version="1.8.5"
next_underlying_unit_id="60"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration="0"
history=""
label="2p - Weldyn Channel"
next_scenario=""
parent="2p - Weldyn Channel-Auto-Save15.gz"
scenario=""
version="1.8.5"
[multiplayer]
	experience_modifier="70"
	hash=""
	mp_countdown="yes"
	mp_countdown_action_bonus="20"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="270"
	mp_countdown_turn_bonus="200"
	mp_era="era_default"
	mp_fog="yes"
	mp_scenario="multiplayer_Weldyn_Channel"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	observer="yes"
	savegame="no"
	scenario="(L) ladder.subversiva.org Vandal vs DumbOne"
[/multiplayer]
random_seed="11368"
random_calls="1"
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			end_gold1="87"
			end_gold2="24"
			end_turn="15"
			end_units1="0"
			end_units2="13"
			faction1="vandal"
			faction2="DumbOne"
			version="1.8.5"
			[turn_info]
				event="TURN_START"
				gold="100"
				side="1"
				turn="1"
				units="1"
				units_cost="26"
				villages="0"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="100"
				side="2"
				turn="1"
				units="1"
				units_cost="32"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="24"
				side="1"
				turn="2"
				units="6"
				units_cost="102"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="25"
				side="2"
				turn="2"
				units="6"
				units_cost="110"
				villages="2"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="10"
				side="1"
				turn="3"
				units="7"
				units_cost="116"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="39"
				side="2"
				turn="3"
				units="6"
				units_cost="110"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="7"
				side="1"
				turn="4"
				units="8"
				units_cost="130"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="20"
				side="2"
				turn="4"
				units="8"
				units_cost="142"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="6"
				side="1"
				turn="5"
				units="9"
				units_cost="149"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="15"
				side="2"
				turn="5"
				units="9"
				units_cost="162"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="1"
				side="1"
				turn="6"
				units="10"
				units_cost="169"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="30"
				side="2"
				turn="6"
				units="9"
				units_cost="162"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="15"
				side="1"
				turn="7"
				units="10"
				units_cost="169"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="14"
				side="2"
				turn="7"
				units="11"
				units_cost="191"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="9"
				side="1"
				turn="8"
				units="11"
				units_cost="189"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="28"
				side="2"
				turn="8"
				units="10"
				units_cost="177"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="2"
				side="1"
				turn="9"
				units="11"
				units_cost="189"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="24"
				side="2"
				turn="9"
				units="11"
				units_cost="194"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="15"
				side="1"
				turn="10"
				units="10"
				units_cost="172"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="32"
				side="2"
				turn="10"
				units="9"
				units_cost="171"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="29"
				side="1"
				turn="11"
				units="7"
				units_cost="127"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="43"
				side="2"
				turn="11"
				units="9"
				units_cost="171"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="47"
				side="1"
				turn="12"
				units="7"
				units_cost="127"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="26"
				side="2"
				turn="12"
				units="10"
				units_cost="186"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="63"
				side="1"
				turn="13"
				units="5"
				units_cost="93"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="24"
				side="2"
				turn="13"
				units="10"
				units_cost="216"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="75"
				side="1"
				turn="14"
				units="4"
				units_cost="95"
				villages="3"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="29"
				side="2"
				turn="14"
				units="11"
				units_cost="234"
				villages="11"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="82"
				side="1"
				turn="15"
				units="3"
				units_cost="75"
				villages="2"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="24"
				side="2"
				turn="15"
				units="13"
				units_cost="263"
				villages="12"
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="u2 hf"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="aquiles has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="17"
			y="4"
		[/recruit]
		[random]
			value="8650"
		[/random]
		[random]
			value="3594"
		[/random]
		[random]
			value="30508"
		[/random]
		[random]
			value="15230"
		[/random]
		[random]
			value="14491"
		[/random]
		[random]
			value="15546"
		[/random]
		[random]
			value="14093"
		[/random]
		[random]
			value="663"
		[/random]
		[random]
			value="5642"
		[/random]
		[random]
			value="32391"
		[/random]
		[random]
			value="2098"
		[/random]
		[random]
			value="24402"
		[/random]
		[random]
			value="20082"
		[/random]
		[random]
			value="30659"
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		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="10831"
		[/random]
		[random]
			value="13498"
		[/random]
		[random]
			value="1879"
		[/random]
		[random]
			value="28891"
		[/random]
		[random]
			value="14732"
		[/random]
		[random]
			value="27336"
		[/random]
		[random]
			value="15978"
		[/random]
		[random]
			value="22445"
		[/random]
		[random]
			value="25566"
		[/random]
		[random]
			value="11917"
		[/random]
		[random]
			value="1084"
		[/random]
		[random]
			value="2444"
		[/random]
		[random]
			value="6177"
		[/random]
		[random]
			value="2341"
			[results]
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		[/random]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message=":) hf"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="9917"
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		[random]
			value="12821"
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		[random]
			value="2809"
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			value="19118"
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		[random]
			value="31773"
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		[random]
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		[random]
			value="12191"
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		[random]
			value="17302"
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		[random]
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		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="14"
			y="3"
		[/recruit]
		[random]
			value="30477"
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		[random]
			value="32077"
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			value="8372"
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			value="32205"
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			value="30329"
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	[command]
		sent="yes"
		[recruit]
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		[/recruit]
		[random]
			value="7182"
		[/random]
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		[random]
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="aquiles has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14,13,13,13"
			y="3,3,4,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="TheShadower has logged into the lobby"
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mjr has logged into the lobby"
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	[command]
		sent=""
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			value="0"
			x="13"
			y="19"
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	[command]
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		[random]
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		[random]
			value="32411"
		[/random]
		[random]
			value="10187"
		[/random]
		[random]
			value="10518"
		[/random]
		[random]
			value="6769"
		[/random]
		[random]
			value="26085"
		[/random]
		[random]
			value="2251"
		[/random]
		[random]
			value="9788"
		[/random]
		[random]
			value="29245"
		[/random]
		[random]
			value="1109"
		[/random]
		[random]
			value="1893"
		[/random]
		[random]
			value="30032"
		[/random]
		[random]
			value="4216"
			[results]
				checksum="cblEX5pbPl,D4c68lzz746bn7,C1o-5hs7aX7-p7.BOaf7jc8W4.uiz6m63j>7gh41ia<g1c9-e1-,4j-<ph7oka+eha.f+dmjwKqBq,tPvznvGtOv.hYFOmFymJvSCF"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="what game you play that 2 years? i play Dota 7 years _)_)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,17,17"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="DumbOne"
			message="lol i love dota too :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="_))) thats good"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,13,13,14,15"
			y="6,5,4,3,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11,10,9,8,7"
			y="3,3,2,3,2,2,2,2"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,9,8,7,6"
			y="4,4,5,5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,18,19"
			y="4,4,5,5,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20,21,22"
			y="4,4,5,5,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19,20,21,22"
			y="3,4,4,5,4,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="i play it still"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="20721"
		[/random]
		[random]
			value="31133"
		[/random]
		[random]
			value="16734"
		[/random]
		[random]
			value="222"
		[/random]
		[random]
			value="15583"
		[/random]
		[random]
			value="2538"
		[/random]
		[random]
			value="8961"
		[/random]
		[random]
			value="28062"
		[/random]
		[random]
			value="737"
		[/random]
		[random]
			value="26677"
		[/random]
		[random]
			value="29445"
		[/random]
		[random]
			value="27609"
		[/random]
		[random]
			value="5404"
		[/random]
		[random]
			value="24769"
			[results]
				checksum="9AXicjj3P6.zokjFCi9d,y9Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eebc1pfA<>ph+2-a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqmRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14"
			y="3,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="but i play lot of chess "
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,21,22,23"
			y="19,18,18,17,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,13,12,11,11"
			y="19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9,8"
			y="19,18,18,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,16,16,16,16,16"
			y="19,18,17,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20,21"
			y="19,19,19,20,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,16,15"
			y="17,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Lindt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="omg if you play chess you must play this game like god _))) i think its looks like chess _))))"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,18,18,17,17,16"
			y="7,8,8,9,10,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Fighter"
			defender_lvl="1"
			defender_type="Merman Hunter"
			defender_weapon="0"
			seed="1803938219"
			tod="afternoon"
			turn="3"
			weapon="0"
			[source]
				x="16"
				y="11"
			[/source]
			[destination]
				x="16"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,24"
			y="4,4,3,2"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,24"
			y="5,6,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="yok has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="well chess have no luck factor, but it is a bit similiar"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,11,10,9,8,8"
			y="4,4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nongrad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,7,7,7,7,7,7,7"
			y="2,3,4,5,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="meh forget delay shroud updaytes, and merman saw too late"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,6,6"
			y="10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13"
			y="3,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="isra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="14"
			y="3"
		[/recruit]
		[random]
			value="6589"
		[/random]
		[random]
			value="11381"
		[/random]
		[random]
			value="19851"
		[/random]
		[random]
			value="13270"
		[/random]
		[random]
			value="2821"
		[/random]
		[random]
			value="7633"
		[/random]
		[random]
			value="16175"
		[/random]
		[random]
			value="23013"
		[/random]
		[random]
			value="17524"
		[/random]
		[random]
			value="21580"
		[/random]
		[random]
			value="2360"
		[/random]
		[random]
			value="12019"
		[/random]
		[random]
			value="754"
		[/random]
		[random]
			value="19225"
			[results]
				checksum="9AXicjj3P6.zokjFCi9d,y9Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eebc1pfA<>ph+2-a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqmRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,5,5"
			y="17,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="594978567"
			tod="afternoon"
			turn="3"
			weapon="1"
			[source]
				x="5"
				y="16"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="14035"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16495"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27389"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31308"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Freienstein has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7"
			y="16,16,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="1800241520"
			tod="afternoon"
			turn="3"
			weapon="1"
			[source]
				x="7"
				y="16"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="23057"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16227"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9103"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="you is very lucky men"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tieria1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="or man"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,15,14,13,12,11,10"
			y="12,13,14,14,15,14,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="4706"
		[/random]
		[random]
			value="8954"
		[/random]
		[random]
			value="959"
		[/random]
		[random]
			value="5208"
		[/random]
		[random]
			value="29580"
		[/random]
		[random]
			value="9280"
		[/random]
		[random]
			value="15132"
		[/random]
		[random]
			value="19486"
		[/random]
		[random]
			value="17688"
		[/random]
		[random]
			value="30121"
		[/random]
		[random]
			value="21289"
		[/random]
		[random]
			value="17223"
		[/random]
		[random]
			value="13884"
		[/random]
		[random]
			value="27426"
		[/random]
		[random]
			value="29445"
			[results]
				checksum="cC>dfebbLdjE5k,5pzi3kk17o8,05.K9.d3qL3j7Wd,9>Clyp<hW9cghj1r5s72cjkiagjl+h>di2c>09h+8d6m8i>f<wmRFKyxDz9pJwpFNNmoEG9tLvHtKGvVvtTRq"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="_) m English is bad _)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="same here, sorry"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26"
			y="10,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lawd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,21,21,22"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="3"
			x="14"
			y="19"
		[/recruit]
		[random]
			value="2056"
		[/random]
		[random]
			value="28494"
		[/random]
		[random]
			value="3964"
		[/random]
		[random]
			value="1345"
		[/random]
		[random]
			value="11649"
		[/random]
		[random]
			value="26789"
		[/random]
		[random]
			value="3820"
		[/random]
		[random]
			value="22202"
		[/random]
		[random]
			value="4240"
		[/random]
		[random]
			value="17487"
