version="1.8.5"
next_underlying_unit_id="31"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration="0"
history=""
label="2p - Elensefar Courtyard"
next_scenario=""
parent="2p - Elensefar Courtyard-Auto-Save9.gz"
scenario="RMP_Elensefar_Courtyard_12"
version="1.8.5"
[multiplayer]
	experience_modifier="70"
	hash=""
	mp_countdown="no"
	mp_countdown_action_bonus="13"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="330"
	mp_countdown_turn_bonus="60"
	mp_era="era_default"
	mp_fog="yes"
	mp_scenario="RMP_Conservative_v35"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	observer="yes"
	savegame="no"
	scenario="(l) wisefighter (no timer)"
[/multiplayer]
random_seed="-153653043"
random_calls="0"
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="wisefighter"
			faction2="arnaldo_br"
			version="1.8.5"
			[turn_info]
				event="TURN_START"
				gold="125"
				side="1"
				turn="1"
				units="1"
				units_cost="25"
				villages="0"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="125"
				side="2"
				turn="1"
				units="1"
				units_cost="26"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="49"
				side="1"
				turn="2"
				units="6"
				units_cost="101"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="40"
				side="2"
				turn="2"
				units="7"
				units_cost="111"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="61"
				side="1"
				turn="3"
				units="6"
				units_cost="101"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="14"
				side="2"
				turn="3"
				units="9"
				units_cost="136"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="49"
				side="1"
				turn="4"
				units="8"
				units_cost="129"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="9"
				side="2"
				turn="4"
				units="10"
				units_cost="150"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="38"
				side="1"
				turn="5"
				units="10"
				units_cost="157"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="12"
				side="2"
				turn="5"
				units="11"
				units_cost="164"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="21"
				side="1"
				turn="6"
				units="11"
				units_cost="176"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="16"
				side="2"
				turn="6"
				units="12"
				units_cost="176"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="22"
				side="1"
				turn="7"
				units="12"
				units_cost="190"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="0"
				side="2"
				turn="7"
				units="14"
				units_cost="207"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="20"
				side="1"
				turn="8"
				units="12"
				units_cost="190"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="13"
				side="2"
				turn="8"
				units="12"
				units_cost="176"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="17"
				side="1"
				turn="9"
				units="13"
				units_cost="207"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="0"
				side="2"
				turn="9"
				units="12"
				units_cost="175"
				villages="8"
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="arnaldo_br advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="wisefighter"
			message="Have fun"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="arnaldo_br"
			message="you too"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="7"
			x="21"
			y="21"
		[/recruit]
		[random]
			value="21505"
		[/random]
		[random]
			value="1441"
		[/random]
		[random]
			value="18981"
		[/random]
		[random]
			value="13750"
		[/random]
		[random]
			value="26351"
		[/random]
		[random]
			value="27261"
		[/random]
		[random]
			value="9374"
		[/random]
		[random]
			value="26439"
		[/random]
		[random]
			value="24718"
		[/random]
		[random]
			value="21356"
		[/random]
		[random]
			value="4027"
		[/random]
		[random]
			value="1191"
		[/random]
		[random]
			value="23963"
		[/random]
		[random]
			value="22746"
			[results]
				checksum="9AXicjj3P6.zdkjFCi9d,y9Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eebc1pfA<>ph+26a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqzRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="23"
			y="22"
		[/recruit]
		[random]
			value="21755"
		[/random]
		[random]
			value="12412"
		[/random]
		[random]
			value="17762"
		[/random]
		[random]
			value="5828"
		[/random]
		[random]
			value="18495"
		[/random]
		[random]
			value="26246"
		[/random]
		[random]
			value="18341"
		[/random]
		[random]
			value="12852"
		[/random]
		[random]
			value="26015"
		[/random]
		[random]
			value="21373"
		[/random]
		[random]
			value="19781"
		[/random]
		[random]
			value="14982"
		[/random]
		[random]
			value="32762"
		[/random]
		[random]
			value="20138"
			[results]
				checksum="gWX.Wn5pOn5Bk786g99uQ0e24k-hYw.p7hgk7a06h5H+N24o5fol3l43g8Xald-,.5jf47-dlW0jSmrNLSDcznwImpoLuwI9PywVzAnCrHqJzGT-JzEOqmzAAUmLxTbz"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="UltraBerserker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Neto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="22"
			y="21"
		[/recruit]
		[random]
			value="18360"
		[/random]
		[random]
			value="25174"
		[/random]
		[random]
			value="19504"
		[/random]
		[random]
			value="20802"
		[/random]
		[random]
			value="2855"
		[/random]
		[random]
			value="19530"
		[/random]
		[random]
			value="21827"
		[/random]
		[random]
			value="1928"
		[/random]
		[random]
			value="8039"
		[/random]
		[random]
			value="26499"
		[/random]
		[random]
			value="9497"
		[/random]
		[random]
			value="22429"
		[/random]
		[random]
			value="13216"
		[/random]
		[random]
			value="6116"
			[results]
				checksum="rzLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuTRGnqbY063jvfhdZ-0>j5mmwppp6h33987<1,>jm8<8aZ<h<1ic10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lana has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="eurika has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="6"
			x="20"
			y="21"
		[/recruit]
		[random]
			value="11777"
		[/random]
		[random]
			value="31278"
		[/random]
		[random]
			value="8377"
		[/random]
		[random]
			value="9731"
		[/random]
		[random]
			value="16657"
		[/random]
		[random]
			value="188"
		[/random]
		[random]
			value="9854"
		[/random]
		[random]
			value="13032"
		[/random]
		[random]
			value="7459"
		[/random]
		[random]
			value="26057"
		[/random]
		[random]
			value="20377"
		[/random]
		[random]
			value="11153"
		[/random]
		[random]
			value="25249"
		[/random]
		[random]
			value="681"
			[results]
				checksum="H9CqQLJspNp5tIMpKjDCAyLz-cQNpJOmEqz0I.oEotJxUKLqvIQwKvOnBMvByqJBwDLpCGQAMLQyRAPEJipg+aU1+8hjZab0bQDN084c2edY>4-9-oJm>3k4.1<lh7jl"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Peas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="19"
			y="22"
		[/recruit]
		[random]
			value="10291"
		[/random]
		[random]
			value="30754"
		[/random]
		[random]
			value="30752"
		[/random]
		[random]
			value="1826"
		[/random]
		[random]
			value="13154"
		[/random]
		[random]
			value="25322"
		[/random]
		[random]
			value="11162"
		[/random]
		[random]
			value="20169"
		[/random]
		[random]
			value="19294"
		[/random]
		[random]
			value="29464"
		[/random]
		[random]
			value="7300"
		[/random]
		[random]
			value="12314"
		[/random]
		[random]
			value="22621"
		[/random]
		[random]
			value="14146"
			[results]
				checksum="ryLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuQJGnqbY063jAfhdZ-0>j5mmwppp6h33987<7,>jm8<8aZ<h<1hk10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="arnaldo_br"
			message="first time i play this map"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Allbaby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17,16"
			y="22,22,23,23,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Geoff2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="edwarent has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Landerr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="stinkybear has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="wisefighter"
			message="oh ok ... is the secound time for me today :)"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="19"
			y="4"
		[/recruit]
		[random]
			value="25057"
		[/random]
		[random]
			value="29680"
		[/random]
		[random]
			value="733"
		[/random]
		[random]
			value="20947"
		[/random]
		[random]
			value="11563"
		[/random]
		[random]
			value="29362"
		[/random]
		[random]
			value="19055"
		[/random]
		[random]
			value="12548"
		[/random]
		[random]
			value="30112"
		[/random]
		[random]
			value="10526"
		[/random]
		[random]
			value="9806"
		[/random]
		[random]
			value="4948"
