label="2p - Weldyn Channel-Auto-Save29"
version="1.6.2"
completion="running"
campaign_type="multiplayer"
difficulty="NORMAL"
random_seed="10944"
random_calls="0"
next_underlying_unit_id="62"
end_text_duration="0"
[variables]
[/variables]
[replay]
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			y="3"
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			value="10776"
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			y="3,3,4,5,6"
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	[command]
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			value="270000"
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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			value="2"
			x="17"
			y="19"
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		[random]
			value="23200"
		[/random]
		[random]
			value="5944"
		[/random]
		[random]
			value="1260"
		[/random]
		[random]
			value="30793"
		[/random]
		[random]
			value="13301"
			[results]
				checksum="xNa6Bryn.D--c-i+05ERoaOL-EyQovClJF7qE383X-fb-Zy1ji46+2f+9l+5<foc<nn6f23854.p5418om4H8bFWB0pjc+cZng<m8e6X68+vn>t55bKrqZdmOCaJmIaF"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,14,13,12,11,10"
			y="19,19,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,22,23"
			y="17,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,22"
			y="18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22,22"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21,20,19,18,17"
			y="14,14,13,13,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,8,9,10,11"
			y="7,6,5,5,4,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7,7"
			y="5,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,10"
			y="5,5,5,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12,12,12,12,12,13"
			y="13,12,11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,22,21,20,19,18,17,16"
			y="9,8,7,6,6,5,5,4,5,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24"
			y="9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21,20,19"
			y="10,9,8,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="7"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="25451"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2475"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13533"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14182"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27904"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,6"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="7"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="31439"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19851"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13695"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22598"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5779"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17072"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="i think that hu12 needs more skels"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,7,7,7"
			y="8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8,8,7"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,6,6,5"
			y="11,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Valenwood"
			message="i agree"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,9,8"
			y="19,18,18,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,7"
			y="18,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="this will be slaughter when he will be attacked by cavalry"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="i also preffer to be more agresive as ud player"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17,16"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22,23"
			y="15,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22,21,21"
			y="15,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="13655"
		[/random]
		[random]
			value="8091"
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		[random]
			value="2273"
		[/random]
		[random]
			value="24776"
		[/random]
		[random]
			value="14872"
		[/random]
		[random]
			value="30349"
		[/random]
		[random]
			value="26035"
		[/random]
		[random]
			value="29090"
		[/random]
		[random]
			value="11489"
		[/random]
		[random]
			value="23661"
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		[random]
			value="28316"
		[/random]
		[random]
			value="18308"
		[/random]
		[random]
			value="30878"
		[/random]
		[random]
			value="13134"
		[/random]
		[random]
			value="21756"
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				checksum="wmNPCQ,<jCB,xNaeN9c8kBjp>f.33i3,bi2g6odf4d42johapi+j5>4.,j0+4d89dk>9,2l6z.fc-I>-,WJ2j2m>8oQ0birbp4<4OkUyc1oTJvFiKQ-515ck2,Ih5Kjg"
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	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="15"
			y="19"
		[/recruit]
		[random]
			value="3096"
		[/random]
		[random]
			value="17133"
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		[random]
			value="5361"
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		[random]
			value="5199"
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		[random]
			value="27426"
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		[random]
			value="2130"
		[/random]
		[random]
			value="10874"
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		[random]
			value="31434"
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		[random]
			value="14771"
		[/random]
		[random]
			value="12507"
		[/random]
		[random]
			value="9580"
		[/random]
		[random]
			value="6280"
		[/random]
		[random]
			value="28663"
			[results]
				checksum="RqMsBKzD0FKjsFwUULNJZmGIxrMqRUrwAqFDQBsGIPzPLBOztLbGuuQUIGIP7KIRwurIsmHBB+FVoqJyy6J8xkkBsfg-8bR7eEHFHBVJRlsCL4wQFtHLK,fBFKhGav7k"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20,21,22"
			y="19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="268000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
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	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13"
			y="5,4,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="14"
			y="3"
		[/recruit]
		[random]
			value="27305"
		[/random]
		[random]
			value="12006"
		[/random]
		[random]
			value="3071"
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		[random]
			value="2102"
		[/random]
		[random]
			value="26173"
		[/random]
		[random]
			value="27797"
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		[random]
			value="28405"
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		[random]
			value="913"
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		[random]
			value="7860"
		[/random]
		[random]
			value="32210"
		[/random]
		[random]
			value="23698"
		[/random]
		[random]
			value="25336"
		[/random]
		[random]
			value="25349"
		[/random]
		[random]
			value="30605"
		[/random]
		[random]
			value="20637"
			[results]
				checksum="-n9vN+-Dy+EeNQrPbGMNQXtz0Ipzwss1tysRRKOwxuoVBywHrwxEqutHtKzE>BNMxHQOHFw.RFKFnqypNKpM8mwoFomIhFlq1.CLW<<ddBfkHDONNHvHQO1I9LGCHpAC"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19,20,21,22,23"
			y="4,5,5,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,23,24,24"
			y="7,6,6,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16"
			y="8,7,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19"
			y="8,9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7"
			y="9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,8,8,7"
			y="6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="11493"
		[/random]
		[random]
			value="27427"
		[/random]
		[random]
			value="21755"
		[/random]
		[random]
			value="8367"
		[/random]
		[random]
			value="32011"
		[/random]
		[random]
			value="22526"
		[/random]
		[random]
			value="11205"
		[/random]
		[random]
			value="9344"
		[/random]
		[random]
			value="14413"
		[/random]
		[random]
			value="13404"
		[/random]
		[random]
			value="17784"
		[/random]
		[random]
			value="16181"
		[/random]
		[random]
			value="21502"
		[/random]
		[random]
			value="13335"
		[/random]
		[random]
			value="2846"
			[results]
				checksum="15,Wfc>cu2lH0olW9-5N-m<e6f60hfabkcij<4>i3h3e2.t0a1f<j870h0k565.Y0>ide2Ji80k.d8da021n<.26Z+40CN5c8b.-X,48E.7v3f3XdJFikGNTwGMoVOFH"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="heh acutally i always preffer to be more agresive :)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,13"
			y="4,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,6"
			y="13,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,6,7,8,8,9"
			y="13,13,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11"
			y="19,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message="awesome streak"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message="but its finish now :)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hu12"
			message="well, you cant know it actualy"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hu12"
			message="sure all have a end"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message=":P"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,22,21,20"
			y="14,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22,21"
			y="14,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21,20,19,18,17"
			y="16,17,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="16"
			y="19"
		[/recruit]
		[random]
			value="12282"
		[/random]
		[random]
			value="21559"
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		[random]
			value="30223"
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		[random]
			value="20109"
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		[random]
			value="3575"
		[/random]
		[random]
			value="11324"
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		[random]
			value="22097"
		[/random]
		[random]
			value="14869"
		[/random]
		[random]
			value="22192"
		[/random]
		[random]
			value="8025"
		[/random]
		[random]
			value="18277"
		[/random]
		[random]
			value="28893"
		[/random]
		[random]
			value="22668"
			[results]
				checksum="TuuzMJvu3JOmTCCoKGpBJPA6SCMFtLEzKIxOCmtqSOKJLCFwmIsr1QENmxPFHFw.RFKFnqypNLqM8mwoForIhF8xkkBsH9ih>N4ftxqADyQNdDsofqQwNFrCg8vPGzPi"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21,21,20"
			y="13,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19,20,21"
			y="14,14,15,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,14,15"
			y="19,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9,10"
			y="18,17,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,11"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="226000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,23"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,19,18,17,16,15"
			y="10,11,12,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,7,7,8"
			y="9,10,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,6,6,6,6,6"
			y="7,8,9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="14"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="5376"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27770"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8034"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28962"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27778"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9224"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="15"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="10424"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10130"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14521"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13766"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5543"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28693"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,25,25"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11,10,9,8"
			y="3,4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,16,15,14,13,12,11,10,9"
			y="4,4,4,4,5,5,5,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="maybe i should play more ladder games - its so hard to find good oponents in lobby :/"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="but i hate long turns :/"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="arrogant chap that Shachi "
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="well maybe"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="but i think he is right "
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="And he never looses by anything but rng reading his comments"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21,21,21"
			y="16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="haha yes :)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Though indeed would be right time to by 2 archers now"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message="very nice 4mn 30 :)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,6,6"
			y="16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,7,6,6"
			y="16,16,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="7"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="10949"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32106"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29623"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="i preffer archers over da"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11,10,9,8"
			y="17,16,17,16,17,16,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="and ghouls to kill mages"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="I prefer to have the right unit when I need it"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9,8"
			y="19,18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,25,25,26"
			y="15,16,17,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19,20,21"
			y="19,19,18,18,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22,22,21"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="well looks like archers are right unit now ;)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="9825"
		[/random]
		[random]
			value="27074"
		[/random]
		[random]
			value="3156"
		[/random]
		[random]
			value="17319"
		[/random]
		[random]
			value="20738"
		[/random]
		[random]
			value="7590"
		[/random]
		[random]
			value="28046"
		[/random]
		[random]
			value="24717"
		[/random]
		[random]
			value="4829"
		[/random]
		[random]
			value="32692"
		[/random]
		[random]
			value="31946"
		[/random]
		[random]
			value="3560"
		[/random]
		[random]
			value="2016"
		[/random]
		[random]
			value="32430"
		[/random]
		[random]
			value="26130"
			[results]
				checksum="LhGI28qHcsJn9Niqer4ntRo6wD4zsHoKP1Hy+wP.,jg1d-5cL>71745hhbgk5n1,oc<nn6f23854.o1418om4H8bFWB0pjc+cZng<m8e6X68+vn>t55bKrqZdmOCaJmI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17,17"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="preferences are pointless, the right choices are what counts"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="preferences are useful becouse of other players preferences ;)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Dont think so"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Felxibility is all"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,6,6,6,6,6"
			y="14,13,12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,7,7,7"
			y="15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7,6,6,6,6"
			y="6,7,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,8,8,7,7,7"
			y="6,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8"
			y="13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,22"
			y="12,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,25,26"
			y="14,15,15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,24,23,22"
			y="13,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,24"
			y="11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19"
			y="14,13,14,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="thats true but i have feeling that more players think that lost of da is way to win "
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Well ofc thats only my point of view"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="lots i mean :)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="17"
			[/source]
			[destination]
				x="26"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="18992"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7327"
			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18950"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15455"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4571"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="beginners and advanced players maybe"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21,22"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="22"
				y="15"
			[/source]
			[destination]
				x="22"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="1558"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13553"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26942"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14176"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15329"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22340"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,10,11,12,13"
			y="16,16,15,15,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16"
			y="15,15,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="are there any others ;) ?"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Sure some are better than that, not that many though"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="dont like to play ud they are to slow for me "
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Dont like them either, require a style which ist my kind of thing"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17,17"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="16"
			y="19"
		[/recruit]
		[random]
			value="30569"
		[/random]
		[random]
			value="3690"
		[/random]
		[random]
			value="249"
		[/random]
		[random]
			value="16450"
		[/random]
		[random]
			value="17530"
		[/random]
		[random]
			value="7374"
		[/random]
		[random]
			value="9033"
		[/random]
		[random]
			value="26140"
		[/random]
		[random]
			value="19656"
		[/random]
		[random]
			value="13703"
		[/random]
		[random]
			value="26230"
		[/random]
		[random]
			value="3542"
		[/random]
		[random]
			value="13850"
			[results]
				checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmeoJZ4jM-lYWmgBNCho0u4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16,17,18,19"
			y="19,19,19,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,23,24"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21"
			y="16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="isn't*"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,7"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7,7,6"
			y="17,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8,8,9"
			y="19,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9"
			y="16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,7,7,8"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,23,24,25"
			y="17,17,18,17,17,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="25"
				y="17"
			[/source]
			[destination]
				x="26"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="30497"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15266"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="what do you understand by ud style? if i can ask"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Prety much what you said, they are not mobile enough to play hit and run"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="ah yes i think they can be total owned with faster units and fire"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="They have also a lot ahrder time to hold offensive positions during day"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="easier for orcs for example"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="or saurians"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="well"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="i found myself that there is no way to defend agains fire at day"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,7,7,7,7,7,7"
			y="10,9,8,7,6,5,4,3,2"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8,8"
			y="10,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,6"
			y="9,8,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7"
			y="9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9,10,11"
			y="7,6,6,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,23,23,23,23"
			y="14,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,19,20,20,21"
			y="13,12,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,24,24"
			y="15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,25,24,24,24,24,25"
			y="16,15,15,14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,13"
			y="6,5,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="thats why i charge with ud as fast as possible first night only not to let opponent prepare attack"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="29611"
		[/random]
		[random]
			value="3741"
		[/random]
		[random]
			value="29829"
		[/random]
		[random]
			value="20485"
		[/random]
		[random]
			value="16783"
		[/random]
		[random]
			value="7617"
		[/random]
		[random]
			value="32744"
		[/random]
		[random]
			value="6569"
		[/random]
		[random]
			value="24185"
		[/random]
		[random]
			value="8645"
		[/random]
		[random]
			value="2778"
		[/random]
		[random]
			value="15899"
		[/random]
		[random]
			value="650"
		[/random]
		[random]
			value="23953"
		[/random]
		[random]
			value="19121"
			[results]
				checksum="eKEMoMsJ2Sm2IxNK-ruIvyJD8uFQquOORqLQAKsDuHBwnqvBFyQvVsL8qHTmQQNRqrWuTuTxDUyIDPxfDLuyOcqNHBnCR5lyBlS<1Ip648,gYgdg-Lb7,b2<2j86>4eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="268000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Which is hrd to do as p2"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="certainly undeads are the hardest to play."
