label="thelandwalkers"
version="1.4.3"
completion="victory"
campaign_type="multiplayer"
difficulty="NORMAL"
random_seed="2692"
random_calls="0"
[variables]
[/variables]
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[command]
		[recruit]
			value="7"
			x="15"
			y="23"
		[/recruit]
		[random]
			value="24846"
		[/random]
		[random]
			value="6272"
		[/random]
		[random]
			value="16984"
		[/random]
		[random]
			value="32565"
		[/random]
		[random]
			value="22685"
		[/random]
		[random]
			value="7901"
		[/random]
		[random]
			value="3433"
		[/random]
		[random]
			value="5070"
		[/random]
		[random]
			value="2227"
		[/random]
		[random]
			value="22330"
		[/random]
		[random]
			value="21421"
		[/random]
		[random]
			value="5935"
		[/random]
		[random]
			value="3916"
		[/random]
		[random]
			value="22395"
		[/random]
		[random]
			value="17418"
		[/random]
		[random]
			value="27379"
			[results]
				checksum="8JtPAGDCyy5MLwLNOPzcnzbfm2MlwILepXd8<6-8e8.4b08iFm+Zih653n84.2j-7cdY8b1jjep47Q6>ieffkWh1f1V1Hcik8h70jl5M70+h.M72-jaa0AoRiGsFeb>f"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="7"
			x="15"
			y="22"
		[/recruit]
		[random]
			value="28504"
		[/random]
		[random]
			value="5588"
		[/random]
		[random]
			value="8599"
		[/random]
		[random]
			value="11353"
		[/random]
		[random]
			value="16098"
		[/random]
		[random]
			value="30726"
		[/random]
		[random]
			value="7889"
		[/random]
		[random]
			value="1665"
		[/random]
		[random]
			value="812"
		[/random]
		[random]
			value="23077"
		[/random]
		[random]
			value="30137"
		[/random]
		[random]
			value="27441"
		[/random]
		[random]
			value="29982"
		[/random]
		[random]
			value="3978"
		[/random]
		[random]
			value="29211"
		[/random]
		[random]
			value="26010"
			[results]
				checksum="8JtPAGDCyy5MLwLNOPzcnzbfm2MlwILepXd8<6-8e8.4b08iFm+Zih653n84.2j-7cdY8b1jjep47Q6>ieffkWh1c4V1Hcik8h70jl5M70+h.M72-jaa0AoRiGsFeb>f"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Good luck and have fun, but hopefully not as much as last time's spearman. :-P"
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="you too"
			side="1"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="4"
			x="13"
			y="21"
		[/recruit]
		[random]
			value="8750"
		[/random]
		[random]
			value="25824"
		[/random]
		[random]
			value="16456"
		[/random]
		[random]
			value="25929"
		[/random]
		[random]
			value="11143"
		[/random]
		[random]
			value="26680"
		[/random]
		[random]
			value="13912"
		[/random]
		[random]
			value="26640"
		[/random]
		[random]
			value="17551"
		[/random]
		[random]
			value="18513"
		[/random]
		[random]
			value="26301"
		[/random]
		[random]
			value="28172"
		[/random]
		[random]
			value="20821"
		[/random]
		[random]
			value="6410"
		[/random]
		[random]
			value="5551"
		[/random]
		[random]
			value="27434"
			[results]
				checksum="ZO-eekHelXb7<f7g+f1++62,-<5.xGyD1z<jnVTAnPC,FurDGvtVMVDKsR>R>CCNHApCGEoIrTMMR2OuCRsG-JpmzpGNTv8z6LQqNstLpQ+Hx3wBwHNqqrFVOzen6XqK"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="7"
			x="14"
			y="21"
		[/recruit]
		[random]
			value="11421"
		[/random]
		[random]
			value="32316"
		[/random]
		[random]
			value="27210"
		[/random]
		[random]
			value="25811"
		[/random]
		[random]
			value="21709"
		[/random]
		[random]
			value="21260"
		[/random]
		[random]
			value="26360"
		[/random]
		[random]
			value="21414"
		[/random]
		[random]
			value="22266"
		[/random]
		[random]
			value="26839"
		[/random]
		[random]
			value="14310"
		[/random]
		[random]
			value="29748"
		[/random]
		[random]
			value="23690"
		[/random]
		[random]
			value="16056"
		[/random]
		[random]
			value="11726"
		[/random]
		[random]
			value="10779"
			[results]
				checksum="8JtPAGDCyy5MLwLNOPzcnzbfm2MlwILepXd8<6-8e8.4b08iFm+Zih653n84.2j-7cdY8b1jjep47Q6>ieffkWh1f1V1Hcik8h70jl5M70+h.M72-jaa0AoRiGsFeb>f"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="24"
			[/source]
			[destination]
				x="19"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="michaell has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="15"
			y="3"
		[/recruit]
		[random]
			value="14149"
		[/random]
		[random]
			value="2111"
		[/random]
		[random]
			value="9234"
		[/random]
		[random]
			value="11977"
		[/random]
		[random]
			value="5314"
		[/random]
		[random]
			value="11882"
		[/random]
		[random]
			value="9447"
		[/random]
		[random]
			value="17537"
		[/random]
		[random]
			value="13357"
		[/random]
		[random]
			value="12974"
		[/random]
		[random]
			value="25553"
		[/random]
		[random]
			value="19176"
		[/random]
		[random]
			value="25810"
		[/random]
		[random]
			value="11634"
		[/random]
		[random]
			value="17574"
		[/random]
		[random]
			value="20293"
			[results]
				checksum="Gkv3GHnAUkERPtqRvnvKMnuTR9MsApIKHFOrvyOHQBJsqrCmtLBBwDop2oNArxxyEvLrE7L8LrAzIIVHzt6UqxdyDAvurISfKpf0ecn8idg<62.je>C0bWdfdj7nc<2f"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="I need to type less now, because someone is sleeping nearby. :-)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Cloud has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Aw..."
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="That's kind of cute."
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="yes"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="16287"
		[/random]
		[random]
			value="1418"
		[/random]
		[random]
			value="12054"
		[/random]
		[random]
			value="29497"
		[/random]
		[random]
			value="3173"
		[/random]
		[random]
			value="22613"
		[/random]
		[random]
			value="5531"
		[/random]
		[random]
			value="1076"
		[/random]
		[random]
			value="26645"
		[/random]
		[random]
			value="1182"
		[/random]
		[random]
			value="4336"
		[/random]
		[random]
			value="22245"
		[/random]
		[random]
			value="21046"
		[/random]
		[random]
			value="3813"
		[/random]
		[random]
			value="19046"
		[/random]
		[random]
			value="2791"
			[results]
				checksum="8JtPAGDCyy5MLwLNOPzcnzbfm2MlwILepXd8<6-8e8.4b08iFm+Zih653n84.2j-7cdY8b1jjep47Q6>ieffkWh1cWV1Hcik8h70jl5M70+h.M72-jaa0AoRiGsFeb>f"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="16"
			y="4"
		[/recruit]
		[random]
			value="27661"
		[/random]
		[random]
			value="19776"
		[/random]
		[random]
			value="15540"
		[/random]
		[random]
			value="14561"
		[/random]
		[random]
			value="6575"
		[/random]
		[random]
			value="6257"
		[/random]
		[random]
			value="5399"
		[/random]
		[random]
			value="24339"
		[/random]
		[random]
			value="321"
		[/random]
		[random]
			value="6785"
		[/random]
		[random]
			value="3798"
		[/random]
		[random]
			value="29512"
		[/random]
		[random]
			value="15501"
		[/random]
		[random]
			value="3105"
		[/random]
		[random]
			value="11693"
		[/random]
		[random]
			value="8410"
			[results]
				checksum="ZO-eekHelXb7<f7g+f1++62,-<5.xGyD1z<jnVTAnPC,FurDGvtVMVDKsR>R>CCNHApCGEoIrQHMR2OuCRsG-JpmzpGNTv8z6LQqNstLpQ+Hx3wBwHNqqrFVOzen6XqK"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="12461"
		[/random]
		[random]
			value="27025"
		[/random]
		[random]
			value="10909"
		[/random]
		[random]
			value="25157"
		[/random]
		[random]
			value="20760"
		[/random]
		[random]
			value="28841"
		[/random]
		[random]
			value="1417"
		[/random]
		[random]
			value="1315"
		[/random]
		[random]
			value="16594"
		[/random]
		[random]
			value="16063"
		[/random]
		[random]
			value="20671"
		[/random]
		[random]
			value="23383"
		[/random]
		[random]
			value="3577"
		[/random]
		[random]
			value="580"
		[/random]
		[random]
			value="13950"
		[/random]
		[random]
			value="1392"
			[results]
				checksum="-.iZM,6dkI-788X3i9<Wj0i2X+I7MdXXj8>lbmbj4g8+>j3j889a4,,ibw0l8947<,lj6kk<3WQYl487Yol0<gkl.scdI<X3iXkipSl>0Tib.ld1a5dc+xS3-fDA15qL"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="2"
			[/source]
			[destination]
				x="11"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="23"
			[/source]
			[destination]
				x="20"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="22"
			[/source]
			[destination]
				x="10"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="21"
			[/source]
			[destination]
				x="6"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="21"
			[/source]
			[destination]
				x="13"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="22"
			[/source]
			[destination]
				x="15"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="5"
			x="13"
			y="21"
		[/recruit]
		[random]
			value="18510"
		[/random]
		[random]
			value="17389"
		[/random]
		[random]
			value="11579"
		[/random]
		[random]
			value="1278"
		[/random]
		[random]
			value="2595"
		[/random]
		[random]
			value="16151"
		[/random]
		[random]
			value="22016"
		[/random]
		[random]
			value="10025"
		[/random]
		[random]
			value="3187"
		[/random]
		[random]
			value="17143"
		[/random]
		[random]
			value="23092"
		[/random]
		[random]
			value="23125"
		[/random]
		[random]
			value="26071"
		[/random]
		[random]
			value="18256"
		[/random]
		[random]
			value="24541"
		[/random]
		[random]
			value="17535"
			[results]
				checksum="xrrTUHqNDlkgVR7QuklR2XP3987a,>69oz8308b5>5ck+>+if-99Xd4<c3g23aJ.2a62ckgld<hsaed6pHd57jl5M70+h.M8<-jaa0AoRiGpFeb>-5,0d1n,0brofElh"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="7"
			x="14"
			y="21"
		[/recruit]
		[random]
			value="13047"
		[/random]
		[random]
			value="12905"
		[/random]
		[random]
			value="15894"
		[/random]
		[random]
			value="18035"
		[/random]
		[random]
			value="3805"
		[/random]
		[random]
			value="9743"
		[/random]
		[random]
			value="4188"
		[/random]
		[random]
			value="32313"
		[/random]
		[random]
			value="14601"
		[/random]
		[random]
			value="6995"
		[/random]
		[random]
			value="7285"
		[/random]
		[random]
			value="16508"
		[/random]
		[random]
			value="16336"
		[/random]
		[random]
			value="6791"
		[/random]
		[random]
			value="28539"
		[/random]
		[random]
			value="13250"
			[results]
				checksum="8JtPAGDCyy5MLwLNOPzcnzbfm2MlwILepXd8<6-8e8.4b08iFm+Zih653n84.2j-7cdY8b1jjep47Q6>ieffkWh1f1V1Hcik8h70jl5M70+h.M72-jaa0AoRiGsFeb>f"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="3"
			[/source]
			[destination]
				x="9"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="4"
			[/source]
			[destination]
				x="20"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="5"
			[/source]
			[destination]
				x="14"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="4"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="11"
				y="4"
			[/source]
			[destination]
				x="15"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="21"
			[/source]
			[destination]
				x="24"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="20"
			[/source]
			[destination]
				x="9"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="17"
			[/source]
			[destination]
				x="16"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="19"
			[/source]
			[destination]
				x="9"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Bal-Sagoth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="21"
			[/source]
			[destination]
				x="13"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="21"
			[/source]
			[destination]
				x="13"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="chex has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
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	[command]
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				checksum="xrrTUHqNDlkgVR7QuklR2XP3987a,>69oz8308b5>5ck+>+if-99Xd4<c3g23aJ.2a62ckgld<hsaeg6pHd57jl5M70+h.M8<-jaa0AoRiGpFeb>-5,0d1n,0brofElh"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="13"
			[/source]
			[destination]
				x="5"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="11"
			[/source]
			[destination]
				x="6"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Meesh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="5"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="4"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="17"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="13"
			[/source]
			[destination]
				x="14"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="14"
			[/source]
			[destination]
				x="16"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="14"
			[/source]
			[destination]
				x="14"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="13"
			[/source]
			[destination]
				x="26"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="12"
			[/source]
			[destination]
				x="25"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="12"
			[/source]
			[destination]
				x="25"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="7"
			x="15"
			y="22"
		[/recruit]
		[random]
			value="17948"
		[/random]
		[random]
			value="15214"
		[/random]
		[random]
			value="7822"
		[/random]
		[random]
			value="27096"
		[/random]
		[random]
			value="12328"
		[/random]
		[random]
			value="4642"
		[/random]
		[random]
			value="1317"
		[/random]
		[random]
			value="31288"
		[/random]
		[random]
			value="9692"
		[/random]
		[random]
			value="25287"
		[/random]
		[random]
			value="2863"
		[/random]
		[random]
			value="22639"
		[/random]
		[random]
			value="12665"
		[/random]
		[random]
			value="26477"
		[/random]
		[random]
			value="14348"
		[/random]
		[random]
			value="3502"
			[results]
				checksum="8JtPAGDCyy5MLwLNOPzcnzbfm2MlwILepXd8<6-8e8.4b08iFm+Zih653n84.2j-7cdY8b1jjep47Q6>ieffkWh1cWV1Hcik8h70jl5M70+h.M72-jaa0AoRiGsFeb>f"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="7"
			x="13"
			y="21"
		[/recruit]
		[random]
			value="22501"
		[/random]
		[random]
			value="3310"
		[/random]
		[random]
			value="18792"
		[/random]
		[random]
			value="12138"
		[/random]
		[random]
			value="24711"
		[/random]
		[random]
			value="17267"
		[/random]
		[random]
			value="6358"
		[/random]
		[random]
			value="15211"
		[/random]
		[random]
			value="21471"
		[/random]
		[random]
			value="4253"
		[/random]
		[random]
			value="29699"
		[/random]
		[random]
			value="14622"
		[/random]
		[random]
			value="10073"
		[/random]
		[random]
			value="16820"
		[/random]
		[random]
			value="10862"
		[/random]
		[random]
			value="21525"
			[results]
				checksum="8JtPAGDCyy5MLwLNOPzcnzbfm2MlwILepXd8<6-8e8.4b08iFm+Zih653n84.2j-7cdY8b1jjep47Q6>ieffkWh1f1V1Hcik8h70jl5M70+h.M72-jaa0AoRiGsFeb>f"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="13"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Clegane has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="15"
			[/source]
			[destination]
				x="17"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="parsley has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="whatsagoblin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Omega has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="hi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="5"
				y="9"
			[/source]
			[destination]
				x="7"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="8"
			[/source]
			[destination]
				x="5"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="15"
			y="3"
		[/recruit]
		[random]
			value="23811"
		[/random]
		[random]
			value="3904"
		[/random]
		[random]
			value="5063"
		[/random]
		[random]
			value="18731"
		[/random]
		[random]
			value="25095"
		[/random]
		[random]
			value="9864"
		[/random]
		[random]
			value="15668"
		[/random]
		[random]
			value="22611"
		[/random]
		[random]
			value="1664"
		[/random]
		[random]
			value="26254"
		[/random]
		[random]
			value="2834"
		[/random]
		[random]
			value="559"
		[/random]
		[random]
			value="5837"
		[/random]
		[random]
			value="13124"
		[/random]
		[random]
			value="13911"
		[/random]
		[random]
			value="11625"
			[results]
				checksum="-.iZM,6dkI-788X3i9<Wj0i2X+I7MdXXj8>lbmbj4g8+>j3j889a4,,ibw0l8947<,lj6kk<3WQYl487Yol0<gkl.scdI<X3iXkipSl>0Tib.ld1a5dc+xS3-fDA15qL"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="9"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="midoi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="8"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="9"
			[/source]
			[destination]
				x="21"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="12"
			[/source]
			[destination]
				x="21"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mike has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="mvdk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="10"
			[/source]
			[destination]
				x="14"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="10"
			[/source]
			[destination]
				x="17"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="11"
			[/source]
			[destination]
				x="17"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Ramiroux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="12"
			[/source]
			[destination]
				x="16"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="5"
			[/source]
			[destination]
				x="16"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="12"
			[/source]
			[destination]
				x="15"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="12"
			[/source]
			[destination]
				x="15"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="11"
			[/source]
			[destination]
				x="24"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="10"
			[/source]
			[destination]
				x="24"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="9"
			[/source]
			[destination]
				x="24"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="22"
			[/source]
			[destination]
				x="21"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="javier has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="16"
			[/source]
			[destination]
				x="19"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="15"
			[/source]
			[destination]
				x="20"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="14"
