label="Rytek vs. Coriolan"
version="1.6"
completion="running"
campaign_type="multiplayer"
difficulty="NORMAL"
random_seed="2589"
random_calls="0"
next_underlying_unit_id="96"
end_text_duration="0"
[variables]
[/variables]
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="agffj has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="3"
			x="37"
			y="2"
		[/recruit]
		[random]
			value="1598"
		[/random]
		[random]
			value="12244"
		[/random]
		[random]
			value="11892"
		[/random]
		[random]
			value="20572"
		[/random]
		[random]
			value="8576"
		[/random]
		[random]
			value="6381"
		[/random]
		[random]
			value="970"
		[/random]
		[random]
			value="23218"
		[/random]
		[random]
			value="11953"
		[/random]
		[random]
			value="2818"
		[/random]
		[random]
			value="1491"
		[/random]
		[random]
			value="23554"
		[/random]
		[random]
			value="25535"
		[/random]
		[random]
			value="21274"
		[/random]
		[random]
			value="16647"
			[results]
				checksum="80N696kdt17Q-aGPQ75eF4RIQSHu+GNvRCnIqFywJTCHmxqx1EwQVOxDmGODNOzCNSPAGPJrfzEDPJCs,8AqDwqDqPxMAuFRQxPzFwD4sc7wUX890qvi7pTKCPwx3xSB"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="3"
			x="38"
			y="1"
		[/recruit]
		[random]
			value="1634"
		[/random]
		[random]
			value="5547"
		[/random]
		[random]
			value="11686"
		[/random]
		[random]
			value="5663"
		[/random]
		[random]
			value="1449"
		[/random]
		[random]
			value="19866"
		[/random]
		[random]
			value="15818"
		[/random]
		[random]
			value="12834"
		[/random]
		[random]
			value="28560"
		[/random]
		[random]
			value="27731"
		[/random]
		[random]
			value="2453"
		[/random]
		[random]
			value="7971"
		[/random]
		[random]
			value="24234"
		[/random]
		[random]
			value="1773"
		[/random]
		[random]
			value="25424"
			[results]
				checksum="80M696kdt17Q-aGPQ75eF4RIQSHu+GNvRCnIqFywJTCHmxqx1EwQVOxDmGODNOzCNSPAGPJpfzEDPJCs,8AqDwqDqPxMAuFRQxPzFwD4s97wU,890qvi7pTKIPwx3xSB"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="39"
			y="1"
		[/recruit]
		[random]
			value="20148"
		[/random]
		[random]
			value="4732"
		[/random]
		[random]
			value="10591"
		[/random]
		[random]
			value="29170"
		[/random]
		[random]
			value="5302"
		[/random]
		[random]
			value="2656"
		[/random]
		[random]
			value="21808"
		[/random]
		[random]
			value="24643"
		[/random]
		[random]
			value="28593"
		[/random]
		[random]
			value="5602"
		[/random]
		[random]
			value="12941"
		[/random]
		[random]
			value="18627"
		[/random]
		[random]
			value="13230"
		[/random]
		[random]
			value="21433"
		[/random]
		[random]
			value="21730"
			[results]
				checksum="4zf1OSw,C7F>rbJjIs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhenk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="3"
			x="38"
			y="3"
		[/recruit]
		[random]
			value="54"
		[/random]
		[random]
			value="1172"
		[/random]
		[random]
			value="10139"
		[/random]
		[random]
			value="16530"
		[/random]
		[random]
			value="30780"
		[/random]
		[random]
			value="28540"
		[/random]
		[random]
			value="32051"
		[/random]
		[random]
			value="20250"
		[/random]
		[random]
			value="10225"
		[/random]
		[random]
			value="12985"
		[/random]
		[random]
			value="4007"
		[/random]
		[random]
			value="2424"
		[/random]
		[random]
			value="4327"
		[/random]
		[random]
			value="26595"
		[/random]
		[random]
			value="30533"
			[results]
				checksum="80N696kdt17Q-aGPQ75eF4RIQSHu+GNvRCnIqFywJTCHmxqx1EwQVOxDmGODNOzCNSPAGPJnfzEDPJCs,8AqDwqDqPxMAuFRQxPzFwD4sc7wU,890qvi7pTKGPwx3xSB"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="3"
			x="36"
			y="7"
		[/recruit]
		[random]
			value="28437"
		[/random]
		[random]
			value="19443"
		[/random]
		[random]
			value="18152"
		[/random]
		[random]
			value="28237"
		[/random]
		[random]
			value="2177"
		[/random]
		[random]
			value="15661"
		[/random]
		[random]
			value="14336"
		[/random]
		[random]
			value="21751"
		[/random]
		[random]
			value="3569"
		[/random]
		[random]
			value="19156"
		[/random]
		[random]
			value="22116"
		[/random]
		[random]
			value="16381"
		[/random]
		[random]
			value="9608"
		[/random]
		[random]
			value="30800"
		[/random]
		[random]
			value="30320"
			[results]
				checksum="80N696kdt17Q-aGPQ75eF4RIQSHu+GNvRCnIqFywJTCHmxqx1EwQVOxDmGODNOzCNSPAGPJAfzEDPJCs,8AqDwqDqPxMAuFRQxPzFwD4s97wUX890qvi7pTKNPwx3xSB"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="3"
			x="36"
			y="7"
		[/recruit]
		[random]
			value="8582"
		[/random]
		[random]
			value="24359"
		[/random]
		[random]
			value="6999"
		[/random]
		[random]
			value="7679"
		[/random]
		[random]
			value="27920"
		[/random]
		[random]
			value="17585"
		[/random]
		[random]
			value="20869"
		[/random]
		[random]
			value="2384"
		[/random]
		[random]
			value="15044"
		[/random]
		[random]
			value="219"
		[/random]
		[random]
			value="12400"
		[/random]
		[random]
			value="10392"
		[/random]
		[random]
			value="17946"
		[/random]
		[random]
			value="19346"
		[/random]
		[random]
			value="4446"
			[results]
				checksum="80N696kdt17Q-aGPQ75eF4RIQSHu+GNvRCnIqFywJTCHmxqx1EwQVOxDmGODNOzCNSPAGPJrfzEDPJCs,8AqDwqDqPxMAuFRQxPzFwD4sc7wUX890qvi7pTKCPwx3xSB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Rytek"
			message="so, first time with this map, you are in upper right corner?"
			side="2"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="4"
			x="36"
			y="7"
		[/recruit]
		[random]
			value="6755"
		[/random]
		[random]
			value="8104"
		[/random]
		[random]
			value="20494"
		[/random]
		[random]
			value="14001"
		[/random]
		[random]
			value="12790"
		[/random]
		[random]
			value="11916"
		[/random]
		[random]
			value="14793"
		[/random]
		[random]
			value="28804"
		[/random]
		[random]
			value="28851"
		[/random]
		[random]
			value="14835"
		[/random]
		[random]
			value="7164"
		[/random]
		[random]
			value="10997"
		[/random]
		[random]
			value="21371"
		[/random]
		[random]
			value="15243"
		[/random]
		[random]
			value="30887"
			[results]
				checksum="4zf1OSw,C7F>rbJjCs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhetk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="40,40,39,39,39,39"
			y="1,2,3,4,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="newtype has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="exactly"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="-stf- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="7"
			y="39"
		[/recruit]
		[random]
			value="6845"
		[/random]
		[random]
			value="21816"
		[/random]
		[random]
			value="2887"
		[/random]
		[random]
			value="29194"
		[/random]
		[random]
			value="13981"
		[/random]
		[random]
			value="831"
		[/random]
		[random]
			value="32633"
		[/random]
		[random]
			value="4313"
		[/random]
		[random]
			value="1342"
		[/random]
		[random]
			value="15989"
		[/random]
		[random]
			value="24524"
		[/random]
		[random]
			value="9281"
		[/random]
		[random]
			value="28456"
		[/random]
		[random]
			value="20625"
		[/random]
		[random]
			value="1323"
			[results]
				checksum="80M696kdt17Q-aGPQ75eF4RIQSHu+GNvRCnIqFywJTCHmxqx1EwQVOxDmGODNOzCNSPAGPJtfzEDPJCs,8AqDwqDqPxMAuFRQxPzFwD4s97wUX890qvi7pTKEPwx3xSB"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="you should move your boss towards the central keeps after first recruitment round"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="3"
			y="38"
		[/recruit]
		[random]
			value="9442"
		[/random]
		[random]
			value="28115"
		[/random]
		[random]
			value="18839"
		[/random]
		[random]
			value="5878"
		[/random]
		[random]
			value="16258"
		[/random]
		[random]
			value="15316"
		[/random]
		[random]
			value="11569"
		[/random]
		[random]
			value="3471"
		[/random]
		[random]
			value="22721"
		[/random]
		[random]
			value="21817"
		[/random]
		[random]
			value="7387"
		[/random]
		[random]
			value="18754"
		[/random]
		[random]
			value="19159"
		[/random]
		[random]
			value="16297"
		[/random]
		[random]
			value="2740"
			[results]
				checksum="dyxuTOIUoJO8HNrG4rKqKKyCcwwqoNtRxBzMHwQmPyQBpPAuOCIG6zNHsCQFqzuGzwKqqyuyKqpO5RBJTuEm3frBwnBwBICTrpKGHCIsunwtfyIWc-MGO<7LH5>c-208"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="delfador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="atly"
			message="'why did you broke up? - she was bothering me when playing wesnoth'"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DrDabic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="6"
			y="39"
		[/recruit]
		[random]
			value="20430"
		[/random]
		[random]
			value="8850"
		[/random]
		[random]
			value="24237"
		[/random]
		[random]
			value="16916"
		[/random]
		[random]
			value="29163"
		[/random]
		[random]
			value="12464"
		[/random]
		[random]
			value="13361"
		[/random]
		[random]
			value="10801"
		[/random]
		[random]
			value="18138"
		[/random]
		[random]
			value="13395"
		[/random]
		[random]
			value="9017"
		[/random]
		[random]
			value="27521"
		[/random]
		[random]
			value="25323"
		[/random]
		[random]
			value="7768"
		[/random]
		[random]
			value="4033"
			[results]
				checksum="4zf1OSv,C7F>rbJjGs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhepk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="5"
			y="40"
		[/recruit]
		[random]
			value="4766"
		[/random]
		[random]
			value="12174"
		[/random]
		[random]
			value="3763"
		[/random]
		[random]
			value="10069"
		[/random]
		[random]
			value="29550"
		[/random]
		[random]
			value="25749"
		[/random]
		[random]
			value="2682"
		[/random]
		[random]
			value="32689"
		[/random]
		[random]
			value="12932"
		[/random]
		[random]
			value="19733"
		[/random]
		[random]
			value="25848"
		[/random]
		[random]
			value="9338"
		[/random]
		[random]
			value="22178"
		[/random]
		[random]
			value="7061"
		[/random]
		[random]
			value="29228"
			[results]
				checksum="dyxuTOIUoJO8HNrG4rKqKKyCcwwqoNtRxBzMHwQmPyQBpPAuOCIG6zNHsCQFqzuGzwKqqyuyKqqT5RBJTuEm3frBwnBwBICTrpKGHCIsunwtfvIWc-MGO<7LH5>f<208"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="2"
			y="38"
		[/recruit]
		[random]
			value="32150"
		[/random]
		[random]
			value="24155"
		[/random]
		[random]
			value="28267"
		[/random]
		[random]
			value="4625"
		[/random]
		[random]
			value="10957"
		[/random]
		[random]
			value="6144"
		[/random]
		[random]
			value="8932"
		[/random]
		[random]
			value="24752"
		[/random]
		[random]
			value="18961"
		[/random]
		[random]
			value="11030"
		[/random]
		[random]
			value="24638"
		[/random]
		[random]
			value="26896"
		[/random]
		[random]
			value="747"
		[/random]
		[random]
			value="20689"
		[/random]
		[random]
			value="11118"
			[results]
				checksum="80M696kdt17Q-aGPQ75eF4RIQSHu+GNvRCnIqFywJTCHmxqx1EwQVOxDmGODNOzCNSPAGPJtfzEDPJCs,8AqDwqDqPxMAuFRQxPzFwD4s97wUX890qvi7pTKEPwx3xSB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="3"
			y="39"
		[/recruit]
		[random]
			value="11900"
		[/random]
		[random]
			value="670"
		[/random]
		[random]
			value="10792"
		[/random]
		[random]
			value="32046"
		[/random]
		[random]
			value="18142"
		[/random]
		[random]
			value="628"
		[/random]
		[random]
			value="8946"
		[/random]
		[random]
			value="12329"
		[/random]
		[random]
			value="17182"
		[/random]
		[random]
			value="1632"
		[/random]
		[random]
			value="1126"
		[/random]
		[random]
			value="15967"
		[/random]
		[random]
			value="4610"
		[/random]
		[random]
			value="31074"
		[/random]
		[random]
			value="10135"
			[results]
				checksum="4zf1OSw,C7F>rbJjIs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhenk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="neila has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="4"
			y="39"
		[/recruit]
		[random]
			value="24942"
		[/random]
		[random]
			value="27935"
		[/random]
		[random]
			value="15196"
		[/random]
		[random]
			value="18214"
		[/random]
		[random]
			value="8440"
		[/random]
		[random]
			value="14822"
		[/random]
		[random]
			value="25119"
		[/random]
		[random]
			value="7637"
		[/random]
		[random]
			value="25917"
		[/random]
		[random]
			value="6232"
		[/random]
		[random]
			value="14397"
		[/random]
		[random]
			value="27998"
		[/random]
		[random]
			value="3645"
		[/random]
		[random]
			value="11982"
		[/random]
		[random]
			value="14270"
			[results]
				checksum="hfk10b5br.lQp.+wk<Ab-239eel1N5llg71o3Xl17<1,5g7Z-k6kZlaGnZ68p4>gn6n3e1iafnb5+9es4>73a+>+.57mc,6d1edjnNmi-f,a8gbj.r.awWGe+,PQ3hpR"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="4"
			y="40"
		[/recruit]
		[random]
			value="263"
		[/random]
		[random]
			value="12058"
		[/random]
		[random]
			value="330"
		[/random]
		[random]
			value="18223"
		[/random]
		[random]
			value="2830"
		[/random]
		[random]
			value="24056"
		[/random]
		[random]
			value="11290"
		[/random]
		[random]
			value="17864"
		[/random]
		[random]
			value="8815"
		[/random]
		[random]
			value="11669"
		[/random]
		[random]
			value="3652"
		[/random]
		[random]
			value="30087"
		[/random]
		[random]
			value="13502"
		[/random]
		[random]
			value="9539"
		[/random]
		[random]
			value="24994"
			[results]
				checksum="KzLvyin74-,vpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyzu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="3,4,5,6,7"
			y="40,40,41,40,41"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="39,39,38,37,36,35"
			y="6,7,7,8,8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="37,36,35,34,33,32,31,30,29"
			y="2,2,2,2,2,2,3,3,4"
		[/move]
	[/command]
	[command]
		[move]
			x="39,38,37,36,35"
			y="1,1,2,2,3"
		[/move]
	[/command]
	[command]
		[move]
			x="39,38,38,37,37,36"
			y="3,3,4,5,6,6"
		[/move]
	[/command]
	[command]
		[move]
			x="40,40,40,40,40,40,40,40,40"
			y="2,3,4,5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="38,38,38,38,38,38,38,38,38"
			y="3,4,5,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="38,37,36,35,34,33,32,31,30,29"
			y="1,2,2,2,1,1,1,2,2,3"
		[/move]
	[/command]
	[command]
		[move]
			x="39,39,38,37,36,36,36,35,35"
			y="2,3,3,4,4,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jah-works has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="princecaspian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message=";-)"
			side="1"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Maramros has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9,9,9,10"
			y="41,40,40,39,38,37"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="4,4,4,5"
			y="40,39,38,38"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="2,1,1,1,1,1,1,2,3,3"
			y="38,38,37,36,35,34,33,32,32,31"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="atly"
			message="anyway guys, have fun"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="atly"
			message="I'm off"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Rytek"
			message="thanks"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="3,3,3,3,3,4,4,3"
			y="38,37,36,35,34,33,32,32"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="3,3,3,3,3,3,4"
			y="39,38,37,36,35,34,33"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9,10,11,12,13,14,15,16"
			y="39,38,38,37,37,37,38,38,38,38"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7,8,9,10,11,12"
			y="39,39,38,38,38,38,37"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,6,7,8,9,10,11,11"
			y="40,39,39,38,38,37,37,36"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="4,5,6,7,8,9,10"
			y="39,39,38,38,37,37,36"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="35,34,34,34,34,34"
			y="9,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		[move]
			x="35,34,33,32,31,30,30,29"
			y="8,8,9,9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tiptop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="35,34,33,32,31,30,29,28"
			y="3,2,2,1,2,2,3,2"
		[/move]
	[/command]
	[command]
		[move]
			x="29,28,27,26,25,24,23,22,21,20"
			y="3,3,4,4,5,5,6,6,7,7"
		[/move]
	[/command]
	[command]
		[move]
			x="29,28,27,26,25,24,23,22,21"
			y="4,4,5,5,6,6,7,7,8"
		[/move]
	[/command]
	[command]
		[move]
			x="36,36,36,36,37,37,37"
			y="6,7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Coriolan"
			message="bye atly"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="40,40,40"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Socrates has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="38,38,38,38,38,38,38,38,38"
			y="11,12,13,14,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,13,13,14"
			y="37,37,36,36,35,34"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13,13,13,14,15,16"
			y="37,37,36,35,34,34,33"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14,14,14,14,14"
			y="36,35,35,34,33,32,31,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nightcrawla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,13,14,15"
			y="36,36,35,35,34,34"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19,19,19"
			y="38,38,37,37,36,35"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jzmer-obs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nanetes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,6,7,8,9,10,11"
			y="38,38,38,37,37,36,36"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bluey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="3,4,5,6,7,7,8"
			y="32,32,32,31,31,30,29"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="4,4,5,5,6,6,6,6"
			y="33,32,32,31,30,29,28,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="3,3,3,3,2,2,2,2,1"
			y="31,30,29,28,27,26,25,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="34,34,33,33,32,31"
			y="13,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		[move]
			x="28,28,27"
			y="2,1,1"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sww26 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="20,19,18,17,16,15,14,14,13,12"
			y="7,7,6,6,5,5,4,3,3,2"
		[/move]
	[/command]
	[command]
		[move]
			x="21,20,19,18,17,16,15,14"
			y="8,8,9,9,10,10,11,11"
		[/move]
	[/command]
	[command]
		[move]
			x="29,28,27,26,25,24,23,22,21"
			y="12,11,11,10,11,10,11,11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="37,37,37,37,38,39"
			y="12,13,14,15,15,16"
		[/move]
	[/command]
	[command]
		[move]
			x="40,40,40,40,40,40,40,40,40"
			y="12,13,14,15,16,17,18,19,20"
		[/move]
	[/command]
	[command]
		[move]
			x="38,38,38,38,38,38,38,38,38"
			y="19,20,21,22,23,24,25,26,27"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Undertaker"
			message="if u begining with this map....i think u will be a good player.... "
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16,17,18,18"
			y="34,34,33,33,32,31"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19,19,19"
			y="34,33,33,32,32,31,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,18,18,18,17"
			y="33,33,32,31,30,29,29"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="1,1,1,1,1,1,2,2"
			y="24,23,22,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Le_Chum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,5"
			y="27,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,9,9,10"
			y="29,28,28,27,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14,15,16,17"
			y="36,35,35,34,34,33,33"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,23,23,24,25,26"
			y="35,35,36,36,37,38,38,39,39"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="19"
			y="32"
		[/recruit]
		[random]
			value="21698"
		[/random]
		[random]
			value="9545"
		[/random]
		[random]
			value="1012"
		[/random]
		[random]
			value="9121"
		[/random]
		[random]
			value="19518"
		[/random]
		[random]
			value="19309"
		[/random]
		[random]
			value="29437"
		[/random]
		[random]
			value="7270"
		[/random]
		[random]
			value="20881"
		[/random]
		[random]
			value="10444"
		[/random]
		[random]
			value="24081"
		[/random]
		[random]
			value="28626"
		[/random]
		[random]
			value="16019"
		[/random]
		[random]
			value="15411"
		[/random]
		[random]
			value="25565"
			[results]
				checksum=">UABrPGKRFs+RPP0VDMFU5szDKhwNqBscwwqoNtRxBzMHwQmPyPvpPAuOCIG6zNHsCQFqzuGzwKqqyuyKqqO5RBJTuEm3frBwnBwBICTrpKGHCIsunwtfyIWcjMGO<Yo"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="20"
			y="31"
		[/recruit]
		[random]
			value="17765"
		[/random]
		[random]
			value="6034"
		[/random]
		[random]
			value="11041"
		[/random]
		[random]
			value="21534"
		[/random]
		[random]
			value="26715"
		[/random]
		[random]
			value="3957"
		[/random]
		[random]
			value="31338"
		[/random]
		[random]
			value="13747"
		[/random]
		[random]
			value="30861"
		[/random]
		[random]
			value="22093"
		[/random]
		[random]
			value="31957"
		[/random]
		[random]
			value="29138"
		[/random]
		[random]
			value="8525"
		[/random]
		[random]
			value="20211"
		[/random]
		[random]
			value="7021"
			[results]
				checksum="dyxuTOIUoJO8HNrG4rKqKKyCcwwqoNtRxBzMHwQmPyQBpPAuOCIG6zNHsCQFqzuGzwKqqyuyKqqT5RBJTuEm3frBwnBwBICTrpKGHCIsunwtfvIWc-MGO<7LH5>f<208"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10,9"
			y="26,25,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16,16,16,17"
			y="30,30,29,28,27,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Stenen_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hardcore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Rytek"
			message="we will see. im sure i will get creamed. "
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Rytek"
			message="besides im on my second beer already. mmmm fosters"
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message=";-)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Undertaker"
			message="lol"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Prof_Van_Nostrum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SomeRandom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="31,30,29,28"
			y="17,16,17,16"
		[/move]
	[/command]
	[command]
		[move]
			x="27,26,25,24,23,22,21"
			y="1,1,2,2,3,2,2"
		[/move]
	[/command]
	[command]
		[move]
			x="38,38"
			y="27,28"
		[/move]
	[/command]
	[command]
		[move]
			x="39,38,38,38,38,38,37"
			y="16,16,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		[recruit]
			value="1"
			x="27"
			y="18"
		[/recruit]
		[random]
			value="21032"
		[/random]
		[random]
			value="2233"
		[/random]
		[random]
			value="3466"
		[/random]
		[random]
			value="22205"
		[/random]
		[random]
			value="16539"
		[/random]
		[random]
			value="3406"
		[/random]
		[random]
			value="14402"
		[/random]
		[random]
			value="13419"
		[/random]
		[random]
			value="30800"
		[/random]
		[random]
			value="13617"
		[/random]
		[random]
			value="4053"
		[/random]
		[random]
			value="2886"
		[/random]
		[random]
			value="31048"
		[/random]
		[random]
			value="18159"
		[/random]
		[random]
			value="11494"
			[results]
				checksum="KzLvyin74-,vpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyzu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="0"
			x="27"
			y="17"
		[/recruit]
		[random]
			value="3908"
		[/random]
		[random]
			value="22756"
		[/random]
		[random]
			value="11691"
		[/random]
		[random]
			value="20245"
		[/random]
		[random]
			value="11655"
		[/random]
		[random]
			value="9296"
		[/random]
		[random]
			value="15114"
		[/random]
		[random]
			value="12614"
		[/random]
		[random]
			value="23620"
		[/random]
		[random]
			value="15210"
		[/random]
		[random]
			value="8716"
		[/random]
		[random]
			value="13463"
		[/random]
		[random]
			value="29074"
		[/random]
		[random]
			value="17660"
		[/random]
		[random]
			value="13086"
			[results]
				checksum=">UABxPGKRFs+RPQ0VDMFU5szDKhwNqBscwwqoNtRxBzMHwQmPyPvpPAuOCIG6zNHsCQFqzuGzwKqqyuyKqqU5RBJTuEm3frBwnBwBICTrpKGHCIsunwteCIWceMGO<Yo"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="3"
			x="28"
			y="17"
		[/recruit]
		[random]
			value="2989"
		[/random]
		[random]
			value="12632"
		[/random]
		[random]
			value="25505"
		[/random]
		[random]
			value="30229"
		[/random]
		[random]
			value="18749"
		[/random]
		[random]
			value="23789"
		[/random]
		[random]
			value="13403"
		[/random]
		[random]
			value="2243"
		[/random]
		[random]
			value="1248"
		[/random]
		[random]
			value="18490"
		[/random]
		[random]
			value="11275"
		[/random]
		[random]
			value="14381"
		[/random]
		[random]
			value="27001"
		[/random]
		[random]
			value="7979"
		[/random]
		[random]
			value="321"
			[results]
				checksum="80N696kdt17Q-aGPQ75eF4RIQSHu+GNvRCnIqFywJTCHmxqx1EwQVOxDmGODNOzCNSPAGPJAfzEDPJCs,8AqDwqDqPxMAuFRQxPzFwD4s97wUX890qvi7pTKNPwx3xSB"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="12,12,11,10,9,8,7,6,5,4"
			y="2,1,1,1,2,2,3,2,2,1"
		[/move]
	[/command]
	[command]
		[move]
			x="21,21,21,21,21,21"
			y="12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		[move]
			x="14,13,12,11"
			y="11,12,12,13"
		[/move]
	[/command]
	[command]
		[move]
			x="11,10,9"
			y="13,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Rytek"
			message="doh"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="9,8,7"
			y="14,14,15"
		[/move]
	[/command]
	[command]
		[move]
			x="7,6"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="WarchiefCerubashi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="38,38,39,39"
			y="28,29,30,31"
		[/move]
	[/command]
	[command]
		[move]
			x="40,39,38,37,37,36,35,35,35"
			y="20,21,21,22,23,23,24,25,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SAkur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,10,11,11,11"
			y="24,23,22,21,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="altrocks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,6,7,8,9,9"
			y="27,26,26,25,25,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17,16,15,15,14,13,12"
			y="27,26,25,25,24,23,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17,17,16,16,16,15"
			y="29,28,27,26,25,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="korvus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Saru has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,22,23,24"
			y="30,29,29,28,27,27,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Undertaker"
			message="ok hf and gn"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,25,26,27"
			y="31,32,31,31,31,32,31,32"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="4l4b4m4m4n has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="you too, Undertaker"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Undertaker"
			message="im out too"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bluey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,18,18,17,17,16"
			y="33,32,31,30,30,29,28"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,23"
			y="32,31,31,30,31"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,26,26,26"
			y="39,38,37,36,35"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="20"
			y="31"
		[/recruit]
		[random]
			value="10855"
		[/random]
		[random]
			value="6243"
		[/random]
		[random]
			value="21009"
		[/random]
		[random]
			value="30803"
		[/random]
		[random]
			value="12574"
		[/random]
		[random]
			value="21434"
		[/random]
		[random]
			value="21976"
		[/random]
		[random]
			value="24282"
		[/random]
		[random]
			value="28212"
		[/random]
		[random]
			value="30652"
		[/random]
		[random]
			value="20561"
		[/random]
		[random]
			value="21305"
		[/random]
		[random]
			value="8185"
		[/random]
		[random]
			value="1793"
		[/random]
		[random]
			value="16639"
			[results]
				checksum="dfk10b5br.kQp.+wk<Ab-239eel1N5llg71o3Xl17<1,5g7Z-k6kZlaGnZ68p4>gn6n3e1iafnb5+9fo4>73a+>+.57mc,6d1edjnNmi-f,a8gbj.r.awWGe+,PQ3hpQ"
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		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="19"
			y="32"
		[/recruit]
		[random]
			value="17691"
		[/random]
		[random]
			value="32133"
		[/random]
		[random]
			value="9395"
		[/random]
		[random]
			value="5398"
		[/random]
		[random]
			value="19608"
		[/random]
		[random]
			value="7357"
		[/random]
		[random]
			value="22077"
		[/random]
		[random]
			value="16926"
		[/random]
		[random]
			value="13003"
		[/random]
		[random]
			value="2954"
		[/random]
		[random]
			value="27115"
		[/random]
		[random]
			value="6682"
		[/random]
		[random]
			value="22535"
		[/random]
		[random]
			value="24957"
		[/random]
		[random]
			value="12119"
			[results]
				checksum="KzLvyin74-,vpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyzu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
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	[/command]
	[command]
		[move]
			x="21,20,19,18,17,17"
			y="2,1,2,2,2,1"
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	[/command]
	[command]
		[move]
			x="4,4,4,4,5,6,7,7,8"
			y="1,2,3,4,5,5,6,7,7"
		[/move]
	[/command]
	[command]
		[move]
			x="39,39,39,39,39,38,38,38"
			y="31,32,33,34,35,35,36,37"
		[/move]
	[/command]
	[command]
		[move]
			x="37,37,36,36,36,36,36"
			y="21,22,22,23,24,25,26"
		[/move]
	[/command]
	[command]
		[move]
			x="35,34"
			y="26,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SomeRandom2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="34,34,33"
			y="26,27,28"
		[/move]
	[/command]
	[command]
		[move]
			x="27,27,27,27,26,26,26"
			y="17,18,19,20,20,21,22"
		[/move]
	[/command]
	[command]
		[move]
			x="6,7,8,9,10,11,12,13,14"
			y="14,15,14,14,13,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Stenen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SAkur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="21,22,23,23"
			y="17,17,18,19"
		[/move]
	[/command]
	[command]
		[move]
			x="28,29,30,30,31,31,32"
			y="17,18,18,19,20,21,21"
		[/move]
	[/command]
	[command]
		[move]
			x="23,24"
			y="19,19"
		[/move]
	[/command]
	[command]
		[move]
			x="27,27,27,27,27,27,27"
			y="18,19,20,21,22,23,24"
		[/move]
	[/command]
	[command]
		[recruit]
			value="1"
			x="27"
			y="18"
		[/recruit]
		[random]
			value="18307"
		[/random]
		[random]
			value="22929"
		[/random]
		[random]
			value="19030"
		[/random]
		[random]
			value="3118"
		[/random]
		[random]
			value="12125"
		[/random]
		[random]
			value="23572"
		[/random]
		[random]
			value="25044"
		[/random]
		[random]
			value="216"
		[/random]
		[random]
			value="22322"
		[/random]
		[random]
			value="11618"
		[/random]
		[random]
			value="1226"
		[/random]
		[random]
			value="32669"
		[/random]
		[random]
			value="7985"
		[/random]
		[random]
			value="5817"
		[/random]
		[random]
			value="23048"
			[results]
				checksum="KzLvyin74-,vpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyzu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="27"
			y="17"
		[/recruit]
		[random]
			value="18556"
		[/random]
		[random]
			value="13100"
		[/random]
		[random]
			value="4982"
		[/random]
		[random]
			value="27770"
		[/random]
		[random]
			value="8952"
		[/random]
		[random]
			value="27983"
		[/random]
		[random]
			value="28036"
		[/random]
		[random]
			value="5419"
		[/random]
		[random]
			value="5012"
		[/random]
		[random]
			value="11693"
		[/random]
		[random]
			value="32533"
		[/random]
		[random]
			value="19634"
		[/random]
		[random]
			value="31629"
		[/random]
		[random]
			value="20573"
		[/random]
		[random]
			value="29814"
			[results]
				checksum="3Cf1OSv,C7F>rbJjHs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zheok<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jogador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="28,29,29,30"
			y="16,17,18,18"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,27,28"
			y="35,36,36"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bluey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Joli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="PAD911 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="2,3,4"
