version="1.8.5"
next_underlying_unit_id="42"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration="0"
history=""
label="2p - Silverhead Crossing"
next_scenario=""
parent="2p - Silverhead Crossing-Autospeichern17.gz"
scenario="RMP_Silverhead_Crossing_21"
version="1.8.5"
[multiplayer]
	experience_modifier="70"
	hash=""
	mp_countdown="no"
	mp_countdown_action_bonus="13"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="330"
	mp_countdown_turn_bonus="60"
	mp_era="era_default"
	mp_fog="yes"
	mp_scenario="RMP_Conservative_v34"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	observer="yes"
	savegame="no"
	scenario="Ladder creepylich (no timer)"
[/multiplayer]
random_seed="1850300081"
random_calls="1"
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			end_gold1="12"
			end_gold2="33"
			end_turn="17"
			end_units1="7"
			end_units2="12"
			faction1="akalabeth"
			faction2="creepylich"
			version="1.8.5"
			[turn_info]
				event="TURN_START"
				gold="100"
				side="1"
				turn="1"
				units="1"
				units_cost="34"
				villages="0"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="100"
				side="2"
				turn="1"
				units="1"
				units_cost="32"
				villages="0"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="7"
				side="1"
				turn="2"
				units="7"
				units_cost="127"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="11"
				side="2"
				turn="2"
				units="7"
				units_cost="122"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="6"
				side="1"
				turn="3"
				units="7"
				units_cost="127"
				villages="4"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="25"
				side="2"
				turn="3"
				units="7"
				units_cost="122"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="0"
				side="1"
				turn="4"
				units="8"
				units_cost="141"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="43"
				side="2"
				turn="4"
				units="7"
				units_cost="122"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="16"
				side="1"
				turn="5"
				units="8"
				units_cost="141"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="61"
				side="2"
				turn="5"
				units="7"
				units_cost="122"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="14"
				side="1"
				turn="6"
				units="9"
				units_cost="161"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="79"
				side="2"
				turn="6"
				units="7"
				units_cost="122"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="12"
				side="1"
				turn="7"
				units="10"
				units_cost="181"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="97"
				side="2"
				turn="7"
				units="7"
				units_cost="122"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="14"
				side="1"
				turn="8"
				units="11"
				units_cost="196"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="115"
				side="2"
				turn="8"
				units="7"
				units_cost="122"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="10"
				side="1"
				turn="9"
				units="12"
				units_cost="216"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="39"
				side="2"
				turn="9"
				units="13"
				units_cost="214"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="5"
				side="1"
				turn="10"
				units="13"
				units_cost="236"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="22"
				side="2"
				turn="10"
				units="15"
				units_cost="245"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="19"
				side="1"
				turn="11"
				units="13"
				units_cost="236"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="20"
				side="2"
				turn="11"
				units="16"
				units_cost="260"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="13"
				side="1"
				turn="12"
				units="13"
				units_cost="241"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="19"
				side="2"
				turn="12"
				units="15"
				units_cost="245"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="13"
				side="1"
				turn="13"
				units="9"
				units_cost="169"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="22"
				side="2"
				turn="13"
				units="14"
				units_cost="230"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="8"
				side="1"
				turn="14"
				units="8"
				units_cost="160"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="28"
				side="2"
				turn="14"
				units="14"
				units_cost="230"
				villages="10"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="18"
				side="1"
				turn="15"
				units="7"
				units_cost="140"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="21"
				side="2"
				turn="15"
				units="13"
				units_cost="215"
				villages="10"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="1"
				side="1"
				turn="16"
				units="9"
				units_cost="168"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="26"
				side="2"
				turn="16"
				units="13"
				units_cost="211"
				villages="10"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="13"
				side="1"
				turn="17"
				units="8"
				units_cost="148"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="33"
				side="2"
				turn="17"
				units="12"
				units_cost="197"
				villages="10"
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="akalabeth advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="creepylich"
			message="Have fun"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bell has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akalabeth"
			message="same"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="zapan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="5"
			y="12"
		[/recruit]
		[random]
			value="8206"
		[/random]
		[random]
			value="22236"
		[/random]
		[random]
			value="28144"
		[/random]
		[random]
			value="25933"
		[/random]
		[random]
			value="24830"
		[/random]
		[random]
			value="16603"
		[/random]
		[random]
			value="31481"
		[/random]
		[random]
			value="1423"
		[/random]
		[random]
			value="31220"
		[/random]
		[random]
			value="1686"
		[/random]
		[random]
			value="4595"
		[/random]
		[random]
			value="1871"
		[/random]
		[random]
			value="26085"
		[/random]
		[random]
			value="13466"
			[results]
				checksum="zJI6MBA<jK2.Igt.<Z,dSNg4eaUXVnGICsDqCzJQAnNuyRvFOUuuSsLntrRHnvJDRqQmnPKHJKRJvfiuzKyI4OR7SINEDaK2LiCoMuBeEULCmm9jBrLIDGR6p+5G5Fgj"
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		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="6"
			y="14"
		[/recruit]
		[random]
			value="26538"
		[/random]
		[random]
			value="22519"
		[/random]
		[random]
			value="6543"
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		[random]
			value="31047"
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		[random]
			value="7319"
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		[random]
			value="9804"
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		[random]
			value="13672"
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		[random]
			value="20046"
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		[random]
			value="11944"
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			value="32333"
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		[random]
			value="27204"
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		[random]
			value="15849"
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		[random]
			value="15305"
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		[random]
			value="18113"
			[results]
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="artase has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="5"
			y="13"
		[/recruit]
		[random]
			value="31950"
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		[random]
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		[random]
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			value="31911"
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		[random]
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		[random]
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		[random]
			value="18424"
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		[random]
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		[random]
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			[results]
				checksum="3-6k40ohCbsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSODrGmtxRImJDVNSrODqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmtHzJ6E"
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	[/command]
	[command]
		sent="yes"
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			value="0"
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		[/recruit]
		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
		sent="yes"
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		[random]
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		[random]
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		[random]
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	[command]
		sent="yes"
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			value="2"
			x="5"
			y="14"
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		[random]
			value="11227"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[/command]
	[command]
		sent="yes"
		[move]
			x="4,4,5,5,5"
			y="11,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
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	[command]
		sent=""
		[init_side]
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	[command]
		sent=""
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			value="5"
			x="25"
			y="17"
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		[random]
			value="5655"
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
		sent=""
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			value="3"
			x="26"
			y="16"
		[/recruit]
		[random]
			value="15451"
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		[random]
			value="23928"
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		[random]
			value="27872"
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		[random]
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		[random]
			value="10368"
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="plk3 has logged into the lobby"
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	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Han has logged into the lobby"
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	[command]
		sent=""
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			x="24"
			y="17"
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			value="15027"
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		[/random]
		[random]
			value="18950"
		[/random]
		[random]
			value="22507"
		[/random]
		[random]
			value="29324"
		[/random]
		[random]
			value="21004"
		[/random]
		[random]
			value="17627"
			[results]
				checksum="AyxoKToP8vxlECGpfP4rroVSiOsTJwoOqJM7YRNqmz2wGwJRbCrrBSMQDPEHPxIFBIsPyD1Mnbz4lyyKBK8CIU2N9OCK2VlvEFrBFPsJYcUKxCfx<hfi965j308heTk8"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="alex_ancz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="4"
			x="25"
			y="16"
		[/recruit]
		[random]
			value="21014"
		[/random]
		[random]
			value="21301"
		[/random]
		[random]
			value="10665"
		[/random]
		[random]
			value="32257"
		[/random]
		[random]
			value="21275"
		[/random]
		[random]
			value="5915"
		[/random]
		[random]
			value="1637"
		[/random]
		[random]
			value="4601"
		[/random]
		[random]
			value="21540"
		[/random]
		[random]
			value="31404"
		[/random]
		[random]
			value="21256"
		[/random]
		[random]
			value="30634"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20"
			y="14,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="3"
			x="20"
			y="11"
		[/recruit]
		[random]
			value="4734"
		[/random]
		[random]
			value="6637"
		[/random]
		[random]
			value="27259"
		[/random]
		[random]
			value="9400"
		[/random]
		[random]
			value="4797"
		[/random]
		[random]
			value="12854"
		[/random]
		[random]
			value="23759"
		[/random]
		[random]
			value="7073"
		[/random]
		[random]
			value="10930"
		[/random]
		[random]
			value="17330"
		[/random]
		[random]
			value="30982"
		[/random]
		[random]
			value="16278"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="davec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="19"
			y="13"
		[/recruit]
		[random]
			value="15880"
		[/random]
		[random]
			value="20113"
		[/random]
		[random]
			value="10152"
		[/random]
		[random]
			value="2587"
		[/random]
		[random]
			value="6591"
		[/random]
		[random]
			value="10259"
		[/random]
		[random]
			value="25094"
		[/random]
		[random]
			value="32358"
		[/random]
		[random]
			value="6737"
		[/random]
		[random]
			value="9015"
		[/random]
		[random]
			value="21069"
		[/random]
		[random]
			value="30318"
			[results]
				checksum="9Yr66Zh5Ia4xlOgkegq66km3V>bi7eaiic8n3r<67>06Z74bp6-+3>g7e+4u<JmbqTjYpoe4>3,RpEllhC+57epD>3jepsJjm<dG>1uMDmtzuSuLIoFfvpKwOpVQIGsF"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="eythor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="khiM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,6,6,6,6,6,6,6,5"
			y="14,14,15,16,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7,8,9,10,11"
			y="14,14,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="4,5,6,7,8,9,10"
			y="12,12,11,11,10,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fundator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="5,6,7,8,9,10"
			y="13,13,14,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,6,7,8,9,10,11"
			y="12,12,13,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ohohohoh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="4,5,5,5,5,5"
			y="13,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,6,7,8,8"
			y="8,8,8,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9"
			y="6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="rf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dowm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fundator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,20,21,21"
			y="11,10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,20,20,20,21"
			y="12,11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="EGzO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,23,22,21"
			y="16,16,17,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Swiftfingers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,26,26"
			y="16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,23,23,23,23,22,21,21"
			y="17,18,19,20,21,22,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,24,23,22,21,20"
			y="17,18,18,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="artase has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8"
			y="6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="9"
			y="6"
		[/recruit]
		[random]
			value="7204"
		[/random]
		[random]
			value="5522"
		[/random]
		[random]
			value="24399"
		[/random]
		[random]
			value="25707"
		[/random]
		[random]
			value="24325"
		[/random]
		[random]
			value="22534"
		[/random]
		[random]
			value="12886"
		[/random]
		[random]
			value="10321"
		[/random]
		[random]
			value="6876"
		[/random]
		[random]
			value="29806"
		[/random]
		[random]
			value="28419"
		[/random]
		[random]
			value="5903"
		[/random]
		[random]
			value="4561"
		[/random]
		[random]
			value="24395"
			[results]
				checksum="3-6k40ohCgsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSOErGmtxRImJDVNSrVDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmtHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,10,11"
			y="6,7,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="5,6,7,8,9,10"
			y="18,18,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,6,7,8,9,9"
			y="21,21,22,22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Trimalchion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kagar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,11,12"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,10,11"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11,12,12,12,13"
			y="16,15,14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dartis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="brendan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19"
			y="13,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fanjo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,17,16"
			y="20,20,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="vaftrudner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Alaskan_Avenger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Megatron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,23,22,21"
			y="20,21,21,22,22,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,20,20,19"
			y="24,25,25,26,27"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="27,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BRUTUS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,22,22,23"
			y="7,6,5,4,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dokoka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="merlin74 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,21,20,19"
			y="17,16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="plk3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,25"
			y="8,8,8,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,13,14"
			y="14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,12,12"
			y="11,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gorkan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Duke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ovendile has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,10,10,10,9"
			y="20,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10"
			y="23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10"
			y="22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BossAzzMofo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9"
			y="6,5,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kitttystewart has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Semler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rafa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mieszko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ronopotamus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,20,20,20,20,20,19"
			y="12,12,13,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Papa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17,17,17,17,18,18,19"
			y="18,18,17,16,15,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kizz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Made-in-Germany has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17"
			y="23,23,23,22,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="kkkilla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,17"
			y="26,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15"
			y="25,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="spelerrr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Faco has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14"
