version="1.8.5"
next_underlying_unit_id="24"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration="0"
history=""
label="2p - Den of Onis"
next_scenario=""
parent="2p - Den of Onis-Sauvegarde automatique13.gz"
scenario="RMP_Den_of_Onis_12"
version="1.8.5"
[multiplayer]
	experience_modifier="70"
	hash=""
	mp_countdown="yes"
	mp_countdown_action_bonus="13"
	mp_countdown_init_time="750"
	mp_countdown_reservoir_time="1500"
	mp_countdown_turn_bonus="60"
	mp_era="era_default"
	mp_fog="yes"
	mp_scenario="RMP_Conservative_v34"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	observer="yes"
	savegame="no"
	scenario="ladder newcomer"
[/multiplayer]
random_seed="1094612126"
random_calls="1"
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			end_gold1="12"
			end_gold2="69"
			end_turn="13"
			end_units1="2"
			end_units2="9"
			faction1="sanaris"
			faction2="Fanjo"
			version="1.8.5"
			[turn_info]
				event="TURN_START"
				gold="100"
				side="1"
				turn="1"
				units="1"
				units_cost="40"
				villages="0"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="100"
				side="2"
				turn="1"
				units="1"
				units_cost="40"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="66"
				side="1"
				turn="2"
				units="3"
				units_cost="74"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="43"
				side="2"
				turn="2"
				units="5"
				units_cost="101"
				villages="2"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="22"
				side="1"
				turn="3"
				units="6"
				units_cost="121"
				villages="3"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="20"
				side="2"
				turn="3"
				units="7"
				units_cost="135"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="12"
				side="1"
				turn="4"
				units="7"
				units_cost="137"
				villages="4"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="14"
				side="2"
				turn="4"
				units="8"
				units_cost="154"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="0"
				side="1"
				turn="5"
				units="8"
				units_cost="157"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="27"
				side="2"
				turn="5"
				units="8"
				units_cost="154"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="10"
				side="1"
				turn="6"
				units="8"
				units_cost="157"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="40"
				side="2"
				turn="6"
				units="8"
				units_cost="154"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="23"
				side="1"
				turn="7"
				units="8"
				units_cost="157"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="29"
				side="2"
				turn="7"
				units="9"
				units_cost="177"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="0"
				side="1"
				turn="8"
				units="10"
				units_cost="193"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="21"
				side="2"
				turn="8"
				units="10"
				units_cost="196"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="11"
				side="1"
				turn="9"
				units="10"
				units_cost="193"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="17"
				side="2"
				turn="9"
				units="11"
				units_cost="210"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="22"
				side="1"
				turn="10"
				units="8"
				units_cost="159"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="27"
				side="2"
				turn="10"
				units="11"
				units_cost="210"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="1"
				side="1"
				turn="11"
				units="8"
				units_cost="155"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="40"
				side="2"
				turn="11"
				units="11"
				units_cost="210"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="11"
				side="1"
				turn="12"
				units="4"
				units_cost="91"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="54"
				side="2"
				turn="12"
				units="10"
				units_cost="196"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="0"
				side="1"
				turn="13"
				units="4"
				units_cost="97"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="69"
				side="2"
				turn="13"
				units="9"
				units_cost="177"
				villages="7"
			[/turn_info]
		[/ai_log]
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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			id="server"
			message="imars has logged into the lobby"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="aaa has logged into the lobby"
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	[command]
		sent="yes"
		[recruit]
			value="1"
			x="15"
			y="23"
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		[random]
			value="22295"
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		[random]
			value="29301"
		[/random]
		[random]
			value="23550"
		[/random]
		[random]
			value="9901"
		[/random]
		[random]
			value="24412"
		[/random]
		[random]
			value="5980"
		[/random]
		[random]
			value="22569"
		[/random]
		[random]
			value="3349"
		[/random]
		[random]
			value="28004"
		[/random]
		[random]
			value="23913"
		[/random]
		[random]
			value="6222"
		[/random]
		[random]
			value="8028"
		[/random]
		[random]
			value="6223"
		[/random]
		[random]
			value="11210"
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	[command]
		sent="yes"
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			value="1"
			x="15"
			y="22"
		[/recruit]
		[random]
			value="24685"
		[/random]
		[random]
			value="19427"
		[/random]
		[random]
			value="24656"
		[/random]
		[random]
			value="3768"
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		[random]
			value="14928"
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		[random]
			value="5016"
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		[random]
			value="3586"
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		[random]
			value="22953"
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		[random]
			value="27198"
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		[random]
			value="1538"
		[/random]
		[random]
			value="11151"
		[/random]
		[random]
			value="16441"
		[/random]
		[random]
			value="29576"
		[/random]
		[random]
			value="29199"
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				checksum="ryLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuQJGnqbY063jAfhdZ-0>j5mmwppp6h33987<7,>jm8<8aZ<h<1hk10YPa9f-"
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	[command]
		sent="yes"
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		[move]
			x="15,16,17,18,19"
			y="24,23,23,22,22"
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	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="828000"
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	[command]
		sent="yes"
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	[command]
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	[command]
		sent=""
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		[random]
			value="15292"
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		[random]
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		[random]
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		[random]
			value="29371"
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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		[random]
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			x="15,14,13,12,11,10,9,8,7,6"
			y="3,3,4,4,5,5,6,6,6,6"
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	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20"
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	[command]
		sent=""
		[move]
			x="16,15,14,14,14,14"
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	[command]
		sent=""
		[move]
			x="17,17,18,18,19,20,21"
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		[/move]
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	[command]
		sent=""
		[move]
			x="11,12,13,14,15"
			y="4,3,3,2,2"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="7"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="13176"
		[/random]
		[random]
			value="26934"
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		[random]
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		[random]
			value="3841"
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		[random]
			value="14619"
		[/random]
		[random]
			value="19677"
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		[random]
			value="20021"
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		[random]
			value="9051"
		[/random]
		[random]
			value="15597"
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		[random]
			value="14902"
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		[random]
			value="8178"
		[/random]
		[random]
			value="5183"
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		[random]
			value="6803"
		[/random]
		[random]
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			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="5"
			x="16"
			y="4"
		[/recruit]
		[random]
			value="28891"
		[/random]
		[random]
			value="17503"
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		[random]
			value="17683"
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		[random]
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		[random]
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		[random]
			value="18562"
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		[random]
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		[/random]
		[random]
			value="26417"
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		[random]
			value="707"
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		[random]
			value="23904"
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		[random]
			value="21369"
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		[random]
			value="20307"
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		[random]
			value="32108"
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		[random]
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		[random]
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	[command]
		sent=""
		[countdown_update]
			team="2"
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		[/countdown_update]
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	[command]
		sent=""
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	[command]
		sent="yes"
		[init_side]
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="mxtu has logged into the lobby"
		[/speak]
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	[command]
		sent="yes"
		[move]
			x="14,15,16,17,18"
			y="21,21,20,20,19"
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	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16,17,18,19"
			y="21,21,21,20,20,19,19"
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Linux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cool_Kid has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14,13,12,11"
			y="22,21,21,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,9,9,9"
			y="20,19,19,18,17"
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BulDOS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="13"
			y="21"
		[/recruit]
		[random]
			value="20389"
		[/random]
		[random]
			value="7543"
		[/random]
		[random]
			value="3835"
		[/random]
		[random]
			value="22074"
		[/random]
		[random]
			value="25328"
		[/random]
		[random]
			value="18405"
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		[random]
			value="21190"
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		[random]
			value="10223"
		[/random]
		[random]
			value="8375"
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		[random]
			value="18001"
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		[random]
			value="26716"
		[/random]
		[random]
			value="31983"
		[/random]
		[random]
			value="6430"
		[/random]
		[random]
			value="22230"
			[results]
				checksum="+l.eMhBlP5-Tgi>ld7k7+<<24l,2do3b>6eki,5e64<,j.fe+72rIzAzTXKyyPRSQqtLyxRcvIJMnmKv8weJymIrCRtt6uzmRrOrvBJoMupN<GHVwzKvEnwRwt1<zIrE"
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ovendile has logged into the lobby"
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	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,16"
			y="17,16,15"
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	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16"
			y="15,14"
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	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,16"
			y="14,15"
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	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,16"
			y="15,16"
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	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="890000"
		[/countdown_update]
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	[command]
		sent="yes"
		[end_turn]
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	[command]
		sent=""
		[init_side]
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	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24"
			y="5,6,5,6,6"
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	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,17,17,17"
			y="5,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,20,19"
			y="9,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="3"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="19631"
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		[random]
			value="27656"
		[/random]
		[random]
			value="18118"
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		[random]
			value="13998"
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		[random]
			value="5350"
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		[random]
			value="9766"
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		[random]
			value="4191"
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		[random]
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		[random]
			value="1835"
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		[random]
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		[random]
			value="28649"