			y="17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="4,5"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="daffodil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,5,6,7,8,9,10"
			y="16,15,14,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,12,12,13,14"
			y="19,18,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12,12,12,12,12,12,13"
			y="22,21,20,19,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,10,10,10,10,11"
			y="24,23,22,21,20,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="White_Wolf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Malemolente has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19,20,21,22"
			y="28,28,27,27,27,27,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,28,29,30,31,32"
			y="32,32,33,33,34,33"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,29,30,30,31"
			y="36,36,35,34,34"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SometimesRandom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,25,25,26"
			y="31,32,32,33,33,34,35,35"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,23,24,25"
			y="32,32,33,33,34,34,35"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="20"
			y="31"
		[/recruit]
		[random]
			value="7668"
		[/random]
		[random]
			value="18321"
		[/random]
		[random]
			value="8412"
		[/random]
		[random]
			value="18824"
		[/random]
		[random]
			value="19723"
		[/random]
		[random]
			value="14424"
		[/random]
		[random]
			value="2465"
		[/random]
		[random]
			value="15913"
		[/random]
		[random]
			value="16798"
		[/random]
		[random]
			value="17799"
		[/random]
		[random]
			value="31398"
		[/random]
		[random]
			value="5545"
		[/random]
		[random]
			value="24238"
		[/random]
		[random]
			value="6628"
		[/random]
		[random]
			value="14372"
			[results]
				checksum="KFLvyin74-,ApeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyou3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="19"
			y="31"
		[/recruit]
		[random]
			value="21700"
		[/random]
		[random]
			value="14017"
		[/random]
		[random]
			value="12911"
		[/random]
		[random]
			value="10594"
		[/random]
		[random]
			value="22983"
		[/random]
		[random]
			value="20299"
		[/random]
		[random]
			value="18262"
		[/random]
		[random]
			value="20322"
		[/random]
		[random]
			value="14563"
		[/random]
		[random]
			value="16613"
		[/random]
		[random]
			value="16128"
		[/random]
		[random]
			value="5949"
		[/random]
		[random]
			value="6155"
		[/random]
		[random]
			value="13698"
		[/random]
		[random]
			value="2086"
			[results]
				checksum="4zf1OSw,C7F>rbJjIs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhenk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Glider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19,20"
			y="24,23,24,24,25,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="theBMC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gonssal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,23,24,25"
			y="31,30,29,28,27,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bluey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="27,27,26,25,24,23,22"
			y="18,17,16,16,15,15,14"
		[/move]
	[/command]
	[command]
		[move]
			x="17,17,17,17,17,16"
			y="1,2,3,4,5,5"
		[/move]
	[/command]
	[command]
		[move]
			x="16,16,15"
			y="5,6,7"
		[/move]
	[/command]
	[command]
		[move]
			x="27,26,25,24,23"
			y="17,16,16,15,15"
		[/move]
	[/command]
	[command]
		[move]
			x="30,29,29,28"
			y="18,18,17,16"
		[/move]
	[/command]
	[command]
		[recruit]
			value="1"
			x="27"
			y="18"
		[/recruit]
		[random]
			value="24051"
		[/random]
		[random]
			value="28828"
		[/random]
		[random]
			value="19416"
		[/random]
		[random]
			value="29359"
		[/random]
		[random]
			value="15862"
		[/random]
		[random]
			value="8297"
		[/random]
		[random]
			value="24871"
		[/random]
		[random]
			value="2011"
		[/random]
		[random]
			value="13672"
		[/random]
		[random]
			value="29297"
		[/random]
		[random]
			value="10809"
		[/random]
		[random]
			value="13931"
		[/random]
		[random]
			value="13993"
		[/random]
		[random]
			value="18719"
		[/random]
		[random]
			value="4888"
			[results]
				checksum="KzLvyin74-,vpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyzu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="theBMC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="1"
			x="27"
			y="17"
		[/recruit]
		[random]
			value="3204"
		[/random]
		[random]
			value="5788"
		[/random]
		[random]
			value="8651"
		[/random]
		[random]
			value="16843"
		[/random]
		[random]
			value="9046"
		[/random]
		[random]
			value="26494"
		[/random]
		[random]
			value="6232"
		[/random]
		[random]
			value="9926"
		[/random]
		[random]
			value="3515"
		[/random]
		[random]
			value="659"
		[/random]
		[random]
			value="17811"
		[/random]
		[random]
			value="31721"
		[/random]
		[random]
			value="28434"
		[/random]
		[random]
			value="22154"
		[/random]
		[random]
			value="4859"
			[results]
				checksum="KzLvyin74-,BpeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOypu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="27,28,29,30,31,32,33"
			y="24,24,25,25,26,26,27"
		[/move]
	[/command]
	[command]
		[move]
			x="36,36,36,37,38,38,39"
			y="26,27,28,29,29,30,31"
		[/move]
	[/command]
	[command]
		[move]
			x="38,38,39,39,39"
			y="37,38,39,40,41"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Maramros has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,27,28,29"
			y="22,23,23,24"
		[/move]
	[/command]
	[command]
		[move]
			x="32,31,30,29,28,27,26"
			y="21,22,21,21,21,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="theBMC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="HudsonWolf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="theBMC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pewl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="aCrazyclayMation has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="theBMC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rythlion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,25,26,27,28"
			y="27,27,26,26,25,25,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="28"
				y="24"
			[/source]
			[destination]
				x="29"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="28537"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3162"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24104"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17609"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10443"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19403"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,27,28,29"
			y="27,26,26,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="29"
				y="25"
			[/source]
			[destination]
				x="29"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="6629"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6160"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20052"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2589"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31879"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16010"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19826"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13657"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,26,27,28,29,30"
			y="26,26,25,25,24,25,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="30"
				y="24"
			[/source]
			[destination]
				x="29"
				y="24"
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		[/attack]
		[random]
			value="17129"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="32,33,34,35,36,37,38"
			y="33,33,32,32,31,31,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="38"
				y="30"
			[/source]
			[destination]
				x="39"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="14802"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9883"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10420"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31102"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12992"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="31,32,33,34,35,36,37,38,39"
			y="34,33,33,32,32,31,32,32,32"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="39"
				y="32"
			[/source]
			[destination]
				x="39"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="4808"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10421"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28912"
			[results]
				chance="50"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="c4rLOs8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,27,28,29,30,31,32"
			y="35,36,36,37,37,38,38"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,27,28,29,30"
			y="35,35,36,36,37,37"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20,20,21,21,22"
			y="31,30,29,29,28,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,20,21,22,22,23,24"
			y="31,30,29,29,28,27,27,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="altrocks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,25,26"
			y="24,24,23,24,24,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bazbaz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="18"
			y="30"
		[/recruit]
		[random]
			value="27705"
		[/random]
		[random]
			value="3416"
		[/random]
		[random]
			value="18278"
		[/random]
		[random]
			value="20846"
		[/random]
		[random]
			value="6507"
		[/random]
		[random]
			value="8998"
		[/random]
		[random]
			value="25867"
		[/random]
		[random]
			value="13707"
		[/random]
		[random]
			value="10033"
		[/random]
		[random]
			value="30650"
		[/random]
		[random]
			value="26847"
		[/random]
		[random]
			value="13219"
		[/random]
		[random]
			value="25966"
		[/random]
		[random]
			value="5052"
		[/random]
		[random]
			value="4083"
			[results]
				checksum="dyxuTOIUoJO8HNrG4rKqKKyCcwwqoNtRxBzMHwQmPyQBpPAuOCIG6zNHsCQFqzuGzwKqqyuyKqpN5RBJTuEm3frBwnBwBICTrpKGHCIsunwtfvIWc<MGO<7LH5>c8208"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fust has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="H_Guderian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="20"
			y="31"
		[/recruit]
		[random]
			value="29174"
		[/random]
		[random]
			value="9385"
		[/random]
		[random]
			value="12860"
		[/random]
		[random]
			value="32619"
		[/random]
		[random]
			value="16724"
		[/random]
		[random]
			value="7595"
		[/random]
		[random]
			value="1824"
		[/random]
		[random]
			value="24894"
		[/random]
		[random]
			value="6558"
		[/random]
		[random]
			value="15809"
		[/random]
		[random]
			value="17728"
		[/random]
		[random]
			value="32767"
		[/random]
		[random]
			value="5436"
		[/random]
		[random]
			value="6533"
		[/random]
		[random]
			value="17240"
			[results]
				checksum="80M696kdt17Q-aGPQ75eF4RIQSHu+GNvRCnIqFywJTCHmxqx1EwQVOxDmGODNOzCNSPAGPJpfzEDPJCs,8AqDwqDqPxMAuFRQxPzFwD4s97wU,890qvi7pTKIPwx3xSB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="oesis1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,10,10,9,9,8"
			y="19,18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="FoxViper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Loren has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sheshe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Joli has logged into the lobby"
		[/speak]
	[/command]
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			id="server"
			message="kOJACK has logged into the lobby"
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		[random]
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				chance="60"
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		[random]
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				chance="40"
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		[random]
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		[random]
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		[random]
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				chance="60"
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		[random]
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				chance="70"
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		[random]
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				chance="60"
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		[random]
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				chance="70"
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		[random]
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				chance="60"
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				chance="60"
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		[random]
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				chance="60"
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		[random]
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				chance="60"
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		[random]
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				chance="60"
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		[random]
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				chance="70"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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				checksum="KzLvyin74-,BpeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOypu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
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		[random]
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		[random]
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				chance="60"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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				chance="60"
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		[random]
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				chance="70"
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		[random]
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				chance="60"
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		[random]
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		[random]
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		[random]
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			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cylaume has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11,10,9,9,10"
			y="15,16,15,15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="10"
				y="12"
			[/source]
			[destination]
				x="11"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="4438"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22908"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="565"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16338"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18984"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,10"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="10"
				y="13"
			[/source]
			[destination]
				x="11"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="28086"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20809"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27921"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16898"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12954"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10862"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nickname has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mezz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dark_Helmet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="oesis2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,29,28,27,26"
			y="24,25,24,25,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="24"
			[/source]
			[destination]
				x="26"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="24319"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32497"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22918"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15835"
			[results]
				chance="40"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14160"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13339"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,28,27,26,25,25"
			y="24,25,26,25,25,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="25"
				y="24"
			[/source]
			[destination]
				x="26"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="5549"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1967"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8611"
			[results]
				chance="60"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,25,25,26"
			y="26,25,25,24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="26"
				y="23"
			[/source]
			[destination]
				x="27"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="22455"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17740"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26196"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,28"
			y="25,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="28"
				y="24"
			[/source]
			[destination]
				x="27"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="7746"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23784"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21184"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21028"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,25,26,27"
			y="27,27,26,26,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="27"
				y="25"
			[/source]
			[destination]
				x="27"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="9505"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13000"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29118"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27939"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24511"
			[results]
				chance="60"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,20,21,22,23,23,24"
			y="30,30,29,29,28,28,27,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,23,23,24,25"
			y="31,31,30,30,29,28,27,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="18"
			y="30"
		[/recruit]
		[random]
			value="27556"
		[/random]
		[random]
			value="2289"
		[/random]
		[random]
			value="22251"
		[/random]
		[random]
			value="19535"
		[/random]
		[random]
			value="7005"
		[/random]
		[random]
			value="30961"
		[/random]
		[random]
			value="13995"
		[/random]
		[random]
			value="5644"
		[/random]
		[random]
			value="6768"
		[/random]
		[random]
			value="8476"
		[/random]
		[random]
			value="8001"
		[/random]
		[random]
			value="17736"
		[/random]
		[random]
			value="11523"
		[/random]
		[random]
			value="30414"
		[/random]
		[random]
			value="11045"
			[results]
				checksum="KzLvyin74-,BpeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOypu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="27,27,27,27,27,26"
			y="18,19,20,21,22,22"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="22"
			[/source]
			[destination]
				x="26"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="28531"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24294"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3957"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20547"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27795"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20181"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="28,27,26,25,24"
			y="17,18,18,19,19"
		[/move]
	[/command]
	[command]
		[move]
			x="26,25,25"
			y="21,22,23"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="23"
			[/source]
			[destination]
				x="26"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="24772"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15394"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6484"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10696"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28018"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29717"
			[results]
				chance="40"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="29,29,28,27,27"
			y="24,23,22,23,24"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="27"
				y="24"
			[/source]
			[destination]
				x="26"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="30063"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8627"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20440"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="31,30,29"
			y="25,24,24"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="29"
				y="24"
			[/source]
			[destination]
				x="28"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="9405"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16823"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28381"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6177"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28496"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32706"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="HODOR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="30,30,31,32,33,33,33"
			y="23,24,25,25,26,27,28"
		[/move]
	[/command]
	[command]
		[move]
			x="29,30,31,32,33,34"
			y="21,21,22,22,23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tommy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="38,37,37,36,35,34,33,32,31"
			y="37,38,39,39,40,40,41,41,41"
		[/move]
	[/command]
	[command]
		[recruit]
			value="1"
			x="32"
			y="25"
		[/recruit]
		[random]
			value="13993"
		[/random]
		[random]
			value="4123"
		[/random]
		[random]
			value="12101"
		[/random]
		[random]
			value="1590"
		[/random]
		[random]
			value="32587"
		[/random]
		[random]
			value="2241"
		[/random]
		[random]
			value="750"
		[/random]
		[random]
			value="12970"
		[/random]
		[random]
			value="25314"
		[/random]
		[random]
			value="1376"
		[/random]
		[random]
			value="28705"
		[/random]
		[random]
			value="13856"
		[/random]
		[random]
			value="6802"
		[/random]
		[random]
			value="11872"
		[/random]
		[random]
			value="16951"
			[results]
				checksum="KFLvyin74-,xpeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyBu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Clou6317 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="4"
			x="33"
			y="24"
		[/recruit]
		[random]
			value="5067"
		[/random]
		[random]
			value="28500"
		[/random]
		[random]
			value="11048"
		[/random]
		[random]
			value="3472"
		[/random]
		[random]
			value="24859"
		[/random]
		[random]
			value="226"
		[/random]
		[random]
			value="29254"
		[/random]
		[random]
			value="3100"
		[/random]
		[random]
			value="5129"
		[/random]
		[random]
			value="23980"
		[/random]
		[random]
			value="30581"
		[/random]
		[random]
			value="13620"
		[/random]
		[random]
			value="19737"
		[/random]
		[random]
			value="31411"
		[/random]
		[random]
			value="6138"
			[results]
				checksum="3Cf1OSv,C7F>rbJjRs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zheuk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
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	[command]
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			x="27,27,27,27,27,27"
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	[command]
		[move]
			x="11,11"
			y="12,11"
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	[command]
		[move]
			x="17,16,15,14,13,12,11"
			y="13,12,12,11,12,12,12"
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	[command]
		[attack]
			defender_weapon="1"
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				x="11"
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			[destination]
				x="10"
				y="12"
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		[/attack]
		[random]
			value="10720"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="319"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26600"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9229"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23120"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16280"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
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	[command]
		[move]
			x="11,12"
			y="13,12"
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	[command]
		[move]
			x="17,16,15,14,13,12,11"
			y="14,13,13,13,13,13,13"
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	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="11"
				y="13"
			[/source]
			[destination]
				x="10"
				y="12"
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		[/attack]
		[random]
			value="28725"
			[results]
				chance="60"
				damage="8"
				dies="yes"
				hits="yes"
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	[command]
		[move]
			x="11,10"
			y="11,11"
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	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="10"
				y="11"
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			[destination]
				x="9"
				y="12"
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		[/attack]
		[random]
			value="5668"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2413"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="17378"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21361"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28087"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="16809"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
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	[command]
		[move]
			x="12,13,14,15,16,17,18,19"
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	[command]
		[countdown_update]
			team="1"
			value="270000"
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	[command]
		[end_turn]
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hellmaster has logged into the lobby"
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	[command]
		sent="yes"
		[move]
			x="9,10"
			y="12,12"
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	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="10"
				y="12"
			[/source]
			[destination]
				x="10"
				y="11"
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		[/attack]
		[random]
			value="22623"
			[results]
				chance="40"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31715"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1888"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28432"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32212"
			[results]
				chance="40"
				damage="10"
				dies="yes"
				hits="yes"
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		[/random]
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	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
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				x="10"
				y="13"
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			[destination]
				x="11"
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		[/attack]
		[random]
			value="13933"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="14014"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1430"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
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		[/random]
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	[command]
		sent="yes"
		[move]
			x="2,3,4,5,6,7,8,9,10,11"
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	[command]
		sent="yes"
		[move]
			x="18,18,18,18,18,18"
			y="30,29,28,27,26,25"
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	[command]
		sent="yes"
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			x="36,35,34,33,32"
			y="41,41,41,41,40"
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	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
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				x="32"
				y="40"
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			[destination]
				x="31"
				y="41"
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		[random]
			value="19963"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
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		[random]
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			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="12756"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
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		[random]
			value="2994"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="20515"
			[results]
				chance="70"
				damage="3"
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				hits="yes"
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		[random]
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			[results]
				chance="70"
				damage="3"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="tony12466 has logged into the lobby"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="ME has logged into the lobby"
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	[command]
		sent="yes"
		[move]
			x="38,38,38,39,39,39"
			y="36,37,38,39,40,41"
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	[command]
		sent="yes"
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			y="31,32,33,34,35,35,36,37"
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	[command]
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			x="35,36,37,37,38,38,39"
			y="38,37,37,36,35,34,34"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="pie has logged into the lobby"
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mnewton1 has logged into the lobby"
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	[command]
		sent="yes"
		[move]
			x="25,24,24,24,23,22"
			y="24,24,25,26,27,27"
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	[command]
		sent="yes"
		[move]
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			y="25,25,26,26,27"
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	[command]
		sent="yes"
		[move]
			x="28,28,27,26,25,24"
			y="24,25,26,26,27,27"
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	[command]
		sent="yes"
		[recruit]
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			x="18"
			y="30"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="14609"
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		[random]
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		[random]
			value="30486"
		[/random]
		[random]
			value="2927"
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		[random]
			value="2502"
		[/random]
		[random]
			value="19025"
		[/random]
		[random]
			value="19693"
		[/random]
		[random]
			value="21393"
		[/random]
		[random]
			value="17066"
		[/random]
		[random]
			value="8448"
		[/random]
		[random]
			value="9487"
			[results]
				checksum="dyxuTOJUoJO8HNrG4rKqKKyCcwwqoNtRxBzMHwQmPyQBpPAuOCIG6zNHsCQFqzuGzwKqqyuyKqqV5RBJTuEm3frBwnBwBICTrpKGHCIsunwtfyIWc<MGO<7LH5>f0208"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="joeysnecrodude has logged into the lobby"
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	[command]
		sent="yes"
		[recruit]
			value="1"
			x="19"
			y="31"
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		[random]
			value="5406"
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		[random]
			value="23928"
		[/random]
		[random]
			value="12615"
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		[random]
			value="5362"
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		[random]
			value="23451"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="17181"
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		[random]
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		[random]
			value="25900"
			[results]
				checksum="KzLvyin74-,vpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyzu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="angryfish has logged into the lobby"
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	[command]
		sent="yes"
		[recruit]
			value="2"
			x="17"
			y="31"
		[/recruit]
		[random]