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22,23,23,23,23"
			y="15,14,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="11"
			[/source]
			[destination]
				x="24"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="12264"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3124"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12690"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30385"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="oh i think rebels ;)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,22,22,23"
			y="18,17,17,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,22,22,22,23,24"
			y="17,16,15,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,17,17"
			y="15,14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Not really, just need to be played careful and made use of their mobility"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="you mean rebels?"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Yeah"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="i have problems with archers and fighters"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,25,24"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,25,25,25"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,23,23"
			y="15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,24"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21"
			y="12,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19,20,21"
			y="19,19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="i mean playing it "
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="they are weak and vunerable"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Both have low hp"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,9"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,7"
			y="15,14,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,8,8,7"
			y="15,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,7,6,6,6"
			y="17,16,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="fighters are just meat"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,6,5"
			y="11,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,6"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20,21,22"
			y="19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="and attack can be prepared at day becouse of woses and mages with means that you need to fight chaotic races at night to gain positions and lawful at day break defence :/"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="with rebels?"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,25,25,24,24,24,24,24,24"
			y="11,10,9,8,7,6,5,4,3,2"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,23,23,22"
			y="10,9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,20,20,19"
			y="9,8,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,24,24,24"
			y="10,9,8,7,6,5,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20,21,22"
			y="4,4,4,4,5,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="21062"
		[/random]
		[random]
			value="15958"
		[/random]
		[random]
			value="1567"
		[/random]
		[random]
			value="11979"
		[/random]
		[random]
			value="2271"
		[/random]
		[random]
			value="16837"
		[/random]
		[random]
			value="14176"
		[/random]
		[random]
			value="21661"
		[/random]
		[random]
			value="9704"
		[/random]
		[random]
			value="3439"
		[/random]
		[random]
			value="341"
		[/random]
		[random]
			value="12325"
		[/random]
		[random]
			value="9821"
		[/random]
		[random]
			value="5422"
		[/random]
		[random]
			value="2046"
			[results]
				checksum="15,Wfc>cu2lH0olW9-5N-m<e6f60hfabkcij<4>i3h3e2.t0a1f<j870h0k565.Y0>ide9Pi80k.d8da021n<.26Z+40CN5c8b.-X,48E.7v3k3XdJFikGGNwGMoVOFH"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="yes"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="16"
			y="3"
		[/recruit]
		[random]
			value="26712"
		[/random]
		[random]
			value="8016"
		[/random]
		[random]
			value="16780"
		[/random]
		[random]
			value="18848"
		[/random]
		[random]
			value="22657"
		[/random]
		[random]
			value="7219"
		[/random]
		[random]
			value="3849"
		[/random]
		[random]
			value="4085"
		[/random]
		[random]
			value="1878"
		[/random]
		[random]
			value="24441"
		[/random]
		[random]
			value="22063"
		[/random]
		[random]
			value="1759"
		[/random]
		[random]
			value="16324"
		[/random]
		[random]
			value="22501"
		[/random]
		[random]
			value="7169"
			[results]
				checksum="14,Wfc>cu2lH0olW9-5N-m<e6f60hfabkcij<4>i3h3e2.t0a1f<j870h0k565.Y0>ide2Hi80k.d8da021n<.26Z+40CN5c8b.-X,48K.7v3f3XdJFikGNVwGMoVOFH"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="881"
		[/random]
		[random]
			value="1603"
		[/random]
		[random]
			value="11486"
		[/random]
		[random]
			value="19596"
		[/random]
		[random]
			value="4342"
		[/random]
		[random]
			value="32652"
		[/random]
		[random]
			value="19901"
		[/random]
		[random]
			value="27906"
		[/random]
		[random]
			value="10901"
		[/random]
		[random]
			value="13538"
		[/random]
		[random]
			value="19804"
		[/random]
		[random]
			value="7294"
		[/random]
		[random]
			value="26967"
		[/random]
		[random]
			value="2110"
		[/random]
		[random]
			value="16035"
			[results]
				checksum=",Ad3Y5f-Gtmsmp5jHbEoRiVrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNLmM8mwoFomIhFlq1.CLB<<ddNv5EsLNHBNzkOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Nonsense:)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="why :)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="dont tell me that i should defend ;)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Becasue elves dont need to fight chaotic at night"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7,8,9,10,11,12,13"
			y="7,7,6,6,5,5,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,5,4,3"
			y="6,6,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7,6,5"
			y="6,6,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,4"
			y="5,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14"
			y="5,5,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16,17,18"
			y="4,3,3,3,4,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="You can defend or make a 2tactical retreat"":P"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="hmmm"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,20"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="i hate tactical retreats i usually try to make one game winning attack ;)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message="if u can dont take all turn 4 mn30 its should be really fun "
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message="but np its ladder rules"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Yeah I know, you like make one turn loosing disaster turns:P"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hu12"
			message="dont like hurry games"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="disaster turns?"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="whats that?"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Thats how I call your aone turna attack winning turns:)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,23,23,24"
			y="11,12,13,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,25,25,25"
			y="13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,24"
			y="9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,23,23"
			y="12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,22,23"
			y="10,9,9,8,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="How often do they actually turn out to be winning games?:)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="hmmm"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="I mean those turns"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24"
			y="13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,23,23,23"
			y="14,13,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,24,25"
			y="14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,22,22,23,23"
			y="17,16,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6"
			y="9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="quite often ;)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="vs topplayers?"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="well thats is the problem ;)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,5,5"
			y="13,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,8"
			y="12,11,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,6"
			y="13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,8,7"
			y="13,12,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,24,25"
			y="12,11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,24"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21,20,19,18,17"
			y="16,17,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="and one of the reasons why i dont play ladder ;)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="15"
			y="19"
		[/recruit]
		[random]
			value="1745"
		[/random]
		[random]
			value="29482"
		[/random]
		[random]
			value="9794"
		[/random]
		[random]
			value="28804"
		[/random]
		[random]
			value="17234"
		[/random]
		[random]
			value="24985"
		[/random]
		[random]
			value="89"
		[/random]
		[random]
			value="15947"
		[/random]
		[random]
			value="24851"
		[/random]
		[random]
			value="8531"
		[/random]
		[random]
			value="27512"
		[/random]
		[random]
			value="7758"
		[/random]
		[random]
			value="31790"
		[/random]
		[random]
			value="16599"
		[/random]
		[random]
			value="21420"
			[results]
				checksum="wmNPCQ,<jCB,xNaeN9c8kBjp>f.33i3,bi2g6odf4d42johapi+j5>4.,j0+4d89dk>9,2l9F.fc-I>-,WJ2j2m>8oQ0birbp4<4OkUyc1iTJvFiKQ-515ck5WIh5Kjg"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="but i had some successes agains top 10 ;)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="See thats what I mean, if you dont beat topplayers like that convincingly often then something is flawed"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24"
			y="2,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,25"
			y="3,4,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,20,21,22"
			y="4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="22"
				y="6"
			[/source]
			[destination]
				x="23"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="1148"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17388"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15396"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,23"
			y="4,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="23"
				y="6"
			[/source]
			[destination]
				x="23"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="5311"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7229"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5328"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19,20,21,22,22"
			y="3,4,4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="22"
				y="7"
			[/source]
			[destination]
				x="23"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="25841"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22349"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15705"
			[results]
				chance="40"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19,20,21,22,23"
			y="4,4,5,5,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="23"
				y="7"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="30294"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1622"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23537"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,26,25"
			y="6,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="25"
				y="8"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="20343"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10689"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22,23,24"
			y="4,5,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="24"
				y="6"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="18383"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30875"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,25"
			y="5,5,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="25"
				y="6"
			[/source]
			[destination]
				x="25"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="18175"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Its just that some macthups require the dancing, the attack and retreat I mean. No way around it"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20,21,22"
			y="4,4,5,5,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,14,15,16,17,18,19,20,21"
			y="5,4,4,4,5,5,5,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="thats true"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,21,22,23"
			y="7,7,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="but this game for example could be really fast ;)"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="hu12 Should loose it now"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message="im goin to take some sleep i think :)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="Shachi plays betterand he doesnt make the right recruits"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="And he stops him from retreat"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,24,25,25,25"
			y="13,12,11,11,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="25"
				y="9"
			[/source]
			[destination]
				x="25"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="3979"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2482"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19809"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="24"
				y="8"
			[/source]
			[destination]
				x="25"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="29448"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26938"
		[/random]
		[random]
			value="23599"
		[/random]
		[random]
			value="5587"
		[/random]
		[random]
			value="4042"
		[/random]
		[random]
			value="20977"
		[/random]
		[random]
			value="19783"
		[/random]
		[random]
			value="24591"
		[/random]
		[random]
			value="31436"
		[/random]
		[random]
			value="19724"
		[/random]
		[random]
			value="23512"
		[/random]
		[random]
			value="6141"
		[/random]
		[random]
			value="32352"
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26"
			y="7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,25,25,25,25"
			y="11,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="25"
				y="7"
			[/source]
			[destination]
				x="25"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="8279"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11814"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27572"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="i think Shachi could win this earlier"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Quetzalcoatl"
			message="but whats you said is true"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,15,15,15,15,15,16,16"
			y="19,18,17,16,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="15"
			y="19"
		[/recruit]
		[random]
			value="11103"
		[/random]
		[random]
			value="18825"
		[/random]
		[random]
			value="8413"
		[/random]
		[random]
			value="27163"
		[/random]
		[random]
			value="12959"
		[/random]
		[random]
			value="30347"
		[/random]
		[random]
			value="29642"
		[/random]
		[random]
			value="31925"
		[/random]
		[random]
			value="3313"
		[/random]
		[random]
			value="5238"
		[/random]
		[random]
			value="27050"
		[/random]
		[random]
			value="10619"
		[/random]
		[random]
			value="25520"
			[results]
				checksum="TuuzMJvu3JOmTCCoKGpBJPA6SCMFtLEzKIxOCmtqSOKJLCFwmIsr1QENmxPFHFw.RFKFnqypNLqM8mwoForIhF8xkkBsH9ih>N4ftxqADyQNdDsofqQwNFrCg8vPGzPi"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="16"
			y="19"
		[/recruit]
		[random]
			value="178"
		[/random]
		[random]
			value="1284"
		[/random]
		[random]
			value="21795"
		[/random]
		[random]
			value="3574"
		[/random]
		[random]
			value="26268"
		[/random]
		[random]
			value="5946"
		[/random]
		[random]
			value="18915"
		[/random]
		[random]
			value="18385"
		[/random]
		[random]
			value="8698"
		[/random]
		[random]
			value="5782"
		[/random]
		[random]
			value="29356"
		[/random]
		[random]
			value="10010"
		[/random]
		[random]
			value="3185"
		[/random]
		[random]
			value="32376"
		[/random]
		[random]
			value="1138"
			[results]
				checksum="xNa6Bryn.D--c-i+04IRoaOL-EyQnvClJF7qE383X-fb-Zy1ji46+2f+9l+5<foc<nn6f23854.o1418om4H8bFWB0pjc+cZng<m8e6X68+vn>t55bKrqZdmOCaJmIaF"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,6,6,6"
			y="10,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,6,6,5"
			y="8,7,6,5,4,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="5"
				y="4"
			[/source]
			[destination]
				x="4"
				y="4"
			[/destination]
		[/attack]
		[random]
			value="16646"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32079"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11608"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="Gallifax"
			message="later"
			team_name="observer"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,10,11,12"
			y="9,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,5"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,8,9,10"
			y="11,10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,25,24,23"
			y="10,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,22,21,21,22"
			y="11,11,11,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="22"
				y="9"
			[/source]
			[destination]
				x="23"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="10806"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10640"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2438"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7788"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18188"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2475"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message="back"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="32017"
			[results]
				chance="70"
				damage="14"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29106"
			[results]
				chance="70"
				damage="14"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,22,21"
			y="10,11,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="3,3,3,4,5"
			y="5,4,3,2,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="5"
				y="3"
			[/source]
			[destination]
				x="5"
				y="4"
			[/destination]
		[/attack]
		[random]
			value="18844"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12619"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28666"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29556"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="193"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31487"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="4"
				y="4"
			[/source]
			[destination]
				x="5"
				y="4"
			[/destination]
		[/attack]
		[random]
			value="24790"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14306"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25510"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7847"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17170"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,6"
			y="2,3,4,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="4"
			[/source]
			[destination]
				x="5"
				y="4"
			[/destination]
		[/attack]
		[random]
			value="22938"
			[results]
				chance="50"
				damage="3"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,24"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24,25,26"
			y="6,5,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="26"
				y="5"
			[/source]
			[destination]
				x="26"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="11139"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23394"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32365"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="22"
				y="7"
			[/source]
			[destination]
				x="23"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="18997"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27391"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29627"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,22,22"
			y="6,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="22"
				y="8"
			[/source]
			[destination]
				x="23"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="1939"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10092"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16538"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23"
			y="8,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="23"
				y="8"
			[/source]
			[destination]
				x="24"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="4065"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13887"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13883"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,25"
			y="5,6,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="6"
			[/source]
			[destination]
				x="26"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="4179"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2753"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16838"
			[results]
				chance="40"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="24"
				y="6"
			[/source]
			[destination]
				x="25"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="18396"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6421"
			[results]
				chance="50"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,22"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12"
			y="6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="6"
			[/source]
			[destination]
				x="12"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="10520"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26253"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10627"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23617"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9906"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26"
