label="2 jug. - El Canal de Weldyn Turno 31"
version="1.4.4"
completion="running"
campaign_type="multiplayer"
difficulty="NORMAL"
random_seed="12189"
random_calls="0"
[variables]
[/variables]
[replay]
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		[start]
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		sent="yes"
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			value="4479"
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		[random]
			value="4121"
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		[random]
			value="11494"
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		[random]
			value="1820"
		[/random]
		[random]
			value="14165"
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		[random]
			value="14347"
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	[/command]
	[command]
		sent="yes"
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		[speak]
			description="Draconis"
			message="hey"
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	[command]
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			value="1"
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			y="4"
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	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Draconis"
			message="is there a ladder for this game?"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="5"
			x="14"
			y="3"
		[/recruit]
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			value="25370"
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		[random]
			value="2782"
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		[random]
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	[command]
		[recruit]
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			y="4"
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	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Ingersol"
			message="ladder.subversiva.org"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="angerpersonified has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="0"
			x="15"
			y="2"
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			value="22447"
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		[random]
			value="9127"
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		[random]
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	[command]
		[move]
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				y="3"
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			[destination]
				x="13"
				y="6"
			[/destination]
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	[command]
		[countdown_update]
			team="1"
			value="330000"
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	[command]
		[end_turn]
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	[command]
		sent="yes"
		[recruit]
			value="5"
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			[destination]
				x="15"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="5"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="6"
			[/source]
			[destination]
				x="24"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Navian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="9"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="2"
			[/source]
			[destination]
				x="19"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="5"
			[/source]
			[destination]
				x="22"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="6"
			[/source]
			[destination]
				x="22"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="2"
			[/source]
			[destination]
				x="15"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="6"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="9"
			[/source]
			[destination]
				x="7"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="10"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="3"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="6362"
		[/random]
		[random]
			value="7221"
		[/random]
		[random]
			value="9633"
		[/random]
		[random]
			value="31510"
		[/random]
		[random]
			value="24829"
		[/random]
		[random]
			value="2594"
		[/random]
		[random]
			value="5399"
		[/random]
		[random]
			value="23609"
		[/random]
		[random]
			value="7488"
		[/random]
		[random]
			value="27538"
		[/random]
		[random]
			value="3670"
		[/random]
		[random]
			value="30480"
		[/random]
		[random]
			value="6978"
		[/random]
		[random]
			value="24383"
			[results]
				checksum="iK7O.oJrGktrKIBPasDLEIASLFnKTptvVuRJPxUB9wPACutMsGoxHqvDAJQMLsOxRnOtRSo3xoEOJtGwBRRAIVGPxOuBNQCuwbRns8DFFBrmFPr0oJJkUBHtJnD2hK41"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="10"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dr_Funk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="omglolo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dozinho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="6"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="12"
				y="18"
			[/source]
			[destination]
				x="8"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="24"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="24"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="czlek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="20"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="17"
			y="19"
		[/recruit]
		[random]
			value="18945"
		[/random]
		[random]
			value="24104"
		[/random]
		[random]
			value="3247"
		[/random]
		[random]
			value="14298"
		[/random]
		[random]
			value="27396"
		[/random]
		[random]
			value="26804"
		[/random]
		[random]
			value="19084"
		[/random]
		[random]
			value="29436"
		[/random]
		[random]
			value="13237"
		[/random]
		[random]
			value="6051"
		[/random]
		[random]
			value="15609"
		[/random]
		[random]
			value="20291"
		[/random]
		[random]
			value="28789"
		[/random]
		[random]
			value="10210"
		[/random]
		[random]
			value="1793"
		[/random]
		[random]
			value="5662"
			[results]
				checksum="c<.Wh6lhoH5cJqL35Aq-i-mqm.d9Zle5h4etFddj>59C,41eb7b+5ebULj5,a63uJLsnGFILFmKNxpw0ACfHGNCMsIkLIRDAPJLRtOS3qVGwbwExycRTrJGw1tQFHnaw"
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		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="11"
				y="16"
			[/source]
			[destination]
				x="9"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="5"
			[/source]
			[destination]
				x="13"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="4"
			[/source]
			[destination]
				x="22"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="7"
			[/source]
			[destination]
				x="21"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="YmEg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="7"
			[/source]
			[destination]
				x="21"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="24"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="9"
			[/source]
			[destination]
				x="20"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="12"
			[/source]
			[destination]
				x="21"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="5"
			[/source]
			[destination]
				x="23"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jjjh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="7"
			[/source]
			[destination]
				x="15"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="10"
			[/source]
			[destination]
				x="14"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="10"
			[/source]
			[destination]
				x="13"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Draconis"
			message="thanks for the info"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="12"
			[/source]
			[destination]
				x="13"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Pagan"
			message="need couple of points. could someone (looking at Carlos) help me wiyh it?"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="DeineMuddaStinkt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="6"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="43"
		[/random]
		[random]
			value="20312"
		[/random]
		[random]
			value="8472"
		[/random]
		[random]
			value="22961"
		[/random]
		[random]
			value="9030"
		[/random]
		[random]
			value="13719"
		[/random]
		[random]
			value="5608"
		[/random]
		[random]
			value="16855"
		[/random]
		[random]
			value="24408"
		[/random]
		[random]
			value="19232"
		[/random]
		[random]
			value="598"
		[/random]
		[random]
			value="22199"
		[/random]
		[random]
			value="28280"
		[/random]
		[random]
			value="8120"
			[results]
				checksum="KBQxBsGbX4MB9sFV>-0ddj+0kaen8+04-M,hj5j05ga5baoZ2f7.e8+++,d9>,eD4<m.2c,cKccq7X6N85jb7<>iF7nhckwf5-jablDRshpRDj<9blW31e9g21EQ1fe,"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="6"
			x="16"
			y="3"
		[/recruit]
		[random]
			value="4584"
		[/random]
		[random]
			value="11285"
		[/random]
		[random]
			value="19508"
		[/random]
		[random]
			value="28369"
		[/random]
		[random]
			value="20794"
		[/random]
		[random]
			value="4529"
		[/random]
		[random]
			value="1507"
		[/random]
		[random]
			value="636"
		[/random]
		[random]
			value="21333"
		[/random]
		[random]
			value="22094"
		[/random]
		[random]
			value="20612"
		[/random]
		[random]
			value="28017"
		[/random]
		[random]
			value="29997"
		[/random]
		[random]
			value="32478"
			[results]
				checksum="KBQxBsGbX4MB9sFV>-0ddj+0kaen8+04-M,hj5j05ga5baoZ2f7.e8+++,d9>,eD4<m.2c,cKccq7X6N85jb7<>iF7nhckwf5-jablDRshpRDj<9blW31e9g21EQ1fe,"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Pagan"
			message="plx"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="c4rLOs8"
			message="mmm sacarsm?"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Zorro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="pat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dr_Funk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="11"
			[/source]
			[destination]
				x="18"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="13"
			[/source]
			[destination]
				x="23"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			description="c4rLOs8"
			message="must be pagan"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="14"
			[/source]
			[destination]
				x="17"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="21"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Bron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="16"
			y="19"
		[/recruit]
		[random]
			value="17628"
		[/random]
		[random]
			value="29325"
		[/random]
		[random]
			value="271"
		[/random]
		[random]
			value="17595"
		[/random]
		[random]
			value="19024"
		[/random]
		[random]
			value="11571"
		[/random]
		[random]
			value="14680"
		[/random]
		[random]
			value="1899"
		[/random]
		[random]
			value="21213"
		[/random]
		[random]
			value="26615"
		[/random]
		[random]
			value="14607"
		[/random]
		[random]
			value="28804"
		[/random]
		[random]
			value="30237"
		[/random]
		[random]
			value="7385"
		[/random]
		[random]
			value="4029"
		[/random]
		[random]
			value="6328"
			[results]
				checksum="LqvxUr7qIqsNQgktuO9eYI7cg<ge+.>c<<h01n1XX.7l5g0.goi8310,3974i0ciW61o8142d.h1XF-ngks87o8hfiJ+0bZc-k,jfy-gbZGZ1Y3Jke+cb9o,l0a<H98>"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Pagan"
			message=":P"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="13"
			[/source]
			[destination]
				x="9"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="12"
			[/source]
			[destination]
				x="9"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Enju has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="c4rLOs8"
			message="now i get it :)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="11"
			[/source]
			[destination]
				x="8"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="17"
			[/source]
			[destination]
				x="11"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="20"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Pagan"
			message="up to game after this one?"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			description="c4rLOs8"
			message="sure"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jou2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Torak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Draconis"
			message="no im not sarcastic"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Draconis"
			message="i joined it"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="20"
			[/source]
			[destination]
				x="13"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="19"
			[/source]
			[destination]
				x="21"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			description="c4rLOs8"
			message="looool"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="6"
			[/source]
			[destination]
				x="23"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="10"
			[/source]
			[destination]
				x="25"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Pagan"
			message="heh"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="10"
			[/source]
			[destination]
				x="24"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="13"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Draconis"
			message="im actually reading it now, when i add the prefix, do i put ladder game or the site too?"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="4"
			[/source]
			[destination]
				x="21"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="3"
			[/source]
			[destination]
				x="13"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Torben has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="9"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Ingersol"
			message="no"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Ingersol"
			message="just result of the game"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mabuse has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="13"
			[/source]
			[destination]
				x="16"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="13"
			[/source]
			[destination]
				x="16"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Draconis"
			message="of fellow players on the ladder, not just random games right"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Felix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jango has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="10"
			[/source]
			[destination]
				x="17"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Rawrbeast has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hellboy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="vytas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="HynatinhaH has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="9"
			[/source]
			[destination]
				x="9"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="7"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="7"
				y="16"
			[/source]
			[destination]
				x="14"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dingo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Draconis"
			message="well thanks again"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="WestfalianLord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="kish has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="19"
			[/source]
			[destination]
				x="17"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="21"
			[/source]
			[destination]
				x="18"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="19"
			[/source]
			[destination]
				x="19"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="19"
			[/source]
			[destination]
				x="17"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Fafa_de_belem has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Bloody_Tomato has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="26"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="12"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="13"
			[/source]
			[destination]
				x="26"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="11"
			[/source]
			[destination]
				x="21"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="14"
			[/source]
			[destination]
				x="19"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="vytas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="14"
			[/source]
			[destination]
				x="16"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="6"
			[/source]
			[destination]
				x="13"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="3"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="3048"
		[/random]
		[random]
			value="29965"
		[/random]
		[random]
			value="9362"
		[/random]
		[random]
			value="851"
		[/random]
		[random]
			value="21651"
		[/random]
		[random]
			value="14326"
		[/random]
		[random]
			value="26963"
		[/random]
		[random]
			value="24542"
		[/random]
		[random]
			value="17614"
		[/random]
		[random]
			value="17144"
		[/random]
		[random]
			value="28028"
		[/random]
		[random]
			value="15132"
		[/random]
		[random]
			value="30246"
		[/random]
		[random]
			value="30455"
			[results]
				checksum="iK7O.oJrGktrKIBPasDLEIASLFnKTptvVuRJPxUB9wPACutMsGoxHqvDAJQMLsOxRnOtRSo3xoEOJtGwBRRAIVGPxOuBNQCuwbRns8DFFBrmFPr0oJJkUBHtJnD2hK41"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="2"
			x="14"
			y="3"
		[/recruit]
		[random]
			value="4822"
		[/random]
		[random]
			value="8895"
		[/random]
		[random]
			value="723"
		[/random]
		[random]
			value="26136"
		[/random]
		[random]
			value="22779"
		[/random]
		[random]
			value="29874"
		[/random]
		[random]
			value="9498"
		[/random]
		[random]
			value="10023"
		[/random]
		[random]
			value="19812"
		[/random]
		[random]
			value="25327"
		[/random]
		[random]
			value="8503"
		[/random]
		[random]
			value="25236"
		[/random]
		[random]
			value="32530"
		[/random]
		[random]
			value="18503"
			[results]
				checksum="Vr9aJxNHy68egpl>fiZh-fc>9li<scfgi96-kl,1k0+k5gh9<77.ke..bueWf>XdZkW757v6f5jSefj<jl5M70+h.J74-jaalCRshphK+7dfm7mbc>ahYzGaa97h5jgn"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jjc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="6"
			[/source]
			[destination]
				x="9"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="6"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="10"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="RedUTA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="6"
			[/source]
			[destination]
				x="22"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="14"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="13"
			[/source]
			[destination]
				x="14"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="12"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="15"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="17"
			[/source]
			[destination]
				x="17"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="15"
			[/source]
			[destination]
				x="17"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="14"
			[/source]
			[destination]
				x="16"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Firebug1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="19"
			[/source]
			[destination]
				x="15"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="17"
			y="19"
		[/recruit]
		[random]
			value="10366"
		[/random]
		[random]
			value="12728"
		[/random]
		[random]
			value="23803"
		[/random]
		[random]
			value="24020"
		[/random]
		[random]
			value="3344"
		[/random]
		[random]
			value="31989"
		[/random]
		[random]
			value="15277"
		[/random]
		[random]
			value="32446"
		[/random]
		[random]
			value="30865"
		[/random]
		[random]
			value="16372"
		[/random]
		[random]
			value="4456"
		[/random]
		[random]
			value="5029"
		[/random]
		[random]
			value="8401"
		[/random]
		[random]
			value="5782"
		[/random]
		[random]
			value="4757"
		[/random]
		[random]
			value="10017"
			[results]
				checksum="c<.Wh6lhoH5cJqL35Aq-i-mqm.d9Zle5h4etFddj>59C,41eb7b+5ebULj5,a63uJLsnGFILFmKNxpw-ACfHGNCMsIkLIRDAPJLRtOS3qVGwbwExycRTrJGw1tQFHnaw"
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		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="20"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Katarina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jjc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jogador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="11"
				y="16"
			[/source]
			[destination]
				x="9"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="17"
			[/source]
			[destination]
				x="20"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="18"
				y="22"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dawn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="3"
			[/source]
			[destination]
				x="10"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="6"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="5"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="4"
			[/source]
			[destination]
				x="12"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="2"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="28247"
		[/random]
		[random]
			value="19893"
		[/random]
		[random]
			value="2591"
		[/random]
		[random]
			value="13827"
		[/random]
		[random]
			value="31966"
		[/random]
		[random]
			value="16104"
		[/random]
		[random]
			value="4720"
		[/random]
		[random]
			value="29333"
		[/random]
		[random]
			value="2782"
		[/random]
		[random]
			value="32012"
		[/random]
		[random]
			value="1494"
		[/random]
		[random]
			value="23596"
		[/random]
		[random]
			value="6907"
		[/random]
		[random]
			value="7493"
			[results]
				checksum="Vr9aJxNHy68egpl>fiZh-fc>9li<scfgi96-kl,1k0+k5gh9<77.ke..bueWf>XdZkW757v6f5jSefj<jl5M70+h.J74-jaalCRshphK+7dfm7mbc>ahYzGaa97h5jgn"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Esteban has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jjc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="5"
			[/source]
			[destination]
				x="14"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="6"
			[/source]
			[destination]
				x="14"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="7"
			[/source]
			[destination]
				x="14"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="8"
			[/source]
			[destination]
				x="14"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="9"
			[/source]
			[destination]
				x="13"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="8"
			[/source]
			[destination]
				x="22"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="WestfalianLord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="9"
			[/source]
			[destination]
				x="21"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="6"
			[/source]
			[destination]
				x="6"
				y="5"
			[/destination]
		[/move]
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	[command]
		[move]
			[source]
				x="6"
				y="5"
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			[destination]
				x="6"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="RaUsCh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="4"
			[/source]
			[destination]
				x="7"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dawn100387 has logged into the lobby"
		[/speak]
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	[command]
		[move]
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="11"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="14"
			[/source]
			[destination]
				x="9"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="13"
			[/source]
			[destination]
				x="7"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="7"
				y="12"
			[/source]
			[destination]
				x="5"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="19"
			[/source]
			[destination]
				x="23"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="19"
			[/source]
			[destination]
				x="23"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="17"
			y="19"
		[/recruit]
		[random]
			value="13485"
		[/random]
		[random]
			value="22823"
		[/random]
		[random]
			value="3960"
		[/random]
		[random]
			value="9658"
		[/random]
		[random]
			value="2566"
		[/random]
		[random]
			value="12254"
		[/random]
		[random]
			value="11856"
		[/random]
		[random]
			value="27255"
		[/random]
		[random]
			value="14647"
		[/random]
		[random]
			value="1613"
		[/random]
		[random]
			value="27198"
		[/random]
		[random]
			value="14142"
		[/random]
		[random]
			value="5745"
		[/random]
		[random]
			value="21553"
		[/random]
		[random]
			value="16153"
		[/random]
		[random]
			value="12120"
			[results]
				checksum="LqvxUr7qIqsNQgktuO9eYI7cg<ge+.>c<<h01n1XX.7l5g0.goi8310,3974i0ciW61o8142d.h1XFYfgks87o8hfiJ+0bZc-k,jfy-gbZGZ1Y3Jke+cb9o,l0a<H98>"
			[/results]
		[/random]
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	[command]
		sent="yes"
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			description="server"
			message="MestreDeGuerra has logged into the lobby"
		[/speak]
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	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="15"
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			[destination]
				x="21"
				y="13"
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	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="25"
				y="13"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="11"
			[/source]
			[destination]
				x="13"
				y="10"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="11"
			[/source]
			[destination]
				x="16"
				y="8"
			[/destination]
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	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="joan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="10"
			[/source]
			[destination]
				x="15"
				y="8"
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	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="PK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Geoff has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="7"
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			[destination]
				x="20"
				y="6"
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	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="7"
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			[destination]
				x="19"
				y="7"
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	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="26"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="MadreTierra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="8"
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			[destination]
				x="24"
				y="7"
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	[command]
		[move]
			[source]
				x="17"
				y="4"
			[/source]
			[destination]
				x="21"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Initi8r has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="5"
			[/source]
			[destination]
				x="25"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="6"
			[/source]
			[destination]
				x="24"
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	[/command]
	[command]
		[move]
			[source]
				x="21"
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			[destination]
				x="22"
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	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="6"
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			[destination]
				x="24"
				y="2"
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	[command]
		[move]
			[source]
				x="21"
				y="7"
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			[destination]
				x="19"
				y="6"
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	[command]
		[move]
			[source]
				x="11"
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			[destination]
				x="13"
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	[command]
		[move]
			[source]
				x="6"
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				y="6"
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	[command]
		sent="yes"
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			description="server"
			message="feqo has logged into the lobby"
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	[command]
		[move]
			[source]
				x="6"
				y="6"
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			[destination]
				x="4"
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	[command]
		[move]
			[source]
				x="10"
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			[destination]
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	[command]
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				x="13"
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	[command]
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				x="7"
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			[destination]
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	[command]
		[move]
			[source]
				x="12"
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			[destination]
				x="10"
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	[command]
		[recruit]
			value="0"
			x="15"
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		[random]
			value="20123"
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		[random]
			value="30338"
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		[random]
			value="873"
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		[random]
			value="32143"
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		[random]
			value="24698"
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		[random]
			value="26581"
		[/random]
		[random]
			value="5339"
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		[random]
			value="2616"
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		[random]
			value="9156"
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		[random]
			value="23911"
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		[random]
			value="1048"
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		[random]
			value="8675"
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		[random]
			value="11482"
		[/random]
		[random]
			value="20769"
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		[random]
			value="32312"
		[/random]
		[random]
			value="11484"
			[results]
				checksum="8X.sPOGIPQDQLabSc4,zcc2F6YS3EFTiJsabhCt.E6>10<hz+iS,.GTMCbIKCvADKqtoEHIzsHBqDsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazA"
			[/results]
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	[command]
		[countdown_update]
			team="1"
			value="330000"
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	[command]
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	[command]
		sent="yes"
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			[source]
				x="17"
				y="19"
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			[destination]
				x="20"
				y="15"
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	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="13"
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			[destination]
				x="21"
				y="10"
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	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="13"
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			[destination]
				x="26"
				y="9"
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	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Pagan"
			message="have fun"
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	[command]
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		[speak]
			description="c4rLOs8"
			message="thnx"
			side="1"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="Will has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Krimzon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="8"
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			[destination]
				x="24"
				y="10"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dawn300387 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dawn300387 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="15"
			[/source]
			[destination]
				x="21"
				y="11"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="16"
			[/source]
			[destination]
				x="25"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="17"
			y="19"
		[/recruit]
		[random]
			value="25589"
		[/random]
		[random]
			value="30842"
		[/random]
		[random]
			value="4958"
		[/random]
		[random]
			value="14410"
		[/random]
		[random]
			value="11247"
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		[random]
			value="8239"
		[/random]
		[random]
			value="12946"
		[/random]
		[random]
			value="22515"
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		[random]
			value="5215"
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		[random]
			value="21213"
		[/random]
		[random]
			value="4048"
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		[random]
			value="13474"
		[/random]
		[random]
			value="9309"
		[/random]
		[random]
			value="9994"
		[/random]
		[random]
			value="9238"
		[/random]
		[random]
			value="28074"
			[results]
				checksum="hcizb7iiZC<bde<o0cb90c3i5n3VZ52f<+d+f67e8.h87,e21ec-2.10s.cl89bd<m.dojl<G9299cbYol0<gkl.scdI<X3iXkipSl>0Tib.ld+b4dc+xS3-fDAb5qLn"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="joan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="robert has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="11"
			[/source]
			[destination]
				x="9"
				y="10"
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	[command]
		sent="yes"
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			[source]
				x="5"
				y="10"
			[/source]
			[destination]
				x="3"
				y="10"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mikey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="8"
			[/source]
			[destination]
				x="23"
				y="9"
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	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
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	[command]
		sent="yes"
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			description="server"
			message="Irton has logged into the lobby"
		[/speak]
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	[command]
		[move]
			[source]
				x="6"
				y="7"
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			[destination]
				x="4"
				y="9"
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	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="4"
				y="9"
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			[destination]
				x="3"
				y="10"
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		[random]
			value="28990"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
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				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
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			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="13401"
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				chance="40"
				damage="2"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="25768"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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	[command]
		sent="yes"
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			description="server"
			message="Firebug1 has logged into the lobby"
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	[command]
		[move]
			[source]
				x="4"
				y="5"
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			[destination]
