version="1.8.1"
next_underlying_unit_id="43"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration="0"
history=""
label="2p - Weldyn Channel"
next_scenario=""
parent="2p - Weldyn Channel-Auto-Save20.gz"
scenario="RMP_Weldyn_Channel_21"
version="1.8.1"
[multiplayer]
	experience_modifier="70"
	hash=""
	mp_countdown="yes"
	mp_countdown_action_bonus="0"
	mp_countdown_init_time="330"
	mp_countdown_reservoir_time="330"
	mp_countdown_turn_bonus="300"
	mp_era="era_default"
	mp_fog="yes"
	mp_scenario="RMP_Conservative_v34"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	observer="yes"
	savegame="no"
	scenario="ladder game"
[/multiplayer]
random_seed="1032786945"
random_calls="1"
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			end_gold1="28"
			end_gold2="24"
			end_turn="20"
			end_units1="11"
			end_units2="6"
			faction1="Oook"
			faction2="dragonlx"
			version="1.8.1"
			[turn_info]
				event="TURN_START"
				gold="100"
				side="1"
				turn="1"
				units="1"
				units_cost="41"
				villages="0"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="100"
				side="2"
				turn="1"
				units="1"
				units_cost="35"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="4"
				side="1"
				turn="2"
				units="7"
				units_cost="136"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="15"
				side="2"
				turn="2"
				units="6"
				units_cost="120"
				villages="2"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="15"
				side="1"
				turn="3"
				units="7"
				units_cost="136"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="3"
				side="2"
				turn="3"
				units="7"
				units_cost="135"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="31"
				side="1"
				turn="4"
				units="7"
				units_cost="136"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="4"
				side="2"
				turn="4"
				units="8"
				units_cost="150"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="15"
				side="1"
				turn="5"
				units="9"
				units_cost="167"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="4"
				side="2"
				turn="5"
				units="9"
				units_cost="166"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="16"
				side="1"
				turn="6"
				units="9"
				units_cost="166"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="0"
				side="2"
				turn="6"
				units="9"
				units_cost="170"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="17"
				side="1"
				turn="7"
				units="9"
				units_cost="162"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="0"
				side="2"
				turn="7"
				units="7"
				units_cost="132"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="15"
				side="1"
				turn="8"
				units="9"
				units_cost="165"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="1"
				side="2"
				turn="8"
				units="8"
				units_cost="147"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="19"
				side="1"
				turn="9"
				units="9"
				units_cost="165"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="11"
				side="2"
				turn="9"
				units="8"
				units_cost="147"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="20"
				side="1"
				turn="10"
				units="9"
				units_cost="165"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="24"
				side="2"
				turn="10"
				units="8"
				units_cost="147"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="20"
				side="1"
				turn="11"
				units="10"
				units_cost="179"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="40"
				side="2"
				turn="11"
				units="7"
				units_cost="132"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="35"
				side="1"
				turn="12"
				units="9"
				units_cost="165"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="5"
				side="2"
				turn="12"
				units="9"
				units_cost="167"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="53"
				side="1"
				turn="13"
				units="8"
				units_cost="172"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="0"
				side="2"
				turn="13"
				units="9"
				units_cost="169"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="71"
				side="1"
				turn="14"
				units="8"
				units_cost="172"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="9"
				side="2"
				turn="14"
				units="7"
				units_cost="139"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="25"
				side="1"
				turn="15"
				units="10"
				units_cost="203"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="23"
				side="2"
				turn="15"
				units="7"
				units_cost="139"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="27"
				side="1"
				turn="16"
				units="10"
				units_cost="203"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="6"
				side="2"
				turn="16"
				units="9"
				units_cost="185"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="22"
				side="1"
				turn="17"
				units="11"
				units_cost="220"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="2"
				side="2"
				turn="17"
				units="10"
				units_cost="200"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="19"
				side="1"
				turn="18"
				units="12"
				units_cost="234"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="15"
				side="2"
				turn="18"
				units="10"
				units_cost="200"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="16"
				side="1"
				turn="19"
				units="12"
				units_cost="234"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="9"
				side="2"
				turn="19"
				units="9"
				units_cost="173"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="28"
				side="1"
				turn="20"
				units="11"
				units_cost="217"
				villages="7"
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="Oook"
			message="have fun :)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="5"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="9855"
		[/random]
		[random]
			value="20766"
		[/random]
		[random]
			value="1899"
		[/random]
		[random]
			value="3190"
		[/random]
		[random]
			value="22089"
		[/random]
		[random]
			value="482"
		[/random]
		[random]
			value="18621"
		[/random]
		[random]
			value="23901"
		[/random]
		[random]
			value="1894"
		[/random]
		[random]
			value="22809"
		[/random]
		[random]
			value="14055"
		[/random]
		[random]
			value="28659"
		[/random]
		[random]
			value="8910"
		[/random]
		[random]
			value="24876"
			[results]
				checksum="cblEX5pbPl,D4d.8lzz746bn6,C1o-5hs7aX7-p7.BOaf7jc8W4.uiz6m63j>7gh41ia<g1c9-e1-,4j-<ph7oka+eha,c+dmjwKqBq,qPvznvGtOv.hYFOmFymJvSCA"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="seyen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="17978"
		[/random]
		[random]
			value="20610"
		[/random]
		[random]
			value="11732"
		[/random]
		[random]
			value="29275"
		[/random]
		[random]
			value="21636"
		[/random]
		[random]
			value="18012"
		[/random]
		[random]
			value="6106"
		[/random]
		[random]
			value="5076"
		[/random]
		[random]
			value="9005"
		[/random]
		[random]
			value="22985"
		[/random]
		[random]
			value="10199"
		[/random]
		[random]
			value="24952"
		[/random]
		[random]
			value="22294"
		[/random]
		[random]
			value="19637"
		[/random]
		[random]
			value="17802"
			[results]
				checksum="cC>dfebbLdjF0k,5pzi3kk07o8,05.K9.d3qL3j7Wd,9>Clyp<hW9cghj1r5s72cjkiagjl+h>di2c>09h+8d6m8i>e-wmRFKyxDz9pJwpFNNmoEG9tLvHtKGvVvtTRq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="16"
			y="3"
		[/recruit]
		[random]
			value="615"
		[/random]
		[random]
			value="6704"
		[/random]
		[random]
			value="29210"
		[/random]
		[random]
			value="6780"
		[/random]
		[random]
			value="31826"
		[/random]
		[random]
			value="15065"
		[/random]
		[random]
			value="4141"
		[/random]
		[random]
			value="18102"
		[/random]
		[random]
			value="28541"
		[/random]
		[random]
			value="25846"
		[/random]
		[random]
			value="14666"
		[/random]
		[random]
			value="9544"
		[/random]
		[random]
			value="1940"
		[/random]
		[random]
			value="20698"
			[results]
				checksum="3-6k40ohChsF1t<ioPY>w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSODrGmtxRImJDVNSrUDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmzHzJ6E"
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		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="dragonlx"
			message="enjoy"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kosek_PL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="18338"
		[/random]
		[random]
			value="23668"
		[/random]
		[random]
			value="11574"
		[/random]
		[random]
			value="975"
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		[random]
			value="26527"
		[/random]
		[random]
			value="13757"
		[/random]
		[random]
			value="17468"
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		[random]
			value="32391"
		[/random]
		[random]
			value="23834"
		[/random]
		[random]
			value="31124"
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		[random]
			value="708"
		[/random]
		[random]
			value="29993"
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		[random]
			value="28483"
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		[random]
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		[random]
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		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="2"
			x="14"
			y="3"
		[/recruit]
		[random]
			value="27949"
		[/random]
		[random]
			value="10060"
		[/random]
		[random]
			value="15908"
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		[random]
			value="16867"
		[/random]
		[random]
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		[random]
			value="19924"
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		[random]
			value="10400"
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		[random]
			value="25619"
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		[random]
			value="10609"
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		[random]
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		[random]
			value="3160"
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		[random]
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		[random]
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		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="15"
			y="2"
		[/recruit]
		[random]
			value="31615"
		[/random]
		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="31538"
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			value="31446"
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		[random]
			value="16627"
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		[random]
			value="19362"
			[results]
				checksum="3-6k40ohChsF1t<ioPY>w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSODrGmtxRImJDVNSrUDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmzHzJ6E"
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		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,13,13"
			y="3,3,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="17"
			y="19"
		[/recruit]
		[random]
			value="1853"
		[/random]
		[random]
			value="2111"
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		[random]
			value="7930"
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		[random]
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		[random]
			value="29122"
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			[results]
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		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="14"
			y="19"
		[/recruit]
		[random]
			value="9023"
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		[random]
			value="31992"
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		[random]
			value="1444"
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			value="10304"
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		[random]
			value="31821"
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		[random]
			value="30114"
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		[random]
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			[results]
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		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="thorinete has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="RickDangerous has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Calandryl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,11,10,9,8,8"
			y="19,18,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="17890"
		[/random]
		[random]
			value="12921"
		[/random]
		[random]
			value="27877"
		[/random]
		[random]
			value="17328"
		[/random]
		[random]
			value="18176"
		[/random]
		[random]
			value="13454"
		[/random]
		[random]
			value="2615"
		[/random]
		[random]
			value="10735"
		[/random]
		[random]
			value="23354"
		[/random]
		[random]
			value="28606"
		[/random]
		[random]
			value="17968"
		[/random]
		[random]
			value="25313"
		[/random]
		[random]
			value="25581"
		[/random]
		[random]
			value="27470"
			[results]
				checksum="+k9ebrkR8h+C0apoOz5K5IT7AsznTOJq>GOlJVkQQ>KN9tPjoNfs7aA7IwNnPyIFGEjiDBxQTAttJvrFJwOpDLpCGQAMLQzTAPEJQxINFC3SvyIukHK,DiPyB>.iKRwO"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14,15,16"
			y="15,15,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Glider"
			defender_lvl="1"
			defender_type="Merman Hunter"
			defender_weapon="0"
			seed="657039376"
			tod="dusk"
			turn="4"
			weapon="0"
			[source]
				x="16"
				y="13"
			[/source]
			[destination]
				x="17"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,18"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Skirmisher"
			defender_lvl="1"
			defender_type="Merman Hunter"
			defender_weapon="0"
			seed="559970486"
			tod="dusk"
			turn="4"
			weapon="0"
			[source]
				x="18"
				y="14"
			[/source]
			[destination]
				x="17"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,20,19,18,17"
			y="16,15,15,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Augur"
			defender_lvl="1"
			defender_type="Merman Hunter"
			defender_weapon="1"
			seed="1348825549"
			tod="dusk"
			turn="4"
			weapon="1"
			[source]
				x="17"
				y="15"
			[/source]
			[destination]
				x="17"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17"
			y="20,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Galdrad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="stop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mosiek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Hunter"
			defender_lvl="1"
			defender_type="Drake Glider"
			defender_weapon="1"
			seed="341997596"
			tod="first_watch"
			turn="5"
			weapon="1"
			[source]
				x="17"
				y="13"
			[/source]
			[destination]
				x="16"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="12334"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9785"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1667"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25389"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22662"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22727"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lmlo_Olml has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Benfield has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,9,9"
			y="4,4,5,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Junon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,25,24"
			y="10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,22,21"
			y="7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20,21,22,23"
			y="4,4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="25430"
		[/random]
		[random]
			value="2204"
		[/random]
		[random]
			value="27836"
		[/random]
		[random]
			value="30903"
		[/random]
		[random]
			value="24391"
		[/random]
		[random]
			value="5280"
		[/random]
		[random]
			value="32537"
		[/random]
		[random]
			value="2203"
		[/random]
		[random]
			value="2721"
		[/random]
		[random]
			value="25538"
		[/random]
		[random]
			value="26184"
		[/random]
		[random]
			value="3586"
		[/random]
		[random]
			value="1049"
		[/random]
		[random]
			value="11798"
			[results]
				checksum="3-6k40ohChsF1t<ioPY>w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSODrGmtxRImJDVNSrUDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmzHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mal-Terakt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Crist_is_God has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,4,3,3,2"
			y="10,11,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dariusz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,5,4,3,3"
			y="15,15,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Clasher"
			defender_lvl="1"
			defender_type="Elvish Scout"
			defender_weapon="0"
			seed="1422752706"
			tod="first_watch"
			turn="5"
			weapon="1"
			[source]
				x="3"
				y="14"
			[/source]
			[destination]
				x="2"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7,6,5,4,3,3,2"
			y="15,16,15,15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Skirmisher"
			defender_lvl="1"
			defender_type="Elvish Scout"
			defender_weapon="0"
			seed="1391867594"
			tod="first_watch"
			turn="5"
			weapon="0"
			[source]
				x="2"
				y="12"
			[/source]
			[destination]
				x="2"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7,7,6"
			y="17,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,11,10,9,8"
			y="19,18,18,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24,24"
			y="14,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Glider"
			defender_lvl="1"
			defender_type="Merman Hunter"
			defender_weapon="0"
			seed="240541440"
			tod="first_watch"
			turn="5"
			weapon="0"
			[source]
				x="16"
				y="12"
			[/source]
			[destination]
				x="17"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Skirmisher"
			defender_lvl="1"
			defender_type="Merman Hunter"
			defender_weapon="0"
			seed="2145350103"
			tod="first_watch"
			turn="5"
			weapon="0"
			[source]
				x="17"
				y="14"
			[/source]
			[destination]
				x="17"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,17,17"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="28279"
		[/random]
		[random]
			value="3248"
		[/random]
		[random]
			value="2645"
		[/random]
		[random]
			value="18368"
		[/random]
		[random]
			value="2458"
		[/random]
		[random]
			value="28318"
		[/random]
		[random]
			value="5715"
		[/random]
		[random]