			y="7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message="omg"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message="i have about 45 mn now"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,26"
			y="7,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,24"
			y="9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="24"
				y="7"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="22237"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8091"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15807"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,25"
			y="8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="7"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="8426"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30919"
		[/random]
		[random]
			value="695"
		[/random]
		[random]
			value="17255"
		[/random]
		[random]
			value="16711"
		[/random]
		[random]
			value="13705"
		[/random]
		[random]
			value="17936"
		[/random]
		[random]
			value="26564"
		[/random]
		[random]
			value="30527"
		[/random]
		[random]
			value="24509"
		[/random]
		[random]
			value="17251"
		[/random]
		[random]
			value="23359"
		[/random]
		[random]
			value="15537"
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,27,27,27"
			y="8,8,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="27"
				y="6"
			[/source]
			[destination]
				x="26"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="28767"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28459"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32374"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25279"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4756"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,27,28,28,27"
			y="7,7,6,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="27"
				y="5"
			[/source]
			[destination]
				x="26"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="12591"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18261"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13780"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18966"
			[results]
				chance="70"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,26"
			y="8,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="6"
			[/source]
			[destination]
				x="26"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="21115"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32003"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28742"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,17,17,18,18,19"
			y="11,11,10,9,8,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,5,5,5,4"
			y="9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="4"
				y="5"
			[/source]
			[destination]
				x="4"
				y="4"
			[/destination]
		[/attack]
		[random]
			value="30426"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17065"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,5,5"
			y="7,6,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="5"
				y="5"
			[/source]
			[destination]
				x="4"
				y="4"
			[/destination]
		[/attack]
		[random]
			value="9746"
			[results]
				chance="60"
				damage="2"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,8,7,6"
			y="7,8,7,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11,10"
			y="19,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,14,13,12,11,10"
			y="19,19,19,19,18,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="16"
			y="19"
		[/recruit]
		[random]
			value="4032"
		[/random]
		[random]
			value="12139"
		[/random]
		[random]
			value="15990"
		[/random]
		[random]
			value="19110"
		[/random]
		[random]
			value="12239"
		[/random]
		[random]
			value="533"
		[/random]
		[random]
			value="26934"
		[/random]
		[random]
			value="12393"
		[/random]
		[random]
			value="25018"
		[/random]
		[random]
			value="761"
		[/random]
		[random]
			value="25043"
		[/random]
		[random]
			value="5870"
		[/random]
		[random]
			value="30290"
		[/random]
		[random]
			value="16633"
		[/random]
		[random]
			value="14270"
			[results]
				checksum="xNa6Bryn.D--c-i+04IRoaOL-EyQnvClJF7qE383X-fb-Zy1ji46+2f+9l+5<foc<nn6f23854.o1418om4H8bFWB0pjc+cZng<m8e6X68+vn>t55bKrqZdmOCaJmIaF"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="21"
				y="10"
			[/source]
			[destination]
				x="21"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="13871"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32030"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13501"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28576"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6194"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9528"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,20,19,19,19,19"
			y="11,11,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="19"
				y="8"
			[/source]
			[destination]
				x="19"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="25193"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24501"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3748"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17445"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27460"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,25,24,23,22,21,20"
			y="5,6,5,6,5,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="20"
				y="6"
			[/source]
			[destination]
				x="19"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="12465"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21136"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30580"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="26"
				y="5"
			[/source]
			[destination]
				x="27"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="9145"
			[results]
				chance="50"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8348"
			[results]
				chance="50"
				damage="10"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24"
			y="5,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="24"
				y="5"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="23684"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16958"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10502"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12374"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20062"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,22,21,20,19"
			y="7,6,6,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="19"
				y="6"
			[/source]
			[destination]
				x="19"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="25934"
			[results]
				chance="40"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22,22,23,24,25"
			y="8,7,6,6,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="6"
			[/source]
			[destination]
				x="24"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="11311"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29728"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21948"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,24,25,26,26"
			y="8,9,9,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="7"
			[/source]
			[destination]
				x="26"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="27314"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9686"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29701"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27792"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7470"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22,23,24"
			y="7,6,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="24"
				y="6"
			[/source]
			[destination]
				x="25"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="6220"
			[results]
				chance="50"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28765"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15335"
			[results]
				chance="50"
				damage="12"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,4,4"
			y="3,3,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="4"
				y="4"
			[/source]
			[destination]
				x="5"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="23804"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20628"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15622"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="4"
			[/source]
			[destination]
				x="5"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="14052"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19307"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25555"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,10,9,8,7,6,5"
			y="6,6,5,6,6,6,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="5"
				y="6"
			[/source]
			[destination]
				x="4"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="4029"
			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14322"
			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18641"
			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21,21"
			y="10,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="21"
				y="7"
			[/source]
			[destination]
				x="20"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="3747"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23461"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32602"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22,22,22"
			y="7,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,8,7,7,7"
			y="17,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,8,8,7,6,6"
			y="18,18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="4"
				y="5"
			[/source]
			[destination]
				x="5"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="25457"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20483"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19,20,21,22"
			y="19,19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,27"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="16"
			y="19"
		[/recruit]
		[random]
			value="31948"
		[/random]
		[random]
			value="5123"
		[/random]
		[random]
			value="21432"
		[/random]
		[random]
			value="28418"
		[/random]
		[random]
			value="3738"
		[/random]
		[random]
			value="6492"
		[/random]
		[random]
			value="17058"
		[/random]
		[random]
			value="6044"
		[/random]
		[random]
			value="24064"
		[/random]
		[random]
			value="21455"
		[/random]
		[random]
			value="3230"
		[/random]
		[random]
			value="29672"
		[/random]
		[random]
			value="10131"
			[results]
				checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmeoJZ4jM-lYWmgBNCho0u4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="15"
			y="19"
		[/recruit]
		[random]
			value="21698"
		[/random]
		[random]
			value="29915"
		[/random]
		[random]
			value="6243"
		[/random]
		[random]
			value="1854"
		[/random]
		[random]
			value="16261"
		[/random]
		[random]
			value="5272"
		[/random]
		[random]
			value="13914"
		[/random]
		[random]
			value="24083"
		[/random]
		[random]
			value="12317"
		[/random]
		[random]
			value="19921"
		[/random]
		[random]
			value="10994"
		[/random]
		[random]
			value="23491"
		[/random]
		[random]
			value="28638"
			[results]
				checksum="RqMsBKzD0FKjsFwUULNJZmGIxrMqRUrwAqFDQBsGIPzPLBOztLbGuuQUIGIP7KIRwurIsmHBB+FVoqJyy6J8xkkBsfg-8bR7eEHFHBVJRlsCL4wQFtHLK,fBFKhGav7k"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,5"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="5"
				y="5"
			[/source]
			[destination]
				x="4"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="25671"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29486"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32284"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6"
			y="4,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="6"
				y="6"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="32719"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18091"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13306"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19220"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="4"
				y="4"
			[/source]
			[destination]
				x="4"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="3643"
			[results]
				chance="70"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22"
			y="6,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="22"
				y="6"
			[/source]
			[destination]
				x="21"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="14536"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16331"
			[results]
				chance="40"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24"
			y="5,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,27"
			y="5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="27"
				y="6"
			[/source]
			[destination]
				x="27"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="23472"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2272"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32761"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4907"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25530"
			[results]
				chance="60"
				damage="12"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,25,24,23"
			y="7,6,6,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="6"
			[/source]
			[destination]
				x="22"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="13743"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1037"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="277"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14132"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2207"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,20,21,22"
			y="6,5,4,4,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="22"
				y="4"
			[/source]
			[destination]
				x="22"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="10702"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12940"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15363"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25111"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30340"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,24,24,23,22,21,21"
			y="6,5,4,4,3,4,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="21"
				y="5"
			[/source]
			[destination]
				x="22"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="4922"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24686"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6950"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11924"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20727"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="22"
				y="5"
			[/source]
			[destination]
				x="23"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="28832"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7204"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17303"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22,22,21"
			y="12,12,11,10,10"
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				chance="40"
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				chance="40"
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				chance="40"
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		[random]
			value="28537"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1932"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,9,8,8,8,7"
			y="4,4,5,5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="9"
			[/source]
			[destination]
				x="8"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="5896"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6942"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31808"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4721"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="919"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,12,11,10,9"
			y="6,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="9"
				y="9"
			[/source]
			[destination]
				x="8"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="21111"
			[results]
				chance="50"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,7,7,6"
			y="2,3,4,5,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="6"
				y="6"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="22061"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4158"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21538"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11,10,9"
			y="3,4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message="u can concede i must go :/"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hu12"
			message="lol"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message=":P"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="8"
				y="9"
			[/source]
			[destination]
				x="7"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="10762"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22827"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,5,5,6"
			y="7,8,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="9"
			[/source]
			[destination]
				x="7"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="19128"
			[results]
				chance="60"
				damage="3"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,7,7,6"
			y="12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,9,8"
			y="19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,23,23,23"
			y="8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,24,25"
			y="16,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,24"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="6"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="14667"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24461"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15790"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6719"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27344"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="17"
			y="19"
		[/recruit]
		[random]
			value="5793"
		[/random]
		[random]
			value="10373"
		[/random]
		[random]
			value="11358"
		[/random]
		[random]
			value="11771"
		[/random]
		[random]
			value="5275"
		[/random]
		[random]
			value="9604"
		[/random]
		[random]
			value="20192"
		[/random]
		[random]
			value="32563"
		[/random]
		[random]
			value="26359"
		[/random]
		[random]
			value="2983"
		[/random]
		[random]
			value="30481"
		[/random]
		[random]
			value="8211"
		[/random]
		[random]
			value="15417"
			[results]
				checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmeoJZ4jM-lYWmgBNCho0u4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19,20"
			y="20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22,22,22,22,22"
			y="7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,23,23,24,24"
			y="7,8,9,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="24"
				y="12"
			[/source]
			[destination]
				x="23"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="15719"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23277"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1335"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30150"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30821"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26573"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,25,24,24,23"
			y="8,9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="12"
			[/source]
			[destination]
				x="23"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="23240"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10571"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3495"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2024"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25036"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hu12"
			message="its over"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,23,23,23,22,21,21"
			y="6,7,8,9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="21"
				y="12"
			[/source]
			[destination]
				x="22"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="9417"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30277"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9793"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8302"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3785"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19615"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,23,23,22"
			y="7,8,9,10,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="22"
				y="11"
			[/source]
			[destination]
				x="22"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="3657"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4219"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29407"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9546"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16069"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16735"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21,22,22,23"
			y="7,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22,23,23,23,23"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24"
			y="2,2"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,8,7"
			y="9,8,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="7"
				y="8"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="3100"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6539"
			[results]
				chance="40"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,5,5"
			y="6,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="5"
				y="9"
			[/source]
			[destination]
				x="6"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="17615"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2685"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3702"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,8,7,7"
			y="6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="9"
			[/source]
			[destination]