		[/random]
		[random]
			value="19773"
		[/random]
		[random]
			value="22041"
		[/random]
		[random]
			value="3712"
		[/random]
		[random]
			value="5751"
			[results]
				checksum="zJI6MBA<jK2.Ihn.<Z,dSNg4eaUXVnGICsDqCzJQAnNuyRvFOUuuSsLntrRHnvJDRqQmnPKHJKRJvfYuzKyI4OR7SINEC8K2LiCoMuBeEULCmm9jBrLIDGR6p+5G5Fgj"
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		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ChaChaIsMe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16,17"
			y="4,3,3,3,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="5122"
		[/random]
		[random]
			value="18212"
		[/random]
		[random]
			value="3717"
		[/random]
		[random]
			value="11450"
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		[random]
			value="1995"
		[/random]
		[random]
			value="12863"
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		[random]
			value="12361"
		[/random]
		[random]
			value="22351"
		[/random]
		[random]
			value="18703"
		[/random]
		[random]
			value="30414"
		[/random]
		[random]
			value="3119"
		[/random]
		[random]
			value="22942"
		[/random]
		[random]
			value="24226"
		[/random]
		[random]
			value="5144"
			[results]
				checksum="KL3d1ef5Em6ckgd+thd,2kNl5b52b<830n6+e<,935b991jpb4a89dgltQEOHuGuJLFOqAtqtLBPqoFPQPOVN.LKLuLHvIyIw<NEDqImHsCNVOGRx<Nts2GEKyFvzoaw"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11,10,9,8"
			y="3,4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sousamartins has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,6,6,6,6,6,6"
			y="15,14,13,12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nwyon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mint has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="7,7,7,6,5,5"
			y="11,10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,8,8"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="take that vil i dont need it _)))"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dr_Anatomy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MARIOBOSSSSSSSSS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="smart decision:)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sk1z has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,6"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,15,16,16"
			y="14,15,14,15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Hunter"
			defender_lvl="1"
			defender_type="Merman Fighter"
			defender_weapon="-1"
			seed="1109790777"
			tod="dusk"
			turn="4"
			weapon="1"
			[source]
				x="16"
				y="12"
			[/source]
			[destination]
				x="16"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="18493"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20813"
			[results]
				chance="30"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19373"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Yakuso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,23"
			y="9,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="qwertyuiop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,21,21,21"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,23,24"
			y="15,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="mokko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Mal-Terakt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,6,6"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="what about dota i love naix,sven,ursa - fighter i think tha are best on late"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="WladDraco has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Boned has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="they"""
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,5"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,4"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Freienstein has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,11,10,9,8"
			y="19,19,18,18,17,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9,8"
			y="19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Hannibal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Freienstein has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="DumbOne"
			message="lol i dont agree about it but never mind, they are strong vs players that dont understand a game"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="6"
			x="15"
			y="21"
		[/recruit]
		[random]
			value="31822"
		[/random]
		[random]
			value="3109"
		[/random]
		[random]
			value="29861"
		[/random]
		[random]
			value="16252"
		[/random]
		[random]
			value="5213"
		[/random]
		[random]
			value="29926"
		[/random]
		[random]
			value="32362"
		[/random]
		[random]
			value="5248"
		[/random]
		[random]
			value="31068"
		[/random]
		[random]
			value="7825"
		[/random]
		[random]
			value="13394"
		[/random]
		[random]
			value="22973"
			[results]
				checksum="3aad9l7+g5audcAMPdce673PnDo20t8lxKk6+KkH7<ASO4p1FpnhhjGF3fphPSh484.all+6DOquPwUWQHbkpkJKRRTztP<wEoAsJMJBnwARVv8mLPFxWmCEozBJz-Uq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="like me _)))"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,11,10,9"
			y="4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,17,17,18,19,19"
			y="11,11,10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="23160"
		[/random]
		[random]
			value="13542"
		[/random]
		[random]
			value="7567"
		[/random]
		[random]
			value="14023"
		[/random]
		[random]
			value="15600"
		[/random]
		[random]
			value="28517"
		[/random]
		[random]
			value="14001"
		[/random]
		[random]
			value="3149"
		[/random]
		[random]
			value="11242"
		[/random]
		[random]
			value="17315"
		[/random]
		[random]
			value="535"
		[/random]
		[random]
			value="24862"
		[/random]
		[random]
			value="14080"
		[/random]
		[random]
			value="30851"
		[/random]
		[random]
			value="9231"
			[results]
				checksum="6dd2RS35x1-K4aw<lbj,mJh-K5hW,7ieecc.ka5Yb3.6<,+j7<6cek-l><i7aYa9a2ebbc1p-c7cac2Zb,jWfU43mZS+cll-93NQc1I--QSwLDEHAHTzxx4NVVMyQOBz"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="well maybe, but after 7 years you should play game decent :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,18,19,20,21,22"
			y="4,4,5,5,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="24,23,22,21"
			y="7,7,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,24,24"
			y="2,3,4,5,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7,8,9,10,11,12,13"
			y="7,7,6,6,5,5,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,7,6,6"
			y="9,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,6,7,8,9,10,11,12"
			y="7,6,6,5,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,9"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,15,14,13,13,13,13"
			y="12,13,14,14,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,18,19"
			y="21,21,21,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,8,8,9,9"
			y="16,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,3,3"
			y="13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,3,2"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="yerg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,5,4,4"
			y="15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,7,6,6"
			y="17,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="yerg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="RevanFIN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Anibal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="my team cant winn MOM or ather like that but we won 1 place on Kazakhstan chempionship by dota _))"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="i really dont like melee heroes, they are so weak and cant farm well"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="awaw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="that is nice but if you beat ehome at wcg it would be different story :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Freienstein has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="i mostly learn from chinese dota"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="snowy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="at night i play dota and i was ursa solo mid against sf and he just run from me _))"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ANIOLATOR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="6,7,8"
			y="7,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,8,7,6"
			y="6,6,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,10"
			y="7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,11,10,9,9"
			y="4,4,5,5,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,21,20,19,18,17"
			y="5,5,4,5,4,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,18"
			y="7,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,16,15,14,13"
			y="8,8,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="lol sf owns ursa so badly, ursa can kill him only if he gets haste, or good gank from mates"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,22,23"
			y="20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="vadim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Freienstein has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13,12"
			y="11,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9"
			y="15,15,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="EvilGenius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Donnerschlag has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="yor right i find haste 2 times and cristall maden whis wd help me _)) 2 times"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,4,5,5"
			y="13,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="with"""
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="adi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="DumbOne"
			message="hah ya that is problem that sf team does not ward runespots"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="mb go garena after this game? _)))"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="3"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="1486"
		[/random]
		[random]
			value="25521"
		[/random]
		[random]
			value="31149"
		[/random]
		[random]
			value="19165"
		[/random]
		[random]
			value="8045"
		[/random]
		[random]
			value="10334"
		[/random]
		[random]
			value="27527"
		[/random]
		[random]
			value="20517"
		[/random]
		[random]
			value="5786"
		[/random]
		[random]
			value="18946"
		[/random]
		[random]
			value="8833"
		[/random]
		[random]
			value="4376"
		[/random]
		[random]
			value="429"
		[/random]
		[random]
			value="16359"
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			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="14"
			y="19"
		[/recruit]
		[random]
			value="13933"
		[/random]
		[random]
			value="1517"
		[/random]
		[random]
			value="4061"
		[/random]
		[random]
			value="14474"
		[/random]
		[random]
			value="24492"
		[/random]
		[random]
			value="13234"
		[/random]
		[random]
			value="4103"
		[/random]
		[random]
			value="16279"
		[/random]
		[random]
			value="21063"
		[/random]
		[random]
			value="32573"
		[/random]
		[random]
			value="10025"
		[/random]
		[random]
			value="14533"
		[/random]
		[random]
			value="11983"
		[/random]
		[random]
			value="17110"
			[results]
				checksum="3-6k40ohCdsF1t<ioPY>w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSOyrGmtxRImJDVNSrQDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmzHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="no they have ... but cm was good "
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="forderwind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24"
			y="9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="30096"
		[/random]
		[random]
			value="5513"
		[/random]
		[random]
			value="11790"
		[/random]
		[random]
			value="26648"
		[/random]
		[random]
			value="13711"
		[/random]
		[random]
			value="17110"
		[/random]
		[random]
			value="11006"
		[/random]
		[random]
			value="28013"
		[/random]
		[random]
			value="16132"
		[/random]
		[random]
			value="8756"
		[/random]
		[random]
			value="30469"
		[/random]
		[random]
			value="356"
		[/random]
		[random]
			value="25349"
		[/random]
		[random]
			value="26272"
		[/random]
		[random]
			value="19940"
			[results]
				checksum="66d2RS35x1-K4aw<lbj,mJh-K5hW,7ieecc.ka5Yb3.6<,+j7<6cek-l><i7aYa9a2eebc1p-c7cac2Z8,jWfU43mZS+cll-93NQc1I--QSwLDEHAMRzxx4NVVMyQOBz"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="problem is i dont play on garena, only eurobattle.net"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,5,5"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="yep its problem _)))"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rigor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,6,6,6"
			y="8,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,9,9,9"
			y="7,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,11"
			y="9,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,8,8"
			y="7,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,12,11,10,9"
			y="6,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Torso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12,11,10,10"
			y="6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="5,6"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,16,15,14"
			y="4,3,4,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DrunkenStyle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="anyway it is hard to find decent dota players "
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cucika has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8,7,7,6"
			y="13,13,14,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8,7,6,6"
			y="14,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="where is tree i think he must be somewhere here?"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[label]
			colour="255,0,0,0"
			team_name=""
			text="!"
			visible_in_fog="yes"
			visible_in_shroud="no"
			x="4"
			y="8"
		[/label]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="baball has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[label]
			colour="255,0,0,0"
			team_name=""
			text="!"
			visible_in_fog="yes"
			visible_in_shroud="no"
			x="3"
			y="10"
		[/label]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[label]
			colour="255,0,0,0"
			team_name=""
			text="!"
			visible_in_fog="yes"
			visible_in_shroud="no"
			x="12"
			y="15"
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	[command]
		sent=""
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		[move]
			x="4,5,6,7,8"
			y="13,14,14,15,15"
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	[command]
		sent="yes"
		undo="no"
		[label]
			colour="255,0,0,0"
			team_name=""
			text="!"
			visible_in_fog="yes"
			visible_in_shroud="no"
			x="11"
			y="17"
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	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,10"
			y="14,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[label]
			colour="255,0,0,0"
			team_name=""
			text="!"
			visible_in_fog="yes"
			visible_in_shroud="no"
			x="27"
			y="13"
		[/label]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9,8"
			y="19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[label]
			colour="255,0,0,0"
			team_name=""
			text="!"
			visible_in_fog="yes"
			visible_in_shroud="no"
			x="22"
			y="13"
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	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="TueNichtGut has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[label]
			colour="255,0,0,0"
			team_name=""
			text="!"
			visible_in_fog="yes"
			visible_in_shroud="no"
			x="21"
			y="16"
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	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,11,10,9,8"
			y="19,19,18,18,17,17,17"
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	[command]
		sent="yes"
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		[label]
			colour="255,0,0,0"
			team_name=""
			text="!"