			value="27605"
		[/random]
		[random]
			value="25036"
		[/random]
		[random]
			value="13067"
		[/random]
		[random]
			value="770"
		[/random]
		[random]
			value="7004"
		[/random]
		[random]
			value="22964"
		[/random]
		[random]
			value="27047"
			[results]
				checksum=",QLzPF0lMgaQ54yky6jed-6hZJe26pUZ61G9LefZ>0-Zs1Fha3-i85lp<wd9N-nh7757,<h059dmf.<3ng-1-ape>flY28j9e+4HhooU8WolpjmK>Ne6ggXW3-84aQzv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,16,15,14,13,12"
			y="19,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,6,5,4,3"
			y="13,12,12,12,12,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Saurian Skirmisher"
			defender_weapon="0"
			seed="1847528306"
			tod="second_watch"
			turn="6"
			weapon="0"
			[source]
				x="3"
				y="12"
			[/source]
			[destination]
				x="2"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="9440"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19870"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26121"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19919"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24315"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tyler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Drake Clasher"
			defender_weapon="-1"
			seed="1770177230"
			tod="second_watch"
			turn="6"
			weapon="1"
			[source]
				x="4"
				y="13"
			[/source]
			[destination]
				x="3"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="15708"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9737"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26141"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19341"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="joueur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="2,2"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Scout"
			defender_lvl="1"
			defender_type="Drake Clasher"
			defender_weapon="-1"
			seed="1002938278"
			tod="second_watch"
			turn="6"
			weapon="1"
			[source]
				x="2"
				y="14"
			[/source]
			[destination]
				x="3"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="26376"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16850"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,8,8,8,9"
			y="8,9,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22"
			y="10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,21"
			y="12,13,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,23,23,23,23,23"
			y="7,8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22,23"
			y="4,4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="30835"
		[/random]
		[random]
			value="26815"
		[/random]
		[random]
			value="14984"
		[/random]
		[random]
			value="17203"
		[/random]
		[random]
			value="12725"
		[/random]
		[random]
			value="29240"
		[/random]
		[random]
			value="3316"
		[/random]
		[random]
			value="23414"
		[/random]
		[random]
			value="2557"
		[/random]
		[random]
			value="18148"
		[/random]
		[random]
			value="25288"
		[/random]
		[random]
			value="27644"
		[/random]
		[random]
			value="14609"
		[/random]
		[random]
			value="25358"
			[results]
				checksum="3-6k40ohCbsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSOJrGmtxRImJDVNSrODqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmzHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,13,13,13,12"
			y="3,3,4,5,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,19,20,21"
			y="17,17,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,17,17,17"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,15,14,13,12,11"
			y="12,13,14,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,13,14,15,16,17"
			y="17,18,18,19,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="3,2"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Clasher"
			defender_lvl="1"
			defender_type="Elvish Scout"
			defender_weapon="0"
			seed="1648916182"
			tod="second_watch"
			turn="6"
			weapon="1"
			[source]
				x="2"
				y="13"
			[/source]
			[destination]
				x="2"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="PuebloPL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,5,4,3"
			y="15,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Elvish Scout"
			defender_weapon="0"
			seed="1150228547"
			tod="second_watch"
			turn="6"
			weapon="0"
			[source]
				x="3"
				y="15"
			[/source]
			[destination]
				x="2"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7,6,5,4,3,2"
			y="17,17,16,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Augur"
			defender_lvl="1"
			defender_type="Elvish Scout"
			defender_weapon="1"
			seed="1916326025"
			tod="second_watch"
			turn="6"
			weapon="1"
			[source]
				x="2"
				y="15"
			[/source]
			[destination]
				x="2"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,11,10,9,9"
			y="19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="23765"
		[/random]
		[random]
			value="10499"
		[/random]
		[random]
			value="19196"
		[/random]
		[random]
			value="1218"
		[/random]
		[random]
			value="20830"
		[/random]
		[random]
			value="32063"
		[/random]
		[random]
			value="21457"
		[/random]
		[random]
			value="18617"
		[/random]
		[random]
			value="242"
		[/random]
		[random]
			value="9828"
		[/random]
		[random]
			value="16411"
		[/random]
		[random]
			value="29944"
		[/random]
		[random]
			value="5242"
		[/random]
		[random]
			value="9731"
			[results]
				checksum="vsAwlDCT<wJ3rtrJJC2tBJxGpOqAEVSTuuKrm7F<NCGBLosQNMihvAFROQvoqEIKqTBKwEKxtzPDEzRvPAvqg,gXdJLfch16h0g62n6on.3e8l87>3+z8FW31d5kj5kX"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jonus_sin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,6,5,4,3"
			y="13,12,13,13,13,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Drake Clasher"
			defender_weapon="-1"
			seed="1778354177"
			tod="dawn"
			turn="7"
			weapon="1"
			[source]
				x="3"
				y="13"
			[/source]
			[destination]
				x="2"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="28419"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22558"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3,2,2"
			y="13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="1"
			seed="1537626474"
			tod="dawn"
			turn="7"
			weapon="1"
			[source]
				x="2"
				y="14"
			[/source]
			[destination]
				x="3"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="5276"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20769"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22567"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25425"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11483"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16808"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32325"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="NylvinZajob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="3,3,3"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="0"
			seed="1616828188"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="3"
				y="14"
			[/source]
			[destination]
				x="3"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="27028"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16354"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30902"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23568"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11616"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10633"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23825"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,9"
			y="4,4,5,5,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Makap has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Diggy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25,25"
			y="13,14,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="1"
			seed="1775808555"
			tod="dawn"
			turn="7"
			weapon="1"
			[source]
				x="25"
				y="15"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="17202"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10477"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9111"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30768"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31715"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12213"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4845"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="punkt_dot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,26,25"
			y="13,13,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="0"
			seed="1675245188"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="25"
				y="16"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="11934"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5296"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7881"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14343"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11523"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12117"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9969"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,22,23"
			y="13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="0"
			seed="1751290708"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="23"
				y="15"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="16853"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21524"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18669"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14335"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27243"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8770"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6851"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,23,23,23,23"
			y="7,8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,13,13,13,14,15"
			y="7,7,6,5,4,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="15276"
		[/random]
		[random]
			value="3847"
		[/random]
		[random]
			value="14565"
		[/random]
		[random]
			value="27225"
		[/random]
		[random]
			value="23015"
		[/random]
		[random]
			value="7248"
		[/random]
		[random]
			value="1221"
		[/random]
		[random]
			value="27295"
		[/random]
		[random]
			value="25340"
		[/random]
		[random]
			value="17458"
		[/random]
		[random]
			value="8610"
		[/random]
		[random]
			value="9602"
		[/random]
		[random]
			value="15224"
		[/random]
		[random]
			value="30151"
		[/random]
		[random]
			value="14452"
			[results]
				checksum="cC>dfebbLdjF1k,5pzi3kk07o8,05.K9.d3qL3j7Wd,9>Clyp<hW9cghj1r5s72cjkiagjl+h>di2c>09h+8d6m8i>e+wmRFKyADz9pJwpFNNmoEG9tLvHtKGvVvsPRq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Grigoriy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rache has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="16"
			y="19"
		[/recruit]
		[random]
			value="23704"
		[/random]
		[random]
			value="24210"
		[/random]
		[random]
			value="16738"
		[/random]
		[random]
			value="30272"
		[/random]
		[random]
			value="22931"
		[/random]
		[random]
			value="13508"
		[/random]
		[random]
			value="28183"
		[/random]
		[random]
			value="23207"
		[/random]
		[random]
			value="22969"
		[/random]
		[random]
			value="23709"
		[/random]
		[random]
			value="8766"
		[/random]
		[random]
			value="29111"
		[/random]
		[random]
			value="4792"
		[/random]
		[random]
			value="23403"
			[results]
				checksum="tsAwlDCT<wJ3rtrJJC2tBJxGpOqAEVSTuuKrm7F<NCGBLosQNMihvAFROQvoqEIKqTBKwEKxtzPDEzQBPAvqg,gXdJMfch16h0g62n6on.3e8l87>3+z8FW31d5kj5kW"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Walwing has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20,21,21"
			y="19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21,21,20"
			y="20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,9,8,7,6"
			y="19,18,18,17,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="patwotrik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="FoxInSocks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,7,6,5,4"
			y="16,15,15,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Clasher"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="1981853495"
			tod="dawn"
			turn="7"
			weapon="1"
			[source]
				x="4"
				y="14"
			[/source]
			[destination]
				x="3"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="chr1sb3ll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9,8,7,6,5,4"
			y="16,15,15,14,14,13,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Glider"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="1578148135"
			tod="dawn"
			turn="7"
			weapon="1"
			[source]
				x="4"
				y="13"
			[/source]
			[destination]
				x="3"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="2,3,4,5,6,7,8"
			y="15,16,16,17,17,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Oli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,24,24"
			y="13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,22,22,21"
			y="16,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22"
			y="15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,24,24,24"
			y="16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="2,2,2,2,2,3"
			y="14,13,12,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="3,3,3,3,3,4"
			y="13,12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,6,5"
			y="7,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="natsu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,9"
			y="4,4,5,5,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="19024"
		[/random]
		[random]
			value="16727"
		[/random]
		[random]
			value="22822"
		[/random]
		[random]
			value="30332"
		[/random]
		[random]
			value="1489"
		[/random]
		[random]
			value="22499"
		[/random]
		[random]
			value="19153"
		[/random]
		[random]
			value="26900"
		[/random]
		[random]
			value="16417"
		[/random]
		[random]
			value="18035"
		[/random]
		[random]
			value="4852"
		[/random]
		[random]
			value="18991"
		[/random]
		[random]
			value="23632"
		[/random]
		[random]
			value="21955"
			[results]
				checksum="3-6k40ohCnsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSOErGmtxRImJDVNSrKDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmzHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20,21"
			y="3,3,4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,10,11,12,13,14"
			y="17,18,18,18,18,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="4,5,6,7,8,8"
			y="14,15,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="4,5,6,7,8,9,10,11"
			y="13,14,14,14,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,20,20,20"
			y="16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Fire Drake"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="1842810290"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="20"
				y="19"
			[/source]
			[destination]
				x="21"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20,20,21,21"
			y="16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,18,19,20,21"
			y="19,19,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bell has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20,21,22"
			y="4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24,24"
			y="12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,3,4,5,6"
			y="10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,7,8"
			y="8,8,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,6,5,4"
			y="7,7,8,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,6"
			y="9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17,16,15"
			y="6,5,5,4,4,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="21605"
		[/random]
		[random]
			value="2484"
		[/random]
		[random]
			value="21945"
		[/random]
		[random]
			value="22576"
		[/random]
		[random]
			value="28513"
		[/random]
		[random]
			value="8066"
		[/random]
		[random]
			value="22305"
		[/random]
		[random]
			value="2204"
		[/random]
		[random]
			value="21501"
		[/random]
		[random]
			value="29238"
		[/random]
		[random]
			value="10133"
		[/random]
		[random]
			value="27675"
		[/random]
		[random]
			value="113"
		[/random]
		[random]
			value="24261"
			[results]
				checksum="3-6k40ohChsF1t<ioPY>w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSODrGmtxRImJDVNSrUDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmzHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,22,22,23"
			y="19,19,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Fire Drake"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="1875953738"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="23"
				y="16"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="deli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,24,24,24"
			y="20,19,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Augur"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="1264012100"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="24"
				y="16"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23"
			y="16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Skirmisher"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="108383110"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="23"
				y="15"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Morkeleb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="forderwind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="20,21,22,23,24"
			y="15,15,15,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,8,8"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13,12,11,10,9,8"
			y="18,19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Junon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="opne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="eron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3,3,3"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="3,3,3,4"
			y="11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,9"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,7,8"
			y="7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,22,21"
			y="6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22,23"
			y="4,4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="2309"
		[/random]
		[random]
			value="8800"
		[/random]
		[random]
			value="9995"
		[/random]
		[random]
			value="11456"
		[/random]
		[random]
			value="25752"
		[/random]
		[random]
			value="20715"
		[/random]
		[random]
			value="14313"
		[/random]
		[random]
			value="31580"
		[/random]
		[random]
			value="24790"
		[/random]
		[random]
