label="2p - Sulla's Ruins replay"
version="1.6.2"
completion="victory"
campaign_type="multiplayer"
difficulty="NORMAL"
random_seed="1406059057"
random_calls="0"
next_underlying_unit_id="36"
end_text_duration="0"
[variables]
	damage_inflicted="4"
	side_number="2"
	turn_number="10"
[/variables]
[player]
	save_id="frodo421"
	gold="-1"
	gold_add="false"
	can_recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
[/player]
[player]
	save_id="joueur2"
	gold="-1"
	gold_add="false"
	can_recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
[/player]
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[command]
		[recruit]
			value="6"
			x="18"
			y="28"
		[/recruit]
		[random]
			value="1486706454"
		[/random]
		[random]
			value="177933774"
		[/random]
		[random]
			value="1524763840"
		[/random]
		[random]
			value="812944898"
		[/random]
		[random]
			value="763049283"
		[/random]
		[random]
			value="1087203569"
		[/random]
		[random]
			value="1317110025"
		[/random]
		[random]
			value="121833697"
		[/random]
		[random]
			value="1033506188"
		[/random]
		[random]
			value="1909369933"
		[/random]
		[random]
			value="1435004606"
		[/random]
		[random]
			value="38832431"
		[/random]
		[random]
			value="1574324390"
		[/random]
		[random]
			value="1401109083"
		[/random]
		[random]
			value="1444891488"
			[results]
				checksum="J59kLNwuL-Q+X062sP>0637mC5373eQ6,a5n2j.dTe2hl89<fZ.a.g-4+XcWi.Xef>.1Xyja86>c+>fg4o.2cih1iXad6r,8m4,Z.v3Dnk4Yd84dfCd5sga,Y<,09k7r"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="6"
			x="20"
			y="28"
		[/recruit]
		[random]
			value="218026531"
		[/random]
		[random]
			value="1744716305"
		[/random]
		[random]
			value="1703492314"
		[/random]
		[random]
			value="1622646955"
		[/random]
		[random]
			value="1022416032"
		[/random]
		[random]
			value="1465021117"
		[/random]
		[random]
			value="424349115"
		[/random]
		[random]
			value="1460772610"
		[/random]
		[random]
			value="24022486"
		[/random]
		[random]
			value="1911055569"
		[/random]
		[random]
			value="1638706384"
		[/random]
		[random]
			value="1548786326"
		[/random]
		[random]
			value="576516820"
		[/random]
		[random]
			value="254272019"
		[/random]
		[random]
			value="488506247"
			[results]
				checksum="J59kONwuL-Q+4062sP>0637mC5373eQ6,a5n2j.dTe2hl89<fZ.a.g-4+XcWi.Xef>.1Xyja86>c+>fg4o.2cih1iXam6r,8m4,Z.v3Dnk4Yd84dfCd5sga,Y<,06m7r"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="19,18,17,16,15"
			y="28,27,27,27,27"
		[/move]
	[/command]
	[command]
		[recruit]
			value="3"
			x="15"
			y="28"
		[/recruit]
		[random]
			value="342083374"
		[/random]
		[random]
			value="1548997562"
		[/random]
		[random]
			value="251198855"
		[/random]
		[random]
			value="1364499406"
		[/random]
		[random]
			value="866535031"
		[/random]
		[random]
			value="675547970"
		[/random]
		[random]
			value="677788368"
		[/random]
		[random]
			value="890557517"
		[/random]
		[random]
			value="439119891"
		[/random]
		[random]
			value="169011104"
		[/random]
		[random]
			value="291860196"
		[/random]
		[random]
			value="1015636711"
		[/random]
		[random]
			value="423283123"
		[/random]
		[random]
			value="780366443"
		[/random]
		[random]
			value="761779909"
			[results]
				checksum="H-Q.4kSV1kP6gOQR,wHJxusL-.Ekr06z8QM,E>N>OoNiAM-x,w+es6q9HO5BeFhCwtP2J9TQGVxuIw8SMUFUUA1FGHuc9g.x6zCvNjoC,6pf72FoLfpj9>yBpy8oZqof"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Toon310 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="5"
			x="13"
			y="28"
		[/recruit]
		[random]
			value="1859007894"
		[/random]
		[random]
			value="1941104289"
		[/random]
		[random]
			value="482237686"
		[/random]
		[random]
			value="272822064"
		[/random]
		[random]
			value="351629658"
		[/random]
		[random]
			value="1227088402"
		[/random]
		[random]
			value="118327313"
		[/random]
		[random]
			value="1127665205"
		[/random]
		[random]
			value="1569171776"
		[/random]
		[random]
			value="1667324875"
		[/random]
		[random]
			value="1378864060"
		[/random]
		[random]
			value="786187534"
		[/random]
		[random]
			value="386376259"
		[/random]
		[random]
			value="2054412030"
		[/random]
		[random]
			value="1463975902"
			[results]
				checksum="SU39RsEPnopbtoBBt5yPBdjCxIoyMyJsCAbPtOQpxQRNpnMsQGGGqEpPQwrEETo0BNqQDyBuEICFSQFuTGrqGIJbRBzNpHETGFOwJPvMPJFf8IBNyQOKRJUZDRgO-mID"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="14"
			y="28"
		[/recruit]
		[random]
			value="2123464894"
		[/random]
		[random]
			value="708175320"
		[/random]
		[random]
			value="356571999"
		[/random]
		[random]
			value="245790638"
		[/random]
		[random]
			value="1171190833"
		[/random]
		[random]
			value="2072312096"
		[/random]
		[random]
			value="1597953902"
		[/random]
		[random]
			value="551458455"
		[/random]
		[random]
			value="351337605"
		[/random]
		[random]
			value="1309478148"
		[/random]
		[random]
			value="345079097"
		[/random]
		[random]
			value="833575291"
		[/random]
		[random]
			value="1582300213"
		[/random]
		[random]
			value="696708755"
		[/random]
		[random]
			value="2060663693"
			[results]
				checksum="6hs5opl9pneud6314Hg106a+elObfd5dh>d-kgk5j40fd5c,laoh2>q4W68<jj1,,Bh1+4l10mji0WUg681h64jGjKk7ELbfXlO69>IPFNIDBGnoCSO3srDyLKztBBJx"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="6"
			x="12"
			y="28"
		[/recruit]
		[random]
			value="962682755"
		[/random]
		[random]
			value="1585031611"
		[/random]
		[random]
			value="736295141"
		[/random]
		[random]
			value="1308731029"
		[/random]
		[random]
			value="1070534969"
		[/random]
		[random]
			value="157605465"
		[/random]
		[random]
			value="522932367"
		[/random]
		[random]
			value="979321451"
		[/random]
		[random]
			value="359282233"
		[/random]
		[random]
			value="498913613"
		[/random]
		[random]
			value="1687496771"
		[/random]
		[random]
			value="715854232"
		[/random]
		[random]
			value="744704251"
		[/random]
		[random]
			value="711203957"
		[/random]
		[random]
			value="640682681"
			[results]
				checksum="J59kONwuL-Q+2062sP>0636mC5373eQ6,a5n2j.dTe2hl89<fZ.a.g-4+XcWi.Xef>.1Xyja86>c+>fg4o.2cih1iXao6r,8m4,Z.v3Dnk4Yd84dfCd5sga,Y<,09k7r"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="_Pandemonium_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="frodo42"
			message="gl and hf :)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="same :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="5711"
		[/random]
		[random]
			value="25073"
		[/random]
		[random]
			value="8589"
		[/random]
		[random]
			value="18854"
		[/random]
		[random]
			value="28994"
		[/random]
		[random]
			value="23717"
		[/random]
		[random]
			value="28163"
		[/random]
		[random]
			value="4296"
		[/random]
		[random]
			value="28555"
		[/random]
		[random]
			value="23292"
		[/random]
		[random]
			value="10928"
		[/random]
		[random]
			value="18928"
		[/random]
		[random]
			value="13257"
			[results]
				checksum="Dem>c1k,fFB3IPKDDy,IIVsrrz9qrFsKPmsAOVOPtQsRHOMGLquuPuNAtBx6AEqpsGOKxE8KFoBPRQNzSIM0NsInAEUrD<pd7wU07l,LsmkMRAyTOtHFLqpFUIIzsxsc"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="NioRock has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="20"
			y="3"
		[/recruit]
		[random]
			value="8860"
		[/random]
		[random]
			value="25405"
		[/random]
		[random]
			value="12109"
		[/random]
		[random]
			value="24251"
		[/random]
		[random]
			value="7494"
		[/random]
		[random]
			value="9234"
		[/random]
		[random]
			value="3472"
		[/random]
		[random]
			value="18403"
		[/random]
		[random]
			value="9013"
		[/random]
		[random]
			value="26186"
		[/random]
		[random]
			value="539"
		[/random]
		[random]
			value="4845"
		[/random]
		[random]
			value="14677"
		[/random]
		[random]
			value="27248"
		[/random]
		[random]
			value="7510"
			[results]
				checksum="xNb9Bryn.D--c-i+05CRoaOL-EyQnvClJF7qE383X-fb-Zy1ji46+2f+9l+5<foc<nn6f23854.p3418om4H8bFWB0pjc+cZng<m8e6X68+vn>t55bKrqZdmOCaJmIaF"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="19"
			y="4"
		[/recruit]
		[random]
			value="2766"
		[/random]
		[random]
			value="25866"
		[/random]
		[random]
			value="10761"
		[/random]
		[random]
			value="8230"
		[/random]
		[random]
			value="28149"
		[/random]
		[random]
			value="13769"
		[/random]
		[random]
			value="17781"
		[/random]
		[random]
			value="12324"
		[/random]
		[random]
			value="30066"
		[/random]
		[random]
			value="24105"
		[/random]
		[random]
			value="24593"
		[/random]
		[random]
			value="13407"
		[/random]
		[random]
			value="16081"
			[results]
				checksum="wIq0h4Aje6ZNhfnNl+7b,Ha4jCJxd>Z4D>emIBh6hCW2BmtJ8j1v.9xmODNURxriEsBIuurvENcQBQBPqyPrRxP5tBQME,Ezpfu49w6JQVkN94JBwVAIsdMAIZHHpExA"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,16,15,14"
			y="3,3,3,4,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="982"
		[/random]
		[random]
			value="25387"
		[/random]
		[random]
			value="21475"
		[/random]
		[random]
			value="5699"
		[/random]
		[random]
			value="3967"
		[/random]
		[random]
			value="10471"
		[/random]
		[random]
			value="15048"
		[/random]
		[random]
			value="25224"
		[/random]
		[random]
			value="11284"
		[/random]
		[random]
			value="16956"
		[/random]
		[random]
			value="18378"
		[/random]
		[random]
			value="15801"
		[/random]
		[random]
			value="27669"
			[results]
				checksum="Dem>c1k,fFB3IPKDDy,IIVsrrz9qrFsKPmsAOVOPtQsRHOMGLquuPuNAtBx6AEqpsGOKxE8KFoBPRQNzSIM0NsInAEUrD<pd7wU07l,LsmkMRAyTOtHFLqpFUIIzsxsc"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="17157"
		[/random]
		[random]
			value="27764"
		[/random]
		[random]
			value="9921"
		[/random]
		[random]
			value="1982"
		[/random]
		[random]
			value="23051"
		[/random]
		[random]
			value="21644"
		[/random]
		[random]
			value="23872"
		[/random]
		[random]
			value="13615"
		[/random]
		[random]
			value="1841"
		[/random]
		[random]
			value="13295"
		[/random]
		[random]
			value="29909"
		[/random]
		[random]
			value="3696"
		[/random]
		[random]
			value="22438"
			[results]
				checksum="wIq0h4Aje6ZNhfnNl+7b,Ha4jCJxd>Z4D>emIBh6hCW2BmtJ8j1v.9xmODNURxriEsBIuurvENcQBQBPqyPrRxP5tBQME,Ezpfu49w6JQVkN94JBwVAIsdMAIZHHpExA"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nermal93 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,12,12,12,12,12,11,11,11"
			y="28,27,26,25,24,23,23,22,21"
		[/move]
	[/command]
	[command]
		[move]
			x="13,14,14,14,14,14"
			y="28,27,26,25,24,23"
		[/move]
	[/command]
	[command]
		[move]
			x="15,16,17,18,19,20,21"
			y="28,27,27,27,28,28,28"
		[/move]
	[/command]
	[command]
		[move]
			x="14,15,15,16,17,18"
			y="28,28,27,26,26,25"
		[/move]
	[/command]
	[command]
		[move]
			x="20,21,22,23,24,25,26,26,27"
			y="28,28,27,27,26,26,25,24,24"
		[/move]
	[/command]
	[command]
		[move]
			x="18,18,18,18,18,18,18,18"
			y="28,27,26,25,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Glowing_Ember has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Juppe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="15,15,14,13,13,13"
			y="27,26,25,25,24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="can i change my name with a command?"
			side="2"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Wiktormaster has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="to put my name is it is in ladder"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,13,13,13"
			y="4,4,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pseudonym has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,25,25,26"
			y="4,5,5,6,6,7,8,8"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="frodo42"
			message="I don't think you can ... but the name you use right now is on the ladder"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,20,20,21,22"
			y="4,4,5,6,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,19,18"
			y="3,4,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16,17"
			y="4,3,3,3,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,13,12,11,10"
			y="4,5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="grim7reaper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			x="11,10,9,8,7,6"
			y="21,21,21,20,20,19"
		[/move]
	[/command]
	[command]
		[move]
			x="14,15,16,17,18,18"
			y="23,23,22,22,21,20"
		[/move]
	[/command]
	[command]
		[move]
			x="18,17,16,16,16,16"
			y="25,25,24,23,22,21"
		[/move]
	[/command]
	[command]
		[move]
			x="27,27,26,25,25,25,25"
			y="24,23,22,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="well , my name in the ladder is monelle"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="21,21,20,19,18,18,18,17"
			y="28,27,26,26,25,24,23,23"
		[/move]
	[/command]
	[command]
		[move]
			x="13,12,11,10,9"
			y="23,22,22,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hiddin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="18,18,17,17,16,15,14,13"
			y="21,20,20,19,18,18,17,17"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="i just installed the stable version and forgot to put my name, so its player in french"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21,20,19,18,18"
			y="7,8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BURN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,25,24,24,23"
			y="8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,18,18,18,18,18"
			y="5,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,12,12,12"
			y="8,9,9,10,11"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="frodo42"
			message="OK, no problem, we just register the game under that name"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rocky5000 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17,17,17,17,17,16,15"
			y="3,4,5,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,13"
			y="7,8,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="26926"
		[/random]
		[random]
			value="28792"
		[/random]
		[random]
			value="30167"
		[/random]
		[random]
			value="19763"
		[/random]
		[random]
			value="9505"
		[/random]
		[random]
			value="1542"
		[/random]
		[random]
			value="24895"
		[/random]
		[random]
			value="28170"
		[/random]
		[random]
			value="25525"
		[/random]
		[random]
			value="2114"
		[/random]
		[random]
			value="15580"
		[/random]
		[random]
			value="24445"
		[/random]
		[random]
			value="186"
			[results]
				checksum="Dem>c1k,fFB3IPKDDy,IIVsrrz9qrFsKPmsAOVOPtQsRHOMGLquuPuNAtBx6AEqpsGOKxE8KFoBPRQNzSIM0NsInAEUrD<pd7wU07l,LsmkMRAyTOtHFLqpFUIIzsxsc"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="alexey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="ok"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="eheh one guy wont be happy to loose :p"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ekwud has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="2"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="665178164"
		[/random]
		[random]
			value="1185032928"
		[/random]
		[random]
			value="405654104"
		[/random]
		[random]
			value="1794178555"
		[/random]
		[random]
			value="1194329551"
		[/random]
		[random]
			value="648179423"
		[/random]
		[random]
			value="971293933"
		[/random]
		[random]
			value="1963188400"
		[/random]
		[random]
			value="102804463"
		[/random]
		[random]
			value="1406090111"
		[/random]
		[random]
			value="1082669002"
		[/random]
		[random]
			value="311975831"
		[/random]
		[random]
			value="565474784"
		[/random]
		[random]
			value="1710346227"
		[/random]
		[random]
			value="1348137724"
			[results]
				checksum="<3p85mndU3eF>a,..P305kg7W0d6cpzj<c3>k7>a,+alX1ah,2Wi<0o.-bnee7bo56d2incd,4Z6occi48H-f-5057b>02aa.o6Z+40CN5c8b.<X,48D.7v3b3e4xt<3"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="1"
			x="8"
			y="19"
		[/recruit]
		[random]
			value="778591645"
		[/random]
		[random]
			value="1141313054"
		[/random]
		[random]
			value="439895512"
		[/random]
		[random]
			value="1749885578"
		[/random]
		[random]
			value="957017806"
		[/random]
		[random]
			value="542699975"
		[/random]
		[random]
			value="1008492041"
		[/random]
		[random]
			value="2039686809"
		[/random]
		[random]
			value="854675806"
		[/random]
		[random]
			value="1573966825"
		[/random]
		[random]
			value="1602549388"
		[/random]
		[random]
			value="55329882"
		[/random]
		[random]
			value="769546872"
		[/random]
		[random]
			value="392907637"
		[/random]
		[random]
			value="1394250164"
			[results]
				checksum="00J7>Z06rXgrZjiwa9d7cad.emOn+5f,-+.9cf<<+W1-4egW6m2jahna90i9fa3b.ld3k,h+bA1+Z7..>9<ImYcB->dd8+XYVckKYca0dYfE>btqh-anyQoXDDBuuCQO"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Soliton has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="25,25,25,26,26"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		[move]
			x="26,26,25,25,25"
			y="15,16,17,18,19"
		[/move]
	[/command]
	[command]
		[move]
			x="6,7,8,8,9,10"
			y="19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		[move]
			x="16,16,15,15,14"
			y="21,20,20,19,18"
		[/move]
	[/command]
	[command]
		[move]
			x="18,17,17,16,15"
			y="20,20,19,18,18"
		[/move]
	[/command]
	[command]
		[move]
			x="13,12,11,10"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="i tough nobody played this game coz i had development version"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="10,11"
			y="16,16"
		[/move]
	[/command]
	[command]
		[move]
			x="11,12"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="rey0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Unga has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="17,17,16,16,15,15,16"
			y="23,22,21,20,20,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="and had 1.5 which were another develoment"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="9,9,9,9,8,8"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="riccky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="-_-"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rocky5000 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="321000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			id="frodo42"
			message="good thing you got the stable version then :)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11"
			y="8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,10"
			y="10,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sebbe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Chris7mas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Holmes756 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="1340"
		[/random]
		[random]
			value="25190"
		[/random]
		[random]
			value="17693"
		[/random]
		[random]
			value="19012"
		[/random]
		[random]
			value="7960"
		[/random]
		[random]
			value="28469"
		[/random]
		[random]
			value="24775"
		[/random]
		[random]
			value="15686"
		[/random]
		[random]
			value="20312"
		[/random]
		[random]
			value="12511"
		[/random]
		[random]
			value="22978"
		[/random]
		[random]
			value="30883"
		[/random]
		[random]
			value="2452"
			[results]
				checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmeoJZ4jM-lYWmgBNCho0u4"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,17,17"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,18"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11,10,9,8"
			y="9,9,10,9,10,9,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22,22,21"
			y="13,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="peter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="288000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mini-Me has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="8,8,8,8,9,9"
			y="16,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		[move]
			x="9,9,9,9,10,11,11"
			y="19,18,17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="eheh for you i guess :p"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="8,9,10,11,12,13,14,15,15"
			y="19,19,18,18,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="i'm quite a casual"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Wolkodav7 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="W4R10K has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="14,14,14,14,14,13"
			y="18,17,16,15,14,14"
		[/move]
	[/command]
	[command]
		[move]
			x="15,14,14,14"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		[move]
			x="16,16,16,17"
			y="18,17,16,16"
		[/move]
	[/command]
	[command]
		[move]
			x="25,25,24"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		[move]
			x="24,24,24,24,24"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lanux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="PantherBaby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="5"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="1696146090"
		[/random]
		[random]
			value="330604614"
		[/random]
		[random]
			value="1410268302"
		[/random]
		[random]
			value="751986194"
		[/random]
		[random]
			value="696456719"
		[/random]
		[random]
			value="382058035"
		[/random]
		[random]
			value="1292255080"
		[/random]
		[random]
			value="1853627014"
		[/random]
		[random]
			value="240652700"
		[/random]
		[random]
			value="910895597"
		[/random]
		[random]
			value="808532940"
		[/random]
		[random]
			value="767897128"
		[/random]
		[random]
			value="1057624873"
		[/random]
		[random]
			value="226007899"
		[/random]
		[random]
			value="1573578188"
			[results]
				checksum="SU39RsCPnopbtoBBs5yPBdjCxIoyMyJsCAbPtOQpxQRNpnMsQGGGqEpPQwrEETo0BNqQDyBuEICFSQFuTGrqGGJbRBzNpHETGFOwJPvMPJFf8IBNyQOKRJUZDRgO-mID"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="0"
			x="8"
			y="19"
		[/recruit]
		[random]
			value="400536229"
		[/random]
		[random]
			value="782704240"
		[/random]
		[random]
			value="481732633"
		[/random]
		[random]
			value="1096992948"
		[/random]
		[random]
			value="1164762275"
		[/random]
		[random]
			value="1773987713"
		[/random]
		[random]
			value="803136314"
		[/random]
		[random]
			value="1405414975"
		[/random]
		[random]
			value="537399663"
		[/random]
		[random]
			value="1611669254"
		[/random]
		[random]
			value="25828456"
		[/random]
		[random]
			value="1595024536"
		[/random]
		[random]
			value="1837677153"
		[/random]
		[random]
			value="1599406644"
			[results]
				checksum="TtCMTozq7Vo-vHfNG<LtrmzARfmmFqV+ryEAuy4CQEqETFPCHGCyrKADxItsJVFvuOxEx3PuvGswNKRdEuCIrvtwzKGzixTLICN<rDI4RC8pJORdj<Pya5jb,a-,394R"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="noquoy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Unga has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,20,21,22,23,24"
			y="13,13,12,12,12,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="24"
				y="12"
			[/source]
			[destination]
				x="24"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="19316"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18358"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="_-x-_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="frodo42"
			message="well it's more funt when there are other players to play with isn't it ;)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,22,22,23"
			y="11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="14"
			[/source]
			[destination]
				x="24"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="19443"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19242"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6345"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28125"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19046"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29596"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,17,18"
			y="8,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,9,9,10"
			y="12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13,14,14,14,15"
			y="11,11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,10,11,12,13,14"
			y="9,9,8,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Le_Purificateur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Viktorija has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="14"
			y="7"
		[/recruit]
		[random]
			value="10357"
		[/random]
		[random]
			value="16272"
		[/random]
		[random]
			value="14574"
		[/random]
		[random]
			value="28022"
		[/random]
		[random]
			value="6120"
		[/random]
		[random]
			value="672"
		[/random]
		[random]
			value="32186"
		[/random]
		[random]
			value="11864"
		[/random]
		[random]
			value="31657"
		[/random]
		[random]
			value="26470"
		[/random]
		[random]
			value="5518"
		[/random]
		[random]
			value="12714"
		[/random]
		[random]
			value="14732"
		[/random]
		[random]
			value="23923"
		[/random]
		[random]
			value="3718"
			[results]
				checksum="LhGI28qHcsJn9Niqer4ntRo6wD4zsHoKP1Hy+wP.,jg1d-5cL>71745hhbgk5n1,oc<nn6f23854.o1418om4H8bFWB0pjc+cZng<m8e6X68+vn>t55bKrqZdmOCaJmI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			id="frodo42"
			message="fun even"
			side="1"
		[/speak]
	[/command]
	[command]
		[move]
			x="13,13,12,12"
			y="14,13,12,11"
		[/move]
	[/command]
	[command]
		[move]
			x="11,12,12,13"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="ooo yeah"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="24,25,26,26,26,25,24,23"
			y="13,14,13,12,11,11,10,11"
		[/move]
	[/command]
	[command]
		[move]
			x="9,9,9,9,9"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nickowacko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="8,8,8,8,8,7"
			y="19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="1716381711"
		[/random]
		[random]
			value="1554308181"
		[/random]
		[random]
			value="1673144409"
		[/random]
		[random]
			value="823997448"
		[/random]
		[random]
			value="1224650066"
		[/random]
		[random]
			value="877773183"
		[/random]
		[random]
			value="1400659829"
		[/random]
		[random]
			value="1970365243"
		[/random]
		[random]
			value="958545072"
		[/random]
		[random]
			value="457829147"
		[/random]
		[random]
			value="797823587"
		[/random]
		[random]
			value="1338114406"
		[/random]
		[random]
			value="1195512838"
		[/random]
		[random]
			value="2032516397"
		[/random]
		[random]
			value="877723492"
			[results]
				checksum="6hs5opl9mneud6314Hg106a+elObfd5dh>d-kgk5j40fd5c,laoh2>q4W68<jj1,,Bh1+4l10mji--Ug681h64jGjKk7ELbfXlO69>IPFNIDBGnoCSO3srDyLKztBCMx"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Legomins has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="14,15,16,17"
			y="15,15,14,14"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="17"
				y="14"
			[/source]
			[destination]
				x="17"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="1305206188"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="264725332"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1978558517"
			[results]
				chance="50"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="763263744"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1843001989"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="17,17,18,18"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="18"
				y="13"
			[/source]
			[destination]
				x="17"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="576280350"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1408556334"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1359532685"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="15,15,15,15,15,16,17"
			y="16,15,14,13,12,11,12"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="17"
				y="12"
			[/source]
			[destination]
				x="17"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="1683085989"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="721860995"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="661886899"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1332293063"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="807031482"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1264327624"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1110469953"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="patton has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,11,11,11,11,10"
			y="15,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		[move]
			x="10,10,10,9,9,9"
			y="15,14,13,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="trgre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Partagas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rocky5000 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,15,14,14"
			y="8,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="4741"
			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5605"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19575"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25165"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32099"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="PAblo_PL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22,21,21,22"
			y="12,13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="22"
				y="10"
			[/source]
			[destination]
				x="23"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="19584"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28410"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tibus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,22,22"
			y="14,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="22"
				y="11"
			[/source]
			[destination]
				x="23"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="28377"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1193"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10631"
			[results]
				chance="50"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tacuya has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nermal93 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="17"
				y="11"
			[/source]
			[destination]
				x="17"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="21080"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13088"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2057"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="17"
				y="13"
			[/source]
			[destination]
				x="17"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="13961"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24384"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11163"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31953"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25327"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9652"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="151"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,13,13,12"
			y="7,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="12"
				y="10"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="22064"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9766"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,14,14,14,14,13"
			y="6,7,8,9,10,11"
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	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="27197"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12527"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5442"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10,11,11"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="11"
				y="11"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="11284"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18563"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22246"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6053"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2821"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="14"
			y="7"
		[/recruit]
		[random]
			value="5103"
		[/random]
		[random]
			value="552"
		[/random]
		[random]
			value="17918"
		[/random]
		[random]
			value="23537"
		[/random]
		[random]
			value="3818"
		[/random]
		[random]
			value="3063"
		[/random]
		[random]
			value="13718"
		[/random]
		[random]
			value="28248"
		[/random]
		[random]
			value="7009"
		[/random]
		[random]
			value="26056"
		[/random]
		[random]
			value="19388"
		[/random]
		[random]
			value="23897"
		[/random]
		[random]
			value="25929"
		[/random]
		[random]
			value="16787"
		[/random]
		[random]
			value="4379"
			[results]
				checksum="LhGI28qHcsJn9Niqer4mpRo6wD4zsHnKP1Hy+wP.,jg1d-5cL>71745hhbgk5n1,oc<nn6f23854.p5418om4H8bFWB0pjc+cZng<m8e6X68+vn>t55bKrqZdmOCaJmI"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="17"
				y="14"
			[/source]
			[destination]
				x="17"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="1548197337"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1558419188"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="524441204"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1723026171"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1946378585"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="18"
				y="13"
			[/source]
			[destination]
				x="17"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="138677693"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1357316980"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1150855640"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="17"
				y="12"
			[/source]
			[destination]
				x="17"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="1605167758"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="839426820"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="34104998"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1873742203"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1351707470"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1181490325"
			[results]
				chance="40"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hulk has logged into the lobby"
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	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="12"
				y="11"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="1666047152"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="550684486"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="9,9,10,11,12"
			y="11,10,9,9,9"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="12"
				y="9"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="254914695"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="691614949"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="475810299"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="10,9,9,10,11"
			y="11,11,10,9,10"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="11"
				y="10"
			[/source]
			[destination]
				x="12"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="1027583291"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="564294145"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1213621988"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="7,7,7,8,9,9"
			y="15,14,13,12,12,11"
		[/move]
	[/command]
	[command]
		[move]
			x="9,9,9,10,10,11,12"
			y="19,18,17,16,15,15,14"
		[/move]
	[/command]
	[command]
		[recruit]
			value="5"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="1512862973"
		[/random]
		[random]
			value="2144047015"
		[/random]
		[random]
			value="2009611893"
		[/random]
		[random]
			value="902633220"
		[/random]
		[random]
			value="483567643"
		[/random]
		[random]
			value="749729674"
		[/random]
		[random]
			value="1749621536"
		[/random]
		[random]
			value="1366477484"
		[/random]
		[random]
			value="1628707916"
		[/random]
		[random]
			value="984954211"
		[/random]
		[random]
			value="1879809231"
		[/random]
		[random]
			value="1195727887"
		[/random]
		[random]
			value="1320409040"
		[/random]
		[random]
			value="273804693"
		[/random]
		[random]
			value="307680286"
			[results]
				checksum="SU39RsEPnopbtoBBt5yPBdjCxIoyMyJsCAbPtOQpxQRNpnMsQGGGqEpPQwrEETo0BNqQDyBuEICFSQFuTGrqGIJbRBzNpHETGFOwJPvMPJFf8IBNyQOKRJUZDRgO-mID"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="5"
			x="8"
			y="19"
		[/recruit]
		[random]
			value="4017642"
		[/random]
		[random]
			value="1667718940"
		[/random]
		[random]
			value="707303054"
		[/random]
		[random]
			value="1753639178"
		[/random]
		[random]
			value="886712776"
		[/random]
		[random]
			value="188527322"
		[/random]
		[random]
			value="591109742"
		[/random]
		[random]
			value="619038359"
		[/random]
		[random]
			value="1384255209"
		[/random]
		[random]
			value="1911518782"
		[/random]
		[random]
			value="892843052"
		[/random]
		[random]
			value="1691935496"
		[/random]
		[random]
			value="195882042"
		[/random]
		[random]
			value="629405519"
		[/random]
		[random]
			value="1987136652"
			[results]
				checksum="SU39RsGPnopbtoBBs5yPBdjCxIoyMyJsCAbPtOQpxQRNpnMsQGGGqEpPQwrEETo0BNqQDyBuEICFSQFuTGrqGKJbRBzNpHETGFOwJPvMPJFf8IBNyQOKRJUZDRgOWmID"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="9,10,10,10"
			y="15,14,13,12"
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rigor2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="2"
			[source]
				x="13"
				y="12"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="967872153"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1614820721"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mattia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Punkka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11,11"
			y="7,7,7,8,9"
		[/move]
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	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="11"
				y="9"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="9883"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20253"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="13"
				y="10"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="27290"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16333"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="9"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="30904"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14888"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="59"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19651"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1991"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="5917"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28012"
			[results]
				chance="60"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[move]
			x="13,13,12"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="9"
			[/source]
			[destination]
				x="11"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="14791"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19903"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22548"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8840"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6142"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13700"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[move]
			x="17,16,15,14,13"
			y="11,11,11,10,11"
		[/move]
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	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="26998"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4689"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32761"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="12213"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7660"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27189"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="866"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6574"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="yarik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21,21,21,22"
			y="10,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="12"
				y="10"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="21861"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22709"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24527"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,16,15,14"
			y="13,12,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="14"
				y="12"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="13720"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23494"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3930"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32207"
			[results]
				chance="60"
				damage="2"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DatMonsta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="13,13,12,11,11,11,11"
			y="12,13,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		[move]
			x="18,18,18,18"
			y="13,12,11,10"
		[/move]
	[/command]
	[command]
		[move]
			x="9,9,9,9,10"
			y="11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="misiowaty has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="full_metal_jacket has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="10,11,12,13"
			y="12,12,12,12"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="12"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="1009169109"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1563612448"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="114019213"
			[results]
				chance="60"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Teiyoh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="szatan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="12,11,11,11,10,10,10"
			y="14,14,13,12,11,10,9"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="10"
				y="9"
			[/source]
			[destination]
				x="11"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="936569613"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1355063111"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="peter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Toxe3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="11"
				y="10"
			[/source]
			[destination]
				x="11"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="1329572224"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2088617864"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="386045725"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="altonator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="aw"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Liteon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Unreal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="9,9,9,10,10,11"
			y="19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		[move]
			x="8,8,8,8,8"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		[recruit]
			value="5"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="1435042828"
		[/random]
		[random]
			value="1778801288"
		[/random]
		[random]
			value="1870462850"
		[/random]
		[random]
			value="786841046"
		[/random]
		[random]
			value="551743207"
		[/random]
		[random]
			value="272312903"
		[/random]
		[random]
			value="1055777510"
		[/random]
		[random]
			value="1375020726"
		[/random]
		[random]
			value="512769612"
		[/random]
		[random]
			value="1988286273"
		[/random]
		[random]
			value="1772453203"
		[/random]
		[random]
			value="704304198"
		[/random]
		[random]
			value="1395004241"
		[/random]
		[random]
			value="741002316"
		[/random]
		[random]
			value="321767557"
			[results]
				checksum="SU39RsRPnopbtoBBs5yPBdjCxIoyMyJsCAbPtOQpxQRNpnMsQGGGqEpPQwrEETo0BNqQDyBuEICFSQFuTGrqGVJbRBzNpHETGFOwJPvMPJFf8IBNyQOKRJUZDRgOWmID"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="11"
			[/source]
			[destination]
				x="13"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="251192731"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="100217018"
			[results]
				chance="40"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1248804305"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1462919827"
			[results]
				chance="40"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="17,16,15,14,14"