			y="25,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17"
			y="24,25,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fralippolippi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="pash has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="satHyre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,23,22,21,21"
			y="7,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21"
			y="4,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23"
			y="3,3,4"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9,8"
			y="7,6,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="9"
			y="6"
		[/recruit]
		[random]
			value="11539"
		[/random]
		[random]
			value="32245"
		[/random]
		[random]
			value="19074"
		[/random]
		[random]
			value="9218"
		[/random]
		[random]
			value="30252"
		[/random]
		[random]
			value="10667"
		[/random]
		[random]
			value="14418"
		[/random]
		[random]
			value="20068"
		[/random]
		[random]
			value="24184"
		[/random]
		[random]
			value="26776"
		[/random]
		[random]
			value="11096"
		[/random]
		[random]
			value="24838"
		[/random]
		[random]
			value="2810"
		[/random]
		[random]
			value="18444"
		[/random]
		[random]
			value="17437"
			[results]
				checksum="03lb54GCJ<huY,8mp2Hf8LbXF<o9j>40h8pb.-15<Wlh+WpZ+4jbbai70n8dk<jZl-dheebc1p-c7cac2Z8,jWfU43mZS+cll-93NQc1I--QSwLDEHAMRzxx4NVVMyQO"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,10,11"
			y="4,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,7"
			y="6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12,12,13"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="coru has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,12,12"
			y="12,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Isaias has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tooangel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bukaj_PL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,11,12"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sam_Hawkins has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="laxin58 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14"
			y="24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17"
			y="24,25,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="alex_ancz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19"
			y="10,10,11,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kevin55 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20"
			y="4,3,3,2"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hannibal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tyger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20"
			y="24,23,23,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,17,18,19"
			y="18,18,19,20,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="LSenf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ahoj has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wai has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Coraul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ghoel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,10,9,9,9"
			y="7,6,6,5,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,10,11"
			y="6,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="7,6,5,5,5,4"
			y="8,8,9,10,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="6"
			y="14"
		[/recruit]
		[random]
			value="25664"
		[/random]
		[random]
			value="16818"
		[/random]
		[random]
			value="30765"
		[/random]
		[random]
			value="26398"
		[/random]
		[random]
			value="23040"
		[/random]
		[random]
			value="24437"
		[/random]
		[random]
			value="676"
		[/random]
		[random]
			value="27645"
		[/random]
		[random]
			value="8793"
		[/random]
		[random]
			value="20362"
		[/random]
		[random]
			value="16393"
		[/random]
		[random]
			value="1165"
		[/random]
		[random]
			value="7363"
		[/random]
		[random]
			value="24836"
		[/random]
		[random]
			value="14354"
			[results]
				checksum="67d2RS35x1-N4aw<lbj,mJh-K5hW,7ieecc.ka5Yb3.6<,+j7<6cek-l><i7aYa9a2eebc1p-c7cac2Z9,jWfU43mZS+cll-93NQc1I--QSwLDEHAHTzxx4NVVMyQOBz"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12,13"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sergius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,12"
			y="9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12,13"
			y="14,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kylerage has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,12"
			y="12,13,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rokkrr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mtx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="LaurentBlanc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19"
			y="8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19"
			y="22,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="23,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17,17,16"
			y="21,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,18"
			y="23,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,17,17"
			y="21,20,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kizz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="6,7,8,9,10,11"
			y="14,15,15,16,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="5"
			y="12"
		[/recruit]
		[random]
			value="6011"
		[/random]
		[random]
			value="4664"
		[/random]
		[random]
			value="5602"
		[/random]
		[random]
			value="22646"
		[/random]
		[random]
			value="2780"
		[/random]
		[random]
			value="13292"
		[/random]
		[random]
			value="18408"
		[/random]
		[random]
			value="11939"
		[/random]
		[random]
			value="14941"
		[/random]
		[random]
			value="15087"
		[/random]
		[random]
			value="16187"
		[/random]
		[random]
			value="4133"
		[/random]
		[random]
			value="5442"
		[/random]
		[random]
			value="29796"
			[results]
				checksum="zJI6MBA<jK2.Igt.<Z,dSNg4eaUXVnGICsDqCzJQAnNuyRvFOUuuSsLntrRHnvJDRqQmnPKHJKRJvfiuzKyI4OR7SINEDaK2LiCoMuBeEULCmm9jBrLIDGR6p+5G5Fgj"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="4,4,4,5,6"
			y="11,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12,13"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,15"
			y="8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nordmann has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,13"
			y="20,20,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lors has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10"
			y="21,20,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="klein_atuin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="anonimos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12,13,14"
			y="14,13,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mxtu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nordmann has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Papa_Giulio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="f has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="th4 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tahj has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Destrukto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,20,20,21,21,20"
			y="10,9,8,7,7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="5,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kizz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="christian01 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,17,17,18"
			y="18,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Tondo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lemming has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,19,20,21"
			y="21,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tay has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Metalleur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="flynnk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sidzej has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="smart2312 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,5,5,5,6,7,8"
			y="12,11,10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,12"
			y="4,4,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Swiftfingers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11,11,12,13"
			y="7,6,5,4,3,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="WIF_Aragorn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tondo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kevin55 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Altimar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="6,6,6,6,6"
			y="14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[recruit]
			value="6"
			x="7"
			y="20"
		[/recruit]
		[random]
			value="5822"
		[/random]
		[random]
			value="24017"
		[/random]
		[random]
			value="8226"
		[/random]
		[random]
			value="18077"
		[/random]
		[random]
			value="2608"
		[/random]
		[random]
			value="19892"
		[/random]
		[random]
			value="22120"
		[/random]
		[random]
			value="31454"
		[/random]
		[random]
			value="2561"
		[/random]
		[random]
			value="26559"
		[/random]
		[random]
			value="10119"
		[/random]
		[random]
			value="22512"
			[results]
				checksum="3aad9l7+g5audcAMPdce673PnDo20t8lxKk6+KkH7<ASO4p1FpnhhjGF3fphPSh484.all+6DOquPwUWQHbkpkJKRRTztP<wEoAsJMJBnwARVv8mLPFxWmCEozBJz-Uq"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12,13,14,14,15"
			y="14,13,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jugador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,11,12"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="klein_atuin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="3"
			x="24"
			y="10"
		[/recruit]
		[random]
			value="2206"
		[/random]
		[random]
			value="2363"
		[/random]
		[random]
			value="26698"
		[/random]
		[random]
			value="9690"
		[/random]
		[random]
			value="22937"
		[/random]
		[random]
			value="7642"
		[/random]
		[random]
			value="28414"
		[/random]
		[random]
			value="28297"
		[/random]
		[random]
			value="15538"
		[/random]
		[random]
			value="11080"
		[/random]
		[random]
			value="28392"
		[/random]
		[random]
			value="25344"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="f has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,19"
			y="13,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Caphriel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Swiftfingers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="24"
			y="9"
		[/recruit]
		[random]
			value="9479"
		[/random]
		[random]
			value="20972"
		[/random]
		[random]
			value="26894"
		[/random]
		[random]
			value="4730"
		[/random]
		[random]
			value="14665"
		[/random]
		[random]
			value="6110"
		[/random]
		[random]
			value="14026"
		[/random]
		[random]
			value="31429"
		[/random]
		[random]
			value="22125"
		[/random]
		[random]
			value="29724"
		[/random]
		[random]
			value="6743"
		[/random]
		[random]
			value="15332"
		[/random]
		[random]
			value="4378"
		[/random]
		[random]
			value="20882"
		[/random]
		[random]
			value="19486"
			[results]
				checksum="IB76BoKK.KN+ZL8<QDyEQIPPoQETwuwPoNLruAovIEDECOBttsAVKFSryMBji>lsfHLbZactpajip0qO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BxlCs3Ag07d.1bllbe"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="23"
			y="9"
		[/recruit]
		[random]
			value="26986"
		[/random]
		[random]
			value="25039"
		[/random]
		[random]
			value="17872"
		[/random]
		[random]
			value="4288"
		[/random]
		[random]
			value="5519"
		[/random]
		[random]
			value="26575"
		[/random]
		[random]
			value="30592"
		[/random]
		[random]
			value="9186"
		[/random]
		[random]
			value="29203"
		[/random]
		[random]
			value="28374"
		[/random]
		[random]
			value="28847"
		[/random]
		[random]
			value="956"
		[/random]
		[random]
			value="8921"
		[/random]
		[random]
			value="9081"
		[/random]
		[random]
			value="22713"
			[results]
				checksum=",3JmFuPJ1G35evU6urBIPTOILQmpvyBBNoPuHpUoMGIyrMUqwyJzNMApsidliLfHLbZactpajip1wO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BwiCs3Ag07d.1bllak95"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,21,20,20"
			y="8,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="urachus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="4"
			x="18"
			y="13"
		[/recruit]
		[random]
			value="26977"
		[/random]
		[random]
			value="7743"
		[/random]
		[random]
			value="8796"
		[/random]
		[random]
			value="21016"
		[/random]
		[random]
			value="31181"
		[/random]
		[random]
			value="14143"
		[/random]
		[random]
			value="19991"
		[/random]
		[random]
			value="30669"
		[/random]
		[random]
			value="31663"
		[/random]
		[random]
			value="11592"
		[/random]
		[random]
			value="6118"
		[/random]
		[random]
			value="13992"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="parisino has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="zen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="2"
			x="19"
			y="13"
		[/recruit]
		[random]
			value="7674"
		[/random]
		[random]
			value="24025"
		[/random]
		[random]
			value="10004"
		[/random]
		[random]
			value="32323"
		[/random]
		[random]
			value="6956"
		[/random]
		[random]
			value="29664"
		[/random]
		[random]
			value="2852"
		[/random]
		[random]
			value="1465"
		[/random]
		[random]
			value="17758"
		[/random]
		[random]
			value="12505"
		[/random]
		[random]
			value="25796"
		[/random]
		[random]
			value="8231"
			[results]
				checksum="6d-9cj.>GIlg<ffbbd<o9j>40h8pe.8YfXXgh6ii>-f<j<1.-7a2,30cif5gaZud.,ebke12>jede,Pb-Y9iA2kk>jEmgjdXPcCDKyVPRGTxHquE2PPzTrNBFHRNTIsG"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="3"
			x="20"
			y="12"
		[/recruit]
		[random]
			value="18185"
		[/random]
		[random]
			value="11165"
		[/random]
		[random]
			value="12659"
		[/random]
		[random]
			value="23777"
		[/random]
		[random]
			value="9370"
		[/random]
		[random]
			value="8463"
		[/random]
		[random]
			value="9708"
		[/random]
		[random]
			value="28536"
		[/random]
		[random]
			value="19131"
		[/random]
		[random]
			value="12908"
		[/random]
		[random]
			value="17241"
		[/random]
		[random]
			value="7021"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,21,21"
			y="4,5,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sharpshoooter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bocin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,20,21"
			y="2,3,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gimlich has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17,17"
			y="21,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Falkirion_Avenger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dima has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Chaves has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Scarlatt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="TayRus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ukraneean has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bukaj_PL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Murissius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="7,7,7,7,6"
			y="20,21,22,23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="6,7,8,9,10"
			y="18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[recruit]
			value="6"
			x="11"
			y="15"
		[/recruit]
		[random]
			value="12538"
		[/random]
		[random]
			value="8495"
		[/random]
		[random]
			value="3070"
		[/random]
		[random]
			value="22879"
		[/random]
		[random]
			value="30600"
		[/random]
		[random]
			value="17086"
		[/random]
		[random]
			value="28167"
		[/random]
		[random]
			value="3997"
		[/random]
		[random]
			value="16619"
		[/random]
		[random]
			value="1419"
		[/random]
		[random]
			value="25126"
		[/random]
		[random]
			value="29875"
			[results]
				checksum="3aad9l7+g5audcAMPdce673PnDo20t8lxKk6+KkH7<ASO4p1FpnhhjGF3fphPSh484.all+6DOquPwUWQHbkpkJKRRTztP<wEoAsJMJBnwARVv8mLPFxWmCEozBJz-Uq"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11,10"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,14,13,13,12"
			y="11,12,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tropt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15"
			y="5,4,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wandjina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15,14"
			y="4,3,2"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,9,10,11,12,13"
			y="7,7,6,6,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="player1234567 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,19,19,19,18"
			y="13,13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,19,18,17"
			y="13,12,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kizz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="n0ga has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,17"
			y="10,9,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Spiking has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Yonamishu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,23,22,21,21"
			y="10,9,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Semler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,21,21,21"
			y="9,9,8,8,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21"
			y="5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,21,21,21"
			y="9,8,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,20,20,20,19"
			y="12,11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="2"
			x="18"
			y="13"
		[/recruit]
		[random]
			value="13663"
		[/random]
		[random]
			value="11627"
		[/random]
		[random]
			value="4921"
		[/random]
		[random]
			value="8118"
		[/random]
		[random]
			value="31628"
		[/random]
		[random]
			value="14870"
		[/random]
		[random]
			value="13836"
		[/random]
		[random]
			value="24047"
		[/random]
		[random]
			value="19431"
		[/random]
		[random]
			value="2672"
		[/random]
		[random]
			value="12484"
		[/random]
		[random]
			value="14684"
			[results]
				checksum="6d-9cj.>GIlg<ffbbd<o9j>40h8pe.8YfXXgh6ii>-f<j<1.-7a2,30cif5gaZud.,ebke12>jede,Pb-Y9iA2kk>jEmgjdXPcCDKyVPRGTxHquE2PPzTrNBFHRNTIsG"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="3"
			x="19"
			y="13"
		[/recruit]
		[random]
			value="9737"
		[/random]
		[random]
			value="26561"
		[/random]
		[random]
			value="9452"
		[/random]
		[random]
			value="27052"
		[/random]
		[random]
			value="23676"
		[/random]
		[random]
			value="14787"
		[/random]
		[random]
			value="24471"
		[/random]
		[random]
			value="15715"
		[/random]
		[random]
			value="11154"
		[/random]
		[random]
			value="25457"
		[/random]
		[random]
			value="27399"
		[/random]
		[random]
			value="2089"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Lors has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mysticX_th_unknown has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo="no"
		[label]
			colour="107,140,255,0"
			team_name="south"
			text="wose ?"