		[/random]
		[random]
			value="1079"
		[/random]
		[random]
			value="4983"
			[results]
				checksum="y,JCDyrr>wQ3KPGQb<RsUqRS.zFGTs2KupGMNxCpymKCUVB<R4syzMUqFuKoobCLJxuszNsIEuPRFuHPByzrJNqpBPHyuJ,1h6>+kBl40pY98bpo1G5am8h-3a987>l<"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lander has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="beluga has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="20"
			y="5"
		[/recruit]
		[random]
			value="13038"
		[/random]
		[random]
			value="32513"
		[/random]
		[random]
			value="30709"
		[/random]
		[random]
			value="5903"
		[/random]
		[random]
			value="20138"
		[/random]
		[random]
			value="29928"
		[/random]
		[random]
			value="31697"
		[/random]
		[random]
			value="24524"
		[/random]
		[random]
			value="12180"
		[/random]
		[random]
			value="24659"
		[/random]
		[random]
			value="28518"
		[/random]
		[random]
			value="6495"
		[/random]
		[random]
			value="2557"
		[/random]
		[random]
			value="10405"
			[results]
				checksum="-NP,L6w-p5hF-OgNdaJ5utK+cLbUkE.2zlHen0a4.W>6phb+76kk5k4S2D4LFlJgPCdP>maLttHrEaJlDnuDBZL.4oot64SoFQG4dyxVgLJirvu7<P2tFCPpSIkS7,+,"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="21"
			y="6"
		[/recruit]
		[random]
			value="28256"
		[/random]
		[random]
			value="64"
		[/random]
		[random]
			value="5059"
		[/random]
		[random]
			value="16559"
		[/random]
		[random]
			value="25250"
		[/random]
		[random]
			value="1641"
		[/random]
		[random]
			value="28765"
		[/random]
		[random]
			value="20420"
		[/random]
		[random]
			value="3386"
		[/random]
		[random]
			value="2007"
		[/random]
		[random]
			value="20903"
		[/random]
		[random]
			value="20645"
		[/random]
		[random]
			value="12807"
		[/random]
		[random]
			value="19135"
			[results]
				checksum="rn3oFNLU.<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<.h317l+4>6m3eW53i9ap315ids918haj-8heoLZXl95Y-+fe89l.jUW05e74.f,X0t"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="23"
			y="4"
		[/recruit]
		[random]
			value="22894"
		[/random]
		[random]
			value="16913"
		[/random]
		[random]
			value="21029"
		[/random]
		[random]
			value="18324"
		[/random]
		[random]
			value="1979"
		[/random]
		[random]
			value="17701"
		[/random]
		[random]
			value="8476"
		[/random]
		[random]
			value="29876"
		[/random]
		[random]
			value="16864"
		[/random]
		[random]
			value="17785"
		[/random]
		[random]
			value="8396"
		[/random]
		[random]
			value="4598"
		[/random]
		[random]
			value="15939"
		[/random]
		[random]
			value="1786"
			[results]
				checksum="rn3oFNLU.<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<ejlch+<bfclb.egh-8l7+5-ciz9b-m45i4,g2LZXl95Y-+fe89l.jUW05e74.f,,6t"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="22"
			y="3"
		[/recruit]
		[random]
			value="4118"
		[/random]
		[random]
			value="12245"
		[/random]
		[random]
			value="24813"
		[/random]
		[random]
			value="13700"
		[/random]
		[random]
			value="6218"
		[/random]
		[random]
			value="28279"
		[/random]
		[random]
			value="21714"
		[/random]
		[random]
			value="21062"
		[/random]
		[random]
			value="25941"
		[/random]
		[random]
			value="12393"
		[/random]
		[random]
			value="28127"
		[/random]
		[random]
			value="6869"
		[/random]
		[random]
			value="5288"
		[/random]
		[random]
			value="15633"
			[results]
				checksum="LnOxxH+t6POkwCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNvi17<<6af,rl>b6o6ic78>Bbcgphl.92i.2hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="21"
			y="4"
		[/recruit]
		[random]
			value="8131"
		[/random]
		[random]
			value="17935"
		[/random]
		[random]
			value="9958"
		[/random]
		[random]
			value="3831"
		[/random]
		[random]
			value="5509"
		[/random]
		[random]
			value="12974"
		[/random]
		[random]
			value="24660"
		[/random]
		[random]
			value="18869"
		[/random]
		[random]
			value="13763"
		[/random]
		[random]
			value="25520"
		[/random]
		[random]
			value="17409"
		[/random]
		[random]
			value="5054"
		[/random]
		[random]
			value="8130"
		[/random]
		[random]
			value="26217"
			[results]
				checksum="5<.5Wd7aC,mJb5o.nQkY.aK+0Y25n>w1M-2b7fbeq2B1a.>99d.ZeC59xjX177d7kehgf2,W>lebX0jhj2Z<f7.rAytwT2r5OONJDwxmrrsAKKwNFURPSn0NuFN7UvAy"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="goiken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20,19,18,17,17"
			y="4,5,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Landerr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16"
			y="21,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="NobodyImportant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12,11"
			y="24,24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,17,16,15,14,13,13,12"
			y="22,21,21,20,19,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,22,23,23,24"
			y="21,20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25,26,27,28"
			y="21,22,22,23,23,24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ReNoM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,24,24,25,26,27"
			y="22,21,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,18,17,16"
			y="5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lander has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Anarchid has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="21,20,19,18,17,16"
			y="4,4,4,3,3,2"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,16,15,14,13,12"
			y="4,3,4,3,4,4,5,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="TornathPL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kalle333 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,23,23,24"
			y="4,5,6,7,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,25,26,27"
			y="3,4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Amas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,16,15,14,13"
			y="8,8,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,20,20,20,20,20"
			y="6,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="14"
			y="8"
		[/recruit]
		[random]
			value="5552"
		[/random]
		[random]
			value="20433"
		[/random]
		[random]
			value="27971"
		[/random]
		[random]
			value="32357"
		[/random]
		[random]
			value="3723"
		[/random]
		[random]
			value="29244"
		[/random]
		[random]
			value="17666"
		[/random]
		[random]
			value="13054"
		[/random]
		[random]
			value="12421"
		[/random]
		[random]
			value="28113"
		[/random]
		[random]
			value="2567"
		[/random]
		[random]
			value="6850"
		[/random]
		[random]
			value="25746"
		[/random]
		[random]
			value="29866"
			[results]
				checksum="rn3oFNLU+<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<.h317l+4>6m3eW51i9ap315ids918haj-8heoLZXl95Y-+fe8,l.jUW05e74.f,X2t"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="12"
			y="7"
		[/recruit]
		[random]
			value="13240"
		[/random]
		[random]
			value="129"
		[/random]
		[random]
			value="20362"
		[/random]
		[random]
			value="2203"
		[/random]
		[random]
			value="6812"
		[/random]
		[random]
			value="15929"
		[/random]
		[random]
			value="2516"
		[/random]
		[random]
			value="6011"
		[/random]
		[random]
			value="17900"
		[/random]
		[random]
			value="27043"
		[/random]
		[random]
			value="9695"
		[/random]
		[random]
			value="7956"
		[/random]
		[random]
			value="1500"
		[/random]
		[random]
			value="11929"
			[results]
				checksum="5<.5Wd6aC,mJb5o.nQkY.aK+0Y25n>w1M-2b7fbeq2B1a.>99d.ZeC59xjX177d7kehgf2,W>lebX0jhj2Z<f6.rAytwT>r5OONJDwxmrrsAKKwNFURPSn0NuFN7UvAy"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28"
			y="23,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28"
			y="22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,28,29,30"
			y="18,18,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ottavio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16,16,15,14,14"
			y="20,19,18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="anzu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="litua has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11,12"
			y="22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="7"
			x="11"
			y="19"
		[/recruit]
		[random]
			value="14999"
		[/random]
		[random]
			value="8540"
		[/random]
		[random]
			value="2637"
		[/random]
		[random]
			value="15252"
		[/random]
		[random]
			value="25951"
		[/random]
		[random]
			value="20276"
		[/random]
		[random]
			value="313"
		[/random]
		[random]
			value="10191"
		[/random]
		[random]
			value="30852"
		[/random]
		[random]
			value="260"
		[/random]
		[random]
			value="4216"
		[/random]
		[random]
			value="16658"
		[/random]
		[random]
			value="20691"
		[/random]