				x="6"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="23151"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hu12"
			message="if you got only my luck :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message="sry :)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7,6"
			y="16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8,8,8,8,9"
			y="9,10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message=" ihave loose may be 10 game against the luck"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Shachi"
			message="so i know what do you say"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hu12"
			message="not sure if luck would be even if my try would have worked, so i deserve to lose :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22,22,22,22"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,24,24"
			y="14,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,18,17,16,15"
			y="17,18,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20,21,22"
			y="19,18,18,17,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="17"
			y="19"
		[/recruit]
		[random]
			value="349"
		[/random]
		[random]
			value="21028"
		[/random]
		[random]
			value="27589"
		[/random]
		[random]
			value="19892"
		[/random]
		[random]
			value="25443"
		[/random]
		[random]
			value="22546"
		[/random]
		[random]
			value="24643"
		[/random]
		[random]
			value="16036"
		[/random]
		[random]
			value="404"
		[/random]
		[random]
			value="5561"
		[/random]
		[random]
			value="7390"
		[/random]
		[random]
			value="28002"
		[/random]
		[random]
			value="30703"
			[results]
				checksum="TuuzMJvu3JOmTCCoKGpBJPA6SCMFtLEzKIxOCmtqSOKJLCFwmIsr1QENmxPFHFw.RFKFnqypNLqM8mwoForIhF8xkkBsH9ih>N4ftxqADyQNdDsofqQwNFrCg8vPGzPi"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Shachi has disconnected."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hu12 has been chosen as the new host."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hu12 takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Shachi takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Battlesmile has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mentat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Astaroth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="simonebissi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shachi"
			message="ty"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="22,22,22,22,22"
			y="11,12,13,14,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="22"
				y="15"
			[/source]
			[destination]
				x="22"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="15024"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		[move]
			x="23,23,23,23,23,24"
			y="10,11,12,13,14,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="15796"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31217"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16545"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zoltan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Diek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="24,24,23,22,22,23"
			y="12,13,14,14,15,16"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="16"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="346"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16307"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13175"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31203"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29892"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4729"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31284"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jDeathfailer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ZInclink has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="21,20,20,19,19,18,18,17"
			y="12,12,13,14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dozen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="23,22,21,20,19,18"
			y="6,5,5,4,5,4"
		[/move]
	[/command]
	[command]
		[move]
			x="23,23,23,23"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="15"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="13357"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6256"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27460"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8366"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1036"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16112"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kylemon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="23,23,23,24,25"
			y="11,12,13,13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="14"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="26494"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17923"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28988"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18085"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15239"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="GeneraleKenobi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="7,7,7,7,7,8,8,9"
			y="8,9,10,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="9"
				y="14"
			[/source]
			[destination]
				x="9"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="8048"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8767"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29044"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12875"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="7,7,7,7,7,7"
			y="9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		[move]
			x="5,6,7,7,7,8"
			y="9,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Theos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="15"
			[/source]
			[destination]
				x="24"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="24937"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19321"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11718"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15435"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,25,25,24"
			y="17,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Grzegt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tsr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="17"
			y="19"
		[/recruit]
		[random]
			value="16943"
		[/random]
		[random]
			value="5661"
		[/random]
		[random]
			value="846"
		[/random]
		[random]
			value="30845"
		[/random]
		[random]
			value="15260"
		[/random]
		[random]
			value="16235"
		[/random]
		[random]
			value="27877"
		[/random]
		[random]
			value="6256"
		[/random]
		[random]
			value="7639"
		[/random]
		[random]
			value="18877"
		[/random]
		[random]
			value="21804"
		[/random]
		[random]
			value="31529"
		[/random]
		[random]
			value="3905"
			[results]
				checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmeoJZ4jM-lYWmgBNCho0u4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="13829"
		[/random]
		[random]
			value="4456"
		[/random]
		[random]
			value="6950"
		[/random]
		[random]
			value="26987"
		[/random]
		[random]
			value="16019"
		[/random]
		[random]
			value="14311"
		[/random]
		[random]
			value="30579"
		[/random]
		[random]
			value="13412"
		[/random]
		[random]
			value="20553"
		[/random]
		[random]
			value="29729"
		[/random]
		[random]
			value="4849"
		[/random]
		[random]
			value="1191"
		[/random]
		[random]
			value="15754"
			[results]
				checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmeoJZ4jM-lYWmgBNCho0u4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,16,16"
			y="20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="16"
				y="17"
			[/source]
			[destination]
				x="17"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="5604"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18549"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7721"
			[results]
				chance="60"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fust has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="26"
				y="14"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="29948"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32565"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31082"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30596"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nlorem has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Codazzo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,17"
			y="18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="costin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="joueur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ck has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cormocodran has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11"
			y="16,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="en660 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Qcza has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="7,8,9,10"
			y="14,14,15,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="10"
				y="15"
			[/source]
			[destination]
				x="11"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="16145"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29320"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14511"
			[results]
				chance="40"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cobra_Commander has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nordmann has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="8,8,8,8,8,8"
			y="12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		[move]
			x="9,9,10,11"
			y="14,15,15,16"
		[/move]
	[/command]
	[command]
		[move]
			x="18,17"
			y="4,4"
		[/move]
	[/command]
	[command]
		[recruit]
			value="1"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="16064"
		[/random]
		[random]
			value="19920"
		[/random]
		[random]
			value="22964"
		[/random]
		[random]
			value="11198"
		[/random]
		[random]
			value="12720"
		[/random]
		[random]
			value="21531"
		[/random]
		[random]
			value="5829"
		[/random]
		[random]
			value="15607"
		[/random]
		[random]
			value="31741"
		[/random]
		[random]
			value="30088"
		[/random]
		[random]
			value="17093"
		[/random]
		[random]
			value="21605"
		[/random]
		[random]
			value="32425"
		[/random]
		[random]
			value="16608"
		[/random]
		[random]
			value="23528"
			[results]
				checksum="15,Wfc>cu2lH0olW9-5N-m<e6f60hfabkcij<4>i3h3e2.t0a1f<j870h0k565.Y0>ide2Ki80k.d8da021n<.26Z+40CN5c8b.-X,48K.7v3k3XdJFikGNQwGMoVOFH"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Deathfailer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="25,24,23"
			y="14,13,13"
		[/move]
	[/command]
	[command]
		[move]
			x="24,25"
			y="14,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="25"
				y="14"
			[/source]
			[destination]
				x="25"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="2985"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20604"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15362"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="22,22,23,24"
			y="15,14,14,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="26468"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30468"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="663"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2069"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12273"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7534"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bladewing has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="15"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="17565"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3451"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23355"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29276"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1441"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		[move]
			x="23,23,24,25,26,27,28,28,27"
			y="16,17,17,17,16,16,15,14,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="27"
				y="14"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="15214"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14938"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29423"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16543"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7818"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23114"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="23,24,25"
			y="13,13,13"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="26"
				y="14"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="4437"
			[results]
				chance="50"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="24"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="6499"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13977"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12078"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lathspell has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Therian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Shadrak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20,21,22"
			y="19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,9"
			y="19,18,18,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Waberlohe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,7"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,14,13"
			y="17,18,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="14"
			y="19"
		[/recruit]
		[random]
			value="24030"
		[/random]
		[random]
			value="26398"
		[/random]
		[random]
			value="4193"
		[/random]
		[random]
			value="3138"
		[/random]
		[random]
			value="7568"
		[/random]
		[random]
			value="22274"
		[/random]
		[random]
			value="11784"
		[/random]
		[random]
			value="31891"
		[/random]
		[random]
			value="15627"
		[/random]
		[random]
			value="17033"
		[/random]
		[random]
			value="15311"
		[/random]
		[random]
			value="22379"
		[/random]
		[random]
			value="16450"
			[results]
				checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmeoJZ4jM-lYWmgBNCho0u4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="darkblood has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="luka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kOJACK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="10,9,8,7,6"
			y="15,15,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Meloon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="13,12,11,10,9,8,7,6"
			y="4,4,5,5,6,6,7,7"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24,24,24"
			y="2,3,4,5"
		[/move]
	[/command]
	[command]
		[move]
			x="24,25"
			y="14,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="14"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="8480"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3047"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21829"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25094"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10352"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2625"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="23,23,24,25,26"
			y="15,14,13,13,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="13"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="29376"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="608"
			[results]
				chance="80"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17378"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32073"
			[results]
				chance="80"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9447"
			[results]
				chance="50"
				damage="3"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="25,25,26,27"
			y="13,14,14,15"
		[/move]
	[/command]
	[command]
		[move]
			x="27,28,28,28,27,26,25,25,25,24"
			y="14,13,12,11,11,10,10,9,8,7"
		[/move]
	[/command]
	[command]
		[recruit]
			value="3"
			x="16"
			y="3"
		[/recruit]
		[random]
			value="8671"
		[/random]
		[random]
			value="17884"
		[/random]
		[random]
			value="12925"
		[/random]
		[random]
			value="28481"
		[/random]
		[random]
			value="19375"
		[/random]
		[random]
			value="28197"
		[/random]
		[random]
			value="20407"
		[/random]
		[random]
			value="16272"
		[/random]
		[random]
			value="9220"
		[/random]
		[random]
			value="17821"
		[/random]
		[random]
			value="29472"
		[/random]
		[random]
			value="30239"
		[/random]
		[random]
			value="17215"
		[/random]
		[random]
			value="12153"
		[/random]
		[random]
			value="11819"
			[results]
				checksum="eKEMoMtJ2Sm2IxNK-ruIvyJD8uFQquOORqLQAKsDuHBwnqvBFyQvVsL8qHTmQQNRqrWuTuTxDUyGDPxfDLuyOcqNHBnCR5lyBlS<1Ip648,gYgdg-Lb7,b2<2j8614eh"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="17,17,18,19,19"
			y="4,5,5,6,7"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="17"
			[/source]
			[destination]
				x="7"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="23269"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11156"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21327"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="calqer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,10,9,8,7,6,5"
			y="16,15,15,14,14,14,14"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nero has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,10,9,8"
			y="18,19,18,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="8"
				y="18"
			[/source]
			[destination]
				x="8"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="7733"
			[results]
				chance="40"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20427"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17334"
			[results]
				chance="40"
				damage="12"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zoltanus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,10,11"
			y="18,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Glutton has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="HellTrip has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="xenon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11,10,9"
			y="19,19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,26"
			y="15,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="26"
				y="15"
			[/source]
			[destination]
				x="27"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="15750"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16815"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19556"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7901"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Criss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ivanho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cizzle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,24"
			y="16,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="30633"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19906"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24234"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Oceanwave has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Resh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Qcza has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pogingplayer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="16,17,18,19,20"
			y="3,4,4,5,5"
		[/move]
	[/command]
	[command]
		[move]
			x="19,19,18,18,17"
			y="7,6,5,4,4"
		[/move]
	[/command]
	[command]
		[recruit]
			value="3"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="20483"
		[/random]
		[random]
			value="665"
		[/random]
		[random]
			value="5462"
		[/random]
		[random]
			value="28628"
		[/random]
		[random]
			value="12719"
		[/random]
		[random]
			value="7118"
		[/random]
		[random]
			value="9037"
		[/random]
		[random]
			value="31845"
		[/random]
		[random]
			value="7888"
		[/random]
		[random]
			value="31015"
		[/random]
		[random]
			value="1356"
		[/random]
		[random]
			value="12176"
		[/random]
		[random]
			value="9248"
		[/random]
		[random]
			value="3592"
		[/random]
		[random]
			value="21619"
			[results]
				checksum="eKEMoMtJ2Sm2IxNK-ruIvyJD8uFQquOORqLQAKsDuHBwnqvBFyQvVsL8qHTmQQNRqrWuTuTxDUFRDPxfDLuyOcqNHBnCR5lyBlS<1Ip648,gYmdg-Lb7,b2<2j8d64eh"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="25,25,25,25,25"
			y="14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="popeyee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="27,28,28,28,28,28"
			y="15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="playerkong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,27,27,28"
			y="13,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="totoro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="24,24,24,24"
			y="5,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ivan1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="6,6,6,6,6,6"
			y="15,16,17,18,19,20"
		[/move]
	[/command]
	[command]
		[move]
			x="5,5"
			y="14,13"
		[/move]
	[/command]
	[command]
		[move]
			x="6,6,6,6,6,6"
			y="7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="5,5"
			y="13,12"
		[/move]
	[/command]
	[command]
		[move]
			x="6,6"
			y="12,11"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Oh_Hi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,7"
			y="18,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="7"
				y="20"
			[/source]
			[destination]
				x="6"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="29445"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13658"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19410"
			[results]
				chance="40"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12082"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="You cannot ban: not the game host"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,7,7,6"
			y="17,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="6"
				y="19"
			[/source]
			[destination]
				x="6"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="23083"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22284"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16471"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1747"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7,6,5,5"