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		[random]
			value="26550"
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		[random]
			value="3358"
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		[random]
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	[command]
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		[move]
			x="16,17,17,17,17,17,17"
			y="4,5,6,7,8,9,10"
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	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,14"
			y="8,9,10,11"
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	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,5"
			y="6,7,8,9"
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	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,16,17,17"
			y="2,3,4,4,5,6"
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	[command]
		sent=""
		[countdown_update]
			team="2"
			value="958000"
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	[command]
		sent=""
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	[command]
		sent="yes"
		[init_side]
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	[command]
		sent="yes"
		[move]
			x="13,12,11,10,9,8,7,6"
			y="21,20,20,20,20,20,20,19"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="wallonlee has logged into the lobby"
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	[command]
		sent="yes"
		undo=""
		[move]
			x="9,10,11,12,13,14,15,16"
			y="17,17,18,17,18,17,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,16,16,17,18,19,20"
			y="16,17,18,19,20,20,21,20"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="starchild has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="stop has logged into the lobby"
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="alexis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kien has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="13"
			y="21"
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		[random]
			value="3098"
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		[random]
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		[random]
			value="8333"
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		[random]
			value="27879"
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		[random]
			value="15264"
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		[random]
			value="32695"
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		[random]
			value="12330"
		[/random]
		[random]
			value="3613"
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		[random]
			value="24763"
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		[random]
			value="2274"
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		[random]
			value="21018"
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		[random]
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		[random]
			value="19959"
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		[random]
			value="10805"
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		[random]
			value="5495"
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				checksum="6jd2RS35x1-N4aw<lbj,mJh-K5hW,7ieecc.ka5Yb3.6<,+j7<6cek-l><i7aYa9a2ebbc1p-c7cac2Zl,jWfU43mZS+cll-93NQc1I--QSwLDEHAHTzxx4NVVMyQOBz"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9,9,9"
			y="20,19,19,18,17"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="fitz has logged into the lobby"
		[/speak]
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	[command]
		sent="yes"
		undo=""
		[move]
			x="19,18,17"
			y="19,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="18,17,16,15"
			y="19,20,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,16"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15,15,15,15"
			y="24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="865000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
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	[command]
		sent=""
		[init_side]
		[/init_side]
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	[command]
		sent=""
		[move]
			x="19,20,20,20"
			y="12,12,13,14"
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	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18"
			y="14,15,15"
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	[command]
		sent=""
		[move]
			x="17,17,17,16,16"
			y="11,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
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		[move]
			x="17,17,17,17,17"
			y="10,11,12,13,14"
		[/move]
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	[command]
		sent=""
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		[move]
			x="17,17,17,17,17,17"
			y="5,6,7,8,9,10"
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	[command]
		sent=""
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		[move]
			x="17,17,17,17,17,17"
			y="6,7,8,9,10,11"
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	[command]
		sent=""
		[move]
			x="24,24,24,24"
			y="6,7,8,9"
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	[/command]
	[command]
		sent=""
		[move]
			x="5,4,3,3,3"
			y="9,9,10,11,12"
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	[command]
		sent=""
		[move]
			x="3,4"
			y="12,12"
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	[command]
		sent=""
		[move]
			x="4,5"
			y="12,13"
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kelmos01 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="11,12"
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	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="12,13"
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	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="13,14"
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	[/command]
	[command]
		sent=""
		[move]
			x="13,12"
			y="14,14"
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	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="977000"
		[/countdown_update]
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	[command]
		sent=""
		[end_turn]
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	[command]
		sent="yes"
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	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,24,24,25"
			y="20,20,19,20,19,18,17,17"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="razo666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="THESEUS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ManDro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="6,7,8,9,10,11"
			y="19,20,20,20,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15,14,14"
			y="19,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,15"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,16,16"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,14,14,15"
			y="21,20,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,16,16"
			y="20,19,18"
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	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="805000"
		[/countdown_update]
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	[command]
		sent="yes"
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	[command]
		sent=""
		[init_side]
		[/init_side]
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	[command]
		sent=""
		[move]
			x="24,24,23,23"
			y="9,10,11,12"
		[/move]
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	[command]
		sent=""
		[move]
			x="18,19,20,20,20,19"
			y="15,15,14,13,12,12"
		[/move]
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	[command]
		sent=""
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		[move]
			x="16,15,15,15,14"
			y="14,14,13,12,11"
		[/move]
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	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="KiLL3RRR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,18,19"
			y="14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,12"
			y="14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
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		[move]
			x="17,16"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,17,17"
			y="11,10,9,8,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="996000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
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	[/command]
	[command]
		sent="yes"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="L-inthesand has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jiryeza has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Croc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fenixin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,14,13"
			y="16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,16,16,15"
			y="18,19,20,21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13"
			y="18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,11"
			y="17,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="szyzmi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17"
			y="19,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="don has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,16"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,27"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="27,26,25"
			y="16,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Duthlet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="don has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,9,9"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,11"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,10"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,8,7"
			y="17,17,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,13"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,12,13"
			y="19,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="722000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="smart2312 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,16,15,15,15"
			y="6,5,4,4,3,2"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="D_I has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="4"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="1795"
		[/random]
		[random]
			value="1594"
		[/random]
		[random]
			value="15432"
		[/random]
		[random]
			value="6158"
		[/random]
		[random]
			value="20618"
		[/random]
		[random]
			value="23957"
		[/random]
		[random]
			value="1141"
		[/random]
		[random]
			value="19431"
		[/random]
		[random]
			value="21961"
		[/random]
		[random]
			value="26346"
		[/random]
		[random]
			value="30389"
		[/random]
		[random]
			value="9356"
		[/random]
		[random]
			value="2650"
		[/random]
		[random]
			value="20680"
			[results]
				checksum="KEPmuuFq,PAhraLJ-CWKBLpgqkQLLLMLqEQ5LttKPMEwTKP3rNNVrPsLpoxNnyoBFRvsNwpIuEpHORwBOPGJBDqnyDBqiqDGuTaGJSWqAJKQEvCtwILXP3nqRvKn.l66"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vico_Williams has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14"
			y="11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,20,20,21"
			y="12,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,20,20,20"
			y="11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11,11"
			y="10,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25"
			y="12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="1035000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,27"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ronny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mysticspiral has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,26,25,24,24,24,23,22"
			y="16,16,17,17,18,19,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sushi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,6"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15,15"
			y="22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="15"
			y="23"
		[/recruit]
		[random]
			value="24849"
		[/random]
		[random]
			value="26874"
		[/random]
		[random]
			value="28371"
		[/random]
		[random]
			value="17938"
		[/random]
		[random]
			value="20068"
		[/random]
		[random]
			value="7851"
		[/random]
		[random]
			value="3575"
		[/random]
		[random]
			value="25573"
		[/random]
		[random]
			value="26841"
		[/random]
		[random]
			value="32000"
		[/random]
		[random]
			value="30111"
		[/random]
		[random]
			value="5726"
		[/random]
		[random]
			value="16117"
		[/random]
		[random]
			value="3749"
			[results]
				checksum="KL3d1ef5Em6ckgd+thd,2kNl5b52b<830n6+e<,935b991jpb4a89dgltQEOHuGBJLFOqAtqtLBOqoFPQPOVN.LKLuLHvIyIw<NEDqImHsCNVOGRx<Nts2GEKyFvyoaw"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="longhk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="14"
			y="21"
		[/recruit]
		[random]
			value="21497"
		[/random]
		[random]
			value="5967"
		[/random]
		[random]
			value="20968"
		[/random]
		[random]
			value="21584"
		[/random]
		[random]
			value="19337"
		[/random]
		[random]
			value="20907"
		[/random]
		[random]
			value="29593"
		[/random]
		[random]
			value="30696"
		[/random]
		[random]
			value="15902"
		[/random]
		[random]
			value="12299"
		[/random]
		[random]
			value="31094"
		[/random]
		[random]
			value="5457"
		[/random]
		[random]
			value="23162"
		[/random]
		[random]
			value="22236"
			[results]
				checksum="ryLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuTLGnqbY063jvfhdZ-0>j5mmwppp6h33987<7,>jm8<8aZ<h<1ie10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15,15,15"
			y="24,23,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,13"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tito2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,15,14,13,12"
			y="17,18,18,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,15,14,13,12"
			y="19,20,20,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jam has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Allbaby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,9,10,11"
			y="16,17,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,11"
			y="19,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="699000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="earlibird has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17"
