label="Shikyo Akkon 1"
version="1.6.1"
completion="victory"
campaign_type="multiplayer"
difficulty="NORMAL"
random_seed="1318668275"
random_calls="0"
next_underlying_unit_id="84"
end_text_duration="0"
[variables]
[/variables]
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Arakan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ukr_375 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="Good luck, have fun!"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="especially 4 u"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="because you are a new ladder gamer"
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="=)"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="yup"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Blah has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="4"
			x="20"
			y="3"
		[/recruit]
		[random]
			value="20029"
		[/random]
		[random]
			value="9641"
		[/random]
		[random]
			value="27854"
		[/random]
		[random]
			value="22991"
		[/random]
		[random]
			value="2928"
		[/random]
		[random]
			value="3285"
		[/random]
		[random]
			value="1339"
		[/random]
		[random]
			value="10235"
		[/random]
		[random]
			value="22229"
		[/random]
		[random]
			value="5161"
		[/random]
		[random]
			value="4343"
		[/random]
		[random]
			value="1244"
		[/random]
		[random]
			value="4139"
		[/random]
		[random]
			value="1911"
		[/random]
		[random]
			value="11103"
			[results]
				checksum="3Cf1OSv,C7F>rbJjRs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zheuk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="and as i can see you are from suomi"
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="yup"
			side="1"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="3"
			x="18"
			y="4"
		[/recruit]
		[random]
			value="11075"
		[/random]
		[random]
			value="21195"
		[/random]
		[random]
			value="790"
		[/random]
		[random]
			value="16129"
		[/random]
		[random]
			value="8333"
		[/random]
		[random]
			value="2287"
		[/random]
		[random]
			value="491"
		[/random]
		[random]
			value="13567"
		[/random]
		[random]
			value="25688"
		[/random]
		[random]
			value="21631"
		[/random]
		[random]
			value="16808"
		[/random]
		[random]
			value="22719"
		[/random]
		[random]
			value="29043"
		[/random]
		[random]
			value="24672"
		[/random]
		[random]
			value="12208"
			[results]
				checksum="80N696kdt17Q-aGPQ75eF4RIQSHu+GNvRCnIqFywJTCHmxqx1EwQVOxDmGODNOzCNSPAGPJrfzEDPJCs,8AqDwqDqPxMAuFRQxPzFwD4sc7wUX890qvi7pTKCPwx3xSB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="i love suomi"
			side="2"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="1"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="13019"
		[/random]
		[random]
			value="1178"
		[/random]
		[random]
			value="31611"
		[/random]
		[random]
			value="13740"
		[/random]
		[random]
			value="16655"
		[/random]
		[random]
			value="28079"
		[/random]
		[random]
			value="17763"
		[/random]
		[random]
			value="1984"
		[/random]
		[random]
			value="32177"
		[/random]
		[random]
			value="22643"
		[/random]
		[random]
			value="30559"
		[/random]
		[random]
			value="7731"
		[/random]
		[random]
			value="11101"
		[/random]
		[random]
			value="6556"
		[/random]
		[random]
			value="32157"
			[results]
				checksum="KFLvyin74-,rpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyvu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="its beautiful land"
			side="2"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="4"
			x="18"
			y="3"
		[/recruit]
		[random]
			value="31863"
		[/random]
		[random]
			value="7421"
		[/random]
		[random]
			value="11615"
		[/random]
		[random]
			value="24271"
		[/random]
		[random]
			value="14701"
		[/random]
		[random]
			value="22712"
		[/random]
		[random]
			value="14743"
		[/random]
		[random]
			value="13866"
		[/random]
		[random]
			value="4241"
		[/random]
		[random]
			value="18408"
		[/random]
		[random]
			value="26988"
		[/random]
		[random]
			value="7351"
		[/random]
		[random]
			value="12292"
		[/random]
		[random]
			value="20607"
		[/random]
		[random]
			value="31260"
			[results]
				checksum="3Cf1OSv,C7F>rbJjRs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zheuk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="2"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="1755"
		[/random]
		[random]
			value="26829"
		[/random]
		[random]
			value="4218"
		[/random]
		[random]
			value="19289"
		[/random]
		[random]
			value="30142"
		[/random]
		[random]
			value="21365"
		[/random]
		[random]
			value="6601"
		[/random]
		[random]
			value="1492"
		[/random]
		[random]
			value="11345"
		[/random]
		[random]
			value="16880"
		[/random]
		[random]
			value="19196"
		[/random]
		[random]
			value="25230"
		[/random]
		[random]
			value="4716"
		[/random]
		[random]
			value="13059"
		[/random]
		[random]
			value="17622"
			[results]
				checksum="dyxuTOJUoJO8HNrG4rKqKKyCcwwqoNtRxBzMHwQmPyQBpPAuOCIG6zNHsCQFqzuGzwKqqyuyKqqQ5RBJTuEm3frBwnBwBICTrpKGHCIsunwtfvIWc<MGO<7LH5>f.208"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="19,20,21,22"
			y="4,3,3,2"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tmb_ayebe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ken_Oh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="312000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="Haha"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MAl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="and full of brave peoples"
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="I guess so =P I'm not so sure... the summer has been pretty non-summery"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="667583201"
		[/random]
		[random]
			value="1067090901"
		[/random]
		[random]
			value="1040922706"
		[/random]
		[random]
			value="341715859"
		[/random]
		[random]
			value="1259939861"
		[/random]
		[random]
			value="682796564"
		[/random]
		[random]
			value="886279501"
		[/random]
		[random]
			value="1790630604"
		[/random]
		[random]
			value="1171906648"
		[/random]
		[random]
			value="1512507826"
		[/random]
		[random]
			value="1117240908"
		[/random]
		[random]
			value="987488726"
		[/random]
		[random]
			value="981776452"
		[/random]
		[random]
			value="1582715684"
		[/random]
		[random]
			value="1814523321"
			[results]
				checksum=",Ad3Y5f-Gtmsop5jHbEoRiSrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNLoM8mwoFomIhFlq1.CLB<<ddNv5EsLNHBNzhOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ken_test has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="cold and rainy..."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="21"
			y="20"
		[/recruit]
		[random]
			value="1511639472"
		[/random]
		[random]
			value="257819507"
		[/random]
		[random]
			value="1019141531"
		[/random]
		[random]
			value="1154786428"
		[/random]
		[random]
			value="1429726155"
		[/random]
		[random]
			value="384165709"
		[/random]
		[random]
			value="124543688"
		[/random]
		[random]
			value="269731234"
		[/random]
		[random]
			value="1365942162"
		[/random]
		[random]
			value="1707259372"
		[/random]
		[random]
			value="2084254555"
		[/random]
		[random]
			value="406717054"
		[/random]
		[random]
			value="577762092"
		[/random]
		[random]
			value="2099561191"
		[/random]
		[random]
			value="861639878"
			[results]
				checksum=",Ad3Y5f-Gtmnsp5jHbEoRiVrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNQsM8mwoFomIhFlq1.CLW<<ddNv5EsLNHBNzkOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="18"
			y="20"
		[/recruit]
		[random]
			value="118127106"
		[/random]
		[random]
			value="3090104"
		[/random]
		[random]
			value="1038253925"
		[/random]
		[random]
			value="242670794"
		[/random]
		[random]
			value="272821338"
		[/random]
		[random]
			value="256712439"
		[/random]
		[random]
			value="1949930167"
		[/random]
		[random]
			value="209592245"
		[/random]
		[random]
			value="663429493"
		[/random]
		[random]
			value="380208611"
		[/random]
		[random]
			value="161669789"
		[/random]
		[random]
			value="1525069371"
		[/random]
		[random]
			value="1252091660"
		[/random]
		[random]
			value="708360257"
		[/random]
		[random]
			value="35981213"
			[results]
				checksum="pMyPwoKvbBq0MCQtxRPyPu1PqOvyvtVtPtsuCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEnPcOusOKDwebPsxOruODoP.K+zDJqnqswJL0PpQ,OvAQ30CF>dl1cth"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="Where are you from? "
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="20"
			y="20"
		[/recruit]
		[random]
			value="223027040"
		[/random]
		[random]
			value="1582861792"
		[/random]
		[random]
			value="761154849"
		[/random]
		[random]
			value="1969695542"
		[/random]
		[random]
			value="2045889881"
		[/random]
		[random]
			value="396101533"
		[/random]
		[random]
			value="933036221"
		[/random]
		[random]
			value="619253829"
		[/random]
		[random]
			value="1050189749"
		[/random]
		[random]
			value="1051163327"
		[/random]
		[random]
			value="622343933"
		[/random]
		[random]
			value="2088443674"
		[/random]
		[random]
			value="1293834122"
		[/random]
		[random]
			value="895165271"
		[/random]
		[random]
			value="197672465"
			[results]
				checksum=",Ad3Y5f-Gtmnsp5jHbEoRiVrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNQsM8mwoFomIhFlq1.CLW<<ddNv5EsLNHBNzkOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="20"
			y="21"
		[/recruit]
		[random]
			value="763104281"
		[/random]
		[random]
			value="942501532"
		[/random]
		[random]
			value="1415510972"
		[/random]
		[random]
			value="1457960927"
		[/random]
		[random]
			value="54088080"
		[/random]
		[random]
			value="1638538012"
		[/random]
		[random]
			value="893339071"
		[/random]
		[random]
			value="815242929"
		[/random]
		[random]
			value="1460749906"
		[/random]
		[random]
			value="791745304"
		[/random]
		[random]
			value="1211344463"
		[/random]
		[random]
			value="246302479"
		[/random]
		[random]
			value="1410999134"
		[/random]
		[random]
			value="114050564"
		[/random]
		[random]
			value="1297465807"
			[results]
				checksum="pMyPvoKvbBq0MCQtxRPyPu1PqOvyvtVtPtsuCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEpPcOusOKDwebPsxOruODoP.K+zDJqnqswJG0PpQ,RvAQ30CF>bl1cth"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="18"
			y="21"
		[/recruit]
		[random]
			value="1627141589"
		[/random]
		[random]
			value="844569608"
		[/random]
		[random]
			value="1371998957"
		[/random]
		[random]
			value="242762222"
		[/random]
		[random]
			value="1787071140"
		[/random]
		[random]
			value="640026281"
		[/random]
		[random]
			value="1700723149"
		[/random]
		[random]
			value="1841159220"
		[/random]
		[random]
			value="131080645"
		[/random]
		[random]
			value="446578573"
		[/random]
		[random]
			value="508918501"
		[/random]
		[random]
			value="1591830551"
		[/random]
		[random]
			value="1238323877"
		[/random]
		[random]
			value="1720262964"
		[/random]
		[random]
			value="1838133031"
			[results]
				checksum=",Ad3Y5f-Gtmsmp5jHbEoRiVrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNLmM8mwoFomIhFlq1.CLB<<ddNv5EsLNHBNzkOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,16"
			y="21,21,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="toon310 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="20,21,22,23,23,23,24"
			y="3,4,4,5,6,7,7"
		[/move]
	[/command]
	[command]
		[move]
			x="18,17,16,15,14,14,13,12,11"
			y="4,5,5,6,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="18,17,16,15,14,13,12"
			y="3,3,3,3,2,3,2"
		[/move]
	[/command]
	[command]
		[move]
			x="17,16,15,14,13,12"
			y="5,5,6,5,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="the cold summer is not so bad"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="19,19,19,19,19,19"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="19,18"
			y="10,9"
		[/move]
	[/command]
	[command]
		[move]
			x="22,21,20,19"
			y="2,3,3,4"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="I don't really like it that much, though :P"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="i am from poland"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,17,17,16,15,14"
			y="20,20,19,18,17,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Di has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,19,19,19,20"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="Ahh that's pretty close =P "
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,24,25,26"
			y="20,19,19,19,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,25"
			y="20,20,20,21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Morin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="muge has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,25"
			y="21,22,21,22,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,18,18,18,18"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19"
			y="22,22,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="1966221164"
		[/random]
		[random]
			value="1650591825"
		[/random]
		[random]
			value="429721778"
		[/random]
		[random]
			value="2035655476"
		[/random]
		[random]
			value="1532461489"
		[/random]
		[random]
			value="114642479"
		[/random]
		[random]
			value="155893083"
		[/random]
		[random]
			value="1890612521"
		[/random]
		[random]
			value="1004483398"
		[/random]
		[random]
			value="496481229"
		[/random]
		[random]
			value="87193684"
		[/random]
		[random]
			value="1316331719"
		[/random]
		[random]
			value="271093870"
		[/random]
		[random]
			value="1638185203"
		[/random]
		[random]
			value="948020815"
			[results]
				checksum=",Ad3Y5f-GtmsAp5jHbEoRiSrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNLAM8mwoFomIhFlq1.CLW<<ddNv5EsLNHBNzhOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nello94 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,11,11,10,9,8"
			y="2,3,4,4,5,5"
		[/move]
	[/command]
	[command]
		[recruit]
			value="5"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="28333"
		[/random]
		[random]
			value="19579"
		[/random]
		[random]
			value="11906"
		[/random]
		[random]
			value="18057"
		[/random]
		[random]
			value="29393"
		[/random]
		[random]
			value="17619"
		[/random]
		[random]
			value="28268"
		[/random]
		[random]
			value="26167"
		[/random]
		[random]
			value="26309"
		[/random]
		[random]
			value="7229"
		[/random]
		[random]
			value="18845"
		[/random]
		[random]
			value="16025"
		[/random]
		[random]
			value="29955"
		[/random]
		[random]
			value="11163"
		[/random]
		[random]
			value="27773"
			[results]
				checksum="hfk10b5br.lQp.+wk<Ab-239eel1N5llg71o3Xl17<1,5g7Z-k6kZlaGnZ68p4>gn6n3e1iafnb5+9es4>73a+>+.57mc,6d1edjnNmi-f,a8gbj.r.awWGe+,PQ3hpR"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Asgraf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="24,25,26"
			y="7,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="now i read the book about Simo Hayha"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lobezno has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="I don't know much about poland other than the fact that there are some great starcraft players there"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,26,27,27,28"
			y="8,7,7,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Irmao-Verdade has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="glen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,11"
			y="9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="11,11"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="i dont play in this game"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,11"
			y="11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="11,11"
			y="12,13"
		[/move]
	[/command]
	[command]
		[move]
			x="11,11,11,11,11"
			y="13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Leonid has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,12,12,12,11,11,11"
			y="5,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Aurigae has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="18,17,17,16"
			y="9,10,11,11"
		[/move]
	[/command]
	[command]
		[move]
			x="16,17,17,18"
			y="11,11,10,9"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="320000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,11,10"
			y="17,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="WIF_Shy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,16,15,14"
			y="16,17,17,18,17"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="I like Starcraft sometimes =) It's super difficult..."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="olo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,19,19,19,18"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,27,28,29,30"
			y="21,20,20,19,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,26,26,27"
			y="19,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Damiatux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="i see"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="28,28,28"
			y="5,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cairath has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="28,28"
			y="7,8"
		[/move]
	[/command]
	[command]
		[move]
			x="28,28"
			y="8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="28,28"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="TheFallenVala has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="19,20,21,22,23,24,24"
			y="5,5,6,6,7,7,8"
		[/move]
	[/command]
	[command]
		[recruit]
			value="5"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="21603"
		[/random]
		[random]
			value="11524"
		[/random]
		[random]
			value="13354"
		[/random]
		[random]
			value="11021"
		[/random]
		[random]
			value="8981"
		[/random]
		[random]
			value="24534"
		[/random]
		[random]
			value="18998"
		[/random]
		[random]
			value="15264"
		[/random]
		[random]
			value="24177"
		[/random]
		[random]
			value="14013"
		[/random]
		[random]
			value="14800"
		[/random]
		[random]
			value="25124"
		[/random]
		[random]
			value="5171"
		[/random]
		[random]
			value="32210"
		[/random]
		[random]
			value="32445"
			[results]
				checksum="bfk10b5br.lQp.+wk<Ab-239eel1N5llg71o3Xl17<1,5g7Z-k6kZlaGnZ68p4>gn6n3e1iafnb5+9fm4>73a+>+.57mc,6d1edjnNmi-f,a8gbj.r.awWJe+,PQ3hpQ"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="5992"
		[/random]
		[random]
			value="29659"
		[/random]
		[random]
			value="27793"
		[/random]
		[random]
			value="9523"
		[/random]
		[random]
			value="27694"
		[/random]
		[random]
			value="30984"
		[/random]
		[random]
			value="20430"
		[/random]
		[random]
			value="11117"
		[/random]
		[random]
			value="12527"
		[/random]
		[random]
			value="28347"
		[/random]
		[random]
			value="17423"
		[/random]
		[random]
			value="27355"
		[/random]
		[random]
			value="18767"
		[/random]
		[random]
			value="8154"
		[/random]
		[random]
			value="18225"
			[results]
				checksum="4zf1OSv,C7F>rbJjGs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhepk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="eastprince has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="18,19,20,21,22,23,24"
			y="9,9,9,10,9,9,9"
		[/move]
	[/command]
	[command]
		[move]
			x="11,11"
			y="11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="11,11"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Xuun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,10,9,8"
			y="13,12,12,11"
		[/move]
	[/command]
	[command]
		[move]
			x="8,8,8,8,8,8"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="11,10,10,9"
			y="9,9,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="28,27"
			y="8,8"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="326000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="HE-MAN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lester has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="TheGreatRings has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,13"
			y="17,18,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,16,15"
			y="15,15,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="131611887"
		[/random]
		[random]
			value="1261053934"
		[/random]
		[random]
			value="543078893"
		[/random]
		[random]
			value="972087467"
		[/random]
		[random]
			value="2141226218"
		[/random]
		[random]
			value="1336428489"
		[/random]
		[random]
			value="1419648629"
		[/random]
		[random]
			value="886362439"
		[/random]
		[random]
			value="853712729"
		[/random]
		[random]
			value="1400515965"
		[/random]
		[random]
			value="1390793948"
		[/random]
		[random]
			value="1408927916"
		[/random]
		[random]
			value="1362780593"
		[/random]
		[random]
			value="1704899888"
		[/random]
		[random]
			value="1139573981"
			[results]
				checksum=",Ad3Y5f-Gtmnrp5jHbEoRiVrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNQrM8mwoFomIhFlq1.CLB<<ddNv5EsLNHBNzhOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,29,28,27,26,25"
			y="19,19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,26,26,26,26"
			y="22,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="24,25"
			y="9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25"
			y="10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DeathAnkjell has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gwledig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="teigneux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="19,20"
			y="5,5"
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="13043"
		[/random]
		[random]
			value="23638"
		[/random]
		[random]
			value="4380"
		[/random]
		[random]
			value="12201"
		[/random]
		[random]
			value="28245"
		[/random]
		[random]
			value="12428"
		[/random]
		[random]
			value="18342"
		[/random]
		[random]
			value="8142"
		[/random]
		[random]
			value="23267"
		[/random]
		[random]
			value="19243"
		[/random]
		[random]
			value="4393"
		[/random]
		[random]
			value="18521"
		[/random]
		[random]
			value="24128"
		[/random]
		[random]
			value="9564"
		[/random]
		[random]
			value="17413"
			[results]
				checksum="4zf1OSv,C7F>rbJjGs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhepk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="farfadet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="25,25,25,26"
			y="12,11,10,9"
		[/move]
	[/command]
	[command]
		[move]
			x="20,21,22,23"
			y="5,6,6,7"
		[/move]
	[/command]
	[command]
		[move]
			x="9,10,10,11"
			y="11,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="julien has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,11"
			y="13,14"
		[/move]
	[/command]
	[command]
		[move]
			x="11,11,10,10,9"
			y="14,13,12,11,11"
		[/move]
	[/command]
	[command]
		[move]
			x="8,7"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Darth_Wesnoth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="27,27,27,28"
			y="8,7,6,5"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24,25,26"
			y="8,7,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="strumm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="20,21,21,22,23,24,25"
			y="4,5,6,6,7,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Data has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="shagal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="19,20,21,22,23,24"
			y="4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Frankenstein has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="7,7,7"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		[move]
			x="7,7,7"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rokko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="281000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ukr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,12"
			y="17,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11"
			y="15,14,15,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,12,11,11,10"
			y="18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,17,16,15"
			y="20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Derdec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="18"
			y="20"
		[/recruit]
		[random]
			value="738808166"
		[/random]
		[random]
			value="45203140"
		[/random]
		[random]
			value="1723850185"
		[/random]
		[random]
			value="217389978"
		[/random]
		[random]
			value="1737901203"
		[/random]
		[random]
			value="341722081"
		[/random]
		[random]
			value="1674844337"
		[/random]
		[random]
			value="965237685"
		[/random]
		[random]
			value="1301826160"
		[/random]
		[random]
			value="1134048567"
		[/random]
		[random]
			value="1150783288"
		[/random]
		[random]
			value="1989511709"
		[/random]
		[random]
			value="831432430"
		[/random]
		[random]
			value="2057844303"
		[/random]
		[random]
			value="734625801"
			[results]
				checksum=",Ad3Y5f-Gtmnrp5jHbEoRiVrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNQrM8mwoFomIhFlq1.CLB<<ddNv5EsLNHBNzhOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ukr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="21"
			y="20"
		[/recruit]
		[random]
			value="893054227"
		[/random]
		[random]
			value="1266347788"
		[/random]
		[random]
			value="1892785357"
		[/random]
		[random]
			value="1858291912"
		[/random]
		[random]
			value="420690300"
		[/random]
		[random]
			value="879350277"
		[/random]
		[random]
			value="861591552"
		[/random]
		[random]
			value="262718361"
		[/random]
		[random]
			value="1710782707"
		[/random]
		[random]
			value="771952208"
		[/random]
		[random]
			value="997344162"
		[/random]
		[random]
			value="1095541529"
		[/random]
		[random]
			value="1933046727"
		[/random]
		[random]
			value="1736844328"
		[/random]
		[random]
			value="1483838828"
			[results]
				checksum=",Ad3Y5f-Gtmnrp5jHbEoRiVrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNQrM8mwoFomIhFlq1.CLB<<ddNv5EsLNHBNzhOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="PANEKK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="farfadet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MULLMANNPALAYER123 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Darth_Wesnoth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Xurxo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Aurigae has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wiloyee2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pierakor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="family has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="223000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ked has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,27"
			y="9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="27,27"
			y="10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="27,27,27"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		[move]
			x="28,27,26,25,24"