			value="16216"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="18282"
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		[random]
			value="25642"
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		[random]
			value="31360"
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		[random]
			value="16176"
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		[random]
			value="12729"
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		[random]
			value="20800"
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		[random]
			value="8817"
			[results]
				checksum="dyxuTOIUoJO8HNrG4rKqKKyCcwwqoNtRxBzMHwQmPyQBpPAuOCIG6zNHsCQFqzuGzwKqqyuyKqpN5RBJTuEm3frBwnBwBICTrpKGHCIsunwtfvIWc<MGO<7LH5>c8208"
			[/results]
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	[command]
		sent="yes"
		[recruit]
			value="1"
			x="20"
			y="31"
		[/recruit]
		[random]
			value="31530"
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		[random]
			value="30863"
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		[random]
			value="24018"
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		[random]
			value="25960"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="24476"
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		[random]
			value="18471"
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		[random]
			value="26371"
			[results]
				checksum="KzLvyin74-,vpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyzu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
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	[command]
		sent="yes"
		[move]
			x="18,19,20,21,22,23"
			y="31,32,31,31,30,31"
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	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
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	[command]
		sent="yes"
		[end_turn]
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zorm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SirEbrum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="maxim_the_undead has logged into the lobby"
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	[/command]
	[command]
		[move]
			x="19,20,21"
			y="11,11,12"
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	[command]
		[move]
			x="33,34,35,36,37,38,39"
			y="28,28,29,29,30,30,31"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="Talkative has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="27,27,27,27,27,26"
			y="22,23,24,25,26,26"
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	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
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				x="26"
				y="26"
			[/source]
			[destination]
				x="25"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="20179"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18146"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
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			value="21836"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10673"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20103"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27488"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="26,25,25,25,25"
			y="22,23,24,25,26"
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	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="25"
				y="26"
			[/source]
			[destination]
				x="25"
				y="27"
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		[random]
			value="27086"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="4044"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="15541"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11619"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="15616"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
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			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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	[command]
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			y="24,25,26,27,27"
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	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="27"
			[/source]
			[destination]
				x="25"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="24740"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="29,28,27,27,27,26,25"
			y="24,24,25,26,27,27,28"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="25"
				y="28"
			[/source]
			[destination]
				x="24"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="22871"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5413"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24770"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22245"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31509"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2963"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="25,25,25,26,26,25"
			y="23,24,25,25,26,27"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="25"
				y="27"
			[/source]
			[destination]
				x="24"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="3786"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11850"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1070"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30292"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16249"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31845"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="32,32,32,32,32,31"
			y="25,26,27,28,29,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ballerservice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="33,32,31,30,29,28,27"
			y="24,24,25,25,26,26,27"
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="32"
			y="25"
		[/recruit]
		[random]
			value="30116"
		[/random]
		[random]
			value="18582"
		[/random]
		[random]
			value="27907"
		[/random]
		[random]
			value="287"
		[/random]
		[random]
			value="29972"
		[/random]
		[random]
			value="11017"
		[/random]
		[random]
			value="11164"
		[/random]
		[random]
			value="31426"
		[/random]
		[random]
			value="12835"
		[/random]
		[random]
			value="5943"
		[/random]
		[random]
			value="6465"
		[/random]
		[random]
			value="18044"
		[/random]
		[random]
			value="3893"
		[/random]
		[random]
			value="17535"
		[/random]
		[random]
			value="13357"
			[results]
				checksum="3Cf1OSw,C7F>rbJjDs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhesk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="32"
			y="24"
		[/recruit]
		[random]
			value="4681"
		[/random]
		[random]
			value="20709"
		[/random]
		[random]
			value="18680"
		[/random]
		[random]
			value="24507"
		[/random]
		[random]
			value="3696"
		[/random]
		[random]
			value="6535"
		[/random]
		[random]
			value="8722"
		[/random]
		[random]
			value="31917"
		[/random]
		[random]
			value="31506"
		[/random]
		[random]
			value="21618"
		[/random]
		[random]
			value="3353"
		[/random]
		[random]
			value="3456"
		[/random]
		[random]
			value="25380"
		[/random]
		[random]
			value="7132"
		[/random]
		[random]
			value="19003"
			[results]
				checksum="4zf1OSv,C7F>rbJjGs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhepk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="33"
			y="25"
		[/recruit]
		[random]
			value="31632"
		[/random]
		[random]
			value="19856"
		[/random]
		[random]
			value="17946"
		[/random]
		[random]
			value="14599"
		[/random]
		[random]
			value="4623"
		[/random]
		[random]
			value="23355"
		[/random]
		[random]
			value="1499"
		[/random]
		[random]
			value="10945"
		[/random]
		[random]
			value="26675"
		[/random]
		[random]
			value="7199"
		[/random]
		[random]
			value="10627"
		[/random]
		[random]
			value="31758"
		[/random]
		[random]
			value="29109"
		[/random]
		[random]
			value="28829"
		[/random]
		[random]
			value="7483"
			[results]
				checksum="4zf1OSw,C7F>rbJjIs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhenk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="34,33,32,31,30,29"
			y="23,23,22,22,21,21"
		[/move]
	[/command]
	[command]
		[move]
			x="24,23,22,21,20,19"
			y="19,19,18,19,18,18"
		[/move]
	[/command]
	[command]
		[move]
			x="11,12,12,12,12,11,11"
			y="13,13,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="11"
				y="18"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="2852"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1732"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22899"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27193"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29799"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1173"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="11,12,12,12,12,12,12"
			y="12,12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kai117 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="31,30,29,28,27,26,25,24,23"
			y="41,41,41,40,40,39,40,40,41"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tobro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,16,15,15,15,14,13,12"
			y="31,31,32,33,34,34,35,35"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dark has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="32,31,30,29"
			y="40,41,40,40"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,28"
			y="40,40"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="38,38,38,38,38,39,40,40"
			y="37,36,35,34,33,33,32,31"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="40"
				y="31"
			[/source]
			[destination]
				x="39"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="7554"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1396"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17728"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18272"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25055"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Itrox has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="39,39,39"
			y="34,33,32"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="39"
				y="32"
			[/source]
			[destination]
				x="39"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="12497"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11993"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14424"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12259"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27012"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5350"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="fire_demon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="39,39,39,39,39,38,38,38,37"
			y="41,40,39,38,37,36,35,34,34"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="edlerk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,22,23,24"
			y="31,31,30,29,29,28"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="28"
			[/source]
			[destination]
				x="25"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="13240"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20167"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10248"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10217"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16719"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3433"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2599"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2722"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,23,23,24,25,26,26"
			y="26,27,28,29,29,30,29,28"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="26"
				y="28"
			[/source]
			[destination]
				x="25"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="24065"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8440"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19251"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11432"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Codas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22,21,20,19"
			y="27,28,28,29,29,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,16,15,14,13"
			y="25,25,24,24,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,11,11,12,13,13"
			y="12,13,14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="17"
			[/source]
			[destination]
				x="12"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="548"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6369"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30806"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31827"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30782"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,11,12,13,14,14,13"
			y="13,14,15,15,16,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="13"
				y="18"
			[/source]
			[destination]
				x="12"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="21997"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="690"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15487"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25966"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30879"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30570"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="11"
				y="19"
			[/source]
			[destination]
				x="11"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="16677"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3097"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14177"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,20,21,22,23,24"
			y="30,30,29,29,28,28,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="24"
				y="27"
			[/source]
			[destination]
				x="25"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="1619"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22804"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14597"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24"
			y="27,27,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="26"
			[/source]
			[destination]
				x="25"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="12104"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10817"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15913"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8978"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27591"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5557"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23487"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4594"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,24,25"
			y="27,28,28,28"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="25"
				y="28"
			[/source]
			[destination]
				x="26"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="26012"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2750"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27923"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29930"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4559"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8602"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24,25,26,27,28"
			y="31,31,32,32,33,33"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="30"
			y="32"
		[/recruit]
		[random]
			value="453"
		[/random]
		[random]
			value="18663"
		[/random]
		[random]
			value="6593"
		[/random]
		[random]
			value="24160"
		[/random]
		[random]
			value="11571"
		[/random]
		[random]
			value="25626"
		[/random]
		[random]
			value="10480"
		[/random]
		[random]
			value="25274"
		[/random]
		[random]
			value="3501"
		[/random]
		[random]
			value="28754"
		[/random]
		[random]
			value="6293"
		[/random]
		[random]
			value="32548"
		[/random]
		[random]
			value="32164"
		[/random]
		[random]
			value="15117"
		[/random]
		[random]
			value="10696"
			[results]
				checksum="4zf1OSw,C7F>rbJjIs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhenk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="29"
			y="33"
		[/recruit]
		[random]
			value="1279"
		[/random]
		[random]
			value="9152"
		[/random]
		[random]
			value="20930"
		[/random]
		[random]
			value="31323"
		[/random]
		[random]
			value="13409"
		[/random]
		[random]
			value="18376"
		[/random]
		[random]
			value="29275"
		[/random]
		[random]
			value="2238"
		[/random]
		[random]
			value="30189"
		[/random]
		[random]
			value="1349"
		[/random]
		[random]
			value="23234"
		[/random]
		[random]
			value="30514"
		[/random]
		[random]
			value="5341"
		[/random]
		[random]
			value="17879"
		[/random]
		[random]
			value="11301"
			[results]
				checksum="3Cf1OSv,C7F>rbJjRs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zheuk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="30"
			y="33"
		[/recruit]
		[random]
			value="31151"
		[/random]
		[random]
			value="28470"
		[/random]
		[random]
			value="28846"
		[/random]
		[random]
			value="8205"
		[/random]
		[random]
			value="10443"
		[/random]
		[random]
			value="29552"
		[/random]
		[random]
			value="10393"
		[/random]
		[random]
			value="16068"
		[/random]
		[random]
			value="15488"
		[/random]
		[random]
			value="7943"
		[/random]
		[random]
			value="20209"
		[/random]
		[random]
			value="14501"
		[/random]
		[random]
			value="20323"
		[/random]
		[random]
			value="3852"
		[/random]
		[random]
			value="1554"
			[results]
				checksum="afk10b5br.kQp.+wk<Ab-239eel1N5llg71o3Xl17<1,5g7Z-k6kZlaGnZ68p4>gn6n3e1iafnb5+9fn4>73a+>+.57mc,6d1edjnNmi-f,a8gbj+B.awWJe+,PQ3hpQ"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,18,18,18,17"
			y="31,30,29,28,27,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="WarchiefCerubashi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vitor-Brasil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cattibrie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,27,28"
			y="27,27,26"
		[/move]
	[/command]
	[command]
		[move]
			x="27,27,26,25,24,23,23"
			y="27,26,25,25,24,25,26"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="23"
				y="26"
			[/source]
			[destination]
				x="24"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="17517"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6901"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26279"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="25,26,26,25,24"
			y="27,26,25,25,25"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="25"
			[/source]
			[destination]
				x="24"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="18392"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5969"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28960"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6587"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18543"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="32,31,30,29,28,27,26"
			y="24,25,25,26,26,27,27"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="26"
				y="27"
			[/source]
			[destination]
				x="25"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="30542"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21391"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31468"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="26,25"
			y="26,27"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="25"
				y="27"
			[/source]
			[destination]
				x="25"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="24815"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6860"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14456"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sergej has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="33,32,31,30,29,28,28,27"
			y="25,25,26,26,27,27,28,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="27"
				y="29"
			[/source]
			[destination]
				x="26"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="24249"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30070"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24904"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29390"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19993"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10528"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="32,31,30,29,28,27"
			y="25,26,26,27,27,28"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="27"
				y="28"
			[/source]
			[destination]
				x="26"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="29789"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11873"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29641"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9919"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13551"
			[results]
				chance="70"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="31,32,32,33"
			y="30,29,28,28"
		[/move]
	[/command]
	[command]
		[move]
			x="28,28,28,29"
			y="26,25,24,24"
		[/move]
	[/command]
	[command]
		[move]
			x="25,24,23,23"
			y="26,25,26,27"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="23"
				y="27"
			[/source]
			[destination]
				x="24"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="17508"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31171"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25093"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24770"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29695"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8178"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3060"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="29,29,28,28,28,28"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		[recruit]
			value="1"
			x="27"
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		[random]
			value="4727"
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		[random]
			value="14651"
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		[random]
			value="9129"
		[/random]
		[random]
			value="27041"
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		[random]
			value="25503"
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		[random]
			value="16100"
		[/random]
		[random]
			value="2703"
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		[random]
			value="9102"
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		[random]
			value="26430"
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		[random]
			value="10261"
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		[random]
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		[random]
			value="24124"
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		[random]
			value="23853"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="874"
		[/random]
		[random]
			value="11451"
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		[random]
			value="30791"
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		[random]
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		[random]
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		[random]
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		[/random]
		[random]
			value="24654"
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		[random]
			value="17791"
		[/random]
		[random]
			value="21134"
		[/random]
		[random]
			value="684"
			[results]
				checksum="KFLvyin74-,xpeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyBu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
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	[command]
		[recruit]
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			y="17"
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		[random]
			value="13226"
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		[random]
			value="30438"
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		[random]
			value="25941"
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		[random]
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		[random]
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		[random]
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		[random]
			value="6322"
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		[random]
			value="872"
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		[random]
			value="17250"
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		[random]
			value="20755"
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		[random]
			value="5458"
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		[random]
			value="15891"
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		[random]
			value="27397"
		[/random]
		[random]
			value="6013"
		[/random]
		[random]
			value="15703"
			[results]
				checksum="4zf1OSw,C7F>rbJjIs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhenk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
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	[command]
		[move]
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			y="18,17,18,17,18,17"
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	[command]
		[attack]
			defender_weapon="0"
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				x="14"
				y="17"
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			[destination]
				x="13"
				y="18"
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		[random]
			value="10061"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="21142"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24571"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="2059"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="5904"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="17900"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
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		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="12"
				y="17"
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			[destination]
				x="13"
				y="18"
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		[random]
			value="25555"
			[results]
				chance="70"
				damage="7"
				dies="yes"
				hits="yes"
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	[command]
		[move]
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			y="18,17,16"
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	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="12"
				y="16"
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			[destination]
				x="13"
				y="17"
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		[random]
			value="7201"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="1741"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="18072"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="18975"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
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			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
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		[/random]
		[random]
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			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
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			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
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	[command]
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			id="server"
			message="ParadiseCity has logged into the lobby"
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	[command]
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		[speak]
			id="server"
			message="SAkur has logged into the lobby"
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	[command]
		[move]
			x="23,22,21,20"
			y="41,41,41,40"
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	[command]
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	[command]
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			value="270000"
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	[command]
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	[command]
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			x="28,27,26,25,24,23,22"
			y="40,40,39,40,39,39,38"
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	[command]
		sent="yes"
		[move]
			x="12,13,13,14,15"
			y="35,36,37,37,38"
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	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
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				y="38"
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			[destination]
				x="16"
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		[random]
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				chance="60"
				damage="5"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="20186"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="19504"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="9152"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="5051"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
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	[command]
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				y="17"
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			[destination]
				x="12"
				y="17"
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		[/attack]
		[random]
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				chance="40"
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		[/random]
		[random]
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			[results]
				chance="60"
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				hits="no"
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		[/random]
		[random]
			value="13395"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10872"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
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			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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	[command]
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	[command]
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		[random]
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				chance="40"
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	[command]
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	[command]
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	[command]
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		[random]
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				chance="60"
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		[/random]
		[random]
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			[results]
				chance="40"
				damage="5"
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		[/random]
		[random]
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			[results]
				chance="60"
				damage="5"
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		[/random]
		[random]
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			[results]
				chance="40"
				damage="5"
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				hits="yes"
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		[/random]
		[random]
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			[results]
				chance="60"
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		[random]
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	[command]
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	[command]
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	[command]
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	[command]
		sent="yes"
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			message="Charmed has logged into the lobby"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="Klohn has logged into the lobby"
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	[command]
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	[command]
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				y="30"
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				y="29"
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		[/random]
		[random]
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			[results]
				chance="70"
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				hits="no"
			[/results]
		[/random]
		[random]
