label="2S – Basiliskenhöhlen-Autospeichern18"
version="1.4.3"
completion="running"
campaign_type="multiplayer"
difficulty="NORMAL"
random_seed="12399"
random_calls="0"
[variables]
[/variables]
[replay]
	[command]
		[start]
		[/start]
		[random]
			value="31313"
		[/random]
		[random]
			value="26169"
		[/random]
		[random]
			value="24681"
		[/random]
		[random]
			value="5142"
		[/random]
		[random]
			value="16006"
		[/random]
		[random]
			value="10814"
		[/random]
		[random]
			value="13231"
		[/random]
		[random]
			value="18561"
		[/random]
		[random]
			value="29132"
		[/random]
		[random]
			value="3352"
		[/random]
		[random]
			value="19036"
		[/random]
		[random]
			value="9992"
		[/random]
		[random]
			value="19914"
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="blum111 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="18"
			y="5"
		[/recruit]
		[random]
			value="22378"
		[/random]
		[random]
			value="17503"
		[/random]
		[random]
			value="9678"
		[/random]
		[random]
			value="9162"
		[/random]
		[random]
			value="12651"
		[/random]
		[random]
			value="26232"
		[/random]
		[random]
			value="3954"
		[/random]
		[random]
			value="22099"
		[/random]
		[random]
			value="11703"
		[/random]
		[random]
			value="3878"
		[/random]
		[random]
			value="12537"
		[/random]
		[random]
			value="16974"
		[/random]
		[random]
			value="3669"
		[/random]
		[random]
			value="15584"
		[/random]
		[random]
			value="331"
		[/random]
		[random]
			value="27669"
			[results]
				checksum="VKKuEgAzIgpKtuvNpwRrwFBBFP+zT6PDELQvzOmOzOMyTKMHBJtAFMAKhxBpvOrVPwPKGNmcsTzKMHKvfCLuKnLqME>shEHBSzyUuH5Qm,nqnQCBywqKJsLsAQ,ayy69"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Annika has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="24"
			y="5"
		[/recruit]
		[random]
			value="15369"
		[/random]
		[random]
			value="30858"
		[/random]
		[random]
			value="26873"
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		[random]
			value="10754"
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		[random]
			value="25429"
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		[random]
			value="26564"
		[/random]
		[random]
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		[random]
			value="8424"
		[/random]
		[random]
			value="32567"
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		[random]
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		[/random]
		[random]
			value="7765"
		[/random]
		[random]
			value="31898"
		[/random]
		[random]
			value="9231"
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		[random]
			value="19090"
		[/random]
		[random]
			value="5463"
		[/random]
		[random]
			value="31565"
			[results]
				checksum="Gkv3GHnAUkERPtqRvnvKMnuTR9MsApIKHFOrvyOHQBJsqrCmtLBBwDop2oNArxxyEvLrE7L8LrAzIIVHzt6UqxdyDAvurISfKpf0ecn8idg<62.je>C0bWdfdj7nc<2f"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="22974"
		[/random]
		[random]
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		[/random]
		[random]
			value="9370"
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		[random]
			value="13401"
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		[random]
			value="2407"
		[/random]
		[random]
			value="8897"
		[/random]
		[random]
			value="10834"
		[/random]
		[random]
			value="306"
		[/random]
		[random]
			value="14987"
		[/random]
		[random]
			value="129"
		[/random]
		[random]
			value="5323"
		[/random]
		[random]
			value="12505"
		[/random]
		[random]
			value="28573"
		[/random]
		[random]
			value="24953"
		[/random]
		[random]
			value="3227"
			[results]
				checksum="-.iZM,6dkI-788X3i9<Wj0i2X+I7MdXXj8>lbmbj4g8+>j3j889a4,,ibw0l8947<,lj6kk+3WQYl487Yol0<gkl.scdI<X3iXkipSl>0Tib.ld1a5dc+xS3-fDA15qL"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="23"
			y="5"
		[/recruit]
		[random]
			value="7115"
		[/random]
		[random]
			value="28553"
		[/random]
		[random]
			value="17468"
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		[random]
			value="3661"
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		[random]
			value="28625"
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		[random]
			value="911"
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		[random]
			value="31014"
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		[random]
			value="14560"
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		[random]
			value="16225"
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		[random]
			value="9537"
		[/random]
		[random]
			value="26671"
		[/random]
		[random]
			value="24487"
		[/random]
		[random]
			value="7845"
		[/random]
		[random]
			value="32493"
		[/random]
		[random]
			value="7679"
		[/random]
		[random]
			value="31227"
			[results]
				checksum="-.iZM,6dkI-788X3i9<Wj0i2X+I7MdXXj8>lbmbj4g8+>j3j889a4,,ibw0l8947<,lj6kk+3WQYl487Yol0<gkl.scdI<X3iXkipSl>0Tib.ld1a5dc+xS3-fDA15qL"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="8927"
		[/random]
		[random]
			value="6531"
		[/random]
		[random]
			value="22049"
		[/random]
		[random]
			value="214"
		[/random]
		[random]
			value="22649"
		[/random]
		[random]
			value="7677"
		[/random]
		[random]
			value="11547"
		[/random]
		[random]
			value="20976"
		[/random]
		[random]
			value="22866"
		[/random]
		[random]
			value="23614"
		[/random]
		[random]
			value="22576"
		[/random]
		[random]
			value="9832"
		[/random]
		[random]
			value="17671"
		[/random]
		[random]
			value="7936"
		[/random]
		[random]
			value="14980"
		[/random]
		[random]
			value="19165"
			[results]
				checksum="8JtPAGDCyy5MLwLNOPzcnzbfm2MlwILepXd8<6-8e8.4b08iFm+Zih653n84.2j-7cdY8b1jjep47Q6>ieffkWh1c4V1Hcik8h70jl5M70+h.M72-jaa0AoRiGsFeb>f"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			description="Jann"
			message="have fun"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="22"
			y="4"
		[/recruit]
		[random]
			value="2853"
		[/random]
		[random]
			value="7973"
		[/random]
		[random]
			value="4970"
		[/random]
		[random]
			value="441"
		[/random]
		[random]
			value="420"
		[/random]
		[random]
			value="23756"
		[/random]
		[random]
			value="18508"
		[/random]
		[random]
			value="9683"
		[/random]
		[random]
			value="10334"
		[/random]
		[random]
			value="7626"
		[/random]
		[random]
			value="6926"
		[/random]
		[random]
			value="19611"
		[/random]
		[random]
			value="13850"
		[/random]
		[random]
			value="20635"
		[/random]
		[random]
			value="18379"
		[/random]
		[random]
			value="27411"
			[results]
				checksum="UVOmPVLoAeAv0c0NxMBvg7q+d>31fl>9h69Blc36ln0l3h+867+..i,7-lai93,YG62a62ckgld<hsaeg6pHd57jl5M70+h.M8<-jaa0AoRiGpFeb>-5,0d1n,0brofE"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="4"
			[/source]
			[destination]
				x="17"
				y="3"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Froz"
			message="you too"
			side="1"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="1"
			x="18"
			y="19"
		[/recruit]
		[random]
			value="16221"
		[/random]
		[random]
			value="16866"
		[/random]
		[random]
			value="5297"
		[/random]
		[random]
			value="2653"
		[/random]
		[random]
			value="10115"
		[/random]
		[random]
			value="15426"
		[/random]
		[random]
			value="17759"
		[/random]
		[random]
			value="28715"
		[/random]
		[random]
			value="2253"
		[/random]
		[random]
			value="29068"
		[/random]
		[random]
			value="26192"
		[/random]
		[random]
			value="26159"
		[/random]
		[random]
			value="19067"
		[/random]
		[random]
			value="13963"
			[results]
				checksum="tCqKmHsiED-aSszI7O22-<829293a.2Q.dlnc28.57ce1dW>jb9+1d07d0di5+>iJj<Xc,dfgi3jaIu4709h9k7j5aIju64996d07gkX.wsa4-pa.1d6>1alHg3c0nf<"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="5"
			x="24"
			y="19"
		[/recruit]
		[random]
			value="15216"
		[/random]
		[random]
			value="13093"
		[/random]
		[random]
			value="5421"
		[/random]
		[random]
			value="15884"
		[/random]
		[random]
			value="5943"
		[/random]
		[random]
			value="3665"
		[/random]
		[random]
			value="26465"
		[/random]
		[random]
			value="3722"
		[/random]
		[random]
			value="31154"
		[/random]
		[random]
			value="28485"
		[/random]
		[random]
			value="7834"
		[/random]
		[random]
			value="225"
		[/random]
		[random]
			value="26597"
		[/random]
		[random]
			value="11584"
		[/random]
		[random]
			value="16936"
		[/random]
		[random]
			value="6130"
			[results]
				checksum="Xl1kXg-JepRj5ox>Xgb,.,EAM658egu>yIGEPuzuMxsMypIpJHSDNMuBOw+wCREpMKJQJRrFS6uqMmPTjpiPJBVUKtlHcoOnJRvHAPE-6SNuCDxKHHSoLne31Rz,FvyO"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Rannan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="3"
			x="23"
			y="20"
		[/recruit]
		[random]
			value="23636"
		[/random]
		[random]
			value="21720"
		[/random]
		[random]
			value="8921"
		[/random]
		[random]
			value="15643"
		[/random]
		[random]
			value="8371"
		[/random]
		[random]
			value="24897"
		[/random]
		[random]
			value="5700"
		[/random]
		[random]
			value="10533"
		[/random]
		[random]
			value="22773"
		[/random]
		[random]
			value="21917"
		[/random]
		[random]
			value="11020"
		[/random]
		[random]
			value="14714"
		[/random]
		[random]
			value="20274"
		[/random]
		[random]
			value="17263"
			[results]
				checksum="iK7O.oJrGktrKIBPasDLEIASLFnKTptvVuRJPxUB9wPACutMsGoxHqvDAJQMLsOxRnOtRSo3xoEOJtGwBRRAIVGPxOuBNQCuwbRns8DFFBrmFPr0oJJkUBHtJnD2hK41"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="3"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="7243"
		[/random]
		[random]
			value="7352"
		[/random]
		[random]
			value="7372"
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		[random]
			value="8174"
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		[random]
			value="13851"
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		[random]
			value="22473"
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		[random]
			value="15697"
		[/random]
		[random]
			value="1901"
		[/random]
		[random]
			value="27054"
		[/random]
		[random]
			value="12066"
		[/random]
		[random]
			value="20558"
		[/random]
		[random]
			value="13728"
		[/random]
		[random]
			value="4823"
		[/random]
		[random]
			value="23705"
			[results]
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			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="0"
			x="20"
			y="20"
		[/recruit]
		[random]
			value="10150"
		[/random]
		[random]
			value="8225"
		[/random]
		[random]
			value="27398"
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		[random]
			value="4361"
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		[random]
			value="24543"
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		[random]
			value="29168"
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		[random]
			value="15472"
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		[random]
			value="9606"
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		[random]
			value="28782"
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		[random]
			value="7527"
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		[random]
			value="19674"
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		[random]
			value="15644"
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		[random]
			value="19319"
		[/random]
		[random]
			value="12848"
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		[random]
			value="31511"
		[/random]
		[random]
			value="20957"
			[results]
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			[/results]
		[/random]
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	[command]
		[recruit]
			value="0"
			x="22"
			y="20"
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		[random]
			value="8789"
		[/random]
		[random]
			value="13756"
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		[random]
			value="31373"
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		[random]
			value="3453"
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		[random]
			value="21815"
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		[random]
			value="20056"
		[/random]
		[random]
			value="15422"
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		[random]
			value="18463"
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		[random]
			value="16242"
		[/random]
		[random]
			value="30084"
		[/random]
		[random]
			value="30809"
		[/random]
		[random]
			value="21802"
		[/random]
		[random]
			value="20853"
		[/random]
		[random]
			value="7244"
		[/random]
		[random]
			value="21710"
		[/random]
		[random]
			value="6051"
			[results]
				checksum="8X.sPOGIPQDQLabSc4,zcc2F6YS3EFTiJsabhCt.E6>10<hz+iS,.GTMCbIKCvADKqtoEHIzsHBrBsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazA"
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	[command]
		[move]
			[source]
				x="21"
				y="21"
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			[destination]
				x="24"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="AlexX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[end_turn]
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	[/command]
	[command]
		sent="yes"
		[end_turn]
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	[command]
		sent="yes"
		[move]
			[source]
				x="18"
				y="5"
			[/source]
			[destination]
				x="12"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Confessor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="5"
			[/source]
			[destination]
				x="26"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="5"
			[/source]
			[destination]
				x="22"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Drasguard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="4"
			[/source]
			[destination]
				x="25"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			description="Jann"
			message="this is my first ladder game :-)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="misiakow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="4"
			[/source]
			[destination]
				x="17"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="5"
			[/source]
			[destination]
				x="13"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Froz"
			message="my 3rd :)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Spectr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="3"
			[/source]
			[destination]
				x="18"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="18"
				y="5"
			[/source]
			[destination]
				x="16"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="19"
			[/source]
			[destination]
				x="16"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="20"
			[/source]
			[destination]
				x="15"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="20"
			[/source]
			[destination]
				x="14"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Karis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="martin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="19"
			[/source]
			[destination]
				x="27"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="27"
				y="18"
			[/source]
			[destination]
				x="31"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="20"
			[/source]
			[destination]
				x="25"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="20"
			[/source]
			[destination]
				x="20"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="21"
			[/source]
			[destination]
				x="21"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="8"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="12"
				y="9"
			[/source]
			[destination]
				x="11"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			description="Jann"
			message="how nice"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="9"
			[/source]
			[destination]
				x="29"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="10"
			[/source]
			[destination]
				x="31"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="10"
			[/source]
			[destination]
				x="27"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="11"
			[/source]
			[destination]
				x="30"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="9"
			[/source]
			[destination]
				x="27"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="8"
			[/source]
			[destination]
				x="19"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Filda999 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="12"
				y="4"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="6"
			[/source]
			[destination]
				x="12"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="20"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="playerVV has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="20"
			[/source]
			[destination]
				x="13"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="MeatBall has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Filda999 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="17"
			[/source]
			[destination]
				x="29"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="KalvoXIII has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="0"
			x="24"
			y="19"
		[/recruit]
		[random]
			value="8323"
		[/random]
		[random]
			value="21074"
		[/random]
		[random]
			value="31759"
		[/random]
		[random]
			value="11592"
		[/random]
		[random]
			value="2682"
		[/random]
		[random]
			value="27585"
		[/random]
		[random]
			value="15111"
		[/random]
		[random]
			value="6863"
		[/random]
		[random]
			value="24027"
		[/random]
		[random]
			value="19448"
		[/random]
		[random]
			value="141"
		[/random]
		[random]
			value="14331"
		[/random]
		[random]
			value="23643"
		[/random]
		[random]
			value="28847"
		[/random]
		[random]
			value="19208"
		[/random]
		[random]
			value="25322"
			[results]
				checksum="8X.sPOGIPQDQLabSc4,zcc2F6YS3EFTiJsabhCt.E6>10<hz+iS,.GTMCbIKCvADKqtoEHIzsHBrBsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazA"
			[/results]
		[/random]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="6"
			[/source]
			[destination]
				x="31"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="31"
				y="10"
			[/source]
			[destination]
				x="31"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="30"
				y="12"
			[/source]
			[destination]
				x="31"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hsreion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="donald_duck has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Obiwan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="11"
			[/source]
			[destination]
				x="21"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="12"
				y="7"
			[/source]
			[destination]
				x="17"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
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	[command]
		[move]
			[source]
				x="13"
				y="17"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="19"
			[/source]
			[destination]
				x="11"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Predatorr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="14"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="13"
				y="11"
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		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="20116"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31409"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21151"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="19"
			[/source]
			[destination]
				x="30"
				y="16"
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		[/move]
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	[command]
		[move]
			[source]
				x="31"
				y="16"
			[/source]
			[destination]
				x="30"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="79konan79 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="29"
				y="17"
			[/source]
			[destination]
				x="30"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="3"
			x="18"
			y="19"
		[/recruit]
		[random]
			value="24239"
		[/random]
		[random]
			value="27443"
		[/random]
		[random]
			value="20941"
		[/random]
		[random]
			value="15169"
		[/random]
		[random]
			value="8719"
		[/random]
		[random]
			value="21333"
		[/random]
		[random]
			value="24798"
		[/random]
		[random]
			value="7396"
		[/random]
		[random]
			value="8415"
		[/random]
		[random]
			value="31476"
		[/random]
		[random]
			value="20498"
		[/random]
		[random]
			value="9813"
		[/random]
		[random]
			value="25512"
		[/random]
		[random]
			value="26758"
			[results]
				checksum="iK7O.oJrGktrKIBPasDLEIASLFnKTptvVuRJPxUB9wPACutMsGoxHqvDAJQMLsOxRnOtRSo3xoEOJtGwBRRAIVGPxOuBNQCuwbRns8DFFBrmFPr0oJJkUBHtJnD2hK41"
			[/results]
		[/random]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[end_turn]
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	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="6"
			[/source]
			[destination]
				x="18"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="24818"
		[/random]
		[random]
			value="24466"
		[/random]
		[random]
			value="23693"
		[/random]
		[random]
			value="6007"
		[/random]
		[random]
			value="15320"
		[/random]
		[random]
			value="20294"
		[/random]
		[random]
			value="21366"
		[/random]
		[random]
			value="2795"
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		[random]
			value="23087"
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		[random]
			value="1645"
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		[random]
			value="709"
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		[random]
			value="23800"
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		[random]
			value="10592"
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		[random]
			value="6422"
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		[random]
			value="22874"
		[/random]
		[random]
			value="32713"
			[results]
				checksum="xrrTUHqNDlkgVR7QuklR2XP3987a,>69oz8308b5>5ck+>+if-99Xd4<c3g23aJ.2a62ckgld<hsaeh6pHd57jl5M70+h.M8<-jaa0AoRiGpFeb>-5,0d1n,0brofElh"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="23019"
		[/random]
		[random]
			value="16217"
		[/random]
		[random]
			value="9546"
		[/random]
		[random]
			value="27766"
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		[random]
			value="14567"
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		[random]
			value="1767"
		[/random]
		[random]
			value="30559"
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		[random]
			value="31038"
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		[random]
			value="4544"
		[/random]
		[random]
			value="26122"
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		[random]
			value="26414"
		[/random]
		[random]
			value="9067"
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		[random]
			value="17066"
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		[random]
			value="28725"
		[/random]
		[random]
			value="28718"
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		[random]
			value="5930"
			[results]
				checksum="UVOmPVLoAeAv0c0NxMBvg7q+d>31fl>9h69Blc36ln0l3h+867+..i,7-lai93,YG62a62ckgld<hsaeg6pHd57jl5M70+h.M8<-jaa0AoRiGpFeb>-5,0d1n,0brofE"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Enathrae has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="18"
				y="5"
			[/source]
			[destination]
				x="14"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="31"
				y="10"
			[/source]
			[destination]
				x="31"
				y="11"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="31"
				y="11"
			[/source]
			[destination]
				x="30"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Valkyr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="stanimir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="31"
				y="6"
			[/source]
			[destination]
				x="31"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="31"
				y="9"
			[/source]
			[destination]
				x="31"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="12"
			[/source]
			[destination]
				x="21"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="13"
			[/source]
			[destination]
				x="20"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
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	[command]
		[move]
			[source]
				x="20"
				y="15"
			[/source]
			[destination]
				x="16"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="19"
			[/source]
			[destination]
				x="20"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="15"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="12"
				y="11"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="23815"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15365"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="13"
			[/source]
			[destination]
				x="13"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="6115"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11488"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26431"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28119"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24573"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16322"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Sobaka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="13"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="10"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="9829"
			[results]
				chance="60"
				damage="3"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="1"
			x="18"
			y="19"
		[/recruit]
		[random]
			value="32743"
		[/random]
		[random]
			value="13675"
		[/random]
		[random]
			value="26973"
		[/random]
		[random]
			value="21117"
		[/random]
		[random]
			value="16617"
		[/random]
		[random]
			value="3630"
		[/random]
		[random]
			value="23281"
		[/random]
		[random]
			value="7266"
		[/random]
		[random]
			value="20630"
		[/random]
		[random]
			value="15187"
		[/random]
		[random]
			value="21055"
		[/random]
		[random]
			value="131"
		[/random]
		[random]
			value="29525"
		[/random]
		[random]
			value="24051"
			[results]
				checksum="tCqKmHsiED-aSszI7O22-<829293a.2Q.dlnc28.57ce1dW>jb9+1d07d0di5+>iJj<Xc,dfgi3jaIu4709h9k7j5aIju64996d07gkX.wsa4-pa.1d6>1alHg3c0nf<"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="blum111 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="30"
				y="16"
			[/source]
			[destination]
				x="31"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="31"
				y="13"
			[/source]
			[destination]
				x="30"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="511"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2085"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="General has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="30"
				y="14"
			[/source]
			[destination]
				x="29"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="29"
				y="13"
			[/source]
			[destination]
				x="30"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="5582"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32210"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6100"
			[results]
				chance="30"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29339"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26869"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17416"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8017"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="30"
				y="20"
			[/source]
			[destination]
				x="30"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="30"
				y="13"
			[/source]
			[destination]
				x="30"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="17173"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9067"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25154"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7812"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20366"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22680"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="13"
			[/source]
			[destination]
				x="19"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="7"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="12"
				y="9"
			[/source]
			[destination]
				x="13"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="8139"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5477"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11298"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14864"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20109"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8433"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13381"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Janitor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="11"
				y="11"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="12"
				y="10"
			[/source]
			[destination]
				x="13"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="17570"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29519"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23485"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30065"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25053"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22328"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Froz"
			message=",..."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="5"
			[/source]
			[destination]
				x="14"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="4"
			[/source]
			[destination]
				x="15"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="7"
			[/source]
			[destination]
				x="14"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Froz"
			message="pure luck"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="Jann"
			message="good!"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Garry has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="30"
				y="12"
			[/source]
			[destination]
				x="30"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="31"
				y="11"
			[/source]
			[destination]
				x="30"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="30"
				y="12"
			[/source]
			[destination]
				x="29"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="16269"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18773"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3930"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="31"
				y="10"
			[/source]
			[destination]
				x="31"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="31"
				y="12"
			[/source]
			[destination]
				x="31"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="6088"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1664"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="30"
				y="11"
			[/source]
			[destination]
				x="31"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="General has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Obiwan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Odin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="11"
			[/source]
			[destination]
				x="11"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="11"
				y="10"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="30257"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32276"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1039"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1917"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15788"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="11"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="11"
				y="11"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="28450"
			[results]
				chance="60"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="14"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="12"
				y="10"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="32258"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31727"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9660"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23739"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28042"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15640"
			[results]
				chance="70"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="10"
			[/source]
			[destination]
				x="13"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="9"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="6960"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17890"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29670"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11525"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24544"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="19"
			[/source]
			[destination]