			y="5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="afatguy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="25,24,23,22,21"
			y="7,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="allan1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="21,21,22"
			y="9,8,7"
		[/move]
	[/command]
	[command]
		[move]
			x="23,22,21,20,19,18,17"
			y="7,6,6,5,5,5,6"
		[/move]
	[/command]
	[command]
		[move]
			x="19,18,17,16,15,14"
			y="5,4,5,5,5,5"
		[/move]
	[/command]
	[command]
		[move]
			x="26,25,24,24,24"
			y="6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pierakor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="24,23"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="StormTrooper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="23,24"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vynzs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="24,23,22,21,20,19"
			y="6,6,5,5,4,4"
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="29436"
		[/random]
		[random]
			value="19254"
		[/random]
		[random]
			value="746"
		[/random]
		[random]
			value="15574"
		[/random]
		[random]
			value="17772"
		[/random]
		[random]
			value="15437"
		[/random]
		[random]
			value="19117"
		[/random]
		[random]
			value="6070"
		[/random]
		[random]
			value="5266"
		[/random]
		[random]
			value="19656"
		[/random]
		[random]
			value="18356"
		[/random]
		[random]
			value="7285"
		[/random]
		[random]
			value="32019"
		[/random]
		[random]
			value="28744"
		[/random]
		[random]
			value="622"
			[results]
				checksum="4zf1OSv,C7F>rbJjGs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhepk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="7,7,8,8,8,8"
			y="12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		[move]
			x="9,9,9,9,9"
			y="11,10,9,8,7"
		[/move]
	[/command]
	[command]
		[move]
			x="8,8,8,8,8"
			y="10,9,8,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Araja has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Wif_vivi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="227000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,14,14,13"
			y="17,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="zdzichu1992 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="julien has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sturm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,19,19,19,19"
			y="20,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,24,24"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,24"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,26"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wiloyee2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sacdos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="force has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="255000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Orashna has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gawk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,16,15,14,13,12,11"
			y="6,5,6,6,6,5,6"
		[/move]
	[/command]
	[command]
		[move]
			x="14,13,12"
			y="5,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Craz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,18,19,20,21,22,23"
			y="5,5,6,6,7,7,8"
		[/move]
	[/command]
	[command]
		[move]
			x="27,26"
			y="9,9"
		[/move]
	[/command]
	[command]
		[move]
			x="26,25,24"
			y="9,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Feanor1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="24,25,26,27"
			y="10,10,9,9"
		[/move]
	[/command]
	[command]
		[move]
			x="24,25"
			y="9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="25,26,27,28,29"
			y="10,9,10,10,10"
		[/move]
	[/command]
	[command]
		[recruit]
			value="0"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="27792"
		[/random]
		[random]
			value="2092"
		[/random]
		[random]
			value="23949"
		[/random]
		[random]
			value="19576"
		[/random]
		[random]
			value="15232"
		[/random]
		[random]
			value="24640"
		[/random]
		[random]
			value="27877"
		[/random]
		[random]
			value="9466"
		[/random]
		[random]
			value="13981"
		[/random]
		[random]
			value="6204"
		[/random]
		[random]
			value="9020"
		[/random]
		[random]
			value="22610"
		[/random]
		[random]
			value="17851"
		[/random]
		[random]
			value="27312"
		[/random]
		[random]
			value="15027"
			[results]
				checksum=">UABxPGKRFs+RPQ0VDMFU5szDKhwNqBscwwqoNtRxBzMHwQmPyPvpPAuOCIG6zNHsCQFqzuGzwKqqyuyKqqU5RBJTuEm3frBwnBwBICTrpKGHCIsunwteCIWceMGO<Yo"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="24,25,26,27,28"
			y="7,7,7,8,8"
		[/move]
	[/command]
	[command]
		[move]
			x="22,23,24,25,26"
			y="7,8,8,9,9"
		[/move]
	[/command]
	[command]
		[move]
			x="26,27,28"
			y="9,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Slitta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vergil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="218000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="retortenbaby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,12,13"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,9,8"
			y="13,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9,8"
			y="14,13,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wiloyee2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,10,9"
			y="15,14,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="1204033544"
		[/random]
		[random]
			value="620469131"
		[/random]
		[random]
			value="1624227340"
		[/random]
		[random]
			value="1602122262"
		[/random]
		[random]
			value="971803068"
		[/random]
		[random]
			value="1111492374"
		[/random]
		[random]
			value="1684251309"
		[/random]
		[random]
			value="791460588"
		[/random]
		[random]
			value="193350239"
		[/random]
		[random]
			value="401374503"
		[/random]
		[random]
			value="1911778517"
		[/random]
		[random]
			value="1039482231"
		[/random]
		[random]
			value="1260286978"
		[/random]
		[random]
			value="841188846"
		[/random]
		[random]
			value="1924901548"
			[results]
				checksum="eKEMoMsJ2Sm2IxNK-ruIvyJD8uFQquOORqLQAKsDuHBwnqvBFyQvVsL8qHTmQQNRqrWuTuTxDUFKDPxfDLuyOcqNHBnCR5lymlS<1Ip648,gYgdg-Lb7,b2<2j8d.4eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hippi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="18"
			y="20"
		[/recruit]
		[random]
			value="922357434"
		[/random]
		[random]
			value="161190733"
		[/random]
		[random]
			value="1599185107"
		[/random]
		[random]
			value="234151005"
		[/random]
		[random]
			value="1454012231"
		[/random]
		[random]
			value="1737892212"
		[/random]
		[random]
			value="1944605262"
		[/random]
		[random]
			value="1196121235"
		[/random]
		[random]
			value="772723094"
		[/random]
		[random]
			value="540443345"
		[/random]
		[random]
			value="1972575237"
		[/random]
		[random]
			value="143771092"
		[/random]
		[random]
			value="762292272"
		[/random]
		[random]
			value="315441751"
		[/random]
		[random]
			value="59672405"
			[results]
				checksum=",Ad3Y5f-Gtmnsp5jHbEoRiVrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNQsM8mwoFomIhFlq1.CLW<<ddNv5EsLNHBNzkOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fust has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="force has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,25"
			y="17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,28"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,27"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,26"
			y="15,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="288000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="christian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="19,20,21,21,22,22,23"
			y="5,5,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="29,28"
			y="10,10"
		[/move]
	[/command]
	[command]
		[move]
			x="28,29"
			y="10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="28,29,29"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="joejoejoe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gustavo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Flareon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Archus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tishbe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="23,24,25,26"
			y="8,8,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="aaa1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="8,8,8,8,8"
			y="6,7,8,9,10"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="8"
				y="10"
			[/source]
			[destination]
				x="8"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="17197"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6408"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16256"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11620"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25684"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3883"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="8,8,8,7,7"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="7"
				y="11"
			[/source]
			[destination]
				x="8"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="20008"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18629"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15667"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10337"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25009"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12433"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="9,8,8,8,7,6,6,7"
			y="7,7,8,9,10,10,11,12"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="12"
			[/source]
			[destination]
				x="8"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="12650"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28710"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23689"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6977"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="11,11,11,11,10,10,9"
			y="6,7,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="9"
				y="11"
			[/source]
			[destination]
				x="8"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="9115"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27480"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16210"
			[results]
				chance="50"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="12,12,12,12,12,12,13"
			y="5,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="29198"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10079"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29486"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24045"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="19,18,17,16,15,14"
			y="4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="151000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Philosoraptor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SilverHUN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="11"
			[/source]
			[destination]
				x="7"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="334155365"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="122467924"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="406269471"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="848785522"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="514723169"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,9,8"
			y="12,12,13,12,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="12"
			[/source]
			[destination]
				x="7"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="1242348818"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="765901251"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2133924333"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1954320651"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1495447567"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SiriusGrey2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,7"
			y="13,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="13"
			[/source]
			[destination]
				x="7"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="1269782843"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="587411252"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="205913594"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1531044773"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="300376428"
			[results]
				chance="60"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,17,16,15"
			y="20,19,19,18,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,17,17,16,15"
			y="20,20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,16,15"
			y="16,16,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="18"
			y="20"
		[/recruit]
		[random]
			value="962140735"
		[/random]
		[random]
			value="1646977022"
		[/random]
		[random]
			value="1422113492"
		[/random]
		[random]
			value="415118305"
		[/random]
		[random]
			value="1807997936"
		[/random]
		[random]
			value="598956061"
		[/random]
		[random]
			value="685120080"
		[/random]
		[random]
			value="663902349"
		[/random]
		[random]
			value="924215698"
		[/random]
		[random]
			value="245772004"
		[/random]
		[random]
			value="687119907"
		[/random]
		[random]
			value="1284713864"
		[/random]
		[random]
			value="1188605685"
		[/random]
		[random]
			value="1499893729"
		[/random]
		[random]
			value="189854755"
			[results]
				checksum=",Ad3Y5f-Gtmspp5jHbEoRiSrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNLpM8mwoFomIhFlq1.CLW<<ddNv5EsLNHBNzkOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,29,29,30"
			y="15,16,17,17"
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	[/command]
	[command]
		sent="yes"
		[move]
			x="26,25,24"
			y="15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,24"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,28,28,29"
			y="16,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,23,24"
			y="21,20,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="309000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gambit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="14,15,16,17,18"
			y="6,6,5,5,4"
		[/move]
	[/command]
	[command]
		[recruit]
			value="0"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="21329"
		[/random]
		[random]
			value="8201"
		[/random]
		[random]
			value="25373"
		[/random]
		[random]
			value="16345"
		[/random]
		[random]
			value="4777"
		[/random]
		[random]
			value="3683"
		[/random]
		[random]
			value="28967"
		[/random]
		[random]
			value="28596"
		[/random]
		[random]
			value="17779"
		[/random]
		[random]
			value="15923"
		[/random]
		[random]
			value="23401"
		[/random]
		[random]
			value="19736"
		[/random]
		[random]
			value="15617"
		[/random]
		[random]
			value="31637"
		[/random]
		[random]
			value="15708"
			[results]
				checksum=">UABxPGKRFs+RPQ0VDMFU5szDKhwNqBscwwqoNtRxBzMHwQmPyPvpPAuOCIG6zNHsCQFqzuGzwKqqyuyKqqU5RBJTuEm3frBwnBwBICTrpKGHCIsunwteCIWceMGO<Yo"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="force has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BarF has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="7,6"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="czeski has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tmb_ayebe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="8,7"
			y="10,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="7"
				y="11"
			[/source]
			[destination]
				x="8"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="20370"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25928"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14454"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1407"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="josejavier has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ombre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="13,12,11,10,9,8"
			y="11,10,11,10,10,10"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="8"
				y="10"
			[/source]
			[destination]
				x="8"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="30724"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15800"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31532"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22568"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="LunaLoony has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="6,7"
			y="11,12"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="7"
				y="12"
			[/source]
			[destination]
				x="8"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="4289"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9308"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21858"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12860"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6235"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20644"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1947"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sagnuay has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="michal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="9,9,9,8"
			y="11,12,13,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="8"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="5543"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16499"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29905"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27278"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26381"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17878"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9965"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="grzywacz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="right"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="29,29"
			y="11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="29,29"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="JoeSchmoe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="200000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="CirConIum2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tomasz73 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,12,11"
			y="18,17,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11,10"
			y="17,16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11"
			y="16,15,15,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bakmat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="11"
			[/source]
			[destination]
				x="7"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="1595721828"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="202792757"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2099955873"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="328482841"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2088929450"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,6,5,5,5,6"
			y="13,13,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="10"
			[/source]
			[destination]
				x="7"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="2034336316"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1012618876"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1017147580"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1789285238"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1570230747"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gambit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Spirto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,17,17,16,15,14"
			y="20,20,19,18,17,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22,21,20"
			y="18,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="323000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[recruit]
			value="1"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="22311"
		[/random]
		[random]
			value="12363"
		[/random]
		[random]
			value="7074"
		[/random]
		[random]
			value="9352"
		[/random]
		[random]
			value="23432"
		[/random]
		[random]
			value="27168"
		[/random]
		[random]
			value="27006"
		[/random]
		[random]
			value="22564"
		[/random]
		[random]
			value="15206"
		[/random]
		[random]
			value="25523"
		[/random]
		[random]
			value="5505"
		[/random]
		[random]
			value="23847"
		[/random]
		[random]
			value="6007"
		[/random]
		[random]
			value="31599"
		[/random]
		[random]
			value="697"
			[results]
				checksum="KzLvyin74-,vpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyzu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="fatty has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="19,20,21,22,23,24,24"
			y="5,5,6,6,7,7,8"
		[/move]
	[/command]
	[command]
		[move]
			x="29,29"
			y="11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="29,28"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hubie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="28,27,26,25"
			y="12,12,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="roddroys has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="27,27,27"
			y="9,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="23,24,25,26,27,28"
			y="9,9,10,10,10,10"
		[/move]
	[/command]
	[command]
		[move]
			x="26,26,25"
			y="9,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="28,27"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sagnuay has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="18,17,16,15,14,13"
			y="4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="8"
				y="10"
			[/source]
			[destination]
				x="8"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="6358"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[choose]
			value="1"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="shagal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="brulemeilleur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="7"
				y="11"
			[/source]
			[destination]
				x="6"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="16047"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22524"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3933"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23535"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jacekm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="8,7,7,6"
			y="13,13,12,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="6"
				y="11"
			[/source]
			[destination]
				x="6"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="2883"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4632"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Icarox has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="shamWOOHOO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="190000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Marmot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9,9,8"
			y="14,13,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="11"
			[/source]
			[destination]
				x="7"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="1873835171"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="206516047"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="80640386"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="395153926"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1262147382"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Boggy2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="f has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mortius_Nasty has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11,10,10,9"
			y="15,14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="9"
				y="11"
			[/source]
			[destination]
				x="8"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="1339042624"
			[results]
				chance="40"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2100118043"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="94755317"
			[results]
				chance="40"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1979126038"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10,10,10,9"
			y="14,13,12,11,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="9"
				y="10"
			[/source]
			[destination]
				x="8"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="1440762911"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1621590006"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="856159517"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="621259494"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1973518426"
			[results]
				chance="40"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11,11,10"
			y="17,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="1684463977"
		[/random]
		[random]
			value="401014171"
		[/random]
		[random]
			value="1443622649"
		[/random]
		[random]
			value="779309780"
		[/random]
		[random]
			value="177459080"
		[/random]
		[random]
			value="663350216"
		[/random]
		[random]
			value="851725410"
		[/random]
		[random]
			value="398274446"
		[/random]
		[random]
			value="243288322"
		[/random]
		[random]
			value="1011845977"
		[/random]
		[random]
			value="40467021"
		[/random]
		[random]
			value="1626016945"
		[/random]
		[random]
			value="1810569503"
		[/random]
		[random]
			value="1921002591"
		[/random]
		[random]
			value="295334707"
			[results]
				checksum="eKEMoMsJ2Sm2IxNK-ruIvyJD8uFQquOORqLQAKsDuHBwnqvBFyQvVsL8qHTmQQNRqrWuTuTxDUFLDPxfDLuyOcqNHBnCR5lyBlS<1Ip648,gYgdg-Lb7,b2<2j8d,4eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,25"
			y="20,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Idk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="toon310 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="13,12,11,10"
			y="7,7,8,8"
		[/move]
	[/command]
	[command]
		[move]
			x="7,6,6,7,7,8,9"
			y="12,11,10,10,9,8,9"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="9"
				y="9"
			[/source]
			[destination]
				x="9"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="4209"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10092"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23738"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11039"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="801"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2224"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13484"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="naggers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="6,6,7,8,9,10"
			y="11,10,10,9,9,9"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="10"
				y="9"
			[/source]
			[destination]
				x="9"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="1213"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31631"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30644"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31081"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28962"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27075"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1600"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="klein_atuin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Noir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Grzegt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Philosoraptor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="10,10,9"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="7,8"