			y="5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="3"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="28976"
		[/random]
		[random]
			value="21160"
		[/random]
		[random]
			value="31458"
		[/random]
		[random]
			value="18035"
		[/random]
		[random]
			value="15278"
		[/random]
		[random]
			value="31452"
		[/random]
		[random]
			value="14960"
		[/random]
		[random]
			value="28364"
		[/random]
		[random]
			value="24802"
		[/random]
		[random]
			value="25364"
		[/random]
		[random]
			value="15024"
		[/random]
		[random]
			value="24353"
		[/random]
		[random]
			value="20602"
		[/random]
		[random]
			value="6563"
			[results]
				checksum="KL3d1ee5Em6ckgd+thd,2kNl5b52b<830n6+e<,935b991jpb4a89dgltQEOHuGuJLFOqAtqtLBFqoFPQPOVN.LKLuLHvIyIw<NEDqImHsCNVIGRx<Nts2GEKyFvpoaw"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="giocator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5"
			y="14,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sheshe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ququman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,15,14"
			y="9,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,12"
			y="8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,10"
			y="9,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Lemming has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18,17,16,15"
			y="7,8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,20,19,18"
			y="9,10,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,23,22"
			y="13,12,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="taran-tool has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="1049000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Xitc777 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="szyzmi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="FireBreath has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12,12,12,11"
			y="18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12,12,12"
			y="19,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15,14,13,13"
			y="23,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,12,12,11,10,10,10"
			y="21,21,20,19,18,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,12,12,12"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Romu_le_bald has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="HUN_Rorsahk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14,15"
			y="18,17,17,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="roma13 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,21,20,19,18,17,16,16"
			y="19,19,18,19,19,20,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14,13,12,12,11"
			y="21,20,20,19,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,13"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="664000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,17,17,17"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="7"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="31445"
		[/random]
		[random]
			value="32152"
		[/random]
		[random]
			value="5608"
		[/random]
		[random]
			value="29226"
		[/random]
		[random]
			value="14657"
		[/random]
		[random]
			value="3960"
		[/random]
		[random]
			value="12270"
		[/random]
		[random]
			value="29730"
		[/random]
		[random]
			value="5112"
		[/random]
		[random]
			value="28444"
		[/random]
		[random]
			value="21739"
		[/random]
		[random]
			value="5959"
		[/random]
		[random]
			value="17355"
		[/random]
		[random]
			value="9656"
			[results]
				checksum="9AXicjj3P6.zdkjFCi9d,y9Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eebc1pfA<>ph+26a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqzRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,16,17,17"
			y="2,3,4,4,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Kehveli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="leprechaun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13"
			y="10,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="birdie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="1041000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,9,8,7"
			y="15,15,14,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="2005660676"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="7"
				y="14"
			[/source]
			[destination]
				x="6"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dusancic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Styler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,16"
			y="16,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,14,13"
			y="16,16,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rankaisija has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ellyk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Deluj has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,12,12,12,13,14"
			y="18,18,19,20,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,12,11,10"
			y="20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,10"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11"
			y="17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,16"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,16"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="638000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,17,17,17,17"
			y="5,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,17,16,15,15,15"
			y="11,12,13,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="211706417"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="15"
				y="16"
			[/source]
			[destination]
				x="16"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="1088"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3302"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21768"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6853"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22230"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8360"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,16"
			y="14,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Horseman"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="667558956"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="16"
				y="15"
			[/source]
			[destination]
				x="16"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="11807"
			[results]
				chance="60"
				damage="27"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31584"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25853"
			[results]
				chance="60"
				damage="27"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,20,19,19,18"
			y="13,14,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,16,16,16,15"
			y="10,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="BloodyBoar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,15,15,15,15"
			y="10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,16,16"
			y="10,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,17,17,16"
			y="6,7,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Isaias has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="MilanPavlovic12 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,10,11,11"
			y="10,11,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Bowman"
			defender_weapon="0"
			seed="1089905140"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="11"
				y="14"
			[/source]
			[destination]
				x="10"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="1299"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15065"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18552"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9429"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15472"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="chopki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="1928754004"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="6"
				y="13"
			[/source]
			[destination]
				x="7"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="4363"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24442"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15353"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2034"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26279"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11575"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tropt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,9,8"
			y="10,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Fencer"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="378611310"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="7"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="31895"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5151"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30612"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="686"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26173"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14821"
			[results]
				chance="30"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19902"
			[results]
				chance="70"
				damage="4"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="1077000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,15,15"
			y="21,22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="chuck_norris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="15"
			y="23"
		[/recruit]
		[random]
			value="25947"
		[/random]
		[random]
			value="811"
		[/random]
		[random]
			value="31914"
		[/random]
		[random]
			value="27338"
		[/random]
		[random]
			value="5334"
		[/random]
		[random]
			value="17923"
		[/random]
		[random]
			value="21016"
		[/random]
		[random]
			value="29659"
		[/random]
		[random]
			value="7412"
		[/random]
		[random]
			value="24407"
		[/random]
		[random]
			value="11046"
		[/random]
		[random]
			value="31919"
		[/random]
		[random]
			value="27021"
		[/random]
		[random]
			value="17677"
			[results]
				checksum="gWX.Wn5pOn5Bk786g99uQ0e24k-hYw.p7hgk7a06h5H+N24o5fol3l43g8Xald-,.5jf47-dlW0jSmrNLSDcznwImpoLuwI9PywVzAnCrHqJzGT-JzEOqmzAAUmLxTbz"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="15"
			y="22"
		[/recruit]
		[random]
			value="5300"
		[/random]
		[random]
			value="2708"
		[/random]
		[random]
			value="17220"
		[/random]
		[random]
			value="8492"
		[/random]
		[random]
			value="29059"
		[/random]
		[random]
			value="6478"
		[/random]
		[random]
			value="11945"
		[/random]
		[random]
			value="22716"
		[/random]
		[random]
			value="21686"
		[/random]
		[random]
			value="27112"
		[/random]
		[random]
			value="8462"
		[/random]
		[random]
			value="5498"
		[/random]
		[random]
			value="2055"
		[/random]
		[random]
			value="29241"
		[/random]
		[random]
			value="10026"
			[results]
				checksum="66d2RS35x1-K4aw<lbj,mJh-K5hW,7ieecc.ka5Yb3.6<,+j7<6cek-l><i7aYa9a2eebc1p-c7cac2Z8,jWfU43mZS+cll-93NQc1I--QSwLDEHAMRzxx4NVVMyQOBz"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="themightypro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="GoNe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15,16"
			y="24,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Fighter"
			defender_lvl="1"
			defender_type="Fencer"
			defender_weapon="0"
			seed="920700031"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="9"
				y="13"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Plum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BlueStarIndigo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,9"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Fencer"
			defender_weapon="-1"
			seed="1226947586"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="9"
				y="14"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="parys has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="werda has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Bowman"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="1832907823"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="10"
				y="13"
			[/source]
			[destination]
				x="11"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1825786934"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="12"
				y="14"
			[/source]
			[destination]
				x="11"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cavedude has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Meltafess has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="parys has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,10,10"
			y="16,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10,11"
			y="17,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="266370256"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="11"
				y="15"
			[/source]
			[destination]
				x="11"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Danila has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Finwe2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,11"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="596000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,15,14,13,13"
			y="10,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Red Mage"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="438119472"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="13"
				y="14"
			[/source]
			[destination]
				x="12"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="24322"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27848"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7559"
			[results]
				chance="70"
				damage="9"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12"
			y="13,14,14,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="1478435682"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="12"
				y="14"
			[/source]
			[destination]
				x="11"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="16854"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23534"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6622"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="themightypro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="14,13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="0"