			y="14,13,13,12,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="13"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="677644797"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1175255175"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="105885807"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="582388301"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="peter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hao has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21,20,20,19"
			y="7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="19"
				y="10"
			[/source]
			[destination]
				x="18"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="8713"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15137"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28723"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29524"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21810"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,22,21,20,19"
			y="11,11,11,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="19"
				y="11"
			[/source]
			[destination]
				x="18"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="32438"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14500"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16452"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="115"
			[results]
				chance="30"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="13"
			y="7"
		[/recruit]
		[random]
			value="30291"
		[/random]
		[random]
			value="31720"
		[/random]
		[random]
			value="1689"
		[/random]
		[random]
			value="24231"
		[/random]
		[random]
			value="20172"
		[/random]
		[random]
			value="13153"
		[/random]
		[random]
			value="19655"
		[/random]
		[random]
			value="14487"
		[/random]
		[random]
			value="25807"
		[/random]
		[random]
			value="2587"
		[/random]
		[random]
			value="29069"
		[/random]
		[random]
			value="30119"
		[/random]
		[random]
			value="14522"
			[results]
				checksum="wIq0h4Aje6ZNhfnNl+7b,Ha4jCJxd>Z4D>emIBh6hCW2BmtJ8j1v.9xmODNURxriEsBIuurvENcQBQBPqyPrRxP5tBQME,Ezpfu49w6JQVkN94JBwVAIsdMAIZHHpExA"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="23439"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7194"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30024"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="11"
				y="11"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="3283"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30708"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24182"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9354"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18270"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tufir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="10"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="20906"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31171"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28098"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18656"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5974"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mattia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="12"
				y="9"
			[/source]
			[destination]
				x="11"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="7704"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4087"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="11"
				y="9"
			[/source]
			[destination]
				x="11"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="7758"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4031"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10"
			y="8,7,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="10"
				y="6"
			[/source]
			[destination]
				x="10"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="12885"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29909"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16815"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21057"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7123"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15377"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17339"
			[results]
				chance="40"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dcp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hoiko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="HEiir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="12"
			[/source]
			[destination]
				x="13"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="38328622"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="413168090"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1863497987"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1136466980"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="im in bad posture :p"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="py6aka999 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="11,10,9,8,7,6"
			y="17,17,18,18,19,19"
		[/move]
	[/command]
	[command]
		undo="no"
		[speak]
			id="frodo42"
			message=":) you mean position right?"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hordack has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tehriahn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="10,10"
			y="9,8"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="10"
				y="8"
			[/source]
			[destination]
				x="11"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="1791206834"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="795972120"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="11,10,9,9,9,8,7,6,5,4"
			y="10,9,10,11,12,12,13,13,14,14"
		[/move]
	[/command]
	[command]
		[move]
			x="12,12,12,11,11,10"
			y="11,12,13,14,15,15"
		[/move]
	[/command]
	[command]
		[move]
			x="14,14,13,12,12"
			y="11,12,13,12,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="11"
			[/source]
			[destination]
				x="13"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="157727951"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2045898439"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2142028988"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="551704256"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="11,11,12,13,14,14"
			y="15,14,13,13,12,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="13"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="2103119755"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="18,17,17,17,18,18,18"
			y="10,10,9,8,7,6,5"
		[/move]
	[/command]
	[command]
		[move]
			x="9,9,9,9,9"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		[move]
			x="8,9,10,11"
			y="15,15,14,14"
		[/move]
	[/command]
	[command]
		[recruit]
			value="2"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="603594445"
		[/random]
		[random]
			value="95125820"
		[/random]
		[random]
			value="1385738844"
		[/random]
		[random]
			value="638613713"
		[/random]
		[random]
			value="1602818765"
		[/random]
		[random]
			value="190126161"
		[/random]
		[random]
			value="1729542316"
		[/random]
		[random]
			value="1556318730"
		[/random]
		[random]
			value="147063968"
		[/random]
		[random]
			value="1254480843"
		[/random]
		[random]
			value="1978688661"
		[/random]
		[random]
			value="1715147949"
		[/random]
		[random]
			value="1438201434"
		[/random]
		[random]
			value="90073529"
		[/random]
		[random]
			value="1889511672"
			[results]
				checksum="<3l85mndU3eF>a,..P305kg7W0d6cpzj<c3>k7>a,+alX1ah,2Wi<0o.-bnee7bo56d2incd,4Z6occi44H-f-5057b>02aa.o6Z+40CN5c8b.<X,48D.7v393e4xt<3"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="6"
			x="8"
			y="19"
		[/recruit]
		[random]
			value="1069278772"
		[/random]
		[random]
			value="859832240"
		[/random]
		[random]
			value="1260312388"
		[/random]
		[random]
			value="307533968"
		[/random]
		[random]
			value="1498445953"
		[/random]
		[random]
			value="715647505"
		[/random]
		[random]
			value="497660130"
		[/random]
		[random]
			value="1080504622"
		[/random]
		[random]
			value="124482587"
		[/random]
		[random]
			value="644724098"
		[/random]
		[random]
			value="187501817"
		[/random]
		[random]
			value="2103171249"
		[/random]
		[random]
			value="212388399"
		[/random]
		[random]
			value="1625703251"
		[/random]
		[random]
			value="45761130"
			[results]
				checksum="J59kLNwuL-Q+X062sP>0637mC5373eQ6,a5n2j.dTe2hl89<fZ.a.g-4+XcWi.Xef>.1Xyja86>c+>fg4o.2cih1iXad6r,8m4,Z.v3Dnk4Yd84dfCd5sga,Y<,09k7r"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,19,20,20,20,19"
			y="10,9,8,7,6,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="19"
				y="5"
			[/source]
			[destination]
				x="18"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="24739"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10482"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7893"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="271"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29050"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,19,19,18,17,17"
			y="11,10,9,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="17"
				y="6"
			[/source]
			[destination]
				x="18"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="21112"
			[results]
				chance="30"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30345"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10728"
			[results]
				chance="30"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9007"
			[results]
				chance="30"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rising_Honour has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Luciole has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12,11"
			y="9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="11"
				y="8"
			[/source]
			[destination]
				x="10"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="7543"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32423"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="chen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Swiftfingers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,12,11"
			y="7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="11"
				y="9"
			[/source]
			[destination]
				x="10"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="8135"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14537"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23462"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15829"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24303"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="10"
				y="7"
			[/source]
			[destination]
				x="10"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="11076"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20234"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31827"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="9522"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28437"
			[results]
				chance="50"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="10517"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6088"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6275"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="11"
				y="11"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="25895"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21545"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23515"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="q-tal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="9,9,9,9,9,9"
			y="19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="i mean that im in the sh*t"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="8,8,8,8,8,8,8"
			y="19,18,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message=":p"
			side="2"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="5"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="951549847"
		[/random]
		[random]
			value="1733088663"
		[/random]
		[random]
			value="1530747657"
		[/random]
		[random]
			value="1857858041"
		[/random]
		[random]
			value="985333965"
		[/random]
		[random]
			value="1901351944"
		[/random]
		[random]
			value="146532209"
		[/random]
		[random]
			value="1604735103"
		[/random]
		[random]
			value="1193829455"
		[/random]
		[random]
			value="1067330432"
		[/random]
		[random]
			value="1905654470"
		[/random]
		[random]
			value="1878994526"
		[/random]
		[random]
			value="401613013"
		[/random]
		[random]
			value="1204537034"
		[/random]
		[random]
			value="491654464"
			[results]
				checksum="SU39RsEPnopbtoBBt5yPBdjCxIoyMyJsCAbPtOQpxQRNpnMsQGGGqEpPQwrEETo0BNqQDyBuEICFSQFuTGrqGIJbRBzNpHETGFOwJPvMPJFf8IBNyQOKRJUZDRgO-mID"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="8"
			y="19"
		[/recruit]
		[random]
			value="1645707179"
		[/random]
		[random]
			value="355259745"
		[/random]
		[random]
			value="1270354542"
		[/random]
		[random]
			value="824475164"
		[/random]
		[random]
			value="1197434248"
		[/random]
		[random]
			value="74420742"
		[/random]
		[random]
			value="410080179"
		[/random]
		[random]
			value="580698257"
		[/random]
		[random]
			value="1932278783"
		[/random]
		[random]
			value="1395414144"
		[/random]
		[random]
			value="334566553"
		[/random]
		[random]
			value="2078810992"
		[/random]
		[random]
			value="852665600"
		[/random]
		[random]
			value="1528396009"
		[/random]
		[random]
			value="998657777"
			[results]
				checksum="6hs5opl9mneud6314Hg106a+elObfd5dh>d-kgk5j40fd5c,laoh2>q4W68<jj1,,Bh1+4l10mji0YUg681h64jGjKk7ELbfXlO69>IPFNIDBGnBCSO3srDyLKztBBHx"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="joueur"
			message="or i may say the player named joueur in the ladder is in the sh*t :p"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Luciole has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="14,15,16,17,18"
			y="11,11,11,11,10"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="12"
			[/source]
			[destination]
				x="13"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="447055494"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="569899634"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1587006560"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1515770985"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="561347939"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Eisen-Sturm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="4,5,6,7,8,9,9,9,9"
			y="14,15,15,16,16,17,18,19,20"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="18"
				y="5"
			[/source]
			[destination]
				x="19"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="1149939257"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="12,12,11,10,10"
			y="11,12,13,12,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="10"
				y="11"
			[/source]
			[destination]
				x="11"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="476457769"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="388679382"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1722491674"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="578286847"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1929332308"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Prof has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="10,11,11,11,12,12"
			y="15,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="11"
			[/source]
			[destination]
				x="11"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="1846399080"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="519194231"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1855665199"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1258833153"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1503670109"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="9,8,7,7,7"
			y="15,14,14,13,12"
		[/move]
	[/command]
	[command]
		[move]
			x="11,12,13,14,14"
			y="14,13,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Benchee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		undo="no"
		[speak]
			id="frodo42"
			message="lol ... oh no ... that won't work ;)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="17"
				y="6"
			[/source]
			[destination]
				x="18"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="7266"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8068"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32271"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7618"
			[results]
				chance="30"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="meonffffff has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="warmin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Koizumi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="RaY has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="rrenys has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="frodo42"
			message="are you still there?"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Warfall has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tanguy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fabsch has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Burning_Ember has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Suoranta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jjsofly has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cerusan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ayaya has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lemount_Chegoal has logged into the lobby"
		[/speak]
	[/command]
	[command]
	[/command]
	[command]
		undo="no"
		[speak]
			id="frodo42"
			message="wb :)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="monelle"
			message="thx :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="PRO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="monelle"
			message="hope i wont disconnect again"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gajusz1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="frodo42"
			message="happens to everyone no problem"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="3865"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9002"
			[results]
				chance="40"
				damage="3"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wizard66 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,12,12"
			y="9,10,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="11"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="25182"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14017"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24261"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8700"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32233"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,13,14,14"
			y="7,8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="14"
				y="10"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="15690"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2707"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3544"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13231"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1037"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="907"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nispe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14,15,15"
			y="11,10,10,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="15"
				y="11"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="23049"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14182"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1741"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31727"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15402"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11,11"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="11"
				y="11"
			[/source]
			[destination]
				x="10"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="14586"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12002"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="19"
				y="5"
			[/source]
			[destination]
				x="18"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="11672"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25628"
			[results]
				chance="60"
				damage="3"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="14"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="2141581278"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="956370975"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1715816390"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="724056618"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1249562363"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="624382321"
			[results]
				chance="70"
				damage="8"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="monelle"
			message="im finish nyway lol"
			side="2"
		[/speak]
	[/command]
	[command]
		[move]
			x="13,14"
			y="12,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="14"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="551512292"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1887644885"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="370413172"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2046204353"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1174418963"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="565069508"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="18,17,16,15"
			y="10,10,9,10"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="15"
				y="10"
			[/source]
			[destination]
				x="14"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="1670286195"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="913672826"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1805134651"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="954439485"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1283437258"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1496833282"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wwe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="10"
				y="11"
			[/source]
			[destination]
				x="11"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="81000957"
			[results]
				chance="60"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="7,8,9,10,11"
			y="12,12,12,11,12"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="11"
				y="12"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="1629236989"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2025947190"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1525228920"
			[results]
				chance="40"
				damage="12"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mattia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			x="9,10,11,12,12"
			y="14,13,13,12,11"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="2"
			[source]
				x="12"
				y="11"
			[/source]
			[destination]
				x="13"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="1349377943"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2117992387"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="860683527"
			[results]
				chance="50"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1714719297"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="600808495"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="8,9,10,11,12,13"
			y="13,13,13,13,12,12"
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="12"
			[/source]
			[destination]
				x="13"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="2100362497"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="157663489"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1844634452"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="702969205"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1633273877"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="276141928"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="9,9,9,9,10,10"
			y="19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		[move]
			x="8,9,9,9,9,9"
			y="19,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		[move]
			x="9,9,10,11,12,13,14"
			y="20,21,21,22,22,23,23"
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="1484489034"
		[/random]
		[random]
			value="378922992"
		[/random]
		[random]
			value="542589927"
		[/random]
		[random]
			value="881696444"
		[/random]
		[random]
			value="1569647920"
		[/random]
		[random]
			value="1798323433"
		[/random]
		[random]
			value="1687840553"
		[/random]
		[random]
			value="1339187585"
		[/random]
		[random]
			value="1763926485"
		[/random]
		[random]
			value="88311551"
		[/random]
		[random]
			value="522167073"
		[/random]
		[random]
			value="1257190131"
		[/random]
		[random]
			value="1868611181"
		[/random]
		[random]
			value="1336171238"
		[/random]
		[random]
			value="103619094"
			[results]
				checksum="jfC5opl9pneud6314Hg106a+elObfd5dh>d-kgk5j40fd5c,laoh2>q4W68<jj1,,Bh1+4l10mji-0Ug681h64jGjKk7ELYl9YI95gAxGxnvPuSVVEH>yBMtLAwyHUqR"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			x="18,18,18,17"
			y="5,4,3,3"
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="15"
				y="11"
			[/source]
			[destination]
				x="15"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="3745"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5137"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25885"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6617"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6741"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pcmaen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,13,14,15"
			y="11,10,9,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="15"
				y="9"
			[/source]
			[destination]
				x="15"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="3460"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3676"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30292"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bellerophon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Blackwind83 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="monelle"
			message="gg :p"
			side="2"
		[/speak]
	[/command]
	[command]
		undo="no"
		[speak]
			id="frodo42"
			message="gg"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="monelle"
			message="soz for ladder thing"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Shen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="css has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="monelle has left the game."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="frodo42 takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="frodo42 droids side 2."
		[/speak]
	[/command]
[/replay]
[snapshot]
[/snapshot]
[replay_start]
	completion="running"
	current_tod="0"
	experience_modifier="70"
	id="multiplayer_Sullas_Ruins"
	map_data="border_size=1
usage=map

_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fet      , Hh          , Hh          , Gs          , Gs          , Rd          , Mm^Vhh      , 2 Ke        , Gs^Fp       , Ce          , Gs^Fp       , Wwf         , Mm          , Gs^Fet      , Gs^Fp       , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Mm          , Gs          , Gs          , Rd          , Ce          , Ke          , Ce          , Rd          , Gs          , Gs          , Ce          , Ce          , Wwf         , Ke          , Hh          , Ce          , Hh          , Rd          , Rd          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs          , Wwf         , Gs^Fet      , Gs          , Rd          , Hh          , Rd          , Gs^Fp       , Mm          , Gs^Fp       , Rd          , Gs^Vht      , Gs          , Wwf         , Wwf         , Wwf         , Ce          , Wwf         , Ce          , Ce          , Gs          , Wwf         , Wwf         , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Hh          , Gs          , Wwf         , Chw         , Wwf         , Wwf         , Mm          , Gs          , Gs          , Ww          , Ww          , Ww          , Hh          , Wwf         , Wwf         , Rd          , Gs^Fp       , Gs          , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Mm          , Gs^Fp       , Gs          , Gs^Fet      , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs          , Gs          , Gs          , Rr          , Gs          , Gs          , Gs^Vht      , Wwf         , Wwf         , Chw         , Chr         , Wo          , Ww          , Mm          , Wwf         , Hh          , Gs          , Rd          , Ss^Vhs      , Gs          , Rd          , Gs          , Gs          , Gs          , Gs          , Hh          , Gs          , Gs          , Wwf         , Mm          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Rd          , Gs          , Gs          , Gs          , Gs          , Rd          , Hh          , Rr          , Wwf         , Khr         , Rr          , Chw         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Rd          , Gs^Fp       , Hh          , Rd          , Gs          , Ss^Vhs      , Gs          , Khr         , Gs          , Gs          , Wwf         , Gs^Fp       , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Chw         , Rd          , Gs          , Gs          , Mm          , Rd          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Hh          , Mm          , Gs          , Ww          , Wo          , Ww          , Chw         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs          , Gs          , Wwf         , Rr          , Wwf         , Gs          , Wwf         , Rr          , Gs          , Gs^Fp       , Gs          , Gs          , Ww          , Gs          , Ss^Vhs      , Gs^Fp       , Chw         , Gs          , Gs          , Gs          , Wwf         , Ww          , Ww          , Ww          , Chw         , Chw         , Gs          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Gs          , Gs          , Rr          , Wo          , Wo          , Chw         , Chw         , Wwf         , Gs^Vht      , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , Hh          , Gs          , Chw         , Gs          , Gs^Vht      , Gs^Fp       , Wwf         , Gs          , Wwf         , Wwf         , Rr          , Gs          , Gs          , Mm          , Wo          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Gs          , Gs          , Wwf         , Gs          , Rr          , Mm          , Gs          , Gs          , Gs^Fp       , Gs          , Ww          , Wwf         , Wwf         , Wwf         , Gs          , Rr          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Gs^Fet      , Wwf         , Wwf         , Gs          , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs^Fp       , Gs          , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Rd          , Rd          , Gs          , Wwf         , Wwf         , Ai          , Aa^Fpa      , Chw         , Wwf         , Wwf         , Rr          , Wwf         , Wwf         , Mm          , Hh          , Gs^Fp       , Rd          , Rd          , Hh          , Gs          , Wwf         , Gs^Fp       , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wo          , Chw         , Gs          , Gs          , Gs          , Gs          , Gs^Fet      , Gs          , Hh          , Rd          , Hh          , Wwf         , Aa          , Aa^Fpa      , Ha          , Aa^Fpa      , Ai          , Wwf         , Wo          , Gs          , Gs^Fp       , Rd          , Gs          , Rd          , Chw         , Chw         , Rd          , Gs          , Gs          , Rr          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Rr          , Gs          , Gs          , Gs          , Rr          , Gs          , Chw         , Chw         , Chw         , Gs          , Chw         , Wwf         , Ha          , Ms          , Khr         , Ha          , Ha          , Wwf         , Chw         , Gs          , Chw         , Chw         , Rd          , Rd          , Gs          , Rd          , Gs          , Gs          , Hh          , Mm          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs^Fet      , Gs          , Gs          , Gs          , Rr          , Chw         , Rd          , Rd          , Rd          , Rd          , Gs          , Gs          , Wwf         , Wwf         , Ha          , Aa^Fpa      , Ms          , Aa^Fpa      , Wwf         , Wwf         , Gs          , Rd          , Rd          , Hh          , Gs          , Gs^Fp       , Gs          , Gs          , Gs          , Gs^Fet      , Wo          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          , Chw         , Gs          , Hh          , Mm          , Gs^Fp       , Wwf         , Wo          , Wwf         , Ai          , Chw         , Ha          , Ai          , Aa          , Wwf         , Hh          , Rd          , Hh          , Wwf         , Rd          , Hh          , Gs          , Gs          , Gs          , Rd          , Chw         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Gs          , Rr          , Rr          , Wwf         , Wwf         , Aa^Fpa      , Wwf         , Wwf         , Gs          , Rd          , Gs^Fp       , Gs          , Wwf         , Mm          , Wwf         , Gs          , Wwf         , Rr          , Gs          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wo          , Rd          , Gs^Fp       , Gs^Vht      , Gs          , Chw         , Chw         , Ww          , Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Wwf         , Gs          , Ww          , Gs          , Rd          , Rd          , Gs^Vht      , Gs          , Chw         , Chw         , Wo          , Wo          , Wwf         , Rr          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Hh          , Rd          , Gs          , Gs          , Rr          , Chw         , Ww          , Wo          , Ww          , Wwf         , Gs          , Chw         , Chw         , Hh          , Ss^Vhs      , Gs          , Ww          , Ww          , Gs          , Gs          , Rd          , Rd          , Gs          , Rr          , Gs^Fet      , Gs          , Gs          , Rr          , Chw         , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , Khr         , Wwf         , Ss^Vhs      , Gs          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Ww          , Gs          , Gs^Fp       , Gs          , Gs^Fp       , Rd          , Rd          , Gs          , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Rr          , Gs          , Mm          , Hh          , Gs^Fp       , Mm          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Ww          , Wwf         , Wwf         , Wwf         , Hh          , Gs          , Rd          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Rr          , Wwf         , Gs          , Gs          , Gs          , Rr          , Gs          , Gs          , Gs          , Hh          , Ss^Vhs      , Rd          , Rd          , Gs          , Wwf         , Wwf         , Gs^Fp       , Wwf         , Chw         , Rr          , Khr         , Wwf         , Wwf         , Hh          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs^Fet      , Rr          , Gs          , Gs          , Gs          , Rr          , Chw         , Gs          , Gs^Fp       , Gs          , Rd          , Rd          , Hh          , Mm          , Wwf         , Hh          , Ww          , Ww          , Wo          , Chr         , Chw         , Rr          , Wwf         , Gs^Vht      , Gs          , Gs          , Wwf         , Gs          , Hh          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Wwf         , Gs          , Wwf         , Ww          , Wwf         , Hh          , Wwf         , Gs          , Gs          , Wwf         , Gs^Vht      , Hh          , Gs          , Ww          , Ww          , Ww          , Gs          , Mm          , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Mm          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs          , Wwf         , Wwf         , Hh          , Wwf         , Gs^Fp       , Gs          , Gs          , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gs          , Rd          , Mm          , Gs          , Gs^Fp       , Gs          , Hh          , Gs          , Gs          , Hh          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Rd          , Rd          , Gs          , Rd          , Mm          , Hh          , Ke          , Wwf         , Gs          , Gs          , Gs          , Gs          , Rd          , Gs          , Ke          , Gs          , Gs          , Hh          , Rd          , Mm          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Rd          , Ce          , Ce          , Ce          , Ce          , Wwf         , Mm          , Ce          , 1 Ke        , Ce          , Mm^Vhh      , Hh          , Ce          , Ce          , Rd          , Gs^Fp       , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Wwf         , _off^_usr   , Hh          , _off^_usr   , Gs^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Mm          , _off^_usr   , Rd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	mp_countdown="yes"
	mp_countdown_action_bonus="13"
	mp_countdown_init_time="270"
	mp_countdown_turn_bonus="60"
	mp_fog="yes"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
#textdomain wesnoth-multiplayer
	name=_ "2p - Sulla's Ruins"
	next_underlying_unit_id="35"
#textdomain wesnoth
	objectives=_ "Victory:
@Defeat enemy leader(s)"
	observer="yes"
	random_calls="0"
	random_seed="1406059057"
	savegame="yes"
	turn="10"
	turn_at="10"
	turns="-1"
	version="1.6.2"
	[snapshot]
		campaign_type="multiplayer"
		completion="running"
		current_tod="3"
#textdomain wesnoth-multiplayer
		description=_ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire."
		difficulty="NORMAL"
		end_text_duration="0"
		experience_modifier="70"
		hash="w0,+cAGFJ4mpQeLfM2okH4xJDZ,RHeHQMes8mkISo7Bb+0Jues<4aL3g7BRs93fxsSspDSy<lgboL.,AGypa0LE37KgRjKO.96Itvo2y51,oID3kluarbDjiIcfhR2US"
		id="multiplayer_Sullas_Ruins"
		label="2p - Sulla's Ruins"
		map_data="border_size=1
usage=map

_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fet      , Hh          , Hh          , Gs          , Gs          , Rd          , Mm^Vhh      , 2 Ke        , Gs^Fp       , Ce          , Gs^Fp       , Wwf         , Mm          , Gs^Fet      , Gs^Fp       , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Mm          , Gs          , Gs          , Rd          , Ce          , Ke          , Ce          , Rd          , Gs          , Gs          , Ce          , Ce          , Wwf         , Ke          , Hh          , Ce          , Hh          , Rd          , Rd          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs          , Wwf         , Gs^Fet      , Gs          , Rd          , Hh          , Rd          , Gs^Fp       , Mm          , Gs^Fp       , Rd          , Gs^Vht      , Gs          , Wwf         , Wwf         , Wwf         , Ce          , Wwf         , Ce          , Ce          , Gs          , Wwf         , Wwf         , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Hh          , Gs          , Wwf         , Chw         , Wwf         , Wwf         , Mm          , Gs          , Gs          , Ww          , Ww          , Ww          , Hh          , Wwf         , Wwf         , Rd          , Gs^Fp       , Gs          , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Mm          , Gs^Fp       , Gs          , Gs^Fet      , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs          , Gs          , Gs          , Rr          , Gs          , Gs          , Gs^Vht      , Wwf         , Wwf         , Chw         , Chr         , Wo          , Ww          , Mm          , Wwf         , Hh          , Gs          , Rd          , Ss^Vhs      , Gs          , Rd          , Gs          , Gs          , Gs          , Gs          , Hh          , Gs          , Gs          , Wwf         , Mm          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Rd          , Gs          , Gs          , Gs          , Gs          , Rd          , Hh          , Rr          , Wwf         , Khr         , Rr          , Chw         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Rd          , Gs^Fp       , Hh          , Rd          , Gs          , Ss^Vhs      , Gs          , Khr         , Gs          , Gs          , Wwf         , Gs^Fp       , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Chw         , Rd          , Gs          , Gs          , Mm          , Rd          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Hh          , Mm          , Gs          , Ww          , Wo          , Ww          , Chw         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs          , Gs          , Wwf         , Rr          , Wwf         , Gs          , Wwf         , Rr          , Gs          , Gs^Fp       , Gs          , Gs          , Ww          , Gs          , Ss^Vhs      , Gs^Fp       , Chw         , Gs          , Gs          , Gs          , Wwf         , Ww          , Ww          , Ww          , Chw         , Chw         , Gs          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Gs          , Gs          , Rr          , Wo          , Wo          , Chw         , Chw         , Wwf         , Gs^Vht      , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , Hh          , Gs          , Chw         , Gs          , Gs^Vht      , Gs^Fp       , Wwf         , Gs          , Wwf         , Wwf         , Rr          , Gs          , Gs          , Mm          , Wo          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Gs          , Gs          , Wwf         , Gs          , Rr          , Mm          , Gs          , Gs          , Gs^Fp       , Gs          , Ww          , Wwf         , Wwf         , Wwf         , Gs          , Rr          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Gs^Fet      , Wwf         , Wwf         , Gs          , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs^Fp       , Gs          , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Rd          , Rd          , Gs          , Wwf         , Wwf         , Ai          , Aa^Fpa      , Chw         , Wwf         , Wwf         , Rr          , Wwf         , Wwf         , Mm          , Hh          , Gs^Fp       , Rd          , Rd          , Hh          , Gs          , Wwf         , Gs^Fp       , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wo          , Chw         , Gs          , Gs          , Gs          , Gs          , Gs^Fet      , Gs          , Hh          , Rd          , Hh          , Wwf         , Aa          , Aa^Fpa      , Ha          , Aa^Fpa      , Ai          , Wwf         , Wo          , Gs          , Gs^Fp       , Rd          , Gs          , Rd          , Chw         , Chw         , Rd          , Gs          , Gs          , Rr          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Rr          , Gs          , Gs          , Gs          , Rr          , Gs          , Chw         , Chw         , Chw         , Gs          , Chw         , Wwf         , Ha          , Ms          , Khr         , Ha          , Ha          , Wwf         , Chw         , Gs          , Chw         , Chw         , Rd          , Rd          , Gs          , Rd          , Gs          , Gs          , Hh          , Mm          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs^Fet      , Gs          , Gs          , Gs          , Rr          , Chw         , Rd          , Rd          , Rd          , Rd          , Gs          , Gs          , Wwf         , Wwf         , Ha          , Aa^Fpa      , Ms          , Aa^Fpa      , Wwf         , Wwf         , Gs          , Rd          , Rd          , Hh          , Gs          , Gs^Fp       , Gs          , Gs          , Gs          , Gs^Fet      , Wo          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          , Chw         , Gs          , Hh          , Mm          , Gs^Fp       , Wwf         , Wo          , Wwf         , Ai          , Chw         , Ha          , Ai          , Aa          , Wwf         , Hh          , Rd          , Hh          , Wwf         , Rd          , Hh          , Gs          , Gs          , Gs          , Rd          , Chw         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Gs          , Rr          , Rr          , Wwf         , Wwf         , Aa^Fpa      , Wwf         , Wwf         , Gs          , Rd          , Gs^Fp       , Gs          , Wwf         , Mm          , Wwf         , Gs          , Wwf         , Rr          , Gs          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wo          , Rd          , Gs^Fp       , Gs^Vht      , Gs          , Chw         , Chw         , Ww          , Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Wwf         , Gs          , Ww          , Gs          , Rd          , Rd          , Gs^Vht      , Gs          , Chw         , Chw         , Wo          , Wo          , Wwf         , Rr          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Hh          , Rd          , Gs          , Gs          , Rr          , Chw         , Ww          , Wo          , Ww          , Wwf         , Gs          , Chw         , Chw         , Hh          , Ss^Vhs      , Gs          , Ww          , Ww          , Gs          , Gs          , Rd          , Rd          , Gs          , Rr          , Gs^Fet      , Gs          , Gs          , Rr          , Chw         , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , Khr         , Wwf         , Ss^Vhs      , Gs          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Ww          , Gs          , Gs^Fp       , Gs          , Gs^Fp       , Rd          , Rd          , Gs          , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Rr          , Gs          , Mm          , Hh          , Gs^Fp       , Mm          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Ww          , Wwf         , Wwf         , Wwf         , Hh          , Gs          , Rd          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Rr          , Wwf         , Gs          , Gs          , Gs          , Rr          , Gs          , Gs          , Gs          , Hh          , Ss^Vhs      , Rd          , Rd          , Gs          , Wwf         , Wwf         , Gs^Fp       , Wwf         , Chw         , Rr          , Khr         , Wwf         , Wwf         , Hh          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs^Fet      , Rr          , Gs          , Gs          , Gs          , Rr          , Chw         , Gs          , Gs^Fp       , Gs          , Rd          , Rd          , Hh          , Mm          , Wwf         , Hh          , Ww          , Ww          , Wo          , Chr         , Chw         , Rr          , Wwf         , Gs^Vht      , Gs          , Gs          , Wwf         , Gs          , Hh          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Wwf         , Gs          , Wwf         , Ww          , Wwf         , Hh          , Wwf         , Gs          , Gs          , Wwf         , Gs^Vht      , Hh          , Gs          , Ww          , Ww          , Ww          , Gs          , Mm          , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Mm          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs          , Wwf         , Wwf         , Hh          , Wwf         , Gs^Fp       , Gs          , Gs          , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gs          , Rd          , Mm          , Gs          , Gs^Fp       , Gs          , Hh          , Gs          , Gs          , Hh          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Rd          , Rd          , Gs          , Rd          , Mm          , Hh          , Ke          , Wwf         , Gs          , Gs          , Gs          , Gs          , Rd          , Gs          , Ke          , Gs          , Gs          , Hh          , Rd          , Mm          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Rd          , Ce          , Ce          , Ce          , Ce          , Wwf         , Mm          , Ce          , 1 Ke        , Ce          , Mm^Vhh      , Hh          , Ce          , Ce          , Rd          , Gs^Fp       , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Wwf         , _off^_usr   , Hh          , _off^_usr   , Gs^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Mm          , _off^_usr   , Rd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