			y="11,10"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="8"
				y="10"
			[/source]
			[destination]
				x="9"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="10484"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16743"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27162"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="9"
				y="10"
			[/source]
			[destination]
				x="9"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="20273"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17775"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31993"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23327"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="17,16,15,14,14,14"
			y="5,5,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nlorem has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="naggers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="24,23"
			y="8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="23,23"
			y="9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="23,24,25,26"
			y="10,10,11,10"
		[/move]
	[/command]
	[command]
		[move]
			x="27,27"
			y="11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="27,27"
			y="12,11"
		[/move]
	[/command]
	[command]
		[move]
			x="26,26"
			y="10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="27,26,25,24,23,22,21"
			y="10,9,9,8,8,7,7"
		[/move]
	[/command]
	[command]
		[move]
			x="29,28,27"
			y="10,10,10"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="184000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Crazyamazin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="11"
			[/source]
			[destination]
				x="8"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="654071211"
			[results]
				chance="40"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Xuun1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,12,12,11"
			y="11,11,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="11"
				y="9"
			[/source]
			[destination]
				x="10"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="1143462032"
			[results]
				chance="60"
				damage="13"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1382926714"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,17,16,15"
			y="20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,24,23,22,21,20"
			y="18,18,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="859023642"
		[/random]
		[random]
			value="1649717496"
		[/random]
		[random]
			value="209602549"
		[/random]
		[random]
			value="124548531"
		[/random]
		[random]
			value="603351876"
		[/random]
		[random]
			value="597386392"
		[/random]
		[random]
			value="64150754"
		[/random]
		[random]
			value="1794258829"
		[/random]
		[random]
			value="1160356967"
		[/random]
		[random]
			value="1383666736"
		[/random]
		[random]
			value="445947727"
		[/random]
		[random]
			value="2100127279"
		[/random]
		[random]
			value="430457880"
		[/random]
		[random]
			value="367868230"
		[/random]
		[random]
			value="876946567"
			[results]
				checksum=",Ad3Y5f-Gtmspp5jHbEoRiSrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNLpM8mwoFomIhFlq1.CLW<<ddNv5EsLNHBNzkOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="18"
			y="20"
		[/recruit]
		[random]
			value="74295174"
		[/random]
		[random]
			value="192924487"
		[/random]
		[random]
			value="752723847"
		[/random]
		[random]
			value="1716705181"
		[/random]
		[random]
			value="1242336060"
		[/random]
		[random]
			value="1611747490"
		[/random]
		[random]
			value="1218939029"
		[/random]
		[random]
			value="1451938609"
		[/random]
		[random]
			value="1736296021"
		[/random]
		[random]
			value="1822290905"
		[/random]
		[random]
			value="2049325001"
		[/random]
		[random]
			value="1800446775"
		[/random]
		[random]
			value="1469066086"
		[/random]
		[random]
			value="1062198320"
		[/random]
		[random]
			value="1036629864"
			[results]
				checksum=",Ad3Y5f-Gtmsop5jHbEoRiSrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNLoM8mwoFomIhFlq1.CLB<<ddNv5EsLNHBNzhOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,30,30"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,30"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,28,28,27"
			y="18,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,26"
			y="16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Webster52402 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,26,27,28"
			y="17,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="werul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="14,13,12,11,10,9,8"
			y="8,9,9,9,9,10,10"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="8"
				y="10"
			[/source]
			[destination]
				x="8"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="19856"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28813"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12470"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17375"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5875"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22422"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31517"
			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jambil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="rosso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="9,8,7,7"
			y="9,9,10,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="7"
				y="11"
			[/source]
			[destination]
				x="8"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="4181"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1265"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15690"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1969"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21079"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26886"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13028"
			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="10,9,8,7,7"
			y="9,10,10,11,12"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="12"
			[/source]
			[destination]
				x="8"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="31857"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18675"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32736"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28057"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28399"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25726"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20734"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="9,9"
			y="10,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="9"
				y="11"
			[/source]
			[destination]
				x="8"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="20596"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1956"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1933"
			[results]
				chance="50"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nimiael has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Moogle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,25,24"
			y="11,11,10"
		[/move]
	[/command]
	[command]
		[move]
			x="24,23,22"
			y="10,10,9"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25,24,23,23"
			y="12,11,10,10,9"
		[/move]
	[/command]
	[command]
		[move]
			x="27,26,25,25,24"
			y="10,9,9,8,7"
		[/move]
	[/command]
	[command]
		[move]
			x="28,27,26,25,24"
			y="10,10,9,9,8"
		[/move]
	[/command]
	[command]
		[move]
			x="27,27,26,26,25"
			y="11,10,9,8,8"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25,25,25,25"
			y="11,10,9,8,7"
		[/move]
	[/command]
	[command]
		[move]
			x="21,21,21,21"
			y="7,8,9,10"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="182000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Shambulous has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11,10"
			y="17,16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,17,16,15,14"
			y="20,19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,17,17,16,15,14"
			y="20,20,19,18,17,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="43113556"
		[/random]
		[random]
			value="1018877826"
		[/random]
		[random]
			value="353623520"
		[/random]
		[random]
			value="855590923"
		[/random]
		[random]
			value="292843715"
		[/random]
		[random]
			value="1949161766"
		[/random]
		[random]
			value="452798866"
		[/random]
		[random]
			value="849571737"
		[/random]
		[random]
			value="1262211116"
		[/random]
		[random]
			value="725218026"
		[/random]
		[random]
			value="1163953138"
		[/random]
		[random]
			value="594840487"
		[/random]
		[random]
			value="1469040255"
		[/random]
		[random]
			value="467679241"
		[/random]
		[random]
			value="71600117"
			[results]
				checksum="eKEMoMsJ2Sm2IxNK-ruIvyJD8uFQquOORqLQAKsDuHBwnqvBFyQvVsL8qHTmQQNRqrWuTuTxDUFLDPxfDLuyOcqNHBnCR5lyBlS<1Ip648,gYmdg-Lb7,b2<2j8d,4eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="errant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gotrin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Radament has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Memorick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kvinkunx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="7,8,9,10,11"
			y="11,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gorthaur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="8,8,8,8,8,8"
			y="10,9,8,7,6,5"
		[/move]
	[/command]
	[command]
		[move]
			x="9,9,10,11,11"
			y="11,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Aarnivalkea has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="7,7,8,8,8,9,10"
			y="12,11,10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="topace has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="fiuoi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="21,20,19,18,18,18,17"
			y="10,9,9,8,7,6,6"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25"
			y="8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25"
			y="9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25,25"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Juppe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="164000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="marco has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,23,24"
			y="20,20,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11,11"
			y="16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,14,14,14,13"
			y="17,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="PurePredator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="258989550"
		[/random]
		[random]
			value="508335282"
		[/random]
		[random]
			value="1530163812"
		[/random]
		[random]
			value="308655698"
		[/random]
		[random]
			value="37790633"
		[/random]
		[random]
			value="1365660068"
		[/random]
		[random]
			value="1205070629"
		[/random]
		[random]
			value="1476484327"
		[/random]
		[random]
			value="1825567908"
		[/random]
		[random]
			value="2096541199"
		[/random]
		[random]
			value="871541312"
		[/random]
		[random]
			value="341200833"
		[/random]
		[random]
			value="1879220212"
		[/random]
		[random]
			value="2133022440"
		[/random]
		[random]
			value="1570493233"
			[results]
				checksum="eKEMoMtJ2Sm2IxNK-ruIvyJD8uFQquOORqLQAKsDuHBwnqvBFyQvVsL8qHTmQQNRqrWuTuTxDUFQDPxfDLuyOcqNHBnCR5lymlS<1Ip648,gYmdg-Lb7,b2<2j8d74eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sir_Bertran_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="fridrich has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ukr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="slotUSB has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Noitamina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,12,13,14,15,16"
			y="8,7,7,6,6,5"
		[/move]
	[/command]
	[command]
		[move]
			x="22,21,20,19"
			y="9,10,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="19,20,21,22"
			y="11,10,10,9"
		[/move]
	[/command]
	[command]
		[move]
			x="17,16"
			y="6,6"
		[/move]
	[/command]
	[command]
		[move]
			x="10,11,11,12"
			y="7,7,6,5"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25"
			y="8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25"
			y="9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="25,26"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Highlink55 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,26,26,25"
			y="10,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Punkka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="soulsentinel37 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="23,22,21,20,19,18,17"
			y="9,8,8,7,7,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Feanor2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Neryth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="eastprince has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="flimbo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="146000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="regis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="roger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Spyro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ged has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Slitta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,17,16"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,25,25"
			y="18,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,30,30"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SpoOkyMagician has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BlackHero has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tinytim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sprite has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="16,17,18"
			y="5,5,4"
		[/move]
	[/command]
	[command]
		[move]
			x="18,19"
			y="4,4"
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="32069"
		[/random]
		[random]
			value="1"
		[/random]
		[random]
			value="23855"
		[/random]
		[random]
			value="26929"
		[/random]
		[random]
			value="8054"
		[/random]
		[random]
			value="24313"
		[/random]
		[random]
			value="26093"
		[/random]
		[random]
			value="31556"
		[/random]
		[random]
			value="3222"
		[/random]
		[random]
			value="13518"
		[/random]
		[random]
			value="30478"
		[/random]
		[random]
			value="20805"
		[/random]
		[random]
			value="10924"
		[/random]
		[random]
			value="17789"
		[/random]
		[random]
			value="8809"
			[results]
				checksum="4zf1OSw,C7F>rbJjIs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhenk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="18"
			y="4"
		[/recruit]
		[random]
			value="20950"
		[/random]
		[random]
			value="14080"
		[/random]
		[random]
			value="31776"
		[/random]
		[random]
			value="6803"
		[/random]
		[random]
			value="21172"
		[/random]
		[random]
			value="6423"
		[/random]
		[random]
			value="15881"
		[/random]
		[random]
			value="22925"
		[/random]
		[random]
			value="20455"
		[/random]
		[random]
			value="6748"
		[/random]
		[random]
			value="23011"
		[/random]
		[random]
			value="2123"
		[/random]
		[random]
			value="6415"
		[/random]
		[random]
			value="10749"
		[/random]
		[random]
			value="10223"
			[results]
				checksum="3Cf1OSw,C7F>rbJjDs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhesk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="5"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="4205"
		[/random]
		[random]
			value="23920"
		[/random]
		[random]
			value="24914"
		[/random]
		[random]
			value="25630"
		[/random]
		[random]
			value="724"
		[/random]
		[random]
			value="31252"
		[/random]
		[random]
			value="33"
		[/random]
		[random]
			value="14527"
		[/random]
		[random]
			value="17409"
		[/random]
		[random]
			value="665"
		[/random]
		[random]
			value="26285"
		[/random]
		[random]
			value="22535"
		[/random]
		[random]
			value="29603"
		[/random]
		[random]
			value="14467"
		[/random]
		[random]
			value="11964"
			[results]
				checksum="efk10b5br.lQp.+wk<Ab-239eel1N5llg71o3Xl17<1,5g7Z-k6kZlaGnZ68p4>gn6n3e1iafnb5+9er4>73a+>+.57mc,6d1edjnNmi-f,a8gbj+B.awWJe+,PQ3hpR"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BoloraiD has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="1"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="7114"
		[/random]
		[random]
			value="31857"
		[/random]
		[random]
			value="3741"
		[/random]
		[random]
			value="5285"
		[/random]
		[random]
			value="537"
		[/random]
		[random]
			value="23429"
		[/random]
		[random]
			value="18586"
		[/random]
		[random]
			value="14657"
		[/random]
		[random]
			value="5062"
		[/random]
		[random]
			value="16954"
		[/random]
		[random]
			value="29319"
		[/random]
		[random]
			value="3471"
		[/random]
		[random]
			value="23516"
		[/random]
		[random]
			value="26941"
		[/random]
		[random]
			value="5363"
			[results]
				checksum="KzLvyin74-,vpeaEvE02ij,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyzu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBis5-V"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="24,23,23"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="23,23"
			y="10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="23,23,23,24"
			y="11,10,9,8"
		[/move]
	[/command]
	[command]
		[move]
			x="25,26,26"
			y="8,8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="26,27"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="slawek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="27,26,26,25"
			y="10,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Marechal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,16"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="errant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gustav has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="167000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Elendil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kebab-Lepakko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mastodon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,14,14,13"
			y="17,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="21"
			y="20"
		[/recruit]
		[random]
			value="402914573"
		[/random]
		[random]
			value="1212077221"
		[/random]
		[random]
			value="1316355105"
		[/random]
		[random]
			value="876945938"
		[/random]
		[random]
			value="480816947"
		[/random]
		[random]
			value="876528225"
		[/random]
		[random]
			value="1293434345"
		[/random]
		[random]
			value="1474558225"
		[/random]
		[random]
			value="1606596822"
		[/random]
		[random]
			value="558063657"
		[/random]
		[random]
			value="1060476340"
		[/random]
		[random]
			value="540202160"
		[/random]
		[random]
			value="442192117"
		[/random]
		[random]
			value="383234461"
		[/random]
		[random]
			value="86230201"
			[results]
				checksum="XBfX4cmcHYau810h3t9co8gj2UWo-1,n-62ad7l9i<dX9dX-4o9W2w2-6hZd9kbd.d07gZj2f,ei2ybXfdk5k4Nw>d595,cp6dzgA.Zj4982<j6D1<4M26i7zO.<BEyI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="61395217"
		[/random]
		[random]
			value="84101010"
		[/random]
		[random]
			value="1755121610"
		[/random]
		[random]
			value="1674648481"
		[/random]
		[random]
			value="409860478"
		[/random]
		[random]
			value="797162783"
		[/random]
		[random]
			value="1543332669"
		[/random]
		[random]
			value="1947697168"
		[/random]
		[random]
			value="1155559062"
		[/random]
		[random]
			value="141479148"
		[/random]
		[random]
			value="1818867158"
		[/random]
		[random]
			value="242999919"
		[/random]
		[random]
			value="33059973"
		[/random]
		[random]
			value="1017111724"
		[/random]
		[random]
			value="937037598"
			[results]
				checksum="XBfX4cmcHYau810h3t9co8gj2UWo-1,n-62ad7l9i<dX9dX-4o9W2w2-6hZd9kbd.d07gZj2f,ei3ybXfdk5k4Nw>d595,cp6dzgA.Zj4982<j3D1<4M96i7zO.<BFyI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="25,26"
			y="8,8"
		[/move]
	[/command]
	[command]
		[move]
			x="26,27"
			y="8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="27,28"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gallifax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="28,27,26,25"
			y="9,9,8,8"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24,24"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="24,25"
			y="10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25,25,24"
			y="11,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sHotti has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lobezno has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vued has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="22,21,20,19"
			y="9,10,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="errant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="19,18,17,16"
			y="11,10,10,9"
		[/move]
	[/command]
	[command]
		[move]
			x="20,20,20,20,21,21,22"
			y="4,5,6,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zzzz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="16,15,14,13,12,11,10"
			y="6,6,5,6,5,5,5"
		[/move]
	[/command]
	[command]
		[move]
			x="16,15,14,14"
			y="5,6,6,7"
		[/move]
	[/command]
	[command]
		[move]
			x="17,16,15,14,13,12,11"
			y="5,5,5,5,6,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="truck has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="18,17,16,15,14"
			y="4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Azarius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="19,19,19,20,20,21"
			y="5,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Coriolan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="1"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="14890"
		[/random]
		[random]
			value="5460"
		[/random]
		[random]
			value="28022"
		[/random]
		[random]
			value="10973"
		[/random]
		[random]
			value="22833"
		[/random]
		[random]
			value="13003"
		[/random]
		[random]
			value="28586"
		[/random]
		[random]
			value="13757"
		[/random]
		[random]
			value="8292"
		[/random]
		[random]
			value="20733"
		[/random]
		[random]
			value="14324"
		[/random]
		[random]
			value="31102"
		[/random]
		[random]
			value="28548"
		[/random]
		[random]
			value="17334"
		[/random]
		[random]
			value="12738"
			[results]
				checksum="KFLvyin74-,xpeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyBu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="traheja has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="154000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jjfdez has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,24,24,25,26,27"
			y="20,20,20,19,18,18,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pentarctagon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,16,15"
			y="20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Andrew has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dark_Beer_Adept has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sir_Bertran_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,11,11,11"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Striker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Harfbuzz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,11,11,11"
			y="12,11,10,9"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24"
			y="8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24"
			y="9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="24,25"
			y="10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25,25,24"
			y="11,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="josejavierjjfmrs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Coriolan_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hypnotoad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="8,8,8"
			y="5,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Siraynad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="16,16,15,14"
			y="9,8,8,8"
		[/move]
	[/command]
	[command]
		[move]
			x="25,26"
			y="8,8"
		[/move]
	[/command]
	[command]
		[move]
			x="26,27"
			y="8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="27,28"
			y="9,9"
		[/move]
	[/command]
	[command]
		[move]
			x="28,27,26,25"
			y="9,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Thyaart has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,16,15,14,13,12"
			y="5,5,6,5,6,6"
		[/move]
	[/command]
	[command]
		[move]
			x="19,18,17,16,15"
			y="4,4,5,5,6"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="131000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bormotun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="weirdkid10 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,12,12"
			y="18,17,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,28,29,29,30,31,32"
			y="18,17,17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="32,32"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="rightyrei has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="962675685"
		[/random]
		[random]
			value="1023898119"
		[/random]
		[random]
			value="1137321265"
		[/random]
		[random]
			value="1235550823"
		[/random]
		[random]
			value="530260581"
		[/random]
		[random]
			value="2104552934"
		[/random]
		[random]
			value="1998181601"
		[/random]
		[random]
			value="176139554"
		[/random]
		[random]
			value="1073785135"
		[/random]
		[random]
			value="442555271"
		[/random]
		[random]
			value="507675712"
		[/random]
		[random]
			value="339892917"
		[/random]
		[random]
			value="944345316"
		[/random]
		[random]
			value="1593968371"
		[/random]
		[random]
			value="446498898"
			[results]
				checksum="pMyPvoKvbBq0MCQtxRPyPu1PqOvyvtVtPtsuCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEAPcOusOKDwebPsxOruODoP.K+zDJqnqswJL0PpQ,RvAQ30CF>ml1cth"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="18"
			y="20"
		[/recruit]
		[random]
			value="482750889"
		[/random]
		[random]
			value="1929151352"
		[/random]
		[random]
			value="1200107756"
		[/random]
		[random]
			value="990426601"
		[/random]
		[random]
			value="121560621"
		[/random]
		[random]
			value="2144453073"
		[/random]
		[random]
			value="436911324"
		[/random]
		[random]
			value="568059519"
		[/random]
		[random]
			value="582686062"
		[/random]
		[random]
			value="91380004"
		[/random]
		[random]
			value="1061092054"
		[/random]
		[random]
			value="1025846817"
		[/random]
		[random]
			value="663379013"
		[/random]
		[random]
			value="1768823726"
		[/random]
		[random]
			value="635228943"
			[results]