			visible_in_fog="yes"
			visible_in_shroud="no"
			x="6"
			y="23"
		[/label]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17"
			y="24,23,23,22,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18"
			y="8,8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Haldrik_CZ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11"
			y="7,7,7,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sasha1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,9"
			y="3,3,4,3,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,9"
			y="5,5,6,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,14,13,13"
			y="2,3,4,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lou has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,11,11,11"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,10,10,10"
			y="13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,8,7,6"
			y="16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ZALGO404 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BloodyBoar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Copa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="6,7,8"
			y="23,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16"
			y="7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14"
			y="13,14,14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="1592703282"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="14"
				y="14"
			[/source]
			[destination]
				x="13"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="5822"
			[results]
				chance="30"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29906"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="824"
			[results]
				chance="30"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25931"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12052"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="hyy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,15,15"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="1275587238"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="15"
				y="15"
			[/source]
			[destination]
				x="14"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="27457"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3919"
			[results]
				chance="50"
				damage="1"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19453"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9273"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23026"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24377"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Swiftfingers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17,16,15,14"
			y="13,13,14,13,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="chopki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14"
			y="9,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="darky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,20,19,18,17"
			y="7,6,5,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17,16"
			y="4,3,3,3,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18"
			y="6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17"
			y="5,4,4,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,15"
			y="9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17,16"
			y="8,7,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,17,17,16"
			y="22,22,21,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="3"
			x="18"
			y="13"
		[/recruit]
		[random]
			value="25158"
		[/random]
		[random]
			value="19159"
		[/random]
		[random]
			value="25246"
		[/random]
		[random]
			value="23911"
		[/random]
		[random]
			value="14016"
		[/random]
		[random]
			value="25154"
		[/random]
		[random]
			value="11183"
		[/random]
		[random]
			value="32364"
		[/random]
		[random]
			value="19611"
		[/random]
		[random]
			value="9591"
		[/random]
		[random]
			value="3129"
		[/random]
		[random]
			value="28137"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18,17,16"
			y="11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,16,16,15"
			y="8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Blackwind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Tatiana has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="blackknight has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9,8,7"
			y="7,7,7,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,11"
			y="5,5,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kizz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ryshad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13"
			y="5,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="whiskey0010 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Shaman"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="-1"
			seed="1562779528"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="13"
				y="15"
			[/source]
			[destination]
				x="14"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="coru has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="0"
			seed="1004611978"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="14"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Hunter"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="-1"
			seed="828485836"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="14"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hellriser has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Swiftfingers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="huisman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="6,7,8,9,10"
			y="14,15,15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="12"
			y="14"
		[/recruit]
		[random]
			value="24927"
		[/random]
		[random]
			value="16376"
		[/random]
		[random]
			value="4233"
		[/random]
		[random]
			value="35"
		[/random]
		[random]
			value="22484"
		[/random]
		[random]
			value="1509"
		[/random]
		[random]
			value="14172"
		[/random]
		[random]
			value="13843"
		[/random]
		[random]
			value="18218"
		[/random]
		[random]
			value="24748"
		[/random]
		[random]
			value="27618"
		[/random]
		[random]
			value="2458"
		[/random]
		[random]
			value="23320"
		[/random]
		[random]
			value="30278"
		[/random]
		[random]
			value="2633"
			[results]
				checksum="03lb54GCJ<huY,8mp2Hf8LbXF<o9j>40h8pb.-15<Wlh+WpZ+4jbbai70n8dk<jZl-dheebc1p-c7cac2Z8,jWfU43mZS+cll-93NQc1I--QSwLDEHAMRzxx4NVVMyQO"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ClintEastwood has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,10"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,10,10,10"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,9,9,8,7"
			y="4,5,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Swiftfingers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13"
			y="7,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="1917856742"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="13"
				y="6"
			[/source]
			[destination]
				x="13"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="29542"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1202"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18751"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3811"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5316"
			[results]
				chance="30"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="c has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13"
			y="4,4,4,3,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="touchdownzan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="26823128"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="13"
				y="4"
			[/source]
			[destination]
				x="13"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="22484"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7383"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26903"
			[results]
				chance="30"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2118"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17613"
			[results]
				chance="30"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Yusuf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nas2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14"
			y="4,4,4,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="1"
			seed="1592009212"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="14"
				y="4"
			[/source]
			[destination]
				x="13"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="11877"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30039"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24402"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SkyzOr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12"
			y="2,3,3,4,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14,13"
			y="3,2,3,3,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Swiftfingers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="TayRus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="ito has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,13,12,11"
			y="7,7,6,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="T-virus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20"
			y="13,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,16"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Altimar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="akbaam has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="My3bIkaHT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16"
			y="13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="3"
			x="18"
			y="13"
		[/recruit]
		[random]
			value="25679"
		[/random]
		[random]
			value="1810"
		[/random]
		[random]
			value="32288"
		[/random]
		[random]
			value="11603"
		[/random]
		[random]
			value="23725"
		[/random]
		[random]
			value="21255"
		[/random]
		[random]
			value="10492"
		[/random]
		[random]
			value="11777"
		[/random]
		[random]
			value="32491"
		[/random]
		[random]
			value="8880"
		[/random]
		[random]
			value="17065"
		[/random]
		[random]
			value="2877"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Votlaire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Panda_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="DanDa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="juju has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="hec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Bernad1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11"
			y="3,3"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="keeeewl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17"
			y="18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,16"
			y="20,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="TheBoys has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19"
			y="21,22,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cheshire_cat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20,21"
			y="23,23,24,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,10,11,12"
			y="24,25,25,26,26"
		[/move]
	[/command]
	[command]
		sent=""
		undo="no"
		[clear_labels]
			team_name="south"
		[/clear_labels]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,12,13,14"
			y="24,23,24,23,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		undo="no"
		[label]
			colour="107,140,255,0"
			team_name="south"
			text="wose"
			visible_in_fog="yes"
			visible_in_shroud="no"
			x="12"
			y="26"
		[/label]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10"
			y="20,21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11"
			y="22,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14"
			y="23,23,24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11"
			y="15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MILFHunter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="453177243"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="15"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sam_Hawkins has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="amberj has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Semler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Petin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="alm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="11"
			y="15"
		[/recruit]
		[random]
			value="11650"
		[/random]
		[random]
			value="1285"
		[/random]
		[random]
			value="19688"
		[/random]
		[random]
			value="4956"
		[/random]
		[random]
			value="19143"
		[/random]
		[random]
			value="30219"
		[/random]
		[random]
			value="28535"
		[/random]
		[random]
			value="4922"
		[/random]
		[random]
			value="6677"
		[/random]
		[random]
			value="21947"
		[/random]
		[random]
			value="11245"
		[/random]
		[random]
			value="11575"
		[/random]
		[random]
			value="30052"
		[/random]
		[random]
			value="17122"
			[results]
				checksum="3-6k40ohCbsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSODrGmtxRImJDVNSrODqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmtHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gogoth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tondo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gaezer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,13,14"
			y="15,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Elvish Sorceress"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="1885081260"
			tod="second_watch"
			turn="12"
			weapon="2"
			[source]
				x="14"
				y="13"
			[/source]
			[destination]
				x="15"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,13,14"
			y="13,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="1727619282"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="14"
				y="12"
			[/source]
			[destination]
				x="15"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="blackknight has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13,14"
			y="14,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="1"
			seed="927594403"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="14"
				y="14"
			[/source]
			[destination]
				x="15"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ganache has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tondo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MrApple has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gaezer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15"
			y="14,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Hunter"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="-1"
			seed="1320097209"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="15"
				y="14"
			[/source]
			[destination]
				x="16"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vosel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="vhuang715 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,11,12"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,7,8,9,9"
			y="9,10,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,8,8,8,9"
			y="8,7,6,5,4,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,14"
			y="23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ghost_reader has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="machcik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="1160074382"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="15"
				y="13"
			[/source]
			[destination]
				x="14"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="17532"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17126"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15831"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29223"
			[results]
				chance="60"
				damage="9"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,17,16,15"
			y="13,14,15,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="693851098"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="15"
				y="15"
			[/source]
			[destination]
				x="14"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="9228"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32439"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26525"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1835"
			[results]
				chance="60"
				damage="9"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Norrgul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ulaula has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bogg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="3"
			x="18"
			y="13"
		[/recruit]
		[random]
			value="29212"
		[/random]
		[random]
			value="17099"
		[/random]
		[random]
			value="967"
		[/random]
		[random]
			value="22816"
		[/random]
		[random]
			value="19404"
		[/random]
		[random]
			value="32092"
		[/random]
		[random]
			value="6272"
		[/random]
		[random]
			value="30798"
		[/random]
		[random]
			value="30986"
		[/random]
		[random]
			value="20644"
		[/random]
		[random]
			value="11142"
		[/random]
		[random]
			value="10912"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18,17,16"
			y="12,13,13,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Dark Sorcerer"
			defender_lvl="1"
			defender_type="Merman Hunter"
			defender_weapon="1"
			seed="1334766812"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="16"
				y="13"
			[/source]
			[destination]
				x="15"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="31278"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2863"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1136"
			[results]
				chance="70"
				damage="13"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7051"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8114"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="stefano has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Merman Hunter"
			defender_weapon="0"
			seed="1889469334"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="16"
				y="14"
			[/source]
			[destination]
				x="15"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="17104"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7721"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20050"
			[results]
				chance="70"
				damage="9"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,16,15"
			y="12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="2"
			defender_type="Elvish Sorceress"
			defender_weapon="0"
			seed="117773208"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="15"
				y="14"
			[/source]
			[destination]
				x="14"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="18609"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22762"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26935"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6148"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="507"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ReNoM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="KeijoK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="vvij has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,13,13,12"
			y="4,5,6,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="RickDangerous has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="56352262"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="12"
				y="7"
			[/source]
			[destination]
				x="11"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="10856"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="998"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26355"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27335"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21703"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Johnnybaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,12,11,10,10"