			[/source]
			[destination]
				x="20"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="21"
			[/source]
			[destination]
				x="16"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="10"
			[/source]
			[destination]
				x="7"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Tido has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="I really am horrible at this map."
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="10"
			[/source]
			[destination]
				x="7"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="9"
			[/source]
			[destination]
				x="7"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="18592"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31519"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29252"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19011"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26243"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7514"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4054"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Madoc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="13"
			[/source]
			[destination]
				x="6"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="5"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="13"
			[/source]
			[destination]
				x="5"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="huezos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="16"
			[/source]
			[destination]
				x="9"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="venomflaw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Scooter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="S1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="haha, look at EV."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Lucky me. But you are still going to win easily. :-("
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="this map takes practice for sure."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Tido has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="9"
			[/source]
			[destination]
				x="19"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="19"
				y="13"
			[/source]
			[destination]
				x="20"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="4141"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7508"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2724"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28778"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="noob477 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="3"
			[/source]
			[destination]
				x="20"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="10"
			[/source]
			[destination]
				x="21"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="21"
				y="13"
			[/source]
			[destination]
				x="20"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="17340"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4553"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4530"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28582"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5770"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30494"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="11"
			[/source]
			[destination]
				x="20"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="20"
				y="12"
			[/source]
			[destination]
				x="20"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="10590"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14699"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15058"
			[results]
				chance="60"
				damage="19"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16713"
			[results]
				chance="60"
				damage="18"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="10"
			[/source]
			[destination]
				x="19"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="15"
			y="3"
		[/recruit]
		[random]
			value="17814"
		[/random]
		[random]
			value="24597"
		[/random]
		[random]
			value="30784"
		[/random]
		[random]
			value="13046"
		[/random]
		[random]
			value="2724"
		[/random]
		[random]
			value="30682"
		[/random]
		[random]
			value="28769"
		[/random]
		[random]
			value="12163"
		[/random]
		[random]
			value="31849"
		[/random]
		[random]
			value="10626"
		[/random]
		[random]
			value="3788"
		[/random]
		[random]
			value="24928"
		[/random]
		[random]
			value="18875"
		[/random]
		[random]
			value="31254"
		[/random]
		[random]
			value="20402"
		[/random]
		[random]
			value="29194"
			[results]
				checksum="8JtPAGDCyy5MLwLNOPzcnzbfm2MlwILepXd8<6-8e8.4b08iFm+Zih653n84.2j-7cdY8b1jjep47Q6>ieffkWh1f<V1Hcik8h70jl5M70+h.M72-jaa0AoRiGsFeb>f"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="8"
			[/source]
			[destination]
				x="7"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="2030"
			[results]
				chance="40"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5269"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16219"
			[results]
				chance="40"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17060"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10669"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12622"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22796"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Now it's evened out."
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="yes"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="12"
				y="10"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="12"
			[/source]
			[destination]
				x="13"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="13"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="8"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="23"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="7"
			[/source]
			[destination]
				x="23"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="6"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="20"
			[/source]
			[destination]
				x="25"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="9"
			[/source]
			[destination]
				x="7"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="11"
			[/source]
			[destination]
				x="7"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="7"
				y="9"
			[/source]
			[destination]
				x="7"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="26695"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27875"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23037"
			[results]
				chance="70"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Brazill has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="10"
			[/source]
			[destination]
				x="7"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="8"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="12"
			[/source]
			[destination]
				x="3"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Fasol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="7"
			x="13"
			y="21"
		[/recruit]
		[random]
			value="7291"
		[/random]
		[random]
			value="22166"
		[/random]
		[random]
			value="25390"
		[/random]
		[random]
			value="18141"
		[/random]
		[random]
			value="4317"
		[/random]
		[random]
			value="24416"
		[/random]
		[random]
			value="2880"
		[/random]
		[random]
			value="10902"
		[/random]
		[random]
			value="26658"
		[/random]
		[random]
			value="3976"
		[/random]
		[random]
			value="8489"
		[/random]
		[random]
			value="7417"
		[/random]
		[random]
			value="32479"
		[/random]
		[random]
			value="25305"
		[/random]
		[random]
			value="15576"
		[/random]
		[random]
			value="29766"
			[results]
				checksum="8JtPAGDCyy5MLwLNOPzcnzbfm2MlwILepXd8<6-8e8.4b08iFm+Zih653n84.2j-7cdY8b1jjep47Q6>ieffkWh1c2V1Hcik8h70jl5M70+h.M72-jaa0AoRiGsFeb>f"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="17"
			[/source]
			[destination]
				x="9"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="16"
			[/source]
			[destination]
				x="9"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="belenar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="15"
			[/source]
			[destination]
				x="9"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="You're quite good at putting just enough in the center to hold me off for a while."
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="thanks"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Two strong/resilient spearman and I'm stuck. :-)"
			side="2"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="3"
			[/source]
			[destination]
				x="10"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="3enlinea has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="2"
			[/source]
			[destination]
				x="10"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="10"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="2051"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18008"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32100"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6207"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="5"
			[/source]
			[destination]
				x="23"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="23"
				y="6"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="30495"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3927"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19427"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25195"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Cajones has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Soga has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="13"
			[/source]
			[destination]
				x="17"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="17"
				y="17"
			[/source]
			[destination]
				x="16"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="25163"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24937"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2900"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21198"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="freeloom2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="12"
			[/source]
			[destination]
				x="16"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="16"
				y="16"
			[/source]
			[destination]
				x="16"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="511"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14624"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28957"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29108"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24621"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14921"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="15"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="12"
			[/source]
			[destination]
				x="18"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="hanksel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="18"
				y="13"
			[/source]
			[destination]
				x="15"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="15"
			[/source]
			[destination]
				x="15"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="13"
			[/source]
			[destination]
				x="18"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="24"
				y="6"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="27562"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14654"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16223"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9393"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21494"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="17"
			[/source]
			[destination]
				x="26"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="17"
			[/source]
			[destination]
				x="15"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="21"
			[/source]
			[destination]
				x="16"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="16"
				y="17"
			[/source]
			[destination]
				x="17"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="20850"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22888"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29277"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13481"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="3s has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="18"
			[/source]
			[destination]
				x="15"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="15"
				y="17"
			[/source]
			[destination]
				x="16"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="0"
			[results]
				chance="60"
				damage="10"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="17"
			[/source]
			[destination]
				x="11"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="5"
			x="13"
			y="21"
		[/recruit]
		[random]
			value="30402"
		[/random]
		[random]
			value="3150"
		[/random]
		[random]
			value="32050"
		[/random]
		[random]
			value="27868"
		[/random]
		[random]
			value="4622"
		[/random]
		[random]
			value="21589"
		[/random]
		[random]
			value="3224"
		[/random]
		[random]
			value="26745"
		[/random]
		[random]
			value="268"
		[/random]
		[random]
			value="17443"
		[/random]
		[random]
			value="24608"
		[/random]
		[random]
			value="31057"
		[/random]
		[random]
			value="20340"
		[/random]
		[random]
			value="27734"
		[/random]
		[random]
			value="27258"
		[/random]
		[random]
			value="6563"
			[results]
				checksum="xrrTUHqNDlkgVR7QuklR2XP3987a,>69oz8308b5>5ck+>+if-99Xd4<c3g23aJ.2a62ckgld<hsaed6pHd57jl5M70+h.M8<-jaa0AoRiGpFeb>-5,0d1n,0brofElh"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Nick87 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Marbro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="tchotchke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="9"
			[/source]
			[destination]
				x="6"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="6"
				y="8"
			[/source]
			[destination]
				x="5"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="16620"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5613"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1836"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29677"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="3"
				y="10"
			[/source]
			[destination]
				x="4"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="4"
				y="9"
			[/source]
			[destination]
				x="5"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="10484"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29515"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11189"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17263"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="601"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31309"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="5"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="5"
				y="8"
			[/source]
			[destination]
				x="5"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="2198"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32757"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12514"
			[results]
				chance="40"
				damage="10"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Danny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="10"
			[/source]
			[destination]
				x="5"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="xiawei has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="24"
			[/source]
			[destination]
				x="15"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="So what's your recommendation for winning on this map?"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="23"
				y="6"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="18396"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17386"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23368"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23448"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="21"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="just practice. there are a lot of mind games/guessing games."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Kane has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="14"
			[/source]
			[destination]
				x="14"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="14"
				y="19"
			[/source]
			[destination]
				x="15"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="14584"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31271"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11768"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22035"
			[results]
				chance="60"
				damage="16"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="16"
			[/source]
			[destination]
				x="14"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="14"
				y="16"
			[/source]
			[destination]
				x="15"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="29693"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29644"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11126"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32585"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="hehe I thought the horsey would try that"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="18"
				y="16"
			[/source]
			[destination]
				x="16"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="16"
				y="16"
			[/source]
			[destination]
				x="15"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="5423"
			[results]
				chance="50"
				damage="10"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="17"
				y="17"
			[/source]
			[destination]
				x="16"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="17646"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16685"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30089"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13060"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Quarter-Teaspoon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Well, I've given up at this point."