			value="5360"
		[/random]
		[random]
			value="19069"
		[/random]
		[random]
			value="29510"
		[/random]
		[random]
			value="15738"
		[/random]
		[random]
			value="10246"
			[results]
				checksum="3-6k40ohCbsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSOJrGmtxRImJDVNSrODqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmzHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11,10,9"
			y="3,3,4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,22,22,22,22,22,21"
			y="15,15,16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22,21,20,19,18,17"
			y="16,17,16,17,16,17,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Shadow_Fiend has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="23,22,21,20,19,18"
			y="16,16,17,17,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,8,8"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8"
			y="16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BubkaBog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="YSTK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,4,5"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Saurian Skirmisher"
			defender_weapon="1"
			seed="1759691251"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="5"
				y="16"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="29846"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9039"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2413"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16734"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23827"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19564"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,7,7,6"
			y="9,10,11,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Saurian Skirmisher"
			defender_weapon="1"
			seed="621666076"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="6"
				y="14"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="11403"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18044"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31320"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28839"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19797"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21375"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6,7,7"
			y="10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Saurian Skirmisher"
			defender_weapon="0"
			seed="313684064"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="7"
				y="15"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="7800"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13158"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18581"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31806"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32298"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18527"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23161"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18657"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,8,7"
			y="13,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Saurian Skirmisher"
			defender_weapon="1"
			seed="1775176746"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="7"
				y="16"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="13657"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19885"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29656"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26922"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13271"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7100"
			[results]
				chance="50"
				damage="4"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9,9"
			y="4,4,5,5,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,8,8,8"
			y="6,7,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24,24"
			y="7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25,26"
			y="13,14,13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22,22,22"
			y="10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,23,23,23,23,23"
			y="7,8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="18,17,16,15,14,13"
			y="18,19,19,20,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="17"
			y="19"
		[/recruit]
		[random]
			value="27652"
		[/random]
		[random]
			value="21685"
		[/random]
		[random]
			value="19268"
		[/random]
		[random]
			value="1311"
		[/random]
		[random]
			value="13127"
		[/random]
		[random]
			value="15995"
		[/random]
		[random]
			value="30740"
		[/random]
		[random]
			value="16047"
		[/random]
		[random]
			value="28126"
		[/random]
		[random]
			value="18809"
		[/random]
		[random]
			value="19727"
		[/random]
		[random]
			value="18742"
		[/random]
		[random]
			value="360"
		[/random]
		[random]
			value="14209"
			[results]
				checksum="ssAwlDCT<wI3rtrJJC2tBJxGpOqAEVSTuuKrm7F<NCGBLosQNMihvAFROQvoqEIKqTBKwEKxtzPDEzQAPAvqg,gXdJMfch16h0g62n6on.3e8l870.+z8FW31d5kj5kW"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="14"
			y="19"
		[/recruit]
		[random]
			value="30866"
		[/random]
		[random]
			value="31134"
		[/random]
		[random]
			value="27367"
		[/random]
		[random]
			value="7226"
		[/random]
		[random]
			value="15964"
		[/random]
		[random]
			value="32719"
		[/random]
		[random]
			value="13794"
		[/random]
		[random]
			value="739"
		[/random]
		[random]
			value="20621"
		[/random]
		[random]
			value="30923"
		[/random]
		[random]
			value="14941"
		[/random]
		[random]
			value="13255"
		[/random]
		[random]
			value="11649"
		[/random]
		[random]
			value="1671"
			[results]
				checksum="ssAwlDCT<wI3rtrJJC2tBJxGpOqAEVSTuuKrm7F<NCGBLosQNMihvAFROQvoqEIKqTBKwEKxtzPDEzQAPAvqg,gXdJMfch16h0g62n6on.3e8l870.+z8FW31d5kj5kW"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="15"
			y="19"
		[/recruit]
		[random]
			value="19834"
		[/random]
		[random]
			value="21887"
		[/random]
		[random]
			value="3665"
		[/random]
		[random]
			value="2445"
		[/random]
		[random]
			value="20716"
		[/random]
		[random]
			value="26090"
		[/random]
		[random]
			value="12834"
		[/random]
		[random]
			value="22612"
		[/random]
		[random]
			value="19743"
		[/random]
		[random]
			value="18157"
		[/random]
		[random]
			value="4661"
		[/random]
		[random]
			value="4185"
		[/random]
		[random]
			value="552"
		[/random]
		[random]
			value="23275"
			[results]
				checksum="8o65,3j92+9z,>2N3-d+<uh82btj>3S<42lXblYrl8jlZjclk+Av.kM+of>kao>tYgh-0mlg-47g2>0Y,flh2Yr7>B-FQ8zIxsMMM<uaAaQJxoANQCLRMCOIz,xRBArB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lucky64 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,9,8"
			y="17,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Clasher"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="782571876"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="8"
				y="15"
			[/source]
			[destination]
				x="7"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,9,9,9,8"
			y="18,17,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Augur"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="1463078165"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="8"
				y="14"
			[/source]
			[destination]
				x="7"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9,8,7"
			y="16,16,17,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Glider"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="521201653"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="7"
				y="17"
			[/source]
			[destination]
				x="7"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Glider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Elvish Ranger"
			defender_lvl="2"
			defender_type="Saurian Oracle"
			defender_weapon="0"
			seed="543547402"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="8"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="10080"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16575"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17525"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5001"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="318"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10994"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="2"
			defender_type="Saurian Oracle"
			defender_weapon="1"
			seed="607467711"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="7"
				y="14"
			[/source]
			[destination]
				x="8"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="1197"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22705"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2965"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2959"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11118"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16720"
			[results]
				chance="70"
				damage="10"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6,7"
			y="16,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="2"
			defender_type="Saurian Oracle"
			defender_weapon="1"
			seed="124178422"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="7"
				y="14"
			[/source]
			[destination]
				x="8"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="18536"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15310"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28300"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26920"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22365"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24371"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14603"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lawd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,8,8,8"
			y="7,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="caramon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Sir_HidesAlot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="tyler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="saintone has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,25"
			y="13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21"
			y="12,13,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="representele85 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pemain has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13,12"
			y="19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="14"
			y="19"
		[/recruit]
		[random]
			value="32260"
		[/random]
		[random]
			value="32241"
		[/random]
		[random]
			value="12784"
		[/random]
		[random]
			value="25052"
		[/random]
		[random]
			value="8463"
		[/random]
		[random]
			value="4062"
		[/random]
		[random]
			value="14187"
		[/random]
		[random]
			value="9526"
		[/random]
		[random]
			value="23520"
		[/random]
		[random]
			value="5129"
		[/random]
		[random]
			value="13918"
		[/random]
		[random]
			value="25645"
		[/random]
		[random]
			value="2647"
		[/random]
		[random]
			value="2827"
			[results]
				checksum="Mag0>e4+m69rg-84CfhZX6B<42lXblYrl8jlZjclk+zB.kM+of>kao>tYgh-0mlg-47g2>0Y,fma2Yr7>B-AQ8zIyMLRogJkL>umRDBpJRHGSrDtJemAKQAAVywzpwOO"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="krash has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="charger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14,13,12,11,11"
			y="19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,13,12,11,10,9"
			y="19,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,8,8"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11,10,9,8"
			y="18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,6,5,4,4,4,5,6"
			y="17,17,17,16,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21,21,20,20"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,17,18,19,20,21"
			y="19,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,18,19,20"
			y="17,16,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,8,8,8,8,8"
			y="15,15,14,13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,8,8,8"
			y="13,12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,8,8,8,9"
			y="14,13,12,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,7,7,6"
			y="11,10,9,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lawd2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,26,25"
			y="14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Saurian Skirmisher"
			defender_weapon="0"
			seed="362532757"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="25"
				y="16"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="3796"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12782"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13920"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30007"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23009"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27972"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24542"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32424"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Saurian Skirmisher"
			defender_weapon="1"
			seed="2120552697"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="25"
				y="15"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="30155"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26392"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1669"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16988"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22559"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23598"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,23"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Saurian Skirmisher"
			defender_weapon="0"
			seed="1304975420"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="23"
				y="15"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="9113"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3605"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23491"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15840"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="245"
			[results]
				chance="50"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,23,24,24"
			y="13,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Junon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="timmmmmmyyyyyyyyyy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,9,9,9"
			y="16,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Fire Drake"
			defender_lvl="2"
			defender_type="Elvish Ranger"
			defender_weapon="1"
			seed="1476159424"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="9"
				y="11"
			[/source]
			[destination]
				x="9"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8,8,8,8,8"
			y="16,15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Skirmisher"
			defender_lvl="2"
			defender_type="Elvish Ranger"
			defender_weapon="0"
			seed="1854642869"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="8"
				y="10"
			[/source]
			[destination]
				x="9"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,10,9,8,7,6"
			y="16,16,16,15,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,8,8,8,8,8"
			y="17,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7,8,9,10,11,11,10"
			y="13,13,12,12,11,11,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Glider"
			defender_lvl="2"
			defender_type="Elvish Ranger"
			defender_weapon="0"
			seed="390851787"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="10"
				y="9"
			[/source]
			[destination]
				x="9"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16,17,18,19,20,21"
			y="19,19,19,19,19,20,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Armaros has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,22,23,24,25"
			y="16,15,14,14,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Skirmisher"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="604958161"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="25"
				y="14"
			[/source]
			[destination]
				x="25"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,25,26"
			y="15,15,14,14,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Skirmisher"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="40797038"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="26"
				y="14"
			[/source]
			[destination]
				x="25"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,18"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="18,17"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Demogorgon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="machcik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="adi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,9,10,11,12,13"
			y="7,7,6,5,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,8"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,7,8"
			y="7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Saurian Skirmisher"
			defender_weapon="0"
			seed="1985807697"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="8"
				y="9"
			[/source]
			[destination]
				x="8"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="27360"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5239"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16190"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17947"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7748"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21508"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23549"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Armaros has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8,8,8,9"
			y="10,9,8,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6"
			y="8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="14"
			y="3"
		[/recruit]
		[random]
			value="11434"
		[/random]
		[random]
			value="5501"
		[/random]
		[random]
			value="21619"
		[/random]
		[random]
			value="14613"
		[/random]
		[random]
			value="22941"
		[/random]
		[random]
			value="19496"
		[/random]
		[random]
			value="2780"
		[/random]
		[random]
			value="192"
		[/random]
		[random]
			value="10008"
		[/random]
		[random]
			value="10642"
		[/random]
		[random]
			value="23249"
		[/random]
		[random]
			value="17881"
		[/random]
		[random]
			value="4879"
		[/random]
		[random]
			value="26448"
		[/random]
		[random]
			value="26608"
			[results]
				checksum="cC>dfebbLdjF1k,5pzi3kk07o8,05.K9.d3qL3j7Wd,9>Clyp<hW9cghj1r5s72cjkiagjl+h>di2c>09h+8d6m8i>e+wmRFKyxDz9pJwpFNNmoEG9tLvHtKGvVvtTRq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="19273"
		[/random]
		[random]
			value="4148"
		[/random]
		[random]
			value="21632"