		[random]
			value="26378"
			[results]
				checksum="9AXicjj3P6.wgkjFCi9d,y6Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eebc1pfA<>ph+13a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqzRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Drahi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="13"
			y="20"
		[/recruit]
		[random]
			value="2198"
		[/random]
		[random]
			value="19264"
		[/random]
		[random]
			value="5651"
		[/random]
		[random]
			value="11833"
		[/random]
		[random]
			value="13315"
		[/random]
		[random]
			value="1616"
		[/random]
		[random]
			value="21899"
		[/random]
		[random]
			value="30164"
		[/random]
		[random]
			value="29308"
		[/random]
		[random]
			value="17214"
		[/random]
		[random]
			value="14666"
		[/random]
		[random]
			value="719"
		[/random]
		[random]
			value="7998"
		[/random]
		[random]
			value="19656"
			[results]
				checksum="gWX.Wn5pOn5Bk786g99uQ0e24k-hYw.p7hgk7a06h5H+N24o5fol3l43g8Xald-,.5jf47-dl.0jSmrNLSDcznwImpoLuwI9PywVzAnCrHqMzGT-JzEOqmzAAUtLxTbz"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10"
			y="16,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pLaYeR_D has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="khorne-flakes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,7"
			y="13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,28,28,29"
			y="6,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="m4s4cr3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,23"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Luisitoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,10,9,9"
			y="5,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Decstra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,16,17,18"
			y="7,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="boots has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mr_Burnham has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Blake has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12,12,12,12"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,14,14,13"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,12"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19,19,19"
			y="2,3,3,4,5,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,25"
			y="10,11,11,11,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="14"
			y="8"
		[/recruit]
		[random]
			value="12604"
		[/random]
		[random]
			value="5348"
		[/random]
		[random]
			value="26284"
		[/random]
		[random]
			value="29487"
		[/random]
		[random]
			value="7318"
		[/random]
		[random]
			value="3481"
		[/random]
		[random]
			value="18539"
		[/random]
		[random]
			value="8587"
		[/random]
		[random]
			value="13913"
		[/random]
		[random]
			value="24653"
		[/random]
		[random]
			value="10129"
		[/random]
		[random]
			value="13196"
		[/random]
		[random]
			value="9254"
		[/random]
		[random]
			value="16772"
			[results]
				checksum="LnFxxH+t6POkwCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNAi17<<68f,rl>b6o6ic78>Bbcgphl.92i+8hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,11,10,9,8"
			y="8,7,8,7,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fred-Charles has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lander has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Oli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,12,12,12"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="012yWhatever has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Yaso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Crying has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Shilvano1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13,13"
			y="20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="X-Wolf03 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="BubkaBog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="7"
			x="11"
			y="19"
		[/recruit]
		[random]
			value="26684"
		[/random]
		[random]
			value="19687"
		[/random]
		[random]
			value="11750"
		[/random]
		[random]
			value="8176"
		[/random]
		[random]
			value="23283"
		[/random]
		[random]
			value="16764"
		[/random]
		[random]
			value="10791"
		[/random]
		[random]
			value="12335"
		[/random]
		[random]
			value="12589"
		[/random]
		[random]
			value="22577"
		[/random]
		[random]
			value="1587"
		[/random]
		[random]
			value="13177"
		[/random]
		[random]
			value="21543"
		[/random]
		[random]
			value="21834"
			[results]
				checksum="9AXicjj3P6.zakjFCi9d,y6Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eRbc1pfA<>ph+29a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqzRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="7"
			x="13"
			y="20"
		[/recruit]
		[random]
			value="25574"
		[/random]
		[random]
			value="12790"
		[/random]
		[random]
			value="29098"
		[/random]
		[random]
			value="21953"
		[/random]
		[random]
			value="17586"
		[/random]
		[random]
			value="21881"
		[/random]
		[random]
			value="7118"
		[/random]
		[random]
			value="293"
		[/random]
		[random]
			value="19534"
		[/random]
		[random]
			value="13513"
		[/random]
		[random]
			value="6545"
		[/random]
		[random]
			value="32059"
		[/random]
		[random]
			value="542"
		[/random]
		[random]
			value="5772"
			[results]
				checksum="9AXicjj3P6.zdkjFCi9d,y9Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eebc1pfA<>ph+26a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqzRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9"
			y="17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11,10,9,8,7"
			y="19,19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kish1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,10,11,12,13"
			y="8,9,8,8,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ray has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,19,19,19,20"
			y="10,11,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,29,29,29,29,29"
			y="8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cannon_fodderXX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fred-Charles has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,26"
			y="13,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ansengrinth__ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jauris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bluebox has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="RickDangerous has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Randan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="23,23,23,22"
			y="13,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,19,19,20,20,20"
			y="6,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,15,16,17,18,19"
			y="8,9,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="14"
			y="8"
		[/recruit]
		[random]
			value="25148"
		[/random]
		[random]
			value="23575"
		[/random]
		[random]
			value="1777"
		[/random]
		[random]
			value="4577"
		[/random]
		[random]
			value="1605"
		[/random]
		[random]
			value="27198"
		[/random]
		[random]
			value="13815"
		[/random]
		[random]
			value="23725"
		[/random]
		[random]
			value="29706"
		[/random]
		[random]
			value="16924"
		[/random]
		[random]
			value="15468"
		[/random]
		[random]
			value="16902"
		[/random]
		[random]
			value="25083"
		[/random]
		[random]
			value="1895"
		[/random]
		[random]
			value="1500"
			[results]
				checksum="aBAIMCNN7xthBKO-qxzyP<zIRGGrrmSwlPJCOKCFCoq.84AVPtqCUJUSgTHnuGLuvGKSIvMvMPHEuJ,1h6>+fBl403->Y1x2vwb>4,lp1-i7acag1Pa4n0ghagb36-75"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="darkorange has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="zxczxc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="goodwill has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Arne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12,12"
			y="13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,8"
			y="13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="x has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ray has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="thefish has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18,19"
			y="20,19,20,19,20,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lostgnome has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="NightBladeN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,15,15,16"
			y="14,15,16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="r3ign has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,11,12"
			y="17,17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,9,8,7"