				x="6"
				y="7"
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		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="5"
			[/source]
			[destination]
				x="6"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="2"
			[/source]
			[destination]
				x="6"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="6"
			[/source]
			[destination]
				x="10"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="10"
				y="10"
			[/source]
			[destination]
				x="9"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="19164"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24627"
			[results]
				chance="30"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4129"
			[results]
				chance="30"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jules has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="SerkWolfenn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="MadreTierra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="5"
			[/source]
			[destination]
				x="22"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="5"
			[/source]
			[destination]
				x="23"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="5"
			[/source]
			[destination]
				x="23"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="4"
			[/source]
			[destination]
				x="21"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Chains has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="3"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="9829"
		[/random]
		[random]
			value="6124"
		[/random]
		[random]
			value="8944"
		[/random]
		[random]
			value="6476"
		[/random]
		[random]
			value="3438"
		[/random]
		[random]
			value="4886"
		[/random]
		[random]
			value="25829"
		[/random]
		[random]
			value="27729"
		[/random]
		[random]
			value="12274"
		[/random]
		[random]
			value="9746"
		[/random]
		[random]
			value="21655"
		[/random]
		[random]
			value="23182"
		[/random]
		[random]
			value="1927"
		[/random]
		[random]
			value="10675"
			[results]
				checksum="iK7O.oJrGktrKIBPasDLEIASLFnKTptvVuRJPxUB9wPACutMsGoxHqvDAJQMLsOxRnOtRSo3xoEOJtGwBRRAIVGPxOuBNQCuwbRns8DFFBrmFPr0oJJkUBHtJnD2hK41"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="4"
			[/source]
			[destination]
				x="22"
				y="3"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="4"
			[/source]
			[destination]
				x="22"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="7"
			[/source]
			[destination]
				x="20"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="6"
			[/source]
			[destination]
				x="19"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="6"
			[/source]
			[destination]
				x="19"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="18"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
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	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="9"
			[/source]
			[destination]
				x="25"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="25"
				y="7"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="28218"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10154"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="10"
			[/source]
			[destination]
				x="24"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="24"
				y="8"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="11503"
			[results]
				chance="40"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13327"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20346"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11553"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23326"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="10"
			[/source]
			[destination]
				x="23"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="8"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="10130"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26529"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14216"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21072"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31117"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="11"
			[/source]
			[destination]
				x="25"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="8"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="2225"
			[results]
				chance="40"
				damage="2"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="SerkWolfenn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mato has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="fuzzi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="11"
			[/source]
			[destination]
				x="26"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="9"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="15"
			[/source]
			[destination]
				x="23"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="19"
			[/source]
			[destination]
				x="19"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="2167"
		[/random]
		[random]
			value="26100"
		[/random]
		[random]
			value="26192"
		[/random]
		[random]
			value="26671"
		[/random]
		[random]
			value="12653"
		[/random]
		[random]
			value="8727"
		[/random]
		[random]
			value="30"
		[/random]
		[random]
			value="22121"
		[/random]
		[random]
			value="16663"
		[/random]
		[random]
			value="15436"
		[/random]
		[random]
			value="19745"
		[/random]
		[random]
			value="14011"
		[/random]
		[random]
			value="31566"
		[/random]
		[random]
			value="26716"
		[/random]
		[random]
			value="29709"
		[/random]
		[random]
			value="3801"
			[results]
				checksum="hcizb7iiZC<bde<o0cb90c3i5n3VZ52f<+d+f67e8.h87,e21ec-2.10s.cl89bd<m.doil<G9299cbYol0<gkl.scdI<X3iXkipSl>0Tib.ld+b4dc+xS3-fDAb5qLn"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="3"
				y="10"
			[/source]
			[destination]
				x="4"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="10"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="miggir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="13"
			[/source]
			[destination]
				x="5"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Death has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="20"
			[/source]
			[destination]
				x="14"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="8"
			[/source]
			[destination]
				x="7"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="7"
				y="13"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="30005"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15216"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6725"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25961"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6666"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Esteban has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="MadreTierra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="10"
			[/source]
			[destination]
				x="3"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="3"
				y="14"
			[/source]
			[destination]
				x="4"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="15"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="9"
			[/source]
			[destination]
				x="5"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="5"
				y="13"
			[/source]
			[destination]
				x="5"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="1672"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13177"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20591"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23286"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19490"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="7"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="10"
			[/source]
			[destination]
				x="9"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="9"
				y="14"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="17434"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19440"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18282"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="5"
			[/source]
			[destination]
				x="22"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="22"
				y="7"
			[/source]
			[destination]
				x="23"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="24495"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="438"
			[results]
				chance="40"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2602"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14914"
			[results]
				chance="40"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12055"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Esteban has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="H3-MAN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="NurothsArmy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="RaccoonAvenger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="daffodil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="4"
			[/source]
			[destination]
				x="22"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="4"
			[/source]
			[destination]
				x="20"
				y="3"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="6"
			[/source]
			[destination]
				x="21"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="COoLKiD has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="3"
			[/source]
			[destination]
				x="19"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="4"
			[/source]
			[destination]
				x="19"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="4"
			[/source]
			[destination]
				x="17"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="16"
			y="3"
		[/recruit]
		[random]
			value="14959"
		[/random]
		[random]
			value="8906"
		[/random]
		[random]
			value="10180"
		[/random]
		[random]
			value="11109"
		[/random]
		[random]
			value="17096"
		[/random]
		[random]
			value="18428"
		[/random]
		[random]
			value="32701"
		[/random]
		[random]
			value="17938"
		[/random]
		[random]
			value="7994"
		[/random]
		[random]
			value="28798"
		[/random]
		[random]
			value="747"
		[/random]
		[random]
			value="9123"
		[/random]
		[random]
			value="14702"
		[/random]
		[random]
			value="20583"
			[results]
				checksum="QWRN-0aflE1c,sG5n50.30c.>8d96.d4l.8>h1P<1dij4>9,6l24-b+j9ej,81a,3a+7+ni5l2j.Tmd7namaU>.0Wnfao0<Rb92SZXX+58ndpnyi.w-ckf9z3GDXBPdq"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="4"
			[/source]
			[destination]
				x="19"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="8"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="WetGirl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Megatron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="8"
			[/source]
			[destination]
				x="24"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="8"
			[/source]
			[destination]
				x="26"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="8"
			[/source]
			[destination]
				x="25"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="7"
			[/source]
			[destination]
				x="25"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="12"
			[/source]
			[destination]
				x="21"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="18"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="WestfalianLord2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="19"
			[/source]
			[destination]
				x="7"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="7"
				y="16"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="24143"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15690"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22378"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3942"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Ace has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="urgel88 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="5"
				y="14"
			[/source]
			[destination]
				x="5"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="5"
				y="16"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="17908"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27416"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="xenon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="8"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="19"
			[/source]
			[destination]
				x="15"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="23441"
		[/random]
		[random]
			value="21883"
		[/random]
		[random]
			value="2897"
		[/random]
		[random]
			value="21572"
		[/random]
		[random]
			value="31354"
		[/random]
		[random]
			value="856"
		[/random]
		[random]
			value="14893"
		[/random]
		[random]
			value="5520"
		[/random]
		[random]
			value="26416"
		[/random]
		[random]
			value="23715"
		[/random]
		[random]
			value="15426"
		[/random]
		[random]
			value="8367"
		[/random]
		[random]
			value="24567"
		[/random]
		[random]
			value="14625"
		[/random]
		[random]
			value="4751"
		[/random]
		[random]
			value="6582"
			[results]
				checksum="25ocA6Mf>A7.>5a7h.bkfi<fci5jE11gWekc7a7gb5b.0+l.e>1j60a95ddOcZ0m3i87d+olPEY0,+ef502akv1joAbed8ni5>P.7QxRbkrtJstNBGUEGWuRTAyNMyuq"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="20"
			[/source]
			[destination]
				x="12"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="2"
			[/source]
			[destination]
				x="24"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="4"
			[/source]
			[destination]
				x="24"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="5"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="6"
			[/source]
			[destination]
				x="24"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="8"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="5"
			[/source]
			[destination]
				x="23"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="8"
			[/source]
			[destination]
				x="23"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="7"
			[/source]
			[destination]
				x="26"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="6"
			[/source]
			[destination]
				x="23"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="5"
			[/source]
			[destination]
				x="24"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="3"
			[/source]
			[destination]
				x="23"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="3"
			[/source]
			[destination]
				x="21"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="4"
			[/source]
			[destination]
				x="17"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="6"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="3349"
		[/random]
		[random]
			value="4911"
		[/random]
		[random]
			value="27441"
		[/random]
		[random]
			value="14955"
		[/random]
		[random]
			value="17516"
		[/random]
		[random]
			value="1807"
		[/random]
		[random]
			value="1572"
		[/random]
		[random]
			value="14616"
		[/random]
		[random]
			value="16406"
		[/random]
		[random]
			value="31288"
		[/random]
		[random]
			value="4719"
		[/random]
		[random]
			value="6696"
		[/random]
		[random]
			value="25938"
		[/random]
		[random]
			value="8836"
			[results]
				checksum="KBQxBsGbX4MB9sFV>-0ddj+0kaen8+04-M,hj5j05ga5baoZ2f7.e8+++,d9>,eD4<m.2c,cKccq7X6N85jb7<>iF7nhckwf5-jablDRshpRDj<9blW31e9g21EQ1fe,"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="JonathanLufdsdsa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="meissner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="7"
			[/source]
			[destination]
				x="21"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="8"
			[/source]
			[destination]
				x="26"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="giocatore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="WestfalianLord2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="13"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="7"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="25980"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17340"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6658"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26461"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12609"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="kernl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="13"
			[/source]
			[destination]
				x="7"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="15"
			[/source]
			[destination]
				x="7"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="24305"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2832"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20929"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29152"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22130"
			[results]
				chance="60"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="playerhii has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="14"
			[/source]
			[destination]
				x="9"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="13"
			[/source]
			[destination]
				x="8"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="12"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="8"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="16391"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12706"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5584"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27782"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30858"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3637"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="11"
			[/source]
			[destination]
				x="7"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="14"
			[/source]
			[destination]
				x="8"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="32285"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27537"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="663"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17539"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17037"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="ROADKILL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="14"
			[/source]
			[destination]
				x="8"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="19"
			[/source]
			[destination]
				x="8"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="8"
				y="15"
			[/source]
			[destination]
				x="7"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="21492"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24534"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Firebug has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="5"
				y="16"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="21433"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18352"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15295"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1380"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Conscience has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="12"
				y="18"
			[/source]
			[destination]
				x="13"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="spyder has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="19"
			[/source]
			[destination]
				x="10"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="18"
				y="12"
			[/source]
			[destination]
				x="10"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Fungi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="17"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="12"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="13"
			[/source]
			[destination]
				x="23"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="13"
			[/source]
			[destination]
				x="24"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="16"
			[/source]
			[destination]
				x="23"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="16"
			[/source]
			[destination]
				x="22"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="12"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="SLT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="zdz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="16"
			[/source]
			[destination]
				x="22"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="13"
			[/source]
			[destination]
				x="20"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="15"
			[/source]
			[destination]
				x="20"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="16"
			[/source]
			[destination]
				x="22"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
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	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="miggir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="feqo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="10"
			[/source]
			[destination]
				x="24"
				y="14"
			[/destination]
		[/move]
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	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="32086"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22480"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3374"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18861"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8170"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="11"
			[/source]
			[destination]
				x="23"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Crazy-ken-san has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="10"
			[/source]
			[destination]
				x="26"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="13"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="4784"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19744"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24063"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19136"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26386"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="23"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="11"
			[/source]
			[destination]
				x="21"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="6"
			[/source]
			[destination]
				x="23"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="8"
			[/source]
			[destination]
				x="25"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="7"
			[/source]
			[destination]
				x="24"
				y="10"
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		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="8"
			[/source]
			[destination]
				x="21"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="9"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="10"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="3"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="26995"
		[/random]
		[random]
			value="17427"
		[/random]
		[random]
			value="6316"
		[/random]
		[random]
			value="15145"
		[/random]
		[random]
			value="18886"
		[/random]
		[random]
			value="30433"
		[/random]
		[random]
			value="29484"
		[/random]
		[random]
			value="2084"
		[/random]
		[random]
			value="11686"
		[/random]
		[random]
			value="18965"
		[/random]
		[random]
			value="24407"
		[/random]
		[random]
			value="27540"
		[/random]
		[random]
			value="32709"
		[/random]
		[random]
			value="424"
			[results]
				checksum="iK7O.oJrGktrKIBPasDLEIASLFnKTptvVuRJPxUB9wPACutMsGoxHqvDAJQMLsOxRnOtRSo3xoEOJtGwBRRAIVGPxOuBNQCuwbRns8DFFBrmFPr0oJJkUBHtJnD2hK41"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="xisiqomelir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="6"
			x="14"
			y="3"
		[/recruit]
		[random]
			value="13125"
		[/random]
		[random]
			value="23938"
		[/random]
		[random]
			value="15950"
		[/random]
		[random]
			value="28817"
		[/random]
		[random]
			value="16963"
		[/random]
		[random]
			value="8299"
		[/random]
		[random]
			value="9769"
		[/random]
		[random]
			value="9850"
		[/random]
		[random]
			value="23125"
		[/random]
		[random]
			value="9228"
		[/random]
		[random]
			value="19455"
		[/random]
		[random]
			value="26129"
		[/random]
		[random]
			value="16006"
		[/random]
		[random]
			value="27606"
			[results]
				checksum="KBQxBsGbX4MB9sFV>-0ddj+0kaen8+04-M,hj5j05ga5baoZ2f7.e8+++,d9>,eD4<m.2c,cKccq7X6N85jb7<>iF7nhckwf5-jablDRshpRDj<9blW31e9g21EQ1fe,"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="9"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="9"
				y="14"
			[/source]
			[destination]
				x="10"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="18571"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31308"
			[results]
				chance="60"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30318"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13045"
			[results]
				chance="60"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2906"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="11"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="11"
				y="13"
			[/source]
			[destination]
				x="10"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="8874"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28615"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27053"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="zyaka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="15"
			[/source]
			[destination]
				x="9"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="9"
				y="13"
			[/source]
			[destination]
				x="10"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="4667"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25150"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14270"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28006"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4561"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="15"
			[/source]
			[destination]
				x="9"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="9"
				y="12"
			[/source]
			[destination]
				x="9"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="21014"
			[results]
				chance="50"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="mcjhn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="17"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="5"
				y="16"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="9"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="27776"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25514"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1352"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20919"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="PrinzBirne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="10"
				y="13"
			[/source]
			[destination]
				x="9"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="13"
			[/source]
			[destination]
				x="9"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="11"
			[/source]
			[destination]
				x="9"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dmg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="10"
			[/source]
			[destination]
				x="9"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="9"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="10"
				y="17"
			[/source]
			[destination]
				x="13"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="17"
			y="19"
		[/recruit]
		[random]
			value="23637"
		[/random]
		[random]
			value="23051"
		[/random]
		[random]
			value="2773"
		[/random]
		[random]
			value="2215"
		[/random]
		[random]
			value="29905"
		[/random]
		[random]
			value="31970"
		[/random]
		[random]
			value="18099"
		[/random]
		[random]
			value="11295"
		[/random]
		[random]
			value="14445"
		[/random]
		[random]
			value="3648"
		[/random]
		[random]
			value="19268"
		[/random]
		[random]
			value="3250"
		[/random]
		[random]
			value="806"
		[/random]
		[random]
			value="17152"
		[/random]
		[random]
			value="24450"
		[/random]
		[random]
			value="25789"
			[results]
				checksum="LqvxUr7qIqsNQgktuO9eYI7cg<ge+.>c<<h01n1XX.7l5g0.goi8310,3974i0ciW61o8142d.h1XFYhgks87o8hfiJ+0bZc-k,jfy-gbZGZ1Y3Jke+cb9o,l0a<H98>"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mustadio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="23"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="8108"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26731"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30118"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30202"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="804"
			[results]
				chance="60"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Golbeeze has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Radish has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="17"
			[/source]
			[destination]
				x="19"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="17"
			[/source]
			[destination]
				x="20"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="14"
			[/source]
			[destination]
				x="27"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="16"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="26"
				y="14"
			[/source]
			[destination]
				x="26"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="29575"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20125"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5267"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28144"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32075"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31757"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2928"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="This-Is-Zion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Frame has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="16"
			[/source]
			[destination]
				x="19"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="17"
			[/source]
			[destination]
				x="18"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="13"
			[/source]
			[destination]
				x="16"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="13"
			[/source]
			[destination]
				x="11"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="5"
			[/source]
			[destination]
				x="10"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="10"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="3"
			[/source]
			[destination]
				x="10"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="4"
			[/source]
			[destination]
				x="12"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="22"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="13"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Aguy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="10"
			[/source]
			[destination]
				x="21"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="10"
			[/source]
			[destination]
				x="21"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="10"
			[/source]
			[destination]
				x="23"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="11"
			[/source]
			[destination]
				x="25"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="23"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="kll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="8"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="15"
			[/source]
			[destination]
				x="20"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="13"
			[/source]
			[destination]
				x="20"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="12"
			[/source]
			[destination]
				x="21"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Noy3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="mr_moose has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="zhupei has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="16"
			[/source]
			[destination]
				x="21"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="18"
				y="16"
			[/source]
			[destination]
				x="20"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="17"
			[/source]
			[destination]
				x="24"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Antares2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="14"
			[/source]
			[destination]
				x="26"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="24"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="13"
			[/source]
			[destination]
				x="23"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="19"
			[/source]
			[destination]
				x="19"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="17"
			[/source]
			[destination]
				x="16"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="12"
			[/source]
			[destination]
				x="16"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Antares2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="9"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="12"
			[/source]
			[destination]
				x="11"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="24"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Cleancut has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="10"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="7"
			[/source]
			[destination]
				x="25"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="6"
			[/source]
			[destination]
				x="25"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="7"
			[/source]
			[destination]
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				x="23"
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	[command]
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				x="16"
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			[destination]
				x="18"
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				x="12"
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				x="10"
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		[random]
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		[random]
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		[random]
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		[random]
			value="19679"
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		[random]
			value="10486"
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		[random]
			value="1584"
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		[random]
			value="16690"
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		[random]
			value="25227"
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		[random]
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		[random]
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		[random]
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		[random]
			value="24226"
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		[random]
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		[countdown_update]
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				x="23"
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			[destination]
				x="18"
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				x="18"
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	[command]
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				x="21"
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	[command]
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				x="20"
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				x="24"
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				x="24"
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	[command]
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			description="server"
			message="TOMATO has logged into the lobby"
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	[command]
		sent="yes"
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			[source]
				x="21"
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			[destination]
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				x="21"