		[/random]
		[random]
			value="25927"
		[/random]
		[random]
			value="22071"
		[/random]
		[random]
			value="27336"
		[/random]
		[random]
			value="472"
		[/random]
		[random]
			value="32369"
		[/random]
		[random]
			value="30447"
		[/random]
		[random]
			value="15619"
		[/random]
		[random]
			value="8819"
		[/random]
		[random]
			value="13931"
		[/random]
		[random]
			value="29838"
		[/random]
		[random]
			value="12126"
			[results]
				checksum="3-6k40ohCmsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSODrGmtxRImJDVNSrLDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmzHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="15"
			y="3"
		[/recruit]
		[random]
			value="11614"
		[/random]
		[random]
			value="22580"
		[/random]
		[random]
			value="18292"
		[/random]
		[random]
			value="137"
		[/random]
		[random]
			value="3045"
		[/random]
		[random]
			value="21801"
		[/random]
		[random]
			value="20070"
		[/random]
		[random]
			value="4389"
		[/random]
		[random]
			value="24728"
		[/random]
		[random]
			value="11552"
		[/random]
		[random]
			value="10885"
		[/random]
		[random]
			value="28484"
		[/random]
		[random]
			value="13084"
		[/random]
		[random]
			value="15432"
		[/random]
		[random]
			value="28146"
			[results]
				checksum="cC>dfebbLdjF0k,5pzi3kk07o8,05.K9.d3qL3j7Wd,9>Clyp<hW9cghj1r5s72cjkiagjl+h>di2c>09h+8d6m8i>e-wmRFKyxDz9pJwpFNNmoEG9tLvHtKGvVvtTRq"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="timon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="7589"
		[/random]
		[random]
			value="3260"
		[/random]
		[random]
			value="2752"
		[/random]
		[random]
			value="2366"
		[/random]
		[random]
			value="4782"
		[/random]
		[random]
			value="20906"
		[/random]
		[random]
			value="31218"
		[/random]
		[random]
			value="9108"
		[/random]
		[random]
			value="11051"
		[/random]
		[random]
			value="25363"
		[/random]
		[random]
			value="27573"
		[/random]
		[random]
			value="18854"
		[/random]
		[random]
			value="3264"
		[/random]
		[random]
			value="21993"
			[results]
				checksum="3-6k40ohCbsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSOJrGmtxRImJDVNSrODqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmzHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,26,27,28,28,27"
			y="15,16,16,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Saurian Skirmisher"
			defender_weapon="1"
			seed="588098691"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="27"
				y="14"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="18357"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24357"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13910"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18421"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32725"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14753"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,27"
			y="16,16,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Saurian Skirmisher"
			defender_weapon="0"
			seed="1568517364"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="27"
				y="15"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="20974"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8410"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32518"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19010"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28341"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9427"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23480"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28318"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26"
			y="15,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Saurian Skirmisher"
			defender_weapon="0"
			seed="718620419"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="26"
				y="15"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="26565"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26613"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15469"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28892"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10329"
			[results]
				chance="40"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="ced has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,24,25,26,27,27"
			y="20,19,19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="539065970"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="27"
				y="16"
			[/source]
			[destination]
				x="27"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Skirmisher"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="1136764525"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="26"
				y="14"
			[/source]
			[destination]
				x="27"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20,21"
			y="17,16,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10,10,10,10,11,11"
			y="9,10,11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Samsa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nevermore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,9,9,9,9,9"
			y="11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,8,8,8,8,8"
			y="12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22"
			y="4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,25"
			y="15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Saurian Skirmisher"
			defender_weapon="0"
			seed="602575142"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="25"
				y="14"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="11390"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20590"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11778"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20958"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
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	[command]
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	[command]
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		[random]
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		[random]
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		[random]
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	[command]
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			defender_lvl="1"
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	[command]
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	[command]
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	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
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			defender_lvl="1"
			defender_type="Elvish Fighter"
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			seed="165968904"
			tod="afternoon"
			turn="15"
			weapon="0"
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	[command]
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			attacker_lvl="1"
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			defender_weapon="0"
			seed="1823200058"
			tod="afternoon"
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		[countdown_update]
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			value="330000"
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	[command]
		sent="yes"
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			id="server"
			message="c has logged into the lobby"
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			seed="330643157"
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			message="oOKaiOo has logged into the lobby"
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			message="Ac has logged into the lobby"
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			message="ninyondo has logged into the lobby"
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	[command]
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	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,25"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,23,23,24"
			y="9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,23,23,23,23"
			y="6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22,23"
			y="4,4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18"
			y="6,5,5,4,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="12297"
		[/random]
		[random]
			value="2934"
		[/random]
		[random]
			value="29006"
		[/random]
		[random]
			value="16899"
		[/random]
		[random]
			value="1639"
		[/random]
		[random]
			value="20515"
		[/random]
		[random]
			value="22835"
		[/random]
		[random]
			value="25473"
		[/random]
		[random]
			value="4502"
		[/random]
		[random]
			value="555"
		[/random]
		[random]
			value="31755"
		[/random]
		[random]
			value="27445"
		[/random]
		[random]
			value="12428"
		[/random]
		[random]
			value="20923"
			[results]
				checksum="3-6k40ohCnsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSOyrGmtxRImJDVNSrKDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmtHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,7,7,7,8"
			y="13,13,12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,6"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="stasiuratka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="21,21"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,17,18,19,20,21"
			y="19,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7,6,5,4"
			y="17,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,13,14,15,16"
			y="16,16,17,18,18,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ZirconCode has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23,24"
			y="5,6,6,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,25,25"
			y="11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22,22,21"
			y="7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22"
			y="4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ZirconCode has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8"
			y="12,11,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="charger2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="18033"
		[/random]
		[random]
			value="24347"
		[/random]
		[random]
			value="28582"
		[/random]
		[random]
			value="17360"
		[/random]
		[random]
			value="31037"
		[/random]
		[random]
			value="22305"
		[/random]
		[random]
			value="22853"
		[/random]
		[random]
			value="3240"
		[/random]
		[random]
			value="4477"
		[/random]
		[random]
			value="2925"
		[/random]
		[random]
			value="13352"
		[/random]
		[random]
			value="9453"
		[/random]
		[random]
			value="13366"
		[/random]
		[random]
			value="31604"
			[results]
				checksum="3-6k40ohCnsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSOErGmtxRImJDVNSrKDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmzHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18,19"
			y="4,3,4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17,17"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="16"
			y="19"
		[/recruit]
		[random]
			value="20052"
		[/random]
		[random]
			value="12127"
		[/random]
		[random]
			value="31247"
		[/random]
		[random]
			value="10664"
		[/random]
		[random]
			value="11547"
		[/random]
		[random]
			value="11394"
		[/random]
		[random]
			value="9438"
		[/random]
		[random]
			value="17287"
		[/random]
		[random]
			value="13575"
		[/random]
		[random]
			value="8556"
		[/random]
		[random]
			value="20542"
		[/random]
		[random]
			value="24369"
		[/random]
		[random]
			value="13115"
		[/random]
		[random]
			value="22288"
			[results]
				checksum=",QLzPF0lMgeQ54yky6jed-6hZJe26pUZ61G9LefZ>0-Zs1Fha3-i85lp<wd9N-nh7757,<h059dmf.<3ng-1-ape>blY28j9eY4HhooU8WolpjmK>Ne6ggXW3-84aQzv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,17,17"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Samsa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="stranik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="4,5"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,19,19,20"
			y="16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Augur"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="643444004"
			tod="second_watch"
			turn="18"
			weapon="1"
			[source]
				x="20"
				y="12"
			[/source]
			[destination]
				x="21"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,23,23,22,21"
			y="15,14,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Saurian Ambusher"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="838736233"
			tod="second_watch"
			turn="18"
			weapon="0"
			[source]
				x="21"
				y="12"
			[/source]
			[destination]
				x="21"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20,20,20"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Augur"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="71794466"
			tod="second_watch"
			turn="18"
			weapon="1"
			[source]
				x="20"
				y="13"
			[/source]
			[destination]
				x="21"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ir_Sedatie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,24"
			y="16,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,20,20,20,21"
			y="17,16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22"
			y="15,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Walo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Maxou has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,17,18,19,20,20,20"
			y="18,18,17,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="2"
			defender_type="Saurian Ambusher"
			defender_weapon="1"
			seed="1038881695"
			tod="dawn"
			turn="19"
			weapon="1"
			[source]
				x="21"
				y="11"
			[/source]
			[destination]
				x="21"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="22393"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9755"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25082"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22664"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="111"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8461"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,23,23,22"
			y="7,8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Elvish Ranger"
			defender_lvl="2"
			defender_type="Saurian Ambusher"
			defender_weapon="1"
			seed="1342882518"
			tod="dawn"
			turn="19"
			weapon="1"
			[source]
				x="22"
				y="12"
			[/source]
			[destination]
				x="21"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="25462"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6375"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18483"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="712"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8605"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5813"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,23,22"
			y="14,13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="2"
			defender_type="Saurian Ambusher"
			defender_weapon="0"
			seed="340647554"
			tod="dawn"
			turn="19"
			weapon="0"
			[source]
				x="22"
				y="11"
			[/source]
			[destination]
				x="21"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="31103"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20970"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22260"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25600"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4239"
			[results]
				chance="40"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nitamud has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21"
			y="12,12,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Saurian Augur"
			defender_weapon="0"
			seed="37823815"
			tod="dawn"
			turn="19"
			weapon="0"
			[source]
				x="21"
				y="12"
			[/source]
			[destination]
				x="20"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="11011"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21999"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18975"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12256"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2132"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9516"
			[results]
				chance="40"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,23,23,23,23"
			y="6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22"
			y="4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kleey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,21,21,21"
			y="6,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6"
			y="10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11,12,13,13"
			y="9,9,8,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20,21,22"
			y="17,16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Fire Drake"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="1"
			seed="1659532772"
			tod="dawn"
			turn="19"
			weapon="1"
			[source]
				x="22"
				y="14"
			[/source]
			[destination]
				x="22"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,17,17,17,18,19"
			y="19,19,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="271893668"
			tod="dawn"
			turn="19"
			weapon="0"
			[source]
				x="21"
				y="13"
			[/source]
			[destination]
				x="22"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="baboom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24"
			y="15,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kandaroo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20,20"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Skirmisher"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="695753638"
			tod="dawn"
			turn="19"
			weapon="1"
			[source]
				x="20"
				y="12"
			[/source]
			[destination]
				x="21"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="GuySimps has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Augur"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="1"
			seed="286972443"
			tod="dawn"
			turn="19"
			weapon="1"
			[source]
				x="21"
				y="14"
			[/source]
			[destination]
				x="22"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="CTX07 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,23"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Glider"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="1"
			seed="1348633278"
			tod="dawn"
			turn="19"
			weapon="1"
			[source]
				x="23"
				y="14"
			[/source]
			[destination]
				x="22"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Quetzalcoatl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Skirmisher"
			defender_lvl="2"
			defender_type="Elvish Ranger"
			defender_weapon="0"
			seed="725607184"
			tod="dawn"
			turn="19"