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="yeah"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="10"
				y="4"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="6"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="27793"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29522"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10257"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="725"
			[results]
				chance="60"
				damage="10"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="10"
				y="5"
			[/source]
			[destination]
				x="6"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="24"
				y="6"
			[/source]
			[destination]
				x="23"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="5167"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24073"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24443"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31994"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25371"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="13"
			[/source]
			[destination]
				x="24"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="9"
			[/source]
			[destination]
				x="4"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="20"
			[/source]
			[destination]
				x="15"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="15"
				y="19"
			[/source]
			[destination]
				x="14"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="4168"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30048"
			[results]
				chance="60"
				damage="12"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="17"
			[/source]
			[destination]
				x="15"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="21"
			[/source]
			[destination]
				x="16"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="16"
				y="17"
			[/source]
			[destination]
				x="16"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="27291"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12919"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27971"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="509"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="17"
			[/source]
			[destination]
				x="12"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="16"
			[/source]
			[destination]
				x="12"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="So, do you just recruit like all good strong units and then advance?"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="15"
			[/source]
			[destination]
				x="13"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="15"
			[/source]
			[destination]
				x="13"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="16"
			[/source]
			[destination]
				x="14"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="7720"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24163"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="100"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9915"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15824"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="18"
			[/source]
			[destination]
				x="15"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="15"
				y="17"
			[/source]
			[destination]
				x="14"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="3245"
			[results]
				chance="50"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="well the trick is to pressure all three fronts I think"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="or make someone think you have pressure there"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Brazil1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="How come you had pressure on all three fronts, and I had pressure on none, I wonder. ^^"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Arroz-Br has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="well I didn't really have much at all on the right"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="and my middle could have been broken with mages or HI."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Hm."
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="I'll remember to use HI against spearmen..."
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="I had 2 units in the middle for a whike"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="while"
			side="1"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="But they were both strong/resilient, and usually on good terrain."
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="17"
			[/source]
			[destination]
				x="15"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="15"
				y="16"
			[/source]
			[destination]
				x="15"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="4127"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16637"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="16"
				y="16"
			[/source]
			[destination]
				x="16"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="25321"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11924"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5006"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26862"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="yes, they were the best possible spearmen  ;-)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="9"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="31434"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27751"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28405"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21134"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5923"
			[results]
				chance="60"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="6"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="8898"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29970"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12828"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12597"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11913"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="fivestar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="hehe"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="6"
			[/source]
			[destination]
				x="4"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="4"
				y="6"
			[/source]
			[destination]
				x="4"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="13592"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26546"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="588"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20721"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15314"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23699"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="5"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="23660"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27393"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29765"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7796"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1825"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8442"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13759"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="24"
				y="6"
			[/source]
			[destination]
				x="23"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="28798"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30573"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8410"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Kwash has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="10"
			[/source]
			[destination]
				x="21"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="16"
				y="17"
			[/source]
			[destination]
				x="16"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="22182"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23847"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31840"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9446"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="CeLiOnEr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="16"
			[/source]
			[destination]
				x="15"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="17"
			[/source]
			[destination]
				x="16"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="8"
			[/source]
			[destination]
				x="3"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="7"
			[/source]
			[destination]
				x="4"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="19"
			[/source]
			[destination]
				x="13"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Want to play it out? :-P"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="I feel that I can still win."
			side="2"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="deeter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="6"
			[/source]
			[destination]
				x="5"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="5"
				y="8"
			[/source]
			[destination]
				x="5"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="2069"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20949"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29253"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16142"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13980"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message=":-)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="6"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="8"
			[/source]
			[destination]
				x="5"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="11953"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31799"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17301"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10258"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1855"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6980"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="6"
			[/source]
			[destination]
				x="20"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Your choice, though."
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="11"
			[/source]
			[destination]
				x="14"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="12"
			[/source]
			[destination]
				x="17"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="9"
			[/source]
			[destination]
				x="5"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="12"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="3"
				y="12"
			[/source]
			[destination]
				x="6"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="15"
			[/source]
			[destination]
				x="16"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="17"
			[/source]
			[destination]
				x="11"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="9"
			[/source]
			[destination]
				x="17"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="5"
				y="8"
			[/source]
			[destination]
				x="5"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="8"
			[/source]
			[destination]
				x="4"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="11"
			[/source]
			[destination]
				x="17"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="8"
			[/source]
			[destination]
				x="15"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="12"
			[/source]
			[destination]
				x="12"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="14"
			[/source]
			[destination]
				x="6"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="6"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="13"
			[/source]
			[destination]
				x="9"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="18"
			[/source]
			[destination]
				x="10"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="8"
			[/source]
			[destination]
				x="13"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="5"
			[/source]
			[destination]
				x="18"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="9"
			[/source]
			[destination]
				x="4"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Azwraith has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="7"
			[/source]
			[destination]
				x="15"
				y="3"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="17"
			[/source]
			[destination]
				x="9"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="hi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="14"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="15"
			[/source]
			[destination]
				x="7"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="13"
			[/source]
			[destination]
				x="9"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="12"
			[/source]
			[destination]
				x="10"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="9"
			[/source]
			[destination]
				x="14"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
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	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="11"
			[/source]
			[destination]
				x="5"
				y="12"
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		[/move]
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	[command]
		sent="yes"
		[move]
			[source]
				x="5"
				y="12"
			[/source]
			[destination]
				x="5"
				y="13"
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	[command]
		sent="yes"
		[move]
			[source]
				x="5"
				y="13"
			[/source]
			[destination]
				x="5"
				y="11"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="5"
				y="9"
			[/source]
			[destination]
				x="4"
				y="11"
			[/destination]
		[/move]
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	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
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	[command]
		sent="yes"
		[end_turn]
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	[command]
		[move]
			[source]
				x="15"
				y="3"
			[/source]
			[destination]
				x="15"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="3"
			x="15"
			y="3"
		[/recruit]
		[random]
			value="22398"
		[/random]
		[random]
			value="12512"
		[/random]
		[random]
			value="20634"
		[/random]
		[random]
			value="12031"
		[/random]
		[random]
			value="22402"
		[/random]
		[random]
			value="23954"
		[/random]
		[random]
			value="11402"
		[/random]
		[random]
			value="15444"
		[/random]
		[random]
			value="30292"
		[/random]
		[random]
			value="11757"
		[/random]
		[random]
			value="12612"
		[/random]
		[random]
			value="22538"
		[/random]
		[random]
			value="970"
		[/random]
		[random]
			value="18691"
		[/random]
		[random]
			value="26078"
		[/random]
		[random]
			value="14315"
			[results]
				checksum="IaRpHnsBB3swHmdF6u4BNvuBRABVmzGSDHTpOLJy>HtpHuySEANzAKNsEuMGGEoVAsCNnurWqJPq<MJTJeAM8uNHvFNTrusQG1vJC+RNPHFIrx1ARbh1pCi2,f7mXi5h"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="2"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="12250"
		[/random]
		[random]
			value="5485"
		[/random]
		[random]
			value="17082"
		[/random]
		[random]
			value="32565"
		[/random]
		[random]
			value="8529"
		[/random]
		[random]
			value="1610"
		[/random]
		[random]
			value="16296"
		[/random]
		[random]
			value="15391"
		[/random]
		[random]
			value="26801"
		[/random]
		[random]
			value="27143"
		[/random]
		[random]
			value="18961"
		[/random]
		[random]
			value="21059"
		[/random]
		[random]
			value="873"
		[/random]
		[random]
			value="2736"
		[/random]
		[random]
			value="31971"
		[/random]
		[random]
			value="17829"
			[results]
				checksum="Gkv3GHnAUkERPtqRvnvKMnuTR9MsApIKHFOrvyOHQBJsqrCmtLBBwDop2oNArxxyEvLrF7L8LrAzIIVHzt6UqxdyDAvurISfKpf0ecn8idg<62.je>C0bWdfdj7nc<2f"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="3"
			x="16"
			y="4"
		[/recruit]
		[random]
			value="9176"
		[/random]
		[random]
			value="28888"
		[/random]
		[random]
			value="11420"
		[/random]
		[random]
			value="9782"
		[/random]
		[random]
			value="13097"
		[/random]
		[random]
			value="24000"
		[/random]
		[random]
			value="28056"
		[/random]
		[random]
			value="17251"
		[/random]
		[random]
			value="21883"
		[/random]
		[random]
			value="14967"
		[/random]
		[random]
			value="30890"
		[/random]
		[random]
			value="31181"
		[/random]
		[random]
			value="31139"
		[/random]
		[random]
			value="3346"
		[/random]
		[random]
			value="992"
		[/random]
		[random]
			value="3670"
			[results]
				checksum="IaRpHnsBB3swHmdF6u4BNvuBRABVmzGSDHTpOLJy>HtpHuySEANzAKNsEuMGGEoVAsCNnurWqJPq<MJTJeAM8uNHvFNTrusQG1vJC+RNPHFIrx1ARbh1pCi2,f7mXi5h"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="6"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="13030"
		[/random]
		[random]
			value="5851"
		[/random]
		[random]
			value="29600"
		[/random]
		[random]
			value="20047"
		[/random]
		[random]
			value="2681"
		[/random]
		[random]
			value="21449"
		[/random]
		[random]
			value="5920"
		[/random]
		[random]
			value="25916"
		[/random]
		[random]
			value="4274"
		[/random]
		[random]
			value="29281"
		[/random]
		[random]
			value="28882"
		[/random]
		[random]
			value="23537"
		[/random]
		[random]
			value="13424"
		[/random]
		[random]
			value="13776"
		[/random]
		[random]
			value="18375"
		[/random]
		[random]
			value="27535"
			[results]
				checksum="p.XlFHk,PlsBAu83twDNOBwxnPGyExGHFMyP1ApAUAVEHIQHmQCQOVSVIrzuqxwzxS9ICqVSTroJz0yCvGv7rVmKSMhvwNTSvCF3vx.qAtIFCID8Hxu9IRzHPzQxPOA>"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="loser has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="2"
			[/source]
			[destination]
				x="11"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="17"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="12"
			[/source]
			[destination]
				x="9"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
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	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="5"
				y="11"
			[/source]
			[destination]
				x="6"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="14"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="9670"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6468"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[random]
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			[results]
				chance="60"
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		[random]
			value="931"
			[results]
				chance="50"
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			[results]
				chance="60"
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			value="8418"
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				chance="50"
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				chance="50"
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				x="15"
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				x="11"
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			[destination]
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			value="9279"
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		[random]
			value="4630"
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		[random]
			value="32729"
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		[random]
			value="27820"
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		[random]
			value="12299"
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		[random]
			value="982"
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		[random]
			value="15472"
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		[random]
			value="3495"
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		[random]
			value="9251"
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		[random]
			value="4284"
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		[random]
			value="3959"
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		[random]
			value="1951"
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		[random]
			value="15436"
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		[random]
			value="6214"
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		[random]
			value="25097"
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		[random]
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				checksum="p.XlFHk,PlsBAu83twDNOBwxnPGyExGHFMyP1ApAUAVEHIQHmQCQOVSVIrzuqxwzxS9ICqVSTosJz0yCvGv7rVmKSMhvwNTSvCF3vx.qAtIFCID8Hxu9IRzHPzQxPOA>"
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		[random]
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		[random]
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		[random]
			value="16367"
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		[random]
			value="25084"
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		[random]
			value="14516"
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		[random]
			value="21533"
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		[random]
			value="24738"
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		[random]
			value="9864"
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		[random]
			value="15205"
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		[random]
			value="3665"
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		[random]
			value="20856"
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		[random]
			value="17135"
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		[random]
			value="12725"
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		[random]
			value="19"
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		[random]
			value="22621"
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		[random]
			value="2813"
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		[random]
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		[random]
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		[random]
			value="21667"
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		[random]
			value="25253"
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		[random]
			value="32767"
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		[random]
			value="20929"
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		[random]
			value="7989"
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		[random]
			value="28190"
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		[random]
			value="7493"
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		[random]
			value="14108"
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		[random]
			value="17128"
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		[random]
			value="26109"
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		[random]
			value="29184"
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		[random]
			value="21540"
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		[random]
			value="10590"
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		[random]
			value="19500"
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		[random]
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		[random]
			value="23144"
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		[random]
			value="4217"
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		[random]
			value="7320"
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		[random]
			value="24369"
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		[random]
			value="19641"
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		[random]
			value="26012"
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		[random]
			value="12848"
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		[random]
			value="5032"
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		[random]
			value="13011"
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		[random]
			value="32522"
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		[random]
			value="32747"
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		[random]
			value="25769"
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		[random]
			value="30847"
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		[random]
			value="20031"
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		[random]
			value="21223"
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				checksum="p.XlFHk,PlsBAu83twDNOBwxnPGyExGHFMyP1ApAUAVEHIQHmQCQOVSVIrzuqxwzxS9ICqVSTorJz0yCvGv7rVmKSMhvwNTSvCF3vx.qAtIFCID8Hxu9IRzHPzQxPOA>"
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				x="5"
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				y="14"
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		[random]
			value="14364"
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				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="4648"
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				chance="50"
				damage="8"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="32557"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="23706"
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				chance="50"
				damage="8"
				dies="yes"
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	[command]
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				y="14"
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				x="6"
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		[random]
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				chance="60"
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				dies="no"
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	[command]
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	[command]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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		[random]
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		[random]
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			[destination]
				x="5"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="5"
				y="14"
			[/source]
			[destination]
				x="6"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="19279"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27114"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18643"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18063"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20580"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12958"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="greg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="you will see something funny if you go north."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Kill me, already! :-P"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="6"
			[/source]
			[destination]
				x="6"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="6"
			[/source]
			[destination]
				x="8"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="4"
			[/source]
			[destination]
				x="8"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="6"
			[/source]
			[destination]
				x="9"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="4"
			[/source]
			[destination]
				x="9"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="4"
			[/source]
			[destination]
				x="10"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="venomflaw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="4"
			[/source]
			[destination]
				x="13"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="I know, that's why I was avoiding it."