		mp_countdown="yes"
		mp_countdown_action_bonus="13"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="330"
		mp_countdown_turn_bonus="60"
		mp_fog="yes"
		mp_shroud="no"
		mp_use_map_settings="yes"
		mp_village_gold="2"
		name=_ "2p - Sulla's Ruins"
		next_underlying_unit_id="35"
#textdomain wesnoth
		objectives=_ "Victory:
@Defeat enemy leader(s)"
		observer="yes"
		playing_team="1"
		random_calls="0"
		random_seed="1406059057"
		random_start_time="no"
		snapshot="yes"
		turn_at="10"
		turns="-1"
		unit_wml_ids="Dark Adept,Ghost,Goblin Spearman,Great Mage,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Revenant,Skeleton,Skeleton Archer,Troll Rocklobber,Troll Whelp,Wolf Rider,Yeti,era_events"
		version="1.6.2"
		[side]
			action_bonus_count="0"
			aggression="0.5"
			allow_player="yes"
			caution="0.25"
			colour="1"
			controller="human"
			countdown_time="330000"
			current_player="frodo42"
			disallow_observers="no"
			fog="yes"
			global_recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			gold="0"
			hidden="no"
			id="frodo421"
			income="0"
			leader_value="3"
			name="frodo42"
			no_leader="yes"
			number_of_possible_recruits_to_force_recruit="3.1"
			objectives=_ "Victory:
@Defeat enemy leader(s)"
			objectives_changed="no"
			recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
			recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			save_id="frodo421"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="1"
			start_gold="100"
			team_name="south"
#textdomain wesnoth-multiplayer
			user_team_name=_ "teamname^South"
			village_gold="2"
			village_value="1"
			villages_per_scout="8"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				villages_per_scout="8"
			[/ai]
			[ai]
				villages_per_scout="8"
			[/ai]
			[village]
				x="6"
				y="19"
			[/village]
			[village]
				x="11"
				y="21"
			[/village]
			[village]
				x="12"
				y="11"
			[/village]
			[village]
				x="14"
				y="23"
			[/village]
			[village]
				x="18"
				y="5"
			[/village]
			[village]
				x="18"
				y="10"
			[/village]
			[village]
				x="18"
				y="20"
			[/village]
			[village]
				x="18"
				y="25"
			[/village]
			[village]
				x="21"
				y="28"
			[/village]
			[village]
				x="25"
				y="19"
			[/village]
			[village]
				x="27"
				y="24"
			[/village]
			[unit]
				alignment="chaotic"
				allow_changes="yes"
				allow_player="yes"
				alpha="256"
				attacks_left="1"
				canrecruit="yes"
				colour="1"
				controller="human"
				cost="29"
				current_player="frodo42"
				die_sound="troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg"
				experience="0"
				facing="s"
				flag_rgb="magenta"
				flying="no"
				fog="yes"
				gender="male"
				gold="100"
				goto_x="-999"
				goto_y="-999"
				hitpoints="49"
				id="frodo421"
				image="units/trolls/lobber.png"
				income="0"
#textdomain wesnoth-units
				language_name=_ "Troll Rocklobber"
				leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
				level="2"
				max_attacks="1"
				max_experience="105"
				max_hitpoints="49"
				max_moves="5"
				movement="5"
				movement_type="largefoot"
				moves="5"
				mp_countdown="yes"
				mp_countdown_action_bonus="13"
				mp_countdown_init_time="270"
				mp_countdown_reservoir_time="330"
				mp_countdown_turn_bonus="60"
				name="frodo42"
				profile="portraits/trolls/troll.png"
				race="troll"
				random_traits="no"
				recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
				resting="yes"
				save_id="frodo421"
				share_maps="no"
				share_view="yes"
				shroud="no"
				side="1"
				team_name="south"
				terrain_liked="Hh, Ha, Mm, Ss"
				type="Troll Rocklobber"
				undead_variation="troll"
				underlying_id="1"
				unrenamable="no"
				upkeep="full"
				usage="mixed fighter"
				user_team_name="wesnoth-multiplayerteamname^South"
				village_gold="2"
				x="9"
				y="21"
				zoc="yes"
				[defense]
					castle="60"
					cave="60"
					deep_water="80"
					flat="70"
					forest="60"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="60"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="110"
					blade="80"
					cold="100"
					fire="100"
					impact="100"
					pierce="80"
				[/resistance]
				[abilities]
					[regenerate]
						affect_self="yes"
#textdomain wesnoth
						description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
						female_name=_ "female^regenerates"
						id="regenerates"
						name=_ "regenerates"
						poison="cured"
						value="8"
					[/regenerate]
				[/abilities]
				[advancement]
					description=_ "Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times="100"
					strict_amla="yes"
					[effect]
						apply_to="hitpoints"
						heal_full="yes"
						increase_total="3"
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="10"
#textdomain wesnoth-units
					description=_ "fist"
					icon="attacks/fist-troll.png"
					name="fist"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[attack]
					damage="17"
					description=_ "sling"
					name="sling"
					number="1"
					range="ranged"
					type="impact"
				[/attack]
				[modifications]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Orcish Slayer"
				alignment="chaotic"
				alpha="256"
				attacks_left="0"
				cost="17"
				die_sound="orc-small-die-1.ogg,orc-small-die-2.ogg"
				ellipse="misc/ellipse"
				experience="8"
				facing="sw"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="5"
				id="Orcish Assassin-10"
				image="units/orcs/assassin.png"
				language_name=_ "Orcish Assassin"
				level="1"
				max_attacks="1"
				max_experience="21"
				max_hitpoints="29"
				max_moves="7"
				movement="6"
				movement_type="elusivefoot"
				moves="0"
				name="Vigor"
				profile="portraits/orcs/assassin.png"
				race="orc"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Orcish Assassin"
				underlying_id="10"
				unrenamable="no"
				upkeep="full"
				usage="mixed fighter"
				x="18"
				y="5"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="throwing knives"
					[/filter_attack]
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/dagger-n.png"
						image_diagonal="projectiles/dagger-ne.png"
					[/missile_frame]
					[if]
						attack_sound_start_time="-200"
						hits="yes"
						[attack_sound_frame]
							sound="throwing-knife.ogg"
						[/attack_sound_frame]
					[/if]
					[else]
						attack_sound_start_time="-200"
						hits="no"
						[attack_sound_frame]
							sound="throwing-knife-miss.ogg"
						[/attack_sound_frame]
					[/else]
					[frame]
						begin="-200"
						end="-100"
						image="units/orcs/assassin-ranged1.png"
					[/frame]
					[frame]
						begin="-100"
						end="0"
						image="units/orcs/assassin-ranged2.png"
					[/frame]
					[if]
						hits="hit"
						poisoned_sound_start_time="-100"
						[filter_second]
							[not]
								[filter_wml]
									[status]
										poisoned="yes"
									[/status]
								[/filter_wml]
							[/not]
						[/filter_second]
						[poisoned_sound_frame]
							duration="100"
							sound="poison.ogg"
						[/poisoned_sound_frame]
					[/if]
				[/attack_anim]
				[attack_anim]
					start_time="-320"
					[filter_attack]
						name="dagger"
					[/filter_attack]
					[frame]
						duration="80"
						image="units/orcs/assassin-attack-1.png"
					[/frame]
					[frame]
						duration="80"
						image="units/orcs/assassin-attack-2.png"
					[/frame]
					[if]
						attack_sound_start_time="-100"
						hits="yes"
						[attack_sound_frame]
							sound="dagger-swish.wav"
						[/attack_sound_frame]
					[/if]
					[else]
						attack_sound_start_time="-100"
						hits="no"
						[attack_sound_frame]
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/attack_sound_frame]
					[/else]
					[frame]
						duration="80"
						image="units/orcs/assassin-attack-3.png"
					[/frame]
					[frame]
						duration="80"
						image="units/orcs/assassin-attack-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-attack-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-attack-6.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="120"
						image="units/orcs/assassin-die-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-die-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-die-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-die-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-die-5.png"
					[/frame]
					[frame]
						duration="80"
						image="units/orcs/assassin-die-6.png"
					[/frame]
					[frame]
						duration="80"
						image="units/orcs/assassin-die-7.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-die-8.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-die-9.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-die-10.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[filter_attack]
						range="melee"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/orcs/assassin-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/orcs/assassin-defend-2.png"
							sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/orcs/assassin-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/orcs/assassin-defend-1.png"
					[/frame]
				[/defend]
				[defend]
					start_time="-126"
					[filter_attack]
						range="ranged"
					[/filter_attack]
					[frame]
						duration="1"
						image="units/orcs/assassin.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/orcs/assassin-defend.png"
							sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/orcs/assassin-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/orcs/assassin.png"
					[/frame]
				[/defend]
				[idle_anim]
					start_time="0"
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						duration="100"
						image="units/orcs/assassin-idle-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-idle-6.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-idle-7.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-idle-8.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-idle-7.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-idle-8.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/assassin-idle-9.png"
					[/frame]
				[/idle_anim]
				[defense]
					castle="30"
					cave="50"
					deep_water="70"
					flat="40"
					forest="30"
					frozen="60"
					fungus="30"
					hills="30"
					impassable="50"
					mountains="30"
					reef="50"
					sand="60"
					shallow_water="60"
					swamp_water="60"
					unwalkable="80"
					village="30"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="100"
					blade="130"
					cold="100"
					fire="100"
					impact="120"
					pierce="120"
				[/resistance]
				[variables]
				[/variables]
				[status]
				[/status]
				[attack]
					damage="7"
					description=_ "dagger"
					icon="attacks/dagger-orcish.png"
					name="dagger"
					number="1"
					range="melee"
					type="blade"
				[/attack]
				[attack]
					damage="3"
					description=_ "throwing knives"
					icon="attacks/dagger-thrown-poison-orcish.png"
					name="throwing knives"
					number="3"
					range="ranged"
					type="blade"
					[specials]
						[chance_to_hit]
							active_on="offense"
							cumulative="yes"
#textdomain wesnoth
							description=_ "Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
							id="marksman"
							name=_ "marksman"
							value="60"
						[/chance_to_hit]
						[poison]
							description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
							id="poison"
							name=_ "poison"
						[/poison]
					[/specials]
				[/attack]
				[modifications]
					[trait]
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Troll,Troll Rocklobber"
				alignment="chaotic"
				alpha="256"
				attacks_left="0"
				cost="13"
				die_sound="troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg"
				ellipse="misc/ellipse"
				experience="7"
				facing="ne"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="35"
				id="Troll Whelp-11"
				image="units/trolls/whelp.png"
#textdomain wesnoth-units
				language_name=_ "Troll Whelp"
				level="1"
				max_attacks="1"
				max_experience="25"
				max_hitpoints="45"
				max_moves="5"
				movement="4"
				movement_type="largefoot"
				moves="0"
				name="Hak"
				profile="portraits/trolls/whelp.png"
				race="troll"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Troll Whelp"
				undead_variation="troll"
				underlying_id="11"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="10"
				y="11"
				zoc="yes"
				[attack_anim]
					start_time="-250"
					[filter_attack]
						name="fist"
					[/filter_attack]
					[frame]
						duration="100"
						image="units/trolls/whelp-attack-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="125"
							image="units/trolls/whelp-attack-2.png"
							sound="fist.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="125"
							image="units/trolls/whelp-attack-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="100"
						image="units/trolls/whelp-attack-3.png"
					[/frame]
					[frame]
						duration="75"
						image="units/trolls/whelp-attack-1.png"
					[/frame]
					[frame]
						duration="50"
						image="units/trolls/whelp.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/trolls/whelp-defend-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/trolls/whelp-defend.png"
							sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/trolls/whelp-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/trolls/whelp-defend-2.png"
					[/frame]
				[/defend]
				[idle_anim]
					start_time="0"
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/trolls/whelp-idle-7.png"
					[/frame]
					[frame]
						duration="175"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/trolls/whelp-idle-7.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-1.png"
					[/frame]
				[/idle_anim]
				[portrait]
					image="portraits/trolls/transparent/whelp.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/trolls/transparent/whelp.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="60"
					cave="60"
					deep_water="80"
					flat="70"
					forest="60"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="60"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="110"
					blade="80"
					cold="100"
					fire="100"
					impact="100"
					pierce="80"
				[/resistance]
				[abilities]
					[regenerate]
						affect_self="yes"
#textdomain wesnoth
						description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
						female_name=_ "female^regenerates"
						id="regenerates"
						name=_ "regenerates"
						poison="cured"
						value="8"
					[/regenerate]
				[/abilities]
				[variables]
				[/variables]
				[status]
				[/status]
				[attack]
					damage="7"
#textdomain wesnoth-units
					description=_ "fist"
					icon="attacks/fist-troll.png"
					name="fist"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Orcish Warrior"
				alignment="chaotic"
				alpha="256"
				attacks_left="0"
				cost="12"
				die_sound="orc-die-1.ogg,orc-die-2.ogg,orc-die-3.ogg"
				ellipse="misc/ellipse"
				experience="11"
				facing="nw"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="3"
				id="Orcish Grunt-12"
				image="units/orcs/grunt.png"
#textdomain wesnoth-units
				language_name=_ "Orcish Grunt"
				level="1"
				max_attacks="1"
				max_experience="24"
				max_hitpoints="43"
				max_moves="5"
				movement="5"
				movement_type="orcishfoot"
				moves="0"
				name="Graurk"
				profile="portraits/orcs/grunt.png"
				race="orc"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Orcish Grunt"
				underlying_id="12"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="12"
				y="11"
				zoc="yes"
				[attack_anim]
					offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
					start_time="-300"
					[filter_attack]
						name="sword"
					[/filter_attack]
					[frame]
						duration="50"
						image="units/orcs/grunt.png"
					[/frame]
					[frame]
						duration="50"
						image="units/orcs/grunt-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/grunt-attack-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="75"
							image="units/orcs/grunt-attack-2.png"
							sound="sword-1.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="75"
							image="units/orcs/grunt-attack-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="100"
						image="units/orcs/grunt-attack-3.png"
					[/frame]
					[frame]
						duration="20"
						image="units/orcs/grunt-attack-4.png"
					[/frame]
					[frame]
						duration="30"
						image="units/orcs/grunt-attack-4.png"
					[/frame]
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-5.png"
					[/frame]
					[frame]
						duration="75"
						image="units/orcs/grunt.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="120"
						image="units/orcs/grunt-die-1.png"
					[/frame]
					[frame]
						duration="120"
						image="units/orcs/grunt-die-2.png"
					[/frame]
					[frame]
						duration="120"
						image="units/orcs/grunt-die-3.png"
					[/frame]
					[frame]
						duration="120"
						image="units/orcs/grunt-die-4.png"
					[/frame]
					[frame]
						duration="120"
						image="units/orcs/grunt-die-5.png"
					[/frame]
					[frame]
						duration="120"
						image="units/orcs/grunt-die-6.png"
					[/frame]
					[frame]
						duration="120"
						image="units/orcs/grunt-die-7.png"
					[/frame]
					[frame]
						duration="120"
						image="units/orcs/grunt-die-8.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/orcs/grunt-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/grunt-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/orcs/grunt-defend-2.png"
							sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/orcs/grunt-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/orcs/grunt-defend-1.png"
					[/frame]
				[/defend]
				[portrait]
					image="portraits/orcs/transparent/grunt.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/orcs/transparent/grunt.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="50"
					frozen="80"
					fungus="60"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="3"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="100"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
				[/status]
				[attack]
					damage="9"
					description=_ "sword"
					icon="attacks/sword-orcish.png"
					name="sword"
					number="2"
					range="melee"
					type="blade"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^intelligent"
						id="intelligent"
						male_name=_ "intelligent"
						name=_ "intelligent"
						[effect]
							apply_to="max_experience"
							increase="-20%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Goblin Knight,Goblin Pillager"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="17"
				die_sound="wolf-die.wav"
				ellipse="misc/ellipse"
				experience="5"
				facing="s"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="3"
				id="Wolf Rider-13"
				image="units/goblins/wolf-rider.png"
#textdomain wesnoth-units
				language_name=_ "Wolf Rider"
				level="1"
				max_attacks="1"
				max_experience="21"
				max_hitpoints="35"
				max_moves="9"
				movement="8"
				movement_type="orcishfoot"
				moves="1"
				name="Grunak"
				race="wolf"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Wolf Rider"
				undead_variation="mounted"
				underlying_id="13"
				unrenamable="no"
				upkeep="full"
				usage="scout"
				x="9"
				y="20"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="fangs"
					[/filter_attack]
					[if]
						hits="no"
						[frame]
							begin="-250"
							end="-200"
							image="units/goblins/wolf-rider.png"
							sound="wolf-bite-miss.ogg"
						[/frame]
					[/if]
					[else]
						hits="yes"
						[frame]
							begin="-250"
							end="-200"
							image="units/goblins/wolf-rider.png"
							sound="wolf-bite.ogg"
						[/frame]
					[/else]
					[frame]
						begin="-200"
						end="-100"
						image="units/goblins/wolf-rider-moving.png"
					[/frame]
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/wolf-rider-attack.png"
					[/frame]
					[frame]
						begin="50"
						end="100"
						image="units/goblins/wolf-rider-moving.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/goblins/wolf-rider.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/goblins/wolf-rider.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/goblins/wolf-rider-defend.png"
							sound="wolf-hit.wav"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/goblins/wolf-rider-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/goblins/wolf-rider.png"
					[/frame]
				[/defend]
				[idle_anim]
					start_time="0"
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-1.png"
					[/frame]
				[/idle_anim]
				[movement_anim]
					[frame]
						begin="0"
						end="150"
						image="units/goblins/wolf-rider-moving.png"
					[/frame]
				[/movement_anim]
				[standing_anim]
					start_time="-50"
					[frame]
						duration="50"
						image="units/goblins/wolf-rider.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					start_time="-50"
					terrain="Wo,Ww,Ww^Vm,Chs,Chw,Ss"
					[frame]
						duration="50"
						image="units/goblins/wolf-rider-water.png"
					[/frame]
				[/standing_anim]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="50"
					frozen="80"
					fungus="60"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="50"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="3"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="100"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="5"
					description=_ "fangs"
					icon="attacks/fangs-animal.png"
					name="fangs"
					number="3"
					range="melee"
					type="blade"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Orcish Crossbowman"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="14"
				die_sound="orc-small-die-1.ogg,orc-small-die-2.ogg"
				ellipse="misc/ellipse"
				experience="11"
				facing="sw"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="13"
				id="Orcish Archer-20"
				image="units/orcs/archer.png"
#textdomain wesnoth-units
				language_name=_ "Orcish Archer"
				level="1"
				max_attacks="1"
				max_experience="21"
				max_hitpoints="35"
				max_moves="6"
				movement="5"
				movement_type="orcishfoot"
				moves="6"
				name="Pagar"
				race="orc"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="1"
				type="Orcish Archer"
				undead_variation="archer"
				underlying_id="20"
				unrenamable="no"
				upkeep="full"
				usage="archer"
				x="6"
				y="19"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="bow"
						type="fire"
					[/filter_attack]
					[if]
						hits="yes"
						[missile_frame]
							begin="-150"
							end="0"
							image="projectiles/missile-fire-n.png"
							image_diagonal="projectiles/missile-fire-ne.png"
							offset="0~0.8"
						[/missile_frame]
						[missile_frame]
							begin="0"
							end="75"
							image="projectiles/fire-burst-small-1.png"
							image_diagonal="projectiles/fire-burst-small-1.png"
							offset="0.8"
						[/missile_frame]
						[missile_frame]
							begin="75"
							end="150"
							image="projectiles/fire-burst-small-2.png"
							image_diagonal="projectiles/fire-burst-small-2.png"
							offset="0.83"
						[/missile_frame]
						[missile_frame]
							begin="150"
							end="225"
							image="projectiles/fire-burst-small-3.png"
							image_diagonal="projectiles/fire-burst-small-3.png"
							offset="0.86"
						[/missile_frame]
						[missile_frame]
							begin="225"
							end="300"
							image="projectiles/fire-burst-small-4.png"
							image_diagonal="projectiles/fire-burst-small-4.png"
							offset="0.89"
						[/missile_frame]
						[missile_frame]
							begin="300"
							end="375"
							image="projectiles/fire-burst-small-5.png"
							image_diagonal="projectiles/fire-burst-small-5.png"
							offset="0.92"
						[/missile_frame]
						[missile_frame]
							begin="375"
							end="450"
							image="projectiles/fire-burst-small-6.png"
							image_diagonal="projectiles/fire-burst-small-6.png"
							offset="0.95"
						[/missile_frame]
						[missile_frame]
							begin="450"
							end="525"
							image="projectiles/fire-burst-small-7.png"
							image_diagonal="projectiles/fire-burst-small-7.png"
							offset="0.98"
						[/missile_frame]
						[missile_frame]
							begin="525"
							end="600"
							image="projectiles/fire-burst-small-8.png"
							image_diagonal="projectiles/fire-burst-small-8.png"
							offset="1.0"
						[/missile_frame]
						[frame]
							begin="-400"
							end="-350"
							image="units/orcs/archer-ranged-1.png"
							sound="bow-puny-fire.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[missile_frame]
							begin="-150"
							end="0"
							image="projectiles/missile-fire-n.png"
							image_diagonal="projectiles/missile-fire-ne.png"
						[/missile_frame]
						[frame]
							begin="-400"
							end="-350"
							image="units/orcs/archer-ranged-1.png"
							sound="bow-puny-fire-miss.ogg"
						[/frame]
					[/else]
					[frame]
						begin="-350"
						end="-300"
						image="units/orcs/archer-ranged-2.png"
					[/frame]
					[frame]
						begin="-300"
						end="-250"
						image="units/orcs/archer-ranged-3.png"
					[/frame]
					[frame]
						begin="-250"
						end="-100"
						image="units/orcs/archer-ranged-4.png"
					[/frame]
					[frame]
						begin="-100"
						end="-50"
						image="units/orcs/archer-ranged-5.png"
					[/frame]
					[frame]
						begin="-50"
						end="100"
						image="units/orcs/archer-ranged-6.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[filter_attack]
						name="bow"
						type="pierce"
					[/filter_attack]
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-n.png"
						image_diagonal="projectiles/missile-ne.png"
					[/missile_frame]
					[if]
						hits="yes"
						[frame]
							begin="-400"
							end="-350"
							image="units/orcs/archer-ranged-1.png"
							sound="bow-puny.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-400"
							end="-350"
							image="units/orcs/archer-ranged-1.png"
							sound="bow-puny-miss.ogg"
						[/frame]
					[/else]
					[frame]
						begin="-350"
						end="-300"
						image="units/orcs/archer-ranged-2.png"
					[/frame]
					[frame]
						begin="-300"
						end="-250"
						image="units/orcs/archer-ranged-3.png"
					[/frame]
					[frame]
						begin="-250"
						end="-100"
						image="units/orcs/archer-ranged-4.png"
					[/frame]
					[frame]
						begin="-100"
						end="-50"
						image="units/orcs/archer-ranged-5.png"
					[/frame]
					[frame]
						begin="-50"
						end="100"
						image="units/orcs/archer-ranged-6.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[filter_attack]
						name="dagger"
					[/filter_attack]
					[frame]
						begin="-200"
						end="-175"
						image="units/orcs/archer-melee-01.png"
					[/frame]
					[frame]
						begin="-175"
						end="-150"
						image="units/orcs/archer-melee-02.png"
					[/frame]
					[frame]
						begin="-150"
						end="-125"
						image="units/orcs/archer-melee-03.png"
					[/frame]
					[frame]
						begin="-125"
						end="-100"
						image="units/orcs/archer-melee-04.png"
					[/frame]
					[frame]
						begin="-100"
						end="-75"
						image="units/orcs/archer-melee-05.png"
					[/frame]
					[if]
						hits="no"
						[frame]
							begin="-75"
							end="-50"
							image="units/orcs/archer-melee-06.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/if]
					[else]
						hits="yes"
						[frame]
							begin="-75"
							end="-50"
							image="units/orcs/archer-melee-06.png"
							sound="dagger-swish.wav"
						[/frame]
					[/else]
					[frame]
						begin="-50"
						end="-25"
						image="units/orcs/archer-melee-07.png"
					[/frame]
					[frame]
						begin="-25"
						end="0"
						image="units/orcs/archer-melee-08.png"
					[/frame]
					[frame]
						begin="0"
						end="25"
						image="units/orcs/archer-melee-09.png"
					[/frame]
					[frame]
						begin="25"
						end="50"
						image="units/orcs/archer-melee-10.png"
					[/frame]
					[frame]
						begin="50"
						end="75"
						image="units/orcs/archer-melee-11.png"
					[/frame]
					[frame]
						begin="75"
						end="100"
						image="units/orcs/archer-melee-12.png"
					[/frame]
					[frame]
						begin="100"
						end="125"
						image="units/orcs/archer-melee-13.png"
					[/frame]
					[frame]
						begin="125"
						end="150"
						image="units/orcs/archer-melee-14.png"
					[/frame]
					[frame]
						begin="150"
						end="175"
						image="units/orcs/archer-melee-15.png"
					[/frame]
					[frame]
						begin="175"
						end="200"
						image="units/orcs/archer-melee-16.png"
					[/frame]
					[frame]
						begin="200"
						end="225"
						image="units/orcs/archer-melee-17.png"
					[/frame]
				[/attack_anim]
				[death]
					[frame]
						begin="0"
						end="55"
						image="units/orcs/archer-death-1.png"
					[/frame]
					[frame]
						begin="55"
						end="110"
						image="units/orcs/archer-death-2.png"
					[/frame]
					[frame]
						begin="110"
						end="165"
						image="units/orcs/archer-death-3.png"
					[/frame]
					[frame]
						begin="165"
						end="220"
						image="units/orcs/archer-death-4.png"
					[/frame]
					[frame]
						begin="220"
						end="275"
						image="units/orcs/archer-death-5.png"
					[/frame]
					[frame]
						begin="275"
						end="330"
						image="units/orcs/archer-death-6.png"
					[/frame]
					[frame]
						begin="330"
						end="385"
						image="units/orcs/archer-death-7.png"
					[/frame]
					[frame]
						begin="385"
						end="440"
						image="units/orcs/archer-death-8.png"
					[/frame]
					[frame]
						begin="440"
						end="500"
						image="units/orcs/archer-death-9.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/orcs/archer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/archer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/orcs/archer-defend.png"
							sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/orcs/archer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/orcs/archer.png"
					[/frame]
				[/defend]
				[idle_anim]
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						begin="0"
						end="100"
						image="units/orcs/archer-idle-1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/orcs/archer-idle-2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/orcs/archer-idle-3.png"
					[/frame]
					[frame]
						begin="300"
						end="500"
						image="units/orcs/archer-idle-6.png"
					[/frame]
					[frame]
						begin="500"
						end="600"
						image="units/orcs/archer-idle-4.png"
					[/frame]
					[frame]
						begin="600"
						end="700"
						image="units/orcs/archer-idle-3.png"
					[/frame]
					[frame]
						begin="700"
						end="900"
						image="units/orcs/archer-idle-6.png"
					[/frame]
					[frame]
						begin="900"
						end="1000"
						image="units/orcs/archer-idle-4.png"
					[/frame]
					[frame]
						begin="1000"
						end="1100"
						image="units/orcs/archer-idle-5.png"
					[/frame]
					[frame]
						begin="1100"
						end="1300"
						image="units/orcs/archer-idle-6.png"
					[/frame]
					[frame]
						begin="1300"
						end="1400"
						image="units/orcs/archer-idle-2.png"
					[/frame]
					[frame]
						begin="1400"
						end="1500"
						image="units/orcs/archer-idle-1.png"
					[/frame]
				[/idle_anim]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="50"
					frozen="80"
					fungus="60"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="3"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="100"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="3"
					description=_ "dagger"
					icon="attacks/dagger-orcish.png"
					name="dagger"
					number="2"
					range="melee"
					type="blade"
				[/attack]
				[attack]
					damage="5"
					description=_ "bow"
					icon="attacks/bow-orcish.png"
					name="bow"
					number="3"
					range="ranged"
					type="pierce"
				[/attack]
				[attack]
					damage="7"
					description=_ "bow"
					icon="attacks/bow-orcish.png"
					name="bow"
					number="2"
					range="ranged"
					type="fire"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Troll,Troll Rocklobber"
				alignment="chaotic"
				alpha="256"
				attacks_left="0"
				cost="13"
				die_sound="troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg"
				ellipse="misc/ellipse"
				experience="10"
				facing="n"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="39"
				id="Troll Whelp-23"
				image="units/trolls/whelp.png"
#textdomain wesnoth-units
				language_name=_ "Troll Whelp"
				level="1"
				max_attacks="1"
				max_experience="25"
				max_hitpoints="47"
				max_moves="4"
				movement="4"
				movement_type="largefoot"
				moves="0"
				name="Pag"
				profile="portraits/trolls/whelp.png"
				race="troll"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Troll Whelp"
				undead_variation="troll"
				underlying_id="23"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="13"
				y="12"
				zoc="yes"
				[attack_anim]
					start_time="-250"
					[filter_attack]
						name="fist"
					[/filter_attack]
					[frame]
						duration="100"
						image="units/trolls/whelp-attack-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="125"
							image="units/trolls/whelp-attack-2.png"
							sound="fist.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="125"
							image="units/trolls/whelp-attack-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="100"
						image="units/trolls/whelp-attack-3.png"
					[/frame]
					[frame]
						duration="75"
						image="units/trolls/whelp-attack-1.png"
					[/frame]
					[frame]
						duration="50"
						image="units/trolls/whelp.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/trolls/whelp-defend-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/trolls/whelp-defend.png"
							sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/trolls/whelp-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/trolls/whelp-defend-2.png"
					[/frame]
				[/defend]
				[idle_anim]
					start_time="0"
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/trolls/whelp-idle-7.png"
					[/frame]
					[frame]
						duration="175"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/trolls/whelp-idle-7.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-1.png"
					[/frame]
				[/idle_anim]
				[portrait]
					image="portraits/trolls/transparent/whelp.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/trolls/transparent/whelp.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="60"
					cave="60"
					deep_water="80"
					flat="70"
					forest="60"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="60"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="110"
					blade="80"
					cold="100"
					fire="100"
					impact="100"
					pierce="80"
				[/resistance]
				[abilities]
					[regenerate]
						affect_self="yes"
#textdomain wesnoth
						description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
						female_name=_ "female^regenerates"
						id="regenerates"
						name=_ "regenerates"
						poison="cured"
						value="8"
					[/regenerate]
				[/abilities]
				[variables]
				[/variables]
				[status]
				[/status]
				[attack]
					damage="7"
#textdomain wesnoth-units
					description=_ "fist"
					icon="attacks/fist-troll.png"
					name="fist"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
						name=_ "fearless"
					[/trait]
					[trait]
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Troll,Troll Rocklobber"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="13"
				die_sound="troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg"
				ellipse="misc/ellipse"
				experience="8"
				facing="ne"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="45"
				id="Troll Whelp-28"
				image="units/trolls/whelp.png"
#textdomain wesnoth-units
				language_name=_ "Troll Whelp"
				level="1"
				max_attacks="1"
				max_experience="25"
				max_hitpoints="45"
				max_moves="5"
				movement="4"
				movement_type="largefoot"
				moves="0"
				name="Thog"
				profile="portraits/trolls/whelp.png"
				race="troll"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Troll Whelp"
				undead_variation="troll"
				underlying_id="28"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="18"
				y="10"
				zoc="yes"
				[attack_anim]
					start_time="-250"
					[filter_attack]
						name="fist"
					[/filter_attack]
					[frame]
						duration="100"
						image="units/trolls/whelp-attack-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="125"
							image="units/trolls/whelp-attack-2.png"
							sound="fist.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="125"
							image="units/trolls/whelp-attack-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="100"
						image="units/trolls/whelp-attack-3.png"
					[/frame]
					[frame]
						duration="75"
						image="units/trolls/whelp-attack-1.png"
					[/frame]
					[frame]
						duration="50"
						image="units/trolls/whelp.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/trolls/whelp-defend-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/trolls/whelp-defend.png"
							sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/trolls/whelp-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/trolls/whelp-defend-2.png"
					[/frame]
				[/defend]
				[idle_anim]
					start_time="0"
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/trolls/whelp-idle-7.png"
					[/frame]
					[frame]
						duration="175"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/trolls/whelp-idle-7.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-1.png"
					[/frame]
				[/idle_anim]
				[portrait]
					image="portraits/trolls/transparent/whelp.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/trolls/transparent/whelp.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="60"
					cave="60"
					deep_water="80"
					flat="70"
					forest="60"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="60"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="110"
					blade="80"
					cold="100"
					fire="100"
					impact="100"
					pierce="80"
				[/resistance]
				[abilities]
					[regenerate]
						affect_self="yes"
#textdomain wesnoth
						description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
						female_name=_ "female^regenerates"
						id="regenerates"
						name=_ "regenerates"
						poison="cured"
						value="8"
					[/regenerate]
				[/abilities]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="7"
#textdomain wesnoth-units
					description=_ "fist"
					icon="attacks/fist-troll.png"
					name="fist"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Troll,Troll Rocklobber"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="13"
				die_sound="troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg"
				ellipse="misc/ellipse"
				experience="0"
				facing="n"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="43"
				id="Troll Whelp-29"
				image="units/trolls/whelp.png"
#textdomain wesnoth-units
				language_name=_ "Troll Whelp"
				level="1"
				max_attacks="1"
				max_experience="25"
				max_hitpoints="43"
				max_moves="4"
				movement="4"
				movement_type="largefoot"
				moves="0"
				name="Toh"
				profile="portraits/trolls/whelp.png"
				race="troll"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Troll Whelp"