				x="16"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="0"
			x="18"
			y="19"
		[/recruit]
		[random]
			value="31402"
		[/random]
		[random]
			value="1514"
		[/random]
		[random]
			value="3874"
		[/random]
		[random]
			value="3719"
		[/random]
		[random]
			value="11103"
		[/random]
		[random]
			value="32560"
		[/random]
		[random]
			value="21093"
		[/random]
		[random]
			value="17338"
		[/random]
		[random]
			value="27147"
		[/random]
		[random]
			value="5782"
		[/random]
		[random]
			value="18222"
		[/random]
		[random]
			value="5293"
		[/random]
		[random]
			value="18567"
		[/random]
		[random]
			value="26984"
		[/random]
		[random]
			value="23848"
		[/random]
		[random]
			value="7089"
			[results]
				checksum="eprQRvJ4t<VH7nondzcggN1-M,DoGWHvXh2wxdL4.p<b4B69R<2pVpvaPAFQADKqtoEHIzsHBrBsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazAJv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="sam_waz_here has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="30"
				y="13"
			[/source]
			[destination]
				x="30"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="30"
				y="9"
			[/source]
			[destination]
				x="31"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="28234"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32342"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16773"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31420"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30072"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14747"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="29"
				y="13"
			[/source]
			[destination]
				x="30"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="30"
				y="10"
			[/source]
			[destination]
				x="31"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="11783"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21615"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5102"
			[results]
				chance="30"
				damage="11"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Finlander has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="31"
				y="13"
			[/source]
			[destination]
				x="30"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="5234"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6180"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8999"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20848"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="984"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Karis_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Loser has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="14"
			[/source]
			[destination]
				x="17"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="17"
				y="15"
			[/source]
			[destination]
				x="16"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="28748"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25997"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15788"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20861"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="6"
			[/source]
			[destination]
				x="12"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="12"
				y="8"
			[/source]
			[destination]
				x="13"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="23268"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="12"
				y="9"
			[/source]
			[destination]
				x="12"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="7"
			[/source]
			[destination]
				x="11"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="11"
				y="9"
			[/source]
			[destination]
				x="11"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="21141"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15598"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28580"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18258"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="78"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="VENATOR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Starwolf1991 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="30"
				y="12"
			[/source]
			[destination]
				x="29"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="29"
				y="10"
			[/source]
			[destination]
				x="30"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="27384"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27732"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5794"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="31"
				y="12"
			[/source]
			[destination]
				x="31"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="31"
				y="10"
			[/source]
			[destination]
				x="30"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="25541"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6876"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14371"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="10"
			[/source]
			[destination]
				x="10"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="11"
			[/source]
			[destination]
				x="11"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="eXperiment has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="11"
				y="10"
			[/source]
			[destination]
				x="11"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="5608"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11074"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4068"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14046"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="10"
				y="9"
			[/source]
			[destination]
				x="11"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="12221"
			[results]
				chance="70"
				damage="10"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="19"
			[/source]
			[destination]
				x="16"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="16"
				y="15"
			[/source]
			[destination]
				x="17"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="5569"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10957"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26653"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="15"
			[/source]
			[destination]
				x="17"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="17"
				y="16"
			[/source]
			[destination]
				x="17"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="20616"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15524"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23703"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30092"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30508"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10323"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="16"
				y="14"
			[/source]
			[destination]
				x="17"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="30935"
			[results]
				chance="50"
				damage="3"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="DoctorNo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Noelz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="30"
				y="9"
			[/source]
			[destination]
				x="31"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="30"
				y="10"
			[/source]
			[destination]
				x="26"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="31"
				y="13"
			[/source]
			[destination]
				x="28"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="28"
				y="10"
			[/source]
			[destination]
				x="29"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="201"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7297"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30078"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26214"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1830"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="3"
			x="24"
			y="19"
		[/recruit]
		[random]
			value="15896"
		[/random]
		[random]
			value="5717"
		[/random]
		[random]
			value="25037"
		[/random]
		[random]
			value="3720"
		[/random]
		[random]
			value="30689"
		[/random]
		[random]
			value="22123"
		[/random]
		[random]
			value="28539"
		[/random]
		[random]
			value="14580"
		[/random]
		[random]
			value="18046"
		[/random]
		[random]
			value="10289"
		[/random]
		[random]
			value="19344"
		[/random]
		[random]
			value="4542"
		[/random]
		[random]
			value="20800"
		[/random]
		[random]
			value="13255"
			[results]
				checksum="iK7O.oJrGktrKIBPasDLEIASLFnKTptvVuRJPxUB9wPACutMsGoxHqvDAJQMLsOxRnOtRSo3xoEOJtGwBRRAIVGPxOuBNQCuwbRns8DFFBrmFPr0oJJkUBHtJnD2hK41"
			[/results]
		[/random]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Aquiles has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="12"
				y="8"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="12"
				y="9"
			[/source]
			[destination]
				x="11"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="993"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6943"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5532"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="12"
				y="4"
			[/source]
			[destination]
				x="17"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="31"
				y="10"
			[/source]
			[destination]
				x="28"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="28"
				y="9"
			[/source]
			[destination]
				x="28"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="7368"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20657"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14702"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7240"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27921"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="10"
			[/source]
			[destination]
				x="27"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="27"
				y="10"
			[/source]
			[destination]
				x="26"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="877"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28638"
			[results]
				chance="70"
				damage="10"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="qeet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="zubous has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="klausschagon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="LordKnallgas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Starwolf1991 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Shiftember has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="Jann"
			message="end turn pls"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Froz"
			message="sorry"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="19"
			[/source]
			[destination]
				x="29"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			description="Jann"
			message="no problem"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="emreleboss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="14"
			[/source]
			[destination]
				x="13"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="10"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="5612"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24434"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4865"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21890"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="15"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="16"
			[/source]
			[destination]
				x="14"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="10"
			[/source]
			[destination]
				x="11"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="11"
				y="9"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="14986"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5755"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26481"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7556"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Odin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="9"
			[/source]
			[destination]
				x="11"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="31"
				y="6"
			[/source]
			[destination]
				x="23"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="0"
			x="24"
			y="19"
		[/recruit]
		[random]
			value="31720"
		[/random]
		[random]
			value="26852"
		[/random]
		[random]
			value="25945"
		[/random]
		[random]
			value="29877"
		[/random]
		[random]
			value="2975"
		[/random]
		[random]
			value="15955"
		[/random]
		[random]
			value="11405"
		[/random]
		[random]
			value="18637"
		[/random]
		[random]
			value="4466"
		[/random]
		[random]
			value="10439"
		[/random]
		[random]
			value="29352"
		[/random]
		[random]
			value="31316"
		[/random]
		[random]
			value="13462"
		[/random]
		[random]
			value="20083"
		[/random]
		[random]
			value="12708"
		[/random]
		[random]
			value="5546"
			[results]
				checksum="eprQRvJ4t<VH7nondzcggN1-M,DoGWHvXh2wxdL4.p<b4B69R<2pVpvaPAFQADKqtoEHIzsHBqDsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazAJv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="spelare has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="hog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="3"
			x="23"
			y="20"
		[/recruit]
		[random]
			value="30127"
		[/random]
		[random]
			value="988"
		[/random]
		[random]
			value="7831"
		[/random]
		[random]
			value="339"
		[/random]
		[random]
			value="30791"
		[/random]
		[random]
			value="20003"
		[/random]
		[random]
			value="5081"
		[/random]
		[random]
			value="18054"
		[/random]
		[random]
			value="22015"
		[/random]
		[random]
			value="22595"
		[/random]
		[random]
			value="2520"
		[/random]
		[random]
			value="11433"
		[/random]
		[random]
			value="15227"
		[/random]
		[random]
			value="3945"
			[results]
				checksum="iK7O.oJrGktrKIBPasDLEIASLFnKTptvVuRJPxUB9wPACutMsGoxHqvDAJQMLsOxRnOtRSo3xoEOJtGwBRRAIVGPxOuBNQCuwbRns8DFFBrmFPr0oJJkUBHtJnD2hK41"
			[/results]
		[/random]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="10"
			[/source]
			[destination]
				x="26"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="9"
			[/source]
			[destination]
				x="31"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="5"
			[/source]
			[destination]
				x="18"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hagbart1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="28443"
		[/random]
		[random]
			value="30619"
		[/random]
		[random]
			value="7749"
		[/random]
		[random]
			value="16571"
		[/random]
		[random]
			value="20776"
		[/random]
		[random]
			value="18143"
		[/random]
		[random]
			value="1395"
		[/random]
		[random]
			value="27777"
		[/random]
		[random]
			value="2348"
		[/random]
		[random]
			value="20248"
		[/random]
		[random]
			value="13624"
		[/random]
		[random]
			value="30751"
		[/random]
		[random]
			value="14530"
		[/random]
		[random]
			value="24389"
		[/random]
		[random]
			value="25895"
		[/random]
		[random]
			value="3893"
			[results]
				checksum="IaRpHnsBB3swHmdF6u4BNvuBRABVmzGSDHTpOLJy>HtpHuySEANzAKNsEuMGGEoVAsCNnurWqHPq<MJTJeAM8uNHvFNTrusQG1vJC+RNPHFIrx1ARbh1pCi2,f7mXi5h"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="26721"
		[/random]
		[random]
			value="32156"
		[/random]
		[random]
			value="19097"
		[/random]
		[random]
			value="1352"
		[/random]
		[random]
			value="22842"
		[/random]
		[random]
			value="22164"
		[/random]
		[random]
			value="9059"
		[/random]
		[random]
			value="7443"
		[/random]
		[random]
			value="17308"
		[/random]
		[random]
			value="14687"
		[/random]
		[random]
			value="28525"
		[/random]
		[random]
			value="19698"
		[/random]
		[random]
			value="9285"
		[/random]
		[random]
			value="16853"
		[/random]
		[random]
			value="25855"
		[/random]
		[random]
			value="5279"
			[results]
				checksum="UVOmPVLoAeAv0c0NxMBvg7q+d>31fl>9h69Blc36ln0l3h+867+..i,7-lai93,YG62a62ckgld<hsae76pHd57jl5M70+h.M8<-jaa0AoRiGpFeb>-5,0d1n,0brofE"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="21"
			y="4"
		[/recruit]
		[random]
			value="28022"
		[/random]
		[random]
			value="11549"
		[/random]
		[random]
			value="3987"
		[/random]
		[random]
			value="3232"
		[/random]
		[random]
			value="19991"
		[/random]
		[random]
			value="11786"
		[/random]
		[random]
			value="30365"
		[/random]
		[random]
			value="9039"
		[/random]
		[random]
			value="2792"
		[/random]
		[random]
			value="18501"
		[/random]
		[random]
			value="15400"
		[/random]
		[random]
			value="833"
		[/random]
		[random]
			value="4510"
		[/random]
		[random]
			value="6075"
		[/random]
		[random]
			value="7480"
		[/random]
		[random]
			value="756"
			[results]
				checksum="xrrTUHqNDlkgVR7QuklR2XP3987a,>69oz8308b5>5ck+>+if-99Xd4<c3g23aJ.2a62ckgld<hsaeg6pHd57jl5M70+h.M8<-jaa0AoRiGpFeb>-5,0d1n,0brofElh"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="argl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="XereX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="kv_project has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="18"
				y="5"
			[/source]
			[destination]
				x="17"
				y="3"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="12"
				y="9"
			[/source]
			[destination]
				x="13"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="23979"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20560"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30092"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24071"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13137"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24554"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Froz"
			message="..."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hagbart2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Froz"
			message="come on, on  my every turn I'm not lucky"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="12"
			[/source]
			[destination]
				x="11"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="11"
				y="10"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="28247"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13452"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24235"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9468"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="stanislav has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="9"
			[/source]
			[destination]
				x="12"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="11"
			[/source]
			[destination]
				x="11"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="11"
				y="9"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="8549"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24397"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1372"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32065"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6128"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Odin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hagbart3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="11"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="12"
				y="10"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="7986"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6813"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7707"
			[results]
				chance="70"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="10"
			[/source]
			[destination]
				x="11"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Pr3d4t0R has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="2"
			[/source]
			[destination]
				x="24"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="2"
			[/source]
			[destination]
				x="30"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="29"
				y="17"
			[/source]
			[destination]
				x="31"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="19"
			[/source]
			[destination]
				x="30"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="20"
			[/source]
			[destination]
				x="28"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="1"
			x="24"
			y="19"
		[/recruit]
		[random]
			value="31466"
		[/random]
		[random]
			value="19539"
		[/random]
		[random]
			value="6345"
		[/random]
		[random]
			value="17347"
		[/random]
		[random]
			value="23159"
		[/random]
		[random]
			value="13673"
		[/random]
		[random]
			value="21913"
		[/random]
		[random]
			value="30563"
		[/random]
		[random]
			value="2721"
		[/random]
		[random]
			value="10246"
		[/random]
		[random]
			value="18348"
		[/random]
		[random]
			value="18853"
		[/random]
		[random]
			value="1963"
		[/random]
		[random]
			value="3507"
			[results]
				checksum="tCqKmHsiED-aSszI7O22-<829293a.2Q.dlnc28.57ce1dW>jb9+1d07d0di5+>iJj<Xc,dfgi3jaIu4709h9k7j5aIju64996d07gkX.wsa4-pa.1d6>1alHg3c0nf<"
			[/results]
		[/random]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hagbart3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="5"
			[/source]
			[destination]
				x="18"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			description="Jann"
			message="ah, night is comming!"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="18"
				y="5"
			[/source]
			[destination]
				x="17"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="6"
			[/source]
			[destination]
				x="16"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="4"
			[/source]
			[destination]
				x="16"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="5"
			[/source]
			[destination]
				x="15"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="4"
			[/source]
			[destination]
				x="17"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="zubous has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="6"
			[/source]
			[destination]
				x="16"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="31"
				y="6"
			[/source]
			[destination]
				x="30"
				y="3"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="30"
				y="3"
			[/source]
			[destination]
				x="30"
				y="2"
			[/destination]
		[/attack]
		[random]
			value="13343"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32303"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14405"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="79konan79 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="19"
			[/source]
			[destination]
				x="23"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="15"
			[/source]
			[destination]
				x="23"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="14"
			[/source]
			[destination]
				x="23"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="28"
				y="17"
			[/source]
			[destination]
				x="30"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="31"
				y="15"
			[/source]
			[destination]
				x="29"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="30"
				y="16"
			[/source]
			[destination]
				x="30"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="18"
			y="19"
		[/recruit]
		[random]
			value="28048"
		[/random]
		[random]
			value="7031"
		[/random]
		[random]
			value="15657"
		[/random]
		[random]
			value="19468"
		[/random]
		[random]
			value="8427"
		[/random]
		[random]
			value="17772"
		[/random]
		[random]
			value="14208"
		[/random]
		[random]
			value="10156"
		[/random]
		[random]
			value="5212"
		[/random]
		[random]
			value="9569"
		[/random]
		[random]
			value="262"
		[/random]
		[random]
			value="17964"
		[/random]
		[random]
			value="8680"
		[/random]
		[random]
			value="13018"
			[results]
				checksum="QWRN-0aflE1c,sG5n50.30c.>8d96.d4l.8>h1P<1dij4>9,6l24-b+j9ej,81a,3a+7+ni5l2j.Tmd7namaU>.0Wnfao0<Rb92SZXX+58ndpnyi.w-ckf9z3GDXBPdq"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hagbart3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="4"
			[/source]
			[destination]
				x="8"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="11"
			[/source]
			[destination]
				x="10"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="9"
			[/source]
			[destination]
				x="11"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Odin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="8"
			[/source]
			[destination]
				x="9"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="10"
			[/source]
			[destination]
				x="12"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="qubek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="10"
			[/source]
			[destination]
				x="13"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="General has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hagbart4 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="30"
				y="2"
			[/source]
			[destination]
				x="31"
				y="3"
			[/destination]
		[/move]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="VENATOR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="30"
				y="3"
			[/source]
			[destination]
				x="31"
				y="3"
			[/destination]
		[/attack]
		[random]
			value="24773"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11929"
			[results]
				chance="40"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="manfred84 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hagbart5 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="3"
			[/source]
			[destination]
				x="18"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="23"
			y="5"
		[/recruit]
		[random]
			value="12651"
		[/random]
		[random]
			value="2096"
		[/random]
		[random]
			value="160"
		[/random]
		[random]
			value="19785"
		[/random]
		[random]
			value="212"
		[/random]
		[random]
			value="10060"
		[/random]
		[random]
			value="1930"
		[/random]
		[random]
			value="26385"
		[/random]
		[random]
			value="5674"
		[/random]
		[random]
			value="29831"
		[/random]
		[random]
			value="22633"
		[/random]
		[random]
			value="10760"
		[/random]
		[random]
			value="3784"
		[/random]
		[random]
			value="8026"
		[/random]
		[random]
			value="3613"
		[/random]
		[random]
			value="2458"
			[results]
				checksum="IaRpHnsBB3swHmdF6u4BNvuBRABVmzGSDHTpOLJy>HtpHuySEANzAKNsEuMGGEoVAsCNnurWpEPq<MJTJeAM8uNHvFNTrusQG1vJC+RNPHFIrx1ARbh1pCi2,f7mXi5h"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Odin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="4"
			[/source]
			[destination]
				x="14"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="5"
			[/source]
			[destination]
				x="12"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="mlody has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="5"
			[/source]
			[destination]
				x="11"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="5"
			[/source]
			[destination]
				x="11"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
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				y="5"
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			[destination]
				x="16"
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	[command]
		sent="yes"
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			[source]
				x="26"
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			[destination]
				x="22"
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		sent="yes"
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				x="30"
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				x="26"
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	[command]
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	[command]
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				x="29"
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				x="27"
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			description="server"
			message="Ryson has logged into the lobby"
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	[command]
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	[command]
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				x="11"
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	[command]
		sent="yes"
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			description="server"
			message="ccc has logged into the lobby"
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	[command]
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			description="server"
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	[command]
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		[random]
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		[random]
			value="20369"
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		[random]
			value="735"
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		[random]
			value="11734"
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		[random]
			value="6138"
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		[random]
			value="11111"
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		[random]
			value="711"
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		[random]
			value="29215"
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		[random]
			value="1119"
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		[random]
			value="10938"
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		[random]
			value="26244"
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		[random]
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			message="Spieler has logged into the lobby"
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	[command]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="29113"
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		[random]
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		[random]
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	[command]
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		sent="yes"
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		sent="yes"
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				x="22"
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			defender_weapon="-1"
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				x="25"
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			[destination]
				x="26"
				y="10"
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		[random]
			value="6671"
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				chance="70"
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		[random]
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				chance="70"
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		[/random]
		[random]
			value="27726"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
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	[command]
		sent="yes"
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				x="30"
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			[destination]
				x="31"
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	[command]
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			defender_weapon="0"
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			[destination]
				x="27"
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		[random]
			value="8666"
			[results]
				chance="60"
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		[random]
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				chance="70"
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		[random]
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				chance="60"
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		[random]
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			[results]
				chance="70"
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		[random]
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				chance="70"
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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				x="11"
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			[destination]
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	[command]
		sent="yes"
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			description="server"
			message="Filda999 has logged into the lobby"
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	[command]
		sent="yes"
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			[source]
				x="12"
				y="4"
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			[destination]
				x="10"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="DaRkBoDoM has logged into the lobby"
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	[command]
		sent="yes"
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			[source]
				x="11"
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			[destination]
				x="11"
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	[command]
		sent="yes"
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			[source]
				x="11"
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			[destination]
				x="11"
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	[command]
