label="DeathAnkjell vs viadma8"
version="1.6.2"
completion="running"
campaign_type="multiplayer"
difficulty="NORMAL"
random_seed="1240"
random_calls="0"
next_underlying_unit_id="48"
end_text_duration="0"
[variables]
	damage_inflicted="7"
	side_number="2"
	turn_number="12"
[/variables]
[player]
	save_id="DeathAnkjell2"
	gold="-1"
	gold_add="false"
	can_recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
[/player]
[player]
	save_id="viadma81"
	gold="-1"
	gold_add="false"
	can_recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
[/player]
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SuperMMX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nt-truong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Asketenbert has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Why do you guys always like random so much? :P"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="15"
			y="22"
		[/recruit]
		[random]
			value="7223"
		[/random]
		[random]
			value="17951"
		[/random]
		[random]
			value="1069"
		[/random]
		[random]
			value="8608"
		[/random]
		[random]
			value="24989"
		[/random]
		[random]
			value="15125"
		[/random]
		[random]
			value="31506"
		[/random]
		[random]
			value="19421"
		[/random]
		[random]
			value="1382"
		[/random]
		[random]
			value="31357"
		[/random]
		[random]
			value="1496"
		[/random]
		[random]
			value="29912"
		[/random]
		[random]
			value="16851"
		[/random]
		[random]
			value="25952"
		[/random]
		[random]
			value="4590"
			[results]
				checksum="8ax-d6b6xp8sjgga3aP72g3e+iBm.jefmffY-+6<ip3<5-4egW6m2lahna90i9fl5a1hh7oj8-<F-<mkj.91>I6ygXo9WjoolcACZdd9b,<-lvl3OF>M69sv8joLJwOp"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="13"
			y="21"
		[/recruit]
		[random]
			value="30768"
		[/random]
		[random]
			value="5143"
		[/random]
		[random]
			value="21240"
		[/random]
		[random]
			value="28678"
		[/random]
		[random]
			value="6014"
		[/random]
		[random]
			value="16925"
		[/random]
		[random]
			value="18520"
		[/random]
		[random]
			value="10196"
		[/random]
		[random]
			value="25993"
		[/random]
		[random]
			value="16351"
		[/random]
		[random]
			value="16048"
		[/random]
		[random]
			value="50"
		[/random]
		[random]
			value="2938"
		[/random]
		[random]
			value="7469"
		[/random]
		[random]
			value="9377"
			[results]
				checksum="MipsyKA8tq1G+rohkH2DZ9>b7j1h.rkiw1-Fek9X9FajMic5Q3Y959Xncn>g+J0<5+3mY8je7a461,hkHw7d1pgHD0ytJwg>n6zuefoWmmRC,xvlCbP1htCesyhkpNss"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="we are versatile :P, and also"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="14"
			y="21"
		[/recruit]
		[random]
			value="22239"
		[/random]
		[random]
			value="20654"
		[/random]
		[random]
			value="32411"
		[/random]
		[random]
			value="18164"
		[/random]
		[random]
			value="19198"
		[/random]
		[random]
			value="27982"
		[/random]
		[random]
			value="27138"
		[/random]
		[random]
			value="15404"
		[/random]
		[random]
			value="21322"
		[/random]
		[random]
			value="29135"
		[/random]
		[random]
			value="1174"
		[/random]
		[random]
			value="29548"
		[/random]
		[random]
			value="6872"
		[/random]
		[random]
			value="19581"
		[/random]
		[random]
			value="29890"
			[results]
				checksum="uyqNVzDO<ExdHrVAAKrGB6qDQPwqLuEDUSNIMADRBGxxpOFSryqC1rOBpDQNRqrWuTuTxCUEQDPxfDLuyOdqNHp2JuaZJrXGikJwc0bkdlb+c.P93obZj,mcpd3b,IXl"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="15"
			y="23"
		[/recruit]
		[random]
			value="21593"
		[/random]
		[random]
			value="6149"
		[/random]
		[random]
			value="12331"
		[/random]
		[random]
			value="18153"
		[/random]
		[random]
			value="2829"
		[/random]
		[random]
			value="29624"
		[/random]
		[random]
			value="28642"
		[/random]
		[random]
			value="6288"
		[/random]
		[random]
			value="18421"
		[/random]
		[random]
			value="31405"
		[/random]
		[random]
			value="10302"
		[/random]
		[random]
			value="29966"
		[/random]
		[random]
			value="23046"
		[/random]
		[random]
			value="9490"
		[/random]
		[random]
			value="388"
			[results]
				checksum="F<iuxQ8q-vqhtpPuqvoeBIvxzyqxRKaVOEMsRHPLsxrnKSQUuPzuQTzBNpzqtPasFJDFNwNCmGSzKQuCQLCMwz5BGNz0sHXttHryoCqiuuzfBrmxtBFUypdZF<gxEJR6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19"
			y="24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="you won't know what I have, until maybe it's too late :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nhan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message=":P"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="I know what you have, so I can recruit in consonance"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="siel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="1"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="17091"
		[/random]
		[random]
			value="3346"
		[/random]
		[random]
			value="22458"
		[/random]
		[random]
			value="25908"
		[/random]
		[random]
			value="30179"
		[/random]
		[random]
			value="21556"
		[/random]
		[random]
			value="5398"
		[/random]
		[random]
			value="22563"
		[/random]
		[random]
			value="29268"
		[/random]
		[random]
			value="23654"
		[/random]
		[random]
			value="3120"
		[/random]
		[random]
			value="11009"
		[/random]
		[random]
			value="7026"
			[results]
				checksum="Dem>c1k,fFB3IPKDDy,IIVsrrz9qrFsKPmsAOVOPtQsRHOMGLquuPuNAtBx6AEqpsGOKxE8KFoBPRQNzSIM0NsInAEUrD<pd7wU07l,LsmkMRABPOtHFLqpFUIIzsxsc"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="5"
			x="15"
			y="3"
		[/recruit]
		[random]
			value="25163"
		[/random]
		[random]
			value="972"
		[/random]
		[random]
			value="16597"
		[/random]
		[random]
			value="23112"
		[/random]
		[random]
			value="15542"
		[/random]
		[random]
			value="26565"
		[/random]
		[random]
			value="4992"
		[/random]
		[random]
			value="24008"
		[/random]
		[random]
			value="23027"
		[/random]
		[random]
			value="18973"
		[/random]
		[random]
			value="10893"
		[/random]
		[random]
			value="6561"
		[/random]
		[random]
			value="29101"
		[/random]
		[random]
			value="13924"
		[/random]
		[random]
			value="2977"
			[results]
				checksum="rvEtN<cDhGF-KapjC1.hwhg072dod+64>,gi,6m2-9+<3WeufY2i1-3.0j<Zk.88gcb>cm4Fm6-cRfi8feM<231g0Sgf-YB,,bft8LvepeTJvFiKQ-515ck2,Ih5Kjg."
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Neutral factions ""neutralize"" the random advantage. haha"
			side="1"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="2"
			x="16"
			y="4"
		[/recruit]
		[random]
			value="26985"
		[/random]
		[random]
			value="6775"
		[/random]
		[random]
			value="2909"
		[/random]
		[random]
			value="22385"
		[/random]
		[random]
			value="22034"
		[/random]
		[random]
			value="13315"
		[/random]
		[random]
			value="17757"
		[/random]
		[random]
			value="9658"
		[/random]
		[random]
			value="17814"
		[/random]
		[random]
			value="26779"
		[/random]
		[random]
			value="26482"
		[/random]
		[random]
			value="9255"
		[/random]
		[random]
			value="12173"
			[results]
				checksum="TuuzMJvu3JOmTCCoKGpBJPA6SCMFtLEzKIxOCmtqSOKJLCFwmIsr1QENmxPFHFw.RFKFnqypNLqM8mwoForIhF8xkkBsH9ih>N4ftxqADyQKoDsofqQwNFrCg8vPGzPi"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="5"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="314"
		[/random]
		[random]
			value="30664"
		[/random]
		[random]
			value="10078"
		[/random]
		[random]
			value="205"
		[/random]
		[random]
			value="5661"
		[/random]
		[random]
			value="8900"
		[/random]
		[random]
			value="17081"
		[/random]
		[random]
			value="19978"
		[/random]
		[random]
			value="29621"
		[/random]
		[random]
			value="20554"
		[/random]
		[random]
			value="9340"
		[/random]
		[random]
			value="12802"
		[/random]
		[random]
			value="21325"
		[/random]
		[random]
			value="6473"
		[/random]
		[random]
			value="29546"
			[results]
				checksum="wmNOCQ,<jCB,xNaeN9c8kBjp>f.33i3,bi2g6odf4d42johapi+j5>4.,j0+4d89dk>9,2l6x.fc-I>-,WJ2j2m>8oQ0birbp4<4OkUyc1pTJvFiKQ-515ck2<Ih5Kjg"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nikita has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="15,14,13,12,11"
			y="2,2,3,3,4"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="we'll see buddy :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="super_rambo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ingvar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11,10,9,8,7,6"
			y="21,21,20,20,20,20,20,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,12,11,11,10"
			y="21,20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sir-Lethargo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,15,15,15,16"
			y="23,22,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19,20,21,22,23,24"
			y="22,21,21,20,20,19,19,19,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="ha"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,16,15"
			y="22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="15,14,13,12,11,10,9,8,7"
			y="3,3,4,4,5,5,6,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="roger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,18,19,19,20,20,21"
			y="5,5,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="15,16,17,18,19,20,21,22,23,24"
			y="4,3,4,4,5,5,6,6,6,6"
		[/move]
	[/command]
	[command]
		[move]
			x="16,17,18,19,20"
			y="4,5,5,6,5"
		[/move]
	[/command]
	[command]
		[move]
			x="11,12,13,14,15"
			y="4,3,3,2,2"
		[/move]
	[/command]
	[command]
		[recruit]
			value="2"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="22867"
		[/random]
		[random]
			value="31027"
		[/random]
		[random]
			value="23413"
		[/random]
		[random]
			value="15098"
		[/random]
		[random]
			value="26048"
		[/random]
		[random]
			value="13537"
		[/random]
		[random]
			value="5842"
		[/random]
		[random]
			value="2545"
		[/random]
		[random]
			value="4336"
		[/random]
		[random]
			value="6477"
		[/random]
		[random]
			value="11482"
		[/random]
		[random]
			value="7736"
		[/random]
		[random]
			value="28734"
			[results]
				checksum="TuuzMJvu3JOmTCCoKGpBJPA6SCMFtLEzKIxOCmtqSOKJLCFwmIsr1QENmxPFHFw.RFKFnqypNLqM8mwoForIhF8xkkBsH9ih>N4ftxqADyQKoDsofqQwNFrCg8vPGzPi"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="16"
			y="4"
		[/recruit]
		[random]
			value="3208"
		[/random]
		[random]
			value="1999"
		[/random]
		[random]
			value="30004"
		[/random]
		[random]
			value="25163"
		[/random]
		[random]
			value="16990"
		[/random]
		[random]
			value="5773"
		[/random]
		[random]
			value="15736"
		[/random]
		[random]
			value="7235"
		[/random]
		[random]
			value="2927"
		[/random]
		[random]
			value="18613"
		[/random]
		[random]
			value="10292"
		[/random]
		[random]
			value="23732"
		[/random]
		[random]
			value="15217"
			[results]
				checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmenMZ4jM-lYWmgBNCho0u4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="JoeSchmoe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="15,15"
			y="2,3"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="denny_crane has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Krajs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Il-lo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,25"
			y="19,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Viktorija has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,6,6,6,5"
			y="19,18,17,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="17,16,15,14,13,12"
			y="5,4,4,4,5,5"
		[/move]
	[/command]
	[command]
		[move]
			x="16,15,14,13,12,11"
			y="4,4,4,5,4,5"
		[/move]
	[/command]
	[command]
		[move]
			x="7,6"
			y="6,6"
		[/move]
	[/command]
	[command]
		[move]
			x="6,6,6,5"
			y="6,7,8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24,24,24"
			y="6,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="hehe yesh...."
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="21,20,19,18,17,16,15,14"
			y="9,8,9,8,8,8,9,8"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24,24,24"
			y="9,8,7,6"
		[/move]
	[/command]
	[command]
		[move]
			x="20,20,21,21,21"
			y="5,6,7,8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="15,15"
			y="3,2"
		[/move]
	[/command]
	[command]
		[recruit]
			value="6"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="30013"
		[/random]
		[random]
			value="1016"
		[/random]
		[random]
			value="3470"
		[/random]
		[random]
			value="9128"
		[/random]
		[random]
			value="3131"
		[/random]
		[random]
			value="18316"
		[/random]
		[random]
			value="5481"
		[/random]
		[random]
			value="20373"
		[/random]
		[random]
			value="3129"
		[/random]
		[random]
			value="20871"
		[/random]
		[random]
			value="6622"
		[/random]
		[random]
			value="6722"
		[/random]
		[random]
			value="26192"
			[results]
				checksum="RqMsBKzD0FKjsFwUULNJZmGIxrMqRUrwAqFDQBsGIPzPLBOztLbGuuQUIGIP7KIRwurIsmHBB+FVoqJyy6J8xkkBsfg-8bR7eEHFHBVJRosCL4wQFtHLK,fBFKhGav7k"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="oyuncu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="6"
			x="16"
			y="4"
		[/recruit]
		[random]
			value="22972"
		[/random]
		[random]
			value="12667"
		[/random]
		[random]
			value="6267"
		[/random]
		[random]
			value="6962"
		[/random]
		[random]
			value="9369"
		[/random]
		[random]
			value="27053"
		[/random]
		[random]
			value="29892"
		[/random]
		[random]
			value="2551"
		[/random]
		[random]
			value="5798"
		[/random]
		[random]
			value="31924"
		[/random]
		[random]
			value="4971"
		[/random]
		[random]
			value="27916"
		[/random]
		[random]
			value="23944"
			[results]
				checksum="RqMsBKzD0FKjsFwUULNJZmGIxrMqRUrwAqFDQBsGIPzPLBOztLbGuuQUIGIP7KIRwurIsmHBB+FVoqJyy6J8xkkBsfg-8bR7eEHFHBVJRosCL4wQFtHLK,fBFKhGav7k"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="15,15,15,16,16"
			y="2,3,4,4,5"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="laure has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Elrood has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="yesh? :P"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Muffin... (Nuffin)"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="xDD"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,27,27,26,26,25"
			y="17,16,16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="JanisPetke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Have you seen Trigun?"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,10,10,11"
			y="17,16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="13"
			y="21"
		[/recruit]
		[random]
			value="1400"
		[/random]
		[random]
			value="1766"
		[/random]
		[random]
			value="23066"
		[/random]
		[random]
			value="11637"
		[/random]
		[random]
			value="4659"
		[/random]
		[random]
			value="13948"
		[/random]
		[random]
			value="17734"
		[/random]
		[random]
			value="3172"
		[/random]
		[random]
			value="26953"
		[/random]
		[random]
			value="21969"
		[/random]
		[random]
			value="30916"
		[/random]
		[random]
			value="16311"
		[/random]
		[random]
			value="24358"
		[/random]
		[random]
			value="22768"
		[/random]
		[random]
			value="1152"
			[results]
				checksum="F.luxQ8q-vqhspPuqvoeBIvxzyqxRKaVOEMsRHPLsxrnKSQUuPzuQTzBNpzqtPasFJDFNwNCmGSzKQuCLMCMwz5BGNz0sHXttHryoCqiuuzfBrmxtBFUypdZF<gxEJR6"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="just some episodes :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="14"
			y="21"
		[/recruit]
		[random]
			value="7016"
		[/random]
		[random]
			value="20987"
		[/random]
		[random]
			value="9086"
		[/random]
		[random]
			value="7533"
		[/random]
		[random]
			value="14764"
		[/random]
		[random]
			value="1657"
		[/random]
		[random]
			value="15456"
		[/random]
		[random]
			value="754"
		[/random]
		[random]
			value="32472"
		[/random]
		[random]
			value="17161"
		[/random]
		[random]
			value="6847"
		[/random]
		[random]
			value="752"
		[/random]
		[random]
			value="10191"
		[/random]
		[random]
			value="24199"
		[/random]
		[random]
			value="20816"
			[results]
				checksum="GIsTMzMz9ES2DQOJBEKJhELDntFKRtrHUBCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEmPcOusOKDwebPsxOruODoP.K+zDJqnpswGG0PpQ,qvAQ3huxn<mf5Lj19"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="15"
			y="22"
		[/recruit]
		[random]
			value="1064"
		[/random]
		[random]
			value="10032"
		[/random]
		[random]
			value="16480"
		[/random]
		[random]
			value="4261"
		[/random]
		[random]
			value="9287"
		[/random]
		[random]
			value="5185"
		[/random]
		[random]
			value="23333"
		[/random]
		[random]
			value="15282"
		[/random]
		[random]
			value="19794"
		[/random]
		[random]
			value="17865"
		[/random]
		[random]
			value="16077"
		[/random]
		[random]
			value="11576"
		[/random]
		[random]
			value="4996"
		[/random]
		[random]
			value="21035"
		[/random]
		[random]
			value="28415"
			[results]
				checksum="GIsTMzMz9ES2DQOJBEKJhELDntFKRtrHUBCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEmPcOusOKDwebPsxOruODoP.K+zDJqnpswGG0PpQ,qvAQ3huxn<mf5Lj19"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Milly.... what's the matter??"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Muffin! Absoultely Muffin!!!"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="xD I see"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dreamwalker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,5,5,6,6,7"
			y="14,13,12,11,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message=":P"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="299000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="it begins very childish, and then turns completely around"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,11,10,9,8,7"
			y="5,5,5,6,5,6"
		[/move]
	[/command]
	[command]
		[move]
			x="16,16,15,15,15"
			y="5,4,4,3,2"
		[/move]
	[/command]
	[command]
		[move]
			x="17,18,19,20"
			y="5,5,6,5"
		[/move]
	[/command]
	[command]
		[recruit]
			value="2"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="17087"
		[/random]
		[random]
			value="21748"
		[/random]
		[random]
			value="31544"
		[/random]
		[random]
			value="4466"
		[/random]
		[random]
			value="5289"
		[/random]
		[random]
			value="22148"
		[/random]
		[random]
			value="5860"
		[/random]
		[random]
			value="19101"
		[/random]
		[random]
			value="31957"
		[/random]
		[random]
			value="14905"
		[/random]
		[random]
			value="4440"
		[/random]
		[random]
			value="31687"
		[/random]
		[random]
			value="21506"
			[results]
				checksum="TuuzMJvu3JOmTCCoKGpBJPA6SCMFtLEzKIxOCmtqSOKJLCFwmIsr1QENmxPFHFw.RFKFnqypNLqM8mwoForIhF8xkkBsH9ih>N4ftxqADyQKoDsofqQwNFrCg8vPGzPi"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Yeah man... it gets crazy near the end. I won't spoil it. ;)"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="16,17,17,17,17"
			y="4,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="LuckyStar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,10,9,8"
			y="5,5,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MHB has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="15,15"
			y="2,3"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="akkon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="I'm not that into series anymore, anime that is"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Scronner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Sorry, I'm making breakfast."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Want anything?? Muffins?"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="haha"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="muffins I suppose xD"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,13,13,12"
			y="21,20,19,18,17"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="careful with the timer"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,13,12,12,11"
			y="21,21,20,19,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message=":)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="I'm juyst microwaving last morning breakfast. :P"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="just** :P"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="practical xD"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,13,13,13"
			y="22,21,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,25,26,27,27,26,25"
			y="12,13,14,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,16,16"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="True has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="199000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SM_Ile has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="7,6,6,6,7"
			y="6,6,7,8,9"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="9"
			[/source]
			[destination]
				x="7"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="30186"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13496"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21497"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30931"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31628"
			[results]
				chance="30"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="k.... hot sauce tiemmm...."
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="5,4,3,3,3,4,4"
			y="9,9,10,11,12,12,13"
		[/move]
	[/command]
	[command]
		[move]
			x="4,5"
			y="13,14"
		[/move]
	[/command]
	[command]
		[move]
			x="8,7,6,6,6,5"
			y="5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="IROG has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Atric has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="24,23"
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	[command]
		[move]
			x="20,21,22,23,24"
			y="5,6,5,6,6"
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	[command]
		[move]
			x="23,23,24,24,24"
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	[command]
		[move]
			x="24,24,23,23,22"
			y="9,10,11,12,12"
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	[command]
		[move]
			x="21,20,19"
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	[command]
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			x="17,17,16"
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	[command]
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			id="server"
			message="jaki has logged into the lobby"
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	[command]
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			x="17,17,17,16,15,14"
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	[command]
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			x="15,15"
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		[random]
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		[random]
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		[random]
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		[random]
			value="30217"
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		[random]
			value="4865"
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		[random]
			value="21600"
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		[random]
			value="15073"
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		[random]
			value="27956"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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			id="server"
			message="Beorr has logged into the lobby"
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		[end_turn]
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	[command]
		sent="yes"
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			id="server"
			message="ribi has logged into the lobby"
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	[command]
		sent="yes"
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			x="11,10,9,8,7"
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	[command]
		sent="yes"
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			id="server"
			message="Marechal has logged into the lobby"
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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			defender_weapon="-1"
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			[destination]
				x="5"
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				chance="40"
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				chance="40"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="11544"
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		[random]
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		[random]
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				checksum="F<huxQ8q-vqhtpPuqvoeBIvxzyqxRKaVOEMsRHPLsxrnKSQUuPzuQTzBNpzqtPasFJDFNwNCmGSzKQuCQQCMwz5BGNz0sHXttHryoCqiuuzfBrmxtBFUypdZF<grEJR6"
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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			team="1"
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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			id="server"
			message="strangecircus has logged into the lobby"
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	[command]
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	[command]
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	[command]
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	[command]
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			y="5"
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			value="13935"
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		[random]
			value="29818"
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		[random]
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		[random]
			value="2610"
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		[random]
			value="16381"
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		[random]
			value="15529"
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		[random]
			value="12655"
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		[random]
			value="1006"
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		[random]
			value="26224"
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		[random]
			value="11163"
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		[random]
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				checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmenMZ4jM-lYWmgBNCho0u4"
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	[command]
		[move]
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			y="2,3"
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	[command]
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			x="5,4,3,3,3,4"
			y="9,9,10,11,12,12"
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	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
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				x="4"
				y="12"
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			[destination]
				x="5"
				y="13"
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		[random]
			value="13204"
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				chance="30"
				damage="9"
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		[random]
			value="29258"
			[results]
				chance="60"
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		[random]
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				chance="30"
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	[command]
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		[random]
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				chance="60"
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				chance="40"
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	[command]
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			message="Harald has logged into the lobby"
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	[command]
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			y="9,10,11,12,12"
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	[command]
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	[command]
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			y="13,12,13,12,13,12"
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	[command]
		[countdown_update]
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			value="330000"
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	[command]
		[end_turn]
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	[command]
		sent="yes"
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			id="server"
			message="Smozes has logged into the lobby"
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	[command]
		sent="yes"
		[move]
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			y="17,17"
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	[command]
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			[destination]
				x="6"
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				chance="40"
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				chance="40"
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	[command]
		sent="yes"
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			message="kazubuntu has logged into the lobby"
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	[command]
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	[command]
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				chance="40"
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				dies="yes"
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	[command]
		sent="yes"
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			y="21,20,21,20"
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	[command]
		sent="yes"
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		[random]
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		[random]
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		[random]
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			value="288000"
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	[command]
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	[command]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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				checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmenMZ4jM-lYWmgBNCho0u4"
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			message="SmilingCheater has logged into the lobby"
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	[command]
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			id="server"
			message="Flash has logged into the lobby"
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	[command]
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			message="a bit :P"
			side="2"
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			y="17,16"
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			y="17,16,15"
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			y="20,19,19,18,17,16"
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	[command]
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		[label]
			colour="255,0,0,0"
			text="awww"
			visible_in_fog="yes"
			x="25"
			y="17"
		[/label]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="yes, awww xD"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19"
			y="24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,5,5,5"
			y="16,15,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,9,8"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,6"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="239000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sir_Lethargo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="4,5"
			y="11,12"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="5"
				y="12"
			[/source]
			[destination]
				x="5"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="21749"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16766"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21432"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22257"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23699"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2555"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="5,4,3,3,3,4"
			y="9,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="4"
				y="12"
			[/source]
			[destination]
				x="5"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="27821"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13320"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17654"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32219"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Neves has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="19,18,17,16,15,14,13,12,12,11"
			y="17,16,16,15,16,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		[move]
			x="18,18,17,16,16"
			y="11,12,13,13,14"
		[/move]
	[/command]
	[command]
		[move]
			x="19,18,18,17"
			y="12,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="playzerg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,17,17,17,18"
			y="10,11,12,13,13"
		[/move]
	[/command]
	[command]
		[move]
			x="21,20,19,18,17,17"
			y="9,9,10,10,11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="17,17,17,17,17,17"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="LunaLoony has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="14,14,14,15,15,15,15,15"
			y="8,9,10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		[move]
			x="16,16,15,15,15"
			y="5,4,4,3,2"
		[/move]
	[/command]
	[command]
		[recruit]
			value="6"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="11296"
		[/random]
		[random]
			value="23635"
		[/random]
		[random]
			value="2823"
		[/random]
		[random]
			value="24304"
		[/random]
		[random]
			value="10586"
		[/random]
		[random]
			value="1309"
		[/random]
		[random]
			value="22655"
		[/random]
		[random]
			value="9035"
		[/random]
		[random]
			value="18750"
		[/random]
		[random]
			value="1237"
		[/random]
		[random]
			value="18543"
		[/random]
		[random]
			value="24175"
		[/random]
		[random]
			value="28210"
			[results]
				checksum="RqMsBKzD0FKjsFwUULNJZmGIxrMqRUrwAqFDQBsGIPzPLBOztLbGuuQUIGIP7KIRwurIsmHBB+FVoqJyy6J8xkkBsfg-8bR7eEHFHBVJRosCL4wQFtHLK,fBFKhGav7k"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wise has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,5,5,6,6,6"
			y="13,14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,9,9,9"
			y="13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Grail has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,7"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10,10,10"
			y="14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,16,15,14,13"
			y="19,19,20,20,21,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,16,15"
			y="22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="13"
			y="21"
		[/recruit]
		[random]
			value="21125"
		[/random]
		[random]
			value="6449"
		[/random]
		[random]
			value="26440"
		[/random]
		[random]
			value="10398"
		[/random]
		[random]
			value="27639"
		[/random]
		[random]
			value="11599"
		[/random]
		[random]
			value="8911"
		[/random]
		[random]
			value="17066"
		[/random]
		[random]
			value="6963"
		[/random]
		[random]
			value="32185"
		[/random]
		[random]
			value="5236"
		[/random]
		[random]
			value="19789"
		[/random]
		[random]
			value="17367"
		[/random]
		[random]
			value="29796"
		[/random]
		[random]
			value="32749"
			[results]
				checksum="F<juxQ8q-vqhtpPuqvoeBIvxzyqxRKaVOEMsRHPLsxrnKSQUuPzuQTzBNpzqtPasFJDFNwNCmGSzKQuCQKCMwz5BGNz0sHXttHryoCqiuuzfBrmxtBCOypdZF<grEJR6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,27,27,27"
			y="17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Patap has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,26,26,25"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[label]
			colour="255,0,0,0"
			text="***Herrow!!!"
			visible_in_fog="yes"
			x="24"
			y="9"
		[/label]
	[/command]
	[command]
		undo="no"
		[label]
			colour="46,65,155,0"
			text="***yikes"
			visible_in_fog="yes"
			x="24"
			y="9"
		[/label]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sinbad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11,12,12"
			y="16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="12"
				y="19"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="23237"
			[results]
				chance="40"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30045"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13893"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2482"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="10"
				y="18"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="11414"
			[results]
				chance="40"
				damage="11"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,15"
			y="24,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="254000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="17,18,19,20,21"
			y="10,9,10,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Di has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,17,17,17,17,17,18"
			y="12,11,10,9,8,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ghoul1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="18,19,20,21,22"
			y="13,13,12,12,12"
		[/move]
	[/command]
	[command]
		[move]
			x="15,16,17,18,19,20,21"
			y="15,15,16,16,17,16,17"
		[/move]
	[/command]
	[command]
		[move]
			x="16,16,17,17,18"
			y="14,13,13,12,11"
		[/move]
	[/command]
	[command]
		[move]
			x="17,18,18,19"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		[move]
			x="17,17,17,17,17"
			y="5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[label]
			colour="255,0,0,0"
			text="***Hi."
			visible_in_fog="yes"
			x="21"
			y="17"
		[/label]
	[/command]
	[command]
		[move]
			x="5,4,3,3,4"
			y="12,11,11,10,9"
		[/move]
	[/command]
	[command]
		[move]
			x="4,3,3,3,4,5"
			y="12,12,11,10,9,9"
		[/move]
	[/command]
	[command]
		[recruit]
			value="5"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="28410"
		[/random]
		[random]
			value="3532"
		[/random]
		[random]
			value="11043"
		[/random]
		[random]
			value="31013"
		[/random]
		[random]
			value="8894"
		[/random]
		[random]
			value="6662"
		[/random]
		[random]
			value="2852"
		[/random]
		[random]
			value="22869"
		[/random]
		[random]
			value="22225"
		[/random]
		[random]
			value="37"
		[/random]
		[random]
			value="20738"
		[/random]
		[random]
			value="8521"
		[/random]
		[random]
			value="11150"
		[/random]
		[random]
			value="4198"
		[/random]
		[random]
			value="14361"
			[results]
				checksum="rvEtN<cDhGF-KapjC1.hwhg072dod+64>,gi,6m2-9+<3WeufY2i1-3.0j<Zk.88gcb>cm4Fm6-cRfi8feM<231g0Sgf-YB,,bft8LvepeTJvFiKQ-515ck2,Ih5Kjg."
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Man..."
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="yes?"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="This is gonna be a war of attrition."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="teigneux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="attrition?"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Like we're just gonna be whittling away at each other with no real ""big conflict"" occuring."
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="you think so? :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="If I wanna fight a long, drawn-out battle, I'll go walk down the street and help the Zapatistas. :P"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Yeah..."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Neither of us is really attacking."
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="well, you can just give up xD"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,14,14,14"
			y="21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,14"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="X has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19,20"
			y="17,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,14,15,16,17,18"
			y="20,19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,11,11,11"
			y="19,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BBk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="xerox has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,24,23"
			y="12,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="12"
			[/source]
			[destination]
				x="22"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="19704"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5160"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12022"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22424"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9,10"
			y="17,16,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nikita has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7,8,9"
			y="17,17,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,11"
			y="18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,15"
			y="22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="13"
			y="21"
		[/recruit]
		[random]
			value="9072"
		[/random]
		[random]
			value="17937"
		[/random]
		[random]
			value="19862"
		[/random]
		[random]
			value="2938"
		[/random]
		[random]
			value="11359"
		[/random]
		[random]
			value="29233"
		[/random]
		[random]
			value="16046"
		[/random]
		[random]
			value="30989"
		[/random]
		[random]
			value="15705"
		[/random]
		[random]
			value="23917"
		[/random]
		[random]
			value="8376"
		[/random]
		[random]
			value="27887"
		[/random]
		[random]
			value="1015"
		[/random]
		[random]
			value="21003"
		[/random]
		[random]
			value="23482"
			[results]
				checksum="GIrTMzMz9ES2DQOJBEKJhELDntFKRtrHUBCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEoPcOusOKDwebPsxOruODoP.K+zDJqnpswGN0PpQ,qvAQ3huxn0mf5Lj19"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19"
			y="24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="182000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="haha."