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			[destination]
				x="22"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="adi has logged into the lobby"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="Antares2 has logged into the lobby"
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	[command]
		sent="yes"
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			[source]
				x="24"
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			[destination]
				x="23"
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	[command]
		sent="yes"
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				x="26"
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	[command]
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				x="21"
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	[command]
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			[source]
				x="16"
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		[random]
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	[command]
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	[command]
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		[random]
			value="9647"
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		[random]
			value="26423"
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		[random]
			value="20024"
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		[random]
			value="18968"
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		[random]
			value="26811"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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		[random]
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		[random]
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				hits="yes"
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				damage="0"
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				hits="no"
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		[random]
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				damage="0"
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				hits="no"
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		[/random]
		[random]
			value="10674"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25053"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32534"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="18211"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="95"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7261"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18307"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21198"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="9071"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="28790"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="6"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="20809"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="6249"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="20741"
			[results]
				chance="40"
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				dies="no"
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		[random]
			value="1296"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="10517"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="14201"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="6190"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="21354"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="4058"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="26101"
			[results]
				chance="40"
				damage="3"
				dies="yes"
				hits="yes"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="dau has logged into the lobby"
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	[command]
		sent="yes"
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				x="21"
				y="13"
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			[destination]
				x="22"
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	[command]
		sent="yes"
		[move]
			[source]
				x="21"
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			[destination]
				x="23"
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	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
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			[source]
				x="23"
				y="6"
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			[destination]
				x="22"
				y="5"
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		[random]
			value="16206"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16951"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="963"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="15814"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="941"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="15049"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="25819"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8924"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30597"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="29585"
			[results]
				chance="40"
				damage="0"
				dies="no"
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		[random]
			value="7014"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
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		[random]
			value="24338"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
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		[random]
			value="7396"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="4177"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="5571"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="15575"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="26737"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
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		[random]
			value="5639"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
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		[random]
			value="15380"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="13791"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="27944"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="12007"
			[results]
				chance="40"
				damage="4"
				dies="yes"
				hits="yes"
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	[command]
		sent="yes"
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				x="22"
				y="8"
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			[destination]
				x="22"
				y="5"
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	[command]
		sent="yes"
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			defender_weapon="-1"
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			[source]
				x="22"
				y="5"
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			[destination]
				x="21"
				y="6"
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		[random]
			value="27478"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="22156"
			[results]
				chance="60"
				damage="13"
				dies="no"
				hits="yes"
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	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="9"
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			[destination]
				x="24"
				y="7"
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	[command]
		sent="yes"
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			[source]
				x="20"
				y="18"
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			[destination]
				x="23"
				y="12"
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	[command]
		sent="yes"
		[move]
			[source]
				x="11"
				y="16"
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			[destination]
				x="18"
				y="11"
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	[command]
		sent="yes"
		[recruit]
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			x="17"
			y="19"
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			value="15222"
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		[random]
			value="11065"
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		[random]
			value="5670"
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		[random]
			value="19056"
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		[random]
			value="9040"
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		[random]
			value="30886"
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		[random]
			value="21814"
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		[random]
			value="29821"
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		[random]
			value="22450"
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		[random]
			value="2853"
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		[random]
			value="14599"
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		[random]
			value="30812"
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		[random]
			value="14943"
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		[random]
			value="9089"
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		[random]
			value="3341"
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		[random]
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			[results]
				checksum="c<.Wh6lhoH5cJqL35Aq-i-mqm.d9Zle5h4etFddj>59C,41eb7b+5ebULj5,a63uJLsnGFILFmKNxpw1ACfHGNCMsIkLIRDAPJLRtOS3qVGwbwExycRTrJGw1tQFHnaw"
			[/results]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="Krazie has logged into the lobby"
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	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
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	[command]
		sent="yes"
		[end_turn]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="Conscience has logged into the lobby"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="bigbadbrian5 has logged into the lobby"
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	[command]
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				x="17"
				y="4"
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			[destination]
				x="21"
				y="5"
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	[command]
		[attack]
			defender_weapon="-1"
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			[source]
				x="21"
				y="5"
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			[destination]
				x="22"
				y="5"
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		[random]
			value="1371"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="21630"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
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	[command]
		[move]
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				x="20"
				y="5"
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			[destination]
				x="22"
				y="4"
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	[command]
		[attack]
			defender_weapon="-1"
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			[source]
				x="22"
				y="4"
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			[destination]
				x="22"
				y="5"
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		[random]
			value="22611"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="18899"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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	[command]
		[attack]
			defender_weapon="-1"
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			[source]
				x="21"
				y="6"
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			[destination]
				x="22"
				y="5"
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		[random]
			value="31316"
			[results]
				chance="70"
				damage="10"
				dies="yes"
				hits="yes"
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	[command]
		[move]
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				x="19"
				y="7"
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			[destination]
				x="22"
				y="5"
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	[command]
		[attack]
			defender_weapon="0"
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				x="22"
				y="5"
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			[destination]
				x="23"
				y="6"
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		[random]
			value="6431"
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				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="1035"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="20144"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="8779"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="9200"
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				chance="60"
				damage="4"
				dies="no"
				hits="yes"
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		[random]
			value="1235"
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				chance="60"
				damage="4"
				dies="no"
				hits="yes"
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		[random]
			value="2421"
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				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[random]
			value="6671"
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				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="20928"
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				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[random]
			value="22258"
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				chance="60"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="5224"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="16611"
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				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
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	[command]
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				x="22"
				y="6"
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			[destination]
				x="22"
				y="5"
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	[command]
		[attack]
			defender_weapon="0"
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			[source]
				x="22"
				y="5"
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			[destination]
				x="23"
				y="6"
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		[random]
			value="8718"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="5823"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="14654"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16219"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27669"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17957"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="15957"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="11705"
			[results]
				chance="70"
				damage="4"
				dies="yes"
				hits="yes"
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			message="Swistak has logged into the lobby"
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				x="21"
				y="7"
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				y="7"
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				x="22"
				y="7"
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				x="23"
				y="8"
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		[random]
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				chance="70"
				damage="5"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="15403"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="10915"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="Larih has logged into the lobby"
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	[command]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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			message="Mili has logged into the lobby"
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			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="18954"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="23582"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="31081"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="7657"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="14804"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
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		[random]
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			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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	[command]
		[recruit]
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			x="14"
			y="3"
		[/recruit]
		[random]
			value="20697"
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		[random]
			value="12889"
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		[random]
			value="8440"
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		[random]
			value="26477"
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		[random]
			value="14854"
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		[random]
			value="31105"
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		[random]
			value="22956"
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		[random]
			value="20484"
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		[random]
			value="4192"
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		[random]
			value="27983"
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		[random]
			value="9193"
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		[random]
			value="24984"
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		[random]
			value="26376"
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		[random]
			value="12914"
			[results]
				checksum="iK7O.oJrGktrKIBPasDLEIASLFnKTptvVuRJPxUB9wPACutMsGoxHqvDAJQMLsOxRnOtRSo3xoEOJtGwBRRAIVGPxOuBNQCuwbRns8DFFBrmFPr0oJJkUBHtJnD2hK41"
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		[move]
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				y="4"
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				x="24"
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				x="24"
				y="6"
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				x="24"
				y="7"
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		[random]
			value="24967"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="25170"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="24971"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[random]
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			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
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		[random]
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				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="15770"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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				y="5"
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				x="23"
				y="7"
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				x="24"
				y="7"
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		[random]
			value="15948"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
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		[random]
			value="24775"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="32264"
			[results]
				chance="70"
				damage="12"
				dies="yes"
				hits="yes"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="jehal has logged into the lobby"
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	[command]
		[move]
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				x="21"
				y="6"
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				x="24"
				y="7"
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				x="23"
				y="8"
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		[random]
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			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="665"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="iznogud has logged into the lobby"
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		[attack]
			defender_weapon="-1"
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				x="22"
				y="7"
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			[destination]
				x="23"
				y="8"
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		[random]
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			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
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	[command]
		[move]
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				x="24"
				y="5"
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			[destination]
				x="23"
				y="9"
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				x="23"
				y="9"
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			[destination]
				x="22"
				y="8"
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		[random]
			value="17760"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[random]
			value="9526"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="12658"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9701"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="10274"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="17773"
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				chance="60"
				damage="0"
				dies="no"
				hits="no"
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				y="5"
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				x="24"
				y="11"
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			[destination]
				x="24"
				y="12"
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		[random]
			value="1057"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="20881"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="15562"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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				x="19"
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				x="21"
				y="8"
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				x="21"
				y="8"
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				x="22"
				y="8"
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		[random]
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			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="4587"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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				x="17"
				y="4"
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			[destination]
				x="21"
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	[command]
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	[command]
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				x="6"
				y="10"
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			[destination]
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	[command]
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			[destination]
				x="8"
				y="11"
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		[random]
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				chance="60"
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				hits="no"
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		[random]
			value="21208"
			[results]
				chance="60"
				damage="7"
				dies="no"
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	[command]
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				hits="yes"
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		[random]
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				chance="70"
				damage="7"
				dies="no"
				hits="yes"
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		[random]
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				chance="70"
				damage="7"
				dies="no"
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				y="11"
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				dies="yes"
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	[command]
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		[random]
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				chance="50"
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				dies="no"
				hits="yes"
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		[/random]
		[random]
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			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
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	[command]
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			value="330000"
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				x="24"
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				y="14"
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				x="24"
				y="15"
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				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="4695"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="31880"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="30719"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
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			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
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				chance="50"
				damage="0"
				dies="no"
				hits="no"
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				y="9"
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				y="12"
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				x="21"
				y="13"
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		[random]
			value="27415"
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				chance="30"
				damage="6"
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				hits="yes"
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		[/random]
		[random]
			value="18031"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="827"
			[results]
				chance="30"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4667"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="8410"
			[results]
				chance="30"
				damage="6"
				dies="no"
				hits="yes"
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		[/random]
	[/command]
	[command]
		sent="yes"
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			description="server"
			message="OrkinMan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="6"
			[/source]
			[destination]
				x="23"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="8"
			[/source]
			[destination]
				x="22"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="29992"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31707"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7104"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4397"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13954"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Narco has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="feqo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="7"
			[/source]
			[destination]
				x="23"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="23"
				y="9"
			[/source]
			[destination]
				x="22"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="23256"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="8"
			[/source]
			[destination]
				x="24"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="25"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="6"
			[/source]
			[destination]
				x="23"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="7"
			[/source]
			[destination]
				x="22"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="3"
			[/source]
			[destination]
				x="9"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="11"
			[/source]
			[destination]
				x="13"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="5"
			[/source]
			[destination]
				x="13"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="14"
			y="3"
		[/recruit]
		[random]
			value="13673"
		[/random]
		[random]
			value="28867"
		[/random]
		[random]
			value="7112"
		[/random]
		[random]
			value="26031"
		[/random]
		[random]
			value="16517"
		[/random]
		[random]
			value="31255"
		[/random]
		[random]
			value="21523"
		[/random]
		[random]
			value="17207"
		[/random]
		[random]
			value="2803"
		[/random]
		[random]
			value="3832"
		[/random]
		[random]
			value="24872"
		[/random]
		[random]
			value="16399"
		[/random]
		[random]
			value="4714"
		[/random]
		[random]
			value="16344"
			[results]
				checksum="QWRN-0aflE1c,sG5n50.30c.>8d96.d4l.8>h1P<1dij4>9,6l24-b+j9ej,81a,3a+7+ni5l2j.Tmd7namaU>.0Wnfao0<Rb92SZXX+58ndpnyi.w-ckf9z3GDXBPdq"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="zhupei has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="10"
			[/source]
			[destination]
				x="8"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="11"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="13"
			[/source]
			[destination]
				x="22"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="7"
				y="11"
			[/source]
			[destination]
				x="7"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="7"
				y="8"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="13"
			[/source]
			[destination]
				x="20"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="19"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="17"
			[/source]
			[destination]
				x="21"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="8"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Lihn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Yoshimitsu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="7"
				y="12"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="17"
			[/source]
			[destination]
				x="20"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="16"
			[/source]
			[destination]
				x="21"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="17"
			[/source]
			[destination]
				x="20"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="17"
			[/source]
			[destination]
				x="19"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="16"
			[/source]
			[destination]
				x="22"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="doko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="17"
			[/source]
			[destination]
				x="23"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Decker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="10"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="8"
			[/source]
			[destination]
				x="22"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="doomdragon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="12"
			[/source]
			[destination]
				x="21"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="22"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="10"
			[/source]
			[destination]
				x="21"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="10"
			[/source]
			[destination]
				x="22"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="9"
			[/source]
			[destination]
				x="23"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="11"
			[/source]
			[destination]
				x="25"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="5"
			[/source]
			[destination]
				x="7"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="7"
			[/source]
			[destination]
				x="10"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="3"
			[/source]
			[destination]
				x="10"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="4"
			[/source]
			[destination]
				x="15"
				y="3"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="6"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="3600"
		[/random]
		[random]
			value="21176"
		[/random]
		[random]
			value="26440"
		[/random]
		[random]
			value="4016"
		[/random]
		[random]
			value="31517"
		[/random]
		[random]
			value="1558"
		[/random]
		[random]
			value="19417"
		[/random]
		[random]
			value="6970"
		[/random]
		[random]
			value="3343"
		[/random]
		[random]
			value="4565"
		[/random]
		[random]
			value="17954"
		[/random]
		[random]
			value="11532"
		[/random]
		[random]
			value="18887"
		[/random]
		[random]
			value="10334"
			[results]
				checksum="KBQxBsGbX4MB9sFV>-0ddj+0kaen8+04-M,hj5j05ga5baoZ2f7.e8+++,d9>,eD4<m.2c,cKccq7X6N85jb7<>iF7nhckwf5-jablDRshpRDj<9blW31e9g21EQ1fe,"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="17"
			[/source]
			[destination]
				x="17"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="18"
			[/source]
			[destination]
				x="23"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="17"
			[/source]
			[destination]
				x="23"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="16"
			[/source]
			[destination]
				x="17"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="darkkai has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="12"
			[/source]
			[destination]
				x="11"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="4"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Bekker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="20"
			[/source]
			[destination]
				x="20"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="17"
			[/source]
			[destination]
				x="21"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="2"
			[/source]
			[destination]
				x="5"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="5"
			[/source]
			[destination]
				x="7"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="7"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="4"
			[/source]
			[destination]
				x="7"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="10"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="6"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="19863"
		[/random]
		[random]
			value="12306"
		[/random]
		[random]
			value="31916"
		[/random]
		[random]
			value="17262"
		[/random]
		[random]
			value="3941"
		[/random]
		[random]
			value="6392"
		[/random]
		[random]
			value="2378"
		[/random]
		[random]
			value="20705"
		[/random]
		[random]
			value="12648"
		[/random]
		[random]
			value="10010"
		[/random]
		[random]
			value="2206"
		[/random]
		[random]
			value="17142"
		[/random]
		[random]
			value="17208"
		[/random]
		[random]
			value="4294"
			[results]
				checksum="KBQxBsGbX4MB9sFV>-0ddj+0kaen8+04-M,hj5j05ga5baoZ2f7.e8+++,d9>,eD4<m.2c,cKccq7X6N85jb7<>iF7nhckwf5-jablDRshpRDj<9blW31e9g21EQ1fe,"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="3"
			[/source]
			[destination]
				x="11"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="nightmare-_- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="6"
			[/source]
			[destination]
				x="13"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="8"
			[/source]
			[destination]
				x="13"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="9"
			[/source]
			[destination]
				x="13"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="8"
			[/source]
			[destination]
				x="17"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="10"
			[/source]
			[destination]
				x="19"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="7"
			[/source]
			[destination]
				x="21"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="7"
			[/source]
			[destination]
				x="17"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="playerjack has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="4"
			[/source]
			[destination]
				x="11"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Navian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="St has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="24"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="10"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="wessuth2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="colorado has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="11"