			y="19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Verser has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="device101 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="asasin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,14,14,15,16"
			y="16,17,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="batholemew has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="13"
			y="20"
		[/recruit]
		[random]
			value="13336"
		[/random]
		[random]
			value="32594"
		[/random]
		[random]
			value="15712"
		[/random]
		[random]
			value="26640"
		[/random]
		[random]
			value="3270"
		[/random]
		[random]
			value="5990"
		[/random]
		[random]
			value="10269"
		[/random]
		[random]
			value="25540"
		[/random]
		[random]
			value="18434"
		[/random]
		[random]
			value="4339"
		[/random]
		[random]
			value="1225"
		[/random]
		[random]
			value="9074"
		[/random]
		[random]
			value="6337"
		[/random]
		[random]
			value="1440"
			[results]
				checksum="rzLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuQMGnqbY063jvfhdZ-0>j5mmwppp6h33987<7,>jm8<8aZ<h<1hh10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SkelletDRAGON has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,24"
			y="16,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,26"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="JOAN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="2"
			x="11"
			y="19"
		[/recruit]
		[random]
			value="8897"
		[/random]
		[random]
			value="6712"
		[/random]
		[random]
			value="30934"
		[/random]
		[random]
			value="32135"
		[/random]
		[random]
			value="11619"
		[/random]
		[random]
			value="12878"
		[/random]
		[random]
			value="6654"
		[/random]
		[random]
			value="14693"
		[/random]
		[random]
			value="16905"
		[/random]
		[random]
			value="2679"
		[/random]
		[random]
			value="23465"
		[/random]
		[random]
			value="615"
		[/random]
		[random]
			value="30894"
		[/random]
		[random]
			value="3906"
			[results]
				checksum="+l.eMhBlP5-Tgi>ld7k7+<<24l,2do3b>6eki,5e64<,j.fe+72rIzAzTXKyyPRSQqtLyxRcvIJMnmKv8weJymIrCRtt6uzmRrOrvBJoMupN<GHVwzKvEnwRwt1<zIrE"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Miguel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23"
			y="14,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24,25,26"
			y="16,15,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gallifax_obs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="1438281228"
			tod="first_watch"
			turn="5"
			weapon="1"
			[source]
				x="26"
				y="15"
			[/source]
			[destination]
				x="26"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,25"
			y="15,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1981548185"
			tod="first_watch"
			turn="5"
			weapon="0"
			[source]
				x="25"
				y="16"
			[/source]
			[destination]
				x="26"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fred-Charles has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Horschti has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,20,21,22,23,24"
			y="11,11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16,16"
			y="8,9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DzirtTheFreedom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,17"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mateusz465 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19"
			y="12,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ties has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,29,29,28,28,28"
			y="13,14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Allbaby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,26,25"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="1687081330"
			tod="first_watch"
			turn="5"
			weapon="0"
			[source]
				x="25"
				y="17"
			[/source]
			[destination]
				x="24"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Madlok has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,19,19,19,19"
			y="10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ded has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Horschti has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="12"
			y="7"
		[/recruit]
		[random]
			value="3630"
		[/random]
		[random]
			value="26106"
		[/random]
		[random]
			value="10595"
		[/random]
		[random]
			value="24628"
		[/random]
		[random]
			value="14505"
		[/random]
		[random]
			value="16862"
		[/random]
		[random]
			value="14846"
		[/random]
		[random]
			value="21355"
		[/random]
		[random]
			value="28135"
		[/random]
		[random]
			value="29636"
		[/random]
		[random]
			value="10587"
		[/random]
		[random]
			value="2903"
		[/random]
		[random]
			value="26511"
		[/random]
		[random]
			value="30213"
			[results]
				checksum="rn3oFNLU.<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<.h317l+4>6m3eW53i9ap315ids918haj-8heoLZXl95Y-+fe89l.jUW05e74.f,X0t"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,13,14,15,16"
			y="12,13,12,12,11,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,9,8"
			y="8,7,8,8,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dark_Beer_Adept has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,14,15,16,17,18"
			y="19,19,20,19,20,19,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Pipit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27,26,26"
			y="18,19,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Bowman"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1960064708"
			tod="second_watch"
			turn="6"
			weapon="1"
			[source]
				x="26"
				y="17"
			[/source]
			[destination]
				x="25"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="1700"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6113"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22267"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,25,26,27,28,29,30"
			y="17,18,19,18,19,19,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,23,24"
			y="21,20,20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="abc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="848765994"
			tod="second_watch"
			turn="6"
			weapon="1"
			[source]
				x="24"
				y="17"
			[/source]
			[destination]
				x="25"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="14811"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18,19,20,21"
			y="20,19,19,18,19,19,20,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Svarog1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20,21,22"
			y="19,20,20,21,21,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="giocatore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11,12,13,14,14,15,16,17"
			y="16,15,16,16,17,17,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Le_Xander has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="player455 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kejran has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hebishiro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Theos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="11"
			y="19"
		[/recruit]
		[random]
			value="13871"
		[/random]
		[random]
			value="4849"
		[/random]
		[random]
			value="4699"
		[/random]
		[random]
			value="27205"
		[/random]
		[random]
			value="1667"
		[/random]
		[random]
			value="9996"
		[/random]
		[random]
			value="10588"
		[/random]
		[random]
			value="25386"
		[/random]
		[random]
			value="23965"
		[/random]
		[random]
			value="5436"
		[/random]
		[random]
			value="29632"
		[/random]
		[random]
			value="17008"
		[/random]
		[random]
			value="25424"
		[/random]
		[random]
			value="7448"
			[results]
				checksum="gWX.Wn5pOn5Bk786g99uQ0e24k-hYw.p7hgk7a06h5H+N24o5fol3l43g8Xald-,.5jf47-dlW0jSmrNLSDcznwImpoLuwI9PywVzAnCrHqJzGT-JzEOqmzAAUmLxTbz"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="spicozi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Miguel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,16"
			y="19,20,19,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="giocatore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="higms has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cinex has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gios has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="25,25,25,24,24,24"
			y="17,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,20,21,22"
			y="15,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="26,26,26"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="28,28,28,28,28,28"
			y="17,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="25,24,24,24,23,23"
			y="16,15,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,9,10,11,12,13"