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="21,21"
			y="17,18"
		[/move]
	[/command]
	[command]
		[move]
			x="21,21,22,23,24,24"
			y="18,19,19,20,19,18"
		[/move]
	[/command]
	[command]
		[move]
			x="21,21"
			y="9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="22,21,21,21,21"
			y="12,12,11,10,9"
		[/move]
	[/command]
	[command]
		[move]
			x="21,21,21,22"
			y="10,11,12,12"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="22"
				y="12"
			[/source]
			[destination]
				x="23"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="9077"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26993"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3745"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="19,20,21"
			y="12,12,13"
		[/move]
	[/command]
	[command]
		[move]
			x="18,19,20"
			y="11,11,11"
		[/move]
	[/command]
	[command]
		[move]
			x="17,17,17,18"
			y="9,10,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Godryg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="18,18,17,17,16"
			y="6,7,8,9,9"
		[/move]
	[/command]
	[command]
		[move]
			x="17,17,17,18,19,19,20,20,21"
			y="5,6,7,7,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Di has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="5,4,3,3,4"
			y="9,9,10,11,11"
		[/move]
	[/command]
	[command]
		[move]
			x="4,5"
			y="9,9"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sir_Lethargo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24,25,25,26,27,27,26"
			y="12,12,13,14,14,15,16,16"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="ohoh, what's that? :P"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Muffin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[clear_labels]
			team_name="2"
		[/clear_labels]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="angelus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="It's rape."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,20,20"
			y="16,17,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,18,17,16"
			y="15,16,16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,16,15"
			y="22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,13,13,14"
			y="21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,9,10"
			y="17,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="13"
			y="21"
		[/recruit]
		[random]
			value="3337"
		[/random]
		[random]
			value="5237"
		[/random]
		[random]
			value="21611"
		[/random]
		[random]
			value="9802"
		[/random]
		[random]
			value="32281"
		[/random]
		[random]
			value="18006"
		[/random]
		[random]
			value="5845"
		[/random]
		[random]
			value="8482"
		[/random]
		[random]
			value="26763"
		[/random]
		[random]
			value="4688"
		[/random]
		[random]
			value="15409"
		[/random]
		[random]
			value="4975"
		[/random]
		[random]
			value="28613"
		[/random]
		[random]
			value="21125"
		[/random]
		[random]
			value="10538"
			[results]
				checksum="GIrTMzMz9ES2DQOJBEKJhELDntFKRtrHUBCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEoPcOusOKDwebPsxOruODoP.K+zDJqnpswGN0PpQ,qvAQ3huxn0mf5Lj19"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="161000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="22,23,24,25"
			y="12,12,12,13"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24,25,26"
			y="10,11,12,12"
		[/move]
	[/command]
	[command]
		[move]
			x="21,21"
			y="11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="21,20,20,20,20"
			y="12,12,13,14,15"
		[/move]
	[/command]
	[command]
		[move]
			x="18,18,19,20,20"
			y="11,12,13,13,14"
		[/move]
	[/command]
	[command]
		[move]
			x="20,20,20,21,21"
			y="11,12,13,14,15"
		[/move]
	[/command]
	[command]
		[move]
			x="21,21,21,21"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24,25"
			y="18,17,17"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="25"
				y="17"
			[/source]
			[destination]
				x="26"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="25615"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20671"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7469"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="21,21,21,21,21,21"
			y="9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		[recruit]
			value="2"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="22770"
		[/random]
		[random]
			value="31673"
		[/random]
		[random]
			value="21133"
		[/random]
		[random]
			value="4425"
		[/random]
		[random]
			value="18784"
		[/random]
		[random]
			value="19047"
		[/random]
		[random]
			value="30941"
		[/random]
		[random]
			value="4236"
		[/random]
		[random]
			value="31035"
		[/random]
		[random]
			value="9515"
		[/random]
		[random]
			value="20436"
		[/random]
		[random]
			value="25376"
		[/random]
		[random]
			value="21331"
			[results]
				checksum="TuuzMJvu3JOmTCCoKGpBJPA6SCMFtLEzKIxOCmtqSOKJLCFwmIsr1QENmxPFHFw.RFKFnqypNLqM8mwoForIhF8xkkBsH9ih>N4ftxqADyQKoDsofqQwNFrCg8vPGzPi"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="15,15,15,15,15"
			y="2,3,4,5,6"
		[/move]
	[/command]
	[command]
		[move]
			x="4,4,5,5,6"
			y="11,12,13,14,14"
		[/move]
	[/command]
	[command]
		[move]
			x="5,4,3,3,3,4"
			y="9,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mabus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,24,24"
			y="18,19,19,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="17"
			[/source]
			[destination]
				x="25"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="29734"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5248"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4067"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8318"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11309"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15639"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27245"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="knight_ruben has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="17"
			[/source]
			[destination]
				x="25"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="31928"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26192"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2230"
			[results]
				chance="50"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="YESH."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9,8"
			y="17,16,17,16"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="well well xD"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="There's more bite to me than my bark... does that even make sense???"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,13,14,15,15"
			y="21,20,19,18,18,17"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="yes, study the ghosts attributes"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,12,13"
			y="16,16,16,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,12,13,14"
			y="17,17,18,18,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,10,9,9,8"
			y="16,17,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10,10,9"
			y="20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19"
			y="24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="151000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="trooogdooor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="yes?"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Cool."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Yes."
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="4,5"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Atric has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="6,5,4"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		[move]
			x="25,26,27,27,27,26"
			y="13,13,14,15,16,16"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="26"
				y="16"
			[/source]
			[destination]
				x="26"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="10868"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19088"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23765"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="lol"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,26,27,27,27"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="come on, I'm nice, but not a moron xD"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="KK_Me has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="21,21,21,21,21,21"
			y="14,13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="hehe I was hoping on both. :/"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="21,21,21,21,21"
			y="16,15,14,13,12"
		[/move]
	[/command]
	[command]
		[move]
			x="21,21,20"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Aez has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="20,19,19,19,19,18"
			y="15,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		[move]
			x="20,20,19"
			y="13,12,12"
		[/move]
	[/command]
	[command]
		[move]
			x="20,20,20,20"
			y="14,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="WilliamW has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,17,17,16,15,14"
			y="5,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		[move]
			x="15,15,15,15,15"
			y="6,5,4,3,2"
		[/move]
	[/command]
	[command]
		[recruit]
			value="1"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="31719"
		[/random]
		[random]
			value="8952"
		[/random]
		[random]
			value="24724"
		[/random]
		[random]
			value="16262"
		[/random]
		[random]
			value="2768"
		[/random]
		[random]
			value="8769"
		[/random]
		[random]
			value="6900"
		[/random]
		[random]
			value="13049"
		[/random]
		[random]
			value="26367"
		[/random]
		[random]
			value="3929"
		[/random]
		[random]
			value="24310"
		[/random]
		[random]
			value="5202"
		[/random]
		[random]
			value="19734"
			[results]
				checksum="Dem>c1k,fFB3IPKDDy,IIVsrrz9qrFsKPmsAOVOPtQsRHOMGLquuPuNAtBx6AEqpsGOKxE8KFoBPRQNzSIM0NsInAEUrD<pd7wU07l,LsmkMRABPOtHFLqpFUIIzsxsc"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Acorn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MHB has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hoodlum_havoc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="15,15"
			y="2,3"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ShinoHaven has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,16,15"
			y="22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,25,24,24"
			y="17,18,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,22,21,20,19"
			y="20,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,16,17,18,19"
			y="17,18,19,20,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7,6"
			y="19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,6"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,9,9,8"
			y="16,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="maku has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ZOB has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nikita has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hoodlum_havoc"
			message="hello guys"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11,10,9"
			y="16,16,15,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16"
			y="18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,15"
			y="24,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="225000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Hi, hoodlum_havoc "
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="HAOS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="diwid has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="5,6,7"
			y="13,13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="14"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="14235"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25423"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12716"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2651"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24267"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12047"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="4,5,5"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="5"
				y="15"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="6652"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4115"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23917"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Are you new or... just an observer?"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="rych has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hoodlum_havoc"
			message="viadma8 is that you NAVY US?"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,26"
			y="16,17"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="26"
				y="17"
			[/source]
			[destination]
				x="25"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="12528"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1996"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7161"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21541"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24517"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4414"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15993"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Yes!"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="27,26"
			y="16,16"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="16"
			[/source]
			[destination]
				x="25"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="26624"
			[results]
				chance="40"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hoodlum_havoc"
			message="we already met"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,18,19,20,20,21,21,22"
			y="5,5,6,6,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Wow! You are either a government agent, or you have an awesome memory!"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="How are you?"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hoodlum_havoc"
			message="you know meh as a gen kun name"
		[/speak]
	[/command]
	[command]
		[move]
			x="18,17,16,15,14,13,12,11,10"
			y="11,12,12,13,13,14,14,15,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="10"
				y="14"
			[/source]
			[destination]
				x="9"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="16894"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24321"
			[results]
				chance="40"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11846"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7713"
			[results]
				chance="40"
				damage="10"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="14,14"
			y="11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="14,13,13,12"
			y="12,13,14,14"
		[/move]
	[/command]
	[command]
		[move]
			x="16,15,15,14,13"
			y="9,10,11,11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="14,14,14,14"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="19,18,17,16,15,15"
			y="12,12,13,13,14,15"
		[/move]
	[/command]
	[command]
		[move]
			x="20,19,18,17"
			y="11,12,12,13"
		[/move]
	[/command]
	[command]
		[move]
			x="21,20,19,18"
			y="12,12,13,13"
		[/move]
	[/command]
	[command]
		[move]
			x="21,20,19,18,17"
			y="9,9,10,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="15,15"
			y="3,2"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sir_Lethargo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Sou-desu... genki desuka, gen-kun?"
			side="1"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="4"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="28294"
		[/random]
		[random]
			value="32327"
		[/random]
		[random]
			value="482"
		[/random]
		[random]
			value="23467"
		[/random]
		[random]
			value="26874"
		[/random]
		[random]
			value="22462"
		[/random]
		[random]
			value="21322"
		[/random]
		[random]
			value="9548"
		[/random]
		[random]
			value="19657"
		[/random]
		[random]
			value="31608"
		[/random]
		[random]
			value="18156"
		[/random]
		[random]
			value="18748"
		[/random]
		[random]
			value="4789"
			[results]
				checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmenMZ4jM-lYWmgBNCho0u4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message=":P"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sir_Lethargo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Quetzalcoatl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sturm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="angelus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hoodlum_havoc"
			message="iam alright"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="denny_crane has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Still don't know  JApanese, lol?"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="15,15,15,16,16"
			y="2,3,4,4,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Ah cool."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hoodlum_havoc"
			message="no i don't"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SmozesReturns has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message=":)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Simo121 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,8,7,6,6"
			y="15,16,16,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="5"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="12247"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11136"
			[results]
				chance="40"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12251"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21804"
			[results]
				chance="40"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Random has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hoodlum_havoc"
			message="let's play any lafter?"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="6"
				y="14"
			[/source]
			[destination]
				x="5"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="20594"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3613"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30040"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20927"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Sure."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="7"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="32275"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13304"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27702"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5772"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26652"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16020"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="hoodlum_havoc"
			message="great sorry for disturb"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zorro- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Afina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Marechal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Spyro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Atric has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ziopod has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="yavan4 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sir_Lethargo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nitranka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="viadma81 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ogive has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="viadma81 has the same IP as: viadma8"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Valera has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Arzi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="GA_Thrawn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="what????"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ezysquire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="did you disconnect?"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fovne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Beorr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="you are an observer too"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tnp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="answer please"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="christopher has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ZicAsacura has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="konflikt_86pl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Maimon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ryoku has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="viadma8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="viadma8 has disconnected."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DeathAnkjell takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="grog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="viadma81 takes control of side 1."
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="hello?"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="viadma8 has the same IP as: viadma81"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Brom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="DeathAnkjell: are you there?"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="yes"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Give me control please. :P"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="viadma81 becomes an observer."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="viadma8 takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Thanks."
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="stop being an observer also please :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="giocatore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="viadma81 has been kicked."
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="I needed to or else I couldn't tell if you knew my connection failed."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,16"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="16"
				y="15"
			[/source]
			[destination]
				x="15"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="27308"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1457"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="673"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11961"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="ok..."
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,15"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="15"
				y="16"
			[/source]
			[destination]
				x="15"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="26779"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22478"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28237"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9365"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,14,14"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="15"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="10821"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22238"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4776"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8648"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,23,24,24,24,25"
			y="22,21,21,20,20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="17"
			[/source]
			[destination]
				x="26"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="16777"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23384"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30195"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16004"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="teigneux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ZzZerg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,23,24"
			y="20,19,19,19,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,15"
			y="22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="13"
			y="21"
		[/recruit]
		[random]
			value="31507"
		[/random]
		[random]
			value="11647"
		[/random]
		[random]
			value="7303"
		[/random]
		[random]
			value="7735"
		[/random]
		[random]
			value="18362"
		[/random]
		[random]
			value="11946"
		[/random]
		[random]
			value="16862"
		[/random]
		[random]
			value="6378"
		[/random]
		[random]
			value="26556"
		[/random]
		[random]
			value="11669"
		[/random]
		[random]
			value="31373"
		[/random]
		[random]
			value="22474"
		[/random]
		[random]
			value="21655"
		[/random]
		[random]
			value="15823"
		[/random]
		[random]
			value="19386"
			[results]
				checksum="F.muxQ8q-vqhspPuqvoeBIvxzyqxRKaVOEMsRHPLsxrnKSQUuPzuQTzBNpzqtPasFJDFNwNCmGSzKQuCLHCMwz5BGNz0sHXttHryoCqiuuzfBrmxtBCOypdZF<grEJR6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16"
			y="18,17,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gabosh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,17,17,17,17,17"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="7,7"
			y="14,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="15"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="3661"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19604"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13415"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10040"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Thanks."
			side="1"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="5"
				y="15"
			[/source]
			[destination]
				x="6"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="30286"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25297"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25964"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="16,15,14,13,12,11"
			y="5,5,4,4,4,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jedrzej_Czarny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sauron12 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Man, you really like Ghouls, yes?"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="15,16"
			y="15,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="16"
				y="14"
			[/source]
			[destination]
				x="16"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="5658"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5214"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27569"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14542"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10019"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="xD"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="14,14,14,15,15"
			y="11,12,13,14,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="15"
				y="15"
			[/source]
			[destination]
				x="15"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="24852"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19900"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16365"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20312"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16530"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="skol-fr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,13,14"
			y="14,14,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="14"
				y="14"
			[/source]
			[destination]
				x="14"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="12655"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2600"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21877"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9676"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5654"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="17,17,16,16,15"
			y="11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ParadiseCity has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="18,17,16,15,14"
			y="13,13,13,13,13"
		[/move]
	[/command]
	[command]
		[move]
			x="17,16,15,14,13"
			y="13,13,13,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="joueur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="22,23,24,24,24,24,25,25"
			y="9,9,9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		[move]
			x="26,25"
			y="17,18"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="25"
				y="18"
			[/source]
			[destination]
				x="25"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="17539"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6283"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30567"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="26,27,27,26"
			y="16,16,15,14"
		[/move]
	[/command]
	[command]
		[move]
			x="13,14,15,16,17"
			y="12,12,13,13,14"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="yep :P"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7,6,5"
			y="13,14,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="5"
				y="14"
			[/source]
			[destination]
				x="5"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="9907"
			[results]
				chance="40"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5307"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2613"
			[results]
				chance="40"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21882"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="5"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="5401"
			[results]
				chance="40"
				damage="10"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,5,5,5,6"
			y="14,13,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="16"
				y="15"
			[/source]
			[destination]
				x="15"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="29928"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15358"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16398"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32047"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="15"
				y="16"
			[/source]
			[destination]
				x="15"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="29561"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7521"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27300"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28632"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tank has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Littlebirdy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="15"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="16086"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4147"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1526"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13004"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,14,13,13,13"
			y="17,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="15"
			[/source]
			[destination]
				x="14"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="21675"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20624"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16386"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26484"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,13,13,13"
			y="21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="13"
			y="21"
		[/recruit]
		[random]
			value="4165"
		[/random]
		[random]
			value="11928"
		[/random]
		[random]
			value="22650"
		[/random]
		[random]
			value="26799"
		[/random]
		[random]
			value="31024"
		[/random]
		[random]
			value="1088"
		[/random]
		[random]
			value="28039"
		[/random]
		[random]
			value="4535"
		[/random]
		[random]
			value="18122"
		[/random]
		[random]
			value="15771"
		[/random]
		[random]
			value="26170"
		[/random]
		[random]
			value="6040"
		[/random]
		[random]
			value="19071"
		[/random]
		[random]
			value="17080"
		[/random]
		[random]
			value="13683"
			[results]
				checksum="F.ouxQ8q-vqhspPuqvoeBIvxzyqxRKaVOEMsRHPLsxrnKSQUuPzuQTzBNpzqtPasFJDFNwNCmGSzKQuCLJCMwz5BGNz0sHXttHryoCqiuuzfBrmxtBFUypdZF<gxEJR6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message=":P"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="24"
				y="18"
			[/source]
			[destination]
				x="25"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="20482"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9542"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12445"
			[results]
				chance="50"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10166"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Patryx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Wolfgen001Trevster has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="17"
			[/source]
			[destination]
				x="25"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="9170"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24446"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16520"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13666"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,15,15,16,16"
			y="24,23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,12,13,14"
			y="17,16,17,16,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Frankenstein has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,12,13,14,15"
			y="4,3,3,2,2"
		[/move]
	[/command]
	[command]
		[recruit]
			value="2"
			x="15"
			y="3"
		[/recruit]
		[random]
			value="19332"
		[/random]
		[random]
			value="22203"
		[/random]
		[random]
			value="16447"
		[/random]
		[random]
			value="1901"
		[/random]
		[random]
			value="30501"
		[/random]
		[random]
			value="9954"
		[/random]
		[random]
			value="28397"
		[/random]
		[random]
			value="21811"
		[/random]
		[random]
			value="23199"
		[/random]
		[random]
			value="1873"
		[/random]
		[random]
			value="22855"
		[/random]
		[random]
			value="28275"
		[/random]
		[random]
			value="5171"
			[results]
				checksum="TuuzMJvu3JOmTCCoKGpBJPA6SCMFtLEzKIxOCmtqSOKJLCFwmIsr1QENmxPFHFw.RFKFnqypNLqM8mwoForIhF8xkkBsH9ih>N4ftxqADyQKoDsofqQwNFrCg8vPGzPi"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="15,14"
			y="2,2"
		[/move]
	[/command]
	[command]
		[move]
			x="14,14,13,12,12"
			y="14,13,13,13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="14"
			[/source]
			[destination]
				x="13"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="11768"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2288"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4091"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32466"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15846"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="15,15,15,15,15,15"
			y="15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		[move]
			x="16,16,16,16,16"
			y="14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ShinoHaven has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,16"
			y="14,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="16"
				y="14"
			[/source]
			[destination]
				x="16"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="16149"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4292"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3639"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30956"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8341"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30514"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="15,15"
			y="14,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="15"
				y="15"
			[/source]
			[destination]
				x="15"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="18543"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27556"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2706"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19748"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4909"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7596"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22640"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ozkriff has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,17,17,16,16,15"
			y="10,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		[move]
			x="14,14"
			y="13,14"
		[/move]
	[/command]
	[command]
		[move]
			x="13,12,11"
			y="14,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="joueur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="25"
				y="18"
			[/source]
			[destination]
				x="24"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="32137"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="478"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9724"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25773"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="26,26,26"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SpoOkyMagician has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nightmare has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gertos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="player111 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="hello?"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="......"
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="what"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="EDF has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7,7,8,9,10"
			y="15,15,14,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="10"
				y="14"
			[/source]
			[destination]
				x="11"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="23974"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23624"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9301"
			[results]
				chance="50"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14695"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12563"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Just checking. :)"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="it's your turn"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11,11"
			y="15,16,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="11"
				y="15"
			[/source]
			[destination]
				x="12"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="9488"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3075"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10232"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21773"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="not mine"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="12"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="31429"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19941"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6742"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5337"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BBk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="I know... but my PC = slow... Vista haha"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fovne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="I see... -.-"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,14,14,14"
			y="21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12"
			y="16,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="12"
				y="15"
			[/source]
			[destination]
				x="12"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="5230"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16737"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26162"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14561"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16,16"
			y="17,16,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="16"
				y="15"
			[/source]
			[destination]
				x="15"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="31884"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32217"
			[results]
				chance="40"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10877"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22668"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="15"
				y="16"
			[/source]
			[destination]
				x="15"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="25083"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13057"
			[results]
				chance="60"
				damage="2"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="himmelherrgott has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,16,15,15,15"
			y="19,20,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="17"
			[/source]
			[destination]
				x="25"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="8635"
			[results]
				chance="50"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,23,23,24"
			y="18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gagga has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="laura has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15"
			y="24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7,7,6"
			y="10,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,5,5,5,6"
			y="14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,5"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="15,14,13,12,11,10"
			y="3,3,4,4,5,5"
		[/move]
	[/command]
	[command]
		[move]
			x="14,15"
			y="2,2"
		[/move]
	[/command]
	[command]
		[recruit]
			value="5"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="12243"
		[/random]
		[random]
			value="3121"
		[/random]
		[random]
			value="27592"
		[/random]
		[random]
			value="2014"
		[/random]
		[random]
			value="30776"
		[/random]
		[random]
			value="14786"
		[/random]
		[random]
			value="23565"
		[/random]
		[random]
			value="9316"
		[/random]
		[random]
			value="20970"
		[/random]
		[random]
			value="14632"
		[/random]
		[random]
			value="27049"
		[/random]
		[random]
			value="17509"
		[/random]
		[random]
			value="21156"
		[/random]
		[random]
			value="25342"
		[/random]
		[random]
			value="32090"
			[results]
				checksum="rvEtN<cDhGF-KapjC1.hwhg072dod+64>,gi,6m2-9+<3WeufY2i1-3.0j<Zk.88gcb>cm4Cl6-cRfi8feM<231g0Sgf-YB,,bft8LvephTJvFiKQ-515ck5XIh5Kjg."
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="KK_Me has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="15,15,15,16,17"
			y="2,3,4,4,5"
		[/move]
	[/command]
	[command]
		[move]
			x="15,15,14,13"
			y="14,13,12,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="13"
				y="13"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="22014"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27365"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15546"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14124"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31113"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9674"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8222"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="15,15,14"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="14"
				y="13"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="25295"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21490"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8094"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27436"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13754"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3976"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4825"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Xerxes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="14"
				y="14"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="24609"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1870"
		[/random]
		[random]
			value="9922"
		[/random]
		[random]
			value="28687"
		[/random]
		[random]
			value="23065"
		[/random]
		[random]
			value="21337"
		[/random]
		[random]
			value="26094"
		[/random]
		[random]
			value="1503"
		[/random]
		[random]
			value="26345"
		[/random]
		[random]
			value="26984"
		[/random]
		[random]
			value="30855"
		[/random]
		[random]
			value="12542"
		[/random]
		[random]
			value="6414"
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Next time against Undead.... no more ranged troops, haha."
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,13,14,14,14"
			y="14,14,14,15,16"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="14"
				y="16"
			[/source]
			[destination]
				x="14"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="14752"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5590"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16473"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18050"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4413"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="115"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="un1ted has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Loremoth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,12"
			y="14,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="14"
			[/source]
			[destination]
				x="12"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="30764"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32421"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19415"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9"
		[/random]
		[random]
			value="26797"
		[/random]
		[random]
			value="20320"
		[/random]
		[random]
			value="20697"
		[/random]
		[random]
			value="9573"
		[/random]
		[random]
			value="28618"
		[/random]
		[random]
			value="32689"
		[/random]
		[random]
			value="27942"
		[/random]
		[random]
			value="19965"
		[/random]
		[random]
			value="28098"
		[/random]
		[random]
			value="19904"
		[/random]
		[random]
			value="7504"
		[/random]
	[/command]
	[command]
		[move]
			x="15,14,14"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		[move]
			x="16,17"
			y="14,14"
		[/move]
	[/command]
	[command]
		[move]
			x="16,16,16,16,16"
			y="10,11,12,13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="16"
				y="14"
			[/source]
			[destination]
				x="16"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="1534"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14081"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17735"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9796"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14731"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23282"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,27,27,26,25"
			y="17,16,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="14"
			[/source]
			[destination]
				x="25"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="18321"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27635"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27517"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1939"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4910"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,26,26"
			y="15,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="26"
				y="13"
			[/source]
			[destination]
				x="25"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="9759"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6727"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5633"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27203"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1505"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="azod has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,10,9"
			y="15,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="12"
				y="13"
			[/source]
			[destination]
				x="13"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="5274"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15175"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7196"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16593"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,5"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Anni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7,7,6,5"
			y="10,10,9,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,4"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="GeorgeGhoal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15"
			y="23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="13"
			y="21"
		[/recruit]
		[random]
			value="11823"
		[/random]
		[random]
			value="23211"
		[/random]
		[random]
			value="27475"
		[/random]
		[random]
			value="29046"
		[/random]
		[random]
			value="1897"
		[/random]
		[random]
			value="6767"
		[/random]
		[random]
			value="14573"
		[/random]
		[random]
			value="5168"
		[/random]
		[random]
			value="26077"
		[/random]
		[random]
			value="28519"
		[/random]
		[random]
			value="7241"
		[/random]
		[random]
			value="10638"
		[/random]
		[random]
			value="13484"
		[/random]
		[random]
			value="28287"
		[/random]
		[random]
			value="5043"
			[results]
				checksum="F.puxQ8q-vqhspPuqvoeBIvxzyqxRKaVOEMsRHPLsxrnKSQUuPzuQTzBNpzqtPasFJDFNwNCmGSzKQuCLICMwz5BGNz0sHXttHryoCqiuuzfBrmxtBCOypdZF<grEJR6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="15"
				y="17"
			[/source]
			[destination]
				x="14"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="16739"
			[results]
				chance="50"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,16"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,15,15,15"
			y="24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="4,4"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lulu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="13"
			[/source]
			[destination]
				x="26"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="12259"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25737"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20987"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29327"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12922"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12869"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="26"
				y="12"
			[/source]
			[destination]
				x="26"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="26700"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12620"
			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14432"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30217"
		[/random]
		[random]
			value="32630"
		[/random]
		[random]
			value="29300"
		[/random]
		[random]
			value="31705"
		[/random]
		[random]
			value="18434"
		[/random]
		[random]
			value="15403"
		[/random]
		[random]
			value="24750"
		[/random]
		[random]
			value="3932"
		[/random]
		[random]
			value="4384"
		[/random]
		[random]
			value="31515"
		[/random]
		[random]
			value="25931"
		[/random]
		[random]
			value="3205"
		[/random]
	[/command]
	[command]
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		[move]
			x="15,14,13,12"
			y="4,4,5,5"
		[/move]
	[/command]
	[command]
		[move]
			x="10,9,8,7,6,6"
			y="5,6,6,6,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="*I will not recruit ranged troops, they are a waste of money against Undead.*"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,11,10,9,8,7"
			y="5,6,6,6,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message=":)"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,16,15,14,13,12"
			y="5,4,4,4,5,5"
		[/move]
	[/command]
	[command]
		[move]
			x="12,11,10,9"
			y="14,15,15,16"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="9"
				y="16"
			[/source]
			[destination]
				x="9"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="16934"
			[results]
				chance="40"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cornichon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,11,10,9"
			y="15,16,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nero has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="Awww.... gay."
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="16,15,14,13"
			y="14,14,14,15"
		[/move]
	[/command]
	[command]
		[move]
			x="13,12"
			y="15,14"
		[/move]
	[/command]
	[command]
		[move]
			x="17,16,15,14,13,12"
			y="14,13,13,12,12,12"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="12"
				y="12"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="18041"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23991"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="28575"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9714"
			[results]
				chance="60"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15612"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15388"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9637"
			[results]
				chance="60"
				damage="11"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jakuou has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="13"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="11703"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10449"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3335"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="14,13"
			y="14,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="17783"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5472"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11208"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="233"
			[results]
				chance="60"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17014"
			[results]
				chance="60"
				damage="11"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="28860"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25565"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6094"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13660"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20681"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19553"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lulu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="wtf"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hassassin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Peti has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="14,14,14,14"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="14"
				y="16"
			[/source]
			[destination]
				x="15"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="12458"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21896"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20603"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tzunami has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="14,14,14,14"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="This is getting very gay."