				undead_variation="troll"
				underlying_id="29"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="14"
				y="11"
				zoc="yes"
				[attack_anim]
					start_time="-250"
					[filter_attack]
						name="fist"
					[/filter_attack]
					[frame]
						duration="100"
						image="units/trolls/whelp-attack-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="125"
							image="units/trolls/whelp-attack-2.png"
							sound="fist.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="125"
							image="units/trolls/whelp-attack-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="100"
						image="units/trolls/whelp-attack-3.png"
					[/frame]
					[frame]
						duration="75"
						image="units/trolls/whelp-attack-1.png"
					[/frame]
					[frame]
						duration="50"
						image="units/trolls/whelp.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/trolls/whelp-defend-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/trolls/whelp-defend.png"
							sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/trolls/whelp-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/trolls/whelp-defend-2.png"
					[/frame]
				[/defend]
				[idle_anim]
					start_time="0"
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/trolls/whelp-idle-7.png"
					[/frame]
					[frame]
						duration="175"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/trolls/whelp-idle-7.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-1.png"
					[/frame]
				[/idle_anim]
				[portrait]
					image="portraits/trolls/transparent/whelp.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/trolls/transparent/whelp.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="60"
					cave="60"
					deep_water="80"
					flat="70"
					forest="60"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="60"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="110"
					blade="80"
					cold="100"
					fire="100"
					impact="100"
					pierce="80"
				[/resistance]
				[abilities]
					[regenerate]
						affect_self="yes"
#textdomain wesnoth
						description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
						female_name=_ "female^regenerates"
						id="regenerates"
						name=_ "regenerates"
						poison="cured"
						value="8"
					[/regenerate]
				[/abilities]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="8"
#textdomain wesnoth-units
					description=_ "fist"
					icon="attacks/fist-troll.png"
					name="fist"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						description=_ "Fights normally during unfavorable times of day/night"
						female_name=_ "female^fearless"
						id="fearless"
						male_name=_ "fearless"
						name=_ "fearless"
					[/trait]
					[trait]
						female_name=_ "female^strong"
						id="strong"
						male_name=_ "strong"
						name=_ "strong"
						[effect]
							apply_to="attack"
							increase_damage="1"
							range="melee"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Troll,Troll Rocklobber"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="13"
				die_sound="troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg"
				ellipse="misc/ellipse"
				experience="0"
				facing="n"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="48"
				id="Troll Whelp-30"
				image="units/trolls/whelp.png"
#textdomain wesnoth-units
				language_name=_ "Troll Whelp"
				level="1"
				max_attacks="1"
				max_experience="25"
				max_hitpoints="48"
				max_moves="4"
				movement="4"
				movement_type="largefoot"
				moves="0"
				name="Tarf"
				profile="portraits/trolls/whelp.png"
				race="troll"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Troll Whelp"
				undead_variation="troll"
				underlying_id="30"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="7"
				y="12"
				zoc="yes"
				[attack_anim]
					start_time="-250"
					[filter_attack]
						name="fist"
					[/filter_attack]
					[frame]
						duration="100"
						image="units/trolls/whelp-attack-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="125"
							image="units/trolls/whelp-attack-2.png"
							sound="fist.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="125"
							image="units/trolls/whelp-attack-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="100"
						image="units/trolls/whelp-attack-3.png"
					[/frame]
					[frame]
						duration="75"
						image="units/trolls/whelp-attack-1.png"
					[/frame]
					[frame]
						duration="50"
						image="units/trolls/whelp.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/trolls/whelp-defend-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/trolls/whelp-defend.png"
							sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/trolls/whelp-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/trolls/whelp-defend-2.png"
					[/frame]
				[/defend]
				[idle_anim]
					start_time="0"
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/trolls/whelp-idle-7.png"
					[/frame]
					[frame]
						duration="175"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/trolls/whelp-idle-7.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-1.png"
					[/frame]
				[/idle_anim]
				[portrait]
					image="portraits/trolls/transparent/whelp.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/trolls/transparent/whelp.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="60"
					cave="60"
					deep_water="80"
					flat="70"
					forest="60"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="60"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="110"
					blade="80"
					cold="100"
					fire="100"
					impact="100"
					pierce="80"
				[/resistance]
				[abilities]
					[regenerate]
						affect_self="yes"
#textdomain wesnoth
						description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
						female_name=_ "female^regenerates"
						id="regenerates"
						name=_ "regenerates"
						poison="cured"
						value="8"
					[/regenerate]
				[/abilities]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="8"
#textdomain wesnoth-units
					description=_ "fist"
					icon="attacks/fist-troll.png"
					name="fist"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^strong"
						id="strong"
						male_name=_ "strong"
						name=_ "strong"
						[effect]
							apply_to="attack"
							increase_damage="1"
							range="melee"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Orcish Crossbowman"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="14"
				die_sound="orc-small-die-1.ogg,orc-small-die-2.ogg"
				ellipse="misc/ellipse"
				experience="0"
				facing="n"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="31"
				id="Orcish Archer-32"
				image="units/orcs/archer.png"
#textdomain wesnoth-units
				language_name=_ "Orcish Archer"
				level="1"
				max_attacks="1"
				max_experience="21"
				max_hitpoints="31"
				max_moves="6"
				movement="5"
				movement_type="orcishfoot"
				moves="0"
				name="Rank"
				race="orc"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Orcish Archer"
				undead_variation="archer"
				underlying_id="32"
				unrenamable="no"
				upkeep="full"
				usage="archer"
				x="9"
				y="14"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="bow"
						type="fire"
					[/filter_attack]
					[if]
						hits="yes"
						[missile_frame]
							begin="-150"
							end="0"
							image="projectiles/missile-fire-n.png"
							image_diagonal="projectiles/missile-fire-ne.png"
							offset="0~0.8"
						[/missile_frame]
						[missile_frame]
							begin="0"
							end="75"
							image="projectiles/fire-burst-small-1.png"
							image_diagonal="projectiles/fire-burst-small-1.png"
							offset="0.8"
						[/missile_frame]
						[missile_frame]
							begin="75"
							end="150"
							image="projectiles/fire-burst-small-2.png"
							image_diagonal="projectiles/fire-burst-small-2.png"
							offset="0.83"
						[/missile_frame]
						[missile_frame]
							begin="150"
							end="225"
							image="projectiles/fire-burst-small-3.png"
							image_diagonal="projectiles/fire-burst-small-3.png"
							offset="0.86"
						[/missile_frame]
						[missile_frame]
							begin="225"
							end="300"
							image="projectiles/fire-burst-small-4.png"
							image_diagonal="projectiles/fire-burst-small-4.png"
							offset="0.89"
						[/missile_frame]
						[missile_frame]
							begin="300"
							end="375"
							image="projectiles/fire-burst-small-5.png"
							image_diagonal="projectiles/fire-burst-small-5.png"
							offset="0.92"
						[/missile_frame]
						[missile_frame]
							begin="375"
							end="450"
							image="projectiles/fire-burst-small-6.png"
							image_diagonal="projectiles/fire-burst-small-6.png"
							offset="0.95"
						[/missile_frame]
						[missile_frame]
							begin="450"
							end="525"
							image="projectiles/fire-burst-small-7.png"
							image_diagonal="projectiles/fire-burst-small-7.png"
							offset="0.98"
						[/missile_frame]
						[missile_frame]
							begin="525"
							end="600"
							image="projectiles/fire-burst-small-8.png"
							image_diagonal="projectiles/fire-burst-small-8.png"
							offset="1.0"
						[/missile_frame]
						[frame]
							begin="-400"
							end="-350"
							image="units/orcs/archer-ranged-1.png"
							sound="bow-puny-fire.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[missile_frame]
							begin="-150"
							end="0"
							image="projectiles/missile-fire-n.png"
							image_diagonal="projectiles/missile-fire-ne.png"
						[/missile_frame]
						[frame]
							begin="-400"
							end="-350"
							image="units/orcs/archer-ranged-1.png"
							sound="bow-puny-fire-miss.ogg"
						[/frame]
					[/else]
					[frame]
						begin="-350"
						end="-300"
						image="units/orcs/archer-ranged-2.png"
					[/frame]
					[frame]
						begin="-300"
						end="-250"
						image="units/orcs/archer-ranged-3.png"
					[/frame]
					[frame]
						begin="-250"
						end="-100"
						image="units/orcs/archer-ranged-4.png"
					[/frame]
					[frame]
						begin="-100"
						end="-50"
						image="units/orcs/archer-ranged-5.png"
					[/frame]
					[frame]
						begin="-50"
						end="100"
						image="units/orcs/archer-ranged-6.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[filter_attack]
						name="bow"
						type="pierce"
					[/filter_attack]
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-n.png"
						image_diagonal="projectiles/missile-ne.png"
					[/missile_frame]
					[if]
						hits="yes"
						[frame]
							begin="-400"
							end="-350"
							image="units/orcs/archer-ranged-1.png"
							sound="bow-puny.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							begin="-400"
							end="-350"
							image="units/orcs/archer-ranged-1.png"
							sound="bow-puny-miss.ogg"
						[/frame]
					[/else]
					[frame]
						begin="-350"
						end="-300"
						image="units/orcs/archer-ranged-2.png"
					[/frame]
					[frame]
						begin="-300"
						end="-250"
						image="units/orcs/archer-ranged-3.png"
					[/frame]
					[frame]
						begin="-250"
						end="-100"
						image="units/orcs/archer-ranged-4.png"
					[/frame]
					[frame]
						begin="-100"
						end="-50"
						image="units/orcs/archer-ranged-5.png"
					[/frame]
					[frame]
						begin="-50"
						end="100"
						image="units/orcs/archer-ranged-6.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[filter_attack]
						name="dagger"
					[/filter_attack]
					[frame]
						begin="-200"
						end="-175"
						image="units/orcs/archer-melee-01.png"
					[/frame]
					[frame]
						begin="-175"
						end="-150"
						image="units/orcs/archer-melee-02.png"
					[/frame]
					[frame]
						begin="-150"
						end="-125"
						image="units/orcs/archer-melee-03.png"
					[/frame]
					[frame]
						begin="-125"
						end="-100"
						image="units/orcs/archer-melee-04.png"
					[/frame]
					[frame]
						begin="-100"
						end="-75"
						image="units/orcs/archer-melee-05.png"
					[/frame]
					[if]
						hits="no"
						[frame]
							begin="-75"
							end="-50"
							image="units/orcs/archer-melee-06.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/if]
					[else]
						hits="yes"
						[frame]
							begin="-75"
							end="-50"
							image="units/orcs/archer-melee-06.png"
							sound="dagger-swish.wav"
						[/frame]
					[/else]
					[frame]
						begin="-50"
						end="-25"
						image="units/orcs/archer-melee-07.png"
					[/frame]
					[frame]
						begin="-25"
						end="0"
						image="units/orcs/archer-melee-08.png"
					[/frame]
					[frame]
						begin="0"
						end="25"
						image="units/orcs/archer-melee-09.png"
					[/frame]
					[frame]
						begin="25"
						end="50"
						image="units/orcs/archer-melee-10.png"
					[/frame]
					[frame]
						begin="50"
						end="75"
						image="units/orcs/archer-melee-11.png"
					[/frame]
					[frame]
						begin="75"
						end="100"
						image="units/orcs/archer-melee-12.png"
					[/frame]
					[frame]
						begin="100"
						end="125"
						image="units/orcs/archer-melee-13.png"
					[/frame]
					[frame]
						begin="125"
						end="150"
						image="units/orcs/archer-melee-14.png"
					[/frame]
					[frame]
						begin="150"
						end="175"
						image="units/orcs/archer-melee-15.png"
					[/frame]
					[frame]
						begin="175"
						end="200"
						image="units/orcs/archer-melee-16.png"
					[/frame]
					[frame]
						begin="200"
						end="225"
						image="units/orcs/archer-melee-17.png"
					[/frame]
				[/attack_anim]
				[death]
					[frame]
						begin="0"
						end="55"
						image="units/orcs/archer-death-1.png"
					[/frame]
					[frame]
						begin="55"
						end="110"
						image="units/orcs/archer-death-2.png"
					[/frame]
					[frame]
						begin="110"
						end="165"
						image="units/orcs/archer-death-3.png"
					[/frame]
					[frame]
						begin="165"
						end="220"
						image="units/orcs/archer-death-4.png"
					[/frame]
					[frame]
						begin="220"
						end="275"
						image="units/orcs/archer-death-5.png"
					[/frame]
					[frame]
						begin="275"
						end="330"
						image="units/orcs/archer-death-6.png"
					[/frame]
					[frame]
						begin="330"
						end="385"
						image="units/orcs/archer-death-7.png"
					[/frame]
					[frame]
						begin="385"
						end="440"
						image="units/orcs/archer-death-8.png"
					[/frame]
					[frame]
						begin="440"
						end="500"
						image="units/orcs/archer-death-9.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/orcs/archer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/archer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/orcs/archer-defend.png"
							sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/orcs/archer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/orcs/archer.png"
					[/frame]
				[/defend]
				[idle_anim]
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						begin="0"
						end="100"
						image="units/orcs/archer-idle-1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/orcs/archer-idle-2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/orcs/archer-idle-3.png"
					[/frame]
					[frame]
						begin="300"
						end="500"
						image="units/orcs/archer-idle-6.png"
					[/frame]
					[frame]
						begin="500"
						end="600"
						image="units/orcs/archer-idle-4.png"
					[/frame]
					[frame]
						begin="600"
						end="700"
						image="units/orcs/archer-idle-3.png"
					[/frame]
					[frame]
						begin="700"
						end="900"
						image="units/orcs/archer-idle-6.png"
					[/frame]
					[frame]
						begin="900"
						end="1000"
						image="units/orcs/archer-idle-4.png"
					[/frame]
					[frame]
						begin="1000"
						end="1100"
						image="units/orcs/archer-idle-5.png"
					[/frame]
					[frame]
						begin="1100"
						end="1300"
						image="units/orcs/archer-idle-6.png"
					[/frame]
					[frame]
						begin="1300"
						end="1400"
						image="units/orcs/archer-idle-2.png"
					[/frame]
					[frame]
						begin="1400"
						end="1500"
						image="units/orcs/archer-idle-1.png"
					[/frame]
				[/idle_anim]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="50"
					frozen="80"
					fungus="60"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="3"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="100"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="4"
					description=_ "dagger"
					icon="attacks/dagger-orcish.png"
					name="dagger"
					number="2"
					range="melee"
					type="blade"
				[/attack]
				[attack]
					damage="5"
					description=_ "bow"
					icon="attacks/bow-orcish.png"
					name="bow"
					number="3"
					range="ranged"
					type="pierce"
				[/attack]
				[attack]
					damage="7"
					description=_ "bow"
					icon="attacks/bow-orcish.png"
					name="bow"
					number="2"
					range="ranged"
					type="fire"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^strong"
						id="strong"
						male_name=_ "strong"
						name=_ "strong"
						[effect]
							apply_to="attack"
							increase_damage="1"
							range="melee"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Goblin Knight,Goblin Pillager"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="17"
				die_sound="wolf-die.wav"
				ellipse="misc/ellipse"
				experience="0"
				facing="n"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="38"
				id="Wolf Rider-33"
				image="units/goblins/wolf-rider.png"
#textdomain wesnoth-units
				language_name=_ "Wolf Rider"
				level="1"
				max_attacks="1"
				max_experience="21"
				max_hitpoints="38"
				max_moves="8"
				movement="8"
				movement_type="orcishfoot"
				moves="1"
				name="Vush"
				race="wolf"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Wolf Rider"
				undead_variation="mounted"
				underlying_id="33"
				unrenamable="no"
				upkeep="full"
				usage="scout"
				x="8"
				y="13"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						name="fangs"
					[/filter_attack]
					[if]
						hits="no"
						[frame]
							begin="-250"
							end="-200"
							image="units/goblins/wolf-rider.png"
							sound="wolf-bite-miss.ogg"
						[/frame]
					[/if]
					[else]
						hits="yes"
						[frame]
							begin="-250"
							end="-200"
							image="units/goblins/wolf-rider.png"
							sound="wolf-bite.ogg"
						[/frame]
					[/else]
					[frame]
						begin="-200"
						end="-100"
						image="units/goblins/wolf-rider-moving.png"
					[/frame]
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/wolf-rider-attack.png"
					[/frame]
					[frame]
						begin="50"
						end="100"
						image="units/goblins/wolf-rider-moving.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/goblins/wolf-rider.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/goblins/wolf-rider.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/goblins/wolf-rider-defend.png"
							sound="wolf-hit.wav"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/goblins/wolf-rider-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/goblins/wolf-rider.png"
					[/frame]
				[/defend]
				[idle_anim]
					start_time="0"
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/goblins/wolf-rider-idle-1.png"
					[/frame]
				[/idle_anim]
				[movement_anim]
					[frame]
						begin="0"
						end="150"
						image="units/goblins/wolf-rider-moving.png"
					[/frame]
				[/movement_anim]
				[standing_anim]
					start_time="-50"
					[frame]
						duration="50"
						image="units/goblins/wolf-rider.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					start_time="-50"
					terrain="Wo,Ww,Ww^Vm,Chs,Chw,Ss"
					[frame]
						duration="50"
						image="units/goblins/wolf-rider-water.png"
					[/frame]
				[/standing_anim]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="50"
					frozen="80"
					fungus="60"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="50"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="3"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="100"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="6"
					description=_ "fangs"
					icon="attacks/fangs-animal.png"
					name="fangs"
					number="3"
					range="melee"
					type="blade"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^strong"
						id="strong"
						male_name=_ "strong"
						name=_ "strong"
						[effect]
							apply_to="attack"
							increase_damage="1"
							range="melee"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Troll,Troll Rocklobber"
				alignment="chaotic"
				alpha="256"
				attacks_left="0"
				cost="13"
				die_sound="troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg"
				ellipse="misc/ellipse"
				experience="0"
				facing="nw"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="45"
				id="Troll Whelp-34"
				image="units/trolls/whelp.png"
#textdomain wesnoth-units
				language_name=_ "Troll Whelp"
				level="1"
				max_attacks="1"
				max_experience="25"
				max_hitpoints="45"
				max_moves="5"
				movement="4"
				movement_type="largefoot"
				moves="0"
				name="Agh"
				profile="portraits/trolls/whelp.png"
				race="troll"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Troll Whelp"
				undead_variation="troll"
				underlying_id="34"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="9"
				y="19"
				zoc="yes"
				[attack_anim]
					start_time="-250"
					[filter_attack]
						name="fist"
					[/filter_attack]
					[frame]
						duration="100"
						image="units/trolls/whelp-attack-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="125"
							image="units/trolls/whelp-attack-2.png"
							sound="fist.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="125"
							image="units/trolls/whelp-attack-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="100"
						image="units/trolls/whelp-attack-3.png"
					[/frame]
					[frame]
						duration="75"
						image="units/trolls/whelp-attack-1.png"
					[/frame]
					[frame]
						duration="50"
						image="units/trolls/whelp.png"
					[/frame]
				[/attack_anim]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/trolls/whelp-defend-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/trolls/whelp-defend.png"
							sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/trolls/whelp-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/trolls/whelp-defend-2.png"
					[/frame]
				[/defend]
				[idle_anim]
					start_time="0"
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/trolls/whelp-idle-7.png"
					[/frame]
					[frame]
						duration="175"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/trolls/whelp-idle-7.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-6.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-5.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-4.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/trolls/whelp-idle-1.png"
					[/frame]
				[/idle_anim]
				[portrait]
					image="portraits/trolls/transparent/whelp.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/trolls/transparent/whelp.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="60"
					cave="60"
					deep_water="80"
					flat="70"
					forest="60"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="60"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="110"
					blade="80"
					cold="100"
					fire="100"
					impact="100"
					pierce="80"
				[/resistance]
				[abilities]
					[regenerate]
						affect_self="yes"
#textdomain wesnoth
						description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
						female_name=_ "female^regenerates"
						id="regenerates"
						name=_ "regenerates"
						poison="cured"
						value="8"
					[/regenerate]
				[/abilities]
				[variables]
				[/variables]
				[status]
				[/status]
				[attack]
					damage="7"
#textdomain wesnoth-units
					description=_ "fist"
					icon="attacks/fist-troll.png"
					name="fist"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Orcish Warrior"
				alignment="chaotic"
				alpha="256"
				attacks_left="0"
				cost="12"
				die_sound="orc-die-1.ogg,orc-die-2.ogg,orc-die-3.ogg"
				ellipse="misc/ellipse"
				experience="0"
				facing="nw"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="41"
				id="Orcish Grunt-35"
				image="units/orcs/grunt.png"
#textdomain wesnoth-units
				language_name=_ "Orcish Grunt"
				level="1"
				max_attacks="1"
				max_experience="29"
				max_hitpoints="41"
				max_moves="6"
				movement="5"
				movement_type="orcishfoot"
				moves="0"
				name="Hung"
				profile="portraits/orcs/grunt.png"
				race="orc"
				random_gender="no"
				random_traits="no"
				resting="no"
				side="1"
				type="Orcish Grunt"
				underlying_id="35"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="8"
				y="19"
				zoc="yes"
				[attack_anim]
					offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
					start_time="-300"
					[filter_attack]
						name="sword"
					[/filter_attack]
					[frame]
						duration="50"
						image="units/orcs/grunt.png"
					[/frame]
					[frame]
						duration="50"
						image="units/orcs/grunt-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/grunt-attack-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="75"
							image="units/orcs/grunt-attack-2.png"
							sound="sword-1.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="75"
							image="units/orcs/grunt-attack-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="100"
						image="units/orcs/grunt-attack-3.png"
					[/frame]
					[frame]
						duration="20"
						image="units/orcs/grunt-attack-4.png"
					[/frame]
					[frame]
						duration="30"
						image="units/orcs/grunt-attack-4.png"
					[/frame]
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-5.png"
					[/frame]
					[frame]
						duration="75"
						image="units/orcs/grunt.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="120"
						image="units/orcs/grunt-die-1.png"
					[/frame]
					[frame]
						duration="120"
						image="units/orcs/grunt-die-2.png"
					[/frame]
					[frame]
						duration="120"
						image="units/orcs/grunt-die-3.png"
					[/frame]
					[frame]
						duration="120"
						image="units/orcs/grunt-die-4.png"
					[/frame]
					[frame]
						duration="120"
						image="units/orcs/grunt-die-5.png"
					[/frame]
					[frame]
						duration="120"
						image="units/orcs/grunt-die-6.png"
					[/frame]
					[frame]
						duration="120"
						image="units/orcs/grunt-die-7.png"
					[/frame]
					[frame]
						duration="120"
						image="units/orcs/grunt-die-8.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/orcs/grunt-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/orcs/grunt-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/orcs/grunt-defend-2.png"
							sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/orcs/grunt-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/orcs/grunt-defend-1.png"
					[/frame]
				[/defend]
				[portrait]
					image="portraits/orcs/transparent/grunt.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/orcs/transparent/grunt.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="50"
					frozen="80"
					fungus="60"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="2"
					fungus="3"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="100"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
				[/status]
				[attack]
					damage="9"
					description=_ "sword"
					icon="attacks/sword-orcish.png"
					name="sword"
					number="2"
					range="melee"
					type="blade"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
		[/side]
		[side]
			action_bonus_count="10"
			aggression="0.5"
			allow_player="yes"
			caution="0.25"
			colour="2"
			controller="network"
			countdown_time="330000"
			current_player="joueur"
			disallow_observers="no"
			fog="yes"
			global_recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			gold="30"
			hidden="no"
			id="joueur2"
			income="0"
			leader_value="3"
			name="joueur"
			no_leader="yes"
			number_of_possible_recruits_to_force_recruit="3.1"
			objectives=_ "Victory:
@Defeat enemy leader(s)"
			objectives_changed="yes"
			recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			save_id="joueur2"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="2"
			start_gold="100"
			team_name="north"
#textdomain wesnoth-multiplayer
			user_team_name=_ "teamname^North"
			village_gold="2"
			village_value="1"
			villages_per_scout="8"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
				villages_per_scout="8"
			[/ai]
			[ai]
				villages_per_scout="8"
			[/ai]
			[village]
				x="10"
				y="7"
			[/village]
			[village]
				x="17"
				y="3"
			[/village]
			[village]
				x="22"
				y="7"
			[/village]
			[village]
				x="23"
				y="11"
			[/village]
			[village]
				x="26"
				y="8"
			[/village]
			[unit]
				advances_to="Draug"
				alignment="chaotic"
				allow_changes="yes"
				allow_player="yes"
				alpha="256"
				attacks_left="1"
				canrecruit="yes"
				colour="2"
				controller="network"
				cost="28"
				current_player="joueur"
				die_sound="skeleton-big-die.ogg"
				experience="20"
				facing="s"
				flag_rgb="magenta"
				flying="no"
				fog="yes"
				gender="male"
				gold="100"
				goto_x="-999"
				goto_y="-999"
				hitpoints="35"
				id="joueur2"
				image="units/undead-skeletal/revenant.png"
				income="0"
#textdomain wesnoth-units
				language_name=_ "Revenant"
				leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
				level="2"
				max_attacks="1"
				max_experience="60"
				max_hitpoints="47"
				max_moves="5"
				movement="5"
				movement_type="undeadfoot"
				moves="5"
				mp_countdown="yes"
				mp_countdown_action_bonus="13"
				mp_countdown_init_time="270"
				mp_countdown_reservoir_time="330"
				mp_countdown_turn_bonus="60"
				name="joueur"
				race="undead"
				random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
				random_traits="no"
				recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
				resting="yes"
				save_id="joueur2"
				share_maps="no"
				share_view="yes"
				shroud="no"
				side="2"
				team_name="north"
				terrain_liked="Ss, Hh, Ha, Ww"
				type="Revenant"
				underlying_id="2"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				user_team_name="wesnoth-multiplayerteamname^North"
				village_gold="2"
				x="10"
				y="7"
				zoc="yes"
				[defense]
					castle="40"
					cave="60"
					deep_water="90"
					flat="60"
					forest="50"
					frozen="70"
					fungus="40"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="3"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="150"
					blade="60"
					cold="40"
					fire="120"
					impact="120"
					pierce="40"
				[/resistance]
				[abilities]
					[hides]
						affect_self="yes"
#textdomain wesnoth
						description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						female_name=_ "female^submerge"
						female_name_inactive=_ "female^submerge"
						id="submerge"
						name=_ "submerge"
						name_inactive=_ "submerge"
						[filter_self]
							[filter_location]
								terrain="Wo"
							[/filter_location]
						[/filter_self]
					[/hides]
				[/abilities]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					not_living="yes"
				[/status]
				[attack]
					damage="8"
#textdomain wesnoth-units
					description=_ "axe"
					icon="attacks/axe-undead.png"
					name="axe"
					number="4"
					range="melee"
					type="blade"
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Wraith,Shadow"
				alignment="chaotic"
				alpha="256"
				attacks_left="0"
				cost="20"
				die_sound="wail-long.wav"
				ellipse="misc/ellipse"
				experience="12"
				facing="ne"
				flag_rgb="magenta"
				flies="true"
				flying="yes"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="18"
				id="Ghost-14"
				image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
				language_name=_ "Ghost"
				level="1"
				max_attacks="1"
				max_experience="21"
				max_hitpoints="18"
				max_moves="7"
				movement="7"
				movement_type="undeadspirit"
				moves="0"
				race="undead"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Ghost"
				underlying_id="14"
				unrenamable="no"
				upkeep="full"
				usage="scout"
				x="17"
				y="6"
				zoc="yes"
				[attack_anim]
					start_time="-200"
					[filter_attack]
						name="wail"
					[/filter_attack]
					[if]
						direction="n,ne,nw"
						[missile_frame]
							begin="-300"
							end="-230"
							image="projectiles/wailprojectile-n-1.png"
							image_diagonal="projectiles/wailprojectile-ne-1.png"
						[/missile_frame]
						[missile_frame]
							begin="-230"
							end="-160"
							image="projectiles/wailprojectile-n-2.png"
							image_diagonal="projectiles/wailprojectile-ne-2.png"
						[/missile_frame]
						[missile_frame]
							begin="-160"
							end="0"
							image="projectiles/wailprojectile-n-3.png"
							image_diagonal="projectiles/wailprojectile-ne-3.png"
						[/missile_frame]
						[missile_frame]
							begin="0"
							end="40"
							image="projectiles/wailprojectile-n-4.png"
							image_diagonal="projectiles/wailprojectile-ne-4.png"
						[/missile_frame]
						[missile_frame]
							begin="40"
							end="80"
							image="projectiles/wailprojectile-n-5.png"
							image_diagonal="projectiles/wailprojectile-ne-5.png"
						[/missile_frame]
						[missile_frame]
							begin="80"
							end="120"
							image="projectiles/wailprojectile-n-6.png"
							image_diagonal="projectiles/wailprojectile-ne-6.png"
						[/missile_frame]
					[/if]
					[else]
						direction="s,se,sw"
						[missile_frame]
							begin="-300"
							end="-230"
							image="projectiles/wailprojectile-s-1.png"
							image_diagonal="projectiles/wailprojectile-se-1.png"
						[/missile_frame]
						[missile_frame]
							begin="-230"
							end="-160"
							image="projectiles/wailprojectile-s-2.png"
							image_diagonal="projectiles/wailprojectile-se-2.png"
						[/missile_frame]
						[missile_frame]
							begin="-160"
							end="0"
							image="projectiles/wailprojectile-s-3.png"
							image_diagonal="projectiles/wailprojectile-se-3.png"
						[/missile_frame]
						[missile_frame]
							begin="0"
							end="40"
							image="projectiles/wailprojectile-s-4.png"
							image_diagonal="projectiles/wailprojectile-se-4.png"
						[/missile_frame]
						[missile_frame]
							begin="40"
							end="80"
							image="projectiles/wailprojectile-s-5.png"
							image_diagonal="projectiles/wailprojectile-se-5.png"
						[/missile_frame]
						[missile_frame]
							begin="80"
							end="120"
							image="projectiles/wailprojectile-s-6.png"
							image_diagonal="projectiles/wailprojectile-se-6.png"
						[/missile_frame]
					[/else]
					[if]
						direction="s,se,sw"
						[frame]
							duration="25"
							image="units/undead/ghost-s-2.png"
						[/frame]
						[frame]
							duration="75"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-s-attack-2.png"
							sound="wail-sml.wav"
						[/frame]
						[frame]
							duration="75"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="25"
							image="units/undead/ghost-s-2.png"
						[/frame]
					[/if]
					[else]
						direction="n,ne,nw"
						[frame]
							duration="25"
							image="units/undead/ghost-n-2.png"
						[/frame]
						[frame]
							duration="75"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-n-attack-2.png"
							sound="wail-sml.wav"
						[/frame]
						[frame]
							duration="75"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="25"
							image="units/undead/ghost-n-2.png"
						[/frame]
					[/else]
				[/attack_anim]
				[attack_anim]
					alpha="0.8~0.0:425,0.0~0.8:225"
					direction="s,se,sw"
					offset="0.0~1.0:425,0.0:225"
					start_time="-500"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="175"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="175"
						image="units/undead/ghost-s-attack-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-3.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					alpha="0.8~0.0:425,0.0~0.8:225"
					direction="n,ne,nw"
					offset="0.0~1.0:425,0.0:225"
					start_time="-500"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="175"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="175"
						image="units/undead/ghost-n-attack-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-3.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/attack_anim]
				[defend]
					direction="s,se,sw"
					start_time="-126"
					[if]
						alpha="0.8~0.5:126,0.5~0.8:126"
						hits="hit,kill"
						offset="0.0~-0.05:126,-0.05~0.0:126"
						[frame]
							duration="1"
							image="units/undead/ghost-s-2.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-s-attack-1.png"
							sound="wail-sml.wav"
						[/frame]
						[frame]
							duration="1"
							image="units/undead/ghost-s-2.png"
						[/frame]
					[/if]
					[else]
						alpha="0.8~0.25:126,0.25~0.8:126"
						hits="miss"
						offset="0.0~-0.1:126,-0.1~0.0:126"
						[frame]
							duration="1"
							image="units/undead/ghost-s-2.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="1"
							image="units/undead/ghost-s-2.png"
						[/frame]
					[/else]
				[/defend]
				[defend]
					direction="n,ne,nw"
					start_time="-126"
					[if]
						alpha="0.8~0.5:126,0.5~0.8:126"
						hits="hit,kill"
						offset="0.0~-0.05:126,-0.05~0.0:126"
						[frame]
							duration="1"
							image="units/undead/ghost-n-2.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-n-attack-1.png"
							sound="wail-sml.wav"
						[/frame]
						[frame]
							duration="1"
							image="units/undead/ghost-n-2.png"
						[/frame]
					[/if]
					[else]
						alpha="0.8~0.25:126,0.25~0.8:126"
						hits="miss"
						offset="0.0~-0.1:126,-0.1~0.0:126"
						[frame]
							duration="1"
							image="units/undead/ghost-n-2.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="1"
							image="units/undead/ghost-n-2.png"
						[/frame]
					[/else]
				[/defend]
				[standing_anim]
					alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-3.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-3.png"
					[/frame]
				[/standing_anim]
				[defense]
					castle="50"
					cave="50"
					deep_water="50"
					flat="50"
					forest="50"
					frozen="50"
					fungus="50"
					hills="50"
					impassable="50"
					mountains="50"
					reef="50"
					sand="50"
					shallow_water="50"
					swamp_water="50"
					unwalkable="50"
					village="50"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="2"
					flat="1"
					forest="1"
					frozen="1"
					fungus="1"
					hills="1"
					impassable="99"
					mountains="1"
					reef="2"
					sand="1"
					shallow_water="2"
					swamp_water="1"
					unwalkable="1"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="110"
					blade="50"
					cold="30"
					fire="90"
					impact="50"
					pierce="50"
				[/resistance]
				[variables]
				[/variables]
				[status]
					not_living="yes"
				[/status]
				[attack]
					damage="4"
					description=_ "touch"
					icon="attacks/touch-undead.png"
					name="touch"
					number="3"
					range="melee"
					type="arcane"
					[specials]
						[drains]
#textdomain wesnoth
							description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
							id="drains"
							name=_ "drains"
						[/drains]
					[/specials]
				[/attack]
				[attack]
					damage="3"
#textdomain wesnoth-units
					description=_ "wail"
					name="wail"
					number="3"
					range="ranged"
					type="cold"
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Dark Sorcerer"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="16"
				die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
				ellipse="misc/ellipse"
				experience="5"
				facing="sw"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="1"
				id="Dark Adept-15"
				ignore_race_traits="yes"
				image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
				language_name=_ "Dark Adept"
				level="1"
				max_attacks="1"
				max_experience="34"
				max_hitpoints="31"
				max_moves="6"
				movement="5"
				movement_type="smallfoot"
				moves="6"
				name="Rudoc"
				profile="portraits/humans/dark-adept.png"
				race="human"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Dark Adept"
				underlying_id="15"
				unrenamable="no"
				upkeep="full"
				usage="archer"
				x="19"
				y="5"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						range="ranged"
					[/filter_attack]
					[missile_frame]
						begin="-50"
						end="150"
						image="projectiles/darkmissile-n.png"
						image_diagonal="projectiles/darkmissile-ne.png"
					[/missile_frame]
					[frame]
						begin="-450"
						end="-420"
						image="units/undead-necromancers/adept.png"
					[/frame]
					[frame]
						begin="-420"
						end="-395"
						image="units/undead-necromancers/adept-magic-1.png"
					[/frame]
					[frame]
						begin="-395"
						end="-320"
						image="units/undead-necromancers/adept-magic-2.png"
					[/frame]
					[frame]
						begin="-320"
						end="-300"
						image="units/undead-necromancers/adept-magic-3.png"
					[/frame]
					[frame]
						begin="-300"
						end="-250"
						halo="halo/undead/dark-magic-1.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
					[/frame]
					[frame]
						begin="-250"
						end="-200"
						halo="halo/undead/dark-magic-2.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
					[/frame]
					[frame]
						begin="-200"
						end="-150"
						halo="halo/undead/dark-magic-3.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
					[/frame]
					[frame]
						begin="-150"
						end="-100"
						halo="halo/undead/dark-magic-4.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
					[/frame]
					[frame]
						begin="-100"
						end="-50"
						halo="halo/undead/dark-magic-5.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
					[/frame]
					[if]
						hits="no"
						[frame]
							begin="-50"
							end="0"
							halo="halo/undead/dark-magic-6.png"
							halo_x="0"
							halo_y="-12"
							image="units/undead-necromancers/adept-magic-3.png"
							sound="magic-dark-miss.ogg"
						[/frame]
					[/if]
					[else]
						hits="yes"
						[frame]
							begin="-50"
							end="0"
							halo="halo/undead/dark-magic-6.png"
							halo_x="0"
							halo_y="-12"
							image="units/undead-necromancers/adept-magic-3.png"
							sound="magic-dark.ogg"
						[/frame]
					[/else]
					[frame]
						begin="0"
						end="50"
						image="units/undead-necromancers/adept-magic-2.png"
					[/frame]
					[frame]
						begin="50"
						end="90"
						image="units/undead-necromancers/adept-magic-1.png"
					[/frame]
					[frame]
						begin="90"
						end="100"
						image="units/undead-necromancers/adept.png"
					[/frame]
				[/attack_anim]
				[death]
					[frame]
						begin="0"
						end="100"
						image="units/undead-necromancers/adept-die1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-necromancers/adept-die2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-necromancers/adept-die3.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-necromancers/adept-die4.png"
					[/frame]
					[frame]
						begin="400"
						end="520"
						image="units/undead-necromancers/adept-die5.png"
					[/frame]
					[frame]
						begin="520"
						end="640"
						image="units/undead-necromancers/adept-die6.png"
					[/frame]
					[frame]
						begin="640"
						end="780"
						image="units/undead-necromancers/adept-die7.png"
					[/frame]
					[frame]
						begin="780"
						end="900"
						image="units/undead-necromancers/adept-die8.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead-necromancers/adept-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead-necromancers/adept-defend-2.png"
							sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead-necromancers/adept-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead-necromancers/adept-defend-1.png"
					[/frame]
				[/defend]
				[portrait]
					image="portraits/humans/transparent/dark-adept.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/humans/transparent/dark-adept.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="50"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="3"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					poisoned="yes"
				[/status]
				[attack]
					damage="10"
#textdomain wesnoth-units
					description=_ "chill wave"
					icon="attacks/iceball.png"
					name="chill wave"
					number="2"
					range="ranged"
					type="cold"
					[specials]
						[chance_to_hit]
							cumulative="no"
#textdomain wesnoth
							description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
							id="magical"
							name=_ "magical"
							value="70"
						[/chance_to_hit]
					[/specials]
				[/attack]
				[attack]
					damage="7"
#textdomain wesnoth-units
					description=_ "shadow wave"
					icon="attacks/dark-missile.png"
					name="shadow wave"
					number="2"
					range="ranged"
					type="arcane"
					[specials]
						[chance_to_hit]
							cumulative="no"
#textdomain wesnoth
							description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
							id="magical"
							name=_ "magical"
							value="70"
						[/chance_to_hit]
					[/specials]
				[/attack]
				[modifications]
					[trait]
						female_name=_ "female^resilient"
						id="resilient"
						male_name=_ "resilient"
						name=_ "resilient"
						[effect]
							apply_to="hitpoints"
							increase_total="4"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="1"
							times="per level"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Wraith,Shadow"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="20"
				die_sound="wail-long.wav"
				ellipse="misc/ellipse"
				experience="5"
				facing="s"
				flag_rgb="magenta"
				flies="true"
				flying="yes"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="18"
				id="Ghost-17"
				image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
				language_name=_ "Ghost"
				level="1"
				max_attacks="1"
				max_experience="21"
				max_hitpoints="18"
				max_moves="7"
				movement="7"
				movement_type="undeadspirit"
				moves="7"
				race="undead"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Ghost"
				underlying_id="17"
				unrenamable="no"
				upkeep="full"
				usage="scout"
				x="13"
				y="11"
				zoc="yes"
				[attack_anim]
					start_time="-200"
					[filter_attack]
						name="wail"
					[/filter_attack]
					[if]
						direction="n,ne,nw"
						[missile_frame]
							begin="-300"
							end="-230"
							image="projectiles/wailprojectile-n-1.png"
							image_diagonal="projectiles/wailprojectile-ne-1.png"
						[/missile_frame]
						[missile_frame]
							begin="-230"
							end="-160"
							image="projectiles/wailprojectile-n-2.png"
							image_diagonal="projectiles/wailprojectile-ne-2.png"
						[/missile_frame]
						[missile_frame]
							begin="-160"
							end="0"
							image="projectiles/wailprojectile-n-3.png"
							image_diagonal="projectiles/wailprojectile-ne-3.png"
						[/missile_frame]
						[missile_frame]
							begin="0"
							end="40"
							image="projectiles/wailprojectile-n-4.png"
							image_diagonal="projectiles/wailprojectile-ne-4.png"
						[/missile_frame]
						[missile_frame]
							begin="40"
							end="80"
							image="projectiles/wailprojectile-n-5.png"
							image_diagonal="projectiles/wailprojectile-ne-5.png"
						[/missile_frame]
						[missile_frame]
							begin="80"
							end="120"
							image="projectiles/wailprojectile-n-6.png"
							image_diagonal="projectiles/wailprojectile-ne-6.png"
						[/missile_frame]
					[/if]
					[else]
						direction="s,se,sw"
						[missile_frame]
							begin="-300"
							end="-230"
							image="projectiles/wailprojectile-s-1.png"
							image_diagonal="projectiles/wailprojectile-se-1.png"
						[/missile_frame]
						[missile_frame]
							begin="-230"
							end="-160"
							image="projectiles/wailprojectile-s-2.png"
							image_diagonal="projectiles/wailprojectile-se-2.png"
						[/missile_frame]
						[missile_frame]
							begin="-160"
							end="0"
							image="projectiles/wailprojectile-s-3.png"
							image_diagonal="projectiles/wailprojectile-se-3.png"
						[/missile_frame]
						[missile_frame]
							begin="0"
							end="40"
							image="projectiles/wailprojectile-s-4.png"
							image_diagonal="projectiles/wailprojectile-se-4.png"
						[/missile_frame]
						[missile_frame]
							begin="40"
							end="80"
							image="projectiles/wailprojectile-s-5.png"
							image_diagonal="projectiles/wailprojectile-se-5.png"
						[/missile_frame]
						[missile_frame]
							begin="80"
							end="120"
							image="projectiles/wailprojectile-s-6.png"
							image_diagonal="projectiles/wailprojectile-se-6.png"
						[/missile_frame]
					[/else]
					[if]
						direction="s,se,sw"
						[frame]
							duration="25"
							image="units/undead/ghost-s-2.png"
						[/frame]
						[frame]
							duration="75"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-s-attack-2.png"
							sound="wail-sml.wav"
						[/frame]
						[frame]
							duration="75"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="25"
							image="units/undead/ghost-s-2.png"
						[/frame]
					[/if]
					[else]
						direction="n,ne,nw"
						[frame]
							duration="25"
							image="units/undead/ghost-n-2.png"
						[/frame]
						[frame]
							duration="75"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-n-attack-2.png"
							sound="wail-sml.wav"
						[/frame]
						[frame]
							duration="75"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="25"
							image="units/undead/ghost-n-2.png"
						[/frame]
					[/else]
				[/attack_anim]
				[attack_anim]
					alpha="0.8~0.0:425,0.0~0.8:225"
					direction="s,se,sw"
					offset="0.0~1.0:425,0.0:225"
					start_time="-500"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="175"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="175"
						image="units/undead/ghost-s-attack-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-3.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					alpha="0.8~0.0:425,0.0~0.8:225"
					direction="n,ne,nw"
					offset="0.0~1.0:425,0.0:225"
					start_time="-500"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="175"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="175"
						image="units/undead/ghost-n-attack-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-3.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/attack_anim]
				[defend]
					direction="s,se,sw"
					start_time="-126"
					[if]
						alpha="0.8~0.5:126,0.5~0.8:126"
						hits="hit,kill"
						offset="0.0~-0.05:126,-0.05~0.0:126"
						[frame]
							duration="1"
							image="units/undead/ghost-s-2.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-s-attack-1.png"
							sound="wail-sml.wav"
						[/frame]
						[frame]
							duration="1"
							image="units/undead/ghost-s-2.png"
						[/frame]
					[/if]
					[else]
						alpha="0.8~0.25:126,0.25~0.8:126"
						hits="miss"
						offset="0.0~-0.1:126,-0.1~0.0:126"
						[frame]
							duration="1"
							image="units/undead/ghost-s-2.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="1"
							image="units/undead/ghost-s-2.png"
						[/frame]
					[/else]
				[/defend]
				[defend]
					direction="n,ne,nw"
					start_time="-126"
					[if]
						alpha="0.8~0.5:126,0.5~0.8:126"
						hits="hit,kill"
						offset="0.0~-0.05:126,-0.05~0.0:126"
						[frame]
							duration="1"
							image="units/undead/ghost-n-2.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-n-attack-1.png"
							sound="wail-sml.wav"
						[/frame]
						[frame]
							duration="1"
							image="units/undead/ghost-n-2.png"
						[/frame]
					[/if]
					[else]
						alpha="0.8~0.25:126,0.25~0.8:126"
						hits="miss"
						offset="0.0~-0.1:126,-0.1~0.0:126"
						[frame]
							duration="1"
							image="units/undead/ghost-n-2.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="1"
							image="units/undead/ghost-n-2.png"
						[/frame]
					[/else]
				[/defend]
				[standing_anim]
					alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-3.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-3.png"
					[/frame]
				[/standing_anim]
				[defense]
					castle="50"
					cave="50"
					deep_water="50"
					flat="50"
					forest="50"
					frozen="50"
					fungus="50"
					hills="50"
					impassable="50"
					mountains="50"
					reef="50"
					sand="50"
					shallow_water="50"
					swamp_water="50"
					unwalkable="50"
					village="50"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="2"
					flat="1"
					forest="1"
					frozen="1"
					fungus="1"
					hills="1"
					impassable="99"
					mountains="1"
					reef="2"
					sand="1"
					shallow_water="2"
					swamp_water="1"
					unwalkable="1"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="110"
					blade="50"
					cold="30"
					fire="90"
					impact="50"
					pierce="50"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					not_living="yes"
				[/status]
				[attack]
					damage="4"
					description=_ "touch"
					icon="attacks/touch-undead.png"
					name="touch"
					number="3"
					range="melee"
					type="arcane"
					[specials]
						[drains]
#textdomain wesnoth
							description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
							id="drains"
							name=_ "drains"
						[/drains]
					[/specials]
				[/attack]
				[attack]
					damage="3"
#textdomain wesnoth-units
					description=_ "wail"
					name="wail"
					number="3"
					range="ranged"
					type="cold"
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Wraith,Shadow"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="20"
				die_sound="wail-long.wav"
				ellipse="misc/ellipse"
				experience="6"
				facing="se"
				flag_rgb="magenta"
				flies="true"
				flying="yes"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="18"
				id="Ghost-19"
				image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
				language_name=_ "Ghost"
				level="1"
				max_attacks="1"
				max_experience="21"
				max_hitpoints="18"
				max_moves="7"
				movement="7"
				movement_type="undeadspirit"
				moves="7"
				race="undead"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Ghost"
				underlying_id="19"
				unrenamable="no"
				upkeep="full"
				usage="scout"
				x="11"
				y="11"
				zoc="yes"
				[attack_anim]
					start_time="-200"
					[filter_attack]
						name="wail"
					[/filter_attack]
					[if]
						direction="n,ne,nw"
						[missile_frame]
							begin="-300"
							end="-230"
							image="projectiles/wailprojectile-n-1.png"
							image_diagonal="projectiles/wailprojectile-ne-1.png"
						[/missile_frame]
						[missile_frame]
							begin="-230"
							end="-160"
							image="projectiles/wailprojectile-n-2.png"
							image_diagonal="projectiles/wailprojectile-ne-2.png"
						[/missile_frame]
						[missile_frame]
							begin="-160"
							end="0"
							image="projectiles/wailprojectile-n-3.png"
							image_diagonal="projectiles/wailprojectile-ne-3.png"
						[/missile_frame]
						[missile_frame]
							begin="0"
							end="40"
							image="projectiles/wailprojectile-n-4.png"
							image_diagonal="projectiles/wailprojectile-ne-4.png"
						[/missile_frame]
						[missile_frame]
							begin="40"
							end="80"
							image="projectiles/wailprojectile-n-5.png"
							image_diagonal="projectiles/wailprojectile-ne-5.png"
						[/missile_frame]
						[missile_frame]
							begin="80"
							end="120"
							image="projectiles/wailprojectile-n-6.png"
							image_diagonal="projectiles/wailprojectile-ne-6.png"
						[/missile_frame]
					[/if]
					[else]
						direction="s,se,sw"
						[missile_frame]
							begin="-300"
							end="-230"
							image="projectiles/wailprojectile-s-1.png"
							image_diagonal="projectiles/wailprojectile-se-1.png"
						[/missile_frame]
						[missile_frame]
							begin="-230"
							end="-160"
							image="projectiles/wailprojectile-s-2.png"
							image_diagonal="projectiles/wailprojectile-se-2.png"
						[/missile_frame]
						[missile_frame]
							begin="-160"
							end="0"
							image="projectiles/wailprojectile-s-3.png"
							image_diagonal="projectiles/wailprojectile-se-3.png"
						[/missile_frame]
						[missile_frame]
							begin="0"
							end="40"
							image="projectiles/wailprojectile-s-4.png"
							image_diagonal="projectiles/wailprojectile-se-4.png"
						[/missile_frame]
						[missile_frame]
							begin="40"
							end="80"
							image="projectiles/wailprojectile-s-5.png"
							image_diagonal="projectiles/wailprojectile-se-5.png"
						[/missile_frame]
						[missile_frame]
							begin="80"
							end="120"
							image="projectiles/wailprojectile-s-6.png"
							image_diagonal="projectiles/wailprojectile-se-6.png"
						[/missile_frame]
					[/else]
					[if]
						direction="s,se,sw"
						[frame]
							duration="25"
							image="units/undead/ghost-s-2.png"
						[/frame]
						[frame]
							duration="75"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-s-attack-2.png"
							sound="wail-sml.wav"
						[/frame]
						[frame]
							duration="75"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="25"
							image="units/undead/ghost-s-2.png"
						[/frame]
					[/if]
					[else]
						direction="n,ne,nw"
						[frame]
							duration="25"
							image="units/undead/ghost-n-2.png"
						[/frame]
						[frame]
							duration="75"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-n-attack-2.png"
							sound="wail-sml.wav"
						[/frame]
						[frame]
							duration="75"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="25"
							image="units/undead/ghost-n-2.png"
						[/frame]
					[/else]
				[/attack_anim]
				[attack_anim]
					alpha="0.8~0.0:425,0.0~0.8:225"
					direction="s,se,sw"
					offset="0.0~1.0:425,0.0:225"
					start_time="-500"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="175"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="175"
						image="units/undead/ghost-s-attack-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-3.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					alpha="0.8~0.0:425,0.0~0.8:225"
					direction="n,ne,nw"
					offset="0.0~1.0:425,0.0:225"
					start_time="-500"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="175"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="175"
						image="units/undead/ghost-n-attack-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-3.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/attack_anim]
				[defend]
					direction="s,se,sw"
					start_time="-126"
					[if]
						alpha="0.8~0.5:126,0.5~0.8:126"
						hits="hit,kill"
						offset="0.0~-0.05:126,-0.05~0.0:126"
						[frame]
							duration="1"
							image="units/undead/ghost-s-2.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-s-attack-1.png"
							sound="wail-sml.wav"
						[/frame]
						[frame]
							duration="1"
							image="units/undead/ghost-s-2.png"
						[/frame]
					[/if]
					[else]
						alpha="0.8~0.25:126,0.25~0.8:126"
						hits="miss"
						offset="0.0~-0.1:126,-0.1~0.0:126"
						[frame]
							duration="1"
							image="units/undead/ghost-s-2.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-s-attack-1.png"
						[/frame]
						[frame]
							duration="1"
							image="units/undead/ghost-s-2.png"
						[/frame]
					[/else]
				[/defend]
				[defend]
					direction="n,ne,nw"
					start_time="-126"
					[if]
						alpha="0.8~0.5:126,0.5~0.8:126"
						hits="hit,kill"
						offset="0.0~-0.05:126,-0.05~0.0:126"
						[frame]
							duration="1"
							image="units/undead/ghost-n-2.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-n-attack-1.png"
							sound="wail-sml.wav"
						[/frame]
						[frame]
							duration="1"
							image="units/undead/ghost-n-2.png"
						[/frame]
					[/if]
					[else]
						alpha="0.8~0.25:126,0.25~0.8:126"
						hits="miss"
						offset="0.0~-0.1:126,-0.1~0.0:126"
						[frame]
							duration="1"
							image="units/undead/ghost-n-2.png"
						[/frame]
						[frame]
							duration="100"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="150"
							image="units/undead/ghost-n-attack-1.png"
						[/frame]
						[frame]
							duration="1"
							image="units/undead/ghost-n-2.png"
						[/frame]
					[/else]
				[/defend]
				[standing_anim]
					alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-s-3.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-3.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-1.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="250"
						image="units/undead/ghost-n-3.png"
					[/frame]
				[/standing_anim]
				[defense]
					castle="50"
					cave="50"
					deep_water="50"
					flat="50"
					forest="50"
					frozen="50"
					fungus="50"
					hills="50"
					impassable="50"
					mountains="50"
					reef="50"
					sand="50"
					shallow_water="50"
					swamp_water="50"
					unwalkable="50"
					village="50"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="2"
					flat="1"
					forest="1"
					frozen="1"
					fungus="1"
					hills="1"
					impassable="99"
					mountains="1"
					reef="2"
					sand="1"
					shallow_water="2"
					swamp_water="1"
					unwalkable="1"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="110"
					blade="50"
					cold="30"
					fire="90"
					impact="50"
					pierce="50"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					not_living="yes"
				[/status]
				[attack]
					damage="4"
					description=_ "touch"
					icon="attacks/touch-undead.png"
					name="touch"
					number="3"
					range="melee"
					type="arcane"
					[specials]
						[drains]
#textdomain wesnoth
							description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
							id="drains"
							name=_ "drains"
						[/drains]
					[/specials]
				[/attack]
				[attack]
					damage="3"
#textdomain wesnoth-units
					description=_ "wail"
					name="wail"
					number="3"
					range="ranged"
					type="cold"
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Dark Sorcerer"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="16"
				die_sound="human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
				ellipse="misc/ellipse"
				experience="7"
				facing="sw"
				flag_rgb="magenta"
				flying="no"
				gender="female"
				goto_x="-999"
				goto_y="-999"
				hitpoints="7"
				id="Dark Adept-25"
				ignore_race_traits="yes"
				image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
				language_name=_ "female^Dark Adept"
				level="1"
				max_attacks="1"
				max_experience="27"
				max_hitpoints="27"
				max_moves="6"
				movement="5"
				movement_type="smallfoot"
				moves="6"
				name="Lollalybryll"
				profile="portraits/humans/dark-adept+female.png"
				race="human"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Dark Adept"
				underlying_id="25"
				unrenamable="no"
				upkeep="full"
				usage="archer"
				x="11"
				y="8"
				zoc="yes"
				[attack_anim]
					[filter_attack]
						range="ranged"
					[/filter_attack]
					[missile_frame]
						begin="-50"
						end="150"
						image="projectiles/darkmissile-n.png"
						image_diagonal="projectiles/darkmissile-ne.png"
					[/missile_frame]
					[frame]
						begin="-450"
						end="-420"
						image="units/undead-necromancers/adept+female.png"
					[/frame]
					[frame]
						begin="-420"
						end="-395"
						image="units/undead-necromancers/adept+female-magic-1.png"
					[/frame]
					[frame]
						begin="-395"
						end="-320"
						image="units/undead-necromancers/adept+female-magic-2.png"
					[/frame]
					[frame]
						begin="-320"
						end="-300"
						image="units/undead-necromancers/adept+female-magic-3.png"
					[/frame]
					[frame]
						begin="-300"
						end="-250"
						halo="halo/undead/dark-magic-1.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
					[/frame]
					[frame]
						begin="-250"
						end="-200"
						halo="halo/undead/dark-magic-2.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
					[/frame]
					[frame]
						begin="-200"
						end="-150"
						halo="halo/undead/dark-magic-3.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
					[/frame]
					[frame]
						begin="-150"
						end="-100"
						halo="halo/undead/dark-magic-4.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
					[/frame]
					[frame]
						begin="-100"
						end="-50"
						halo="halo/undead/dark-magic-5.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
					[/frame]
					[if]
						hits="no"
						[frame]
							begin="-50"
							end="0"
							halo="halo/undead/dark-magic-6.png"
							halo_x="0"
							halo_y="-12"
							image="units/undead-necromancers/adept+female-magic-3.png"
							sound="magic-dark-miss.ogg"
						[/frame]
					[/if]
					[else]
						hits="yes"
						[frame]
							begin="-50"
							end="0"
							halo="halo/undead/dark-magic-6.png"
							halo_x="0"
							halo_y="-12"
							image="units/undead-necromancers/adept+female-magic-3.png"
							sound="magic-dark.ogg"
						[/frame]
					[/else]
					[frame]
						begin="0"
						end="50"
						image="units/undead-necromancers/adept+female-magic-2.png"
					[/frame]
					[frame]
						begin="50"
						end="90"
						image="units/undead-necromancers/adept+female-magic-1.png"
					[/frame]
					[frame]
						begin="90"
						end="100"
						image="units/undead-necromancers/adept+female.png"
					[/frame]
				[/attack_anim]
				[death]
					[frame]
						begin="0"
						end="100"
						image="units/undead-necromancers/adept-die1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-necromancers/adept-die2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-necromancers/adept-die3.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-necromancers/adept-die4.png"
					[/frame]
					[frame]
						begin="400"
						end="520"
						image="units/undead-necromancers/adept-die5.png"
					[/frame]
					[frame]
						begin="520"
						end="640"
						image="units/undead-necromancers/adept-die6.png"
					[/frame]
					[frame]
						begin="640"
						end="780"
						image="units/undead-necromancers/adept-die7.png"
					[/frame]
					[frame]
						begin="780"
						end="900"
						image="units/undead-necromancers/adept-die8.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead-necromancers/adept+female-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead-necromancers/adept+female-defend-2.png"
							sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead-necromancers/adept+female-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead-necromancers/adept+female-defend-1.png"
					[/frame]
				[/defend]
				[portrait]
					image="portraits/humans/transparent/dark-adept+female.png"
					mirror="true"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/humans/transparent/dark-adept+female.png"
					mirror="false"
					side="right"
					size="400"
				[/portrait]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="50"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="3"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="100"
					cold="100"
					fire="100"
					impact="100"
					pierce="100"
				[/resistance]
				[variables]
				[/variables]
				[status]
					hidden="yes"
				[/status]
				[attack]
					damage="10"
#textdomain wesnoth-units
					description=_ "chill wave"
					icon="attacks/iceball.png"
					name="chill wave"
					number="2"
					range="ranged"
					type="cold"
					[specials]
						[chance_to_hit]
							cumulative="no"
#textdomain wesnoth
							description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
							id="magical"
							name=_ "magical"
							value="70"
						[/chance_to_hit]
					[/specials]
				[/attack]
				[attack]
					damage="7"
#textdomain wesnoth-units
					description=_ "shadow wave"
					icon="attacks/dark-missile.png"
					name="shadow wave"
					number="2"
					range="ranged"
					type="arcane"
					[specials]
						[chance_to_hit]
							cumulative="no"
#textdomain wesnoth
							description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
							id="magical"
							name=_ "magical"
							value="70"
						[/chance_to_hit]
					[/specials]
				[/attack]
				[modifications]
					[trait]
						female_name=_ "female^intelligent"
						id="intelligent"
						male_name=_ "intelligent"
						name=_ "female^intelligent"
						[effect]
							apply_to="max_experience"
							increase="-20%"
						[/effect]
					[/trait]
					[trait]
						female_name=_ "female^quick"
						id="quick"
						male_name=_ "quick"
						name=_ "female^quick"
						[effect]
							apply_to="movement"
							increase="1"
						[/effect]
						[effect]
							apply_to="hitpoints"
							increase_total="-5%"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				advances_to="Revenant,Deathblade"
				alignment="chaotic"
				alpha="256"
				attacks_left="1"
				cost="15"
				die_sound="skeleton-die-1.ogg,skeleton-die-2.ogg"
				ellipse="misc/ellipse"
				experience="1"
				facing="nw"
				flag_rgb="magenta"
				flying="no"
				gender="male"
				goto_x="-999"
				goto_y="-999"
				hitpoints="26"
				id="Skeleton-31"
				image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
				language_name=_ "Skeleton"
				level="1"
				max_attacks="1"
				max_experience="25"
				max_hitpoints="34"
				max_moves="5"
				movement="5"
				movement_type="undeadfoot"
				moves="5"
				race="undead"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="2"
				type="Skeleton"
				underlying_id="31"
				unrenamable="no"
				upkeep="full"
				usage="fighter"
				x="11"
				y="9"
				zoc="yes"
				[attack_anim]
					offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
					start_time="-250"
					[filter_attack]
						name="axe"
					[/filter_attack]
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-attack-1.png"
					[/frame]
					[if]
						hits="yes"
						[frame]
							duration="100"
							image="units/undead-skeletal/skeleton-attack-2.png"
							sound="axe.ogg"
						[/frame]
					[/if]
					[else]
						hits="no"
						[frame]
							duration="100"
							image="units/undead-skeletal/skeleton-attack-2.png"
							sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
						[/frame]
					[/else]
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-3.png"
					[/frame]
					[frame]
						duration="90"
						image="units/undead-skeletal/skeleton-attack-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead-skeletal/skeleton-attack-5.png"
					[/frame]
				[/attack_anim]
				[death]
					[frame]
						begin="0"
						end="100"
						image="units/undead-skeletal/skeleton-dying-1.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/skeleton-dying-2.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-skeletal/skeleton-dying-3.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-skeletal/skeleton-dying-4.png"
					[/frame]
					[frame]
						begin="400"
						end="500"
						image="units/undead-skeletal/skeleton-dying-5.png"
					[/frame]
					[frame]
						begin="500"
						end="600"
						image="units/undead-skeletal/skeleton-dying-6.png"
					[/frame]
					[frame]
						begin="600"
						end="700"
						image="units/undead-skeletal/skeleton-dying-7.png"
					[/frame]
				[/death]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead-skeletal/skeleton-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead-skeletal/skeleton-defend-2.png"
							sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead-skeletal/skeleton-defend-2.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead-skeletal/skeleton-defend-1.png"
					[/frame]
				[/defend]
				[idle_anim]
					start_time="0"
					[filter]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter]
					[filter]
						[filter_adjacent]
							count="0"
							is_enemy="yes"
						[/filter_adjacent]
					[/filter]
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-idle-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-idle-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-idle-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-idle-2.png"
					[/frame]
				[/idle_anim]
				[recruit_anim]
					[frame]
						alpha="0~1:300"
						begin="-200"
						end="100"
						image="units/undead-skeletal/skeleton-dying-7.png"
					[/frame]
					[frame]
						begin="100"
						end="200"
						image="units/undead-skeletal/skeleton-dying-6.png"
					[/frame]
					[frame]
						begin="200"
						end="300"
						image="units/undead-skeletal/skeleton-dying-5.png"
					[/frame]
					[frame]
						begin="300"
						end="400"
						image="units/undead-skeletal/skeleton-dying-4.png"
					[/frame]
					[frame]
						begin="400"
						end="500"
						image="units/undead-skeletal/skeleton-dying-3.png"
					[/frame]
					[frame]
						begin="500"
						end="600"
						image="units/undead-skeletal/skeleton-dying-2.png"
					[/frame]
					[frame]
						begin="600"
						end="700"
						image="units/undead-skeletal/skeleton-dying-1.png"
					[/frame]
				[/recruit_anim]
				[defense]
					castle="40"
					cave="60"
					deep_water="90"
					flat="60"
					forest="50"
					frozen="70"
					fungus="40"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="70"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="3"
					flat="1"
					forest="2"
					frozen="2"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="150"
					blade="60"
					cold="40"
					fire="120"
					impact="120"
					pierce="40"
				[/resistance]
				[abilities]
					[hides]
						affect_self="yes"
#textdomain wesnoth
						description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						female_name=_ "female^submerge"
						female_name_inactive=_ "female^submerge"
						id="submerge"
						name=_ "submerge"
						name_inactive=_ "submerge"
						[filter_self]
							[filter_location]
								terrain="Wo"
							[/filter_location]
						[/filter_self]
					[/hides]
				[/abilities]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					not_living="yes"
				[/status]
				[attack]
					damage="7"
#textdomain wesnoth-units
					description=_ "axe"
					icon="attacks/axe-undead.png"
					name="axe"
					number="3"
					range="melee"
					type="blade"
				[/attack]
				[modifications]
					[trait]
						availability="musthave"
#textdomain wesnoth
						description=_ "Immune to drain, poison and plague"
						female_name=_ "female^undead"
						id="undead"
						male_name=_ "undead"
						name=_ "undead"
						[effect]
							add="not_living"
							apply_to="status"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
		[/side]
		[side]
			action_bonus_count="0"
			aggression="0.5"
			allow_player="no"
			caution="0.25"
			colour="5"
			controller="ai"
			countdown_time="270000"
			current_player="ai3"
			disallow_observers="no"
			fog="yes"
			global_recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			gold="-44"
			hidden="yes"
			id="ai3"
			income="0"
			leader_value="3"
			name="Computer player"
			no_leader="yes"
			number_of_possible_recruits_to_force_recruit="3.1"
			objectives=_ "Victory:
@Defeat enemy leader(s)"
			objectives_changed="yes"
			recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
			recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			save_id="ai3"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="3"
			start_gold="100"
			team_name="statues"
			user_team_name="statues"
			village_gold="2"
			village_value="1"
			villages_per_scout="4"
			[ai]
				recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			[/ai]
			[unit]
				alignment="neutral"
				alpha="256"
				attacks_left="1"
				cost="72"
				description="A stone-carved likeness of Sulla the Great, also known as Sulla the Just, Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
				die_sound="human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
				experience="0"
				facing="se"
				flag_rgb="magenta"
				flying="no"
				gender="female"
				goto_x="0"
				goto_y="0"
				hitpoints="1"
				id="Great Mage-3"
				image="units/human-magi/great-mage+female.png"
#textdomain wesnoth-units
				language_name=_ "female^Great Mage"
				level="4"
				max_attacks="1"
				max_experience="105"
				max_hitpoints="1"
				max_moves="0"
				movement="5"
				movement_type="smallfoot"
				moves="0"
				name="`~`" + 
					#textdomain wesnoth-multiplayer
_ "Statue of Sulla"
				profile="portraits/humans/mage-arch+female.png"
				race="human"
				random_traits="no"
				resting="yes"
				side="3"
				type="Great Mage"
				underlying_id="3"
				unrenamable="yes"
				upkeep="full"
				usage="mixed fighter"
				x="18"
				y="15"
				zoc="yes"
				[defense]
					castle="40"
					cave="60"
					deep_water="80"
					flat="60"
					forest="50"
					frozen="80"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="40"
				[/defense]
				[movement_costs]
					castle="1"
					cave="2"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="3"
					fungus="2"
					hills="2"
					impassable="99"
					mountains="3"
					reef="2"
					sand="2"
					shallow_water="3"
					swamp_water="3"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="80"
					blade="100"
					cold="100"
					fire="70"
					impact="100"
					pierce="100"
				[/resistance]
				[advancement]
#textdomain wesnoth
					description=_ "Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times="100"
					strict_amla="yes"
					[effect]
						apply_to="hitpoints"
						heal_full="yes"
						increase_total="3"
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[portrait]
					image="portraits/humans/transparent/mage-arch+female.png"
					mirror="false"
					side="left"
					size="400"
				[/portrait]
				[portrait]
					image="portraits/humans/transparent/mage-arch+female.png"
					mirror="true"
					side="right"
					size="400"
				[/portrait]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					stoned="on"
				[/status]
				[attack]
					damage="9"
#textdomain wesnoth-units
					description=_ "staff"
					icon="attacks/staff-magic.png"
					name="staff"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[attack]
					damage="16"
					description=_ "fireball"
					name="fireball"
					number="4"
					range="ranged"
					type="fire"
					[specials]
						[chance_to_hit]
							cumulative="no"
#textdomain wesnoth
							description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
							id="magical"
							name=_ "magical"
							value="70"
						[/chance_to_hit]
					[/specials]
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth-multiplayer
						description=_ "This is a sculpture made of stone."
						id="remove_hp"
						name=_ "statue"
						[effect]
							apply_to="hitpoints"
							increase_total="-100%"
						[/effect]
						[effect]
							apply_to="movement"
							set="0"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				alignment="neutral"
				alpha="256"
				attacks_left="1"
				cost="80"
				description="A stone-carved likeness of Lhun-dup, Servant of Sulla."
				die_sound="yeti-die.ogg"
				experience="0"
				facing="sw"
				flying="no"
				gender="male"
				goto_x="0"
				goto_y="0"
				hitpoints="1"
				id="Yeti-4"
				image="units/monsters/yeti.png"
#textdomain wesnoth-units
				language_name=_ "Yeti"
				level="4"
				max_attacks="1"
				max_experience="105"
				max_hitpoints="1"
				max_moves="0"
				movement="5"
				movement_type="largefoot"
				moves="0"
				name="`~`" + 
					#textdomain wesnoth-multiplayer
_ "Statue of Lhun-dup"
				race="monster"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="3"
				type="Yeti"
				undead_variation="troll"
				underlying_id="4"
				unrenamable="yes"
				upkeep="full"
				usage="fighter"
				x="20"
				y="11"
				zoc="yes"
				[defense]
					castle="60"
					cave="60"
					deep_water="80"
					flat="70"
					forest="60"
					frozen="40"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="60"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="1"
					fungus="2"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="100"
					blade="80"
					cold="50"
					fire="80"
					impact="90"
					pierce="80"
				[/resistance]
				[advancement]
#textdomain wesnoth
					description=_ "Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times="100"
					strict_amla="yes"
					[effect]
						apply_to="hitpoints"
						heal_full="yes"
						increase_total="3"
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					stoned="on"
				[/status]
				[attack]
					damage="32"
#textdomain wesnoth-units
					description=_ "fist"
					icon="attacks/fist-yeti.png"
					name="fist"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth-multiplayer
						description=_ "This is a sculpture made of stone."
						id="remove_hp"
						name=_ "statue"
						[effect]
							apply_to="hitpoints"
							increase_total="-100%"
						[/effect]
						[effect]
							apply_to="movement"
							set="0"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				alignment="neutral"
				alpha="256"
				attacks_left="1"
				cost="80"
				description="A stone-carved likeness of Ri-nzen, Servant of Sulla."
				die_sound="yeti-die.ogg"
				experience="0"
				facing="sw"
				flying="no"
				gender="male"
				goto_x="0"
				goto_y="0"
				hitpoints="1"
				id="Yeti-5"
				image="units/monsters/yeti.png"
#textdomain wesnoth-units
				language_name=_ "Yeti"
				level="4"
				max_attacks="1"
				max_experience="105"
				max_hitpoints="1"
				max_moves="0"
				movement="5"
				movement_type="largefoot"
				moves="0"
				name="`~`" + 
					#textdomain wesnoth-multiplayer
_ "Statue of Ri-nzen"
				race="monster"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="3"
				type="Yeti"
				undead_variation="troll"
				underlying_id="5"
				unrenamable="yes"
				upkeep="full"
				usage="fighter"
				x="23"
				y="15"
				zoc="yes"
				[defense]
					castle="60"
					cave="60"
					deep_water="80"
					flat="70"
					forest="60"
					frozen="40"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="60"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="1"
					fungus="2"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="100"
					blade="80"
					cold="50"
					fire="80"
					impact="90"
					pierce="80"
				[/resistance]
				[advancement]
#textdomain wesnoth
					description=_ "Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times="100"
					strict_amla="yes"
					[effect]
						apply_to="hitpoints"
						heal_full="yes"
						increase_total="3"
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					stoned="on"
				[/status]
				[attack]
					damage="32"
#textdomain wesnoth-units
					description=_ "fist"
					icon="attacks/fist-yeti.png"
					name="fist"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth-multiplayer
						description=_ "This is a sculpture made of stone."
						id="remove_hp"
						name=_ "statue"
						[effect]
							apply_to="hitpoints"
							increase_total="-100%"
						[/effect]
						[effect]
							apply_to="movement"
							set="0"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				alignment="neutral"
				alpha="256"
				attacks_left="1"
				cost="80"
				description="A stone-carved likeness of Ten-zin, Servant of Sulla."
				die_sound="yeti-die.ogg"
				experience="0"
				facing="se"
				flying="no"
				gender="male"
				goto_x="0"
				goto_y="0"
				hitpoints="1"
				id="Yeti-6"
				image="units/monsters/yeti.png"
#textdomain wesnoth-units
				language_name=_ "Yeti"
				level="4"
				max_attacks="1"
				max_experience="105"
				max_hitpoints="1"
				max_moves="0"
				movement="5"
				movement_type="largefoot"
				moves="0"
				name="`~`" + 
					#textdomain wesnoth-multiplayer
_ "Statue of Ten-zin"
				race="monster"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="3"
				type="Yeti"
				undead_variation="troll"
				underlying_id="6"
				unrenamable="yes"
				upkeep="full"
				usage="fighter"
				x="13"
				y="16"
				zoc="yes"
				[defense]
					castle="60"
					cave="60"
					deep_water="80"
					flat="70"
					forest="60"
					frozen="40"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="60"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="1"
					fungus="2"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="100"
					blade="80"
					cold="50"
					fire="80"
					impact="90"
					pierce="80"
				[/resistance]
				[advancement]
#textdomain wesnoth
					description=_ "Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times="100"
					strict_amla="yes"
					[effect]
						apply_to="hitpoints"
						heal_full="yes"
						increase_total="3"
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					stoned="on"
				[/status]
				[attack]
					damage="32"
#textdomain wesnoth-units
					description=_ "fist"
					icon="attacks/fist-yeti.png"
					name="fist"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth-multiplayer
						description=_ "This is a sculpture made of stone."
						id="remove_hp"
						name=_ "statue"
						[effect]
							apply_to="hitpoints"
							increase_total="-100%"
						[/effect]
						[effect]
							apply_to="movement"
							set="0"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
			[unit]
				alignment="neutral"
				alpha="256"
				attacks_left="1"
				cost="80"
				description="A stone-carved likeness of Lo-bsang, Servant of Sulla."
				die_sound="yeti-die.ogg"
				experience="0"
				facing="se"
				flying="no"
				gender="male"
				goto_x="0"
				goto_y="0"
				hitpoints="1"
				id="Yeti-7"
				image="units/monsters/yeti.png"
#textdomain wesnoth-units
				language_name=_ "Yeti"
				level="4"
				max_attacks="1"
				max_experience="105"
				max_hitpoints="1"
				max_moves="0"
				movement="5"
				movement_type="largefoot"
				moves="0"
				name="`~`" + 
					#textdomain wesnoth-multiplayer
_ "Statue of Lo-bsang"
				race="monster"
				random_gender="no"
				random_traits="no"
				resting="yes"
				side="3"
				type="Yeti"
				undead_variation="troll"
				underlying_id="7"
				unrenamable="yes"
				upkeep="full"
				usage="fighter"
				x="16"
				y="19"
				zoc="yes"
				[defense]
					castle="60"
					cave="60"
					deep_water="80"
					flat="70"
					forest="60"
					frozen="40"
					fungus="50"
					hills="50"
					impassable="60"
					mountains="40"
					reef="70"
					sand="70"
					shallow_water="80"
					swamp_water="80"
					unwalkable="80"
					village="60"
				[/defense]
				[movement_costs]
					castle="1"
					cave="1"
					deep_water="99"
					flat="1"
					forest="2"
					frozen="1"
					fungus="2"
					hills="1"
					impassable="99"
					mountains="2"
					reef="2"
					sand="2"
					shallow_water="2"
					swamp_water="2"
					unwalkable="99"
					village="1"
				[/movement_costs]
				[resistance]
					arcane="100"
					blade="80"
					cold="50"
					fire="80"
					impact="90"
					pierce="80"
				[/resistance]
				[advancement]
#textdomain wesnoth
					description=_ "Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times="100"
					strict_amla="yes"
					[effect]
						apply_to="hitpoints"
						heal_full="yes"
						increase_total="3"
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[variables]
				[/variables]
				[status]
					hidden="yes"
					stoned="on"
				[/status]
				[attack]
					damage="32"
#textdomain wesnoth-units
					description=_ "fist"
					icon="attacks/fist-yeti.png"
					name="fist"
					number="2"
					range="melee"
					type="impact"
				[/attack]
				[modifications]
					[trait]
#textdomain wesnoth-multiplayer
						description=_ "This is a sculpture made of stone."