			y="8,9,8,8,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="14"
			y="8"
		[/recruit]
		[random]
			value="30537"
		[/random]
		[random]
			value="318"
		[/random]
		[random]
			value="4657"
		[/random]
		[random]
			value="30568"
		[/random]
		[random]
			value="15716"
		[/random]
		[random]
			value="21342"
		[/random]
		[random]
			value="12596"
		[/random]
		[random]
			value="3753"
		[/random]
		[random]
			value="25307"
		[/random]
		[random]
			value="31438"
		[/random]
		[random]
			value="21891"
		[/random]
		[random]
			value="10673"
		[/random]
		[random]
			value="16636"
		[/random]
		[random]
			value="786"
			[results]
				checksum="-NP,L6w+p5hF-OgNdaJ5utK+cLbUkE.2zlHen0a4.W>6phb+76kk5k4S2D4LFoJgPCdP>maLttHqHaJlDnuDBZL.4oot64SoFQG4dyxVgLJirwr7<P2tFCPpSIkS6X+,"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,10,9,8"
			y="7,8,8,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,13,14,15,16,17,18"
			y="11,11,10,10,9,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,12"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="12"
			y="7"
		[/recruit]
		[random]
			value="4852"
		[/random]
		[random]
			value="13450"
		[/random]
		[random]
			value="1157"
		[/random]
		[random]
			value="8064"
		[/random]
		[random]
			value="8315"
		[/random]
		[random]
			value="13352"
		[/random]
		[random]
			value="22441"
		[/random]
		[random]
			value="14935"
		[/random]
		[random]
			value="20243"
		[/random]
		[random]
			value="20699"
		[/random]
		[random]
			value="8420"
		[/random]
		[random]
			value="22936"
		[/random]
		[random]
			value="873"
		[/random]
		[random]
			value="3216"
			[results]
				checksum="LnKxxH+t6POkwCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNri17<<68f,rl>b6o6ic78>Bbcgphl.92i.2hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nazrel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="vandal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18"
			y="11,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,20,21"
			y="11,12,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hunter94 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,25,26,27,28,28"
			y="17,16,16,15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="95182433"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="28"
				y="13"
			[/source]
			[destination]
				x="28"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="3884"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5047"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21648"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7663"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18505"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cookie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,30,30,30,30,30,29"
			y="18,17,16,15,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="447311885"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="29"
				y="12"
			[/source]
			[destination]
				x="28"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="29015"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29436"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9586"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24714"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30394"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22,22,22"
			y="21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,23,24,24"
			y="17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1224079886"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="24"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="30656"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4617"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31079"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5660"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15210"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Frank-95 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,25,25"
			y="17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="_ER_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Bowman"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1124040380"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="25"
				y="14"
			[/source]
			[destination]
				x="24"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="8398"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11229"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2183"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18852"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23,23,24"
			y="20,20,20,20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pezoula has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="UN_Owen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,24,25,26,27"
			y="21,21,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rand-al-Thor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20,21,22,23,24"
			y="20,19,19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,17,18,19,20"
			y="17,16,16,15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hellas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21"
			y="19,20,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="21"
			y="21"
		[/recruit]
		[random]
			value="10348"
		[/random]
		[random]
			value="7748"
		[/random]
		[random]
			value="29869"
		[/random]
		[random]
			value="27582"
		[/random]
		[random]
			value="22106"
		[/random]
		[random]
			value="11438"
		[/random]
		[random]
			value="30301"
		[/random]
		[random]
			value="17355"
		[/random]
		[random]
			value="17819"
		[/random]
		[random]
			value="12363"
		[/random]
		[random]
			value="26994"
		[/random]
		[random]
			value="22398"
		[/random]
		[random]
			value="8128"
		[/random]
		[random]
			value="21731"
			[results]
				checksum="rzLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuQMGnqbY063jvfhdZ-0>j5mmwppp6h33987<7,>jm8<8aZ<h<1hh10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,8"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,10,9"
			y="15,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,12,12,12"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Airan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="roelroscamabbing has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,25,26,27,28"
			y="13,12,12,11,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="105651422"
			tod="dawn"
			turn="7"
			weapon="1"
			[source]
				x="28"
				y="11"
			[/source]
			[destination]
				x="29"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="shpilsky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,29"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="1436638752"
			tod="dawn"
			turn="7"
			weapon="1"
			[source]
				x="29"
				y="13"
			[/source]
			[destination]
				x="29"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="roofy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,22,23,24,25,26,27,28,29"
			y="13,12,11,11,10,10,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Wolf Rider"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="1544568662"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="29"
				y="11"
			[/source]
			[destination]
				x="29"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="GILGA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Calandryl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,27,28"
			y="13,12,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="1258702046"
			tod="dawn"
			turn="7"
			weapon="1"
			[source]
				x="28"
				y="12"
			[/source]
			[destination]
				x="29"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Xplorer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24,25,26,26"
			y="12,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Bowman"
			defender_weapon="0"
			seed="2031812603"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="26"
				y="13"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Creep has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="UN_Owen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,20,21,22,23,24"
			y="10,11,11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Bowman"
			defender_weapon="0"
			seed="980963491"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="24"
				y="13"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="FreiWild has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SkelletDRAGON has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="_ER_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="clovek1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ParagrafenReiter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="xiao has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12,11"