				y="16"
			[/source]
			[destination]
				x="16"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="17"
			[/source]
			[destination]
				x="11"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="SpicyMcHaggis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="20"
			[/source]
			[destination]
				x="17"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="21"
			[/source]
			[destination]
				x="19"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="13"
			[/source]
			[destination]
				x="15"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="12"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="12"
			[/source]
			[destination]
				x="16"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Megatron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="PrinzBirne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="4"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="17"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="papou has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Arakh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="19"
			[/source]
			[destination]
				x="15"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="24"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="8"
			[/source]
			[destination]
				x="24"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="9"
			[/source]
			[destination]
				x="24"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="6"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="8"
			[/source]
			[destination]
				x="6"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="8"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="9"
			[/source]
			[destination]
				x="5"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="5"
				y="10"
			[/source]
			[destination]
				x="4"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="23438"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6347"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30783"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21158"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9119"
			[results]
				chance="30"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="5"
			[/source]
			[destination]
				x="4"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="2"
			[/source]
			[destination]
				x="7"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="5"
			[/source]
			[destination]
				x="7"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="10"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="6"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="10"
			[/source]
			[destination]
				x="26"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="7"
			[/source]
			[destination]
				x="27"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="7"
			[/source]
			[destination]
				x="26"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="8"
			[/source]
			[destination]
				x="25"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="5"
			[/source]
			[destination]
				x="24"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="5"
			[/source]
			[destination]
				x="13"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="3"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="6541"
		[/random]
		[random]
			value="8722"
		[/random]
		[random]
			value="24231"
		[/random]
		[random]
			value="18608"
		[/random]
		[random]
			value="1197"
		[/random]
		[random]
			value="5659"
		[/random]
		[random]
			value="13971"
		[/random]
		[random]
			value="10260"
		[/random]
		[random]
			value="10054"
		[/random]
		[random]
			value="2364"
		[/random]
		[random]
			value="29863"
		[/random]
		[random]
			value="11948"
		[/random]
		[random]
			value="15166"
		[/random]
		[random]
			value="5975"
			[results]
				checksum="iK7O.oJrGktrKIBPasDLEIASLFnKTptvVuRJPxUB9wPACutMsGoxHqvDAJQMLsOxRnOtRSo3xoEOJtGwBRRAIVGPxOuBNQCuwbRns8DFFBrmFPr0oJJkUBHtJnD2hK41"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Rim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="13"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="7"
			[/source]
			[destination]
				x="25"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dawn300387 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="12"
			[/source]
			[destination]
				x="6"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="6"
				y="10"
			[/source]
			[destination]
				x="5"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="31708"
			[results]
				chance="50"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10521"
			[results]
				chance="40"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22967"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30536"
			[results]
				chance="40"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="bigbadbrian5 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="10"
			[/source]
			[destination]
				x="4"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="4"
				y="9"
			[/source]
			[destination]
				x="5"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="27299"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3122"
			[results]
				chance="30"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31643"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10802"
			[results]
				chance="30"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Reeezinho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="4"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="11"
				y="16"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dawn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="6"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="9"
			[/source]
			[destination]
				x="5"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="16645"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2052"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29843"
			[results]
				chance="50"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jjtm123 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="platypus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="KFC_Sanders has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="13"
			[/source]
			[destination]
				x="4"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="22742"
		[/random]
		[random]
			value="21329"
		[/random]
		[random]
			value="18651"
		[/random]
		[random]
			value="11898"
		[/random]
		[random]
			value="2903"
		[/random]
		[random]
			value="27208"
		[/random]
		[random]
			value="20683"
		[/random]
		[random]
			value="10092"
		[/random]
		[random]
			value="2170"
		[/random]
		[random]
			value="27692"
		[/random]
		[random]
			value="19317"
		[/random]
		[random]
			value="29101"
		[/random]
		[random]
			value="18747"
		[/random]
		[random]
			value="24731"
		[/random]
		[random]
			value="2639"
		[/random]
		[random]
			value="8169"
			[results]
				checksum="hcizb7iiZC<bde<o0cb90c3i5n3VZ52f<+d+f67e8.h87,e21ec-2.10s.cl89bd<m.dogl<G9299cbYol0<gkl.scdI<X3iXkipSl>0Tib.ld+b4dc+xS3-fDAb5qLn"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="16"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="11"
			[/source]
			[destination]
				x="15"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="7"
			[/source]
			[destination]
				x="22"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="24"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="10"
			[/source]
			[destination]
				x="24"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="11"
			[/source]
			[destination]
				x="27"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="9"
			[/source]
			[destination]
				x="28"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="27"
				y="9"
			[/source]
			[destination]
				x="29"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="8"
			[/source]
			[destination]
				x="27"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="9"
			[/source]
			[destination]
				x="28"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="8"
			[/source]
			[destination]
				x="26"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="8"
			[/source]
			[destination]
				x="25"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="KIRA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="4"
			[/source]
			[destination]
				x="22"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="6"
			[/source]
			[destination]
				x="13"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Muhammad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="5"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="3222"
		[/random]
		[random]
			value="4334"
		[/random]
		[random]
			value="3354"
		[/random]
		[random]
			value="4973"
		[/random]
		[random]
			value="3229"
		[/random]
		[random]
			value="18047"
		[/random]
		[random]
			value="2737"
		[/random]
		[random]
			value="517"
		[/random]
		[random]
			value="17405"
		[/random]
		[random]
			value="27431"
		[/random]
		[random]
			value="16290"
		[/random]
		[random]
			value="28858"
		[/random]
		[random]
			value="27789"
		[/random]
		[random]
			value="15283"
		[/random]
		[random]
			value="30357"
		[/random]
		[random]
			value="15456"
			[results]
				checksum="Xl1kXg-JepRj5ox>Xgb,.,EAM658egu>yIGEPuzuMxsMypIpJHSDNMuBOw+wCREpMKJQJOxFS6uqMmPTjpiPJBVUKtlHcoOnJRvHAPE-6SNuCDxKHHSoLne31Rz,FvyO"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="10"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="8"
			[/source]
			[destination]
				x="8"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="9"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="5"
			[/source]
			[destination]
				x="9"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="6"
			[/source]
			[destination]
				x="7"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="8"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="CMG has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="darkkai has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="11"
			[/source]
			[destination]
				x="24"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="11"
			[/source]
			[destination]
				x="25"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="11"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="9"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Arakh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="The_Pro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="10"
			[/source]
			[destination]
				x="6"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="9"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="20"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="17"
			[/source]
			[destination]
				x="19"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="11"
			[/source]
			[destination]
				x="4"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="19"
			[/source]
			[destination]
				x="8"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="4"
			[/source]
			[destination]
				x="12"
				y="3"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="3"
			[/source]
			[destination]
				x="13"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="4"
			[/source]
			[destination]
				x="19"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="nightmare-_- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="8"
			[/source]
			[destination]
				x="22"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="9"
			[/source]
			[destination]
				x="22"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="11"
			[/source]
			[destination]
				x="23"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="27"
				y="13"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="14"
			[/source]
			[destination]
				x="25"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="15"
			[/source]
			[destination]
				x="23"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="12"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="27"
				y="12"
			[/source]
			[destination]
				x="24"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="28"
				y="12"
			[/source]
			[destination]
				x="27"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="28"
				y="13"
			[/source]
			[destination]
				x="24"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="29"
				y="13"
			[/source]
			[destination]
				x="25"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="6"
			[/source]
			[destination]
				x="23"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="0"
			x="14"
			y="3"
		[/recruit]
		[random]
			value="2431"
		[/random]
		[random]
			value="18815"
		[/random]
		[random]
			value="9401"
		[/random]
		[random]
			value="23308"
		[/random]
		[random]
			value="21251"
		[/random]
		[random]
			value="382"
		[/random]
		[random]
			value="15709"
		[/random]
		[random]
			value="21629"
		[/random]
		[random]
			value="3282"
		[/random]
		[random]
			value="4326"
		[/random]
		[random]
			value="19165"
		[/random]
		[random]
			value="8721"
		[/random]
		[random]
			value="17945"
		[/random]
		[random]
			value="29256"
		[/random]
		[random]
			value="9561"
		[/random]
		[random]
			value="9207"
			[results]
				checksum="8X.sPOGIPQDQLabSc4,zcc2F6YS3EFTiJsabhCt.E6>10<hz+iS,.GTMCbIKCvADKqtoEHIzsHBrysC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazA"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="darkkai has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Bacon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="10"
			[/source]
			[destination]
				x="14"
				y="6"
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	[command]
		[move]
			[source]
				x="9"
				y="9"
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			[destination]
				x="10"
				y="6"
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		[/move]
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	[command]
		[move]
			[source]
				x="8"
				y="9"
			[/source]
			[destination]
				x="10"
				y="7"
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		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="9"
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			[destination]
				x="7"
				y="7"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Guty has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="16"
			[/source]
			[destination]
				x="24"
				y="16"
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		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
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	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="11"
			[/source]
			[destination]
				x="16"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="8"
			[/source]
			[destination]
				x="19"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="ZrinkaM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="18"
				y="10"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Kaptuz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="18"
				y="10"
			[/source]
			[destination]
				x="19"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jubei has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Girgistian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="DiegoLeitao has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Jpixta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="noobzilla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="17"
			[/source]
			[destination]
				x="16"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="18"
			[/source]
			[destination]
				x="17"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="16"
			[/source]
			[destination]
				x="13"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="11"
				y="16"
			[/source]
			[destination]
				x="17"
				y="18"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="11"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="14"
			[/source]
			[destination]
				x="10"
				y="16"
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	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="13"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="3"
			[/source]
			[destination]
				x="20"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="6"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="26273"
		[/random]
		[random]
			value="20532"
		[/random]
		[random]
			value="5124"
		[/random]
		[random]
			value="27048"
		[/random]
		[random]
			value="23917"
		[/random]
		[random]
			value="23615"
		[/random]
		[random]
			value="26844"
		[/random]
		[random]
			value="8573"
		[/random]
		[random]
			value="12065"
		[/random]
		[random]
			value="9932"
		[/random]
		[random]
			value="18547"
		[/random]
		[random]
			value="18998"
		[/random]
		[random]
			value="20152"
		[/random]
		[random]
			value="10753"
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				checksum="KBQxBsGbX4MB9sFV>-0ddj+0kaen8+04-M,hj5j05ga5baoZ2f7.e8+++,d9>,eD4<m.2c,cKccq7X6N85jb7<>iF7nhckwf5-jablDRshpRDj<9blW31e9g21EQ1fe,"
			[/results]
		[/random]
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	[command]
		[move]
			[source]
				x="13"
				y="4"
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			[destination]
				x="18"
				y="4"
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		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="6"
			[/source]
			[destination]
				x="18"
				y="7"
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		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="18"
				y="7"
			[/source]
			[destination]
				x="19"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="863"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8329"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5549"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="11"
			[/source]
			[destination]
				x="21"
				y="8"
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		[/move]
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	[command]
		[move]
			[source]
				x="24"
				y="16"
			[/source]
			[destination]
				x="23"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="17"
			[/source]
			[destination]
				x="22"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="16"
			[/source]
			[destination]
				x="22"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="13"
			[/source]
			[destination]
				x="21"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="13"
			[/source]
			[destination]
				x="23"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="22"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="15"
			[/source]
			[destination]
				x="23"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="24"
				y="11"
			[/destination]
		[/move]
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	[command]
		[move]
			[source]
				x="25"
				y="15"
			[/source]
			[destination]
				x="23"
				y="12"
			[/destination]
		[/move]
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	[command]
		[move]
			[source]
				x="27"
				y="14"
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			[destination]
				x="25"
				y="11"
			[/destination]
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	[command]
		[move]
			[source]
				x="7"
				y="7"
			[/source]
			[destination]
				x="4"
				y="5"
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		[/move]
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	[command]
		[move]
			[source]
				x="10"
				y="6"
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			[destination]
				x="11"
				y="7"
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	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
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	[command]
		[end_turn]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="Caine has logged into the lobby"
		[/speak]
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	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="17"
			[/source]
			[destination]
				x="19"
				y="16"
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	[command]
		sent="yes"
		[move]
			[source]
				x="11"
				y="16"
			[/source]
			[destination]
				x="10"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="19"
			[/source]
			[destination]
				x="11"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="19"
			[/source]
			[destination]
				x="8"
				y="16"
			[/destination]
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	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="10"
				y="14"
			[/source]
			[destination]
				x="9"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Man has logged into the lobby"
		[/speak]
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	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="18"
			[/source]
			[destination]
				x="9"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="4"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="darkkai has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="22207"
		[/random]
		[random]
			value="27349"
		[/random]
		[random]
			value="6722"
		[/random]
		[random]
			value="20319"
		[/random]
		[random]
			value="4749"
		[/random]
		[random]
			value="23393"
		[/random]
		[random]
			value="23547"
		[/random]
		[random]
			value="21089"
		[/random]
		[random]
			value="10815"
		[/random]
		[random]
			value="18020"
		[/random]
		[random]
			value="18410"
		[/random]
		[random]
			value="15851"
		[/random]
		[random]
			value="14046"
		[/random]
		[random]
			value="6928"
		[/random]
		[random]
			value="8587"
		[/random]
		[random]
			value="21590"
			[results]
				checksum="LqvxUr7qIqsNQgktuO9eYI7cg<ge+.>c<<h01n1XX.7l5g0.goi8310,3974i0ciW61o8142d.h1XFYbgks87o8hfiJ+0bZc-k,jfy-gbZGZ1Y3Jke+cb9o,l0a<H98>"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[recruit]
			value="0"
			x="14"
			y="19"
		[/recruit]
		[random]
			value="842"
		[/random]
		[random]
			value="10025"
		[/random]
		[random]
			value="29180"
		[/random]
		[random]
			value="27231"
		[/random]
		[random]
			value="16913"
		[/random]
		[random]
			value="22041"
		[/random]
		[random]
			value="28571"
		[/random]
		[random]
			value="28025"
		[/random]
		[random]
			value="29472"
		[/random]
		[random]
			value="2327"
		[/random]
		[random]
			value="9311"
		[/random]
		[random]
			value="1328"
		[/random]
		[random]
			value="11311"
		[/random]
		[random]
			value="30346"
		[/random]
		[random]
			value="18022"
		[/random]
		[random]
			value="17212"
			[results]
				checksum="LqvxUr7qIqsNQgktuO9eYI7cg<ge+.>c<<h01n1XX.7l5g0.goi8310,3974i0ciW61o8142d.h1XFYfgks87o8hfiJ+0bZc-k,jfy-gbZGZ1Y3Jke+cb9o,l0a<H98>"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[recruit]
			value="5"
			x="18"
			y="18"
		[/recruit]
		[random]
			value="21933"
		[/random]
		[random]
			value="7723"
		[/random]
		[random]
			value="5889"
		[/random]
		[random]
			value="8058"
		[/random]
		[random]
			value="12112"
		[/random]
		[random]
			value="15744"
		[/random]
		[random]
			value="28043"
		[/random]
		[random]
			value="21126"
		[/random]
		[random]
			value="30069"
		[/random]
		[random]
			value="17269"
		[/random]
		[random]
			value="28601"
		[/random]
		[random]
			value="14356"
		[/random]
		[random]
			value="1983"
		[/random]
		[random]
			value="11767"
		[/random]
		[random]
			value="3412"
		[/random]
		[random]
			value="1052"
			[results]
				checksum=".RP,.mwwtiGsLOfMjsvJDEEJEPIqyPTKDoGAJIbDCuOmpzxwzIuAvRKqJtAFMAKhxBsvOrVPwKKMNmgHIOGts5npvsCKNDrsRHoOLOESPHqOmLx.9OszDJAqUHwwN5Gm"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="17"
			y="19"
		[/recruit]
		[random]
			value="12722"
		[/random]
		[random]
			value="17413"
		[/random]
		[random]
			value="7433"
		[/random]
		[random]
			value="30389"
		[/random]
		[random]
			value="15738"
		[/random]
		[random]
			value="10240"
		[/random]
		[random]
			value="15709"
		[/random]
		[random]
			value="2602"
		[/random]
		[random]
			value="6667"
		[/random]
		[random]
			value="28861"
		[/random]
		[random]
			value="24085"
		[/random]
		[random]
			value="29815"
		[/random]
		[random]
			value="15877"
		[/random]
		[random]
			value="878"
		[/random]
		[random]
			value="13416"
		[/random]
		[random]
			value="10119"
			[results]
				checksum="LqvxUr7qIqsNQgktuO9eYI7cg<ge+.>c<<h01n1XX.7l5g0.goi8310,3974i0ciW61o8142d.h1XFYagks87o8hfiJ+0bZc-k,jfy-gbZGZ1Y3Jke+cb9o,l0a<H98>"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="bubsi666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="montoto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="xiaomin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="freddy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="7"
			[/source]
			[destination]
				x="19"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="9"
			[/source]
			[destination]
				x="18"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="18"
				y="8"
			[/source]
			[destination]
				x="18"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="26267"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4465"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14914"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9772"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17737"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="19"
				y="8"
			[/source]
			[destination]
				x="18"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="22762"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31971"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30984"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31243"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2386"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="20"
			[/source]
			[destination]
				x="19"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="7"
			[/source]
			[destination]
				x="17"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="17"
				y="9"
			[/source]
			[destination]
				x="18"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="19548"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17507"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14106"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="bubsi666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="5"
			[/source]
			[destination]
				x="19"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="19"
				y="7"
			[/source]
			[destination]
				x="19"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="32375"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22690"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="9"
			[/source]
			[destination]
				x="20"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="20"
				y="7"
			[/source]
			[destination]
				x="19"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="12360"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25503"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Titanis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="9"
			[/source]
			[destination]
				x="20"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="20"
				y="8"
			[/source]
			[destination]
				x="19"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="4197"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19154"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="11"
			[/source]
			[destination]
				x="19"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="19"
				y="9"
			[/source]
			[destination]
				x="19"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="23816"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8803"
			[results]
				chance="50"
				damage="3"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="4"
			[/source]
			[destination]
				x="18"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="18"
				y="7"
			[/source]
			[destination]
				x="18"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="31268"
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			[destination]
				x="5"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="celka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="michael has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Pablo_CZ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Pokerface has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dozinho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="SoundsofSolitude has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="5"
			[/source]
			[destination]
				x="6"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="5"
			[/source]
			[destination]
				x="7"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="6"
			[/source]
			[destination]
				x="8"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="7"
			[/source]
			[destination]
				x="9"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="7"
			[/source]
			[destination]
				x="10"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="7"
			[/source]
			[destination]
				x="7"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="3"
			[/source]
			[destination]
				x="10"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="4"
			[/source]
			[destination]
				x="10"
				y="3"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="PK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="7"
			[/source]
			[destination]
				x="22"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="8"
			[/source]
			[destination]
				x="22"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="9"
			[/source]
			[destination]
				x="23"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="10"
			[/source]
			[destination]
				x="24"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="8"
			[/source]
			[destination]
				x="21"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="7"
			[/source]
			[destination]
				x="25"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="7"
			[/source]
			[destination]
				x="24"
				y="9"
			[/destination]
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	[command]
		[move]
			[source]
				x="24"
				y="7"
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			[destination]
				x="23"
				y="9"
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	[command]
		[move]
			[source]
				x="22"
				y="7"
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			[destination]
				x="22"
				y="9"
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	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="7"
			[/source]
			[destination]
				x="22"
				y="10"
			[/destination]
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	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="7"
			[/source]
			[destination]
				x="23"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Flarples has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="10"
			[/source]
			[destination]
				x="26"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="27"
				y="9"
			[/source]
			[destination]
				x="25"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Elephant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="kapa6ac has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Kaptuz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="10"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="5"
				y="10"
			[/source]
			[destination]
				x="4"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="10"
			[/source]
			[destination]
				x="3"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Pupator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="YmEg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="12"
			[/source]
			[destination]
				x="9"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="13"
			[/source]
			[destination]
				x="10"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="5"
				y="11"
			[/source]
			[destination]
				x="5"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="12"
			[/source]
			[destination]
				x="20"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="10"
			[/source]
			[destination]
				x="5"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="12"
			[/source]
			[destination]
				x="14"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="11648"
		[/random]
		[random]
			value="27465"
		[/random]
		[random]
			value="2588"
		[/random]
		[random]
			value="11787"
		[/random]
		[random]
			value="26168"
		[/random]
		[random]
			value="8756"
		[/random]
		[random]
			value="3942"
		[/random]
		[random]
			value="14417"
		[/random]
		[random]
			value="12343"
		[/random]
		[random]
			value="25604"
		[/random]
		[random]
			value="23508"
		[/random]
		[random]
			value="18863"
		[/random]
		[random]
			value="4972"
		[/random]
		[random]
			value="697"
		[/random]
		[random]
			value="31734"
		[/random]
		[random]
			value="29887"
			[results]
				checksum=".RP,.mwwtiGsLOfMjsvJDEEJEPIqyPTKDoGAJIbDCuOmpzxwzIuAvRKqJtAFMAKhxBsvOrVPwKKQNmgHIOGts5npvsCKNDrsRHoOLOESPHqOmLx.9OszDJAqUHwwN5Gm"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="6"
			[/source]
			[destination]
				x="13"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="2"
			[/source]
			[destination]
				x="11"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="4"
			[/source]
			[destination]
				x="13"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="10"
			[/source]
			[destination]
				x="22"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="rodrigo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="10"
			[/source]
			[destination]
				x="23"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="10"
			[/source]
			[destination]
				x="24"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="13"
			[/source]
			[destination]
				x="24"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="17516"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20768"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30033"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="10"
			[/source]
			[destination]
				x="25"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="10"
			[/source]
			[destination]
				x="21"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="9"
			[/source]
			[destination]
				x="24"
				y="13"
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		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="9"
			[/source]
			[destination]
				x="23"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="10"
			[/source]
			[destination]
				x="24"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="9"
			[/source]
			[destination]
				x="22"
				y="12"
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		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="3"
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			[destination]
				x="6"
				y="6"
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		[/move]
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	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="6"
				y="6"
			[/source]
			[destination]
				x="6"
				y="7"
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		[/attack]
		[random]
			value="32694"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5413"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2100"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24592"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="3"
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			[destination]
				x="7"
				y="7"