			y="3,3,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="joeur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="27776006"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="10"
				y="6"
			[/source]
			[destination]
				x="11"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="22963"
			[results]
				chance="70"
				damage="12"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="korkin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,16,16"
			y="10,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="satHyre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="darky1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12"
			y="8,8,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="oneguy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bender has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="miguel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9"
			y="6,6,6,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="722383963"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="9"
				y="5"
			[/source]
			[destination]
				x="9"
				y="4"
			[/destination]
		[/attack]
		[random]
			value="27032"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27896"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30027"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20987"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26912"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9"
			y="4,3,3,2,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="1526834878"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="9"
				y="3"
			[/source]
			[destination]
				x="9"
				y="4"
			[/destination]
		[/attack]
		[random]
			value="30070"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9748"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8297"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16301"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31602"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10"
			y="3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="1448718556"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="10"
				y="3"
			[/source]
			[destination]
				x="9"
				y="4"
			[/destination]
		[/attack]
		[random]
			value="15932"
			[results]
				chance="40"
				damage="9"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11"
			y="5,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="ProLancer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ghoel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14"
			y="16,15,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Shaman"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="951903047"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="15"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kehveli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Figo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="yuit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="1862974749"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="12"
				y="10"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13,12,11,11,10"
			y="13,14,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="12"
			y="14"
		[/recruit]
		[random]
			value="21954"
		[/random]
		[random]
			value="6965"
		[/random]
		[random]
			value="11589"
		[/random]
		[random]
			value="21836"
		[/random]
		[random]
			value="16694"
		[/random]
		[random]
			value="15219"
		[/random]
		[random]
			value="759"
		[/random]
		[random]
			value="7799"
		[/random]
		[random]
			value="8895"
		[/random]
		[random]
			value="25180"
		[/random]
		[random]
			value="32506"
		[/random]
		[random]
			value="11422"
		[/random]
		[random]
			value="17787"
		[/random]
		[random]
			value="29383"
		[/random]
		[random]
			value="25070"
			[results]
				checksum="66d2RS35x1-K4aw<lbj,mJh-K5hW,7ieecc.ka5Yb3.6<,+j7<6cek-l><i7aYa9a2eebc1p-c7cac2Z8,jWfU43mZS+cll-93NQc1I--QSwLDEHAMRzxx4NVVMyQOBz"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14"
			y="15,14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="500243376"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="14"
				y="13"
			[/source]
			[destination]
				x="15"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ReNoM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="plowman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,10,10,10,11"
			y="14,13,12,11,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="482804994"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="11"
				y="10"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,13,14,15,16"
			y="26,26,25,25,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16,17,18,19"
			y="22,22,21,21,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Scout"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="-1"
			seed="1541752665"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="19"
				y="21"
			[/source]
			[destination]
				x="20"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16,17"
			y="24,25,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sales has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,11"
			y="15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15"
			y="13,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="579549680"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="15"
				y="13"
			[/source]
			[destination]
				x="14"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="24719"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18865"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7217"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sir_JK2K2G has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Razdolbay has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16,15"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="vaftrudner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Vampire Bat"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="2118811072"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="15"
				y="16"
			[/source]
			[destination]
				x="14"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="31368"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="912"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3272"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8250"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,15"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="1494145952"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="15"
				y="15"
			[/source]
			[destination]
				x="14"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="28671"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1619"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17647"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1302"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29593"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14"
			y="14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="1378088771"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="14"
				y="14"
			[/source]
			[destination]
				x="14"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="12152"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26048"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24510"
			[results]
				chance="40"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Panda_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20"
			y="14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="3"
			x="18"
			y="13"
		[/recruit]
		[random]
			value="14340"
		[/random]
		[random]
			value="16363"
		[/random]
		[random]
			value="5815"
		[/random]
		[random]
			value="17514"
		[/random]
		[random]
			value="23035"
		[/random]
		[random]
			value="23321"
		[/random]
		[random]
			value="25401"
		[/random]
		[random]
			value="23664"
		[/random]
		[random]
			value="31556"
		[/random]
		[random]
			value="9059"
		[/random]
		[random]
			value="19967"
		[/random]
		[random]
			value="3097"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="kbeliak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="bronied has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7"
			y="7,7,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,6,5,5"
			y="5,5,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9,9,9"
			y="7,7,6,6,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,10,11"
			y="3,4,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BattleMaster has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nobody-86 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ThePastafarian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mattek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,12,13"
			y="3,4,4,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="yuit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nobody-86 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8"
			y="6,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="darky1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,23"
			y="24,23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="gil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="HH has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Fat_One has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="jake_mind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="danncer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Scout"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="-1"
			seed="1807365822"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="19"
				y="20"
			[/source]
			[destination]
				x="20"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20,21"
			y="24,23,24,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dunno has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cylon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Yonamishu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,17,18,19,20"
			y="24,24,23,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,13"
			y="16,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Elvish Sorceress"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="1085375643"
			tod="morning"
			turn="14"
			weapon="2"
			[source]
				x="13"
				y="15"
			[/source]
			[destination]
				x="14"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Thucydides has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="121541022"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="14"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14"
			y="16,15,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="0"
			seed="26910593"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="15"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,10,10,10,11"
			y="10,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,11,11"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14"
			y="13,14,14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="1756171724"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="14"
				y="14"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="17324"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12347"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31772"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7812"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13"
			y="13,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="2057558226"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="13"
				y="13"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="10303"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2658"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3745"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5315"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="True has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="atarigalore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="1983pepe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hestor_ru has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="clement has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Johnnybaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,26"
			y="23,22,22,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,23,22,21"
			y="20,20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Looser_Inside has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="atari-galore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Genie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,7,7,8,9,10"
			y="7,8,9,10,10,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Johnnybaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hydra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9,8"
			y="6,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="2Borg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,6"
			y="8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dunno has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7,8,9"
			y="9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,7"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,8,8,7"
			y="4,5,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,9,8,7,7"
			y="7,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,14,13,12,11,10,9,8"
			y="16,17,17,18,18,18,17,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="The_Black_Magikan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14,13,12"
			y="13,14,13,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="1502166766"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="12"
				y="13"
			[/source]
			[destination]
				x="11"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="2736"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19358"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31098"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7247"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="4"
			x="18"
			y="13"
		[/recruit]
		[random]
			value="2751"
		[/random]
		[random]
			value="15241"
		[/random]
		[random]
			value="7945"
		[/random]
		[random]
			value="11031"
		[/random]
		[random]
			value="11375"
		[/random]
		[random]
			value="1137"
		[/random]
		[random]
			value="7369"
		[/random]
		[random]
			value="16937"
		[/random]
		[random]
			value="11997"
		[/random]
		[random]
			value="487"
		[/random]
		[random]
			value="30753"
		[/random]
		[random]
			value="10426"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Tensor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Nepumuk2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Johnnybaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24"
			y="12,13,13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="4"
			x="24"
			y="17"
		[/recruit]
		[random]
			value="6775"
		[/random]
		[random]
			value="30232"
		[/random]
		[random]
			value="3292"
		[/random]
		[random]
			value="21237"
		[/random]
		[random]
			value="26641"
		[/random]
		[random]
			value="14517"
		[/random]
		[random]
			value="28577"
		[/random]
		[random]
			value="6352"
		[/random]
		[random]
			value="32201"
		[/random]
		[random]
			value="26786"
		[/random]
		[random]
			value="31800"
		[/random]
		[random]
			value="3466"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="BromptonBronko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Xeno has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="21,20,20,20,20"
			y="24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,20,20,21,21"
			y="20,20,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gobi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Johnnybaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="20,21,22,22"
			y="22,23,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10"
			y="15,15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BromptonBronko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="10"
			y="15"
		[/recruit]
		[random]
			value="2335"
		[/random]
		[random]
			value="13403"
		[/random]
		[random]
			value="9863"
		[/random]
		[random]
			value="9288"
		[/random]
		[random]
			value="29142"
		[/random]
		[random]
			value="17632"
		[/random]
		[random]
			value="12543"
		[/random]
		[random]
			value="2776"
		[/random]
		[random]
			value="31299"
		[/random]
		[random]
			value="30665"
		[/random]
		[random]
			value="18110"
		[/random]
		[random]
			value="28239"
		[/random]
		[random]
			value="31395"
		[/random]
		[random]
			value="18040"
			[results]
				checksum="3-6k40ohCbsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSOJrGmtxRImJDVNSrODqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmzHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="11"
			y="15"
		[/recruit]
		[random]
			value="15182"
		[/random]
		[random]
			value="17020"
		[/random]
		[random]
			value="29230"
		[/random]
		[random]
			value="25418"
		[/random]
		[random]
			value="8243"
		[/random]
		[random]
			value="25158"
		[/random]
		[random]
			value="22600"
		[/random]
		[random]
			value="12619"
		[/random]
		[random]
			value="2045"
		[/random]
		[random]
			value="17359"
		[/random]
		[random]
			value="21612"
		[/random]
		[random]
			value="31674"
		[/random]
		[random]
			value="28172"
		[/random]
		[random]
			value="21073"
			[results]
				checksum="3-6k40ohCbsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSODrGmtxRImJDVNSrODqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmtHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,9"
			y="16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Elvish Sorceress"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="-1"
			seed="1681228656"
			tod="afternoon"
			turn="15"
			weapon="2"
			[source]
				x="9"
				y="18"
			[/source]
			[destination]
				x="8"
				y="18"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="adsasd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="1282255620"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="12"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="host has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="1753048080"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="14"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kylebob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jakane has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,12,13"
			y="13,14,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="99900136"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="14"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="diehandkante has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="daniele has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="JeyKey_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,11,12"
			y="10,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Wose"
			defender_weapon="-1"
			seed="250558711"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="12"
				y="13"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="1344"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5773"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Johnnybaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Narcillus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="machcik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Wose"
			defender_weapon="-1"
			seed="422413857"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="14"
				y="14"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="13767"
			[results]
				chance="80"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27929"