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="6"
			[/source]
			[destination]
				x="12"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="5"
			[/source]
			[destination]
				x="13"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="5"
			[/source]
			[destination]
				x="15"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="I was pretty sure you'd eventually go around."
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="6"
			[/source]
			[destination]
				x="13"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="7"
			[/source]
			[destination]
				x="14"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="moonletters"
			message="well you should really see this  :-)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Defender has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="6"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="21214"
		[/random]
		[random]
			value="6847"
		[/random]
		[random]
			value="31165"
		[/random]
		[random]
			value="3860"
		[/random]
		[random]
			value="30092"
		[/random]
		[random]
			value="22105"
		[/random]
		[random]
			value="8258"
		[/random]
		[random]
			value="17096"
		[/random]
		[random]
			value="19170"
		[/random]
		[random]
			value="21058"
		[/random]
		[random]
			value="20747"
		[/random]
		[random]
			value="31263"
		[/random]
		[random]
			value="8714"
		[/random]
		[random]
			value="18054"
		[/random]
		[random]
			value="13125"
		[/random]
		[random]
			value="4511"
			[results]
				checksum="p.XlFHk,PlsBAu83twDNOBwxnPGyExGHFMyP1ApAUAVEHIQHmQCQOVSVIrzuqxwzxS9ICqVSTrmJz0yCvGv7rVmKSMhvwNTSvCF3vx.qAtIFCID8Hxu9IRzHPzQxPOA>"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Oh fine. Don't kill me for a few turns. :-)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="13"
			[/source]
			[destination]
				x="3"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="sure"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Aaaah!"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="They've learned to tread on land."
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="5"
				y="14"
			[/source]
			[destination]
				x="4"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="14"
			[/source]
			[destination]
				x="6"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="nender has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="6"
			[/source]
			[destination]
				x="4"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="6"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="7"
			[/source]
			[destination]
				x="6"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="5"
			[/source]
			[destination]
				x="4"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Truly our doom is come."
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="6"
			[/source]
			[destination]
				x="5"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="4"
			[/source]
			[destination]
				x="7"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="6"
			[/source]
			[destination]
				x="8"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="6"
			[/source]
			[destination]
				x="9"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="4"
			[/source]
			[destination]
				x="11"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="6"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="20375"
		[/random]
		[random]
			value="1107"
		[/random]
		[random]
			value="16949"
		[/random]
		[random]
			value="30907"
		[/random]
		[random]
			value="14163"
		[/random]
		[random]
			value="31999"
		[/random]
		[random]
			value="28624"
		[/random]
		[random]
			value="13139"
		[/random]
		[random]
			value="7831"
		[/random]
		[random]
			value="24151"
		[/random]
		[random]
			value="29090"
		[/random]
		[random]
			value="31372"
		[/random]
		[random]
			value="10266"
		[/random]
		[random]
			value="21633"
		[/random]
		[random]
			value="17996"
		[/random]
		[random]
			value="2393"
			[results]
				checksum="p.XlFHk,PlsBAu83twDNOBwxnPGyExGHFMyP1ApAUAVEHIQHmQCQOVSVIrzuqxwzxS9ICqVSTrAJz0yCvGv7rVmKSMhvwNTSvCF3vx.qAtIFCID8Hxu9IRzHPzQxPOA>"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="they hunger!"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="I'm going to hope that my swordsman secretly has submerge."
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="3"
				y="11"
			[/source]
			[destination]
				x="3"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="he does"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="11"
			[/source]
			[destination]
				x="3"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="3"
				y="10"
			[/source]
			[destination]
				x="4"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="14852"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[label]
			colour="46,65,155,0"
			text="Back, fiends!"
			x="3"
			y="10"
		[/label]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="where did he go?"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="4"
			[/source]
			[destination]
				x="8"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="6"
			[/source]
			[destination]
				x="5"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="6"
			[/source]
			[destination]
				x="4"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="4"
				y="9"
			[/source]
			[destination]
				x="3"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="7108"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15266"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28105"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28519"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9651"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18238"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="7"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="He's off into the deep blue."
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="6"
			[/source]
			[destination]
				x="4"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="6"
			[/source]
			[destination]
				x="6"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Cajones has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="6"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="7"
			[/source]
			[destination]
				x="6"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Howie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="4"
			[/source]
			[destination]
				x="12"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="6"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="16136"
		[/random]
		[random]
			value="5145"
		[/random]
		[random]
			value="30729"
		[/random]
		[random]
			value="27011"
		[/random]
		[random]
			value="10533"
		[/random]
		[random]
			value="10811"
		[/random]
		[random]
			value="12918"
		[/random]
		[random]
			value="21761"
		[/random]
		[random]
			value="25241"
		[/random]
		[random]
			value="9558"
		[/random]
		[random]
			value="30977"
		[/random]
		[random]
			value="20236"
		[/random]
		[random]
			value="11192"
		[/random]
		[random]
			value="17277"
		[/random]
		[random]
			value="21570"
		[/random]
		[random]
			value="13673"
			[results]
				checksum="p.XlFHk,PlsBAu83twDNOBwxnPGyExGHFMyP1ApAUAVEHIQHmQCQOVSVIrzuqxwzxS9ICqVSTroJz0yCvGv7rVmKSMhvwNTSvCF3vx.qAtIFCID8Hxu9IRzHPzQxPOA>"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="vryali has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="3"
				y="10"
			[/source]
			[destination]
				x="4"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="18526"
			[results]
				chance="70"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="3"
				y="13"
			[/source]
			[destination]
				x="5"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="5"
				y="13"
			[/source]
			[destination]
				x="6"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="5508"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8008"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32151"
			[results]
				chance="60"
				damage="10"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="7"
			[/source]
			[destination]
				x="4"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="4"
				y="9"
			[/source]
			[destination]
				x="3"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="1123"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30307"
			[results]
				chance="60"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="8"
			[/source]
			[destination]
				x="3"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="9"
			[/source]
			[destination]
				x="2"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="So did your king move north, or did you just send them all that way?"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="8"
			[/source]
			[destination]
				x="3"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="9"
			[/source]
			[destination]
				x="7"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="3"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="6"
			[/source]
			[destination]
				x="7"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="5"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="moonletters"
			message="he moved"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="6"
			[/source]
			[destination]
				x="9"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="4"
			[/source]
			[destination]
				x="12"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Ah. :-)"
			side="2"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="6"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="18946"
		[/random]
		[random]
			value="2552"
		[/random]
		[random]
			value="10578"
		[/random]
		[random]
			value="22274"
		[/random]
		[random]
			value="28265"
		[/random]
		[random]
			value="15290"
		[/random]
		[random]
			value="31332"
		[/random]
		[random]
			value="26370"
		[/random]
		[random]
			value="4616"
		[/random]
		[random]
			value="15945"
		[/random]
		[random]
			value="29118"
		[/random]
		[random]
			value="11810"
		[/random]
		[random]
			value="13913"
		[/random]
		[random]
			value="24702"
		[/random]
		[random]
			value="26850"
		[/random]
		[random]
			value="3503"
			[results]
				checksum="p.XlFHk,PlsBAu83twDNOBwxnPGyExGHFMyP1ApAUAVEHIQHmQCQOVSVIrzuqxwzxS9ICqVSTrmJz0yCvGv7rVmKSMhvwNTSvCF3vx.qAtIFCID8Hxu9IRzHPzQxPOA>"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="10"
			[/source]
			[destination]
				x="9"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="6"
			[/source]
			[destination]
				x="9"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="4"
			[/source]
			[destination]
				x="13"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="9"
			[/source]
			[destination]
				x="3"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="4"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="10"
			[/source]
			[destination]
				x="5"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="9"
			[/source]
			[destination]
				x="7"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="3"
				y="11"
			[/source]
			[destination]
				x="4"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="2"
				y="11"
			[/source]
			[destination]
				x="4"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="3"
				y="10"
			[/source]
			[destination]
				x="2"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="6"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="3830"
		[/random]
		[random]
			value="13343"
		[/random]
		[random]
			value="24407"
		[/random]
		[random]
			value="14596"
		[/random]
		[random]
			value="22450"
		[/random]
		[random]
			value="32633"
		[/random]
		[random]
			value="10207"
		[/random]
		[random]
			value="3559"
		[/random]
		[random]
			value="17107"
		[/random]
		[random]
			value="8437"
		[/random]
		[random]
			value="14864"
		[/random]
		[random]
			value="5547"
		[/random]
		[random]
			value="2503"
		[/random]
		[random]
			value="26008"
		[/random]
		[random]
			value="743"
		[/random]
		[random]
			value="19748"
			[results]
				checksum="p.XlFHk,PlsBAu83twDNOBwxnPGyExGHFMyP1ApAUAVEHIQHmQCQOVSVIrzuqxwzxS9ICqVSTorJz0yCvGv7rVmKSMhvwNTSvCF3vx.qAtIFCID8Hxu9IRzHPzQxPOA>"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="6"
			x="16"
			y="4"
		[/recruit]
		[random]
			value="7264"
		[/random]
		[random]
			value="3638"
		[/random]
		[random]
			value="6021"
		[/random]
		[random]
			value="5332"
		[/random]
		[random]
			value="28710"
		[/random]
		[random]
			value="18337"
		[/random]
		[random]
			value="6984"
		[/random]
		[random]
			value="3773"
		[/random]
		[random]
			value="13072"
		[/random]
		[random]
			value="11313"
		[/random]
		[random]
			value="10230"
		[/random]
		[random]
			value="29404"
		[/random]
		[random]
			value="15483"
		[/random]
		[random]
			value="29142"
		[/random]
		[random]
			value="10124"
		[/random]
		[random]
			value="8134"
			[results]
				checksum="p.XlFHk,PlsBAu83twDNOBwxnPGyExGHFMyP1ApAUAVEHIQHmQCQOVSVIrzuqxwzxS9ICqVSTosJz0yCvGv7rVmKSMhvwNTSvCF3vx.qAtIFCID8Hxu9IRzHPzQxPOA>"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="tchotchke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Gradually healing...I will make my recovery..."