						id="remove_hp"
						name=_ "statue"
						[effect]
							apply_to="hitpoints"
							increase_total="-100%"
						[/effect]
						[effect]
							apply_to="movement"
							set="0"
						[/effect]
					[/trait]
				[/modifications]
			[/unit]
		[/side]
		[time]
			blue="0"
			green="-20"
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus="0"
#textdomain wesnoth
			name=_ "Dawn"
			red="-20"
		[/time]
		[time]
			blue="0"
			green="0"
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus="25"
			name=_ "Morning"
			red="0"
		[/time]
		[time]
			blue="0"
			green="0"
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus="25"
			name=_ "Afternoon"
			red="0"
		[/time]
		[time]
			blue="-20"
			green="-20"
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus="0"
			name=_ "Dusk"
			red="0"
		[/time]
		[time]
			blue="-10"
			green="-40"
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus="-25"
			name=_ "First Watch"
			red="-40"
		[/time]
		[time]
			blue="-10"
			green="-40"
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus="-25"
			name=_ "Second Watch"
			red="-40"
		[/time]
		[music]
			ms_after="0"
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_after="0"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
		[variables]
			damage_inflicted="4"
			side_number="2"
			turn_number="10"
		[/variables]
		[player]
			can_recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
			gold="-1"
			gold_add="no"
			save_id="frodo421"
		[/player]
		[player]
			can_recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
			gold="-1"
			gold_add="no"
			save_id="joueur2"
		[/player]
		[era]
			id="era_default"
#textdomain wesnoth-multiplayer
			name=_ "Default"
			[multiplayer_side]
				flag_rgb="magenta"
				id="Random"
				image="units/random-dice.png"
				name=_ "Random"
				random_faction="yes"
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Loyalists"
				image="units/human-loyalists/lieutenant.png"
				leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
				name=_ "Loyalists"
				random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
				recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
				terrain_liked="Gg, Ww, Wo"
				type="Lieutenant"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Rebels"
				image="units/elves-wood/captain.png"
				leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
				name=_ "Rebels"
				random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Red Mage"
				recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
				terrain_liked="Ff, Fa, Ss, Ww"
				type="Elvish Captain"
				[ai]
					recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Northerners"
				image="units/orcs/warrior.png"
				leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
				name=_ "Northerners"
				recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
				terrain_liked="Hh, Ha, Mm, Ss"
				type="Orcish Warrior"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Undead"
				image="units/undead-necromancers/dark-sorcerer.png"
				leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
				name=_ "Undead"
				random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
				recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
				terrain_liked="Ss, Hh, Ha, Ww"
				type="Dark Sorcerer"
				[ai]
					recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Knalgan Alliance"
				image="units/dwarves/steelclad.png"
				leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
				name=_ "Knalgan Alliance"
				random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
				recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
				terrain_liked="Hh, Ha, Mm"
				type="Dwarvish Steelclad"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Drakes"
				image="units/drakes/flare.png"
				leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
				name=_ "Drakes"
				random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
				recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
				terrain_liked="Hh, Ha, Ds, Ss"
				type="Drake Flare"
				[ai]
					recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
				[/ai]
			[/multiplayer_side]
			[event]
				name="prestart"
				[store_unit]
					kill="yes"
					variable="leaders_to_make_quick"
					[filter]
						canrecruit="yes"
						[filter_wml]
							max_moves="4"
						[/filter_wml]
					[/filter]
				[/store_unit]
				[set_variable]
					name="i"
					value="0"
				[/set_variable]
				[while]
					[variable]
						less_than="$leaders_to_make_quick.length"
						name="i"
					[/variable]
					[do]
						[set_variables]
							mode="merge"
							name="leaders_to_make_quick[$i].modifications"
							[literal]
								[trait]
#textdomain wesnoth
									female_name=_ "female^quick"
									id="quick"
									male_name=_ "quick"
									[effect]
										apply_to="movement"
										increase="1"
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
						[set_variable]
							add="1"
							name="i"
						[/set_variable]
					[/do]
				[/while]
				[clear_variable]
					name="i"
				[/clear_variable]
				[clear_variable]
					name="leaders_to_make_quick"
				[/clear_variable]
			[/event]
		[/era]
	[/snapshot]
	[replay]
		[command]
			[start]
			[/start]
		[/command]
		[command]
			[recruit]
				value="6"
				x="18"
				y="28"
			[/recruit]
			[random]
				value="1486706454"
			[/random]
			[random]
				value="177933774"
			[/random]
			[random]
				value="1524763840"
			[/random]
			[random]
				value="812944898"
			[/random]
			[random]
				value="763049283"
			[/random]
			[random]
				value="1087203569"
			[/random]
			[random]
				value="1317110025"
			[/random]
			[random]
				value="121833697"
			[/random]
			[random]
				value="1033506188"
			[/random]
			[random]
				value="1909369933"
			[/random]
			[random]
				value="1435004606"
			[/random]
			[random]
				value="38832431"
			[/random]
			[random]
				value="1574324390"
			[/random]
			[random]
				value="1401109083"
			[/random]
			[random]
				value="1444891488"
				[results]
					checksum="J59kLNwuL-Q+X062sP>0637mC5373eQ6,a5n2j.dTe2hl89<fZ.a.g-4+XcWi.Xef>.1Xyja86>c+>fg4o.2cih1iXad6r,8m4,Z.v3Dnk4Yd84dfCd5sga,Y<,09k7r"
				[/results]
			[/random]
		[/command]
		[command]
			[recruit]
				value="6"
				x="20"
				y="28"
			[/recruit]
			[random]
				value="218026531"
			[/random]
			[random]
				value="1744716305"
			[/random]
			[random]
				value="1703492314"
			[/random]
			[random]
				value="1622646955"
			[/random]
			[random]
				value="1022416032"
			[/random]
			[random]
				value="1465021117"
			[/random]
			[random]
				value="424349115"
			[/random]
			[random]
				value="1460772610"
			[/random]
			[random]
				value="24022486"
			[/random]
			[random]
				value="1911055569"
			[/random]
			[random]
				value="1638706384"
			[/random]
			[random]
				value="1548786326"
			[/random]
			[random]
				value="576516820"
			[/random]
			[random]
				value="254272019"
			[/random]
			[random]
				value="488506247"
				[results]
					checksum="J59kONwuL-Q+4062sP>0637mC5373eQ6,a5n2j.dTe2hl89<fZ.a.g-4+XcWi.Xef>.1Xyja86>c+>fg4o.2cih1iXam6r,8m4,Z.v3Dnk4Yd84dfCd5sga,Y<,06m7r"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="19,18,17,16,15"
				y="28,27,27,27,27"
			[/move]
		[/command]
		[command]
			[recruit]
				value="3"
				x="15"
				y="28"
			[/recruit]
			[random]
				value="342083374"
			[/random]
			[random]
				value="1548997562"
			[/random]
			[random]
				value="251198855"
			[/random]
			[random]
				value="1364499406"
			[/random]
			[random]
				value="866535031"
			[/random]
			[random]
				value="675547970"
			[/random]
			[random]
				value="677788368"
			[/random]
			[random]
				value="890557517"
			[/random]
			[random]
				value="439119891"
			[/random]
			[random]
				value="169011104"
			[/random]
			[random]
				value="291860196"
			[/random]
			[random]
				value="1015636711"
			[/random]
			[random]
				value="423283123"
			[/random]
			[random]
				value="780366443"
			[/random]
			[random]
				value="761779909"
				[results]
					checksum="H-Q.4kSV1kP6gOQR,wHJxusL-.Ekr06z8QM,E>N>OoNiAM-x,w+es6q9HO5BeFhCwtP2J9TQGVxuIw8SMUFUUA1FGHuc9g.x6zCvNjoC,6pf72FoLfpj9>yBpy8oZqof"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Toon310 has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[recruit]
				value="5"
				x="13"
				y="28"
			[/recruit]
			[random]
				value="1859007894"
			[/random]
			[random]
				value="1941104289"
			[/random]
			[random]
				value="482237686"
			[/random]
			[random]
				value="272822064"
			[/random]
			[random]
				value="351629658"
			[/random]
			[random]
				value="1227088402"
			[/random]
			[random]
				value="118327313"
			[/random]
			[random]
				value="1127665205"
			[/random]
			[random]
				value="1569171776"
			[/random]
			[random]
				value="1667324875"
			[/random]
			[random]
				value="1378864060"
			[/random]
			[random]
				value="786187534"
			[/random]
			[random]
				value="386376259"
			[/random]
			[random]
				value="2054412030"
			[/random]
			[random]
				value="1463975902"
				[results]
					checksum="SU39RsEPnopbtoBBt5yPBdjCxIoyMyJsCAbPtOQpxQRNpnMsQGGGqEpPQwrEETo0BNqQDyBuEICFSQFuTGrqGIJbRBzNpHETGFOwJPvMPJFf8IBNyQOKRJUZDRgO-mID"
				[/results]
			[/random]
		[/command]
		[command]
			[recruit]
				value="4"
				x="14"
				y="28"
			[/recruit]
			[random]
				value="2123464894"
			[/random]
			[random]
				value="708175320"
			[/random]
			[random]
				value="356571999"
			[/random]
			[random]
				value="245790638"
			[/random]
			[random]
				value="1171190833"
			[/random]
			[random]
				value="2072312096"
			[/random]
			[random]
				value="1597953902"
			[/random]
			[random]
				value="551458455"
			[/random]
			[random]
				value="351337605"
			[/random]
			[random]
				value="1309478148"
			[/random]
			[random]
				value="345079097"
			[/random]
			[random]
				value="833575291"
			[/random]
			[random]
				value="1582300213"
			[/random]
			[random]
				value="696708755"
			[/random]
			[random]
				value="2060663693"
				[results]
					checksum="6hs5opl9pneud6314Hg106a+elObfd5dh>d-kgk5j40fd5c,laoh2>q4W68<jj1,,Bh1+4l10mji0WUg681h64jGjKk7ELbfXlO69>IPFNIDBGnoCSO3srDyLKztBBJx"
				[/results]
			[/random]
		[/command]
		[command]
			[recruit]
				value="6"
				x="12"
				y="28"
			[/recruit]
			[random]
				value="962682755"
			[/random]
			[random]
				value="1585031611"
			[/random]
			[random]
				value="736295141"
			[/random]
			[random]
				value="1308731029"
			[/random]
			[random]
				value="1070534969"
			[/random]
			[random]
				value="157605465"
			[/random]
			[random]
				value="522932367"
			[/random]
			[random]
				value="979321451"
			[/random]
			[random]
				value="359282233"
			[/random]
			[random]
				value="498913613"
			[/random]
			[random]
				value="1687496771"
			[/random]
			[random]
				value="715854232"
			[/random]
			[random]
				value="744704251"
			[/random]
			[random]
				value="711203957"
			[/random]
			[random]
				value="640682681"
				[results]
					checksum="J59kONwuL-Q+2062sP>0636mC5373eQ6,a5n2j.dTe2hl89<fZ.a.g-4+XcWi.Xef>.1Xyja86>c+>fg4o.2cih1iXao6r,8m4,Z.v3Dnk4Yd84dfCd5sga,Y<,09k7r"
				[/results]
			[/random]
		[/command]
		[command]
			[countdown_update]
				team="1"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="_Pandemonium_ has logged into the lobby"
			[/speak]
		[/command]
		[command]
			undo="no"
			[speak]
				id="frodo42"
				message="gl and hf :)"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="same :)"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="1"
				x="20"
				y="4"
			[/recruit]
			[random]
				value="5711"
			[/random]
			[random]
				value="25073"
			[/random]
			[random]
				value="8589"
			[/random]
			[random]
				value="18854"
			[/random]
			[random]
				value="28994"
			[/random]
			[random]
				value="23717"
			[/random]
			[random]
				value="28163"
			[/random]
			[random]
				value="4296"
			[/random]
			[random]
				value="28555"
			[/random]
			[random]
				value="23292"
			[/random]
			[random]
				value="10928"
			[/random]
			[random]
				value="18928"
			[/random]
			[random]
				value="13257"
				[results]
					checksum="Dem>c1k,fFB3IPKDDy,IIVsrrz9qrFsKPmsAOVOPtQsRHOMGLquuPuNAtBx6AEqpsGOKxE8KFoBPRQNzSIM0NsInAEUrD<pd7wU07l,LsmkMRAyTOtHFLqpFUIIzsxsc"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="NioRock has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="0"
				x="20"
				y="3"
			[/recruit]
			[random]
				value="8860"
			[/random]
			[random]
				value="25405"
			[/random]
			[random]
				value="12109"
			[/random]
			[random]
				value="24251"
			[/random]
			[random]
				value="7494"
			[/random]
			[random]
				value="9234"
			[/random]
			[random]
				value="3472"
			[/random]
			[random]
				value="18403"
			[/random]
			[random]
				value="9013"
			[/random]
			[random]
				value="26186"
			[/random]
			[random]
				value="539"
			[/random]
			[random]
				value="4845"
			[/random]
			[random]
				value="14677"
			[/random]
			[random]
				value="27248"
			[/random]
			[random]
				value="7510"
				[results]
					checksum="xNb9Bryn.D--c-i+05CRoaOL-EyQnvClJF7qE383X-fb-Zy1ji46+2f+9l+5<foc<nn6f23854.p3418om4H8bFWB0pjc+cZng<m8e6X68+vn>t55bKrqZdmOCaJmIaF"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="3"
				x="19"
				y="4"
			[/recruit]
			[random]
				value="2766"
			[/random]
			[random]
				value="25866"
			[/random]
			[random]
				value="10761"
			[/random]
			[random]
				value="8230"
			[/random]
			[random]
				value="28149"
			[/random]
			[random]
				value="13769"
			[/random]
			[random]
				value="17781"
			[/random]
			[random]
				value="12324"
			[/random]
			[random]
				value="30066"
			[/random]
			[random]
				value="24105"
			[/random]
			[random]
				value="24593"
			[/random]
			[random]
				value="13407"
			[/random]
			[random]
				value="16081"
				[results]
					checksum="wIq0h4Aje6ZNhfnNl+7b,Ha4jCJxd>Z4D>emIBh6hCW2BmtJ8j1v.9xmODNURxriEsBIuurvENcQBQBPqyPrRxP5tBQME,Ezpfu49w6JQVkN94JBwVAIsdMAIZHHpExA"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="18,17,16,15,14"
				y="3,3,3,4,4"
			[/move]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="1"
				x="13"
				y="4"
			[/recruit]
			[random]
				value="982"
			[/random]
			[random]
				value="25387"
			[/random]
			[random]
				value="21475"
			[/random]
			[random]
				value="5699"
			[/random]
			[random]
				value="3967"
			[/random]
			[random]
				value="10471"
			[/random]
			[random]
				value="15048"
			[/random]
			[random]
				value="25224"
			[/random]
			[random]
				value="11284"
			[/random]
			[random]
				value="16956"
			[/random]
			[random]
				value="18378"
			[/random]
			[random]
				value="15801"
			[/random]
			[random]
				value="27669"
				[results]
					checksum="Dem>c1k,fFB3IPKDDy,IIVsrrz9qrFsKPmsAOVOPtQsRHOMGLquuPuNAtBx6AEqpsGOKxE8KFoBPRQNzSIM0NsInAEUrD<pd7wU07l,LsmkMRAyTOtHFLqpFUIIzsxsc"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="3"
				x="15"
				y="4"
			[/recruit]
			[random]
				value="17157"
			[/random]
			[random]
				value="27764"
			[/random]
			[random]
				value="9921"
			[/random]
			[random]
				value="1982"
			[/random]
			[random]
				value="23051"
			[/random]
			[random]
				value="21644"
			[/random]
			[random]
				value="23872"
			[/random]
			[random]
				value="13615"
			[/random]
			[random]
				value="1841"
			[/random]
			[random]
				value="13295"
			[/random]
			[random]
				value="29909"
			[/random]
			[random]
				value="3696"
			[/random]
			[random]
				value="22438"
				[results]
					checksum="wIq0h4Aje6ZNhfnNl+7b,Ha4jCJxd>Z4D>emIBh6hCW2BmtJ8j1v.9xmODNURxriEsBIuurvENcQBQBPqyPrRxP5tBQME,Ezpfu49w6JQVkN94JBwVAIsdMAIZHHpExA"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="nermal93 has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="12,12,12,12,12,12,11,11,11"
				y="28,27,26,25,24,23,23,22,21"
			[/move]
		[/command]
		[command]
			[move]
				x="13,14,14,14,14,14"
				y="28,27,26,25,24,23"
			[/move]
		[/command]
		[command]
			[move]
				x="15,16,17,18,19,20,21"
				y="28,27,27,27,28,28,28"
			[/move]
		[/command]
		[command]
			[move]
				x="14,15,15,16,17,18"
				y="28,28,27,26,26,25"
			[/move]
		[/command]
		[command]
			[move]
				x="20,21,22,23,24,25,26,26,27"
				y="28,28,27,27,26,26,25,24,24"
			[/move]
		[/command]
		[command]
			[move]
				x="18,18,18,18,18,18,18,18"
				y="28,27,26,25,24,23,22,21"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Glowing_Ember has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Juppe has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="15,15,14,13,13,13"
				y="27,26,25,25,24,23"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="can i change my name with a command?"
				side="2"
			[/speak]
		[/command]
		[command]
			[countdown_update]
				team="1"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Wiktormaster has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="to put my name is it is in ladder"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="15,14,13,13,13,13"
				y="4,4,5,6,7,8"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Pseudonym has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="20,21,22,23,24,25,25,26"
				y="4,5,5,6,6,7,8,8"
			[/move]
		[/command]
		[command]
			undo="no"
			[speak]
				id="frodo42"
				message="I don't think you can ... but the name you use right now is on the ladder"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="19,20,20,20,21,22"
				y="4,4,5,6,7,7"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="20,19,19,18"
				y="3,4,5,5"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,14,15,16,17"
				y="4,3,3,3,3"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="14,13,13,12,11,10"
				y="4,5,6,6,7,7"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="grim7reaper has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			[move]
				x="11,10,9,8,7,6"
				y="21,21,21,20,20,19"
			[/move]
		[/command]
		[command]
			[move]
				x="14,15,16,17,18,18"
				y="23,23,22,22,21,20"
			[/move]
		[/command]
		[command]
			[move]
				x="18,17,16,16,16,16"
				y="25,25,24,23,22,21"
			[/move]
		[/command]
		[command]
			[move]
				x="27,27,26,25,25,25,25"
				y="24,23,22,22,21,20,19"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="well , my name in the ladder is monelle"
				side="2"
			[/speak]
		[/command]
		[command]
			[move]
				x="21,21,20,19,18,18,18,17"
				y="28,27,26,26,25,24,23,23"
			[/move]
		[/command]
		[command]
			[move]
				x="13,12,11,10,9"
				y="23,22,22,21,21"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="hiddin has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="18,18,17,17,16,15,14,13"
				y="21,20,20,19,18,18,17,17"
			[/move]
		[/command]
		[command]
			[countdown_update]
				team="1"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="i just installed the stable version and forgot to put my name, so its player in french"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="22,21,20,19,18,18"
				y="7,8,8,9,9,10"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="BURN has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="26,25,24,24,23"
				y="8,9,9,10,11"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="18,18,18,18,18,18,18"
				y="5,6,7,8,9,10,11"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,13,12,12,12"
				y="8,9,9,10,11"
			[/move]
		[/command]
		[command]
			undo="no"
			[speak]
				id="frodo42"
				message="OK, no problem, we just register the game under that name"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Rocky5000 has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="17,17,17,17,17,17,16,15"
				y="3,4,5,6,7,8,8,9"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="10,11,12,13"
				y="7,8,7,8"
			[/move]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="1"
				x="15"
				y="8"
			[/recruit]
			[random]
				value="26926"
			[/random]
			[random]
				value="28792"
			[/random]
			[random]
				value="30167"
			[/random]
			[random]
				value="19763"
			[/random]
			[random]
				value="9505"
			[/random]
			[random]
				value="1542"
			[/random]
			[random]
				value="24895"
			[/random]
			[random]
				value="28170"
			[/random]
			[random]
				value="25525"
			[/random]
			[random]
				value="2114"
			[/random]
			[random]
				value="15580"
			[/random]
			[random]
				value="24445"
			[/random]
			[random]
				value="186"
				[results]
					checksum="Dem>c1k,fFB3IPKDDy,IIVsrrz9qrFsKPmsAOVOPtQsRHOMGLquuPuNAtBx6AEqpsGOKxE8KFoBPRQNzSIM0NsInAEUrD<pd7wU07l,LsmkMRAyTOtHFLqpFUIIzsxsc"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="alexey has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="ok"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="eheh one guy wont be happy to loose :p"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Ekwud has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[recruit]
				value="2"
				x="9"
				y="19"
			[/recruit]
			[random]
				value="665178164"
			[/random]
			[random]
				value="1185032928"
			[/random]
			[random]
				value="405654104"
			[/random]
			[random]
				value="1794178555"
			[/random]
			[random]
				value="1194329551"
			[/random]
			[random]
				value="648179423"
			[/random]
			[random]
				value="971293933"
			[/random]
			[random]
				value="1963188400"
			[/random]
			[random]
				value="102804463"
			[/random]
			[random]
				value="1406090111"
			[/random]
			[random]
				value="1082669002"
			[/random]
			[random]
				value="311975831"
			[/random]
			[random]
				value="565474784"
			[/random]
			[random]
				value="1710346227"
			[/random]
			[random]
				value="1348137724"
				[results]
					checksum="<3p85mndU3eF>a,..P305kg7W0d6cpzj<c3>k7>a,+alX1ah,2Wi<0o.-bnee7bo56d2incd,4Z6occi48H-f-5057b>02aa.o6Z+40CN5c8b.<X,48D.7v3b3e4xt<3"
				[/results]
			[/random]
		[/command]
		[command]
			[recruit]
				value="1"
				x="8"
				y="19"
			[/recruit]
			[random]
				value="778591645"
			[/random]
			[random]
				value="1141313054"
			[/random]
			[random]
				value="439895512"
			[/random]
			[random]
				value="1749885578"
			[/random]
			[random]
				value="957017806"
			[/random]
			[random]
				value="542699975"
			[/random]
			[random]
				value="1008492041"
			[/random]
			[random]
				value="2039686809"
			[/random]
			[random]
				value="854675806"
			[/random]
			[random]
				value="1573966825"
			[/random]
			[random]
				value="1602549388"
			[/random]
			[random]
				value="55329882"
			[/random]
			[random]
				value="769546872"
			[/random]
			[random]
				value="392907637"
			[/random]
			[random]
				value="1394250164"
				[results]
					checksum="00J7>Z06rXgrZjiwa9d7cad.emOn+5f,-+.9cf<<+W1-4egW6m2jahna90i9fa3b.ld3k,h+bA1+Z7..>9<ImYcB->dd8+XYVckKYca0dYfE>btqh-anyQoXDDBuuCQO"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Soliton has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="25,25,25,26,26"
				y="19,18,17,16,15"
			[/move]
		[/command]
		[command]
			[move]
				x="26,26,25,25,25"
				y="15,16,17,18,19"
			[/move]
		[/command]
		[command]
			[move]
				x="6,7,8,8,9,10"
				y="19,19,18,17,17,16"
			[/move]
		[/command]
		[command]
			[move]
				x="16,16,15,15,14"
				y="21,20,20,19,18"
			[/move]
		[/command]
		[command]
			[move]
				x="18,17,17,16,15"
				y="20,20,19,18,18"
			[/move]
		[/command]
		[command]
			[move]
				x="13,12,11,10"
				y="17,16,16,15"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="i tough nobody played this game coz i had development version"
				side="2"
			[/speak]
		[/command]
		[command]
			[move]
				x="10,11"
				y="16,16"
			[/move]
		[/command]
		[command]
			[move]
				x="11,12"
				y="16,15"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="rey0 has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Unga has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="17,17,16,16,15,15,16"
				y="23,22,21,20,20,19,18"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="and had 1.5 which were another develoment"
				side="2"
			[/speak]
		[/command]
		[command]
			[move]
				x="9,9,9,9,8,8"
				y="21,20,19,18,17,16"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="riccky has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="-_-"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Rocky5000 has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[countdown_update]
				team="1"
				value="321000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			undo="no"
			[speak]
				id="frodo42"
				message="good thing you got the stable version then :)"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="15,14,13,12,11"
				y="8,8,9,9,10"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="11,10,10"
				y="10,10,11"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="10,9"
				y="11,12"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="sebbe has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Chris7mas has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Holmes756 has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="4"
				x="15"
				y="8"
			[/recruit]
			[random]
				value="1340"
			[/random]
			[random]
				value="25190"
			[/random]
			[random]
				value="17693"
			[/random]
			[random]
				value="19012"
			[/random]
			[random]
				value="7960"
			[/random]
			[random]
				value="28469"
			[/random]
			[random]
				value="24775"
			[/random]
			[random]
				value="15686"
			[/random]
			[random]
				value="20312"
			[/random]
			[random]
				value="12511"
			[/random]
			[random]
				value="22978"
			[/random]
			[random]
				value="30883"
			[/random]
			[random]
				value="2452"
				[results]
					checksum="fEAwEAF+1Gub.aUZJ5kiOGDqZxM8i-LoLYEs-E3jSJv0zT>8cpf6b>5Im2-i0051mfOa-a-d4,d8b>dr3-aeWym.7BZSugG6.eC5RE539gmeoJZ4jM-lYWmgBNCho0u4"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="18,17,17,17"
				y="10,11,12,13"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="18,18,18"
				y="11,12,13"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="15,14,13,12,11,10,9,8"
				y="9,9,10,9,10,9,10,9"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="ice has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="23,23"
				y="11,12"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="23,24"
				y="12,12"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="24,24"
				y="12,13"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="24,23,22,22,21"
				y="13,13,12,11,11"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="peter has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="2"
				value="288000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Mini-Me has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="8,8,8,8,9,9"
				y="16,17,18,19,20,21"
			[/move]
		[/command]
		[command]
			[move]
				x="9,9,9,9,10,11,11"
				y="19,18,17,16,15,15,14"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="eheh for you i guess :p"
				side="2"
			[/speak]
		[/command]
		[command]
			[move]
				x="8,9,10,11,12,13,14,15,15"
				y="19,19,18,18,18,18,17,17,16"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="i'm quite a casual"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Wolkodav7 has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="W4R10K has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="14,14,14,14,14,13"
				y="18,17,16,15,14,14"
			[/move]
		[/command]
		[command]
			[move]
				x="15,14,14,14"
				y="18,17,16,15"
			[/move]
		[/command]
		[command]
			[move]
				x="16,16,16,17"
				y="18,17,16,16"
			[/move]
		[/command]
		[command]
			[move]
				x="25,25,24"
				y="19,18,17"
			[/move]
		[/command]
		[command]
			[move]
				x="24,24,24,24,24"
				y="17,16,15,14,13"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Lanux has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="PantherBaby has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[recruit]
				value="5"
				x="9"
				y="19"
			[/recruit]
			[random]
				value="1696146090"
			[/random]
			[random]
				value="330604614"
			[/random]
			[random]
				value="1410268302"
			[/random]
			[random]
				value="751986194"
			[/random]
			[random]
				value="696456719"
			[/random]
			[random]
				value="382058035"
			[/random]
			[random]
				value="1292255080"
			[/random]
			[random]
				value="1853627014"
			[/random]
			[random]
				value="240652700"
			[/random]
			[random]
				value="910895597"
			[/random]
			[random]
				value="808532940"
			[/random]
			[random]
				value="767897128"
			[/random]
			[random]
				value="1057624873"
			[/random]
			[random]
				value="226007899"
			[/random]
			[random]
				value="1573578188"
				[results]
					checksum="SU39RsCPnopbtoBBs5yPBdjCxIoyMyJsCAbPtOQpxQRNpnMsQGGGqEpPQwrEETo0BNqQDyBuEICFSQFuTGrqGGJbRBzNpHETGFOwJPvMPJFf8IBNyQOKRJUZDRgO-mID"
				[/results]
			[/random]
		[/command]
		[command]
			[recruit]
				value="0"
				x="8"
				y="19"
			[/recruit]
			[random]
				value="400536229"
			[/random]
			[random]
				value="782704240"
			[/random]
			[random]
				value="481732633"
			[/random]
			[random]
				value="1096992948"
			[/random]
			[random]
				value="1164762275"
			[/random]
			[random]
				value="1773987713"
			[/random]
			[random]
				value="803136314"
			[/random]
			[random]
				value="1405414975"
			[/random]
			[random]
				value="537399663"
			[/random]
			[random]
				value="1611669254"
			[/random]
			[random]
				value="25828456"
			[/random]
			[random]
				value="1595024536"
			[/random]
			[random]
				value="1837677153"
			[/random]
			[random]
				value="1599406644"
				[results]
					checksum="TtCMTozq7Vo-vHfNG<LtrmzARfmmFqV+ryEAuy4CQEqETFPCHGCyrKADxItsJVFvuOxEx3PuvGswNKRdEuCIrvtwzKGzixTLICN<rDI4RC8pJORdj<Pya5jb,a-,394R"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="noquoy has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Unga has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[countdown_update]
				team="1"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[move]
				x="18,19,20,21,22,23,24"
				y="13,13,12,12,12,12,12"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="0"
				[source]
					x="24"
					y="12"
				[/source]
				[destination]
					x="24"
					y="13"
				[/destination]
			[/attack]
			[random]
				value="19316"
				[results]
					chance="70"
					damage="12"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="18358"
				[results]
					chance="70"
					damage="12"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="_-x-_ has logged into the lobby"
			[/speak]
		[/command]
		[command]
			undo="no"
			[speak]
				id="frodo42"
				message="well it's more funt when there are other players to play with isn't it ;)"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="21,21,22,22,23"
				y="11,12,12,13,14"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="23"
					y="14"
				[/source]
				[destination]
					x="24"
					y="13"
				[/destination]
			[/attack]
			[random]
				value="19443"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="19242"
				[results]
					chance="50"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="6345"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="28125"
				[results]
					chance="50"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="19046"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="29596"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="15,16,17,17,18"
				y="8,8,9,10,10"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="9,9,9,9,9,10"
				y="12,11,10,9,8,7"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="12,13,14,14,14,15"
				y="11,11,10,9,8,8"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="8,9,10,11,12,13,14"
				y="9,9,8,8,7,7,6"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Le_Purificateur has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Viktorija has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="0"
				x="14"
				y="7"
			[/recruit]
			[random]
				value="10357"
			[/random]
			[random]
				value="16272"
			[/random]
			[random]
				value="14574"
			[/random]
			[random]
				value="28022"
			[/random]
			[random]
				value="6120"
			[/random]
			[random]
				value="672"
			[/random]
			[random]
				value="32186"
			[/random]
			[random]
				value="11864"
			[/random]
			[random]
				value="31657"
			[/random]
			[random]
				value="26470"
			[/random]
			[random]
				value="5518"
			[/random]
			[random]
				value="12714"
			[/random]
			[random]
				value="14732"
			[/random]
			[random]
				value="23923"
			[/random]
			[random]
				value="3718"
				[results]
					checksum="LhGI28qHcsJn9Niqer4ntRo6wD4zsHoKP1Hy+wP.,jg1d-5cL>71745hhbgk5n1,oc<nn6f23854.o1418om4H8bFWB0pjc+cZng<m8e6X68+vn>t55bKrqZdmOCaJmI"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			undo="no"
			[speak]
				id="frodo42"
				message="fun even"
				side="1"
			[/speak]
		[/command]
		[command]
			[move]
				x="13,13,12,12"
				y="14,13,12,11"
			[/move]
		[/command]
		[command]
			[move]
				x="11,12,12,13"
				y="14,13,12,12"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="ooo yeah"
				side="2"
			[/speak]
		[/command]
		[command]
			[move]
				x="24,25,26,26,26,25,24,23"
				y="13,14,13,12,11,11,10,11"
			[/move]
		[/command]
		[command]
			[move]
				x="9,9,9,9,9"
				y="19,18,17,16,15"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="nickowacko has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="8,8,8,8,8,7"
				y="19,18,17,16,15,15"
			[/move]
		[/command]
		[command]
			[recruit]
				value="4"
				x="9"
				y="19"
			[/recruit]
			[random]
				value="1716381711"
			[/random]
			[random]
				value="1554308181"
			[/random]
			[random]
				value="1673144409"
			[/random]
			[random]
				value="823997448"
			[/random]
			[random]
				value="1224650066"
			[/random]
			[random]
				value="877773183"
			[/random]
			[random]
				value="1400659829"
			[/random]
			[random]
				value="1970365243"
			[/random]
			[random]
				value="958545072"
			[/random]
			[random]
				value="457829147"
			[/random]
			[random]
				value="797823587"
			[/random]
			[random]
				value="1338114406"
			[/random]
			[random]
				value="1195512838"
			[/random]
			[random]
				value="2032516397"
			[/random]
			[random]
				value="877723492"
				[results]
					checksum="6hs5opl9mneud6314Hg106a+elObfd5dh>d-kgk5j40fd5c,laoh2>q4W68<jj1,,Bh1+4l10mji--Ug681h64jGjKk7ELbfXlO69>IPFNIDBGnoCSO3srDyLKztBCMx"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Legomins has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="14,15,16,17"
				y="15,15,14,14"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="17"
					y="14"
				[/source]
				[destination]
					x="17"
					y="13"
				[/destination]
			[/attack]
			[random]
				value="1305206188"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="264725332"
				[results]
					chance="50"
					damage="7"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1978558517"
				[results]
					chance="50"
					damage="10"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="763263744"
				[results]
					chance="50"
					damage="7"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1843001989"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="17,17,18,18"
				y="16,15,14,13"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="-1"
				weapon="1"
				[source]
					x="18"
					y="13"
				[/source]
				[destination]
					x="17"
					y="13"
				[/destination]
			[/attack]
			[random]
				value="576280350"
				[results]
					chance="60"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1408556334"
				[results]
					chance="60"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1359532685"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="15,15,15,15,15,16,17"
				y="16,15,14,13,12,11,12"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="17"
					y="12"
				[/source]
				[destination]
					x="17"
					y="13"
				[/destination]
			[/attack]
			[random]
				value="1683085989"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="721860995"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="661886899"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="1332293063"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="807031482"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="1264327624"
				[results]
					chance="40"
					damage="9"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1110469953"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="patton has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="12,11,11,11,11,10"
				y="15,15,14,13,12,11"
			[/move]
		[/command]
		[command]
			[move]
				x="10,10,10,9,9,9"
				y="15,14,13,13,12,11"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="trgre has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[countdown_update]
				team="1"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Partagas has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Rocky5000 has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="15,15,15,14,14"
				y="8,9,10,10,11"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="14"
					y="11"
				[/source]
				[destination]
					x="13"
					y="12"
				[/destination]
			[/attack]
			[random]
				value="4741"
				[results]
					chance="50"
					damage="9"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="5605"
				[results]
					chance="60"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="19575"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="25165"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="32099"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="PAblo_PL has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="24,23,22,21,21,22"
				y="12,13,12,12,11,10"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="0"
				[source]
					x="22"
					y="10"
				[/source]
				[destination]
					x="23"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="19584"
				[results]
					chance="70"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="28410"
				[results]
					chance="70"
					damage="12"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Tibus has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="23,23,22,22"
				y="14,13,12,11"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="1"
				[source]
					x="22"
					y="11"
				[/source]
				[destination]
					x="23"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="28377"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="1193"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="10631"
				[results]
					chance="50"
					damage="4"
					dies="yes"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="tacuya has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="nermal93 has logged into the lobby"
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		[command]
			sent="yes"
			[move]
				x="18,17"
				y="10,11"
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		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
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					x="17"
					y="11"
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				[destination]
					x="17"
					y="12"
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			[random]
				value="21080"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="13088"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="2057"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
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		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="17"
					y="13"
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				[destination]
					x="17"
					y="12"
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			[/attack]
			[random]
				value="13961"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="24384"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="11163"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="31953"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="25327"
				[results]
					chance="40"
					damage="9"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="9652"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="151"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
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		[command]
			sent="yes"
			[move]
				x="14,13,13,13,12"
				y="7,8,9,10,10"
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		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="0"
				[source]
					x="12"
					y="10"
				[/source]
				[destination]
					x="12"
					y="11"
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			[/attack]
			[random]
				value="22064"
				[results]
					chance="70"
					damage="12"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="9766"
				[results]
					chance="70"
					damage="12"
					dies="no"
					hits="yes"
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			[/random]
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		[command]
			sent="yes"
			[move]
				x="14,14,14,14,14,13"
				y="6,7,8,9,10,11"
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		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="1"
				[source]
					x="13"
					y="11"
				[/source]
				[destination]
					x="12"
					y="11"
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			[/attack]
			[random]
				value="27197"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="12527"
				[results]
					chance="40"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="5442"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
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			[/random]
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		[command]
			sent="yes"
			[move]
				x="10,10,10,11,11"
				y="7,8,9,10,11"
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		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="11"
					y="11"
				[/source]
				[destination]
					x="12"
					y="11"
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			[/attack]
			[random]
				value="11284"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="18563"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="22246"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="6053"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