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		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="7"
				y="7"
			[/source]
			[destination]
				x="6"
				y="7"
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		[/attack]
		[random]
			value="9928"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20388"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31817"
			[results]
				chance="70"
				damage="10"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="4"
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			[destination]
				x="6"
				y="7"
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		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="4"
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			[destination]
				x="7"
				y="8"
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	[command]
		[move]
			[source]
				x="7"
				y="5"
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			[destination]
				x="4"
				y="6"
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	[command]
		[move]
			[source]
				x="8"
				y="4"
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			[destination]
				x="5"
				y="7"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="daffodil has logged into the lobby"
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	[command]
		[move]
			[source]
				x="10"
				y="5"
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			[destination]
				x="5"
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	[command]
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				x="9"
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			[destination]
				x="10"
				y="7"
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	[command]
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				x="10"
				y="4"
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			[destination]
				x="9"
				y="8"
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		[/move]
	[/command]
	[command]
		[recruit]
			value="0"
			x="14"
			y="3"
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		[random]
			value="20260"
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		[random]
			value="12365"
		[/random]
		[random]
			value="7985"
		[/random]
		[random]
			value="23707"
		[/random]
		[random]
			value="655"
		[/random]
		[random]
			value="16586"
		[/random]
		[random]
			value="21957"
		[/random]
		[random]
			value="18437"
		[/random]
		[random]
			value="15649"
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		[random]
			value="7142"
		[/random]
		[random]
			value="8250"
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		[random]
			value="24712"
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		[random]
			value="27182"
		[/random]
		[random]
			value="5685"
		[/random]
		[random]
			value="32039"
		[/random]
		[random]
			value="30063"
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			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="voluntary has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="6"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="10877"
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		[random]
			value="9294"
		[/random]
		[random]
			value="3437"
		[/random]
		[random]
			value="7694"
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		[random]
			value="22814"
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		[random]
			value="11850"
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		[random]
			value="29731"
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		[random]
			value="2348"
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		[random]
			value="12863"
		[/random]
		[random]
			value="27310"
		[/random]
		[random]
			value="8666"
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		[random]
			value="10399"
		[/random]
		[random]
			value="26214"
		[/random]
		[random]
			value="29185"
			[results]
				checksum="KBQxBsGbX4MB9sFV>-0ddj+0kaen8+04-M,hj5j05ga5baoZ2f7.e8+++,d9>,eD4<m.2c,cKccq7X6N85jb7<>iF7nhckwf5-jablDRshpRDj<9blW31e9g21EQ1fe,"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
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	[command]
		[end_turn]
		[/end_turn]
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	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="8"
			[/source]
			[destination]
				x="7"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="7"
				y="9"
			[/source]
			[destination]
				x="7"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="7408"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28175"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18829"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11136"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="10"
			[/source]
			[destination]
				x="8"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="8"
				y="6"
			[/source]
			[destination]
				x="7"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="3983"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22838"
			[results]
				chance="60"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Quetz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="9"
			[/source]
			[destination]
				x="9"
				y="9"
			[/destination]
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	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="9"
				y="9"
			[/source]
			[destination]
				x="9"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="10096"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26416"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4512"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24360"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Pupator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="5"
				y="10"
			[/source]
			[destination]
				x="8"
				y="7"
			[/destination]
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	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="8"
				y="7"
			[/source]
			[destination]
				x="7"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="20636"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4407"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31249"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24712"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="10"
			[/source]
			[destination]
				x="7"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="7"
				y="6"
			[/source]
			[destination]
				x="6"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="7493"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10329"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6152"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="3"
				y="6"
			[/source]
			[destination]
				x="6"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="6"
				y="5"
			[/source]
			[destination]
				x="6"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="31170"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29557"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Gol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="harzi_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Radish has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="19"
			[/source]
			[destination]
				x="10"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Droids has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="5"
				y="8"
			[/source]
			[destination]
				x="5"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="27203"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11499"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9431"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1301"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2320"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="10"
				y="10"
			[/source]
			[destination]
				x="8"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="8"
			[/source]
			[destination]
				x="9"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="7934"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5061"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20378"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10323"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2044"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="17"
			[/source]
			[destination]
				x="21"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Muerte has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Jay_Mafia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="19"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="16"
			[/source]
			[destination]
				x="17"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="15"
			[/source]
			[destination]
				x="17"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="13"
			[/source]
			[destination]
				x="20"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="20"
				y="16"
			[/source]
			[destination]
				x="19"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="9902"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="89"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24941"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5455"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32656"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30907"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="23"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="17"
			[/source]
			[destination]
				x="22"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="17"
			[/source]
			[destination]
				x="21"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="18"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="21"
				y="19"
			[/source]
			[destination]
				x="21"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="11872"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9399"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16301"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32332"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13178"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1278"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19167"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="WIF-Mithrandir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="13"
			[/source]
			[destination]
				x="21"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="14"
			[/source]
			[destination]
				x="22"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="13"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Fizxist has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Conscience has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="13"
			[/source]
			[destination]
				x="23"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="12"
			[/source]
			[destination]
				x="23"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="13"
			[/source]
			[destination]
				x="22"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="12"
			[/source]
			[destination]
				x="22"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="6"
			[/source]
			[destination]
				x="9"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="9"
				y="8"
			[/source]
			[destination]
				x="8"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="14238"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28041"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7745"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12902"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19507"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27566"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27179"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16990"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26965"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4881"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24745"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15059"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6632"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4081"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12107"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24089"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2895"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12389"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17191"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27017"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3015"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20266"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19475"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12465"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26213"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
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		[/random]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="Tazian has logged into the lobby"
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	[command]
		[move]
			[source]
				x="17"
				y="4"
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			[destination]
				x="13"
				y="6"
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	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="6"
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			[destination]
				x="7"
				y="7"
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	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="7"
				y="7"
			[/source]
			[destination]
				x="8"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="15987"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20434"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Twdr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="3"
			[/source]
			[destination]
				x="9"
				y="6"
			[/destination]
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	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="9"
				y="6"
			[/source]
			[destination]
				x="8"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="14820"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4351"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
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	[command]
		[move]
			[source]
				x="5"
				y="6"
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			[destination]
				x="8"
				y="5"
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	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="8"
				y="5"
			[/source]
			[destination]
				x="8"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="14910"
			[results]
				chance="50"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
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	[command]
		[move]
			[source]
				x="4"
				y="6"
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			[destination]
				x="5"
				y="5"
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	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="5"
				y="5"
			[/source]
			[destination]
				x="6"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="15136"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17819"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11851"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8172"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
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	[command]
		[move]
			[source]
				x="10"
				y="7"
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			[destination]
				x="10"
				y="9"
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	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="10"
				y="9"
			[/source]
			[destination]
				x="9"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="19217"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2554"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31037"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2502"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="6"
			x="14"
			y="3"
		[/recruit]
		[random]
			value="28008"
		[/random]
		[random]
			value="14420"
		[/random]
		[random]
			value="15912"
		[/random]
		[random]
			value="15383"
		[/random]
		[random]
			value="2680"
		[/random]
		[random]
			value="9079"
		[/random]
		[random]
			value="30212"
		[/random]
		[random]
			value="26606"
		[/random]
		[random]
			value="20209"
		[/random]
		[random]
			value="14164"
		[/random]
		[random]
			value="27349"
		[/random]
		[random]
			value="31619"
		[/random]
		[random]
			value="13401"
		[/random]
		[random]
			value="17385"
			[results]
				checksum="KBQxBsGbX4MB9sFV>-0ddj+0kaen8+04-M,hj5j05ga5baoZ2f7.e8+++,d9>,eD4<m.2c,cKccq7X6N85jb7<>iF7nhckwf5-jablDRshpRDj<9blW31e9g21EQ1fe,"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="12 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Pupator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="5"
				y="8"
			[/source]
			[destination]
				x="6"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="6"
				y="6"
			[/source]
			[destination]
				x="7"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="6176"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6268"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9185"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="8"
			[/source]
			[destination]
				x="10"
				y="6"
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	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="10"
				y="6"
			[/source]
			[destination]
				x="9"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="27772"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="881"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8227"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[move]
			[source]
				x="10"
				y="11"
			[/source]
			[destination]
				x="10"
				y="5"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="10"
				y="5"
			[/source]
			[destination]
				x="9"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="26956"
			[results]
				chance="60"
				damage="13"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26475"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[move]
			[source]
				x="9"
				y="9"
			[/source]
			[destination]
				x="8"
				y="7"
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	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="8"
				y="7"
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			[destination]
				x="7"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="14580"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29755"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20430"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18096"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24427"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[move]
			[source]
				x="7"
				y="9"
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			[destination]
				x="8"
				y="6"
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	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="8"
				y="6"
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			[destination]
				x="9"
				y="6"
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		[/attack]
		[random]
			value="3518"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8189"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31339"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10255"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="5"
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			[destination]
				x="4"
				y="5"
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	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="4"
				y="5"
			[/source]
			[destination]
				x="5"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="32053"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12804"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="19"
			[/source]
			[destination]
				x="16"
				y="19"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="17"
			y="19"
		[/recruit]
		[random]
			value="7872"
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		[random]
			value="16442"
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		[random]
			value="13461"
		[/random]
		[random]
			value="18590"
		[/random]
		[random]
			value="1771"
		[/random]
		[random]
			value="13240"
		[/random]
		[random]
			value="12643"
		[/random]
		[random]
			value="15008"
		[/random]
		[random]
			value="11488"
		[/random]
		[random]
			value="11817"
		[/random]
		[random]
			value="23652"
		[/random]
		[random]
			value="19682"
		[/random]
		[random]
			value="5512"
		[/random]
		[random]
			value="2591"
		[/random]
		[random]
			value="10738"
		[/random]
		[random]
			value="22053"
			[results]
				checksum="LqvxUr7qIqsNQgktuO9eYI7cg<ge+.>c<<h01n1XX.7l5g0.goi8310,3974i0ciW61o8142d.h1XFYfgks87o8hfiJ+0bZc-k,jfy-gbZGZ1Y3Jke+cb9o,l0a<H98>"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="17"
			[/source]
			[destination]
				x="19"
				y="16"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="19"
				y="16"
			[/source]
			[destination]
				x="20"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="18872"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16349"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12944"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32227"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="17"
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			[destination]
				x="17"
				y="17"
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	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="20"
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			[destination]
				x="19"
				y="21"
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	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
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	[command]
		sent="yes"
		[end_turn]
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	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="17"
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			[destination]
				x="21"
				y="20"
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	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="16"
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			[destination]
				x="19"
				y="17"
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	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="19"
				y="17"
			[/source]
			[destination]
				x="19"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="22070"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19419"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="346"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25914"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15769"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="19"
			[/source]
			[destination]
				x="18"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="18"
				y="17"
			[/source]
			[destination]
				x="17"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="28861"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13098"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13117"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4191"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22564"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28448"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31396"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="riel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="15"
			[/source]
			[destination]
				x="19"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="19"
				y="15"
			[/source]
			[destination]
				x="19"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="1320"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14282"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8491"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22700"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14318"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26670"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="20"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="20"
				y="15"
			[/source]
			[destination]
				x="19"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="27408"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="718"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="666"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1406"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22474"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14277"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9301"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="16"
			[/source]
			[destination]
				x="20"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="20"
				y="16"
			[/source]
			[destination]
				x="19"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="13020"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2534"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13859"
			[results]
				chance="70"
				damage="12"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="18"
			[/source]
			[destination]
				x="20"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="16"
			[/source]
			[destination]
				x="20"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="17"
			[/source]
			[destination]
				x="21"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="9"
			[/source]
			[destination]
				x="8"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="8"
			[/source]
			[destination]
				x="8"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="11679"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8317"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="994"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19120"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="9"
				y="8"
			[/source]
			[destination]
				x="8"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="8056"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20255"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28214"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="5"
			[/source]
			[destination]
				x="7"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="5"
			[/source]
			[destination]
				x="9"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="9"
				y="6"
			[/source]
			[destination]
				x="8"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="16419"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3305"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17354"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16429"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28628"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10543"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20381"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Reyden has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jugadorxxxx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="15"
				y="3"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="2"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="5760"
		[/random]
		[random]
			value="5846"
		[/random]
		[random]
			value="29032"
		[/random]
		[random]
			value="8610"
		[/random]
		[random]
			value="6417"
		[/random]
		[random]
			value="672"
		[/random]
		[random]
			value="24017"
		[/random]
		[random]
			value="11858"
		[/random]
		[random]
			value="22916"
		[/random]
		[random]
			value="30977"
		[/random]
		[random]
			value="4541"
		[/random]
		[random]
			value="4764"
		[/random]
		[random]
			value="23734"
		[/random]
		[random]
			value="20081"
			[results]
				checksum="Vr9aJxNHy68egpl>fiZh-fc>9li<scfgi96-kl,1k0+k5gh9<77.ke..bueWf>XdZkW757v6f5jSefj<jl5M70+h.J74-jaalCRshphK+7dfm7mbc>ahYzGaa97h5jgn"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="6"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="4277"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31987"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9349"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25846"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2210"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Kaptuz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="3"
			[/source]
			[destination]
				x="17"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="5"
			[/source]
			[destination]
				x="5"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="5"
				y="8"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="10785"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20260"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="7"
				y="6"
			[/source]
			[destination]
				x="7"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="7"
				y="7"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="22595"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2202"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4938"
			[results]
				chance="40"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="701"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11523"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="6"
			[/source]
			[destination]
				x="5"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="5"
				y="7"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="15613"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5214"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7473"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27655"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="KIRA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="rutgers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="6"
				y="6"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="29152"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21927"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16289"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21780"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6666"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="10"
				y="5"
			[/source]
			[destination]
				x="8"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="9"
			[/source]
			[destination]
				x="8"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="10944"
			[results]
				chance="60"
				damage="13"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="10"
				y="6"
			[/source]
			[destination]
				x="10"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="10"
				y="7"
			[/source]
			[destination]
				x="9"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="14379"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13782"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6289"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32459"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25359"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5975"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="acl21 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="21"
			[/source]
			[destination]
				x="21"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="21"
				y="21"
			[/source]
			[destination]
				x="21"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="10302"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22839"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23256"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8437"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Bacon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="19"
			[/source]
			[destination]
				x="20"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="20"
				y="20"
			[/source]
			[destination]
				x="21"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="6738"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31455"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9079"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7438"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28981"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="BanHammer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="mmw33 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="17"
			y="19"
		[/recruit]
		[random]
			value="14404"
		[/random]
		[random]
			value="3950"
		[/random]
		[random]
			value="18251"
		[/random]
		[random]
			value="21720"
		[/random]
		[random]
			value="1335"
		[/random]
		[random]
			value="16311"
		[/random]
		[random]
			value="26957"
		[/random]
		[random]
			value="28027"
		[/random]
		[random]
			value="31120"
		[/random]
		[random]
			value="31011"
		[/random]
		[random]
			value="1509"
		[/random]
		[random]
			value="6233"
		[/random]
		[random]
			value="25923"
		[/random]
		[random]
			value="9827"
		[/random]
		[random]
			value="3412"
		[/random]
		[random]
			value="13247"
			[results]
				checksum="Ho>,j<6.Q7LLxwbvyCxSqOH6BQsHTRJNNuqsBvrLVmmsEIpsxPtFPw+rDpqnPPROCOv+qCeVOHUApzHR6oON5GDIGKPAmwhXwDBCdDBtMNMxptGyonIrnNAJGyDSysK."
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="17"
			[/source]
			[destination]
				x="18"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="15"
				y="20"
			[/source]
			[destination]
				x="17"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="17"
				y="17"
			[/source]
			[destination]
				x="18"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="4108"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11413"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8111"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13539"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="71"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1724"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9850"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="18"
				y="16"
			[/source]
			[destination]
				x="19"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="2076"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1601"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10129"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6940"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22263"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1727"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="daro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="8"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="6"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="22661"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16315"
			[results]
				chance="40"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17129"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="6"
			[/source]
			[destination]
				x="8"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="6"
			[/source]
			[destination]
				x="7"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="25820"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8795"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21933"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11491"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27765"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7046"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17792"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Ingersol"
			message="ff"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Ingersol has left the game."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="c4rLOs8 takes control of side 2."
		[/speak]
	[/command]
[/replay]
[snapshot]
	campaign_type="multiplayer"
	completion="running"
	current_tod="0"
#textdomain wesnoth-multiplayer
	description=_ "A duel map for super fast play." + 
		_ " Recommended setting of 2 gold per village."