			[results]
				chance="80"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24786"
			[results]
				chance="80"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cospectral has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15"
			y="13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="1038303894"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="15"
				y="15"
			[/source]
			[destination]
				x="14"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="11793"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15117"
			[results]
				chance="50"
				damage="1"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20695"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13321"
			[results]
				chance="50"
				damage="1"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18913"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2739"
			[results]
				chance="50"
				damage="1"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,9,10,11"
			y="12,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="112017697"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="11"
				y="14"
			[/source]
			[destination]
				x="12"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="25122"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="763"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26741"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28667"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,10"
			y="11,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="185603758"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="10"
				y="14"
			[/source]
			[destination]
				x="11"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="21846"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16694"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23809"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22987"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13390"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25603"
			[results]
				chance="60"
				damage="1"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,7,7,6"
			y="10,11,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Airan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,7,7,7,7,8"
			y="8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,8,9,10,10"
			y="9,10,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo="no"
		[clear_labels]
			team_name="south"
		[/clear_labels]
	[/command]
	[command]
		sent=""
		undo="no"
		[label]
			colour="107,140,255,0"
			team_name="south"
			text="wose"
			visible_in_fog="yes"
			visible_in_shroud="no"
			x="22"
			y="24"
		[/label]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Semler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="blub has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,23,22"
			y="17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="24"
			y="17"
		[/recruit]
		[random]
			value="14687"
		[/random]
		[random]
			value="1065"
		[/random]
		[random]
			value="2157"
		[/random]
		[random]
			value="25043"
		[/random]
		[random]
			value="2784"
		[/random]
		[random]
			value="171"
		[/random]
		[random]
			value="9305"
		[/random]
		[random]
			value="4307"
		[/random]
		[random]
			value="4951"
		[/random]
		[random]
			value="14469"
		[/random]
		[random]
			value="20685"
		[/random]
		[random]
			value="15243"
		[/random]
		[random]
			value="17852"
		[/random]
		[random]
			value="26014"
		[/random]
		[random]
			value="32684"
			[results]
				checksum="IB76BoKK.KN+ZL8<QDyEQIPPoQETwuwPoNLruAovIEDECOBttsAVKFSryMBji>lsfHLbZactpajip0tO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BxlCs3Ag07d.1bllbh"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jecklord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="rrrroorroooo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jugador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17,16,15,14,13"
			y="17,17,18,18,19,18,19,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fedor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Aryanna has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11"
			y="13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20"
			y="14,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Italien_Stalion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="277988439"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="12"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="657579237"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,10,11,11"
			y="18,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Elvish Sorceress"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="-1"
			seed="370083922"
			tod="dusk"
			turn="16"
			weapon="2"
			[source]
				x="11"
				y="15"
			[/source]
			[destination]
				x="11"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="daniele has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="niccolo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="machcik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Ghost"
			defender_weapon="0"
			seed="1741071340"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="14"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lemon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Ghost"
			defender_weapon="1"
			seed="1658303748"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="13"
				y="15"
			[/source]
			[destination]
				x="14"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dionesys has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BromptonBronko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="1378025584"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="10"
				y="15"
			[/source]
			[destination]
				x="10"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22"
			y="20,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="482571581"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="22"
				y="20"
			[/source]
			[destination]
				x="22"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Norrgul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,20,20,20,20,21"
			y="24,23,22,21,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Scout"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="944026908"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="21"
				y="20"
			[/source]
			[destination]
				x="22"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sith has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MrApple has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,23,23,23,23"
			y="24,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Renigade has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="moodle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Wose"
			defender_weapon="-1"
			seed="1868753457"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="12"
				y="13"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="9054"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22865"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ellyk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Callahan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13"
			y="19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Vampire Bat"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="1318970602"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="13"
				y="16"
			[/source]
			[destination]
				x="13"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="3061"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15975"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30469"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Maloulo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="StarScream has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="1"
			seed="1701106228"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="14"
				y="14"
			[/source]
			[destination]
				x="13"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="11314"
			[results]
				chance="50"
				damage="6"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Turtus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mieszko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="HarvaHammasHamsu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="lunas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,10"
			y="12,13,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Bambam has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="2"
			defender_type="Elvish Sorceress"
			defender_weapon="0"
			seed="256392743"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="10"
				y="14"
			[/source]
			[destination]
				x="11"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="32220"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28815"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23495"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26608"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26340"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="2"
			defender_type="Elvish Sorceress"
			defender_weapon="0"
			seed="1235378025"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="11"
				y="14"
			[/source]
			[destination]
				x="11"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="18282"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10061"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2855"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8696"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10298"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="HLA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Wose"
			defender_weapon="-1"
			seed="1178754353"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="13"
				y="13"
			[/source]
			[destination]
				x="13"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="10125"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11302"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Semler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="3"
			x="18"
			y="13"
		[/recruit]
		[random]
			value="4429"
		[/random]
		[random]
			value="10798"
		[/random]
		[random]
			value="3201"
		[/random]
		[random]
			value="8051"
		[/random]
		[random]
			value="6229"
		[/random]
		[random]
			value="15655"
		[/random]
		[random]
			value="1289"
		[/random]
		[random]
			value="2290"
		[/random]
		[random]
			value="23179"
		[/random]
		[random]
			value="9884"
		[/random]
		[random]
			value="14918"
		[/random]
		[random]
			value="5066"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="jogador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Dekker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Gletscherspalte has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,24"
			y="12,13,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="quiet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="labitop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Discordia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,25,24"
			y="20,21,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,25,25,26"
			y="17,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Elvish Scout"
			defender_weapon="1"
			seed="170203564"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="22"
				y="19"
			[/source]
			[destination]
				x="21"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="9894"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25950"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6934"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27808"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28903"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="omaspanker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hansdampf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="coco has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8,8,9"
			y="14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="637394072"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="9"
				y="16"
			[/source]
			[destination]
				x="10"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="15326"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26592"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10169"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18497"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17611"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22179"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="oneguy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9"
			y="14,15,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="908830840"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="9"
				y="15"
			[/source]
			[destination]
				x="10"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="8891"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23309"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17970"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6831"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22763"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30711"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32255"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="plk3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,10"
			y="12,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="CACAMAN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,20"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="1733570280"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="21"
				y="20"
			[/source]
			[destination]
				x="22"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,22"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="392691854"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="22"
				y="20"
			[/source]
			[destination]
				x="22"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="n3x has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20,20,21,21"
			y="20,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="niccolo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="0"
			seed="85480881"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="13"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="1787558845"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="13"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="2013948091"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="12"
				y="14"
			[/source]
			[destination]
				x="12"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,10"
			y="15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="11"
			y="15"
		[/recruit]
		[random]
			value="7221"
		[/random]
		[random]
			value="12170"
		[/random]
		[random]
			value="24206"
		[/random]
		[random]
			value="30240"
		[/random]
		[random]
			value="8099"
		[/random]
		[random]
			value="14933"
		[/random]
		[random]
			value="4689"
		[/random]
		[random]
			value="19598"
		[/random]
		[random]
			value="7899"
		[/random]
		[random]
			value="9739"
		[/random]
		[random]
			value="23237"
		[/random]
		[random]
			value="674"
		[/random]
		[random]
			value="31182"
		[/random]
		[random]
			value="8013"
			[results]
				checksum="3-6k40ohCdsF1t<ioPY>w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSOyrGmtxRImJDVNSrQDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmzHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="1193982930"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="10"
				y="15"
			[/source]
			[destination]
				x="9"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="drberenthal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="atarigalore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="oneguy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Elvish Sorceress"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="1"
			seed="1559967189"
			tod="first_watch"
			turn="17"
			weapon="2"
			[source]
				x="10"
				y="16"
			[/source]
			[destination]
				x="9"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Taquito has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ito has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11,10,10"
			y="13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="691213127"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="10"
				y="14"
			[/source]
			[destination]
				x="10"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="2697"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29781"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13299"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24323"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2282"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="eneko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="macrossfard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,9,9"
			y="14,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="235233212"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="9"
				y="15"
			[/source]
			[destination]
				x="10"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="25309"
			[results]
				chance="40"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9,9,10"
			y="13,14,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="2"
			defender_type="Elvish Sorceress"
			defender_weapon="0"
			seed="1223267664"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="10"
				y="15"
			[/source]
			[destination]
				x="10"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="723"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23580"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9698"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28378"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30369"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pharun25 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="2"
			defender_type="Elvish Sorceress"
			defender_weapon="0"
			seed="947243396"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="9"
				y="16"
			[/source]
			[destination]
				x="10"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="19877"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25837"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30652"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30279"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2669"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,12,11,10"
			y="16,17,17,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Vampire Bat"
			defender_lvl="2"
			defender_type="Elvish Sorceress"
			defender_weapon="0"
			seed="186005109"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="10"
				y="17"
			[/source]
			[destination]
				x="10"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="20619"
			[results]
				chance="40"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="creepylich"
			message="gg"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="creepylich"
			message="finally :-)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="akalabeth"
			message="with bat :p gg"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="creepylich"
			message="he he"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Heureka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="akalabeth has left the game."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="creepylich takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="creepylich"
			message="thx forplaying"
			side="1"
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game="no"
	description=_ "Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map."