		sent="yes"
		[move]
			[source]
				x="16"
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			[destination]
				x="18"
				y="5"
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	[command]
		sent="yes"
		[recruit]
			value="3"
			x="24"
			y="5"
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		[random]
			value="6950"
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		[random]
			value="25300"
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		[random]
			value="17655"
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		[random]
			value="12343"
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		[random]
			value="16879"
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		[random]
			value="14603"
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		[random]
			value="6880"
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		[random]
			value="31766"
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		[random]
			value="28614"
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		[random]
			value="3179"
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		[random]
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		[random]
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		[random]
			value="21854"
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		[random]
			value="5488"
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		[random]
			value="11805"
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		[random]
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	[command]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hadr has logged into the lobby"
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	[command]
		sent="yes"
		[end_turn]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="stefkempeneers has logged into the lobby"
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	[command]
		[move]
			[source]
				x="16"
				y="14"
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			[destination]
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	[command]
		sent="yes"
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			description="server"
			message="tymyor has logged into the lobby"
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	[command]
		[move]
			[source]
				x="12"
				y="13"
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			[destination]
				x="16"
				y="14"
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	[command]
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				x="12"
				y="14"
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			[destination]
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	[command]
		[move]
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			[destination]
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	[command]
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	[command]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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		[random]
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				x="26"
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		[random]
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				hits="no"
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		[random]
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				chance="60"
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				hits="no"
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		[random]
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				chance="70"
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				hits="yes"
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		[random]
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				chance="60"
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				hits="no"
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		[random]
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				hits="no"
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		[random]
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				chance="40"
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				hits="yes"
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		[random]
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				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
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			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
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	[command]
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	[command]
		sent="yes"
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				x="11"
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			[destination]
				x="11"
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	[command]
		sent="yes"
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				x="11"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="Filda999 has logged into the lobby"
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	[command]
		sent="yes"
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				x="11"
				y="8"
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				x="12"
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	[command]
		sent="yes"
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			[source]
				x="10"
				y="7"
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			[destination]
				x="12"
				y="9"
			[/destination]
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	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="25"
				y="10"
			[/source]
			[destination]
				x="26"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="21452"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17783"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8499"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
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	[command]
		sent="yes"
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			[source]
				x="31"
				y="6"
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			[destination]
				x="27"
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	[command]
		sent="yes"
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			defender_weapon="1"
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				x="27"
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			[destination]
				x="26"
				y="7"
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		[random]
			value="29715"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="4415"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29484"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30641"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3805"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="32106"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
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	[command]
		sent="yes"
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				x="24"
				y="5"
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			[destination]
				x="25"
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	[command]
		sent="yes"
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			defender_weapon="-1"
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			[source]
				x="25"
				y="9"
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			[destination]
				x="26"
				y="9"
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		[random]
			value="241"
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				chance="60"
				damage="12"
				dies="no"
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		[random]
			value="2465"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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	[command]
		sent="yes"
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			description="server"
			message="geppo has logged into the lobby"
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	[command]
		sent="yes"
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				x="15"
				y="7"
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			[destination]
				x="18"
				y="5"
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	[command]
		sent="yes"
		[recruit]
			value="2"
			x="24"
			y="5"
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		[random]
			value="10685"
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		[random]
			value="4586"
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		[random]
			value="2550"
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		[random]
			value="519"
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		[random]
			value="25447"
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		[random]
			value="25603"
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		[random]
			value="12205"
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		[random]
			value="28962"
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		[random]
			value="22678"
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		[random]
			value="4914"
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		[random]
			value="29475"
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		[random]
			value="15346"
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		[random]
			value="8146"
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		[random]
			value="4277"
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		[random]
			value="8757"
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		[random]
			value="21548"
			[results]
				checksum="Gkv3GHnAUkERPtqRvnvKMnuTR9MsApIKHFOrvyOHQBJsqrCmtLBBwDop2oNArxxyEvLrF7L8LrAzIIVHzt6UqxdyDAvurISfKpf0ecn8idg<62.je>C0bWdfdj7nc<2f"
			[/results]
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	[command]
		sent="yes"
		[move]
			[source]
				x="18"
				y="5"
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			[destination]
				x="20"
				y="4"
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	[/command]
	[command]
		sent="yes"
		[end_turn]
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	[command]
		[move]
			[source]
				x="13"
				y="16"
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			[destination]
				x="11"
				y="19"
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	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="13"
			[/source]
			[destination]
				x="13"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="13"
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			[destination]
				x="5"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="13"
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			[destination]
				x="12"
				y="16"
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	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="16"
			[/source]
			[destination]
				x="15"
				y="16"
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	[command]
		[move]
			[source]
				x="20"
				y="15"
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			[destination]
				x="17"
				y="15"
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		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="14"
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			[destination]
				x="20"
				y="15"
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	[command]
		[move]
			[source]
				x="16"
				y="15"
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			[destination]
				x="16"
				y="14"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="drook has logged into the lobby"
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	[command]
		[move]
			[source]
				x="18"
				y="19"
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			[destination]
				x="12"
				y="17"
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	[command]
		[recruit]
			value="0"
			x="24"
			y="19"
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		[random]
			value="30310"
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		[random]
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		[random]
			value="2672"
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		[random]
			value="585"
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		[random]
			value="28305"
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		[random]
			value="27574"
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		[random]
			value="13819"
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		[random]
			value="15100"
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		[random]
			value="17850"
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		[random]
			value="18606"
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		[random]
			value="17661"
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		[random]
			value="13436"
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		[random]
			value="7404"
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		[random]
			value="21057"
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		[random]
			value="27649"
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		[random]
			value="8309"
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				checksum="eprQRvJ4t<VH7nondzcggN1-M,DoGWHvXh2wxdL4.p<b4B69R<2pVpvaPAFQADKqtoEHIzsHBrysC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazAJv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="drook has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jogador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="10"
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			[destination]
				x="25"
				y="10"
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		[/attack]
		[random]
			value="2198"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18194"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10612"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31845"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="9"
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			[destination]
				x="31"
				y="10"
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	[command]
		[move]
			[source]
				x="27"
				y="9"
			[/source]
			[destination]
				x="26"
				y="9"
			[/destination]
		[/move]
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	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="9"
			[/source]
			[destination]
				x="25"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="29532"
			[results]
				chance="50"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Ryson has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="7"
			[/source]
			[destination]
				x="22"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[end_turn]
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	[/command]
	[command]
		sent="yes"
		[end_turn]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="Ardes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Niklas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="9"
			[/source]
			[destination]
				x="25"
				y="10"
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	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="10"
			[/source]
			[destination]
				x="26"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="25249"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1741"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30016"
			[results]
				chance="40"
				damage="18"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17397"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26519"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="5"
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			[destination]
				x="27"
				y="10"
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	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="27"
				y="10"
			[/source]
			[destination]
				x="26"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="21153"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13202"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24912"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15520"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11414"
			[results]
				chance="40"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="7"
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			[destination]
				x="30"
				y="9"
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	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="30"
				y="9"
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			[destination]
				x="31"
				y="10"
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		[/attack]
		[random]
			value="22561"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28075"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23837"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16945"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16094"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="zolika has logged into the lobby"
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	[command]
		sent="yes"
		[move]
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				x="20"
				y="4"
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			[destination]
				x="23"
				y="7"
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	[command]
		sent="yes"
		[move]
			[source]
				x="12"
				y="9"
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			[destination]
				x="11"
				y="11"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
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	[command]
		[move]
			[source]
				x="24"
				y="19"
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			[destination]
				x="30"
				y="16"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="Spliffy has logged into the lobby"
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	[command]
		[recruit]
			value="2"
			x="24"
			y="19"
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			value="16001"
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		[random]
			value="18886"
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		[random]
			value="15544"
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		[random]
			value="25681"
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		[random]
			value="28710"
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		[random]
			value="30968"
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		[random]
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		[random]
			value="27445"
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		[random]
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		[random]
			value="29431"
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		[random]
			value="27237"
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		[random]
			value="9741"
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		[random]
			value="30512"
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		[random]
			value="31142"
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				checksum="Vr9aJxNHy68egpl>fiZh-fc>9li<scfgi96-kl,1k0+k5gh9<77.ke..bueWf>XdZkW757v6f5jSefj<jl5M70+h.J74-jaalCRshphK+7dfm7mbc>ahYzGaa97h5jgn"
			[/results]
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	[command]
		[recruit]
			value="0"
			x="23"
			y="20"
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		[random]
			value="13719"
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		[random]
			value="32430"
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		[random]
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		[random]
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		[random]
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		[random]
			value="1560"
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		[random]
			value="13550"
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		[random]
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		[random]
			value="3048"
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		[random]
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		[random]
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		[random]
			value="21669"
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		[random]
			value="348"
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		[random]
			value="25648"
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		[random]
			value="20093"
		[/random]
		[random]
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		[random]
			value="28383"
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				chance="40"
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		[random]
			value="28822"
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				chance="40"
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				x="26"
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				x="26"
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				chance="70"
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				chance="70"
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		[random]
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				chance="70"
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		[random]
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		[random]
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			[results]
				chance="70"
				damage="11"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="29"
				y="17"
			[/source]
			[destination]
				x="28"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Gallifax"
			message="Jann: I was afk, read your whispr only now"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Thyrion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="Jann"
			message="no problem ;-)"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="13"
			[/source]
			[destination]
				x="11"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="12"
			[/source]
			[destination]
				x="11"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="13"
			[/source]
			[destination]
				x="10"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="13"
			[/source]
			[destination]
				x="11"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="bloodbrother has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="14"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="13"
			[/source]
			[destination]
				x="10"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="flugufrelsarinn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="16"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="19"
			[/source]
			[destination]
				x="11"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dunkin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="3"
				y="11"
			[/source]
			[destination]
				x="4"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="9"
			[/source]
			[destination]
				x="5"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="root2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="11"
			[/source]
			[destination]
				x="22"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Gobrosch has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="11"
			[/source]
			[destination]
				x="24"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="11"
				y="7"
			[/source]
			[destination]
				x="12"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="11"
				y="6"
			[/source]
			[destination]
				x="12"
				y="3"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="10"
				y="6"
			[/source]
			[destination]
				x="13"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="18"
				y="5"
			[/source]
			[destination]
				x="14"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="5"
			[/source]
			[destination]
				x="15"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Pw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="23"
			y="5"
		[/recruit]
		[random]
			value="22562"
		[/random]
		[random]
			value="11285"
		[/random]
		[random]
			value="27865"
		[/random]
		[random]
			value="8421"
		[/random]
		[random]
			value="23849"
		[/random]
		[random]
			value="11477"
		[/random]
		[random]
			value="18263"
		[/random]
		[random]
			value="22130"
		[/random]
		[random]
			value="23471"
		[/random]
		[random]
			value="2302"
		[/random]
		[random]
			value="3051"
		[/random]
		[random]
			value="23752"
		[/random]
		[random]
			value="11953"
		[/random]
		[random]
			value="14121"
		[/random]
		[random]
			value="24"
		[/random]
		[random]
			value="10099"
			[results]
				checksum="IaRpHnsBB3swHmdF6u4BNvuBRABVmzGSDHTpOLJy>HtpHuySEANzAKNsEuMGGEoVAsCNnurWpFPq<MJTJeAM8uNHvFNTrusQG1vJC+RNPHFIrx1ARbh1pCi2,f7mXi5h"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="5"
			[/source]
			[destination]
				x="25"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="6"
			[/source]
			[destination]
				x="26"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="6"
			[/source]
			[destination]
				x="27"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="7"
			[/source]
			[destination]
				x="28"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="6"
			[/source]
			[destination]
				x="29"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="29"
				y="13"
			[/source]
			[destination]
				x="26"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="30"
				y="13"
			[/source]
			[destination]
				x="31"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="28"
				y="13"
			[/source]
			[destination]
				x="29"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="30"
				y="14"
			[/source]
			[destination]
				x="29"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="DinkMeeker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="10"
			[/source]
			[destination]
				x="28"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="28"
				y="6"
			[/source]
			[destination]
				x="29"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="32670"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8493"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27404"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31865"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17792"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="11"
			[/source]
			[destination]
				x="12"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="10"
			[/source]
			[destination]
				x="11"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="10"
			[/source]
			[destination]
				x="12"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="12"
				y="5"
			[/source]
			[destination]
				x="12"
				y="4"
			[/destination]
		[/attack]
		[random]
			value="24481"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30998"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26531"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="9"
			[/source]
			[destination]
				x="13"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="5"
			[/source]
			[destination]
				x="13"
				y="4"
			[/destination]
		[/attack]
		[random]
			value="15793"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15993"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12915"
			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3039"
			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="adam has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="11"
			[/source]
			[destination]
				x="9"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="12"
			[/source]
			[destination]
				x="13"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="User38 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="11"
			[/source]
			[destination]
				x="13"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="10"
			[/source]
			[destination]
				x="15"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="15"
				y="6"
			[/source]
			[destination]
				x="15"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="27007"
			[results]
				chance="70"
				damage="14"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21920"
			[results]
				chance="70"
				damage="14"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="15"
			[/source]
			[destination]
				x="13"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="19"
			[/source]
			[destination]
				x="29"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="1"
			x="24"
			y="19"
		[/recruit]
		[random]
			value="4704"
		[/random]
		[random]
			value="6452"
		[/random]
		[random]
			value="32221"
		[/random]
		[random]
			value="8422"
		[/random]
		[random]
			value="20338"
		[/random]
		[random]
			value="7367"
		[/random]
		[random]
			value="2570"
		[/random]
		[random]
			value="25070"
		[/random]
		[random]
			value="23787"
		[/random]
		[random]
			value="32486"
		[/random]
		[random]
			value="20304"
		[/random]
		[random]
			value="11637"
		[/random]
		[random]
			value="3470"
		[/random]
		[random]
			value="920"
			[results]
				checksum="tCqKmHsiED-aSszI7O22-<829293a.2Q.dlnc28.57ce1dW>jb9+1d07d0di5+>iJj<Xc,dfgi3jaIu4709h9k7j5aIju64996d07gkX.wsa4-pa.1d6>1alHg3c0nf<"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hupf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Gallifax"
			message="later"
		[/speak]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="7"
			[/source]
			[destination]
				x="28"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="28"
				y="5"
			[/source]
			[destination]
				x="28"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="30522"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14241"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2373"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22120"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6202"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8441"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28441"
			[results]
				chance="70"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="5"
			[/source]
			[destination]
				x="24"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="5"
			[/source]
			[destination]
				x="28"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="15"
				y="5"
			[/source]
			[destination]
				x="15"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="3633"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20154"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Pedroo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="13"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="24564"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20740"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30262"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="4"
			[/source]
			[destination]
				x="12"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="32345"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18165"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28101"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27019"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="xTremist has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="dh4 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="4"
			[/source]
			[destination]
				x="14"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="14"
				y="5"
			[/source]
			[destination]
				x="15"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="11861"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3771"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="12"
				y="3"
			[/source]
			[destination]
				x="11"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="11"
				y="5"
			[/source]
			[destination]
				x="12"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="27483"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23911"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18068"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18006"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20202"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
[/replay]
[snapshot]
	campaign_type="multiplayer"
	completion="running"
	current_tod="5"
#textdomain wesnoth-multiplayer
	description=_ "Players must maneuver their units through the divisive terrain of this long-feared region, once the home of a legendary Elder Basilisk. The caves and the stark wilderness surrounding them are filled with the petrified forms of some of Wesnoth's greatest heroes."
	difficulty="NORMAL"
	experience_modifier="70"
	hash="E3ELI4QJL+Ghljj8W8xgB5Owudp4wcDeQ48.msJpbCD,s0dBUyUK-z9xuhIg76X9jZGpE+jaFx6BE7OYsZFWaA6ibiAahmMmw9zp+PLKlXIoZA1c8ZOj9R+n1Q6qdW5r"
	id="multiplayer_Basilisk"
	label="2S – Basiliskenhöhlen"
	map_data="border_size=1
usage=map