			side="1"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="george has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,4,3,3,4"
			y="9,9,10,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="4,4,5"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="12"
				y="13"
			[/source]
			[destination]
				x="13"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="26869"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13286"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18981"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23844"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="FUCK"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,13,13,13"
			y="21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="13"
				y="17"
			[/source]
			[destination]
				x="14"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="19022"
			[results]
				chance="50"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6765"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6908"
			[results]
				chance="50"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1114"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,16,15,14"
			y="17,16,15,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="14"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="24681"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1892"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17993"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19774"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="15"
				y="16"
			[/source]
			[destination]
				x="14"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="3275"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28797"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="765"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24778"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8845"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="FUCKING DAMMIT"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,15,15,15"
			y="20,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="14"
			[/source]
			[destination]
				x="25"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="31070"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23279"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32609"
			[results]
				chance="50"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DINALE has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="7,6,6,7,7,7,6,5"
			y="6,6,7,8,9,10,10,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="5"
				y="11"
			[/source]
			[destination]
				x="4"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="26147"
			[results]
				chance="70"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="6,5"
			y="7,8"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="5"
				y="8"
			[/source]
			[destination]
				x="5"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="18345"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3215"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29633"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26621"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2108"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18443"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="you win"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,11,10,9,8,7"
			y="5,5,5,6,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="god dammit"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="viadma8"
			message="I HATE LUCK"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="DeathAnkjell"
			message="thanks :)"
			side="2"
		[/speak]
	[/command]
[/replay]
[snapshot]
[/snapshot]
[replay_start]
	completion="running"
	current_tod="0"
	experience_modifier="50"
	id="multiplayer_Den_of_Onis"
	map_data="border_size=1
usage=map

Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , 2 Kud       , Uu          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uh          , Wwf^Uf      , Wwf         , Rd          , Rd          , Cud         , Ur          , Uu^Uf       , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Uu^Vu       , Ur          , Wwf         , Rd          , Cud         , Cud         , Ur          , Ur          , Hh          , Ss          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Xu          , Wwf         , Rd          , Rd          , Ur          , Ur          , Wwf         , Wwf         , Rd          , Rd          , Cud         , Rp          , Gs^Fp       , Ss^Vhs      , Ss          , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Ur          , Ur          , Ur          , Rd          , Rd          , Wwf         , Rd          , Mm          , Ur          , Ur          , Ur^Fp       , Rd^Fp       , Uh          , Rd          , Rd          , Rp          , Wwf         , Rd          , Hh          , Rd          , Uu^Vu       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Xu          , Ur          , Xu          , Xu          , Wwf         , Wwf         , Rd          , Ql          , Ql          , Ur          , Uu^Uf       , Wwf         , Rd          , Rd          , Hh          , Gs^Fp       , Rp          , Xu          , Rd          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rd          , Gs^Fp       , Rd          , Ur          , Xu          , Ww          , Ww          , Xu          , Xu          , Xu          , Uu^Vu       , Wwf         , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Xu          , Xu          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Ql          , Xu          , Rd          , Uu^Vu       , Xu          , Rd          , Xu          , Ww          , Wwf         , Uh          , Rd          , Rd          , Rd          , Rd^Fp       , Hh          , Rd          , Rp          , Mm          , Wwf         , Ss^Vhs      , Rd          , Rd          , Gs^Fp       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Rp          , Xu          , Xu          , Uh          , Gs^Fp       , Xu          , Wwf         , Mm          , Wwf         , Gs^Fp       , Mm          , Hh          , Rd          , Rd          , Rd          , Rp          , Hh          , Wwf         , Rd          , Xu          , Xu          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rd          , Rd          , Uu^Uf       , Xu          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Hh          , Rp          , Rd          , Rd          , Hh          , Gs^Fp       , Hh          , Wwf         , Xu          , Rp          , Rd          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Rp          , Wwf         , Rp          , Rp          , Rd          , Xu          , Ur          , Xu          , Wwf         , Rp          , Ww          , Rp          , Gs^Fp       , Rp          , Rp          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Uh          , Gs^Fp       , Rd          , Rd          , Uh          , Xu          , Wo          , Xu          , Xu          
Xu          , Xu          , Wo          , Ww          , Uh          , Uh          , Rd          , Xu          , Uh          , Wwf         , Rp          , Rd          , Rd          , Rp          , Rd          , Rd          , Rp          , Rp          , Rp          , Rd          , Rp          , Wwf         , Xu          , Xu          , Xu          , Uh          , Rp          , Ww          , Wwf         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Gs^Fp       , Xu          , Wwf         , Hh          , Gs^Fp       , Hh          , Rd          , Rd          , Rp          , Hh          , Gs^Fp       , Ww          , Ww          , Wwf         , Wwf         , Xu          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Rp          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Uf       , Uh          , Rp          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rp          , Rd          , Rd          , Rp          , Hh          , Ww          , Gs^Fp       , Wwf         , Mm          , Wwf         , Xu          , Uu^Uf       , Uh          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Xu          , Rd          , Rd          , Wwf         , Hh          , Rp          , Rd          , Hh          , Rd          , Rd          , Mm          , Rd          , Wwf         , Wwf         , Wwf         , Xu          , Gs^Fp       , Xu          , Xu          , Rd          , Rd          , Ql          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Xu          , Ss^Vhs      , Rd          , Mm          , Rd          , Rd          , Rd          , Rd^Fp       , Uu^Vu       , Rd          , Xu          , Uh          , Ww          , Ww          , Xu          , Rd          , Rd          , Uu^Vu       , Rd          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rd          , Rd^Fp       , Rd          , Rd          , Rd          , Wwf         , Wwf         , Ur          , Xu          , Ql          , Xu          , Wwf         , Ww          , Xu          , Ur          , Ur          , Gs^Fp       , Uu^Uf       , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Vu       , Rd          , Hh          , Rp          , Wwf         , Hh          , Rd          , Rd          , Uh          , Uu^Uf       , Ur^Fp       , Ql          , Ur          , Rd          , Rd          , Wwf         , Rd          , Xu          , Ur          , Xu          , Ur          , Ql          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Rd          , Ss^Vhs      , Rp          , Rp          , Rd          , Rd          , Rd^Fp       , Wwf         , Ur          , Ur          , Mm          , Rd          , Wwf         , Wwf         , Rd          , Rd          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs^Fp       , Ur          , Cud         , Cud         , Rd          , Rd          , Wwf         , Ur          , Ur          , Ur          , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Rd          , Ur          , Ur          , Cud         , Rd          , Wwf         , Wwf         , Uu^Vu       , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Uu          , Cud         , Ur          , Rd          , Xu          , Wwf^Uf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , 1 Kud       , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	mp_countdown="yes"
	mp_countdown_action_bonus="13"
	mp_countdown_init_time="270"
	mp_countdown_turn_bonus="60"
	mp_fog="yes"
	mp_shroud="no"
	mp_use_map_settings="no"
	mp_village_gold="2"
#textdomain wesnoth-multiplayer
	name=_ "2p - Den of Onis"
	next_underlying_unit_id="38"
#textdomain wesnoth
	objectives=_ "Victory:
@Defeat enemy leader(s)"
	observer="yes"
	random_calls="0"
	random_seed="1240"
	savegame="yes"
	turn="12"
	turn_at="12"
	turns="-1"
	version="1.6.2"
	[snapshot]
		campaign_type="multiplayer"
		completion="running"
		current_tod="4"
#textdomain wesnoth-multiplayer
		description=_ "This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
		difficulty="NORMAL"
		end_text_duration="0"
		experience_modifier="50"
		hash="0UcdixDPqLm3+hh>V5qedNftTzpDzEnpcCt9okfubpKJFPc+N02noXfLREz,CUoR2IfA>Kgve5rc.2fi6bgul1BoAlggOrqRAY4K1w,Am7P<VLAwGeU,.pw-Ir84kuiX"
		id="multiplayer_Den_of_Onis"
		label="2 jug. - La guarida de Onis"
		map_data="border_size=1
usage=map

Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , 2 Kud       , Uu          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uh          , Wwf^Uf      , Wwf         , Rd          , Rd          , Cud         , Ur          , Uu^Uf       , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Uu^Vu       , Ur          , Wwf         , Rd          , Cud         , Cud         , Ur          , Ur          , Hh          , Ss          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Xu          , Wwf         , Rd          , Rd          , Ur          , Ur          , Wwf         , Wwf         , Rd          , Rd          , Cud         , Rp          , Gs^Fp       , Ss^Vhs      , Ss          , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Ur          , Ur          , Ur          , Rd          , Rd          , Wwf         , Rd          , Mm          , Ur          , Ur          , Ur^Fp       , Rd^Fp       , Uh          , Rd          , Rd          , Rp          , Wwf         , Rd          , Hh          , Rd          , Uu^Vu       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Xu          , Ur          , Xu          , Xu          , Wwf         , Wwf         , Rd          , Ql          , Ql          , Ur          , Uu^Uf       , Wwf         , Rd          , Rd          , Hh          , Gs^Fp       , Rp          , Xu          , Rd          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rd          , Gs^Fp       , Rd          , Ur          , Xu          , Ww          , Ww          , Xu          , Xu          , Xu          , Uu^Vu       , Wwf         , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Xu          , Xu          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Ql          , Xu          , Rd          , Uu^Vu       , Xu          , Rd          , Xu          , Ww          , Wwf         , Uh          , Rd          , Rd          , Rd          , Rd^Fp       , Hh          , Rd          , Rp          , Mm          , Wwf         , Ss^Vhs      , Rd          , Rd          , Gs^Fp       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Rp          , Xu          , Xu          , Uh          , Gs^Fp       , Xu          , Wwf         , Mm          , Wwf         , Gs^Fp       , Mm          , Hh          , Rd          , Rd          , Rd          , Rp          , Hh          , Wwf         , Rd          , Xu          , Xu          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rd          , Rd          , Uu^Uf       , Xu          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Hh          , Rp          , Rd          , Rd          , Hh          , Gs^Fp       , Hh          , Wwf         , Xu          , Rp          , Rd          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Rp          , Wwf         , Rp          , Rp          , Rd          , Xu          , Ur          , Xu          , Wwf         , Rp          , Ww          , Rp          , Gs^Fp       , Rp          , Rp          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Uh          , Gs^Fp       , Rd          , Rd          , Uh          , Xu          , Wo          , Xu          , Xu          
Xu          , Xu          , Wo          , Ww          , Uh          , Uh          , Rd          , Xu          , Uh          , Wwf         , Rp          , Rd          , Rd          , Rp          , Rd          , Rd          , Rp          , Rp          , Rp          , Rd          , Rp          , Wwf         , Xu          , Xu          , Xu          , Uh          , Rp          , Ww          , Wwf         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Gs^Fp       , Xu          , Wwf         , Hh          , Gs^Fp       , Hh          , Rd          , Rd          , Rp          , Hh          , Gs^Fp       , Ww          , Ww          , Wwf         , Wwf         , Xu          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Rp          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Uf       , Uh          , Rp          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rp          , Rd          , Rd          , Rp          , Hh          , Ww          , Gs^Fp       , Wwf         , Mm          , Wwf         , Xu          , Uu^Uf       , Uh          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Xu          , Rd          , Rd          , Wwf         , Hh          , Rp          , Rd          , Hh          , Rd          , Rd          , Mm          , Rd          , Wwf         , Wwf         , Wwf         , Xu          , Gs^Fp       , Xu          , Xu          , Rd          , Rd          , Ql          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Xu          , Ss^Vhs      , Rd          , Mm          , Rd          , Rd          , Rd          , Rd^Fp       , Uu^Vu       , Rd          , Xu          , Uh          , Ww          , Ww          , Xu          , Rd          , Rd          , Uu^Vu       , Rd          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rd          , Rd^Fp       , Rd          , Rd          , Rd          , Wwf         , Wwf         , Ur          , Xu          , Ql          , Xu          , Wwf         , Ww          , Xu          , Ur          , Ur          , Gs^Fp       , Uu^Uf       , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Vu       , Rd          , Hh          , Rp          , Wwf         , Hh          , Rd          , Rd          , Uh          , Uu^Uf       , Ur^Fp       , Ql          , Ur          , Rd          , Rd          , Wwf         , Rd          , Xu          , Ur          , Xu          , Ur          , Ql          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Rd          , Ss^Vhs      , Rp          , Rp          , Rd          , Rd          , Rd^Fp       , Wwf         , Ur          , Ur          , Mm          , Rd          , Wwf         , Wwf         , Rd          , Rd          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs^Fp       , Ur          , Cud         , Cud         , Rd          , Rd          , Wwf         , Ur          , Ur          , Ur          , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Rd          , Ur          , Ur          , Cud         , Rd          , Wwf         , Wwf         , Uu^Vu       , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Uu          , Cud         , Ur          , Rd          , Xu          , Wwf^Uf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , 1 Kud       , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
		mp_countdown="yes"
		mp_countdown_action_bonus="13"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="330"
		mp_countdown_turn_bonus="60"
		mp_fog="yes"
		mp_shroud="no"
		mp_use_map_settings="no"
		mp_village_gold="2"
		name=_ "2p - Den of Onis"
		next_underlying_unit_id="38"
#textdomain wesnoth
		objectives=_ "Victory:
@Defeat enemy leader(s)"
		observer="yes"
		playing_team="1"
		random_calls="0"
		random_seed="1240"
		random_start_time="yes"
		snapshot="yes"
		turn_at="12"
		turns="-1"
		unit_wml_ids="Dark Adept,Dark Sorcerer,Dwarvish Fighter,Dwarvish Guardsman,Footpad,Ghost,Ghoul,Gryphon Rider,Poacher,Rogue,Skeleton Archer,Vampire Bat,Walking Corpse,era_events"
		version="1.6.2"
		[side]
			action_bonus_count="6"
			aggression="0.5"
			allow_player="yes"
			caution="0.25"
			colour="1"
			controller="network"
			countdown_time="151000"
			current_player="viadma8"
			disallow_observers="no"
			fog="yes"
			global_recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			gold="7"
			hidden="no"
			id="viadma81"
			income="0"
			leader_value="3"
			name="viadma8"
			no_leader="yes"
			number_of_possible_recruits_to_force_recruit="3.1"
			objectives=_ "Victory:
@Defeat enemy leader(s)"
			objectives_changed="yes"
			recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
			recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			save_id="viadma81"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="1"
			start_gold="100"
			team_name="1"
			user_team_name="Team 1"
			village_gold="2"
			village_value="1"
			villages_per_scout="8"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
			[ai]
				villages_per_scout="8"
			[/ai]
			[village]
				x="6"
				y="19"
			[/village]
			[village]
				x="9"
				y="17"
			[/village]
			[village]
				x="10"
				y="20"
			[/village]
			[village]
				x="16"
				y="17"
			[/village]
			[village]
				x="19"
				y="22"
			[/village]
			[unit]
				advances_to="Assassin"
				alignment="chaotic"
				allow_changes="yes"
				allow_player="yes"
				alpha="256"
				attacks_left="1"
				canrecruit="yes"
				colour="1"
				controller="network"
				cost="24"
				current_player="viadma8"
				die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
				experience="0"
				facing="ne"
				flag_rgb="magenta"
				flying="no"
				fog="yes"
				gender="male"
				gold="100"
				goto_x="-999"
				goto_y="-999"
				hitpoints="40"
				id="viadma81"
				image="units/human-outlaws/rogue.png"
				income="0"
#textdomain wesnoth-units
				language_name=_ "Rogue"
				leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
				level="2"
				max_attacks="1"
				max_experience="35"
				max_hitpoints="40"
				max_moves="6"
				movement="6"
				movement_type="elusivefoot"
				moves="2"
				mp_countdown="yes"
				mp_countdown_action_bonus="13"
				mp_countdown_init_time="270"
				mp_countdown_reservoir_time="330"
				mp_countdown_turn_bonus="60"
				name="viadma8"
				profile="portraits/humans/thief.png"
				race="human"
				random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
				random_traits="no"
				recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
				resting="no"
				save_id="viadma81"
				share_maps="no"
				share_view="yes"
				shroud="no"
				side="1"
				team_name="1"
				terrain_liked="Hh, Ha, Mm"
				type="Rogue"
				underlying_id="10"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				user_team_name="Team 1"
				village_gold="2"
				x="19"
				y="22"
				zoc="yes"
				[defense]
					castle="30"
					cave="50"
					deep_water="70"
					flat="40"
					forest="30"
					frozen="60"
					fungus="30"
					hills="30"
					impassable="50"
					mountains="30"
					reef="50"
					sand="60"
					shallow_water="60"
					swamp_water="60"
					unwalkable="80"
					village="30"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="130"
					cold="100"
					fire="100"
					impact="120"
					pierce="120"
				[/resistance]
				[abilities]
					[skirmisher]
						affect_self="yes"
#textdomain wesnoth
						description=_ "Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
						female_name=_ "female^skirmisher"
						id="skirmisher"
						name=_ "skirmisher"
					[/skirmisher]
				[/abilities]
				[portrait]
					image="portraits/humans/transparent/thief.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/humans/transparent/thief.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "dagger"
					icon="attacks/dagger-human.png"
					name="dagger"
					number="3"
					range="melee"
					type="blade"
					[specials]
						[damage]
							active_on="offense"
							backstab="yes"
#textdomain wesnoth
							description=_ "Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
							id="backstab"
							multiply="2"
							name=_ "backstab"
						[/damage]
					[/specials]
				[/attack]
				[attack]
					damage="4"
#textdomain wesnoth-units
					description=_ "knife"
					icon="attacks/dagger-thrown-human.png"
					name="knife"
					number="3"
					range="ranged"
					type="blade"
				[/attack]
				[modifications]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Gryphon Master"
				alignment="neutral"
				alpha="256"
				attacks_left="0"
				cost="24"
				die_sound="gryphon-die-1.ogg,gryphon-die-2.ogg"
				ellipse="misc/ellipse"
				experience="11"
				facing="nw"
				flag_rgb="magenta"
				flies="true"
				flying="yes"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="22"
				id="Gryphon Rider-12"
				image="units/dwarves/gryphon-rider.png"
				language_name=_ "Gryphon Rider"
				level="1"
				max_attacks="1"
				max_experience="19"
				max_hitpoints="33"
				max_moves="9"
				movement="8"
				movement_type="fly"
				moves="0"
				name="Kuu"
				profile="portraits/dwarves/gryphon-rider.png"
				race="gryphon"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Gryphon Rider"
				undead_variation="gryphon"
				underlying_id="12"
				unrenamable="no"
				upkeep="full"
				usage="scout"
				x="26"
				y="17"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="claws"
					[/filter_attack]
					[frame]
						begin="-200"
						end="-100"
						image="units/dwarves/gryphon-rider-flying-5.png"
					[/frame]
					[if]
						hits="no"
						[frame]
							begin="-100"
							end="100"
							image="units/dwarves/gryphon-rider-flying-4.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/if]
					[else]
						hits="yes"
						[frame]
							begin="-100"
							end="100"
							image="units/dwarves/gryphon-rider-flying-4.png"
							sound="claws.ogg"
						[/frame]
					[/else]
					[frame]
						begin="100"
						end="200"
						image="units/dwarves/gryphon-rider-flying-5.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/dwarves/gryphon-rider-flying-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/gryphon-rider-flying-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/dwarves/gryphon-rider-flying-4.png"
							sound="gryphon-hit-1.ogg,gryphon-hit-2.ogg,gryphon-hit-3.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/dwarves/gryphon-rider-flying-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/dwarves/gryphon-rider-flying-5.png"
					[/frame]
				[/defend]
				[movement_anim]
					start_time="0"
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-8.png"
					[/frame]
				[/movement_anim]
				[portrait]
					image="portraits/dwarves/transparent/gryphon-rider.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/dwarves/transparent/gryphon-rider.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[standing_anim]
					layer="60"
					start_time="0"
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-8.png"
					[/frame]
				[/standing_anim]
				[defense]
					castle="50"
					cave="80"
					deep_water="50"
					flat="50"
					forest="50"
					frozen="50"
					fungus="70"
					hills="50"
					impassable="80"
					mountains="40"
					reef="50"
					sand="50"
					shallow_water="50"
					swamp_water="50"
					unwalkable="50"
					village="50"
				[/defense]
				[movement_costs]
					castle="1"
					cave="3"
					deep_water="1"
					flat="1"
					forest="1"
					frozen="1"
					fungus="3"
					hills="1"
					impassable="99"
					mountains="1"
					reef="1"
					sand="1"
					shallow_water="1"
					swamp_water="1"
					unwalkable="1"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="90"
					blade="100"
					cold="100"
					fire="100"
					impact="120"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
				[/status]
				[attack]
					damage="13"
					description=_ "claws"
					icon="attacks/claws-animal.png"
					name="claws"
					number="2"
					range="melee"
					type="blade"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^strong"
						id="strong"
						male_name=_ "strong"
						name=_ "strong"
						[effect]
							apply_to="attack"
							increase_damage="1"
							range="melee"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Dwarvish Stalwart"
				alignment="neutral"
				alpha="256"
				attacks_left="1"
				cost="19"
				die_sound="dwarf-die-1.ogg,dwarf-die-2.ogg"
				ellipse="misc/ellipse"
				experience="6"
				facing="nw"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="32"
				id="Dwarvish Guardsman-13"
				image="units/dwarves/guard.png"
#textdomain wesnoth-units
				language_name=_ "Dwarvish Guardsman"
				level="1"
				max_attacks="1"
				max_experience="24"
				max_hitpoints="42"
				max_moves="5"
				movement="4"
				movement_type="dwarvishfoot"
				moves="1"
				name="Augthatlol"
				profile="portraits/dwarves/guard.png"
				race="dwarf"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="1"
				type="Dwarvish Guardsman"
				undead_variation="dwarf"
				underlying_id="13"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="9"
				y="17"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="javelin"
					[/filter_attack]
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/spear-n.png"
						image_diagonal="projectiles/spear-ne.png"
					[/missile_frame]
					[frame]
						begin="-250"
						end="-150"
						image="units/dwarves/guard-defend-1.png"
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-150"
							end="-50"
							image="units/dwarves/guard-attack.png"
							sound="spear.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-150"
							end="-50"
							image="units/dwarves/guard-attack.png"
						[/frame]
					[/else]
					[frame]
						begin="-50"
						end="0"
						image="units/dwarves/guard.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[filter_attack]
						name="spear"
					[/filter_attack]
					[frame]
						begin="-200"
						end="-150"
						image="units/dwarves/guard.png"
					[/frame]
					[frame]
						begin="-150"
						end="-100"
						image="units/dwarves/guard-defend-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-100"
							end="50"
							image="units/dwarves/guard-attack.png"
							sound="spear.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-100"
							end="50"
							image="units/dwarves/guard-attack.png"
							sound="spear-miss.ogg"
						[/frame]
					[/else]
					[frame]
						begin="50"
						end="75"
						image="units/dwarves/guard-defend-2.png"
					[/frame]
					[frame]
						begin="75"
						end="150"
						image="units/dwarves/guard.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/dwarves/guard-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/guard-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/dwarves/guard-defend-2.png"
							sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/dwarves/guard-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/dwarves/guard-defend-1.png"
					[/frame]
				[/defend]
				[idle_anim]
					start_time="0"
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						duration="100"
						image="units/dwarves/guard-idle-1.png"
					[/frame]
					[frame]
						duration="500"
						image="units/dwarves/guard-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/guard-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/guard-idle-4.png"
					[/frame]
					[frame]
						duration="400"
						image="units/dwarves/guard-idle-5.png"
					[/frame]
					[frame]
						duration="500"
						image="units/dwarves/guard-idle-6.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/guard-idle-1.png"
					[/frame]
				[/idle_anim]
				[portrait]
					image="portraits/dwarves/transparent/guard.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/dwarves/transparent/guard.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="40"
					cave="50"
					deep_water="80"
					flat="70"
					forest="70"
					frozen="70"
					fungus="60"
					hills="50"
					impassable="50"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="50"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="1"
					frozen="2"
					fungus="1"
					hills="1"
					impassable="99"
					mountains="1"
					reef="2"
					sand="1"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="90"
					blade="80"
					cold="90"
					fire="90"
					impact="80"
					pierce="80"
				[/resistance]
				[abilities]
					[resistance]
						active_on="defense"
						affect_self="yes"
						apply_to="blade,pierce,impact,fire,cold,arcane"
#textdomain wesnoth
						description=_ "Steadfast:
This unit's resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
						female_name=_ "female^steadfast"
						id="steadfast"
						max_value="50"
						multiply="2"
						name=_ "steadfast"
						[filter_base_value]
							greater_than="0"
							less_than_equal_to="50"
						[/filter_base_value]
					[/resistance]
				[/abilities]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="5"
#textdomain wesnoth-units
					description=_ "spear"
					icon="attacks/spear.png"
					name="spear"
					number="3"
					range="melee"
					type="pierce"
				[/attack]
				[attack]
					damage="5"
					description=_ "javelin"
					icon="attacks/javelin-human.png"
					name="javelin"
					number="1"
					range="ranged"
					type="pierce"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						description=_ "Can rest while moving, takes a quarter less poison damage"
						female_name=_ "female^healthy"
						id="healthy"
						male_name=_ "healthy"
						name=_ "healthy"
						[effect]
							apply_to="hitpoints"
							increase_total="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Dwarvish Steelclad"
				alignment="neutral"
				alpha="256"
				attacks_left="1"
				cost="16"
				die_sound="dwarf-die-1.ogg,dwarf-die-2.ogg"
				ellipse="misc/ellipse"
				experience="0"
				facing="sw"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="37"
				id="Dwarvish Fighter-15"
				image="units/dwarves/fighter.png"
#textdomain wesnoth-units
				language_name=_ "Dwarvish Fighter"
				level="1"
				max_attacks="1"
				max_experience="21"
				max_hitpoints="37"
				max_moves="5"
				movement="4"
				movement_type="dwarvishfoot"
				moves="5"
				name="Alduril"
				profile="portraits/dwarves/fighter.png"
				race="dwarf"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="1"
				type="Dwarvish Fighter"
				undead_variation="dwarf"
				underlying_id="15"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="16"
				y="17"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="hammer"
					[/filter_attack]
					[frame]
						begin="-200"
						end="-150"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
					[frame]
						begin="-150"
						end="-100"
						image="units/dwarves/fighter-hammer-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-100"
							end="100"
							image="units/dwarves/fighter-hammer-2.png"
							sound="mace.wav"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-100"
							end="100"
							image="units/dwarves/fighter-hammer-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						begin="100"
						end="175"
						image="units/dwarves/fighter-hammer-3.png"
					[/frame]
					[frame]
						begin="175"
						end="200"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
					start_time="-350"
					[filter_attack]
						name="axe"
					[/filter_attack]
					[frame]
						duration="40"
						image="units/dwarves/fighter-axe-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-2.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-4.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="60"
							image="units/dwarves/fighter-axe-5.png"
							sound="axe.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="60"
							image="units/dwarves/fighter-axe-5.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-6.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-7.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-8.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-9.png"
					[/frame]
					[frame]
						duration="20"
						image="units/dwarves/fighter.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[filter_second_attack]
						name="axe"
					[/filter_second_attack]
					[frame]
						duration="1"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-2.png"
							sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
				[/defend]
				[defend]
					start_time="-126"
					[filter_second_attack]
						name="hammer"
					[/filter_second_attack]
					[frame]
						duration="1"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/fighter-hammer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/dwarves/fighter-hammer-defend.png"
							sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/dwarves/fighter-hammer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
				[/defend]
				[defend]
					start_time="-126"
					[filter_attack]
						range="ranged"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/dwarves/fighter.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-1.png"
							sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-1.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/dwarves/fighter.png"
					[/frame]
				[/defend]
				[portrait]
					image="portraits/dwarves/transparent/fighter.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/dwarves/transparent/fighter.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="40"
					cave="50"
					deep_water="80"
					flat="70"
					forest="70"
					frozen="70"
					fungus="60"
					hills="40"
					impassable="50"
					mountains="30"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="50"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="1"
					frozen="2"
					fungus="1"
					hills="1"
					impassable="99"
					mountains="1"
					reef="2"
					sand="1"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="90"
					blade="80"
					cold="90"
					fire="90"
					impact="80"
					pierce="80"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="8"
					description=_ "axe"
					name="axe"
					number="3"
					range="melee"
					type="blade"
				[/attack]
				[attack]
					damage="9"
					description=_ "hammer"
					icon="attacks/hammer-dwarven.png"
					name="hammer"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^strong"
						id="strong"
						male_name=_ "strong"
						name=_ "strong"
						[effect]
							apply_to="attack"
							increase_damage="1"
							range="melee"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Dwarvish Steelclad"
				alignment="neutral"
				alpha="256"
				attacks_left="1"
				cost="16"
				die_sound="dwarf-die-1.ogg,dwarf-die-2.ogg"
				ellipse="misc/ellipse"
				experience="4"
				facing="nw"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="44"
				id="Dwarvish Fighter-24"
				image="units/dwarves/fighter.png"
#textdomain wesnoth-units
				language_name=_ "Dwarvish Fighter"
				level="1"
				max_attacks="1"
				max_experience="21"
				max_hitpoints="44"
				max_moves="4"
				movement="4"
				movement_type="dwarvishfoot"
				moves="1"
				name="Aigail"
				profile="portraits/dwarves/fighter.png"
				race="dwarf"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Dwarvish Fighter"
				undead_variation="dwarf"
				underlying_id="24"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="8"
				y="16"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="hammer"
					[/filter_attack]
					[frame]
						begin="-200"
						end="-150"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
					[frame]
						begin="-150"
						end="-100"
						image="units/dwarves/fighter-hammer-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-100"
							end="100"
							image="units/dwarves/fighter-hammer-2.png"
							sound="mace.wav"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-100"
							end="100"
							image="units/dwarves/fighter-hammer-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						begin="100"
						end="175"
						image="units/dwarves/fighter-hammer-3.png"
					[/frame]
					[frame]
						begin="175"
						end="200"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
					start_time="-350"
					[filter_attack]
						name="axe"
					[/filter_attack]
					[frame]
						duration="40"
						image="units/dwarves/fighter-axe-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-2.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-4.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="60"
							image="units/dwarves/fighter-axe-5.png"
							sound="axe.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="60"
							image="units/dwarves/fighter-axe-5.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-6.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-7.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-8.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-9.png"
					[/frame]
					[frame]
						duration="20"
						image="units/dwarves/fighter.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[filter_second_attack]
						name="axe"
					[/filter_second_attack]
					[frame]
						duration="1"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-2.png"
							sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
				[/defend]
				[defend]
					start_time="-126"
					[filter_second_attack]
						name="hammer"
					[/filter_second_attack]
					[frame]
						duration="1"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/fighter-hammer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/dwarves/fighter-hammer-defend.png"
							sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/dwarves/fighter-hammer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
				[/defend]
				[defend]
					start_time="-126"
					[filter_attack]
						range="ranged"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/dwarves/fighter.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-1.png"
							sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-1.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/dwarves/fighter.png"
					[/frame]
				[/defend]
				[portrait]
					image="portraits/dwarves/transparent/fighter.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/dwarves/transparent/fighter.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="40"
					cave="50"
					deep_water="80"
					flat="70"
					forest="70"
					frozen="70"
					fungus="60"
					hills="40"
					impassable="50"
					mountains="30"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="50"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="1"
					frozen="2"
					fungus="1"
					hills="1"
					impassable="99"
					mountains="1"
					reef="2"
					sand="1"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="90"
					blade="80"
					cold="90"
					fire="90"
					impact="80"
					pierce="80"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="8"
					description=_ "axe"
					name="axe"
					number="3"
					range="melee"
					type="blade"
				[/attack]
				[attack]
					damage="9"
					description=_ "hammer"
					icon="attacks/hammer-dwarven.png"
					name="hammer"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^strong"
						id="strong"
						male_name=_ "strong"
						name=_ "strong"
						[effect]
							apply_to="attack"
							increase_damage="1"
							range="melee"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Trapper"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="14"
				die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
				ellipse="misc/ellipse"
				experience="0"
				facing="se"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="33"
				id="Poacher-25"
				image="units/human-outlaws/poacher.png"
#textdomain wesnoth-units
				language_name=_ "Poacher"
				level="1"
				max_attacks="1"
				max_experience="12"
				max_hitpoints="37"
				max_moves="5"
				movement="5"
				movement_type="smallfoot"
				moves="0"
				name="Caraer"
				profile="portraits/humans/trapper.png"
				race="human"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Poacher"
				undead_variation="archer"
				underlying_id="25"
				unrenamable="no"
				upkeep="full"
				usage="archer"
				x="14"
				y="18"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="bow"
					[/filter_attack]
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-n.png"
						image_diagonal="projectiles/missile-ne.png"
					[/missile_frame]
					[if]
						hits="yes"
						[frame]
							begin="-400"
							end="-250"
							image="units/human-outlaws/poacher-attack1.png"
							sound="bow.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-400"
							end="-250"
							image="units/human-outlaws/poacher-attack1.png"
							sound="bow-miss.ogg"
						[/frame]
					[/else]
					[frame]
						begin="-250"
						end="-100"
						image="units/human-outlaws/poacher-attack2.png"
					[/frame]
					[frame]
						begin="-100"
						end="0"
						image="units/human-outlaws/poacher-attack3.png"
					[/frame]
					[frame]
						begin="0"
						end="100"
						image="units/human-outlaws/poacher.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[filter_attack]
						name="dagger"
					[/filter_attack]
					[frame]
						begin="-250"
						end="-150"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-150"
							end="50"
							image="units/human-outlaws/poacher-attack.png"
							sound="dagger-swish.wav"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-150"
							end="50"
							image="units/human-outlaws/poacher-attack.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						begin="50"
						end="150"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[filter_attack]
						range="melee"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
					[frame]
						duration="100"
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-defend.png"
							sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
				[/defend]
				[defend]
					start_time="-126"
					[filter_attack]
						range="ranged"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher.png"
					[/frame]
					[frame]
						duration="100"
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-bow-defend.png"
							sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-bow-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher.png"
					[/frame]
				[/defend]
				[portrait]
					image="portraits/humans/transparent/trapper.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/humans/transparent/trapper.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="40"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="50"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="3"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="3"
					description=_ "dagger"
					icon="attacks/dagger-human.png"
					name="dagger"
					number="2"
					range="melee"
					type="blade"
				[/attack]
				[attack]
					damage="4"
					description=_ "bow"
					name="bow"
					number="4"
					range="ranged"
					type="pierce"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^intelligent"
						id="intelligent"
						male_name=_ "intelligent"
						name=_ "intelligent"
						[effect]
							apply_to="max_experience"
							increase="-20%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Trapper"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="14"
				die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
				ellipse="misc/ellipse"
				experience="0"
				facing="se"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="37"
				id="Poacher-26"
				image="units/human-outlaws/poacher.png"
#textdomain wesnoth-units