			y="11,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,24"
			y="12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Horschti has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Troll Whelp"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="698015374"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="23"
				y="14"
			[/source]
			[destination]
				x="24"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ar-phara has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16,17,18"
			y="8,9,9,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="LeXander has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Horschti has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="GHJ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mrdelangello has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,13,14,15,16,17"
			y="7,8,8,9,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,20,21"
			y="13,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="StephenL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SkelletDRAGON has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,28,29,30,30"
			y="14,15,15,15,14,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="394890602"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="30"
				y="13"
			[/source]
			[destination]
				x="29"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="14499"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2924"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23520"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="44"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5858"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Verser has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cinex has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="eurika has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,25,26,27,28,29"
			y="17,16,16,15,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Fencer"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1586492186"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="29"
				y="14"
			[/source]
			[destination]
				x="29"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="16249"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,30,31,31,31,30"
			y="13,14,13,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Allbaby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="0"
			seed="488523181"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="30"
				y="10"
			[/source]
			[destination]
				x="29"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="28652"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11434"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32272"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16902"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8774"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21995"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ar-phara has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,28,29,30,30,30"
			y="16,16,15,15,14,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hestor_ru has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="0"
			seed="2112973709"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="30"
				y="11"
			[/source]
			[destination]
				x="29"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="10909"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,28,28,27,27,26"
			y="18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Bowman"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1261490137"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="26"
				y="14"
			[/source]
			[destination]
				x="26"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="15859"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="315"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9760"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mr_Burnham has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22,22,22,22,23,24,24"
			y="21,20,19,18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="goiken_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Bowman"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1661545382"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="25"
				y="14"
			[/source]
			[destination]
				x="24"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="24217"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25068"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14492"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Andy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="X-Wolf03 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="1939181608"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="24"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="28554"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15933"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6441"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18119"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2561"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="21"
			y="21"
		[/recruit]
		[random]
			value="23798"
		[/random]
		[random]
			value="3742"
		[/random]
		[random]
			value="18049"
		[/random]
		[random]
			value="28789"
		[/random]
		[random]
			value="819"
		[/random]
		[random]
			value="5934"
		[/random]
		[random]
			value="3149"
		[/random]
		[random]
			value="3946"
		[/random]
		[random]
			value="28756"
		[/random]
		[random]
			value="27640"
		[/random]
		[random]
			value="23394"
		[/random]
		[random]
			value="24038"
		[/random]
		[random]
			value="18587"
		[/random]
		[random]
			value="28161"
			[results]
				checksum="ryLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuTKGnqbY063jAfhdZ-0>j5mmwppp6h33987<1,>jm8<8aZ<h<1if10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lerac has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23"
			y="16,17,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="JOAN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,22,22,22,23"
			y="22,21,20,19,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Lega_Nord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,16,17"
			y="15,16,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,11,11,12"
			y="13,13,14,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hestor_ru has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="q has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pandka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lector has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Bowman"
			defender_weapon="0"
			seed="2077567418"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="26"
				y="13"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="semler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="24,24"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,25,25"
			y="8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Bowman"
			defender_weapon="0"
			seed="1893162664"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="25"
				y="13"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="TheVeneGuy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Danio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,24"
			y="14,13,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Naga Fighter"
			defender_lvl="1"
			defender_type="Bowman"
			defender_weapon="0"
			seed="1028431824"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="24"
				y="13"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,24"
			y="12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,28,28,28,28,28"
			y="11,10,9,8,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,28,28,28,29,29"
			y="12,11,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20,21,22"
			y="9,8,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="harima has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,20,21,22,23,24,25"
			y="10,10,10,11,11,12,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="danio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="14"
			y="8"
		[/recruit]
		[random]
			value="20236"
		[/random]
		[random]
			value="6597"
		[/random]
		[random]
			value="2748"
		[/random]
		[random]
			value="15435"
		[/random]
		[random]
			value="26774"
		[/random]
		[random]
			value="22975"
		[/random]
		[random]
			value="7788"
		[/random]
		[random]
			value="16815"
		[/random]
		[random]
			value="7455"
		[/random]
		[random]
			value="30959"
		[/random]
		[random]
			value="28125"
		[/random]
		[random]
			value="27798"
		[/random]
		[random]
			value="18619"