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_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re          , Re          , Re          , Re          , Gg          , Gg          , Gg          , Ww          , Gg          , Gg          , Gg          , Re          , Re          , Gg          , Re          , Hh          , Gs^Fp       , Gg^Ve       , Gg          , Gg          , Mm          , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
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"
	mp_countdown="no"
	mp_countdown_action_bonus="13"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="330"
	mp_countdown_turn_bonus="40"
	mp_fog="yes"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	name=_ "2p - Caves of the Basilisk"
#textdomain wesnoth
	objectives=_ "Victory:
@Defeat enemy leader(s)"
	observer="yes"
	playing_team="1"
	random_calls="0"
	random_seed="12399"
	random_start_time="no"
	snapshot="yes"
	turn_at="18"
	turns="-1"
	unit_wml_ids="Armageddon Drake,Bowman,Cavalryman,Dark Adept,Direwolf Rider,Elder Wose,Elvish Marksman,Fencer,Ghost,Ghoul,Grand Knight,Grand Marshal,Heavy Infantryman,Iron Mauler,Mage,Mermaid Siren,Naga Myrmidon,Necrophage,Red Mage,Saurian Flanker,Saurian Oracle,Sea Serpent,Skeleton,Skeleton Archer,Sky Drake,Spearman,Vampire Bat,era_events"
	version="1.4.3"
	[side]
		action_bonus_count="0"
		allow_player="yes"
		colour="1"
		controller="network"
		countdown_time="0"
		current_player="Froz"
		description="Froz"
		disallow_observers="no"
		fog="yes"
		gold="11"
		income="0"
		leader_value="3"
		name="&human-loyalists/lieutenant.png~RC(magenta>red)=Loyalisten"
		no_leader="yes"
		objectives=_ "Victory:
@Defeat enemy leader(s)"
		objectives_changed="yes"
		persistent="0"
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
		save_id="Froz"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		start_gold="100"
		team_name="north"
		user_team_name="Północ"
		village_gold="2"
		village_value="1"
		villages_per_scout="8"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
		[/ai]
		[village]
			x="12"
			y="4"
		[/village]
		[village]
			x="17"
			y="3"
		[/village]
		[village]
			x="17"
			y="8"
		[/village]
		[village]
			x="22"
			y="9"
		[/village]
		[village]
			x="31"
			y="6"
		[/village]
		[unit]
			advances_to="White Mage,Red Mage"
			advanceto="White Mage,Red Mage"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="20"
			description="Mage-756-Aethur"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="8"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="14"
			id="Mage"
			image="units/human-magi/mage.png"
#textdomain wesnoth-units
			language_name=_ "Mage"
			level="1"
			max_attacks="1"
			max_experience="60"
			max_hitpoints="24"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Mage"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			user_description="Aethur"
			value="20"
			x="11"
			y="5"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="missile"
				[/attack_filter]
				[missile_frame]
					begin="-200"
					end="0"
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11"
					halo_y="-21"
				[/missile_frame]
				[frame]
					begin="-400"
					end="-350"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin="-350"
					end="-200"
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png"
					halo_x="11"
					halo_y="-21"
					image="units/human-magi/mage-attack-magic2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-200"
						end="0"
						halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png"
						halo_x="11"
						halo_y="-21"
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-200"
						end="0"
						halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png"
						halo_x="11"
						halo_y="-21"
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="staff"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-magi/mage-attack-staff1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage-attack-staff2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-magi/mage.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-magi/mage-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-magi/mage-defend.png"
						sound="    human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-magi/mage-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-magi/mage.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="1"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="7"
				description=_ "missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			advanceto="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="19"
			description="Heavy Infantryman-3893-Muracyn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="38"
			id="Heavy Infantryman"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Heavy Infantryman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Muracyn"
			value="19"
			x="12"
			y="4"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="mace"
				[/attack_filter]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="3"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="50"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="11"
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			advanceto="White Mage,Red Mage"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="20"
			description="Mage-5279-Gwobrylyan"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="5"
			id="Mage"
			image="units/human-magi/mage+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Mage"
			level="1"
			max_attacks="1"
			max_experience="60"
			max_hitpoints="24"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Mage"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			user_description="Gwobrylyan"
			value="20"
			x="13"
			y="4"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="missile"
				[/attack_filter]
				[missile_frame]
					begin="-200"
					end="0"
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11"
					halo_y="-21"
				[/missile_frame]
				[frame]
					begin="-400"
					end="-350"
					image="units/human-magi/mage+female-attack-magic1.png"
				[/frame]
				[frame]
					begin="-350"
					end="-200"
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png"
					halo_x="11"
					halo_y="-21"
					image="units/human-magi/mage+female-attack-magic2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-200"
						end="0"
						halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png"
						halo_x="11"
						halo_y="-21"
						image="units/human-magi/mage+female-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-200"
						end="0"
						halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png"
						halo_x="11"
						halo_y="-21"
						image="units/human-magi/mage+female-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/human-magi/mage+female-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="staff"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-magi/mage+female.png"
				[/frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-magi/mage+female-attack-staff1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage+female-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage+female-attack-staff2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-magi/mage+female-attack-magic1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-magi/mage+female.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-magi/mage+female.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-magi/mage+female-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-magi/mage+female-defend.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-magi/mage+female-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-magi/mage+female.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="1"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="7"
				description=_ "missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			advanceto="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="19"
			description="Heavy Infantryman-31588-Glun"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Heavy Infantryman"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Heavy Infantryman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Glun"
			value="19"
			x="14"
			y="5"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="mace"
				[/attack_filter]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="3"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="50"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="11"
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			advanceto="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="19"
			description="Heavy Infantryman-31956-Aetheogwyn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="13"
			id="Heavy Infantryman"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Heavy Infantryman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Aetheogwyn"
			value="19"
			x="15"
			y="5"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="mace"
				[/attack_filter]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="3"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="50"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="11"
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Arch Mage,Silver Mage"
			advanceto="Arch Mage,Silver Mage"
			alignment="neutral"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="0"
			canrecruit="1"
			colour="1"
			controller="network"
			cost="40"
			current_player="Froz"
			description="Froz"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			experience="27"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			fog="yes"
			gender="female"
			gender_id="female"
			gold="100"
			goto_x="0"
			goto_y="0"
			hitpoints="20"
			id="Red Mage"
			image="units/human-magi/red-mage+female.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "female^Red Mage"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			level="2"
			max_attacks="1"
			max_experience="100"
			max_hitpoints="42"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			mp_countdown="no"
			mp_countdown_action_bonus="13"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="330"
			mp_countdown_turn_bonus="40"
			name="&human-loyalists/lieutenant.png~RC(magenta>red)=Loyalisten"
			persistent="0"
			race="human"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
			random_traits="no"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			resting="no"
			save_id="Froz"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="1"
			team_name="north"
			terrain_liked="Gg, Ww, Wo"
			type="Red Mage"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			user_description="Froz"
			user_team_name="Północ"
			value="40"
			village_gold="2"
			x="28"
			y="5"
			zoc="2"
			[ai]
				villages_per_scout="8"
			[/ai]
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
			[attack_anim]
				missile_start_time="-350"
				start_time="-575"
				[attack_filter]
					name="fireball"
				[/attack_filter]
				[if]
					direction="n,ne,nw"
					hits="yes"
					[missile_frame]
						duration="40"
						image="projectiles/fireball-n-1.png"
						image_diagonal="projectiles/fireball-nw-1.png"
						offset="0.0~0.10"
					[/missile_frame]
					[missile_frame]
						duration="100"
						image="projectiles/fireball-n-2.png"
						image_diagonal="projectiles/fireball-nw-2.png"
						offset="0.1~0.30"
					[/missile_frame]
					[missile_frame]
						duration="125"
						image="projectiles/fireball-n.png"
						image_diagonal="projectiles/fireball-nw.png"
						offset="0.3~0.60"
					[/missile_frame]
					[missile_frame]
						duration="55"
						image="projectiles/fireball-n-2.png"
						image_diagonal="projectiles/fireball-nw-2.png"
						offset="0.7~0.8"
					[/missile_frame]
					[missile_frame]
						duration="30"
						image="projectiles/fireball-n-1.png"
						image_diagonal="projectiles/fireball-nw-1.png"
						offset="0.8~0.9"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-1.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-2.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-3.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-4.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-5.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-6.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-7.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-8.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-9.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-10.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-11.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-12.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-13.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-14.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-15.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-16.png"
						offset="1.0"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					hits="yes"
					[missile_frame]
						duration="40"
						image="projectiles/fireball-n-1.png"
						image_diagonal="projectiles/fireball-nw-1.png"
						offset="0.0~0.10"
					[/missile_frame]
					[missile_frame]
						duration="100"
						image="projectiles/fireball-n-2.png"
						image_diagonal="projectiles/fireball-nw-2.png"
						offset="0.1~0.30"
					[/missile_frame]
					[missile_frame]
						duration="125"
						image="projectiles/fireball-n.png"
						image_diagonal="projectiles/fireball-nw.png"
						offset="0.3~0.60"
					[/missile_frame]
					[missile_frame]
						duration="55"
						image="projectiles/fireball-n-2.png"
						image_diagonal="projectiles/fireball-nw-2.png"
						offset="0.7~0.8"
					[/missile_frame]
					[missile_frame]
						duration="30"
						image="projectiles/fireball-n-1.png"
						image_diagonal="projectiles/fireball-nw-1.png"
						offset="0.8~0.9"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-1.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-2.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-3.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-4.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-5.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-6.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-7.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-8.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-9.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-10.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-11.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-12.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-13.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-14.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-15.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						duration="60"
						halo="projectiles/fireball-impact-16.png~FL(vert)"
						offset="1.0"
					[/missile_frame]
				[/else]
				[else]
					direction="n,ne,nw"
					hits="no"
					missile_alpha="1.0,1.0~0.0"
					missile_offset="0.0~0.25,0.25~0.45,0.45~0.60,0.6~0.7"
					[missile_frame]
						duration="40"
						image="projectiles/fireball-n-1.png"
						image_diagonal="projectiles/fireball-nw-1.png"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-3.png"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-4.png"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-5.png"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-6.png"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-7.png"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-8.png"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-9.png"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-10.png"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-11.png"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-12.png"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-13.png"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-14.png"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-15.png"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-16.png"
					[/missile_frame]
				[/else]
				[else]
					direction="s,se,sw"
					hits="no"
					missile_alpha="1.0,1.0~0.0"
					missile_offset="0.0~0.25,0.25~0.45,0.45~0.60,0.6~0.7"
					[missile_frame]
						duration="40"
						image="projectiles/fireball-n-1.png"
						image_diagonal="projectiles/fireball-nw-1.png"
						offset="0.0~0.1"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-3.png~FL(vert)"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-4.png~FL(vert)"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-5.png~FL(vert)"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-6.png~FL(vert)"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-7.png~FL(vert)"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-8.png~FL(vert)"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-9.png~FL(vert)"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-10.png~FL(vert)"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-11.png~FL(vert)"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-12.png~FL(vert)"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-13.png~FL(vert)"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-14.png~FL(vert)"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-15.png~FL(vert)"
					[/missile_frame]
					[missile_frame]
						duration="40"
						halo="projectiles/fireball-impact-16.png~FL(vert)"
					[/missile_frame]
				[/else]
				[frame]
					duration="50"
					image="units/human-magi/red-mage+female.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-magi/red-mage+female-attack-magic-1.png"
					sound="fire.wav"
				[/frame]
				[frame]
					duration="150"
					image="units/human-magi/red-mage+female-attack-magic-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-magi/red-mage+female-attack-magic-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-magi/red-mage+female.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="staff"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-magi/red-mage+female.png"
				[/frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-magi/red-mage+female-attack-staff-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/red-mage+female-attack-staff-2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/red-mage+female-attack-staff-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/human-magi/red-mage+female-attack-magic-1.png"
				[/frame]
				[frame]
					begin="175"
					end="250"
					image="units/human-magi/red-mage+female.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="90"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="8"
				description=_ "fireball"
				name="fireball"
				number="4"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			advanceto="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			description="Heavy Infantryman-10099-Luddry"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Heavy Infantryman"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Heavy Infantryman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Luddry"
			value="19"
			x="28"
			y="6"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="mace"
				[/attack_filter]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="3"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="50"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="11"
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="79"
		allow_player="yes"
		colour="2"
		controller="human"
		countdown_time="0"
		current_player="Jann"
		description="Jann"
		disallow_observers="no"
		fog="yes"
		gold="32"
		income="0"
		leader_value="3"
		name="&undead-necromancers/dark-sorcerer.png~RC(magenta>red)=Untote"
		no_leader="yes"
		objectives=_ "Victory:
@Defeat enemy leader(s)"
		objectives_changed="no"
		persistent="1"
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		save_id="Jann"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		start_gold="100"
		team_name="south"
		user_team_name="Południe"
		village_gold="2"
		village_value="1"
		villages_per_scout="8"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		[/ai]
		[village]
			x="11"
			y="11"
		[/village]
		[village]
			x="11"
			y="19"
		[/village]
		[village]
			x="14"
			y="20"
		[/village]
		[village]
			x="16"
			y="14"
		[/village]
		[village]
			x="20"
			y="15"
		[/village]
		[village]
			x="24"
			y="21"
		[/village]
		[village]
			x="25"
			y="17"
		[/village]
		[village]
			x="26"
			y="10"
		[/village]
		[village]
			x="30"
			y="20"
		[/village]
		[village]
			x="31"
			y="10"
		[/village]
		[village]
			x="31"
			y="16"
		[/village]
		[unit]
			advances_to="Wraith,Shadow"
			advanceto="Wraith,Shadow"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			description="Ghost-24051"
			die_sound="wail-long.wav"
			ellipse="misc/ellipse"
			experience="11"
			facing="ne"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="30"
			max_hitpoints="18"
			max_moves="7"
			movement="7"
			movement_type="undeadspirit"
			moves="7"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Ghost"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			value="20"
			x="9"
			y="6"
			zoc="1"
			[attack_anim]
				start_time="-200"
				[attack_filter]
					name="wail"
				[/attack_filter]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="50"
				castle="50"
				cave="50"
				cavewall="50"
				deep_water="50"
				forest="50"
				fungus="50"
				grassland="50"
				hills="50"
				mountains="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				tundra="50"
				village="50"
			[/defense]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			advanceto="Revenant,Deathblade"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			description="Skeleton-24751"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Skeleton"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="34"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="5"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Skeleton"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="15"
			x="11"
			y="7"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="axe"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-175"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/undead-skeletal/skeleton-attack.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/undead-skeletal/skeleton-attackb.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/undead-skeletal/skeleton-attackb.png"
						sound="axe.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="150"
					image="units/undead-skeletal/skeleton-defend.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			advanceto="Bone Shooter"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Skeleton Archer-25144"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Skeleton Archer"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="31"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="5"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Skeleton Archer"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			value="14"
			x="12"
			y="7"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="bow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/undead-skeletal/archer-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="fist"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			advanceto="Revenant,Deathblade"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			description="Skeleton-26758"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="4"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="16"
			id="Skeleton"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="34"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="5"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Skeleton"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="15"
			x="13"
			y="5"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="axe"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-175"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/undead-skeletal/skeleton-attack.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/undead-skeletal/skeleton-attackb.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/undead-skeletal/skeleton-attackb.png"
						sound="axe.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="150"
					image="units/undead-skeletal/skeleton-defend.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-16546-Alwcla"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Alwcla"
			value="16"
			x="13"
			y="7"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-20957-Toddryn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="19"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Toddryn"
			value="16"
			x="13"
			y="8"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			advanceto="Revenant,Deathblade"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			description="Skeleton-23705"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="12"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Skeleton"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="34"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="5"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Skeleton"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="15"
			x="13"
			y="11"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="axe"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-175"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/undead-skeletal/skeleton-attack.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/undead-skeletal/skeleton-attackb.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/undead-skeletal/skeleton-attackb.png"
						sound="axe.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="150"
					image="units/undead-skeletal/skeleton-defend.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-7089-Dydd"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="5"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="15"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Dydd"
			value="16"
			x="15"
			y="6"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="chaotic"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="1"
			canrecruit="1"
			colour="2"
			controller="human"
			cost="27"
			current_player="Jann"
			description="Jann"
			die_sound="ghoul-hit.wav"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			fog="yes"
			gender="male"
			gender_id="male"
			gold="100"
			goto_x="-999"
			goto_y="-999"
			hitpoints="47"
			id="Necrophage"
			image="units/undead/necrophage.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "Necrophage"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			level="2"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="47"
			max_moves="5"
			movement="5"
			movement_type="gruefoot"
			moves="5"
			mp_countdown="no"
			mp_countdown_action_bonus="13"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="330"
			mp_countdown_turn_bonus="40"
			name="&undead-necromancers/dark-sorcerer.png~RC(magenta>red)=Untote"
			persistent="1"
			profile="portraits/Alex_Jarocha-Ernst/ghoul.png"
			race="undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			random_traits="no"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			resting="yes"
			save_id="Jann"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="2"
			team_name="south"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Necrophage"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Jann"
			user_team_name="Południe"
			value="27"
			village_gold="2"
			x="21"
			y="21"
			zoc="2"
			[ai]
				villages_per_scout="8"
			[/ai]
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
			[/advancement]
			[attack_anim]
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/necrophage.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/necrophage-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/necrophage-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/necrophage-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[secondary_unit_filter]
						[not]
							[wml_filter]
								[status]
									poisoned="yes"
								[/status]
							[/wml_filter]
						[/not]
					[/secondary_unit_filter]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/necrophage-attack-4.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/necrophage-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/necrophage.png"
				[/frame]
			[/attack_anim]
			[event]
				first_time_only="no"
				name="die"
				[filter]
					[not]
						[wml_filter]
							[status]
								not_living="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/filter]
				[filter_second]
					ability="feeding"
				[/filter_second]
				[unstore_unit]
					find_vacant="no"
					green="255"
					text=_ "+1 max HP"
					variable="second_unit"
				[/unstore_unit]
				[object]
					duration="forever"
					silent="yes"
					[filter]
						x="$x2"
						y="$y2"
					[/filter]
					[effect]
						apply_to="hitpoints"
						increase="1"
						increase_total="1"
					[/effect]
				[/object]
			[/event]
			[trait]
				availability="musthave"
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[abilities]
				[dummy]
					description=_ "Feeding:
This unit gains 1 hitpoint added to its maximum whenever it kills a living unit."
					id="feeding"
					name=_ "feeding"
				[/dummy]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			advanceto="Wraith,Shadow"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			description="Ghost-920"
			die_sound="wail-long.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="30"
			max_hitpoints="18"
			max_moves="7"
			movement="7"
			movement_type="undeadspirit"
			moves="7"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Ghost"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			value="20"
			x="24"
			y="19"
			zoc="1"
			[attack_anim]
				start_time="-200"
				[attack_filter]
					name="wail"
				[/attack_filter]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="50"
				castle="50"
				cave="50"
				cavewall="50"
				deep_water="50"
				forest="50"
				fungus="50"
				grassland="50"
				hills="50"
				mountains="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				tundra="50"
				village="50"
			[/defense]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-8309-Addynnyn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="10"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="16"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Addynnyn"
			value="16"
			x="26"
			y="10"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			advanceto="Necrophage"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Ghoul-31142"
			die_sound="ghoul-hit.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Ghoul"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="33"
			max_moves="5"
			movement="5"
			movement_type="gruefoot"
			moves="5"
			profile="portraits/Alex_Jarocha-Ernst/ghoul.png"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Ghoul"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="16"
			x="29"
			y="9"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[secondary_unit_filter]
						[not]
							[wml_filter]
								[status]
									poisoned="yes"
								[/status]
							[/wml_filter]
						[/not]
					[/secondary_unit_filter]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-11817-Alussan"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Alussan"
			value="16"
			x="29"
			y="10"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			advanceto="Revenant,Deathblade"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			description="Skeleton-23384"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Skeleton"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="34"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="5"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Skeleton"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="15"
			x="29"
			y="17"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="axe"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-175"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/undead-skeletal/skeleton-attack.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/undead-skeletal/skeleton-attackb.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/undead-skeletal/skeleton-attackb.png"
						sound="axe.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="150"
					image="units/undead-skeletal/skeleton-defend.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-5546-Gwyn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="12"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Gwyn"
			value="16"
			x="31"
			y="10"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="0"
		allow_player="no"
		colour="5"
		controller="network"
		countdown_time="0"
		current_player="ai3"
		disallow_observers="no"
		fog="yes"
		gold="-460"
		income="0"
		leader_value="3"
		name="&dwarves/steelclad.png~RC(magenta>red)=Knalgan Allianz"
		no_leader="yes"
		objectives=_ "Victory:
@Defeat enemy leader(s)"
		objectives_changed="yes"
		persistent="0"
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
		save_id="ai3"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="3"
		start_gold="100"
		team_name="statues"
		user_team_name="statues"
		village_gold="2"
		village_value="1"
		villages_per_scout="4"
		[ai]
			recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
		[/ai]
		[unit]
			advances_to="Elvish Sharpshooter"
			advanceto="Elvish Sharpshooter"
			alignment="neutral"
			alpha="256"
			attacks_left="0"
			cost="41"
			description="Elvish Marksman-5142"
			die_sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Elvish Marksman"
			image="units/elves-wood/marksman.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Marksman"
			level="2"
			max_attacks="1"
			max_experience="80"
			max_hitpoints="37"
			max_moves="6"
			movement="6"
			movement_type="woodland"
			moves="0"
			profile="portraits/Kitty/elvish-marksman.png"
			race="elf"
			random_traits="no"
			resting="yes"
			side="3"
			type="Elvish Marksman"
			undead_variation="archer"
			unit_description="Ein Schütze einst kam, das Getüm zu erlegen.
Er nahm seinen Bogen und spitzte den Degen.