				language_name=_ "Poacher"
				level="1"
				max_attacks="1"
				max_experience="12"
				max_hitpoints="37"
				max_moves="5"
				movement="5"
				movement_type="smallfoot"
				moves="0"
				name="Owaregwyc"
				profile="portraits/humans/trapper.png"
				race="human"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Poacher"
				undead_variation="archer"
				underlying_id="26"
				unrenamable="no"
				upkeep="full"
				usage="archer"
				x="13"
				y="17"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="bow"
					[/filter_attack]
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-n.png"
						image_diagonal="projectiles/missile-ne.png"
					[/missile_frame]
					[if]
						hits="yes"
						[frame]
							begin="-400"
							end="-250"
							image="units/human-outlaws/poacher-attack1.png"
							sound="bow.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-400"
							end="-250"
							image="units/human-outlaws/poacher-attack1.png"
							sound="bow-miss.ogg"
						[/frame]
					[/else]
					[frame]
						begin="-250"
						end="-100"
						image="units/human-outlaws/poacher-attack2.png"
					[/frame]
					[frame]
						begin="-100"
						end="0"
						image="units/human-outlaws/poacher-attack3.png"
					[/frame]
					[frame]
						begin="0"
						end="100"
						image="units/human-outlaws/poacher.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[filter_attack]
						name="dagger"
					[/filter_attack]
					[frame]
						begin="-250"
						end="-150"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-150"
							end="50"
							image="units/human-outlaws/poacher-attack.png"
							sound="dagger-swish.wav"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-150"
							end="50"
							image="units/human-outlaws/poacher-attack.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						begin="50"
						end="150"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[filter_attack]
						range="melee"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
					[frame]
						duration="100"
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-defend.png"
							sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
				[/defend]
				[defend]
					start_time="-126"
					[filter_attack]
						range="ranged"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher.png"
					[/frame]
					[frame]
						duration="100"
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-bow-defend.png"
							sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-bow-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher.png"
					[/frame]
				[/defend]
				[portrait]
					image="portraits/humans/transparent/trapper.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/humans/transparent/trapper.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="40"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="50"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="3"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="3"
					description=_ "dagger"
					icon="attacks/dagger-human.png"
					name="dagger"
					number="2"
					range="melee"
					type="blade"
				[/attack]
				[attack]
					damage="4"
					description=_ "bow"
					name="bow"
					number="4"
					range="ranged"
					type="pierce"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^intelligent"
						id="intelligent"
						male_name=_ "intelligent"
						name=_ "intelligent"
						[effect]
							apply_to="max_experience"
							increase="-20%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Dwarvish Steelclad"
				alignment="neutral"
				alpha="256"
				attacks_left="1"
				cost="16"
				die_sound="dwarf-die-1.ogg,dwarf-die-2.ogg"
				ellipse="misc/ellipse"
				experience="0"
				facing="sw"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="38"
				id="Dwarvish Fighter-29"
				image="units/dwarves/fighter.png"
#textdomain wesnoth-units
				language_name=_ "Dwarvish Fighter"
				level="1"
				max_attacks="1"
				max_experience="21"
				max_hitpoints="38"
				max_moves="5"
				movement="4"
				movement_type="dwarvishfoot"
				moves="0"
				name="Gomdrsol"
				profile="portraits/dwarves/fighter.png"
				race="dwarf"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="1"
				type="Dwarvish Fighter"
				undead_variation="dwarf"
				underlying_id="29"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="8"
				y="19"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="hammer"
					[/filter_attack]
					[frame]
						begin="-200"
						end="-150"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
					[frame]
						begin="-150"
						end="-100"
						image="units/dwarves/fighter-hammer-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-100"
							end="100"
							image="units/dwarves/fighter-hammer-2.png"
							sound="mace.wav"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-100"
							end="100"
							image="units/dwarves/fighter-hammer-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						begin="100"
						end="175"
						image="units/dwarves/fighter-hammer-3.png"
					[/frame]
					[frame]
						begin="175"
						end="200"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
					start_time="-350"
					[filter_attack]
						name="axe"
					[/filter_attack]
					[frame]
						duration="40"
						image="units/dwarves/fighter-axe-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-2.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-4.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="60"
							image="units/dwarves/fighter-axe-5.png"
							sound="axe.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="60"
							image="units/dwarves/fighter-axe-5.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-6.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-7.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-8.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-9.png"
					[/frame]
					[frame]
						duration="20"
						image="units/dwarves/fighter.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[filter_second_attack]
						name="axe"
					[/filter_second_attack]
					[frame]
						duration="1"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-2.png"
							sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
				[/defend]
				[defend]
					start_time="-126"
					[filter_second_attack]
						name="hammer"
					[/filter_second_attack]
					[frame]
						duration="1"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/fighter-hammer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/dwarves/fighter-hammer-defend.png"
							sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/dwarves/fighter-hammer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
				[/defend]
				[defend]
					start_time="-126"
					[filter_attack]
						range="ranged"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/dwarves/fighter.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-1.png"
							sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-1.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/dwarves/fighter.png"
					[/frame]
				[/defend]
				[portrait]
					image="portraits/dwarves/transparent/fighter.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/dwarves/transparent/fighter.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="40"
					cave="50"
					deep_water="80"
					flat="70"
					forest="70"
					frozen="70"
					fungus="60"
					hills="40"
					impassable="50"
					mountains="30"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="50"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="1"
					frozen="2"
					fungus="1"
					hills="1"
					impassable="99"
					mountains="1"
					reef="2"
					sand="1"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="90"
					blade="80"
					cold="90"
					fire="90"
					impact="80"
					pierce="80"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="7"
					description=_ "axe"
					name="axe"
					number="3"
					range="melee"
					type="blade"
				[/attack]
				[attack]
					damage="8"
					description=_ "hammer"
					icon="attacks/hammer-dwarven.png"
					name="hammer"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
					[trait]
						description=_ "Can rest while moving, takes a quarter less poison damage"
						female_name=_ "female^healthy"
						id="healthy"
						male_name=_ "healthy"
						name=_ "healthy"
						[effect]
							apply_to="hitpoints"
							increase_total="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Trapper"
				alignment="chaotic"
				alpha="256"
				attacks_left="0"
				cost="14"
				die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
				ellipse="misc/ellipse"
				experience="1"
				facing="ne"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="19"
				id="Poacher-31"
				image="units/human-outlaws/poacher.png"
#textdomain wesnoth-units
				language_name=_ "Poacher"
				level="1"
				max_attacks="1"
				max_experience="15"
				max_hitpoints="31"
				max_moves="6"
				movement="5"
				movement_type="smallfoot"
				moves="0"
				name="Daent"
				profile="portraits/humans/trapper.png"
				race="human"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Poacher"
				undead_variation="archer"
				underlying_id="31"
				unrenamable="no"
				upkeep="full"
				usage="archer"
				x="24"
				y="17"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="bow"
					[/filter_attack]
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-n.png"
						image_diagonal="projectiles/missile-ne.png"
					[/missile_frame]
					[if]
						hits="yes"
						[frame]
							begin="-400"
							end="-250"
							image="units/human-outlaws/poacher-attack1.png"
							sound="bow.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-400"
							end="-250"
							image="units/human-outlaws/poacher-attack1.png"
							sound="bow-miss.ogg"
						[/frame]
					[/else]
					[frame]
						begin="-250"
						end="-100"
						image="units/human-outlaws/poacher-attack2.png"
					[/frame]
					[frame]
						begin="-100"
						end="0"
						image="units/human-outlaws/poacher-attack3.png"
					[/frame]
					[frame]
						begin="0"
						end="100"
						image="units/human-outlaws/poacher.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[filter_attack]
						name="dagger"
					[/filter_attack]
					[frame]
						begin="-250"
						end="-150"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-150"
							end="50"
							image="units/human-outlaws/poacher-attack.png"
							sound="dagger-swish.wav"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-150"
							end="50"
							image="units/human-outlaws/poacher-attack.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						begin="50"
						end="150"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[filter_attack]
						range="melee"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
					[frame]
						duration="100"
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-defend.png"
							sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
				[/defend]
				[defend]
					start_time="-126"
					[filter_attack]
						range="ranged"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher.png"
					[/frame]
					[frame]
						duration="100"
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-bow-defend.png"
							sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-bow-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher.png"
					[/frame]
				[/defend]
				[portrait]
					image="portraits/humans/transparent/trapper.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/humans/transparent/trapper.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="40"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="50"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="3"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
				[/status]
				[attack]
					damage="4"
					description=_ "dagger"
					icon="attacks/dagger-human.png"
					name="dagger"
					number="2"
					range="melee"
					type="blade"
				[/attack]
				[attack]
					damage="4"
					description=_ "bow"
					name="bow"
					number="4"
					range="ranged"
					type="pierce"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^strong"
						id="strong"
						male_name=_ "strong"
						name=_ "strong"
						[effect]
							apply_to="attack"
							increase_damage="1"
							range="melee"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Dwarvish Steelclad"
				alignment="neutral"
				alpha="256"
				attacks_left="1"
				cost="16"
				die_sound="dwarf-die-1.ogg,dwarf-die-2.ogg"
				ellipse="misc/ellipse"
				experience="0"
				facing="n"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="36"
				id="Dwarvish Fighter-34"
				image="units/dwarves/fighter.png"
#textdomain wesnoth-units
				language_name=_ "Dwarvish Fighter"
				level="1"
				max_attacks="1"
				max_experience="17"
				max_hitpoints="36"
				max_moves="5"
				movement="4"
				movement_type="dwarvishfoot"
				moves="5"
				name="Analil"
				profile="portraits/dwarves/fighter.png"
				race="dwarf"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="1"
				type="Dwarvish Fighter"
				undead_variation="dwarf"
				underlying_id="34"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="14"
				y="16"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="hammer"
					[/filter_attack]
					[frame]
						begin="-200"
						end="-150"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
					[frame]
						begin="-150"
						end="-100"
						image="units/dwarves/fighter-hammer-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-100"
							end="100"
							image="units/dwarves/fighter-hammer-2.png"
							sound="mace.wav"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-100"
							end="100"
							image="units/dwarves/fighter-hammer-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						begin="100"
						end="175"
						image="units/dwarves/fighter-hammer-3.png"
					[/frame]
					[frame]
						begin="175"
						end="200"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
					start_time="-350"
					[filter_attack]
						name="axe"
					[/filter_attack]
					[frame]
						duration="40"
						image="units/dwarves/fighter-axe-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-2.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-4.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="60"
							image="units/dwarves/fighter-axe-5.png"
							sound="axe.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="60"
							image="units/dwarves/fighter-axe-5.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-6.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-7.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-8.png"
					[/frame]
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-9.png"
					[/frame]
					[frame]
						duration="20"
						image="units/dwarves/fighter.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[filter_second_attack]
						name="axe"
					[/filter_second_attack]
					[frame]
						duration="1"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-2.png"
							sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
				[/defend]
				[defend]
					start_time="-126"
					[filter_second_attack]
						name="hammer"
					[/filter_second_attack]
					[frame]
						duration="1"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/fighter-hammer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/dwarves/fighter-hammer-defend.png"
							sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/dwarves/fighter-hammer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/dwarves/fighter-hammer.png"
					[/frame]
				[/defend]
				[defend]
					start_time="-126"
					[filter_attack]
						range="ranged"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/dwarves/fighter.png"
					[/frame]
					[frame]
						duration="100"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-1.png"
							sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/dwarves/fighter-defend-1.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/dwarves/fighter.png"
					[/frame]
				[/defend]
				[portrait]
					image="portraits/dwarves/transparent/fighter.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/dwarves/transparent/fighter.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="40"
					cave="50"
					deep_water="80"
					flat="70"
					forest="70"
					frozen="70"
					fungus="60"
					hills="40"
					impassable="50"
					mountains="30"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="50"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="1"
					frozen="2"
					fungus="1"
					hills="1"
					impassable="99"
					mountains="1"
					reef="2"
					sand="1"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="90"
					blade="80"
					cold="90"
					fire="90"
					impact="80"
					pierce="80"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="7"
					description=_ "axe"
					name="axe"
					number="3"
					range="melee"
					type="blade"
				[/attack]
				[attack]
					damage="8"
					description=_ "hammer"
					icon="attacks/hammer-dwarven.png"
					name="hammer"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^intelligent"
						id="intelligent"
						male_name=_ "intelligent"
						name=_ "intelligent"
						[effect]
							apply_to="max_experience"
							increase="-20%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Trapper"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="14"
				die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
				ellipse="misc/ellipse"
				experience="0"
				facing="ne"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="35"
				id="Poacher-36"
				image="units/human-outlaws/poacher.png"
#textdomain wesnoth-units
				language_name=_ "Poacher"
				level="1"
				max_attacks="1"
				max_experience="15"
				max_hitpoints="35"
				max_moves="6"
				movement="5"
				movement_type="smallfoot"
				moves="6"
				name="Owuran"
				profile="portraits/humans/trapper.png"
				race="human"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="1"
				type="Poacher"
				undead_variation="archer"
				underlying_id="36"
				unrenamable="no"
				upkeep="full"
				usage="archer"
				x="14"
				y="17"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="bow"
					[/filter_attack]
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-n.png"
						image_diagonal="projectiles/missile-ne.png"
					[/missile_frame]
					[if]
						hits="yes"
						[frame]
							begin="-400"
							end="-250"
							image="units/human-outlaws/poacher-attack1.png"
							sound="bow.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-400"
							end="-250"
							image="units/human-outlaws/poacher-attack1.png"
							sound="bow-miss.ogg"
						[/frame]
					[/else]
					[frame]
						begin="-250"
						end="-100"
						image="units/human-outlaws/poacher-attack2.png"
					[/frame]
					[frame]
						begin="-100"
						end="0"
						image="units/human-outlaws/poacher-attack3.png"
					[/frame]
					[frame]
						begin="0"
						end="100"
						image="units/human-outlaws/poacher.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[filter_attack]
						name="dagger"
					[/filter_attack]
					[frame]
						begin="-250"
						end="-150"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-150"
							end="50"
							image="units/human-outlaws/poacher-attack.png"
							sound="dagger-swish.wav"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-150"
							end="50"
							image="units/human-outlaws/poacher-attack.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						begin="50"
						end="150"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[filter_attack]
						range="melee"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
					[frame]
						duration="100"
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-defend.png"
							sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
				[/defend]
				[defend]
					start_time="-126"
					[filter_attack]
						range="ranged"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher.png"
					[/frame]
					[frame]
						duration="100"
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-bow-defend.png"
							sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-bow-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher.png"
					[/frame]
				[/defend]
				[portrait]
					image="portraits/humans/transparent/trapper.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/humans/transparent/trapper.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="40"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="50"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="3"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="3"
					description=_ "dagger"
					icon="attacks/dagger-human.png"
					name="dagger"
					number="2"
					range="melee"
					type="blade"
				[/attack]
				[attack]
					damage="4"
					description=_ "bow"
					name="bow"
					number="4"
					range="ranged"
					type="pierce"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Trapper"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="14"
				die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
				ellipse="misc/ellipse"
				experience="0"
				facing="n"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="35"
				id="Poacher-37"
				image="units/human-outlaws/poacher.png"
#textdomain wesnoth-units
				language_name=_ "Poacher"
				level="1"
				max_attacks="1"
				max_experience="15"
				max_hitpoints="35"
				max_moves="6"
				movement="5"
				movement_type="smallfoot"
				moves="0"
				name="Cunvan"
				profile="portraits/humans/trapper.png"
				race="human"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Poacher"
				undead_variation="archer"
				underlying_id="37"
				unrenamable="no"
				upkeep="full"
				usage="archer"
				x="15"
				y="17"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="bow"
					[/filter_attack]
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-n.png"
						image_diagonal="projectiles/missile-ne.png"
					[/missile_frame]
					[if]
						hits="yes"
						[frame]
							begin="-400"
							end="-250"
							image="units/human-outlaws/poacher-attack1.png"
							sound="bow.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-400"
							end="-250"
							image="units/human-outlaws/poacher-attack1.png"
							sound="bow-miss.ogg"
						[/frame]
					[/else]
					[frame]
						begin="-250"
						end="-100"
						image="units/human-outlaws/poacher-attack2.png"
					[/frame]
					[frame]
						begin="-100"
						end="0"
						image="units/human-outlaws/poacher-attack3.png"
					[/frame]
					[frame]
						begin="0"
						end="100"
						image="units/human-outlaws/poacher.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[filter_attack]
						name="dagger"
					[/filter_attack]
					[frame]
						begin="-250"
						end="-150"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-150"
							end="50"
							image="units/human-outlaws/poacher-attack.png"
							sound="dagger-swish.wav"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-150"
							end="50"
							image="units/human-outlaws/poacher-attack.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						begin="50"
						end="150"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[filter_attack]
						range="melee"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
					[frame]
						duration="100"
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-defend.png"
							sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher-dagger.png"
					[/frame]
				[/defend]
				[defend]
					start_time="-126"
					[filter_attack]
						range="ranged"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher.png"
					[/frame]
					[frame]
						duration="100"
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-bow-defend.png"
							sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/human-outlaws/poacher-bow-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/human-outlaws/poacher.png"
					[/frame]
				[/defend]
				[portrait]
					image="portraits/humans/transparent/trapper.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/humans/transparent/trapper.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="40"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="50"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="3"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="3"
					description=_ "dagger"
					icon="attacks/dagger-human.png"
					name="dagger"
					number="2"
					range="melee"
					type="blade"
				[/attack]
				[attack]
					damage="4"
					description=_ "bow"
					name="bow"
					number="4"
					range="ranged"
					type="pierce"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
		[/side]
		[side]
			action_bonus_count="0"
			aggression="0.5"
			allow_player="yes"
			caution="0.25"
			colour="2"
			controller="human"
			countdown_time="330000"
			current_player="DeathAnkjell"
			disallow_observers="no"
			fog="yes"
			global_recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			gold="26"
			hidden="no"
			id="DeathAnkjell2"
			income="0"
			leader_value="3"
			name="DeathAnkjell"
			no_leader="yes"
			number_of_possible_recruits_to_force_recruit="3.1"
			objectives=_ "Victory:
@Defeat enemy leader(s)"
			objectives_changed="no"
			recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			save_id="DeathAnkjell2"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="2"
			start_gold="100"
			team_name="2"
			user_team_name="Team 2"
			village_gold="2"
			village_value="1"
			villages_per_scout="8"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
			[ai]
				villages_per_scout="8"
			[/ai]
			[village]
				x="5"
				y="9"
			[/village]
			[village]
				x="11"
				y="4"
			[/village]
			[village]
				x="14"
				y="8"
			[/village]
			[village]
				x="20"
				y="5"
			[/village]
			[village]
				x="21"
				y="9"
			[/village]
			[village]
				x="24"
				y="6"
			[/village]
			[village]
				x="25"
				y="17"
			[/village]
			[unit]
				advances_to="Lich,Necromancer"
				alignment="chaotic"
				allow_changes="yes"
				allow_player="yes"
				alpha="256"
				attacks_left="1"
				canrecruit="yes"
				colour="2"
				controller="human"
				cost="32"
				current_player="DeathAnkjell"
				die_sound="human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
				experience="0"
				facing="s"
				flag_rgb="magenta"
				flying="no"
				fog="yes"
				gender="female"
				gold="100"
				goto_x="-999"
				goto_y="-999"
				hitpoints="48"
				id="DeathAnkjell2"
				image="units/undead-necromancers/dark-sorcerer+female.png"
				income="0"
#textdomain wesnoth-units
				language_name=_ "Dark Sorceress"
				leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
				level="2"
				max_attacks="1"
				max_experience="45"
				max_hitpoints="48"
				max_moves="5"
				movement="5"
				movement_type="smallfoot"
				moves="5"
				mp_countdown="yes"
				mp_countdown_action_bonus="13"
				mp_countdown_init_time="270"
				mp_countdown_reservoir_time="330"
				mp_countdown_turn_bonus="60"
				name="DeathAnkjell"
				profile="portraits/humans/necromancer+female.png"
				race="human"
				random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
				random_traits="no"
				recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
				resting="yes"
				save_id="DeathAnkjell2"
				share_maps="no"
				share_view="yes"
				shroud="no"
				side="2"
				team_name="2"
				terrain_liked="Ss, Hh, Ha, Ww"
				type="Dark Sorcerer"
				underlying_id="11"
				unrenamable="no"
				upkeep="full"
				usage="mixed fighter"
				user_team_name="Team 2"
				village_gold="2"
				x="15"
				y="6"
				zoc="yes"
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="50"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="3"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[portrait]
					image="portraits/humans/transparent/necromancer+female.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/humans/transparent/necromancer+female.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="4"
					description=_ "staff"
					icon="attacks/staff-necromantic.png"
					name="staff"
					number="3"
					range="melee"
					type="impact"
				[/attack]
				[attack]
					damage="13"
					description=_ "chill wave"
					icon="attacks/iceball.png"
					name="chill wave"
					number="2"
					range="ranged"
					type="cold"
					[specials]
						[chance_to_hit]
							cumulative="no"
#textdomain wesnoth
							description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
							id="magical"
							name=_ "magical"
							value="70"
						[/chance_to_hit]
					[/specials]
				[/attack]
				[attack]
					damage="9"
#textdomain wesnoth-units
					description=_ "shadow wave"
					icon="attacks/dark-missile.png"
					name="shadow wave"
					number="2"
					range="ranged"
					type="arcane"
					[specials]
						[chance_to_hit]
							cumulative="no"
#textdomain wesnoth
							description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
							id="magical"
							name=_ "magical"
							value="70"
						[/chance_to_hit]
					[/specials]
				[/attack]
				[modifications]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Necrophage"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="16"
				die_sound="ghoul-hit.wav"
				ellipse="misc/ellipse"
				experience="0"
				facing="s"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="33"
				id="Ghoul-18"
				image="units/undead/ghoul.png"
#textdomain wesnoth-units
				language_name=_ "Ghoul"
				level="1"
				max_attacks="1"
				max_experience="18"
				max_hitpoints="33"
				max_moves="5"
				movement="5"
				movement_type="gruefoot"
				moves="5"
				profile="portraits/undead/ghoul.png"
				race="undead"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Ghoul"
				underlying_id="18"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="21"
				y="15"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="claws"
					[/filter_attack]
					[frame]
						begin="-250"
						end="-200"
						image="units/undead/ghoul.png"
					[/frame]
					[frame]
						begin="-200"
						end="-125"
						image="units/undead/ghoul-attack-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-125"
							end="-50"
							image="units/undead/ghoul-attack-2.png"
							sound="claws.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-125"
							end="-50"
							image="units/undead/ghoul-attack-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[if]
						hits="hit"
						poisoned_sound_start_time="-100"
						[filter_second]
							[not]
								[filter_wml]
									[status]
										poisoned="yes"
									[/status]
								[/filter_wml]
							[/not]
						[/filter_second]
						[poisoned_sound_frame]
							duration="100"
							sound="poison.ogg"
						[/poisoned_sound_frame]
					[/if]
					[frame]
						begin="-50"
						end="50"
						image="units/undead/ghoul-attack-3.png"
					[/frame]
					[frame]
						begin="50"
						end="125"
						image="units/undead/ghoul-attack-4.png"
					[/frame]
					[frame]
						begin="125"
						end="200"
						image="units/undead/ghoul.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/ghoul-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/ghoul-defend-2.png"
							sound="ghoul-hit.wav"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/ghoul-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/ghoul-defend-1.png"
					[/frame]
				[/defend]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defense]
					castle="40"
					cave="60"
					deep_water="90"
					flat="60"
					forest="50"
					frozen="70"
					fungus="40"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="90"
					cold="60"
					fire="90"
					impact="100"
					pierce="70"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					not_living="yes"
				[/status]
				[attack]
					damage="4"
#textdomain wesnoth-units
					description=_ "claws"
					icon="attacks/claws-undead.png"
					name="claws"
					number="3"
					range="melee"
					type="blade"
					[specials]
						[poison]
#textdomain wesnoth
							description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
							id="poison"
							name=_ "poison"
						[/poison]
					[/specials]
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
					[trait]
						availability="musthave"
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
						name=_ "fearless"
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Necrophage"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="16"
				die_sound="ghoul-hit.wav"
				ellipse="misc/ellipse"
				experience="2"
				facing="se"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="33"
				id="Ghoul-20"
				image="units/undead/ghoul.png"
#textdomain wesnoth-units
				language_name=_ "Ghoul"
				level="1"
				max_attacks="1"
				max_experience="18"
				max_hitpoints="33"
				max_moves="5"
				movement="5"
				movement_type="gruefoot"
				moves="5"
				profile="portraits/undead/ghoul.png"
				race="undead"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Ghoul"
				underlying_id="20"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="4"
				y="12"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="claws"
					[/filter_attack]
					[frame]
						begin="-250"
						end="-200"
						image="units/undead/ghoul.png"
					[/frame]
					[frame]
						begin="-200"
						end="-125"
						image="units/undead/ghoul-attack-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-125"
							end="-50"
							image="units/undead/ghoul-attack-2.png"
							sound="claws.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-125"
							end="-50"
							image="units/undead/ghoul-attack-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[if]
						hits="hit"
						poisoned_sound_start_time="-100"
						[filter_second]
							[not]
								[filter_wml]
									[status]
										poisoned="yes"
									[/status]
								[/filter_wml]
							[/not]
						[/filter_second]
						[poisoned_sound_frame]
							duration="100"
							sound="poison.ogg"
						[/poisoned_sound_frame]
					[/if]
					[frame]
						begin="-50"
						end="50"
						image="units/undead/ghoul-attack-3.png"
					[/frame]
					[frame]
						begin="50"
						end="125"
						image="units/undead/ghoul-attack-4.png"
					[/frame]
					[frame]
						begin="125"
						end="200"
						image="units/undead/ghoul.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/ghoul-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/ghoul-defend-2.png"
							sound="ghoul-hit.wav"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/ghoul-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/ghoul-defend-1.png"
					[/frame]
				[/defend]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defense]
					castle="40"
					cave="60"
					deep_water="90"
					flat="60"
					forest="50"
					frozen="70"
					fungus="40"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="90"
					cold="60"
					fire="90"
					impact="100"
					pierce="70"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					not_living="yes"
				[/status]
				[attack]
					damage="4"
#textdomain wesnoth-units
					description=_ "claws"
					icon="attacks/claws-undead.png"
					name="claws"
					number="3"
					range="melee"
					type="blade"
					[specials]
						[poison]
#textdomain wesnoth
							description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
							id="poison"
							name=_ "poison"
						[/poison]
					[/specials]
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
					[trait]
						availability="musthave"
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
						name=_ "fearless"
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Bone Shooter"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="14"
				die_sound="skeleton-die-1.ogg,skeleton-die-2.ogg"
				ellipse="misc/ellipse"
				experience="9"
				facing="se"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="31"
				id="Skeleton Archer-21"
				image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
				language_name=_ "Skeleton Archer"
				level="1"
				max_attacks="1"
				max_experience="18"
				max_hitpoints="31"
				max_moves="5"
				movement="5"
				movement_type="undeadfoot"
				moves="5"
				race="undead"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Skeleton Archer"
				underlying_id="21"
				unrenamable="no"
				upkeep="full"
				usage="archer"
				x="6"
				y="14"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="bow"
					[/filter_attack]
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-n.png"
						image_diagonal="projectiles/missile-ne.png"
					[/missile_frame]
					[if]
						hits="yes"
						[frame]
							begin="-400"
							end="-250"
							image="units/undead-skeletal/archer-attack1.png"
							sound="bow.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-400"
							end="-250"
							image="units/undead-skeletal/archer-attack1.png"
							sound="bow-miss.ogg"
						[/frame]
					[/else]
					[frame]
						begin="-250"
						end="-100"
						image="units/undead-skeletal/archer-attack2.png"
					[/frame]
					[frame]
						begin="-100"
						end="0"
						image="units/undead-skeletal/archer.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[filter_attack]
						name="fist"
					[/filter_attack]
					[frame]
						begin="-200"
						end="-100"
						image="units/undead-skeletal/archer.png"
					[/frame]
					[if]
						hits="no"
						[frame]
							begin="-100"
							end="100"
							image="units/undead-skeletal/archer-attack.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/if]
					[else]
						hits="yes"
						[frame]
							begin="-100"
							end="100"
							image="units/undead-skeletal/archer-attack.png"
							sound="fist.ogg"
						[/frame]
					[/else]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer.png"
					[/frame]
				[/attack_anim]
				[death]
					[frame]
						begin="0"
						end="100"
						image="units/undead-skeletal/archer-die2-1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer-die2-2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-skeletal/archer-die2-3.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-skeletal/archer-die2-4.png"
					[/frame]
					[frame]
						begin="400"
						end="500"
						image="units/undead-skeletal/archer-die2-5.png"
					[/frame]
					[frame]
						begin="500"
						end="600"
						image="units/undead-skeletal/archer-die2-6.png"
					[/frame]
					[frame]
						begin="600"
						end="700"
						image="units/undead-skeletal/archer-die2-7.png"
					[/frame]
				[/death]
				[death]
					[frame]
						begin="0"
						end="100"
						image="units/undead-skeletal/archer-die-1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer-die-2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-skeletal/archer-die-3.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-skeletal/archer-die-4.png"
					[/frame]
					[frame]
						begin="400"
						end="500"
						image="units/undead-skeletal/archer-die-5.png"
					[/frame]
					[frame]
						begin="500"
						end="600"
						image="units/undead-skeletal/archer-die-6.png"
					[/frame]
					[frame]
						begin="600"
						end="700"
						image="units/undead-skeletal/archer-die-7.png"
					[/frame]
					[frame]
						begin="700"
						end="800"
						image="units/undead-skeletal/archer-die-8.png"
					[/frame]
					[frame]
						begin="800"
						end="900"
						image="units/undead-skeletal/archer-die-9.png"
					[/frame]
					[frame]
						begin="900"
						end="1000"
						image="units/undead-skeletal/archer-die-10.png"
					[/frame]
					[frame]
						begin="1000"
						end="1100"
						image="units/undead-skeletal/archer-die-11.png"
					[/frame]
					[frame]
						begin="1100"
						end="1200"
						image="units/undead-skeletal/archer-die-12.png"
					[/frame]
					[frame]
						begin="1200"
						end="1300"
						image="units/undead-skeletal/archer-die-13.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead-skeletal/archer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead-skeletal/archer-defend.png"
							sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead-skeletal/archer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead-skeletal/archer.png"
					[/frame]
				[/defend]
				[idle_anim]
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						begin="0"
						end="100"
						image="units/undead-skeletal/archer-idle-1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer-idle-2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-skeletal/archer-idle-3.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-skeletal/archer-idle-4.png"
					[/frame]
					[frame]
						begin="400"
						end="500"
						image="units/undead-skeletal/archer-idle-5.png"
					[/frame]
					[frame]
						begin="500"
						end="700"
						image="units/undead-skeletal/archer-idle-6.png"
					[/frame]
					[frame]
						begin="700"
						end="800"
						image="units/undead-skeletal/archer-idle-7.png"
					[/frame]
					[frame]
						begin="800"
						end="900"
						image="units/undead-skeletal/archer-idle-8.png"
					[/frame]
					[frame]
						begin="900"
						end="1000"
						image="units/undead-skeletal/archer-idle-9.png"
					[/frame]
					[frame]
						begin="1000"
						end="1100"
						image="units/undead-skeletal/archer-idle-10.png"
					[/frame]
					[frame]
						begin="1100"
						end="1200"
						image="units/undead-skeletal/archer-idle-11.png"
					[/frame]
					[frame]
						begin="1200"
						end="1400"
						image="units/undead-skeletal/archer-idle-12.png"
					[/frame]
					[frame]
						begin="1400"
						end="1500"
						image="units/undead-skeletal/archer-idle-13.png"
					[/frame]
					[frame]
						begin="1500"
						end="1600"
						image="units/undead-skeletal/archer-idle-14.png"
					[/frame]
				[/idle_anim]
				[recruit_anim]
					[frame]
						alpha="0~1:300"
						begin="-200"
						end="100"
						image="units/undead-skeletal/archer-die2-7.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer-die2-6.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-skeletal/archer-die2-5.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-skeletal/archer-die2-4.png"
					[/frame]
					[frame]
						begin="400"
						end="500"
						image="units/undead-skeletal/archer-die2-3.png"
					[/frame]
					[frame]
						begin="500"
						end="600"
						image="units/undead-skeletal/archer-die2-2.png"
					[/frame]
					[frame]
						begin="600"
						end="700"
						image="units/undead-skeletal/archer-die2-1.png"
					[/frame]
				[/recruit_anim]
				[defense]
					castle="40"
					cave="60"
					deep_water="90"
					flat="60"
					forest="50"
					frozen="70"
					fungus="40"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="3"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="150"
					blade="60"
					cold="40"
					fire="120"
					impact="120"
					pierce="40"
				[/resistance]
				[abilities]
					[hides]
						affect_self="yes"
#textdomain wesnoth
						description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						female_name=_ "female^submerge"
						female_name_inactive=_ "female^submerge"
						id="submerge"
						name=_ "submerge"
						name_inactive=_ "submerge"
						[filter_self]
							[filter_location]
								terrain="Wo"
							[/filter_location]
						[/filter_self]
					[/hides]
				[/abilities]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					not_living="yes"
				[/status]
				[attack]
					damage="3"
#textdomain wesnoth-units
					description=_ "fist"
					icon="attacks/fist-skeletal.png"
					name="fist"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[attack]
					damage="6"
					description=_ "bow"
					icon="attacks/bow-orcish.png"
					name="bow"
					number="3"
					range="ranged"
					type="pierce"
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Soulless"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="8"
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="0"
				facing="se"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="18"
				id="Walking Corpse-22"
				image="units/undead/zombie.png"
#textdomain wesnoth-units
				language_name=_ "Walking Corpse"
				level="0"
				max_attacks="1"
				max_experience="12"
				max_hitpoints="18"
				max_moves="4"
				movement="4"
				movement_type="smallfoot"
				moves="4"
				race="undead"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Walking Corpse"
				underlying_id="22"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="26"
				y="12"
				zoc="no"
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie.png"
					[/frame]
				[/defend]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="23"
					id="Walking Corpse"
					image="units/undead/zombie-drake.png"
					level="0"
					movement="4"
					movement_type="drakefoot"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="drake"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-drake.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-drake-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-drake-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-drake.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/soulless-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="21"
					id="Walking Corpse"
					image="units/undead/zombie-dwarf.png"
					level="0"
					movement="3"
					movement_type="dwarvishfoot"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="dwarf"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-dwarf.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-dwarf-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-dwarf-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-dwarf.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-dwarf-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-dwarf-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-dwarf-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="3"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="21"