			visible_in_fog="yes"
			visible_in_shroud="no"
			x="26"
			y="17"
		[/label]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,25,26"
			y="18,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Tommmi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24"
			y="12,13,14,15"
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	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,19,18,17,17,16,16,15"
			y="13,13,14,15,15,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="i mean treant"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="DumbOne"
			message="dont come any closer, or he will rape u"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[clear_labels]
			team_name="north"
		[/clear_labels]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="_))"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
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	[/command]
	[command]
		sent="yes"
		[init_side]
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nautilus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,9,8,8"
			y="4,4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13"
			y="3,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="14"
			y="3"
		[/recruit]
		[random]
			value="17298"
		[/random]
		[random]
			value="3513"
		[/random]
		[random]
			value="14922"
		[/random]
		[random]
			value="14122"
		[/random]
		[random]
			value="28578"
		[/random]
		[random]
			value="16657"
		[/random]
		[random]
			value="25037"
		[/random]
		[random]
			value="20175"
		[/random]
		[random]
			value="26859"
		[/random]
		[random]
			value="3625"
		[/random]
		[random]
			value="22312"
		[/random]
		[random]
			value="2673"
		[/random]
		[random]
			value="25559"
		[/random]
		[random]
			value="14712"
		[/random]
		[random]
			value="6276"
			[results]
				checksum="66d2RS35x1-K4aw<lbj,mJh-K5hW,7ieecc.ka5Yb3.6<,+j7<6cek-l><i7aYa9a2eebc1p-c7cac2Z8,jWfU43mZS+cll-93NQc1I--QSwLDEHAMRzxx4NVVMyQOBz"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sex has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ok-go has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,11,10,9"
			y="4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8,8,8,8"
			y="9,10,11,12,13,14"
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	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="1110446774"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="8"
				y="14"
			[/source]
			[destination]
				x="8"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,10,10,10,9"
			y="11,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Fighter"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="60648108"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="9"
				y="15"
			[/source]
			[destination]
				x="8"
				y="15"
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		[/attack]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="6,7,7,7,7"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,8,8,8,7,7"
			y="10,10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="854271266"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="7"
				y="15"
			[/source]
			[destination]
				x="8"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="starsckrim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,9,8,7,6,6,6"
			y="9,10,11,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="140103834"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="6"
				y="14"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,7,7,7,6,6,6,5,5"
			y="9,8,9,10,11,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="569832855"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="5"
				y="15"
			[/source]
			[destination]
				x="6"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="6,6,6,5,5,4,4"
			y="10,11,12,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21,22,22"
			y="7,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,24,24"
			y="7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="oh no"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="840928181"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="4"
				y="15"
			[/source]
			[destination]
				x="5"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="basic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="2055055700"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="8"
				y="15"
			[/source]
			[destination]
				x="8"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="15377"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30827"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14394"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24502"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12047"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,10,9"
			y="16,15,14,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Hunter"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="1107233267"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="9"
				y="14"
			[/source]
			[destination]
				x="8"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="13201"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11,10,9"
			y="19,18,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Scout"
			defender_lvl="1"
			defender_type="Merman Fighter"
			defender_weapon="-1"
			seed="1263641708"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="9"
				y="16"
			[/source]
			[destination]
				x="9"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="2405"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14746"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Shaman"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="1302528909"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="7"
				y="16"
			[/source]
			[destination]
				x="7"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="17803"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21782"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32186"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="964528246"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="5"
				y="16"
			[/source]
			[destination]
				x="4"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="15179"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13085"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7834"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21810"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13099"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ronin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="1236226159"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="6"
				y="15"
			[/source]
			[destination]
				x="5"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="12033"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1893"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17724"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18571"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Chuck_Norris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,4"
			y="16,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Shaman"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="311442000"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="4"
				y="16"
			[/source]
			[destination]
				x="4"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="17165"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15033"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10976"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="23750"
		[/random]
		[random]
			value="9918"
		[/random]
		[random]
			value="24826"
		[/random]
		[random]
			value="24823"
		[/random]
		[random]
			value="23442"
		[/random]
		[random]
			value="13881"
		[/random]
		[random]
			value="5683"
		[/random]
		[random]
			value="3283"
		[/random]
		[random]
			value="8230"
		[/random]
		[random]
			value="17558"
		[/random]
		[random]
			value="16307"
		[/random]
		[random]
			value="14629"
		[/random]
		[random]
			value="30094"
		[/random]
		[random]
			value="16507"
		[/random]
		[random]
			value="22549"
			[results]
				checksum="cC>dfebbLdjE5k,5pzi3kk17o8,05.K9.d3qL3j7Wd,9>Clyp<hW9cghj1r5s72cjkiagjl+h>di2c>09h+8d6m8i>f<wmRFKyADz9pJwpFNNmoEG9tLvHtKGvVvsPRq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,12,11,10"
			y="20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="RiDATA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22,22,21,20"
			y="11,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,23,22,22,22,22"
			y="12,13,14,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="where is the damn wose"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="who?"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dragoncz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="ent :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="baba has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="WladDraco has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="oh say treantprotector _))"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="babybergs00 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cephalos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="lol ya roof"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Fighter"
			defender_lvl="1"
			defender_type="Merman Hunter"
			defender_weapon="0"
			seed="1676182924"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="10"
				y="14"
			[/source]
			[destination]
				x="9"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="they changed him a bit in last versions"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Voldur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7,8"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Merman Hunter"
			defender_weapon="0"
			seed="1982624012"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="9"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9"
			y="13,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Merman Hunter"
			defender_weapon="0"
			seed="742116550"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="9"
				y="13"
			[/source]
			[destination]
				x="9"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Freienstein has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="in my opinion best hero in dota is now morphling, invoker, ancient apparition :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="love those heroes"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="you is very lucky you "
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="4,4,5,6,7,8,9"
			y="15,14,14,13,13,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,5,5,6,6,6,6,6,6"
			y="15,14,13,12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,8,8,8,9"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="7,7,7,8"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13,12,11,10,9,8"
			y="3,4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		undo=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="yay my hero fish"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,23,22"
			y="17,17,16,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1580190992"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="22"
				y="16"
			[/source]
			[destination]
				x="22"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="21813"
			[results]
				chance="80"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6898"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31287"
			[results]
				chance="80"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31916"
			[results]
				chance="60"
				damage="16"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6091"
			[results]
				chance="80"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,23,22"
			y="15,16,17,18,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="656897597"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="22"
				y="18"
			[/source]
			[destination]
				x="22"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="8707"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11463"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3209"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32538"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,16,17,17"
			y="19,19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Ronin3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="i dont know how to play if your luck is 150% _)))"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="qwertyuiop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,7"
			y="15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="1589038815"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="7"
				y="13"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="9817"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3176"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24851"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31844"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sinitsa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="666459526"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="8"
				y="14"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="16400"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23538"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2096"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Hunter"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="1691511505"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="9"
				y="14"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="14538"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,8"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Shaman"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="570363394"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="9"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="1898"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5419"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,6,6,6,7"
			y="16,15,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="2018631936"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="7"
				y="12"
			[/source]
			[destination]
				x="8"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="13162"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20684"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14117"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14453"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16757"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,5,6,6,7"
			y="16,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8,7,6,6,6,6,6"
			y="16,15,15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,9,9"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Elvish Hero"
			defender_lvl="1"
			defender_type="Merman Fighter"
			defender_weapon="-1"
			seed="1493363069"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="9"
				y="15"
			[/source]
			[destination]
				x="10"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="7439"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4510"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15252"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,7,6,6,6"
			y="6,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Longbowman"
			defender_lvl="1"
			defender_type="Elvish Scout"
			defender_weapon="1"
			seed="30839496"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="6"
				y="9"
			[/source]
			[destination]
				x="6"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="you have to play smart to recover from unlucky moments"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8,8,7"
			y="6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Elvish Scout"
			defender_weapon="1"
			seed="361640756"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="7"
				y="10"
			[/source]
			[destination]
				x="6"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sousamartins has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,5,5,5,6"
			y="7,8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="757672083"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="6"
				y="12"
			[/source]
			[destination]
				x="7"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,8,7"
			y="12,11,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="1575207631"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="7"
				y="11"
			[/source]
			[destination]
				x="7"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ylimys_joni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="time2die-bot2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Konrad1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="709928797"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="8"
				y="11"
			[/source]
			[destination]
				x="7"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="2922455"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="8"
				y="12"
			[/source]
			[destination]
				x="7"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,11"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24"
			y="14,14,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="1"
			seed="424660621"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="9"
				y="13"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="aaa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="myav has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kingkobra1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,7"
			y="14,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Merman Spearman"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="929111424"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="7"
				y="13"
			[/source]
			[destination]
				x="6"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="31830"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8561"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2009"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25210"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,10"
			y="15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Elvish Hero"
			defender_lvl="1"
			defender_type="Merman Fighter"
			defender_weapon="0"
			seed="359294991"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="10"
				y="16"
			[/source]
			[destination]
				x="11"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="21662"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22168"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16125"
			[results]
				chance="40"
				damage="8"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,8,9,10,11"
			y="13,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="796825947"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="9"
				y="14"
			[/source]
			[destination]
				x="9"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="772"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30879"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5525"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32260"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30002"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,8"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Shaman"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="1289746606"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="8"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="32182"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20845"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="monstrofucker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="1888027171"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="6"
				y="13"
			[/source]
			[destination]
				x="6"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="13070"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18301"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Panda_ger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,21"
			y="16,15,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="542959380"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="21"
				y="17"
			[/source]
			[destination]
				x="22"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="25455"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24480"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5931"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5547"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5216"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pRotecTed has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="wtf"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="lol didnt want melee attack :)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[label]
			colour="255,0,0,0"
			team_name=""
			text="hmm... when i will make 3 wins_)"
			visible_in_fog="yes"
			visible_in_shroud="no"
			x="7"
			y="13"
		[/label]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="858640574"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="22"
				y="16"
			[/source]
			[destination]
				x="22"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="28943"
			[results]
				chance="80"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30069"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26746"
			[results]
				chance="80"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32626"
			[results]
				chance="60"
				damage="13"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Osaka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[clear_labels]
			team_name="north"
		[/clear_labels]
	[/command]
	[command]
		async=""
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Freienstein has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="csc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,22,22,22"
			y="18,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="EliteCJ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,8,8,7,7,7"
			y="13,12,11,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,8,8"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,7,7,6,6"
			y="11,10,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,7,8,9"
			y="9,8,7,7,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,8,9,10"