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			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
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			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
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			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
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		[/random]
		[random]
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			[results]
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				damage="7"
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				y="29"
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				y="29"
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				chance="70"
				damage="7"
				dies="yes"
				hits="yes"
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		[/random]
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	[command]
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		[move]
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			y="30,31,32,33,34,35"
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	[command]
		sent="yes"
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			y="28,29,29,30,30,30"
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	[command]
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			y="34"
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		[random]
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		[random]
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		[random]
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		[/random]
		[random]
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		[random]
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		[/random]
		[random]
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		[/random]
		[random]
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		[/random]
		[random]
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		[/random]
		[random]
			value="19622"
		[/random]
		[random]
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		[/random]
		[random]
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		[/random]
		[random]
			value="17314"
		[/random]
		[random]
			value="11548"
		[/random]
		[random]
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			[results]
				checksum="afk10b5br.kQp.+wk<Ab-239eel1N5llg71o3Xl17<1,5g7Z-k6kZlaGnZ68p4>gn6n3e1iafnb5+9fn4>73a+>+.57mc,6d1edjnNmi-f,a8gbj+B.awWJe+,PQ3hpQ"
			[/results]
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="Malemolente has logged into the lobby"
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	[command]
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			x="29"
			y="33"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[/random]
		[random]
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		[random]
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		[/random]
		[random]
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		[/random]
		[random]
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		[/random]
		[random]
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		[/random]
		[random]
			value="3230"
		[/random]
		[random]
			value="1626"
		[/random]
		[random]
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			[results]
				checksum="hfk10b5br.lQp.+wk<Ab-239eel1N5llg71o3Xl17<1,5g7Z-k6kZlaGnZ68p4>gn6n3e1iafnb5+9es4>73a+>+.57mc,6d1edjnNmi-f,a8gbj.r.awWGe+,PQ3hpR"
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	[command]
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			x="29"
			y="34"
		[/recruit]
		[random]
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		[/random]
		[random]
			value="22168"
		[/random]
		[random]
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		[/random]
		[random]
			value="13203"
		[/random]
		[random]
			value="9181"
		[/random]
		[random]
			value="8913"
		[/random]
		[random]
			value="29739"
		[/random]
		[random]
			value="7278"
		[/random]
		[random]
			value="31201"
		[/random]
		[random]
			value="7490"
		[/random]
		[random]
			value="1187"
		[/random]
		[random]
			value="3043"
		[/random]
		[random]
			value="26661"
		[/random]
		[random]
			value="16075"
		[/random]
		[random]
			value="29767"
			[results]
				checksum="KzLvyin74-,vpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyzu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Codas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="4l4b4m4m4n has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="HODOR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Isgrimnur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="16,16,15,14,13,13,12"
			y="38,39,40,39,39,38,37"
		[/move]
	[/command]
	[command]
		[move]
			x="25,26,27,28,29,29"
			y="27,27,27,27,28,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="29"
				y="29"
			[/source]
			[destination]
				x="28"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="1193"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11227"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="551"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20603"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18985"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7797"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="33,32,31,30,29"
			y="28,28,29,29,30"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="29"
				y="30"
			[/source]
			[destination]
				x="28"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="15633"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9234"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1626"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13501"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31454"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25318"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mehul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="23"
				y="27"
			[/source]
			[destination]
				x="24"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="15807"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="148"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29471"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14044"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26810"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12347"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22463"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="23,22,22,23"
			y="26,26,27,28"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="23"
				y="28"
			[/source]
			[destination]
				x="24"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="10286"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14484"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6677"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14619"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27172"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4879"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DukevanHudde has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="27,26"
			y="28,28"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="26"
				y="28"
			[/source]
			[destination]
				x="26"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="634"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25992"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31959"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15327"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22605"
			[results]
				chance="70"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="NeviN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,26,25,24"
			y="27,28,29,28"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="28"
			[/source]
			[destination]
				x="24"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="18261"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24269"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28839"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19553"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11430"
			[results]
				chance="70"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="27,27,27,27,27,27"
			y="18,19,20,21,22,23"
		[/move]
	[/command]
	[command]
		[move]
			x="27,26,25,24,23,22"
			y="17,16,16,15,15,14"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24,25,26,26,27"
			y="25,26,27,27,28,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="27"
				y="29"
			[/source]
			[destination]
				x="27"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="19962"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25915"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22126"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6620"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3021"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12760"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="28,28,28,28,28,28,28"
			y="17,18,19,20,21,22,23"
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	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="14"
				y="17"
			[/source]
			[destination]
				x="13"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="22502"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18291"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15951"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23405"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18496"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21437"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1939"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="21,20,19,18,17,16,15,14,13"
			y="12,12,13,13,14,14,15,15,16"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="16"
			[/source]
			[destination]
				x="13"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="14098"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28432"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29310"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="edlerk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,13,13,13,13,13,14"
			y="16,16,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		[recruit]
			value="1"
			x="27"
			y="18"
		[/recruit]
		[random]
			value="32352"
		[/random]
		[random]
			value="12615"
		[/random]
		[random]
			value="6282"
		[/random]
		[random]
			value="17099"
		[/random]
		[random]
			value="17433"
		[/random]
		[random]
			value="8045"
		[/random]
		[random]
			value="4458"
		[/random]
		[random]
			value="2677"
		[/random]
		[random]
			value="24957"
		[/random]
		[random]
			value="18521"
		[/random]
		[random]
			value="30879"
		[/random]
		[random]
			value="32562"
		[/random]
		[random]
			value="4983"
		[/random]
		[random]
			value="21533"
		[/random]
		[random]
			value="31101"
			[results]
				checksum="KFLvyin74-,rpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyvu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="slowthinker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="1"
			x="27"
			y="17"
		[/recruit]
		[random]
			value="14686"
		[/random]
		[random]
			value="10850"
		[/random]
		[random]
			value="8430"
		[/random]
		[random]
			value="14513"
		[/random]
		[random]
			value="13987"
		[/random]
		[random]
			value="1741"
		[/random]
		[random]
			value="11072"
		[/random]
		[random]
			value="26181"
		[/random]
		[random]
			value="18054"
		[/random]
		[random]
			value="4740"
		[/random]
		[random]
			value="17982"
		[/random]
		[random]
			value="2596"
		[/random]
		[random]
			value="28324"
		[/random]
		[random]
			value="2110"
		[/random]
		[random]
			value="7954"
			[results]
				checksum="KzLvyin74-,speaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOywu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="28,28,28,28,29,29"
			y="16,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		[move]
			x="29,28,27,26"
			y="24,23,23,22"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="37,37,37"
			y="27,26,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="37,37,37,37,37"
			y="25,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="37,36,35,34,33"
			y="28,27,27,27,28"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,30,30,30,30"
			y="33,32,31,30,29"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="30"
				y="29"
			[/source]
			[destination]
				x="29"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="11177"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14081"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3489"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21714"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17528"
			[results]
				chance="70"
				damage="5"
				dies="no"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="13430"
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		[random]
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		[random]
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	[command]
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		sent="yes"
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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		sent="yes"
		[move]
			x="12,11,10,9,8,7,7"
			y="37,38,38,39,39,40,41"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,10,11,11,12"
			y="40,40,39,39,38,37"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vulcor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="torit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="raphayel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ivo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,5,4,3,3,3,2"
			y="13,14,14,15,16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BlueBaron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="JayEnfield2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hewhosurvives has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,28,27,27,27,26"
			y="33,32,32,31,30,29"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="26"
				y="29"
			[/source]
			[destination]
				x="25"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="16558"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="155"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6786"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29531"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29889"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15142"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31224"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30085"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6231"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,28,28,27,27,26"
			y="34,33,32,32,31,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="26"
				y="30"
			[/source]
			[destination]
				x="25"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="26384"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17387"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16985"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7094"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17099"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6860"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26633"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19976"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8974"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,25,25,25,24,24"
			y="36,35,34,33,32,31,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="30"
			[/source]
			[destination]
				x="25"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="31499"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30488"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19381"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4979"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19275"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7469"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23253"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13243"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16044"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kai117 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,26,26,26,25"
			y="35,34,33,32,31,31"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="25"
				y="31"
			[/source]
			[destination]
				x="25"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="2829"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15677"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28724"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,19,19,19,19"
			y="35,34,33,32,31,30"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="I would not have done that"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24,25,26,27,28"
			y="35,34,34,33,33,33"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="30"
			y="32"
		[/recruit]
		[random]
			value="6406"
		[/random]
		[random]
			value="13675"
		[/random]
		[random]
			value="11183"
		[/random]
		[random]
			value="5943"
		[/random]
		[random]
			value="6039"
		[/random]
		[random]
			value="959"
		[/random]
		[random]
			value="5341"
		[/random]
		[random]
			value="18546"
		[/random]
		[random]
			value="474"
		[/random]
		[random]
			value="32345"
		[/random]
		[random]
			value="24352"
		[/random]
		[random]
			value="2224"
		[/random]
		[random]
			value="31812"
		[/random]
		[random]
			value="5358"
		[/random]
		[random]
			value="25646"
			[results]
				checksum="KzLvyin74-,BpeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOypu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hewhosurvives has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="29"
			y="33"
		[/recruit]
		[random]
			value="16478"
		[/random]
		[random]
			value="20617"
		[/random]
		[random]
			value="16745"
		[/random]
		[random]
			value="20818"
		[/random]
		[random]
			value="26087"
		[/random]
		[random]
			value="22372"
		[/random]
		[random]
			value="16553"
		[/random]
		[random]
			value="10584"
		[/random]
		[random]
			value="10436"
		[/random]
		[random]
			value="18757"
		[/random]
		[random]
			value="27107"
		[/random]
		[random]
			value="9815"
		[/random]
		[random]
			value="26632"
		[/random]
		[random]
			value="2046"
		[/random]
		[random]
			value="23150"
			[results]
				checksum="KzLvyin74-,BpeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOypu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,27,27,27,27"
			y="36,35,34,33,32"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Adel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Rytek"
			message="yes, it didnt work well, did it"
			side="2"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="26"
				y="28"
			[/source]
			[destination]
				x="26"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="2002"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="611"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24593"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="31,30,29,28,27"
			y="30,29,29,28,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="27"
				y="29"
			[/source]
			[destination]
				x="26"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="26423"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Rytek"
			message="i lost game right there"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="31,30,29,28,27,26"
			y="29,28,29,29,29,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="26"
				y="29"
			[/source]
			[destination]
				x="26"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="19666"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15532"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11707"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="25,25,25"
			y="30,29,28"
		[/move]
	[/command]
	[command]
		[move]
			x="24,25,25"
			y="28,29,30"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="25"
				y="30"
			[/source]
			[destination]
				x="26"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="19734"
			[results]
				chance="70"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="17,17,17,17"
			y="24,25,26,27"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="24"
				y="29"
			[/source]
			[destination]
				x="24"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="20728"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17375"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18254"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="carlou32 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Killer595 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="25,26"
			y="28,27"
		[/move]
	[/command]
	[command]
		[move]
			x="33,32,32,31"
			y="28,28,29,30"
		[/move]
	[/command]
	[command]
		[move]
			x="32,32,32,31,31,30"
			y="25,26,27,28,29,29"
		[/move]
	[/command]
	[command]
		[move]
			x="32,32,32,32,32,31"
			y="24,25,26,27,28,29"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kickyouinthexin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="39,39,39,39,39,38,38,38"
			y="31,32,33,34,35,35,36,37"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="one move earlier I would say"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="34,33,32,32,32,32,32"
			y="24,25,25,26,27,28,29"
		[/move]
	[/command]
	[command]
		[move]
			x="29,29,28,28,28,28"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Celeborn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="4"
			x="30"
			y="16"
		[/recruit]
		[random]
			value="7831"
		[/random]
		[random]
			value="3717"
		[/random]
		[random]
			value="26269"
		[/random]
		[random]
			value="2268"
		[/random]
		[random]
			value="31738"
		[/random]
		[random]
			value="18628"
		[/random]
		[random]
			value="5351"
		[/random]
		[random]
			value="27176"
		[/random]
		[random]
			value="2522"
		[/random]
		[random]
			value="10000"
		[/random]
		[random]
			value="2684"
		[/random]
		[random]
			value="24380"
		[/random]
		[random]
			value="4957"
		[/random]
		[random]
			value="4488"
		[/random]
		[random]
			value="29261"
			[results]
				checksum="3Cf1OSv,C7F>rbJjRs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zheuk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="29"
			y="17"
		[/recruit]
		[random]
			value="25233"
		[/random]
		[random]
			value="27814"
		[/random]
		[random]
			value="1607"
		[/random]
		[random]
			value="21240"
		[/random]
		[random]
			value="7321"
		[/random]
		[random]
			value="31565"
		[/random]
		[random]
			value="3164"
		[/random]
		[random]
			value="29152"
		[/random]
		[random]
			value="22191"
		[/random]
		[random]
			value="2523"
		[/random]
		[random]
			value="9849"
		[/random]
		[random]
			value="23914"
		[/random]
		[random]
			value="17577"
		[/random]
		[random]
			value="4965"
		[/random]
		[random]
			value="24503"
			[results]
				checksum="3Cf1OSw,C7F>rbJjDs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhesk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="13,12,11,10"
			y="8,8,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="McCrackin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="14,14,14,13,13,13"
			y="11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		[move]
			x="15,14,13,12,11,10,9"
			y="15,15,16,16,16,16,16"
		[/move]
	[/command]
	[command]
		[move]
			x="10,9,8"
			y="8,8,7"
		[/move]
	[/command]
	[command]
		[move]
			x="9,10,11,12,13,14"
			y="9,9,10,10,11,11"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13,13,13,14,15,16,17"
			y="37,37,36,35,34,34,33,33"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hewhosurvives has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="39,38"
			y="16,15"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="letting the Gladiator level was the lethal thing"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jogador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SRC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="38,38,38,38,37,37,36"
			y="15,14,13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="41,41,40"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="and allowing for three other units to level"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9,10,11,12,13,14"
			y="41,41,41,40,40,39,39,38"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,22,22,23"
			y="31,30,29,29"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="23"
				y="29"
			[/source]
			[destination]
				x="24"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="1890"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22211"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19958"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7702"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31439"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30382"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26480"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,26,25"
			y="32,32,32"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,25,26,27"
			y="30,31,32,31,32"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,24,24"
			y="32,31,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="24"
				y="30"
			[/source]
			[destination]
				x="24"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="27552"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1295"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14780"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4763"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17100"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19107"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28610"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,28,27,27,26"
			y="33,32,32,31,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="30"
			[/source]
			[destination]
				x="26"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="3337"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7300"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10277"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4111"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32596"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19583"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21208"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,29,28,28,27"
			y="32,32,31,30,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="27"
				y="30"
			[/source]
			[destination]
				x="26"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="7441"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10248"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15019"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11634"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22801"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26580"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="618"
			[results]
				chance="40"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="voelcked has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="lol, you cannot complain about your luck ;-)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,24,23,23"
			y="31,31,31,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="23"
				y="30"
			[/source]
			[destination]
				x="24"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="9456"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22604"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31253"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20081"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11500"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12804"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,29,29,29"
			y="34,33,32,31"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="29"
			y="33"
		[/recruit]
		[random]
			value="6273"
		[/random]
		[random]
			value="5064"
		[/random]
		[random]
			value="9477"
		[/random]
		[random]
			value="11653"
		[/random]
		[random]
			value="20237"
		[/random]
		[random]
			value="10830"
		[/random]
		[random]
			value="17966"
		[/random]
		[random]
			value="25107"
		[/random]
		[random]
			value="5763"
		[/random]
		[random]
			value="7367"
		[/random]
		[random]
			value="11116"
		[/random]
		[random]
			value="13983"
		[/random]
		[random]
			value="23893"
		[/random]
		[random]
			value="1839"
		[/random]
		[random]
			value="2779"
			[results]
				checksum="KzLvyin74-,vpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyzu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ThePower has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="30"
			y="32"
		[/recruit]
		[random]
			value="31888"
		[/random]
		[random]
			value="7289"
		[/random]
		[random]
			value="26360"
		[/random]
		[random]
			value="25532"
		[/random]
		[random]
			value="2009"
		[/random]
		[random]
			value="32438"
		[/random]
		[random]
			value="6455"
		[/random]
		[random]
			value="4697"
		[/random]
		[random]
			value="15155"
		[/random]
		[random]
			value="31064"
		[/random]
		[random]
			value="29821"
		[/random]
		[random]
			value="836"
		[/random]
		[random]
			value="13180"
		[/random]
		[random]
			value="13718"
		[/random]
		[random]
			value="15795"
			[results]
				checksum="KFLvyin74-,xpeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyBu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="2,2,2,2"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="2,2,2,2"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="25,26"
			y="29,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="26"
				y="29"
			[/source]
			[destination]
				x="27"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="32755"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="449"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15677"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="30,29,28"
			y="29,29,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="28"
				y="29"
			[/source]
			[destination]
				x="27"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="30054"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18439"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15528"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7984"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15718"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15060"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22829"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nick_censored has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="24,25"
			y="29,29"
		[/move]
	[/command]
	[command]
		[move]
			x="26,25,24"
			y="28,29,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="24"
				y="29"
			[/source]
			[destination]
				x="23"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="29953"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29881"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24543"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Rytek"
			message="heh, always blame it on luck when losing"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="27,26,25,24"
			y="29,28,28,28"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="28"
			[/source]
			[destination]
				x="23"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="29347"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27965"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10724"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4392"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32321"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22983"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4041"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="I am not losing..."
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,27,27,27,28,29"
			y="27,27,26,25,24,24"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25,25,25,25,25,25,26"
			y="29,28,27,26,25,24,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="paradisecity has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,18,19,20,21,22,23"
			y="27,27,28,28,29,28,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="29"
			[/source]
			[destination]