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message=":-)"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="6"
			[/source]
			[destination]
				x="10"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="9"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="13"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="10"
			[/source]
			[destination]
				x="9"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="14"
			[/source]
			[destination]
				x="7"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="10"
			[/source]
			[destination]
				x="6"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="9"
			[/source]
			[destination]
				x="2"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="4"
			[/source]
			[destination]
				x="13"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="4"
			[/source]
			[destination]
				x="13"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="5"
				y="13"
			[/source]
			[destination]
				x="6"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="14"
			[/source]
			[destination]
				x="5"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="31093"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20499"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11079"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3806"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11278"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9126"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24294"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="DKeey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="I can't die no matter what I do..."
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="p has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="they heard your wish...."
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="7"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="13"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="11"
			[/source]
			[destination]
				x="5"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="12"
			[/source]
			[destination]
				x="5"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="11"
			[/source]
			[destination]
				x="4"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="nana has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="12"
			[/source]
			[destination]
				x="6"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="3"
				y="13"
			[/source]
			[destination]
				x="4"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="3"
				y="12"
			[/source]
			[destination]
				x="3"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="7"
			[/source]
			[destination]
				x="9"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="6"
			[/source]
			[destination]
				x="10"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="5"
			[/source]
			[destination]
				x="11"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="5"
				y="14"
			[/source]
			[destination]
				x="6"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="10321"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30420"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27189"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10132"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6008"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6859"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21538"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="13"
			[/source]
			[destination]
				x="6"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="9785"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31902"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16953"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Shiitake has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Wow."
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="will make a good replay"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Quarter-Teaspoon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Well, good game."
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Heheh. Yeah."
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="yes, you too"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="You need to teach me about this map sometime. :-)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="And probably Wesnoth in general."
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="I'll see you later."
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="hehe....you're good, you just have to get used to this map."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Hirgwath"
			message="Thanks. Well, good night."
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="yes, thanks for playing"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hirgwath has left the game."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="moonletters takes control of side 2."
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="moonletters"
			message="bye  :-)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="MageOfFire has logged into the lobby"
		[/speak]
	[/command]
[/replay]
[snapshot]
	campaign_type="multiplayer"
	completion="running"
	current_tod="5"
#textdomain wesnoth-multiplayer
	description=_ "Danger lurks around every corner in this underground battlefield, a duel map where players must find the balance between force and subterfuge." + 
		_ " Recommended setting of 2 gold per village."
	difficulty="NORMAL"
	experience_modifier="70"
	hash="35ehqxircvgBhnG7F8eGwsvWdz7vswrde>Unl5VbhzG,54V79r4eX.Kl>vGE+rHIOJ7AV4kf5Iqr,EceI5wssg3EtNuoKNkPI78Ji8MivL9vkk5NH1,iCbG6-Gkqf,j."
	id="multiplayer_Den_of_Onis"
	label="2p - Den of Onis"
	map_data="border_size=1
usage=map

Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Re          , 2 Kud       , Uu          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uh          , Uu^Uf       , Wwf         , Rd          , Rd          , Cud         , Re          , Uu^Uf       , Rr          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rr          , Uu^Vu       , Rr          , Wwf         , Rd          , Cud         , Cud         , Rd          , Re          , Hh          , Ss          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Rd          , Wwf         , Rd          , Rr          , Mm          , Wwf         , Wwf         , Rd          , Rr          , Cud         , Re          , Gs^Fp       , Ss^Vhs      , Ss          , Re          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rd          , Wwf         , Rr          , Rd          , Rd          , Wwf         , Rd          , Rr          , Rr          , Rr          , Gs^Fp       , Gs^Fp       , Hh          , Re          , Re          , Re          , Wwf         , Re          , Hh          , Rd          , Uu^Vu       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Xu          , Re          , Xu          , Xu          , Wwf         , Re          , Re          , Ql          , Ql          , Xu          , Uu^Uf       , Rd          , Rd          , Re          , Hh          , Gs^Fp       , Rr          , Xu          , Rd          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rr          , Gs^Fp       , Rd          , Re          , Xu          , Ww          , Ww          , Xu          , Xu          , Xu          , Ss^Vhs      , Rr          , Rd          , Rd          , Re          , Re          , Rd          , Rd          , Xu          , Xu          , Rr          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Ql          , Xu          , Rd          , Uu^Vu       , Xu          , Rd          , Xu          , Ww          , Wwf         , Uh          , Rr          , Rr          , Rd          , Gs^Fp       , Hh          , Re          , Rd          , Mm          , Wwf         , Ss^Vhs      , Rd          , Rd          , Gs^Fp       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Rr          , Xu          , Xu          , Uh          , Gs^Fp       , Xu          , Wwf         , Mm          , Wwf         , Gs^Fp       , Mm          , Hh          , Rd          , Wwf         , Wwf         , Re          , Hh          , Wwf         , Rd          , Xu          , Xu          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rd          , Rd          , Uu^Uf       , Xu          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Hh          , Re          , Wwf         , Re          , Hh          , Gs^Fp       , Hh          , Wwf         , Xu          , Rr          , Rd          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Rr          , Wwf         , Rr          , Rr          , Rd          , Xu          , Re          , Xu          , Wwf         , Re          , Ww          , Rd          , Gs^Fp       , Re          , Re          , Wwf         , Re          , Re          , Gs^Fp       , Re          , Wwf         , Uh          , Gs^Fp       , Re          , Re          , Uh          , Xu          , Wo          , Xu          , Xu          
Xu          , Xu          , Wo          , Ww          , Uh          , Uh          , Rd          , Xu          , Uh          , Wwf         , Re          , Re          , Re          , Re          , Wwf         , Rd          , Re          , Re          , Rd          , Re          , Re          , Wwf         , Xu          , Xu          , Xu          , Uh          , Rr          , Ww          , Wwf         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Re          , Gs^Fp       , Xu          , Wwf         , Hh          , Gs^Fp       , Hh          , Re          , Wwf         , Re          , Hh          , Gs^Fp       , Ww          , Ww          , Wwf         , Wwf         , Xu          , Re          , Re          , Rd          , Gs^Fp       , Rr          , Wwf         , Rr          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Uf       , Uh          , Rr          , Xu          , Wwf         , Wwf         , Gs^Fp       , Re          , Re          , Wwf         , Re          , Hh          , Ww          , Gs^Fp       , Wwf         , Mm          , Wwf         , Xu          , Uu^Uf       , Uh          , Re          , Xu          , Wwf         , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Xu          , Rd          , Rd          , Wwf         , Hh          , Rd          , Wwf         , Hh          , Rd          , Rd          , Mm          , Rr          , Wwf         , Wwf         , Wwf         , Xu          , Gs^Fp       , Xu          , Xu          , Rd          , Rr          , Ql          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rr          , Rr          , Xu          , Ss^Vhs      , Rd          , Mm          , Re          , Re          , Rd          , Gs^Fp       , Ss^Vhs      , Rr          , Xu          , Uh          , Ww          , Ww          , Xu          , Rd          , Rd          , Uu^Vu       , Rd          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rd          , Gs^Fp       , Re          , Re          , Rd          , Rd          , Rr          , Xu          , Xu          , Ql          , Xu          , Re          , Ww          , Xu          , Re          , Re          , Gs^Fp       , Uu^Uf       , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Vu       , Rd          , Hh          , Rr          , Wwf         , Hh          , Re          , Rd          , Hh          , Uu^Uf       , Gs^Fp       , Ql          , Rr          , Re          , Rd          , Wwf         , Rd          , Xu          , Rr          , Xu          , Rd          , Ql          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Re          , Re          , Ss^Vhs      , Re          , Re          , Re          , Rr          , Gs^Fp       , Wwf         , Rr          , Mm          , Rr          , Rd          , Wwf         , Rd          , Rd          , Wwf         , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs^Fp       , Re          , Cud         , Cud         , Rd          , Rd          , Wwf         , Rr          , Rr          , Rr          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Rr          , Rd          , Re          , Cud         , Rd          , Wwf         , Wwf         , Uu^Vu       , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Uf       , Uu          , Cud         , Re          , Rd          , Xu          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , 1 Kud       , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	mp_countdown="yes"
	mp_countdown_action_bonus="20"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="270"
	mp_countdown_turn_bonus="200"
	mp_fog="yes"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	name=_ "2p - Den of Onis"
#textdomain wesnoth
	objectives=_ "Victory:
@Defeat enemy leader(s)"
	observer="yes"
	playing_team="0"
	random_calls="0"
	random_seed="2692"
	random_start_time="no"
	snapshot="yes"
	turn_at="24"
	turns="-1"
	unit_wml_ids="Bowman,Fencer,Heavy Infantryman,Horseman,Longbowman,Mage,Merman Fighter,Spearman,Swordsman,era_events"
	version="1.4.3"
	[side]
		action_bonus_count="2"
		allow_player="yes"
		colour="1"
		controller="human"
		countdown_time="229915"
		current_player="moonletters"
		description="moonletters"
		disallow_observers="no"
		fog="yes"
		gold="37"
		income="0"
		leader_value="3"
		name="&human-loyalists/lieutenant.png~RC(magenta>red)=Loyalists"
		no_leader="yes"
		objectives=_ "Victory:
@Defeat enemy leader(s)"
		objectives_changed="no"
		persistent="1"
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
		save_id="moonletters"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		start_gold="100"
		team_name="south"
		user_team_name="South"
		village_gold="2"
		village_value="1"
		villages_per_scout="8"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
		[/ai]
		[village]
			x="5"
			y="9"
		[/village]
		[village]
			x="6"
			y="19"
		[/village]
		[village]
			x="9"
			y="17"
		[/village]
		[village]
			x="10"
			y="20"
		[/village]
		[village]
			x="11"
			y="4"
		[/village]
		[village]
			x="14"
			y="8"
		[/village]
		[village]
			x="16"
			y="17"
		[/village]
		[village]
			x="19"
			y="22"
		[/village]
		[village]
			x="20"
			y="5"
		[/village]
		[village]
			x="21"
			y="9"
		[/village]
		[village]
			x="24"
			y="6"
		[/village]
		[village]
			x="25"
			y="17"
		[/village]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-4511-Tagaloa"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Tagaloa"
			value="14"
			x="2"
			y="12"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-25293-Mau"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Mau"
			value="14"
			x="2"
			y="13"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-19500-Embereus"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Embereus"
			value="14"
			x="3"
			y="13"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-18584-Baroteremar"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="41"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Baroteremar"
			value="14"
			x="4"
			y="12"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-21223-Pon"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="8"
			facing="se"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Pon"
			value="14"
			x="4"
			y="13"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-13098-Phord"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Phord"
			value="14"
			x="5"
			y="13"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-25310-Mimir"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="se"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Mimir"
			value="14"
			x="5"
			y="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-29766-Cemyr"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="20"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Cemyr"
			value="14"
			x="5"
			y="15"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-2813-Liraumarinik"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="16"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="39"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Liraumarinik"
			value="14"
			x="6"
			y="13"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-20388-Aethirran"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Aethirran"
			value="14"
			x="6"
			y="15"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-26010-Blillygwyn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="12"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Blillygwyn"
			value="14"
			x="6"
			y="16"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-2393-Toni"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="39"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Toni"
			value="14"
			x="7"
			y="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-27379-Owuddynnycyn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="25"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Owuddynnycyn"
			value="14"
			x="7"
			y="17"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-13673-Nune"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Nune"
			value="14"
			x="8"
			y="13"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-3503-Nudd"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Nudd"
			value="14"
			x="9"
			y="13"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Knight,Lancer"
			advanceto="Knight,Lancer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="23"
			description="Horseman-27434-Blennyc"
			die_sound="horse-die.ogg"
			ellipse="misc/ellipse"
			experience="3"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="36"
			id="Horseman"
			image="units/human-loyalists/horseman.png"
#textdomain wesnoth-units
			language_name=_ "Horseman"
			level="1"
			max_attacks="1"
			max_experience="44"
			max_hitpoints="38"
			max_moves="8"
			movement="8"
			movement_type="mounted"
			moves="9"
			profile="portraits/Jason_Lutes/human-horseman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Horseman"
			undead_variation="mounted"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Blennyc"
			value="23"
			x="9"
			y="14"
			zoc="1"
			[attack_anim]
				hits="no"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-225"
					image="units/human-loyalists/horseman.png"
					sound="horse-canter.wav"
				[/frame]
				[frame]
					begin="-225"
					end="-150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="-150"
					end="100"
					image="units/human-loyalists/horseman-attack.png"
					sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
				[/frame]
				[frame]
					begin="100"
					end="175"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				hits="yes"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-loyalists/horseman.png"
					sound="horse-canter.wav"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="-150"
					end="100"
					image="units/human-loyalists/horseman-attack.png"
					sound="spear.ogg"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/horseman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/horseman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/horseman-defend.png"
						sound="    horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/horseman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="4"
				cavewall="99"
				deep_water="99"
				forest="3"
				fungus="4"
				grassland="1"
				hills="2"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="80"
				forest="70"
				fungus="80"
				grassland="60"
				hills="60"
				mountains="80"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="80"
				cold="100"
				fire="100"
				impact="70"
				pierce="120"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="9"
				description=_ "spear"
				name="spear"
				number="2"
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth
						description=_ "Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target's counterattack."