			y="10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,6,5,4"
			y="11,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ER-PC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,24"
			y="15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,23,24"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,23,24"
			y="13,12,11,10,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="278474107"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="24"
				y="10"
			[/source]
			[destination]
				x="24"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="9526"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17890"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5575"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22787"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="biel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="and again i lose"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,22,23"
			y="16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,9,9"
			y="13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Shaman"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="1107199685"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="9"
				y="11"
			[/source]
			[destination]
				x="8"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="26574"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5374"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="i need someone to teach me _)))"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,7,7"
			y="14,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="1956055825"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="7"
				y="11"
			[/source]
			[destination]
				x="8"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="2518"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25913"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26941"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="csc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bovine has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,6,6,5,5"
			y="13,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Kingkobra1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,9,10,11,11"
			y="13,12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,13,13"
			y="16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="5"
			x="15"
			y="19"
		[/recruit]
		[random]
			value="4945"
		[/random]
		[random]
			value="24951"
		[/random]
		[random]
			value="871"
		[/random]
		[random]
			value="5052"
		[/random]
		[random]
			value="13288"
		[/random]
		[random]
			value="16966"
		[/random]
		[random]
			value="4251"
		[/random]
		[random]
			value="2126"
		[/random]
		[random]
			value="2317"
		[/random]
		[random]
			value="717"
		[/random]
		[random]
			value="8298"
		[/random]
		[random]
			value="13302"
		[/random]
		[random]
			value="1471"
		[/random]
		[random]
			value="10250"
			[results]
				checksum="cblEX5pbPl,D4d>8lzz746bn7,C1o-5hs7aX7-p7.BOaf7jc8W4.uiz6m63j>7gh41ia<g1c9-e1-,4j-<ph7oka+eha,6+dmjwKqBq,qPvznvGtOv.hYFOmFymJvSCA"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="5"
			x="14"
			y="19"
		[/recruit]
		[random]
			value="8353"
		[/random]
		[random]
			value="19742"
		[/random]
		[random]
			value="29326"
		[/random]
		[random]
			value="14326"
		[/random]
		[random]
			value="9945"
		[/random]
		[random]
			value="26362"
		[/random]
		[random]
			value="6797"
		[/random]
		[random]
			value="10464"
		[/random]
		[random]
			value="31710"
		[/random]
		[random]
			value="20412"
		[/random]
		[random]
			value="19473"
		[/random]
		[random]
			value="31081"
		[/random]
		[random]
			value="197"
		[/random]
		[random]
			value="9596"
			[results]
				checksum="cblEX5pbPl,D4d-8lzz746bn7,C1o-5hs7aX7-p7.BOaf7jc8W4.uiz6m63j>7gh41ia<g1c9-e1-,4j-<ph7oka+eha,a+dmjwKqBq,tPvznvGtOv.hYFOmFymJvSCA"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="hm it takes a time to learn"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="this game"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Stellar_Light has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,26,26,26"
			y="11,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sinitsa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Maki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,5,5"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="275685768"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="5"
				y="9"
			[/source]
			[destination]
				x="5"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="4,4"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="725677640"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="4"
				y="9"
			[/source]
			[destination]
				x="5"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="boobs3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,7,6,6,6"
			y="6,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Longbowman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="1"
			seed="1917210211"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="6"
				y="9"
			[/source]
			[destination]
				x="5"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DrunkenStyle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,8,9"
			y="8,9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="1"
			seed="1345309766"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="9"
				y="10"
			[/source]
			[destination]
				x="9"
				y="11"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,9,8,7"
			y="7,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="358621362"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="7"
				y="10"
			[/source]
			[destination]
				x="7"
				y="11"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bloups has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="lol you need recruit and not waste king to go there"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pRotecTed has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="1880472154"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="8"
				y="11"
			[/source]
			[destination]
				x="9"
				y="11"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ER-PC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kingkobra1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="zhoubug has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hkrebgvenrgvubesnh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="54822088"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="6"
				y="10"
			[/source]
			[destination]
				x="7"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="16210"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="or death or victory _))"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,13"
			y="9,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="derklotz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,14,13"
			y="8,7,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24"
			y="10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,24,25,25"
			y="13,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1595074462"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="25"
				y="10"
			[/source]
			[destination]
				x="26"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="32722"
			[results]
				chance="80"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32750"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22944"
			[results]
				chance="80"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22850"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15023"
			[results]
				chance="80"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="fcwfnaefbvnvbjkfaa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,16,16,16,16,16"
			y="19,18,17,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14,14,13,12"
			y="19,18,17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,4,3,3"
			y="10,11,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="688816175"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="3"
				y="10"
			[/source]
			[destination]
				x="4"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="31126"
			[results]
				chance="80"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8104"
			[results]
				chance="30"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27482"
			[results]
				chance="80"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29964"
			[results]
				chance="80"
				damage="6"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,9,8,7,6"
			y="16,16,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15"
			y="19,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="4"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="11452"
		[/random]
		[random]
			value="1070"
		[/random]
		[random]
			value="15937"
		[/random]
		[random]
			value="25400"
		[/random]
		[random]
			value="3456"
		[/random]
		[random]
			value="21202"
		[/random]
		[random]
			value="25182"
		[/random]
		[random]
			value="16089"
		[/random]
		[random]
			value="29013"
		[/random]
		[random]
			value="21047"
		[/random]
		[random]
			value="4249"
		[/random]
		[random]
			value="13606"
		[/random]
		[random]
			value="20585"
		[/random]
		[random]
			value="30975"
		[/random]
		[random]
			value="6128"
			[results]
				checksum="6dd2RS35x1-K4aw<lbj,mJh-K5hW,7ieecc.ka5Yb3.6<,+j7<6cek-l><i7aYa9a2ebbc1p-c7cac2Zb,jWfU43mZS+cll-93NQc1I--QSwLDEHAHTzxx4NVVMyQOBz"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="why you dont kill hero"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="my"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="CeMentovoz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="not worth to risk"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,7"
			y="11,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="1168717564"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="7"
				y="10"
			[/source]
			[destination]
				x="6"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,6,7,7"
			y="9,8,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="igor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,7,6"
			y="10,9,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="792500776"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="6"
				y="9"
			[/source]
			[destination]
				x="6"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,4,3"
			y="9,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="589866537"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="3"
				y="9"
			[/source]
			[destination]
				x="3"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[choose]
			value="1"
		[/choose]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="its f""cking game i hate that archer f:ch s:ck"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MILFHunter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="sh""t"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message=":)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="ufff"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DzirtTheFreedom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="how you think that archer must be died?"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,26,26,26"
			y="9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="the king not recruiting long time is a bad mistake"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="archer have 70% def there"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="rcx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,25,26"
			y="10,9,8,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1718606109"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="26"
				y="6"
			[/source]
			[destination]
				x="26"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="31541"
			[results]
				chance="80"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32433"
			[results]
				chance="50"
				damage="13"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15027"
			[results]
				chance="80"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11573"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5534"
			[results]
				chance="80"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23"
			y="7,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,23,23,23,23"
			y="15,14,13,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="chf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,17,17,17,18,19,19"
			y="12,12,11,10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6,6,6"
			y="15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Shaman"
			defender_lvl="2"
			defender_type="Shock Trooper"
			defender_weapon="-1"
			seed="909591190"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="6"
				y="10"
			[/source]
			[destination]
				x="7"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="470"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7552"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="vfgenkrbhbshmkgseh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="3,4,5"
			y="10,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Elvish Marksman"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="1334193982"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="5"
				y="10"
			[/source]
			[destination]
				x="6"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="1659"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2956"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31963"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="i think i lose 4-5 muves ago"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13"
			y="6,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,12,12,12,13"
			y="14,13,12,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9,8,7"
			y="19,18,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="2"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="28466"
		[/random]
		[random]
			value="24043"
		[/random]
		[random]
			value="26873"
		[/random]
		[random]
			value="8052"
		[/random]
		[random]
			value="23319"
		[/random]
		[random]
			value="23163"
		[/random]
		[random]
			value="458"
		[/random]
		[random]
			value="13157"
		[/random]
		[random]
			value="9362"
		[/random]
		[random]
			value="23357"
		[/random]
		[random]
			value="14638"
		[/random]
		[random]
			value="20973"
		[/random]
		[random]
			value="9274"
		[/random]
		[random]
			value="5785"
			[results]
				checksum="K33-f-25sk0rial64Jchf>o7,8go67-tmCd<5d65n0g.CRohj>02.f2iW0deX0ld-,.5jf47-dl,0jSmrNLSMdGKIoHvpzzGJaIGNqxTARMoAUPzwopQtxCAHRRqLRIT"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,13,12,11"
			y="20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="have_fun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="blackrose has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9,10,11,12"
			y="5,4,4,3,3,2"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26"
			y="5,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="1"
			seed="1352985942"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="6"
				y="9"
			[/source]
			[destination]
				x="6"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="vfgenkrbhbshmkgseh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,6"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Shock Trooper"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="980606159"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="6"
				y="9"
			[/source]
			[destination]
				x="6"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="ya maybe, you are just so aggresive, it is ok when you have a bit luck, but otherwise you should turtle"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,7,7,7,7"
			y="16,15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="2"
			defender_type="Shock Trooper"
			defender_weapon="-1"
			seed="1382515688"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="7"
				y="10"
			[/source]
			[destination]
				x="6"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="3509"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11898"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22362"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Elvish Marksman"
			defender_lvl="2"
			defender_type="Shock Trooper"
			defender_weapon="-1"
			seed="242581798"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="5"
				y="9"
			[/source]
			[destination]
				x="6"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="32453"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30667"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14974"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29224"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Shaman"
			defender_lvl="2"
			defender_type="Shock Trooper"
			defender_weapon="-1"
			seed="625631240"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="6"
				y="10"
			[/source]
			[destination]
				x="6"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="22558"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12851"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ankit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17,16,15,15,15"
			y="7,6,6,5,5,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,14,14,15,15,15,14"
			y="9,8,7,6,6,5,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,27"
			y="6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1241250493"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="27"
				y="5"
			[/source]
			[destination]
				x="26"
				y="4"
			[/destination]
		[/attack]
		[random]
			value="12765"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9894"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28825"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22514"
			[results]
				chance="40"
				damage="16"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15640"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,24,24,24,24,24"
			y="10,9,8,7,6,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23,23,23,24"
			y="5,5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9,8,7,7,7,7,7"
			y="19,18,18,17,17,16,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,12,13,14,15"
			y="17,18,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="13"
			y="19"
		[/recruit]
		[random]
			value="7129"
		[/random]
		[random]
			value="15110"
		[/random]
		[random]
			value="7724"
		[/random]
		[random]
			value="9321"
		[/random]
		[random]
			value="7793"
		[/random]
		[random]
			value="18961"
		[/random]
		[random]
			value="28050"
		[/random]
		[random]
			value="18988"
		[/random]
		[random]
			value="5626"
		[/random]
		[random]
			value="23673"
		[/random]
		[random]
			value="25607"
		[/random]
		[random]
			value="3174"
		[/random]
		[random]
			value="28350"
		[/random]
		[random]
			value="16369"
			[results]
				checksum="3-6k40ohCgsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSOErGmtxRImJDVNSrVDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmtHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="3"
			x="14"
			y="19"
		[/recruit]
		[random]
			value="8291"
		[/random]
		[random]
			value="12062"
		[/random]
		[random]
			value="1064"
		[/random]
		[random]
			value="8803"
		[/random]
		[random]
			value="14904"
		[/random]
		[random]
			value="8032"
		[/random]
		[random]
			value="21723"
		[/random]
		[random]
			value="18885"
		[/random]
		[random]
			value="31045"
		[/random]
		[random]
			value="23316"
		[/random]
		[random]
			value="23693"
		[/random]
		[random]
			value="24281"
		[/random]
		[random]
			value="2225"
		[/random]
		[random]
			value="2423"
			[results]
				checksum="zJI6MBA<jK2.Ihn.<Z,dSNg4eaUXVnGICsDqCzJQAnNuyRvFOUuuSsLntrRHnvJDRqQmnPKHJKRJvfYuzKyI4OR7SINEC8K2LiCoMuBeEULCmm9jBrLIDGR6p+5G5Fgj"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MrBixit1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="snowy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Viriato has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mo0n has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pluto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="NoNameWarrior has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="i need more time and maybe  i will become a great wesnoth player _))) (but i think i must play dota, there is not facktor of luck)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Shock Trooper"
			defender_lvl="1"
			defender_type="Mage"
			defender_weapon="0"
			seed="114544731"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="6"
				y="9"
			[/source]
			[destination]
				x="7"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="haha depends on heroes, there are lot hero that have luck abilities"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Wose"
			defender_weapon="0"
			seed="218531781"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="26"
				y="4"
			[/source]
			[destination]
				x="27"
				y="5"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bitter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="FlyDitto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="just like crit. attacks, evasion etc"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="i dont think so ..."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Xaver has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="forderwind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="well if you consider axe have 17% chance to trigger counter helix when u attack him"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gataero has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="good team good hero choise and good mickro its all what i need"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mutum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Freienstein has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="KEUWCFKNBKAWVFBKWA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="sure, but luck is still present in the game"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="vandal"
			message="interesting how to finish it..."