					id="Walking Corpse"
					image="units/undead/zombie-drake.png"
					level="0"
					movement="5"
					movement_type="fly"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="gryphon"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-drake.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-drake-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-drake-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-drake.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-drake-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-drake-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-drake-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[defense]
						mountains="40"
					[/defense]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="21"
					id="Walking Corpse"
					image="units/undead/zombie-mounted.png"
					level="0"
					movement="5"
					movement_type="mounted"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="mounted"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-mounted.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-mounted-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-mounted-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-mounted.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/soulless-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-mounted-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-mounted-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-mounted-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="16"
					id="Walking Corpse"
					image="units/undead/zombie-saurian.png"
					level="0"
					movement="4"
					movement_type="lizard"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="saurian"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-saurian.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-saurian-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-saurian-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-saurian.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-saurian-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-saurian-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-saurian-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="18"
					id="Walking Corpse"
					image="units/undead/zombie-swimmer.png"
					level="0"
					movement="4"
					movement_type="swimmer"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="swimmer"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-swimmer.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-swimmer-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-swimmer-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-swimmer.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-swimmer-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-swimmer-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-swimmer-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						forest="4"
						hills="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="21"
					id="Walking Corpse"
					image="units/undead/zombie-troll.png"
					level="0"
					movement="4"
					movement_type="largefoot"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="troll"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-troll.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-troll-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-troll-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-troll.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-troll-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-troll-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-troll-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-troll-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-troll-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-troll-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="26"
					id="Walking Corpse"
					image="units/undead/zombie-wose.png"
					level="0"
					movement="3"
					movement_type="treefolk"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="wose"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-wose.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-wose-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-wose-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-wose.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-wose-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-wose-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-wose-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-wose-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-wose-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-wose-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="3"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="bat-flapping.wav"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="15"
					id="Walking Corpse"
					image="units/undead/zombie-bat-se-3.png"
					inherit="no"
					level="0"
					movement="5"
					movement_type="fly"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="bat"
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						cave="1"
						fungus="1"
					[/movement_costs]
					[defense]
						cave="50"
						fungus="50"
					[/defense]
					[resistance]
						cold="70"
					[/resistance]
					[defend]
						direction="s,sw,se"
						start_time="-126"
						[if]
							hits="miss"
							offset="0.0~-0.15,-0.15~0.0"
						[/if]
						[frame]
							duration="1"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-bat-se-4.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-bat-se-4.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
					[/defend]
					[defend]
						direction="n,nw,ne"
						start_time="-126"
						[if]
							hits="miss"
							offset="0.0~-0.15,-0.15~0.0"
						[/if]
						[frame]
							duration="1"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-bat-ne-4.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-bat-ne-4.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
					[/defend]
					[standing_anim]
						direction="s,se,sw"
						start_time="0"
						[frame]
							duration="50"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="80"
							image="units/undead/zombie-bat-se-1.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
						[frame]
							duration="80"
							image="units/undead/zombie-bat-se-5.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/standing_anim]
					[standing_anim]
						direction="n,ne,nw"
						start_time="0"
						[frame]
							duration="50"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="80"
							image="units/undead/zombie-bat-ne-1.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
						[frame]
							duration="80"
							image="units/undead/zombie-bat-ne-5.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/standing_anim]
					[attack_anim]
						direction="s,se,sw"
						offset="0.0~0.9:200,0.9~0.0:160"
						start_time="-200"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-1.png"
							sound="bat-flapping.wav"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="70"
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-attack.wav"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="40"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n,ne,nw"
						offset="0.0~0.9:200,0.9~0.0:160"
						start_time="-200"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-1.png"
							sound="bat-flapping.wav"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="70"
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-attack.wav"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="40"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
					[/attack_anim]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-bat-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-bat-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-bat-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
				[/variation]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="50"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="4"
					flat="1"
					forest="2"
					frozen="3"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="140"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					not_living="yes"
				[/status]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
					[trait]
						availability="musthave"
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
						name=_ "fearless"
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Soulless"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="8"
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="0"
				facing="s"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="18"
				id="Walking Corpse-23"
				image="units/undead/zombie.png"
#textdomain wesnoth-units
				language_name=_ "Walking Corpse"
				level="0"
				max_attacks="1"
				max_experience="12"
				max_hitpoints="18"
				max_moves="4"
				movement="4"
				movement_type="smallfoot"
				moves="4"
				race="undead"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Walking Corpse"
				underlying_id="23"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="21"
				y="16"
				zoc="no"
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie.png"
					[/frame]
				[/defend]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="23"
					id="Walking Corpse"
					image="units/undead/zombie-drake.png"
					level="0"
					movement="4"
					movement_type="drakefoot"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="drake"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-drake.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-drake-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-drake-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-drake.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/soulless-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="21"
					id="Walking Corpse"
					image="units/undead/zombie-dwarf.png"
					level="0"
					movement="3"
					movement_type="dwarvishfoot"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="dwarf"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-dwarf.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-dwarf-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-dwarf-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-dwarf.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-dwarf-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-dwarf-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-dwarf-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="3"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="21"
					id="Walking Corpse"
					image="units/undead/zombie-drake.png"
					level="0"
					movement="5"
					movement_type="fly"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="gryphon"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-drake.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-drake-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-drake-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-drake.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-drake-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-drake-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-drake-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[defense]
						mountains="40"
					[/defense]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="21"
					id="Walking Corpse"
					image="units/undead/zombie-mounted.png"
					level="0"
					movement="5"
					movement_type="mounted"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="mounted"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-mounted.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-mounted-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-mounted-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-mounted.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/soulless-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-mounted-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-mounted-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-mounted-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="16"
					id="Walking Corpse"
					image="units/undead/zombie-saurian.png"
					level="0"
					movement="4"
					movement_type="lizard"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="saurian"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-saurian.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-saurian-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-saurian-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-saurian.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-saurian-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-saurian-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-saurian-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="18"
					id="Walking Corpse"
					image="units/undead/zombie-swimmer.png"
					level="0"
					movement="4"
					movement_type="swimmer"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="swimmer"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-swimmer.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-swimmer-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-swimmer-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-swimmer.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-swimmer-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-swimmer-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-swimmer-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						forest="4"
						hills="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="21"
					id="Walking Corpse"
					image="units/undead/zombie-troll.png"
					level="0"
					movement="4"
					movement_type="largefoot"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="troll"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-troll.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-troll-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-troll-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-troll.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-troll-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-troll-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-troll-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-troll-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-troll-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-troll-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="26"
					id="Walking Corpse"
					image="units/undead/zombie-wose.png"
					level="0"
					movement="3"
					movement_type="treefolk"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="wose"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-wose.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-wose-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-wose-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-wose.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-wose-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-wose-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-wose-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-wose-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-wose-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-wose-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="3"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="bat-flapping.wav"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="15"
					id="Walking Corpse"
					image="units/undead/zombie-bat-se-3.png"
					inherit="no"
					level="0"
					movement="5"
					movement_type="fly"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="bat"
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						cave="1"
						fungus="1"
					[/movement_costs]
					[defense]
						cave="50"
						fungus="50"
					[/defense]
					[resistance]
						cold="70"
					[/resistance]
					[defend]
						direction="s,sw,se"
						start_time="-126"
						[if]
							hits="miss"
							offset="0.0~-0.15,-0.15~0.0"
						[/if]
						[frame]
							duration="1"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-bat-se-4.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-bat-se-4.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
					[/defend]
					[defend]
						direction="n,nw,ne"
						start_time="-126"
						[if]
							hits="miss"
							offset="0.0~-0.15,-0.15~0.0"
						[/if]
						[frame]
							duration="1"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-bat-ne-4.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-bat-ne-4.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
					[/defend]
					[standing_anim]
						direction="s,se,sw"
						start_time="0"
						[frame]
							duration="50"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="80"
							image="units/undead/zombie-bat-se-1.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
						[frame]
							duration="80"
							image="units/undead/zombie-bat-se-5.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/standing_anim]
					[standing_anim]
						direction="n,ne,nw"
						start_time="0"
						[frame]
							duration="50"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="80"
							image="units/undead/zombie-bat-ne-1.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
						[frame]
							duration="80"
							image="units/undead/zombie-bat-ne-5.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/standing_anim]
					[attack_anim]
						direction="s,se,sw"
						offset="0.0~0.9:200,0.9~0.0:160"
						start_time="-200"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-1.png"
							sound="bat-flapping.wav"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="70"
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-attack.wav"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="40"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n,ne,nw"
						offset="0.0~0.9:200,0.9~0.0:160"
						start_time="-200"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-1.png"
							sound="bat-flapping.wav"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="70"
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-attack.wav"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="40"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
					[/attack_anim]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-bat-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-bat-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-bat-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
				[/variation]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="50"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="4"
					flat="1"
					forest="2"
					frozen="3"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="140"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					not_living="yes"
				[/status]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
					[trait]
						availability="musthave"
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
						name=_ "fearless"
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Necrophage"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="16"
				die_sound="ghoul-hit.wav"
				ellipse="misc/ellipse"
				experience="0"
				facing="s"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="33"
				id="Ghoul-27"
				image="units/undead/ghoul.png"
#textdomain wesnoth-units
				language_name=_ "Ghoul"
				level="1"
				max_attacks="1"
				max_experience="18"
				max_hitpoints="33"
				max_moves="5"
				movement="5"
				movement_type="gruefoot"
				moves="5"
				profile="portraits/undead/ghoul.png"
				race="undead"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Ghoul"
				underlying_id="27"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="14"
				y="11"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="claws"
					[/filter_attack]
					[frame]
						begin="-250"
						end="-200"
						image="units/undead/ghoul.png"
					[/frame]
					[frame]
						begin="-200"
						end="-125"
						image="units/undead/ghoul-attack-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-125"
							end="-50"
							image="units/undead/ghoul-attack-2.png"
							sound="claws.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-125"
							end="-50"
							image="units/undead/ghoul-attack-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[if]
						hits="hit"
						poisoned_sound_start_time="-100"
						[filter_second]
							[not]
								[filter_wml]
									[status]
										poisoned="yes"
									[/status]
								[/filter_wml]
							[/not]
						[/filter_second]
						[poisoned_sound_frame]
							duration="100"
							sound="poison.ogg"
						[/poisoned_sound_frame]
					[/if]
					[frame]
						begin="-50"
						end="50"
						image="units/undead/ghoul-attack-3.png"
					[/frame]
					[frame]
						begin="50"
						end="125"
						image="units/undead/ghoul-attack-4.png"
					[/frame]
					[frame]
						begin="125"
						end="200"
						image="units/undead/ghoul.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/ghoul-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/ghoul-defend-2.png"
							sound="ghoul-hit.wav"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/ghoul-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/ghoul-defend-1.png"
					[/frame]
				[/defend]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defense]
					castle="40"
					cave="60"
					deep_water="90"
					flat="60"
					forest="50"
					frozen="70"
					fungus="40"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="90"
					cold="60"
					fire="90"
					impact="100"
					pierce="70"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					not_living="yes"
				[/status]
				[attack]
					damage="4"
#textdomain wesnoth-units
					description=_ "claws"
					icon="attacks/claws-undead.png"
					name="claws"
					number="3"
					range="melee"
					type="blade"
					[specials]
						[poison]
#textdomain wesnoth
							description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
							id="poison"
							name=_ "poison"
						[/poison]
					[/specials]
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
					[trait]
						availability="musthave"
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
						name=_ "fearless"
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Dark Sorcerer"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="16"
				die_sound="human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
				ellipse="misc/ellipse"
				experience="0"
				facing="sw"
				flag_rgb="magenta"
				flying="no"
				gender="female"
				goto_x="-999"
				goto_y="-999"
				hitpoints="27"
				id="Dark Adept-28"
				ignore_race_traits="yes"
				image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
				language_name=_ "female^Dark Adept"
				level="1"
				max_attacks="1"
				max_experience="19"
				max_hitpoints="27"
				max_moves="6"
				movement="5"
				movement_type="smallfoot"
				moves="6"
				name="Elyra"
				profile="portraits/humans/dark-adept+female.png"
				race="human"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Dark Adept"
				underlying_id="28"
				unrenamable="no"
				upkeep="full"
				usage="archer"
				x="16"
				y="9"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						range="ranged"
					[/filter_attack]
					[missile_frame]
						begin="-50"
						end="150"
						image="projectiles/darkmissile-n.png"
						image_diagonal="projectiles/darkmissile-ne.png"
					[/missile_frame]
					[frame]
						begin="-450"
						end="-420"
						image="units/undead-necromancers/adept+female.png"
					[/frame]
					[frame]
						begin="-420"
						end="-395"
						image="units/undead-necromancers/adept+female-magic-1.png"
					[/frame]
					[frame]
						begin="-395"
						end="-320"
						image="units/undead-necromancers/adept+female-magic-2.png"
					[/frame]
					[frame]
						begin="-320"
						end="-300"
						image="units/undead-necromancers/adept+female-magic-3.png"
					[/frame]
					[frame]
						begin="-300"
						end="-250"
						halo="halo/undead/dark-magic-1.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
					[/frame]
					[frame]
						begin="-250"
						end="-200"
						halo="halo/undead/dark-magic-2.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
					[/frame]
					[frame]
						begin="-200"
						end="-150"
						halo="halo/undead/dark-magic-3.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
					[/frame]
					[frame]
						begin="-150"
						end="-100"
						halo="halo/undead/dark-magic-4.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
					[/frame]
					[frame]
						begin="-100"
						end="-50"
						halo="halo/undead/dark-magic-5.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
					[/frame]
					[if]
						hits="no"
						[frame]
							begin="-50"
							end="0"
							halo="halo/undead/dark-magic-6.png"
							halo_x="0"
							halo_y="-12"
							image="units/undead-necromancers/adept+female-magic-3.png"
							sound="magic-dark-miss.ogg"
						[/frame]
					[/if]
					[else]
						hits="yes"
						[frame]
							begin="-50"
							end="0"
							halo="halo/undead/dark-magic-6.png"
							halo_x="0"
							halo_y="-12"
							image="units/undead-necromancers/adept+female-magic-3.png"
							sound="magic-dark.ogg"
						[/frame]
					[/else]
					[frame]
						begin="0"
						end="50"
						image="units/undead-necromancers/adept+female-magic-2.png"
					[/frame]
					[frame]
						begin="50"
						end="90"
						image="units/undead-necromancers/adept+female-magic-1.png"
					[/frame]
					[frame]
						begin="90"
						end="100"
						image="units/undead-necromancers/adept+female.png"
					[/frame]
				[/attack_anim]
				[death]
					[frame]
						begin="0"
						end="100"
						image="units/undead-necromancers/adept-die1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-necromancers/adept-die2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-necromancers/adept-die3.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-necromancers/adept-die4.png"
					[/frame]
					[frame]
						begin="400"
						end="520"
						image="units/undead-necromancers/adept-die5.png"
					[/frame]
					[frame]
						begin="520"
						end="640"
						image="units/undead-necromancers/adept-die6.png"
					[/frame]
					[frame]
						begin="640"
						end="780"
						image="units/undead-necromancers/adept-die7.png"
					[/frame]
					[frame]
						begin="780"
						end="900"
						image="units/undead-necromancers/adept-die8.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead-necromancers/adept+female-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead-necromancers/adept+female-defend-2.png"
							sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead-necromancers/adept+female-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead-necromancers/adept+female-defend-1.png"
					[/frame]
				[/defend]
				[portrait]
					image="portraits/humans/transparent/dark-adept+female.png"
					mirror="true"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/humans/transparent/dark-adept+female.png"
					mirror="false"
					side="right"
					size="400"
				[/portrait]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="50"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="3"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="10"
#textdomain wesnoth-units
					description=_ "chill wave"
					icon="attacks/iceball.png"
					name="chill wave"
					number="2"
					range="ranged"
					type="cold"
					[specials]
						[chance_to_hit]
							cumulative="no"
#textdomain wesnoth
							description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
							id="magical"
							name=_ "magical"
							value="70"
						[/chance_to_hit]
					[/specials]
				[/attack]
				[attack]
					damage="7"
#textdomain wesnoth-units
					description=_ "shadow wave"
					icon="attacks/dark-missile.png"
					name="shadow wave"
					number="2"
					range="ranged"
					type="arcane"
					[specials]
						[chance_to_hit]
							cumulative="no"
#textdomain wesnoth
							description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
							id="magical"
							name=_ "magical"
							value="70"
						[/chance_to_hit]
					[/specials]
				[/attack]
				[modifications]
					[trait]
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "female^quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^intelligent"
						id="intelligent"
						male_name=_ "intelligent"
						name=_ "female^intelligent"
						[effect]
							apply_to="max_experience"
							increase="-20%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Bone Shooter"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="14"
				die_sound="skeleton-die-1.ogg,skeleton-die-2.ogg"
				ellipse="misc/ellipse"
				experience="1"
				facing="s"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="23"
				id="Skeleton Archer-30"
				image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
				language_name=_ "Skeleton Archer"
				level="1"
				max_attacks="1"
				max_experience="18"
				max_hitpoints="31"
				max_moves="5"
				movement="5"
				movement_type="undeadfoot"
				moves="5"
				race="undead"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Skeleton Archer"
				underlying_id="30"
				unrenamable="no"
				upkeep="full"
				usage="archer"
				x="21"
				y="14"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="bow"
					[/filter_attack]
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-n.png"
						image_diagonal="projectiles/missile-ne.png"
					[/missile_frame]
					[if]
						hits="yes"
						[frame]
							begin="-400"
							end="-250"
							image="units/undead-skeletal/archer-attack1.png"
							sound="bow.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-400"
							end="-250"
							image="units/undead-skeletal/archer-attack1.png"
							sound="bow-miss.ogg"
						[/frame]
					[/else]
					[frame]
						begin="-250"
						end="-100"
						image="units/undead-skeletal/archer-attack2.png"
					[/frame]
					[frame]
						begin="-100"
						end="0"
						image="units/undead-skeletal/archer.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[filter_attack]
						name="fist"
					[/filter_attack]
					[frame]
						begin="-200"
						end="-100"
						image="units/undead-skeletal/archer.png"
					[/frame]
					[if]
						hits="no"
						[frame]
							begin="-100"
							end="100"
							image="units/undead-skeletal/archer-attack.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/if]
					[else]
						hits="yes"
						[frame]
							begin="-100"
							end="100"
							image="units/undead-skeletal/archer-attack.png"
							sound="fist.ogg"
						[/frame]
					[/else]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer.png"
					[/frame]
				[/attack_anim]
				[death]
					[frame]
						begin="0"
						end="100"
						image="units/undead-skeletal/archer-die2-1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer-die2-2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-skeletal/archer-die2-3.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-skeletal/archer-die2-4.png"
					[/frame]
					[frame]
						begin="400"
						end="500"
						image="units/undead-skeletal/archer-die2-5.png"
					[/frame]
					[frame]
						begin="500"
						end="600"
						image="units/undead-skeletal/archer-die2-6.png"
					[/frame]
					[frame]
						begin="600"
						end="700"
						image="units/undead-skeletal/archer-die2-7.png"
					[/frame]
				[/death]
				[death]
					[frame]
						begin="0"
						end="100"
						image="units/undead-skeletal/archer-die-1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer-die-2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-skeletal/archer-die-3.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-skeletal/archer-die-4.png"
					[/frame]
					[frame]
						begin="400"
						end="500"
						image="units/undead-skeletal/archer-die-5.png"
					[/frame]
					[frame]
						begin="500"
						end="600"
						image="units/undead-skeletal/archer-die-6.png"
					[/frame]
					[frame]
						begin="600"
						end="700"
						image="units/undead-skeletal/archer-die-7.png"
					[/frame]
					[frame]
						begin="700"
						end="800"
						image="units/undead-skeletal/archer-die-8.png"
					[/frame]
					[frame]
						begin="800"
						end="900"
						image="units/undead-skeletal/archer-die-9.png"
					[/frame]
					[frame]
						begin="900"
						end="1000"
						image="units/undead-skeletal/archer-die-10.png"
					[/frame]
					[frame]
						begin="1000"
						end="1100"
						image="units/undead-skeletal/archer-die-11.png"
					[/frame]
					[frame]
						begin="1100"
						end="1200"
						image="units/undead-skeletal/archer-die-12.png"
					[/frame]
					[frame]
						begin="1200"
						end="1300"
						image="units/undead-skeletal/archer-die-13.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead-skeletal/archer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead-skeletal/archer-defend.png"
							sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead-skeletal/archer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead-skeletal/archer.png"
					[/frame]
				[/defend]
				[idle_anim]
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						begin="0"
						end="100"
						image="units/undead-skeletal/archer-idle-1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer-idle-2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-skeletal/archer-idle-3.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-skeletal/archer-idle-4.png"
					[/frame]
					[frame]
						begin="400"
						end="500"
						image="units/undead-skeletal/archer-idle-5.png"
					[/frame]
					[frame]
						begin="500"
						end="700"
						image="units/undead-skeletal/archer-idle-6.png"
					[/frame]
					[frame]
						begin="700"
						end="800"
						image="units/undead-skeletal/archer-idle-7.png"
					[/frame]
					[frame]
						begin="800"
						end="900"
						image="units/undead-skeletal/archer-idle-8.png"
					[/frame]
					[frame]
						begin="900"
						end="1000"
						image="units/undead-skeletal/archer-idle-9.png"
					[/frame]
					[frame]
						begin="1000"
						end="1100"
						image="units/undead-skeletal/archer-idle-10.png"
					[/frame]
					[frame]
						begin="1100"
						end="1200"
						image="units/undead-skeletal/archer-idle-11.png"
					[/frame]
					[frame]
						begin="1200"
						end="1400"
						image="units/undead-skeletal/archer-idle-12.png"
					[/frame]
					[frame]
						begin="1400"
						end="1500"
						image="units/undead-skeletal/archer-idle-13.png"
					[/frame]
					[frame]
						begin="1500"
						end="1600"
						image="units/undead-skeletal/archer-idle-14.png"
					[/frame]
				[/idle_anim]
				[recruit_anim]
					[frame]
						alpha="0~1:300"
						begin="-200"
						end="100"
						image="units/undead-skeletal/archer-die2-7.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer-die2-6.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-skeletal/archer-die2-5.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-skeletal/archer-die2-4.png"
					[/frame]
					[frame]
						begin="400"
						end="500"
						image="units/undead-skeletal/archer-die2-3.png"
					[/frame]
					[frame]
						begin="500"
						end="600"
						image="units/undead-skeletal/archer-die2-2.png"
					[/frame]
					[frame]
						begin="600"
						end="700"
						image="units/undead-skeletal/archer-die2-1.png"
					[/frame]
				[/recruit_anim]
				[defense]
					castle="40"
					cave="60"
					deep_water="90"
					flat="60"
					forest="50"
					frozen="70"
					fungus="40"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="3"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="150"
					blade="60"
					cold="40"
					fire="120"
					impact="120"
					pierce="40"
				[/resistance]
				[abilities]
					[hides]
						affect_self="yes"
#textdomain wesnoth
						description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						female_name=_ "female^submerge"
						female_name_inactive=_ "female^submerge"
						id="submerge"
						name=_ "submerge"
						name_inactive=_ "submerge"
						[filter_self]
							[filter_location]
								terrain="Wo"
							[/filter_location]
						[/filter_self]
					[/hides]
				[/abilities]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					not_living="yes"
				[/status]
				[attack]
					damage="3"
#textdomain wesnoth-units
					description=_ "fist"
					icon="attacks/fist-skeletal.png"
					name="fist"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[attack]
					damage="6"
					description=_ "bow"
					icon="attacks/bow-orcish.png"
					name="bow"
					number="3"
					range="ranged"
					type="pierce"
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Bone Shooter"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="14"
				die_sound="skeleton-die-1.ogg,skeleton-die-2.ogg"
				ellipse="misc/ellipse"
				experience="1"
				facing="se"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="31"
				id="Skeleton Archer-32"
				image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
				language_name=_ "Skeleton Archer"
				level="1"
				max_attacks="1"
				max_experience="18"
				max_hitpoints="31"
				max_moves="5"
				movement="5"
				movement_type="undeadfoot"
				moves="5"
				race="undead"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Skeleton Archer"
				underlying_id="32"
				unrenamable="no"
				upkeep="full"
				usage="archer"
				x="25"
				y="13"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="bow"
					[/filter_attack]
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-n.png"
						image_diagonal="projectiles/missile-ne.png"
					[/missile_frame]
					[if]
						hits="yes"
						[frame]
							begin="-400"
							end="-250"
							image="units/undead-skeletal/archer-attack1.png"
							sound="bow.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-400"
							end="-250"
							image="units/undead-skeletal/archer-attack1.png"
							sound="bow-miss.ogg"
						[/frame]
					[/else]
					[frame]
						begin="-250"
						end="-100"
						image="units/undead-skeletal/archer-attack2.png"
					[/frame]
					[frame]
						begin="-100"
						end="0"
						image="units/undead-skeletal/archer.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[filter_attack]
						name="fist"
					[/filter_attack]
					[frame]
						begin="-200"
						end="-100"
						image="units/undead-skeletal/archer.png"
					[/frame]
					[if]
						hits="no"
						[frame]
							begin="-100"
							end="100"
							image="units/undead-skeletal/archer-attack.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/if]
					[else]
						hits="yes"
						[frame]
							begin="-100"
							end="100"
							image="units/undead-skeletal/archer-attack.png"
							sound="fist.ogg"
						[/frame]
					[/else]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer.png"
					[/frame]
				[/attack_anim]
				[death]
					[frame]
						begin="0"
						end="100"
						image="units/undead-skeletal/archer-die2-1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer-die2-2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-skeletal/archer-die2-3.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-skeletal/archer-die2-4.png"
					[/frame]
					[frame]
						begin="400"
						end="500"
						image="units/undead-skeletal/archer-die2-5.png"
					[/frame]
					[frame]
						begin="500"
						end="600"
						image="units/undead-skeletal/archer-die2-6.png"
					[/frame]
					[frame]
						begin="600"
						end="700"
						image="units/undead-skeletal/archer-die2-7.png"
					[/frame]
				[/death]
				[death]
					[frame]
						begin="0"
						end="100"
						image="units/undead-skeletal/archer-die-1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer-die-2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-skeletal/archer-die-3.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-skeletal/archer-die-4.png"
					[/frame]
					[frame]
						begin="400"
						end="500"
						image="units/undead-skeletal/archer-die-5.png"
					[/frame]
					[frame]
						begin="500"
						end="600"
						image="units/undead-skeletal/archer-die-6.png"
					[/frame]
					[frame]
						begin="600"
						end="700"
						image="units/undead-skeletal/archer-die-7.png"
					[/frame]
					[frame]
						begin="700"
						end="800"
						image="units/undead-skeletal/archer-die-8.png"
					[/frame]
					[frame]
						begin="800"
						end="900"
						image="units/undead-skeletal/archer-die-9.png"
					[/frame]
					[frame]
						begin="900"
						end="1000"
						image="units/undead-skeletal/archer-die-10.png"
					[/frame]
					[frame]
						begin="1000"
						end="1100"
						image="units/undead-skeletal/archer-die-11.png"
					[/frame]
					[frame]
						begin="1100"
						end="1200"
						image="units/undead-skeletal/archer-die-12.png"
					[/frame]
					[frame]
						begin="1200"
						end="1300"
						image="units/undead-skeletal/archer-die-13.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead-skeletal/archer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead-skeletal/archer-defend.png"
							sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead-skeletal/archer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead-skeletal/archer.png"
					[/frame]
				[/defend]
				[idle_anim]
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						begin="0"
						end="100"
						image="units/undead-skeletal/archer-idle-1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer-idle-2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-skeletal/archer-idle-3.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-skeletal/archer-idle-4.png"
					[/frame]
					[frame]
						begin="400"
						end="500"
						image="units/undead-skeletal/archer-idle-5.png"
					[/frame]
					[frame]
						begin="500"
						end="700"
						image="units/undead-skeletal/archer-idle-6.png"
					[/frame]
					[frame]
						begin="700"
						end="800"
						image="units/undead-skeletal/archer-idle-7.png"
					[/frame]
					[frame]
						begin="800"
						end="900"
						image="units/undead-skeletal/archer-idle-8.png"
					[/frame]
					[frame]
						begin="900"
						end="1000"
						image="units/undead-skeletal/archer-idle-9.png"
					[/frame]
					[frame]
						begin="1000"
						end="1100"
						image="units/undead-skeletal/archer-idle-10.png"
					[/frame]
					[frame]
						begin="1100"
						end="1200"
						image="units/undead-skeletal/archer-idle-11.png"
					[/frame]
					[frame]
						begin="1200"
						end="1400"
						image="units/undead-skeletal/archer-idle-12.png"
					[/frame]
					[frame]
						begin="1400"
						end="1500"
						image="units/undead-skeletal/archer-idle-13.png"
					[/frame]
					[frame]
						begin="1500"
						end="1600"
						image="units/undead-skeletal/archer-idle-14.png"
					[/frame]
				[/idle_anim]
				[recruit_anim]
					[frame]
						alpha="0~1:300"
						begin="-200"
						end="100"
						image="units/undead-skeletal/archer-die2-7.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/archer-die2-6.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-skeletal/archer-die2-5.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-skeletal/archer-die2-4.png"
					[/frame]
					[frame]
						begin="400"
						end="500"
						image="units/undead-skeletal/archer-die2-3.png"
					[/frame]
					[frame]
						begin="500"
						end="600"
						image="units/undead-skeletal/archer-die2-2.png"
					[/frame]
					[frame]
						begin="600"
						end="700"
						image="units/undead-skeletal/archer-die2-1.png"
					[/frame]
				[/recruit_anim]
				[defense]
					castle="40"
					cave="60"
					deep_water="90"
					flat="60"
					forest="50"
					frozen="70"
					fungus="40"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="3"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="150"
					blade="60"
					cold="40"
					fire="120"
					impact="120"
					pierce="40"
				[/resistance]
				[abilities]
					[hides]
						affect_self="yes"
#textdomain wesnoth
						description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						female_name=_ "female^submerge"
						female_name_inactive=_ "female^submerge"
						id="submerge"
						name=_ "submerge"
						name_inactive=_ "submerge"
						[filter_self]
							[filter_location]
								terrain="Wo"
							[/filter_location]
						[/filter_self]
					[/hides]
				[/abilities]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					not_living="yes"
				[/status]
				[attack]
					damage="3"
#textdomain wesnoth-units
					description=_ "fist"
					icon="attacks/fist-skeletal.png"
					name="fist"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[attack]
					damage="6"
					description=_ "bow"
					icon="attacks/bow-orcish.png"
					name="bow"
					number="3"
					range="ranged"
					type="pierce"
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Soulless"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="8"
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="0"
				facing="s"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="18"
				id="Walking Corpse-33"
				image="units/undead/zombie.png"
#textdomain wesnoth-units
				language_name=_ "Walking Corpse"
				level="0"
				max_attacks="1"
				max_experience="12"
				max_hitpoints="18"
				max_moves="4"
				movement="4"
				movement_type="smallfoot"
				moves="4"
				race="undead"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Walking Corpse"
				underlying_id="33"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="20"
				y="14"
				zoc="no"
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie.png"