				checksum="pMyPvoKvbBq0MCQtxRPyPu1PqOvyvtVtPtsuCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEpPcOusOKDwebPsxOruODoP.K+zDJqnqswJG0PpQ,RvAQ30CF>bl1cth"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="xenom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="25,26"
			y="8,8"
		[/move]
	[/command]
	[command]
		[move]
			x="26,27"
			y="8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="27,28"
			y="9,9"
		[/move]
	[/command]
	[command]
		[move]
			x="15,16,17,18"
			y="6,5,5,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jjfdez1992 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="4"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="18736"
		[/random]
		[random]
			value="11171"
		[/random]
		[random]
			value="22036"
		[/random]
		[random]
			value="19794"
		[/random]
		[random]
			value="20"
		[/random]
		[random]
			value="27084"
		[/random]
		[random]
			value="1120"
		[/random]
		[random]
			value="21598"
		[/random]
		[random]
			value="20584"
		[/random]
		[random]
			value="30378"
		[/random]
		[random]
			value="22896"
		[/random]
		[random]
			value="620"
		[/random]
		[random]
			value="24000"
		[/random]
		[random]
			value="10839"
		[/random]
		[random]
			value="17547"
			[results]
				checksum="3Cf1OSv,C7F>rbJjRs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zheuk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="28,27,26,25"
			y="9,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="KingKanute has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="24,23,23,23"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="23,23,23,24"
			y="11,10,9,8"
		[/move]
	[/command]
	[command]
		[move]
			x="25,26,27,28"
			y="7,6,6,5"
		[/move]
	[/command]
	[command]
		[move]
			x="21,22,23"
			y="9,8,8"
		[/move]
	[/command]
	[command]
		[move]
			x="11,11,11,11"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="11,11,11,11"
			y="12,11,10,9"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="133000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="captinzuri has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13,14,15,16,17,18,19"
			y="14,15,14,14,13,14,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ansengrinth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="FOREmAN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,18,17,17,16"
			y="20,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,17,17,16,15"
			y="20,20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="32,32"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="32,31"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="31,30"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,29"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,28"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,25"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,27,27"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,29,29,30"
			y="15,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="326000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Roby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,11"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wsx_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="19,20,21,22,23,24,25"
			y="5,5,6,6,7,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="be has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="8,8,8,8,7,7"
			y="7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Helmi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ansengrinth_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,12,12,11,10,10"
			y="6,7,8,9,9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="11,10,9,8"
			y="10,10,11,11"
		[/move]
	[/command]
	[command]
		[move]
			x="14,13,12,11,10,9,9"
			y="7,8,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="10,10,10,9,8,8,8"
			y="5,6,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="12,12,12,12,11,11"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="14,13,12,11"
			y="8,9,9,9"
		[/move]
	[/command]
	[command]
		[move]
			x="11,11,11,11,11,10,9"
			y="5,6,7,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="save_the_queen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MoraVen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="14,13,12,11,11,10"
			y="6,7,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="es has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="18,19,20,21,22,23"
			y="4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="95000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Atric has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,29,30,31"
			y="11,12,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="31,32"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="TheWhiteKnight has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Coriolan__ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="585730939"
		[/random]
		[random]
			value="1375787494"
		[/random]
		[random]
			value="686123698"
		[/random]
		[random]
			value="481706668"
		[/random]
		[random]
			value="775719432"
		[/random]
		[random]
			value="899282604"
		[/random]
		[random]
			value="33275184"
		[/random]
		[random]
			value="1053305396"
		[/random]
		[random]
			value="2061131251"
		[/random]
		[random]
			value="1592526816"
		[/random]
		[random]
			value="815854027"
		[/random]
		[random]
			value="1060062040"
		[/random]
		[random]
			value="2017475822"
		[/random]
		[random]
			value="277974988"
		[/random]
		[random]
			value="687495290"
			[results]
				checksum=",Ad3Y5f-Gtmnrp5jHbEoRiVrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNQrM8mwoFomIhFlq1.CLB<<ddNv5EsLNHBNzhOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="rytdog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Toxe3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11,10"
			y="17,17,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9"
			y="15,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rhook has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,14,13,12"
			y="16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,18,17,16,15,14"
			y="12,13,13,14,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,30"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,27,27"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dionysius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="22,23"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Quetzalcoatl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="23,24"
			y="10,10"
		[/move]
	[/command]
	[command]
		[move]
			x="24,25"
			y="10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25"
			y="11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="23,24,25,26,27,27"
			y="8,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24,25,25,26"
			y="8,9,10,11,11"
		[/move]
	[/command]
	[command]
		[move]
			x="25,26,27,27,28"
			y="8,8,9,10,10"
		[/move]
	[/command]
	[command]
		[move]
			x="28,28,28,28,27,27,26"
			y="5,6,7,8,9,10,10"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24,24,24"
			y="7,8,9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25,26,26,27"
			y="7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ardi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="24,25"
			y="10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="23,22,21,20,19,18"
			y="7,6,6,5,5,4"
		[/move]
	[/command]
	[command]
		[recruit]
			value="0"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="10872"
		[/random]
		[random]
			value="1295"
		[/random]
		[random]
			value="27094"
		[/random]
		[random]
			value="10896"
		[/random]
		[random]
			value="29992"
		[/random]
		[random]
			value="8506"
		[/random]
		[random]
			value="8930"
		[/random]
		[random]
			value="20482"
		[/random]
		[random]
			value="10058"
		[/random]
		[random]
			value="26286"
		[/random]
		[random]
			value="30012"
		[/random]
		[random]
			value="19985"
		[/random]
		[random]
			value="13829"
		[/random]
		[random]
			value="26368"
		[/random]
		[random]
			value="6389"
			[results]
				checksum=">UABEPGKRFs+RPP0VDMFU5szDKhwNqBscwwqoNtRxBzMHwQmPyPvpPAuOCIG6zNHsCQFqzuGzwKqqyuyKqqN5RBJTuEm3frBwnBwBICTrpKGHCIsunwteCIWceMGO<Yo"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Scar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="122000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="joueur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="plk3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MeatBall has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,17,16,15"
			y="20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="josejavier1992 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,30,29,29,29"
			y="14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pupp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pupu6oi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="angi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,29"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="32,32,32,31,30,29"
			y="12,13,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,29,28"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,25,24"
			y="15,16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,25,24"
			y="15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,27"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="21"
			y="20"
		[/recruit]
		[random]
			value="1435560907"
		[/random]
		[random]
			value="498726411"
		[/random]
		[random]
			value="1008925786"
		[/random]
		[random]
			value="820530775"
		[/random]
		[random]
			value="2144879633"
		[/random]
		[random]
			value="152386306"
		[/random]
		[random]
			value="267309117"
		[/random]
		[random]
			value="1296587149"
		[/random]
		[random]
			value="518196150"
		[/random]
		[random]
			value="555811346"
		[/random]
		[random]
			value="1755865465"
		[/random]
		[random]
			value="279944559"
		[/random]
		[random]
			value="420764777"
		[/random]
		[random]
			value="2099288725"
		[/random]
		[random]
			value="692846296"
			[results]
				checksum="eKEMoMsJ2Sm2IxNK-ruIvyJD8uFQquOORqLQAKsDuHBwnqvBFyQvVsL8qHTmQQNRqrWuTuTxDUFKDPxfDLuyOcqNHBnCR5lymlS<1Ip648,gYgdg-Lb7,b2<2j8d.4eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="moon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="325000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Saariel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="moon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="left_behind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Quetzalcoatl_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,25,24,24,24,23,22"
			y="10,10,9,8,7,7,6"
		[/move]
	[/command]
	[command]
		[move]
			x="27,26,25,25,24,23,23"
			y="10,9,9,8,7,7,6"
		[/move]
	[/command]
	[command]
		[move]
			x="17,16,15,14,14,14"
			y="5,5,6,6,7,8"
		[/move]
	[/command]
	[command]
		[move]
			x="9,9,9,9,8,7,7,8"
			y="10,11,12,13,13,14,15,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="8"
				y="15"
			[/source]
			[destination]
				x="9"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="29509"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19907"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19488"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23376"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="8,8,8,8,8"
			y="10,11,12,13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="8"
				y="14"
			[/source]
			[destination]
				x="9"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="11237"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21169"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11673"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26012"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="10,10,10,10,9,9"
			y="9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="9"
				y="14"
			[/source]
			[destination]
				x="9"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="15156"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20532"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7539"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9862"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Joni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Trackeur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,11,11,11,10,9,9"
			y="10,11,12,13,13,14,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="9"
				y="15"
			[/source]
			[destination]
				x="10"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="27335"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13732"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24293"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31590"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30186"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6251"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="CragHack has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Slachtuh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="9,9,9,9,9,9"
			y="11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="9"
				y="16"
			[/source]
			[destination]
				x="10"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="2785"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11967"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20560"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27870"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5752"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32591"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Papa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Iwona has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,11,11,12,13,13"
			y="9,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="13"
				y="13"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="2013"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10408"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15103"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19237"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12844"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="zxa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="10,10,10,10"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		[move]
			x="8,9,10,11"
			y="11,12,12,13"
		[/move]
	[/command]
	[command]
		[move]
			x="7,8,9,10,11,12,12"
			y="12,12,13,12,12,12,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="12"
				y="13"
			[/source]
			[destination]
				x="12"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="20037"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31416"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9326"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14675"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13072"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16692"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="chester has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="169000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fox91 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tulak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="10"
				y="14"
			[/source]
			[destination]
				x="9"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="1835186973"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="230849200"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="277168924"
			[results]
				chance="40"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1194075750"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="684200574"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1393218320"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,11,11,11,10"
			y="15,16,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="radokl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jogador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="josejavier1992 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="11"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="1099060329"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1878703375"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="578431299"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="857763691"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1950520784"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1095275237"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1825753125"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="12"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="473105530"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1628066622"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1432043361"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,17,17,16"
			y="10,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="duh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Riordian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vicsan2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="293044646"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dragonboy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="joergen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="zdog4life has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="10"
				y="15"
			[/source]
			[destination]
				x="9"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="1356938716"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10928899"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1074186229"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="125679640"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2092798141"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1698869466"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cerusan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11,10"
			y="17,17,17,16,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="10"
				y="16"
			[/source]
			[destination]
				x="9"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="756547324"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1879865891"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1265286773"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="560623289"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2004691138"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="88034562"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="391351376"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11,11,10,9"
			y="14,15,15,16,17,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="9"
				y="17"
			[/source]
			[destination]
				x="9"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="1867266730"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,20,19,18,17,16"
			y="20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sidzej has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="topace has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tomasz73 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="13,12"
			y="13,12"
		[/move]
	[/command]
	[command]
		[move]
			x="9,9,10,11,12,13"
			y="14,13,12,12,12,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="13"
				y="13"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="11982"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="153"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1032"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23042"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="12,12,11"
			y="13,12,12"
		[/move]
	[/command]
	[command]
		[move]
			x="8,8,9,10,11,12,12"
			y="14,13,13,12,12,12,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="12"
				y="13"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="9662"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="chlapcek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,11,11,11"
			y="12,11,10,9"
		[/move]
	[/command]
	[command]
		[move]
			x="11,12,13,13"
			y="13,12,13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="12"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="21339"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1656"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3266"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4209"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9158"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30696"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="8,8"
			y="15,16"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="8"
				y="16"
			[/source]
			[destination]
				x="9"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="18293"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27089"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19603"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="9,9,8,8"
			y="15,16,16,17"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="17"
			[/source]
			[destination]
				x="9"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="10599"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20055"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25971"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20444"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11298"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29401"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16596"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sturm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,11"
			y="12,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="11"
				y="13"
			[/source]
			[destination]
				x="11"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="10524"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10010"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15248"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14461"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12793"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tony12466 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Daeloz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tufir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Enris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="10,9,8,8,8,9"
			y="13,13,13,14,15,16"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="9"
				y="16"
			[/source]
			[destination]
				x="9"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="12032"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26496"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28122"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13773"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25360"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16286"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9809"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="22,21,20,19,18,17,16"
			y="6,6,5,5,4,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="paedie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="blabla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="23,23,24,24,24,24"
			y="6,7,7,8,9,10"
		[/move]
	[/command]
	[command]
		[recruit]
			value="1"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="22738"
		[/random]
		[random]
			value="31974"
		[/random]
		[random]
			value="19888"
		[/random]
		[random]
			value="24756"
		[/random]
		[random]
			value="8751"
		[/random]
		[random]
			value="3609"
		[/random]
		[random]
			value="6525"
		[/random]
		[random]
			value="10590"
		[/random]
		[random]
			value="17733"
		[/random]
		[random]
			value="10722"
		[/random]
		[random]
			value="16964"
		[/random]
		[random]
			value="6367"
		[/random]
		[random]
			value="7798"
		[/random]
		[random]
			value="30568"
		[/random]
		[random]
			value="23968"
			[results]
				checksum="KFLvyin74-,xpeaEvE02ik,1f-H<ltHpHl.4.Zv+KOuxJJEBpQwGOLzIDBBrtvLGpNIMjJxOsDGJKEAIFmsFKnyPOyBu3tJHxVzEnyVqOuyLwrBF>8AJxGsqutBjv5-V"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ukr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="14,14,14,13,13"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Qaz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="229000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Teenage_Dirtbag has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BigDaddy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,8,7,7"
			y="19,19,19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="7"
				y="18"
			[/source]
			[destination]
				x="8"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="1829633607"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="689678573"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1165431965"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1223937369"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1711262217"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="9"
				y="18"
			[/source]
			[destination]
				x="8"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="159897010"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="384359222"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="94688909"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="CRONUZ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ferrous has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,10,9"
			y="14,15,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="9"
				y="15"
			[/source]
			[destination]
				x="9"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="4405410"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1872968342"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1144177305"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,14,13,12,12"
			y="17,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="326755239"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2051133636"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="160263667"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="850742223"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,12,13,13,14"
			y="14,15,15,16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="angi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,11"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="11"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="850239799"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1034554679"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="940915273"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="657262972"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="riel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,8,8"
			y="14,14,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="15"
			[/source]
			[destination]
				x="8"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="357986915"
			[results]
				chance="60"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="690417803"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2116508935"
			[results]
				chance="60"
				damage="12"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,14"
			y="13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="14"