			y="17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="5"
				y="20"
			[/source]
			[destination]
				x="6"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="2917"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21562"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23331"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12007"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9,8"
			y="16,16,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7,6"
			y="16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="amy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,16,16,15,14,13"
			y="17,17,18,19,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,25,24"
			y="15,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22,21"
			y="14,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lindsay40k has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shachi"
			message="wanted to ban someone but doesn't work"
			side="1"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="20"
			[/source]
			[destination]
				x="7"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="13944"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4715"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11256"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5120"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23667"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="24,23,22,21,20,20"
			y="8,9,9,9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="arthur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="20,21,22,23,23"
			y="5,6,6,7,8"
		[/move]
	[/command]
	[command]
		[move]
			x="13,12,11,10,9"
			y="4,4,5,5,6"
		[/move]
	[/command]
	[command]
		[move]
			x="17,16"
			y="4,3"
		[/move]
	[/command]
	[command]
		[move]
			x="16,15"
			y="3,3"
		[/move]
	[/command]
	[command]
		[move]
			x="28,28,28,28,27,26,26,25,24,23"
			y="11,12,13,14,15,15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zoltanus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="25,25,25,24"
			y="10,11,12,12"
		[/move]
	[/command]
	[command]
		[move]
			x="28,27,26"
			y="10,11,10"
		[/move]
	[/command]
	[command]
		[move]
			x="26,25"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zoltanus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7,8,9,10,11"
			y="15,16,16,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="yoyobuae has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16,16,17"
			y="19,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21,21,21"
			y="16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Poro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,6"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="6"
				y="19"
			[/source]
			[destination]
				x="6"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="29917"
			[results]
				chance="40"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,8"
			y="20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="9,8,8,8,7"
			y="6,6,7,8,9"
		[/move]
	[/command]
	[command]
		[recruit]
			value="3"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="20533"
		[/random]
		[random]
			value="23344"
		[/random]
		[random]
			value="269"
		[/random]
		[random]
			value="18748"
		[/random]
		[random]
			value="22731"
		[/random]
		[random]
			value="29050"
		[/random]
		[random]
			value="4682"
		[/random]
		[random]
			value="27761"
		[/random]
		[random]
			value="28838"
		[/random]
		[random]
			value="4793"
		[/random]
		[random]
			value="11354"
		[/random]
		[random]
			value="31770"
		[/random]
		[random]
			value="8797"
		[/random]
		[random]
			value="27834"
		[/random]
		[random]
			value="7460"
			[results]
				checksum="eKEMoMtJ2Sm2IxNK-ruIvyJD8uFQquOORqLQAKsDuHBwnqvBFyQvVsL8qHTmQQNRqrWuTuTxDUFQDPxfDLuyOcqNHBnCR5lymlS<1Ip648,gYgdg-Lb7,b2<2j8d74eh"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="23,23,23,23,23"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24,24,24,24,23,23,23,23"
			y="7,8,9,10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="15"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="2939"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6155"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16277"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8765"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22580"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12333"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Meloon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="24,24,25,25"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="15"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="6166"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21406"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9335"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2302"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30811"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30966"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="25,25,25,24,24"
			y="11,12,13,13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="20872"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="622"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12914"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30685"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19866"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="23,23,24"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="24"
				y="16"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="19068"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16725"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8015"
			[results]
				chance="40"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="20,19,19,18,17,16,15"
			y="10,11,12,12,13,13,14"
		[/move]
	[/command]
	[command]
		[move]
			x="5,5,5,4,4,4,5,6,6"
			y="12,13,14,14,15,16,17,17,18"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="18"
			[/source]
			[destination]
				x="6"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="20243"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16692"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8249"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21247"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18458"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26401"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="playerkong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="6,6,6,7,8,8,8"
			y="11,12,13,14,14,15,16"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="16"
			[/source]
			[destination]
				x="8"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="27604"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29075"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3643"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5102"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8401"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Qcza has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="YANIV has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="juststeel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Aderyn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,7"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="7"
				y="19"
			[/source]
			[destination]
				x="6"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="2148"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7736"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10581"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16590"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Deadite has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="6"
				y="17"
			[/source]
			[destination]
				x="6"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="10617"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7918"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12659"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1224"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Deadite has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zoltanus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,10,9,8"
			y="16,16,17,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BaRaKO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cnucks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="8"
				y="17"
			[/source]
			[destination]
				x="8"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="21308"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6430"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28906"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jac2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="xenon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,5"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="5"
				y="19"
			[/source]
			[destination]
				x="6"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="26202"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24947"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28700"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12048"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wavebreak1314 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="7,7,7,7,7"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		[move]
			x="13,12,11,10,9"
			y="4,4,5,5,6"
		[/move]
	[/command]
	[command]
		[recruit]
			value="3"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="10956"
		[/random]
		[random]
			value="19075"
		[/random]
		[random]
			value="921"
		[/random]
		[random]
			value="9884"
		[/random]
		[random]
			value="19954"
		[/random]
		[random]
			value="30013"
		[/random]
		[random]
			value="31781"
		[/random]
		[random]
			value="13063"
		[/random]
		[random]
			value="9670"
		[/random]
		[random]
			value="22727"
		[/random]
		[random]
			value="27064"
		[/random]
		[random]
			value="5629"
		[/random]
		[random]
			value="7443"
		[/random]
		[random]
			value="10384"
		[/random]
		[random]
			value="5778"
			[results]
				checksum="eKEMoMtJ2Sm2IxNK-ruIvyJD8uFQquOORqLQAKsDuHBwnqvBFyQvVsL8qHTmQQNRqrWuTuTxDUFRDPxfDLuyOcqNHBnCR5lyBlS<1Ip648,gYmdg-Lb7,b2<2j8d64eh"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="23,23,23,23,24"
			y="12,13,14,15,15"
		[/move]
	[/command]
	[command]
		[move]
			x="24,23,22,21,20,20"
			y="16,17,17,18,18,19"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="20"
				y="19"
			[/source]
			[destination]
				x="21"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="7811"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3134"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13050"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17118"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10159"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6337"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="23,23,23,23,23,23,22"
			y="15,16,17,18,19,20,20"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="22"
				y="20"
			[/source]
			[destination]
				x="21"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="6568"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27185"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12211"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10125"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3816"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1520"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="25,24,23,22,22,21"
			y="15,15,16,16,17,18"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24,24,23,23,22"
			y="14,15,16,17,18,18"
		[/move]
	[/command]
	[command]
		[move]
			x="15,14,13,12,11,11"
			y="14,14,15,14,15,16"
		[/move]
	[/command]
	[command]
		[move]
			x="8,7,6"
			y="16,16,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="18"
			[/source]
			[destination]
				x="7"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="32012"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24454"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="592"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7791"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="806"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7483"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Decstra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Chad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kefu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17,17"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Gallifax"
			message="Shachi: Maybe you should try 1st to accpet that other players have their own opinion before you ban them."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7"
			y="17,17"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shachi"
			message="not in chat box"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bladewing has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="morkyyy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shachi"
			message="if want say something"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jugador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shachi"
			message="say for all"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="7"
				y="18"
			[/source]
			[destination]
				x="6"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="31890"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32169"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25008"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12311"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="5"
				y="19"
			[/source]
			[destination]
				x="6"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="31261"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28882"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="589"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22169"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shachi"
			message="if you*"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Gallifax"
			message="Yeah just make your things as you like them"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="23-0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9"
			y="17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9,10,11,12"
			y="19,18,18,18,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kewo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,16,15"
			y="19,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kyus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Gallifax"
			message="how low must your confidence be when you think like that. But never mind"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="S has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="7,7,7,7,7"
			y="13,14,15,16,17"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="17"
			[/source]
			[destination]
				x="7"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="25926"
			[results]
				chance="60"
				damage="13"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4032"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16135"
			[results]
				chance="60"
				damage="13"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27472"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="6,6,6"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="17"
			[/source]
			[destination]
				x="7"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="319"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17995"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12219"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="6,6,6,6,6,6,6,6,7,7"
			y="18,17,16,15,14,13,12,11,11,10"
		[/move]
	[/command]
	[command]
		[move]
			x="9,8,8,8,7"
			y="6,6,7,8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="11,12,13,13"
			y="16,16,17,18"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="18"
			[/source]
			[destination]
				x="12"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="488"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4765"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2340"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5127"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18110"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hu12"
			message="uh "
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="24,23,22,21,20"
			y="15,16,16,17,17"
		[/move]
	[/command]
	[command]
		[move]
			x="21,21"
			y="18,19"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="21"
				y="19"
			[/source]
			[destination]
				x="21"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="8275"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19096"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23425"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3510"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26434"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24583"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="22"
				y="20"
			[/source]
			[destination]
				x="21"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="18433"
			[results]
				chance="40"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="20,19,18,18,17"
			y="19,19,18,17,17"
		[/move]
	[/command]
	[command]
		[move]
			x="22,22,21"
			y="18,19,20"
		[/move]
	[/command]
	[command]
		[move]
			x="13,12,11,10,9"
			y="4,4,5,5,6"
		[/move]
	[/command]
	[command]
		[recruit]
			value="3"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="14863"
		[/random]
		[random]
			value="18907"
		[/random]
		[random]
			value="16255"
		[/random]
		[random]
			value="16683"
		[/random]
		[random]
			value="24405"
		[/random]
		[random]
			value="31356"
		[/random]
		[random]
			value="27268"
		[/random]
		[random]
			value="11938"
		[/random]
		[random]
			value="23450"
		[/random]
		[random]
			value="1771"
		[/random]
		[random]
			value="21434"
		[/random]
		[random]
			value="4285"
		[/random]
		[random]
			value="85"
		[/random]
		[random]
			value="19161"
		[/random]
		[random]
			value="14298"
			[results]
				checksum="eKEMoMsJ2Sm2IxNK-ruIvyJD8uFQquOORqLQAKsDuHBwnqvBFyQvVsL8qHTmQQNRqrWuTuTxDUyIDPxfDLuyOcqNHBnCR5lyBlS<1Ip648,gYgdg-Lb7,b2<2j86>4eh"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="play0r has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="19"
			[/source]
			[destination]
				x="13"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="19295"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6293"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12402"
			[results]
				chance="40"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wsx__ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="holzhase has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,8"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="8"
				y="17"
			[/source]
			[destination]
				x="7"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="6915"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15067"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7640"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="oss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="17"
			y="19"
		[/recruit]
		[random]
			value="22862"
		[/random]
		[random]
			value="25307"
		[/random]
		[random]
			value="30884"
		[/random]
		[random]
			value="20525"
		[/random]
		[random]
			value="11859"
		[/random]
		[random]
			value="5968"
		[/random]
		[random]
			value="31999"
		[/random]
		[random]
			value="10543"
		[/random]
		[random]
			value="3924"
		[/random]
		[random]
			value="21874"
		[/random]
		[random]
			value="12130"
		[/random]
		[random]
			value="6886"
		[/random]
		[random]
			value="12755"
		[/random]
		[random]
			value="20564"
		[/random]
		[random]
			value="15338"
			[results]
				checksum="xNb9Bryn.D--c-i+05CRoaOL-EyQnvClJF7qE383X-fb-Zy1ji46+2f+9l+5<foc<nn6f23854.p3418om4H8bFWB0pjc+cZng<m8e6X68+vn>t55bKrqZdmOCaJmIaF"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="16"
			y="19"
		[/recruit]
		[random]
			value="24367"
		[/random]
		[random]
			value="30526"
		[/random]
		[random]
			value="10890"
		[/random]
		[random]
			value="18927"
		[/random]
		[random]
			value="31953"
		[/random]
		[random]
			value="14891"
		[/random]
		[random]
			value="9361"
		[/random]
		[random]
			value="20657"
		[/random]
		[random]
			value="21069"
		[/random]
		[random]
			value="9138"
		[/random]
		[random]
			value="13378"
		[/random]
		[random]
			value="7686"
		[/random]
		[random]
			value="20814"
		[/random]
		[random]
			value="23787"
		[/random]
		[random]
			value="9257"
			[results]
				checksum="LhGI37qHcsJn9Niqer4moRo6wD4zsHoKP1Hy+wP.,jg1d-5cL>71745hhbgk5n1,oc<nn6f23854.p4418om4H8bFWB0pjc+cZng<m8e6X68+vn>t55bKrqZdmOCaJmI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="15"
			y="21"
		[/recruit]
		[random]
			value="6912"
		[/random]
		[random]
			value="12073"
		[/random]
		[random]
			value="23185"
		[/random]
		[random]
			value="25824"
		[/random]
		[random]
			value="5073"
		[/random]
		[random]
			value="787"
		[/random]
		[random]
			value="20473"
		[/random]
		[random]
			value="11382"
		[/random]
		[random]
			value="21474"
		[/random]
		[random]
			value="21412"
		[/random]
		[random]
			value="11325"
		[/random]
		[random]
			value="11526"
		[/random]
		[random]
			value="5217"
		[/random]
		[random]
			value="17632"
		[/random]
		[random]
			value="21665"
			[results]
				checksum="xNa6Bryn.D--c-i+05ERoaOL-EyQovClJF7qE383X-fb-Zy1ji46+2f+9l+5<foc<nn6f23854.p5418om4H8bFWB0pjc+cZng<m8e6X68+vn>t55bKrqZdmOCaJmIaF"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kowi1107 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pandora has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Titou has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
[/replay]
[snapshot]
	campaign_type="multiplayer"
	completion="running"
	current_tod="4"
	description="This vital supply route has played a key role in many of Wesnoth's greatest battles."