					[/frame]
				[/defend]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="23"
					id="Walking Corpse"
					image="units/undead/zombie-drake.png"
					level="0"
					movement="4"
					movement_type="drakefoot"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="drake"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-drake.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-drake-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-drake-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-drake.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/soulless-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="21"
					id="Walking Corpse"
					image="units/undead/zombie-dwarf.png"
					level="0"
					movement="3"
					movement_type="dwarvishfoot"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="dwarf"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-dwarf.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-dwarf-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-dwarf-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-dwarf.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-dwarf-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-dwarf-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-dwarf-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="3"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="21"
					id="Walking Corpse"
					image="units/undead/zombie-drake.png"
					level="0"
					movement="5"
					movement_type="fly"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="gryphon"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-drake.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-drake-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-drake-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-drake.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-drake-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-drake-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-drake-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-drake-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[defense]
						mountains="40"
					[/defense]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="21"
					id="Walking Corpse"
					image="units/undead/zombie-mounted.png"
					level="0"
					movement="5"
					movement_type="mounted"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="mounted"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-mounted.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-mounted-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-mounted-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-mounted.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/soulless-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-mounted-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-mounted-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-mounted-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="16"
					id="Walking Corpse"
					image="units/undead/zombie-saurian.png"
					level="0"
					movement="4"
					movement_type="lizard"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="saurian"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-saurian.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-saurian-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-saurian-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-saurian.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-saurian-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-saurian-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-saurian-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="18"
					id="Walking Corpse"
					image="units/undead/zombie-swimmer.png"
					level="0"
					movement="4"
					movement_type="swimmer"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="swimmer"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-swimmer.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-swimmer-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-swimmer-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-swimmer.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-swimmer-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-swimmer-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-swimmer-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						forest="4"
						hills="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="21"
					id="Walking Corpse"
					image="units/undead/zombie-troll.png"
					level="0"
					movement="4"
					movement_type="largefoot"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="troll"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-troll.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-troll-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-troll-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-troll.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-troll-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-troll-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-troll-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-troll-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-troll-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-troll-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="4"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="26"
					id="Walking Corpse"
					image="units/undead/zombie-wose.png"
					level="0"
					movement="3"
					movement_type="treefolk"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="wose"
					[defend]
						start_time="-126"
						[frame]
							duration="1"
							image="units/undead/zombie-wose.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-wose-defend.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-wose-defend.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-wose.png"
						[/frame]
					[/defend]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-wose-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-wose-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-wose-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
					[attack_anim]
						direction="s"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-wose-attack-s.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-wose-attack-n.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="se,sw,ne,nw"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							begin="-200"
							end="200"
							image="units/undead/zombie-wose-attack.png"
							sound="zombie-attack.wav"
						[/frame]
					[/attack_anim]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						deep_water="3"
					[/movement_costs]
				[/variation]
				[variation]
					advances_to="Soulless"
					alignment="chaotic"
					cost="8"
#textdomain wesnoth-units
					description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
						#textdomain wesnoth
_ "

Special Notes:" + 
						_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
					die_sound="bat-flapping.wav"
					ellipse="misc/ellipse-nozoc"
					experience="24"
					flag_rgb="magenta"
					hitpoints="15"
					id="Walking Corpse"
					image="units/undead/zombie-bat-se-3.png"
					inherit="no"
					level="0"
					movement="5"
					movement_type="fly"
#textdomain wesnoth-units
					name=_ "Walking Corpse"
					race="undead"
					usage="fighter"
					variation_name="bat"
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
					[/trait]
					[resistance]
						arcane="140"
					[/resistance]
					[attack]
						damage="6"
#textdomain wesnoth-units
						description=_ "touch"
						icon="attacks/touch-zombie.png"
						name="touch"
						number="2"
						range="melee"
						type="impact"
						[specials]
							[plague]
#textdomain wesnoth
								description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
								id="plague"
								name=_ "plague"
								type="Walking Corpse"
							[/plague]
						[/specials]
					[/attack]
					[movement_costs]
						cave="1"
						fungus="1"
					[/movement_costs]
					[defense]
						cave="50"
						fungus="50"
					[/defense]
					[resistance]
						cold="70"
					[/resistance]
					[defend]
						direction="s,sw,se"
						start_time="-126"
						[if]
							hits="miss"
							offset="0.0~-0.15,-0.15~0.0"
						[/if]
						[frame]
							duration="1"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-bat-se-4.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-bat-se-4.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
					[/defend]
					[defend]
						direction="n,nw,ne"
						start_time="-126"
						[if]
							hits="miss"
							offset="0.0~-0.15,-0.15~0.0"
						[/if]
						[frame]
							duration="1"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
						[if]
							hits="hit"
							[frame]
								duration="150"
								image="units/undead/zombie-bat-ne-4.png"
								sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
							[/frame]
						[/if]
						[else]
							hits="miss,kill"
							[frame]
								duration="150"
								image="units/undead/zombie-bat-ne-4.png"
							[/frame]
						[/else]
						[frame]
							duration="1"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
					[/defend]
					[standing_anim]
						direction="s,se,sw"
						start_time="0"
						[frame]
							duration="50"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="80"
							image="units/undead/zombie-bat-se-1.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
						[frame]
							duration="80"
							image="units/undead/zombie-bat-se-5.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/standing_anim]
					[standing_anim]
						direction="n,ne,nw"
						start_time="0"
						[frame]
							duration="50"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="80"
							image="units/undead/zombie-bat-ne-1.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
						[frame]
							duration="80"
							image="units/undead/zombie-bat-ne-5.png"
						[/frame]
						[frame]
							duration="60"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/standing_anim]
					[attack_anim]
						direction="s,se,sw"
						offset="0.0~0.9:200,0.9~0.0:160"
						start_time="-200"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-1.png"
							sound="bat-flapping.wav"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="70"
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-attack.wav"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-se-2.png"
						[/frame]
						[frame]
							duration="40"
							image="units/undead/zombie-bat-se-3.png"
						[/frame]
					[/attack_anim]
					[attack_anim]
						direction="n,ne,nw"
						offset="0.0~0.9:200,0.9~0.0:160"
						start_time="-200"
						[filter_attack]
							name="touch"
						[/filter_attack]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-1.png"
							sound="bat-flapping.wav"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="30"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="70"
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-attack.wav"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
						[frame]
							duration="50"
							image="units/undead/zombie-bat-ne-2.png"
						[/frame]
						[frame]
							duration="40"
							image="units/undead/zombie-bat-ne-3.png"
						[/frame]
					[/attack_anim]
					[death]
						start_time="0"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-die-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-bat-die-2.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-bat-die-3.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/zombie-bat-die-4.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-5.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-6.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-7.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-8.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-9.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/soulless-die-10.png"
						[/frame]
					[/death]
				[/variation]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="50"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="4"
					flat="1"
					forest="2"
					frozen="3"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="140"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					not_living="yes"
				[/status]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
					[trait]
						availability="musthave"
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
						name=_ "fearless"
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Blood Bat"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="13"
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="0"
				facing="s"
				flag_rgb="magenta"
				flies="true"
				flying="yes"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="17"
				id="Vampire Bat-35"
				image="units/undead/bat-se-3.png"
#textdomain wesnoth-units
				language_name=_ "Vampire Bat"
				level="0"
				max_attacks="1"
				max_experience="9"
				max_hitpoints="17"
				max_moves="8"
				movement="8"
				movement_type="smallfly"
				moves="8"
				race="bats"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Vampire Bat"
				undead_variation="bat"
				underlying_id="35"
				unrenamable="no"
				upkeep="full"
				usage="scout"
				x="20"
				y="15"
				zoc="no"
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="fangs"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/bat-se-3.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="70"
							image="units/undead/bat-se-4.png"
							sound="bite-small.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="70"
							image="units/undead/bat-se-4.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="50"
						image="units/undead/bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="fangs"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/bat-ne-3.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="70"
							image="units/undead/bat-ne-4.png"
							sound="bite-small.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="70"
							image="units/undead/bat-ne-4.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="50"
						image="units/undead/bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/bat-se-4.png"
							sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/bat-ne-4.png"
							sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					layer="60"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					layer="60"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[defense]
					castle="40"
					cave="40"
					deep_water="40"
					flat="40"
					forest="40"
					frozen="40"
					fungus="40"
					hills="40"
					impassable="40"
					mountains="40"
					reef="40"
					sand="40"
					shallow_water="40"
					swamp_water="40"
					unwalkable="40"
					village="60"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="1"
					flat="1"
					forest="1"
					frozen="1"
					fungus="2"
					hills="1"
					impassable="99"
					mountains="1"
					reef="1"
					sand="1"
					shallow_water="1"
					swamp_water="1"
					unwalkable="1"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="100"
					cold="70"
					fire="100"
					impact="120"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="5"
					description=_ "fangs"
					icon="attacks/fangs-animal.png"
					name="fangs"
					number="2"
					range="melee"
					type="blade"
					[specials]
						[drains]
#textdomain wesnoth
							description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
							id="drains"
							name=_ "drains"
						[/drains]
					[/specials]
				[/attack]
				[modifications]
					[trait]
						female_name=_ "female^intelligent"
						id="intelligent"
						male_name=_ "intelligent"
						name=_ "intelligent"
						[effect]
							apply_to="max_experience"
							increase="-20%"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^strong"
						id="strong"
						male_name=_ "strong"
						name=_ "strong"
						[effect]
							apply_to="attack"
							increase_damage="1"
							range="melee"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Necrophage"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="16"
				die_sound="ghoul-hit.wav"
				ellipse="misc/ellipse"
				experience="0"
				facing="ne"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="33"
				id="Ghoul-38"
				image="units/undead/ghoul.png"
#textdomain wesnoth-units
				language_name=_ "Ghoul"
				level="1"
				max_attacks="1"
				max_experience="18"
				max_hitpoints="33"
				max_moves="5"
				movement="5"
				movement_type="gruefoot"
				moves="5"
				profile="portraits/undead/ghoul.png"
				race="undead"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Ghoul"
				underlying_id="38"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="17"
				y="5"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="claws"
					[/filter_attack]
					[frame]
						begin="-250"
						end="-200"
						image="units/undead/ghoul.png"
					[/frame]
					[frame]
						begin="-200"
						end="-125"
						image="units/undead/ghoul-attack-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							begin="-125"
							end="-50"
							image="units/undead/ghoul-attack-2.png"
							sound="claws.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-125"
							end="-50"
							image="units/undead/ghoul-attack-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[if]
						hits="hit"
						poisoned_sound_start_time="-100"
						[filter_second]
							[not]
								[filter_wml]
									[status]
										poisoned="yes"
									[/status]
								[/filter_wml]
							[/not]
						[/filter_second]
						[poisoned_sound_frame]
							duration="100"
							sound="poison.ogg"
						[/poisoned_sound_frame]
					[/if]
					[frame]
						begin="-50"
						end="50"
						image="units/undead/ghoul-attack-3.png"
					[/frame]
					[frame]
						begin="50"
						end="125"
						image="units/undead/ghoul-attack-4.png"
					[/frame]
					[frame]
						begin="125"
						end="200"
						image="units/undead/ghoul.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/ghoul-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/ghoul-defend-2.png"
							sound="ghoul-hit.wav"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/ghoul-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/ghoul-defend-1.png"
					[/frame]
				[/defend]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defense]
					castle="40"
					cave="60"
					deep_water="90"
					flat="60"
					forest="50"
					frozen="70"
					fungus="40"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="90"
					cold="60"
					fire="90"
					impact="100"
					pierce="70"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					not_living="yes"
				[/status]
				[attack]
					damage="4"
#textdomain wesnoth-units
					description=_ "claws"
					icon="attacks/claws-undead.png"
					name="claws"
					number="3"
					range="melee"
					type="blade"
					[specials]
						[poison]
#textdomain wesnoth
							description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
							id="poison"
							name=_ "poison"
						[/poison]
					[/specials]
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
					[trait]
						availability="musthave"
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
						name=_ "fearless"
					[/trait]
				[/modifications]
			[/unit]
		[/side]
		[time]
			blue="0"
			green="-20"
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus="0"
			name=_ "Dawn"
			red="-20"
		[/time]
		[time]
			blue="0"
			green="0"
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus="25"
			name=_ "Morning"
			red="0"
		[/time]
		[time]
			blue="0"
			green="0"
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus="25"
			name=_ "Afternoon"
			red="0"
		[/time]
		[time]
			blue="-20"
			green="-20"
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus="0"
			name=_ "Dusk"
			red="0"
		[/time]
		[time]
			blue="-10"
			green="-40"
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus="-25"
			name=_ "First Watch"
			red="-40"
		[/time]
		[time]
			blue="-10"
			green="-40"
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus="-25"
			name=_ "Second Watch"
			red="-40"
		[/time]
		[item]
			image="items/burial.png"
			visible_in_fog="yes"
			x="4"
			y="9"
		[/item]
		[item]
			image="items/burial.png"
			visible_in_fog="yes"
			x="15"
			y="13"
		[/item]
		[item]
			image="items/burial.png"
			visible_in_fog="yes"
			x="26"
			y="16"
		[/item]
		[music]
			ms_after="0"
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
		[variables]
			damage_inflicted="7"
			side_number="2"
			turn_number="12"
		[/variables]
		[player]
			can_recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
			gold="-1"
			gold_add="no"
			save_id="DeathAnkjell2"
		[/player]
		[player]
			can_recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
			gold="-1"
			gold_add="no"
			save_id="viadma81"
		[/player]
		[era]
			id="era_default"
#textdomain wesnoth-multiplayer
			name=_ "Default"
			[multiplayer_side]
				flag_rgb="magenta"
				id="Random"
				image="units/random-dice.png"
				name=_ "Random"
				random_faction="yes"
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Loyalists"
				image="units/human-loyalists/lieutenant.png"
				leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
				name=_ "Loyalists"
				random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
				recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
				terrain_liked="Gg, Ww, Wo"
				type="Lieutenant"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Rebels"
				image="units/elves-wood/captain.png"
				leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
				name=_ "Rebels"
				random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Red Mage"
				recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
				terrain_liked="Ff, Fa, Ss, Ww"
				type="Elvish Captain"
				[ai]
					recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Northerners"
				image="units/orcs/warrior.png"
				leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
				name=_ "Northerners"
				recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
				terrain_liked="Hh, Ha, Mm, Ss"
				type="Orcish Warrior"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Undead"
				image="units/undead-necromancers/dark-sorcerer.png"
				leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
				name=_ "Undead"
				random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
				recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
				terrain_liked="Ss, Hh, Ha, Ww"
				type="Dark Sorcerer"
				[ai]
					recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Knalgan Alliance"
				image="units/dwarves/steelclad.png"
				leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
				name=_ "Knalgan Alliance"
				random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
				recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
				terrain_liked="Hh, Ha, Mm"
				type="Dwarvish Steelclad"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Drakes"
				image="units/drakes/flare.png"
				leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
				name=_ "Drakes"
				random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
				recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
				terrain_liked="Hh, Ha, Ds, Ss"
				type="Drake Flare"
				[ai]
					recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
				[/ai]
			[/multiplayer_side]
			[event]
				name="prestart"
				[store_unit]
					kill="yes"
					variable="leaders_to_make_quick"
					[filter]
						canrecruit="yes"
						[filter_wml]
							max_moves="4"
						[/filter_wml]
					[/filter]
				[/store_unit]
				[set_variable]
					name="i"
					value="0"
				[/set_variable]
				[while]
					[variable]
						less_than="$leaders_to_make_quick.length"
						name="i"
					[/variable]
					[do]
						[set_variables]
							mode="merge"
							name="leaders_to_make_quick[$i].modifications"
							[literal]
								[trait]
#textdomain wesnoth
									female_name=_ "female^quick"
									id="quick"
									male_name=_ "quick"
									[effect]
										apply_to="movement"
										increase="1"
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
						[set_variable]
							add="1"
							name="i"
						[/set_variable]
					[/do]
				[/while]
				[clear_variable]
					name="i"
				[/clear_variable]
				[clear_variable]
					name="leaders_to_make_quick"
				[/clear_variable]
			[/event]
		[/era]
	[/snapshot]
	[replay]
		[command]
			[start]
			[/start]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="SuperMMX has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="nt-truong has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Asketenbert has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="Why do you guys always like random so much? :P"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="5"
				x="15"
				y="22"
			[/recruit]
			[random]
				value="7223"
			[/random]
			[random]
				value="17951"
			[/random]
			[random]
				value="1069"
			[/random]
			[random]
				value="8608"
			[/random]
			[random]
				value="24989"
			[/random]
			[random]
				value="15125"
			[/random]
			[random]
				value="31506"
			[/random]
			[random]
				value="19421"
			[/random]
			[random]
				value="1382"
			[/random]
			[random]
				value="31357"
			[/random]
			[random]
				value="1496"
			[/random]
			[random]
				value="29912"
			[/random]
			[random]
				value="16851"
			[/random]
			[random]
				value="25952"
			[/random]
			[random]
				value="4590"
				[results]
					checksum="8ax-d6b6xp8sjgga3aP72g3e+iBm.jefmffY-+6<ip3<5-4egW6m2lahna90i9fl5a1hh7oj8-<F-<mkj.91>I6ygXo9WjoolcACZdd9b,<-lvl3OF>M69sv8joLJwOp"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="1"
				x="13"
				y="21"
			[/recruit]
			[random]
				value="30768"
			[/random]
			[random]
				value="5143"
			[/random]
			[random]
				value="21240"
			[/random]
			[random]
				value="28678"
			[/random]
			[random]
				value="6014"
			[/random]
			[random]
				value="16925"
			[/random]
			[random]
				value="18520"
			[/random]
			[random]
				value="10196"
			[/random]
			[random]
				value="25993"
			[/random]
			[random]
				value="16351"
			[/random]
			[random]
				value="16048"
			[/random]
			[random]
				value="50"
			[/random]
			[random]
				value="2938"
			[/random]
			[random]
				value="7469"
			[/random]
			[random]
				value="9377"
				[results]
					checksum="MipsyKA8tq1G+rohkH2DZ9>b7j1h.rkiw1-Fek9X9FajMic5Q3Y959Xncn>g+J0<5+3mY8je7a461,hkHw7d1pgHD0ytJwg>n6zuefoWmmRC,xvlCbP1htCesyhkpNss"
				[/results]
			[/random]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="we are versatile :P, and also"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="4"
				x="14"
				y="21"
			[/recruit]
			[random]
				value="22239"
			[/random]
			[random]
				value="20654"
			[/random]
			[random]
				value="32411"
			[/random]
			[random]
				value="18164"
			[/random]
			[random]
				value="19198"
			[/random]
			[random]
				value="27982"
			[/random]
			[random]
				value="27138"
			[/random]
			[random]
				value="15404"
			[/random]
			[random]
				value="21322"
			[/random]
			[random]
				value="29135"
			[/random]
			[random]
				value="1174"
			[/random]
			[random]
				value="29548"
			[/random]
			[random]
				value="6872"
			[/random]
			[random]
				value="19581"
			[/random]
			[random]
				value="29890"
				[results]
					checksum="uyqNVzDO<ExdHrVAAKrGB6qDQPwqLuEDUSNIMADRBGxxpOFSryqC1rOBpDQNRqrWuTuTxCUEQDPxfDLuyOdqNHp2JuaZJrXGikJwc0bkdlb+c.P93obZj,mcpd3b,IXl"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="0"
				x="15"
				y="23"
			[/recruit]
			[random]
				value="21593"
			[/random]
			[random]
				value="6149"
			[/random]
			[random]
				value="12331"
			[/random]
			[random]
				value="18153"
			[/random]
			[random]
				value="2829"
			[/random]
			[random]
				value="29624"
			[/random]
			[random]
				value="28642"
			[/random]
			[random]
				value="6288"
			[/random]
			[random]
				value="18421"
			[/random]
			[random]
				value="31405"
			[/random]
			[random]
				value="10302"
			[/random]
			[random]
				value="29966"
			[/random]
			[random]
				value="23046"
			[/random]
			[random]
				value="9490"
			[/random]
			[random]
				value="388"
				[results]
					checksum="F<iuxQ8q-vqhtpPuqvoeBIvxzyqxRKaVOEMsRHPLsxrnKSQUuPzuQTzBNpzqtPasFJDFNwNCmGSzKQuCQLCMwz5BGNz0sHXttHryoCqiuuzfBrmxtBFUypdZF<gxEJR6"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="15,16,17,18,19"
				y="24,23,23,22,22"
			[/move]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="1"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="you won't know what I have, until maybe it's too late :)"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="nhan has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message=":P"
				side="1"
			[/speak]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="I know what you have, so I can recruit in consonance"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="siel has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[recruit]
				value="1"
				x="17"
				y="5"
			[/recruit]
			[random]
				value="17091"
			[/random]
			[random]
				value="3346"
			[/random]
			[random]
				value="22458"
			[/random]
			[random]
				value="25908"
			[/random]
			[random]
				value="30179"
			[/random]
			[random]
				value="21556"
			[/random]
			[random]
				value="5398"
			[/random]
			[random]
				value="22563"
			[/random]
			[random]
				value="29268"
			[/random]
			[random]
				value="23654"
			[/random]
			[random]
				value="3120"
			[/random]
			[random]
				value="11009"
			[/random]
			[random]
				value="7026"
				[results]
					checksum="Dem>c1k,fFB3IPKDDy,IIVsrrz9qrFsKPmsAOVOPtQsRHOMGLquuPuNAtBx6AEqpsGOKxE8KFoBPRQNzSIM0NsInAEUrD<pd7wU07l,LsmkMRABPOtHFLqpFUIIzsxsc"
				[/results]
			[/random]
		[/command]
		[command]
			[recruit]
				value="5"
				x="15"
				y="3"
			[/recruit]
			[random]
				value="25163"
			[/random]
			[random]
				value="972"
			[/random]
			[random]
				value="16597"
			[/random]
			[random]
				value="23112"
			[/random]
			[random]
				value="15542"
			[/random]
			[random]
				value="26565"
			[/random]
			[random]
				value="4992"
			[/random]
			[random]
				value="24008"
			[/random]
			[random]
				value="23027"
			[/random]
			[random]
				value="18973"
			[/random]
			[random]
				value="10893"
			[/random]
			[random]
				value="6561"
			[/random]
			[random]
				value="29101"
			[/random]
			[random]
				value="13924"
			[/random]
			[random]
				value="2977"
				[results]
					checksum="rvEtN<cDhGF-KapjC1.hwhg072dod+64>,gi,6m2-9+<3WeufY2i1-3.0j<Zk.88gcb>cm4Fm6-cRfi8feM<231g0Sgf-YB,,bft8LvepeTJvFiKQ-515ck2,Ih5Kjg."
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="Neutral factions ""neutralize"" the random advantage. haha"
				side="1"
			[/speak]
		[/command]
		[command]
			[recruit]
				value="2"
				x="16"
				y="4"
			[/recruit]
			[random]
				value="26985"
			[/random]
			[random]
				value="6775"
			[/random]
			[random]
				value="2909"
			[/random]
			[random]
				value="22385"
			[/random]
			[random]
				value="22034"
			[/random]
			[random]
				value="13315"
			[/random]
			[random]
				value="17757"
			[/random]
			[random]
				value="9658"
			[/random]
			[random]
				value="17814"
			[/random]
			[random]
				value="26779"
			[/random]
			[random]
				value="26482"
			[/random]
			[random]
				value="9255"
			[/random]
			[random]
				value="12173"
				[results]
					checksum="TuuzMJvu3JOmTCCoKGpBJPA6SCMFtLEzKIxOCmtqSOKJLCFwmIsr1QENmxPFHFw.RFKFnqypNLqM8mwoForIhF8xkkBsH9ih>N4ftxqADyQKoDsofqQwNFrCg8vPGzPi"
				[/results]
			[/random]
		[/command]
		[command]
			[recruit]
				value="5"
				x="15"
				y="4"
			[/recruit]
			[random]
				value="314"
			[/random]
			[random]
				value="30664"
			[/random]
			[random]
				value="10078"
			[/random]
			[random]
				value="205"
			[/random]
			[random]
				value="5661"
			[/random]
			[random]
				value="8900"
			[/random]
			[random]
				value="17081"
			[/random]
			[random]
				value="19978"
			[/random]
			[random]
				value="29621"
			[/random]
			[random]
				value="20554"
			[/random]
			[random]
				value="9340"
			[/random]
			[random]
				value="12802"
			[/random]
			[random]
				value="21325"
			[/random]
			[random]
				value="6473"
			[/random]
			[random]
				value="29546"
				[results]
					checksum="wmNOCQ,<jCB,xNaeN9c8kBjp>f.33i3,bi2g6odf4d42johapi+j5>4.,j0+4d89dk>9,2l6x.fc-I>-,WJ2j2m>8oQ0birbp4<4OkUyc1pTJvFiKQ-515ck2<Ih5Kjg"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Nikita has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="15,14,13,12,11"
				y="2,2,3,3,4"
			[/move]
		[/command]
		[command]
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="we'll see buddy :)"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="super_rambo has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="ingvar has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="14,13,12,11,10,9,8,7,6"
				y="21,21,20,20,20,20,20,20,19"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,12,12,11,11,10"
				y="21,20,19,19,18,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Sir-Lethargo has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="15,15,15,15,15,16"
				y="23,22,21,20,19,18"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="15,16,17,18,19,20,21,22,23,24"
				y="22,21,21,20,20,19,19,19,20,19"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="ha"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="19,18,17,16,15"
				y="22,22,23,23,24"
			[/move]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="1"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			[move]
				x="15,14,13,12,11,10,9,8,7"
				y="3,3,4,4,5,5,6,6,6"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="roger has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="17,18,19,19,20,20,21"
				y="5,5,6,7,7,8,9"
			[/move]
		[/command]
		[command]
			[move]
				x="15,16,17,18,19,20,21,22,23,24"
				y="4,3,4,4,5,5,6,6,6,6"
			[/move]
		[/command]
		[command]
			[move]
				x="16,17,18,19,20"
				y="4,5,5,6,5"
			[/move]
		[/command]
		[command]
			[move]
				x="11,12,13,14,15"
				y="4,3,3,2,2"
			[/move]
		[/command]
		[command]
			[recruit]
				value="2"
				x="17"
				y="5"
			[/recruit]
			[random]
				value="22867"
			[/random]
			[random]
				value="31027"
			[/random]
			[random]
				value="23413"
			[/random]
			[random]
				value="15098"
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			[random]
				value="26048"
			[/random]
			[random]
				value="13537"
			[/random]
			[random]
				value="5842"
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			[random]
				value="2545"
			[/random]
			[random]
				value="4336"
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			[random]
				value="6477"
			[/random]
			[random]
				value="11482"
			[/random]
			[random]
				value="7736"
			[/random]
			[random]
				value="28734"
				[results]
					checksum="TuuzMJvu3JOmTCCoKGpBJPA6SCMFtLEzKIxOCmtqSOKJLCFwmIsr1QENmxPFHFw.RFKFnqypNLqM8mwoForIhF8xkkBsH9ih>N4ftxqADyQKoDsofqQwNFrCg8vPGzPi"
				[/results]
			[/random]
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		[command]
			[recruit]
				value="4"
				x="16"
				y="4"
			[/recruit]
			[random]
				value="3208"
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			[random]
				value="1999"
			[/random]
			[random]
				value="30004"
			[/random]
			[random]
				value="25163"
			[/random]
			[random]
				value="16990"
			[/random]
			[random]
				value="5773"
			[/random]
			[random]
				value="15736"
			[/random]
			[random]
				value="7235"
			[/random]
			[random]
				value="2927"
			[/random]
			[random]
				value="18613"
			[/random]
			[random]
				value="10292"
			[/random]
			[random]
				value="23732"
			[/random]
			[random]
				value="15217"
				[results]
					checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmenMZ4jM-lYWmgBNCho0u4"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="JoeSchmoe has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="15,15"
				y="2,3"
			[/move]
		[/command]
		[command]
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="denny_crane has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Krajs has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Il-lo has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="24,24,24,25"
				y="19,18,17,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="16,16"
				y="18,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="10,9"
				y="17,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Viktorija has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="6,6,6,6,6,6,5"
				y="19,18,17,16,15,14,14"
			[/move]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="1"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			[move]
				x="17,16,15,14,13,12"
				y="5,4,4,4,5,5"
			[/move]
		[/command]
		[command]
			[move]
				x="16,15,14,13,12,11"
				y="4,4,4,5,4,5"
			[/move]
		[/command]
		[command]
			[move]
				x="7,6"
				y="6,6"
			[/move]
		[/command]
		[command]
			[move]
				x="6,6,6,5"
				y="6,7,8,9"
			[/move]
		[/command]
		[command]
			[move]
				x="24,24,24,24"
				y="6,7,8,9"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="hehe yesh...."
				side="1"
			[/speak]
		[/command]
		[command]
			[move]
				x="21,20,19,18,17,16,15,14"
				y="9,8,9,8,8,8,9,8"
			[/move]
		[/command]
		[command]
			[move]
				x="24,24,24,24"
				y="9,8,7,6"
			[/move]
		[/command]
		[command]
			[move]
				x="20,20,21,21,21"
				y="5,6,7,8,9"
			[/move]
		[/command]
		[command]
			[move]
				x="15,15"
				y="3,2"
			[/move]
		[/command]
		[command]
			[recruit]
				value="6"
				x="17"
				y="5"
			[/recruit]
			[random]
				value="30013"
			[/random]
			[random]
				value="1016"
			[/random]
			[random]
				value="3470"
			[/random]
			[random]
				value="9128"
			[/random]
			[random]
				value="3131"
			[/random]
			[random]
				value="18316"
			[/random]
			[random]
				value="5481"
			[/random]
			[random]
				value="20373"
			[/random]
			[random]
				value="3129"
			[/random]
			[random]
				value="20871"
			[/random]
			[random]
				value="6622"
			[/random]
			[random]
				value="6722"
			[/random]
			[random]
				value="26192"
				[results]
					checksum="RqMsBKzD0FKjsFwUULNJZmGIxrMqRUrwAqFDQBsGIPzPLBOztLbGuuQUIGIP7KIRwurIsmHBB+FVoqJyy6J8xkkBsfg-8bR7eEHFHBVJRosCL4wQFtHLK,fBFKhGav7k"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="oyuncu has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[recruit]
				value="6"
				x="16"
				y="4"
			[/recruit]
			[random]
				value="22972"
			[/random]
			[random]
				value="12667"
			[/random]
			[random]
				value="6267"
			[/random]
			[random]
				value="6962"
			[/random]
			[random]
				value="9369"
			[/random]
			[random]
				value="27053"
			[/random]
			[random]
				value="29892"
			[/random]
			[random]
				value="2551"
			[/random]
			[random]
				value="5798"
			[/random]
			[random]
				value="31924"
			[/random]
			[random]
				value="4971"
			[/random]
			[random]
				value="27916"
			[/random]
			[random]
				value="23944"
				[results]
					checksum="RqMsBKzD0FKjsFwUULNJZmGIxrMqRUrwAqFDQBsGIPzPLBOztLbGuuQUIGIP7KIRwurIsmHBB+FVoqJyy6J8xkkBsfg-8bR7eEHFHBVJRosCL4wQFtHLK,fBFKhGav7k"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="15,15,15,16,16"
				y="2,3,4,4,5"
			[/move]
		[/command]
		[command]
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="laure has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Elrood has logged into the lobby"
			[/speak]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="yesh? :P"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="Muffin... (Nuffin)"
				side="1"
			[/speak]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="xDD"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="25,26,27,27,26,26,25"
				y="17,16,16,15,14,13,13"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="JanisPetke has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="Have you seen Trigun?"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="9,9,9,10,10,11"
				y="17,16,15,14,13,13"
			[/move]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="0"
				x="13"
				y="21"
			[/recruit]
			[random]
				value="1400"
			[/random]
			[random]
				value="1766"
			[/random]
			[random]
				value="23066"
			[/random]
			[random]
				value="11637"
			[/random]
			[random]
				value="4659"
			[/random]
			[random]
				value="13948"
			[/random]
			[random]
				value="17734"
			[/random]
			[random]
				value="3172"
			[/random]
			[random]
				value="26953"
			[/random]
			[random]
				value="21969"
			[/random]
			[random]
				value="30916"
			[/random]
			[random]
				value="16311"
			[/random]
			[random]
				value="24358"
			[/random]
			[random]
				value="22768"
			[/random]
			[random]
				value="1152"
				[results]
					checksum="F.luxQ8q-vqhspPuqvoeBIvxzyqxRKaVOEMsRHPLsxrnKSQUuPzuQTzBNpzqtPasFJDFNwNCmGSzKQuCLMCMwz5BGNz0sHXttHryoCqiuuzfBrmxtBFUypdZF<gxEJR6"
				[/results]
			[/random]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="just some episodes :)"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="6"
				x="14"
				y="21"
			[/recruit]
			[random]
				value="7016"
			[/random]
			[random]
				value="20987"
			[/random]
			[random]
				value="9086"
			[/random]
			[random]
				value="7533"
			[/random]
			[random]
				value="14764"
			[/random]
			[random]
				value="1657"
			[/random]
			[random]
				value="15456"
			[/random]
			[random]
				value="754"
			[/random]
			[random]
				value="32472"
			[/random]
			[random]
				value="17161"
			[/random]
			[random]
				value="6847"
			[/random]
			[random]
				value="752"
			[/random]
			[random]
				value="10191"
			[/random]
			[random]
				value="24199"
			[/random]
			[random]
				value="20816"
				[results]
					checksum="GIsTMzMz9ES2DQOJBEKJhELDntFKRtrHUBCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEmPcOusOKDwebPsxOruODoP.K+zDJqnpswGG0PpQ,qvAQ3huxn<mf5Lj19"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="6"
				x="15"
				y="22"
			[/recruit]
			[random]
				value="1064"
			[/random]
			[random]
				value="10032"
			[/random]
			[random]
				value="16480"
			[/random]
			[random]
				value="4261"
			[/random]
			[random]
				value="9287"
			[/random]
			[random]
				value="5185"
			[/random]
			[random]
				value="23333"
			[/random]
			[random]
				value="15282"
			[/random]
			[random]
				value="19794"
			[/random]
			[random]
				value="17865"
			[/random]
			[random]
				value="16077"
			[/random]
			[random]
				value="11576"
			[/random]
			[random]
				value="4996"
			[/random]
			[random]
				value="21035"
			[/random]
			[random]
				value="28415"
				[results]
					checksum="GIsTMzMz9ES2DQOJBEKJhELDntFKRtrHUBCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEmPcOusOKDwebPsxOruODoP.K+zDJqnpswGG0PpQ,qvAQ3huxn<mf5Lj19"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="Milly.... what's the matter??"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="Muffin! Absoultely Muffin!!!"
				side="1"
			[/speak]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="xD I see"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Dreamwalker has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="5,5,5,6,6,7"
				y="14,13,12,11,10,10"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message=":P"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="25,25"
				y="13,12"
			[/move]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="1"
				value="299000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="it begins very childish, and then turns completely around"
				side="2"
			[/speak]
		[/command]
		[command]
			[move]
				x="12,11,10,9,8,7"
				y="5,5,5,6,5,6"
			[/move]
		[/command]
		[command]
			[move]
				x="16,16,15,15,15"
				y="5,4,4,3,2"
			[/move]
		[/command]
		[command]
			[move]
				x="17,18,19,20"
				y="5,5,6,5"
			[/move]
		[/command]
		[command]
			[recruit]
				value="2"
				x="17"
				y="5"
			[/recruit]
			[random]
				value="17087"
			[/random]
			[random]
				value="21748"
			[/random]
			[random]
				value="31544"
			[/random]
			[random]
				value="4466"
			[/random]
			[random]
				value="5289"
			[/random]
			[random]
				value="22148"
			[/random]
			[random]
				value="5860"
			[/random]
			[random]
				value="19101"
			[/random]
			[random]
				value="31957"
			[/random]
			[random]
				value="14905"
			[/random]
			[random]
				value="4440"
			[/random]
			[random]
				value="31687"
			[/random]
			[random]
				value="21506"
				[results]
					checksum="TuuzMJvu3JOmTCCoKGpBJPA6SCMFtLEzKIxOCmtqSOKJLCFwmIsr1QENmxPFHFw.RFKFnqypNLqM8mwoForIhF8xkkBsH9ih>N4ftxqADyQKoDsofqQwNFrCg8vPGzPi"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="Yeah man... it gets crazy near the end. I won't spoil it. ;)"
				side="1"
			[/speak]
		[/command]
		[command]
			[move]
				x="16,17,17,17,17"
				y="4,5,6,7,8"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="LuckyStar has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="11,10,9,8"
				y="5,5,6,5"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="MHB has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="15,15"
				y="2,3"
			[/move]
		[/command]
		[command]
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="akkon has logged into the lobby"
			[/speak]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="I'm not that into series anymore, anime that is"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Scronner has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="Sorry, I'm making breakfast."