	difficulty="NORMAL"
	experience_modifier="70"
	hash="+abFu6bKCIFqW>EHHFLrp7MeIs40Cr,+eDoHud6mXkIZNKMr1Mj3JJidpBz5KxNLPr>j6O00tjAOTkbv<fqvdf7Lfy-CAQsQGOxD8qwe2ORep+lfnA,yr0LMPhF6lvQq"
	id="multiplayer_Weldyn_Channel"
	label="2 jug. - El Canal de Weldyn"
	map_data="border_size=1
usage=map

Ss          , Hh          , Gg          , Ss          , Gg          , Hh          , Rp          , Rp          , Hh          , Ss          , Ss          , Gg          , Hh          , Hh          , Gg          , Ss          , Gg          , Hh          , Wwf         , Wwf         , Ww          , Ww          , Wwf         , Wwf         , Hh          , Hh          , Hh          , Hh          , Ss          , Hh          , Hh          
Gg          , Gg^Fet      , Rp          , Hh          , Gs^Fp       , Ss          , Rp          , Gs^Fp       , Gg^Fet      , Gs^Fp       , Mm          , Gs^Fp       , Gg          , Gs^Fp       , Hh          , Gs^Fp       , Hh          , Gg          , Wwf         , Ww          , Ww          , Wwf         , Gs^Fp       , Gg^Fet      , Gs^Fp       , Mm          , Ss          , Mm          , Hh          , Gs^Fp       , Ss          
Gg          , Gg          , Gg          , Mm          , Rp          , Rp          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Re          , Gg          , Re          , Ch          , Mm          , Wwf         , Ww          , Ww          , Wwf         , Wwf         , Mm          , Ss          , Ss^Vhs      , Hh          , Gs^Fp       , Hh          , Gs^Fp       , Gg^Fet      , Gg          
Gg          , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Re          , Mm          , Re          , Re          , Re          , Re          , Ch          , 1 Kh        , Ch          , Wwf         , Ww          , Wwf         , Gs^Fp       , Hh          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Gg          
Hh          , Gs^Fp       , Rp          , Rp          , Re^Uf       , Gs^Fp       , Re          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Kh          , Gg          , Ch          , Wwf         , Kh          , Ww^Bw\      , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Mm          , Gg          , Gg          , Gg          , Gg          
Hh          , Hh          , Rp          , Mm          , Gs^Fp       , Re^Uf       , Re          , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Wwf         , Ww          , Ww          , Gg          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Re          , Ss          , Hh          , Re          , Re          , Gg          , Gg          
Gg          , Rp          , Mm          , Hh          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Hh          , Hh          , Gg^Ve       , Ww          , Ww          , Ww          , Gg          , Ss          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Ss          , Re^Uf       , Re          , Gg          , Gg          
Rp          , Rp          , Re          , Re          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Hh          , Mm          , Gg          , Gs^Fp       , Ww          , Ww          , Ww          , Gg          , Gs^Fp       , Ss^Vhs      , Wwf         , Hh          , Mm          , Gg          , Gg^Ve       , Gs^Fp       , Gg          , Re          , Gg          , Gg          , Gg          
Re          , Re          , Re          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Ww          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Hh          , Rp          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Re^Uf       , Hh          
Gg          , Re          , Re^Uf       , Hh          , Re^Uf       , Ss          , Gg          , Gg          , Gs^Fp       , Re          , Re^Uf       , Gg          , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Rp          , Rp          , Gg          , Gs^Fp       , Hh          , Gs^Fp       , Hh          , Gg          
Wwf         , Gg          , Gg          , Gs^Fp       , Mm          , Hh          , Hh          , Gg          , Gg          , Mm          , Hh          , Gg          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Gs^Fp       , Rp          , Wwf         , Wwf         , Gg          , Rp          , Rp          , Rp          , Gg          , Gg          
Rp          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Rp          , Gg          , Hh          , Gg          , Ww          , Wo          , Wo          , Gs^Fp       , Hh          , Gs^Fp       , Wo          , Wo          , Ww          , Gg          , Gg          , Gg          , Rp          , Wwf         , Rp          , Wwf         , Wwf         , Wwf         , Rp          , Rp          
Gg          , Rp          , Rp          , Wwf         , Rp          , Rp          , Wwf         , Rp          , Rp          , Gg          , Ww          , Ww          , Wo          , Wo          , Wo          , Hh          , Wo          , Wo          , Ww          , Ww          , Hh          , Hh          , Gg          , Rp          , Hh          , Wwf         , Mm          , Gg          , Gg          , Wwf         , Wwf         
Gg          , Gg          , Gg^Fet      , Rp          , Gs^Fp       , Gg          , Rp          , Wwf         , Wwf         , Gs^Fp       , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Gg          , Re^Uf       , Mm          , Gs^Fp       , Gg          , Gg          , Hh          , Re^Uf       , Gs^Fp       , Re^Uf       , Gg          , Gg          
Hh          , Hh          , Mm          , Hh          , Gg          , Gg          , Gg          , Rp          , Rp          , Wwf         , Ww          , Ww          , Ww          , Ww          , Wo          , Wo          , Ww          , Ww          , Ww          , Gg          , Gg          , Re          , Gg          , Gg          , Gg          , Ss          , Gg^Fet      , Hh          , Re          , Re          , Re          
Gg          , Re^Uf       , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Mm          , Hh          , Wwf         , Ww          , Gs^Fp       , Ww          , Ww          , Wo          , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Re          , Re          , Rp          
Gg          , Gg          , Re          , Re          , Ss          , Gs^Fp       , Gg          , Gg          , Gg          , Hh          , Gg          , Ss^Vhs      , Ss          , Gg          , Ww          , Ww          , Ww          , Gs^Fp       , Hh          , Mm          , Re^Uf       , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Mm          , Rp          , Gg          
Gg          , Gg          , Re          , Re^Uf       , Hh          , Re          , Re          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Ww          , Ww          , Gg          , Gg^Ve       , Gg          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Re          , Re          , Gs^Fp       , Hh          , Rp          , Rp          , Hh          
Gg          , Gg          , Gg          , Re          , Mm          , Ss          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww^Bw\      , Ww          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Re^Uf       , Mm          , Rp          , Hh          , Hh          
Gg          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gg          , Gg          , Hh          , Gg          , Gs^Fp       , Gg          , Ww          , Kh          , Ch          , Ch          , Ch          , Kh          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gs^Fp       , Rp          , Rp          , Gg          , Gs^Fp       , Gg          
Gg          , Gg          , Gs^Fp       , Gg          , Gs^Fp       , Gg          , Ss^Vhs      , Gs^Fp       , Mm          , Hh          , Wwf         , Wwf         , Ww          , Wwf         , Mm          , 2 Kh        , Re          , Re          , Re          , Re          , Gs^Fp       , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Gg          
Ss          , Gg^Fet      , Ss          , Hh          , Mm          , Hh          , Gs^Fp       , Ss          , Gs^Fp       , Wwf         , Ww          , Ww          , Wwf         , Wwf         , Hh          , Ch          , Gs^Fp       , Gg          , Gs^Fp       , Mm          , Gg^Fet      , Hh          , Mm          , Hh          , Rp          , Rp          , Gs^Fp       , Mm          , Rp          , Gg          , Gg          
Hh          , Hh          , Gs^Fp       , Gs^Fp       , Hh          , Ss          , Mm          , Gg^Fet      , Wwf         , Wwf         , Ww          , Ww          , Wwf         , Hh          , Gs^Fp       , Gg^Fet      , Gs^Fp       , Hh          , Mm          , Hh          , Gs^Fp       , Ss          , Hh          , Gs^Fp       , Rp          , Ss          , Ss          , Hh          , Gs^Fp       , Gg          , Gg          
Hh          , Gg          , Hh          , Ss          , Hh          , Hh          , Wwf         , Wwf         , Ww          , Ww          , Wwf         , Wwf         , Hh          , Gg          , Hh          , Gg          , Ss          , Hh          , Hh          , Hh          , Ss          , Hh          , Rp          , Rp          , Gg          , Hh          , Hh          , Gg          , Ss          , Gg          , Hh          
"
	mp_countdown="yes"
	mp_countdown_action_bonus="20"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="330"
	mp_countdown_turn_bonus="200"
	mp_fog="yes"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	name=_ "2p - Weldyn Channel"
#textdomain wesnoth
	objectives=_ "Victory:
@Defeat enemy leader(s)"
	observer="yes"
	playing_team="0"
	random_calls="0"
	random_seed="12189"
	random_start_time="no"
	snapshot="yes"
	turn_at="31"
	turns="-1"
	unit_wml_ids="Blood Bat,Bone Shooter,Dark Adept,Dwarvish Fighter,Dwarvish Steelclad,Dwarvish Ulfserker,Footpad,Ghost,Ghoul,Gryphon Rider,Poacher,Shadow,Skeleton,Skeleton Archer,Thief,Trapper,Vampire Bat,Walking Corpse,Wraith,era_events"
	version="1.4.4"
	[side]
		action_bonus_count="2"
		allow_player="yes"
		colour="1"
		controller="human"
		countdown_time="295454"
		current_player="c4rLOs8"
		description="c4rLOs8"
		disallow_observers="no"
		fog="yes"
		gold="17"
		income="0"
		leader_value="3"
		name="&undead-necromancers/dark-sorcerer.png~RC(magenta>red)=No muertos"
		no_leader="yes"
		objectives=_ "Victory:
@Defeat enemy leader(s)"
		objectives_changed="no"
		persistent="1"
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		save_id="c4rLOs8"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		start_gold="100"
		team_name="north"
		user_team_name="Norte"
		village_gold="2"
		village_value="1"
		villages_per_scout="8"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		[/ai]
		[village]
			x="6"
			y="7"
		[/village]
		[village]
			x="7"
			y="2"
		[/village]
		[village]
			x="13"
			y="6"
		[/village]
		[village]
			x="19"
			y="7"
		[/village]
		[village]
			x="21"
			y="20"
		[/village]
		[village]
			x="22"
			y="5"
		[/village]
		[village]
			x="24"
			y="2"
		[/village]
		[village]
			x="24"
			y="7"
		[/village]
		[village]
			x="24"
			y="15"
		[/village]
		[unit]
			advances_to="Revenant,Deathblade"
			advanceto="Revenant,Deathblade"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="15"
			description="Skeleton-12914"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="14"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="16"
			id="Skeleton"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="34"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Skeleton"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="15"
			x="6"
			y="7"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="axe"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-175"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/undead-skeletal/skeleton-attack.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/undead-skeletal/skeleton-attackb.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/undead-skeletal/skeleton-attackb.png"
						sound="axe.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="150"
					image="units/undead-skeletal/skeleton-defend.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			advanceto="Soulless"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="7"
			description="Walking Corpse-10753"
			die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
			ellipse="misc/ellipse-nozoc"
			experience="2"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="14"
			id="Walking Corpse"
			image="units/undead/zombie.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="18"
			max_moves="4"
			movement="4"
			movement_type="smallfoot"
			moves="4"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Walking Corpse"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="7"
			x="7"
			y="2"
			zoc="0"
			[attack_anim]
				direction="s"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
						sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="23"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="4"
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="drake"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				level="0"
				movement="3"
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="dwarf"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="gryphon"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[defense]
					mountains="40"
				[/defense]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				level="0"
				movement="5"
				movement_type="mounted"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="mounted"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="16"
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				level="0"
				movement="4"
				movement_type="lizard"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="saurian"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="18"
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				level="0"
				movement="4"
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="swimmer"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					forest="4"
					hills="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				level="0"
				movement="4"
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="troll"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="26"
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				level="0"
				movement="3"
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="wose"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="15"
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="bat"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[movement_costs]
					cave="1"
					fungus="1"
				[/movement_costs]
				[defense]
					cave="50"
					fungus="50"
				[/defense]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[attack_filter]
						name="engine_bug_workaround_that_disables_the_default_3rd_zombie_attack_animation_for_some_reason"
					[/attack_filter]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="4"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			advanceto="Necrophage"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Ghoul-20081"
			die_sound="ghoul-hit.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Ghoul"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="33"
			max_moves="5"
			movement="5"
			movement_type="gruefoot"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/ghoul.png"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Ghoul"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="16"
			x="8"
			y="5"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[secondary_unit_filter]
						[not]
							[wml_filter]
								[status]
									poisoned="yes"
								[/status]
							[/wml_filter]
						[/not]
					[/secondary_unit_filter]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Spectre"
			advanceto="Spectre"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="38"
			description="Ghost-23542"
			die_sound="wail-long.wav"
			ellipse="misc/ellipse"
			experience="1"
			facing="sw"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="21"
			id="Wraith"
			image="units/undead/wraith.png"
#textdomain wesnoth-units
			language_name=_ "Wraith"
			level="2"
			max_attacks="1"
			max_experience="100"
			max_hitpoints="25"
			max_moves="7"
			movement="7"
			movement_type="undeadspirit"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Wraith"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			value="38"
			x="8"
			y="6"
			zoc="2"
			[attack_anim]
				start_time="-200"
				[attack_filter]
					name="wail"
				[/attack_filter]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/wraith.png"
				[/frame]
				[frame]
					begin="-200"
					end="50"
					image="units/undead/wraith-attack1.png"
					sound="wail-sml.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="baneblade"
				[/attack_filter]
				[frame]
					begin="-250"
					duration="25"
					end="-200"
					image="units/undead/wraith.png"
				[/frame]
				[frame]
					begin="-200"
					duration="175"
					end="-100"
					image="units/undead/wraith-attack1.png"
				[/frame]
				[frame]
					begin="100"
					duration="175"
					end="200"
					image="units/undead/wraith-defend.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead/wraith-attack.png"
						sound="    sword-1.ogg"
					[/frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead/wraith-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="150"
						image="units/undead/wraith-defend.png"
						sound="wail.wav"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss,kill"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="150"
						image="units/undead/wraith-defend.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/wraith.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/wraith-defend.png"
				[/frame]
				[frame]
					duration="1"
					image="units/undead/wraith.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="50"
				castle="50"
				cave="50"
				cavewall="50"
				deep_water="50"
				forest="50"
				fungus="50"
				grassland="50"
				hills="50"
				mountains="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				tundra="50"
				village="50"
			[/defense]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "baneblade"
				name="baneblade"
				number="4"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="21"
			description="Vampire Bat-15456"
			die_sound="bat-flapping.wav"
			ellipse="misc/ellipse"
			experience="2"
			facing="ne"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Blood Bat"
			image="units/undead/bloodbat-se-3.png"
#textdomain wesnoth-units
			language_name=_ "Blood Bat"
			level="1"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="27"
			max_moves="9"
			movement="9"
			movement_type="smallfly"
			moves="9"
			race="bats"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Blood Bat"
			undead_variation="bat"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			value="21"
			x="9"
			y="8"
			zoc="1"
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[attack_filter]
					name="fangs"
				[/attack_filter]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bloodbat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bloodbat-se-4.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[attack_filter]
					name="fangs"
				[/attack_filter]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bloodbat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bloodbat-ne-4.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bloodbat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bloodbat-se-4.png"
						sound="    bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bloodbat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bloodbat-ne-4.png"
						sound="    bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bloodbat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
			[/defend]
			[standing_anim]
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-se-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-se-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-ne-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-ne-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
			[/standing_anim]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
			[/advancement]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="1"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="40"
				castle="40"
				cave="40"
				cavewall="40"
				deep_water="40"
				forest="40"
				fungus="40"
				grassland="40"
				hills="40"
				mountains="40"
				sand="40"
				shallow_water="40"
				swamp_water="40"
				tundra="40"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="70"
				fire="100"
				impact="120"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="5"
#textdomain wesnoth-units
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			advanceto="Soulless"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="7"
			description="Walking Corpse-29185"
			die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Walking Corpse"
			image="units/undead/zombie.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="18"
			max_moves="4"
			movement="4"
			movement_type="smallfoot"
			moves="4"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Walking Corpse"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="7"
			x="13"
			y="6"
			zoc="0"
			[attack_anim]
				direction="s"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
						sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="23"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="4"
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="drake"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				level="0"
				movement="3"
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="dwarf"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="gryphon"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[defense]
					mountains="40"
				[/defense]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				level="0"
				movement="5"
				movement_type="mounted"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="mounted"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="16"
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				level="0"
				movement="4"
				movement_type="lizard"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="saurian"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="18"
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				level="0"
				movement="4"
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="swimmer"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					forest="4"
					hills="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				level="0"
				movement="4"
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="troll"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="26"
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				level="0"
				movement="3"
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="wose"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="15"
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="bat"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[movement_costs]
					cave="1"
					fungus="1"
				[/movement_costs]
				[defense]
					cave="50"
					fungus="50"
				[/defense]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[attack_filter]
						name="engine_bug_workaround_that_disables_the_default_3rd_zombie_attack_animation_for_some_reason"
					[/attack_filter]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="4"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			advanceto="Soulless"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="7"
			description="Walking Corpse-17385"
			die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Walking Corpse"
			image="units/undead/zombie.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="18"
			max_moves="4"
			movement="4"
			movement_type="smallfoot"
			moves="4"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Walking Corpse"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="7"
			x="14"
			y="3"
			zoc="0"
			[attack_anim]
				direction="s"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
						sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="23"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="4"
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="drake"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				level="0"
				movement="3"
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="dwarf"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="gryphon"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[defense]
					mountains="40"
				[/defense]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				level="0"
				movement="5"
				movement_type="mounted"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="mounted"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="16"
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				level="0"
				movement="4"
				movement_type="lizard"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="saurian"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="18"
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				level="0"
				movement="4"
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="swimmer"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					forest="4"
					hills="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				level="0"
				movement="4"
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="troll"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="26"
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				level="0"
				movement="3"
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="wose"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="15"
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="bat"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[movement_costs]
					cave="1"
					fungus="1"
				[/movement_costs]
				[defense]
					cave="50"
					fungus="50"
				[/defense]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[attack_filter]
						name="engine_bug_workaround_that_disables_the_default_3rd_zombie_attack_animation_for_some_reason"
					[/attack_filter]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="4"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Banebow"
			advanceto="Banebow"
			alignment="chaotic"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="1"
			canrecruit="1"
			colour="1"
			controller="human"
			cost="26"
			current_player="c4rLOs8"
			description="c4rLOs8"
			die_sound="skeleton-big-die.ogg"
			experience="1"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			fog="yes"
			gender="male"
			gender_id="male"
			gold="100"
			goto_x="-999"
			goto_y="-999"
			hitpoints="40"
			id="Bone Shooter"
			image="units/undead-skeletal/bone-shooter.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "Bone Shooter"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			level="2"
			max_attacks="1"
			max_experience="80"
			max_hitpoints="40"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="5"
			mp_countdown="yes"
			mp_countdown_action_bonus="20"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="330"
			mp_countdown_turn_bonus="200"
			name="&undead-necromancers/dark-sorcerer.png~RC(magenta>red)=No muertos"
			race="undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			random_traits="no"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			resting="yes"
			save_id="c4rLOs8"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="1"
			team_name="north"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Bone Shooter"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="c4rLOs8"
			user_team_name="Norte"
			value="26"
			village_gold="2"
			x="17"
			y="4"
			zoc="2"
			[ai]
				villages_per_scout="8"
			[/ai]
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
			[attack_anim]
				[attack_filter]
					name="bow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/bone-n.png"
					image_diagonal="projectiles/bone-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/undead-skeletal/bone-shooter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/bone-shooter-bow-attack-1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/bone-shooter-bow-attack-1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/undead-skeletal/bone-shooter-bow-attack-2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/undead-skeletal/bone-shooter-bow-attack-3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/undead-skeletal/bone-shooter-bow-attack-4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/undead-skeletal/bone-shooter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time="-275"
				[attack_filter]
					name="dagger"
				[/attack_filter]
				[frame]
					duration="50"
					image="units/undead-skeletal/bone-shooter-melee-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/bone-shooter-melee-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/undead-skeletal/bone-shooter-melee-attack-2.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/undead-skeletal/bone-shooter-melee-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/undead-skeletal/bone-shooter-melee-attack-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/bone-shooter-melee-attack-4.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead-skeletal/bone-shooter-melee-defend-1.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "dagger"
				icon="attacks/dagger-undead.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="10"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Spectre"
			advanceto="Spectre"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="38"
			description="Ghost-24334"
			die_sound="wail-long.wav"
			ellipse="misc/ellipse"
			experience="5"
			facing="nw"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="17"
			id="Wraith"
			image="units/undead/wraith.png"
#textdomain wesnoth-units
			language_name=_ "Wraith"
			level="2"
			max_attacks="1"
			max_experience="100"
			max_hitpoints="25"
			max_moves="7"
			movement="7"
			movement_type="undeadspirit"
			moves="7"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Wraith"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			value="38"
			x="18"
			y="17"
			zoc="2"
			[attack_anim]
				start_time="-200"
				[attack_filter]
					name="wail"
				[/attack_filter]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/wraith.png"
				[/frame]
				[frame]
					begin="-200"
					end="50"
					image="units/undead/wraith-attack1.png"
					sound="wail-sml.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="baneblade"
				[/attack_filter]
				[frame]
					begin="-250"
					duration="25"
					end="-200"
					image="units/undead/wraith.png"
				[/frame]
				[frame]
					begin="-200"
					duration="175"
					end="-100"
					image="units/undead/wraith-attack1.png"
				[/frame]
				[frame]
					begin="100"
					duration="175"
					end="200"
					image="units/undead/wraith-defend.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead/wraith-attack.png"
						sound="    sword-1.ogg"
					[/frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead/wraith-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="150"
						image="units/undead/wraith-defend.png"
						sound="wail.wav"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss,kill"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="150"
						image="units/undead/wraith-defend.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/wraith.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/wraith-defend.png"
				[/frame]
				[frame]
					duration="1"
					image="units/undead/wraith.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="50"
				castle="50"
				cave="50"
				cavewall="50"
				deep_water="50"
				forest="50"
				fungus="50"
				grassland="50"
				hills="50"
				mountains="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				tundra="50"
				village="50"
			[/defense]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "baneblade"
				name="baneblade"
				number="4"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-9281-Gwercyn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="11"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="23"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Gwercyn"
			value="16"
			x="19"
			y="15"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			advanceto="Necrophage"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Ghoul-7493"
			die_sound="ghoul-hit.wav"
			ellipse="misc/ellipse"
			experience="7"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="9"
			id="Ghoul"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="33"
			max_moves="5"
			movement="5"
			movement_type="gruefoot"
			moves="5"
			profile="portraits/Alex_Jarocha-Ernst/ghoul.png"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Ghoul"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="16"
			x="19"
			y="17"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[secondary_unit_filter]
						[not]
							[wml_filter]
								[status]
									poisoned="yes"
								[/status]
							[/wml_filter]
						[/not]