	difficulty="NORMAL"
	end_text_duration="0"
	experience_modifier="70"
	hash="ni><w8>Ksy9E6lpej<-R7zqNgF0HH1GU14mLcPs+Y0>x<lui3JMr96tqaCJ+gLs7vdDsR,OV+p41UARdwDMp8w8hABAeHRqXh0zHL5LEGp<BJU2ovj4yzohfX.yffdE0"
	id="multiplayer_Weldyn_Channel"
	label="2p - Weldyn Channel"
	map_data="border_size=1
usage=map

Ss          , Hh          , Rp          , Ss          , Gs^Fp       , Hh          , Rp          , Rp          , Hh          , Ss          , Ss          , Gg          , Hh          , Hh          , Gs^Fms      , Ss          , Gg          , Hh          , Ww          , Ww          , Wo          , Wo          , Ww          , Wwf         , Hh          , Hh          , Hh          , Hh          , Ss          , Hh          , Hh          
Gg          , Gg^Fet      , Rp          , Mm          , Gs^Fp       , Ss          , Rp          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Gs^Fp       , Gg          , Gs^Fds      , Hh          , Gs^Fp       , Hh          , Gg          , Ww          , Wo          , Wo          , Ww          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Ss          , Mm          , Hh          , Gs^Fp       , Ss          
Gg          , Gg          , Gg          , Rp          , Rp          , Rp          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Re          , Gg          , Re          , Ch          , Mm          , Ww          , Wo          , Wo          , Ww          , Ww          , Mm          , Ss          , Ss^Vhs      , Hh          , Gs^Fp       , Hh          , Gs^Fms      , Gg^Fet      , Gg          
Gs^Fms      , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Re          , Mm          , Re          , Re          , Re          , Re          , Ch          , 1 Kh        , Ch          , Ww          , Ww          , Ww          , Gs^Fp       , Hh          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Gg          
Hh          , Gs^Fp       , Rp          , Rp          , Re^Uf       , Gs^Fds      , Re          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Kh          , Gg          , Ch          , Wwf         , Kh          , Ww^Bw\      , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Mm          , Gg          , Gg          , Gg          , Gg          
Hh          , Hh          , Rp          , Mm          , Gs^Fp       , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Re          , Ss          , Hh          , Gs^Fp       , Re          , Gg          , Gg          
Gs^Fp       , Rp          , Mm          , Hh          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg^Uf       , Hh          , Hh          , Gg^Ve       , Ww          , Ww          , Ww          , Gg          , Ss          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Re          , Gg          , Gg          
Rp          , Rp          , Re          , Re          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fds      , Hh          , Mm          , Gg          , Gs^Fp       , Ww          , Wo          , Ww          , Gg          , Gs^Fp       , Ss^Vhs      , Ww          , Mm          , Hh          , Gg          , Gg^Ve       , Gs^Fms      , Gg          , Re          , Gg          , Gg          , Gg          
Gs^Fp       , Re          , Re          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Wwf         , Rp          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Gg^Uf       , Hh          
Gg          , Re          , Re          , Hh          , Ss          , Ggf^Uf      , Gg          , Gg          , Gs^Fms      , Ggf         , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Rp          , Rp          , Gg          , Gs^Fp       , Hh          , Gg^Fet      , Hh          , Gg          
Wwf         , Gg          , Gg          , Gs^Fms      , Mm          , Hh          , Hh          , Gg          , Gg          , Mm          , Hh          , Ww          , Ww          , Wo          , Wo          , Hh          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Gs^Fp       , Rp          , Wwf         , Wwf         , Gg          , Rp          , Rp          , Rp          , Gg          , Gg          
Rp          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Rp          , Gg          , Hh          , Ww          , Ww          , Wo          , Ww          , Wwr         , Mm^Xm       , Wwr         , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Rp          , Wwf         , Rp          , Wwf         , Wwf         , Wwf         , Rp          , Rp          
Gg          , Rp          , Rp          , Wwf         , Rp          , Rp          , Wwf         , Rp          , Rp          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Mm^Xm       , Wo          , Ww          , Ww          , Ww          , Hh          , Hh          , Gg          , Rp          , Hh          , Wwf         , Mm          , Gg          , Gg          , Wwf         , Wwf         
Gs^Fds      , Gg          , Gg^Fet      , Rp          , Gs^Fms      , Gg          , Rp          , Wwf         , Wwf         , Gs^Fp       , Ww          , Wo          , Wo          , Wo          , Mm^Xm       , Hh          , Wo          , Wo          , Ww          , Ww          , Gg          , Mm          , Gs^Fms      , Gg          , Gg          , Hh          , Ss          , Gs^Fp       , Re          , Gg          , Gg          
Hh          , Hh          , Mm          , Hh          , Gg          , Gg          , Gg          , Rp          , Rp          , Wwf         , Ww          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Ggf         , Gg          , Gg          , Gg          , Ggf^Uf      , Gg^Fet      , Hh          , Re          , Re          , Gs^Fp       
Gs^Fds      , Ggf^Uf      , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Hh          , Wwf         , Ww          , Ww          , Gs^Fp       , Ww          , Ww          , Wo          , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Re          , Re          , Rp          
Gg          , Gg          , Re          , Re          , Re          , Gs^Fms      , Gg          , Gg          , Gg          , Mm          , Gg          , Ss^Vhs      , Ss          , Gg          , Ww          , Wo          , Ww          , Gs^Fp       , Hh          , Mm          , Ggf^Uf      , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Mm          , Rp          , Gs^Fp       
Gg          , Gg          , Re          , Re^Uf       , Hh          , Re          , Re          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Ww          , Ww          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Gg          , Gg          , Ggf         , Re          , Gs^Fds      , Hh          , Rp          , Rp          , Hh          
Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Ss          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww^Bw\      , Wwf         , Wwf         , Ww          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Mm          , Rp          , Hh          , Hh          
Gg          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gg          , Gg          , Hh          , Gg          , Gs^Fp       , Gg          , Ww          , Kh          , Ch          , Ch          , Ch          , Kh          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gs^Fp       , Rp          , Rp          , Gg          , Gs^Fms      , Gg          
Gs^Fds      , Gg          , Gs^Fp       , Gg          , Gs^Fp       , Gg          , Ss^Vhs      , Gs^Fp       , Mm          , Hh          , Ww          , Ww          , Wo          , Ww          , Mm          , 2 Kh        , Re          , Re          , Re          , Re          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Gg          
Ss          , Gg^Fet      , Ss          , Hh          , Mm          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Ch          , Gs^Fds      , Gg          , Gs^Fms      , Mm          , Gg^Fet      , Hh          , Mm          , Hh          , Rp          , Rp          , Gs^Fp       , Rp          , Rp          , Gg          , Gg          
Hh          , Hh          , Gs^Fms      , Gs^Fp       , Hh          , Ss          , Mm          , Gg^Fet      , Ww          , Ww          , Wo          , Wo          , Ww          , Hh          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Ss          , Hh          , Gs^Fp       , Rp          , Ss          , Ss          , Hh          , Mm          , Rp          , Gg          
Hh          , Gs^Fms      , Hh          , Ss          , Hh          , Hh          , Wwf         , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Gg          , Hh          , Hh          , Ss          , Hh          , Hh          , Gs^Fms      , Ss          , Hh          , Rp          , Rp          , Gg          , Hh          , Hh          , Gs^Fp       , Ss          , Rp          , Hh          
"
	mp_countdown="yes"
	mp_countdown_action_bonus="20"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="270"
	mp_countdown_turn_bonus="200"
	mp_fog="yes"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	name="2p - Weldyn Channel"
	next_underlying_unit_id="62"
	objectives="Victory:
@Defeat enemy leader(s)"
	observer="yes"
	playing_team="0"
	random_calls="0"
	random_seed="10944"
	random_start_time="no"
	snapshot="yes"
	turn_at="29"
	turns="-1"
	unit_wml_ids="Bone Shooter,Cavalryman,Dark Adept,Dragoon,Ghost,Ghoul,Heavy Infantryman,Horseman,Javelineer,Longbowman,Mage,Merman Fighter,Pikeman,Skeleton Archer,Spearman,Swordsman,Vampire Bat,Walking Corpse,era_events"
	version="1.6.2"
	[side]
		action_bonus_count="0"
		aggression="0.5"
		allow_player="yes"
		caution="0.25"
		colour="4"
		controller="human"
		countdown_time="270000"
		current_player="Shachi"
		disallow_observers="no"
		fog="yes"
		global_recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
		gold="27"
		hidden="no"
		id="Shachi1"
		income="0"
		leader_value="3"
		name="Shachi"
		no_leader="yes"
		number_of_possible_recruits_to_force_recruit="3.1"
		objectives="Victory:
@Defeat enemy leader(s)"
		objectives_changed="no"
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
		save_id="Shachi1"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		start_gold="100"
		team_name="north"
#textdomain wesnoth-multiplayer
		user_team_name=_ "teamname^North"
		village_gold="2"
		village_value="1"
		villages_per_scout="8"
		[ai]
			recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			villages_per_scout="8"
		[/ai]
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="6"
			y="7"
		[/village]
		[village]
			x="6"
			y="15"
		[/village]
		[village]
			x="6"
			y="20"
		[/village]
		[village]
			x="7"
			y="2"
		[/village]
		[village]
			x="11"
			y="16"
		[/village]
		[village]
			x="13"
			y="6"
		[/village]
		[village]
			x="17"
			y="17"
		[/village]
		[village]
			x="19"
			y="7"
		[/village]
		[village]
			x="21"
			y="20"
		[/village]
		[village]
			x="22"
			y="5"
		[/village]
		[village]
			x="24"
			y="2"
		[/village]
		[village]
			x="24"
			y="7"
		[/village]
		[village]
			x="24"
			y="15"
		[/village]
		[unit]
			advances_to="Master Bowman"
			alignment="lawful"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			colour="4"
			controller="network"
			cost="26"
			current_player="hu12"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			experience="14"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			fog="yes"
			gender="male"
			gold="100"
			goto_x="-999"
			goto_y="-999"
			hitpoints="51"
			id="Shachi1"
			image="units/human-loyalists/longbowman.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "Longbowman"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			level="2"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="51"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			mp_countdown="yes"
			mp_countdown_action_bonus="20"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="270"
			mp_countdown_turn_bonus="200"
			name="Shachi"
			profile="portraits/humans/longbowman.png"
			race="human"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
			random_traits="no"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			resting="yes"
			save_id="Shachi1"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="1"
			team_name="north"
			terrain_liked="Gg, Ww, Wo"
			type="Longbowman"
			undead_variation="archer"
			underlying_id="4"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_team_name="wesnoth-multiplayerteamname^North"
			village_gold="2"
			x="15"
			y="3"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/longbowman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/longbowman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="8"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="10"
				description=_ "bow"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			die_sound="mermen-die.ogg"
			ellipse="misc/ellipse"
			experience="6"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="21"
			id="Merman Fighter-6"
			image="units/merfolk/fighter.png"
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="20"
			max_hitpoints="37"
			max_moves="6"
			movement="6"
			movement_type="swimmer"
			moves="6"
			name="Lau"
			profile="portraits/merfolk/fighter.png"
			race="merman"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			underlying_id="6"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="13"
			y="18"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[defense]
				castle="60"
				cave="80"
				deep_water="50"
				flat="70"
				forest="70"
				frozen="70"
				fungus="80"
				hills="70"
				impassable="80"
				mountains="80"
				reef="30"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="1"
				flat="2"
				forest="5"
				frozen="2"
				fungus="3"
				hills="5"
				impassable="99"
				mountains="99"
				reef="2"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="10"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="20"
			id="Spearman-8"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="29"
			max_hitpoints="42"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			name="Labryn"
			profile="portraits/humans/spearman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Spearman"
			underlying_id="8"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="21"
			y="20"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				[frame]
					begin="-100"
					end="-90"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					begin="-90"
					end="90"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="8"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Cavalier"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="34"
			die_sound="horse-die.ogg"
			ellipse="misc/ellipse"
			experience="24"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="6"
			id="Cavalryman-20"
			image="units/human-loyalists/dragoon.png"
#textdomain wesnoth-units
			language_name=_ "Dragoon"
			level="2"
			max_attacks="1"
			max_experience="53"
			max_hitpoints="59"
			max_moves="9"
			movement="9"
			movement_type="mounted"
			moves="9"
			name="Blent"
			profile="portraits/humans/cavalryman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Dragoon"
			undead_variation="mounted"
			underlying_id="20"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			x="7"
			y="10"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				deep_water="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				impassable="80"
				mountains="80"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				deep_water="99"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				impassable="99"
				mountains="99"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="70"
				cold="80"
				fire="100"
				impact="60"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="crossbow"
				[/filter_attack]
				[frame]
					begin="-1100"
					end="-1000"
					image="units/human-loyalists/dragoon-ranged-1.png"
				[/frame]
				[frame]
					begin="-1000"
					end="-900"
					image="units/human-loyalists/dragoon-ranged-2.png"
				[/frame]
				[frame]
					begin="-800"
					end="-700"
					image="units/human-loyalists/dragoon-ranged-3.png"
				[/frame]
				[frame]
					begin="-700"
					end="-600"
					image="units/human-loyalists/dragoon-ranged-4.png"
				[/frame]
				[frame]
					begin="-600"
					end="-500"
					image="units/human-loyalists/dragoon-ranged-5.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-500"
						end="-300"
						image="units/human-loyalists/dragoon-ranged-6.png"
						sound="crossbow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-500"
						end="-300"
						image="units/human-loyalists/dragoon-ranged-6.png"
						sound="crossbow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-300"
					end="-0"
					image="units/human-loyalists/dragoon-ranged-7.png"
				[/frame]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-225"
					end="-200"
					image="units/human-loyalists/dragoon.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/dragoon-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/dragoon-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/dragoon-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/dragoon-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/human-loyalists/dragoon.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/dragoon.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/dragoon-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/dragoon-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/dragoon.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-4.png"
				[/frame]
				[frame]
					duration="400"
					image="units/human-loyalists/dragoon-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/dragoon-moving.png"
				[/frame]
			[/movement_anim]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="12"
				description=_ "crossbow"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Cavalier"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="34"
			die_sound="horse-die.ogg"
			ellipse="misc/ellipse"
			experience="17"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="59"
			id="Cavalryman-26"
			image="units/human-loyalists/dragoon.png"
#textdomain wesnoth-units
			language_name=_ "Dragoon"
			level="2"
			max_attacks="1"
			max_experience="53"
			max_hitpoints="59"
			max_moves="9"
			movement="9"
			movement_type="mounted"
			moves="9"
			name="Addyn"
			profile="portraits/humans/cavalryman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Dragoon"
			undead_variation="mounted"
			underlying_id="26"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			x="17"
			y="17"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				deep_water="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				impassable="80"
				mountains="80"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				deep_water="99"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				impassable="99"
				mountains="99"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="70"
				cold="80"
				fire="100"
				impact="60"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="crossbow"
				[/filter_attack]
				[frame]
					begin="-1100"
					end="-1000"
					image="units/human-loyalists/dragoon-ranged-1.png"
				[/frame]
				[frame]
					begin="-1000"
					end="-900"
					image="units/human-loyalists/dragoon-ranged-2.png"
				[/frame]
				[frame]
					begin="-800"
					end="-700"
					image="units/human-loyalists/dragoon-ranged-3.png"
				[/frame]
				[frame]
					begin="-700"
					end="-600"
					image="units/human-loyalists/dragoon-ranged-4.png"
				[/frame]
				[frame]
					begin="-600"
					end="-500"
					image="units/human-loyalists/dragoon-ranged-5.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-500"
						end="-300"
						image="units/human-loyalists/dragoon-ranged-6.png"
						sound="crossbow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-500"
						end="-300"
						image="units/human-loyalists/dragoon-ranged-6.png"
						sound="crossbow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-300"
					end="-0"
					image="units/human-loyalists/dragoon-ranged-7.png"
				[/frame]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-225"