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="Want anything?? Muffins?"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="haha"
				side="1"
			[/speak]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="muffins I suppose xD"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,13,13,13,12"
				y="21,20,19,18,17"
			[/move]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="careful with the timer"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="14,13,13,12,12,11"
				y="21,21,20,19,18,18"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message=":)"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="I'm juyst microwaving last morning breakfast. :P"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="just** :P"
				side="1"
			[/speak]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="practical xD"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="15,14,13,13,13,13"
				y="22,21,21,20,19,18"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="25,25,25,26,27,27,26,25"
				y="12,13,14,14,15,16,16,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="16,16,16,16"
				y="17,16,15,14"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="True has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="16,17"
				y="14,14"
			[/move]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="1"
				value="199000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="SM_Ile has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="7,6,6,6,7"
				y="6,6,7,8,9"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="7"
					y="9"
				[/source]
				[destination]
					x="7"
					y="10"
				[/destination]
			[/attack]
			[random]
				value="30186"
				[results]
					chance="30"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="13496"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="21497"
				[results]
					chance="30"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="30931"
				[results]
					chance="60"
					damage="5"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="31628"
				[results]
					chance="30"
					damage="5"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="k.... hot sauce tiemmm...."
				side="1"
			[/speak]
		[/command]
		[command]
			[move]
				x="5,4,3,3,3,4,4"
				y="9,9,10,11,12,12,13"
			[/move]
		[/command]
		[command]
			[move]
				x="4,5"
				y="13,14"
			[/move]
		[/command]
		[command]
			[move]
				x="8,7,6,6,6,5"
				y="5,6,6,7,8,9"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="IROG has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Atric has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="24,23"
				y="6,6"
			[/move]
		[/command]
		[command]
			[move]
				x="20,21,22,23,24"
				y="5,6,5,6,6"
			[/move]
		[/command]
		[command]
			[move]
				x="23,23,24,24,24"
				y="6,7,7,8,9"
			[/move]
		[/command]
		[command]
			[move]
				x="24,24,23,23,22"
				y="9,10,11,12,12"
			[/move]
		[/command]
		[command]
			[move]
				x="21,20,19"
				y="9,9,10"
			[/move]
		[/command]
		[command]
			[move]
				x="17,17,16"
				y="8,9,9"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="jaki has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="14,13,12,11,11,10,9,9"
				y="8,9,9,10,11,11,12,13"
			[/move]
		[/command]
		[command]
			[move]
				x="17,17,17,16,15,14"
				y="5,6,7,7,8,8"
			[/move]
		[/command]
		[command]
			[move]
				x="15,15"
				y="3,2"
			[/move]
		[/command]
		[command]
			[recruit]
				value="0"
				x="17"
				y="5"
			[/recruit]
			[random]
				value="21111"
			[/random]
			[random]
				value="11282"
			[/random]
			[random]
				value="18138"
			[/random]
			[random]
				value="20517"
			[/random]
			[random]
				value="30217"
			[/random]
			[random]
				value="4865"
			[/random]
			[random]
				value="21600"
			[/random]
			[random]
				value="15073"
			[/random]
			[random]
				value="27956"
			[/random]
			[random]
				value="13221"
			[/random]
			[random]
				value="23362"
			[/random]
			[random]
				value="31248"
			[/random]
			[random]
				value="2411"
			[/random]
			[random]
				value="20985"
			[/random]
			[random]
				value="9888"
				[results]
					checksum="LhGI5+qHcsJn9Niqer4ntRo6wD4zsHoKP1Hy+wP.,jg1d-5cL>71745hhbgk5n1,oc<nn6f23854.o1418om4H8bFWB0pjc+cZng<m8e6X68+vn>t55bKrqZdmOCaJmI"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Beorr has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="15,15,15,16,16"
				y="2,3,4,4,5"
			[/move]
		[/command]
		[command]
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="ribi has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="11,10,9,8,7"
				y="18,17,17,16,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Marechal has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,13,13,13,12"
				y="18,17,16,15,14"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="11,11,10,10,10,9"
				y="13,14,14,15,16,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="7,7,6,5,5"
				y="10,11,11,12,13"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="1"
				[source]
					x="5"
					y="13"
				[/source]
				[destination]
					x="5"
					y="14"
				[/destination]
			[/attack]
			[random]
				value="19704"
				[results]
					chance="40"
					damage="7"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="17280"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="0"
				x="13"
				y="21"
			[/recruit]
			[random]
				value="32010"
			[/random]
			[random]
				value="24139"
			[/random]
			[random]
				value="4456"
			[/random]
			[random]
				value="10147"
			[/random]
			[random]
				value="31149"
			[/random]
			[random]
				value="6930"
			[/random]
			[random]
				value="12104"
			[/random]
			[random]
				value="3235"
			[/random]
			[random]
				value="23824"
			[/random]
			[random]
				value="20218"
			[/random]
			[random]
				value="14743"
			[/random]
			[random]
				value="15071"
			[/random]
			[random]
				value="11544"
			[/random]
			[random]
				value="2026"
			[/random]
			[random]
				value="26607"
				[results]
					checksum="F<huxQ8q-vqhtpPuqvoeBIvxzyqxRKaVOEMsRHPLsxrnKSQUuPzuQTzBNpzqtPasFJDFNwNCmGSzKQuCQQCMwz5BGNz0sHXttHryoCqiuuzfBrmxtBFUypdZF<grEJR6"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="17,16,16,16,16"
				y="14,14,15,16,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="12,11,11,11,10"
				y="17,17,16,15,14"
			[/move]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="1"
				value="224000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="strangecircus has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="22,21,20,19,18,17,16,15"
				y="12,12,11,12,11,12,11,12"
			[/move]
		[/command]
		[command]
			[move]
				x="15,14"
				y="12,11"
			[/move]
		[/command]
		[command]
			[move]
				x="17,18,18,18,19,20,21"
				y="5,5,6,7,8,8,9"
			[/move]
		[/command]
		[command]
			[move]
				x="16,16,15,15,15"
				y="5,4,4,3,2"
			[/move]
		[/command]
		[command]
			[recruit]
				value="4"
				x="17"
				y="5"
			[/recruit]
			[random]
				value="13935"
			[/random]
			[random]
				value="29818"
			[/random]
			[random]
				value="23974"
			[/random]
			[random]
				value="5348"
			[/random]
			[random]
				value="16597"
			[/random]
			[random]
				value="2610"
			[/random]
			[random]
				value="16381"
			[/random]
			[random]
				value="15529"
			[/random]
			[random]
				value="12655"
			[/random]
			[random]
				value="1006"
			[/random]
			[random]
				value="26224"
			[/random]
			[random]
				value="11163"
			[/random]
			[random]
				value="26097"
				[results]
					checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmenMZ4jM-lYWmgBNCho0u4"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="15,15"
				y="2,3"
			[/move]
		[/command]
		[command]
			[move]
				x="5,4,3,3,3,4"
				y="9,9,10,11,12,12"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="1"
				weapon="1"
				[source]
					x="4"
					y="12"
				[/source]
				[destination]
					x="5"
					y="13"
				[/destination]
			[/attack]
			[random]
				value="13204"
				[results]
					chance="30"
					damage="9"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="29258"
				[results]
					chance="60"
					damage="7"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="8703"
				[results]
					chance="30"
					damage="9"
					dies="yes"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="7,6,5"
				y="9,8,9"
			[/move]
		[/command]
		[command]
			[move]
				x="5,6,6,6"
				y="14,14,15,16"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="6"
					y="16"
				[/source]
				[destination]
					x="7"
					y="17"
				[/destination]
			[/attack]
			[random]
				value="14341"
				[results]
					chance="60"
					damage="6"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="5790"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="28531"
				[results]
					chance="60"
					damage="6"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="17571"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Harald has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="19,18,18"
				y="10,10,11"
			[/move]
		[/command]
		[command]
			[move]
				x="16,16,17,17,18"
				y="9,10,11,12,12"
			[/move]
		[/command]
		[command]
			[move]
				x="14,13"
				y="11,12"
			[/move]
		[/command]
		[command]
			[move]
				x="14,14,14,14"
				y="8,9,10,11"
			[/move]
		[/command]
		[command]
			[move]
				x="9,10,11,12,13,14"
				y="13,12,13,12,13,12"
			[/move]
		[/command]
		[command]
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Smozes has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="7,6"
				y="17,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="1"
				[source]
					x="6"
					y="17"
				[/source]
				[destination]
					x="6"
					y="16"
				[/destination]
			[/attack]
			[random]
				value="11213"
				[results]
					chance="40"
					damage="5"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="2803"
				[results]
					chance="40"
					damage="5"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="29474"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="22138"
				[results]
					chance="40"
					damage="5"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="kazubuntu has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="10,10,11,11"
				y="14,15,16,17"
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		[command]
			sent="yes"
			[move]
				x="9,8,7"
				y="17,16,17"
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		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="7"
					y="17"
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				[destination]
					x="6"
					y="16"
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			[random]
				value="318"
				[results]
					chance="40"
					damage="5"
					dies="yes"
					hits="yes"
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			[/random]
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		[command]
			sent="yes"
			[move]
				x="12,11,10,10,9"
				y="14,15,15,16,17"
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		[/command]
		[command]
			sent="yes"
			[move]
				x="13,12,11,10"
				y="21,20,21,20"
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		[/command]
		[command]
			sent="yes"
			[recruit]
				value="6"
				x="13"
				y="21"
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			[random]
				value="18211"
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			[random]
				value="30774"
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			[random]
				value="9044"
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			[random]
				value="14819"
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			[random]
				value="30127"
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			[random]
				value="11858"
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			[random]
				value="16641"
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			[random]
				value="4382"
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			[random]
				value="3700"
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			[random]
				value="31453"
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			[random]
				value="16405"
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			[random]
				value="27145"
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			[random]
				value="29833"
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			[random]
				value="7264"
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			[random]
				value="28035"
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					checksum="GIrTMzMz9ES2DQOJBEKJhELDntFKRtrHUBCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEsPcOusOKDwebPsxOruODoP.K+zDJqnpswGN0PpQ,UvAQ3huxn4mf5Lj19"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="1"
				value="288000"
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		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			[move]
				x="17,17,17,17,17,17"
				y="5,6,7,8,9,10"
			[/move]
		[/command]
		[command]
			[move]
				x="15,15"
				y="3,2"
			[/move]
		[/command]
		[command]
			[recruit]
				value="4"
				x="17"
				y="5"
			[/recruit]
			[random]
				value="6697"
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			[random]
				value="22721"
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			[random]
				value="19835"
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			[random]
				value="20027"
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			[random]
				value="7653"
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			[random]
				value="11538"
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			[random]
				value="26937"
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			[random]
				value="2858"
			[/random]
			[random]
				value="10200"
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			[random]
				value="31040"
			[/random]
			[random]
				value="16862"
			[/random]
			[random]
				value="22511"
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			[random]
				value="4779"
				[results]
					checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmenMZ4jM-lYWmgBNCho0u4"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="15,15,15,16,16"
				y="2,3,4,4,5"
			[/move]
		[/command]
		[command]
			[move]
				x="24,24,24,24"
				y="6,7,8,9"
			[/move]
		[/command]
		[command]
			[move]
				x="13,13,14,15,16"
				y="12,13,13,14,14"
			[/move]
		[/command]
		[command]
			[move]
				x="16,17,18,18,19"
				y="14,15,15,16,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="SmilingCheater has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="5,4,3,3,4"
				y="9,9,10,11,11"
			[/move]
		[/command]
		[command]
			[move]
				x="4,3,3,3,4,5"
				y="12,12,11,10,9,9"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Flash has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="How long have you been playing Wesnoth?"
				side="1"
			[/speak]
		[/command]
		[command]
			[move]
				x="14,14,14,14,14"
				y="12,11,10,9,8"
			[/move]
		[/command]
		[command]
			[move]
				x="18,19"
				y="12,12"
			[/move]
		[/command]
		[command]
			[countdown_update]
				team="2"
				value="310000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="a bit :P"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="7,6"
				y="17,16"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,14,15,16,17,18,19"
				y="21,21,21,20,20,19,19"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="11,11,11"
				y="17,16,15"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="10,10,11,11,11,11"
				y="20,19,19,18,17,16"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="11,10"
				y="15,14"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message=":P"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[label]
				colour="255,0,0,0"
				text="awww"
				visible_in_fog="yes"
				x="25"
				y="17"
			[/label]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="yes, awww xD"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="15,16,17,18,19"
				y="24,23,23,22,22"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="6,6,5,5,5"
				y="16,15,15,14,13"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="9,9,9,9,8"
				y="17,16,15,14,13"
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		[/command]
		[command]
			sent="yes"
			[move]
				x="6,6,6,6"
				y="17,16,15,14"
			[/move]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="1"
				value="239000"
			[/countdown_update]
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		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
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		[command]
			sent="yes"
			[speak]
				id="server"
				message="Sir_Lethargo has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="4,5"
				y="11,12"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="5"
					y="12"
				[/source]
				[destination]
					x="5"
					y="13"
				[/destination]
			[/attack]
			[random]
				value="21749"
				[results]
					chance="50"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="16766"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="21432"
				[results]
					chance="50"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="22257"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="23699"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="2555"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
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		[command]
			[move]
				x="5,4,3,3,3,4"
				y="9,9,10,11,12,12"
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		[command]
			[attack]
				defender_weapon="1"
				weapon="1"
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					x="4"
					y="12"
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				[destination]
					x="5"
					y="13"
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			[random]
				value="27821"
				[results]
					chance="50"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="13320"
				[results]
					chance="60"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="17654"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
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			[/random]
			[random]
				value="32219"
				[results]
					chance="50"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
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		[command]
			sent="yes"
			[speak]
				id="server"
				message="Neves has logged into the lobby"
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		[/command]
		[command]
			[move]
				x="19,18,17,16,15,14,13,12,12,11"
				y="17,16,16,15,16,16,17,17,18,19"
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		[command]
			[move]
				x="18,18,17,16,16"
				y="11,12,13,13,14"
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		[command]
			[move]
				x="19,18,18,17"
				y="12,12,13,14"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="playzerg has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="17,17,17,17,18"
				y="10,11,12,13,13"
			[/move]
		[/command]
		[command]
			[move]
				x="21,20,19,18,17,17"
				y="9,9,10,10,11,12"
			[/move]
		[/command]
		[command]
			[move]
				x="17,17,17,17,17,17"
				y="5,6,7,8,9,10"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="LunaLoony has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="14,14,14,15,15,15,15,15"
				y="8,9,10,11,12,13,14,15"
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		[/command]
		[command]
			[move]
				x="16,16,15,15,15"
				y="5,4,4,3,2"
			[/move]
		[/command]
		[command]
			[recruit]
				value="6"
				x="17"
				y="5"
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			[random]
				value="11296"
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			[random]
				value="23635"
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			[random]
				value="2823"
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			[random]
				value="24304"
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			[random]
				value="10586"
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			[random]
				value="1309"
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			[random]
				value="22655"
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			[random]
				value="9035"
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			[random]
				value="18750"
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			[random]
				value="1237"
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			[random]
				value="18543"
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			[random]
				value="24175"
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			[random]
				value="28210"
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					checksum="RqMsBKzD0FKjsFwUULNJZmGIxrMqRUrwAqFDQBsGIPzPLBOztLbGuuQUIGIP7KIRwurIsmHBB+FVoqJyy6J8xkkBsfg-8bR7eEHFHBVJRosCL4wQFtHLK,fBFKhGav7k"
				[/results]
			[/random]
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		[command]
			sent="yes"
			[speak]
				id="server"
				message="wise has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[countdown_update]
				team="2"
				value="330000"
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		[command]
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		[command]
			sent="yes"
			[move]
				x="5,5,5,6,6,6"
				y="13,14,15,15,16,17"
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		[/command]
		[command]
			sent="yes"
			[move]
				x="8,9,9,9,9"
				y="13,14,15,16,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Grail has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="6,6,6,7"
				y="14,15,16,17"
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		[command]
			sent="yes"
			[move]
				x="10,10,10,10,10"
				y="14,15,16,17,18"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="19,18,17,16,15,14,13"
				y="19,19,20,20,21,20,20"
			[/move]
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		[command]
			sent="yes"
			[move]
				x="19,18,17,16,15"
				y="22,22,23,23,24"
			[/move]
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		[command]
			sent="yes"
			[recruit]
				value="0"
				x="13"
				y="21"
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			[random]
				value="21125"
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			[random]
				value="6449"
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			[random]
				value="26440"
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			[random]
				value="10398"
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			[random]
				value="27639"
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			[random]
				value="11599"
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			[random]
				value="8911"
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			[random]
				value="17066"
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			[random]
				value="6963"
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			[random]
				value="32185"
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			[random]
				value="5236"
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			[random]
				value="19789"
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			[random]
				value="17367"
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			[random]
				value="29796"
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			[random]
				value="32749"
				[results]
					checksum="F<juxQ8q-vqhtpPuqvoeBIvxzyqxRKaVOEMsRHPLsxrnKSQUuPzuQTzBNpzqtPasFJDFNwNCmGSzKQuCQKCMwz5BGNz0sHXttHryoCqiuuzfBrmxtBCOypdZF<grEJR6"
				[/results]
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		[command]
			sent="yes"
			[move]
				x="25,26,27,27,27"
				y="17,16,16,15,14"
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		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Patap has logged into the lobby"
			[/speak]
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		[command]
			sent="yes"
			[move]
				x="27,26,26,25"
				y="14,13,12,12"
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		[/command]
		[command]
			sent="yes"
			undo="no"
			[label]
				colour="255,0,0,0"
				text="***Herrow!!!"
				visible_in_fog="yes"
				x="24"
				y="9"
			[/label]
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		[command]
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			[label]
				colour="46,65,155,0"
				text="***yikes"
				visible_in_fog="yes"
				x="24"
				y="9"
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		[command]
			sent="yes"
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				id="server"
				message="Sinbad has logged into the lobby"
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		[command]
			sent="yes"
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				x="11,11,11,12,12"
				y="16,17,18,18,19"
			[/move]
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		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="1"
				[source]
					x="12"
					y="19"
				[/source]
				[destination]
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					y="19"
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				[results]
					chance="40"
					damage="10"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="30045"
				[results]
					chance="70"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="13893"
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					chance="40"
					damage="0"
					dies="no"
					hits="no"
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			[/random]
			[random]
				value="2482"
				[results]
					chance="70"
					damage="0"
					dies="no"
					hits="no"
				[/results]
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		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="1"
				[source]
					x="10"
					y="18"
				[/source]
				[destination]
					x="11"
					y="19"
				[/destination]
			[/attack]
			[random]
				value="11414"
				[results]
					chance="40"
					damage="11"
					dies="yes"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="15,15,15"
				y="24,23,22"
			[/move]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="1"
				value="254000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			[move]
				x="17,18,19,20,21"
				y="10,9,10,9,9"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Di has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="17,17,17,17,17,17,18"
				y="12,11,10,9,8,7,6"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Ghoul1 has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="18,19,20,21,22"
				y="13,13,12,12,12"
			[/move]
		[/command]
		[command]
			[move]
				x="15,16,17,18,19,20,21"
				y="15,15,16,16,17,16,17"
			[/move]
		[/command]
		[command]
			[move]
				x="16,16,17,17,18"
				y="14,13,13,12,11"
			[/move]
		[/command]
		[command]
			[move]
				x="17,18,18,19"
				y="14,13,12,12"
			[/move]
		[/command]
		[command]
			[move]
				x="17,17,17,17,17"
				y="5,6,7,8,9"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[label]
				colour="255,0,0,0"
				text="***Hi."
				visible_in_fog="yes"
				x="21"
				y="17"
			[/label]
		[/command]
		[command]
			[move]
				x="5,4,3,3,4"
				y="12,11,11,10,9"
			[/move]
		[/command]
		[command]
			[move]
				x="4,3,3,3,4,5"
				y="12,12,11,10,9,9"
			[/move]
		[/command]
		[command]
			[recruit]
				value="5"
				x="17"
				y="5"
			[/recruit]
			[random]
				value="28410"
			[/random]
			[random]
				value="3532"
			[/random]
			[random]
				value="11043"
			[/random]
			[random]
				value="31013"
			[/random]
			[random]
				value="8894"
			[/random]
			[random]
				value="6662"
			[/random]
			[random]
				value="2852"
			[/random]
			[random]
				value="22869"
			[/random]
			[random]
				value="22225"
			[/random]
			[random]
				value="37"
			[/random]
			[random]
				value="20738"
			[/random]
			[random]
				value="8521"
			[/random]
			[random]
				value="11150"
			[/random]
			[random]
				value="4198"
			[/random]
			[random]
				value="14361"
				[results]
					checksum="rvEtN<cDhGF-KapjC1.hwhg072dod+64>,gi,6m2-9+<3WeufY2i1-3.0j<Zk.88gcb>cm4Fm6-cRfi8feM<231g0Sgf-YB,,bft8LvepeTJvFiKQ-515ck2,Ih5Kjg."
				[/results]
			[/random]
		[/command]
		[command]
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="Man..."
				side="1"
			[/speak]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="yes?"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="This is gonna be a war of attrition."
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="teigneux has logged into the lobby"
			[/speak]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="attrition?"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="Like we're just gonna be whittling away at each other with no real ""big conflict"" occuring."
				side="1"
			[/speak]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="you think so? :)"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="If I wanna fight a long, drawn-out battle, I'll go walk down the street and help the Zapatistas. :P"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="Yeah..."
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="Neither of us is really attacking."
				side="1"
			[/speak]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="well, you can just give up xD"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,14,14,14,14"
				y="21,20,19,18,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="14,14"
				y="17,16"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="X has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="16,17,18,19,20"
				y="17,17,16,16,15"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,13,14,15,16,17,18"
				y="20,19,18,18,17,17,16"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="12,11,11,11,11"
				y="19,19,18,17,16"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="BBk has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="xerox has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="25,24,23"
				y="12,12,12"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="23"
					y="12"
				[/source]
				[destination]
					x="22"
					y="12"
				[/destination]
			[/attack]
			[random]
				value="19704"
				[results]
					chance="50"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="5160"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="12022"
				[results]
					chance="50"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="22424"
				[results]
					chance="50"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="9,9"
				y="17,16"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="7,8,9,10"
				y="17,16,17,16"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Nikita has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="6,7,8,9"
				y="17,17,16,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="10,10,11"
				y="18,17,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="15,15,15"
				y="22,23,24"
			[/move]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="6"
				x="13"
				y="21"
			[/recruit]
			[random]
				value="9072"
			[/random]
			[random]
				value="17937"
			[/random]
			[random]
				value="19862"
			[/random]
			[random]
				value="2938"
			[/random]
			[random]
				value="11359"
			[/random]
			[random]
				value="29233"
			[/random]
			[random]
				value="16046"
			[/random]
			[random]
				value="30989"
			[/random]
			[random]
				value="15705"
			[/random]
			[random]
				value="23917"
			[/random]
			[random]
				value="8376"
			[/random]
			[random]
				value="27887"
			[/random]
			[random]
				value="1015"
			[/random]
			[random]
				value="21003"
			[/random]
			[random]
				value="23482"
				[results]
					checksum="GIrTMzMz9ES2DQOJBEKJhELDntFKRtrHUBCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEoPcOusOKDwebPsxOruODoP.K+zDJqnpswGN0PpQ,qvAQ3huxn0mf5Lj19"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="15,16,17,18,19"
				y="24,23,23,22,22"
			[/move]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="1"
				value="182000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="haha."
				side="1"
			[/speak]
		[/command]
		[command]
			[move]
				x="21,21"
				y="17,18"
			[/move]
		[/command]
		[command]
			[move]
				x="21,21,22,23,24,24"
				y="18,19,19,20,19,18"
			[/move]
		[/command]
		[command]
			[move]
				x="21,21"
				y="9,10"
			[/move]
		[/command]
		[command]
			[move]
				x="22,21,21,21,21"
				y="12,12,11,10,9"
			[/move]
		[/command]
		[command]
			[move]
				x="21,21,21,22"
				y="10,11,12,12"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="-1"
				weapon="1"
				[source]
					x="22"
					y="12"
				[/source]
				[destination]
					x="23"
					y="12"
				[/destination]
			[/attack]
			[random]
				value="9077"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="26993"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="3745"
				[results]
					chance="50"
					damage="5"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="19,20,21"
				y="12,12,13"
			[/move]
		[/command]
		[command]
			[move]
				x="18,19,20"
				y="11,11,11"
			[/move]
		[/command]
		[command]
			[move]
				x="17,17,17,18"
				y="9,10,11,11"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Godryg has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="18,18,17,17,16"
				y="6,7,8,9,9"
			[/move]
		[/command]
		[command]
			[move]
				x="17,17,17,18,19,19,20,20,21"
				y="5,6,7,7,8,9,9,10,11"
			[/move]
		[/command]
		[command]
			[move]
				x="24,24"
				y="9,10"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Di has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="5,4,3,3,4"
				y="9,9,10,11,11"
			[/move]
		[/command]
		[command]
			[move]
				x="4,5"
				y="9,9"
			[/move]
		[/command]
		[command]
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Sir_Lethargo has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="23,24,25,25,26,27,27,26"
				y="12,12,13,14,14,15,16,16"
			[/move]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="ohoh, what's that? :P"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Muffin has logged into the lobby"
			[/speak]
		[/command]
		[command]
			undo="no"
			[clear_labels]
				team_name="2"
			[/clear_labels]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="angelus has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="It's rape."
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="18,19,20,20"
				y="16,17,17,18"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="20,19,18,17,16"
				y="15,16,16,17,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="19,18,17,16,15"
				y="22,22,23,23,24"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,13,13,13,14"
				y="21,20,19,18,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="9,9,9,9,10"
				y="17,18,19,20,20"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="10,9"
				y="16,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="6"
				x="13"
				y="21"
			[/recruit]
			[random]
				value="3337"
			[/random]
			[random]
				value="5237"
			[/random]
			[random]
				value="21611"
			[/random]
			[random]
				value="9802"
			[/random]
			[random]
				value="32281"
			[/random]
			[random]
				value="18006"
			[/random]
			[random]
				value="5845"
			[/random]
			[random]
				value="8482"
			[/random]
			[random]
				value="26763"
			[/random]
			[random]
				value="4688"
			[/random]
			[random]
				value="15409"
			[/random]
			[random]
				value="4975"
			[/random]
			[random]
				value="28613"
			[/random]
			[random]
				value="21125"
			[/random]
			[random]
				value="10538"
				[results]
					checksum="GIrTMzMz9ES2DQOJBEKJhELDntFKRtrHUBCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEoPcOusOKDwebPsxOruODoP.K+zDJqnpswGN0PpQ,qvAQ3huxn0mf5Lj19"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="1"
				value="161000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			[move]
				x="22,23,24,25"
				y="12,12,12,13"
			[/move]
		[/command]
		[command]
			[move]
				x="24,24,25,26"
				y="10,11,12,12"
			[/move]
		[/command]
		[command]
			[move]
				x="21,21"
				y="11,12"
			[/move]
		[/command]
		[command]
			[move]
				x="21,20,20,20,20"
				y="12,12,13,14,15"
			[/move]
		[/command]
		[command]
			[move]
				x="18,18,19,20,20"
				y="11,12,13,13,14"
			[/move]
		[/command]
		[command]
			[move]
				x="20,20,20,21,21"
				y="11,12,13,14,15"
			[/move]
		[/command]
		[command]
			[move]
				x="21,21,21,21"
				y="13,14,15,16"
			[/move]
		[/command]
		[command]
			[move]
				x="24,24,25"
				y="18,17,17"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="-1"
				weapon="1"
				[source]
					x="25"
					y="17"
				[/source]
				[destination]
					x="26"
					y="16"
				[/destination]
			[/attack]
			[random]
				value="25615"
				[results]
					chance="50"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="20671"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="7469"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="21,21,21,21,21,21"
				y="9,10,11,12,13,14"
			[/move]
		[/command]
		[command]
			[recruit]
				value="2"
				x="17"
				y="5"
			[/recruit]
			[random]
				value="22770"
			[/random]
			[random]
				value="31673"
			[/random]
			[random]
				value="21133"
			[/random]
			[random]
				value="4425"
			[/random]
			[random]
				value="18784"
			[/random]
			[random]
				value="19047"
			[/random]
			[random]
				value="30941"
			[/random]
			[random]
				value="4236"
			[/random]
			[random]
				value="31035"
			[/random]
			[random]
				value="9515"
			[/random]
			[random]
				value="20436"
			[/random]
			[random]
				value="25376"
			[/random]
			[random]
				value="21331"
				[results]
					checksum="TuuzMJvu3JOmTCCoKGpBJPA6SCMFtLEzKIxOCmtqSOKJLCFwmIsr1QENmxPFHFw.RFKFnqypNLqM8mwoForIhF8xkkBsH9ih>N4ftxqADyQKoDsofqQwNFrCg8vPGzPi"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="15,15,15,15,15"
				y="2,3,4,5,6"
			[/move]
		[/command]
		[command]
			[move]
				x="4,4,5,5,6"
				y="11,12,13,14,14"
			[/move]
		[/command]
		[command]
			[move]
				x="5,4,3,3,3,4"
				y="9,9,10,11,12,12"
			[/move]
		[/command]
		[command]
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="mabus has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="20,21,22,23,24,24,24"
				y="18,19,19,20,19,18,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="1"
				weapon="1"
				[source]
					x="24"
					y="17"
				[/source]
				[destination]
					x="25"
					y="17"
				[/destination]
			[/attack]
			[random]
				value="29734"
				[results]
					chance="50"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="5248"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="4067"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="8318"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="11309"
				[results]
					chance="50"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="15639"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="27245"
				[results]
					chance="50"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="knight_ruben has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="26,26"
				y="16,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="26"
					y="17"
				[/source]
				[destination]
					x="25"
					y="17"
				[/destination]
			[/attack]
			[random]
				value="31928"
				[results]
					chance="50"
					damage="7"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="26192"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="2230"
				[results]
					chance="50"
					damage="7"
					dies="yes"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="YESH."