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			[/random]
			[random]
				value="2821"
				[results]
					chance="40"
					damage="5"
					dies="no"
					hits="yes"
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		[command]
			sent="yes"
			[recruit]
				value="0"
				x="14"
				y="7"
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			[random]
				value="5103"
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			[random]
				value="552"
			[/random]
			[random]
				value="17918"
			[/random]
			[random]
				value="23537"
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			[random]
				value="3818"
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			[random]
				value="3063"
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			[random]
				value="13718"
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			[random]
				value="28248"
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			[random]
				value="7009"
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			[random]
				value="26056"
			[/random]
			[random]
				value="19388"
			[/random]
			[random]
				value="23897"
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			[random]
				value="25929"
			[/random]
			[random]
				value="16787"
			[/random]
			[random]
				value="4379"
				[results]
					checksum="LhGI28qHcsJn9Niqer4mpRo6wD4zsHnKP1Hy+wP.,jg1d-5cL>71745hhbgk5n1,oc<nn6f23854.p5418om4H8bFWB0pjc+cZng<m8e6X68+vn>t55bKrqZdmOCaJmI"
				[/results]
			[/random]
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		[command]
			sent="yes"
			[countdown_update]
				team="2"
				value="330000"
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		[command]
			sent="yes"
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		[/command]
		[command]
			[end_turn]
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		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="17"
					y="14"
				[/source]
				[destination]
					x="17"
					y="13"
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			[/attack]
			[random]
				value="1548197337"
				[results]
					chance="50"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1558419188"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="524441204"
				[results]
					chance="50"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1723026171"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
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			[/random]
			[random]
				value="1946378585"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
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			[/random]
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		[command]
			[attack]
				defender_weapon="-1"
				weapon="1"
				[source]
					x="18"
					y="13"
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				[destination]
					x="17"
					y="13"
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			[random]
				value="138677693"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="1357316980"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
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			[/random]
			[random]
				value="1150855640"
				[results]
					chance="60"
					damage="2"
					dies="no"
					hits="yes"
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		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="17"
					y="12"
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				[destination]
					x="17"
					y="13"
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			[/attack]
			[random]
				value="1605167758"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="839426820"
				[results]
					chance="40"
					damage="7"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="34104998"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="1873742203"
				[results]
					chance="40"
					damage="7"
					dies="no"
					hits="yes"
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			[/random]
			[random]
				value="1351707470"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="1181490325"
				[results]
					chance="40"
					damage="7"
					dies="yes"
					hits="yes"
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		[command]
			sent="yes"
			[speak]
				id="server"
				message="hulk has logged into the lobby"
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		[command]
			[attack]
				defender_weapon="-1"
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					x="12"
					y="11"
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				[destination]
					x="12"
					y="10"
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			[/attack]
			[random]
				value="1666047152"
				[results]
					chance="60"
					damage="9"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="550684486"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
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		[command]
			[move]
				x="9,9,10,11,12"
				y="11,10,9,9,9"
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		[command]
			[attack]
				defender_weapon="-1"
				weapon="0"
				[source]
					x="12"
					y="9"
				[/source]
				[destination]
					x="12"
					y="10"
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			[/attack]
			[random]
				value="254914695"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
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			[/random]
			[random]
				value="691614949"
				[results]
					chance="60"
					damage="6"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="475810299"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
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		[command]
			[move]
				x="10,9,9,10,11"
				y="11,11,10,9,10"
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		[command]
			[attack]
				defender_weapon="-1"
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					x="11"
					y="10"
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				[destination]
					x="12"
					y="10"
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			[random]
				value="1027583291"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="564294145"
				[results]
					chance="60"
					damage="5"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1213621988"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
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		[command]
			[move]
				x="7,7,7,8,9,9"
				y="15,14,13,12,12,11"
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		[command]
			[move]
				x="9,9,9,10,10,11,12"
				y="19,18,17,16,15,15,14"
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		[command]
			[recruit]
				value="5"
				x="9"
				y="19"
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			[random]
				value="1512862973"
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			[random]
				value="2144047015"
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			[random]
				value="2009611893"
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			[random]
				value="902633220"
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			[random]
				value="483567643"
			[/random]
			[random]
				value="749729674"
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			[random]
				value="1749621536"
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			[random]
				value="1366477484"
			[/random]
			[random]
				value="1628707916"
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			[random]
				value="984954211"
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			[random]
				value="1879809231"
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			[random]
				value="1195727887"
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			[random]
				value="1320409040"
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			[random]
				value="273804693"
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			[random]
				value="307680286"
				[results]
					checksum="SU39RsEPnopbtoBBt5yPBdjCxIoyMyJsCAbPtOQpxQRNpnMsQGGGqEpPQwrEETo0BNqQDyBuEICFSQFuTGrqGIJbRBzNpHETGFOwJPvMPJFf8IBNyQOKRJUZDRgO-mID"
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		[command]
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				value="5"
				x="8"
				y="19"
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			[random]
				value="4017642"
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			[random]
				value="1667718940"
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			[random]
				value="707303054"
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			[random]
				value="1753639178"
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			[random]
				value="886712776"
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			[random]
				value="188527322"
			[/random]
			[random]
				value="591109742"
			[/random]
			[random]
				value="619038359"
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			[random]
				value="1384255209"
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			[random]
				value="1911518782"
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			[random]
				value="892843052"
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			[random]
				value="1691935496"
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			[random]
				value="195882042"
			[/random]
			[random]
				value="629405519"
			[/random]
			[random]
				value="1987136652"
				[results]
					checksum="SU39RsGPnopbtoBBs5yPBdjCxIoyMyJsCAbPtOQpxQRNpnMsQGGGqEpPQwrEETo0BNqQDyBuEICFSQFuTGrqGKJbRBzNpHETGFOwJPvMPJFf8IBNyQOKRJUZDRgOWmID"
				[/results]
			[/random]
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		[command]
			[move]
				x="9,10,10,10"
				y="15,14,13,12"
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		[command]
			sent="yes"
			[speak]
				id="server"
				message="Rigor2 has logged into the lobby"
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		[command]
			[attack]
				defender_weapon="-1"
				weapon="2"
				[source]
					x="13"
					y="12"
				[/source]
				[destination]
					x="14"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="967872153"
				[results]
					chance="60"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1614820721"
				[results]
					chance="60"
					damage="8"
					dies="no"
					hits="yes"
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			[/random]
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		[command]
			[countdown_update]
				team="1"
				value="330000"
			[/countdown_update]
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		[command]
			[end_turn]
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		[command]
			sent="yes"
			[speak]
				id="server"
				message="mattia has logged into the lobby"
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		[command]
			sent="yes"
			[speak]
				id="server"
				message="Punkka has logged into the lobby"
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		[command]
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			[move]
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		[command]
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			[attack]
				defender_weapon="-1"
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				[source]
					x="11"
					y="9"
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				[destination]
					x="12"
					y="9"
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			[random]
				value="9883"
				[results]
					chance="70"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="20253"
				[results]
					chance="70"
					damage="10"
					dies="no"
					hits="yes"
				[/results]
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		[command]
			sent="yes"
			[move]
				x="12,13"
				y="10,10"
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		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="0"
				[source]
					x="13"
					y="10"
				[/source]
				[destination]
					x="12"
					y="9"
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			[/attack]
			[random]
				value="27290"
				[results]
					chance="70"
					damage="0"
					dies="no"
					hits="no"
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			[/random]
			[random]
				value="16333"
				[results]
					chance="70"
					damage="10"
					dies="no"
					hits="yes"
				[/results]
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		[command]
			sent="yes"
			[move]
				x="13,13"
				y="8,9"
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		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="13"
					y="9"
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				[destination]
					x="12"
					y="9"
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			[/attack]
			[random]
				value="30904"
				[results]
					chance="60"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="14888"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="59"
				[results]
					chance="60"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="19651"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1991"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="5917"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="28012"
				[results]
					chance="60"
					damage="8"
					dies="yes"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,13,12"
				y="11,10,9"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="12"
					y="9"
				[/source]
				[destination]
					x="11"
					y="10"
				[/destination]
			[/attack]
			[random]
				value="14791"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="19903"
				[results]
					chance="50"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="22548"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="8840"
				[results]
					chance="50"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="6142"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="13700"
				[results]
					chance="50"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="17,16,15,14,13"
				y="11,11,11,10,11"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="1"
				[source]
					x="13"
					y="11"
				[/source]
				[destination]
					x="12"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="26998"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="4689"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="32761"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="14"
					y="11"
				[/source]
				[destination]
					x="13"
					y="12"
				[/destination]
			[/attack]
			[random]
				value="12213"
				[results]
					chance="50"
					damage="7"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="7660"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="27189"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="866"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="6574"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="22,23"
				y="11,11"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="yarik has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="22,21,21,21,22"
				y="10,10,9,8,7"
			[/move]
		[/command]
		[command]
			sent="yes"
			[move]
				x="11,12"
				y="11,10"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="1"
				[source]
					x="12"
					y="10"
				[/source]
				[destination]
					x="12"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="21861"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="22709"
				[results]
					chance="40"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="24527"
				[results]
					chance="40"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="17,16,15,14"
				y="13,12,13,12"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="14"
					y="12"
				[/source]
				[destination]
					x="13"
					y="12"
				[/destination]
			[/attack]
			[random]
				value="13720"
				[results]
					chance="50"
					damage="7"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="23494"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="3930"
				[results]
					chance="50"
					damage="7"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="32207"
				[results]
					chance="60"
					damage="2"
					dies="yes"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="DatMonsta has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="13,13,12,11,11,11,11"
				y="12,13,13,14,15,16,17"
			[/move]
		[/command]
		[command]
			[move]
				x="18,18,18,18"
				y="13,12,11,10"
			[/move]
		[/command]
		[command]
			[move]
				x="9,9,9,9,10"
				y="11,10,9,8,7"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="misiowaty has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="full_metal_jacket has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="10,11,12,13"
				y="12,12,12,12"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="13"
					y="12"
				[/source]
				[destination]
					x="14"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="1009169109"
				[results]
					chance="60"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1563612448"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="114019213"
				[results]
					chance="60"
					damage="8"
					dies="yes"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Teiyoh has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="szatan has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="12,11,11,11,10,10,10"
				y="14,14,13,12,11,10,9"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="-1"
				weapon="0"
				[source]
					x="10"
					y="9"
				[/source]
				[destination]
					x="11"
					y="9"
				[/destination]
			[/attack]
			[random]
				value="936569613"
				[results]
					chance="60"
					damage="7"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1355063111"
				[results]
					chance="60"
					damage="7"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="peter has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Toxe3 has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[attack]
				defender_weapon="-1"
				weapon="0"
				[source]
					x="11"
					y="10"
				[/source]
				[destination]
					x="11"
					y="9"
				[/destination]
			[/attack]
			[random]
				value="1329572224"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="2088617864"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="386045725"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="altonator has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="aw"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Liteon has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Unreal has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="9,9,9,10,10,11"
				y="19,18,17,16,15,15"
			[/move]
		[/command]
		[command]
			[move]
				x="8,8,8,8,8"
				y="19,18,17,16,15"
			[/move]
		[/command]
		[command]
			[recruit]
				value="5"
				x="9"
				y="19"
			[/recruit]
			[random]
				value="1435042828"
			[/random]
			[random]
				value="1778801288"
			[/random]
			[random]
				value="1870462850"
			[/random]
			[random]
				value="786841046"
			[/random]
			[random]
				value="551743207"
			[/random]
			[random]
				value="272312903"
			[/random]
			[random]
				value="1055777510"
			[/random]
			[random]
				value="1375020726"
			[/random]
			[random]
				value="512769612"
			[/random]
			[random]
				value="1988286273"
			[/random]
			[random]
				value="1772453203"
			[/random]
			[random]
				value="704304198"
			[/random]
			[random]
				value="1395004241"
			[/random]
			[random]
				value="741002316"
			[/random]
			[random]
				value="321767557"
				[results]
					checksum="SU39RsRPnopbtoBBs5yPBdjCxIoyMyJsCAbPtOQpxQRNpnMsQGGGqEpPQwrEETo0BNqQDyBuEICFSQFuTGrqGVJbRBzNpHETGFOwJPvMPJFf8IBNyQOKRJUZDRgOWmID"
				[/results]
			[/random]
		[/command]
		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="12"
					y="11"
				[/source]
				[destination]
					x="13"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="251192731"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="100217018"
				[results]
					chance="40"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1248804305"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1462919827"
				[results]
					chance="40"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="17,16,15,14,14"
				y="14,13,13,12,11"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="14"
					y="11"
				[/source]
				[destination]
					x="13"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="677644797"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="1175255175"
				[results]
					chance="70"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="105885807"
				[results]
					chance="60"
					damage="6"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="582388301"
				[results]
					chance="70"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="peter has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[countdown_update]
				team="1"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="hao has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="22,21,20,20,19"
				y="7,8,8,9,10"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="1"
				weapon="0"
				[source]
					x="19"
					y="10"
				[/source]
				[destination]
					x="18"
					y="10"
				[/destination]
			[/attack]
			[random]
				value="8713"
				[results]
					chance="70"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="15137"
				[results]
					chance="50"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="28723"
				[results]
					chance="70"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="29524"
				[results]
					chance="50"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="21810"
				[results]
					chance="50"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="23,22,21,20,19"
				y="11,11,11,10,11"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="19"
					y="11"
				[/source]
				[destination]
					x="18"
					y="10"
				[/destination]
			[/attack]
			[random]
				value="32438"
				[results]
					chance="30"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="14500"
				[results]
					chance="50"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="16452"
				[results]
					chance="30"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="115"
				[results]
					chance="30"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,13"
				y="9,8"
			[/move]
		[/command]
		[command]
			sent="yes"
			[recruit]
				value="3"
				x="13"
				y="7"
			[/recruit]
			[random]
				value="30291"
			[/random]
			[random]
				value="31720"
			[/random]
			[random]
				value="1689"
			[/random]
			[random]
				value="24231"
			[/random]
			[random]
				value="20172"
			[/random]
			[random]
				value="13153"
			[/random]
			[random]
				value="19655"
			[/random]
			[random]
				value="14487"
			[/random]
			[random]
				value="25807"
			[/random]
			[random]
				value="2587"
			[/random]
			[random]
				value="29069"
			[/random]
			[random]
				value="30119"
			[/random]
			[random]
				value="14522"
				[results]
					checksum="wIq0h4Aje6ZNhfnNl+7b,Ha4jCJxd>Z4D>emIBh6hCW2BmtJ8j1v.9xmODNURxriEsBIuurvENcQBQBPqyPrRxP5tBQME,Ezpfu49w6JQVkN94JBwVAIsdMAIZHHpExA"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="1"
				[source]
					x="13"
					y="11"
				[/source]
				[destination]
					x="12"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="23439"
				[results]
					chance="40"
					damage="5"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="7194"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="30024"
				[results]
					chance="40"
					damage="5"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="12,11"
				y="10,11"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="11"
					y="11"
				[/source]
				[destination]
					x="12"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="3283"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="30708"
				[results]
					chance="50"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="24182"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="9354"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="18270"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Tufir has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="12,12"
				y="9,10"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="12"
					y="10"
				[/source]
				[destination]
					x="12"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="20906"
				[results]
					chance="40"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="31171"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="28098"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="18656"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="5974"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="mattia has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,12"
				y="10,9"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="0"
				[source]
					x="12"
					y="9"
				[/source]
				[destination]
					x="11"
					y="10"
				[/destination]
			[/attack]
			[random]
				value="7704"
				[results]
					chance="70"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="4087"
				[results]
					chance="70"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="0"
				[source]
					x="11"
					y="9"
				[/source]
				[destination]
					x="11"
					y="10"
				[/destination]
			[/attack]
			[random]
				value="7758"
				[results]
					chance="70"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="4031"
				[results]
					chance="70"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,12,11,10"
				y="8,7,7,6"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="10"
					y="6"
				[/source]
				[destination]
					x="10"
					y="7"
				[/destination]
			[/attack]
			[random]
				value="12885"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="29909"
				[results]
					chance="60"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="16815"
				[results]
					chance="40"
					damage="6"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="21057"
				[results]
					chance="60"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="7123"
				[results]
					chance="40"
					damage="6"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="15377"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="17339"
				[results]
					chance="40"
					damage="6"
					dies="yes"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="dcp has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="hoiko has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="HEiir has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="13"
					y="12"
				[/source]
				[destination]
					x="13"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="38328622"
				[results]
					chance="60"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="413168090"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="1863497987"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="1136466980"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="im in bad posture :p"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="py6aka999 has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="11,10,9,8,7,6"
				y="17,17,18,18,19,19"
			[/move]
		[/command]
		[command]
			undo="no"
			[speak]
				id="frodo42"
				message=":) you mean position right?"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Hordack has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="tehriahn has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="10,10"
				y="9,8"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="-1"
				weapon="0"
				[source]
					x="10"
					y="8"
				[/source]
				[destination]
					x="11"
					y="9"
				[/destination]
			[/attack]
			[random]
				value="1791206834"
				[results]
					chance="60"
					damage="7"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="795972120"
				[results]
					chance="60"
					damage="7"
					dies="yes"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="11,10,9,9,9,8,7,6,5,4"
				y="10,9,10,11,12,12,13,13,14,14"
			[/move]
		[/command]
		[command]
			[move]
				x="12,12,12,11,11,10"
				y="11,12,13,14,15,15"
			[/move]
		[/command]
		[command]
			[move]
				x="14,14,13,12,12"
				y="11,12,13,12,11"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="12"
					y="11"
				[/source]
				[destination]
					x="13"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="157727951"
				[results]
					chance="60"
					damage="6"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="2045898439"
				[results]
					chance="60"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="2142028988"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="551704256"
				[results]
					chance="60"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="11,11,12,13,14,14"
				y="15,14,13,13,12,11"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="14"
					y="11"
				[/source]
				[destination]
					x="13"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="2103119755"
				[results]
					chance="60"
					damage="6"
					dies="yes"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="18,17,17,17,18,18,18"
				y="10,10,9,8,7,6,5"
			[/move]
		[/command]
		[command]
			[move]
				x="9,9,9,9,9"
				y="19,18,17,16,15"
			[/move]
		[/command]
		[command]
			[move]
				x="8,9,10,11"
				y="15,15,14,14"
			[/move]
		[/command]
		[command]
			[recruit]
				value="2"
				x="9"
				y="19"
			[/recruit]
			[random]
				value="603594445"
			[/random]
			[random]
				value="95125820"
			[/random]
			[random]
				value="1385738844"
			[/random]
			[random]
				value="638613713"
			[/random]
			[random]
				value="1602818765"
			[/random]
			[random]
				value="190126161"
			[/random]
			[random]
				value="1729542316"
			[/random]
			[random]
				value="1556318730"
			[/random]
			[random]
				value="147063968"
			[/random]
			[random]
				value="1254480843"
			[/random]
			[random]
				value="1978688661"
			[/random]
			[random]
				value="1715147949"
			[/random]
			[random]
				value="1438201434"
			[/random]
			[random]
				value="90073529"
			[/random]
			[random]
				value="1889511672"
				[results]
					checksum="<3l85mndU3eF>a,..P305kg7W0d6cpzj<c3>k7>a,+alX1ah,2Wi<0o.-bnee7bo56d2incd,4Z6occi44H-f-5057b>02aa.o6Z+40CN5c8b.<X,48D.7v393e4xt<3"
				[/results]
			[/random]
		[/command]
		[command]
			[recruit]
				value="6"
				x="8"
				y="19"
			[/recruit]
			[random]
				value="1069278772"
			[/random]
			[random]
				value="859832240"
			[/random]
			[random]
				value="1260312388"
			[/random]
			[random]
				value="307533968"
			[/random]
			[random]
				value="1498445953"
			[/random]
			[random]
				value="715647505"
			[/random]
			[random]
				value="497660130"
			[/random]
			[random]
				value="1080504622"
			[/random]
			[random]
				value="124482587"
			[/random]
			[random]
				value="644724098"
			[/random]
			[random]
				value="187501817"
			[/random]
			[random]
				value="2103171249"
			[/random]
			[random]
				value="212388399"
			[/random]
			[random]
				value="1625703251"
			[/random]
			[random]
				value="45761130"
				[results]
					checksum="J59kLNwuL-Q+X062sP>0637mC5373eQ6,a5n2j.dTe2hl89<fZ.a.g-4+XcWi.Xef>.1Xyja86>c+>fg4o.2cih1iXad6r,8m4,Z.v3Dnk4Yd84dfCd5sga,Y<,09k7r"
				[/results]
			[/random]
		[/command]
		[command]
			[countdown_update]
				team="1"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[move]
				x="19,19,19,20,20,20,19"
				y="10,9,8,7,6,5,5"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="1"
				weapon="0"
				[source]
					x="19"
					y="5"
				[/source]
				[destination]
					x="18"
					y="5"
				[/destination]
			[/attack]
			[random]
				value="24739"
				[results]
					chance="70"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="10482"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="7893"
				[results]
					chance="70"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="271"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="29050"
				[results]
					chance="60"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="19,19,19,19,18,17,17"
				y="11,10,9,8,7,7,6"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="17"
					y="6"
				[/source]
				[destination]
					x="18"
					y="5"
				[/destination]
			[/attack]
			[random]
				value="21112"
				[results]
					chance="30"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="30345"
				[results]
					chance="50"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="10728"
				[results]
					chance="30"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="9007"
				[results]
					chance="30"
					damage="3"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Rising_Honour has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Luciole has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="12,12,11"
				y="9,8,8"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="0"
				[source]
					x="11"
					y="8"
				[/source]
				[destination]
					x="10"
					y="8"
				[/destination]
			[/attack]
			[random]
				value="7543"
				[results]
					chance="70"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="32423"
				[results]
					chance="70"
					damage="8"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="chen has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Swiftfingers has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[move]
				x="13,13,12,11"
				y="7,8,8,9"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="11"
					y="9"
				[/source]
				[destination]
					x="10"
					y="8"
				[/destination]
			[/attack]
			[random]
				value="8135"
				[results]
					chance="50"
					damage="5"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="14537"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="23462"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="15829"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="24303"
				[results]
					chance="50"
					damage="5"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="10,10"
				y="6,7"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="10"
					y="7"
				[/source]
				[destination]
					x="10"
					y="8"
				[/destination]
			[/attack]
			[random]
				value="11076"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="20234"
				[results]
					chance="40"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="31827"
				[results]
					chance="50"
					damage="6"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="9522"
				[results]
					chance="40"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="28437"
				[results]
					chance="50"
					damage="6"
					dies="yes"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[move]
				x="12,13"
				y="10,11"
			[/move]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="1"
				[source]
					x="13"
					y="11"
				[/source]
				[destination]
					x="12"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="10517"
				[results]
					chance="60"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="6088"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="6275"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="-1"
				weapon="1"
				[source]
					x="11"
					y="11"
				[/source]
				[destination]
					x="12"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="25895"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="21545"
				[results]
					chance="60"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="23515"
				[results]
					chance="60"
					damage="2"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[countdown_update]
				team="2"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			sent="yes"
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="q-tal has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="9,9,9,9,9,9"
				y="19,18,17,16,15,14"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="i mean that im in the sh*t"
				side="2"
			[/speak]
		[/command]
		[command]
			[move]
				x="8,8,8,8,8,8,8"
				y="19,18,17,16,15,14,13"
			[/move]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message=":p"
				side="2"
			[/speak]
		[/command]
		[command]
			[recruit]
				value="5"
				x="9"
				y="19"
			[/recruit]
			[random]
				value="951549847"
			[/random]
			[random]
				value="1733088663"
			[/random]
			[random]
				value="1530747657"
			[/random]
			[random]
				value="1857858041"
			[/random]
			[random]
				value="985333965"
			[/random]
			[random]
				value="1901351944"
			[/random]
			[random]
				value="146532209"
			[/random]
			[random]
				value="1604735103"
			[/random]
			[random]
				value="1193829455"
			[/random]
			[random]
				value="1067330432"
			[/random]
			[random]
				value="1905654470"
			[/random]
			[random]
				value="1878994526"
			[/random]
			[random]
				value="401613013"
			[/random]
			[random]
				value="1204537034"
			[/random]
			[random]
				value="491654464"
				[results]
					checksum="SU39RsEPnopbtoBBt5yPBdjCxIoyMyJsCAbPtOQpxQRNpnMsQGGGqEpPQwrEETo0BNqQDyBuEICFSQFuTGrqGIJbRBzNpHETGFOwJPvMPJFf8IBNyQOKRJUZDRgO-mID"
				[/results]
			[/random]
		[/command]
		[command]
			[recruit]
				value="4"
				x="8"
				y="19"
			[/recruit]
			[random]
				value="1645707179"
			[/random]
			[random]
				value="355259745"
			[/random]
			[random]
				value="1270354542"
			[/random]
			[random]
				value="824475164"
			[/random]
			[random]
				value="1197434248"
			[/random]
			[random]
				value="74420742"
			[/random]
			[random]
				value="410080179"
			[/random]
			[random]
				value="580698257"
			[/random]
			[random]
				value="1932278783"
			[/random]
			[random]
				value="1395414144"
			[/random]
			[random]
				value="334566553"
			[/random]
			[random]
				value="2078810992"
			[/random]
			[random]
				value="852665600"
			[/random]
			[random]
				value="1528396009"
			[/random]
			[random]
				value="998657777"
				[results]
					checksum="6hs5opl9mneud6314Hg106a+elObfd5dh>d-kgk5j40fd5c,laoh2>q4W68<jj1,,Bh1+4l10mji0YUg681h64jGjKk7ELbfXlO69>IPFNIDBGnBCSO3srDyLKztBBHx"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			undo="no"
			[speak]
				id="joueur"
				message="or i may say the player named joueur in the ladder is in the sh*t :p"
				side="2"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Luciole has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="14,15,16,17,18"
				y="11,11,11,11,10"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="13"
					y="12"
				[/source]
				[destination]
					x="13"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="447055494"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="569899634"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1587006560"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="1515770985"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="561347939"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Eisen-Sturm has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="4,5,6,7,8,9,9,9,9"
				y="14,15,15,16,16,17,18,19,20"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="-1"
				weapon="0"
				[source]
					x="18"
					y="5"
				[/source]
				[destination]
					x="19"
					y="5"
				[/destination]
			[/attack]
			[random]
				value="1149939257"
				[results]
					chance="60"
					damage="7"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="12,12,11,10,10"
				y="11,12,13,12,11"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="10"
					y="11"
				[/source]
				[destination]
					x="11"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="476457769"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="388679382"
				[results]
					chance="60"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="1722491674"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="578286847"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1929332308"
				[results]
					chance="60"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Prof has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[move]
				x="10,11,11,11,12,12"
				y="15,15,14,13,12,11"
			[/move]
		[/command]
		[command]
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="12"
					y="11"
				[/source]
				[destination]
					x="11"
					y="11"
				[/destination]
			[/attack]
			[random]
				value="1846399080"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="519194231"
				[results]
					chance="40"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
			[random]
				value="1855665199"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="1258833153"
				[results]
					chance="40"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="1503670109"
				[results]
					chance="40"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			[move]
				x="9,8,7,7,7"
				y="15,14,14,13,12"
			[/move]
		[/command]
		[command]
			[move]
				x="11,12,13,14,14"
				y="14,13,13,12,11"
			[/move]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Benchee has logged into the lobby"
			[/speak]
		[/command]
		[command]
			[countdown_update]
				team="1"
				value="330000"
			[/countdown_update]
		[/command]
		[command]
			[end_turn]
			[/end_turn]
		[/command]
		[command]
			undo="no"
			[speak]
				id="frodo42"
				message="lol ... oh no ... that won't work ;)"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[attack]
				defender_weapon="0"
				weapon="0"
				[source]
					x="17"
					y="6"
				[/source]
				[destination]
					x="18"
					y="5"
				[/destination]
			[/attack]
			[random]
				value="7266"
				[results]
					chance="30"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="8068"
				[results]
					chance="50"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="32271"
				[results]
					chance="30"
					damage="0"
					dies="no"
					hits="no"
				[/results]
			[/random]
			[random]
				value="7618"
				[results]
					chance="30"
					damage="4"
					dies="no"
					hits="yes"
				[/results]
			[/random]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="meonffffff has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="warmin has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Koizumi has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="RaY has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="rrenys has logged into the lobby"
			[/speak]
		[/command]
		[command]
			undo="no"
			[speak]
				id="frodo42"
				message="are you still there?"