			weapon="0"
			[source]
				x="22"
				y="13"
			[/source]
			[destination]
				x="22"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DzirtTheFreedom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="330000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Saurian Skirmisher"
			defender_weapon="0"
			seed="406761837"
			tod="morning"
			turn="20"
			weapon="0"
			[source]
				x="22"
				y="12"
			[/source]
			[destination]
				x="22"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="21518"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23880"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30685"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2849"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6926"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30226"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17919"
			[results]
				chance="40"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,23"
			y="11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Drake Glider"
			defender_weapon="1"
			seed="1962750684"
			tod="morning"
			turn="20"
			weapon="1"
			[source]
				x="23"
				y="13"
			[/source]
			[destination]
				x="23"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="10101"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1926"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9422"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28825"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5289"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8639"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23208"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="black_white1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,24,24"
			y="11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Drake Glider"
			defender_weapon="0"
			seed="855880950"
			tod="morning"
			turn="20"
			weapon="0"
			[source]
				x="24"
				y="13"
			[/source]
			[destination]
				x="23"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="17915"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27370"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19878"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="558"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24872"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26786"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23"
			y="14,15,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Drake Glider"
			defender_weapon="1"
			seed="477711073"
			tod="morning"
			turn="20"
			weapon="1"
			[source]
				x="23"
				y="15"
			[/source]
			[destination]
				x="23"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="8059"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23817"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27553"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,23,23,22"
			y="10,10,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Elvish Ranger"
			defender_lvl="2"
			defender_type="Fire Drake"
			defender_weapon="1"
			seed="1021699486"
			tod="morning"
			turn="20"
			weapon="1"
			[source]
				x="22"
				y="13"
			[/source]
			[destination]
				x="22"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="12302"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9284"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10326"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13382"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11109"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11405"
			[results]
				chance="30"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11347"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25900"
			[results]
				chance="30"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15816"
			[results]
				chance="30"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="dragonlx"
			message="gg"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="Oook"
			message="gg"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,24,23,22"
			y="14,14,15,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="2"
			defender_type="Fire Drake"
			defender_weapon="0"
			seed="1535254401"
			tod="morning"
			turn="20"
			weapon="0"
			[source]
				x="22"
				y="15"
			[/source]
			[destination]
				x="22"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="15047"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21712"
			[results]
				chance="60"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19237"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8880"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12202"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dragonlx has left the game."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Oook has been chosen as the new host."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Oook takes control of side 2."
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game="no"
	description="This vital supply route has played a key role in many of Wesnoth's greatest battles."
	experience_modifier="70"
	id="RMP_Weldyn_Channel_21"
	map_data="border_size=1
usage=map

Ss          , Hh          , Rp          , Ss          , Gs^Fp       , Hh          , Rp          , Rp          , Hh          , Ss          , Ss          , Gg          , Hh          , Hh          , Gs^Fms      , Ss          , Gg          , Hh          , Ww          , Ww          , Wo          , Wo          , Ww          , Wwf         , Hh          , Hh          , Hh          , Hh          , Ss          , Hh          , Hh          
Gg          , Gg^Fet      , Rp          , Mm          , Gs^Fp       , Ss          , Rp          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Gs^Fp       , Gg          , Gs^Fds      , Hh          , Gs^Fp       , Hh          , Gg          , Ww          , Wo          , Wo          , Ww          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Ss          , Mm          , Hh          , Gs^Fp       , Ss          
Gg          , Gg          , Gg          , Rp          , Rp          , Rp          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Re          , Gg          , Re          , Ch          , Mm          , Ww          , Wo          , Wo          , Ww          , Ww          , Mm          , Ss          , Ss^Vhs      , Hh          , Gs^Fp       , Hh          , Gs^Fms      , Gg^Fet      , Gg          
Gs^Fms      , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Re          , Mm          , Re          , Re          , Re          , Re          , Ch          , 1 Kh        , Ch          , Ww          , Ww          , Ww          , Gs^Fp       , Hh          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Gg          
Hh          , Gs^Fp       , Rp          , Rp          , Re^Uf       , Gs^Fds      , Re          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Kh          , Gg          , Ch          , Wwf         , Kh          , Ww^Bw\      , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Mm          , Gg          , Gg          , Gg          , Gg          
Hh          , Hh          , Rp          , Mm          , Gs^Fp       , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Re          , Ss          , Hh          , Gs^Fp       , Re          , Gg          , Gg          
Gs^Fp       , Rp          , Mm          , Hh          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg^Uf       , Hh          , Hh          , Gg^Ve       , Ww          , Ww          , Ww          , Gg          , Ss          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Re          , Gg          , Gg          
Rp          , Rp          , Re          , Re          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fds      , Hh          , Mm          , Gg          , Gs^Fp       , Ww          , Wo          , Ww          , Gg          , Gs^Fp       , Ss^Vhs      , Ww          , Mm          , Hh          , Gg          , Gg^Ve       , Gs^Fms      , Gg          , Re          , Gg          , Gg          , Gg          
Gs^Fp       , Re          , Re          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Wwf         , Rp          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Gg^Uf       , Hh          
Gg          , Re          , Re          , Hh          , Ss          , Ggf^Uf      , Gg          , Gg          , Gs^Fms      , Ggf         , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Rp          , Rp          , Gg          , Gs^Fp       , Hh          , Gg^Fet      , Hh          , Gg          
Wwf         , Gg          , Gg          , Gs^Fms      , Mm          , Hh          , Hh          , Gg          , Gg          , Mm          , Hh          , Ww          , Ww          , Wo          , Wo          , Hh          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Gs^Fp       , Rp          , Wwf         , Wwf         , Gg          , Rp          , Rp          , Rp          , Gg          , Gg          
Rp          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Rp          , Gg          , Hh          , Ww          , Ww          , Wo          , Ww          , Wwr         , Mm^Xm       , Wwr         , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Rp          , Wwf         , Rp          , Wwf         , Wwf         , Wwf         , Rp          , Rp          
Gg          , Rp          , Rp          , Wwf         , Rp          , Rp          , Wwf         , Rp          , Rp          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Mm^Xm       , Wo          , Ww          , Ww          , Ww          , Hh          , Hh          , Gg          , Rp          , Hh          , Wwf         , Mm          , Gg          , Gg          , Wwf         , Wwf         
Gs^Fds      , Gg          , Gg^Fet      , Rp          , Gs^Fms      , Gg          , Rp          , Wwf         , Wwf         , Gs^Fp       , Ww          , Wo          , Wo          , Wo          , Mm^Xm       , Hh          , Wo          , Wo          , Ww          , Ww          , Gg          , Mm          , Gs^Fms      , Gg          , Gg          , Hh          , Ss          , Gs^Fp       , Re          , Gg          , Gg          
Hh          , Hh          , Mm          , Hh          , Gg          , Gg          , Gg          , Rp          , Rp          , Wwf         , Ww          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Ggf         , Gg          , Gg          , Gg          , Ggf^Uf      , Gg^Fet      , Hh          , Re          , Re          , Gs^Fp       
Gs^Fds      , Ggf^Uf      , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Hh          , Wwf         , Ww          , Ww          , Gs^Fp       , Ww          , Ww          , Wo          , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Re          , Re          , Rp          
Gg          , Gg          , Re          , Re          , Re          , Gs^Fms      , Gg          , Gg          , Gg          , Mm          , Gg          , Ss^Vhs      , Ss          , Gg          , Ww          , Wo          , Ww          , Gs^Fp       , Hh          , Mm          , Ggf^Uf      , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Mm          , Rp          , Gs^Fp       
Gg          , Gg          , Re          , Re^Uf       , Hh          , Re          , Re          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Ww          , Ww          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Gg          , Gg          , Ggf         , Re          , Gs^Fds      , Hh          , Rp          , Rp          , Hh          
Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Ss          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww^Bw\      , Wwf         , Wwf         , Ww          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Mm          , Rp          , Hh          , Hh          
Gg          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gg          , Gg          , Hh          , Gg          , Gs^Fp       , Gg          , Ww          , Kh          , Ch          , Ch          , Ch          , Kh          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gs^Fp       , Rp          , Rp          , Gg          , Gs^Fms      , Gg          
Gs^Fds      , Gg          , Gs^Fp       , Gg          , Gs^Fp       , Gg          , Ss^Vhs      , Gs^Fp       , Mm          , Hh          , Ww          , Ww          , Wo          , Ww          , Mm          , 2 Kh        , Re          , Re          , Re          , Re          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Gg          
Ss          , Gg^Fet      , Ss          , Hh          , Mm          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Ch          , Gs^Fds      , Gg          , Gs^Fms      , Mm          , Gg^Fet      , Hh          , Mm          , Hh          , Rp          , Rp          , Gs^Fp       , Rp          , Rp          , Gg          , Gg          
Hh          , Hh          , Gs^Fms      , Gs^Fp       , Hh          , Ss          , Mm          , Gg^Fet      , Ww          , Ww          , Wo          , Wo          , Ww          , Hh          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Ss          , Hh          , Gs^Fp       , Rp          , Ss          , Ss          , Hh          , Mm          , Rp          , Gg          
Hh          , Gs^Fms      , Hh          , Ss          , Hh          , Hh          , Wwf         , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Gg          , Hh          , Hh          , Ss          , Hh          , Hh          , Gs^Fms      , Ss          , Hh          , Rp          , Rp          , Gg          , Hh          , Hh          , Gs^Fp       , Ss          , Rp          , Hh          
"
	name="2p - Weldyn Channel"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	random_start_time="no"
	turns="-1"
	[event]
		name="prestart"
		[store_unit]
			kill="yes"
			variable="leaders_to_make_quick"
			[filter]
				canrecruit="yes"
				[filter_wml]
					max_moves="4"
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value="0"
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals="yes"
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name="female^quick"
									id="quick"
									male_name="quick"
									[effect]
										apply_to="movement"
										increase="1"
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add="1"
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		name="Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name="Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name="Afternoon"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		name="Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name="First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name="Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="casualties_of_war.ogg"
		[/music]
	[/event]
	[side]
		colour="2"
		controller="network"
		current_player="Oook"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RMPSide2"
		name="Oook"
		persistent="1"
		previous_recruits="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RMPSide2"
		side="1"
		team_name="north"
		user_team_name="teamname^North"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[unit]
			advances_to="Elvish Avenger"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="41"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="RMPSide2"
			image="units/elves-wood/ranger+female.png"
			language_name="female^Elvish Ranger"
			level="2"
			max_attacks="1"
			max_experience="63"
			max_hitpoints="42"
			max_moves="6"
			moves="6"
			name="Oook"
			overlays=""
			profile="portraits/elves/ranger+female.png"
			race="elf"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Elvish Ranger"
			undead_variation="archer"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="60"
				shallow_water="70"
				swamp_water="60"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
					description="Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive="Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name="female^ambush"
					female_name_inactive="female^ambush"
					id="ambush"
					name="ambush"
					name_inactive="ambush"
					[filter_self]
						[filter_location]
							terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[portrait]
				image="portraits/elves/transparent/ranger+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/ranger+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
				description="sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="7"
				description="bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		colour="1"
		controller="human"
		current_player="dragonlx"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RMPSide1"
		name="dragonlx"
		persistent="1"
		previous_recruits="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RMPSide1"
		side="2"
		team_name="south"
		user_team_name="teamname^South"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="6"
			y="20"
		[/village]
		[unit]
			advances_to="Inferno Drake"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="35"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="63"
			id="RMPSide1"
			image="units/drakes/fire.png"
			language_name="Fire Drake"
			level="2"
			max_attacks="1"
			max_experience="56"
			max_hitpoints="63"
			max_moves="5"
			moves="5"
			name="dragonlx"
			overlays=""
			profile="portraits/drakes/burner.png"
			race="drake"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Fire Drake"
			undead_variation="drake"
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="60"
				cave="70"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="70"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				unwalkable="60"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="40"
				impact="80"
				pierce="110"
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="9"
				description="battle claws"
				icon="attacks/claws-drake.png"
				name="battle claws"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="7"
				description="fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="5"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[variables]
		next_scenario="RMP_Weldyn_Channel_21"
		random="19"
		x1=""
		x2=""
		y1=""
		y2=""
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game="no"
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	completion="running"
	current_tod="1"
	description="This vital supply route has played a key role in many of Wesnoth's greatest battles."