						id="charge"
						multiply="2"
						name=_ "charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-19748-Okeangaroa"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Okeangaroa"
			value="14"
			x="10"
			y="7"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-13250-Aethun"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Aethun"
			value="14"
			x="10"
			y="13"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-8134-Vizi"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="41"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Vizi"
			value="14"
			x="11"
			y="7"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			advanceto="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			description="Heavy Infantryman-3670-Surran"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="43"
			id="Heavy Infantryman"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="4"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Heavy Infantryman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Surran"
			value="19"
			x="13"
			y="4"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="mace"
				[/attack_filter]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="3"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="50"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="11"
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			advanceto="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			description="Heavy Infantryman-14315-Caran"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="43"
			id="Heavy Infantryman"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="4"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Heavy Infantryman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Caran"
			value="19"
			x="14"
			y="5"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="mace"
				[/attack_filter]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="3"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="50"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="11"
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Master Bowman"
			advanceto="Master Bowman"
			alignment="lawful"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="1"
			canrecruit="1"
			colour="1"
			controller="human"
			cost="26"
			current_player="moonletters"
			description="moonletters"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			experience="9"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			fog="yes"
			gender="male"
			gender_id="male"
			gold="100"
			goto_x="-999"
			goto_y="-999"
			hitpoints="51"
			id="Longbowman"
			image="units/human-loyalists/longbowman.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "Longbowman"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			level="2"
			max_attacks="1"
			max_experience="68"
			max_hitpoints="51"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			mp_countdown="yes"
			mp_countdown_action_bonus="20"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="270"
			mp_countdown_turn_bonus="200"
			name="&human-loyalists/lieutenant.png~RC(magenta>red)=Loyalists"
			profile="portraits/Pekka_Aikio/human-longbowman.png"
			race="human"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
			random_traits="no"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			resting="yes"
			save_id="moonletters"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="1"
			team_name="south"
			terrain_liked="Gg, Ww, Wo"
			type="Longbowman"
			undead_variation="archer"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="moonletters"
			user_team_name="South"
			value="26"
			village_gold="2"
			x="15"
			y="2"
			zoc="2"
			[ai]
				villages_per_scout="8"
			[/ai]
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
			[attack_anim]
				start_time="-445"
				[attack_filter]
					name="bow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration="65"
					image="units/human-loyalists/longbowman-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-loyalists/longbowman-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-loyalists/longbowman-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						duration="100"
						image="units/human-loyalists/longbowman-bow-attack-3.png"
						sound="bow-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="100"
						image="units/human-loyalists/longbowman-bow-attack-3.png"
						sound="bow.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/human-loyalists/longbowman-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/human-loyalists/longbowman-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time="-275"
				[attack_filter]
					name="sword"
				[/attack_filter]
				[frame]
					duration="50"
					image="units/human-loyalists/longbowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/longbowman-melee-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/human-loyalists/longbowman-melee-attack-2.png"
						sound="    sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/human-loyalists/longbowman-melee-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/human-loyalists/longbowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/longbowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration="50"
					image="units/human-loyalists/longbowman-melee-defend-1.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="8"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="10"
				description=_ "bow"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Duelist"
			advanceto="Duelist"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Fencer-17829-Vobry"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="28"
			id="Fencer"
			image="units/human-loyalists/fencer.png"
			language_name=_ "Fencer"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="28"
			max_moves="6"
			movement="6"
			movement_type="elusivefoot"
			moves="7"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Fencer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Vobry"
			value="16"
			x="15"
			y="5"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="sabre"
				[/attack_filter]
				[frame]
					begin="-300"
					end="-250"
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.0~-0.07"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-loyalists/fencer-attack-2.png"
					offset="-0.07~-0.15"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-200"
						end="-150"
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="    sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-200"
						end="-150"
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/fencer-attack-4.png"
					offset="-0.25~-0.2"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					image="units/human-loyalists/fencer-attack-5.png"
					offset="-0.2~-0.1"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					image="units/human-loyalists/fencer-attack-6.png"
					offset="-0.1~0.25"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/human-loyalists/fencer-attack-7.png"
					offset="0.25~0.55"
				[/frame]
				[frame]
					begin="50"
					end="100"
					image="units/human-loyalists/fencer-attack-8.png"
					offset="0.55~0.25"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/fencer-attack-9.png"
					offset="0.25~0.1"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.1~0.0"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/human-loyalists/fencer-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/fencer-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/human-loyalists/fencer-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/human-loyalists/fencer-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/human-loyalists/fencer-die5.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="-42"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin="-42"
					end="41"
					image="units/human-loyalists/fencer-defend-1-2.png"
				[/frame]
				[frame]
					begin="41"
					end="125"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="-25"
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin="-25"
					end="125"
					image="units/human-loyalists/fencer-defend.png"
					sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="125"
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="30"
				cave="50"
				cavewall="50"
				deep_water="70"
				forest="30"
				fungus="30"
				grassland="40"
				hills="30"
				mountains="30"
				sand="60"
				shallow_water="60"
				swamp_water="60"
				tundra="60"
				village="30"
			[/defense]
			[resistance]
				arcane="80"
				blade="130"
				cold="100"
				fire="100"
				impact="120"
				pierce="120"
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					id="skirmisher"
					name=_ "skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "sabre"
				icon="attacks/sabre-human.png"
				name="sabre"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-4511-Tagaloa"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Tagaloa"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-25293-Mau"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Mau"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-19500-Embereus"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Embereus"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-18584-Baroteremar"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="41"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Baroteremar"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-21223-Pon"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="8"
			facing="se"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Pon"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-13098-Phord"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Phord"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-25310-Mimir"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="se"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Mimir"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-29766-Cemyr"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="20"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Cemyr"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-2813-Liraumarinik"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="16"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="39"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Liraumarinik"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-20388-Aethirran"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Aethirran"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-26010-Blillygwyn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="12"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Blillygwyn"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-2393-Toni"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="39"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Toni"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-27379-Owuddynnycyn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="25"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Owuddynnycyn"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-13673-Nune"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Nune"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-3503-Nudd"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Nudd"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Knight,Lancer"
			advanceto="Knight,Lancer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="23"
			description="Horseman-27434-Blennyc"
			die_sound="horse-die.ogg"
			ellipse="misc/ellipse"
			experience="3"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="36"
			id="Horseman"
			image="units/human-loyalists/horseman.png"
#textdomain wesnoth-units
			language_name=_ "Horseman"
			level="1"
			max_attacks="1"
			max_experience="44"
			max_hitpoints="38"
			max_moves="8"
			movement="8"
			movement_type="mounted"
			moves="9"
			profile="portraits/Jason_Lutes/human-horseman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Horseman"
			undead_variation="mounted"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Blennyc"
			value="23"
			zoc="1"
			[attack_anim]
				hits="no"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-225"
					image="units/human-loyalists/horseman.png"
					sound="horse-canter.wav"
				[/frame]
				[frame]
					begin="-225"
					end="-150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="-150"
					end="100"
					image="units/human-loyalists/horseman-attack.png"
					sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
				[/frame]
				[frame]
					begin="100"
					end="175"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				hits="yes"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-loyalists/horseman.png"
					sound="horse-canter.wav"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="-150"
					end="100"
					image="units/human-loyalists/horseman-attack.png"
					sound="spear.ogg"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/horseman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/horseman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/horseman-defend.png"
						sound="    horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/horseman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="4"
				cavewall="99"
				deep_water="99"
				forest="3"
				fungus="4"
				grassland="1"
				hills="2"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="80"
				forest="70"
				fungus="80"
				grassland="60"
				hills="60"
				mountains="80"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="80"
				cold="100"
				fire="100"
				impact="70"
				pierce="120"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="9"
				description=_ "spear"
				name="spear"
				number="2"
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth
						description=_ "Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target's counterattack."