					end="-200"
					image="units/human-loyalists/dragoon.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/dragoon-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/dragoon-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/dragoon-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/dragoon-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/human-loyalists/dragoon.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/dragoon.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/dragoon-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/dragoon-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/dragoon.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-4.png"
				[/frame]
				[frame]
					duration="400"
					image="units/human-loyalists/dragoon-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/dragoon-moving.png"
				[/frame]
			[/movement_anim]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="12"
				description=_ "crossbow"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Cavalier"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="34"
			die_sound="horse-die.ogg"
			ellipse="misc/ellipse"
			experience="17"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="Cavalryman-31"
			image="units/human-loyalists/dragoon.png"
#textdomain wesnoth-units
			language_name=_ "Dragoon"
			level="2"
			max_attacks="1"
			max_experience="53"
			max_hitpoints="54"
			max_moves="9"
			movement="9"
			movement_type="mounted"
			moves="9"
			name="Gwen"
			profile="portraits/humans/cavalryman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Dragoon"
			undead_variation="mounted"
			underlying_id="31"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			x="22"
			y="20"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				deep_water="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				impassable="80"
				mountains="80"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				deep_water="99"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				impassable="99"
				mountains="99"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="70"
				cold="80"
				fire="100"
				impact="60"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="crossbow"
				[/filter_attack]
				[frame]
					begin="-1100"
					end="-1000"
					image="units/human-loyalists/dragoon-ranged-1.png"
				[/frame]
				[frame]
					begin="-1000"
					end="-900"
					image="units/human-loyalists/dragoon-ranged-2.png"
				[/frame]
				[frame]
					begin="-800"
					end="-700"
					image="units/human-loyalists/dragoon-ranged-3.png"
				[/frame]
				[frame]
					begin="-700"
					end="-600"
					image="units/human-loyalists/dragoon-ranged-4.png"
				[/frame]
				[frame]
					begin="-600"
					end="-500"
					image="units/human-loyalists/dragoon-ranged-5.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-500"
						end="-300"
						image="units/human-loyalists/dragoon-ranged-6.png"
						sound="crossbow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-500"
						end="-300"
						image="units/human-loyalists/dragoon-ranged-6.png"
						sound="crossbow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-300"
					end="-0"
					image="units/human-loyalists/dragoon-ranged-7.png"
				[/frame]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-225"
					end="-200"
					image="units/human-loyalists/dragoon.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/dragoon-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/dragoon-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/dragoon-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/dragoon-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/human-loyalists/dragoon.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/dragoon.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/dragoon-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/dragoon-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/dragoon.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-4.png"
				[/frame]
				[frame]
					duration="400"
					image="units/human-loyalists/dragoon-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/dragoon-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/dragoon-moving.png"
				[/frame]
			[/movement_anim]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="12"
				description=_ "crossbow"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Royal Guard"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="25"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="9"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="26"
			id="Spearman-33"
			image="units/human-loyalists/swordsman.png"
#textdomain wesnoth-units
			language_name=_ "Swordsman"
			level="2"
			max_attacks="1"
			max_experience="34"
			max_hitpoints="56"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			name="Glyn"
			profile="portraits/humans/swordsman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Swordsman"
			underlying_id="33"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="21"
			y="19"
			zoc="yes"
			[portrait]
				image="portraits/humans/transparent/swordsman.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/swordsman.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="80"
				cold="100"
				fire="100"
				impact="80"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/human-loyalists/swordsman.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/human-loyalists/swordsman-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/human-loyalists/swordsman-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/human-loyalists/swordsman-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="200"
					image="units/human-loyalists/swordsman-attack-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/swordsman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/swordsman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/swordsman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/swordsman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/swordsman.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/human-loyalists/swordsman-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/swordsman-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/human-loyalists/swordsman-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/human-loyalists/swordsman-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/human-loyalists/swordsman-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/human-loyalists/swordsman-idle-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/human-loyalists/swordsman-idle-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/human-loyalists/swordsman-idle-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/human-loyalists/swordsman-idle-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/human-loyalists/swordsman-idle-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/human-loyalists/swordsman-idle-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/human-loyalists/swordsman-idle-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1600"
					image="units/human-loyalists/swordsman-idle-4.png"
				[/frame]
				[frame]
					begin="1600"
					end="1700"
					image="units/human-loyalists/swordsman-idle-12.png"
				[/frame]
				[frame]
					begin="1700"
					end="1800"
					image="units/human-loyalists/swordsman-idle-3.png"
				[/frame]
				[frame]
					begin="1800"
					end="1900"
					image="units/human-loyalists/swordsman-idle-2.png"
				[/frame]
				[frame]
					begin="1900"
					end="2000"
					image="units/human-loyalists/swordsman-idle-1.png"
				[/frame]
			[/idle_anim]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="9"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="17"
			die_sound="horse-die.ogg"
			ellipse="misc/ellipse"
			experience="11"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Cavalryman-53"
			image="units/human-loyalists/cavalryman.png"
#textdomain wesnoth-units
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="44"
			max_moves="8"
			movement="8"
			movement_type="mounted"
			moves="8"
			name="Veonvan"
			profile="portraits/humans/cavalryman.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id="53"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			x="6"
			y="17"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-225"
					end="-200"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="200"
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin="200"
					end="400"
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[defense]
				castle="60"
				cave="80"
				deep_water="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				impassable="80"
				mountains="80"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				deep_water="99"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				impassable="99"
				mountains="99"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="70"
				cold="80"
				fire="100"
				impact="60"
				pierce="120"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="43"
			id="Heavy Infantryman-55"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="43"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="4"
			name="Lemyr"
			profile="portraits/humans/heavy-infantry.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Heavy Infantryman"
			underlying_id="55"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="20"
			y="17"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="mace"
				[/filter_attack]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="300"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-9.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[defense]
				castle="50"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				impassable="60"
				mountains="80"
				reef="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="4"
				fungus="2"
				hills="3"
				impassable="99"
				mountains="99"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="11"
#textdomain wesnoth-units
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="23"
			id="Heavy Infantryman-56"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="4"
			name="Gec"
			profile="portraits/humans/heavy-infantry.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Heavy Infantryman"
			underlying_id="56"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="7"
			y="17"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="mace"
				[/filter_attack]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="300"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-9.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[defense]
				castle="50"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				impassable="60"
				mountains="80"
				reef="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="4"
				fungus="2"
				hills="3"
				impassable="99"
				mountains="99"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="11"
#textdomain wesnoth-units
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="39"
			id="Heavy Infantryman-57"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="39"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="4"
			name="Din"
			profile="portraits/humans/heavy-infantry.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Heavy Infantryman"
			underlying_id="57"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="7"
			y="9"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="mace"
				[/filter_attack]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="300"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-9.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[defense]
				castle="50"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				impassable="60"
				mountains="80"
				reef="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="4"
				fungus="2"
				hills="3"
				impassable="99"
				mountains="99"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="12"
#textdomain wesnoth-units
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="38"
			id="Heavy Infantryman-58"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="38"
			max_moves="4"
			movement="4"
			movement_type="armoredfoot"
			moves="4"
			name="Aethellyr"
			profile="portraits/humans/heavy-infantry.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Heavy Infantryman"
			underlying_id="58"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="9"
			y="6"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="mace"
				[/filter_attack]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="300"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-9.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[defense]
				castle="50"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				impassable="60"
				mountains="80"
				reef="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="4"
				fungus="2"
				hills="3"
				impassable="99"
				mountains="99"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="11"
#textdomain wesnoth-units
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="41"
			id="Heavy Infantryman-59"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="41"
			max_moves="5"
			movement="4"
			movement_type="armoredfoot"
			moves="5"
			name="Rhaerraemyr"
			profile="portraits/humans/heavy-infantry.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Heavy Infantryman"
			underlying_id="59"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="13"
			y="4"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="mace"
				[/filter_attack]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="300"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-9.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[defense]
				castle="50"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				impassable="60"
				mountains="80"
				reef="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="4"
				fungus="2"
				hills="3"
				impassable="99"
				mountains="99"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="11"
#textdomain wesnoth-units
				description=_ "mace"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="18"
		aggression="0.5"
		allow_player="yes"
		caution="0.25"
		colour="2"
		controller="network"
		countdown_time="270000"
		current_player="hu12"
		disallow_observers="no"
		fog="yes"
		global_recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		gold="7"
		hidden="no"
		id="hu122"
		income="0"
		leader_value="3"
		name="hu12"
		no_leader="yes"
		number_of_possible_recruits_to_force_recruit="3.1"
		objectives="Victory:
@Defeat enemy leader(s)"
		objectives_changed="yes"
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		save_id="hu122"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		start_gold="100"
		team_name="south"
#textdomain wesnoth-multiplayer
		user_team_name=_ "teamname^South"
		village_gold="2"
		village_value="1"
		villages_per_scout="8"
		[ai]
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			villages_per_scout="8"
		[/ai]
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="8"
			y="17"
		[/village]
		[unit]
			advances_to="Banebow"
			alignment="chaotic"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="0"
			canrecruit="yes"
			colour="2"
			controller="network"
			cost="26"
			current_player="hu12"
			die_sound="skeleton-big-die.ogg"
			experience="25"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			fog="yes"
			gender="male"
			gold="100"
			goto_x="-999"
			goto_y="-999"
			hitpoints="7"
			id="hu122"
			image="units/undead-skeletal/bone-shooter.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "Bone Shooter"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			level="2"
			max_attacks="1"
			max_experience="56"
			max_hitpoints="40"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="0"
			mp_countdown="yes"
			mp_countdown_action_bonus="20"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="270"
			mp_countdown_turn_bonus="200"
			name="hu12"
			race="undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
			random_traits="no"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			resting="no"
			save_id="hu122"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="2"
			team_name="south"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Bone Shooter"
			underlying_id="5"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_team_name="wesnoth-multiplayerteamname^South"
			village_gold="2"
			x="13"
			y="19"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "dagger"
				icon="attacks/dagger-undead.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="10"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			die_sound="skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="16"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="11"
			id="Skeleton Archer-48"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="31"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="5"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Skeleton Archer"
			underlying_id="48"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="5"
			y="19"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/undead-skeletal/archer-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			die_sound="ghoul-hit.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Ghoul-50"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="33"
			max_moves="5"
			movement="5"
			movement_type="gruefoot"
			moves="4"
			profile="portraits/undead/ghoul.png"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Ghoul"
			underlying_id="50"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="16"
			y="18"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="14"
			die_sound="skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="4"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="25"
			id="Skeleton Archer-54"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="31"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Skeleton Archer"
			underlying_id="54"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="8"
			y="17"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/undead-skeletal/archer-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Dark Adept-60"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="34"
			max_hitpoints="31"
			max_moves="6"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			name="Lorcyn"
			profile="portraits/humans/dark-adept.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			underlying_id="60"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="17"
			y="19"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			die_sound="human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="32"
			id="Dark Adept-61"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="34"
			max_hitpoints="32"
			max_moves="6"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			name="Mer"
			profile="portraits/humans/dark-adept+female.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			underlying_id="61"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="16"
			y="19"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Dark Adept-62"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="33"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			name="Aethagwyn"
			profile="portraits/humans/dark-adept.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			underlying_id="62"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="15"
			y="21"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
		name=_ "Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		name=_ "Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[music]
		ms_after="0"
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[variables]
		damage_inflicted="4"
		side_number="1"
		turn_number="29"
	[/variables]
	[player]
		can_recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		gold="-1"
		gold_add="no"
		save_id="Shachi1"
	[/player]
	[player]
		can_recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		gold="-1"
		gold_add="no"
		save_id="hu122"
	[/player]
[/snapshot]
[replay_start]
	current_tod="0"
	description="This vital supply route has played a key role in many of Wesnoth's greatest battles."