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13"
			y="2,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Longbowman"
			defender_lvl="2"
			defender_type="Merman Spearman"
			defender_weapon="1"
			seed="365067101"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="13"
				y="3"
			[/source]
			[destination]
				x="13"
				y="4"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="265000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="DumbOne"
			message="you cant control lichs ulti bounces, etc"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,6,6,6"
			y="10,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="vfbyagwnyafwybehay has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7,7,7,8,9,10"
			y="10,9,8,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Hunter"
			defender_lvl="2"
			defender_type="Longbowman"
			defender_weapon="1"
			seed="174825425"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="14"
				y="3"
			[/source]
			[destination]
				x="13"
				y="3"
			[/destination]
		[/attack]
		[random]
			value="26411"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23654"
			[results]
				chance="60"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6023"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30906"
			[results]
				chance="60"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11187"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4793"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14"
			y="3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Hunter"
			defender_lvl="2"
			defender_type="Longbowman"
			defender_weapon="1"
			seed="84669834"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="14"
				y="2"
			[/source]
			[destination]
				x="13"
				y="3"
			[/destination]
		[/attack]
		[random]
			value="15780"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3276"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25901"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
[/replay]
[replay_start]
	current_tod="0"
#textdomain wesnoth-multiplayer
	description=_ "This vital supply route has played a key role in many of Wesnoth's greatest battles."
	experience_modifier="70"
	id="multiplayer_Weldyn_Channel"
	map_data="border_size=1
usage=map

Ss          , Hh          , Rp          , Ss          , Gs^Fp       , Hh          , Rp          , Rp          , Hh          , Ss          , Ss          , Gg          , Hh          , Hh          , Gs^Fms      , Ss          , Gg          , Hh          , Ww          , Ww          , Wo          , Wo          , Ww          , Wwf         , Hh          , Hh          , Hh          , Hh          , Ss          , Hh          , Hh          
Gg          , Gg^Fet      , Rp          , Mm          , Gs^Fp       , Ss          , Rp          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Gs^Fp       , Gg          , Gs^Fds      , Hh          , Gs^Fp       , Hh          , Gg          , Ww          , Wo          , Wo          , Ww          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Ss          , Mm          , Hh          , Gs^Fp       , Ss          
Gg          , Gg          , Gg          , Rp          , Rp          , Rp          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Re          , Gg          , Re          , Ch          , Mm          , Ww          , Wo          , Wo          , Ww          , Ww          , Mm          , Ss          , Ss^Vhs      , Hh          , Gs^Fp       , Hh          , Gs^Fms      , Gg^Fet      , Gg          
Gs^Fms      , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Re          , Mm          , Re          , Re          , Re          , Re          , Ch          , 1 Kh        , Ch          , Ww          , Ww          , Ww          , Gs^Fp       , Hh          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Gg          
Hh          , Gs^Fp       , Rp          , Rp          , Re^Uf       , Gs^Fds      , Re          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Kh          , Gg          , Ch          , Wwf         , Kh          , Ww^Bw\      , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Mm          , Gg          , Gg          , Gg          , Gg          
Hh          , Hh          , Rp          , Mm          , Gs^Fp       , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Re          , Ss          , Hh          , Gs^Fp       , Re          , Gg          , Gg          
Gs^Fp       , Rp          , Mm          , Hh          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg^Uf       , Hh          , Hh          , Gg^Ve       , Ww          , Ww          , Ww          , Gg          , Ss          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Re          , Gg          , Gg          
Rp          , Rp          , Re          , Re          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fds      , Hh          , Mm          , Gg          , Gs^Fp       , Ww          , Wo          , Ww          , Gg          , Gs^Fp       , Ss^Vhs      , Ww          , Mm          , Hh          , Gg          , Gg^Ve       , Gs^Fms      , Gg          , Re          , Gg          , Gg          , Gg          
Gs^Fp       , Re          , Re          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Wwf         , Rp          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Gg^Uf       , Hh          
Gg          , Re          , Re          , Hh          , Ss          , Ggf^Uf      , Gg          , Gg          , Gs^Fms      , Ggf         , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Rp          , Rp          , Gg          , Gs^Fp       , Hh          , Gg^Fet      , Hh          , Gg          
Wwf         , Gg          , Gg          , Gs^Fms      , Mm          , Hh          , Hh          , Gg          , Gg          , Mm          , Hh          , Ww          , Ww          , Wo          , Wo          , Hh          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Gs^Fp       , Rp          , Wwf         , Wwf         , Gg          , Rp          , Rp          , Rp          , Gg          , Gg          
Rp          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Rp          , Gg          , Hh          , Ww          , Ww          , Wo          , Ww          , Wwr         , Mm^Xm       , Wwr         , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Rp          , Wwf         , Rp          , Wwf         , Wwf         , Wwf         , Rp          , Rp          
Gg          , Rp          , Rp          , Wwf         , Rp          , Rp          , Wwf         , Rp          , Rp          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Mm^Xm       , Wo          , Ww          , Ww          , Ww          , Hh          , Hh          , Gg          , Rp          , Hh          , Wwf         , Mm          , Gg          , Gg          , Wwf         , Wwf         
Gs^Fds      , Gg          , Gg^Fet      , Rp          , Gs^Fms      , Gg          , Rp          , Wwf         , Wwf         , Gs^Fp       , Ww          , Wo          , Wo          , Wo          , Mm^Xm       , Hh          , Wo          , Wo          , Ww          , Ww          , Gg          , Mm          , Gs^Fms      , Gg          , Gg          , Hh          , Ss          , Gs^Fp       , Re          , Gg          , Gg          
Hh          , Hh          , Mm          , Hh          , Gg          , Gg          , Gg          , Rp          , Rp          , Wwf         , Ww          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Ggf         , Gg          , Gg          , Gg          , Ggf^Uf      , Gg^Fet      , Hh          , Re          , Re          , Gs^Fp       
Gs^Fds      , Ggf^Uf      , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Hh          , Wwf         , Ww          , Ww          , Gs^Fp       , Ww          , Ww          , Wo          , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Re          , Re          , Rp          
Gg          , Gg          , Re          , Re          , Re          , Gs^Fms      , Gg          , Gg          , Gg          , Mm          , Gg          , Ss^Vhs      , Ss          , Gg          , Ww          , Wo          , Ww          , Gs^Fp       , Hh          , Mm          , Ggf^Uf      , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Mm          , Rp          , Gs^Fp       
Gg          , Gg          , Re          , Re^Uf       , Hh          , Re          , Re          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Ww          , Ww          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Gg          , Gg          , Ggf         , Re          , Gs^Fds      , Hh          , Rp          , Rp          , Hh          
Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Ss          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww^Bw\      , Wwf         , Wwf         , Ww          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Mm          , Rp          , Hh          , Hh          
Gg          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gg          , Gg          , Hh          , Gg          , Gs^Fp       , Gg          , Ww          , Kh          , Ch          , Ch          , Ch          , Kh          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gs^Fp       , Rp          , Rp          , Gg          , Gs^Fms      , Gg          
Gs^Fds      , Gg          , Gs^Fp       , Gg          , Gs^Fp       , Gg          , Ss^Vhs      , Gs^Fp       , Mm          , Hh          , Ww          , Ww          , Wo          , Ww          , Mm          , 2 Kh        , Re          , Re          , Re          , Re          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Gg          
Ss          , Gg^Fet      , Ss          , Hh          , Mm          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Ch          , Gs^Fds      , Gg          , Gs^Fms      , Mm          , Gg^Fet      , Hh          , Mm          , Hh          , Rp          , Rp          , Gs^Fp       , Rp          , Rp          , Gg          , Gg          
Hh          , Hh          , Gs^Fms      , Gs^Fp       , Hh          , Ss          , Mm          , Gg^Fet      , Ww          , Ww          , Wo          , Wo          , Ww          , Hh          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Ss          , Hh          , Gs^Fp       , Rp          , Ss          , Ss          , Hh          , Mm          , Rp          , Gg          
Hh          , Gs^Fms      , Hh          , Ss          , Hh          , Hh          , Wwf         , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Gg          , Hh          , Hh          , Ss          , Hh          , Hh          , Gs^Fms      , Ss          , Hh          , Rp          , Rp          , Gg          , Hh          , Hh          , Gs^Fp       , Ss          , Rp          , Hh          
"
	name=_ "2p - Weldyn Channel"
	next_underlying_unit_id="0"
	objectives="<big>" + 
		#textdomain wesnoth
_ "Victory:" + 
		"</big>
<span foreground=""#00ff00"">" + 
		_ "Defeat enemy leader(s)" + 
		"</span>"
	observer="yes"
	random_calls=""
	random_seed="11368"
	random_start_time="no"
	turns="-1"
	version="1.8.5"
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="casualties_of_war.ogg"
		[/music]
	[/event]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[time]
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_ "Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_ "Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[era]
		id="era_default"
#textdomain wesnoth-multiplayer
		name=_ "Default"
		[multiplayer_side]
			flag_rgb="magenta"
			id="Random"
			image="units/random-dice.png"
			name=_ "Random"
			random_faction="yes"
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Loyalists"
			image="units/human-loyalists/lieutenant.png"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			name=_ "Loyalists"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			terrain_liked="Gg, Ww, Wo"
			type="Lieutenant"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Rebels"
			image="units/elves-wood/captain.png"
			leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
			name=_ "Rebels"
			random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
			recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
			terrain_liked="Ff, Fa, Ss, Ww"
			type="Elvish Captain"
			[ai]
				recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Northerners"
			image="units/orcs/warrior.png"
			leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
			name=_ "Northerners"
			recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
			terrain_liked="Hh, Ha, Mm, Ss"
			type="Orcish Warrior"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Undead"
			image="units/undead-necromancers/dark-sorcerer.png"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			name=_ "Undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Dark Sorcerer"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Knalgan Alliance"
			image="units/dwarves/steelclad.png"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			name=_ "Knalgan Alliance"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			terrain_liked="Hh, Ha, Mm"
			type="Dwarvish Steelclad"
			[ai]
				[aspect]
					id="recruitment_pattern"
					[facet]
						value="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/facet]
				[/aspect]
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Drakes"
			image="units/drakes/flare.png"
			leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
			name=_ "Drakes"
			random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
			recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
			terrain_liked="Hh, Ha, Ds, Ss"
			type="Drake Flare"
		[/multiplayer_side]
		[event]
			name="prestart"
			[store_unit]
				kill="yes"
				variable="leaders_to_make_quick"
				[filter]
					canrecruit="yes"
					[filter_wml]
						max_moves="4"
					[/filter_wml]
				[/filter]
			[/store_unit]
			[set_variable]
				name="i"
				value="0"
			[/set_variable]
			[while]
				[variable]
					less_than="$leaders_to_make_quick.length"
					name="i"
				[/variable]
				[do]
					[if]
						[variable]
							boolean_equals="yes"
							name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
						[/variable]
						[then]
							[unstore_unit]
								variable="leaders_to_make_quick[$i]"
							[/unstore_unit]
						[/then]
						[else]
							[set_variables]
								name="temp"
								[literal]
									[trait]
#textdomain wesnoth
										female_name=_ "female^quick"
										id="quick"
										male_name=_ "quick"
										[effect]
											apply_to="movement"
											increase="1"
										[/effect]
										[effect]
											apply_to="hitpoints"
											increase_total="-5%"
										[/effect]
									[/trait]
								[/literal]
							[/set_variables]
							[set_variables]
								mode="append"
								name="leaders_to_make_quick[$i].modifications.trait"
								[insert_tag]
									name="literal"
									variable="temp.trait"
								[/insert_tag]
							[/set_variables]
							[clear_variable]
								name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
							[/clear_variable]
							[unstore_unit]
								variable="leaders_to_make_quick[$i]"
							[/unstore_unit]
						[/else]
					[/if]
					[set_variable]
						add="1"
						name="i"
					[/set_variable]
				[/do]
			[/while]
			[clear_variable]
				name="i"
			[/clear_variable]
			[clear_variable]
				name="leaders_to_make_quick,temp"
			[/clear_variable]
		[/event]
		[event]
			name="time over"
			[lua]
				code="
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.get_side(i)
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.colour == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.colour == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.colour == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.colour == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.colour == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.colour == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.colour == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.colour == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.colour == 9 then r, g, b =   0, 128, 128 end
                    side_comparison = side_comparison ..