						id="charge"
						multiply="2"
						name=_ "charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-19748-Okeangaroa"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Okeangaroa"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-13250-Aethun"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Aethun"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-8134-Vizi"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="41"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Vizi"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			advanceto="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			description="Heavy Infantryman-3670-Surran"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="43"
			id="Heavy Infantryman"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="4"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Heavy Infantryman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Surran"
			value="19"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="mace"
				[/attack_filter]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="3"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="50"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="11"
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			advanceto="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			description="Heavy Infantryman-14315-Caran"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="43"
			id="Heavy Infantryman"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="4"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Heavy Infantryman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Caran"
			value="19"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="mace"
				[/attack_filter]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="3"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="50"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="11"
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Master Bowman"
			advanceto="Master Bowman"
			alignment="lawful"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="1"
			canrecruit="1"
			colour="1"
			controller="human"
			cost="26"
			current_player="moonletters"
			description="moonletters"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			experience="9"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			fog="yes"
			gender="male"
			gender_id="male"
			gold="100"
			goto_x="-999"
			goto_y="-999"
			hitpoints="51"
			id="Longbowman"
			image="units/human-loyalists/longbowman.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "Longbowman"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			level="2"
			max_attacks="1"
			max_experience="68"
			max_hitpoints="51"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			mp_countdown="yes"
			mp_countdown_action_bonus="20"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="270"
			mp_countdown_turn_bonus="200"
			name="&human-loyalists/lieutenant.png~RC(magenta>red)=Loyalists"
			profile="portraits/Pekka_Aikio/human-longbowman.png"
			race="human"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
			random_traits="no"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			resting="yes"
			save_id="moonletters"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="1"
			team_name="south"
			terrain_liked="Gg, Ww, Wo"
			type="Longbowman"
			undead_variation="archer"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="moonletters"
			user_team_name="South"
			value="26"
			village_gold="2"
			zoc="2"
			[ai]
				villages_per_scout="8"
			[/ai]
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
			[attack_anim]
				start_time="-445"
				[attack_filter]
					name="bow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration="65"
					image="units/human-loyalists/longbowman-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-loyalists/longbowman-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-loyalists/longbowman-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						duration="100"
						image="units/human-loyalists/longbowman-bow-attack-3.png"
						sound="bow-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="100"
						image="units/human-loyalists/longbowman-bow-attack-3.png"
						sound="bow.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/human-loyalists/longbowman-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/human-loyalists/longbowman-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time="-275"
				[attack_filter]
					name="sword"
				[/attack_filter]
				[frame]
					duration="50"
					image="units/human-loyalists/longbowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/longbowman-melee-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/human-loyalists/longbowman-melee-attack-2.png"
						sound="    sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/human-loyalists/longbowman-melee-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/human-loyalists/longbowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/longbowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration="50"
					image="units/human-loyalists/longbowman-melee-defend-1.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="8"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="10"
				description=_ "bow"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Duelist"
			advanceto="Duelist"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Fencer-17829-Vobry"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="28"
			id="Fencer"
			image="units/human-loyalists/fencer.png"
			language_name=_ "Fencer"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="28"
			max_moves="6"
			movement="6"
			movement_type="elusivefoot"
			moves="7"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Fencer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Vobry"
			value="16"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="sabre"
				[/attack_filter]
				[frame]
					begin="-300"
					end="-250"
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.0~-0.07"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-loyalists/fencer-attack-2.png"
					offset="-0.07~-0.15"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-200"
						end="-150"
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="    sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-200"
						end="-150"
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/fencer-attack-4.png"
					offset="-0.25~-0.2"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					image="units/human-loyalists/fencer-attack-5.png"
					offset="-0.2~-0.1"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					image="units/human-loyalists/fencer-attack-6.png"
					offset="-0.1~0.25"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/human-loyalists/fencer-attack-7.png"
					offset="0.25~0.55"
				[/frame]
				[frame]
					begin="50"
					end="100"
					image="units/human-loyalists/fencer-attack-8.png"
					offset="0.55~0.25"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/fencer-attack-9.png"
					offset="0.25~0.1"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.1~0.0"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/human-loyalists/fencer-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/fencer-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/human-loyalists/fencer-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/human-loyalists/fencer-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/human-loyalists/fencer-die5.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="-42"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin="-42"
					end="41"
					image="units/human-loyalists/fencer-defend-1-2.png"
				[/frame]
				[frame]
					begin="41"
					end="125"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="-25"
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin="-25"
					end="125"
					image="units/human-loyalists/fencer-defend.png"
					sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="125"
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="30"
				cave="50"
				cavewall="50"
				deep_water="70"
				forest="30"
				fungus="30"
				grassland="40"
				hills="30"
				mountains="30"
				sand="60"
				shallow_water="60"
				swamp_water="60"
				tundra="60"
				village="30"
			[/defense]
			[resistance]
				arcane="80"
				blade="130"
				cold="100"
				fire="100"
				impact="120"
				pierce="120"
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					id="skirmisher"
					name=_ "skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "sabre"
				icon="attacks/sabre-human.png"
				name="sabre"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="0"
		allow_player="yes"
		colour="2"
		controller="ai"
		countdown_time="270000"
		current_player="ai2"
		description="Hirgwath"
		disallow_observers="no"
		fog="yes"
		gold="75"
		income="0"
		leader_value="3"
		name="&human-loyalists/lieutenant.png~RC(magenta>red)=Loyalists"
		no_leader="yes"
		objectives=_ "Victory:
@Defeat enemy leader(s)"
		objectives_changed="yes"
		persistent="0"
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
		save_id="Hirgwath"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		start_gold="100"
		team_name="north"
		user_team_name="North"
		village_gold="2"
		village_value="1"
		villages_per_scout="8"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
		[/ai]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
		name=_ "Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		name=_ "Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[music]
		ms_after="0"
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="main_menu.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[variables]
		side_number="1"
		turn_number="24"
		x1="-999"
		x2="-999"
		y1="-999"
		y2="-999"
	[/variables]
	[player]
		can_recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		gold="-1"
		gold_add="false"
		name="Hirgwath"
		save_id="Hirgwath"
	[/player]
	[player]
		can_recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		gold="-1"
		gold_add="false"
		name="moonletters"
		save_id="moonletters"
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-4511-Tagaloa"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Tagaloa"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-25293-Mau"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Mau"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-19500-Embereus"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Embereus"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-18584-Baroteremar"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="41"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Baroteremar"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-21223-Pon"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="8"
			facing="se"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Pon"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-13098-Phord"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Phord"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-25310-Mimir"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="se"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Mimir"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-29766-Cemyr"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="20"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Cemyr"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-2813-Liraumarinik"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="16"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="39"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Liraumarinik"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-20388-Aethirran"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Aethirran"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-26010-Blillygwyn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="12"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Blillygwyn"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-2393-Toni"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="39"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Toni"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-27379-Owuddynnycyn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="25"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Owuddynnycyn"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-13673-Nune"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Nune"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-3503-Nudd"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Nudd"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Knight,Lancer"
			advanceto="Knight,Lancer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="23"
			description="Horseman-27434-Blennyc"
			die_sound="horse-die.ogg"
			ellipse="misc/ellipse"
			experience="3"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="36"
			id="Horseman"
			image="units/human-loyalists/horseman.png"
#textdomain wesnoth-units
			language_name=_ "Horseman"
			level="1"
			max_attacks="1"
			max_experience="44"
			max_hitpoints="38"
			max_moves="8"
			movement="8"
			movement_type="mounted"
			moves="9"
			profile="portraits/Jason_Lutes/human-horseman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Horseman"
			undead_variation="mounted"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Blennyc"
			value="23"
			zoc="1"
			[attack_anim]
				hits="no"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-225"
					image="units/human-loyalists/horseman.png"
					sound="horse-canter.wav"
				[/frame]
				[frame]
					begin="-225"
					end="-150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="-150"
					end="100"
					image="units/human-loyalists/horseman-attack.png"
					sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
				[/frame]
				[frame]
					begin="100"
					end="175"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				hits="yes"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-loyalists/horseman.png"
					sound="horse-canter.wav"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="-150"
					end="100"
					image="units/human-loyalists/horseman-attack.png"
					sound="spear.ogg"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/horseman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/horseman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/horseman-defend.png"
						sound="    horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/horseman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="4"
				cavewall="99"
				deep_water="99"
				forest="3"
				fungus="4"
				grassland="1"
				hills="2"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="80"
				forest="70"
				fungus="80"
				grassland="60"
				hills="60"
				mountains="80"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="80"
				cold="100"
				fire="100"
				impact="70"
				pierce="120"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="9"
				description=_ "spear"
				name="spear"
				number="2"
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth
						description=_ "Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target's counterattack."
						id="charge"
						multiply="2"
						name=_ "charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-19748-Okeangaroa"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Okeangaroa"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			advanceto="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Spearman-13250-Aethun"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="Spearman"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="36"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			profile="portraits/Jason_Lutes/human-spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Aethun"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="javelin"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[attack_filter]
					name="spear"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			advanceto="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Merman Fighter-8134-Vizi"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="41"
			id="Merman Fighter"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="36"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/merman-fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Vizi"
			value="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="trident"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="5"
				fungus="3"
				grassland="2"
				hills="5"
				mountains="99"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="70"
				fungus="80"
				grassland="70"
				hills="70"
				mountains="80"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			advanceto="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			description="Heavy Infantryman-3670-Surran"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="43"
			id="Heavy Infantryman"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="4"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Heavy Infantryman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Surran"
			value="19"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="mace"
				[/attack_filter]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="3"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="50"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="11"
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			advanceto="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			description="Heavy Infantryman-14315-Caran"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="43"
			id="Heavy Infantryman"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="40"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="4"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Heavy Infantryman"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Caran"
			value="19"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="mace"
				[/attack_filter]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="3"
				mountains="99"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="50"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="11"
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Master Bowman"
			advanceto="Master Bowman"
			alignment="lawful"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="1"
			canrecruit="1"
			colour="1"
			controller="human"
			cost="26"
			current_player="moonletters"
			description="moonletters"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			experience="9"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			fog="yes"
			gender="male"
			gender_id="male"
			gold="100"
			goto_x="-999"
			goto_y="-999"
			hitpoints="51"
			id="Longbowman"
			image="units/human-loyalists/longbowman.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "Longbowman"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			level="2"
			max_attacks="1"
			max_experience="68"
			max_hitpoints="51"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			mp_countdown="yes"
			mp_countdown_action_bonus="20"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="270"
			mp_countdown_turn_bonus="200"
			name="&human-loyalists/lieutenant.png~RC(magenta>red)=Loyalists"
			profile="portraits/Pekka_Aikio/human-longbowman.png"
			race="human"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
			random_traits="no"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			resting="yes"
			save_id="moonletters"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="1"
			team_name="south"
			terrain_liked="Gg, Ww, Wo"
			type="Longbowman"
			undead_variation="archer"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="moonletters"
			user_team_name="South"
			value="26"
			village_gold="2"
			zoc="2"
			[ai]
				villages_per_scout="8"
			[/ai]
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
			[attack_anim]
				start_time="-445"
				[attack_filter]
					name="bow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration="65"
					image="units/human-loyalists/longbowman-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-loyalists/longbowman-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-loyalists/longbowman-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						duration="100"
						image="units/human-loyalists/longbowman-bow-attack-3.png"
						sound="bow-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="100"
						image="units/human-loyalists/longbowman-bow-attack-3.png"
						sound="bow.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/human-loyalists/longbowman-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/human-loyalists/longbowman-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time="-275"
				[attack_filter]
					name="sword"
				[/attack_filter]
				[frame]
					duration="50"
					image="units/human-loyalists/longbowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/longbowman-melee-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/human-loyalists/longbowman-melee-attack-2.png"
						sound="    sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/human-loyalists/longbowman-melee-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/human-loyalists/longbowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/longbowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration="50"
					image="units/human-loyalists/longbowman-melee-defend-1.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="8"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="10"
				description=_ "bow"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Duelist"
			advanceto="Duelist"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Fencer-17829-Vobry"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="28"
			id="Fencer"
			image="units/human-loyalists/fencer.png"
			language_name=_ "Fencer"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="28"
			max_moves="6"
			movement="6"
			movement_type="elusivefoot"
			moves="7"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Fencer"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Vobry"
			value="16"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="sabre"
				[/attack_filter]
				[frame]
					begin="-300"
					end="-250"
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.0~-0.07"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-loyalists/fencer-attack-2.png"
					offset="-0.07~-0.15"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-200"
						end="-150"
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="    sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-200"
						end="-150"
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/fencer-attack-4.png"
					offset="-0.25~-0.2"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					image="units/human-loyalists/fencer-attack-5.png"
					offset="-0.2~-0.1"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					image="units/human-loyalists/fencer-attack-6.png"
					offset="-0.1~0.25"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/human-loyalists/fencer-attack-7.png"
					offset="0.25~0.55"
				[/frame]
				[frame]
					begin="50"
					end="100"
					image="units/human-loyalists/fencer-attack-8.png"
					offset="0.55~0.25"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/fencer-attack-9.png"
					offset="0.25~0.1"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.1~0.0"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/human-loyalists/fencer-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/fencer-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/human-loyalists/fencer-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/human-loyalists/fencer-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/human-loyalists/fencer-die5.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="-42"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin="-42"
					end="41"
					image="units/human-loyalists/fencer-defend-1-2.png"
				[/frame]
				[frame]
					begin="41"
					end="125"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="-25"
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin="-25"
					end="125"
					image="units/human-loyalists/fencer-defend.png"
					sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="125"
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="30"
				cave="50"
				cavewall="50"
				deep_water="70"
				forest="30"
				fungus="30"
				grassland="40"
				hills="30"
				mountains="30"
				sand="60"
				shallow_water="60"
				swamp_water="60"
				tundra="60"
				village="30"
			[/defense]
			[resistance]
				arcane="80"
				blade="130"
				cold="100"
				fire="100"
				impact="120"
				pierce="120"
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					id="skirmisher"
					name=_ "skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "sabre"
				icon="attacks/sabre-human.png"
				name="sabre"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/player]
	[label]
		colour="46,65,155,0"
		text="Back, fiends!"
		x="3"
		y="10"
	[/label]
[/snapshot]
[replay_start]
	current_tod="0"
#textdomain wesnoth-multiplayer
	description=_ "Danger lurks around every corner in this underground battlefield, a duel map where players must find the balance between force and subterfuge." + 
		_ " Recommended setting of 2 gold per village."
	experience_modifier="70"
	hash="35ehqxircvgBhnG7F8eGwsvWdz7vswrde>Unl5VbhzG,54V79r4eX.Kl>vGE+rHIOJ7AV4kf5Iqr,EceI5wssg3EtNuoKNkPI78Ji8MivL9vkk5NH1,iCbG6-Gkqf,j."