				x="23"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="21604"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9253"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13782"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2724"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19320"
			[results]
				chance="40"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ivo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="PAD911 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="38,38,38,38,39"
			y="37,38,39,40,41"
		[/move]
	[/command]
	[command]
		[move]
			x="37,38,38,38"
			y="21,20,19,18"
		[/move]
	[/command]
	[command]
		[move]
			x="38,38,38"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		[move]
			x="38,39"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Rytek"
			message="i know. you kicking my butt.... i still blame luck :P"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pedrolol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="29,30,31,32,33,33,33"
			y="17,16,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="vagrant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="30,31,32,33,33,34"
			y="16,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="30"
			y="16"
		[/recruit]
		[random]
			value="3416"
		[/random]
		[random]
			value="23648"
		[/random]
		[random]
			value="27298"
		[/random]
		[random]
			value="16446"
		[/random]
		[random]
			value="9970"
		[/random]
		[random]
			value="16941"
		[/random]
		[random]
			value="12457"
		[/random]
		[random]
			value="23066"
		[/random]
		[random]
			value="7882"
		[/random]
		[random]
			value="28319"
		[/random]
		[random]
			value="17056"
		[/random]
		[random]
			value="25743"
		[/random]
		[random]
			value="11165"
		[/random]
		[random]
			value="31699"
		[/random]
		[random]
			value="22333"
			[results]
				checksum="3Cf1OSw,C7F>rbJjDs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhesk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Rytek"
			message="maybe the beer"
			side="2"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="4"
			x="27"
			y="18"
		[/recruit]
		[random]
			value="27543"
		[/random]
		[random]
			value="18911"
		[/random]
		[random]
			value="18384"
		[/random]
		[random]
			value="31889"
		[/random]
		[random]
			value="10177"
		[/random]
		[random]
			value="2625"
		[/random]
		[random]
			value="13634"
		[/random]
		[random]
			value="175"
		[/random]
		[random]
			value="11595"
		[/random]
		[random]
			value="24129"
		[/random]
		[random]
			value="15538"
		[/random]
		[random]
			value="19541"
		[/random]
		[random]
			value="24503"
		[/random]
		[random]
			value="21793"
		[/random]
		[random]
			value="17125"
			[results]
				checksum="4zf1OSw,C7F>rbJjIs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhenk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="27"
			y="17"
		[/recruit]
		[random]
			value="5622"
		[/random]
		[random]
			value="12445"
		[/random]
		[random]
			value="29024"
		[/random]
		[random]
			value="14432"
		[/random]
		[random]
			value="21816"
		[/random]
		[random]
			value="16405"
		[/random]
		[random]
			value="13952"
		[/random]
		[random]
			value="31917"
		[/random]
		[random]
			value="653"
		[/random]
		[random]
			value="10661"
		[/random]
		[random]
			value="1123"
		[/random]
		[random]
			value="21895"
		[/random]
		[random]
			value="2479"
		[/random]
		[random]
			value="21359"
		[/random]
		[random]
			value="27830"
			[results]
				checksum="4zf1OSw,C7F>rbJjCs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhetk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="31,30,29"
			y="29,29,30"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="29"
				y="30"
			[/source]
			[destination]
				x="29"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="1843"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1715"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8298"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17661"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4552"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17476"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="elmothegreatred has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="32,31,30,29,28,28"
			y="29,30,29,29,29,30"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="28"
				y="30"
			[/source]
			[destination]
				x="29"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="26035"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6184"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7234"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3813"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28278"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16675"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="31,30"
			y="30,30"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="30"
				y="30"
			[/source]
			[destination]
				x="29"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="1614"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29686"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28775"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6830"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17264"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6365"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13245"
			[results]
				chance="60"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="28,28,28,28,29,30"
			y="16,17,18,19,20,20"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="25"
				y="30"
			[/source]
			[destination]
				x="24"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="28775"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7186"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3637"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20487"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31302"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30901"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30063"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23687"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="8,8,8,8,7"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="7,6,6,6,5"
			y="11,11,12,13,14"
		[/move]
	[/command]
	[command]
		[move]
			x="9,8,7,6,5"
			y="16,15,16,16,17"
		[/move]
	[/command]
	[command]
		[move]
			x="13,12,11,10,9,8"
			y="16,16,17,17,18,17"
		[/move]
	[/command]
	[command]
		[move]
			x="14,14,14,13,13,13,12"
			y="11,12,13,14,15,16,16"
		[/move]
	[/command]
	[command]
		[move]
			x="21,20,20,19,18,17"
			y="12,12,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Rytek"
			message="you dont play these things to the bitter end, do you?"
			side="2"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="no not necessary"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="one can just concede a match"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,27"
			y="30,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="27"
				y="30"
			[/source]
			[destination]
				x="28"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="11374"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9676"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9396"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13222"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14040"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25152"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="rgrasell has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,28,27,27"
			y="33,32,32,31"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="27"
				y="31"
			[/source]
			[destination]
				x="28"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="14334"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10794"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30738"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,25,26,27,28"
			y="30,31,32,31,31,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="28"
				y="30"
			[/source]
			[destination]
				x="29"
				y="30"
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		[/attack]
		[random]
			value="17841"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14689"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4870"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21947"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11125"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25284"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
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	[command]
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		[speak]
			id="server"
			message="eugene has logged into the lobby"
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	[command]
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			x="30,29,29"
			y="32,32,31"
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	[command]
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		[attack]
			defender_weapon="0"
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			[source]
				x="29"
				y="31"
			[/source]
			[destination]
				x="29"
				y="30"
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		[random]
			value="1375"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9515"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4402"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1798"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11106"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
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	[command]
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		[move]
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			y="10,11,11,12"
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	[command]
		sent="yes"
		[move]
			x="33,32,31,30,29"
			y="12,12,12,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="40,40,40,39,38,38,37,37,36"
			y="12,11,10,10,9,8,8,7,6"
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Minotavrus has logged into the lobby"
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	[command]
		sent="yes"
		[move]
			x="14,15,16,17,18,19,20,21"
			y="38,39,38,39,39,40,39,40"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="zipoz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="YANIV has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="29"
			y="33"
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		[random]
			value="6956"
		[/random]
		[random]
			value="18839"
		[/random]
		[random]
			value="20004"
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		[random]
			value="18048"
		[/random]
		[random]
			value="27408"
		[/random]
		[random]
			value="13669"
		[/random]
		[random]
			value="19334"
		[/random]
		[random]
			value="4660"
		[/random]
		[random]
			value="10661"
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		[random]
			value="19667"
		[/random]
		[random]
			value="25332"
		[/random]
		[random]
			value="11517"
		[/random]
		[random]
			value="18256"
		[/random]
		[random]
			value="30210"
		[/random]
		[random]
			value="31777"
			[results]
				checksum="4zf1OSw,C7F>rbJjIs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhenk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="30"
			y="32"
		[/recruit]
		[random]
			value="21860"
		[/random]
		[random]
			value="5486"
		[/random]
		[random]
			value="14140"
		[/random]
		[random]
			value="28925"
		[/random]
		[random]
			value="22378"
		[/random]
		[random]
			value="21890"
		[/random]
		[random]
			value="16846"
		[/random]
		[random]
			value="6432"
		[/random]
		[random]
			value="3767"
		[/random]
		[random]
			value="2746"
		[/random]
		[random]
			value="21000"
		[/random]
		[random]
			value="5387"
		[/random]
		[random]
			value="24681"
		[/random]
		[random]
			value="25487"
		[/random]
		[random]
			value="786"
			[results]
				checksum="efk10b5br.lQp.+wk<Ab-239eel1N5llg71o3Xl17<1,5g7Z-k6kZlaGnZ68p4>gn6n3e1iafnb5+9er4>73a+>+.57mc,6d1edjnNmi-f,a8gbj+B.awWJe+,PQ3hpR"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="30"
			y="33"
		[/recruit]
		[random]
			value="23393"
		[/random]
		[random]
			value="29715"
		[/random]
		[random]
			value="24760"
		[/random]
		[random]
			value="24206"
		[/random]
		[random]
			value="8686"
		[/random]
		[random]
			value="18580"
		[/random]
		[random]
			value="19455"
		[/random]
		[random]
			value="16027"
		[/random]
		[random]
			value="1890"
		[/random]
		[random]
			value="17834"
		[/random]
		[random]
			value="4524"
		[/random]
		[random]
			value="26373"
		[/random]
		[random]
			value="4363"
		[/random]
		[random]
			value="21046"
		[/random]
		[random]
			value="22700"
			[results]
				checksum="4zf1OSw,C7F>rbJjCs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhetk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20,21,22,23,24"
			y="33,32,32,31,31,30,31,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="24"
				y="30"
			[/source]
			[destination]
				x="24"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="11645"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20833"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30109"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28785"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2531"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,23"
			y="30,29,30,30,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="23"
				y="30"
			[/source]
			[destination]
				x="24"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="16503"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26206"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28447"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14291"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27377"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21505"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22856"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="2,2,2,3,4,5,6,7,8,9"
			y="17,18,19,20,20,21,21,22,21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Arda has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14,14,14,13"
			y="19,18,19,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="13"
				y="16"
			[/source]
			[destination]
				x="12"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="9220"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10326"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4794"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15460"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29608"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21973"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20812"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32353"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[move]
			x="11,11,11,12"
			y="20,19,18,17"
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	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="12"
				y="17"
			[/source]
			[destination]
				x="12"
				y="16"
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		[/attack]
		[random]
			value="11235"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3299"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5112"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29226"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2175"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31173"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="757"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25712"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
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			y="32,32,33,32,32,31"
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	[command]
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				y="31"
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			[destination]
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				y="30"
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		[random]
			value="12654"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
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			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27809"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
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			[results]
				chance="70"
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				hits="no"
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		[/random]
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			[results]
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				damage="6"
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				hits="yes"
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		[/random]
		[random]
			value="8000"
			[results]
				chance="70"
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				dies="no"
				hits="yes"
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		[random]
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			[results]
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				damage="6"
				dies="no"
				hits="yes"
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			[results]
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				damage="7"
				dies="no"
				hits="yes"
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			y="33,33,32,31"
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	[command]
		sent="yes"
		[attack]
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				y="31"
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			[destination]
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				y="30"
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		[random]
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			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
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			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
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			[results]
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				damage="4"
				dies="yes"
				hits="yes"
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	[command]
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	[command]
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	[command]
		sent="yes"
		[speak]
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			message="5murf has logged into the lobby"
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			y="20,21,22,22,23,23"
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	[command]
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			y="25"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="22995"
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		[random]
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			[/results]
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	[command]
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			x="32"
			y="24"
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			value="8615"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="23593"
		[/random]
		[random]
			value="22816"
		[/random]
		[random]
			value="8934"
		[/random]
		[random]
			value="19845"
		[/random]
		[random]
			value="6146"
		[/random]
		[random]
			value="29427"
			[results]
				checksum="4zf1OSv,C7F>rbJjGs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhepk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="33"
			y="25"
		[/recruit]
		[random]
			value="23794"
		[/random]
		[random]
			value="11430"
		[/random]
		[random]
			value="17282"
		[/random]
		[random]
			value="956"
		[/random]
		[random]
			value="12435"
		[/random]
		[random]
			value="11694"
		[/random]
		[random]
			value="1771"
		[/random]
		[random]
			value="14134"
		[/random]
		[random]
			value="10562"
		[/random]
		[random]
			value="25990"
		[/random]
		[random]
			value="26608"
		[/random]
		[random]
			value="12224"
		[/random]
		[random]
			value="19730"
		[/random]
		[random]
			value="12555"
		[/random]
		[random]
			value="17095"
			[results]
				checksum="3Cf1OSw,C7F>rbJjDs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhesk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="30,30,30,30,29"
			y="16,15,14,13,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="29"
				y="13"
			[/source]
			[destination]
				x="29"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="5709"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2547"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7522"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24031"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18832"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9317"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="34,33,32,31,30"
			y="14,14,13,13,12"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="30"
				y="12"
			[/source]
			[destination]
				x="29"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="12823"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28796"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16697"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="213"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18283"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13448"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="33,32,31,31,30"
			y="14,13,13,12,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="30"
				y="11"
			[/source]
			[destination]
				x="29"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="9122"
			[results]
				chance="70"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="39,39,40,40,40"
			y="16,15,14,13,12"
		[/move]
	[/command]
	[command]
		[move]
			x="27,26,25,24,23,22,21"
			y="17,16,17,17,18,18,19"
		[/move]
	[/command]
	[command]
		[move]
			x="27,26,25,24,23,22,21,20"
			y="18,18,18,18,18,18,19,18"
		[/move]
	[/command]
	[command]
		[move]
			x="17,16,15,14"
			y="15,15,16,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="13"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="6050"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21925"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23865"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20475"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15042"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14475"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26556"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3571"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="12,11"
			y="16,16"
		[/move]
	[/command]
	[command]
		[move]
			x="8,9,10,11,12"
			y="17,17,16,16,16"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="12"
				y="16"
			[/source]
			[destination]
				x="13"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="26786"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10029"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5278"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27616"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28660"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28202"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26958"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28345"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="11,11,11,11,11,12"
			y="16,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		[move]
			x="5,6"
			y="14,14"
		[/move]
	[/command]
	[command]
		[move]
			x="6,7,8,8,9,10,10,11"
			y="14,15,15,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		[move]
			x="5,4,3,2"
			y="17,16,17,17"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25"
			y="30,31"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="25"
				y="31"
			[/source]
			[destination]
				x="24"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="1695"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23426"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21374"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14759"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7948"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27068"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32448"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="24,23,22,22"
			y="28,28,28,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="22"
				y="29"
			[/source]
			[destination]
				x="23"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="29485"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10011"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30432"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22801"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29607"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9209"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8403"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="29"
			[/source]
			[destination]
				x="23"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="13519"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29977"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25313"
			[results]
				chance="70"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="23,22,22,23"
			y="29,29,30,31"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="23"
				y="31"
			[/source]
			[destination]
				x="24"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="25803"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20922"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10204"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22538"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19650"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5304"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1868"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="26"
				y="29"
			[/source]
			[destination]
				x="27"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="11045"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24576"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12454"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="28,27"
			y="29,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="27"
				y="29"
			[/source]
			[destination]
				x="27"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="31334"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20056"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15126"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8603"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32483"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8903"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22954"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pablo- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="39,38,37,36"
			y="41,41,41,41"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="FishbowlTriumvir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ILikeMike has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,29,28,27,26,25"
			y="32,32,31,31,30,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="30"
			[/source]
			[destination]
				x="24"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="16151"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7502"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15186"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4963"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13291"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="217"
			[results]
				chance="40"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="31,31,32"
			y="31,30,29"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="32,32,32,32"
			y="29,30,31,32"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ginder has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,29,29,29,29,28"
			y="33,32,31,30,29,28"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="28"
				y="28"
			[/source]
			[destination]
				x="27"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="17065"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26478"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26894"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,30,30,30,29,28"
			y="33,32,31,30,30,29"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="28"
				y="29"
			[/source]
			[destination]
				x="27"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="24474"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22881"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15859"
			[results]
				chance="70"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="duh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mauss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,30,29,28"
			y="31,32,33,33"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,29,28,27"
			y="31,30,29,29"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="27"
				y="29"
			[/source]
			[destination]
				x="26"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="31010"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7970"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15106"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22981"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30818"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5257"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17981"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="riel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kolo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,27"
			y="31,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="27"
				y="30"
			[/source]
			[destination]
				x="26"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="32295"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26527"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21879"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30005"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="961"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="595"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26919"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="29"
			y="33"
		[/recruit]
		[random]
			value="18657"
		[/random]
		[random]
			value="11166"
		[/random]
		[random]
			value="4359"
		[/random]
		[random]
			value="926"
		[/random]
		[random]
			value="8274"
		[/random]
		[random]
			value="5628"
		[/random]
		[random]
			value="5659"
		[/random]
		[random]
			value="25879"
		[/random]
		[random]
			value="29192"
		[/random]
		[random]
			value="26040"
		[/random]
		[random]
			value="25232"
		[/random]
		[random]
			value="11780"
		[/random]
		[random]
			value="26788"
		[/random]
		[random]
			value="30976"
		[/random]
		[random]
			value="423"
			[results]
				checksum="KFLvyin74-,rpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyvu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="30"
			y="32"
		[/recruit]
		[random]
			value="15523"
		[/random]
		[random]
			value="22628"
		[/random]
		[random]
			value="16881"
		[/random]
		[random]
			value="23825"
		[/random]
		[random]
			value="6603"
		[/random]
		[random]
			value="14584"
		[/random]
		[random]
			value="7248"
		[/random]
		[random]
			value="11488"
		[/random]
		[random]
			value="5081"
		[/random]
		[random]
			value="31649"
		[/random]
		[random]
			value="31266"
		[/random]
		[random]
			value="31044"
		[/random]
		[random]
			value="30562"
		[/random]
		[random]
			value="2092"
		[/random]
		[random]
			value="31566"
			[results]
				checksum="afk10b5br.kQp.+wk<Ab-239eel1N5llg71o3Xl17<1,5g7Z-k6kZlaGnZ68p4>gn6n3e1iafnb5+9fn4>73a+>+.57mc,6d1edjnNmi-f,a8gbj+B.awWJe+,PQ3hpQ"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,27,26"
			y="30,31,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="26"
				y="30"
			[/source]
			[destination]