                        string.format(""<span foreground=\""#%02x%02x%02x\"">Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d\nGrand total: <b>%d</b>\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        colour = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format(""\n<span foreground=\""%s\"">Side %d</span> has the advantage."", colour, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
			[/lua]
		[/event]
	[/era]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="1"
		controller="human"
		current_player="vandal"
#textdomain wesnoth-multiplayer
		faction_name=_ "Loyalists"
		flag_rgb="magenta"
		fog="yes"
		gender="male"
		gold="100"
		image="units/human-loyalists/lieutenant.png"
		income="0"
		leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
		name="vandal"
		player_id="vandal1"
		random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
		recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
		save_id="vandal1"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		team_name="north"
		terrain_liked="Gg, Ww, Wo"
		type="Longbowman"
		user_description="vandal"
		user_team_name="wesnoth-multiplayerteamname^North"
		village_gold="2"
		[ai]
			recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			villages_per_scout="8"
		[/ai]
		[ai]
			villages_per_scout="8"
		[/ai]
	[/side]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="2"
		controller="network"
		current_player="DumbOne"
		faction_name=_ "Rebels"
		flag_rgb="magenta"
		fog="yes"
		gender="male"
		gold="100"
		image="units/elves-wood/captain.png"
		income="0"
		leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
		name="DumbOne"
		player_id="DumbOne2"
		random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
		recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
		save_id="DumbOne2"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		team_name="south"
		terrain_liked="Ff, Fa, Ss, Ww"
		type="Elvish Hero"
		user_description="DumbOne"
		user_team_name="wesnoth-multiplayerteamname^South"
		village_gold="2"
		[ai]
			recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			villages_per_scout="8"
		[/ai]
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="6"
			y="20"
		[/village]
	[/side]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[variables]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	completion="running"
	current_tod="2"
#textdomain wesnoth-multiplayer
	description=_ "This vital supply route has played a key role in many of Wesnoth's greatest battles."
	difficulty="NORMAL"
	end_text=""
	end_text_duration="0"
	experience_modifier="70"
	history=""
	id="multiplayer_Weldyn_Channel"
	label="2p - Weldyn Channel"
	map_data="border_size=1
usage=map

Ss          , Hh          , Rp          , Ss          , Gs^Fp       , Hh          , Rp          , Rp          , Hh          , Ss          , Ss          , Gg          , Hh          , Hh          , Gs^Fms      , Ss          , Gg          , Hh          , Ww          , Ww          , Wo          , Wo          , Ww          , Wwf         , Hh          , Hh          , Hh          , Hh          , Ss          , Hh          , Hh          
Gg          , Gg^Fet      , Rp          , Mm          , Gs^Fp       , Ss          , Rp          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Gs^Fp       , Gg          , Gs^Fds      , Hh          , Gs^Fp       , Hh          , Gg          , Ww          , Wo          , Wo          , Ww          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Ss          , Mm          , Hh          , Gs^Fp       , Ss          
Gg          , Gg          , Gg          , Rp          , Rp          , Rp          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Re          , Gg          , Re          , Ch          , Mm          , Ww          , Wo          , Wo          , Ww          , Ww          , Mm          , Ss          , Ss^Vhs      , Hh          , Gs^Fp       , Hh          , Gs^Fms      , Gg^Fet      , Gg          
Gs^Fms      , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Re          , Mm          , Re          , Re          , Re          , Re          , Ch          , 1 Kh        , Ch          , Ww          , Ww          , Ww          , Gs^Fp       , Hh          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Gg          
Hh          , Gs^Fp       , Rp          , Rp          , Re^Uf       , Gs^Fds      , Re          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Kh          , Gg          , Ch          , Wwf         , Kh          , Ww^Bw\      , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Mm          , Gg          , Gg          , Gg          , Gg          
Hh          , Hh          , Rp          , Mm          , Gs^Fp       , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Re          , Ss          , Hh          , Gs^Fp       , Re          , Gg          , Gg          
Gs^Fp       , Rp          , Mm          , Hh          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg^Uf       , Hh          , Hh          , Gg^Ve       , Ww          , Ww          , Ww          , Gg          , Ss          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Re          , Gg          , Gg          
Rp          , Rp          , Re          , Re          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fds      , Hh          , Mm          , Gg          , Gs^Fp       , Ww          , Wo          , Ww          , Gg          , Gs^Fp       , Ss^Vhs      , Ww          , Mm          , Hh          , Gg          , Gg^Ve       , Gs^Fms      , Gg          , Re          , Gg          , Gg          , Gg          
Gs^Fp       , Re          , Re          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Wwf         , Rp          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Gg^Uf       , Hh          
Gg          , Re          , Re          , Hh          , Ss          , Ggf^Uf      , Gg          , Gg          , Gs^Fms      , Ggf         , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Rp          , Rp          , Gg          , Gs^Fp       , Hh          , Gg^Fet      , Hh          , Gg          
Wwf         , Gg          , Gg          , Gs^Fms      , Mm          , Hh          , Hh          , Gg          , Gg          , Mm          , Hh          , Ww          , Ww          , Wo          , Wo          , Hh          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Gs^Fp       , Rp          , Wwf         , Wwf         , Gg          , Rp          , Rp          , Rp          , Gg          , Gg          
Rp          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Rp          , Gg          , Hh          , Ww          , Ww          , Wo          , Ww          , Wwr         , Mm^Xm       , Wwr         , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Rp          , Wwf         , Rp          , Wwf         , Wwf         , Wwf         , Rp          , Rp          
Gg          , Rp          , Rp          , Wwf         , Rp          , Rp          , Wwf         , Rp          , Rp          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Mm^Xm       , Wo          , Ww          , Ww          , Ww          , Hh          , Hh          , Gg          , Rp          , Hh          , Wwf         , Mm          , Gg          , Gg          , Wwf         , Wwf         
Gs^Fds      , Gg          , Gg^Fet      , Rp          , Gs^Fms      , Gg          , Rp          , Wwf         , Wwf         , Gs^Fp       , Ww          , Wo          , Wo          , Wo          , Mm^Xm       , Hh          , Wo          , Wo          , Ww          , Ww          , Gg          , Mm          , Gs^Fms      , Gg          , Gg          , Hh          , Ss          , Gs^Fp       , Re          , Gg          , Gg          
Hh          , Hh          , Mm          , Hh          , Gg          , Gg          , Gg          , Rp          , Rp          , Wwf         , Ww          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Ggf         , Gg          , Gg          , Gg          , Ggf^Uf      , Gg^Fet      , Hh          , Re          , Re          , Gs^Fp       
Gs^Fds      , Ggf^Uf      , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Hh          , Wwf         , Ww          , Ww          , Gs^Fp       , Ww          , Ww          , Wo          , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Re          , Re          , Rp          
Gg          , Gg          , Re          , Re          , Re          , Gs^Fms      , Gg          , Gg          , Gg          , Mm          , Gg          , Ss^Vhs      , Ss          , Gg          , Ww          , Wo          , Ww          , Gs^Fp       , Hh          , Mm          , Ggf^Uf      , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Mm          , Rp          , Gs^Fp       
Gg          , Gg          , Re          , Re^Uf       , Hh          , Re          , Re          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Ww          , Ww          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Gg          , Gg          , Ggf         , Re          , Gs^Fds      , Hh          , Rp          , Rp          , Hh          
Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Ss          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww^Bw\      , Wwf         , Wwf         , Ww          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Mm          , Rp          , Hh          , Hh          
Gg          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gg          , Gg          , Hh          , Gg          , Gs^Fp       , Gg          , Ww          , Kh          , Ch          , Ch          , Ch          , Kh          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gs^Fp       , Rp          , Rp          , Gg          , Gs^Fms      , Gg          
Gs^Fds      , Gg          , Gs^Fp       , Gg          , Gs^Fp       , Gg          , Ss^Vhs      , Gs^Fp       , Mm          , Hh          , Ww          , Ww          , Wo          , Ww          , Mm          , 2 Kh        , Re          , Re          , Re          , Re          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Gg          
Ss          , Gg^Fet      , Ss          , Hh          , Mm          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Ch          , Gs^Fds      , Gg          , Gs^Fms      , Mm          , Gg^Fet      , Hh          , Mm          , Hh          , Rp          , Rp          , Gs^Fp       , Rp          , Rp          , Gg          , Gg          
Hh          , Hh          , Gs^Fms      , Gs^Fp       , Hh          , Ss          , Mm          , Gg^Fet      , Ww          , Ww          , Wo          , Wo          , Ww          , Hh          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Ss          , Hh          , Gs^Fp       , Rp          , Ss          , Ss          , Hh          , Mm          , Rp          , Gg          
Hh          , Gs^Fms      , Hh          , Ss          , Hh          , Hh          , Wwf         , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Gg          , Hh          , Hh          , Ss          , Hh          , Hh          , Gs^Fms      , Ss          , Hh          , Rp          , Rp          , Gg          , Hh          , Hh          , Gs^Fp       , Ss          , Rp          , Hh          
"
	name=_ "2p - Weldyn Channel"
	next_scenario=""
	next_underlying_unit_id="60"
	objectives="<big>" + 
		#textdomain wesnoth
_ "Victory:" + 
		"</big>
<span foreground=""#00ff00"">" + 
		_ "Defeat enemy leader(s)" + 
		"</span>"
	observer="yes"
	playing_team="1"
	random_calls="1"
	random_seed="11368"
	random_start_time="no"
	scenario=""
	snapshot="yes"
	turn_at="15"
	turns="-1"
	unit_wml_ids="Cavalryman,Elvish Archer,Elvish Fighter,Elvish Hero,Elvish Marksman,Elvish Scout,Elvish Shaman,Heavy Infantryman,Longbowman,Mage,Merman Fighter,Merman Hunter,Merman Netcaster,Merman Spearman,Shock Trooper,Spearman,Wose,era_events"
	used_items=""
	version="1.8.5"
	[side]
		action_bonus_count="10"
		allow_player="yes"
		colour="1"
		controller="network"
		countdown_time="265000"
		current_player="vandal"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="87"
		gold_add="no"
		hidden="no"
		id=""
		income="0"
		name="vandal"
		no_leader="yes"
		objectives="<big>" + 
			_ "Victory:" + 
			"</big>
<span foreground=""#00ff00"">" + 
			_ "Defeat enemy leader(s)" + 
			"</span>"
		objectives_changed="yes"
		persistent="yes"
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="vandal1"
		share_maps="no"
		share_view="yes"
		shroud="no"
		shroud_data=""
		side="1"
		start_gold="100"
		team_name="north"
#textdomain wesnoth-multiplayer
		user_team_name=_ "teamname^North"
		village_gold="2"
		[ai]
#textdomain wesnoth
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
	[/side]
	[side]
		action_bonus_count="3"
		allow_player="yes"
		colour="2"
		controller="human"
		countdown_time="236907"
		current_player="DumbOne"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="24"
		gold_add="no"
		hidden="no"
		id=""
		income="0"
		name="DumbOne"
		no_leader="yes"
		objectives="<big>" + 
			_ "Victory:" + 
			"</big>
<span foreground=""#00ff00"">" + 
			_ "Defeat enemy leader(s)" + 
			"</span>"
		objectives_changed="no"
		persistent="yes"
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="DumbOne2"
		share_maps="no"
		share_view="yes"
		shroud="no"
		shroud_data=""
		side="2"
		start_gold="100"
		team_name="south"
#textdomain wesnoth-multiplayer
		user_team_name=_ "teamname^South"
		village_gold="2"
		[ai]
#textdomain wesnoth
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="6"
			y="7"
		[/village]
		[village]
			x="6"
			y="15"
		[/village]
		[village]
			x="6"
			y="20"
		[/village]
		[village]
			x="8"
			y="17"
		[/village]
		[village]
			x="11"
			y="16"
		[/village]
		[village]
			x="13"
			y="6"
		[/village]
		[village]
			x="17"
			y="17"
		[/village]
		[village]
			x="19"
			y="7"
		[/village]
		[village]
			x="21"
			y="20"
		[/village]
		[village]
			x="22"
			y="5"
		[/village]
		[village]
			x="24"
			y="2"
		[/village]
		[village]
			x="24"
			y="7"
		[/village]
		[village]
			x="24"
			y="15"
		[/village]
		[unit]
			advances_to="Elvish Champion"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="32"
			experience="9"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="51"
			id="Elvish Hero-32"
			image="units/elves-wood/hero.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Hero"
			level="2"
			max_attacks="1"
			max_experience="63"
			max_hitpoints="51"
			max_moves="5"
			moves="5"
			name="DumbOne"
			overlays=""
			profile="portraits/elves/hero.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Hero"
			undead_variation=""
			underlying_id="32"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/elves/transparent/hero.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/hero.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="8"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="2"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="38"
			id="Elvish Fighter-41"
			image="units/elves-wood/fighter.png"
			language_name=_ "Elvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="38"
			max_moves="5"
			moves="5"
			name="Elelelil-Gar"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id="41"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="250"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Javelineer"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="27"
			ellipse="misc/ellipse"
			experience="4"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="38"
			id="Merman Hunter-42"
			image="units/merfolk/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Merman Spearman"
			level="2"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="38"
			max_moves="7"
			moves="7"
			name="Are"
			overlays=""
			profile="portraits/merfolk/spearman.png"
			race="merman"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Merman Spearman"
			undead_variation="swimmer"
			underlying_id="42"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				deep_water="50"
				flat="70"
				forest="70"
				frozen="70"
				fungus="80"
				hills="70"
				reef="30"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="1"
				flat="2"
				forest="5"
				frozen="2"
				fungus="3"
				hills="5"