				y="14"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="1486325085"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="594798426"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="789639700"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1507589051"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1316959577"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="354356862"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1899463203"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,13"
			y="16,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="15"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="156095841"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1155295822"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1563032983"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1430826667"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1351751151"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="717249654"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="688235102"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SM_Ile has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="1748779142"
		[/random]
		[random]
			value="1915661867"
		[/random]
		[random]
			value="307177643"
		[/random]
		[random]
			value="911262921"
		[/random]
		[random]
			value="1001665355"
		[/random]
		[random]
			value="252507577"
		[/random]
		[random]
			value="307684443"
		[/random]
		[random]
			value="295328976"
		[/random]
		[random]
			value="994510584"
		[/random]
		[random]
			value="490551273"
		[/random]
		[random]
			value="1024883940"
		[/random]
		[random]
			value="1177977041"
		[/random]
		[random]
			value="1589281213"
		[/random]
		[random]
			value="2034985635"
		[/random]
		[random]
			value="716291131"
			[results]
				checksum="pMyPwoKvbBq0MCQtxRPyPu1PqOvyvtVtPtsuCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEnPcOusOKDwebPsxOruODoP.K+zDJqnqswJL0PpQ,OvAQ30CF>dl1cth"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="11,11,11,11,12"
			y="9,8,7,6,5"
		[/move]
	[/command]
	[command]
		[move]
			x="13,13,12,12,12,12,11"
			y="14,13,12,11,10,9,9"
		[/move]
	[/command]
	[command]
		[move]
			x="11,10,9,8,7,7"
			y="13,12,13,13,14,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="7"
				y="15"
			[/source]
			[destination]
				x="8"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="17672"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4698"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5447"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30781"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wolfabio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="9"
				y="16"
			[/source]
			[destination]
				x="8"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="19452"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13120"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7156"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3512"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18125"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12449"
			[results]
				chance="70"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="carlo754 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,12"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="archetype has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="13,13,12"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="12"
				y="13"
			[/source]
			[destination]
				x="12"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="7170"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23815"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5870"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25974"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Riordian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="laguigne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,12,13,13,13,13"
			y="12,11,11,10,9,8"
		[/move]
	[/command]
	[command]
		[move]
			x="13,13,13,13,14,14"
			y="13,12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Slitta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ralwar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="16,15,14,13,12"
			y="5,6,6,7,7"
		[/move]
	[/command]
	[command]
		[move]
			x="17,16,15,14,14"
			y="5,5,6,6,7"
		[/move]
	[/command]
	[command]
		[move]
			x="24,23"
			y="10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="23,22"
			y="11,11"
		[/move]
	[/command]
	[command]
		[move]
			x="22,21"
			y="11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="28,27,26,25,24,23,23"
			y="10,10,10,11,10,11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25,24,23,22,22,22"
			y="12,11,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		[move]
			x="26,25,24,23,22,22,21"
			y="11,11,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		[move]
			x="27,26"
			y="11,11"
		[/move]
	[/command]
	[command]
		[move]
			x="26,25,24,23,22,22"
			y="11,11,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="rumfi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="25,24,23,22,21,20"
			y="11,10,11,11,12,12"
		[/move]
	[/command]
	[command]
		[move]
			x="18,19,20,21,21,22"
			y="4,5,5,6,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Shadrak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="165000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="1768775656"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1990274606"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1707525693"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1784387330"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="387949494"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="obiwanreborn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="9"
				y="15"
			[/source]
			[destination]
				x="9"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="561157511"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1457971105"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1770042420"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,10,9,8"
			y="14,15,15,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="8"
				y="15"
			[/source]
			[destination]
				x="7"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="1658970234"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="692096091"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="712484108"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1269958160"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Benn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9,8,7"
			y="14,13,13,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="14"
			[/source]
			[destination]
				x="7"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="341170691"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1073463841"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1697871711"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="322062649"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="7"
				y="16"
			[/source]
			[destination]
				x="7"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="590137529"
			[results]
				chance="70"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Battlesmile has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ParadiseCity has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,11,12,12"
			y="18,17,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="2014179426"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1295923896"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="891185129"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2022821227"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="963726243"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="x4ro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,13,12,11,11"
			y="17,17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="11"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="490274220"
			[results]
				chance="70"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16"
			y="15,14,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,19"
			y="20,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,19,20"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,23,22,21,20"
			y="17,18,19,19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22"
			y="16,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,29,29,30,31,32,32,32"
			y="17,17,16,15,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,26,25,24,23,22"
			y="17,17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="81751875"
		[/random]
		[random]
			value="1420560022"
		[/random]
		[random]
			value="390428026"
		[/random]
		[random]
			value="61063009"
		[/random]
		[random]
			value="200325704"
		[/random]
		[random]
			value="447106040"
		[/random]
		[random]
			value="563615635"
		[/random]
		[random]
			value="1636564675"
		[/random]
		[random]
			value="1241390150"
		[/random]
		[random]
			value="2036199877"
		[/random]
		[random]
			value="224608426"
		[/random]
		[random]
			value="617848128"
		[/random]
		[random]
			value="1090414269"
		[/random]
		[random]
			value="1286809725"
		[/random]
		[random]
			value="337195202"
			[results]
				checksum=",Ad3Y5f-GtmsAp5jHbEoRiSrOCpxE4IDyxOzzQOG.nCLyyGDmUtLNvFrwCUxRLwFwmIsr1QENmxPFHFw.RFKFnqypNLAM8mwoFomIhFlq1.CLW<<ddNv5EsLNHBNzhOI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,28,27"
			y="17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,28,27,26,25,24"
			y="18,18,19,19,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Alcapter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="22,21,20,19,19,18"
			y="7,7,6,6,5,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="retortenbaby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="21,22,22,21,21,20"
			y="12,11,10,10,9,8"
		[/move]
	[/command]
	[command]
		[move]
			x="20,19,19,19,19"
			y="12,12,11,10,9"
		[/move]
	[/command]
	[command]
		[move]
			x="22,22,22,22,21,21"
			y="12,11,10,9,9,8"
		[/move]
	[/command]
	[command]
		[move]
			x="22,22,22,23,24"
			y="13,12,11,11,10"
		[/move]
	[/command]
	[command]
		[move]
			x="24,25"
			y="10,10"
		[/move]
	[/command]
	[command]
		[move]
			x="25,26"
			y="10,10"
		[/move]
	[/command]
	[command]
		[move]
			x="23,23,22,22,21,21,20"
			y="12,11,10,9,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="camigira has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="21,20,19,19,19,19,19"
			y="13,12,12,11,10,9,8"
		[/move]
	[/command]
	[command]
		[move]
			x="11,10,9,8,8,8"
			y="9,8,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="KaiEn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="13,13,12,11"
			y="8,7,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Damien345 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Linkhalil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="14,14,14,13"
			y="7,6,5,5"
		[/move]
	[/command]
	[command]
		[move]
			x="12,12,12,11"
			y="7,6,5,5"
		[/move]
	[/command]
	[command]
		[move]
			x="14,14,14,14,14"
			y="8,7,6,5,4"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="148000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sesmar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Neves has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="joergen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="chaosfactor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="black_owl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sancho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Den has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Saariel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Riordian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,8,9,9,10"
			y="16,16,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Joni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,13,13,14"
			y="14,15,16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,8,9,10"
			y="14,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,12,13"
			y="15,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,10,11,12,13"
			y="15,16,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="32,32"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="32,32"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="camigira has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="32,31,30,29"
			y="14,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Alejo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,25,25,26"
			y="19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,25,25,25"
			y="19,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,25"
			y="18,19,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,19,19,19,18"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19,20"
			y="14,15,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="265000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="12,12,12"
			y="5,6,7"
		[/move]
	[/command]
	[command]
		[move]
			x="12,12"
			y="7,8"
		[/move]
	[/command]
	[command]
		[move]
			x="12,12,12,12"
			y="8,7,6,5"
		[/move]
	[/command]
	[command]
		[move]
			x="13,14,15,16,17,18"
			y="5,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		[move]
			x="11,12,13,14,15,16,17"
			y="5,5,6,5,6,5,6"
		[/move]
	[/command]
	[command]
		[move]
			x="11,11"
			y="6,5"
		[/move]
	[/command]
	[command]
		[move]
			x="14,15,16,17,18,19,20,21"
			y="4,5,5,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="1410"
		[/random]
		[random]
			value="6690"
		[/random]
		[random]
			value="17344"
		[/random]
		[random]
			value="28248"
		[/random]
		[random]
			value="7782"
		[/random]
		[random]
			value="19501"
		[/random]
		[random]
			value="24755"
		[/random]
		[random]
			value="643"
		[/random]
		[random]
			value="5145"
		[/random]
		[random]
			value="31416"
		[/random]
		[random]
			value="13163"
		[/random]
		[random]
			value="18321"
		[/random]
		[random]
			value="1169"
		[/random]
		[random]
			value="1195"
		[/random]
		[random]
			value="13503"
			[results]
				checksum="3Cf1OSv,C7F>rbJjRs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zheuk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="5"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="14103"
		[/random]
		[random]
			value="14710"
		[/random]
		[random]
			value="19267"
		[/random]
		[random]
			value="8722"
		[/random]
		[random]
			value="13365"
		[/random]
		[random]
			value="18570"
		[/random]
		[random]
			value="16387"
		[/random]
		[random]
			value="15904"
		[/random]
		[random]
			value="20573"
		[/random]
		[random]
			value="1366"
		[/random]
		[random]
			value="12047"
		[/random]
		[random]
			value="29932"
		[/random]
		[random]
			value="17259"
		[/random]
		[random]
			value="31770"
		[/random]
		[random]
			value="6199"
			[results]
				checksum="dfk10b5br.kQp.+wk<Ab-239eel1N5llg71o3Xl17<1,5g7Z-k6kZlaGnZ68p4>gn6n3e1iafnb5+9fo4>73a+>+.57mc,6d1edjnNmi-f,a8gbj.r.awWGe+,PQ3hpQ"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Morpf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Slitta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="19,20,21,22,23,24,25"
			y="9,9,9,8,8,7,8"
		[/move]
	[/command]
	[command]
		[move]
			x="19,20,21"
			y="8,8,9"
		[/move]
	[/command]
	[command]
		[move]
			x="21,22,23,24,25"
			y="9,8,8,7,7"
		[/move]
	[/command]
	[command]
		[move]
			x="20,21,22,23,24,25,26"
			y="8,9,8,8,7,7,7"
		[/move]
	[/command]
	[command]
		[move]
			x="20,21,22"
			y="7,8,8"
		[/move]
	[/command]
	[command]
		[move]
			x="22,23,24,25,26"
			y="8,9,8,9,8"
		[/move]
	[/command]
	[command]
		[move]
			x="26,27,28,29"
			y="10,10,10,10"
		[/move]
	[/command]
	[command]
		[move]
			x="21,22,23,24,25,26,27"
			y="8,8,8,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nef has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ardi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="retortenbaby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="18,17,16"
			y="4,5,5"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="137000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="19"
			y="20"
		[/recruit]
		[random]
			value="355334736"
		[/random]
		[random]
			value="1823762339"
		[/random]
		[random]
			value="1990564091"
		[/random]
		[random]
			value="1745227022"
		[/random]
		[random]
			value="797868397"
		[/random]
		[random]
			value="257482559"
		[/random]
		[random]
			value="163565575"
		[/random]
		[random]
			value="1819443011"
		[/random]
		[random]
			value="1236919537"
		[/random]
		[random]
			value="1947126804"
		[/random]
		[random]
			value="1031742581"
		[/random]
		[random]
			value="353284475"
		[/random]
		[random]
			value="547702929"
		[/random]
		[random]
			value="727589282"
		[/random]
		[random]
			value="1386728570"
			[results]
				checksum="XBfX4cmdHYau810h3t9co8gj2UWo-1,n-62ad7l9i<dX9dX-4o9W2w2-6hZd9kbd.d07gZj2f,ep7ybXfdk5k4Nw>d595,cp6dzgA.Zj4982<j6D1<4M26i7zO.<CByI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Filadeus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DukeVonBathrobe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="JK2K2G has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hoschi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,13,14,15"
			y="19,20,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10,10"
			y="16,17,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pewl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16,17,18,19,20"
			y="17,17,16,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,27,28"
			y="18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,30"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,31"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="oss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="274000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="18,18,19,20,21,22"
			y="6,7,8,8,9,9"
		[/move]
	[/command]
	[command]
		[move]
			x="17,18,19,20,21,22,23"
			y="6,6,7,7,8,7,8"
		[/move]
	[/command]
	[command]
		[move]
			x="19,20,21,22,23,24,24"
			y="5,5,6,6,7,7,8"
		[/move]
	[/command]
	[command]
		[move]
			x="20,20,21,22,23,24,24,24"
			y="4,5,6,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Marckraft has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="subLime has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="16,17,18"
			y="5,5,4"
		[/move]
	[/command]
	[command]
		[recruit]
			value="5"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="11580"
		[/random]
		[random]
			value="20425"
		[/random]
		[random]
			value="11731"
		[/random]
		[random]
			value="6736"
		[/random]
		[random]
			value="31229"
		[/random]
		[random]
			value="188"
		[/random]
		[random]
			value="31645"
		[/random]
		[random]
			value="7242"
		[/random]
		[random]
			value="2628"
		[/random]
		[random]
			value="1160"
		[/random]
		[random]
			value="27796"
		[/random]
		[random]
			value="1428"
		[/random]
		[random]
			value="1563"
		[/random]
		[random]
			value="9506"
		[/random]
		[random]
			value="7338"
			[results]
				checksum="bfk10b5br.lQp.+wk<Ab-239eel1N5llg71o3Xl17<1,5g7Z-k6kZlaGnZ68p4>gn6n3e1iafnb5+9fm4>73a+>+.57mc,6d1edjnNmi-f,a8gbj.r.awWJe+,PQ3hpQ"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="18,17,16"
			y="4,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Boucman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="27,27,27,26,25"
			y="9,10,11,11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25,25,25"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zephix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,26,26,26"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25,25,26,27,27"
			y="7,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="21,22,23,24,25,26,27"
			y="7,7,8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bivoj has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="29,28"
			y="10,10"
		[/move]
	[/command]
	[command]
		[move]
			x="26,27,28,29,30,31"
			y="7,8,7,8,7,8"
		[/move]
	[/command]
	[command]
		[move]
			x="12,12,12"
			y="5,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="STikaz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,12"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nickowacko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sengir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,12,12,12"
			y="8,7,6,5"
		[/move]
	[/command]
	[command]
		[move]
			x="8,9,10,11,12,13,14"
			y="5,5,5,6,5,6,5"
		[/move]
	[/command]
	[command]
		[move]
			x="11,12,13,14,15"
			y="5,5,6,6,6"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="118000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,23,24,24"
			y="20,20,21,20,20,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="21"
			y="20"
		[/recruit]
		[random]
			value="870597775"
		[/random]
		[random]
			value="1548492388"
		[/random]
		[random]
			value="1149236772"
		[/random]
		[random]
			value="2064991454"
		[/random]
		[random]
			value="1522806126"
		[/random]
		[random]
			value="337631276"
		[/random]
		[random]
			value="1875835602"
		[/random]
		[random]
			value="887731550"
		[/random]
		[random]
			value="1397810477"
		[/random]
		[random]
			value="26770974"
		[/random]
		[random]
			value="1680776369"
		[/random]
		[random]
			value="859139204"
		[/random]
		[random]
			value="317721478"
		[/random]
		[random]
			value="942146002"
		[/random]
		[random]
			value="729660676"
			[results]
				checksum="pMyPwoKvbBq0MCQtxRPyPu1PqOvyvtVtPtsuCMyPNLLqFJRxvqM3FDTGMqHwEVMDODuIOJsNEsPcOusOKDwebPsxOruODoP.K+zDJqnqswJG0PpQ,OvAQ30CF>el1cth"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="alanpaul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ombre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24"
			y="16,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="31,30,29"
			y="15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,25"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,22,23"
			y="15,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22,23,24"
			y="21,20,20,19,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="309000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lord-dada has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Outlaw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,12,12"
			y="5,6,7"
		[/move]
	[/command]
	[command]
		[move]
			x="12,12"
			y="7,8"
		[/move]
	[/command]
	[command]
		[move]
			x="12,11"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SirIguaneRETURN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Regilis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="14,15,16,17,18,19,20"
			y="5,5,5,6,6,7,7"
		[/move]
	[/command]
	[command]
		[move]
			x="15,16,17"
			y="6,5,6"
		[/move]
	[/command]
	[command]
		[move]
			x="16,17,18"
			y="5,5,4"
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="18499"
		[/random]
		[random]
			value="15514"
		[/random]
		[random]
			value="27187"
		[/random]
		[random]
			value="10046"
		[/random]
		[random]
			value="11655"
		[/random]
		[random]
			value="30108"
		[/random]
		[random]
			value="4866"
		[/random]
		[random]
			value="1685"
		[/random]
		[random]
			value="635"
		[/random]
		[random]
			value="7450"
		[/random]
		[random]
			value="11187"
		[/random]
		[random]
			value="2106"
		[/random]
		[random]
			value="11939"
		[/random]
		[random]
			value="18587"
		[/random]
		[random]
			value="20360"
			[results]
				checksum="4zf1OSw,C7F>rbJjCs8AZ92.m<LzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhetk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Papa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="18,17,16,15"
			y="4,5,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lildragon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="19,19,19,18,18,18,18"
			y="5,6,7,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="isril has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="LoTuS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="22,23,24,25,25,26"
			y="9,10,10,11,12,12"
		[/move]
	[/command]
	[command]
		[move]
			x="24,25,26,27,27"
			y="9,10,10,11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="27,27"
			y="12,13"
		[/move]
	[/command]
	[command]
		[move]
			x="27,27,28,28"
			y="11,12,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sHotti has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="28,28,28,29,29,30"
			y="10,11,12,13,14,14"
		[/move]
	[/command]
	[command]
		[move]
			x="26,27,28,29,29"
			y="11,12,12,13,14"
		[/move]
	[/command]
	[command]
		[move]
			x="25,26"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DarkSoL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="23,24,25,26,27,27,27"
			y="8,8,9,9,10,11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="24,25,26,27,27,28,28"
			y="8,9,9,10,11,11,12"
		[/move]
	[/command]
	[command]
		[move]
			x="27,28,28,29,29,30"
			y="10,10,11,12,13,13"
		[/move]
	[/command]
	[command]
		[move]
			x="31,31,31,31,30,30,29"
			y="8,9,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Wurzelprumft has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kami has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="143000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="LaRRytys has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jdhunt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,17,18,19,20"
			y="22,21,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,25,25"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="13"
			[/source]
			[destination]
				x="26"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="2119487325"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25834091"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="971846261"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1252424772"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1207497858"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="977229811"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1950727441"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,26"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="26"
				y="13"
			[/source]
			[destination]
				x="26"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="47501284"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="52090606"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="445096689"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Frankenstein has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,27,27,27"
			y="16,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="27"
				y="14"
			[/source]
			[destination]
				x="27"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="676769995"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1293038364"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1559460161"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="571759406"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1176995027"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="515325575"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mjassi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,27,28"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="28"