					[/secondary_unit_filter]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-14347-Alyan"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="10"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="30"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Alyan"
			value="16"
			x="20"
			y="14"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			advanceto="Bone Shooter"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Skeleton Archer-20583"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="21"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="25"
			id="Skeleton Archer"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="31"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="5"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Skeleton Archer"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			value="14"
			x="20"
			y="15"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="bow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/undead-skeletal/archer-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="fist"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-224-Langwen"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="10"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="25"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Langwen"
			value="16"
			x="20"
			y="16"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			advanceto="Revenant,Deathblade"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			description="Skeleton-5975"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="8"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Skeleton"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="34"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="5"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Skeleton"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="15"
			x="20"
			y="17"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="axe"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-175"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/undead-skeletal/skeleton-attack.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/undead-skeletal/skeleton-attackb.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/undead-skeletal/skeleton-attackb.png"
						sound="axe.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="150"
					image="units/undead-skeletal/skeleton-defend.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-11484-Elealona"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="3"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="27"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Elealona"
			value="16"
			x="21"
			y="16"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			advanceto="Soulless"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="7"
			description="Walking Corpse-6971"
			die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
			ellipse="misc/ellipse-nozoc"
			experience="3"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="10"
			id="Walking Corpse"
			image="units/undead/zombie.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="18"
			max_moves="4"
			movement="4"
			movement_type="smallfoot"
			moves="4"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Walking Corpse"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="7"
			x="21"
			y="20"
			zoc="0"
			[attack_anim]
				direction="s"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
						sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="23"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="4"
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="drake"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				level="0"
				movement="3"
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="dwarf"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="gryphon"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[defense]
					mountains="40"
				[/defense]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				level="0"
				movement="5"
				movement_type="mounted"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="mounted"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="16"
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				level="0"
				movement="4"
				movement_type="lizard"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="saurian"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="18"
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				level="0"
				movement="4"
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="swimmer"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					forest="4"
					hills="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				level="0"
				movement="4"
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="troll"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="26"
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				level="0"
				movement="3"
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="wose"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="15"
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="bat"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[movement_costs]
					cave="1"
					fungus="1"
				[/movement_costs]
				[defense]
					cave="50"
					fungus="50"
				[/defense]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[attack_filter]
						name="engine_bug_workaround_that_disables_the_default_3rd_zombie_attack_animation_for_some_reason"
					[/attack_filter]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="4"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="0"
		allow_player="yes"
		colour="2"
		controller="ai"
		countdown_time="330000"
		current_player="ai2"
		description="Ingersol"
		disallow_observers="no"
		fog="yes"
		gold="0"
		income="0"
		leader_value="3"
		name="&dwarves/steelclad.png~RC(magenta>red)=Alianza de Knalgan"
		no_leader="yes"
		objectives=_ "Victory:
@Defeat enemy leader(s)"
		objectives_changed="yes"
		persistent="0"
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
		save_id="Ingersol"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		start_gold="100"
		team_name="south"
		user_team_name="Sur"
		village_gold="2"
		village_value="1"
		villages_per_scout="8"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
		[/ai]
		[village]
			x="6"
			y="15"
		[/village]
		[village]
			x="6"
			y="20"
		[/village]
		[village]
			x="8"
			y="17"
		[/village]
		[village]
			x="11"
			y="16"
		[/village]
		[village]
			x="17"
			y="17"
		[/village]
		[unit]
			advances_to="Huntsman,Ranger"
			advanceto="Huntsman, Ranger"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="27"
			description="Poacher-11207-Gwecyn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="20"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Trapper"
			image="units/human-outlaws/trapper.png"
#textdomain wesnoth-units
			language_name=_ "Trapper"
			level="2"
			max_attacks="1"
			max_experience="65"
			max_hitpoints="45"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			profile="portraits/Nicholas_Kerpan/human-poacher.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Trapper"
			undead_variation="archer"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Gwecyn"
			value="27"
			x="5"
			y="7"
			zoc="2"
			[attack_anim]
				[attack_filter]
					name="bow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/human-outlaws/trapper-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/human-outlaws/trapper-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/human-outlaws/trapper-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/human-outlaws/trapper-attack3.png"
				[/frame]
				[frame]
					begin="0"
					end="100"
					image="units/human-outlaws/trapper.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="dagger"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/human-outlaws/trapper-attack-melee-2.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/human-outlaws/trapper-attack-melee-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[attack_filter]
					range="melee"
				[/attack_filter]
				[frame]
					duration="1"
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/trapper-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-outlaws/trapper-defend.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-outlaws/trapper-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[frame]
					duration="1"
					image="units/human-outlaws/trapper.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/trapper-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-outlaws/trapper-bow-defend.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-outlaws/trapper-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-outlaws/trapper.png"
				[/frame]
			[/defend]
			[attack_anim]
				[attack_filter]
					name="dagger"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/human-outlaws/trapper-attack-melee.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/human-outlaws/trapper-attack-melee.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="100"
					image="units/human-outlaws/trapper-die-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/trapper-die-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/trapper-die-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/trapper-die-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/trapper-die-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/trapper-die-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/trapper-die-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/trapper-die-8.png"
				[/frame]
			[/death]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="40"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="50"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Outlaw"
			advanceto="Outlaw"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="14"
			description="Footpad-6582-Dassa"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="14"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="25"
			id="Footpad"
			image="units/human-outlaws/footpad+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Footpad"
			level="1"
			max_attacks="1"
			max_experience="36"
			max_hitpoints="30"
			max_moves="7"
			movement="7"
			movement_type="elusivefoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Footpad"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			user_description="Dassa"
			value="14"
			x="5"
			y="8"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="sling"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/stone.png"
					image_diagonal="projectiles/stone.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-100"
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-100"
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-100"
					end="50"
					image="units/human-outlaws/footpad+female-attack2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="club"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-outlaws/footpad+female-melee-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-outlaws/footpad+female-melee-3.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/human-outlaws/footpad+female-melee-4.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/footpad+female-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-outlaws/footpad+female-defend.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-outlaws/footpad+female-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-outlaws/footpad+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					duration="100"
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration="200"
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration="200"
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="30"
				cave="50"
				cavewall="50"
				deep_water="70"
				forest="30"
				fungus="30"
				grassland="40"
				hills="30"
				mountains="30"
				sand="60"
				shallow_water="60"
				swamp_water="60"
				tundra="60"
				village="30"
			[/defense]
			[resistance]
				arcane="80"
				blade="130"
				cold="100"
				fire="100"
				impact="120"
				pierce="120"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "club"
				icon="attacks/club-small.png"
				name="club"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="5"
				description=_ "sling"
				name="sling"
				number="2"
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			advanceto="Dwarvish Steelclad"
			alignment="neutral"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Dwarvish Fighter-17212-Narduril"
			die_sound="    dwarf-die-1.ogg,dwarf-die-2.ogg"
			ellipse="misc/ellipse"
			experience="4"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="5"
			id="Dwarvish Fighter"
			image="units/dwarves/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Dwarvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="41"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="dwarvishfoot"
			moves="0"
			profile="portraits/Tristan_Millner/dwarven-fighter.png"
			race="dwarf"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Narduril"
			value="16"
			x="7"
			y="7"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="hammer"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/dwarves/fighter-hammer-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/dwarves/fighter-hammer-3.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
				start_time="-350"
				[attack_filter]
					name="axe"
				[/attack_filter]
				[frame]
					duration="40"
					image="units/dwarves/fighter-axe-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-2.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-4.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-6.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-9.png"
				[/frame]
				[frame]
					duration="20"
					image="units/dwarves/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[secondary_attack_filter]
					name="axe"
				[/secondary_attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[secondary_attack_filter]
					name="hammer"
				[/secondary_attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-hammer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="99"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="50"
				cavewall="50"
				deep_water="80"
				forest="70"
				fungus="60"
				grassland="70"
				hills="40"
				mountains="30"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="50"
			[/defense]
			[resistance]
				arcane="90"
				blade="80"
				cold="90"
				fire="90"
				impact="80"
				pierce="80"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
				description=_ "axe"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="8"
				description=_ "hammer"
				name="hammer"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Gryphon Master"
			advanceto="Gryphon Master"
			alignment="neutral"
			alpha="256"
			attacks_left="0"
			cost="24"
			description="Gryphon Rider-29887-Kraa"
			die_sound="    gryphon-die-1.ogg,gryphon-die-2.ogg"
			ellipse="misc/ellipse"
			experience="5"
			facing="n"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Gryphon Rider"
			image="units/dwarves/gryphon-rider.png"
#textdomain wesnoth-units
			language_name=_ "Gryphon Rider"
			level="1"
			max_attacks="1"
			max_experience="38"
			max_hitpoints="34"
			max_moves="8"
			movement="8"
			movement_type="fly"
			moves="0"
			race="gryphon"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Gryphon Rider"
			undead_variation="gryphon"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			user_description="Kraa"
			value="24"
			x="8"
			y="9"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/gryphon-rider-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/gryphon-rider-attack.png"
						sound="claws.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/gryphon-rider-attack.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-attack.png"
						sound="    gryphon-hit-1.ogg,gryphon-hit-2.ogg,gryphon-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-attack.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/dwarves/gryphon-rider-flying-1and3.png"
				[/frame]
				[frame]
					begin="150"
					end="300"
					image="units/dwarves/gryphon-rider-flying-2.png"
				[/frame]
				[frame]
					begin="300"
					end="450"
					image="units/dwarves/gryphon-rider-flying-1and3.png"
				[/frame]
				[frame]
					begin="450"
					end="600"
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[frame]
					begin="600"
					end="750"
					image="units/dwarves/gryphon-rider-flying-5and7.png"
				[/frame]
				[frame]
					begin="750"
					end="900"
					image="units/dwarves/gryphon-rider-flying-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1050"
					image="units/dwarves/gryphon-rider-flying-5and7.png"
				[/frame]
				[frame]
					begin="1050"
					end="1200"
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="1"
				forest="1"
				fungus="3"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="50"
				castle="50"
				cave="80"
				cavewall="80"
				deep_water="50"
				forest="50"
				fungus="70"
				grassland="50"
				hills="50"
				mountains="40"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				tundra="50"
				village="50"
			[/defense]
			[resistance]
				arcane="90"
				blade="100"
				cold="100"
				fire="100"
				impact="120"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="12"
				description=_ "claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			advanceto="Dwarvish Steelclad"
			alignment="neutral"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Dwarvish Fighter-21590-Ancating"
			die_sound="    dwarf-die-1.ogg,dwarf-die-2.ogg"
			ellipse="misc/ellipse"
			experience="6"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Dwarvish Fighter"
			image="units/dwarves/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Dwarvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="41"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="dwarvishfoot"
			moves="0"
			profile="portraits/Tristan_Millner/dwarven-fighter.png"
			race="dwarf"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Ancating"
			value="16"
			x="10"
			y="7"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="hammer"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/dwarves/fighter-hammer-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/dwarves/fighter-hammer-3.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
				start_time="-350"
				[attack_filter]
					name="axe"
				[/attack_filter]
				[frame]
					duration="40"
					image="units/dwarves/fighter-axe-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-2.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-4.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-6.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-9.png"
				[/frame]
				[frame]
					duration="20"
					image="units/dwarves/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[secondary_attack_filter]
					name="axe"
				[/secondary_attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[secondary_attack_filter]
					name="hammer"
				[/secondary_attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-hammer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="99"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="50"
				cavewall="50"
				deep_water="80"
				forest="70"
				fungus="60"
				grassland="70"
				hills="40"
				mountains="30"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="50"
			[/defense]
			[resistance]
				arcane="90"
				blade="80"
				cold="90"
				fire="90"
				impact="80"
				pierce="80"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
				description=_ "axe"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="8"
				description=_ "hammer"
				name="hammer"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					description=_ "Can rest while moving"
					female_name=_ "female^healthy"
					id="healthy"
					male_name=_ "healthy"
					name=_ "healthy"
					[effect]
						apply_to="hitpoints"
						increase_total="2"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Berserker"
			advanceto="Dwarvish Berserker"
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="19"
			description="Dwarvish Ulfserker-2624-Pelalil"
			die_sound="    dwarf-die-1.ogg,dwarf-die-2.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Dwarvish Ulfserker"
			image="units/dwarves/ulfserker.png"
#textdomain wesnoth-units
			language_name=_ "Dwarvish Ulfserker"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="34"
			max_moves="5"
			movement="5"
			movement_type="dwarvishfoot"
			moves="6"
			race="dwarf"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Dwarvish Ulfserker"
			undead_variation="dwarf"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Pelalil"
			value="19"
			x="16"
			y="19"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="berserker frenzy"
				[/attack_filter]
				[if]
					offset="0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30"
					start_time="-240"
					swing="1"
					[secondary_attack_filter]
					[/secondary_attack_filter]
				[/if]
				[else]
					offset="0.0~0.0:3400,0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30"
					start_time="-3640"
					swing="1"
					[frame]
						duration="200"
						image="units/dwarves/ulfserker.png"
					[/frame]
					[frame]
						duration="400"
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration="200"
						image="units/dwarves/ulfserker-laugh-2.png"
						sound="dwarf-laugh.wav"
					[/frame]
					[frame]
						duration="200"
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration="200"
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration="200"
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration="200"
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration="200"
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration="200"
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration="200"
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration="200"
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration="200"
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration="200"
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration="200"
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration="200"
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration="200"
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
				[/else]
				[else]
					[frame]
						duration="1"
						image="units/dwarves/ulfserker.png"
					[/frame]
				[/else]
				[frame]
					duration="40"
					image="units/dwarves/ulfserker-attack-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/dwarves/ulfserker-attack-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/dwarves/ulfserker-attack-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/dwarves/ulfserker-attack-4.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="50"
						image="units/dwarves/ulfserker-attack-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="50"
						image="units/dwarves/ulfserker-attack-5.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="60"
					image="units/dwarves/ulfserker-attack-6.png"
				[/frame]
				[frame]
					duration="40"
					image="units/dwarves/ulfserker-attack-7.png"
				[/frame]
				[frame]
					duration="30"
					image="units/dwarves/ulfserker-attack-8.png"
				[/frame]
				[frame]
					duration="30"
					image="units/dwarves/ulfserker-attack-1.png"
				[/frame]
				[frame]
					duration="30"
					image="units/dwarves/ulfserker.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/dwarves/ulfserker-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/ulfserker-idle-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/ulfserker-idle-2.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/ulfserker-idle-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/ulfserker-idle-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					duration="100"
					image="units/dwarves/ulfserker-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/ulfserker-idle-2.png"
				[/frame]
				[frame]
					duration="200"
					image="units/dwarves/ulfserker-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/ulfserker-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/ulfserker-idle-5.png"
				[/frame]
				[frame]
					duration="300"
					image="units/dwarves/ulfserker-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/dwarves/ulfserker-idle-3.png"
				[/frame]
				[frame]
					duration="200"
					image="units/dwarves/ulfserker-idle-5.png"
				[/frame]
				[frame]
					duration="300"
					image="units/dwarves/ulfserker-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/dwarves/ulfserker-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/ulfserker-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/ulfserker-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="99"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="60"
				cave="60"
				cavewall="50"
				deep_water="80"
				forest="70"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="50"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="60"
			[/defense]
			[resistance]
				arcane="90"
				blade="80"
				cold="90"
				fire="90"
				impact="80"
				pierce="80"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "berserker frenzy"
				icon="attacks/frenzy.png"
				name="berserker frenzy"
				number="4"
				range="melee"
				type="blade"
				[specials]
					[berserk]
#textdomain wesnoth
						description=_ "Berserk:
Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or 30 rounds of attacks have occurred."
						id="berserk"
						name=_ "berserk"
						value="30"
					[/berserk]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					description=_ "Can rest while moving"
					female_name=_ "female^healthy"
					id="healthy"
					male_name=_ "healthy"
					name=_ "healthy"
					[effect]
						apply_to="hitpoints"
						increase_total="2"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Lord"
			advanceto="Dwarvish Lord"
			alignment="neutral"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="0"
			canrecruit="1"
			colour="2"
			controller="network"
			cost="32"
			current_player="Ingersol"
			description="Ingersol"
			die_sound="    dwarf-die-1.ogg,dwarf-die-2.ogg"
			experience="2"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			fog="yes"
			gender="male"
			gender_id="male"
			gold="100"
			goto_x="0"
			goto_y="0"
			hitpoints="38"
			id="Dwarvish Steelclad"
			image="units/dwarves/steelclad.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "Dwarvish Steelclad"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			level="2"
			max_attacks="1"
			max_experience="74"
			max_hitpoints="59"
			max_moves="4"
			movement="4"
			movement_type="dwarvishfoot"
			moves="0"
			mp_countdown="yes"
			mp_countdown_action_bonus="20"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="330"
			mp_countdown_turn_bonus="200"
			name="&dwarves/steelclad.png~RC(magenta>red)=Alianza de Knalgan"
			profile="portraits/Tristan_Millner/dwarven-fighter.png"
			race="dwarf"
			random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
			random_traits="no"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			resting="no"
			save_id="Ingersol"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="2"
			team_name="south"
			terrain_liked="Hh, Ha, Mm"
			type="Dwarvish Steelclad"
			undead_variation="dwarf"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="ai2"
			user_team_name="Sur"
			value="32"
			village_gold="2"
			x="17"
			y="17"
			zoc="2"
			[ai]
				villages_per_scout="8"
			[/ai]
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
			[attack_anim]
				[attack_filter]
					name="hammer"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-100"
					image="units/dwarves/steelclad.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/dwarves/steelclad-attack-mace.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/dwarves/steelclad-attack-mace.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="150"
					image="units/dwarves/steelclad.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="battle axe"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-100"
					image="units/dwarves/steelclad.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/dwarves/steelclad-attack.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/dwarves/steelclad-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="150"
					image="units/dwarves/steelclad.png"
				[/frame]
			[/attack_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="99"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="50"
				cavewall="50"
				deep_water="80"
				forest="70"
				fungus="60"
				grassland="70"
				hills="40"
				mountains="30"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="50"
			[/defense]
			[resistance]
				arcane="90"
				blade="70"
				cold="90"
				fire="90"
				impact="70"
				pierce="70"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="11"
				description=_ "battle axe"
				icon="attacks/battleaxe.png"
				name="battle axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="14"
				description=_ "hammer"
				name="hammer"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Rogue"
			advanceto="Rogue"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="13"
			description="Thief-13247-Mubry"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="28"
			id="Thief"
			image="units/human-outlaws/thief.png"
			language_name=_ "Thief"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="24"
			max_moves="6"
			movement="6"
			movement_type="elusivefoot"
			moves="0"
			profile="portraits/Nicholas_Kerpan/human-thief.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Thief"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Mubry"
			value="13"
			x="17"
			y="19"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="dagger"
				[/attack_filter]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-outlaws/thief.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-outlaws/thief-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-outlaws/thief-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-outlaws/thief.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="100"
					image="units/human-outlaws/thief-die-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-die-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-die-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-die-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-die-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-die-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-die-7.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin="-125"
					end="-42"
					image="units/human-outlaws/thief-defend-1-1.png"
				[/frame]
				[frame]
					begin="-42"
					end="41"
					image="units/human-outlaws/thief-defend-1-2.png"
				[/frame]
				[frame]
					begin="41"
					end="125"
					image="units/human-outlaws/thief-defend-1-1.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin="-125"
					end="-42"
					image="units/human-outlaws/thief-defend-2-1.png"
				[/frame]
				[frame]
					begin="-42"
					end="41"
					image="units/human-outlaws/thief-defend-2-2.png"
				[/frame]
				[frame]
					begin="41"
					end="125"
					image="units/human-outlaws/thief-defend-2-1.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin="-125"
					end="-42"
					image="units/human-outlaws/thief-defend-3-1.png"
				[/frame]
				[frame]
					begin="-42"
					end="41"
					image="units/human-outlaws/thief-defend-3-2.png"
				[/frame]
				[frame]
					begin="41"
					end="125"
					image="units/human-outlaws/thief-defend-3-1.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin="-125"
					end="125"
					image="units/human-outlaws/thief-defend.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin="-125"
					end="125"
					image="units/human-outlaws/thief-defend.png"
					sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-4.png"
				[/frame]
				[frame]
					duration="200"
					image="units/human-outlaws/thief-idle-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/human-outlaws/thief-idle-6.png"
				[/frame]
				[frame]
					duration="500"
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-12.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration="300"
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-12.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration="500"
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/human-outlaws/thief-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/human-outlaws/thief-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/thief-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="30"
				cave="50"
				cavewall="50"
				deep_water="70"
				forest="30"
				fungus="30"
				grassland="40"
				hills="30"
				mountains="30"
				sand="60"
				shallow_water="60"
				swamp_water="60"
				tundra="60"
				village="30"
			[/defense]
			[resistance]
				arcane="80"
				blade="130"
				cold="100"
				fire="100"
				impact="120"
				pierce="120"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab="yes"
#textdomain wesnoth
						description=_ "Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (e.g. turned to stone)."