		[/random]
		[random]
			value="27441"
			[results]
				checksum="LnMxxH+t6POkvCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNti17<<68f,rl>b6o6ic78>Bbcgphl.92i+8hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="12"
			y="7"
		[/recruit]
		[random]
			value="32747"
		[/random]
		[random]
			value="15754"
		[/random]
		[random]
			value="19523"
		[/random]
		[random]
			value="9925"
		[/random]
		[random]
			value="12216"
		[/random]
		[random]
			value="187"
		[/random]
		[random]
			value="28730"
		[/random]
		[random]
			value="17402"
		[/random]
		[random]
			value="4321"
		[/random]
		[random]
			value="17292"
		[/random]
		[random]
			value="6501"
		[/random]
		[random]
			value="27557"
		[/random]
		[random]
			value="23413"
		[/random]
		[random]
			value="5845"
			[results]
				checksum="LnQxxH+t6POkvCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNxi17<<6af,rl>b6o6ic78>Bbcgphl.92i+8hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,14,15,16,17,18"
			y="8,8,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Miguel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="X-Wolf03 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="aubry has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="toruneko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SlowThinker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="staubry has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="danio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,25,24,24"
			y="14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,24,25,25,26"
			y="18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Pikeman"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="166505531"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="26"
				y="14"
			[/source]
			[destination]
				x="26"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="1762"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30945"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4772"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19440"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30107"
			[results]
				chance="40"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="258 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DaHamma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="arnaldo_br"
			message="im sorry, i have to go, you win"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="wisefighter"
			message="ok, gg"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="andres has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="wisefighter"
			message="thx for the match"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Macka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Srrr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28"
			y="11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25,24"
			y="10,10,9,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="shadowbro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="336655696"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="24"
				y="11"
			[/source]
			[destination]
				x="25"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="16856"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7938"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4920"
			[results]
				chance="40"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13593"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Calandryl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,28,27,26"
			y="10,11,11,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="1380397733"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="26"
				y="11"
			[/source]
			[destination]
				x="25"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="19038"
			[results]
				chance="40"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32241"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22301"
			[results]
				chance="40"
				damage="10"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="c has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="riel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="danio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Erni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mauthar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,28,27,26"
			y="14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Fencer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="179081436"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="26"
				y="12"
			[/source]
			[destination]
				x="26"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="1476"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26367"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10453"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5343"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12258"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6723"
			[results]
				chance="40"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Bowman"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="699663622"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="25"
				y="14"
			[/source]
			[destination]
				x="25"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="978"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29572"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19179"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27,26"
			y="13,13,13,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="1112482080"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="26"
				y="13"
			[/source]
			[destination]
				x="25"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="5769"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22142"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20971"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1493"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20726"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20,21,22,23"
			y="17,16,16,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Bowman"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="1612365830"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="23"
				y="15"
			[/source]
			[destination]
				x="23"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="7305"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26148"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="480"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Naga Fighter"
			defender_weapon="0"
			seed="252854561"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="24"
				y="14"
			[/source]
			[destination]
				x="24"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="15140"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13928"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="989"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6576"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2070"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19039"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27644"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="moritz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,22,21,21"
			y="17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,23,23,23,24,25,26,27"
			y="21,20,20,19,18,17,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,7"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ParagrafenReiter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vacilis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hubart has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="LuFred_ITA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="seraphim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kyliant has logged into the lobby"
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game="no"
	description=_ "Fight through corridors and gardens, and dominate the eastern courtyard of what used to be the glorious city of Elensefar."
	experience_modifier="70"
	id="RMP_Elensefar_Courtyard_12"
	map_data="border_size=1
usage=map

Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Gg          , Gg          , Gs^Fms      , Ggf         , Ggf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Xos         , Xos         , Rp          , Rr          , Rr          , Rr          , Rr          , Rr          , Xos         , Xos         , Gs^Fmw      , Gs^Fmf      , Gs^Fdw      , Gs^Fmf      , Gs^Fmw      , Ss          , Ss          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Hh          , Gg          , Ggf         , Ggf         , Gs^Fmf      , Gs^Fmf      , Gs^Fds      , Gs^Fms      , Gg          , Gg          , Xos         , Xos         , Xos         , Gg          , Gg          , Xos         , Xos         , Rp          , Rp          , Rr          , Rp          , Rr          , Rr          , Xos         , Xos         , Gs^Fmw      , Gs^Fdw      , Ss          , Gs^Fdf      , Ss          