	difficulty="NORMAL"
	end_text=""
	end_text_duration="0"
	experience_modifier="70"
	history=""
	id="RMP_Weldyn_Channel_21"
	label="2p - Weldyn Channel"
	map_data="border_size=1
usage=map

Ss          , Hh          , Rp          , Ss          , Gs^Fp       , Hh          , Rp          , Rp          , Hh          , Ss          , Ss          , Gg          , Hh          , Hh          , Gs^Fms      , Ss          , Gg          , Hh          , Ww          , Ww          , Wo          , Wo          , Ww          , Wwf         , Hh          , Hh          , Hh          , Hh          , Ss          , Hh          , Hh          
Gg          , Gg^Fet      , Rp          , Mm          , Gs^Fp       , Ss          , Rp          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Gs^Fp       , Gg          , Gs^Fds      , Hh          , Gs^Fp       , Hh          , Gg          , Ww          , Wo          , Wo          , Ww          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Ss          , Mm          , Hh          , Gs^Fp       , Ss          
Gg          , Gg          , Gg          , Rp          , Rp          , Rp          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Re          , Gg          , Re          , Ch          , Mm          , Ww          , Wo          , Wo          , Ww          , Ww          , Mm          , Ss          , Ss^Vhs      , Hh          , Gs^Fp       , Hh          , Gs^Fms      , Gg^Fet      , Gg          
Gs^Fms      , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Re          , Mm          , Re          , Re          , Re          , Re          , Ch          , 1 Kh        , Ch          , Ww          , Ww          , Ww          , Gs^Fp       , Hh          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Gg          
Hh          , Gs^Fp       , Rp          , Rp          , Re^Uf       , Gs^Fds      , Re          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Kh          , Gg          , Ch          , Wwf         , Kh          , Ww^Bw\      , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Mm          , Gg          , Gg          , Gg          , Gg          
Hh          , Hh          , Rp          , Mm          , Gs^Fp       , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Re          , Ss          , Hh          , Gs^Fp       , Re          , Gg          , Gg          
Gs^Fp       , Rp          , Mm          , Hh          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg^Uf       , Hh          , Hh          , Gg^Ve       , Ww          , Ww          , Ww          , Gg          , Ss          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Re          , Gg          , Gg          
Rp          , Rp          , Re          , Re          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fds      , Hh          , Mm          , Gg          , Gs^Fp       , Ww          , Wo          , Ww          , Gg          , Gs^Fp       , Ss^Vhs      , Ww          , Mm          , Hh          , Gg          , Gg^Ve       , Gs^Fms      , Gg          , Re          , Gg          , Gg          , Gg          
Gs^Fp       , Re          , Re          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Wwf         , Rp          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Gg^Uf       , Hh          
Gg          , Re          , Re          , Hh          , Ss          , Ggf^Uf      , Gg          , Gg          , Gs^Fms      , Ggf         , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Rp          , Rp          , Gg          , Gs^Fp       , Hh          , Gg^Fet      , Hh          , Gg          
Wwf         , Gg          , Gg          , Gs^Fms      , Mm          , Hh          , Hh          , Gg          , Gg          , Mm          , Hh          , Ww          , Ww          , Wo          , Wo          , Hh          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Gs^Fp       , Rp          , Wwf         , Wwf         , Gg          , Rp          , Rp          , Rp          , Gg          , Gg          
Rp          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Rp          , Gg          , Hh          , Ww          , Ww          , Wo          , Ww          , Wwr         , Mm^Xm       , Wwr         , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Rp          , Wwf         , Rp          , Wwf         , Wwf         , Wwf         , Rp          , Rp          
Gg          , Rp          , Rp          , Wwf         , Rp          , Rp          , Wwf         , Rp          , Rp          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Mm^Xm       , Wo          , Ww          , Ww          , Ww          , Hh          , Hh          , Gg          , Rp          , Hh          , Wwf         , Mm          , Gg          , Gg          , Wwf         , Wwf         
Gs^Fds      , Gg          , Gg^Fet      , Rp          , Gs^Fms      , Gg          , Rp          , Wwf         , Wwf         , Gs^Fp       , Ww          , Wo          , Wo          , Wo          , Mm^Xm       , Hh          , Wo          , Wo          , Ww          , Ww          , Gg          , Mm          , Gs^Fms      , Gg          , Gg          , Hh          , Ss          , Gs^Fp       , Re          , Gg          , Gg          
Hh          , Hh          , Mm          , Hh          , Gg          , Gg          , Gg          , Rp          , Rp          , Wwf         , Ww          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Ggf         , Gg          , Gg          , Gg          , Ggf^Uf      , Gg^Fet      , Hh          , Re          , Re          , Gs^Fp       
Gs^Fds      , Ggf^Uf      , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Hh          , Wwf         , Ww          , Ww          , Gs^Fp       , Ww          , Ww          , Wo          , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Re          , Re          , Rp          
Gg          , Gg          , Re          , Re          , Re          , Gs^Fms      , Gg          , Gg          , Gg          , Mm          , Gg          , Ss^Vhs      , Ss          , Gg          , Ww          , Wo          , Ww          , Gs^Fp       , Hh          , Mm          , Ggf^Uf      , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Mm          , Rp          , Gs^Fp       
Gg          , Gg          , Re          , Re^Uf       , Hh          , Re          , Re          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Ww          , Ww          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Gg          , Gg          , Ggf         , Re          , Gs^Fds      , Hh          , Rp          , Rp          , Hh          
Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Ss          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww^Bw\      , Wwf         , Wwf         , Ww          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Mm          , Rp          , Hh          , Hh          
Gg          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gg          , Gg          , Hh          , Gg          , Gs^Fp       , Gg          , Ww          , Kh          , Ch          , Ch          , Ch          , Kh          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gs^Fp       , Rp          , Rp          , Gg          , Gs^Fms      , Gg          
Gs^Fds      , Gg          , Gs^Fp       , Gg          , Gs^Fp       , Gg          , Ss^Vhs      , Gs^Fp       , Mm          , Hh          , Ww          , Ww          , Wo          , Ww          , Mm          , 2 Kh        , Re          , Re          , Re          , Re          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Gg          
Ss          , Gg^Fet      , Ss          , Hh          , Mm          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Ch          , Gs^Fds      , Gg          , Gs^Fms      , Mm          , Gg^Fet      , Hh          , Mm          , Hh          , Rp          , Rp          , Gs^Fp       , Rp          , Rp          , Gg          , Gg          
Hh          , Hh          , Gs^Fms      , Gs^Fp       , Hh          , Ss          , Mm          , Gg^Fet      , Ww          , Ww          , Wo          , Wo          , Ww          , Hh          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Ss          , Hh          , Gs^Fp       , Rp          , Ss          , Ss          , Hh          , Mm          , Rp          , Gg          
Hh          , Gs^Fms      , Hh          , Ss          , Hh          , Hh          , Wwf         , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Gg          , Hh          , Hh          , Ss          , Hh          , Hh          , Gs^Fms      , Ss          , Hh          , Rp          , Rp          , Gg          , Hh          , Hh          , Gs^Fp       , Ss          , Rp          , Hh          
"
	name="2p - Weldyn Channel"
	next_scenario=""
	next_underlying_unit_id="43"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	playing_team="0"
	random_calls="1"
	random_seed="1032786945"
	random_start_time="no"
	scenario="RMP_Weldyn_Channel_21"
	snapshot="yes"
	turn_at="20"
	turns="-1"
	unit_wml_ids="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Elvish Archer,Elvish Fighter,Elvish Marksman,Elvish Ranger,Elvish Scout,Fire Drake,Merman Hunter,Saurian Ambusher,Saurian Augur,Saurian Oracle,Saurian Skirmisher"
	used_items=""
	version="1.8.1"
	[side]
		action_bonus_count="6"
		allow_player="yes"
		colour="2"
		controller="human"
		countdown_time="239559"
		current_player="Oook"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="28"
		gold_add="no"
		hidden="no"
		id="RMPSide2"
		income="0"
		name="Oook"
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed="no"
		persistent="yes"
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RMPSide2"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="1"
		start_gold="100"
		team_name="north"
		user_team_name="teamname^North"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="6"
			y="7"
		[/village]
		[village]
			x="7"
			y="2"
		[/village]
		[village]
			x="13"
			y="6"
		[/village]
		[village]
			x="19"
			y="7"
		[/village]
		[village]
			x="22"
			y="5"
		[/village]
		[village]
			x="24"
			y="2"
		[/village]
		[village]
			x="24"
			y="7"
		[/village]
		[unit]
			advances_to="Elvish Avenger"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="41"
			experience="4"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="RMPSide2"
			image="units/elves-wood/ranger+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Elvish Ranger"
			level="2"
			max_attacks="1"
			max_experience="63"
			max_hitpoints="42"
			max_moves="6"
			moves="6"
			name="Oook"
			overlays=""
			profile="portraits/elves/ranger+female.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Elvish Ranger"
			undead_variation="archer"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="60"
				shallow_water="70"
				swamp_water="60"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/elves/transparent/ranger+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/ranger+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[abilities]
				[hides]
					affect_self="yes"
					description="Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive="Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name="female^ambush"
					female_name_inactive="female^ambush"
					id="ambush"
					name="ambush"
					name_inactive="ambush"
					[filter_self]
						[filter_location]
							terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="7"
				description="sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="7"
				description="bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="26"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Elvish Fighter-16"
			image="units/elves-wood/fighter.png"
			language_name=_ "Elvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="31"
			max_moves="6"
			moves="6"
			name="Morfil"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id="16"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="250"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="4"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^dextrous"
					id="dextrous"
					male_name=_ "dextrous"
					name=_ "dextrous"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Avenger"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="41"
			ellipse="misc/ellipse"
			experience="15"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="48"
			id="Elvish Archer-17"
			image="units/elves-wood/ranger+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Elvish Ranger"
			level="2"
			max_attacks="1"
			max_experience="50"
			max_hitpoints="48"
			max_moves="6"
			moves="6"
			name="Nawiendradia"
			overlays=""
			profile="portraits/elves/ranger+female.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Elvish Ranger"
			undead_variation="archer"
			underlying_id="17"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="60"
				shallow_water="70"
				swamp_water="60"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^ambush"
					female_name_inactive=_ "female^ambush"
					id="ambush"
					name=_ "ambush"
					name_inactive=_ "ambush"
					[filter_self]
						[filter_location]
							terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/ranger+female-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/ranger+female-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/ranger+female-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/ranger+female-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/ranger+female-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/ranger+female-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/ranger+female-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/elves-wood/ranger+female-sword.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/elves-wood/ranger+female-sword-1.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/ranger+female-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/ranger+female-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="175"
					image="units/elves-wood/ranger+female-sword-3.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/elves-wood/ranger+female-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/ranger+female-sword.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/ranger-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/ranger-sword-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/ranger-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/ranger+female-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/ranger+female-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/ranger+female-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/ranger+female-bow-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/ranger+female-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/ranger+female-bow.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/elves/transparent/ranger+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/ranger+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="7"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="1"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="28"
			id="Elvish Archer-23"
			image="units/elves-wood/archer.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="28"
			max_moves="7"
			moves="7"
			name="Hymbor"
			overlays=""
			profile="portraits/elves/archer.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Elvish Archer"
			undead_variation="archer"
			underlying_id="23"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/archer-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/archer-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/archer-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/elves-wood/archer-sword-1.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="125"