				x="26"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="9491"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29786"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12404"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4443"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28869"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32661"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27285"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SnowKitten has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tarara has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="36,36,36,36,35"
			y="6,5,4,3,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="trunks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="12"
				y="17"
			[/source]
			[destination]
				x="12"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="30615"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15013"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31987"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12195"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21564"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30875"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9382"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3767"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="13"
				y="16"
			[/source]
			[destination]
				x="12"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="22296"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18345"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31038"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9707"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="128"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8424"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,12,13,13,13,13"
			y="22,21,21,20,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="17"
			[/source]
			[destination]
				x="12"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="29434"
			[results]
				chance="70"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14396"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17492"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,24,25,26,27,28"
			y="40,39,39,39,40,39,39,38"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="joueur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="29,29"
			y="13,12"
		[/move]
	[/command]
	[command]
		[move]
			x="30,30,30,30,30,30,29"
			y="12,11,10,9,8,7,7"
		[/move]
	[/command]
	[command]
		[move]
			x="30,30,30,30"
			y="11,10,9,8"
		[/move]
	[/command]
	[command]
		[move]
			x="30,30,29,28"
			y="8,7,7,6"
		[/move]
	[/command]
	[command]
		[move]
			x="40,39,38,37,37,37"
			y="12,12,11,11,10,9"
		[/move]
	[/command]
	[command]
		[move]
			x="37,37"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mago has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="29,29,29,29,28"
			y="24,25,26,27,27"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="28"
				y="27"
			[/source]
			[destination]
				x="28"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="1400"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24825"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11229"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26288"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29800"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="32,32,31,30,29,28,27"
			y="24,25,26,26,27,27,28"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="27"
				y="28"
			[/source]
			[destination]
				x="27"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="17885"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23673"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14331"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="33,32,31,30,29,29,28"
			y="25,25,26,26,27,28,28"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="28"
				y="28"
			[/source]
			[destination]
				x="27"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="22899"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30821"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28490"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="26,26"
			y="29,28"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="26"
				y="28"
			[/source]
			[destination]
				x="27"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="13392"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30219"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24561"
			[results]
				chance="70"
				damage="15"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="32,31,30,29,28,27,27"
			y="25,26,26,27,27,28,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="27"
				y="29"
			[/source]
			[destination]
				x="27"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="24095"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17581"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23965"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="25"
				y="31"
			[/source]
			[destination]
				x="26"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="17796"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21560"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7151"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="22,21,20,19"
			y="29,30,30,30"
		[/move]
	[/command]
	[command]
		[move]
			x="23,22,21,21,20,20,19"
			y="31,31,32,33,33,34,35"
		[/move]
	[/command]
	[command]
		[recruit]
			value="1"
			x="32"
			y="25"
		[/recruit]
		[random]
			value="3756"
		[/random]
		[random]
			value="27421"
		[/random]
		[random]
			value="10829"
		[/random]
		[random]
			value="4452"
		[/random]
		[random]
			value="18330"
		[/random]
		[random]
			value="5692"
		[/random]
		[random]
			value="31608"
		[/random]
		[random]
			value="10635"
		[/random]
		[random]
			value="21099"
		[/random]
		[random]
			value="6453"
		[/random]
		[random]
			value="12422"
		[/random]
		[random]
			value="22455"
		[/random]
		[random]
			value="18981"
		[/random]
		[random]
			value="27785"
		[/random]
		[random]
			value="17221"
			[results]
				checksum="KzLvyin74-,speaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOywu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="2"
			x="32"
			y="24"
		[/recruit]
		[random]
			value="29"
		[/random]
		[random]
			value="370"
		[/random]
		[random]
			value="9587"
		[/random]
		[random]
			value="27429"
		[/random]
		[random]
			value="18402"
		[/random]
		[random]
			value="8031"
		[/random]
		[random]
			value="10811"
		[/random]
		[random]
			value="1627"
		[/random]
		[random]
			value="10708"
		[/random]
		[random]
			value="19985"
		[/random]
		[random]
			value="21198"
		[/random]
		[random]
			value="22501"
		[/random]
		[random]
			value="6058"
		[/random]
		[random]
			value="4212"
		[/random]
		[random]
			value="20026"
			[results]
				checksum="dyxuTOJUoJO8HNrG4rKqKKyCcwwqoNtRxBzMHwQmPyQBpPAuOCIG6zNHsCQFqzuGzwKqqyuyKqqV5RBJTuEm3frBwnBwBICTrpKGHCIsunwtfyIWc<MGO<7LH5>f0208"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="1"
			x="33"
			y="25"
		[/recruit]
		[random]
			value="32511"
		[/random]
		[random]
			value="17905"
		[/random]
		[random]
			value="5324"
		[/random]
		[random]
			value="26069"
		[/random]
		[random]
			value="32737"
		[/random]
		[random]
			value="30843"
		[/random]
		[random]
			value="12256"
		[/random]
		[random]
			value="1477"
		[/random]
		[random]
			value="12490"
		[/random]
		[random]
			value="1740"
		[/random]
		[random]
			value="10247"
		[/random]
		[random]
			value="8511"
		[/random]
		[random]
			value="2760"
		[/random]
		[random]
			value="19146"
		[/random]
		[random]
			value="24673"
			[results]
				checksum="KzLvyin74-,speaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOywu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="21,20,19,18,17,16,15"
			y="19,18,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		[move]
			x="20,19,18,17,16,15,14,13"
			y="18,18,17,18,17,18,18,18"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="18"
			[/source]
			[destination]
				x="12"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="26434"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24298"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5998"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="12,12,11"
			y="16,15,15"
		[/move]
	[/command]
	[command]
		[move]
			x="14,13,12,11,11"
			y="15,15,15,16,17"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="11"
				y="17"
			[/source]
			[destination]
				x="12"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="3886"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27530"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6507"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3664"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19342"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31647"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="633"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15254"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="11,11"
			y="19,18"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="11"
				y="18"
			[/source]
			[destination]
				x="12"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="11669"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22542"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7613"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="12,13,14"
			y="11,11,11"
		[/move]
	[/command]
	[command]
		[move]
			x="11,12,13,14"
			y="15,15,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cavalier has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="2,2,2,1,1,1,1"
			y="17,18,19,20,21,22,23"
		[/move]
	[/command]
	[command]
		[move]
			x="36,36"
			y="41,40"
		[/move]
	[/command]
	[command]
		[move]
			x="36,36"
			y="40,41"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="seems as if you were still keen on going on? ;-)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Rytek"
			message="little bit"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,26"
			y="30,29"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="26"
				y="29"
			[/source]
			[destination]
				x="26"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="26614"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23144"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16117"
			[results]
				chance="40"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,28,27,26"
			y="29,30,31,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="26"
				y="30"
			[/source]
			[destination]
				x="25"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="22588"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4949"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30834"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gourlx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,29"
			y="38,39"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,30,31,32,33"
			y="39,39,39,38,39"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,29,30,31,31,31,31"
			y="33,34,34,35,36,37,38"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="32,33,34"
			y="32,32,31"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="34,35"
			y="31,32"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="35,34,33,32,31,30,29,28,27"
			y="3,2,2,1,1,1,2,1,1"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="your western flank has been overrun"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="that might be the crucial point"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="12"
				y="17"
			[/source]
			[destination]
				x="13"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="27738"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11611"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11420"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19634"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="25"
				y="30"
			[/source]
			[destination]
				x="25"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="15112"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20837"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jugador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="probe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="29"
			y="33"
		[/recruit]
		[random]
			value="11062"
		[/random]
		[random]
			value="18111"
		[/random]
		[random]
			value="6978"
		[/random]
		[random]
			value="27667"
		[/random]
		[random]
			value="902"
		[/random]
		[random]
			value="170"
		[/random]
		[random]
			value="23351"
		[/random]
		[random]
			value="16463"
		[/random]
		[random]
			value="12987"
		[/random]
		[random]
			value="13967"
		[/random]
		[random]
			value="6456"
		[/random]
		[random]
			value="26752"
		[/random]
		[random]
			value="4049"
		[/random]
		[random]
			value="10640"
		[/random]
		[random]
			value="32687"
			[results]
				checksum="KFLvyin74-,ApeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyou3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,30"
			y="32,31"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="30"
			y="32"
		[/recruit]
		[random]
			value="9756"
		[/random]
		[random]
			value="25260"
		[/random]
		[random]
			value="6549"
		[/random]
		[random]
			value="21247"
		[/random]
		[random]
			value="24700"
		[/random]
		[random]
			value="20038"
		[/random]
		[random]
			value="14293"
		[/random]
		[random]
			value="16727"
		[/random]
		[random]
			value="30066"
		[/random]
		[random]
			value="15785"
		[/random]
		[random]
			value="29726"
		[/random]
		[random]
			value="11619"
		[/random]
		[random]
			value="3545"
		[/random]
		[random]
			value="8464"
		[/random]
		[random]
			value="32080"
			[results]
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		[random]
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			[results]
				chance="60"
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		[random]
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				chance="60"
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		[random]
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				chance="60"
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				chance="60"
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				chance="60"
				damage="0"
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		[random]
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				chance="70"
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		[random]
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		[random]
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				chance="70"
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				chance="70"
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				chance="60"
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				chance="70"
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				chance="60"
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				chance="70"
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				chance="60"
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		[random]
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				chance="70"
				damage="5"
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				chance="60"
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				hits="no"
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		[random]
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				chance="70"
				damage="5"
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				chance="60"
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		[random]
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				chance="60"
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				damage="5"
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				chance="60"
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			value="32658"
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				checksum="KFLvyin74-,ApeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyou3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="1"
			x="32"
			y="24"
		[/recruit]
		[random]
			value="24482"
		[/random]
		[random]
			value="16138"
		[/random]
		[random]
			value="14010"
		[/random]
		[random]
			value="15778"
		[/random]
		[random]
			value="4083"
		[/random]
		[random]
			value="4372"
		[/random]
		[random]
			value="24039"
		[/random]
		[random]
			value="7547"
		[/random]
		[random]
			value="26756"
		[/random]
		[random]
			value="13898"
		[/random]
		[random]
			value="7111"
		[/random]
		[random]
			value="11409"
		[/random]
		[random]
			value="28000"
		[/random]
		[random]
			value="27803"
		[/random]
		[random]
			value="6239"
			[results]
				checksum="KzLvyin74-,BpeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOypu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="theguy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,26,25,25,25,25,25,24,24"
			y="22,23,24,25,26,27,28,28,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="29"
			[/source]
			[destination]
				x="25"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="15166"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15597"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25168"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16482"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8617"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="oesis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zorro_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="19,20,21,22,23"
			y="30,30,31,30,31"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="HODOR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="27"
				y="1"
			[/source]
			[destination]
				x="27"
				y="2"
			[/destination]
		[/attack]
		[random]
			value="7414"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5685"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3601"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12031"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ghoul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="35,36,37,38,39"
			y="32,31,31,30,31"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="33,34,35,36,37,38"
			y="39,39,39,38,38,37"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="31,32,33,34,34,35"
			y="38,38,39,39,40,41"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="35"
				y="41"
			[/source]
			[destination]
				x="36"
				y="41"
			[/destination]
		[/attack]
		[random]
			value="25226"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9580"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30009"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8714"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31303"
			[results]
				chance="40"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,27,27,27,28"
			y="30,31,32,33,33"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Maramros has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,26,27"
			y="29,30,31,32"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,30,30,30,30"
			y="33,32,31,30,29"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="30"
				y="29"
			[/source]
			[destination]
				x="29"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="29657"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31901"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23183"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18030"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5201"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31452"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29266"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,27,28,29"
			y="30,30,30,30,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="29"
				y="30"
			[/source]
			[destination]
				x="29"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="17581"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3331"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26785"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17299"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30172"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28157"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3828"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,29,28,27,27"
			y="32,32,31,31,30"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="27"
				y="30"
			[/source]
			[destination]
				x="27"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="13735"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28708"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7785"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22740"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24718"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30337"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26"
			y="30,29"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="26"
				y="29"
			[/source]
			[destination]
				x="27"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="21602"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="29"
			y="33"
		[/recruit]
		[random]
			value="849"
		[/random]
		[random]
			value="12260"
		[/random]
		[random]
			value="4696"
		[/random]
		[random]
			value="23206"
		[/random]
		[random]
			value="31275"
		[/random]
		[random]
			value="7169"
		[/random]
		[random]
			value="14401"
		[/random]
		[random]
			value="5477"
		[/random]
		[random]
			value="702"
		[/random]
		[random]
			value="7445"
		[/random]
		[random]
			value="5337"
		[/random]
		[random]
			value="20325"
		[/random]
		[random]
			value="6054"
		[/random]
		[random]
			value="32482"
		[/random]
		[random]
			value="21030"
			[results]
				checksum="dyxuTOJUoJO8HNrG4rKqKKyCcwwqoNtRxBzMHwQmPyQBpPAuOCIG6zNHsCQFqzuGzwKqqyuyKqqV5RBJTuEm3frBwnBwBICTrpKGHCIsunwtfyIWc<MGO<7LH5>f0208"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="28"
			y="34"
		[/recruit]
		[random]
			value="10542"
		[/random]
		[random]
			value="25331"
		[/random]
		[random]
			value="27064"
		[/random]
		[random]
			value="26456"
		[/random]
		[random]
			value="28190"
		[/random]
		[random]
			value="31375"
		[/random]
		[random]
			value="21472"
		[/random]
		[random]
			value="26924"
		[/random]
		[random]
			value="11771"
		[/random]
		[random]
			value="22569"
		[/random]
		[random]
			value="7103"
		[/random]
		[random]
			value="18123"
		[/random]
		[random]
			value="28595"
		[/random]
		[random]
			value="5255"
		[/random]
		[random]
			value="11859"
			[results]
				checksum="KFLvyin74-,ApeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyou3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Wintermute has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Doinel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,29"
			y="33,34"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="27,26,26"
			y="3,2,1"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="26"
				y="1"
			[/source]
			[destination]
				x="27"
				y="1"
			[/destination]
		[/attack]
		[random]
			value="25572"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15300"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25289"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9828"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10885"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17435"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="28,27,26,26,27,27,28,28"
			y="6,6,5,4,4,3,2,1"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="28"
				y="1"
			[/source]
			[destination]
				x="27"
				y="1"
			[/destination]
		[/attack]
		[random]
			value="27219"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2968"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10289"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18872"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9669"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4619"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vitor-Brasil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="27"
				y="2"
			[/source]
			[destination]
				x="27"
				y="1"
			[/destination]
		[/attack]
		[random]
			value="14839"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="36,36,35,35,35"
			y="6,5,5,4,3"
		[/move]
	[/command]
	[command]
		[move]
			x="12,11,11,11"
			y="16,17,18,19"
		[/move]
	[/command]
	[command]
		[move]
			x="13,13,13,13,13,14"
			y="16,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ghoul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="1,1,1,1,1,1,1"
			y="24,25,26,27,28,29,30"
		[/move]
	[/command]
	[command]
		[move]
			x="10,10,10,9,9,8"
			y="21,22,23,24,25,25"
		[/move]
	[/command]
	[command]
		[move]
			x="15,15,14,14,14,14,14,14"
			y="24,25,25,26,27,28,29,30"
		[/move]
	[/command]
	[command]
		[move]
			x="12,11,10,9,9,9,8,7"
			y="22,23,23,24,25,26,26,27"
		[/move]
	[/command]
	[command]
		[move]
			x="33,32,32,32,32,31"
			y="25,25,26,27,28,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="31"
				y="29"
			[/source]
			[destination]
				x="30"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="7665"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15861"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30100"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17091"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8518"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20370"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27968"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29415"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="32,32,32,31,31,30"
			y="24,25,26,27,28,28"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="30"
				y="28"
			[/source]
			[destination]
				x="30"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="16184"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2646"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26999"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1709"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29640"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18666"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13046"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="28"
			[/source]
			[destination]
				x="26"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="538"
			[results]
				chance="40"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14705"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25879"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2802"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27337"
			[results]
				chance="40"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28511"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1772"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="24,25"
			y="29,30"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="25"
				y="30"
			[/source]
			[destination]
				x="26"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="4109"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2382"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6700"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="25,26"
			y="29,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="26"
				y="29"
			[/source]
			[destination]
				x="27"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="174"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3584"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16844"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tristan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="23,24,25,26"
			y="31,31,31,31"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="26"
				y="31"
			[/source]
			[destination]
				x="27"
				y="32"
			[/destination]
		[/attack]
		[random]
			value="30239"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31071"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28008"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21123"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="32,31,31,30,29,29"
			y="25,26,27,27,28,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="29"
				y="29"
			[/source]
			[destination]
				x="29"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="17479"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13409"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="172"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12521"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14562"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32069"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12032"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32669"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="28,29,30,30"
			y="28,28,28,29"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="30"
				y="29"
			[/source]
			[destination]
				x="29"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="277"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4638"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9227"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5297"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3325"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10657"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22507"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24583"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="28,28"
			y="29,30"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="28"
				y="30"
			[/source]
			[destination]
				x="29"
				y="30"
			[/destination]
		[/attack]
		[random]
			value="13405"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32213"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3338"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="1"
			x="32"
			y="25"
		[/recruit]
		[random]
			value="14027"
		[/random]
		[random]
			value="19804"
		[/random]
		[random]
			value="20844"
		[/random]
		[random]
			value="22881"
		[/random]
		[random]
			value="710"
		[/random]
		[random]
			value="2487"
		[/random]
		[random]
			value="22193"
		[/random]
		[random]
			value="18637"
		[/random]
		[random]
			value="11278"
		[/random]
		[random]
			value="18303"
		[/random]
		[random]
			value="4030"
		[/random]
		[random]
			value="26812"
		[/random]
		[random]
			value="1088"
		[/random]
		[random]
			value="19241"
		[/random]
		[random]
			value="17216"
			[results]
				checksum="KzLvyin74-,vpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyzu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="life has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="1"
			x="32"
			y="24"
		[/recruit]
		[random]
			value="5358"
		[/random]
		[random]
			value="7618"
		[/random]
		[random]
			value="27840"
		[/random]
		[random]
			value="15110"
		[/random]
		[random]
			value="30560"
		[/random]
		[random]
			value="512"
		[/random]
		[random]
			value="17289"
		[/random]
		[random]
			value="14693"
		[/random]
		[random]
			value="19544"
		[/random]
		[random]
			value="2585"
		[/random]
		[random]
			value="12409"
		[/random]
		[random]
			value="5154"
		[/random]
		[random]
			value="17336"
		[/random]
		[random]
			value="18553"
		[/random]
		[random]
			value="22045"
			[results]
				checksum="KzLvyin74-,speaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOywu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="33"
			y="25"
		[/recruit]
		[random]
			value="2773"
		[/random]
		[random]
			value="28971"
		[/random]
		[random]
			value="1193"
		[/random]
		[random]
			value="10335"
		[/random]
		[random]
			value="19875"
		[/random]
		[random]
			value="27604"
		[/random]
		[random]
			value="27063"
		[/random]
		[random]
			value="8025"
		[/random]
		[random]
			value="1661"
		[/random]
		[random]
			value="14116"
		[/random]
		[random]
			value="14439"
		[/random]
		[random]
			value="27303"
		[/random]
		[random]
			value="8897"
		[/random]
		[random]
			value="31511"
		[/random]
		[random]
			value="26778"
			[results]
				checksum="3Cf1OSv,C7F>rbJjRs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zheuk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="slowthinker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Rytek"
			message="ok, i concede now. good game."