				y="14"
			[/source]
			[destination]
				x="28"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="1026343010"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1042908765"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="229352631"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="550787986"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2098787356"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,26,27,28,29"
			y="16,16,15,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="29"
				y="15"
			[/source]
			[destination]
				x="29"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="1248121306"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1460337533"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21975594"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="709636540"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="284308307"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1907262579"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="PullaOlli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,30"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24,25,26,27"
			y="17,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,26,27,28,29,29"
			y="18,18,17,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="chaosfactor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20,20,21"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,24,25,25,25"
			y="20,19,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,20,20,21,21,22"
			y="15,15,14,13,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="deathMath2000 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20,20,20,20"
			y="16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13,14,15,16,17,18,19"
			y="14,15,14,14,13,14,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="edgarmartinezpeina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,14,14,14,15,16"
			y="17,16,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="lets end this battle ;)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10,10,10"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,14"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="319000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="the-beginner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="30,31"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mr_go has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="30,30"
			y="13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="30"
				y="14"
			[/source]
			[destination]
				x="29"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="4743"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11758"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14400"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19607"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="29,30"
			y="14,13"
		[/move]
	[/command]
	[command]
		[move]
			x="29,29"
			y="13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="29"
				y="14"
			[/source]
			[destination]
				x="29"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="617"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3255"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21577"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4401"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="17,18,18,18,19,20"
			y="6,6,7,8,9,9"
		[/move]
	[/command]
	[command]
		[move]
			x="17,18,18,18,19,20,21"
			y="5,5,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="NeoAnkor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,25,24,23,22"
			y="11,11,10,10,10"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="22"
				y="10"
			[/source]
			[destination]
				x="22"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="18208"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31294"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24556"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10690"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MrUnsmiley has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="20,21,21,22,23,23"
			y="7,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="23"
				y="11"
			[/source]
			[destination]
				x="22"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="3144"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7887"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6710"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22793"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20656"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23428"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25423"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="18,19,20,21"
			y="10,10,9,10"
		[/move]
	[/command]
	[command]
		[move]
			x="15,16,17,18,18,19"
			y="6,6,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="darky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="28"
				y="13"
			[/source]
			[destination]
				x="27"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="11357"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2734"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19849"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9800"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="PinguinSteve has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="25,26"
			y="12,11"
		[/move]
	[/command]
	[command]
		[move]
			x="27,26,25"
			y="12,11,12"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="25"
				y="12"
			[/source]
			[destination]
				x="25"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="28951"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24695"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10537"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="567"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Outlaw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,27"
			y="12,12"
		[/move]
	[/command]
	[command]
		[move]
			x="28,27,26"
			y="12,12,12"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="26"
				y="12"
			[/source]
			[destination]
				x="25"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="21293"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29759"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9612"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14337"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="27,28,29,29,28,27,26,25"
			y="13,13,14,15,15,15,14,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="14"
			[/source]
			[destination]
				x="25"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="17538"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15969"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11647"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31713"
			[results]
				chance="50"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="27,26,25,25"
			y="12,11,12,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="25"
				y="13"
			[/source]
			[destination]
				x="26"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="9430"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14723"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8631"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16436"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29768"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24853"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="31,30,29,28,27"
			y="14,13,13,12,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="27"
				y="13"
			[/source]
			[destination]
				x="26"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="9784"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7209"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27649"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29457"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4539"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14340"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="260000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="should be standard timer"
			side="1"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="next time I'll make sure to check"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="doom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="it's ruined the whole game"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,31"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="31"
				y="15"
			[/source]
			[destination]
				x="30"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="1791790602"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="396866997"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2055148687"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="48523644"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="638928058"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,30"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="30"
				y="15"
			[/source]
			[destination]
				x="30"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="2092146194"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1897138447"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="555661162"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="279355099"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="919101445"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,26"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="14"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="342546744"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1658619574"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1981795905"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1353328670"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="901726309"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="719038126"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,24,24"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="893744405"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1553183200"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1048836720"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="868530065"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="575669974"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,27,26,25"
			y="14,15,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="15"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="463792367"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="768462715"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2082473573"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2043518735"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1387755092"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1654056444"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1567879672"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="26"
				y="13"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="2056358916"
			[results]
				chance="40"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,26,26,25"
			y="16,15,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="25"
				y="14"
			[/source]
			[destination]
				x="25"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="968787775"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="277816669"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="371790121"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gimlich has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,17,18,18,19"
			y="13,13,12,11,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="19"
				y="10"
			[/source]
			[destination]
				x="20"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="278943554"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1658772865"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="156935975"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1611945640"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="12"
			[/source]
			[destination]
				x="23"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="581717107"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1809381202"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1471652994"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="545521024"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Eli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23"
			y="12,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="12"
			[/source]
			[destination]
				x="23"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="1655691740"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2121658510"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="423626000"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1341311988"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2061868052"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1278211267"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="567356429"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Balance has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,21,22"
			y="13,12,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="22"
				y="11"
			[/source]
			[destination]
				x="23"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="1209222445"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="598205873"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1176239269"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="163278592"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="601281660"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="898828785"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1202113882"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nath has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,25"
			y="19,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mrsamek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,26,26,26,27"
			y="19,19,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,19,20"
			y="12,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bohdan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="ok, kill me now ;)"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="27,28"
			y="13,12"
		[/move]
	[/command]
	[command]
		[move]
			x="30,29,28,27"
			y="13,13,13,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="27"
				y="13"
			[/source]
			[destination]
				x="26"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="3424"
			[results]
				chance="60"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="i have no time to play so long"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message=":)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sefer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="28,27"
			y="13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="27"
				y="14"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="14329"
			[results]
				chance="70"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tondo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="I'll try.."
			side="1"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="25"
				y="13"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="5770"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5515"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15623"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31387"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15485"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13408"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ukr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="JinChang has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="28,27,26"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="26"
				y="13"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="12537"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17309"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="327"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1139"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20855"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27201"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="26,27,27,26"
			y="12,13,14,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="26"
				y="14"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="2284"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29031"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2097"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25373"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30251"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="25,25,25"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="25"
				y="14"
			[/source]
			[destination]
				x="25"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="32053"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8802"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1640"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15088"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DarkSoL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lol2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="21,20,19,18,18"
			y="9,8,8,8,9"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="18"
				y="9"
			[/source]
			[destination]
				x="19"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="9919"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32546"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15380"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="20"
				y="9"
			[/source]
			[destination]
				x="19"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="14389"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4513"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11840"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Araja has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="19,19"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fust has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dioniso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="22,22,21,20,19,19"
			y="10,9,9,8,9,10"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="19"
				y="10"
			[/source]
			[destination]
				x="20"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="23099"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4101"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11674"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28331"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vasun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pandora has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="23,23,22"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		[move]
			x="26,25,24,23"
			y="11,11,10,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="23"
				y="11"
			[/source]
			[destination]
				x="22"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="28183"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26435"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="29,30,31"
			y="14,13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="31"
				y="14"
			[/source]
			[destination]
				x="31"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="26887"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29393"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7268"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wavebreak1314 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="21"
				y="10"
			[/source]
			[destination]
				x="20"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="22251"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8996"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15646"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="30"
				y="14"
			[/source]
			[destination]
				x="31"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="21496"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28247"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15770"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="eastprince has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,28,28"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="28"
				y="14"
			[/source]
			[destination]
				x="27"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="180824864"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="567407185"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="927717379"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1273833505"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1376843400"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="18,18,19"
			y="9,10,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="19"
				y="11"
			[/source]
			[destination]
				x="20"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="12655"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15554"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6383"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32261"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="20"
				y="9"
			[/source]
			[destination]
				x="20"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="17176"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27229"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4786"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7050"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="19"
				y="10"
			[/source]
			[destination]
				x="20"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="16737"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21861"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29309"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="19,18,18,18,18,18"
			y="9,8,7,6,5,4"
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="23663"
		[/random]
		[random]
			value="28535"
		[/random]
		[random]
			value="6948"
		[/random]
		[random]
			value="12479"
		[/random]
		[random]
			value="4411"
		[/random]
		[random]
			value="2639"
		[/random]
		[random]
			value="5158"
		[/random]
		[random]
			value="2391"
		[/random]
		[random]
			value="23510"
		[/random]
		[random]
			value="20371"
		[/random]
		[random]
			value="28251"
		[/random]
		[random]
			value="12537"
		[/random]
		[random]
			value="9583"
		[/random]
		[random]
			value="1927"
		[/random]
		[random]
			value="1414"
			[results]
				checksum="3Cf1OSw,C7F>rbJjDs8AZ92.m<KzFBEHnuR73QRpoMa2r4.k-cpOaw87,.Y8Z.5ndaB-kwWvSlbAfbufC3iaj7hobd->Zhesk<>2fa5>ai01-b1+6Z+40CN5c8b.>X,4"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="5"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="2647"
		[/random]
		[random]
			value="20900"
		[/random]
		[random]
			value="24630"
		[/random]
		[random]
			value="4353"
		[/random]
		[random]
			value="2889"
		[/random]
		[random]
			value="20457"
		[/random]
		[random]
			value="6989"
		[/random]
		[random]
			value="4676"
		[/random]
		[random]
			value="29480"
		[/random]
		[random]
			value="19347"
		[/random]
		[random]
			value="11198"
		[/random]
		[random]
			value="32490"
		[/random]
		[random]
			value="23181"
		[/random]
		[random]
			value="30629"
		[/random]
		[random]
			value="16906"
			[results]
				checksum="dfk10b5br.kQp.+wk<Ab-239eel1N5llg71o3Xl17<1,5g7Z-k6kZlaGnZ68p4>gn6n3e1iafnb5+9fo4>73a+>+.57mc,6d1edjnNmi-f,a8gbj.r.awWGe+,PQ3hpQ"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="23"
				y="11"
			[/source]
			[destination]
				x="22"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="31830"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4602"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="21,22"
			y="10,10"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="22"
				y="10"
			[/source]
			[destination]
				x="22"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="14829"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7296"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MegaKirby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="26,27,28,29,29"
			y="13,13,12,13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="29"
				y="14"
			[/source]
			[destination]
				x="28"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="4745"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23777"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21307"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11256"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12643"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31381"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1724"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="30,29"
			y="14,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="29"
				y="15"
			[/source]
			[destination]
				x="28"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="30120"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22383"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3003"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28290"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24268"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="27,27"
			y="14,15"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="27"
				y="15"
			[/source]
			[destination]
				x="28"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="13512"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11325"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1446"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12930"
			[results]
				chance="70"
				damage="15"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="25,26,27"
			y="13,13,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="27"
				y="14"
			[/source]
			[destination]
				x="28"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="30573"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9460"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29144"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			id="Shikyo"
			message="gg..."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akkon"
			message="gg"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="akkon has left the game."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Shikyo has been chosen as the new host."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Shikyo takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Shikyo droids side 2."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Shadrak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bartek has logged into the lobby"
		[/speak]
	[/command]
[/replay]
[snapshot]
[/snapshot]
[replay_start]
	current_tod="2"
	description="The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders."
	experience_modifier="70"
	hash="AZpjPHK9RkU0>,MQ5rgweyP<JzghTihOJuI7sg1ofROR9BWAOxx4eNCrLCAawpGy1PNS9jQpzls8f-x>JH6Z+AjIQoLdwN-L<ur6gO9uHgd>jKtxiiu590Q8hM4gox7."
	id="multiplayer_The_Freelands"
	map_data="border_size=1
usage=map