					image="units/elves-wood/archer-sword-3.png"
				[/frame]
				[frame]
					begin="125"
					end="175"
					image="units/elves-wood/archer-sword-4.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer-sword-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="8"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Elvish Fighter-27"
			image="units/elves-wood/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="34"
			max_moves="5"
			moves="5"
			name="Elvorfil"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id="27"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="250"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="4"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^dextrous"
					id="dextrous"
					male_name=_ "dextrous"
					name=_ "dextrous"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="8"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="28"
			id="Elvish Archer-32"
			image="units/elves-wood/archer.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Archer"
			level="1"
			max_attacks="1"
			max_experience="31"
			max_hitpoints="28"
			max_moves="7"
			moves="7"
			name="Tinandur"
			overlays=""
			profile="portraits/elves/archer.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Elvish Archer"
			undead_variation="archer"
			underlying_id="32"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/archer-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/archer-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/archer-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/elves-wood/archer-sword-1.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="125"
					image="units/elves-wood/archer-sword-3.png"
				[/frame]
				[frame]
					begin="125"
					end="175"
					image="units/elves-wood/archer-sword-4.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer-sword-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^dextrous"
					id="dextrous"
					male_name=_ "dextrous"
					name=_ "dextrous"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="17"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="39"
			id="Elvish Fighter-33"
			image="units/elves-wood/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="39"
			max_moves="5"
			moves="5"
			name="Cyladriel"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id="33"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="250"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="16"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Elvish Fighter-36"
			image="units/elves-wood/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="33"
			max_moves="5"
			moves="5"
			name="Glómowól"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id="36"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="250"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="4"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^dextrous"
					id="dextrous"
					male_name=_ "dextrous"
					name=_ "dextrous"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="3"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Elvish Archer-39"
			image="units/elves-wood/archer.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="34"
			max_moves="6"
			moves="6"
			name="Anémirielas"
			overlays=""
			profile="portraits/elves/archer.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Elvish Archer"
			undead_variation="archer"
			underlying_id="39"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/archer-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/archer-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/archer-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/elves-wood/archer-sword-1.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="125"
					image="units/elves-wood/archer-sword-3.png"
				[/frame]
				[frame]
					begin="125"
					end="175"
					image="units/elves-wood/archer-sword-4.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer-sword-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="1"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="38"
			id="Elvish Fighter-41"
			image="units/elves-wood/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="38"
			max_moves="5"
			moves="5"
			name="Cion"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id="41"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="250"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="38"
			id="Elvish Fighter-42"
			image="units/elves-wood/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="38"
			max_moves="5"
			moves="5"
			name="Elver"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id="42"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="250"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="4"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^dextrous"
					id="dextrous"
					male_name=_ "dextrous"
					name=_ "dextrous"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="10"
		allow_player="yes"
		colour="1"
		controller="human"
		countdown_time="330000"
		current_player="human2"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="24"
		gold_add="no"
		hidden="no"
		id="RMPSide1"
		income="0"
		name="dragonlx"
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed="yes"
		persistent="yes"
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RMPSide1"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="2"
		start_gold="100"
		team_name="south"
		user_team_name="teamname^South"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Saurian Oracle,Saurian Soothsayer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="13"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="21"
			id="Saurian Augur-13"
			image="units/saurians/augur.png"
#textdomain wesnoth-units
			language_name=_ "Saurian Augur"
			level="1"
			max_attacks="1"
			max_experience="15"
			max_hitpoints="21"
			max_moves="7"
			moves="7"
			name="Kertrax"
			overlays=""
			profile="portraits/saurians/augur.png"
			race="lizard"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Saurian Augur"
			undead_variation="saurian"
			underlying_id="13"
			unrenamable="no"
			upkeep="full"
			usage="healer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="40"
				flat="60"
				forest="40"
				frozen="70"
				fungus="40"
				hills="40"
				mountains="40"
				reef="60"
				sand="40"
				shallow_water="60"
				swamp_water="40"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="4"
				fungus="1"
				hills="1"
				mountains="2"
				reef="2"
				sand="1"
				shallow_water="3"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="110"
				cold="120"
				fire="120"
				impact="110"
				pierce="80"
			[/resistance]
			[abilities]
				[heals]
					affect_allies="yes"
					affect_self="no"
#textdomain wesnoth
					description=_ "Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_ "female^heals +4"
					id="healing"
					name=_ "heals +4"
					poison="slowed"
					value="4"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				start_time="-300"
				[filter_attack]
					name="curse"
				[/filter_attack]
				[if]
					hits="yes"
					[missile_frame]
						begin="-200"
						end="0"
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="50"
						halo="projectiles/whitemissile-impact-1.png"
						offset="0.8"
					[/missile_frame]
					[missile_frame]
						begin="50"
						end="100"
						halo="projectiles/whitemissile-impact-2.png"
						offset="0.92"
					[/missile_frame]
					[missile_frame]
						begin="100"
						end="150"
						halo="projectiles/whitemissile-impact-3.png"
						offset="0.94"
					[/missile_frame]
					[missile_frame]
						begin="150"
						end="200"
						halo="projectiles/whitemissile-impact-4.png"
						offset="0.96"
					[/missile_frame]
					[missile_frame]
						begin="200"
						end="250"
						halo="projectiles/whitemissile-impact-5.png"
						offset="0.98"
					[/missile_frame]
					[missile_frame]
						begin="250"
						end="300"
						halo="projectiles/whitemissile-impact-6.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						begin="300"
						end="350"
						halo="projectiles/whitemissile-impact-7.png"
						offset="1.02"
					[/missile_frame]
					[missile_frame]
						begin="350"
						end="400"
						halo="projectiles/whitemissile-impact-8.png"
						offset="1.04"
					[/missile_frame]
				[/if]
				[else]
					hits="no"
					[missile_frame]
						alpha=".8~0.0:200"
						begin="-200"
						end="0"
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
					[/missile_frame]
				[/else]
				[frame]
					duration="50"
					halo="halo/saurian-magic-halo-1.png"
					image="units/saurians/augur-magic-1.png"
				[/frame]
				[frame]
					duration="60"
					halo="halo/saurian-magic-halo-2.png"
					image="units/saurians/augur-magic-1.png"
					sound="magicmissile.wav"
				[/frame]
				[frame]
					duration="70"
					halo="halo/saurian-magic-halo-3.png"
					image="units/saurians/augur-magic-2.png"
				[/frame]
				[frame]
					duration="80"
					halo="halo/saurian-magic-halo-4.png"
					image="units/saurians/augur-magic-2.png"
				[/frame]
				[frame]
					duration="90"
					halo="halo/saurian-magic-halo-5.png"
					image="units/saurians/augur-magic-1.png"
				[/frame]
				[frame]
					duration="100"
					halo="halo/saurian-magic-halo-6.png"
					image="units/saurians/augur-magic-1.png"
				[/frame]
				[frame]
					duration="100"
					halo="halo/saurian-magic-halo-7.png"
					image="units/saurians/augur.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/saurians/augur-melee-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/saurians/augur-melee-2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/saurians/augur-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/saurians/augur-melee-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/saurians/augur-melee-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/saurians/augur-melee-5.png"
				[/frame]
				[frame]
					duration="50"
					image="units/saurians/augur-defend-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/saurians/augur-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/saurians/augur-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/saurians/augur-defend-2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/saurians/augur-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/saurians/augur-defend-1.png"
				[/frame]
			[/defend]
			[healing_anim]
				start_time="-300"
				[frame]
					duration="50"
					halo="halo/saurian-magic-halo-1.png"
					image="units/saurians/augur-magic-1.png"
				[/frame]
				[frame]
					duration="60"
					halo="halo/saurian-magic-halo-2.png"
					image="units/saurians/augur-magic-1.png"
				[/frame]
				[frame]
					duration="70"
					halo="halo/saurian-magic-halo-3.png"
					image="units/saurians/augur-magic-2.png"
				[/frame]
				[frame]
					duration="80"
					halo="halo/saurian-magic-halo-4.png"
					image="units/saurians/augur-magic-2.png"
				[/frame]
				[frame]
					duration="90"
					halo="halo/saurian-magic-halo-5.png"
					image="units/saurians/augur-magic-1.png"
				[/frame]
				[frame]
					duration="100"
					halo="halo/saurian-magic-halo-6.png"
					image="units/saurians/augur-magic-1.png"
				[/frame]
				[frame]
					duration="100"
					halo="halo/saurian-magic-halo-7.png"
					image="units/saurians/augur.png"
				[/frame]
			[/healing_anim]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="5"
				description=_ "curse"
				icon="attacks/curse.png"
				name="curse"
				number="3"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			ellipse="misc/ellipse"
			experience="2"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="48"
			id="Drake Clasher-20"
			image="units/drakes/clasher.png"
#textdomain wesnoth-units
			language_name=_ "Drake Clasher"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="48"
			max_moves="5"
			moves="5"
			name="Gritosté"
			overlays=""
			profile="portraits/drakes/clasher.png"
			race="drake"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id="20"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="60"
				cave="70"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="70"
				sand="60"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="1"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="80"
				cold="150"
				fire="50"
				impact="70"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="s"
				offset="0.0~0.1:200,0.1~0.4:150,0.4~0.0:150"
				start_time="-300"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-s-2.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-s-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-s-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-s-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,n,nw"
				offset="0.0~0.0:200,0.0~0.2:150,0.2~0.0:150"
				start_time="-300"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-se-2.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-se-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-se-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-se-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time="-300"
				[filter_attack]
					name="war talon"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/drakes/clasher-blade.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-blade-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-blade-2.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/drakes/clasher-blade-3.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/drakes/clasher-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/clasher-blade-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-blade-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-blade-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-blade.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_second_attack]
					type="pierce"
				[/filter_second_attack]
				[frame]
					duration="1"
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_second_attack]
					type="blade"
				[/filter_second_attack]
				[frame]
					duration="1"
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/clasher-blade-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/clasher-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="5"
				description=_ "war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="4"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="21"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="47"
			id="Drake Burner-30"
			image="units/drakes/burner.png"
#textdomain wesnoth-units
			language_name=_ "Drake Burner"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="47"
			max_moves="5"
			moves="5"
			name="Mar"
			overlays=""
			profile="portraits/drakes/burner.png"
			race="drake"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Drake Burner"
			undead_variation="drake"
			underlying_id="30"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="60"
				cave="70"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="70"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				unwalkable="60"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x="35"
					halo_y="40"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x="35"
					halo_y="-20"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x="8"
					halo_y="50"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x="8"
					halo_y="-50"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time="-300"