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="18,17,16"
			y="38,39,38"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="life has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="indeed"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Coriolan"
			message="thanks a lot for it"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jazzmah has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="35,36"
			y="41,41"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="38,38,38,38,39"
			y="37,38,39,40,41"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rytek has left the game."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Coriolan takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Raithah has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SeuSalinga has logged into the lobby"
		[/speak]
	[/command]
[/replay]
[snapshot]
[/snapshot]
[replay_start]
	current_tod="0"
#textdomain wesnoth-multiplayer
	description=_ "Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove the necromancers from these lands in 961 YW."
	experience_modifier="70"
	hash="7fB+so9F<KeRWR9JOa.nlJg+Es4>4Jt.4DmdozpzRe1El,98aKtoDgvujIeK1iYxiYmK6s+PgcxlkTTd4x5OdPs2NFaFddxCbtp+8Sew8HdCLD9do,9x<ssQECMu4F7F"
	id="multiplayer_Cynsaun_Battlefield"
	map_data="border_size=1
usage=map

Cud         , Cud         , Cud         , Wo          , Ur          , Xu          , Xu          , Xu          , Uh          , Wwf         , Ur          , Ur          , Ur          , Xu          , Cud         , Uu          , Ur          , Uu          , Xu          , Xu          , Rd          , Gs          , Gs^Fp       , Gs^Fp       , Mm          , Gs^Fp       , Gs          , Hh          , Rd          , Rd          , Gs^Fp       , Gs          , Wwf         , Gs^Fp       , Hh          , Gs          , Gs^Fms      , Gs^Fp       , Gs          , Gs          , Gs          , Hh          , Mm          
Wo          , Wo          , Ur          , Cud         , Uu^Vu       , Ur          , Xu          , Cud         , Cud         , Wwf         , Ur          , Ur          , Ur          , Xu          , Uu^Uf       , Uu          , Ur          , Uu^Vu       , Xu          , Xu          , Rd          , Gs^Fp       , Hh          , Mm          , Hh          , Gs          , Gs          , Gs^Vht      , Rd          , Rd          , Gs^Fms      , Gs          , Wwf         , Gs^Fds      , Gs          , Gs          , Gs          , Gs          , Ch          , Ch          , 1 Kh        , Hh          , Hh          
Uu^Uf       , Uu^Uf       , Uu^Uf       , Wwf         , Wwf         , Wwf         , Wwf         , Uh          , Ur          , Ur          , Cud         , Xu          , Uu^Vu       , Ur          , Ur          , Ur          , Xu          , Rd          , Rd          , Gs          , Rd          , Gg^Vc       , Gs          , Gs^Fet      , Gs          , Hh          , Gs          , Gs          , Wwf         , Gs^Fp       , Wwf         , Wwf         , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Ch          , Wwf         , Ch          , Ch          , Wwf         , Wwf         
Xu          , Xu          , Wwf         , Wwf         , Ur          , Ur          , Xu          , Ur          , Xu          , Xu          , Rd          , Xu          , Xu          , Cud         , Rd          , Xu          , Gs          , Gs          , Gs          , Rd          , Rr          , Rd          , Rr          , Gs          , Gs          , Gs          , Gs^Fp       , Wwf         , Ww          , Wwf         , Ww          , Ww          , Wo          , Ww          , Ww          , Ww^Vm       , Wwf         , Wwf         , Ch          , Ch          , Rr          , Gs          , Gs          
Uu^Uf       , Uu^Uf       , Wwf         , Xu          , Cud         , Xu          , Xu          , Cud         , Xu          , Gs          , Gs^Fp       , Gs          , Gs          , Xu          , Rr          , Gs          , Rr          , Rr          , Rr          , Rr          , Gs          , Rr          , Gs          , Rr          , Rr          , Gs          , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Wwf         , Gs^Fp       , Gs          , Gs          , Rr          , Gs          , Gs          , Gs          
Wwf         , Wwf         , Ur          , Xu          , Wwf         , Ur          , Rr          , Rr          , Rr          , Rr          , Rr          , Hh          , Rr          , Rr          , Wwf         , Rr          , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Gs^Fms      , Rr          , Ww^Bw\      , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Gs          , Gs          , Rr          , Rr          , Gs^Fds      , Gs          , Gs^Fp       
Wwf         , Wwf         , Cud         , Cud         , Rr          , Rr          , Wwf         , Gs^Fp       , Wwf         , Wwf         , Wwf         , Rr          , Chw         , Wwf         , Gs          , Wwf         , Hh          , Gs^Fp       , Rd          , Wwf         , Wwf         , Wwf         , Wwf         , Gs          , Wwf         , Gs          , Wwf         , Ww^Bw\      , Wo^Bw\      , Wo          , Wo          , Ww          , Gs          , Wwf         , Gs          , Gs          , Ss^Vhs      , Rr          , Gs^Fet      , Hh          , Mm          , Gs          , Hh          
Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Wwf         , Gg^Ve       , Gs^Fms      , Gs          , Wwf         , Wwf         , Wwf         , Gs^Fet      , Gs          , Gs          , Gs          , Rd^Uf       , Gs          , Ce          , Ce          , Ce          , Wwf         , Rd          , Wwf         , Ww          , Ww          , Wo          , Wo^Bw\      , Ww^Bw\      , Ww          , Gs          , Gs          , Gs          , Gs          , Rd          , Rd          , Gs          , Hh          , Mm          , Hh          , Gs^Fms      
Ww          , Ww          , Ww          , Ww          , Xu          , Rd          , Rd^Uf       , Gs          , Hh          , Gs          , Gs          , Gs          , Rd          , Hh          , Mm          , Gs          , Gs          , Rd          , Ce          , Ce          , Rd          , Ke          , Rd          , Rd          , Gs          , Wwf         , Ww          , Wo          , Ww          , Ww          , Wwf         , Rr          , Rr          , Rr          , Rr          , Gs^Fms      , Rr          , Rr          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          
Wo          , Cud         , Xu          , Uu^Uf       , Xu          , Gs          , Gs          , Mm          , Rd          , Rd^Uf       , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Gs          , Rd          , Rd          , Gs^Fms      , Gs          , Rd          , Gs          , Gs          , Gs^Fp       , Gs          , Wwf         , Wwf         , Ww          , Gs          , Ww          , Wwf         , Gs          , Gs          , Gs^Fp       , Rd          , Rr          , Gs          , Rr          , Rr          , Gs          , Rd          , Rd          , Rd          
Wo          , Cud         , Cud         , Xu          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Gs          , Hh          , Gs          , Gs          , Rd          , Gs          , Gs          , Gs          , Hh          , Gs          , Gs          , Gs^Fp       , Hh          , Wwf         , Gs          , Wwf         , Gs          , Gs^Fp       , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Rd          , Gs^Fp       , Gs          , Rr          , Gs^Fp       , Rd          , Ss          , Ss          
Wo          , Wo          , Cud         , Xu          , Rd          , Gs          , Hh          , Gs          , Ss          , Gs^Fms      , Mm          , Gs          , Gs          , Gs          , Gg^Ve       , Rd          , Gs          , Gs          , Ss          , Gs          , Rd          , Chr         , Chw         , Wwf         , Ww          , Wwf         , Ww          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Mm          , Hh          , Gs          , Gs          , Hh          , Rr          , Gs          , Rd          , Gs          , Gs          
Ww          , Ww          , Wwf         , Cud         , Gs^Fp       , Rr          , Rr          , Gs          , Gs          , Mm          , Chr         , Hh          , Gs          , Gs          , Gs          , Rd          , Gs          , Hh          , Gs^Fp       , Rd          , Gs          , Gg^Ve       , Wwf         , Ww          , Wo          , Ww          , Wo          , Ww          , Ww          , Ww^Vm       , Wwf         , Gs          , Gs          , Hh          , Mm          , Gs^Fms      , Gs          , Rr          , Gs          , Gs          , Gg^Ve       , Rd          , Rd          
Wwf         , Wwf         , Gs          , Rd          , Rd^Uf       , Chs         , Chr         , Gs          , Gs          , Gs          , Gs^Fms      , Gs          , Gs          , Gs          , Rd          , Rd          , Gs          , Mm          , Hh          , Ss          , Gs          , Wwf         , Ww          , Ww          , Wo          , Wo          , Ww          , Ww          , Gs          , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Rr          , Hh          , Gs          , Gs          , Rd          , Hh          
Wwf         , Wwf         , Ww^Bw|      , Gs          , Hh          , Hh          , Chr         , Gs          , Ss          , Gs          , Gs          , Gs          , Rd          , Rd          , Gs^Fp       , Rd          , Gs          , Gs^Fet      , Rd          , Gs          , Wwf         , Ww^Bw\      , Ww^Bw\      , Wo          , Wo          , Wo          , Ww          , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Hh          , Gs          , Gs^Fms      , Gs          , Gs          , Rr          , Rr          , Mm          , Gs^Fet      , Gs          , Mm          , Hh          
Ww          , Ww          , Ur          , Wwf         , Ww          , Gs^Fp       , Gs          , Mm          , Hh          , Ss          , Gs          , Rd          , Gs          , Gs          , Chr         , Rd          , Gs          , Hh          , Gs^Uf       , Gs          , Wwf         , Ww          , Wo          , Wo^Bw\      , Ww^Bw\      , Ww          , Ww          , Ww          , Ww          , Gs          , Ww          , Ww          , Ww          , Gs          , Ww^Bw/      , Rr          , Gs          , Gs          , Gs          , Hh          , Gs          , Gs          , Gs^Fds      
Uu^Uf       , Uu^Uf       , Ur          , Wwf         , Wwf         , Ww          , Ww          , Gs          , Gs^Fp       , Gs          , Rd          , Rd          , Gs          , Chs         , Gs          , Rd          , Rd          , Gs          , Gs          , Gs          , Ww          , Ww          , Wo          , Wo          , Ww          , Ww^Bw\      , Gs          , Gs          , Ke          , Ww          , Ce          , Ww          , Ww^Bw/      , Ww^Bw/      , Ww          , Gs          , Gs          , Gs^Fp       , Gs          , Gs^Vht      , Gs          , Gs^Fms      , Gs^Fds      
Uh          , Uh          , Uu^Vu       , Ur          , Xu          , Wwf         , Ww          , Gs          , Gs          , Rd          , Rd          , Gs          , Gs^Fp       , Gs^Uf       , Hh          , Gs^Fms      , Gs          , Rd          , Rd          , Ww          , Wo          , Ww^Vm       , Ww          , Ww          , Wwf         , Gs          , Gs^Fp       , Ce          , Ce          , Ce          , Rp          , Ww^Bw/      , Gs          , Ww          , Ww          , Ww          , Gs          , Ss          , Rd          , Gs^Fp       , Gs          , Gs          , Hh          
Wwf         , Wwf         , Cud         , Xu          , Xu          , Gs          , Gs          , Ww          , Gs          , Gs          , Rd          , Gs          , Gs          , Ss          , Gs          , Gs          , Ww          , Gs          , Ww          , Wo^Bw\      , Wo^Bw\      , Ww          , Gs          , Wwf         , Gs          , Gs          , Gs          , Ce          , Rp          , Rp          , Gs^Vht      , Gs^Fet      , Hh          , Gs          , Ww          , Ww          , Ww          , Gs          , Rd          , Rd          , Gs          , Gs          , Mm          
Ur          , Ur          , Wwf         , Xu          , Xu          , Gs          , Ww          , Ww          , Gs          , Rd          , Gs          , Gg^Ve       , Gs          , Rd          , Ww          , Ww          , Wo          , Ww          , Wo          , Wo          , Ww          , Gs          , Gs          , Gs          , Hh^Vc       , Gs^Fp       , Rp          , Rp          , Hh          , Re^Uf       , Gs^Fp       , Gs          , Gs          , Gs          , Ww          , Wo          , Ww          , Gs          , Gs          , Gs^Fet      , Hh          , Rd          , Rd          
Wwf         , Wwf         , Uu^Uf       , Cud         , Cud         , Gs          , Ww          , Gs          , Rd          , Rd          , Rd          , Gs^Fds      , Hh          , Gs          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Hh          , Hh          , Gs          , Gs          , Gs          , Rp          , Gs^Fp       , Mm          , Re^Uf       , Mm          , Gs          , Gs          , Gs          , Ww          , Wo          , Wo          , Ww          , Gs^Fp       , Gs          , Mm          , Hh          , Gs          , Gs          
Ur          , Ur          , Uh          , Xu          , Gs          , Wwf         , Ww^Bw/      , Rd          , Gs          , Gs          , Rd          , Chr         , Gs          , Ww          , Wo          , Wo          , Ww          , Wo          , Ww          , Gs^Fp       , Gs          , Mm          , Rp          , Rp          , Rp          , Rp          , Gs          , Re          , Gs^Fp       , Hh          , Gs          , Gs          , Ww^Vm       , Ww          , Wo          , Ww          , Gs          , Gg^Ve       , Gs          , Gs          , Ss          , Gs          , Gs          
Rd          , Rd          , Rd          , Rr          , Rd          , Ww^Bw/      , Ww          , Gs          , Gs          , Gs^Fp       , Rd          , Gs          , Gg^Ve       , Ww          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Rp          , Rp          , Gs^Fp       , Hh          , Gs          , Gs          , Gs^Vht      , Gs          , Gs          , Gs          , Gs          , Gs          , Wo^Bw\      , Wo          , Ww          , Ww          , Gs          , Hh          , Gs          , Ss          , Gs          , Gs          , Gs^Fp       
Uh          , Ur          , Rd          , Rd          , Ur          , Wwf         , Wwf         , Ww          , Gs          , Gs          , Rd          , Gs          , Ww^Bw\      , Ww          , Gs          , Gs^Fp       , Re^Uf       , Mm          , Gs          , Gs          , Rp          , Re^Uf       , Ce          , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Gs          , Gs          , Wwf         , Wwf         , Ww          , Wo^Bw\      , Ke          , Gs          , Hh          , Gs^Fms      , Gs          , Gs          , Hh          , Gs          , Rd          
Uu          , Uu^Vu       , Rd          , Ur          , Cud         , Xu          , Gs          , Wwf         , Wwf         , Ce          , Ce          , Gs          , Ww          , Ww^Bw\      , Gs          , Gs^Vht      , Gs          , Hh          , Gs          , Rp          , Ce          , Ce          , Gs          , Gs          , Gs          , Re          , Re^Uf       , Mm          , Hh          , Gs^Vht      , Wwf         , Ww          , Ce          , Ce          , Ce          , Gs^Fds      , Gs          , Gs          , Ss          , Mm          , Rd          , Rd          , Mm          
Wwf         , Wwf         , Ur          , Uu          , Cud         , Xu          , Gs          , Wwf         , Wwf         , Ce          , Ce          , Ww          , Wo          , Ww          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , Rp          , Gs          , Re^Uf       , Gs          , Gs          , Gs          , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Wwf         , Gs          , Ce          , Ce          , Rd          , Rd          , Gs          , Gs^Fms      , Hh          , Rd          , Gs          , Hh          , Hh          
Uu^Uf       , Ur          , Ur          , Ur          , Xu          , Rd          , Gs          , Gs          , Wwf         , Ce          , Ke          , Ww          , Wo          , Ww          , Gs          , Gs          , Re^Uf       , Gs^Fp       , Gs          , Rp          , Gs          , Gs          , Gs          , Ss          , Ce          , Gs          , Gs          , Gs          , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs^Fet      , Gs          , Gs          , Gs          , Gs          , Gs          , Rd          , Rd          , Gs          , Gs^Fp       
Ur          , Ur          , Ur          , Uu^Uf       , Xu          , Gs^Vht      , Gs          , Wwf         , Ww          , Rd          , Gs          , Ww          , Ww          , Ww          , Gs^Fp       , Ss          , Re          , Hh^Vc       , Hh          , Rp          , Rp          , Gs          , Ce          , Ce          , Mm          , Mm          , Hh          , Gs          , Gs          , Wwf         , Gs          , Wwf         , Wwf         , Gs          , Hh          , Gs          , Hh          , Gs^Fp       , Gs          , Gs          , Rd          , Gs          , Gs          
Cud         , Cud         , Xu          , Ur          , Xu          , Rd          , Gs          , Wwf         , Ww          , Gs          , Ww          , Ww          , Gs          , Gs^Fp       , Gs          , Re          , Mm          , Re          , Re          , Gs          , Rp          , Gs          , Gs          , Gs^Fp       , Re^Uf       , Hh          , Mm          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Wwf         , Gg^Ve       , Gs          , Gs^Fp       , Gs          , Mm          , Gs          , Rd          , Gs^Fms      , Gs          , Gs^Fp       
Wo          , Wwf         , Xu          , Rd          , Cud         , Xu          , Gs          , Wwf         , Ww^Vm       , Ww          , Ww          , Gs          , Ww          , Gs          , Ww          , Gs          , Gs^Fp       , Hh          , Gs          , Gs          , Rp          , Gs          , Gs          , Re          , Ss          , Re          , Gs^Fp       , Wwf         , Wwf         , Gs          , Gs^Fet      , Mm          , Hh          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Rd          , Rd          , Rd          , Mm          , Mm          
Wo          , Wwf         , Uu^Uf       , Rd          , Xu          , Xu          , Gs          , Wwf         , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww^Vm       , Gs          , Gs          , Gs          , Ce          , Gs^Vht      , Gs          , Rp          , Gs          , Ss          , Gs          , Gs^Fp       , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Hh          , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs^Fp       , Rd          , Hh          , Hh          