	experience_modifier="70"
	hash="ni><w8>Ksy9E6lpej<-R7zqNgF0HH1GU14mLcPs+Y0>x<lui3JMr96tqaCJ+gLs7vdDsR,OV+p41UARdwDMp8w8hABAeHRqXh0zHL5LEGp<BJU2ovj4yzohfX.yffdE0"
	id="multiplayer_Weldyn_Channel"
	map_data="border_size=1
usage=map

Ss          , Hh          , Rp          , Ss          , Gs^Fp       , Hh          , Rp          , Rp          , Hh          , Ss          , Ss          , Gg          , Hh          , Hh          , Gs^Fms      , Ss          , Gg          , Hh          , Ww          , Ww          , Wo          , Wo          , Ww          , Wwf         , Hh          , Hh          , Hh          , Hh          , Ss          , Hh          , Hh          
Gg          , Gg^Fet      , Rp          , Mm          , Gs^Fp       , Ss          , Rp          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Gs^Fp       , Gg          , Gs^Fds      , Hh          , Gs^Fp       , Hh          , Gg          , Ww          , Wo          , Wo          , Ww          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Ss          , Mm          , Hh          , Gs^Fp       , Ss          
Gg          , Gg          , Gg          , Rp          , Rp          , Rp          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Re          , Gg          , Re          , Ch          , Mm          , Ww          , Wo          , Wo          , Ww          , Ww          , Mm          , Ss          , Ss^Vhs      , Hh          , Gs^Fp       , Hh          , Gs^Fms      , Gg^Fet      , Gg          
Gs^Fms      , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Re          , Mm          , Re          , Re          , Re          , Re          , Ch          , 1 Kh        , Ch          , Ww          , Ww          , Ww          , Gs^Fp       , Hh          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Gg          
Hh          , Gs^Fp       , Rp          , Rp          , Re^Uf       , Gs^Fds      , Re          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Kh          , Gg          , Ch          , Wwf         , Kh          , Ww^Bw\      , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Mm          , Gg          , Gg          , Gg          , Gg          
Hh          , Hh          , Rp          , Mm          , Gs^Fp       , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Re          , Ss          , Hh          , Gs^Fp       , Re          , Gg          , Gg          
Gs^Fp       , Rp          , Mm          , Hh          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg^Uf       , Hh          , Hh          , Gg^Ve       , Ww          , Ww          , Ww          , Gg          , Ss          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Re          , Gg          , Gg          
Rp          , Rp          , Re          , Re          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fds      , Hh          , Mm          , Gg          , Gs^Fp       , Ww          , Wo          , Ww          , Gg          , Gs^Fp       , Ss^Vhs      , Ww          , Mm          , Hh          , Gg          , Gg^Ve       , Gs^Fms      , Gg          , Re          , Gg          , Gg          , Gg          
Gs^Fp       , Re          , Re          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Wwf         , Rp          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Gg^Uf       , Hh          
Gg          , Re          , Re          , Hh          , Ss          , Ggf^Uf      , Gg          , Gg          , Gs^Fms      , Ggf         , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Rp          , Rp          , Gg          , Gs^Fp       , Hh          , Gg^Fet      , Hh          , Gg          
Wwf         , Gg          , Gg          , Gs^Fms      , Mm          , Hh          , Hh          , Gg          , Gg          , Mm          , Hh          , Ww          , Ww          , Wo          , Wo          , Hh          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Gs^Fp       , Rp          , Wwf         , Wwf         , Gg          , Rp          , Rp          , Rp          , Gg          , Gg          
Rp          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Rp          , Gg          , Hh          , Ww          , Ww          , Wo          , Ww          , Wwr         , Mm^Xm       , Wwr         , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Rp          , Wwf         , Rp          , Wwf         , Wwf         , Wwf         , Rp          , Rp          
Gg          , Rp          , Rp          , Wwf         , Rp          , Rp          , Wwf         , Rp          , Rp          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Mm^Xm       , Wo          , Ww          , Ww          , Ww          , Hh          , Hh          , Gg          , Rp          , Hh          , Wwf         , Mm          , Gg          , Gg          , Wwf         , Wwf         
Gs^Fds      , Gg          , Gg^Fet      , Rp          , Gs^Fms      , Gg          , Rp          , Wwf         , Wwf         , Gs^Fp       , Ww          , Wo          , Wo          , Wo          , Mm^Xm       , Hh          , Wo          , Wo          , Ww          , Ww          , Gg          , Mm          , Gs^Fms      , Gg          , Gg          , Hh          , Ss          , Gs^Fp       , Re          , Gg          , Gg          
Hh          , Hh          , Mm          , Hh          , Gg          , Gg          , Gg          , Rp          , Rp          , Wwf         , Ww          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Ggf         , Gg          , Gg          , Gg          , Ggf^Uf      , Gg^Fet      , Hh          , Re          , Re          , Gs^Fp       
Gs^Fds      , Ggf^Uf      , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Hh          , Wwf         , Ww          , Ww          , Gs^Fp       , Ww          , Ww          , Wo          , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Re          , Re          , Rp          
Gg          , Gg          , Re          , Re          , Re          , Gs^Fms      , Gg          , Gg          , Gg          , Mm          , Gg          , Ss^Vhs      , Ss          , Gg          , Ww          , Wo          , Ww          , Gs^Fp       , Hh          , Mm          , Ggf^Uf      , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Mm          , Rp          , Gs^Fp       
Gg          , Gg          , Re          , Re^Uf       , Hh          , Re          , Re          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Ww          , Ww          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Gg          , Gg          , Ggf         , Re          , Gs^Fds      , Hh          , Rp          , Rp          , Hh          
Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Ss          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww^Bw\      , Wwf         , Wwf         , Ww          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Mm          , Rp          , Hh          , Hh          
Gg          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gg          , Gg          , Hh          , Gg          , Gs^Fp       , Gg          , Ww          , Kh          , Ch          , Ch          , Ch          , Kh          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gs^Fp       , Rp          , Rp          , Gg          , Gs^Fms      , Gg          
Gs^Fds      , Gg          , Gs^Fp       , Gg          , Gs^Fp       , Gg          , Ss^Vhs      , Gs^Fp       , Mm          , Hh          , Ww          , Ww          , Wo          , Ww          , Mm          , 2 Kh        , Re          , Re          , Re          , Re          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Gg          
Ss          , Gg^Fet      , Ss          , Hh          , Mm          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Ch          , Gs^Fds      , Gg          , Gs^Fms      , Mm          , Gg^Fet      , Hh          , Mm          , Hh          , Rp          , Rp          , Gs^Fp       , Rp          , Rp          , Gg          , Gg          
Hh          , Hh          , Gs^Fms      , Gs^Fp       , Hh          , Ss          , Mm          , Gg^Fet      , Ww          , Ww          , Wo          , Wo          , Ww          , Hh          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Ss          , Hh          , Gs^Fp       , Rp          , Ss          , Ss          , Hh          , Mm          , Rp          , Gg          
Hh          , Gs^Fms      , Hh          , Ss          , Hh          , Hh          , Wwf         , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Gg          , Hh          , Hh          , Ss          , Hh          , Hh          , Gs^Fms      , Ss          , Hh          , Rp          , Rp          , Gg          , Hh          , Hh          , Gs^Fp       , Ss          , Rp          , Hh          
"
	mp_countdown="yes"
	mp_countdown_action_bonus="20"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="270"
	mp_countdown_turn_bonus="200"
	mp_fog="yes"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	name="2p - Weldyn Channel"
	next_underlying_unit_id="0"
	objectives="Victory:
@Defeat enemy leader(s)"
	observer="yes"
	random_seed="10944"
	random_start_time="no"
	scenario="(L) Shachi's game"
	turns="-1"
	version="1.6.2"
	[time]
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_ "Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_ "Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
	[/event]
	[era]
		id="era_default"
#textdomain wesnoth-multiplayer
		name=_ "Default"
		[multiplayer_side]
			flag_rgb="magenta"
			id="Random"
			image="units/random-dice.png"
			name=_ "Random"
			random_faction="yes"
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Loyalists"
			image="units/human-loyalists/lieutenant.png"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			name=_ "Loyalists"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			terrain_liked="Gg, Ww, Wo"
			type="Lieutenant"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Rebels"
			image="units/elves-wood/captain.png"
			leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
			name=_ "Rebels"
			random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Red Mage"
			recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
			terrain_liked="Ff, Fa, Ss, Ww"
			type="Elvish Captain"
			[ai]
				recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Northerners"
			image="units/orcs/warrior.png"
			leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
			name=_ "Northerners"
			recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
			terrain_liked="Hh, Ha, Mm, Ss"
			type="Orcish Warrior"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Undead"
			image="units/undead-necromancers/dark-sorcerer.png"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			name=_ "Undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Dark Sorcerer"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Knalgan Alliance"
			image="units/dwarves/steelclad.png"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			name=_ "Knalgan Alliance"
			random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			terrain_liked="Hh, Ha, Mm"
			type="Dwarvish Steelclad"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Drakes"
			image="units/drakes/flare.png"
			leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
			name=_ "Drakes"
			random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
			recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
			terrain_liked="Hh, Ha, Ds, Ss"
			type="Drake Flare"
			[ai]
				recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
			[/ai]
		[/multiplayer_side]
		[event]
			name="prestart"
			[store_unit]
				kill="yes"
				variable="leaders_to_make_quick"
				[filter]
					canrecruit="yes"
					[filter_wml]
						max_moves="4"
					[/filter_wml]
				[/filter]
			[/store_unit]
			[set_variable]
				name="i"
				value="0"
			[/set_variable]
			[while]
				[variable]
					less_than="$leaders_to_make_quick.length"
					name="i"
				[/variable]
				[do]
					[set_variables]
						mode="merge"
						name="leaders_to_make_quick[$i].modifications"
						[literal]
							[trait]
#textdomain wesnoth
								female_name=_ "female^quick"
								id="quick"
								male_name=_ "quick"
								[effect]
									apply_to="movement"
									increase="1"
								[/effect]
								[effect]
									apply_to="hitpoints"
									increase_total="-5%"
								[/effect]
							[/trait]
						[/literal]
					[/set_variables]
					[clear_variable]
						name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
					[/clear_variable]
					[unstore_unit]
						variable="leaders_to_make_quick[$i]"
					[/unstore_unit]
					[set_variable]
						add="1"
						name="i"
					[/set_variable]
				[/do]
			[/while]
			[clear_variable]
				name="i"
			[/clear_variable]
			[clear_variable]
				name="leaders_to_make_quick"
			[/clear_variable]
		[/event]
	[/era]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="4"
		controller="human"
		current_player="hu12"
		flag_rgb="magenta"
		fog="yes"
		gender="male"
		gold="100"
		id="Shachi1"
		image="units/human-loyalists/lieutenant.png"
		income="0"
		leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
		mp_countdown="yes"
		mp_countdown_action_bonus="20"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="270"
		mp_countdown_turn_bonus="200"
		name="Shachi"
		random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
		recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
		save_id="Shachi1"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		team_name="north"
		terrain_liked="Gg, Ww, Wo"
		type="Longbowman"
		user_team_name="wesnoth-multiplayerteamname^North"
		village_gold="2"
		[ai]
			recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			villages_per_scout="8"
		[/ai]
		[ai]
			villages_per_scout="8"
		[/ai]
	[/side]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="2"
		controller="human"
		current_player="hu12"
		flag_rgb="magenta"
		fog="yes"
		gender="male"
		gold="100"
		id="hu122"
		image="units/undead-necromancers/dark-sorcerer.png"
		income="0"
		leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
		mp_countdown="yes"
		mp_countdown_action_bonus="20"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="270"
		mp_countdown_turn_bonus="200"
		name="hu12"
		random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
		recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
		save_id="hu122"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		team_name="south"
		terrain_liked="Ss, Hh, Ha, Ww"
		type="Bone Shooter"
		user_team_name="wesnoth-multiplayerteamname^South"
		village_gold="2"
		[ai]
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			villages_per_scout="8"
		[/ai]
		[ai]
			villages_per_scout="8"
		[/ai]
	[/side]
[/replay_start]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="2p - Weldyn Channel"
		[team]
			[recruits]
				Cavalryman="6"
				Heavy Infantryman="7"
				Horseman="1"
				Mage="3"
				Merman Fighter="1"
				Spearman="3"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Dragoon="3"
				Swordsman="1"
			[/advances]
			[deaths]
				Cavalryman="2"
				Heavy Infantryman="2"
				Horseman="1"
				Mage="3"
				Spearman="1"
			[/deaths]
			[killed]
				Dark Adept="7"
				Ghost="1"
				Ghoul="5"
				Skeleton Archer="6"
				Vampire Bat="5"
				Walking Corpse="6"
			[/killed]
			[attacks]
				[sequence]
					s0="1"
					s00="2"
					s000="6"
					s0000="1"
					s0001="1"
					s001="2"
					s01="3"
					s010="5"
					s011="3"
					s0110="3"
					s0111="1"
					s1="4"
					s100="2"
					s1001="2"
					s101="3"
					s1011="1"
					s11="2"
					s110="1"
					s111="1"
					_num="40"
				[/sequence]
				[sequence]
					s000="1"
					s001="2"
					s01="2"
					s0101="1"
					s011="1"
					s1="2"
					s100="1"
					s101="1"
					s11="1"
					s111="1"
					s1111="1"
					_num="50"
				[/sequence]
				[sequence]
					s0="1"
					s001="3"
					s010="1"
					s011="2"
					s1="2"
					s100="2"
					s101="1"
					s1010="2"
					s11="5"
					s110="2"
					s111="3"
					s1110="1"
					s1111="1"
					_num="60"
				[/sequence]
				[sequence]
					s001="1"
					s011="2"
					s1="1"
					s100="1"
					s101="2"
					s110="2"
					s111="3"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="19"
					_num="0"
				[/sequence]
				[sequence]
					s0="3"
					s010="1"
					s011="1"
					_num="40"
				[/sequence]
				[sequence]
					s="1"
					s0="2"
					s00="1"
					s1="1"
					s10="1"
					s101="2"
					_num="50"
				[/sequence]
				[sequence]
					s="4"
					s0="3"
					s1="6"
					s10="1"
					s100="1"
					s111="1"
					_num="60"
				[/sequence]
				[sequence]
					s="1"
					s1="1"
					s101="1"
					s11="1"
					s111="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="374"
			recall_cost="0"
			damage_inflicted="999"
			damage_taken="682"
			expected_damage_inflicted="943161"
			expected_damage_taken="656854"
			turn_damage_inflicted="0"
			turn_damage_taken="0"
			turn_expected_damage_inflicted="0"
			turn_expected_damage_taken="0"
			save_id="Shachi1"
		[/team]
		[team]
			[recruits]
				Dark Adept="10"
				Ghost="1"
				Ghoul="6"
				Skeleton Archer="8"
				Vampire Bat="5"
				Walking Corpse="4"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Dark Adept="7"
				Ghost="1"
				Ghoul="5"
				Skeleton Archer="6"
				Vampire Bat="5"
				Walking Corpse="6"
			[/deaths]
			[killed]
				Cavalryman="2"
				Heavy Infantryman="2"
				Horseman="1"
				Mage="3"
				Spearman="1"
			[/killed]
			[attacks]
				[sequence]
					s000="1"
					s001="1"
					s010="1"
					s1="1"
					s11="1"
					s110="1"
					s111="1"
					_num="40"
				[/sequence]
				[sequence]
					s1="1"
					s100="1"
					s11="1"
					s111="1"
					_num="50"
				[/sequence]
				[sequence]
					s000="5"
					s001="1"
					s010="2"
					s011="1"
					s1="3"
					s10="1"
					s100="1"
					s101="3"
					s11="1"
					s111="9"
					_num="60"
				[/sequence]
				[sequence]
					s00="2"
					s01="2"
					s010="1"
					s1="1"
					s10="3"
					s101="1"
					s11="4"
					s111="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="36"
					_num="0"
				[/sequence]
				[sequence]
					s="1"
					s01="3"
					s10="1"
					s11="1"
					_num="40"
				[/sequence]
				[sequence]
					s01="1"
					s10="2"
					_num="50"
				[/sequence]
				[sequence]
					s="5"
					s0="2"
					s00="3"
					s001="1"
					s01="7"
					s011="1"
					s1="5"
					s10="6"
					s100="2"
					s101="1"
					s11="9"
					s110="2"
					s111="2"
					_num="60"
				[/sequence]
				[sequence]
					s="2"
					s10="2"
					_num="70"
				[/sequence]
				[sequence]
					s11="1"
					_num="80"
				[/sequence]
			[/defends]
			recruit_cost="485"
			recall_cost="0"
			damage_inflicted="682"
			damage_taken="999"
			expected_damage_inflicted="656854"
			expected_damage_taken="943161"
			turn_damage_inflicted="22"
			turn_damage_taken="0"
			turn_expected_damage_inflicted="20400"
			turn_expected_damage_taken="0"
			save_id="hu122"
		[/team]
	[/scenario]
[/statistics]