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-melee-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-melee-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-melee-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/drakes/burner-melee-4.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/drakes/burner-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/burner-melee-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/burner-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/burner-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/burner-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/burner-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time="0"
				submerge="0.01"
				[frame]
					duration="100"
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time="0"
				[frame]
					duration="100"
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[post_movement_anim]
				start_time="0"
				terrain_type="!,Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time="0"
				terrain_type="!,Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="50"
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration="50"
					image="units/drakes/burner.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time="0"
				submerge="0.01"
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="4"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="10"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="38"
			id="Drake Fighter-31"
			image="units/drakes/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Drake Fighter"
			level="1"
			max_attacks="1"
			max_experience="29"
			max_hitpoints="38"
			max_moves="7"
			moves="7"
			name="Verallad"
			overlays=""
			profile="portraits/drakes/fighter.png"
			race="drake"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id="31"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="60"
				cave="70"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="70"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				unwalkable="60"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x="35"
					halo_y="40"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x="35"
					halo_y="-20"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x="8"
					halo_y="50"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x="8"
					halo_y="-50"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time="-400"
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-melee-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-melee-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-melee-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/drakes/fighter-melee-4.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/drakes/fighter-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/fighter-melee-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/fighter-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/fighter-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/fighter-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time="0"
				submerge="0.01"
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[post_movement_anim]
				start_time="0"
				terrain_type="!,Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time="0"
				terrain_type="!,Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="50"
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration="50"
					image="units/drakes/fighter.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time="0"
				submerge="0.01"
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="8"
				description=_ "war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="3"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="1"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="27"
			id="Saurian Skirmisher-37"
			image="units/saurians/skirmisher.png"
#textdomain wesnoth-units
			language_name=_ "Saurian Skirmisher"
			level="1"
			max_attacks="1"
			max_experience="18"
			max_hitpoints="27"
			max_moves="6"
			moves="6"
			name="Klerezzirasz"
			overlays=""
			profile="portraits/saurians/skirmisher.png"
			race="lizard"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id="37"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="40"
				flat="60"
				forest="40"
				frozen="70"
				fungus="40"
				hills="40"
				mountains="40"
				reef="60"
				sand="40"
				shallow_water="60"
				swamp_water="40"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="4"
				fungus="1"
				hills="1"
				mountains="2"
				reef="2"
				sand="1"
				shallow_water="3"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="110"
				cold="120"
				fire="120"
				impact="110"
				pierce="80"
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_ "female^skirmisher"
					id="skirmisher"
					name=_ "skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/saurians/skirmisher-attack-ranged-1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/saurians/skirmisher-attack-ranged-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/saurians/skirmisher-attack-ranged-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw,s,se,sw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-150"
					end="-100"
					image="units/saurians/skirmisher-attack1.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/saurians/skirmisher-attack2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/saurians/skirmisher-attack2.png"
						sound="spear.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="150"
					image="units/saurians/skirmisher-defend.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/saurians/skirmisher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-150"
					end="-100"
					image="units/saurians/skirmisher-attack-n1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="90"
						image="units/saurians/skirmisher-attack-n2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="90"
						image="units/saurians/skirmisher-attack-n2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="90"
					end="150"
					image="units/saurians/skirmisher-attack1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/saurians/skirmisher.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/saurians/skirmisher.png"
				[/frame]
				[frame]
					duration="100"
					image="units/saurians/skirmisher-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/saurians/skirmisher-defend.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/saurians/skirmisher-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/saurians/skirmisher.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[filter]
					[filter_location]
						[not]
							terrain="C*,K*,*^V*"
						[/not]
					[/filter_location]
				[/filter]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-1.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-2.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-3.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-4.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-8.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-9.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-10.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-11.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration="225"
					image="units/saurians/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration="225"
					image="units/saurians/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration="250"
					image="units/saurians/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration="250"
					image="units/saurians/skirmisher-idle-13.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="5"
#textdomain wesnoth-units
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="4"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="4"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="2"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="19"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="44"
			id="Drake Clasher-43"
			image="units/drakes/clasher.png"
#textdomain wesnoth-units
			language_name=_ "Drake Clasher"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="44"
			max_moves="5"
			moves="5"
			name="Grag"
			overlays=""
			profile="portraits/drakes/clasher.png"
			race="drake"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id="43"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="60"
				cave="70"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="70"
				sand="60"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="1"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="80"
				cold="150"
				fire="50"
				impact="70"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="s"
				offset="0.0~0.1:200,0.1~0.4:150,0.4~0.0:150"
				start_time="-300"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-s-2.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-s-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-s-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-s-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,n,nw"
				offset="0.0~0.0:200,0.0~0.2:150,0.2~0.0:150"
				start_time="-300"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-se-2.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-se-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-se-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-se-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time="-300"
				[filter_attack]
					name="war talon"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/drakes/clasher-blade.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-blade-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-blade-2.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/drakes/clasher-blade-3.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/drakes/clasher-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/clasher-blade-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-blade-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-blade-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-blade.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_second_attack]
					type="pierce"
				[/filter_second_attack]
				[frame]
					duration="1"
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_second_attack]
					type="blade"
				[/filter_second_attack]
				[frame]
					duration="1"
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/clasher-blade-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/clasher-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				hidden="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="4"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
		mask=""
		name="Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		mask=""
		name="Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		mask=""
		name="Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		mask=""
		name="Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		mask=""
		name="First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		mask=""
		name="Second Watch"
		red="-40"
	[/time]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[variables]
		damage_inflicted="5"
		next_scenario="RMP_Weldyn_Channel_21"
		random="19"
		side_number="1"
		turn_number="20"
		x1=""
		x2=""
		y1=""
		y2=""
	[/variables]
[/snapshot]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="RMP Conservative v34"
	[/scenario]
	[scenario]
		scenario="2p - Weldyn Channel"
		[team]
			[recruits]
				Drake Burner="1"
				Drake Clasher="3"
				Drake Fighter="3"
				Drake Glider="1"
				Saurian Augur="3"
				Saurian Skirmisher="8"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Saurian Ambusher="1"
				Saurian Oracle="1"
			[/advances]
			[deaths]
				Drake Clasher="1"
				Drake Fighter="2"
				Drake Glider="1"
				Fire Drake="1"
				Saurian Ambusher="1"
				Saurian Augur="1"
				Saurian Oracle="1"
				Saurian Skirmisher="6"
			[/deaths]
			[killed]
				Elvish Archer="3"
				Elvish Fighter="7"
				Elvish Scout="1"
				Merman Hunter="1"
			[/killed]
			[attacks]
				[sequence]
					s100="1"
					s10000="1"
					_num="30"
				[/sequence]
				[sequence]
					s00="1"
					s000="1"
					s0000="1"
					s0010="1"
					s01010="1"
					s011="1"
					s1000="1"
					s1001="1"
					s101="1"
					s11="1"
					s1100="1"
					s11001="1"
					s1111="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="1"
					s0001="1"
					s0111="1"
					s10="1"
					s11="1"
					s110="1"
					s1101="1"
					_num="50"
				[/sequence]
				[sequence]
					s00="1"
					s0000="1"
					s001="1"
					s0111="1"
					s1="1"
					s1001="1"
					s11="1"
					s1101="1"
					_num="60"
				[/sequence]
				[sequence]
					s01="1"
					s011="1"
					s1="1"
					s101="3"
					s11="1"
					s110="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="3"
					_num="0"
				[/sequence]
				[sequence]
					s00="1"
					s00111="1"
					_num="30"
				[/sequence]
				[sequence]
					s011="1"
					s101="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="2"
					s001="2"
					s0010="1"
					s01="1"
					_num="50"
				[/sequence]
				[sequence]
					s00="1"
					s001="1"
					s01="5"
					s010="1"
					s0101="1"
					s011="2"
					s1="1"
					s10="3"
					s11="2"
					s110="1"
					s111="1"
					s1111="2"
					_num="60"
				[/sequence]
				[sequence]
					s110="1"
					s111="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="313"
			recall_cost="0"
			damage_inflicted="598"
			damage_taken="677"
			expected_damage_inflicted="570208"
			expected_damage_taken="616384"
			turn_damage_inflicted="110"
			turn_damage_taken="146"
			turn_expected_damage_inflicted="101080"
			turn_expected_damage_taken="126087"
			save_id="RMPSide1"
		[/team]
		[team]
			[recruits]
				Elvish Archer="7"
				Elvish Fighter="13"
				Elvish Scout="1"
				Merman Hunter="1"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Elvish Ranger="1"
			[/advances]
			[deaths]
				Elvish Archer="3"
				Elvish Fighter="7"
				Elvish Scout="1"
				Merman Hunter="1"
			[/deaths]
			[killed]
				Drake Clasher="1"
				Drake Fighter="2"
				Drake Glider="1"
				Fire Drake="1"
				Saurian Ambusher="1"
				Saurian Augur="1"
				Saurian Oracle="1"
				Saurian Skirmisher="6"
			[/killed]
			[attacks]
				[sequence]
					s0001="1"
					s001="1"
					s0010="2"
					s0011="1"
					s0100="1"
					s0110="1"
					s101="1"
					s1011="2"
					_num="40"
				[/sequence]
				[sequence]
					s0000="1"
					s0001="1"
					s0111="1"
					s1000="1"
					s101="1"
					s1100="1"
					s1110="1"
					_num="50"
				[/sequence]
				[sequence]
					s001="1"
					s0011="1"
					s01="1"
					s011="1"
					s100="1"
					s1000="1"
					s1010="1"
					s1011="1"
					s11="2"
					s1101="2"
					s111="1"
					s1111="2"
					_num="60"
				[/sequence]
				[sequence]
					s0101="1"
					s111="1"
					s1111="2"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s00="1"
					s01="2"
					s011="1"
					s1="1"
					s100="1"
					s1010="1"
					s110="2"
					_num="40"
				[/sequence]
				[sequence]
					s="1"
					s0="1"
					s00="2"
					s000="1"
					s001="1"
					s01="1"
					s011="1"
					s0111="1"
					s1="2"
					s10="3"
					s100="1"
					s1010="1"
					s11="2"
					s110="1"
					s1101="1"
					s111="2"
					s1111="1"
					_num="60"
				[/sequence]
				[sequence]
					s="1"
					s100="1"
					s101="1"
					s11="1"
					s1101="1"
					s1111="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="334"
			recall_cost="0"
			damage_inflicted="677"
			damage_taken="598"
			expected_damage_inflicted="616384"
			expected_damage_taken="570208"
			turn_damage_inflicted="97"
			turn_damage_taken="69"
			turn_expected_damage_inflicted="79101"
			turn_expected_damage_taken="56236"
			save_id="RMPSide2"
		[/team]
	[/scenario]
[/statistics]