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_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Hh          , Wwf         , Gs^Fms      , Gs^Fp       , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Mm          , Rr          , Wwf         , Wwf         , Kh          , 1 Kh        , Ch          , Gg          , Gg          , Gg          , Ss          , Gg          , Gg          , Gg          , Hh          , Gg          , Wwf         , Wwf         , Gg^Fet      , Hh          , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gg          , Gg          , Wwf         , Wwf         , Ss^Vhs      , Gg          , Gg          , Gg          , Gg^Vh       , Gs^Fp       , Wwf         , Wwf         , Gg          , Ch          , Rr          , Ch          , Rr          , Gg          , Gs^Fp       , Ss          , Mm          , Ss          , Ss          , Gg          , Ss^Vhs      , Gs^Fp       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Hh          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gs^Fp       , Gg          , Gg          , Rr          , Rr          , Gg          , Ss          , Hh          , Gs^Fp       , Hh^Uf       , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Gg          , Ggf         , Wwf         , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fms      , Mm^Xm       , Gs^Fp       , Mm          , Ggf         , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Rr          , Gg          , Gg          , Gg          , Ggf         , Gg^Ve       , Hh          , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Hh          , Gs^Fms      , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Mm          , Gg^Uf       , Mm^Xm       , Hh          , Wwf         , Gg          , Gg          , Gg          , Gg          , Mm          , Hh^Uf       , Hh^Uf       , Mm^Xm       , Hh          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg^Uf       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fp       , Gg          , Ggf         , Wwf         , Wwf         , Gg          , Gg^Ve       , Gg          , Gg          , Hh          , Mm^Xm       , Gs^Fp       , Gs^Fp       , Hh^Vhh      , Rr          , Hh          , Hh          , Mm          , Gg^Fet      , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Hh          , Mm          , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fms      , Wwf         , Wwf         , Wwf         , Hh          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Rr          , Rr          , Gs^Fp       , Hh          , Hh          , Wwf         , Wwf         , Wwf         , Chr         , Chr         , Hh          , Gg          , Ggf         , Hh          , Mm^Xm       , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gg          , Wwf         , Mm          , Gs^Fp       , Gg          , Rr          , Gg          , Ggf         , Gg^Uf       , Mm^Xm       , Mm^Xm       , Mm          , Gs^Fp       , Gg          , Gg          , Wo          , Wo          , Wwf         , Wwf         , Mm^Xm       , Hh          , Gg          , Chw         , Wwf         , Gg^Fet      , Wwf         , Gg          , Gg          , Gs^Fp       , Gs^Fms      , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Hh          , Rr          , Rr          , Rr          , Gg          , Gg          , Gs^Fp       , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Gg          , Ww          , Gg          , Gg          , Hh          , Rr          , Mm^Xm       , Mm          , Gg          , Rr          , Rr          , Wwf         , Rr          , Wwf         , Wwf         , Gg          , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gg^Fet      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Rr          , Gg          , Mm          , Mm^Xm       , Rr          , Wwf         , Gg          , Wo          , Ww          , Gg          , Gg          , Mm          , Mm^Xm       , Mm^Xm       , Gs^Fms      , Gg          , Gg          , Rr          , Rr          , Gs^Fms      , Hh          , Wwf         , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Gs^Fp       , Hh          , Gg          , Gg          , Gs^Fp       , Chr         , Chw         , Wwf         , Hh          , Wwf         , Wwf         , Hh          , Wo          , Rr          , Gg          , Gg          , Gs^Fp       , Mm^Xm       , Mm^Xm       , Gs^Fp       , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Hh          , Mm          , Wwf         , Gg          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Mm^Xm       , Mm          , Ggf         , Gg          , Hh          , Gg          , Chr         , Wwf         , Wwf         , Gg          , Hh          , Mm          , Gg^Fet      , Hh          , Rr          , Hh^Vhh      , Hh          , Gs^Fp       , Mm^Xm       , Hh          , Ggf         , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Mm^Xm       , Mm^Xm       , Hh          , Ggf         , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs^Fp       , Gg          , Hh          , Gg          , Rr          , Hh          , Gs^Fp       , Hh^Uf       , Mm^Xm       , Mm          , Gg          , Gg          , Gg^Ve       , Gg          , Wwf         , Hh          , Gg          , Gg^Uf       , Gg^Fet      , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Mm^Xm       , Hh          , Gg^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Rr          , Hh          , Mm^Xm       , Mm^Xm       , Hh^Uf       , Gs^Fp       , Gg          , Wwf         , Gg          , Wwf         , Wwf         , Mm          , Mm^Xm       , Mm^Xm       , Mm          , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Gs^Fms      , Ggf         , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gs^Fms      , Hh          , Gs^Fp       , Ggf         , Ss          , Gg          , Rr          , Rr          , Gg          , Mm^Xm       , Gs^Fp       , Mm^Xm       , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Gg          , Gg          , Gs^Fp       , Hh          , Gs^Fms      , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Ss^Vhs      , Gg          , Ss          , Hh^Uf       , Mm          , Hh          , Gs^Fp       , Gg          , Rr          , Rr          , Rr          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Ss^Vhs      , Gg          , Wwf         , Wwf         , Gg          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Wwf         , Gs^Fp       , Wwf         , Wwf         , Gs^Fp       , Hh          , Gg          , Gg          , Ss          , Ss          , Ss          , Gg          , Gg          , Ch          , Ch          , Kh          , Ch          , Wwf         , Wwf         , Mm          , Gs^Fms      , Gg          , Gg          , Gg          , Ggf         , Gs^Fp       , Wwf         , Wwf         , Gg          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Wwf         , Gs^Fms      , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Ch          , 2 Kh        , Ch          , Wwf         , Rr          , Rr          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gg^Uf       , Hh          , Gs^Fp       , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fp       , Gg^Uf       , Ggf         , Hh          , Mm          , Ss          , Gs^Fp       , Gg          , Ss^Vhs      , Hh          , Ww          , Wwf         , Wwf         , Wwf         , Hh          , Gg          , Ggf         , Gg          , Gg^Ve       , Ggf         , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Ss          , Mm          , Hh          , Gs^Fp       , Hh^Uf       , Ggf         , Ggf         , Ww          , Ww          , Ww          , Wwf         , Mm          , Gs^Fp       , Gs^Fp       , Gg^Uf       , Gs^Fp       , Gg^Fet      , Hh          , Hh          , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	mp_countdown="yes"
	mp_countdown_action_bonus="13"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="330"
	mp_countdown_turn_bonus="65"
	mp_fog="yes"
	mp_shroud="no"
	mp_use_map_settings="no"
	mp_village_gold="2"
	name="2p - The Freelands"
	next_underlying_unit_id="0"
	objectives="Victory:
@Defeat enemy leader(s)"
	observer="yes"
	random_seed="1318668275"
	random_start_time="yes"
	scenario="ladder"
	turns="-1"
	version="1.6.1"
	[time]
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_ "Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_ "Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
	[/event]
	[era]
		id="era_default"
#textdomain wesnoth-multiplayer
		name=_ "Default"
		[multiplayer_side]
			flag_rgb="magenta"
			id="Random"
			image="units/random-dice.png"
			name=_ "Random"
			random_faction="yes"
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Loyalists"
			image="units/human-loyalists/lieutenant.png"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			name=_ "Loyalists"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			terrain_liked="Gg, Ww, Wo"
			type="Lieutenant"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
				[team_formula]
					rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
				[/team_formula]
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Rebels"
			image="units/elves-wood/captain.png"
			leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
			name=_ "Rebels"
			random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Red Mage"
			recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
			terrain_liked="Ff, Fa, Ss, Ww"
			type="Elvish Captain"
			[ai]
				recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[team_formula]
					rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
				[/team_formula]
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Northerners"
			image="units/orcs/warrior.png"
			leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
			name=_ "Northerners"
			recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
			terrain_liked="Hh, Ha, Mm, Ss"
			type="Orcish Warrior"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[team_formula]
					rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
				[/team_formula]
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Undead"
			image="units/undead-necromancers/dark-sorcerer.png"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			name=_ "Undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Dark Sorcerer"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
				[team_formula]
					rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
				[/team_formula]
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Knalgan Alliance"
			image="units/dwarves/steelclad.png"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			name=_ "Knalgan Alliance"
			random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			terrain_liked="Hh, Ha, Mm"
			type="Dwarvish Steelclad"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[team_formula]
					rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
				[/team_formula]
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Drakes"
			image="units/drakes/flare.png"
			leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
			name=_ "Drakes"
			random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
			recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
			terrain_liked="Hh, Ha, Ds, Ss"
			type="Drake Flare"
			[ai]
				recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
				[team_formula]
					rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
				[/team_formula]
			[/ai]
		[/multiplayer_side]
		[event]
			name="prestart"
			[store_unit]
				kill="yes"
				variable="leaders_to_make_quick"
				[filter]
					canrecruit="yes"
					[filter_wml]
						max_moves="4"
					[/filter_wml]
				[/filter]
			[/store_unit]
			[set_variable]
				name="i"
				value="0"
			[/set_variable]
			[while]
				[variable]
					less_than="$leaders_to_make_quick.length"
					name="i"
				[/variable]
				[do]
					[set_variables]
						mode="merge"
						name="leaders_to_make_quick[$i].modifications"
						[literal]
							[trait]
#textdomain wesnoth
								female_name=_ "female^quick"
								id="quick"
								male_name=_ "quick"
								[effect]
									apply_to="movement"
									increase="1"
								[/effect]
								[effect]
									apply_to="hitpoints"
									increase_total="-5%"
								[/effect]
							[/trait]
						[/literal]
					[/set_variables]
					[clear_variable]
						name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
					[/clear_variable]
					[unstore_unit]
						variable="leaders_to_make_quick[$i]"
					[/unstore_unit]
					[set_variable]
						add="1"
						name="i"
					[/set_variable]
				[/do]
			[/while]
			[clear_variable]
				name="i"
			[/clear_variable]
			[clear_variable]
				name="leaders_to_make_quick"
			[/clear_variable]
		[/event]
	[/era]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="1"
		controller="network"
		current_player="Shikyo"
		flag_rgb="magenta"
		fog="yes"
		gender="male"
		gold="100"
		id="Shikyo1"
		image="units/drakes/flare.png"
		income="0"
		leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
		mp_countdown="yes"
		mp_countdown_action_bonus="13"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="330"
		mp_countdown_turn_bonus="65"
		name="Shikyo"
		random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
		recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
		save_id="Shikyo1"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		team_name="1"
		terrain_liked="Hh, Ha, Ds, Ss"
		type="Drake Flare"
		user_team_name="Team 1"
		village_gold="2"
		[ai]
			recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
			[team_formula]
				rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
			[/team_formula]
		[/ai]
		[ai]
			villages_per_scout="8"
		[/ai]
	[/side]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="2"
		controller="human"
		current_player="akkon"
		flag_rgb="magenta"
		fog="yes"
		gender="male"
		gold="100"
		id="akkon2"
		image="units/human-loyalists/lieutenant.png"
		income="0"
		leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
		mp_countdown="yes"
		mp_countdown_action_bonus="13"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="330"
		mp_countdown_turn_bonus="65"
		name="akkon"
		random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
		recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
		save_id="akkon2"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		team_name="2"
		terrain_liked="Gg, Ww, Wo"
		type="Javelineer"
		user_team_name="Team 2"
		village_gold="2"
		[ai]
			recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[team_formula]
				rulebase="fai 'recruitment.fai'
		# ===== Some general functions used later ==== #