	id="multiplayer_Den_of_Onis"
	map_data="border_size=1
usage=map

Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Re          , 2 Kud       , Uu          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uh          , Uu^Uf       , Wwf         , Rd          , Rd          , Cud         , Re          , Uu^Uf       , Rr          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rr          , Uu^Vu       , Rr          , Wwf         , Rd          , Cud         , Cud         , Rd          , Re          , Hh          , Ss          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Rd          , Wwf         , Rd          , Rr          , Mm          , Wwf         , Wwf         , Rd          , Rr          , Cud         , Re          , Gs^Fp       , Ss^Vhs      , Ss          , Re          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rd          , Wwf         , Rr          , Rd          , Rd          , Wwf         , Rd          , Rr          , Rr          , Rr          , Gs^Fp       , Gs^Fp       , Hh          , Re          , Re          , Re          , Wwf         , Re          , Hh          , Rd          , Uu^Vu       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Xu          , Re          , Xu          , Xu          , Wwf         , Re          , Re          , Ql          , Ql          , Xu          , Uu^Uf       , Rd          , Rd          , Re          , Hh          , Gs^Fp       , Rr          , Xu          , Rd          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rr          , Gs^Fp       , Rd          , Re          , Xu          , Ww          , Ww          , Xu          , Xu          , Xu          , Ss^Vhs      , Rr          , Rd          , Rd          , Re          , Re          , Rd          , Rd          , Xu          , Xu          , Rr          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Ql          , Xu          , Rd          , Uu^Vu       , Xu          , Rd          , Xu          , Ww          , Wwf         , Uh          , Rr          , Rr          , Rd          , Gs^Fp       , Hh          , Re          , Rd          , Mm          , Wwf         , Ss^Vhs      , Rd          , Rd          , Gs^Fp       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Rr          , Xu          , Xu          , Uh          , Gs^Fp       , Xu          , Wwf         , Mm          , Wwf         , Gs^Fp       , Mm          , Hh          , Rd          , Wwf         , Wwf         , Re          , Hh          , Wwf         , Rd          , Xu          , Xu          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rd          , Rd          , Uu^Uf       , Xu          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Hh          , Re          , Wwf         , Re          , Hh          , Gs^Fp       , Hh          , Wwf         , Xu          , Rr          , Rd          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Rr          , Wwf         , Rr          , Rr          , Rd          , Xu          , Re          , Xu          , Wwf         , Re          , Ww          , Rd          , Gs^Fp       , Re          , Re          , Wwf         , Re          , Re          , Gs^Fp       , Re          , Wwf         , Uh          , Gs^Fp       , Re          , Re          , Uh          , Xu          , Wo          , Xu          , Xu          
Xu          , Xu          , Wo          , Ww          , Uh          , Uh          , Rd          , Xu          , Uh          , Wwf         , Re          , Re          , Re          , Re          , Wwf         , Rd          , Re          , Re          , Rd          , Re          , Re          , Wwf         , Xu          , Xu          , Xu          , Uh          , Rr          , Ww          , Wwf         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Re          , Gs^Fp       , Xu          , Wwf         , Hh          , Gs^Fp       , Hh          , Re          , Wwf         , Re          , Hh          , Gs^Fp       , Ww          , Ww          , Wwf         , Wwf         , Xu          , Re          , Re          , Rd          , Gs^Fp       , Rr          , Wwf         , Rr          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Uf       , Uh          , Rr          , Xu          , Wwf         , Wwf         , Gs^Fp       , Re          , Re          , Wwf         , Re          , Hh          , Ww          , Gs^Fp       , Wwf         , Mm          , Wwf         , Xu          , Uu^Uf       , Uh          , Re          , Xu          , Wwf         , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Xu          , Rd          , Rd          , Wwf         , Hh          , Rd          , Wwf         , Hh          , Rd          , Rd          , Mm          , Rr          , Wwf         , Wwf         , Wwf         , Xu          , Gs^Fp       , Xu          , Xu          , Rd          , Rr          , Ql          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rr          , Rr          , Xu          , Ss^Vhs      , Rd          , Mm          , Re          , Re          , Rd          , Gs^Fp       , Ss^Vhs      , Rr          , Xu          , Uh          , Ww          , Ww          , Xu          , Rd          , Rd          , Uu^Vu       , Rd          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rd          , Gs^Fp       , Re          , Re          , Rd          , Rd          , Rr          , Xu          , Xu          , Ql          , Xu          , Re          , Ww          , Xu          , Re          , Re          , Gs^Fp       , Uu^Uf       , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Vu       , Rd          , Hh          , Rr          , Wwf         , Hh          , Re          , Rd          , Hh          , Uu^Uf       , Gs^Fp       , Ql          , Rr          , Re          , Rd          , Wwf         , Rd          , Xu          , Rr          , Xu          , Rd          , Ql          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Re          , Re          , Ss^Vhs      , Re          , Re          , Re          , Rr          , Gs^Fp       , Wwf         , Rr          , Mm          , Rr          , Rd          , Wwf         , Rd          , Rd          , Wwf         , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs^Fp       , Re          , Cud         , Cud         , Rd          , Rd          , Wwf         , Rr          , Rr          , Rr          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Rr          , Rd          , Re          , Cud         , Rd          , Wwf         , Wwf         , Uu^Vu       , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Uf       , Uu          , Cud         , Re          , Rd          , Xu          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , 1 Kud       , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	mp_countdown="yes"
	mp_countdown_action_bonus="20"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="270"
	mp_countdown_turn_bonus="200"
	mp_fog="yes"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	name=_ "2p - Den of Onis"
#textdomain wesnoth
	objectives=_ "Victory:
@Defeat enemy leader(s)"
	observer="yes"
	random_seed="2692"
	random_start_time="no"
	scenario="moonletters's game for hirgwath"
	turns="-1"
	version="1.4.3"
	[time]
		darker="second_watch"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lighter="morning"
		name=_ "Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		darker="dawn"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
	[/time]
	[time]
		darker="dusk"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
	[/time]
	[time]
		blue="-20"
		darker="first_watch"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lighter="afternoon"
		name=_ "Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		lighter="dusk"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		lighter="dawn"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="main_menu.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="main_menu.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
	[/event]
	[era]
		id="era_default"
#textdomain wesnoth-multiplayer
		name=_ "Default"
		[multiplayer_side]
			id="Random"
			name="&random-dice.png=" + 
				_ "Random"
			random_faction="yes"
		[/multiplayer_side]
		[multiplayer_side]
			id="Loyalists"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			name="&human-loyalists/lieutenant.png~RC(magenta>red)=" + 
				_ "Loyalists"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			terrain_liked="Gg, Ww, Wo"
			type="Lieutenant"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Rebels"
			leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
			name="&elves-wood/captain.png~RC(magenta>red)=" + 
				_ "Rebels"
			random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Red Mage"
			recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
			terrain_liked="Ff, Fa, Ss, Ww"
			type="Elvish Captain"
			[ai]
				recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Northerners"
			leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
			name="&orcs/warrior.png~RC(magenta>red)=" + 
				_ "Northerners"
			recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
			terrain_liked="Hh, Ha, Mm, Ss"
			type="Orcish Warrior"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Undead"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			name="&undead-necromancers/dark-sorcerer.png~RC(magenta>red)=" + 
				_ "Undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Dark Sorcerer"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Knalgan Alliance"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			name="&dwarves/steelclad.png~RC(magenta>red)=" + 
				_ "Knalgan Alliance"
			random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			terrain_liked="Hh, Ha, Mm"
			type="Dwarvish Steelclad"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Drakes"
			leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
			name="&drakes/flare.png=" + 
				_ "Drakes"
			random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
			recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
			terrain_liked="Hh, Ha, Ds, Ss"
			type="Drake Flare"
			[ai]
				recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
			[/ai]
		[/multiplayer_side]
	[/era]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="1"
		controller="human"
		current_player="moonletters"
		description="moonletters"
		fog="yes"
		gender="male"
		gold="100"
		id="Loyalists"
		income="0"
		leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
		mp_countdown="yes"
		mp_countdown_action_bonus="20"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="270"
		mp_countdown_turn_bonus="200"
		name="&human-loyalists/lieutenant.png~RC(magenta>red)=" + 
			_ "Loyalists"
		random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
		recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
		save_id="moonletters"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		team_name="south"
		terrain_liked="Gg, Ww, Wo"
		type="Longbowman"
		user_description="moonletters"
		user_team_name="South"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
		[/ai]
	[/side]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="2"
		controller="network"
		current_player="Hirgwath"
		description="Hirgwath"
		fog="yes"
		gender="male"
		gold="100"
		id="Loyalists"
		income="0"
		leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
		mp_countdown="yes"
		mp_countdown_action_bonus="20"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="270"
		mp_countdown_turn_bonus="200"
		name="&human-loyalists/lieutenant.png~RC(magenta>red)=" + 
			_ "Loyalists"
		random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
		recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
		save_id="Hirgwath"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		team_name="north"
		terrain_liked="Gg, Ww, Wo"
		type="Swordsman"
		user_description="Hirgwath"
		user_team_name="North"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
		[/ai]
	[/side]
[/replay_start]
[statistics]
	mid_scenario="true"
	[scenario]
		scenario="2p - Den of Onis"
		[team]
			[recruits]
				Fencer="1"
				Heavy Infantryman="2"
				Horseman="1"
				Mage="2"
				Merman Fighter="14"
				Spearman="8"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Mage="2"
				Merman Fighter="1"
				Spearman="3"
			[/deaths]
			[killed]
				Bowman="3"
				Fencer="1"
				Horseman="1"
				Mage="1"
				Spearman="4"
				Swordsman="1"
			[/killed]
			[attacks]
				[sequence]
					s000="1"
					s001="1"
					s01="1"
					_num="40"
				[/sequence]
				[sequence]
					s1="1"
					s111="1"
					_num="50"
				[/sequence]
				[sequence]
					s0="1"
					s01="4"
					s010="2"
					s011="1"
					s1="2"
					s100="1"
					s101="1"
					_num="60"
				[/sequence]
				[sequence]
					s001="2"
					s011="1"
					s110="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="2"
					_num="0"
				[/sequence]
				[sequence]
					s110="1"
					_num="40"
				[/sequence]
				[sequence]
					s1="2"
					s11="1"
					_num="50"
				[/sequence]
				[sequence]
					s="1"
					s0="2"
					s000="1"
					s001="2"
					s01="3"
					s011="1"
					s1="7"
					s100="1"
					s101="1"
					s110="1"
					s111="2"
					_num="60"
				[/sequence]
				[sequence]
					s111="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="425"
			recall_cost="0"
			damage_inflicted="474"
			damage_taken="455"
			expected_damage_inflicted="48720"
			expected_damage_taken="45730"
			turn_damage_inflicted="15"
			turn_damage_taken="30"
			turn_expected_damage_inflicted="1500"
			turn_expected_damage_taken="2100"
		[/team]
		[team]
			[recruits]
				Bowman="3"
				Fencer="1"
				Horseman="1"
				Mage="1"
				Spearman="4"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Bowman="3"
				Fencer="1"
				Horseman="1"
				Mage="1"
				Spearman="4"
				Swordsman="1"
			[/deaths]
			[killed]
				Mage="2"
				Merman Fighter="1"
				Spearman="3"
			[/killed]
			[attacks]
				[sequence]
					s00="1"
					s000="1"
					s01="1"
					s010="1"
					s011="1"
					s1="1"
					s101="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="1"
					s001="1"
					s0010="1"
					s010="1"
					s0110="1"
					s0111="1"
					s1="1"
					s1001="1"
					_num="50"
				[/sequence]
				[sequence]
					s0010="1"
					s01="1"
					s010="2"
					s011="1"
					s11="1"
					s110="1"
					s1110="1"
					_num="60"
				[/sequence]
				[sequence]
					s1="3"
					s101="1"
					s110="2"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="3"
					_num="0"
				[/sequence]
				[sequence]
					s0="3"
					s00="2"
					s1="1"
					_num="40"
				[/sequence]
				[sequence]
					s="2"
					s0="1"
					s11="1"
					_num="50"
				[/sequence]
				[sequence]
					s01="1"
					s1="1"
					s101="1"
					s1111="1"
					_num="60"
				[/sequence]
				[sequence]
					s1="2"
					s111="1"
					s1111="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="160"
			recall_cost="0"
			damage_inflicted="455"
			damage_taken="474"
			expected_damage_inflicted="45730"
			expected_damage_taken="48720"
			turn_damage_inflicted="42"
			turn_damage_taken="15"
			turn_expected_damage_inflicted="3300"
			turn_expected_damage_taken="2580"
		[/team]
	[/scenario]
[/statistics]