	experience_modifier="70"
	id="RMP_Silverhead_Crossing_21"
	map_data="border_size=1
usage=map

Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wo          , Xu          , Wo          , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Wo          , Ww          , Ww          , Ww          , Ww          , Uh          , Xu          , Uh          , Xu          , Xu          , Ww          , Hh          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Gs^Fp       , Ww          , Xu          , Xu          , Gs^Fp       , Uu^Uf       , Gg          , Uu^Uf       , Uh          , Gs^Fp       , Mm          , Gg^Fet      , Ww          , Ww          , Ww          , Ww          , Ww          , Wo          , Ww          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Hh          , Gg          , Gg          , Gg          , Gg          , Uh          , Gg          , Gg          , Wo          , Gg          , Gg          , Ggf         , Gg          , Gg          , Gg          , Gs^Fp       , Hh          , Mm          , Gs^Fms      , Ww          , Ww          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Ww          , Wo          , Ww          , Mm          , Gs^Fms      , Gg^Ve       , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Rr          , Gg^Vc       , Gg          , Wwf         , Chw         , Hh          , Gs^Fp       , Ww          , Wo          
Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gs^Fp       , Xu          , Uh          , Xu          , Gs^Fp       , Xu          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Chw         , Rr          , Rr          , Wwf         , Ww          , Wo          
Wo          , Wo          , Wo          , Ww          , Ww          , Gs^Fp       , Rd          , Chw         , Kh          , Ch          , Gg          , Gg          , Rd          , Rd^Uf       , Uh          , Xu          , Ur          , Xu          , Xu          , Rd^Uf       , Xu          , Wwf         , Wwf         , Gg          , Gg          , Hh          , Hh          , Wwf         , Ww          , Ww          , Xu          
Wo          , Wo          , Wo          , Wo          , Gg          , Ggf         , Hh          , Mm          , Wwf         , Chw         , Rd          , Uu^Vud      , Ur          , Ur          , Uu^Uf       , Gs^Fp       , Uu          , Ur          , Gs^Fp       , Xu          , Rd          , Gg          , Wwf         , Gg          , Gg          , Gg^Ve       , Gg^Fet      , Wwf         , Gs^Fp       , Ww          , Xu          
Wo          , Wo          , Ww          , Ww          , Ww          , Gg^Ve       , Wwf         , Gg^Fet      , Wwf         , Ggf         , Xu          , Uu          , Xu          , Uu^Uf       , Wwf         , Wwf         , Wwf         , Uh          , Xu          , Rd          , Gg          , Gg^Ve       , Kh          , Wwf         , Gg          , Gg          , Xu          , Wwf         , Wwf         , Xu          , Xu          
Wo          , Wo          , Ww          , Ww          , Gg          , Wwf         , Gg          , Wwf         , Xu          , Xu          , Gg          , Xu          , Gg          , Gg          , Ww          , Ww          , Ww          , Gg          , Gg          , Xu          , Gg          , Gg          , Ww          , Chw         , Ch          , Gg          , Xu          , Xu          , Uh          , Xu          , Xu          
Ww          , Ww          , Ww          , Gg          , Gg          , Gs^Fds      , Gg          , Rd          , Gg          , Gg          , Gg^Vc       , Gg          , Gs^Fms      , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Wwf         , Wwf         , Gg          , Ww          , Kh          , Gg          , Rd          , Gs^Fp       , Rd          , Xu          , Xu          
Ww          , Ww          , Gg          , Gg          , 1 Kh        , Gg          , Rd          , Rd          , Mm          , Gs^Fp       , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Wwf         , Kh          , Gs^Fms      , Ggf         , Gg          , Gg          , Gg          , Hh          , Rd          , Gg          , Xu          , Xu          
Ww          , Ww          , Ggf         , Gg          , Ch          , Ch          , Ggf         , Gg          , Gg          , Hh          , Gg          , Gs^Fp       , Ww          , Wo          , Wwf         , Wo          , Mm          , Wo          , Gg          , Ss^Vhs      , Kh          , Gg          , Hh          , Gs^Fds      , Gg          , Mm          , Gg          , Gg          , Ww          , Gg          , Gg          
Ww          , Gg          , Gg          , Rd          , Ch          , Ch          , Gg          , Gg          , Gg          , Gg          , Hh          , Ww          , Wwf         , Wwf         , Rr          , Hh          , Rr          , Gg^Fp       , Chw         , Chw         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         , Gs^Fp       , Ww          , Ww          , Ww          
Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Ch          , Kh          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Chw         , Wwf         , Rr          , Rr          , Rr          , Wwf         , Wwf         , Wwf         , Gs^Fp       , Wwf         , Wwf         , Wwf         , 2 Kud       , Wwf         , Gg          , Wwf         , Ww          , Wo          , Wo          
Gs^Fds      , Gs^Fms      , Hh          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Kh          , Chw         , Gg          , Gg^Fp       , Mm          , Hh          , Wwf         , Wwf         , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Cud         , Cud         , Gg          , Gg          , Ww          , Xu          
Rd          , Rd          , Rd          , Gg          , Rd          , Gg          , Gs^Fp       , Mm          , Hh          , Gg          , Kh          , Ss^Vhs      , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Gg          , Mm          , Gg          , Kud         , Cud         , Rd          , Gg          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Rd          , Rd          , Gg          , Gg          , Wwf         , Wwf         , Ww          , Ww          , Ww          , Wo          , Ww          , Ww          , Ww          , Gs^Fms      , Ggf         , Gg^Ve       , Gs^Fds      , Gg          , Cud         , Cud         , Gg          , Rd          , Xu          , Xu          , Xu          
Xu          , Xu          , Uu^Uf       , Uu^Uf       , Uh          , Gg          , Kud         , Gg          , Wwf         , Wwf         , Xu          , Ww          , Hh          , Gs^Fp       , Wo          , Ww          , Gs^Fp       , Hh          , Ww          , Gg          , Hh          , Hh          , Xu          , Rd          , Rd          , Gg          , Rd          , Rd          , Gg          , Uu^Uf       , Uu^Uf       
Xu          , Xu          , Cud         , Wwf         , Xu          , Xu          , Wwf         , Cud         , Kud         , Xu          , Xu          , Xu          , Xu          , Cud         , Xu          , Wo          , Xu          , Cud         , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Gg          , Rd          , Rd          , Gg          , Gg          , Gs^Fp       , Xu          , Xu          
Xu          , Xu          , Cud         , Wwf         , Wwf         , Ww          , Gg          , Cud         , Rd          , Rd          , Uu^Vu       , Ur          , Uu^Uf       , Uu^Uf       , Wwf         , Xu          , Xu          , Uu^Uf       , Uu^Uf       , Ur          , Uu^Vu       , Rd          , Rd          , Gg          , Rd          , Gg          , Uu^Vud      , Uu^Uf       , Cud         , Xu          , Xu          
Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gg^Vc       , Rd          , Rd          , Xu          , Ur          , Ur          , Uh          , Uh          , Wwf         , Wwf         , Xu          , Wwf         , Wwf         , Uh          , Uh          , Ur          , Ur          , Xu          , Rd          , Gg          , Gg          , Gg          , Ur          , Cud         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Gg          , Ggf         , Mm          , Rd          , Rd          , Xu          , Rd          , Xu          , Wwf         , Wwf         , Ggf         , Wwf         , Gg          , Wwf         , Wwf         , Xu          , Rd          , Xu          , Rd          , Rd          , Kud         , Gg          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Gs^Fp       , Gg          , Gg          , Rd          , Gg          , Gg          , Wwf         , Mm          , Hh^Fds      , Wwf         , Gg^Uf       , Hh          , Gg          , Wwf         , Gg          , Rd          , Gg          , Cud         , Cud         , Cud         , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd^Uf       , Gg          , Gs^Fms      , Gg^Ve       , Gg          , Wwf         , Gg^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg^Fms      , Gg          , Wwf         , Gg          , Gg^Ve       , Gs^Fds      , Rd          , Rd^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Xu          , Xu          , Ggf         , Gg          , Wwf         , Gg          , Hh          , Gg          , Gg^Fp       , Wwf         , Gg          , Hh          , Wwf         , Wwf         , Ggf         , Xu          , Xu          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Xu          , Rr          , Xu          , Wwf         , Wwf         , Gs^Fp       , Gg          , Xu          , Gg          , Wwf         , Mm          , Gg          , Gg          , Wwf         , Xu          , Xu          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rr          , Wwf         , Chw         , Wwf         , Rr          , Ur          , Xu          , Xu          , Wwf         , Xu          , Xu          , Ur          , Chw         , Rr          , Wwf         , Wwf         , Chw         , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rr          , Rr          , Wwf         , Uh          , Wwf         , Wwf         , Wwf         , Uu^Uf       , Wwf         , Rr          , Rr          , Rr          , Rr          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wo          , Wwf         , Ur          , Chw         , Wwf         , Wwf         , Wo          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Wo          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wo          , Wo          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	name=_ "2p - Silverhead Crossing"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	random_start_time="no"
	turns="-1"
	[event]
		name="prestart"
		[store_unit]
			kill="yes"
			variable="leaders_to_make_quick"
			[filter]
				canrecruit="yes"
				[filter_wml]
					max_moves="4"
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value="0"
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals="yes"
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_ "female^quick"
									id="quick"
									male_name=_ "quick"
									[effect]
										apply_to="movement"
										increase="1"
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add="1"
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_ "Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_ "Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="casualties_of_war.ogg"
		[/music]
	[/event]
	[side]
		colour="2"
		controller="network"
		current_player="akalabeth"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RMPSide2"
		name="akalabeth"
		persistent="1"
		previous_recruits="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RMPSide2"
		side="1"
		team_name="north"
		user_team_name=_ "teamname^North"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[unit]
			advances_to="Elvish Enchantress"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="34"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="41"
			id="RMPSide2"
			image="units/elves-wood/sorceress.png"
#textdomain wesnoth-units
			language_name=_ "female^Elvish Sorceress"
			level="2"
			max_attacks="1"
			max_experience="70"
			max_hitpoints="41"
			max_moves="5"
			moves="5"
			name="akalabeth"
			overlays=""
			profile="portraits/elves/sorceress.png"
			race="elf"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Elvish Sorceress"
			undead_variation=""
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/elves/transparent/sorceress.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/sorceress.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="4"
				description=_ "entangle"
				name="entangle"
				number="3"
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth
						description=_ "Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_ "slows"
					[/slow]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "faerie fire"
				icon="attacks/faerie-fire.png"
				name="faerie fire"
				number="4"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		colour="1"
		controller="human"
		current_player="creepylich"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RMPSide1"
		name="creepylich"
		persistent="1"
		previous_recruits="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RMPSide1"
		side="2"
		team_name="south"
		user_team_name=_ "teamname^South"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
		[/village]
		[unit]
			advances_to="Lich,Necromancer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="32"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="48"
			id="RMPSide1"
			image="units/undead-necromancers/dark-sorcerer+female.png"
#textdomain wesnoth-units
			language_name=_ "Dark Sorceress"
			level="2"
			max_attacks="1"
			max_experience="63"
			max_hitpoints="48"
			max_moves="5"
			moves="5"
			name="creepylich"
			overlays=""
			profile="portraits/humans/necromancer+female.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/necromancer+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number="3"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="13"
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="9"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[variables]
		next_scenario="RMP_Silverhead_Crossing_21"
		random="13"
		x1=""
		x2=""
		y1=""
		y2=""
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game="no"
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	completion="running"
	current_tod="4"
	description=_ "Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map."