				reef="2"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/merfolk/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/merfolk/spearman.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/merfolk/spearman.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/spearman.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/spearman.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/spearman.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/spearman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/spearman.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/spearman.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/spearman.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/spearman.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "spear"
				name="spear"
				number="2"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="6"
				description=_ "spear"
				name="spear"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Sharpshooter"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="41"
			ellipse="misc/ellipse"
			experience="4"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="43"
			id="Elvish Archer-45"
			image="units/elves-wood/marksman.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Marksman"
			level="2"
			max_attacks="1"
			max_experience="56"
			max_hitpoints="43"
			max_moves="6"
			moves="6"
			name="Legal"
			overlays=""
			profile="portraits/elves/marksman.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Marksman"
			undead_variation="archer"
			underlying_id="45"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="longbow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-475"
					end="-400"
					image="units/elves-wood/marksman-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-325"
						image="units/elves-wood/marksman-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-325"
						image="units/elves-wood/marksman-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-325"
					end="-250"
					image="units/elves-wood/marksman-bow-attack2.png"
				[/frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/elves-wood/marksman-bow-attack3.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/elves-wood/marksman-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="75"
					image="units/elves-wood/marksman-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/elves-wood/marksman-sword.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/elves-wood/marksman-sword-1.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="100"
						image="units/elves-wood/marksman-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="100"
						image="units/elves-wood/marksman-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/elves-wood/marksman-sword-3.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/elves-wood/marksman-sword.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="160"
					image="units/elves-wood/marksman-die-1.png"
				[/frame]
				[frame]
					begin="160"
					end="400"
					image="units/elves-wood/marksman-die-2.png"
				[/frame]
				[frame]
					begin="400"
					end="580"
					image="units/elves-wood/marksman-die-3.png"
				[/frame]
				[frame]
					begin="580"
					end="780"
					image="units/elves-wood/marksman-die-4.png"
				[/frame]
				[frame]
					begin="780"
					end="1000"
					image="units/elves-wood/marksman-die-5.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/marksman-sword.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/marksman-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/marksman-sword-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/marksman-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/marksman-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/marksman-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/marksman-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/marksman-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/marksman-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/marksman-bow.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/elves/transparent/marksman.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/marksman.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="10"
				description=_ "longbow"
				icon="attacks/bow-elven-magic.png"
				name="longbow"
				number="4"
				range="ranged"
				type="pierce"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative="yes"
#textdomain wesnoth
						description=_ "Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_ "marksman"
						value="60"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^dextrous"
					id="dextrous"
					male_name=_ "dextrous"
					name=_ "dextrous"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elder Wose"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="20"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="52"
			id="Wose-48"
			image="units/woses/wose.png"
#textdomain wesnoth-units
			language_name=_ "Wose"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="52"
			max_moves="4"
			moves="4"
			name="Drongetem"
			overlays=""
			profile="portraits/woses/ancient-wose.png"
			race="wose"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Wose"
			undead_variation="wose"
			underlying_id="48"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="80"
				cave="80"
				flat="80"
				forest="60"
				frozen="80"
				fungus="70"
				hills="70"
				mountains="70"
				reef="80"
				sand="80"
				shallow_water="80"
				swamp_water="70"
				village="80"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="100"
				cold="90"
				fire="150"
				impact="60"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^ambush"
					female_name_inactive=_ "female^ambush"
					id="ambush"
					name=_ "ambush"
					name_inactive=_ "ambush"
					[filter_self]
						[filter_location]
							terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
						[/filter_location]
					[/filter_self]
				[/hides]
				[regenerate]
					affect_self="yes"
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time="-500"
				[filter_attack]
					name="crush"
				[/filter_attack]
				[if]
					hits="yes"
					[frame]
						duration="400"
						image="units/woses/wose-attack-1.png"
						sound="wose-attack.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="400"
						image="units/woses/wose-attack-1.png"
						sound="wose-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration="150"
					image="units/woses/wose-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/woses/wose-attack-1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[filter_attack]
					type="blade,impact,pierce"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-9.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-10.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-11.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-12.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-13.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-14.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-15.png"
				[/frame]
			[/death]
			[death]
				start_time="0"
				[filter_attack]
					type="arcane,fire,cold"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-9.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/woses/wose.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/woses/wose-defend.png"
						sound="wose-hit.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/woses/wose-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/woses/wose.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="13"
#textdomain wesnoth-units
				description=_ "crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Druid,Elvish Sorceress"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="17"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="25"
			id="Elvish Shaman-50"
			image="units/elves-wood/shaman.png"
			language_name=_ "female^Elvish Shaman"
			level="1"
			max_attacks="1"
			max_experience="18"
			max_hitpoints="25"
			max_moves="6"
			moves="6"
			name="Nydia"
			overlays=""
			profile="portraits/elves/shaman.png~RIGHT()"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Shaman"
			undead_variation=""
			underlying_id="50"
			unrenamable="no"
			upkeep="full"
			usage="healer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
				[heals]
					affect_allies="yes"
					affect_self="no"
#textdomain wesnoth
					description=_ "Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_ "female^heals +4"
					id="healing"
					name=_ "heals +4"
					poison="slowed"
					value="4"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="entangle"
				[/filter_attack]
				[missile_frame]
					begin="-200"
					end="50"
					image="projectiles/entangle.png"
					image_diagonal="projectiles/entangle.png"
					offset="1.0"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-375"
					halo="halo/elven/nature-halo1.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="-375"
					end="-300"
					halo="halo/elven/nature-halo2.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="-300"
					end="-225"
					halo="halo/elven/nature-halo3.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="-225"
					end="-150"
					halo="halo/elven/nature-halo4.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman-attack2.png"
				[/frame]
				[frame]
					begin="-150"
					end="-75"
					halo="halo/elven/nature-halo5.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman-attack2.png"
				[/frame]
				[if]
					hits="hit"
					slowed_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									slowed="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[slowed_sound_frame]
						duration="100"
						sound="slowed.wav"
					[/slowed_sound_frame]
				[/if]
				[frame]
					begin="-75"
					end="0"
					halo="halo/elven/nature-halo6.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman-attack2.png"
					sound="entangle.wav"
				[/frame]
				[frame]
					begin="-0"
					end="50"
					halo="halo/elven/nature-halo7.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="50"
					end="100"
					halo="halo/elven/nature-halo8.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/shaman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/shaman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/shaman-attack.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/shaman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/elves-wood/shaman.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/shaman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/shaman-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/shaman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/shaman.png"
				[/frame]
			[/defend]
			[healing_anim]
				start_time="-200"
				[frame]
					duration="55"
					image="units/elves-wood/shaman-heal1.png"
				[/frame]
				[frame]
					duration="55"
					image="units/elves-wood/shaman-heal2.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-1.png"
					image="units/elves-wood/shaman-heal3.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-2.png"
					image="units/elves-wood/shaman-heal4.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-3.png"
					image="units/elves-wood/shaman-heal5.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-4.png"
					image="units/elves-wood/shaman-heal6.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-5.png"
					image="units/elves-wood/shaman-heal7.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-6.png"
					image="units/elves-wood/shaman-heal8.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-7.png"
					image="units/elves-wood/shaman-heal9.png"
				[/frame]
				[frame]
					duration="30"
					image="units/elves-wood/shaman-heal9.png"
				[/frame]
			[/healing_anim]
			[portrait]
				image="portraits/elves/transparent/shaman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/shaman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="3"
				description=_ "entangle"
				name="entangle"
				number="2"
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth
						description=_ "Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_ "slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="1"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Elvish Archer-54"
			image="units/elves-wood/archer.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="34"
			max_moves="6"
			moves="6"
			name="Mán"
			overlays=""
			profile="portraits/elves/archer.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Archer"
			undead_variation="archer"
			underlying_id="54"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/archer-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/archer-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/archer-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/elves-wood/archer-sword-1.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="125"
					image="units/elves-wood/archer-sword-3.png"
				[/frame]
				[frame]
					begin="125"
					end="175"
					image="units/elves-wood/archer-sword-4.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer-sword-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Spearman,Merman Netcaster"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="16"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="30"
			id="Merman Hunter-55"
			image="units/merfolk/hunter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Hunter"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="30"
			max_moves="7"
			moves="7"
			name="Makhau"
			overlays=""
			profile="portraits/merfolk/hunter.png"
			race="merman"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Merman Hunter"
			undead_variation="swimmer"
			underlying_id="55"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				deep_water="50"
				flat="70"
				forest="70"
				frozen="70"
				fungus="80"
				hills="70"
				reef="30"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="1"
				flat="2"
				forest="5"
				frozen="2"
				fungus="3"
				hills="5"
				reef="2"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/merfolk/hunter.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/merfolk/hunter.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/merfolk/hunter.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/hunter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/hunter.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/hunter.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/hunter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/hunter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/hunter.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/hunter.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/hunter.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/hunter.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/hunter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/hunter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "spear"
				name="spear"
				number="2"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="5"
				description=_ "spear"
				name="spear"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Spearman,Merman Netcaster"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="2"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Merman Hunter-56"
			image="units/merfolk/hunter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Hunter"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="34"
			max_moves="7"
			moves="7"
			name="Thaut"
			overlays=""
			profile="portraits/merfolk/hunter.png"
			race="merman"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Merman Hunter"
			undead_variation="swimmer"
			underlying_id="56"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				deep_water="50"
				flat="70"
				forest="70"
				frozen="70"
				fungus="80"
				hills="70"
				reef="30"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="1"
				flat="2"
				forest="5"
				frozen="2"
				fungus="3"
				hills="5"
				reef="2"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/merfolk/hunter.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/merfolk/hunter.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/merfolk/hunter.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/hunter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/hunter.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/hunter.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/hunter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/hunter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/hunter.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/hunter.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/hunter.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/hunter.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/hunter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/hunter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "spear"