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="11,10,9,8"
				y="17,16,17,16"
			[/move]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="well well xD"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="viadma8"
				message="There's more bite to me than my bark... does that even make sense???"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,13,13,14,15,15"
				y="21,20,19,18,18,17"
			[/move]
		[/command]
		[command]
			undo="no"
			[speak]
				id="DeathAnkjell"
				message="yes, study the ghosts attributes"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="9,10,11,12,13"
				y="16,16,16,16,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="9,10,11,12,13,14"
				y="17,17,18,18,18,18"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="11,11,10,9,9,8"
				y="16,17,17,18,19,19"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="10,10,10,10,9"
				y="20,19,18,17,17"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="15,16,17,18,19"
				y="24,23,23,22,22"
			[/move]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="1"
				value="151000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
	[/replay]
	[statistics]
		mid_scenario="yes"
		[scenario]
			scenario="2 jug. - La guarida de Onis"
			[team]
				damage_inflicted="70"
				damage_taken="92"
				expected_damage_inflicted="62605"
				expected_damage_taken="66431"
				recall_cost="0"
				recruit_cost="205"
				turn_damage_inflicted="0"
				turn_damage_taken="0"
				turn_expected_damage_inflicted="0"
				turn_expected_damage_taken="0"
				[recruits]
					Dark Adept="1"
					Ghost="1"
					Ghoul="4"
					Skeleton Archer="3"
					Vampire Bat="3"
					Walking Corpse="3"
				[/recruits]
				[recalls]
				[/recalls]
				[advances]
				[/advances]
				[deaths]
					Ghost="1"
					Vampire Bat="2"
				[/deaths]
				[killed]
					Footpad="1"
				[/killed]
				[attacks]
					[sequence]
						_num="30"
						s001="1"
						s11="1"
					[/sequence]
					[sequence]
						_num="50"
						s001="1"
						s100="1"
						s101="1"
						s110="1"
					[/sequence]
					[sequence]
						_num="60"
						s11="1"
					[/sequence]
				[/attacks]
				[defends]
					[sequence]
						_num="0"
						s="2"
					[/sequence]
					[sequence]
						_num="50"
						s0="1"
						s01="1"
					[/sequence]
					[sequence]
						_num="60"
						s111="1"
					[/sequence]
					[sequence]
						_num="70"
						s="2"
						s10="1"
					[/sequence]
				[/defends]
			[/team]
			[team]
				damage_inflicted="92"
				damage_taken="70"
				expected_damage_inflicted="66431"
				expected_damage_taken="62605"
				recall_cost="0"
				recruit_cost="191"
				turn_damage_inflicted="18"
				turn_damage_taken="12"
				turn_expected_damage_inflicted="9500"
				turn_expected_damage_taken="12200"
				[recruits]
					Dwarvish Fighter="4"
					Dwarvish Guardsman="1"
					Footpad="1"
					Gryphon Rider="1"
					Poacher="5"
				[/recruits]
				[recalls]
				[/recalls]
				[advances]
				[/advances]
				[deaths]
					Footpad="1"
				[/deaths]
				[killed]
					Ghost="1"
					Vampire Bat="2"
				[/killed]
				[attacks]
					[sequence]
						_num="40"
						s1="2"
						s10="2"
						s1101="1"
					[/sequence]
					[sequence]
						_num="50"
						s1011="1"
						s11="2"
					[/sequence]
				[/attacks]
				[defends]
					[sequence]
						_num="0"
						s="2"
					[/sequence]
					[sequence]
						_num="40"
						s00="1"
					[/sequence]
					[sequence]
						_num="60"
						s01="1"
						s011="1"
						s1="2"
					[/sequence]
				[/defends]
			[/team]
		[/scenario]
	[/statistics]
	[era]
		id="era_default"
#textdomain wesnoth-multiplayer
		name=_ "Default"
		[multiplayer_side]
			flag_rgb="magenta"
			id="Random"
			image="units/random-dice.png"
			name=_ "Random"
			random_faction="yes"
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Loyalists"
			image="units/human-loyalists/lieutenant.png"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			name=_ "Loyalists"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			terrain_liked="Gg, Ww, Wo"
			type="Lieutenant"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Rebels"
			image="units/elves-wood/captain.png"
			leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
			name=_ "Rebels"
			random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Red Mage"
			recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
			terrain_liked="Ff, Fa, Ss, Ww"
			type="Elvish Captain"
			[ai]
				recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Northerners"
			image="units/orcs/warrior.png"
			leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
			name=_ "Northerners"
			recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
			terrain_liked="Hh, Ha, Mm, Ss"
			type="Orcish Warrior"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Undead"
			image="units/undead-necromancers/dark-sorcerer.png"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			name=_ "Undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Dark Sorcerer"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Knalgan Alliance"
			image="units/dwarves/steelclad.png"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			name=_ "Knalgan Alliance"
			random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			terrain_liked="Hh, Ha, Mm"
			type="Dwarvish Steelclad"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Drakes"
			image="units/drakes/flare.png"
			leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
			name=_ "Drakes"
			random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
			recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
			terrain_liked="Hh, Ha, Ds, Ss"
			type="Drake Flare"
			[ai]
				recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
			[/ai]
		[/multiplayer_side]
		[event]
			name="prestart"
			[store_unit]
				kill="yes"
				variable="leaders_to_make_quick"
				[filter]
					canrecruit="yes"
					[filter_wml]
						max_moves="4"
					[/filter_wml]
				[/filter]
			[/store_unit]
			[set_variable]
				name="i"
				value="0"
			[/set_variable]
			[while]
				[variable]
					less_than="$leaders_to_make_quick.length"
					name="i"
				[/variable]
				[do]
					[set_variables]
						mode="merge"
						name="leaders_to_make_quick[$i].modifications"
						[literal]
							[trait]
#textdomain wesnoth
								female_name=_ "female^quick"
								id="quick"
								male_name=_ "quick"
								[effect]
									apply_to="movement"
									increase="1"
								[/effect]
								[effect]
									apply_to="hitpoints"
									increase_total="-5%"
								[/effect]
							[/trait]
						[/literal]
					[/set_variables]
					[clear_variable]
						name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
					[/clear_variable]
					[unstore_unit]
						variable="leaders_to_make_quick[$i]"
					[/unstore_unit]
					[set_variable]
						add="1"
						name="i"
					[/set_variable]
				[/do]
			[/while]
			[clear_variable]
				name="i"
			[/clear_variable]
			[clear_variable]
				name="leaders_to_make_quick"
			[/clear_variable]
		[/event]
	[/era]
	[side]
		action_bonus_count="6"
		aggression="0.5"
		allow_changes="no"
		allow_player="yes"
		caution="0.25"
		colour="1"
		controller="network"
		countdown_time="151000"
		current_player="viadma8"
		disallow_observers="no"
		fog="yes"
		global_recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
		gold="7"
		hidden="no"
		id="viadma81"
		income="0"
		leader_value="3"
		name="viadma8"
		no_leader="yes"
		number_of_possible_recruits_to_force_recruit="3.1"
		objectives=_ "Victory:
@Defeat enemy leader(s)"
		objectives_changed="yes"
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
		save_id="viadma81"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		start_gold="100"
		team_name="1"
		user_team_name="Team 1"
		village_gold="2"
		village_value="1"
		villages_per_scout="8"
		[ai]
			recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
		[/ai]
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="6"
			y="19"
		[/village]
		[village]
			x="9"
			y="17"
		[/village]
		[village]
			x="10"
			y="20"
		[/village]
		[village]
			x="16"
			y="17"
		[/village]
		[village]
			x="19"
			y="22"
		[/village]
		[unit]
			advances_to="Assassin"
			alignment="chaotic"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			colour="1"
			controller="network"
			cost="24"
			current_player="viadma8"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			fog="yes"
			gender="male"
			gold="100"
			goto_x="-999"
			goto_y="-999"
			hitpoints="40"
			id="viadma81"
			image="units/human-outlaws/rogue.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "Rogue"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			level="2"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="40"
			max_moves="6"
			movement="6"
			movement_type="elusivefoot"
			moves="2"
			mp_countdown="yes"
			mp_countdown_action_bonus="13"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="330"
			mp_countdown_turn_bonus="60"
			name="viadma8"
			profile="portraits/humans/thief.png"
			race="human"
			random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
			random_traits="no"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			resting="no"
			save_id="viadma81"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="1"
			team_name="1"
			terrain_liked="Hh, Ha, Mm"
			type="Rogue"
			underlying_id="10"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_team_name="Team 1"
			village_gold="2"
			x="19"
			y="22"
			zoc="yes"
			[defense]
				castle="30"
				cave="50"
				deep_water="70"
				flat="40"
				forest="30"
				frozen="60"
				fungus="30"
				hills="30"
				impassable="50"
				mountains="30"
				reef="50"
				sand="60"
				shallow_water="60"
				swamp_water="60"
				unwalkable="80"
				village="30"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="130"
				cold="100"
				fire="100"
				impact="120"
				pierce="120"
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_ "female^skirmisher"
					id="skirmisher"
					name=_ "skirmisher"
				[/skirmisher]
			[/abilities]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab="yes"
#textdomain wesnoth
						description=_ "Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply="2"
						name=_ "backstab"
					[/damage]
				[/specials]
			[/attack]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "knife"
				icon="attacks/dagger-thrown-human.png"
				name="knife"
				number="3"
				range="ranged"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Gryphon Master"
			alignment="neutral"
			alpha="256"
			attacks_left="0"
			cost="24"
			die_sound="gryphon-die-1.ogg,gryphon-die-2.ogg"
			ellipse="misc/ellipse"
			experience="11"
			facing="nw"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="22"
			id="Gryphon Rider-12"
			image="units/dwarves/gryphon-rider.png"
			language_name=_ "Gryphon Rider"
			level="1"
			max_attacks="1"
			max_experience="19"
			max_hitpoints="33"
			max_moves="9"
			movement="8"
			movement_type="fly"
			moves="0"
			name="Kuu"
			profile="portraits/dwarves/gryphon-rider.png"
			race="gryphon"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Gryphon Rider"
			undead_variation="gryphon"
			underlying_id="12"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			x="26"
			y="17"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="claws.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="gryphon-hit-1.ogg,gryphon-hit-2.ogg,gryphon-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/gryphon-rider-flying-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time="0"
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				layer="60"
				start_time="0"
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
			[/standing_anim]
			[defense]
				castle="50"
				cave="80"
				deep_water="50"
				flat="50"
				forest="50"
				frozen="50"
				fungus="70"
				hills="50"
				impassable="80"
				mountains="40"
				reef="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				unwalkable="50"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="1"
				flat="1"
				forest="1"
				frozen="1"
				fungus="3"
				hills="1"
				impassable="99"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="90"
				blade="100"
				cold="100"
				fire="100"
				impact="120"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="13"
				description=_ "claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Stalwart"
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="19"
			die_sound="dwarf-die-1.ogg,dwarf-die-2.ogg"
			ellipse="misc/ellipse"
			experience="6"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="32"
			id="Dwarvish Guardsman-13"
			image="units/dwarves/guard.png"
#textdomain wesnoth-units
			language_name=_ "Dwarvish Guardsman"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="42"
			max_moves="5"
			movement="4"
			movement_type="dwarvishfoot"
			moves="1"
			name="Augthatlol"
			profile="portraits/dwarves/guard.png"
			race="dwarf"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Dwarvish Guardsman"
			undead_variation="dwarf"
			underlying_id="13"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="9"
			y="17"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/dwarves/guard-defend-1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="-50"
						image="units/dwarves/guard-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="-50"
						image="units/dwarves/guard-attack.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="0"
					image="units/dwarves/guard.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/dwarves/guard-defend-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/dwarves/guard-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/dwarves/guard-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="75"
					image="units/dwarves/guard-defend-2.png"
				[/frame]
				[frame]
					begin="75"
					end="150"
					image="units/dwarves/guard.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/dwarves/guard-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/guard-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/guard-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/guard-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/guard-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/dwarves/guard-idle-1.png"
				[/frame]
				[frame]
					duration="500"
					image="units/dwarves/guard-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/guard-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/guard-idle-4.png"
				[/frame]
				[frame]
					duration="400"
					image="units/dwarves/guard-idle-5.png"
				[/frame]
				[frame]
					duration="500"
					image="units/dwarves/guard-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/guard-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="40"
				cave="50"
				deep_water="80"
				flat="70"
				forest="70"
				frozen="70"
				fungus="60"
				hills="50"
				impassable="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="1"
				frozen="2"
				fungus="1"
				hills="1"
				impassable="99"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="90"
				blade="80"
				cold="90"
				fire="90"
				impact="80"
				pierce="80"
			[/resistance]
			[abilities]
				[resistance]
					active_on="defense"
					affect_self="yes"
					apply_to="blade,pierce,impact,fire,cold,arcane"
#textdomain wesnoth
					description=_ "Steadfast:
This unit's resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
					female_name=_ "female^steadfast"
					id="steadfast"
					max_value="50"
					multiply="2"
					name=_ "steadfast"
					[filter_base_value]
						greater_than="0"
						less_than_equal_to="50"
					[/filter_base_value]
				[/resistance]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="5"
#textdomain wesnoth-units
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="5"
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					description=_ "Can rest while moving, takes a quarter less poison damage"
					female_name=_ "female^healthy"
					id="healthy"
					male_name=_ "healthy"
					name=_ "healthy"
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="16"
			die_sound="dwarf-die-1.ogg,dwarf-die-2.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Dwarvish Fighter-15"
			image="units/dwarves/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Dwarvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="37"
			max_moves="5"
			movement="4"
			movement_type="dwarvishfoot"
			moves="5"
			name="Alduril"
			profile="portraits/dwarves/fighter.png"
			race="dwarf"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id="15"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="16"
			y="17"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="hammer"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/dwarves/fighter-hammer-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/dwarves/fighter-hammer-3.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
				start_time="-350"
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration="40"
					image="units/dwarves/fighter-axe-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-2.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-4.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-6.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-9.png"
				[/frame]
				[frame]
					duration="20"
					image="units/dwarves/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_second_attack]
					name="axe"
				[/filter_second_attack]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_second_attack]
					name="hammer"
				[/filter_second_attack]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-hammer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-1.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="40"
				cave="50"
				deep_water="80"
				flat="70"
				forest="70"
				frozen="70"
				fungus="60"
				hills="40"
				impassable="50"
				mountains="30"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="1"
				frozen="2"
				fungus="1"
				hills="1"
				impassable="99"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="90"
				blade="80"
				cold="90"
				fire="90"
				impact="80"
				pierce="80"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="8"
				description=_ "axe"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="9"
				description=_ "hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="16"
			die_sound="dwarf-die-1.ogg,dwarf-die-2.ogg"
			ellipse="misc/ellipse"
			experience="4"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="44"
			id="Dwarvish Fighter-24"
			image="units/dwarves/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Dwarvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="44"
			max_moves="4"
			movement="4"
			movement_type="dwarvishfoot"
			moves="1"
			name="Aigail"
			profile="portraits/dwarves/fighter.png"
			race="dwarf"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id="24"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="8"
			y="16"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="hammer"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/dwarves/fighter-hammer-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/dwarves/fighter-hammer-3.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
				start_time="-350"
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration="40"
					image="units/dwarves/fighter-axe-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-2.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-4.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-6.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-9.png"
				[/frame]
				[frame]
					duration="20"
					image="units/dwarves/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_second_attack]
					name="axe"
				[/filter_second_attack]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_second_attack]
					name="hammer"
				[/filter_second_attack]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-hammer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-1.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="40"
				cave="50"
				deep_water="80"
				flat="70"
				forest="70"
				frozen="70"
				fungus="60"
				hills="40"
				impassable="50"
				mountains="30"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="1"
				frozen="2"
				fungus="1"
				hills="1"
				impassable="99"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="90"
				blade="80"
				cold="90"
				fire="90"
				impact="80"
				pierce="80"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="8"
				description=_ "axe"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="9"
				description=_ "hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Poacher-25"
			image="units/human-outlaws/poacher.png"
#textdomain wesnoth-units
			language_name=_ "Poacher"
			level="1"
			max_attacks="1"
			max_experience="12"
			max_hitpoints="37"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			name="Caraer"
			profile="portraits/humans/trapper.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Poacher"
			undead_variation="archer"
			underlying_id="25"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="14"
			y="18"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/human-outlaws/poacher-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/human-outlaws/poacher-attack3.png"
				[/frame]
				[frame]
					begin="0"
					end="100"
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="50"
						image="units/human-outlaws/poacher-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="50"
						image="units/human-outlaws/poacher-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="150"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/poacher-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/poacher-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="40"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="50"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="3"
				description=_ "dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="4"
				description=_ "bow"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Poacher-26"
			image="units/human-outlaws/poacher.png"
#textdomain wesnoth-units
			language_name=_ "Poacher"
			level="1"
			max_attacks="1"
			max_experience="12"
			max_hitpoints="37"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			name="Owaregwyc"
			profile="portraits/humans/trapper.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Poacher"
			undead_variation="archer"
			underlying_id="26"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="13"
			y="17"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/human-outlaws/poacher-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/human-outlaws/poacher-attack3.png"
				[/frame]
				[frame]
					begin="0"
					end="100"
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="50"
						image="units/human-outlaws/poacher-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="50"
						image="units/human-outlaws/poacher-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="150"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/poacher-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/poacher-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="40"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="50"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="3"
				description=_ "dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="4"
				description=_ "bow"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="16"
			die_sound="dwarf-die-1.ogg,dwarf-die-2.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="38"
			id="Dwarvish Fighter-29"
			image="units/dwarves/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Dwarvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="38"
			max_moves="5"
			movement="4"
			movement_type="dwarvishfoot"
			moves="0"
			name="Gomdrsol"
			profile="portraits/dwarves/fighter.png"
			race="dwarf"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id="29"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="8"
			y="19"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="hammer"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/dwarves/fighter-hammer-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/dwarves/fighter-hammer-3.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
				start_time="-350"
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration="40"
					image="units/dwarves/fighter-axe-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-2.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-4.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-6.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-9.png"
				[/frame]
				[frame]
					duration="20"
					image="units/dwarves/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_second_attack]
					name="axe"
				[/filter_second_attack]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_second_attack]
					name="hammer"
				[/filter_second_attack]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-hammer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-1.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="40"
				cave="50"
				deep_water="80"
				flat="70"
				forest="70"
				frozen="70"
				fungus="60"
				hills="40"
				impassable="50"
				mountains="30"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="1"
				frozen="2"
				fungus="1"
				hills="1"
				impassable="99"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="90"
				blade="80"
				cold="90"
				fire="90"
				impact="80"
				pierce="80"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "axe"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="8"
				description=_ "hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					description=_ "Can rest while moving, takes a quarter less poison damage"
					female_name=_ "female^healthy"
					id="healthy"
					male_name=_ "healthy"
					name=_ "healthy"
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="14"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="19"
			id="Poacher-31"
			image="units/human-outlaws/poacher.png"
#textdomain wesnoth-units
			language_name=_ "Poacher"
			level="1"
			max_attacks="1"
			max_experience="15"
			max_hitpoints="31"
			max_moves="6"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			name="Daent"
			profile="portraits/humans/trapper.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Poacher"
			undead_variation="archer"
			underlying_id="31"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="24"
			y="17"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/human-outlaws/poacher-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/human-outlaws/poacher-attack3.png"
				[/frame]
				[frame]
					begin="0"
					end="100"
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="50"
						image="units/human-outlaws/poacher-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="50"
						image="units/human-outlaws/poacher-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="150"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/poacher-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/poacher-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="40"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="50"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="4"
				description=_ "bow"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="16"
			die_sound="dwarf-die-1.ogg,dwarf-die-2.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="36"
			id="Dwarvish Fighter-34"
			image="units/dwarves/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Dwarvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="17"
			max_hitpoints="36"
			max_moves="5"
			movement="4"
			movement_type="dwarvishfoot"
			moves="5"
			name="Analil"
			profile="portraits/dwarves/fighter.png"
			race="dwarf"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id="34"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="14"
			y="16"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="hammer"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/dwarves/fighter-hammer-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/dwarves/fighter-hammer-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/dwarves/fighter-hammer-3.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
				start_time="-350"
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration="40"
					image="units/dwarves/fighter-axe-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-2.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-4.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="60"
						image="units/dwarves/fighter-axe-5.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-6.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/dwarves/fighter-axe-9.png"
				[/frame]
				[frame]
					duration="20"
					image="units/dwarves/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_second_attack]
					name="axe"
				[/filter_second_attack]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_second_attack]
					name="hammer"
				[/filter_second_attack]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-hammer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-hammer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-1.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/dwarves/fighter.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="40"
				cave="50"
				deep_water="80"
				flat="70"
				forest="70"
				frozen="70"
				fungus="60"
				hills="40"
				impassable="50"
				mountains="30"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="1"
				frozen="2"
				fungus="1"
				hills="1"
				impassable="99"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="90"
				blade="80"
				cold="90"
				fire="90"
				impact="80"
				pierce="80"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "axe"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="8"
				description=_ "hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Poacher-36"
			image="units/human-outlaws/poacher.png"
#textdomain wesnoth-units
			language_name=_ "Poacher"
			level="1"
			max_attacks="1"
			max_experience="15"
			max_hitpoints="35"
			max_moves="6"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			name="Owuran"
			profile="portraits/humans/trapper.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Poacher"
			undead_variation="archer"
			underlying_id="36"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="14"
			y="17"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/human-outlaws/poacher-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/human-outlaws/poacher-attack3.png"
				[/frame]
				[frame]
					begin="0"
					end="100"
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="50"
						image="units/human-outlaws/poacher-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="50"
						image="units/human-outlaws/poacher-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="150"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/poacher-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/poacher-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="40"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="50"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="3"
				description=_ "dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="4"
				description=_ "bow"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Poacher-37"
			image="units/human-outlaws/poacher.png"
#textdomain wesnoth-units
			language_name=_ "Poacher"
			level="1"
			max_attacks="1"
			max_experience="15"
			max_hitpoints="35"
			max_moves="6"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			name="Cunvan"
			profile="portraits/humans/trapper.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Poacher"
			undead_variation="archer"
			underlying_id="37"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="15"
			y="17"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/human-outlaws/poacher-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/human-outlaws/poacher-attack3.png"
				[/frame]
				[frame]
					begin="0"
					end="100"
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="50"
						image="units/human-outlaws/poacher-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="50"
						image="units/human-outlaws/poacher-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="150"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/poacher-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-outlaws/poacher-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="40"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="50"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="3"
				description=_ "dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="4"
				description=_ "bow"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="0"
		aggression="0.5"
		allow_changes="no"
		allow_player="yes"
		caution="0.25"
		colour="2"
		controller="human"
		countdown_time="330000"
		current_player="DeathAnkjell"
		disallow_observers="no"
		fog="yes"
		global_recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		gold="26"
		hidden="no"
		id="DeathAnkjell2"
		income="0"
		leader_value="3"
		name="DeathAnkjell"
		no_leader="yes"
		number_of_possible_recruits_to_force_recruit="3.1"
		objectives=_ "Victory:
@Defeat enemy leader(s)"
		objectives_changed="no"
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		save_id="DeathAnkjell2"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		start_gold="100"
		team_name="2"
		user_team_name="Team 2"
		village_gold="2"
		village_value="1"
		villages_per_scout="8"
		[ai]
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		[/ai]
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="5"
			y="9"
		[/village]
		[village]
			x="11"
			y="4"
		[/village]
		[village]
			x="14"
			y="8"
		[/village]
		[village]
			x="20"
			y="5"
		[/village]
		[village]
			x="21"
			y="9"
		[/village]
		[village]
			x="24"
			y="6"
		[/village]
		[village]
			x="25"
			y="17"
		[/village]
		[unit]
			advances_to="Lich,Necromancer"
			alignment="chaotic"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			colour="2"
			controller="human"
			cost="32"
			current_player="DeathAnkjell"
			die_sound="human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			fog="yes"
			gender="female"
			gold="100"
			goto_x="-999"
			goto_y="-999"
			hitpoints="48"
			id="DeathAnkjell2"
			image="units/undead-necromancers/dark-sorcerer+female.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "Dark Sorceress"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			level="2"
			max_attacks="1"
			max_experience="45"
			max_hitpoints="48"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="5"
			mp_countdown="yes"
			mp_countdown_action_bonus="13"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="330"
			mp_countdown_turn_bonus="60"
			name="DeathAnkjell"
			profile="portraits/humans/necromancer+female.png"
			race="human"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
			random_traits="no"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			resting="yes"
			save_id="DeathAnkjell2"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="2"
			team_name="2"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Dark Sorcerer"
			underlying_id="11"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			user_team_name="Team 2"
			village_gold="2"
			x="15"
			y="6"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/necromancer+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number="3"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="13"
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="9"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			die_sound="ghoul-hit.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Ghoul-18"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="18"
			max_hitpoints="33"
			max_moves="5"
			movement="5"
			movement_type="gruefoot"
			moves="5"
			profile="portraits/undead/ghoul.png"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Ghoul"
			underlying_id="18"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="21"
			y="15"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			die_sound="ghoul-hit.wav"
			ellipse="misc/ellipse"
			experience="2"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Ghoul-20"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="18"
			max_hitpoints="33"
			max_moves="5"
			movement="5"
			movement_type="gruefoot"
			moves="5"
			profile="portraits/undead/ghoul.png"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Ghoul"
			underlying_id="20"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="4"
			y="12"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			die_sound="skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="9"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Skeleton Archer-21"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="18"
			max_hitpoints="31"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="5"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Skeleton Archer"
			underlying_id="21"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="6"
			y="14"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/undead-skeletal/archer-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="8"
			die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Walking Corpse-22"
			image="units/undead/zombie.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="12"
			max_hitpoints="18"
			max_moves="4"
			movement="4"
			movement_type="smallfoot"
			moves="4"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Walking Corpse"
			underlying_id="22"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="26"
			y="12"
			zoc="no"
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="23"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="4"
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="drake"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/soulless-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				level="0"
				movement="3"
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="dwarf"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="gryphon"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains="40"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				level="0"
				movement="5"
				movement_type="mounted"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="mounted"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/soulless-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="16"
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				level="0"
				movement="4"
				movement_type="lizard"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="saurian"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="18"
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				level="0"
				movement="4"
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="swimmer"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest="4"
					hills="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				level="0"
				movement="4"
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="troll"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="26"
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				level="0"
				movement="3"
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="wose"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="15"
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				inherit="no"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="bat"
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave="1"
					fungus="1"
				[/movement_costs]
				[defense]
					cave="50"
					fungus="50"
				[/defense]
				[resistance]
					cold="70"
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="4"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="8"
			die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Walking Corpse-23"
			image="units/undead/zombie.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="12"
			max_hitpoints="18"
			max_moves="4"
			movement="4"
			movement_type="smallfoot"
			moves="4"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Walking Corpse"
			underlying_id="23"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="21"
			y="16"
			zoc="no"
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="23"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="4"
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="drake"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/soulless-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				level="0"
				movement="3"
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="dwarf"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="gryphon"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains="40"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				level="0"
				movement="5"
				movement_type="mounted"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="mounted"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/soulless-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="16"
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				level="0"
				movement="4"
				movement_type="lizard"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="saurian"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="18"
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				level="0"
				movement="4"
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="swimmer"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest="4"
					hills="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				level="0"
				movement="4"
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="troll"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="26"
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				level="0"
				movement="3"
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="wose"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="15"
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				inherit="no"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="bat"
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave="1"
					fungus="1"
				[/movement_costs]
				[defense]
					cave="50"
					fungus="50"
				[/defense]
				[resistance]
					cold="70"
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="4"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			die_sound="ghoul-hit.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Ghoul-27"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="18"
			max_hitpoints="33"
			max_moves="5"
			movement="5"
			movement_type="gruefoot"
			moves="5"
			profile="portraits/undead/ghoul.png"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Ghoul"
			underlying_id="27"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="14"
			y="11"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			die_sound="human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="27"
			id="Dark Adept-28"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="19"
			max_hitpoints="27"
			max_moves="6"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			name="Elyra"
			profile="portraits/humans/dark-adept+female.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Dark Adept"
			underlying_id="28"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="16"
			y="9"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			die_sound="skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="23"
			id="Skeleton Archer-30"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="18"
			max_hitpoints="31"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="5"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Skeleton Archer"
			underlying_id="30"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="21"
			y="14"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/undead-skeletal/archer-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			die_sound="skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Skeleton Archer-32"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="18"
			max_hitpoints="31"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="5"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Skeleton Archer"
			underlying_id="32"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="25"
			y="13"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/undead-skeletal/archer-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="8"
			die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Walking Corpse-33"
			image="units/undead/zombie.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="12"
			max_hitpoints="18"
			max_moves="4"
			movement="4"
			movement_type="smallfoot"
			moves="4"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Walking Corpse"
			underlying_id="33"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="20"
			y="14"
			zoc="no"
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="23"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="4"
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="drake"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/soulless-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				level="0"
				movement="3"
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="dwarf"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="gryphon"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains="40"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				level="0"
				movement="5"
				movement_type="mounted"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="mounted"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/soulless-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="16"
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				level="0"
				movement="4"
				movement_type="lizard"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="saurian"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="18"
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				level="0"
				movement="4"
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="swimmer"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest="4"
					hills="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				level="0"
				movement="4"
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="troll"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="26"
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				level="0"
				movement="3"
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="wose"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="15"
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				inherit="no"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="bat"
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave="1"
					fungus="1"
				[/movement_costs]
				[defense]
					cave="50"
					fungus="50"
				[/defense]
				[resistance]
					cold="70"
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="4"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="13"
			die_sound="bat-flapping.wav"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="17"
			id="Vampire Bat-35"
			image="units/undead/bat-se-3.png"
#textdomain wesnoth-units
			language_name=_ "Vampire Bat"
			level="0"
			max_attacks="1"
			max_experience="9"
			max_hitpoints="17"
			max_moves="8"
			movement="8"
			movement_type="smallfly"
			moves="8"
			race="bats"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id="35"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			x="20"
			y="15"
			zoc="no"
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration="30"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bat-se-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration="30"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bat-ne-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bat-se-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bat-ne-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/defend]
			[standing_anim]
				direction="s,se,sw"
				layer="60"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-se-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-se-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer="60"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-ne-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-ne-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-4.png"
				[/frame]
			[/standing_anim]
			[defense]
				castle="40"
				cave="40"
				deep_water="40"
				flat="40"
				forest="40"
				frozen="40"
				fungus="40"
				hills="40"
				impassable="40"
				mountains="40"
				reef="40"
				sand="40"
				shallow_water="40"
				swamp_water="40"
				unwalkable="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="1"
				flat="1"
				forest="1"
				frozen="1"
				fungus="2"
				hills="1"
				impassable="99"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="70"
				fire="100"
				impact="120"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="5"
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="2"
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			die_sound="ghoul-hit.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Ghoul-38"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="18"
			max_hitpoints="33"
			max_moves="5"
			movement="5"
			movement_type="gruefoot"
			moves="5"
			profile="portraits/undead/ghoul.png"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Ghoul"
			underlying_id="38"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="17"
			y="5"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
	[/side]
[/replay_start]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="2 jug. - La guarida de Onis"
		[team]
			[recruits]
				Dark Adept="1"
				Ghost="2"
				Ghoul="5"
				Skeleton Archer="4"
				Vampire Bat="4"
				Walking Corpse="3"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Soulless="2"
			[/advances]
			[deaths]
				Ghost="2"
				Ghoul="2"
				Skeleton Archer="2"
				Vampire Bat="3"
				Walking Corpse="2"
			[/deaths]
			[killed]
				Dwarvish Fighter="2"
				Footpad="1"
				Poacher="5"
			[/killed]
			[attacks]
				[sequence]
					s001="1"
					s11="1"
					_num="30"
				[/sequence]
				[sequence]
					s01="1"
					s011="1"
					s1="2"
					s101="1"
					s110="1"
					s111="1"
					_num="40"
				[/sequence]
				[sequence]
					s000="1"
					s001="2"
					s100="2"
					s101="1"
					s110="1"
					s111="1"
					_num="50"
				[/sequence]
				[sequence]
					s001="2"
					s01="1"
					s1="1"
					s101="2"
					s11="1"
					s111="2"
					_num="60"
				[/sequence]
				[sequence]
					s001="1"
					s01="3"
					s1="1"
					s10="1"
					s100="1"
					s101="3"
					s11="3"
					s111="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="12"
					_num="0"
				[/sequence]
				[sequence]
					s="1"
					s10="2"
					s101="1"
					s11="1"
					_num="40"
				[/sequence]
				[sequence]
					s="1"
					s0="2"
					s01="2"
					s10="1"
					s111="1"
					_num="50"
				[/sequence]
				[sequence]
					s1="1"
					s111="1"
					_num="60"
				[/sequence]
				[sequence]
					s="3"
					s00="3"
					s01="1"
					s10="2"
					s11="3"
					s111="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="268"
			recall_cost="0"
			damage_inflicted="370"
			damage_taken="414"
			expected_damage_inflicted="337056"
			expected_damage_taken="432893"
			turn_damage_inflicted="13"
			turn_damage_taken="18"
			turn_expected_damage_inflicted="6910"
			turn_expected_damage_taken="10687"
			save_id="DeathAnkjell2"
		[/team]
		[team]
			[recruits]
				Dwarvish Fighter="7"
				Dwarvish Guardsman="1"
				Footpad="1"
				Gryphon Rider="1"
				Poacher="5"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Dwarvish Steelclad="1"
				Gryphon Master="1"
			[/advances]
			[deaths]
				Dwarvish Fighter="2"
				Footpad="1"
				Poacher="5"
			[/deaths]
			[killed]
				Ghost="2"
				Ghoul="2"
				Skeleton Archer="2"
				Vampire Bat="3"
				Walking Corpse="2"
			[/killed]
			[attacks]
				[sequence]
					s00="2"
					s1="3"
					s10="2"
					s11="1"
					s1101="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="1"
					s001="1"
					s0010="1"
					s01="4"
					s010="2"
					s1="2"
					s1011="1"
					s11="4"
					s1100="1"
					s1111="1"
					_num="50"
				[/sequence]
				[sequence]
					s0="1"
					s00="4"
					s0010="1"
					s0100="1"
					s0111="2"
					s1100="1"
					s1101="2"
					_num="60"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="9"
					_num="0"
				[/sequence]
				[sequence]
					s="1"
					s00="1"
					s11="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="2"
					s000="2"
					s001="1"
					s0011="1"
					s1="2"
					s101="1"
					s11="1"
					s110="1"
					s111="1"
					_num="50"
				[/sequence]
				[sequence]
					s="3"
					s01="1"
					s0101="2"
					s011="2"
					s0110="1"
					s1="2"
					s10="1"
					s101="1"
					s11="2"
					s1101="1"
					_num="60"
				[/sequence]
			[/defends]
			recruit_cost="239"
			recall_cost="0"
			damage_inflicted="414"
			damage_taken="370"
			expected_damage_inflicted="432893"
			expected_damage_taken="337056"
			turn_damage_inflicted="45"
			turn_damage_taken="22"
			turn_expected_damage_inflicted="49787"
			turn_expected_damage_taken="22329"
			save_id="viadma81"
		[/team]
	[/scenario]
[/statistics]