Hinab in die Höhle er stieg,
in seinen Gedanken war nur noch der Sieg.

Den Bogen bereit und sicher gespannt,
durchstreift er die Höhle nach Spuren im Sand.

Die Augen gebannt auf den Boden gerichtet,
hat er schon bald, auf’s schleichen verzichtet.

Geweckt durch den Hall, der Wurm sich schnell windet,
geschockt durch den Anblick er den Rückweg nicht findet.

Des Schützen einst starke Statur, 
ist seitdem zu bewundern als Marmorfigur.


(Niedergeschrieben von Karomir dem Spook)"
			unrenamable="yes"
			upkeep="full"
			usage="archer"
			value="41"
			x="2"
			y="11"
			zoc="2"
			[attack_anim]
				[attack_filter]
					name="longbow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-475"
					end="-400"
					image="units/elves-wood/marksman-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-325"
						image="units/elves-wood/marksman-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-325"
						image="units/elves-wood/marksman-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-325"
					end="-250"
					image="units/elves-wood/marksman-bow-attack2.png"
				[/frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/elves-wood/marksman-bow-attack3.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/elves-wood/marksman-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="75"
					image="units/elves-wood/marksman-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="sword"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-175"
					image="units/elves-wood/marksman-sword.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/elves-wood/marksman-sword-1.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="100"
						image="units/elves-wood/marksman-sword-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="100"
						image="units/elves-wood/marksman-sword-2.png"
						sound="    sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/elves-wood/marksman-sword-3.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/elves-wood/marksman-sword.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="99"
				forest="1"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="70"
				cavewall="70"
				deep_water="80"
				forest="30"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				stoned="on"
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="9"
				description=_ "longbow"
				icon="attacks/bow-elven-magic.png"
				name="longbow"
				number="4"
				range="ranged"
				type="pierce"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative="yes"
#textdomain wesnoth
						description=_ "Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_ "marksman"
						value="60"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="41"
			description="Direwolf Rider-16006"
			die_sound="wolf-die.wav"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Direwolf Rider"
			image="units/goblins/direwolver.png"
#textdomain wesnoth-units
			language_name=_ "Direwolf Rider"
			level="3"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="61"
			max_moves="10"
			movement="10"
			movement_type="orcishfoot"
			moves="0"
			race="goblin"
			random_traits="no"
			resting="yes"
			side="3"
			type="Direwolf Rider"
			undead_variation="mounted"
			unit_description="Blum Duk wurde von seinem Stamm geachtet, da er einen der mächtigen Schreckenswölfe des Gebirges gezähmt hatte. Seine Führungsqualitäten allein war es zu verdanken, dass der Stamm der Kobolde die Bedrohung durch Mensch und Elf überstehen konnte. Es ging das Gerücht um, dass sein Reittier fünfzig Menschen und hundert Elfen getötet habe.
Als er die Kunde von einem schrecklichen Monster vernahm, das in der Nähe seines Stammes hauste, ritt er allein hinaus, um sich dem Ungetüm entgegen zu stellen. Die anderen Kobolde harten freudig seiner Rückkehr, da sie wussten, dass Blum Duk die Kreatur erschlagen und mit dem Kadaver zurückkehren würde. 
Als er jedoch den Basilisken erblickte, wurde er von Furcht ergriffen. Er versuchte seinen Wolf zum Rückzug zu bewegen, doch er wollte sich nicht bewegen. Als die Kreatur auf ihn zu kam, schrie er seine letzten Worte gen Himmel: Verdammt, Gog sind deine Beine aus Stein?!?
(Niedergeschrieben von einem furchtlosen Wandersmann)"
			unrenamable="yes"
			upkeep="full"
			usage="scout"
			user_description="Blum Duk"
			value="41"
			x="10"
			y="17"
			zoc="3"
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
			[/advancement]
			[attack_anim]
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/goblins/direwolver.png"
					sound="wolf-big-bite-miss.ogg"
				[/frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/direwolver-moving.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/goblins/direwolver-attack.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/goblins/direwolver-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/goblins/direwolver-attack.png"
				[/frame]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[secondary_unit_filter]
						[not]
							[wml_filter]
								[status]
									poisoned="yes"
								[/status]
							[/wml_filter]
						[/not]
					[/secondary_unit_filter]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="50"
					end="100"
					image="units/goblins/direwolver-moving.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/direwolver.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="fangs"
				[/attack_filter]
				[if]
					hits="no"
					[frame]
						begin="-250"
						end="-200"
						image="units/goblins/direwolver.png"
						sound="wolf-big-bite-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-250"
						end="-200"
						image="units/goblins/direwolver.png"
						sound="wolf-big-bite.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/direwolver-moving.png"
				[/frame]
				[frame]
					begin="-100"
					end="50"
					image="units/goblins/direwolver-attack.png"
				[/frame]
				[frame]
					begin="50"
					end="100"
					image="units/goblins/direwolver-moving.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/direwolver.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="3"
				grassland="1"
				hills="1"
				mountains="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="60"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				stoned="on"
			[/status]
			[attack]
				damage="9"
#textdomain wesnoth-units
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="4"
				description=_ "claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number="4"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="100"
			description="Armageddon Drake-10814"
			die_sound="drake-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Armageddon Drake"
			image="units/drakes/armageddon.png"
#textdomain wesnoth-units
			language_name=_ "Armageddon Drake"
			level="4"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="98"
			max_moves="5"
			movement="5"
			movement_type="drakefly"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/drake-burner.png"
			race="drake"
			random_traits="no"
			resting="yes"
			side="3"
			type="Armageddon Drake"
			undead_variation="drake"
			unit_description="Rah Ihn Mar, Meister der brennenden Hügel, reiste zum Ruaskkolin See um den elfischen Helden Terowydlithrol, unter seinesgleichen bekannt als »Drachentöter«, zu stellen. Es wird behauptet, Terowydlithrol habe einen Feuerdrachen eigenhändig getötet, der ein elfisches Dorf bedroht hat. Daraufhin hat er einen Gegenangriff befohlen, in dem 37 Draken, die in einer nahe gelegenen Schlucht ihr Lager aufgeschlagen hatten, ihren Tod fanden, da vermutet wurde, dass sie mit dem Drachen verbündet waren. Rah Ihn Mar wusste, dass diese Draken unschuldig waren und so machte er sich auf die Suche nach Terowydlithrol. Völlig beseelt von dem Gedanken nach Rache, stieg er zum See hinab..."
			unrenamable="yes"
			upkeep="full"
			usage="archer"
			user_description="Rah Ihn Mar"
			value="100"
			x="11"
			y="14"
			zoc="4"
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
			[/advancement]
			[attack_anim]
				[attack_filter]
					name="fire breath"
				[/attack_filter]
				[if]
					direction="n"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
						halo_x="12"
						halo_y="-39"
					[/missile_frame]
				[/if]
				[else]
					direction="s"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
						halo_x="12"
						halo_y="19"
					[/missile_frame]
				[/else]
				[else]
					direction="ne,nw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
						halo_x="25"
						halo_y="-26"
					[/missile_frame]
				[/else]
				[else]
					direction="se,sw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
						halo_x="27"
						halo_y="19"
					[/missile_frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-300"
						end="-250"
						image="units/drakes/armageddon-attack-range1.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-300"
						end="-250"
						image="units/drakes/armageddon-attack-range1.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-50"
					image="units/drakes/armageddon-attack-range2.png"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					image="units/drakes/armageddon-attack-range3.png"
				[/frame]
				[frame]
					begin="0"
					end="100"
					image="units/drakes/armageddon-attack-range4.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				hits="yes"
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-50"
					image="units/drakes/armageddon-attack-melee1.png"
				[/frame]
				[frame]
					begin="-50"
					end="100"
					image="units/drakes/armageddon-attack-melee2.png"
					sound="claws.ogg"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/drakes/armageddon-attack-melee3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				hits="no"
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-50"
					image="units/drakes/armageddon-attack-melee1.png"
				[/frame]
				[frame]
					begin="-50"
					end="100"
					image="units/drakes/armageddon-attack-melee2.png"
					sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/drakes/armageddon-attack-melee3.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="2"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="60"
				castle="60"
				cave="70"
				cavewall="70"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="60"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="0"
				impact="80"
				pierce="110"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				stoned="on"
			[/status]
			[attack]
				damage="15"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="12"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="6"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="66"
			description="Grand Marshal-19036"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Grand Marshal"
			image="units/human-loyalists/marshal.png"
			language_name=_ "Grand Marshal"
			level="4"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="68"
			max_moves="6"
			movement="6"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_traits="no"
			resting="yes"
			side="3"
			type="Grand Marshal"
			unit_description="Die letzten Worte gesprochen von Feldmarschall Aethec Corryn: »Talael Ryndoc! Ich bin es leid, nach dir zu suchen! Ich werde mich nun zurück zu Haldrics Hallen begeben und den Rat darüber unterrichten, welch ein Feigling du warst, nicht beim Duell zu erscheinen. Deine Schmach soll für dich eine größere Qual sein, als der Tod, den ich dir gegeben hätte!«

Vielleicht hätte er nicht ganz so laut sprechen sollen..."
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			user_description="Aethec Corryn"
			value="66"
			x="15"
			y="11"
			zoc="4"
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
			[/advancement]
			[attack_anim]
				[attack_filter]
					name="crossbow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-400"
					end="-300"
					image="units/human-loyalists/marshal-crossbow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-300"
						end="-150"
						image="units/human-loyalists/marshal-crossbow-attack1.png"
						sound="crossbow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-300"
						end="-150"
						image="units/human-loyalists/marshal-crossbow-attack1.png"
						sound="crossbow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-150"
					end="0"
					image="units/human-loyalists/marshal-crossbow-attack2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="sword"
				[/attack_filter]
				[frame]
					begin="-300"
					end="-250"
					image="units/human-loyalists/marshal.png"
					offset="0.0~0.1"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-loyalists/marshal-defend-1.png"
					offset="0.1~0.15"
				[/frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/marshal-attack-sword1.png"
					offset="0.15~0.35"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-25"
						image="units/human-loyalists/marshal-attack-sword2.png"
						offset="0.35~0.45"
						sound="    sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-25"
						image="units/human-loyalists/marshal-attack-sword2.png"
						offset="0.35~0.45"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-25"
					end="75"
					image="units/human-loyalists/marshal-attack-sword3.png"
					offset="0.45~0.5"
				[/frame]
				[frame]
					begin="75"
					end="95"
					image="units/human-loyalists/marshal-attack-sword4.png"
					offset="0.5"
				[/frame]
				[frame]
					begin="95"
					end="125"
					image="units/human-loyalists/marshal-attack-sword4.png"
					offset="0.5~0.4"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/human-loyalists/marshal-attack-sword5.png"
					offset="0.4~0.2"
				[/frame]
				[frame]
					begin="150"
					end="225"
					image="units/human-loyalists/marshal.png"
					offset="0.2~0.0"
				[/frame]
			[/attack_anim]
			[leading_anim]
				[frame]
					begin="-150"
					end="150"
					image="units/human-loyalists/marshal-leading.png"
				[/frame]
			[/leading_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="80"
				cold="100"
				fire="100"
				impact="80"
				pierce="80"
			[/resistance]
			[abilities]
				[leadership]
					affect_self="no"
					cumulative="no"
					description=_ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.

Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					id="leadership"
					name=_ "leadership"
					value="100"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level="0"
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self="no"
					cumulative="no"
					id="leadership"
					value="75"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level="1"
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self="no"
					cumulative="no"
					id="leadership"
					value="50"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level="2"
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self="no"
					cumulative="no"
					id="leadership"
					value="25"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level="3"
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				stoned="on"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "sword"
				icon="attacks/greatsword-human.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="8"
				description=_ "crossbow"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="52"
			description="Mermaid Siren-19914"
			die_sound="mermaid-die.ogg"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Mermaid Siren"
			image="units/merfolk/siren.png"
			language_name=_ "Mermaid Siren"
			level="3"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="49"
			max_moves="7"
			movement="7"
			movement_type="swimmer"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/mermaid-initiate.png"
			race="merman"
			random_traits="no"
			resting="yes"
			side="3"
			type="Mermaid Siren"
			undead_variation="swimmer"
			unit_description="Über die Wellen, blau und weiß,
sie zog die Brandung schnell und heiß.
Die Fische, so strahlend silbern grün,
bekamen die Sprache von Ihr geliehen.
Magische Muscheln und Wälder aus Tang,
stimmten mit ein in Ihren Gesang.
Doch dann trat ein, man wollts kaum glauben,
seither sie bewegte nichtmal die Augen.

(Niedergeschrieben von Kasius dem Knappen)"
			unrenamable="yes"
			upkeep="full"
			usage="mixed fighter"
			value="52"
			x="17"
			y="11"
			zoc="3"
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
			[/advancement]
			[attack_anim]
				[attack_filter]
					name="water spray"
				[/attack_filter]
				[missile_frame]
					begin="-165"
					end="0"
					image="projectiles/water-spray.png"
					image_diagonal="projectiles/water-spray.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-400"
					image="units/merfolk/siren-water-attack1.png"
				[/frame]
				[frame]
					begin="-400"
					end="-350"
					image="units/merfolk/siren-water-attack2.png"
				[/frame]
				[frame]
					begin="-350"
					end="-300"
					image="units/merfolk/siren-water-attack3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-225"
					image="units/merfolk/siren-water-attack4.png"
				[/frame]
				[frame]
					begin="-225"
					end="-140"
					image="units/merfolk/siren-water-attack5.png"
					sound="water-blast.wav"
				[/frame]
				[frame]
					begin="-140"
					end="-75"
					image="units/merfolk/siren-water-attack6.png"
				[/frame]
				[frame]
					begin="-75"
					end="0"
					image="units/merfolk/siren-water-attack7.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="naia touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/siren-naia-touch-attack1.png"
				[/frame]
				[frame]
					begin="-150"
					end="-95"
					image="units/merfolk/siren-naia-touch-attack2.png"
				[/frame]
				[frame]
					begin="-95"
					end="-30"
					halo="halo/siren-naia-touch-halo.png"
					image="units/merfolk/siren-naia-touch-attack3.png"
				[/frame]
				[frame]
					begin="-30"
					end="65"
					halo="halo/siren-naia-touch-halo.png"
					image="units/merfolk/siren-naia-touch-attack4.png"
				[/frame]
				[frame]
					begin="65"
					end="115"
					image="units/merfolk/siren-naia-touch-attack2.png"
				[/frame]
				[frame]
					begin="115"
					end="150"
					image="units/merfolk/siren-naia-touch-attack1.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				stoned="on"
			[/status]
			[attack]
				damage="12"
#textdomain wesnoth-units
				description=_ "naia touch"
				icon="attacks/touch-faerie.png"
				name="naia touch"
				number="1"
				range="melee"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="15"
#textdomain wesnoth-units
				description=_ "water spray"
				icon="attacks/waterspray.png"
				name="water spray"
				number="3"
				range="ranged"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="neutral"
			alpha="256"
			attacks_left="0"
			cost="48"
			description="Naga Myrmidon-9992"
			die_sound="naga-die.ogg"
			experience="0"
			facing="se"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Naga Myrmidon"
			image="units/nagas/myrmidon.png"
#textdomain wesnoth-units
			language_name=_ "Naga Myrmidon"
			level="3"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="49"
			max_moves="7"
			movement="7"
			movement_type="naga"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/naga-fighter.png"
			race="naga"
			random_traits="no"
			resting="yes"
			side="3"
			type="Naga Myrmidon"
			undead_variation="swimmer"
			unit_description="Ein mutiger Krieger, bekannt unter den Naga als Rilhon der Unerschütterliche, hörte Gerüchte über einen Schatz, der verschollen in den Tiefen dieser Unterwasserhöhlen versteckt sein sollte. Man sagt, es handelte sich dabei um einen Speer mit einem Fangzahn des uralten Basilisken Chak'so Ney'yks, der vor langer Zeit von dem Efenkrieger Eloralduil besiegt wurde, als Spitze. Der Legende nach, lag der Speer irgendwo auf dem Grunde dieses Sees. Der Ruaskkolinsee ist nach einer gefürchteten Seeschlange benannt, welche dort hauste. Nachdem Rilhon sich auf einen schlimmen Kampf mit der Seeschlange vorbereitet hatte und zu dem See gereist war, erwarteten ihn dort zwei große Überraschungen: Die erste in der Form von Ruaskkolin, der Seeschlange, die komplett zu Stein erstarrt war und die Zweite war ein sehr lebendig wirkender Chak'kso Ney'yks, welcher zudem noch im Besitz all seiner Zähne war.
(Niedergeschrieben von Sumosius Nieselprim)"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			user_description="Rilhon"
			value="48"
			x="20"
			y="12"
			zoc="3"
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
			[/advancement]
			[attack_anim]
				start_time="-200"
				[attack_filter]
					name="sword"
				[/attack_filter]
				[frame]
					duration="100"
					image="units/nagas/myrmidon.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="200"
						image="units/nagas/myrmidon-attack.png"
						sound="    sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="200"
						image="units/nagas/myrmidon-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/nagas/myrmidon.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="2"
				cave="2"
				cavewall="99"
				deep_water="1"
				forest="3"
				fungus="2"
				grassland="2"
				hills="3"
				mountains="5"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="50"
				cave="60"
				cavewall="60"
				deep_water="50"
				forest="60"
				fungus="60"
				grassland="50"
				hills="60"
				mountains="60"
				sand="40"
				shallow_water="40"
				swamp_water="40"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="120"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				stoned="on"
			[/status]
			[attack]
				damage="9"
#textdomain wesnoth-units
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="5"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="40"
			description="Sea Serpent-13231"
			die_sound="water-blast.wav"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Sea Serpent"
			image="units/monsters/seaserpent.png"
			language_name=_ "Sea Serpent"
			level="3"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="85"
			max_moves="8"
			movement="8"
			movement_type="deepsea"
			moves="0"
			race="monster"
			random_traits="no"
			resting="yes"
			side="3"
			type="Sea Serpent"
			undead_variation="swimmer"
			unit_description="Von Zeitalter zu Zeitalter hatte sie hier, in den Tiefen des Wassers, gelebt. Jedwede Kreatur, ob Fisch, Frosch oder Angehöre des Meervolkes, wurde zu ihrer Beute. Es war ihr See, niemand anderes. Und obwohl der See nicht groß war, war sie die Herrscherin. Dann jedoch, kam der Basilisk und blickte in die Augen der Seeschlange. Und obwohl die Seeschlange nicht gestorben war, so war sie doch auch nicht länger am Leben. So nahm der neue Herrscher des Sees seinen Platz ein.
(Niedergeschrieben von Agon dem Kaltherzigen)"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			value="40"
			x="22"
			y="12"
			zoc="3"
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
			[/advancement]
			[attack_anim]
				[attack_filter]
					name="fangs"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-50"
					image="units/monsters/seaserpent-attack.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/monsters/seaserpent-defend.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/monsters/seaserpent-defend.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/monsters/seaserpent.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="4"
				hills="5"
				mountains="99"
				sand="4"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="2"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="70"
				cave="80"
				cavewall="80"
				deep_water="40"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="50"
				swamp_water="40"
				tundra="70"
				village="70"
			[/defense]
			[resistance]
				arcane="100"
				blade="80"
				cold="40"
				fire="100"
				impact="70"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				stoned="on"
			[/status]
			[attack]
				damage="18"
#textdomain wesnoth-units
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="2"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="58"
			description="Grand Knight-18561"
			die_sound="horse-die.ogg"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Grand Knight"
			image="units/human-loyalists/grand-knight.png"
			language_name=_ "Grand Knight"
			level="3"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="78"
			max_moves="7"
			movement="7"
			movement_type="mounted"
			moves="0"
			profile="portraits/Jason_Lutes/human-grand-knight.png"
			race="human"
			random_traits="no"
			resting="yes"
			side="3"
			type="Grand Knight"
			undead_variation="mounted"
			unit_description="Als mutiger Held aus Wesnoths Goldenem Zeitalter, kam dieser mächtige Anführer der Menschen an diesen Ort, um die Orks zu jagen. Doch die schurkischen Kreaturen lockten ihn in einen Hinterhalt, indem viele seiner Begleiter ihr Leben ließen, doch er kämpfte mit grimmiger Entschlossenheit und streckte Ork um Ork nieder. Doch dann trat der garstige Basilisk aus seinem Versteck und verwandelte den tapferen Krieger zu Stein, als dieser gerade den letzten Ork erschlug. Doch der kalte Stein ist weiterhin ein Symbol für große Stärke und Tapferkeit.
(Niedergeschrieben von Alrik dem Träumer)"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			value="58"
			x="25"
			y="14"
			zoc="3"
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
			[/advancement]
			[attack_anim]
				[attack_filter]
					name="lance"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-loyalists/grand-knight.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-200"
						end="150"
						image="units/human-loyalists/grand-knight-moving.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-200"
						end="150"
						image="units/human-loyalists/grand-knight-moving.png"
						sound="spear.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/grand-knight.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="sword"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/grand-knight.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/human-loyalists/grand-knight-attack-sword.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/human-loyalists/grand-knight-attack-sword.png"
						sound="    sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/grand-knight.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="4"
				cavewall="99"
				deep_water="99"
				forest="3"
				fungus="4"
				grassland="1"
				hills="2"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="80"
				forest="70"
				fungus="80"
				grassland="60"
				hills="60"
				mountains="80"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="80"
				cold="100"
				fire="100"
				impact="70"
				pierce="120"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				stoned="on"
			[/status]
			[attack]
				damage="12"
#textdomain wesnoth-units
				description=_ "sword"
				icon="attacks/greatsword-human.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="17"
				description=_ "lance"
				name="lance"
				number="2"
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth
						description=_ "Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target's counterattack."
						id="charge"
						multiply="2"
						name=_ "charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Hurricane Drake"
			advanceto="Hurricane Drake"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="30"
			description="Sky Drake-31313"
			die_sound="drake-die.ogg"
			experience="0"
			facing="se"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Sky Drake"
			image="units/drakes/sky.png"
#textdomain wesnoth-units
			language_name=_ "Sky Drake"
			level="2"
			max_attacks="1"
			max_experience="80"
			max_hitpoints="45"
			max_moves="9"
			movement="9"
			movement_type="fly"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/drake-glider.png"
			race="drake"
			random_traits="no"
			resting="yes"
			side="3"
			type="Sky Drake"
			undead_variation="drake"
			unit_description="Am dunklen Himmel, der Wind blies kalt,
Der Mond stand hoch, die Nacht war alt,
Doch die Nacht, sie konnte nicht verhehlen,
Den Draken, der das Gold wollt’ stehlen.

In dunkler Nacht, der Mond verklärt,
Alles vergaß, was er gelernt
Zur Höhle des Lisken, der Drake flog,
Das Gold, das zog ihn, wie ein Sog.

Doch nun das Feuer brennt nicht mehr,
Hervor trat nun der Höhlenherr,
Ein Blick, und er erstarrte zu Stein,
Und steinern seither des Draken Gebein.