			seed="358657848"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="11"
				y="14"
			[/source]
			[destination]
				x="11"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="19677"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4955"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21349"
			[results]
				chance="60"
				damage="11"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,12,11"
			y="11,11,12,12,13,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Bowman"
			defender_weapon="0"
			seed="38184088"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="11"
				y="13"
			[/source]
			[destination]
				x="10"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="25546"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6666"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="527"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13389"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="611"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="daniele has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mitesha has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,5,5"
			y="13,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="musk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="kae has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="15,15,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="1095395061"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="11"
				y="15"
			[/source]
			[destination]
				x="10"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="20106"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11865"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14811"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17703"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12399"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lucif has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="rothsdad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bukaj_PL2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Finwe3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,15,15"
			y="13,13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="szyzm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lesy2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="16,15,16,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Fencer"
			defender_weapon="-1"
			seed="933863359"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="11"
				y="16"
			[/source]
			[destination]
				x="11"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="28319"
			[results]
				chance="30"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12"
			y="15,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="1090000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Yapan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Chreck has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,8,7,6"
			y="13,13,13,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Bowman"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="2146591657"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="6"
				y="13"
			[/source]
			[destination]
				x="5"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Manix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Asaroth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nadir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,9"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,10"
			y="14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="1065543999"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="10"
				y="15"
			[/source]
			[destination]
				x="11"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,10"
			y="15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1213741183"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="10"
				y="16"
			[/source]
			[destination]
				x="11"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,10,11"
			y="13,12,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Fighter"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1208579267"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="11"
				y="12"
			[/source]
			[destination]
				x="11"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="taran-tool has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,12"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Fencer"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="1345840663"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="12"
				y="15"
			[/source]
			[destination]
				x="12"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="locusts has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="keslia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,15,15"
			y="22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14,13,12,11,10,9"
			y="22,21,21,20,20,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15,14,13,12,11,10"
			y="23,22,21,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="530000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,10"
			y="14,13,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Red Mage"
			defender_lvl="1"
			defender_type="Merman Fighter"
			defender_weapon="-1"
			seed="1469798013"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="10"
				y="12"
			[/source]
			[destination]
				x="11"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="17196"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10676"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26213"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29836"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Harglebargle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9,9,10"
			y="14,14,13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Merman Fighter"
			defender_weapon="-1"
			seed="868510059"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="10"
				y="11"
			[/source]
			[destination]
				x="11"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="5762"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="651"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7"
			y="13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Bowman"
			defender_weapon="0"
			seed="448923013"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="7"
				y="14"
			[/source]
			[destination]
				x="6"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="3114"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19693"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16432"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,3,3,4,5"
			y="12,11,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="seventhflame has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="1469070980"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="11"
				y="15"
			[/source]
			[destination]
				x="10"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="6543"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6953"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1117"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9,9"
			y="13,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Horseman"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="2008886244"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="9"
				y="15"
			[/source]
			[destination]
				x="10"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="30019"
			[results]
				chance="60"
				damage="14"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Fencer"
			defender_weapon="0"
			seed="1977667175"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="12"
				y="14"
			[/source]
			[destination]
				x="12"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="31301"
			[results]
				chance="40"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5224"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24276"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18722"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14864"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5488"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bladeworks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,15,14,13"
			y="17,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Fencer"
			defender_weapon="0"
			seed="1180543684"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="13"
				y="15"
			[/source]
			[destination]
				x="12"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="22401"
			[results]
				chance="40"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="624383256"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="11"
				y="17"
			[/source]
			[destination]
				x="10"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="7437"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mysticX_th_unknown has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ender_Wiggin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,14"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="1169000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="15"
			y="23"
		[/recruit]
		[random]
			value="30835"
		[/random]
		[random]
			value="32545"
		[/random]
		[random]
			value="4251"
		[/random]
		[random]
			value="5154"
		[/random]
		[random]
			value="14533"
		[/random]
		[random]
			value="7184"
		[/random]
		[random]
			value="3609"
		[/random]
		[random]
			value="11892"
		[/random]
		[random]
			value="2079"
		[/random]
		[random]
			value="18858"
		[/random]
		[random]
			value="29065"
		[/random]
		[random]
			value="3447"
		[/random]
		[random]
			value="15386"
		[/random]
		[random]
			value="10028"
			[results]
				checksum="KEPmuuFq,PAhraLJ-CWKBLpgqkQLLLMLqEQ5LttKPMEwTKP3rNNVrPsLpoxNnyoBFRvsNwpIuEpHORwBOPGJBDqnyDBqiqDGuTaGJSWqAJKQEvCtwILXP3nqRvKn.l66"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15,15,14,13,12"
			y="24,23,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,9,9"
			y="19,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,9,10,11"
			y="16,17,18,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="946288318"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="11"
				y="18"
			[/source]
			[destination]
				x="11"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,10"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="1367916725"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="10"
				y="17"
			[/source]
			[destination]
				x="11"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jajaja has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hamster-Warrior has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="569000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Taquito has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13,13,13"
			y="15,16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="2"
			defender_type="White Mage"
			defender_weapon="0"
			seed="561015790"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="13"
				y="20"
			[/source]
			[destination]
				x="12"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="26068"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21634"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3578"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8188"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32382"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,12"
			y="15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Horseman"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="1727646680"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="12"
				y="17"
			[/source]
			[destination]
				x="11"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="30087"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="928"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28619"
			[results]
				chance="60"
				damage="16"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,11"
			y="14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="85563942"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="11"
				y="18"
			[/source]
			[destination]
				x="10"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="22595"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10788"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21472"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,6,6,6"
			y="13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10,9"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Red Mage"
			defender_lvl="1"
			defender_type="Bowman"
			defender_weapon="1"
			seed="286572833"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="9"
				y="16"
			[/source]
			[destination]
				x="9"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="22836"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2672"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17826"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31067"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13999"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6222"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17799"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,9,10,10"
			y="14,13,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="2023043088"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="10"
				y="16"
			[/source]
			[destination]
				x="10"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="2186"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4631"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28571"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23430"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,10"
			y="11,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="anakedian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,12,12,12,12"
			y="15,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="2"
			defender_type="White Mage"
			defender_weapon="0"
			seed="1461600487"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="12"
				y="19"
			[/source]
			[destination]