Ur          , Ur          , Uu          , Uu^Vu       , Xu          , Gs          , Wwf         , Wwf         , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Gs          , Ww          , Gs          , Ce          , Ke          , Ce          , Ce          , Rp          , Gs          , Gs^Fp       , Gs          , Wwf         , Gs          , Gs          , Rr          , Gs^Fp       , Wwf         , Gs          , Gs          , Gs          , Wwf         , Gs          , Gs          , Wwf         , Gs          , Gg^Ve       , Gs          , Rd          , Rd          
Ur          , Ur          , Wwf         , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gs          , Ww          , Ww          , Gs          , Ce          , Gs          , Rp          , Rp          , Gs          , Rp          , Wwf         , Wwf         , Ss^Vhs      , Wwf         , Wwf         , Ce          , Gs          , Gs^Fms      , Gs          , Wwf         , Gs^Fds      , Gs          , Wwf         , Wwf         , Gs          , Gs          , Gs^Fp       , Gs^Fp       
Wwf         , Wwf         , Xu          , Xu          , Gs          , Gs          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww^Bw/      , Ww^Bw/      , Ww          , Wwf         , Wwf         , Gs          , Gs          , Rp          , Gs          , Ww^Bw\      , Ww^Bw\      , Wwf         , Ke          , Ce          , Ce          , Gs^Fp       , Mm          , Wwf         , Gs          , Gs          , Ss          , Gs          , Gs          , Wwf         , Wwf         , Xu          , Xu          
Rr          , Rr          , Gs          , Gs          , Gs          , Gs          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Gs          , Ww^Bw/      , Ww          , Ww          , Ww          , Gs^Fp       , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Rr          , Ce          , Ce          , Mm          , Hh          , Wwf         , Wwf         , Gs          , Ss          , Xu          , Gs^Fms      , Gs          , Wwf         , Wwf         , Xu          , Xu          
Gs          , Rr          , Rr          , Gs^Fp       , Ww          , Ww          , Ww          , Wo          , Ww          , Ww          , Wwf         , Gs          , Gs          , Gs          , Ww          , Ww          , Wo          , Wo          , Ww          , Gg^Ve       , Ww          , Ww          , Gs          , Wwf         , Gs          , Wwf         , Gg^Ve       , Rr          , Rr          , Gs          , Gs^Fms      , Hh          , Wwf         , Gs          , Rd          , Gs          , Xu          , Xu          , Cud         , Gs          , Xu          , Wwf         , Wwf         
Gs^Fp       , Gs^Fds      , Rr          , Gs          , Gs          , Ww          , Wo          , Wo          , Ww          , Wwf         , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Ww          , Wo          , Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Rd          , Hh          , Gs          , Gg^Fet      , Gs          , Rr          , Gs          , Wwf         , Gs          , Rd          , Ss          , Gs          , Xu          , Cud         , Wwf         , Xu          , Xu          , Cud         , Uh          
Gs          , Gs          , Gs          , Rr          , Wwf         , Ww          , Ww          , Ww          , Wwf         , Wwf         , Gs          , Gs^Fp       , Ss^Vhs      , Gs          , Ww          , Gs          , Gs          , Ww          , Ww          , Gs          , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Rr          , Ww^Bw\      , Wwf         , Gs^Fp       , Ss          , Xu          , Xu          , Rd          , Rd          , Uu^Vu       , Cud         , Xu          , Cud         , Rd          
Gs^Fp       , Gs^Fp       , Ch          , Ch          , Wwf         , Ww^Vm       , Wwf         , Wwf         , Gs          , Gs          , Gs          , Ss          , Gs          , Gs          , Wwf         , Gs          , Gg^Ve       , Gs          , Gs          , Wwf         , Gs          , Gs^Fp       , Ss          , Mm          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww^Bw\      , Rr          , Xu          , Xu          , Cud         , Ur          , Ur          , Ur          , Ur          , Xu          , Wwf         , Uh          
Gs          , Gs          , Wwf         , Ch          , Ch          , Wwf         , Ch          , Ch          , Gs          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Gs          , Ss          , Gs          , Gs^Vht      , Gs          , Gs          , Ww          , Gs          , Gs          , Xu          , Rd          , Ur          , Ur          , Ur          , Cud         , Uu^Uf       , Wwf         , Wwf         , Wwf         , Ww          
Wwf         , Wwf         , Gs          , 2 Kh        , Ch          , Ch          , Gs          , Gs          , Gs^Fms      , Hh          , Gs          , Gs          , Wwf         , Gs          , Rd          , Gs^Fp       , Ss          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Rd          , Gs^Fms      , Hh          , Gs          , Rd          , Gs          , Ww          , Gs          , Xu          , Uu^Uf       , Rd          , Rd          , Ur          , Ur          , Wwf         , Wwf         , Wwf         , Uu^Uf       , Xu          , Xu          
Gs^Fp       , Gs^Fet      , Wwf         , Wwf         , Gg^Fet      , Hh          , Gs          , Gg^Ve       , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs^Fp       , Gs          , Ss          , Mm          , Hh          , Gs^Fet      , Gs          , Wwf         , Gs          , Hh          , Gs          , Gs          , Gs          , Hh          , Gs          , Ww          , Ww          , Gs          , Rd          , Rd          , Rd          , Uh          , Ur          , Uu^Vu       , Ur          , Wwf         , Ss^Vhs      , Cud         , Ur          , Ur          
Gs^Fp       , Gs^Fp       , Wwf         , Mm          , Gs^Fp       , Mm          , Hh          , Gs          , Mm          , Hh          , Wwf         , Wwf         , Gs          , Mm          , Hh          , Hh          , Mm          , Hh          , Gs^Fp       , Gs          , Wwf         , Mm          , Hh          , Gs^Fp       , Mm          , Mm          , Ss          , Gs          , Ww          , Gs          , Gs          , Xu          , Xu          , Cud         , Xu          , Ur          , Uh          , Cud         , Wwf         , Wwf         , Xu          , Xu          , Ur          
"
	mp_countdown="yes"
	mp_countdown_action_bonus="20"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="270"
	mp_countdown_turn_bonus="200"
	mp_fog="yes"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	name=_ "2p - Cynsaun Battlefield"
	next_underlying_unit_id="0"
#textdomain wesnoth
	objectives=_ "Victory:
@Defeat enemy leader(s)"
	observer="yes"
	random_seed="2589"
	random_start_time="no"
	scenario="Ladder match!"
	turns="-1"
	version="1.6"
	[time]
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_ "Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_ "Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
	[/event]
	[era]
		id="era_default"
#textdomain wesnoth-multiplayer
		name=_ "Default"
		[multiplayer_side]
			flag_rgb="magenta"
			id="Random"
			image="units/random-dice.png"
			name=_ "Random"
			random_faction="yes"
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Loyalists"
			image="units/human-loyalists/lieutenant.png"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			name=_ "Loyalists"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			terrain_liked="Gg, Ww, Wo"
			type="Lieutenant"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
				[team_formula]
					rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
				[/team_formula]
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Rebels"
			image="units/elves-wood/captain.png"
			leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
			name=_ "Rebels"
			random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Red Mage"
			recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
			terrain_liked="Ff, Fa, Ss, Ww"
			type="Elvish Captain"
			[ai]
				recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[team_formula]
					rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
				[/team_formula]
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Northerners"
			image="units/orcs/warrior.png"
			leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
			name=_ "Northerners"
			recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
			terrain_liked="Hh, Ha, Mm, Ss"
			type="Orcish Warrior"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[team_formula]
					rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
				[/team_formula]
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Undead"
			image="units/undead-necromancers/dark-sorcerer.png"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			name=_ "Undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Dark Sorcerer"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
				[team_formula]
					rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
				[/team_formula]
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Knalgan Alliance"
			image="units/dwarves/steelclad.png"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			name=_ "Knalgan Alliance"
			random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			terrain_liked="Hh, Ha, Mm"
			type="Dwarvish Steelclad"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[team_formula]
					rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
				[/team_formula]
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Drakes"
			image="units/drakes/flare.png"
			leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
			name=_ "Drakes"
			random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
			recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
			terrain_liked="Hh, Ha, Ds, Ss"
			type="Drake Flare"
			[ai]
				recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
				[team_formula]
					rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
				[/team_formula]
			[/ai]
		[/multiplayer_side]
		[event]
			name="prestart"
			[store_unit]
				kill="yes"
				variable="leaders_to_make_quick"
				[filter]
					canrecruit="yes"
					[filter_wml]
						max_moves="4"
					[/filter_wml]
				[/filter]
			[/store_unit]
			[set_variable]
				name="i"
				value="0"
			[/set_variable]
			[while]
				[variable]
					less_than="$leaders_to_make_quick.length"
					name="i"
				[/variable]
				[do]
					[set_variables]
						mode="merge"
						name="leaders_to_make_quick[$i].modifications"
						[literal]
							[trait]
#textdomain wesnoth
								female_name=_ "female^quick"
								id="quick"
								male_name=_ "quick"
								[effect]
									apply_to="movement"
									increase="1"
								[/effect]
								[effect]
									apply_to="hitpoints"
									increase_total="-5%"
								[/effect]
							[/trait]
						[/literal]
					[/set_variables]
					[clear_variable]
						name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
					[/clear_variable]
					[unstore_unit]
						variable="leaders_to_make_quick[$i]"
					[/unstore_unit]
					[set_variable]
						add="1"
						name="i"
					[/set_variable]
				[/do]
			[/while]
			[clear_variable]
				name="i"
			[/clear_variable]
			[clear_variable]
				name="leaders_to_make_quick"
			[/clear_variable]
		[/event]
	[/era]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="1"
		controller="human"
		current_player="Coriolan"
		flag_rgb="magenta"
		fog="yes"
		gender="male"
		gold="150"
		id="Coriolan1"
		image="units/drakes/flare.png"
		income="0"
		leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
		mp_countdown="yes"
		mp_countdown_action_bonus="20"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="270"
		mp_countdown_turn_bonus="200"
		name="Coriolan"
		random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
		recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
		save_id="Coriolan1"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		team_name="north"
		terrain_liked="Hh, Ha, Ds, Ss"
		type="Drake Slasher"
		user_team_name="wesnoth-multiplayerteamname^North"
		village_gold="2"
		[ai]
			recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
			villages_per_scout="8"
			[team_formula]
				rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
			[/team_formula]
		[/ai]
		[ai]
			villages_per_scout="8"
		[/ai]
	[/side]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="2"
		controller="network"
		current_player="Rytek"
		flag_rgb="magenta"
		fog="yes"
		gender="male"
		gold="150"
		id="Rytek2"
		image="units/drakes/flare.png"
		income="0"
		leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
		mp_countdown="yes"
		mp_countdown_action_bonus="20"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="270"
		mp_countdown_turn_bonus="200"
		name="Rytek"
		random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
		recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
		save_id="Rytek2"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		team_name="south"
		terrain_liked="Hh, Ha, Ds, Ss"
		type="Fire Drake"
		user_team_name="wesnoth-multiplayerteamname^South"
		village_gold="2"
		[ai]
			recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
			villages_per_scout="8"
			[team_formula]
				rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
			[/team_formula]
		[/ai]
		[ai]
			villages_per_scout="8"
		[/ai]
	[/side]
[/replay_start]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="2S – Cynsauns Schlachtfeld"
		[team]
			[recruits]
				Drake Burner="1"
				Drake Clasher="22"
				Drake Fighter="1"
				Drake Glider="6"
				Saurian Augur="19"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Drake Gladiator="2"
				Saurian Oracle="2"
				Sky Drake="1"
			[/advances]
			[deaths]
				Drake Burner="1"
				Drake Clasher="7"
				Drake Fighter="1"
				Drake Glider="4"
				Saurian Augur="10"
				Saurian Oracle="2"
			[/deaths]
			[killed]
				Drake Burner="1"
				Drake Clasher="15"
				Drake Fighter="7"
				Drake Glider="3"
				Saurian Ambusher="1"
				Saurian Augur="6"
				Saurian Oracle="1"
				Saurian Skirmisher="5"
			[/killed]
			[attacks]
				[sequence]
					s0011="2"
					s1000="1"
					s101="1"
					s1010="1"
					s1101="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="2"
					s0001="2"
					s001="4"
					s0010="1"
					s0011="3"
					s01="4"
					s0100="2"
					s011="1"
					s0110="4"
					s0111="2"
					s1="4"
					s1000="2"
					s1001="2"
					s1010="1"
					s1011="3"
					s11="5"
					s11000="1"
					s1101="1"
					s111="2"
					s1111="1"
					_num="60"
				[/sequence]
				[sequence]
					s000="2"
					s001="4"
					s0011="1"
					s01="1"
					s010="1"
					s011="6"
					s0111="1"
					s01111="1"
					s1="5"
					s100="4"
					s101="6"
					s11="2"
					s110="5"
					s1101="2"
					s111="7"
					s1111="4"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="11"
					_num="0"
				[/sequence]
				[sequence]
					s00="1"
					s01="1"
					s0101="1"
					s1="3"
					s10="1"
					s100="1"
					s101="1"
					s11="1"
					_num="40"
				[/sequence]
				[sequence]
					s="1"
					s0="1"
					s00="2"
					s01="4"
					s0101="1"
					s0111="1"
					s1="1"
					s10="2"
					s1000="1"
					s1001="1"
					s101="1"
					s1010="1"
					s11="6"
					s111="2"
					s11101="1"
					_num="60"
				[/sequence]
				[sequence]
					s="3"
					s0="1"
					s00="1"
					s001="2"
					s00100="1"
					s00111="1"
					s01="7"
					s010="1"
					s011="2"
					s1="2"
					s10="1"
					s101="1"
					s1011="2"
					s11="1"
					s110="4"
					s111="1"
					s1111="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="856"
			recall_cost="0"
			damage_inflicted="1778"
			damage_taken="1473"
			expected_damage_inflicted="1826682"
			expected_damage_taken="1344849"
			turn_damage_inflicted="137"
			turn_damage_taken="107"
			turn_expected_damage_inflicted="154196"
			turn_expected_damage_taken="105937"
			save_id="Coriolan1"
		[/team]
		[team]
			[recruits]
				Drake Burner="1"
				Drake Clasher="19"
				Drake Fighter="8"
				Drake Glider="3"
				Saurian Augur="7"
				Saurian Skirmisher="7"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Saurian Ambusher="1"
				Saurian Oracle="1"
			[/advances]
			[deaths]
				Drake Burner="1"
				Drake Clasher="15"
				Drake Fighter="7"
				Drake Glider="3"
				Saurian Ambusher="1"
				Saurian Augur="6"
				Saurian Oracle="1"
				Saurian Skirmisher="5"
			[/deaths]
			[killed]
				Drake Burner="1"
				Drake Clasher="7"
				Drake Fighter="1"
				Drake Glider="4"
				Saurian Augur="10"
				Saurian Oracle="2"
			[/killed]
			[attacks]
				[sequence]
					s000="1"
					s0001="2"
					s010="1"
					s0100="1"
					s011="1"
					s0111="1"
					s1="1"
					s1000="1"
					s1001="1"
					s101="1"
					s11="2"
					s111="1"
					s1110="1"
					_num="40"
				[/sequence]
				[sequence]
					s0010="1"
					s0011="1"
					s11="1"
					s110="1"
					_num="50"
				[/sequence]
				[sequence]
					s0001="2"
					s0011="1"
					s0101="2"
					s011="2"
					s0111="2"
					s1="1"
					s1001="2"
					s1010="1"
					s1011="1"
					s11="6"
					s110="1"
					s1101="2"
					s111="4"
					s1110="1"
					s1111="2"
					_num="60"
				[/sequence]
				[sequence]
					s000="2"
					s0001="1"
					s001="2"
					s0011="1"
					s011="4"
					s1="5"
					s100="2"
					s101="1"
					s1010="1"
					s1011="2"
					s110="2"
					s1100="1"
					s1101="1"
					s111="2"
					s1111="3"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="19"
					_num="0"
				[/sequence]
				[sequence]
					s0="1"
					s00="2"
					s000="1"
					s01="1"
					s010="1"
					s101="1"
					s110="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="1"
					_num="50"
				[/sequence]
				[sequence]
					s="4"
					s0="1"
					s00="1"
					s000="2"
					s0001="2"
					s001="2"
					s0010="1"
					s01="3"
					s010="1"
					s011="2"
					s0111="1"
					s1="2"
					s10="4"
					s100="1"
					s1000="1"
					s1010="1"
					s11="4"
					s110="1"
					s111="5"
					_num="60"
				[/sequence]
				[sequence]
					s="5"
					s0="1"
					s00="2"
					s0000="1"
					s011="1"
					s0111="1"
					s1="3"
					s10="4"
					s101="2"
					s11="9"
					s111="3"
					s1110="2"
					s1111="4"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="783"
			recall_cost="0"
			damage_inflicted="1473"
			damage_taken="1778"
			expected_damage_inflicted="1344849"
			expected_damage_taken="1826682"
			turn_damage_inflicted="0"
			turn_damage_taken="0"
			turn_expected_damage_inflicted="0"
			turn_expected_damage_taken="0"
			save_id="Rytek2"
		[/team]
	[/scenario]
[/statistics]