Die Himmelswinde blasen so kalt,
Die Jahre gehen, die Tage alt,
Des Draken Statue noch immer hier,
Sein Schicksal besiegelt von eigener Gier.
(Niedergeschrieben von Ottokar dem Barden)"
			unrenamable="yes"
			upkeep="full"
			usage="scout"
			value="30"
			x="27"
			y="14"
			zoc="2"
			[attack_anim]
				[attack_filter]
					name="fire breath"
				[/attack_filter]
				[if]
					direction="n"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
						halo_x="9"
						halo_y="-34"
					[/missile_frame]
				[/if]
				[else]
					direction="s"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
						halo_x="9"
						halo_y="15"
					[/missile_frame]
				[/else]
				[else]
					direction="ne,nw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
						halo_x="22"
						halo_y="-22"
					[/missile_frame]
				[/else]
				[else]
					direction="se,sw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
						halo_x="24"
						halo_y="10"
					[/missile_frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/sky.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/sky.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-150"
					image="units/drakes/sky-attack-ranged-fire.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/drakes/sky.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				hits="yes"
				[attack_filter]
					name="slam"
				[/attack_filter]
				[frame]
					begin="-225"
					end="-200"
					image="units/drakes/sky.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/drakes/sky-attack-ranged-impact.png"
				[/frame]
				[frame]
					begin="-150"
					end="-75"
					image="units/drakes/sky-attack-melee1.png"
				[/frame]
				[frame]
					begin="-75"
					end="50"
					image="units/drakes/sky-attack-melee2.png"
					sound="club.ogg"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/drakes/sky-defend.png"
				[/frame]
				[frame]
					begin="125"
					end="175"
					image="units/drakes/sky-attack-melee1.png"
				[/frame]
				[frame]
					begin="275"
					end="200"
					image="units/drakes/sky.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				hits="no"
				[attack_filter]
					name="slam"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-175"
					image="units/drakes/sky.png"
				[/frame]
				[frame]
					begin="-175"
					end="-150"
					image="units/drakes/sky-attack-ranged-impact.png"
				[/frame]
				[frame]
					begin="-150"
					end="-75"
					image="units/drakes/sky-attack-melee1.png"
				[/frame]
				[frame]
					begin="-75"
					end="50"
					image="units/drakes/sky-attack-melee2.png"
					sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/drakes/sky-defend.png"
				[/frame]
				[frame]
					begin="125"
					end="175"
					image="units/drakes/sky-attack-melee1.png"
				[/frame]
				[frame]
					begin="275"
					end="200"
					image="units/drakes/sky.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="1"
				fungus="2"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="50"
				castle="50"
				cave="70"
				cavewall="80"
				deep_water="50"
				forest="50"
				fungus="60"
				grassland="50"
				hills="50"
				mountains="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				tundra="50"
				village="50"
			[/defense]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				stoned="on"
			[/status]
			[attack]
				damage="6"
				description=_ "slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number="3"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="5"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative="yes"
#textdomain wesnoth
						description=_ "Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_ "marksman"
						value="60"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Ancient Wose"
			advanceto="Ancient Wose"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="31"
			description="Elder Wose-29132"
			die_sound="wose-die.ogg"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Elder Wose"
			image="units/woses/wose-elder.png"
#textdomain wesnoth-units
			language_name=_ "Elder Wose"
			level="2"
			max_attacks="1"
			max_experience="100"
			max_hitpoints="64"
			max_moves="4"
			movement="4"
			movement_type="treefolk"
			moves="0"
			race="wose"
			random_traits="no"
			resting="yes"
			side="3"
			type="Elder Wose"
			undead_variation="wose"
			unit_description="Bramwythl der Waldschrat war selbst für einen Waldschrat langsam und wortkarg. Mehr als als alle anderen Waldschrate, liebte er es, einfach nur unter dem Licht der Sonne zu stehen und die Schönheit des Himmels zu betrachten. Einmal gestand er einem Gefährten sogar, dass sein größter Wunsch es sei, sich auf ewig im wärmenden Licht zu sonnen.
Kurze Zeit später jedoch vernahm die örtliche Gemeinschaft der Waldschrate, dass sich ein grausames Monstrum näherte, das stark genug sei, um sämtliche Waldschrate in diesem Landstrich zu vernichten. Daher beschlossen sie, schnellstmöglich das Weite zu suchen (schnellstmöglich in Waldschratmaßstäben). Jedoch vergaßen sie in ihrer Eile, Bramwythl aufzusuchen und ihm von der Gefahr zu berichten.
Der Basilisk hatte leichtes Spiel mit ihm und er bemerkte die Bestie nicht einmal, als er auch schon zu Stein erstarrte. Seither steht seine erstarrte Gestalt unter offenem Himmel im wärmenden Licht der Sonne. Damit wurde Bramwythls größter Wunsch erfüllt.
(Niedergeschrieben von Ignatius von Schmottke)"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			user_description="Bramwythl"
			value="31"
			x="32"
			y="6"
			zoc="2"
			[attack_anim]
				start_time="-500"
				[attack_filter]
					name="crush"
				[/attack_filter]
				[if]
					hits="yes"
					[frame]
						duration="400"
						image="units/woses/wose-elder-attack-1.png"
						sound="wose-attack.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="400"
						image="units/woses/wose-elder-attack-1.png"
						sound="wose-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration="200"
					image="units/woses/wose-elder-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-elder-attack-1.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="99"
				forest="1"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="80"
				cave="80"
				cavewall="80"
				deep_water="90"
				forest="60"
				fungus="70"
				grassland="80"
				hills="70"
				mountains="70"
				sand="80"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="80"
			[/defense]
			[resistance]
				arcane="130"
				blade="100"
				cold="90"
				fire="150"
				impact="60"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="ambush"
					name=_ "ambush"
					name_inactive=_ "ambush"
					[filter_self]
						[filter_location]
							terrain="Gs^Fp,Gg^Fet,Gs^Ft,Aa^Fpa"
						[/filter_location]
					[/filter_self]
				[/hides]
				[regenerate]
					affect_self="yes"
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				stoned="on"
			[/status]
			[attack]
				damage="19"
#textdomain wesnoth-units
				description=_ "crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="50"
			description="Iron Mauler-3352"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Iron Mauler"
			image="units/human-loyalists/siegetrooper.png"
			language_name=_ "Iron Mauler"
			level="3"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="64"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="0"
			race="human"
			random_traits="no"
			resting="yes"
			side="3"
			type="Iron Mauler"
			unit_description="General Talael Ryndoc kam an diesen Ort um mit Feldmarschall Aethec Corryn ein Duell auszufechten. Doch die beiden sollten sich nie finden..."
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			user_description="Talael Ryndoc"
			value="50"
			x="34"
			y="11"
			zoc="3"
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
			[/advancement]
			[attack_anim]
				[attack_filter]
					name="mace"
				[/attack_filter]
				[frame]
					begin="-260"
					end="-100"
					image="units/human-loyalists/siegetrooper-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/siegetrooper-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/siegetrooper-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/siegetrooper.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="3"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="50"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				stoned="on"
			[/status]
			[attack]
				damage="25"
#textdomain wesnoth-units
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="27"
			description="Saurian Oracle-24681"
			die_sound="hiss-die.wav"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flies="false"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Saurian Oracle"
			image="units/saurians/oracle.png"
			language_name=_ "Saurian Oracle"
			level="2"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="29"
			max_moves="6"
			movement="6"
			movement_type="lizard"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/saurian-augur.png"
			race="lizard"
			random_traits="no"
			resting="yes"
			side="3"
			type="Saurian Oracle"
			undead_variation="saurian"
			unit_description="Oxsrrsk war ein mächtiger saurianischer Wahrsager, der, während eines Überfalls auf den rivalisierenden Xraxss Stamm, eine sehr faszinierende Schriftrolle (aus dem Besitz des nun toten Wahrsagers Hesx-Rzzak) erbeutet hatte. Der Titel dieser Schrift war »Ney'yks des versteinernden Blicks« und beschrieb eine Kreatur, bekannt unter dem Namen »Chak'kso Ney'yks«, der in altsaurianisch soviel bedeutete, wie »Ältestes Kind des Chak'kso«. Chak'kso, so erzählt man sich, soll ein mächtiger Halbgott des Unterreichs gewesen sein, erwähnt als »Erzdämon der Erde« in der elfischen Geschichte. Laut diesen Aufzeichnungen hatte Chak'kso versucht, alles Leben an der Oberfläche zu Stein zu verwandeln, bis er schließlich durch mächtige Magie gebannt wurde. Doch nach einigen Jahrhunderten, als die Geschichte fast vergessen war, tauchten, zunächst nur einzeln, dann immer häufiger, gigantische Echsen auf, mit der Gabe, jeden, den sie erblickten auf der Stelle zu Stein werden zu lassen. Unter großen Verlusten gelang es schließlich, diese, Basilisken genannten, Kreaturen zu töten. Doch einer, der den Namen »Der Ney'yks« oder in der heutigen Sprache »Das älteste Kind« trägt, soll überlebt haben. Oxsrrsk glaubte, dass er mit seinen Fähigkeiten in der Lage wäre, diesen letzten Basilisken zu finden und ihn sich zum Diener zu machen, so dass er schließlich gen des Ruaskkolin Sees aufbrauch..."
			unrenamable="yes"
			upkeep="full"
			usage="archer"
			user_description="Oxsrrsk"
			value="27"
			x="39"
			y="8"
			zoc="2"
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
			[/advancement]
			[attack_anim]
				start_time="-300"
				[attack_filter]
					name="curse"
				[/attack_filter]
				[if]
					hits="yes"
					[missile_frame]
						begin="-200"
						end="0"
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="50"
						halo="projectiles/whitemissile-impact-1.png"
						offset="0.8"
					[/missile_frame]
					[missile_frame]
						begin="50"
						end="100"
						halo="projectiles/whitemissile-impact-2.png"
						offset="0.92"
					[/missile_frame]
					[missile_frame]
						begin="100"
						end="150"
						halo="projectiles/whitemissile-impact-3.png"
						offset="0.94"
					[/missile_frame]
					[missile_frame]
						begin="150"
						end="200"
						halo="projectiles/whitemissile-impact-4.png"
						offset="0.96"
					[/missile_frame]
					[missile_frame]
						begin="200"
						end="250"
						halo="projectiles/whitemissile-impact-5.png"
						offset="0.98"
					[/missile_frame]
					[missile_frame]
						begin="250"
						end="300"
						halo="projectiles/whitemissile-impact-6.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						begin="300"
						end="350"
						halo="projectiles/whitemissile-impact-7.png"
						offset="1.02"
					[/missile_frame]
					[missile_frame]
						begin="350"
						end="400"
						halo="projectiles/whitemissile-impact-8.png"
						offset="1.04"
					[/missile_frame]
				[/if]
				[else]
					hits="no"
					[missile_frame]
						alpha=".8~0.0:200"
						begin="-200"
						end="0"
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
					[/missile_frame]
				[/else]
				[frame]
					duration="50"
					halo="halo/saurian-magic-halo-1.png"
					image="units/saurians/oracle-magic.png"
				[/frame]
				[frame]
					duration="60"
					halo="halo/saurian-magic-halo-2.png"
					image="units/saurians/oracle-magic.png"
					sound="magicmissile.wav"
				[/frame]
				[frame]
					duration="70"
					halo="halo/saurian-magic-halo-3.png"
					image="units/saurians/oracle-magic.png"
				[/frame]
				[frame]
					duration="80"
					halo="halo/saurian-magic-halo-4.png"
					image="units/saurians/oracle-magic.png"
				[/frame]
				[frame]
					duration="90"
					halo="halo/saurian-magic-halo-5.png"
					image="units/saurians/oracle-magic.png"
				[/frame]
				[frame]
					duration="100"
					halo="halo/saurian-magic-halo-6.png"
					image="units/saurians/oracle.png"
				[/frame]
				[frame]
					duration="100"
					halo="halo/saurian-magic-halo-7.png"
					image="units/saurians/oracle.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="staff"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/saurians/oracle.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/saurians/oracle-melee.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/saurians/oracle-melee.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/saurians/oracle.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="2"
				sand="1"
				shallow_water="3"
				swamp_water="1"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="40"
				cavewall="40"
				deep_water="80"
				forest="40"
				fungus="40"
				grassland="60"
				hills="40"
				mountains="40"
				sand="40"
				shallow_water="60"
				swamp_water="40"
				tundra="70"
				village="50"
			[/defense]
			[resistance]
				arcane="80"
				blade="110"
				cold="120"
				fire="120"
				impact="110"
				pierce="80"
			[/resistance]
			[abilities]
				[heals]
					affect_allies="yes"
					affect_self="no"
					description=_ "Heals +4:
Allows the unit to heal adjacent friendly units at the beginning of each turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					id="healing"
					name=_ "heals +4"
					poison="slowed"
					value="4"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				stoned="on"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="3"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="8"
				description=_ "curse"
				icon="attacks/curse.png"
				name="curse"
				number="3"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="46"
			description="Saurian Flanker-26169"
			die_sound="hiss-die.wav"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flies="false"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Saurian Flanker"
			image="units/saurians/flanker.png"
#textdomain wesnoth-units
			language_name=_ "Saurian Flanker"
			level="3"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="47"
			max_moves="7"
			movement="7"
			movement_type="lizard"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/saurian-skirmisher.png"
			race="lizard"
			random_traits="no"
			resting="yes"
			side="3"
			type="Saurian Flanker"
			undead_variation="saurian"
			unit_description="Als mächtigster Krieger des Rysssrylosszkk Stammes (Übersetzung: Der »Jagt-Seine-Feinde-In-Siedenden-Flüssen« Stamm) wurde Xikkrisx von Syrsszk von den Ältesten in diese Region entsandt. Sein Stamm bereitete einen Angriff auf einen Außenposten der Menschen vor und wollte Oxsrrsk, einen großen saurianischen Mystiker ob des Ausgangs ihres Untefangens befragen, der zuletzt in der Nähe des Ruaskkolin Sees gesehen wurde. Es dauerte auch nicht lange und Xikkrisx fand den zu Stein gewordenen Körper von Oxsrrsk zusammen mit einer sorgsam zusammengebundenen Schriftrolle, die in einer kleinen Bodenspalte lag. Er öffnete die Schriftrolle und lass einen Absatz in der Mitte des Texts: »Verbannt und verflucht, die Oberwelt nie wieder zu betreten, suchte der wütende Geist von Chak'kso einen Weg, seine Verbannung aufzuheben. Und schließlich, nach fast endloser Qual, fand er eine Möglichkeit. In jenen Gebieten, wo es Stollen und Höhlen gab, die bis zur Oberfläche hinauf führten, erlangte er einen begrenzten Einfluss auf eben diese. Sein abgrundtiefer Hass wirkte sich auf die Eier von großen Echsen aus, so dass ihre Körper und ihr Wille zu einem Abbild von Chak'ksos Hass wurden.« Verwirrt von diesen Zeilen, machte sich Xikkrisx daran, den zur Statue gewordenen Körper von Oxsrrsk zu seinem Stamm zu bringen. Vielleicht würden die Ältesten wissen, wie man Oxsrssk wieder zurückverwandelte. Er war noch nicht weit gekommen, als die Nacht hereinbrach und er sich erschöpft in einer kleinen Höhle zur Ruhe begab. Geweckt wurde er durch ein markerschütterndes Brüllen."
			unrenamable="yes"
			upkeep="full"
			usage="scout"
			user_description="Xikkrisx"
			value="46"
			x="40"
			y="8"
			zoc="3"
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
			[/advancement]
			[attack_anim]
				[attack_filter]
					name="spear"
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-225"
					end="-200"
					image="units/saurians/flanker-attack-ranged-1.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/saurians/flanker-attack-ranged-2.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/saurians/flanker-attack-ranged-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="0"
						image="units/saurians/flanker-attack-ranged-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="0"
						image="units/saurians/flanker-attack-ranged-4.png"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/saurians/flanker-attack1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="spear"
					range="melee"
				[/attack_filter]
				[frame]
					begin="-150"
					end="-100"
					image="units/saurians/flanker-attack1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/saurians/flanker-attack2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/saurians/flanker-attack2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="125"
					image="units/saurians/flanker-attack1.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/saurians/flanker.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="2"
				sand="1"
				shallow_water="3"
				swamp_water="1"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="40"
				cavewall="40"
				deep_water="80"
				forest="40"
				fungus="40"
				grassland="60"
				hills="40"
				mountains="40"
				sand="40"
				shallow_water="60"
				swamp_water="40"
				tundra="70"
				village="50"
			[/defense]
			[resistance]
				arcane="80"
				blade="110"
				cold="120"
				fire="120"
				impact="110"
				pierce="80"
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self="yes"
					description=_ "Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					id="skirmisher"
					name=_ "skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				stoned="on"
			[/status]
			[attack]
				damage="8"
#textdomain wesnoth-units
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="4"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="2"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
#textdomain wesnoth
		name=_ "Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		name=_ "Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[event]
		first_time_only="no"
		name="die"
		[filter]
			[not]
				[wml_filter]
					[status]
						not_living="yes"
					[/status]
				[/wml_filter]
			[/not]
		[/filter]
		[filter_second]
			ability="feeding"
		[/filter_second]
		[unstore_unit]
			find_vacant="no"
			green="255"
			text=_ "+1 max HP"
			variable="second_unit"
		[/unstore_unit]
		[object]
			duration="forever"
			silent="yes"
			[filter]
				x="$x2"
				y="$y2"
			[/filter]
			[effect]
				apply_to="hitpoints"
				increase="1"
				increase_total="1"
			[/effect]
		[/object]
	[/event]
	[music]
		ms_after="0"
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="main_menu.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[variables]
		side_number="2"
		turn_number="18"
		x1="12"
		x2="11"
		y1="5"
		y2="5"
	[/variables]
	[player]
		can_recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		gold="-1"
		gold_add="false"
		save_id="Froz"
	[/player]
	[player]
		can_recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		gold="-1"
		gold_add="false"
		save_id="Jann"
	[/player]
	[player]
		can_recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		gold="-1"
		gold_add="false"
		save_id="ai3"
	[/player]
[/snapshot]
[replay_start]
	current_tod="0"
#textdomain wesnoth-multiplayer
	description=_ "Players must maneuver their units through the divisive terrain of this long-feared region, once the home of a legendary Elder Basilisk. The caves and the stark wilderness surrounding them are filled with the petrified forms of some of Wesnoth's greatest heroes."
	experience_modifier="70"
	hash="E3ELI4QJL+Ghljj8W8xgB5Owudp4wcDeQ48.msJpbCD,s0dBUyUK-z9xuhIg76X9jZGpE+jaFx6BE7OYsZFWaA6ibiAahmMmw9zp+PLKlXIoZA1c8ZOj9R+n1Q6qdW5r"
	id="multiplayer_Basilisk"
	map_data="border_size=1
usage=map