				x="12"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="10578"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25214"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10205"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26885"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hordez has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,15,15,15,15,15"
			y="8,9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="1164000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,9,10,11"
			y="17,18,19,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="1494627716"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="11"
				y="19"
			[/source]
			[destination]
				x="12"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="keslia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="poi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,10,10"
			y="20,20,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="White Mage"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="478288885"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="10"
				y="18"
			[/source]
			[destination]
				x="11"
				y="18"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Bowman"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="968306204"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="10"
				y="17"
			[/source]
			[destination]
				x="11"
				y="18"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jiryeza has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Duthlet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11,11,12"
			y="23,22,22,21,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="586000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Salade has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Red Mage"
			defender_lvl="1"
			defender_type="Bowman"
			defender_weapon="1"
			seed="1724521621"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="9"
				y="17"
			[/source]
			[destination]
				x="10"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="18689"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4670"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13736"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8060"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9362"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19320"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27070"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Wolwerinen_viski has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,11,11"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Bowman"
			defender_weapon="1"
			seed="1401216833"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="11"
				y="17"
			[/source]
			[destination]
				x="10"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="14559"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3275"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19111"
			[results]
				chance="70"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6,7,8,9"
			y="15,16,17,18,19,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="2"
			defender_type="White Mage"
			defender_weapon="0"
			seed="680456071"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="9"
				y="19"
			[/source]
			[destination]
				x="10"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="23361"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21505"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16614"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4065"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31742"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jiryeza has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,9"
			y="16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="2"
			defender_type="White Mage"
			defender_weapon="0"
			seed="2004358215"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="9"
				y="18"
			[/source]
			[destination]
				x="10"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="10808"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13118"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13434"
			[results]
				chance="50"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="keslia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="fitz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bryhans has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="giocator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="Fanjo"
			message=">.<"
			side="1"
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game="no"
	description="This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
	experience_modifier="70"
	id="RMP_Den_of_Onis_12"
	map_data="border_size=1
usage=map

Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , 2 Kud       , Uu          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uh          , Wwf^Uf      , Wwf         , Rd          , Rd          , Cud         , Ur          , Uu^Uf       , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Uu^Vu       , Ur          , Wwf         , Rd          , Cud         , Cud         , Ur          , Ur          , Hh          , Ss          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Xu          , Wwf         , Rd          , Rd          , Ur          , Ur          , Wwf         , Wwf         , Rd          , Rd          , Cud         , Rp          , Gs^Fp       , Ss^Vhs      , Ss          , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Ur          , Ur          , Ur          , Rd          , Rd          , Wwf         , Rd          , Mm          , Ur          , Ur          , Ur^Fp       , Rd^Fp       , Uh          , Rd          , Rd          , Rp          , Wwf         , Rd          , Hh          , Rd          , Uu^Vu       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Xu          , Ur          , Xu          , Xu          , Wwf         , Wwf         , Rd          , Ql          , Ql          , Ur          , Uu^Uf       , Wwf         , Rd          , Rd          , Hh          , Gs^Fp       , Rp          , Xu          , Rd          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rd          , Gs^Fp       , Rd          , Ur          , Xu          , Ww          , Ww          , Xu          , Xu          , Xu          , Uu^Vu       , Wwf         , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Xu          , Xu          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Ql          , Xu          , Rd          , Uu^Vu       , Xu          , Rd          , Xu          , Ww          , Wwf         , Uh          , Rd          , Rd          , Rd          , Rd^Fp       , Hh          , Rd          , Rp          , Mm          , Wwf         , Ss^Vhs      , Rd          , Rd          , Gs^Fp       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Rp          , Xu          , Xu          , Uh          , Gs^Fp       , Xu          , Wwf         , Mm          , Wwf         , Gs^Fp       , Mm          , Hh          , Rd          , Rd          , Rd          , Rp          , Hh          , Wwf         , Rd          , Xu          , Xu          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rd          , Rd          , Uu^Uf       , Xu          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Hh          , Rp          , Rd          , Rd          , Hh          , Gs^Fp       , Hh          , Wwf         , Xu          , Rp          , Rd          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Rp          , Wwf         , Rp          , Rp          , Rd          , Xu          , Ur          , Xu          , Wwf         , Rp          , Ww          , Rp          , Gs^Fp       , Rp          , Rp          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Uh          , Gs^Fp       , Rd          , Rd          , Uh          , Xu          , Wo          , Xu          , Xu          
Xu          , Xu          , Wo          , Ww          , Uh          , Uh          , Rd          , Xu          , Uh          , Wwf         , Rp          , Rd          , Rd          , Rp          , Rd          , Rd          , Rp          , Rp          , Rp          , Rd          , Rp          , Wwf         , Xu          , Xu          , Xu          , Uh          , Rp          , Ww          , Wwf         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Gs^Fp       , Xu          , Wwf         , Hh          , Gs^Fp       , Hh          , Rd          , Rd          , Rp          , Hh          , Gs^Fp       , Ww          , Ww          , Wwf         , Wwf         , Xu          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Rp          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Uf       , Uh          , Rp          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rp          , Rd          , Rd          , Rp          , Hh          , Ww          , Gs^Fp       , Wwf         , Mm          , Wwf         , Xu          , Uu^Uf       , Uh          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Xu          , Rd          , Rd          , Wwf         , Hh          , Rp          , Rd          , Hh          , Rd          , Rd          , Mm          , Rd          , Wwf         , Wwf         , Wwf         , Xu          , Gs^Fp       , Xu          , Xu          , Rd          , Rd          , Ql          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Xu          , Ss^Vhs      , Rd          , Mm          , Rd          , Rd          , Rd          , Rd^Fp       , Uu^Vu       , Rd          , Xu          , Uh          , Ww          , Ww          , Xu          , Rd          , Rd          , Uu^Vu       , Rd          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rd          , Rd^Fp       , Rd          , Rd          , Rd          , Wwf         , Wwf         , Ur          , Xu          , Ql          , Xu          , Wwf         , Ww          , Xu          , Ur          , Ur          , Gs^Fp       , Uu^Uf       , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Vu       , Rd          , Hh          , Rp          , Wwf         , Hh          , Rd          , Rd          , Uh          , Uu^Uf       , Ur^Fp       , Ql          , Ur          , Rd          , Rd          , Wwf         , Rd          , Xu          , Ur          , Xu          , Ur          , Ql          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Rd          , Ss^Vhs      , Rp          , Rp          , Rd          , Rd          , Rd^Fp       , Wwf         , Ur          , Ur          , Mm          , Rd          , Wwf         , Wwf         , Rd          , Rd          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs^Fp       , Ur          , Cud         , Cud         , Rd          , Rd          , Wwf         , Ur          , Ur          , Ur          , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Rd          , Ur          , Ur          , Cud         , Rd          , Wwf         , Wwf         , Uu^Vu       , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Uu          , Cud         , Ur          , Rd          , Xu          , Wwf^Uf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , 1 Kud       , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	name="2p - Den of Onis"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	random_start_time="no"
	turns="-1"
	[event]
		name="prestart"
		[store_unit]
			kill="yes"
			variable="leaders_to_make_quick"
			[filter]
				canrecruit="yes"
				[filter_wml]
					max_moves="4"
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value="0"
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals="yes"
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name="female^quick"
									id="quick"
									male_name="quick"
									[effect]
										apply_to="movement"
										increase="1"
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add="1"
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		name="Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name="Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name="Afternoon"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		name="Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name="First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name="Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="casualties_of_war.ogg"
		[/music]
	[/event]
	[side]
		colour="7"
		controller="human"
		current_player="sanaris"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RMPSide1"
		name="sanaris"
		persistent="1"
		previous_recruits="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RMPSide1"
		side="1"
		team_name="north"
		user_team_name="teamname^North"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[unit]
			advances_to="Mage of Light"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="40"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="RMPSide1"
			image="units/human-magi/white-mage+female.png"
			language_name="female^White Mage"
			level="2"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="35"
			max_moves="5"
			moves="5"
			name="sanaris"
			overlays=""
			profile="portraits/humans/mage-white+female.png~RIGHT()"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="White Mage"
			undead_variation=""
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="healer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="60"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
				[heals]
					affect_allies="yes"
					affect_self="no"
					description="Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name="female^cures"
					id="curing"
					name="cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies="yes"
					affect_self="no"
					description="Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name="female^heals +8"
					id="healing"
					name="heals +8"
					poison="slowed"
					value="8"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[portrait]
				image="portraits/humans/transparent/mage-white+female.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[portrait]
				image=" "
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description="staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="9"
				description="lightbeam"
				name="lightbeam"