				side="1"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Warfall has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Tanguy has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Fabsch has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Burning_Ember has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Suoranta has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="jjsofly has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Cerusan has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="ayaya has logged into the lobby"
			[/speak]
		[/command]
		[command]
			sent="yes"
			[speak]
				id="server"
				message="Lemount_Chegoal has logged into the lobby"
			[/speak]
		[/command]
	[/replay]
	[statistics]
		mid_scenario="yes"
		[scenario]
			scenario="2p - Sulla's Ruins"
			[team]
				damage_inflicted="0"
				damage_taken="0"
				expected_damage_inflicted="0"
				expected_damage_taken="0"
				recall_cost="0"
				recruit_cost="0"
				turn_damage_inflicted="0"
				turn_damage_taken="0"
				turn_expected_damage_inflicted="0"
				turn_expected_damage_taken="0"
				[recruits]
				[/recruits]
				[recalls]
				[/recalls]
				[advances]
				[/advances]
				[deaths]
				[/deaths]
				[killed]
				[/killed]
				[attacks]
				[/attacks]
				[defends]
				[/defends]
			[/team]
			[team]
				damage_inflicted="201"
				damage_taken="376"
				expected_damage_inflicted="194312"
				expected_damage_taken="349452"
				recall_cost="0"
				recruit_cost="250"
				turn_damage_inflicted="-2"
				turn_damage_taken="28"
				turn_expected_damage_inflicted="9296"
				turn_expected_damage_taken="22655"
				[recruits]
					Goblin Spearman="1"
					Naga Fighter="1"
					Orcish Archer="2"
					Orcish Assassin="1"
					Orcish Grunt="3"
					Troll Whelp="6"
					Wolf Rider="4"
				[/recruits]
				[recalls]
				[/recalls]
				[advances]
				[/advances]
				[deaths]
					Goblin Spearman="1"
					Naga Fighter="1"
					Orcish Grunt="1"
					Wolf Rider="2"
				[/deaths]
				[killed]
					Dark Adept="1"
					Skeleton="2"
					Skeleton Archer="1"
				[/killed]
				[attacks]
					[sequence]
						_num="50"
						s00="3"
						s000="1"
						s0000="1"
						s01="1"
						s11="1"
					[/sequence]
					[sequence]
						_num="60"
						s001="1"
						s01="1"
						s010="2"
						s1="2"
						s10="3"
						s101="1"
						s11="5"
						s110="1"
					[/sequence]
				[/attacks]
				[defends]
					[sequence]
						_num="0"
						s="16"
					[/sequence]
					[sequence]
						_num="40"
						s11="1"
					[/sequence]
					[sequence]
						_num="50"
						s0="1"
						s00="2"
						s0000="1"
						s1="2"
						s10="1"
						s110="1"
						s111="2"
					[/sequence]
					[sequence]
						_num="60"
						s00="1"
						s001="1"
						s01="1"
						s011="1"
						s10="1"
						s11="1"
						s110="1"
					[/sequence]
				[/defends]
			[/team]
			[team]
				damage_inflicted="376"
				damage_taken="201"
				expected_damage_inflicted="349452"
				expected_damage_taken="194312"
				recall_cost="0"
				recruit_cost="167"
				turn_damage_inflicted="4"
				turn_damage_taken="-2"
				turn_expected_damage_inflicted="3519"
				turn_expected_damage_taken="470"
				[recruits]
					Dark Adept="3"
					Ghost="3"
					Skeleton="3"
					Skeleton Archer="1"
				[/recruits]
				[recalls]
				[/recalls]
				[advances]
				[/advances]
				[deaths]
					Dark Adept="1"
					Skeleton="2"
					Skeleton Archer="1"
				[/deaths]
				[killed]
					Goblin Spearman="1"
					Naga Fighter="1"
					Orcish Grunt="1"
					Wolf Rider="2"
				[/killed]
				[attacks]
					[sequence]
						_num="30"
						s001="2"
						s111="1"
					[/sequence]
					[sequence]
						_num="40"
						s000="4"
						s001="2"
						s010="1"
						s011="1"
						s0111="1"
						s100="1"
						s101="1"
					[/sequence]
					[sequence]
						_num="50"
						s001="1"
						s011="1"
						s100="2"
						s101="1"
						s11="1"
					[/sequence]
					[sequence]
						_num="60"
						s011="2"
						s100="1"
						s1101="1"
					[/sequence]
					[sequence]
						_num="70"
						s01="3"
						s10="2"
						s11="5"
					[/sequence]
				[/attacks]
				[defends]
					[sequence]
						_num="0"
						s="10"
					[/sequence]
					[sequence]
						_num="40"
						s001="1"
						s101="1"
						s11="1"
						s111="1"
					[/sequence]
					[sequence]
						_num="50"
						s000="1"
						s110="1"
					[/sequence]
					[sequence]
						_num="60"
						s00="1"
						s011="1"
						s1="1"
						s101="1"
						s11="1"
					[/sequence]
					[sequence]
						_num="70"
						s="1"
						s01="1"
					[/sequence]
				[/defends]
			[/team]
		[/scenario]
	[/statistics]
	[era]
		id="era_default"
#textdomain wesnoth-multiplayer
		name=_ "Default"
		[multiplayer_side]
			flag_rgb="magenta"
			id="Random"
			image="units/random-dice.png"
			name=_ "Random"
			random_faction="yes"
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Loyalists"
			image="units/human-loyalists/lieutenant.png"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			name=_ "Loyalists"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			terrain_liked="Gg, Ww, Wo"
			type="Lieutenant"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Rebels"
			image="units/elves-wood/captain.png"
			leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
			name=_ "Rebels"
			random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Red Mage"
			recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
			terrain_liked="Ff, Fa, Ss, Ww"
			type="Elvish Captain"
			[ai]
				recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Northerners"
			image="units/orcs/warrior.png"
			leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
			name=_ "Northerners"
			recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
			terrain_liked="Hh, Ha, Mm, Ss"
			type="Orcish Warrior"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Undead"
			image="units/undead-necromancers/dark-sorcerer.png"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			name=_ "Undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Dark Sorcerer"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Knalgan Alliance"
			image="units/dwarves/steelclad.png"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			name=_ "Knalgan Alliance"
			random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			terrain_liked="Hh, Ha, Mm"
			type="Dwarvish Steelclad"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Drakes"
			image="units/drakes/flare.png"
			leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
			name=_ "Drakes"
			random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
			recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
			terrain_liked="Hh, Ha, Ds, Ss"
			type="Drake Flare"
			[ai]
				recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
			[/ai]
		[/multiplayer_side]
		[event]
			name="prestart"
			[store_unit]
				kill="yes"
				variable="leaders_to_make_quick"
				[filter]
					canrecruit="yes"
					[filter_wml]
						max_moves="4"
					[/filter_wml]
				[/filter]
			[/store_unit]
			[set_variable]
				name="i"
				value="0"
			[/set_variable]
			[while]
				[variable]
					less_than="$leaders_to_make_quick.length"
					name="i"
				[/variable]
				[do]
					[set_variables]
						mode="merge"
						name="leaders_to_make_quick[$i].modifications"
						[literal]
							[trait]
#textdomain wesnoth
								female_name=_ "female^quick"
								id="quick"
								male_name=_ "quick"
								[effect]
									apply_to="movement"
									increase="1"
								[/effect]
								[effect]
									apply_to="hitpoints"
									increase_total="-5%"
								[/effect]
							[/trait]
						[/literal]
					[/set_variables]
					[clear_variable]
						name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
					[/clear_variable]
					[unstore_unit]
						variable="leaders_to_make_quick[$i]"
					[/unstore_unit]
					[set_variable]
						add="1"
						name="i"
					[/set_variable]
				[/do]
			[/while]
			[clear_variable]
				name="i"
			[/clear_variable]
			[clear_variable]
				name="leaders_to_make_quick"
			[/clear_variable]
		[/event]
	[/era]
	[side]
		action_bonus_count="0"
		aggression="0.5"
		allow_changes="no"
		allow_player="yes"
		caution="0.25"
		colour="1"
		controller="human"
		countdown_time="330000"
		current_player="frodo42"
		disallow_observers="no"
		fog="yes"
		global_recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
		gold="0"
		hidden="no"
		id="frodo421"
		income="0"
		leader_value="3"
		name="frodo42"
		no_leader="yes"
		number_of_possible_recruits_to_force_recruit="3.1"
		objectives=_ "Victory:
@Defeat enemy leader(s)"
		objectives_changed="no"
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
		save_id="frodo421"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		start_gold="100"
		team_name="south"
#textdomain wesnoth-multiplayer
		user_team_name=_ "teamname^South"
		village_gold="2"
		village_value="1"
		villages_per_scout="8"
		[ai]
			recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			villages_per_scout="8"
		[/ai]
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="6"
			y="19"
		[/village]
		[village]
			x="11"
			y="21"
		[/village]
		[village]
			x="12"
			y="11"
		[/village]
		[village]
			x="14"
			y="23"
		[/village]
		[village]
			x="18"
			y="5"
		[/village]
		[village]
			x="18"
			y="10"
		[/village]
		[village]
			x="18"
			y="20"
		[/village]
		[village]
			x="18"
			y="25"
		[/village]
		[village]
			x="21"
			y="28"
		[/village]
		[village]
			x="25"
			y="19"
		[/village]
		[village]
			x="27"
			y="24"
		[/village]
		[unit]
			alignment="chaotic"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			colour="1"
			controller="human"
			cost="29"
			current_player="frodo42"
			die_sound="troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			fog="yes"
			gender="male"
			gold="100"
			goto_x="-999"
			goto_y="-999"
			hitpoints="49"
			id="frodo421"
			image="units/trolls/lobber.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "Troll Rocklobber"
			leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
			level="2"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="49"
			max_moves="5"
			movement="5"
			movement_type="largefoot"
			moves="5"
			mp_countdown="yes"
			mp_countdown_action_bonus="13"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="330"
			mp_countdown_turn_bonus="60"
			name="frodo42"
			profile="portraits/trolls/troll.png"
			race="troll"
			random_traits="no"
			recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
			resting="yes"
			save_id="frodo421"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="1"
			team_name="south"
			terrain_liked="Hh, Ha, Mm, Ss"
			type="Troll Rocklobber"
			undead_variation="troll"
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			user_team_name="wesnoth-multiplayerteamname^South"
			village_gold="2"
			x="9"
			y="21"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[abilities]
				[regenerate]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[advancement]
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="17"
				description=_ "sling"
				name="sling"
				number="1"
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slayer"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="17"
			die_sound="orc-small-die-1.ogg,orc-small-die-2.ogg"
			ellipse="misc/ellipse"
			experience="8"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="5"
			id="Orcish Assassin-10"
			image="units/orcs/assassin.png"
			language_name=_ "Orcish Assassin"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="29"
			max_moves="7"
			movement="6"
			movement_type="elusivefoot"
			moves="0"
			name="Vigor"
			profile="portraits/orcs/assassin.png"
			race="orc"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Orcish Assassin"
			underlying_id="10"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			x="18"
			y="5"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="throwing knives"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/dagger-n.png"
					image_diagonal="projectiles/dagger-ne.png"
				[/missile_frame]
				[if]
					attack_sound_start_time="-200"
					hits="yes"
					[attack_sound_frame]
						sound="throwing-knife.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time="-200"
					hits="no"
					[attack_sound_frame]
						sound="throwing-knife-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					begin="-200"
					end="-100"
					image="units/orcs/assassin-ranged1.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/orcs/assassin-ranged2.png"
				[/frame]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				start_time="-320"
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration="80"
					image="units/orcs/assassin-attack-1.png"
				[/frame]
				[frame]
					duration="80"
					image="units/orcs/assassin-attack-2.png"
				[/frame]
				[if]
					attack_sound_start_time="-100"
					hits="yes"
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time="-100"
					hits="no"
					[attack_sound_frame]
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					duration="80"
					image="units/orcs/assassin-attack-3.png"
				[/frame]
				[frame]
					duration="80"
					image="units/orcs/assassin-attack-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-attack-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-attack-6.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="120"
					image="units/orcs/assassin-die-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-5.png"
				[/frame]
				[frame]
					duration="80"
					image="units/orcs/assassin-die-6.png"
				[/frame]
				[frame]
					duration="80"
					image="units/orcs/assassin-die-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-9.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/assassin-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/assassin-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/assassin-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/assassin-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/assassin.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/assassin-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/assassin-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/assassin.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-9.png"
				[/frame]
			[/idle_anim]
			[defense]
				castle="30"
				cave="50"
				deep_water="70"
				flat="40"
				forest="30"
				frozen="60"
				fungus="30"
				hills="30"
				impassable="50"
				mountains="30"
				reef="50"
				sand="60"
				shallow_water="60"
				swamp_water="60"
				unwalkable="80"
				village="30"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="130"
				cold="100"
				fire="100"
				impact="120"
				pierce="120"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
				description=_ "dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number="1"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number="3"
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative="yes"
#textdomain wesnoth
						description=_ "Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_ "marksman"
						value="60"
					[/chance_to_hit]
					[poison]
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="13"
			die_sound="troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg"
			ellipse="misc/ellipse"
			experience="7"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Troll Whelp-11"
			image="units/trolls/whelp.png"
#textdomain wesnoth-units
			language_name=_ "Troll Whelp"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="45"
			max_moves="5"
			movement="4"
			movement_type="largefoot"
			moves="0"
			name="Hak"
			profile="portraits/trolls/whelp.png"
			race="troll"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id="11"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="10"
			y="11"
			zoc="yes"
			[attack_anim]
				start_time="-250"
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration="75"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="175"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="60"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[abilities]
				[regenerate]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="12"
			die_sound="orc-die-1.ogg,orc-die-2.ogg,orc-die-3.ogg"
			ellipse="misc/ellipse"
			experience="11"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="3"
			id="Orcish Grunt-12"
			image="units/orcs/grunt.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Grunt"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="43"
			max_moves="5"
			movement="5"
			movement_type="orcishfoot"
			moves="0"
			name="Graurk"
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Orcish Grunt"
			underlying_id="12"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="12"
			y="11"
			zoc="yes"
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time="-300"
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration="20"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="30"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="120"
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="9"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="17"
			die_sound="wolf-die.wav"
			ellipse="misc/ellipse"
			experience="5"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="3"
			id="Wolf Rider-13"
			image="units/goblins/wolf-rider.png"
#textdomain wesnoth-units
			language_name=_ "Wolf Rider"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="35"
			max_moves="9"
			movement="8"
			movement_type="orcishfoot"
			moves="1"
			name="Grunak"
			race="wolf"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Wolf Rider"
			undead_variation="mounted"
			underlying_id="13"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			x="9"
			y="20"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[if]
					hits="no"
					[frame]
						begin="-250"
						end="-200"
						image="units/goblins/wolf-rider.png"
						sound="wolf-bite-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-250"
						end="-200"
						image="units/goblins/wolf-rider.png"
						sound="wolf-bite.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
				[frame]
					begin="-100"
					end="50"
					image="units/goblins/wolf-rider-attack.png"
				[/frame]
				[frame]
					begin="50"
					end="100"
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/wolf-rider.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/wolf-rider-defend.png"
						sound="wolf-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/wolf-rider-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
			[/movement_anim]
			[standing_anim]
				start_time="-50"
				[frame]
					duration="50"
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time="-50"
				terrain="Wo,Ww,Ww^Vm,Chs,Chw,Ss"
				[frame]
					duration="50"
					image="units/goblins/wolf-rider-water.png"
				[/frame]
			[/standing_anim]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="5"
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			die_sound="orc-small-die-1.ogg,orc-small-die-2.ogg"
			ellipse="misc/ellipse"
			experience="11"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="13"
			id="Orcish Archer-20"
			image="units/orcs/archer.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Archer"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="35"
			max_moves="6"
			movement="5"
			movement_type="orcishfoot"
			moves="6"
			name="Pagar"
			race="orc"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Orcish Archer"
			undead_variation="archer"
			underlying_id="20"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="6"
			y="19"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[if]
					hits="yes"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="75"
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset="0.8"
					[/missile_frame]
					[missile_frame]
						begin="75"
						end="150"
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset="0.83"
					[/missile_frame]
					[missile_frame]
						begin="150"
						end="225"
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset="0.86"
					[/missile_frame]
					[missile_frame]
						begin="225"
						end="300"
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset="0.89"
					[/missile_frame]
					[missile_frame]
						begin="300"
						end="375"
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset="0.92"
					[/missile_frame]
					[missile_frame]
						begin="375"
						end="450"
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset="0.95"
					[/missile_frame]
					[missile_frame]
						begin="450"
						end="525"
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset="0.98"
					[/missile_frame]
					[missile_frame]
						begin="525"
						end="600"
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset="1.0"
					[/missile_frame]
					[frame]
						begin="-400"
						end="-350"
						image="units/orcs/archer-ranged-1.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						begin="-400"
						end="-350"
						image="units/orcs/archer-ranged-1.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-300"
					image="units/orcs/archer-ranged-2.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					image="units/orcs/archer-ranged-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-100"
					image="units/orcs/archer-ranged-4.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					image="units/orcs/archer-ranged-5.png"
				[/frame]
				[frame]
					begin="-50"
					end="100"
					image="units/orcs/archer-ranged-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/orcs/archer-ranged-1.png"
						sound="bow-puny.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/orcs/archer-ranged-1.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-300"
					image="units/orcs/archer-ranged-2.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					image="units/orcs/archer-ranged-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-100"
					image="units/orcs/archer-ranged-4.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					image="units/orcs/archer-ranged-5.png"
				[/frame]
				[frame]
					begin="-50"
					end="100"
					image="units/orcs/archer-ranged-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/orcs/archer-melee-01.png"
				[/frame]
				[frame]
					begin="-175"
					end="-150"
					image="units/orcs/archer-melee-02.png"
				[/frame]
				[frame]
					begin="-150"
					end="-125"
					image="units/orcs/archer-melee-03.png"
				[/frame]
				[frame]
					begin="-125"
					end="-100"
					image="units/orcs/archer-melee-04.png"
				[/frame]
				[frame]
					begin="-100"
					end="-75"
					image="units/orcs/archer-melee-05.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="-50"
						image="units/orcs/archer-melee-06.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="-50"
						image="units/orcs/archer-melee-06.png"
						sound="dagger-swish.wav"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="-25"
					image="units/orcs/archer-melee-07.png"
				[/frame]
				[frame]
					begin="-25"
					end="0"
					image="units/orcs/archer-melee-08.png"
				[/frame]
				[frame]
					begin="0"
					end="25"
					image="units/orcs/archer-melee-09.png"
				[/frame]
				[frame]
					begin="25"
					end="50"
					image="units/orcs/archer-melee-10.png"
				[/frame]
				[frame]
					begin="50"
					end="75"
					image="units/orcs/archer-melee-11.png"
				[/frame]
				[frame]
					begin="75"
					end="100"
					image="units/orcs/archer-melee-12.png"
				[/frame]
				[frame]
					begin="100"
					end="125"
					image="units/orcs/archer-melee-13.png"
				[/frame]
				[frame]
					begin="125"
					end="150"
					image="units/orcs/archer-melee-14.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/orcs/archer-melee-15.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/orcs/archer-melee-16.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/orcs/archer-melee-17.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="55"
					image="units/orcs/archer-death-1.png"
				[/frame]
				[frame]
					begin="55"
					end="110"
					image="units/orcs/archer-death-2.png"
				[/frame]
				[frame]
					begin="110"
					end="165"
					image="units/orcs/archer-death-3.png"
				[/frame]
				[frame]
					begin="165"
					end="220"
					image="units/orcs/archer-death-4.png"
				[/frame]
				[frame]
					begin="220"
					end="275"
					image="units/orcs/archer-death-5.png"
				[/frame]
				[frame]
					begin="275"
					end="330"
					image="units/orcs/archer-death-6.png"
				[/frame]
				[frame]
					begin="330"
					end="385"
					image="units/orcs/archer-death-7.png"
				[/frame]
				[frame]
					begin="385"
					end="440"
					image="units/orcs/archer-death-8.png"
				[/frame]
				[frame]
					begin="440"
					end="500"
					image="units/orcs/archer-death-9.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/orcs/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/archer-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="500"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="700"
					end="900"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin="1100"
					end="1300"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="1300"
					end="1400"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="3"
				description=_ "dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage="7"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="2"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="13"
			die_sound="troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg"
			ellipse="misc/ellipse"
			experience="10"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="39"
			id="Troll Whelp-23"
			image="units/trolls/whelp.png"
#textdomain wesnoth-units
			language_name=_ "Troll Whelp"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="47"
			max_moves="4"
			movement="4"
			movement_type="largefoot"
			moves="0"
			name="Pag"
			profile="portraits/trolls/whelp.png"
			race="troll"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id="23"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="13"
			y="12"
			zoc="yes"
			[attack_anim]
				start_time="-250"
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration="75"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="175"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="60"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[abilities]
				[regenerate]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="13"
			die_sound="troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg"
			ellipse="misc/ellipse"
			experience="8"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="45"
			id="Troll Whelp-28"
			image="units/trolls/whelp.png"
#textdomain wesnoth-units
			language_name=_ "Troll Whelp"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="45"
			max_moves="5"
			movement="4"
			movement_type="largefoot"
			moves="0"
			name="Thog"
			profile="portraits/trolls/whelp.png"
			race="troll"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id="28"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="18"
			y="10"
			zoc="yes"
			[attack_anim]
				start_time="-250"
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration="75"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="175"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="60"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[abilities]
				[regenerate]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="13"
			die_sound="troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="43"
			id="Troll Whelp-29"
			image="units/trolls/whelp.png"
#textdomain wesnoth-units
			language_name=_ "Troll Whelp"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="43"
			max_moves="4"
			movement="4"
			movement_type="largefoot"
			moves="0"
			name="Toh"
			profile="portraits/trolls/whelp.png"
			race="troll"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id="29"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="14"
			y="11"
			zoc="yes"
			[attack_anim]
				start_time="-250"
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration="75"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="175"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="60"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[abilities]
				[regenerate]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="8"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="13"
			die_sound="troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="48"
			id="Troll Whelp-30"
			image="units/trolls/whelp.png"
#textdomain wesnoth-units
			language_name=_ "Troll Whelp"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="48"
			max_moves="4"
			movement="4"
			movement_type="largefoot"
			moves="0"
			name="Tarf"
			profile="portraits/trolls/whelp.png"
			race="troll"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id="30"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="7"
			y="12"
			zoc="yes"
			[attack_anim]
				start_time="-250"
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration="75"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="175"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="60"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[abilities]
				[regenerate]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="8"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			die_sound="orc-small-die-1.ogg,orc-small-die-2.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Orcish Archer-32"
			image="units/orcs/archer.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Archer"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="31"
			max_moves="6"
			movement="5"
			movement_type="orcishfoot"
			moves="0"
			name="Rank"
			race="orc"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Orcish Archer"
			undead_variation="archer"
			underlying_id="32"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="9"
			y="14"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[if]
					hits="yes"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="75"
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset="0.8"
					[/missile_frame]
					[missile_frame]
						begin="75"
						end="150"
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset="0.83"
					[/missile_frame]
					[missile_frame]
						begin="150"
						end="225"
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset="0.86"
					[/missile_frame]
					[missile_frame]
						begin="225"
						end="300"
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset="0.89"
					[/missile_frame]
					[missile_frame]
						begin="300"
						end="375"
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset="0.92"
					[/missile_frame]
					[missile_frame]
						begin="375"
						end="450"
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset="0.95"
					[/missile_frame]
					[missile_frame]
						begin="450"
						end="525"
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset="0.98"
					[/missile_frame]
					[missile_frame]
						begin="525"
						end="600"
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset="1.0"
					[/missile_frame]
					[frame]
						begin="-400"
						end="-350"
						image="units/orcs/archer-ranged-1.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						begin="-400"
						end="-350"
						image="units/orcs/archer-ranged-1.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-300"
					image="units/orcs/archer-ranged-2.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					image="units/orcs/archer-ranged-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-100"
					image="units/orcs/archer-ranged-4.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					image="units/orcs/archer-ranged-5.png"
				[/frame]
				[frame]
					begin="-50"
					end="100"
					image="units/orcs/archer-ranged-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/orcs/archer-ranged-1.png"
						sound="bow-puny.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/orcs/archer-ranged-1.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-300"
					image="units/orcs/archer-ranged-2.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					image="units/orcs/archer-ranged-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-100"
					image="units/orcs/archer-ranged-4.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					image="units/orcs/archer-ranged-5.png"
				[/frame]
				[frame]
					begin="-50"
					end="100"
					image="units/orcs/archer-ranged-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/orcs/archer-melee-01.png"
				[/frame]
				[frame]
					begin="-175"
					end="-150"
					image="units/orcs/archer-melee-02.png"
				[/frame]
				[frame]
					begin="-150"
					end="-125"
					image="units/orcs/archer-melee-03.png"
				[/frame]
				[frame]
					begin="-125"
					end="-100"
					image="units/orcs/archer-melee-04.png"
				[/frame]
				[frame]
					begin="-100"
					end="-75"
					image="units/orcs/archer-melee-05.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="-50"
						image="units/orcs/archer-melee-06.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="-50"
						image="units/orcs/archer-melee-06.png"
						sound="dagger-swish.wav"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="-25"
					image="units/orcs/archer-melee-07.png"
				[/frame]
				[frame]
					begin="-25"
					end="0"
					image="units/orcs/archer-melee-08.png"
				[/frame]
				[frame]
					begin="0"
					end="25"
					image="units/orcs/archer-melee-09.png"
				[/frame]
				[frame]
					begin="25"
					end="50"
					image="units/orcs/archer-melee-10.png"
				[/frame]
				[frame]
					begin="50"
					end="75"
					image="units/orcs/archer-melee-11.png"
				[/frame]
				[frame]
					begin="75"
					end="100"
					image="units/orcs/archer-melee-12.png"
				[/frame]
				[frame]
					begin="100"
					end="125"
					image="units/orcs/archer-melee-13.png"
				[/frame]
				[frame]
					begin="125"
					end="150"
					image="units/orcs/archer-melee-14.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/orcs/archer-melee-15.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/orcs/archer-melee-16.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/orcs/archer-melee-17.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="55"
					image="units/orcs/archer-death-1.png"
				[/frame]
				[frame]
					begin="55"
					end="110"
					image="units/orcs/archer-death-2.png"
				[/frame]
				[frame]
					begin="110"
					end="165"
					image="units/orcs/archer-death-3.png"
				[/frame]
				[frame]
					begin="165"
					end="220"
					image="units/orcs/archer-death-4.png"
				[/frame]
				[frame]
					begin="220"
					end="275"
					image="units/orcs/archer-death-5.png"
				[/frame]
				[frame]
					begin="275"
					end="330"
					image="units/orcs/archer-death-6.png"
				[/frame]
				[frame]
					begin="330"
					end="385"
					image="units/orcs/archer-death-7.png"
				[/frame]
				[frame]
					begin="385"
					end="440"
					image="units/orcs/archer-death-8.png"
				[/frame]
				[frame]
					begin="440"
					end="500"
					image="units/orcs/archer-death-9.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/orcs/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/archer-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="500"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="700"
					end="900"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin="1100"
					end="1300"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="1300"
					end="1400"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage="7"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="2"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="17"
			die_sound="wolf-die.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="38"
			id="Wolf Rider-33"
			image="units/goblins/wolf-rider.png"
#textdomain wesnoth-units
			language_name=_ "Wolf Rider"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="38"
			max_moves="8"
			movement="8"
			movement_type="orcishfoot"
			moves="1"
			name="Vush"
			race="wolf"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Wolf Rider"
			undead_variation="mounted"
			underlying_id="33"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			x="8"
			y="13"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[if]
					hits="no"
					[frame]
						begin="-250"
						end="-200"
						image="units/goblins/wolf-rider.png"
						sound="wolf-bite-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-250"
						end="-200"
						image="units/goblins/wolf-rider.png"
						sound="wolf-bite.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
				[frame]
					begin="-100"
					end="50"
					image="units/goblins/wolf-rider-attack.png"
				[/frame]
				[frame]
					begin="50"
					end="100"
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/wolf-rider.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/wolf-rider-defend.png"
						sound="wolf-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/wolf-rider-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
			[/movement_anim]
			[standing_anim]
				start_time="-50"
				[frame]
					duration="50"
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time="-50"
				terrain="Wo,Ww,Ww^Vm,Chs,Chw,Ss"
				[frame]
					duration="50"
					image="units/goblins/wolf-rider-water.png"
				[/frame]
			[/standing_anim]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="13"
			die_sound="troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="45"
			id="Troll Whelp-34"
			image="units/trolls/whelp.png"
#textdomain wesnoth-units
			language_name=_ "Troll Whelp"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="45"
			max_moves="5"
			movement="4"
			movement_type="largefoot"
			moves="0"
			name="Agh"
			profile="portraits/trolls/whelp.png"
			race="troll"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id="34"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="9"
			y="19"
			zoc="yes"
			[attack_anim]
				start_time="-250"
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration="75"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="175"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="60"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[abilities]
				[regenerate]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="12"
			die_sound="orc-die-1.ogg,orc-die-2.ogg,orc-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="41"
			id="Orcish Grunt-35"
			image="units/orcs/grunt.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Grunt"
			level="1"
			max_attacks="1"
			max_experience="29"
			max_hitpoints="41"
			max_moves="6"
			movement="5"
			movement_type="orcishfoot"
			moves="0"
			name="Hung"
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Orcish Grunt"
			underlying_id="35"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="8"
			y="19"
			zoc="yes"
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time="-300"
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration="20"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="30"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="120"
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="9"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="10"
		aggression="0.5"
		allow_changes="no"
		allow_player="yes"
		caution="0.25"
		colour="2"
		controller="network"
		countdown_time="330000"
		current_player="monelle"
		disallow_observers="no"
		fog="yes"
		global_recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		gold="30"
		hidden="no"
		id="monelle2"
		income="0"
		leader_value="3"
		name="monelle"
		no_leader="yes"
		number_of_possible_recruits_to_force_recruit="3.1"
		objectives=_ "Victory:
@Defeat enemy leader(s)"
		objectives_changed="yes"
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		save_id="joueur2"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		start_gold="100"
		team_name="north"
#textdomain wesnoth-multiplayer
		user_team_name=_ "teamname^North"
		village_gold="2"
		village_value="1"
		villages_per_scout="8"
		[ai]
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			villages_per_scout="8"
		[/ai]
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="10"
			y="7"
		[/village]
		[village]
			x="17"
			y="3"
		[/village]
		[village]
			x="22"
			y="7"
		[/village]
		[village]
			x="23"
			y="11"
		[/village]
		[village]
			x="26"
			y="8"
		[/village]
		[unit]
			advances_to="Draug"
			alignment="chaotic"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			colour="2"
			controller="network"
			cost="28"
			current_player="joueur"
			die_sound="skeleton-big-die.ogg"
			experience="20"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			fog="yes"
			gender="male"
			gold="100"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="joueur2"
			image="units/undead-skeletal/revenant.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "Revenant"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			level="2"
			max_attacks="1"
			max_experience="60"
			max_hitpoints="47"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="5"
			mp_countdown="yes"
			mp_countdown_action_bonus="13"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="330"
			mp_countdown_turn_bonus="60"
			name="joueur"
			race="undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
			random_traits="no"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			resting="yes"
			save_id="joueur2"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="2"
			team_name="north"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Revenant"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_team_name="wesnoth-multiplayerteamname^North"
			village_gold="2"
			x="10"
			y="7"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="8"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="20"
			die_sound="wail-long.wav"
			ellipse="misc/ellipse"
			experience="12"
			facing="ne"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost-14"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="18"
			max_moves="7"
			movement="7"
			movement_type="undeadspirit"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Ghost"
			underlying_id="14"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			x="17"
			y="6"
			zoc="yes"
			[attack_anim]
				start_time="-200"
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[defense]
				castle="50"
				cave="50"
				deep_water="50"
				flat="50"
				forest="50"
				frozen="50"
				fungus="50"
				hills="50"
				impassable="50"
				mountains="50"
				reef="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				unwalkable="50"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="1"
				fungus="1"
				hills="1"
				impassable="99"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			die_sound="human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="5"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="1"
			id="Dark Adept-15"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="34"
			max_hitpoints="31"
			max_moves="6"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			name="Rudoc"
			profile="portraits/humans/dark-adept.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Dark Adept"
			underlying_id="15"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="19"
			y="5"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				poisoned="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			die_sound="wail-long.wav"
			ellipse="misc/ellipse"
			experience="5"
			facing="s"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost-17"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="18"
			max_moves="7"
			movement="7"
			movement_type="undeadspirit"
			moves="7"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Ghost"
			underlying_id="17"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			x="13"
			y="11"
			zoc="yes"
			[attack_anim]
				start_time="-200"
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[defense]
				castle="50"
				cave="50"
				deep_water="50"
				flat="50"
				forest="50"
				frozen="50"
				fungus="50"
				hills="50"
				impassable="50"
				mountains="50"
				reef="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				unwalkable="50"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="1"
				fungus="1"
				hills="1"
				impassable="99"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			die_sound="wail-long.wav"
			ellipse="misc/ellipse"
			experience="6"
			facing="se"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost-19"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="18"
			max_moves="7"
			movement="7"
			movement_type="undeadspirit"
			moves="7"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Ghost"
			underlying_id="19"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			x="11"
			y="11"
			zoc="yes"
			[attack_anim]
				start_time="-200"
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[defense]
				castle="50"
				cave="50"
				deep_water="50"
				flat="50"
				forest="50"
				frozen="50"
				fungus="50"
				hills="50"
				impassable="50"
				mountains="50"
				reef="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				unwalkable="50"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="1"
				fungus="1"
				hills="1"
				impassable="99"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			die_sound="human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="7"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="7"
			id="Dark Adept-25"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="27"
			max_moves="6"
			movement="5"
			movement_type="smallfoot"
			moves="6"
			name="Lollalybryll"
			profile="portraits/humans/dark-adept+female.png"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Dark Adept"
			underlying_id="25"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			x="11"
			y="8"
			zoc="yes"
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			die_sound="skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="26"
			id="Skeleton-31"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="34"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="5"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="2"
			type="Skeleton"
			underlying_id="31"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			x="11"
			y="9"
			zoc="yes"
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="0"
		aggression="0.5"
		allow_changes="no"
		allow_player="no"
		caution="0.25"
		colour="5"
		controller="ai"
		countdown_time="270000"
		current_player="ai3"
		disallow_observers="no"
		fog="yes"
		global_recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
		gold="-44"
		hidden="yes"
		id="ai3"
		income="0"
		leader_value="3"
		name=_ "Computer player"
		no_leader="yes"
		number_of_possible_recruits_to_force_recruit="3.1"
		objectives=_ "Victory:
@Defeat enemy leader(s)"
		objectives_changed="yes"
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
		save_id="ai3"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="3"
		start_gold="100"
		team_name="statues"
		user_team_name="statues"
		village_gold="2"
		village_value="1"
		villages_per_scout="4"
		[ai]
			recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
		[/ai]
		[unit]
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="72"
			description="A stone-carved likeness of Sulla the Great, also known as Sulla the Just, Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
			die_sound="human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Great Mage-3"
			image="units/human-magi/great-mage+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Great Mage"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			name="`~`" + 
				#textdomain wesnoth-multiplayer
_ "Statue of Sulla"
			profile="portraits/humans/mage-arch+female.png"
			race="human"
			random_traits="no"
			resting="yes"
			side="3"
			type="Great Mage"
			underlying_id="3"
			unrenamable="yes"
			upkeep="full"
			usage="mixed fighter"
			x="18"
			y="15"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="80"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				impassable="99"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="70"
				impact="100"
				pierce="100"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/mage-arch+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage-arch+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				stoned="on"
			[/status]
			[attack]
				damage="9"
#textdomain wesnoth-units
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="16"
				description=_ "fireball"
				name="fireball"
				number="4"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-multiplayer
					description=_ "This is a sculpture made of stone."
					id="remove_hp"
					name=_ "statue"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="80"
			description="A stone-carved likeness of Lhun-dup, Servant of Sulla."
			die_sound="yeti-die.ogg"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Yeti-4"
			image="units/monsters/yeti.png"
#textdomain wesnoth-units
			language_name=_ "Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			movement="5"
			movement_type="largefoot"
			moves="0"
			name="`~`" + 
				#textdomain wesnoth-multiplayer
_ "Statue of Lhun-dup"
			race="monster"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="3"
			type="Yeti"
			undead_variation="troll"
			underlying_id="4"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			x="20"
			y="11"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				stoned="on"
			[/status]
			[attack]
				damage="32"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-multiplayer
					description=_ "This is a sculpture made of stone."
					id="remove_hp"
					name=_ "statue"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="80"
			description="A stone-carved likeness of Ri-nzen, Servant of Sulla."
			die_sound="yeti-die.ogg"
			experience="0"
			facing="sw"
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Yeti-5"
			image="units/monsters/yeti.png"
#textdomain wesnoth-units
			language_name=_ "Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			movement="5"
			movement_type="largefoot"
			moves="0"
			name="`~`" + 
				#textdomain wesnoth-multiplayer
_ "Statue of Ri-nzen"
			race="monster"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="3"
			type="Yeti"
			undead_variation="troll"
			underlying_id="5"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			x="23"
			y="15"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				stoned="on"
			[/status]
			[attack]
				damage="32"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-multiplayer
					description=_ "This is a sculpture made of stone."
					id="remove_hp"
					name=_ "statue"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="80"
			description="A stone-carved likeness of Ten-zin, Servant of Sulla."
			die_sound="yeti-die.ogg"
			experience="0"
			facing="se"
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Yeti-6"
			image="units/monsters/yeti.png"
#textdomain wesnoth-units
			language_name=_ "Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			movement="5"
			movement_type="largefoot"
			moves="0"
			name="`~`" + 
				#textdomain wesnoth-multiplayer
_ "Statue of Ten-zin"
			race="monster"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="3"
			type="Yeti"
			undead_variation="troll"
			underlying_id="6"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			x="13"
			y="16"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				stoned="on"
			[/status]
			[attack]
				damage="32"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-multiplayer
					description=_ "This is a sculpture made of stone."
					id="remove_hp"
					name=_ "statue"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="80"
			description="A stone-carved likeness of Lo-bsang, Servant of Sulla."
			die_sound="yeti-die.ogg"
			experience="0"
			facing="se"
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Yeti-7"
			image="units/monsters/yeti.png"
#textdomain wesnoth-units
			language_name=_ "Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			movement="5"
			movement_type="largefoot"
			moves="0"
			name="`~`" + 
				#textdomain wesnoth-multiplayer
_ "Statue of Lo-bsang"
			race="monster"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="3"
			type="Yeti"
			undead_variation="troll"
			underlying_id="7"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			x="16"
			y="19"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				impassable="60"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				unwalkable="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="99"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				impassable="99"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				unwalkable="99"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				hidden="yes"
				stoned="on"
			[/status]
			[attack]
				damage="32"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-multiplayer
					description=_ "This is a sculpture made of stone."
					id="remove_hp"
					name=_ "statue"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
[/replay_start]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="2p - Sulla's Ruins"
		[team]
			[recruits]
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
			[/deaths]
			[killed]
			[/killed]
			[attacks]
			[/attacks]
			[defends]
			[/defends]
			recruit_cost="0"
			recall_cost="0"
			damage_inflicted="0"
			damage_taken="0"
			expected_damage_inflicted="0"
			expected_damage_taken="0"
			turn_damage_inflicted="0"
			turn_damage_taken="0"
			turn_expected_damage_inflicted="0"
			turn_expected_damage_taken="0"
			save_id="ai3"
		[/team]
		[team]
			[recruits]
				Goblin Spearman="1"
				Naga Fighter="1"
				Orcish Archer="2"
				Orcish Assassin="1"
				Orcish Grunt="4"
				Troll Whelp="6"
				Wolf Rider="4"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Troll Rocklobber="1"
			[/advances]
			[deaths]
				Goblin Spearman="1"
				Naga Fighter="1"
				Orcish Grunt="2"
				Troll Whelp="1"
				Wolf Rider="2"
			[/deaths]
			[killed]
				Dark Adept="3"
				Revenant="1"
				Skeleton="3"
				Skeleton Archer="1"
			[/killed]
			[attacks]
				[sequence]
					s01="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="3"
					s000="2"
					s0000="1"
					s01="1"
					s11="2"
					_num="50"
				[/sequence]
				[sequence]
					s00="2"
					s001="1"
					s01="2"
					s010="2"
					s1="3"
					s10="3"
					s101="1"
					s11="5"
					s110="1"
					_num="60"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="19"
					_num="0"
				[/sequence]
				[sequence]
					s11="2"
					_num="40"
				[/sequence]
				[sequence]
					s0="1"
					s00="2"
					s0000="1"
					s01="1"
					s1="2"
					s10="1"
					s11="1"
					s110="1"
					s111="2"
					_num="50"
				[/sequence]
				[sequence]
					s00="1"
					s001="1"
					s01="1"
					s011="1"
					s1="2"
					s10="1"
					s11="2"
					s110="1"
					_num="60"
				[/sequence]
			[/defends]
			recruit_cost="262"
			recall_cost="0"
			damage_inflicted="288"
			damage_taken="518"
			expected_damage_inflicted="272514"
			expected_damage_taken="492959"
			turn_damage_inflicted="48"
			turn_damage_taken="93"
			turn_expected_damage_inflicted="57342"
			turn_expected_damage_taken="87235"
			save_id="frodo421"
		[/team]
		[team]
			[recruits]
				Dark Adept="3"
				Ghost="3"
				Skeleton="3"
				Skeleton Archer="1"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Dark Adept="3"
				Revenant="1"
				Skeleton="3"
				Skeleton Archer="1"
			[/deaths]
			[killed]
				Goblin Spearman="1"
				Naga Fighter="1"
				Orcish Grunt="2"
				Troll Whelp="1"
				Wolf Rider="2"
			[/killed]
			[attacks]
				[sequence]
					s001="2"
					s111="1"
					_num="30"
				[/sequence]
				[sequence]
					s000="4"
					s001="2"
					s01="1"
					s010="1"
					s011="1"
					s0111="1"
					s100="1"
					s101="1"
					_num="40"
				[/sequence]
				[sequence]
					s001="1"
					s011="1"
					s100="2"
					s101="1"
					s11="1"
					_num="50"
				[/sequence]
				[sequence]
					s001="1"
					s011="2"
					s100="1"
					s1101="1"
					_num="60"
				[/sequence]
				[sequence]
					s0="1"
					s01="4"
					s0111="1"
					s1="1"
					s10="2"
					s100="1"
					s101="1"
					s11="5"
					s111="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="11"
					_num="0"
				[/sequence]
				[sequence]
					s000="1"
					s001="1"
					s101="1"
					s11="1"
					s111="1"
					_num="40"
				[/sequence]
				[sequence]
					s000="1"
					s011="1"
					s110="1"
					_num="50"
				[/sequence]
				[sequence]
					s00="1"
					s011="1"
					s1="1"
					s101="1"
					s11="1"
					_num="60"
				[/sequence]
				[sequence]
					s="1"
					s0="1"
					s01="1"
					s0111="2"
					s1010="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="167"
			recall_cost="0"
			damage_inflicted="518"
			damage_taken="288"
			expected_damage_inflicted="492959"
			expected_damage_taken="272514"
			turn_damage_inflicted="22"
			turn_damage_taken="9"
			turn_expected_damage_inflicted="27126"
			turn_expected_damage_taken="4221"
			save_id="joueur2"
		[/team]
	[/scenario]
[/statistics]