				name="spear"
				number="2"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="5"
				description=_ "spear"
				name="spear"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="18"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="23"
			id="Mage-57"
			image="units/human-magi/mage.png"
#textdomain wesnoth-units
			language_name=_ "Mage"
			level="1"
			max_attacks="1"
			max_experience="34"
			max_hitpoints="23"
			max_moves="6"
			moves="6"
			name="Rhuc"
			overlays=""
			profile="portraits/humans/mage.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Mage"
			undead_variation=""
			underlying_id="57"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				magic_missile_flare_start_time="-750"
				magic_missile_start_time="-750"
				magic_missile_trail_1_start_time="-350"
				magic_missile_trail_2_start_time="-350"
				magic_missile_trail_3_start_time="-350"
				offset="0"
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration="400"
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration="350"
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration="350"
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration="350"
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration="350"
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration="600"
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_x="11"
					halo_y="-20"
					offset="0"
				[/magic_missile_flare_frame]
				[frame]
					begin="-800"
					end="-700"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin="-700"
					end="-350"
					image="units/human-magi/mage-attack-magic2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-350"
						end="-100"
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-350"
						end="-100"
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-100"
					end="100"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-magi/mage-attack-staff1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage-attack-staff2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-magi/mage.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-magi/mage-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-magi/mage-defend.png"
						sound="human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-magi/mage-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-magi/mage.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="1"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="7"
				description=_ "missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Rider"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="18"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="30"
			id="Elvish Scout-58"
			image="units/elves-wood/scout.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Scout"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="30"
			max_moves="10"
			moves="10"
			name="Tad"
			overlays=""
			profile="portraits/elves/scout.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Scout"
			undead_variation="mounted"
			underlying_id="58"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-300"
						image="units/elves-wood/scout-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-300"
						image="units/elves-wood/scout-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-300"
					end="-50"
					image="units/elves-wood/scout-attack2.png"
				[/frame]
				[frame]
					begin="-50"
					end="50"
					image="units/elves-wood/scout-moving.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/elves-wood/scout.png"
					sound="horse-elf-canter.wav"
				[/frame]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/scout-moving.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/scout-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/scout-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/elves-wood/scout-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="250"
					image="units/elves-wood/scout.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/elves-wood/scout.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/scout-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/scout-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/scout-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/scout.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-1.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-3.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-4.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-5.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-6.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-9.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-10.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-11.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-12.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-13.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-14.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-15.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-16.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/elves-wood/scout-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="7"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="2"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^dextrous"
					id="dextrous"
					male_name=_ "dextrous"
					name=_ "dextrous"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="0"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Elvish Fighter-59"
			image="units/elves-wood/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="33"
			max_moves="5"
			moves="5"
			name="Ror"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id="59"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="250"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="4"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^dextrous"
					id="dextrous"
					male_name=_ "dextrous"
					name=_ "dextrous"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Druid,Elvish Sorceress"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="30"
			id="Elvish Shaman-60"
			image="units/elves-wood/shaman.png"
#textdomain wesnoth-units
			language_name=_ "female^Elvish Shaman"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="30"
			max_moves="6"
			moves="6"
			name="Cel"
			overlays=""
			profile="portraits/elves/shaman.png~RIGHT()"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Shaman"
			undead_variation=""
			underlying_id="60"
			unrenamable="no"
			upkeep="full"
			usage="healer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
				[heals]
					affect_allies="yes"
					affect_self="no"
#textdomain wesnoth
					description=_ "Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_ "female^heals +4"
					id="healing"
					name=_ "heals +4"
					poison="slowed"
					value="4"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="entangle"
				[/filter_attack]
				[missile_frame]
					begin="-200"
					end="50"
					image="projectiles/entangle.png"
					image_diagonal="projectiles/entangle.png"
					offset="1.0"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-375"
					halo="halo/elven/nature-halo1.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="-375"
					end="-300"
					halo="halo/elven/nature-halo2.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="-300"
					end="-225"
					halo="halo/elven/nature-halo3.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="-225"
					end="-150"
					halo="halo/elven/nature-halo4.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman-attack2.png"
				[/frame]
				[frame]
					begin="-150"
					end="-75"
					halo="halo/elven/nature-halo5.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman-attack2.png"
				[/frame]
				[if]
					hits="hit"
					slowed_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									slowed="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[slowed_sound_frame]
						duration="100"
						sound="slowed.wav"
					[/slowed_sound_frame]
				[/if]
				[frame]
					begin="-75"
					end="0"
					halo="halo/elven/nature-halo6.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman-attack2.png"
					sound="entangle.wav"
				[/frame]
				[frame]
					begin="-0"
					end="50"
					halo="halo/elven/nature-halo7.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="50"
					end="100"
					halo="halo/elven/nature-halo8.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/shaman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/shaman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/shaman-attack.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/shaman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/elves-wood/shaman.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/shaman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/shaman-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/shaman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/shaman.png"
				[/frame]
			[/defend]
			[healing_anim]
				start_time="-200"
				[frame]
					duration="55"
					image="units/elves-wood/shaman-heal1.png"
				[/frame]
				[frame]
					duration="55"
					image="units/elves-wood/shaman-heal2.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-1.png"
					image="units/elves-wood/shaman-heal3.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-2.png"
					image="units/elves-wood/shaman-heal4.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-3.png"
					image="units/elves-wood/shaman-heal5.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-4.png"
					image="units/elves-wood/shaman-heal6.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-5.png"
					image="units/elves-wood/shaman-heal7.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-6.png"
					image="units/elves-wood/shaman-heal8.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-7.png"
					image="units/elves-wood/shaman-heal9.png"
				[/frame]
				[frame]
					duration="30"
					image="units/elves-wood/shaman-heal9.png"
				[/frame]
			[/healing_anim]
			[portrait]
				image="portraits/elves/transparent/shaman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/shaman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="3"
				description=_ "entangle"
				name="entangle"
				number="2"
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth
						description=_ "Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_ "slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
		mask=""
		name=_ "Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		mask=""
		name=_ "Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		mask=""
		name=_ "Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		mask=""
		name=_ "Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		mask=""
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		mask=""
		name=_ "Second Watch"
		red="-40"
	[/time]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.get_side(i)
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.colour == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.colour == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.colour == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.colour == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.colour == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.colour == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.colour == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.colour == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.colour == 9 then r, g, b =   0, 128, 128 end
                    side_comparison = side_comparison ..
                        string.format(""<span foreground=\""#%02x%02x%02x\"">Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d\nGrand total: <b>%d</b>\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        colour = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format(""\n<span foreground=\""%s\"">Side %d</span> has the advantage."", colour, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[variables]
		damage_inflicted="6"
		side_number="2"
		turn_number="15"
		x1=""
		x2=""
		y1=""
		y2=""
	[/variables]
[/snapshot]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="2p - Weldyn Channel"
		[team]
			[recruits]
				Elvish Archer="3"
				Elvish Fighter="4"
				Elvish Scout="2"
				Elvish Shaman="3"
				Mage="1"
				Merman Hunter="3"
				Wose="1"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Elvish Marksman="1"
				Merman Spearman="1"
			[/advances]
			[deaths]
				Elvish Archer="1"
				Elvish Fighter="2"
				Elvish Scout="1"
				Elvish Shaman="1"
			[/deaths]
			[killed]
				Cavalryman="2"
				Longbowman="1"
				Mage="3"
				Merman Fighter="1"
				Shock Trooper="1"
				Spearman="4"
			[/killed]
			[attacks]
				[sequence]
					s010="1"
					_num="30"
				[/sequence]
				[sequence]
					s01="2"
					s10="1"
					s110="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="1"
					s0101="1"
					s10="1"
					_num="50"
				[/sequence]
				[sequence]
					s00="1"
					s0011="1"
					s01="6"
					s0110="1"
					s0111="1"
					s1="3"
					s10="2"
					s100="1"
					s1001="1"
					s1010="1"
					s1011="2"
					s110="2"
					s111="2"
					_num="60"
				[/sequence]
				[sequence]
					s00="1"
					s01="2"
					s101="1"
					s11="1"
					s1101="1"
					s111="1"
					_num="70"
				[/sequence]
				[sequence]
					s101="1"
					_num="80"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s10="1"
					_num="30"
				[/sequence]
				[sequence]
					s00="1"
					s0001="1"
					s1="1"
					s10="1"
					_num="40"
				[/sequence]
				[sequence]
					s01="1"
					s11="2"
					_num="50"
				[/sequence]
				[sequence]
					s="1"
					s0="1"
					s00="2"
					s01="3"
					s0100="1"
					s10="2"
					s11="4"
					s111="2"
					s1111="1"
					_num="60"
				[/sequence]
				[sequence]
					s="1"
					s1="2"
					s10="1"
					s1111="1"
					_num="70"
				[/sequence]
				[sequence]
					s01="1"
					_num="80"
				[/sequence]
			[/defends]
			recruit_cost="273"
			recall_cost="0"
			damage_inflicted="521"
			damage_taken="352"
			expected_damage_inflicted="492800"
			expected_damage_taken="398359"
			turn_damage_inflicted="13"
			turn_damage_taken="24"
			turn_expected_damage_inflicted="10656"
			turn_expected_damage_taken="24816"
			save_id="DumbOne2"
		[/team]
		[team]
			[recruits]
				Cavalryman="2"
				Heavy Infantryman="1"
				Mage="3"
				Merman Fighter="1"
				Spearman="4"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Shock Trooper="1"
			[/advances]
			[deaths]
				Cavalryman="2"
				Longbowman="1"
				Mage="3"
				Merman Fighter="1"
				Shock Trooper="1"
				Spearman="4"
			[/deaths]
			[killed]
				Elvish Archer="1"
				Elvish Fighter="2"
				Elvish Scout="1"
				Elvish Shaman="1"
			[/killed]
			[attacks]
				[sequence]
					s00="1"
					s000="1"
					_num="30"
				[/sequence]
				[sequence]
					s00="1"
					s000="2"
					s001="1"
					s010="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="1"
					s000="1"
					s001="1"
					s010="2"
					s011="1"
					s1="1"
					s11="2"
					s111="1"
					_num="50"
				[/sequence]
				[sequence]
					s0="1"
					s000="1"
					s011="1"
					s1="2"
					s101="1"
					s110="1"
					_num="60"
				[/sequence]
				[sequence]
					s01="1"
					s10="1"
					s110="2"
					s111="3"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="19"
					_num="0"
				[/sequence]
				[sequence]
					s0="1"
					s1="1"
					_num="30"
				[/sequence]
				[sequence]
					s="1"
					_num="40"
				[/sequence]
				[sequence]
					s="1"
					s0="1"
					s1="1"
					_num="50"
				[/sequence]
				[sequence]
					s0="6"
					s011="1"
					s1="1"
					s110="1"
					s111="1"
					_num="60"
				[/sequence]
				[sequence]
					s0="1"
					_num="70"
				[/sequence]
				[sequence]
					s100="1"
					s11="1"
					s111="2"
					_num="80"
				[/sequence]
			[/defends]
			recruit_cost="183"
			recall_cost="0"
			damage_inflicted="352"
			damage_taken="521"
			expected_damage_inflicted="398359"
			expected_damage_taken="492800"
			turn_damage_inflicted="52"
			turn_damage_taken="28"
			turn_expected_damage_inflicted="60372"
			turn_expected_damage_taken="31374"
			save_id="vandal1"
		[/team]
	[/scenario]
[/statistics]