				number="3"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
						description="Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		colour="2"
		controller="network"
		current_player="Fanjo"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RMPSide2"
		name="Fanjo"
		persistent="1"
		previous_recruits="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RMPSide2"
		side="2"
		team_name="south"
		user_team_name="teamname^South"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="24"
			y="6"
		[/village]
		[unit]
			advances_to="Arch Mage,Silver Mage"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="40"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="RMPSide2"
			image="units/human-magi/red-mage+female.png"
			language_name="female^Red Mage"
			level="2"
			max_attacks="1"
			max_experience="70"
			max_hitpoints="42"
			max_moves="5"
			moves="5"
			name="Fanjo"
			overlays=""
			profile="portraits/humans/mage-red+female.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Red Mage"
			undead_variation=""
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="90"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/mage-red+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage-red+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description="staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="8"
				description="fireball"
				name="fireball"
				number="4"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
						description="Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[item]
		image="items/burial.png"
		x="15"
		y="13"
	[/item]
	[item]
		image="items/burial.png"
		x="26"
		y="16"
	[/item]
	[item]
		image="items/burial.png"
		x="4"
		y="9"
	[/item]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[variables]
		next_scenario="RMP_Den_of_Onis_12"
		random="2"
		x1=""
		x2=""
		y1=""
		y2=""
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game="no"
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	completion="running"
	current_tod="0"
	description="This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
	difficulty="NORMAL"
	end_text=""
	end_text_duration="0"
	experience_modifier="70"
	history=""
	id="RMP_Den_of_Onis_12"
	label="2p - Den of Onis"
	map_data="border_size=1
usage=map

Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , 2 Kud       , Uu          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uh          , Wwf^Uf      , Wwf         , Rd          , Rd          , Cud         , Ur          , Uu^Uf       , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Uu^Vu       , Ur          , Wwf         , Rd          , Cud         , Cud         , Ur          , Ur          , Hh          , Ss          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Xu          , Wwf         , Rd          , Rd          , Ur          , Ur          , Wwf         , Wwf         , Rd          , Rd          , Cud         , Rp          , Gs^Fp       , Ss^Vhs      , Ss          , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Ur          , Ur          , Ur          , Rd          , Rd          , Wwf         , Rd          , Mm          , Ur          , Ur          , Ur^Fp       , Rd^Fp       , Uh          , Rd          , Rd          , Rp          , Wwf         , Rd          , Hh          , Rd          , Uu^Vu       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Xu          , Ur          , Xu          , Xu          , Wwf         , Wwf         , Rd          , Ql          , Ql          , Ur          , Uu^Uf       , Wwf         , Rd          , Rd          , Hh          , Gs^Fp       , Rp          , Xu          , Rd          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rd          , Gs^Fp       , Rd          , Ur          , Xu          , Ww          , Ww          , Xu          , Xu          , Xu          , Uu^Vu       , Wwf         , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Xu          , Xu          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Ql          , Xu          , Rd          , Uu^Vu       , Xu          , Rd          , Xu          , Ww          , Wwf         , Uh          , Rd          , Rd          , Rd          , Rd^Fp       , Hh          , Rd          , Rp          , Mm          , Wwf         , Ss^Vhs      , Rd          , Rd          , Gs^Fp       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Rp          , Xu          , Xu          , Uh          , Gs^Fp       , Xu          , Wwf         , Mm          , Wwf         , Gs^Fp       , Mm          , Hh          , Rd          , Rd          , Rd          , Rp          , Hh          , Wwf         , Rd          , Xu          , Xu          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rd          , Rd          , Uu^Uf       , Xu          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Hh          , Rp          , Rd          , Rd          , Hh          , Gs^Fp       , Hh          , Wwf         , Xu          , Rp          , Rd          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Rp          , Wwf         , Rp          , Rp          , Rd          , Xu          , Ur          , Xu          , Wwf         , Rp          , Ww          , Rp          , Gs^Fp       , Rp          , Rp          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Uh          , Gs^Fp       , Rd          , Rd          , Uh          , Xu          , Wo          , Xu          , Xu          
Xu          , Xu          , Wo          , Ww          , Uh          , Uh          , Rd          , Xu          , Uh          , Wwf         , Rp          , Rd          , Rd          , Rp          , Rd          , Rd          , Rp          , Rp          , Rp          , Rd          , Rp          , Wwf         , Xu          , Xu          , Xu          , Uh          , Rp          , Ww          , Wwf         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Gs^Fp       , Xu          , Wwf         , Hh          , Gs^Fp       , Hh          , Rd          , Rd          , Rp          , Hh          , Gs^Fp       , Ww          , Ww          , Wwf         , Wwf         , Xu          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Rp          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Uf       , Uh          , Rp          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rp          , Rd          , Rd          , Rp          , Hh          , Ww          , Gs^Fp       , Wwf         , Mm          , Wwf         , Xu          , Uu^Uf       , Uh          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Xu          , Rd          , Rd          , Wwf         , Hh          , Rp          , Rd          , Hh          , Rd          , Rd          , Mm          , Rd          , Wwf         , Wwf         , Wwf         , Xu          , Gs^Fp       , Xu          , Xu          , Rd          , Rd          , Ql          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Xu          , Ss^Vhs      , Rd          , Mm          , Rd          , Rd          , Rd          , Rd^Fp       , Uu^Vu       , Rd          , Xu          , Uh          , Ww          , Ww          , Xu          , Rd          , Rd          , Uu^Vu       , Rd          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rd          , Rd^Fp       , Rd          , Rd          , Rd          , Wwf         , Wwf         , Ur          , Xu          , Ql          , Xu          , Wwf         , Ww          , Xu          , Ur          , Ur          , Gs^Fp       , Uu^Uf       , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Vu       , Rd          , Hh          , Rp          , Wwf         , Hh          , Rd          , Rd          , Uh          , Uu^Uf       , Ur^Fp       , Ql          , Ur          , Rd          , Rd          , Wwf         , Rd          , Xu          , Ur          , Xu          , Ur          , Ql          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Rd          , Ss^Vhs      , Rp          , Rp          , Rd          , Rd          , Rd^Fp       , Wwf         , Ur          , Ur          , Mm          , Rd          , Wwf         , Wwf         , Rd          , Rd          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs^Fp       , Ur          , Cud         , Cud         , Rd          , Rd          , Wwf         , Ur          , Ur          , Ur          , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Rd          , Ur          , Ur          , Cud         , Rd          , Wwf         , Wwf         , Uu^Vu       , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Uu          , Cud         , Ur          , Rd          , Xu          , Wwf^Uf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , 1 Kud       , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	name="2p - Den of Onis"
	next_scenario=""
	next_underlying_unit_id="24"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	playing_team="1"
	random_calls="1"
	random_seed="1094612126"
	random_start_time="no"
	scenario="RMP_Den_of_Onis_12"
	snapshot="yes"
	turn_at="13"
	turns="-1"
	unit_wml_ids="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Javelineer,Mage,Merman Fighter,Pikeman,Red Mage,Spearman,Swordsman,White Mage"
	used_items=""
	version="1.8.5"
	[side]
		action_bonus_count="6"
		allow_player="yes"
		colour="7"
		controller="network"
		countdown_time="586000"
		current_player="sanaris"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="12"
		gold_add="no"
		hidden="no"
		id="RMPSide1"
		income="0"
		name="sanaris"
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed="yes"
		persistent="yes"
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RMPSide1"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="1"
		start_gold="100"
		team_name="north"
		user_team_name="teamname^North"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="18"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="24"
			id="Mage-23"
			image="units/human-magi/mage.png"
#textdomain wesnoth-units
			language_name=_ "Mage"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="24"
			max_moves="6"
			moves="6"
			name="Deoddryn"
			overlays=""
			profile="portraits/humans/mage.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Mage"
			undead_variation=""
			underlying_id="23"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				magic_missile_flare_start_time="-750"
				magic_missile_start_time="-750"
				magic_missile_trail_1_start_time="-350"
				magic_missile_trail_2_start_time="-350"
				magic_missile_trail_3_start_time="-350"
				offset="0"
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration="400"
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration="350"
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration="350"
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration="350"
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration="350"
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration="600"
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_x="11"
					halo_y="-20"
					offset="0"
				[/magic_missile_flare_frame]
				[frame]
					begin="-800"
					end="-700"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin="-700"
					end="-350"
					image="units/human-magi/mage-attack-magic2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-350"
						end="-100"
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-350"
						end="-100"
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-100"
					end="100"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-magi/mage-attack-staff1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage-attack-staff2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-magi/mage.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-magi/mage-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-magi/mage-defend.png"
						sound="human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-magi/mage-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-magi/mage.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="1"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="7"
				description=_ "missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Knight,Lancer"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="23"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="41"
			id="Horseman-24"
			image="units/human-loyalists/horseman.png"
#textdomain wesnoth-units
			language_name=_ "Horseman"
			level="1"
			max_attacks="1"
			max_experience="31"
			max_hitpoints="41"
			max_moves="9"
			moves="9"
			name="Blent"
			overlays=""
			profile="portraits/humans/horseman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Horseman"
			undead_variation="mounted"
			underlying_id="24"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="80"
				cold="100"
				fire="100"
				impact="70"
				pierce="120"
			[/resistance]
			[attack_anim]
				hits="no"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-225"
					image="units/human-loyalists/horseman.png"
					sound="horse-canter.wav"
				[/frame]
				[frame]
					begin="-225"
					end="-150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="-150"
					end="100"
					image="units/human-loyalists/horseman-attack.png"
					sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
				[/frame]
				[frame]
					begin="100"
					end="175"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				hits="yes"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-loyalists/horseman.png"
					sound="horse-canter.wav"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="-150"
					end="100"
					image="units/human-loyalists/horseman-attack.png"
					sound="spear.ogg"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/horseman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/horseman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/horseman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/horseman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="9"
				description=_ "spear"
				name="spear"
				number="2"
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth
						description=_ "Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target's counterattack."