def sumarize_values( input_map )
	sum(
		values(input_map)
	);

def lowest_value( input_map )
	choose( input_map, -value ).value;

def highest_value( input_map )
	choose( input_map, value ).value;

def change_numbers_to_percents( input_map )
	map( input_map, 
		(value*100) / highest_value(input_map) 
	);

def add_number_to_values( input_map, number )
	map( input_map, 
		value + number 
	);

#make sure we have only positive values in a map #

def make_positive_only( input_map )
	if( lowest_value( input_map ) < 0, 
		add_number_to_values( 
			input_map, 
			abs(lowest_value(input_map))
		), 
		input_map 
	);

def sumarize_maps_values( map_A, map_B )
	map( map_A + map_B, 
		value + map_A[key]
	);

		#===== Evaluation how good unit is on a map ===== #

# ==1==  evaluate average defense #
#gives map where key is id of terrain, and value is number of hexes of that terrain on a gamemap#

def locations_map(ai*) 
	tomap( 
		map( 
			map.terrain, 
			id 
		) 
	);

#filters terrain map, min_percent it minimal % of map that terrain has to occupy to be considered in later evaluations# 

def filtered_locations_map(ai*, min_percent)
	filter( 
		locations_map(ai) , 
		value >  (map.w * map.h) / ( 100 / min_percent ) 
	);

#returns average defense of the unit #

def unit_average_defense(ai*, unit, terrain_min_percent )
	sum( 
		values( 
			map(
				filtered_locations_map(ai,terrain_min_percent), 
				defense_on( 
					unit, 
					find(map.terrain,id=key).loc
				) *
				value
			) 
		) 
	) / 
	sum(
		values(
			filtered_locations_map(
				ai,
				terrain_min_percent
			)
		)
	);

#returns map of units from units_list and their average defense (more -> better) #

def map_units_average_defense(ai*, units_list, terrain_min_percent) 
	tomap(
		map( 
			units_list, 
			id 
		), 
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	);

def units_average_defense(ai*, units_list, terrain_min_percent)
	sum(
		map( 
			units_list, 'unit', 
			unit_average_defense(
				ai, 
				unit, 
				terrain_min_percent 
			) 
		) 
	) /
	size(
		units_list
	);


# ==2== TODO: evaluate unit effectivness based on movement points and movement cost#


		#===== Evaluation of game state - how good is ai doing ===== #

# ==1== based on unit cost and current amount of gold #
# returns number between 0 and 100 where: 0 we are losing, 100 we are winning #

def units_cost_gold_eval(ai*)
	min(
		[
			(
				(
					sum(
						map(
							allies, 'team', 
							sum(
								map(
									units_of_side[team], 
									cost
								)
							) + 
							teams[team].gold 
						)
					) * 
					100
				) / 
				sum(
					map(
						enemies, 'team', 
						sum(
							map(
								units_of_side[team], 
								cost
							)
						) + 
						max(
							[teams[team].gold, 0]
						) 
					)
				)
			) / 2,
			100
		]
	);

# ==2== based on village possession #

def count_allied_villages(ai*)
	sum(
		map(
			allies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

def count_enemy_villages(ai*)
	sum(
		map(
			enemies, 'side', 
			size(
				villages_of_side[side]
			)
		)
	);

# multipled by 1000 to increase precision #

def village_evaluation(ai*)
	(
		50000 + 
		(
			count_allied_villages(ai) - 
			count_enemy_villages(ai)
		) * 
		(
			50000 /
			size(
				villages
			)
		)
	) /
	1000;

# ==3== combined 2 of the above #

def eval(ai*)
	( 
		units_cost_gold_eval(ai) + 
		village_evaluation(ai)
	) / 
	2;

		#===== Evaluation how effective my units are against the enemy ===== #

#==1==  basic evaluation #

# evaluate how much damage unit can inflict - how much damage unit can get#

def evaluate_attacker_against_opponents(ai*, unit, enemy_units)
	sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( unit, enemy_unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				) 
			)
		)
	);

def evaluate_defender_against_opponents(ai*, unit, enemy_units)
	-sum( 
		map( 
			enemy_units, 'enemy_unit', 
			sum(
				map(
					[
						max_possible_damage_with_retaliation( enemy_unit, unit )
					],
					max(
						[
							self[0] - self[2],
							self[1] - self[3]
						]
					)
				)
			)
		)
	);

def units_hp_map(ai*, units)
	tomap( 
		map(
			units, 
			id
		), 
		map( 
			units, 
			hitpoints
		)
	);

#in case side's gold is more than 50, add units that side can recruit to the side's unit list#

def create_side_unit_list(ai*, side)
	if( 
		teams[side].gold > 50, 
		recruits_of_side[side], 
		[]
	) + 
	units_of_side[side];

def evaluate_my_recruits_as_attackers(ai*)
	tomap( 
		map(
			my_recruits, 
			id
		), 
		map(
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_attacker_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai, 
							enemy_side
						)
					)
				)
			)
		)
	);

def evaluate_my_recruits_as_defenders(ai*)
	tomap(
		map(
			my_recruits, 
			id
		),
		map( 
			my_recruits, 'my_unit',
			sum(
				map(
					enemies, 'enemy_side',
					evaluate_defender_against_opponents(
						ai,
						my_unit,
						create_side_unit_list(
							ai,
							enemy_side
						)
					)
				)
			)
		)
	);


# === 2 ===  now consider abilities and weapon specials  #

def abilities_weights()
	['skirmisher' -> 15, 'ambush' -> 10, 'nightstalk' -> 20, 'regenerates' -> 20, 'healing' -> 15, 'curing' -> 10, 'leadership' -> 20, 'illumination' -> 15, 'teleport' -> 10, 'steadfast' -> 15 ];

def weapon_specials_weights()
	[ 'backstab' -> 20 ,'slow' -> 10 ,'berserk' -> 20 ,'stones' -> 60 ,'plague' -> 10 ,'marksman' -> 30 ,'magical' -> 40 ,'charge' -> 30 ,'drains' -> 30,  'firststrike' -> 10, 'poison' -> 25 ];

def apply_abilities_weights( units_map )
	map( 
		units_map, 
		value +
		(
			value * 
			max(
				map(
					get_unit_type( key ).abilities, 'ability',
					abilities_weights()[ability]
				)
			)
		) / 100
	);

def apply_weapon_specials_weights( units_map )
	map(
		units_map, 
		value +
		(
			value *
			max(
				map(
					get_unit_type( key ).attacks, 'attack',
					vars.weapon_specials[attack.special]
				)
			)
		) / 100
	);

# since undead units don't get random traits and are balanced with that, we need to lower their evaluation a bit to match fairly the living units #

def undead_malus( units_map )
	map( 
		units_map, 
		if(
			get_unit_type(key).undead,
			( value * 90 ) / 100,
			value 
		)
	);

# === 3 ===  pit 1 and 2 together  #

def evaluate_attackers(ai*)
	change_numbers_to_percents(
		apply_abilities_weights(
			apply_weapon_specials_weights(
				undead_malus( 
					make_positive_only(
						evaluate_my_recruits_as_attackers( ai )	
					)
				)
			)
		)
	);

def evaluate_defenders(ai*)
	map(
		map(
			change_numbers_to_percents(
				apply_abilities_weights(
					apply_weapon_specials_weights(
						undead_malus( 
							make_positive_only(
								evaluate_my_recruits_as_defenders( ai )	
							)
						)
					)
				)
			),
			value / 3
		), 
		value +
		map(
			change_numbers_to_percents(
				units_hp_map(
					ai,
					my_recruits
				)
			),
		value * 2 / 3
		)[key]
	);

	#=========== we have evaluation of game state and units, time to combine them: ==========#
		#=========	recruitment_list_builder	=========#

def rlb_apply_eval(eval, attackers_map, defenders_map, offset)
	map(
		sumarize_maps_values(
			map(
				attackers_map, 
				value * (eval+offset)
			),
			map(
				defenders_map,
				value * ( (100 - eval) - offset )
			)
		),
		value / 100
	);

def rlb_remove_lowest( input_map, percent)
	filter(
		input_map, 
		value > 
		(
			(
				percent * sumarize_values(input_map)
			) / 100
		)
	);

def rlb_first_step(eval, attackers_map, defenders_map, offset)
	rlb_remove_lowest(
		rlb_apply_eval(
			eval,
			attackers_map,
			defenders_map,
			offset
		),
		10
	);

def recruitment_list_builder(eval, attackers_map, defenders_map)
	map(
		rlb_first_step(
			eval,
			attackers_map,
			defenders_map,
			40
		),
		(
			(
				value * 100
			) / 
			sumarize_values(
				rlb_first_step(
					eval,
					attackers_map,
					defenders_map,
					40
				)
			)
		)
	);

		# ========== choose the unit to recruit now ========= #

def unit_chooser(ai*,unit_map) 
	choose(
		keys(unit_map), 'unit_type',
		unit_map[unit_type] - 
		(
			(
				100 * 
				size(
					filter(
						my_units, 
						type = unit_type
					)
				)
			) / 
			size(my_units)
		)
	);

def unit_map_cost_filter(ai*, unit_map)
	filter( unit_map,
		get_unit_type(key).cost < my_side.gold
	);

		# ==========	Main formula section 	========== #

def initialize_weapon_specials_map(ai*)
	if(vars.weapon_specials_init != turn,
		[
			set_var('weapon_specials_init', turn),
			set_var('weapon_specials',
				map(
					weapon_specials_weights(),
					if( key = 'magical',
						units_average_defense(ai, enemy_units, 10),
						if( key = 'marksman',
							units_average_defense(ai, enemy_units, 10) - 10,
							value
						)
					)
				)
			)
		],
		[]
	);

def create_recruits_map(ai*)
	if(vars.recruits_map_creator != turn,
		[
			set_var('recruits_map_creator', turn ),
			set_var('recruits_map',
				debug_print('final unit evaluation: ', recruitment_list_builder(
					debug_print('current AI evaluation (0-100): ', eval(ai)),
					debug_print('attackers evaluation: ',evaluate_attackers(ai)),
					debug_print('defenders evaluation: ',evaluate_defenders(ai))
				))
			)
		],
		[]
	);

def castle_space(ai*)
	filter( map( castle_locs( my_leader.loc ), 'location', if( unit_at( location ), 1, 0 ) ), self = 0  ).size;

if(vars.turn_initialized = turn,
		if( my_leader.loc = nearest_keep( my_leader.loc ),
			if( 
				get_unit_type(
					choose(
						vars.recruits_map,
						-get_unit_type(key).cost
					).key
				).cost <
				my_side.gold,
				if( castle_space(self),
					recruit(debug_print(
						unit_chooser(
							self,
							unit_map_cost_filter(
								self,
								vars.recruits_map
							)
						)
					)),
					fallback()
				),
				fallback() 
			),
			if( my_leader.movement_left > 0,
				move( my_leader.loc, nearest_keep( my_leader.loc ) ),
				fallback()
			)
		),
	[set_var(debug_print('turn_initialized'), turn)] +
	initialize_weapon_specials_map(self) +
	create_recruits_map(self)
)

faiend
"
			[/team_formula]
		[/ai]
		[ai]
			villages_per_scout="8"
		[/ai]
	[/side]
[/replay_start]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="2p - The Freelands"
		[team]
			[recruits]
				Drake Burner="3"
				Drake Clasher="5"
				Drake Fighter="1"
				Drake Glider="1"
				Saurian Augur="11"
				Saurian Skirmisher="6"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Saurian Ambusher="1"
				Saurian Oracle="1"
				Saurian Soothsayer="1"
			[/advances]
			[deaths]
				Drake Burner="3"
				Drake Clasher="1"
				Drake Glider="1"
				Saurian Ambusher="1"
				Saurian Augur="2"
				Saurian Skirmisher="2"
				Saurian Soothsayer="1"
			[/deaths]
			[killed]
				Bowman="3"
				Heavy Infantryman="4"
				Javelineer="1"
				Spearman="11"
			[/killed]
			[attacks]
				[sequence]
					s01="1"
					s10="1"
					s1000="1"
					s11="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="1"
					s0001="2"
					s0011="1"
					s01="2"
					s0101="1"
					s1011="1"
					s11="1"
					s1101="1"
					s1111="1"
					_num="50"
				[/sequence]
				[sequence]
					s0000="1"
					s0010="1"
					s01="1"
					s0101="1"
					s0111="2"
					s1="2"
					s1001="2"
					s1010="1"
					s11="2"
					s1100="1"
					s1101="1"
					s1110="1"
					s1111="1"
					_num="60"
				[/sequence]
				[sequence]
					s0000="1"
					s0001="1"
					s001="6"
					s0010="1"
					s010="2"
					s0100="1"
					s011="5"
					s1="3"
					s100="1"
					s101="3"
					s11="1"
					s110="3"
					s111="6"
					s1111="3"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="6"
					_num="0"
				[/sequence]
				[sequence]
					s="1"
					s00="2"
					s0000="1"
					s0011="1"
					s01="1"
					s1="1"
					_num="40"
				[/sequence]
				[sequence]
					s="2"
					s00="1"
					s0011="1"
					s01="1"
					s10="1"
					s1001="1"
					s11="3"
					_num="50"
				[/sequence]
				[sequence]
					s="1"
					s00="2"
					s0000="1"
					s01="2"
					s1="1"
					s10="2"
					s1001="1"
					s1011="1"
					s11="2"
					s110="1"
					s1101="1"
					s1110="1"
					_num="60"
				[/sequence]
				[sequence]
					s="1"
					s0011="1"
					s01="1"
					s0111="1"
					s1="1"
					s11="4"
					s1110="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="457"
			recall_cost="0"
			damage_inflicted="971"
			damage_taken="748"
			expected_damage_inflicted="995112"
			expected_damage_taken="733320"
			turn_damage_inflicted="72"
			turn_damage_taken="69"
			turn_expected_damage_inflicted="68377"
			turn_expected_damage_taken="62481"
			save_id="Shikyo1"
		[/team]
		[team]
			[recruits]
				Bowman="6"
				Heavy Infantryman="5"
				Merman Fighter="3"
				Spearman="14"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Merman Warrior="1"
			[/advances]
			[deaths]
				Bowman="3"
				Heavy Infantryman="4"
				Javelineer="1"
				Spearman="11"
			[/deaths]
			[killed]
				Drake Burner="3"
				Drake Clasher="1"
				Drake Glider="1"
				Saurian Ambusher="1"
				Saurian Augur="2"
				Saurian Skirmisher="2"
				Saurian Soothsayer="1"
			[/killed]
			[attacks]
				[sequence]
					s00="1"
					s000="3"
					s01="2"
					s1="2"
					s100="3"
					s11="1"
					s110="1"
					s111="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="2"
					s000="1"
					s001="1"
					s010="1"
					s1="2"
					s10="1"
					s101="4"
					s11="3"
					s110="1"
					_num="60"
				[/sequence]
				[sequence]
					s000="1"
					s01="1"
					s010="1"
					s1="3"
					s10="1"
					s100="2"
					s101="2"
					s11="1"
					s111="7"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="14"
					_num="0"
				[/sequence]
				[sequence]
					s="1"
					s0="6"
					s010="1"
					s1="6"
					s10="2"
					s110="1"
					_num="40"
				[/sequence]
				[sequence]
					s="1"
					s0="4"
					s00="2"
					s000="1"
					s1="6"
					s10="3"
					s101="2"
					s11="3"
					s110="2"
					s111="1"
					_num="60"
				[/sequence]
				[sequence]
					s="1"
					s000="1"
					s001="1"
					s011="1"
					s1="3"
					s10="1"
					s11="4"
					s111="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="417"
			recall_cost="0"
			damage_inflicted="748"
			damage_taken="971"
			expected_damage_inflicted="733320"
			expected_damage_taken="995112"
			turn_damage_inflicted="87"
			turn_damage_taken="80"
			turn_expected_damage_inflicted="81381"
			turn_expected_damage_taken="77977"
			save_id="akkon2"
		[/team]
	[/scenario]
[/statistics]