	difficulty="NORMAL"
	end_text=""
	end_text_duration="0"
	experience_modifier="70"
	history=""
	id="RMP_Silverhead_Crossing_21"
	label="2p - Silverhead Crossing"
	map_data="border_size=1
usage=map

Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wo          , Xu          , Wo          , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Wo          , Ww          , Ww          , Ww          , Ww          , Uh          , Xu          , Uh          , Xu          , Xu          , Ww          , Hh          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Gs^Fp       , Ww          , Xu          , Xu          , Gs^Fp       , Uu^Uf       , Gg          , Uu^Uf       , Uh          , Gs^Fp       , Mm          , Gg^Fet      , Ww          , Ww          , Ww          , Ww          , Ww          , Wo          , Ww          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Hh          , Gg          , Gg          , Gg          , Gg          , Uh          , Gg          , Gg          , Wo          , Gg          , Gg          , Ggf         , Gg          , Gg          , Gg          , Gs^Fp       , Hh          , Mm          , Gs^Fms      , Ww          , Ww          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Ww          , Wo          , Ww          , Mm          , Gs^Fms      , Gg^Ve       , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Rr          , Gg^Vc       , Gg          , Wwf         , Chw         , Hh          , Gs^Fp       , Ww          , Wo          
Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gs^Fp       , Xu          , Uh          , Xu          , Gs^Fp       , Xu          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Chw         , Rr          , Rr          , Wwf         , Ww          , Wo          
Wo          , Wo          , Wo          , Ww          , Ww          , Gs^Fp       , Rd          , Chw         , Kh          , Ch          , Gg          , Gg          , Rd          , Rd^Uf       , Uh          , Xu          , Ur          , Xu          , Xu          , Rd^Uf       , Xu          , Wwf         , Wwf         , Gg          , Gg          , Hh          , Hh          , Wwf         , Ww          , Ww          , Xu          
Wo          , Wo          , Wo          , Wo          , Gg          , Ggf         , Hh          , Mm          , Wwf         , Chw         , Rd          , Uu^Vud      , Ur          , Ur          , Uu^Uf       , Gs^Fp       , Uu          , Ur          , Gs^Fp       , Xu          , Rd          , Gg          , Wwf         , Gg          , Gg          , Gg^Ve       , Gg^Fet      , Wwf         , Gs^Fp       , Ww          , Xu          
Wo          , Wo          , Ww          , Ww          , Ww          , Gg^Ve       , Wwf         , Gg^Fet      , Wwf         , Ggf         , Xu          , Uu          , Xu          , Uu^Uf       , Wwf         , Wwf         , Wwf         , Uh          , Xu          , Rd          , Gg          , Gg^Ve       , Kh          , Wwf         , Gg          , Gg          , Xu          , Wwf         , Wwf         , Xu          , Xu          
Wo          , Wo          , Ww          , Ww          , Gg          , Wwf         , Gg          , Wwf         , Xu          , Xu          , Gg          , Xu          , Gg          , Gg          , Ww          , Ww          , Ww          , Gg          , Gg          , Xu          , Gg          , Gg          , Ww          , Chw         , Ch          , Gg          , Xu          , Xu          , Uh          , Xu          , Xu          
Ww          , Ww          , Ww          , Gg          , Gg          , Gs^Fds      , Gg          , Rd          , Gg          , Gg          , Gg^Vc       , Gg          , Gs^Fms      , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Wwf         , Wwf         , Gg          , Ww          , Kh          , Gg          , Rd          , Gs^Fp       , Rd          , Xu          , Xu          
Ww          , Ww          , Gg          , Gg          , 1 Kh        , Gg          , Rd          , Rd          , Mm          , Gs^Fp       , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Wwf         , Kh          , Gs^Fms      , Ggf         , Gg          , Gg          , Gg          , Hh          , Rd          , Gg          , Xu          , Xu          
Ww          , Ww          , Ggf         , Gg          , Ch          , Ch          , Ggf         , Gg          , Gg          , Hh          , Gg          , Gs^Fp       , Ww          , Wo          , Wwf         , Wo          , Mm          , Wo          , Gg          , Ss^Vhs      , Kh          , Gg          , Hh          , Gs^Fds      , Gg          , Mm          , Gg          , Gg          , Ww          , Gg          , Gg          
Ww          , Gg          , Gg          , Rd          , Ch          , Ch          , Gg          , Gg          , Gg          , Gg          , Hh          , Ww          , Wwf         , Wwf         , Rr          , Hh          , Rr          , Gg^Fp       , Chw         , Chw         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         , Gs^Fp       , Ww          , Ww          , Ww          
Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Ch          , Kh          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Chw         , Wwf         , Rr          , Rr          , Rr          , Wwf         , Wwf         , Wwf         , Gs^Fp       , Wwf         , Wwf         , Wwf         , 2 Kud       , Wwf         , Gg          , Wwf         , Ww          , Wo          , Wo          
Gs^Fds      , Gs^Fms      , Hh          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Kh          , Chw         , Gg          , Gg^Fp       , Mm          , Hh          , Wwf         , Wwf         , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Cud         , Cud         , Gg          , Gg          , Ww          , Xu          
Rd          , Rd          , Rd          , Gg          , Rd          , Gg          , Gs^Fp       , Mm          , Hh          , Gg          , Kh          , Ss^Vhs      , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Gg          , Mm          , Gg          , Kud         , Cud         , Rd          , Gg          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Rd          , Rd          , Gg          , Gg          , Wwf         , Wwf         , Ww          , Ww          , Ww          , Wo          , Ww          , Ww          , Ww          , Gs^Fms      , Ggf         , Gg^Ve       , Gs^Fds      , Gg          , Cud         , Cud         , Gg          , Rd          , Xu          , Xu          , Xu          
Xu          , Xu          , Uu^Uf       , Uu^Uf       , Uh          , Gg          , Kud         , Gg          , Wwf         , Wwf         , Xu          , Ww          , Hh          , Gs^Fp       , Wo          , Ww          , Gs^Fp       , Hh          , Ww          , Gg          , Hh          , Hh          , Xu          , Rd          , Rd          , Gg          , Rd          , Rd          , Gg          , Uu^Uf       , Uu^Uf       
Xu          , Xu          , Cud         , Wwf         , Xu          , Xu          , Wwf         , Cud         , Kud         , Xu          , Xu          , Xu          , Xu          , Cud         , Xu          , Wo          , Xu          , Cud         , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Gg          , Rd          , Rd          , Gg          , Gg          , Gs^Fp       , Xu          , Xu          
Xu          , Xu          , Cud         , Wwf         , Wwf         , Ww          , Gg          , Cud         , Rd          , Rd          , Uu^Vu       , Ur          , Uu^Uf       , Uu^Uf       , Wwf         , Xu          , Xu          , Uu^Uf       , Uu^Uf       , Ur          , Uu^Vu       , Rd          , Rd          , Gg          , Rd          , Gg          , Uu^Vud      , Uu^Uf       , Cud         , Xu          , Xu          
Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gg^Vc       , Rd          , Rd          , Xu          , Ur          , Ur          , Uh          , Uh          , Wwf         , Wwf         , Xu          , Wwf         , Wwf         , Uh          , Uh          , Ur          , Ur          , Xu          , Rd          , Gg          , Gg          , Gg          , Ur          , Cud         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Gg          , Ggf         , Mm          , Rd          , Rd          , Xu          , Rd          , Xu          , Wwf         , Wwf         , Ggf         , Wwf         , Gg          , Wwf         , Wwf         , Xu          , Rd          , Xu          , Rd          , Rd          , Kud         , Gg          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Gs^Fp       , Gg          , Gg          , Rd          , Gg          , Gg          , Wwf         , Mm          , Hh^Fds      , Wwf         , Gg^Uf       , Hh          , Gg          , Wwf         , Gg          , Rd          , Gg          , Cud         , Cud         , Cud         , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd^Uf       , Gg          , Gs^Fms      , Gg^Ve       , Gg          , Wwf         , Gg^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg^Fms      , Gg          , Wwf         , Gg          , Gg^Ve       , Gs^Fds      , Rd          , Rd^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Xu          , Xu          , Ggf         , Gg          , Wwf         , Gg          , Hh          , Gg          , Gg^Fp       , Wwf         , Gg          , Hh          , Wwf         , Wwf         , Ggf         , Xu          , Xu          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Xu          , Rr          , Xu          , Wwf         , Wwf         , Gs^Fp       , Gg          , Xu          , Gg          , Wwf         , Mm          , Gg          , Gg          , Wwf         , Xu          , Xu          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rr          , Wwf         , Chw         , Wwf         , Rr          , Ur          , Xu          , Xu          , Wwf         , Xu          , Xu          , Ur          , Chw         , Rr          , Wwf         , Wwf         , Chw         , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rr          , Rr          , Wwf         , Uh          , Wwf         , Wwf         , Wwf         , Uu^Uf       , Wwf         , Rr          , Rr          , Rr          , Rr          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wo          , Wwf         , Ur          , Chw         , Wwf         , Wwf         , Wo          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Wo          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wo          , Wo          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	name=_ "2p - Silverhead Crossing"
	next_scenario=""
	next_underlying_unit_id="42"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	playing_team="1"
	random_calls="1"
	random_seed="1850300081"
	random_start_time="no"
	scenario="RMP_Silverhead_Crossing_21"
	snapshot="yes"
	turn_at="17"
	turns="-1"
	unit_wml_ids="Blood Bat,Dark Adept,Dark Sorcerer,Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Elvish Sorceress,Ghost,Ghoul,Mage,Merman Hunter,Skeleton,Skeleton Archer,Vampire Bat,Wose"
	used_items=""
	version="1.8.5"
	[side]
		action_bonus_count="10"
		allow_player="yes"
		colour="2"
		controller="human"
		countdown_time="0"
		current_player="human1"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="12"
		gold_add="no"
		hidden="no"
		id="RMPSide2"
		income="0"
		name="akalabeth"
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed="yes"
		persistent="yes"
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RMPSide2"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="1"
		start_gold="100"
		team_name="north"
		user_team_name=_ "teamname^North"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="6"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Elvish Fighter-5"
			image="units/elves-wood/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="34"
			max_moves="5"
			moves="5"
			name="Thraralas"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id="5"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="250"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="2"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="38"
			id="Elvish Fighter-7"
			image="units/elves-wood/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="38"
			max_moves="5"
			moves="5"
			name="Thrand"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id="7"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="250"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Rider"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="18"
			ellipse="misc/ellipse"
			experience="2"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Elvish Scout-8"
			image="units/elves-wood/scout.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Scout"
			level="1"
			max_attacks="1"
			max_experience="18"
			max_hitpoints="33"
			max_moves="9"
			moves="9"
			name="Eowarararier"
			overlays=""
			profile="portraits/elves/scout.png"
			race="elf"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Elvish Scout"
			undead_variation="mounted"
			underlying_id="8"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-300"
						image="units/elves-wood/scout-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-300"
						image="units/elves-wood/scout-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-300"
					end="-50"
					image="units/elves-wood/scout-attack2.png"
				[/frame]
				[frame]
					begin="-50"
					end="50"
					image="units/elves-wood/scout-moving.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/elves-wood/scout.png"
					sound="horse-elf-canter.wav"
				[/frame]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/scout-moving.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/scout-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/scout-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/elves-wood/scout-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="250"
					image="units/elves-wood/scout.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/elves-wood/scout.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/scout-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/scout-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/scout-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/scout.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-1.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-3.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-4.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-5.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-6.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-9.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-10.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-11.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-12.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-13.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-14.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-15.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-16.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/elves-wood/scout-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="2"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elder Wose"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="1"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="52"
			id="Wose-19"
			image="units/woses/wose.png"
#textdomain wesnoth-units
			language_name=_ "Wose"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="52"
			max_moves="4"
			moves="4"
			name="Munnarun"
			overlays=""
			profile="portraits/woses/ancient-wose.png"
			race="wose"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Wose"
			undead_variation="wose"
			underlying_id="19"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="80"
				cave="80"
				flat="80"
				forest="60"
				frozen="80"
				fungus="70"
				hills="70"
				mountains="70"
				reef="80"
				sand="80"
				shallow_water="80"
				swamp_water="70"
				village="80"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="100"
				cold="90"
				fire="150"
				impact="60"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^ambush"
					female_name_inactive=_ "female^ambush"
					id="ambush"
					name=_ "ambush"
					name_inactive=_ "ambush"
					[filter_self]
						[filter_location]
							terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
						[/filter_location]
					[/filter_self]
				[/hides]
				[regenerate]
					affect_self="yes"
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time="-500"
				[filter_attack]
					name="crush"
				[/filter_attack]
				[if]
					hits="yes"
					[frame]
						duration="400"
						image="units/woses/wose-attack-1.png"
						sound="wose-attack.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="400"
						image="units/woses/wose-attack-1.png"
						sound="wose-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration="150"
					image="units/woses/wose-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/woses/wose-attack-1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[filter_attack]
					type="blade,impact,pierce"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-9.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-10.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-11.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-12.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-13.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-14.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-15.png"