						id="charge"
						multiply="2"
						name=_ "charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="5"
		allow_player="yes"
		colour="2"
		controller="human"
		countdown_time="1111999"
		current_player="Fanjo"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="69"
		gold_add="no"
		hidden="no"
		id="RMPSide2"
		income="0"
		name="Fanjo"
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed="no"
		persistent="yes"
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RMPSide2"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="2"
		start_gold="100"
		team_name="south"
		user_team_name="teamname^South"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="5"
			y="9"
		[/village]
		[village]
			x="9"
			y="17"
		[/village]
		[village]
			x="11"
			y="4"
		[/village]
		[village]
			x="14"
			y="8"
		[/village]
		[village]
			x="16"
			y="17"
		[/village]
		[village]
			x="20"
			y="5"
		[/village]
		[village]
			x="21"
			y="9"
		[/village]
		[village]
			x="24"
			y="6"
		[/village]
		[unit]
			advances_to="Arch Mage,Silver Mage"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="40"
			experience="11"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="RMPSide2"
			image="units/human-magi/red-mage+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Red Mage"
			level="2"
			max_attacks="1"
			max_experience="70"
			max_hitpoints="42"
			max_moves="5"
			moves="5"
			name="Fanjo"
			overlays=""
			profile="portraits/humans/mage-red+female.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Red Mage"
			undead_variation=""
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="90"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/mage-red+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage-red+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description="staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="8"
				description="fireball"
				name="fireball"
				number="4"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
						description="Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="5"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Cavalryman-5"
			image="units/human-loyalists/cavalryman.png"
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="37"
			max_moves="9"
			moves="9"
			name="Caran"
			overlays=""
			profile="portraits/humans/cavalryman.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id="5"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="70"
				cold="80"
				fire="100"
				impact="60"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-225"
					end="-200"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="200"
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin="200"
					end="400"
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="10"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Spearman-6"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="37"
			max_moves="5"
			moves="5"
			name="Vygwyn"
			overlays=""
			profile="portraits/humans/spearman.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Spearman"
			undead_variation=""
			underlying_id="6"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="8"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Duelist"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="10"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Fencer-8"
			image="units/human-loyalists/fencer.png"
#textdomain wesnoth-units
			language_name=_ "Fencer"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="33"
			max_moves="6"
			moves="6"
			name="Labryn"
			overlays=""
			profile="portraits/humans/fencer.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Fencer"
			undead_variation=""
			underlying_id="8"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="30"
				cave="50"
				flat="40"
				forest="30"
				frozen="60"
				fungus="30"
				hills="30"
				mountains="30"
				reef="50"
				sand="60"
				shallow_water="60"
				swamp_water="60"
				village="30"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="130"
				cold="90"
				fire="100"
				impact="120"
				pierce="120"
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_ "female^skirmisher"
					id="skirmisher"
					name=_ "skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="saber"
				[/filter_attack]
				[frame]
					begin="-300"
					end="-250"
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.0~-0.07"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-loyalists/fencer-attack-2.png"
					offset="-0.07~-0.15"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-200"
						end="-150"
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-200"
						end="-150"
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/fencer-attack-4.png"
					offset="-0.25~-0.2"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					image="units/human-loyalists/fencer-attack-5.png"
					offset="-0.2~-0.1"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					image="units/human-loyalists/fencer-attack-6.png"
					offset="-0.1~0.25"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/human-loyalists/fencer-attack-7.png"
					offset="0.25~0.55"
				[/frame]
				[frame]
					begin="50"
					end="100"
					image="units/human-loyalists/fencer-attack-8.png"
					offset="0.55~0.25"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/fencer-attack-9.png"
					offset="0.25~0.1"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.1~0.0"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/human-loyalists/fencer-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/fencer-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/human-loyalists/fencer-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/human-loyalists/fencer-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/human-loyalists/fencer-die5.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="-42"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin="-42"
					end="41"
					image="units/human-loyalists/fencer-defend-1-2.png"
				[/frame]
				[frame]
					begin="41"
					end="125"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="-25"
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin="-25"
					end="125"
					image="units/human-loyalists/fencer-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="125"
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "saber"
				icon="attacks/saber-human.png"
				name="saber"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="4"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Spearman-12"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="29"
			max_hitpoints="35"
			max_moves="6"
			moves="6"
			name="Aethenyn"
			overlays=""
			profile="portraits/humans/spearman.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Spearman"
			undead_variation=""
			underlying_id="12"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="8"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="18"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="28"
			id="Mage-13"
			image="units/human-magi/mage+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Mage"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="28"
			max_moves="6"
			moves="6"
			name="Ala"
			overlays=""
			profile="portraits/humans/mage+female.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Mage"
			undead_variation=""
			underlying_id="13"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				magic_missile_flare_start_time="-750"
				magic_missile_start_time="-750"
				magic_missile_trail_1_start_time="-350"
				magic_missile_trail_2_start_time="-350"
				magic_missile_trail_3_start_time="-350"
				offset="0"
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration="400"
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration="350"
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration="350"
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration="350"
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration="350"
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration="600"
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_x="11"
					halo_y="-20"
					offset="0"
				[/magic_missile_flare_frame]
				[frame]
					begin="-800"
					end="-700"
					image="units/human-magi/mage+female-attack-magic1.png"
				[/frame]
				[frame]
					begin="-700"
					end="-350"
					image="units/human-magi/mage+female-attack-magic2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-350"
						end="-100"
						image="units/human-magi/mage+female-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-350"
						end="-100"
						image="units/human-magi/mage+female-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-100"
					end="100"
					image="units/human-magi/mage+female-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-magi/mage+female.png"
				[/frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-magi/mage+female-attack-staff1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage+female-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage+female-attack-staff2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-magi/mage+female-attack-magic1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-magi/mage+female.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-magi/mage+female.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-magi/mage+female-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-magi/mage+female-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-magi/mage+female-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-magi/mage+female.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="1"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="7"
				description=_ "missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Knight,Lancer"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="23"
			ellipse="misc/ellipse"
			experience="24"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="41"
			id="Horseman-17"
			image="units/human-loyalists/horseman.png"
#textdomain wesnoth-units
			language_name=_ "Horseman"
			level="1"
			max_attacks="1"
			max_experience="31"
			max_hitpoints="41"
			max_moves="9"
			moves="9"
			name="Cyn"
			overlays=""
			profile="portraits/humans/horseman.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Horseman"
			undead_variation="mounted"
			underlying_id="17"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="80"
				cold="100"
				fire="100"
				impact="70"
				pierce="120"
			[/resistance]
			[attack_anim]
				hits="no"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-225"
					image="units/human-loyalists/horseman.png"
					sound="horse-canter.wav"
				[/frame]
				[frame]
					begin="-225"
					end="-150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="-150"
					end="100"
					image="units/human-loyalists/horseman-attack.png"
					sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
				[/frame]
				[frame]
					begin="100"
					end="175"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				hits="yes"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-loyalists/horseman.png"
					sound="horse-canter.wav"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="-150"
					end="100"
					image="units/human-loyalists/horseman-attack.png"
					sound="spear.ogg"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/horseman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/horseman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/horseman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/horseman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/horseman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/horseman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="9"
				description=_ "spear"
				name="spear"
				number="2"
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth
						description=_ "Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target's counterattack."