_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Mm^Xm       , Mm^Xm       , Gs^Fp       , Mm^Xm       , Gs^Fp       , Hh          , Gs^Fp       , Ww          , Ww          , Ww          , Gs^Fp       , Gg^Fet      , Hh          , Mm^Xm       , Gs^Fp       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Mm          , Gg^Fet      , Mm          , Gs^Fp       , Mm^Xm       , Gg^Fet      , Gg^Ve       , Gg          , Hh          , Mm          , Ww          , Gs^Fp       , Hh          , Gg          , Mm          , Gg^Fet      , Mm^Xm       , Mm          , Mm          , Hh          , Gs^Fp       , Ggf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Ggf         , Gg          , Hh          , Gg^Ve       , Hh          , Gs^Fp       , Mm          , Mm          , Ggf         , Gg          , Gg          , Ch          , 1 Kh        , Ch          , Gg          , Hh          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Wwf         , Gg          , Gg          , Gg          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Kh          , Ch          , Gg          , Wwf         , Gg          , Ch          , Kh          , Gs^Fp       , Mm          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re          , Re          , Re          , Re          , Gg          , Gg          , Gg          , Ww          , Gg          , Gg          , Gg          , Re          , Re          , Gg          , Re          , Hh          , Gs^Fp       , Gg^Ve       , Gg          , Gg          , Mm          , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Xu          , Xu          , Wwf         , Gg          , Gg          , Gs^Fp       , Hh          , Gs^Fp       , Re          , Gg          , Gg          , Re          , Xu          , Re          , Re^Uf       , Gg          , Gg          , Ww          , Gg          , Gg^Fet      , Gg          , Gg          , Ss          , Re          , Xu          , Re          , Re          , Hh          , Gg          , Gg          , Gs^Fp       , Wwf         , Wwf         , Xu          , Uh          , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Wwf         , Mm          , Re          , Gg          , Re^Uf       , Mm          , Re          , Gg          , Gg          , Ww          , Xu          , Uh          , Uu^Vud      , Xu          , Uu^Uf       , Gg          , Ww          , Re          , Gg          , Re          , Re          , Wwf         , Xu          , Xu          , Re^Uf       , Rd          , Re          , Re          , Hh          , Ggf         , Hh          , Wwf         , Xu          , Wwf         , Uu          , Uu^Uf       , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Gs^Fp       , Hh          , Hh          , Re          , Gg          , Hh          , Gs^Fp       , Re          , Gg          , Ww          , Wo          , Ww          , Wwf         , Wwf         , Uu^Uf       , Uh          , Wwf         , Ww          , Ss^Vhs      , Re          , Xu          , Ww^Bw\      , Rd          , Rd          , Rd          , Rd          , Gs^Fp       , Hh          , Re^Uf       , Re          , Re          , Re          , Re^Uf       , Wwf         , Wwf         , Uu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Wwf         , Wwf         , Gg          , Ggf         , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Gg          , Ww          , Ww          , Ww          , Xu          , Wwf         , Xu          , Wwf         , Ww          , Ww          , Ww          , Xu          , Gs^Fp       , Uh          , Uu^Vu       , Rd          , Rd          , Rd          , Re          , Gg^Ve       , Re          , Re          , Re          , Gg          , Gg          , Gs^Fp       , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs^Fp       , Gs^Fp       , Re^Uf       , Gg          , Gg          , Re          , Re          , Re          , Re          , Ss^Vhs      , Re          , Gg          , Wwf         , Uh          , Xu          , Rd          , Xu          , Rd          , Ww          , Wo          , Uu          , Uh          , Ww          , Xu          , Xu          , Rd          , Rd          , Re          , Re          , Re          , Gs^Fp       , Hh          , Hh          , Re          , Re          , Gg          , Gg          , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Mm          , Hh          , Re          , Gg          , Re          , Re          , Hh          , Gs^Fp       , Ss          , Re          , Hh          , Re          , Wwf         , Xu          , Xu          , Rd          , Wwf         , Wwf         , Ww          , Uu^Uf       , Ww          , Ww          , Wwf         , Uu^Uf       , Xu          , Uh          , Wwf         , Rd          , Hh          , Hh          , Mm          , Gs^Fp       , Hh          , Gs^Fp       , Re          , Gg          , Gg          , Wwf         , Wwf         , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Wwf         , Re^Uf       , Gg          , Gg          , Re          , Gs^Fp       , Re^Uf       , Gs^Fp       , Mm          , Gs^Fp       , Hh          , Re          , Rd          , Uh          , Xu          , Uu^Uf       , Ww          , Ww          , Uu          , Uu^Uf       , Ww          , Wwf         , Xu          , Rd          , Xu          , Xu          , Wwf         , Rd          , Re          , Gs^Fp       , Re          , Ss          , Re          , Re          , Gg          , Gg          , Re          , Re^Uf       , Mm          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Gg          , Gg          , Gg          , Re          , Re          , Hh          , Re          , Hh          , Re          , Re          , Rd          , Rd          , Uu^Vu       , Xu          , Gs^Fp       , Uh          , Ww          , Wo          , Ww          , Rd          , Xu          , Rd          , Xu          , Uh          , Ww          , Gg          , Gg          , Re          , Gg          , Re          , Re          , Gg          , Gg          , Ggf         , Hh          , Hh          , Gs^Fp       , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Wwf         , Hh          , Hh          , Gg          , Re          , Re          , Rd          , Re          , Rd          , Rd          , Rd          , Rd          , Rd          , Uh          , Xu          , Xu          , Ss^Vhs      , Ww          , Wwf         , Wwf         , Uu^Uf       , Wwf         , Wwf         , Ww          , Wo          , Ww          , Gg          , Gg          , Re          , Re          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Wwf         , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Gs^Fp       , Gg          , Gg          , Ggf         , Re          , Re          , Rd          , Rd          , Gs^Fp       , Xu          , Rd          , Wwf         , Ww^Bw\      , Re          , Re          , Re          , Ww          , Gg          , Uh          , Xu          , Wwf         , Uh          , Ww          , Ww          , Ww          , Gg          , Ss^Vhs      , Re          , Mm          , Hh          , Hh          , Re^Uf       , Gg          , Gg          , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Uu^Uf       , Uu          , Wwf         , Wwf         , Wwf         , Gg          , Hh          , Mm          , Gs^Fp       , Re          , Re          , Uh          , Xu          , Xu          , Ss          , Re          , Gg          , Gg          , Gg          , Ww          , Gg          , Uu^Uf       , Re^Uf       , Uu^Vud      , Xu          , Xu          , Gg          , Gg          , Gg          , Re          , Gg          , Gs^Fp       , Ggf         , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Uh          , Xu          , Xu          , Wwf         , Gg          , Re^Uf       , Re          , Re^Uf       , Gs^Fp       , Re          , Re          , Re          , Re          , Gg          , Gg          , Gs^Fp       , Gg          , Ww          , Gg          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Xu          , Xu          , Wwf         , Gg          , Gs^Fp       , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Re          , Kh          , Gg          , Gg          , Ww          , Gg          , Gg          , Kh          , Re          , Gg          , Re          , Gg          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Wwf         , Gg          , Mm          , Hh          , Gg          , Gg          , Gg^Ve       , Gg          , Gg          , Gg^Fet      , Gg          , Ch          , Ch          , Wwf         , Ch          , Ch          , Gg          , Gg          , Gs^Fp       , Gg          , Gg^Fet      , Gg          , Gg^Ve       , Re          , Gg          , Gs^Fp       , Gg          , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Wwf         , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Gg          , Hh          , Mm          , 2 Kh        , Gs^Fp       , Gg          , Gg^Ve       , Gg          , Hh          , Gs^Fp       , Hh          , Hh          , Gs^Fp       , Hh          , Gs^Fp       , Gg          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Mm          , Mm          , Mm          , Gs^Fp       , Gg^Fet      , Hh          , Ww          , Hh          , Hh          , Gs^Fp       , Hh          , Mm          , Hh          , Mm^Xm       , Mm          , Mm          , Hh          , Gs^Fp       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Hh          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Ww          , Ww          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Mm          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , _off^_usr   , Mm          , _off^_usr   , Gs^Fp       , _off^_usr   , Mm^Xm       , _off^_usr   , Ww          , _off^_usr   , Gs^Fp       , _off^_usr   , Hh          , _off^_usr   , Gs^Fp       , _off^_usr   , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	mp_countdown="no"
	mp_countdown_action_bonus="13"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="330"
	mp_countdown_turn_bonus="40"
	mp_fog="yes"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	name=_ "2p - Caves of the Basilisk"
#textdomain wesnoth
	objectives=_ "Victory:
@Defeat enemy leader(s)"
	observer="yes"
	random_seed="12399"
	random_start_time="no"
	scenario="[Ladder] Froz"
	turns="-1"
	version="1.4.3"
	[time]
		darker="second_watch"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lighter="morning"
		name=_ "Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		darker="dawn"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
	[/time]
	[time]
		darker="dusk"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
	[/time]
	[time]
		blue="-20"
		darker="first_watch"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lighter="afternoon"
		name=_ "Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		lighter="dusk"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		lighter="dawn"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="main_menu.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="main_menu.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
	[/event]
	[era]
		id="era_default"
#textdomain wesnoth-multiplayer
		name=_ "Default"
		[multiplayer_side]
			id="Random"
			name="&random-dice.png=" + 
				_ "Random"
			random_faction="yes"
		[/multiplayer_side]
		[multiplayer_side]
			id="Loyalists"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			name="&human-loyalists/lieutenant.png~RC(magenta>red)=" + 
				_ "Loyalists"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			terrain_liked="Gg, Ww, Wo"
			type="Lieutenant"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Rebels"
			leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
			name="&elves-wood/captain.png~RC(magenta>red)=" + 
				_ "Rebels"
			random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Red Mage"
			recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
			terrain_liked="Ff, Fa, Ss, Ww"
			type="Elvish Captain"
			[ai]
				recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Northerners"
			leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
			name="&orcs/warrior.png~RC(magenta>red)=" + 
				_ "Northerners"
			recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
			terrain_liked="Hh, Ha, Mm, Ss"
			type="Orcish Warrior"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Undead"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			name="&undead-necromancers/dark-sorcerer.png~RC(magenta>red)=" + 
				_ "Undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Dark Sorcerer"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Knalgan Alliance"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			name="&dwarves/steelclad.png~RC(magenta>red)=" + 
				_ "Knalgan Alliance"
			random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			terrain_liked="Hh, Ha, Mm"
			type="Dwarvish Steelclad"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Drakes"
			leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
			name="&drakes/flare.png=" + 
				_ "Drakes"
			random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
			recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
			terrain_liked="Hh, Ha, Ds, Ss"
			type="Drake Flare"
			[ai]
				recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
			[/ai]
		[/multiplayer_side]
	[/era]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="1"
		controller="human"
		current_player="Froz"
		description="Froz"
		fog="yes"
		gender="female"
		gold="100"
		id="Loyalists"
		income="0"
		leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
		mp_countdown="no"
		mp_countdown_action_bonus="13"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="330"
		mp_countdown_turn_bonus="40"
		name="&human-loyalists/lieutenant.png~RC(magenta>red)=" + 
			_ "Loyalists"
		random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
		recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
		save_id="Froz"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		team_name="north"
		terrain_liked="Gg, Ww, Wo"
		type="Red Mage"
		user_description="Froz"
		user_team_name="Północ"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
		[/ai]
	[/side]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="2"
		controller="network"
		current_player="Jann"
		description="Jann"
		fog="yes"
		gender="male"
		gold="100"
		id="Undead"
		income="0"
		leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
		mp_countdown="no"
		mp_countdown_action_bonus="13"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="330"
		mp_countdown_turn_bonus="40"
		name="&undead-necromancers/dark-sorcerer.png~RC(magenta>red)=" + 
			_ "Undead"
		random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
		recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
		save_id="Jann"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		team_name="south"
		terrain_liked="Ss, Hh, Ha, Ww"
		type="Necrophage"
		user_description="Jann"
		user_team_name="Południe"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		[/ai]
	[/side]
	[side]
		allow_changes="yes"
		allow_player="no"
		canrecruit="no"
		colour="5"
		controller="ai"
		fog="yes"
		gender="male"
		gold="100"
		id="Knalgan Alliance"
		income="0"
		leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
		mp_countdown="no"
		mp_countdown_action_bonus="13"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="330"
		mp_countdown_turn_bonus="40"
		name="&dwarves/steelclad.png~RC(magenta>red)=" + 
			_ "Knalgan Alliance"
		no_leader="yes"
		random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
		recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
		save_id="ai3"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="3"
		team_name="statues"
		terrain_liked="Hh, Ha, Mm"
		type="Dwarvish Steelclad"
#textdomain wesnoth
		user_description=_ "Computer player"
		user_team_name="statues"
		village_gold="2"
		[unit]
			random_traits="no"
			type="Sky Drake"
#textdomain wesnoth-multiplayer
			unit_description=_ "The winds of the dark sky blew so cold,
The moon was high, the night was old,
Brave was the drake that dared forsake
His home to steal the Basilisk's gold.

On that dark night, the skies so churned,
He disregarded what he had learned,
Foolish but brave, to the Basilisk's cave,
He flew, and the fire within him burned.

Alas, that fire burns no more,
For the Basilisk, with one mighty roar,
Chilled him to the bone, and he turned to stone,
And so he stays forevermore.

The winds of the sky blow so cold,
The years pass by, the days are old,
Here stands that drake, who dared forsake
His home to steal the Basilisk's gold.
(inscribed by Flametrooper)"
			unrenamable="yes"
			x="27"
			y="14"
			[status]
				stone="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			facing="sw"
			random_traits="no"
			type="Saurian Flanker"
			unit_description=_ "Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: ''The Hunts-Foes-In-Boiling-Rivers Clan''). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: ''After he was bound and cast from the Upper World, Chak'kso's enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ''pathways of stone'' that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak'kso's hatred.'' Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar."
			unrenamable="yes"
			user_description=_ "Xikkrisx"
			x="40"
			y="8"
			[status]
				stone="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			facing="sw"
			random_traits="no"
			type="Saurian Oracle"
			unit_description=_ "Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled ''Ney'yks of the Granite Gaze,'' and told of a creature known as the ''Chak'kso Ney'yks,'' a name which, in an ancient saurian tongue, meant ''Eldest Child of Chak'kso.'' Chak'kso was believed to have been a powerful demigod of the Under Reaches, described as a ''great demon of the earth'' in the Elvish Histories. According to these histories, Chak'kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as ''The Ney'yks,'' or ''The Eldest Child,'' in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey..."
			unrenamable="yes"
			user_description=_ "Oxsrrsk"
			x="39"
			y="8"
			[status]
				stone="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			random_traits="no"
			type="Elvish Marksman"
			unit_description=_ "Slim of Stature, dexterous Hands
- - Seven Stones and Eleven
Left his Foes so slim a Chance
- - Seven Stones and Eleven
Marksman known as Dragonbane
'mongst the Statues here was slain
- - Seven Stones - and the Elven
(inscribed by Gauteamus)"
			unrenamable="yes"
			x="2"
			y="11"
			[status]
				stone="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			random_traits="no"
			type="Direwolf Rider"
			unit_description=_ "Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area's goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn't move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!?
(inscribed by Elvish Pillager)"
			unrenamable="yes"
			user_description=_ "Blum Duk"
			x="10"
			y="17"
			[status]
				stone="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			random_traits="no"
			type="Armageddon Drake"
			unit_description=_ "Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known amoung Elves as ''The Dragonbane.'' It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ''counterattack'' in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt....."
			unrenamable="yes"
			user_description=_ "Rah Ihn Mar"
			x="11"
			y="14"
			[status]
				stone="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			facing="sw"
			random_traits="no"
			type="Sea Serpent"
			unit_description=_ "He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other's, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent's eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
(inscribed by Turin)"
			unrenamable="yes"
			x="22"
			y="12"
			[status]
				stone="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			facing="sw"
			random_traits="no"
			type="Grand Knight"
			unit_description=_ "A brave hero of Wesnoth's Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
(inscribed by Fynmiir)"
			unrenamable="yes"
			x="25"
			y="14"
			[status]
				stone="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			random_traits="no"
			type="Elder Wose"
			unit_description=_ "Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun's glory.
However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind - in their haste, no one had remembered to find him and tell him of the danger.
He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun's rays, under an open sky. His greatest wish has been granted.
(inscribed by Elvish Pillager)"
			unrenamable="yes"
			user_description=_ "Bramwythl"
			x="32"
			y="6"
			[status]
				stone="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			facing="sw"
			random_traits="no"
			type="Iron Mauler"
			unit_description=_ "General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another. "
			unrenamable="yes"
			user_description=_ "Talael Ryndoc"
			x="34"
			y="11"
			[status]
				stone="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			facing="sw"
			random_traits="no"
			type="Grand Marshal"
			unit_description=_ "The last words spoken by Grand Marshal Aethec Corryn: ''Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric's Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I'd have given you!''

Perhaps he should not have shouted quite so loudly.... "
			unrenamable="yes"
			user_description=_ "Aethec Corryn"
			x="15"
			y="11"
			[status]
				stone="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			random_traits="no"
			type="Naga Myrmidon"
			unit_description=_ "This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves- a spear whose head was said to have been fashioned from the tooth of Chak'kso Ney'yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak'kso Ney'yks, who was, oddly enough, in possession of all of his teeth.
(inscribed by Paterson)"
			unrenamable="yes"
			user_description=_ "Rilhon"
			x="20"
			y="12"
			[status]
				stone="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			facing="sw"
			random_traits="no"
			type="Mermaid Siren"
			unit_description=_ "Through waves and rocky channels
blue and white
she pulled and pushed the tides
and taught the fishes how to speak to planets
silver green
with magic
running from her spirit into skins of kelp and shells of snails
a twisting of her tail and hands
she sent her songs to run on pin-tipped legs about the sands
and now
and now the strangest pause
for years and years
she hasn't moved her eyes

(inscribed by MJQ)"
			unrenamable="yes"
			x="17"
			y="11"
			[status]
				stone="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[ai]
			recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
		[/ai]
	[/side]
[/replay_start]
[statistics]
	mid_scenario="true"
	[scenario]
		scenario="2S – Basiliskenhöhlen"
		[team]
			[recruits]
				Bowman="2"
				Cavalryman="1"
				Fencer="2"
				Heavy Infantryman="6"
				Mage="5"
				Spearman="1"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Bowman="2"
				Cavalryman="1"
				Fencer="2"
				Heavy Infantryman="2"
				Mage="3"
				Spearman="1"
			[/deaths]
			[killed]
				Dark Adept="2"
				Ghost="2"
				Skeleton="3"
				Skeleton Archer="1"
				Vampire Bat="1"
			[/killed]
			[attacks]
				[sequence]
					s01="2"
					s010="1"
					s011="2"
					_num="40"
				[/sequence]
				[sequence]
					s00="1"
					s000="1"
					s1="1"
					s101="1"
					_num="50"
				[/sequence]
				[sequence]
					s00="2"
					s011="1"
					s10="1"
					s100="1"
					s11="3"
					s110="1"
					_num="60"
				[/sequence]
				[sequence]
					s001="1"
					s01="1"
					s010="1"
					s011="3"
					s1="1"
					s100="2"
					s101="1"
					s1010="1"
					s1011="1"
					s111="1"
					s1111="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="11"
					_num="0"
				[/sequence]
				[sequence]
					s="1"
					s0="2"
					s0100="2"
					s1="1"
					_num="40"
				[/sequence]
				[sequence]
					s="1"
					s00="1"
					s01="1"
					s1="1"
					_num="50"
				[/sequence]
				[sequence]
					s="2"
					s0="2"
					s00="1"
					s010="1"
					s011="1"
					s1="4"
					s111="1"
					s1111="1"
					_num="60"
				[/sequence]
				[sequence]
					s="1"
					s010="1"
					s011="2"
					s1="1"
					s1111="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="307"
			recall_cost="0"
			damage_inflicted="504"
			damage_taken="563"
			expected_damage_inflicted="53220"
			expected_damage_taken="51880"
			turn_damage_inflicted="87"
			turn_damage_taken="29"
			turn_expected_damage_inflicted="7720"
			turn_expected_damage_taken="1920"
		[/team]
		[team]
			[recruits]
				Dark Adept="8"
				Ghost="4"
				Ghoul="1"
				Skeleton="7"
				Skeleton Archer="2"
				Vampire Bat="1"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Dark Adept="2"
				Ghost="2"
				Skeleton="3"
				Skeleton Archer="1"
				Vampire Bat="1"
			[/deaths]
			[killed]
				Bowman="2"
				Cavalryman="1"
				Fencer="2"
				Heavy Infantryman="2"
				Mage="3"
				Spearman="1"
			[/killed]
			[attacks]
				[sequence]
					s00="2"
					s01="1"
					s010="1"
					_num="30"
				[/sequence]
				[sequence]
					s11="1"
					_num="40"
				[/sequence]
				[sequence]
					s001="1"
					s011="2"
					s1="2"
					s101="1"
					_num="50"
				[/sequence]
				[sequence]
					s001="3"
					s010="1"
					s1="2"
					s100="1"
					s101="1"
					s110="2"
					s111="1"
					_num="60"
				[/sequence]
				[sequence]
					s01="3"
					s011="1"
					s1="3"
					s10="5"
					s11="6"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="16"
					_num="0"
				[/sequence]
				[sequence]
					s11="1"
					_num="40"
				[/sequence]
				[sequence]
					s000="1"
					_num="50"
				[/sequence]
				[sequence]
					s="1"
					s001="2"
					s01="1"
					s101="2"
					s11="1"
					s111="2"
					_num="60"
				[/sequence]
				[sequence]
					s01="2"
					s11="2"
					s111="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="370"
			recall_cost="0"
			damage_inflicted="563"
			damage_taken="504"
			expected_damage_inflicted="51880"
			expected_damage_taken="53220"
			turn_damage_inflicted="0"
			turn_damage_taken="0"
			turn_expected_damage_inflicted="0"
			turn_expected_damage_taken="0"
		[/team]
		[team]
			[recruits]
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
			[/deaths]
			[killed]
			[/killed]
			[attacks]
			[/attacks]
			[defends]
			[/defends]
			recruit_cost="0"
			recall_cost="0"
			damage_inflicted="0"
			damage_taken="0"
			expected_damage_inflicted="0"
			expected_damage_taken="0"
			turn_damage_inflicted="0"
			turn_damage_taken="0"
			turn_expected_damage_inflicted="0"
			turn_expected_damage_taken="0"
		[/team]
	[/scenario]
[/statistics]