				[/frame]
			[/death]
			[death]
				start_time="0"
				[filter_attack]
					type="arcane,fire,cold"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-9.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/woses/wose.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/woses/wose-defend.png"
						sound="wose-hit.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/woses/wose-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/woses/wose.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="13"
#textdomain wesnoth-units
				description=_ "crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elder Wose"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="15"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="52"
			id="Wose-26"
			image="units/woses/wose.png"
			language_name=_ "Wose"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="52"
			max_moves="4"
			moves="4"
			name="Gulladrumenn"
			overlays=""
			profile="portraits/woses/ancient-wose.png"
			race="wose"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Wose"
			undead_variation="wose"
			underlying_id="26"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="80"
				cave="80"
				flat="80"
				forest="60"
				frozen="80"
				fungus="70"
				hills="70"
				mountains="70"
				reef="80"
				sand="80"
				shallow_water="80"
				swamp_water="70"
				village="80"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="100"
				cold="90"
				fire="150"
				impact="60"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^ambush"
					female_name_inactive=_ "female^ambush"
					id="ambush"
					name=_ "ambush"
					name_inactive=_ "ambush"
					[filter_self]
						[filter_location]
							terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
						[/filter_location]
					[/filter_self]
				[/hides]
				[regenerate]
					affect_self="yes"
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time="-500"
				[filter_attack]
					name="crush"
				[/filter_attack]
				[if]
					hits="yes"
					[frame]
						duration="400"
						image="units/woses/wose-attack-1.png"
						sound="wose-attack.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="400"
						image="units/woses/wose-attack-1.png"
						sound="wose-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration="150"
					image="units/woses/wose-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/woses/wose-attack-1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[filter_attack]
					type="blade,impact,pierce"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-9.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-10.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-11.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-12.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-13.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-14.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-15.png"
				[/frame]
			[/death]
			[death]
				start_time="0"
				[filter_attack]
					type="arcane,fire,cold"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-9.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/woses/wose.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/woses/wose-defend.png"
						sound="wose-hit.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/woses/wose-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/woses/wose.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="13"
#textdomain wesnoth-units
				description=_ "crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="3"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Elvish Fighter-39"
			image="units/elves-wood/fighter.png"
			language_name=_ "Elvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="34"
			max_moves="5"
			moves="5"
			name="Legémiolduil"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id="39"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="250"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="36"
			id="Elvish Fighter-42"
			image="units/elves-wood/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="36"
			max_moves="6"
			moves="6"
			name="Eowand"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id="42"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="250"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="75"
		allow_player="yes"
		colour="1"
		controller="human"
		countdown_time="0"
		current_player="creepylich"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="33"
		gold_add="no"
		hidden="no"
		id="RMPSide1"
		income="0"
		name="creepylich"
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed="no"
		persistent="yes"
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RMPSide1"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="2"
		start_gold="100"
		team_name="south"
		user_team_name=_ "teamname^South"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="5"
			y="8"
		[/village]
		[village]
			x="9"
			y="4"
		[/village]
		[village]
			x="10"
			y="10"
		[/village]
		[village]
			x="11"
			y="7"
		[/village]
		[village]
			x="19"
			y="12"
		[/village]
		[village]
			x="21"
			y="8"
		[/village]
		[village]
			x="21"
			y="17"
		[/village]
		[village]
			x="23"
			y="4"
		[/village]
		[village]
			x="25"
			y="7"
		[/village]
		[village]
			x="26"
			y="20"
		[/village]
		[unit]
			advances_to="Lich,Necromancer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="32"
			experience="1"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="48"
			id="RMPSide1"
			image="units/undead-necromancers/dark-sorcerer+female.png"
#textdomain wesnoth-units
			language_name=_ "Dark Sorceress"
			level="2"
			max_attacks="1"
			max_experience="63"
			max_hitpoints="48"
			max_moves="5"
			moves="5"
			name="creepylich"
			overlays=""
			profile="portraits/humans/necromancer+female.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/necromancer+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number="3"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="13"
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="9"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Skeleton-10"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="34"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile="portraits/undead/skeleton.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Skeleton"
			undead_variation=""
			underlying_id="10"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dread Bat"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="21"
			ellipse="misc/ellipse"
			experience="5"
			facing="n"
			flag_rgb="magenta"
			flying="yes"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="30"
			id="Vampire Bat-11"
			image="units/undead/bloodbat-se-3.png"
#textdomain wesnoth-units
			language_name=_ "Blood Bat"
			level="1"
			max_attacks="1"
			max_experience="49"
			max_hitpoints="30"
			max_moves="10"
			moves="10"
			name=""
			overlays=""
			profile="portraits/monsters/bat.png"
			race="bats"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Blood Bat"
			undead_variation="bat"
			underlying_id="11"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="40"
				deep_water="40"
				flat="40"
				forest="40"
				frozen="40"
				fungus="40"
				hills="40"
				mountains="40"
				reef="40"
				sand="40"
				shallow_water="40"
				swamp_water="40"
				unwalkable="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="1"
				flat="1"
				forest="1"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="70"
				fire="100"
				impact="120"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bloodbat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bloodbat-se-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bloodbat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bloodbat-ne-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bloodbat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bloodbat-se-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bloodbat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bloodbat-ne-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bloodbat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer="60"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-se-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-se-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer="60"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-ne-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-ne-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="12"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Skeleton-13"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="34"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile="portraits/undead/skeleton.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Skeleton"
			undead_variation=""
			underlying_id="13"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="12"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Dark Adept-21"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="34"
			max_hitpoints="31"
			max_moves="6"
			moves="6"
			name="Merebrylla"
			overlays=""
			profile="portraits/humans/dark-adept+female.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Dark Adept"
			undead_variation=""
			underlying_id="21"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					halo="halo/undead/dark-magic-6.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="13"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="27"
			id="Dark Adept-22"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="27"
			max_moves="6"
			moves="6"
			name="Cary"
			overlays=""
			profile="portraits/humans/dark-adept.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Dark Adept"
			undead_variation=""
			underlying_id="22"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					halo="halo/undead/dark-magic-6.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="15"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Ghoul-24"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="33"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile="portraits/undead/ghoul.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Ghoul"
			undead_variation=""
			underlying_id="24"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="18"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Skeleton-33"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="34"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile="portraits/undead/skeleton.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Skeleton"
			undead_variation=""
			underlying_id="33"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="9"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Skeleton Archer-36"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="31"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id="36"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/undead-skeletal/archer-bow-attack-2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/undead-skeletal/archer-bow-attack-3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/undead-skeletal/archer-bow-attack-4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="5"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Skeleton Archer-37"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="31"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id="37"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/undead-skeletal/archer-bow-attack-2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/undead-skeletal/archer-bow-attack-3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/undead-skeletal/archer-bow-attack-4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="32"
			id="Dark Adept-40"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="34"
			max_hitpoints="32"
			max_moves="6"
			moves="6"
			name="Daen"
			overlays=""
			profile="portraits/humans/dark-adept+female.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Dark Adept"
			undead_variation=""
			underlying_id="40"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					halo="halo/undead/dark-magic-6.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Skeleton-41"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="34"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile="portraits/undead/skeleton.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Skeleton"
			undead_variation=""
			underlying_id="41"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
		mask=""
		name=_ "Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		mask=""
		name=_ "Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		mask=""
		name=_ "Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		mask=""
		name=_ "Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		mask=""
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		mask=""
		name=_ "Second Watch"
		red="-40"
	[/time]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[variables]
		damage_inflicted="5"
		next_scenario="RMP_Silverhead_Crossing_21"
		random="13"
		side_number="2"
		turn_number="17"
		x1=""
		x2=""
		y1=""
		y2=""
	[/variables]
	[label]
		colour="107,140,255,0"
		team_name="south"
		text="wose"
		visible_in_fog="yes"
		visible_in_shroud="no"
		x="22"
		y="24"
	[/label]
[/snapshot]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="RMP Conservative v34"
	[/scenario]
	[scenario]
		scenario="2p - Silverhead Crossing"
		[team]
			[recruits]
				Dark Adept="3"
				Ghost="1"
				Ghoul="2"
				Skeleton="10"
				Skeleton Archer="4"
				Vampire Bat="2"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Blood Bat="1"
			[/advances]
			[deaths]
				Ghost="1"
				Ghoul="1"
				Skeleton="6"
				Skeleton Archer="2"
				Vampire Bat="1"
			[/deaths]
			[killed]
				Elvish Archer="1"
				Elvish Fighter="3"
				Elvish Shaman="2"
				Elvish Sorceress="1"
				Mage="4"
				Merman Hunter="1"
			[/killed]
			[attacks]
				[sequence]
					s001="1"
					s011="1"
					s110="1"
					_num="30"
				[/sequence]
				[sequence]
					s00="1"
					s000="4"
					s001="3"
					s01="1"
					s010="1"
					s1="3"
					s100="3"
					s101="1"
					s111="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="1"
					s1="1"
					_num="50"
				[/sequence]
				[sequence]
					s011="1"
					s101="2"
					s11="1"
					s111="4"
					_num="60"
				[/sequence]
				[sequence]
					s00="1"
					s01="2"
					s1="1"
					s10="1"
					s11="4"
					_num="70"
				[/sequence]
				[sequence]
					s110="1"
					_num="80"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="18"
					_num="0"
				[/sequence]
				[sequence]
					s00="3"
					s000="2"
					s010="1"
					s1="1"
					s10="1"
					s101="1"
					_num="40"
				[/sequence]
				[sequence]
					s0="1"
					_num="50"
				[/sequence]
				[sequence]
					s00="1"
					s01="2"
					s010="1"
					s11="1"
					s111="1"
					_num="60"
				[/sequence]
				[sequence]
					s1="1"
					s10="1"
					_num="80"
				[/sequence]
			[/defends]
			recruit_cost="332"
			recall_cost="0"
			damage_inflicted="439"
			damage_taken="510"
			expected_damage_inflicted="399705"
			expected_damage_taken="470728"
			turn_damage_inflicted="16"
			turn_damage_taken="8"
			turn_expected_damage_inflicted="18872"
			turn_expected_damage_taken="12144"
			save_id="RMPSide1"
		[/team]
		[team]
			[recruits]
				Elvish Archer="1"
				Elvish Fighter="7"
				Elvish Scout="1"
				Elvish Shaman="2"
				Mage="4"
				Merman Hunter="1"
				Wose="2"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Elvish Archer="1"
				Elvish Fighter="3"
				Elvish Shaman="2"
				Elvish Sorceress="1"
				Mage="4"
				Merman Hunter="1"
			[/deaths]
			[killed]
				Ghost="1"
				Ghoul="1"
				Skeleton="6"
				Skeleton Archer="2"
				Vampire Bat="1"
			[/killed]
			[attacks]
				[sequence]
					s00="2"
					s0011="1"
					s1110="1"
					_num="40"
				[/sequence]
				[sequence]
					s0001="1"
					s0010="1"
					s0101="1"
					s10="2"
					s110="1"
					s1101="1"
					s1111="1"
					_num="50"
				[/sequence]
				[sequence]
					s00="1"
					s001="1"
					s0010="1"
					s01="1"
					s0110="1"
					s0111="1"
					s1="1"
					s11="3"
					s1110="1"
					s1111="2"
					_num="60"
				[/sequence]
				[sequence]
					s001="1"
					s0010="1"
					s01="1"
					s1="1"
					s101="1"
					s11="3"
					s1100="1"
					s1101="1"
					s111="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="4"
					_num="0"
				[/sequence]
				[sequence]
					s="1"
					s0="1"
					s00="1"
					s10="1"
					s11="1"
					_num="40"
				[/sequence]
				[sequence]
					s0="1"
					s01="2"
					s1="2"
					s100="1"
					s11="1"
					s111="1"
					_num="50"
				[/sequence]
				[sequence]
					s="3"
					s0="1"
					s00="2"
					s000="1"
					s001="1"
					s01="1"
					s010="1"
					s011="2"
					s1="6"
					s10="1"
					s11="3"
					s1111="1"
					_num="60"
				[/sequence]
				[sequence]
					s="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="298"
			recall_cost="0"
			damage_inflicted="510"
			damage_taken="439"
			expected_damage_inflicted="470728"
			expected_damage_taken="399705"
			turn_damage_inflicted="84"
			turn_damage_taken="56"
			turn_expected_damage_inflicted="75025"
			turn_expected_damage_taken="45757"
			save_id="RMPSide2"
		[/team]
	[/scenario]
[/statistics]