						id="charge"
						multiply="2"
						name=_ "charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			ellipse="misc/ellipse"
			experience="13"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Heavy Infantryman-20"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="37"
			max_moves="5"
			moves="5"
			name="Sarcyn"
			overlays=""
			profile="portraits/humans/heavy-infantry.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Heavy Infantryman"
			undead_variation=""
			underlying_id="20"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="50"
				cave="60"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				reef="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="4"
				fungus="2"
				hills="3"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="mace"
				[/filter_attack]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="300"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-9.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="12"
#textdomain wesnoth-units
				description=_ "mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Royal Guard"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="25"
			ellipse="misc/ellipse"
			experience="3"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="52"
			id="Spearman-21"
			image="units/human-loyalists/swordsman.png"
#textdomain wesnoth-units
			language_name=_ "Swordsman"
			level="2"
			max_attacks="1"
			max_experience="34"
			max_hitpoints="52"
			max_moves="6"
			moves="6"
			name="Addry"
			overlays=""
			profile="portraits/humans/swordsman.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Swordsman"
			undead_variation=""
			underlying_id="21"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="80"
				cold="100"
				fire="100"
				impact="80"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/human-loyalists/swordsman.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/human-loyalists/swordsman-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/human-loyalists/swordsman-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/human-loyalists/swordsman-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="200"
					image="units/human-loyalists/swordsman-attack-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/swordsman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/swordsman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/swordsman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/swordsman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/swordsman.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/human-loyalists/swordsman-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/swordsman-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/human-loyalists/swordsman-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/human-loyalists/swordsman-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/human-loyalists/swordsman-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/human-loyalists/swordsman-idle-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/human-loyalists/swordsman-idle-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/human-loyalists/swordsman-idle-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/human-loyalists/swordsman-idle-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/human-loyalists/swordsman-idle-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/human-loyalists/swordsman-idle-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/human-loyalists/swordsman-idle-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1600"
					image="units/human-loyalists/swordsman-idle-4.png"
				[/frame]
				[frame]
					begin="1600"
					end="1700"
					image="units/human-loyalists/swordsman-idle-12.png"
				[/frame]
				[frame]
					begin="1700"
					end="1800"
					image="units/human-loyalists/swordsman-idle-3.png"
				[/frame]
				[frame]
					begin="1800"
					end="1900"
					image="units/human-loyalists/swordsman-idle-2.png"
				[/frame]
				[frame]
					begin="1900"
					end="2000"
					image="units/human-loyalists/swordsman-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/swordsman.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/swordsman.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="8"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
		mask=""
		name="Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		mask=""
		name="Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		mask=""
		name="Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		mask=""
		name="Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		mask=""
		name="First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		mask=""
		name="Second Watch"
		red="-40"
	[/time]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[item]
		halo=""
		image="items/burial.png"
		team_name=""
		visible_in_fog="yes"
		x="4"
		y="9"
	[/item]
	[item]
		halo=""
		image="items/burial.png"
		team_name=""
		visible_in_fog="yes"
		x="15"
		y="13"
	[/item]
	[item]
		halo=""
		image="items/burial.png"
		team_name=""
		visible_in_fog="yes"
		x="26"
		y="16"
	[/item]
	[variables]
		damage_inflicted="7"
		next_scenario="RMP_Den_of_Onis_12"
		random="2"
		side_number="2"
		turn_number="13"
		x1=""
		x2=""
		y1=""
		y2=""
	[/variables]
[/snapshot]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="RMP Conservative v34"
	[/scenario]
	[scenario]
		scenario="2p - Den of Onis"
		[team]
			[recruits]
				Bowman="2"
				Cavalryman="3"
				Fencer="1"
				Heavy Infantryman="2"
				Horseman="1"
				Mage="2"
				Merman Fighter="1"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Bowman="2"
				Cavalryman="3"
				Fencer="1"
				Heavy Infantryman="2"
				Mage="1"
				Merman Fighter="1"
				White Mage="1"
			[/deaths]
			[killed]
				Heavy Infantryman="1"
				Spearman="1"
			[/killed]
			[attacks]
				[sequence]
					s100="1"
					_num="30"
				[/sequence]
				[sequence]
					s100="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="1"
					s001="1"
					s01="1"
					s010="1"
					s1011="1"
					_num="50"
				[/sequence]
				[sequence]
					s001="1"
					s011="1"
					s101="1"
					_num="60"
				[/sequence]
				[sequence]
					s001="1"
					s011="2"
					s11="1"
					s110="1"
					s111="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="6"
					_num="0"
				[/sequence]
				[sequence]
					s001="1"
					_num="30"
				[/sequence]
				[sequence]
					s0="1"
					s001="1"
					_num="40"
				[/sequence]
				[sequence]
					s0="1"
					s01="1"
					_num="50"
				[/sequence]
				[sequence]
					s="2"
					s0="1"
					s00="1"
					s001="1"
					s010="1"
					s1="5"
					s10="2"
					s110="2"
					s1100="1"
					_num="60"
				[/sequence]
				[sequence]
					s0="1"
					s10="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="210"
			recall_cost="0"
			damage_inflicted="245"
			damage_taken="413"
			expected_damage_inflicted="282893"
			expected_damage_taken="412126"
			turn_damage_inflicted="49"
			turn_damage_taken="54"
			turn_expected_damage_inflicted="58030"
			turn_expected_damage_taken="51296"
			save_id="RMPSide1"
		[/team]
		[team]
			[recruits]
				Cavalryman="1"
				Fencer="1"
				Heavy Infantryman="2"
				Horseman="1"
				Mage="1"
				Spearman="4"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Swordsman="1"
			[/advances]
			[deaths]
				Heavy Infantryman="1"
				Spearman="1"
			[/deaths]
			[killed]
				Bowman="2"
				Cavalryman="3"
				Fencer="1"
				Heavy Infantryman="2"
				Mage="1"
				Merman Fighter="1"
				White Mage="1"
			[/killed]
			[attacks]
				[sequence]
					s1="1"
					_num="30"
				[/sequence]
				[sequence]
					s1="1"
					s10="1"
					_num="40"
				[/sequence]
				[sequence]
					s000="1"
					s011="1"
					s11="1"
					_num="50"
				[/sequence]
				[sequence]
					s00="1"
					s000="1"
					s001="2"
					s01="3"
					s1="2"
					s11="4"
					s111="1"
					_num="60"
				[/sequence]
				[sequence]
					s0011="1"
					s0101="1"
					s0110="1"
					s11="2"
					s110="1"
					s1100="1"
					s111="2"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="6"
					_num="0"
				[/sequence]
				[sequence]
					s0011="1"
					s1="1"
					s110="1"
					_num="40"
				[/sequence]
				[sequence]
					s0="1"
					s000="1"
					s001="1"
					s011="1"
					s1="1"
					s110="1"
					_num="60"
				[/sequence]
				[sequence]
					s111="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="170"
			recall_cost="0"
			damage_inflicted="413"
			damage_taken="245"
			expected_damage_inflicted="412126"
			expected_damage_taken="282893"
			turn_damage_inflicted="54"
			turn_damage_taken="16"
			turn_expected_damage_inflicted="51296"
			turn_expected_damage_taken="22442"
			save_id="RMPSide2"
		[/team]
	[/scenario]
[/statistics]