						id="backstab"
						multiply="2"
						name=_ "backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			advanceto="Dwarvish Steelclad"
			alignment="neutral"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Dwarvish Fighter-12120-Nardril"
			die_sound="    dwarf-die-1.ogg,dwarf-die-2.ogg"
			ellipse="misc/ellipse"
			experience="12"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="14"
			id="Dwarvish Fighter"
			image="units/dwarves/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Dwarvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="41"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="dwarvishfoot"
			moves="0"
			profile="portraits/Tristan_Millner/dwarven-fighter.png"
			race="dwarf"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Nardril"
			value="16"
			x="18"
			y="16"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="hammer"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/dwarves/fighter-hammer-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/dwarves/fighter-hammer-3.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
				start_time="-350"
				[attack_filter]
					name="axe"
				[/attack_filter]
				[frame]
					duration="40"
					image="units/dwarves/fighter-axe-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-2.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-4.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-6.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-9.png"
				[/frame]
				[frame]
					duration="20"
					image="units/dwarves/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[secondary_attack_filter]
					name="axe"
				[/secondary_attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[secondary_attack_filter]
					name="hammer"
				[/secondary_attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-hammer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="99"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="50"
				cavewall="50"
				deep_water="80"
				forest="70"
				fungus="60"
				grassland="70"
				hills="40"
				mountains="30"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="50"
			[/defense]
			[resistance]
				arcane="90"
				blade="80"
				cold="90"
				fire="90"
				impact="80"
				pierce="80"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				poisoned="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "axe"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="8"
				description=_ "hammer"
				name="hammer"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			advanceto="Dwarvish Steelclad"
			alignment="neutral"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Dwarvish Fighter-22053-Peldring"
			die_sound="    dwarf-die-1.ogg,dwarf-die-2.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="29"
			id="Dwarvish Fighter"
			image="units/dwarves/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Dwarvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="41"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="dwarvishfoot"
			moves="0"
			profile="portraits/Tristan_Millner/dwarven-fighter.png"
			race="dwarf"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Peldring"
			value="16"
			x="20"
			y="20"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="hammer"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/dwarves/fighter-hammer-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/dwarves/fighter-hammer-3.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
				start_time="-350"
				[attack_filter]
					name="axe"
				[/attack_filter]
				[frame]
					duration="40"
					image="units/dwarves/fighter-axe-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-2.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-4.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-6.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-9.png"
				[/frame]
				[frame]
					duration="20"
					image="units/dwarves/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[secondary_attack_filter]
					name="axe"
				[/secondary_attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[secondary_attack_filter]
					name="hammer"
				[/secondary_attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-hammer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="99"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="50"
				cavewall="50"
				deep_water="80"
				forest="70"
				fungus="60"
				grassland="70"
				hills="40"
				mountains="30"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="50"
			[/defense]
			[resistance]
				arcane="90"
				blade="80"
				cold="90"
				fire="90"
				impact="80"
				pierce="80"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
				description=_ "axe"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="8"
				description=_ "hammer"
				name="hammer"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			advanceto="Dwarvish Steelclad"
			alignment="neutral"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Dwarvish Fighter-10119-Gomdrol"
			die_sound="    dwarf-die-1.ogg,dwarf-die-2.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="32"
			id="Dwarvish Fighter"
			image="units/dwarves/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Dwarvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="41"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="dwarvishfoot"
			moves="0"
			profile="portraits/Tristan_Millner/dwarven-fighter.png"
			race="dwarf"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Gomdrol"
			value="16"
			x="21"
			y="21"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="hammer"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/dwarves/fighter-hammer-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/dwarves/fighter-hammer-3.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
				start_time="-350"
				[attack_filter]
					name="axe"
				[/attack_filter]
				[frame]
					duration="40"
					image="units/dwarves/fighter-axe-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-2.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-4.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-6.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-9.png"
				[/frame]
				[frame]
					duration="20"
					image="units/dwarves/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[secondary_attack_filter]
					name="axe"
				[/secondary_attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[secondary_attack_filter]
					name="hammer"
				[/secondary_attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-hammer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend.png"
						sound="    dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
			[/defend]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="99"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="50"
				cavewall="50"
				deep_water="80"
				forest="70"
				fungus="60"
				grassland="70"
				hills="40"
				mountains="30"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="70"
				village="50"
			[/defense]
			[resistance]
				arcane="90"
				blade="80"
				cold="90"
				fire="90"
				impact="80"
				pierce="80"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
				description=_ "axe"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="8"
				description=_ "hammer"
				name="hammer"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
		name=_ "Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		name=_ "Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[music]
		ms_after="0"
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="main_menu.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[variables]
		side_number="1"
		turn_number="31"
		x1="-999"
		x2="-999"
		y1="-999"
		y2="-999"
	[/variables]
	[player]
		can_recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		gold="-1"
		gold_add="false"
		save_id="Ingersol"
	[/player]
	[player]
		can_recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		gold="-1"
		gold_add="false"
		save_id="c4rLOs8"
	[/player]
[/snapshot]
[replay_start]
	current_tod="0"
#textdomain wesnoth-multiplayer
	description=_ "A duel map for super fast play." + 
		_ " Recommended setting of 2 gold per village."
	experience_modifier="70"
	hash="+abFu6bKCIFqW>EHHFLrp7MeIs40Cr,+eDoHud6mXkIZNKMr1Mj3JJidpBz5KxNLPr>j6O00tjAOTkbv<fqvdf7Lfy-CAQsQGOxD8qwe2ORep+lfnA,yr0LMPhF6lvQq"
	id="multiplayer_Weldyn_Channel"
	map_data="border_size=1
usage=map

Ss          , Hh          , Gg          , Ss          , Gg          , Hh          , Rp          , Rp          , Hh          , Ss          , Ss          , Gg          , Hh          , Hh          , Gg          , Ss          , Gg          , Hh          , Wwf         , Wwf         , Ww          , Ww          , Wwf         , Wwf         , Hh          , Hh          , Hh          , Hh          , Ss          , Hh          , Hh          
Gg          , Gg^Fet      , Rp          , Hh          , Gs^Fp       , Ss          , Rp          , Gs^Fp       , Gg^Fet      , Gs^Fp       , Mm          , Gs^Fp       , Gg          , Gs^Fp       , Hh          , Gs^Fp       , Hh          , Gg          , Wwf         , Ww          , Ww          , Wwf         , Gs^Fp       , Gg^Fet      , Gs^Fp       , Mm          , Ss          , Mm          , Hh          , Gs^Fp       , Ss          
Gg          , Gg          , Gg          , Mm          , Rp          , Rp          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Re          , Gg          , Re          , Ch          , Mm          , Wwf         , Ww          , Ww          , Wwf         , Wwf         , Mm          , Ss          , Ss^Vhs      , Hh          , Gs^Fp       , Hh          , Gs^Fp       , Gg^Fet      , Gg          
Gg          , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Re          , Mm          , Re          , Re          , Re          , Re          , Ch          , 1 Kh        , Ch          , Wwf         , Ww          , Wwf         , Gs^Fp       , Hh          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Gg          
Hh          , Gs^Fp       , Rp          , Rp          , Re^Uf       , Gs^Fp       , Re          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Kh          , Gg          , Ch          , Wwf         , Kh          , Ww^Bw\      , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Mm          , Gg          , Gg          , Gg          , Gg          
Hh          , Hh          , Rp          , Mm          , Gs^Fp       , Re^Uf       , Re          , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Wwf         , Ww          , Ww          , Gg          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Re          , Ss          , Hh          , Re          , Re          , Gg          , Gg          
Gg          , Rp          , Mm          , Hh          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Hh          , Hh          , Gg^Ve       , Ww          , Ww          , Ww          , Gg          , Ss          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Ss          , Re^Uf       , Re          , Gg          , Gg          
Rp          , Rp          , Re          , Re          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Hh          , Mm          , Gg          , Gs^Fp       , Ww          , Ww          , Ww          , Gg          , Gs^Fp       , Ss^Vhs      , Wwf         , Hh          , Mm          , Gg          , Gg^Ve       , Gs^Fp       , Gg          , Re          , Gg          , Gg          , Gg          
Re          , Re          , Re          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Ww          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Hh          , Rp          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Re^Uf       , Hh          
Gg          , Re          , Re^Uf       , Hh          , Re^Uf       , Ss          , Gg          , Gg          , Gs^Fp       , Re          , Re^Uf       , Gg          , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Rp          , Rp          , Gg          , Gs^Fp       , Hh          , Gs^Fp       , Hh          , Gg          
Wwf         , Gg          , Gg          , Gs^Fp       , Mm          , Hh          , Hh          , Gg          , Gg          , Mm          , Hh          , Gg          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Gs^Fp       , Rp          , Wwf         , Wwf         , Gg          , Rp          , Rp          , Rp          , Gg          , Gg          
Rp          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Rp          , Gg          , Hh          , Gg          , Ww          , Wo          , Wo          , Gs^Fp       , Hh          , Gs^Fp       , Wo          , Wo          , Ww          , Gg          , Gg          , Gg          , Rp          , Wwf         , Rp          , Wwf         , Wwf         , Wwf         , Rp          , Rp          
Gg          , Rp          , Rp          , Wwf         , Rp          , Rp          , Wwf         , Rp          , Rp          , Gg          , Ww          , Ww          , Wo          , Wo          , Wo          , Hh          , Wo          , Wo          , Ww          , Ww          , Hh          , Hh          , Gg          , Rp          , Hh          , Wwf         , Mm          , Gg          , Gg          , Wwf         , Wwf         
Gg          , Gg          , Gg^Fet      , Rp          , Gs^Fp       , Gg          , Rp          , Wwf         , Wwf         , Gs^Fp       , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Gg          , Re^Uf       , Mm          , Gs^Fp       , Gg          , Gg          , Hh          , Re^Uf       , Gs^Fp       , Re^Uf       , Gg          , Gg          
Hh          , Hh          , Mm          , Hh          , Gg          , Gg          , Gg          , Rp          , Rp          , Wwf         , Ww          , Ww          , Ww          , Ww          , Wo          , Wo          , Ww          , Ww          , Ww          , Gg          , Gg          , Re          , Gg          , Gg          , Gg          , Ss          , Gg^Fet      , Hh          , Re          , Re          , Re          
Gg          , Re^Uf       , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Mm          , Hh          , Wwf         , Ww          , Gs^Fp       , Ww          , Ww          , Wo          , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Re          , Re          , Rp          
Gg          , Gg          , Re          , Re          , Ss          , Gs^Fp       , Gg          , Gg          , Gg          , Hh          , Gg          , Ss^Vhs      , Ss          , Gg          , Ww          , Ww          , Ww          , Gs^Fp       , Hh          , Mm          , Re^Uf       , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Mm          , Rp          , Gg          
Gg          , Gg          , Re          , Re^Uf       , Hh          , Re          , Re          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Ww          , Ww          , Gg          , Gg^Ve       , Gg          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Re          , Re          , Gs^Fp       , Hh          , Rp          , Rp          , Hh          
Gg          , Gg          , Gg          , Re          , Mm          , Ss          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww^Bw\      , Ww          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Re^Uf       , Mm          , Rp          , Hh          , Hh          
Gg          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gg          , Gg          , Hh          , Gg          , Gs^Fp       , Gg          , Ww          , Kh          , Ch          , Ch          , Ch          , Kh          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gs^Fp       , Rp          , Rp          , Gg          , Gs^Fp       , Gg          
Gg          , Gg          , Gs^Fp       , Gg          , Gs^Fp       , Gg          , Ss^Vhs      , Gs^Fp       , Mm          , Hh          , Wwf         , Wwf         , Ww          , Wwf         , Mm          , 2 Kh        , Re          , Re          , Re          , Re          , Gs^Fp       , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Gg          
Ss          , Gg^Fet      , Ss          , Hh          , Mm          , Hh          , Gs^Fp       , Ss          , Gs^Fp       , Wwf         , Ww          , Ww          , Wwf         , Wwf         , Hh          , Ch          , Gs^Fp       , Gg          , Gs^Fp       , Mm          , Gg^Fet      , Hh          , Mm          , Hh          , Rp          , Rp          , Gs^Fp       , Mm          , Rp          , Gg          , Gg          
Hh          , Hh          , Gs^Fp       , Gs^Fp       , Hh          , Ss          , Mm          , Gg^Fet      , Wwf         , Wwf         , Ww          , Ww          , Wwf         , Hh          , Gs^Fp       , Gg^Fet      , Gs^Fp       , Hh          , Mm          , Hh          , Gs^Fp       , Ss          , Hh          , Gs^Fp       , Rp          , Ss          , Ss          , Hh          , Gs^Fp       , Gg          , Gg          
Hh          , Gg          , Hh          , Ss          , Hh          , Hh          , Wwf         , Wwf         , Ww          , Ww          , Wwf         , Wwf         , Hh          , Gg          , Hh          , Gg          , Ss          , Hh          , Hh          , Hh          , Ss          , Hh          , Rp          , Rp          , Gg          , Hh          , Hh          , Gg          , Ss          , Gg          , Hh          
"
	mp_countdown="yes"
	mp_countdown_action_bonus="20"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="330"
	mp_countdown_turn_bonus="200"
	mp_fog="yes"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	name=_ "2p - Weldyn Channel"
#textdomain wesnoth
	objectives=_ "Victory:
@Defeat enemy leader(s)"
	observer="yes"
	random_seed="12189"
	random_start_time="no"
	scenario="1 vs 1 LADDER GAME"
	turns="-1"
	version="1.4.4"
	[time]
		darker="second_watch"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lighter="morning"
		name=_ "Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		darker="dawn"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
	[/time]
	[time]
		darker="dusk"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
	[/time]
	[time]
		blue="-20"
		darker="first_watch"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lighter="afternoon"
		name=_ "Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		lighter="dusk"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		lighter="dawn"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="main_menu.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="main_menu.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
	[/event]
	[era]
		id="era_default"
#textdomain wesnoth-multiplayer
		name=_ "Default"
		[multiplayer_side]
			id="Random"
			name="&random-dice.png=" + 
				_ "Random"
			random_faction="yes"
		[/multiplayer_side]
		[multiplayer_side]
			id="Loyalists"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			name="&human-loyalists/lieutenant.png~RC(magenta>red)=" + 
				_ "Loyalists"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			terrain_liked="Gg, Ww, Wo"
			type="Lieutenant"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Rebels"
			leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
			name="&elves-wood/captain.png~RC(magenta>red)=" + 
				_ "Rebels"
			random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Red Mage"
			recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
			terrain_liked="Ff, Fa, Ss, Ww"
			type="Elvish Captain"
			[ai]
				recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Northerners"
			leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
			name="&orcs/warrior.png~RC(magenta>red)=" + 
				_ "Northerners"
			recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
			terrain_liked="Hh, Ha, Mm, Ss"
			type="Orcish Warrior"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Undead"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			name="&undead-necromancers/dark-sorcerer.png~RC(magenta>red)=" + 
				_ "Undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Dark Sorcerer"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Knalgan Alliance"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			name="&dwarves/steelclad.png~RC(magenta>red)=" + 
				_ "Knalgan Alliance"
			random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			terrain_liked="Hh, Ha, Mm"
			type="Dwarvish Steelclad"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Drakes"
			leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
			name="&drakes/flare.png=" + 
				_ "Drakes"
			random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
			recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
			terrain_liked="Hh, Ha, Ds, Ss"
			type="Drake Flare"
			[ai]
				recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
			[/ai]
		[/multiplayer_side]
	[/era]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="1"
		controller="human"
		current_player="c4rLOs8"
		description="c4rLOs8"
		fog="yes"
		gender="male"
		gold="100"
		id="Undead"
		income="0"
		leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
		mp_countdown="yes"
		mp_countdown_action_bonus="20"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="330"
		mp_countdown_turn_bonus="200"
		name="&undead-necromancers/dark-sorcerer.png~RC(magenta>red)=" + 
			_ "Undead"
		random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
		recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
		save_id="c4rLOs8"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		team_name="north"
		terrain_liked="Ss, Hh, Ha, Ww"
		type="Bone Shooter"
		user_description="c4rLOs8"
		user_team_name="Norte"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		[/ai]
	[/side]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="2"
		controller="network"
		current_player="Ingersol"
		description="Ingersol"
		fog="yes"
		gender="male"
		gold="100"
		id="Knalgan Alliance"
		income="0"
		leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
		mp_countdown="yes"
		mp_countdown_action_bonus="20"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="330"
		mp_countdown_turn_bonus="200"
		name="&dwarves/steelclad.png~RC(magenta>red)=" + 
			_ "Knalgan Alliance"
		random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
		recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
		save_id="Ingersol"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		team_name="south"
		terrain_liked="Hh, Ha, Mm"
		type="Dwarvish Steelclad"
		user_description="Ingersol"
		user_team_name="Sur"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
		[/ai]
	[/side]
[/replay_start]
[statistics]
	mid_scenario="true"
	[scenario]
		scenario="2 jug. - El Canal de Weldyn"
		[team]
			[recruits]
				Dark Adept="8"
				Ghost="2"
				Ghoul="3"
				Skeleton="6"
				Skeleton Archer="2"
				Vampire Bat="3"
				Walking Corpse="11"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Blood Bat="1"
				Wraith="2"
			[/advances]
			[deaths]
				Dark Adept="4"
				Ghoul="1"
				Skeleton="4"
				Skeleton Archer="1"
				Vampire Bat="2"
				Walking Corpse="7"
			[/deaths]
			[killed]
				Dwarvish Fighter="3"
				Dwarvish Ulfserker="2"
				Footpad="1"
				Gryphon Rider="4"
				Poacher="4"
			[/killed]
			[attacks]
				[sequence]
					s000="1"
					s001="2"
					s011="1"
					s111="2"
					_num="30"
				[/sequence]
				[sequence]
					s000="3"
					s10="1"
					s100="2"
					_num="40"
				[/sequence]
				[sequence]
					s000="4"
					s01="1"
					s010="2"
					s0100="2"
					s011="3"
					s1="2"
					s101="1"
					s11="2"
					s110="1"
					s111="1"
					_num="50"
				[/sequence]
				[sequence]
					s00="1"
					s000="1"
					s011="1"
					s11="2"
					s111="2"
					_num="60"
				[/sequence]
				[sequence]
					s00="1"
					s001="1"
					s01="7"
					s011="1"
					s1="3"
					s10="4"
					s11="6"
					s110="2"
					s110111011="1"
					s111="2"
					s1110="1"
					s1111="2"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="26"
					_num="0"
				[/sequence]
				[sequence]
					s11="1"
					_num="30"
				[/sequence]
				[sequence]
					s000="1"
					s100="1"
					s101="1"
					s11="2"
					_num="40"
				[/sequence]
				[sequence]
					s="2"
					s0="1"
					s001="1"
					s010="1"
					s100="1"
					s101="1"
					s11="1"
					s1110="1"
					_num="50"
				[/sequence]
				[sequence]
					s="1"
					s01="1"
					s010001011="1"
					s011="2"
					s10="1"
					s101="1"
					s11="4"
					s111="3"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="450"
			recall_cost="0"
			damage_inflicted="900"
			damage_taken="822"
			expected_damage_inflicted="87890"
			expected_damage_taken="83090"
			turn_damage_inflicted="27"
			turn_damage_taken="14"
			turn_expected_damage_inflicted="2240"
			turn_expected_damage_taken="1000"
		[/team]
		[team]
			[recruits]
				Dwarvish Fighter="8"
				Dwarvish Ulfserker="3"
				Footpad="2"
				Gryphon Rider="5"
				Poacher="5"
				Thief="1"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Trapper="1"
			[/advances]
			[deaths]
				Dwarvish Fighter="3"
				Dwarvish Ulfserker="2"
				Footpad="1"
				Gryphon Rider="4"
				Poacher="4"
			[/deaths]
			[killed]
				Dark Adept="4"
				Ghoul="1"
				Skeleton="4"
				Skeleton Archer="1"
				Vampire Bat="2"
				Walking Corpse="7"
			[/killed]
			[attacks]
				[sequence]
					s00="4"
					s000="1"
					s0001="1"
					s0010101001001="1"
					s01="1"
					s1="1"
					s10="5"
					s100="1"
					s1000="1"
					s1001001100110000110001="1"
					s11="1"
					s1100="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="1"
					s0001="1"
					s01="3"
					s010="1"
					s011="1"
					s1="1"
					s10="1"
					s1000="1"
					s11="1"
					s110="1"
					_num="50"
				[/sequence]
				[sequence]
					s000="1"
					s001="1"
					s01="6"
					s011="2"
					s0110="1"
					s0111="1"
					s1="2"
					s10="1"
					s1001="1"
					s101="1"
					s1011="2"
					s11="2"
					s111="2"
					s1111="1"
					_num="60"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="25"
					_num="0"
				[/sequence]
				[sequence]
					s0="1"
					s00="2"
					s001="1"
					s01="1"
					s0110000000001000="1"
					s1="1"
					s11="1"
					_num="40"
				[/sequence]
				[sequence]
					s001="2"
					s0010="1"
					s01="2"
					s010="2"
					s1="1"
					s10="3"
					s101="1"
					s11="2"
					s1100="1"
					s1101="1"
					s1110="1"
					_num="50"
				[/sequence]
				[sequence]
					s0="2"
					s00="2"
					s0001="1"
					s0010="1"
					s0100="1"
					s0110="1"
					s10="2"
					s101="1"
					s10110111="1"
					s11="3"
					s110="1"
					s111="2"
					_num="60"
				[/sequence]
				[sequence]
					s="1"
					_num="80"
				[/sequence]
			[/defends]
			recruit_cost="416"
			recall_cost="0"
			damage_inflicted="822"
			damage_taken="900"
			expected_damage_inflicted="83090"
			expected_damage_taken="87890"
			turn_damage_inflicted="77"
			turn_damage_taken="115"
			turn_expected_damage_inflicted="8620"
			turn_expected_damage_taken="9100"
		[/team]
	[/scenario]
[/statistics]