Xv          , Xv          , Xv          , Xv          , Ww          , Xv          , Hh^Fms      , Ww          , Ww          , Hh          , Ggf         , Ggf         , Gs^Fms      , Gs^Fms      , Gg          , Gg          , Rr^Vd       , Gg          , Ggf         , Cv^Xo       , Ggf         , Gg          , Ggf         , Gg          , Gg          , Rp          , Hh^Fmw      , Rp          , Rr          , Rr          , Rp          , Ggf         , Xos         , Gs^Fms      , Gs^Fmw      , Ss          , Gs^Fdw      , Ss          
Xv          , Xv          , Xv          , Wo          , Ww^Bw\      , Ww          , Gs^Fmf      , Hh          , Hh          , Ww          , Wwf         , Wwf         , Gg          , Gg          , Re          , Re          , Re          , Re          , Re          , Gg          , Gg          , Ggf         , Cv          , Gg          , Gg          , Gg          , Gg          , Xos         , Rp          , Rr          , Rr          , Rp          , Xos         , Gg          , Rd          , Gg          , Gg          , Gs^Fdw      
Xv          , Xv          , Xv          , Ww          , Ww          , Ggf         , Ggf         , Gs^Fms      , Ggf         , Ggf         , Ggf         , Wwf         , Ww^Bw/      , Re          , Ggf         , Ggf         , Ggf         , Ggf         , Gg          , Cv          , 2 Kv        , Cv          , Wwf         , Cv          , Ggf         , Ggf         , Ggf         , Hh          , Hh^Vhh      , Rp          , Rd          , Rp          , Xos^Dr      , Ss          , Gs^Fmw      , Gg          , Rd          , Gs^Fmw      
Xv          , Xv          , Ww^Xo       , Ww          , Chw         , Gs^Fds      , Gg          , Gg          , Rp          , Ggf         , Re          , Re          , Rr^Vd       , Wwf         , Wwf         , Ggf         , Gs^Fds      , Gs^Fmf      , Ww          , Gg          , Cv          , Ww          , Ggf         , Ggf         , Ggf         , Gg          , Ggf         , Gg          , Rp          , Rp          , Rd          , Gs^Fdw      , Xos         , Gg          , Gs^Fmw      , Gg^Bw|      , Ss          , Gs^Fmw      
Xv          , Xv          , Hh          , Ww          , Ww          , Ggf         , Rp          , Rp          , Gs^Fds      , Rp          , Ggf         , Ggf         , Ggf         , Gg          , Ggf         , Ww          , Ww          , Ww          , Ggf         , Gg          , Ggf         , Cv          , Rp          , Ggf         , Ggf         , Gs^Fms      , Gs^Fdf      , Rd          , Rp          , Rd          , Rd          , Rd^Dr       , Xos         , Rd          , Gs^Fmf      , Gs^Bw\      , Rd^Bw\      , Ss          
Xv          , Xv          , Gg          , Ww          , Ww^Bw/      , Ww^Bw/      , Gg          , Mm          , Hh          , Rp          , Ggf         , Ggf         , Ce          , Ggf         , Ggf         , Ww          , Ww^Vm       , Wwf         , Ggf         , Ggf         , Gg          , Gg          , Ggf         , Rp          , Gg          , Hh          , Hh^Fds      , Xos         , Rp          , Gs^Fdw      , Rd          , Rd          , Xos         , Rd          , Gs^Fmw      , Gs^Fdw      , Gs^Fdw      , Ss^Bw\      
Xv          , Gg          , Rp          , Rp          , Ww          , Wwf         , Gg          , Hh          , Rr^Vd       , Rp          , Ggf         , Hh          , Ggf         , Ke          , Ce          , Ww          , Wwf         , Wwf         , Gg          , Hh          , Hh          , Hh^Fmf      , Ggf         , Rp          , Rr^Vd       , Gg          , Gg          , Xos         , Rr^Dr       , Rr^Vd       , Rd^Uf       , Rd          , Xos         , Xos         , Xos         , Ss          , Gs^Fdw      , Ss          
Gg          , Rp          , Gg          , Hh          , Ww          , Wwf         , Ggf         , Gg          , Re          , Re          , Gs^Fmf      , Gg          , Ggf         , Gs^Fms      , Ggf         , Ggf         , Wwf         , Ggf         , Ggf         , Ggf         , Gg          , Gs^Fmw      , Gg          , Re          , Wwf         , Ggf         , Ggf         , Gg          , Rp          , Rr          , Rr          , Rd          , Xos         , Rd^Uf       , Rr          , Xos         , Xos         , Gs^Fdw      
Xos         , Gg          , Gg          , Ggf         , Ww          , Wwf         , Ggf         , Ggf         , Rp          , Re          , Chr         , Hh          , Hh          , Gg          , Ggf         , Gg          , Ww          , Ggf         , Hh^Vhh      , Gg          , Gg          , Ss          , Wwf         , Wwf         , Gg          , Ggf         , Gs^Fmf      , Re          , Rp          , Rr          , Rp          , Rp          , Rp          , Rp^Dr       , Rp          , Rr          , Rr          , Xos         
Rr          , Xos         , Hh          , Ggf         , Wwf         , Wwf         , Wwf         , Ggf         , Rp          , Hh          , Hh^Fmf      , Gg          , Mm          , Hh          , Ggf         , Ggf         , Wwf         , Ggf         , Ggf         , Hh          , Wwf         , Wwf         , Gg          , Rp          , Ggf         , Mm          , Hh          , Xos         , Rp          , Rp          , Rr          , Rp          , Rp          , Rp          , Rp          , Rr          , Ggf         , Ggf         
Rr          , Xos         , Xos         , Gg          , Wwf         , Gs^Fms      , Hh          , Wwf         , Ww^Bw|      , Ggf         , Ggf         , Gs^Fms      , Ggf         , Ggf         , Wwf         , Wwf         , Xos         , Wo          , Ww          , Wwf         , Ggf         , Gg          , Ggf         , Re          , Rd          , Ggf         , Gg          , Rp          , Rp          , Rp          , Rr          , Ch          , Xos         , Rr          , Rr          , Rp          , Rp          , Gg          
Rr          , Rr          , Xos         , Gg          , Ggf         , Chr         , Mm          , Gg          , Re          , Wwf         , Wwf         , Ggf         , Ggf         , Ggf         , Wo          , Xos         , Gg^Fet      , Xos         , Wo          , Wwf         , Gs^Fdw      , Hh          , Gs^Fmw      , Chr         , Rd          , Ggf         , Ch          , Ggf         , Rp          , Rp          , Rr          , Chr         , Rr          , Rr          , Rp          , Rp          , Rp          , Gg          
Rr          , Rr          , Xos         , Gg          , Gg          , Gg          , Ggf         , Gg^Fet      , Rp          , Gg          , Gg          , Wwf         , Wwf         , Ww          , Wo          , Ww^Xo       , Cv          , Ww^Xo       , Wo          , Wwf         , Gs^Fdw      , Ss          , Mm          , Hh^Fms      , Rd          , Gg^Fet      , Ch          , Xos         , Rp          , Rp          , Rp          , Rp          , Rr          , Rr          , Rp          , Rp          , Ggf         , Gg          
Rr          , Rr          , Xos         , Ggf         , Ggf         , Ggf         , Ggf         , Ggf         , Re          , Gg          , Ggf         , Ggf         , Hh^Vhh      , Wwr         , Wwf         , Xos         , Xos         , Xos         , Ww          , Wwf         , Hh          , Gs          , Ggf         , Re          , Ggf         , Ggf         , Gg          , Rp          , Rp          , Rp          , Rr          , Chr         , Xos         , Rp^Uf       , Rp          , Rp          , Rp          , Ggf         
Rr          , Rr          , Xos         , Hh          , Ggf         , Ggf         , Gg          , Gg          , Re          , Hh          , Gs^Fmf      , Ggf         , Gg          , Hh          , Hh^Fdw      , Wwf         , Wwf         , Wo          , Gg          , Wwf         , Wwf         , Gg          , Ggf         , Rp          , Ggf         , Ggf         , Hh          , Rp          , Rr          , Rr          , Rr          , Ch          , Rp          , Rp          , Rp          , Rp          , Ggf         , Ggf         
Rr          , Rr          , Xos         , Hh          , Ggf         , Ggf         , Gg          , Rr^Vd       , Re          , Gs^Fms      , Hh^Fms      , Mm          , Ggf         , Ggf         , Rd          , Wwf         , Wwf         , Ggf         , Gg          , Ggf         , Gg          , Wwf         , Wwf         , Wwf         , Rr^Vd       , Gs^Fms      , Hh          , Xos         , Rd          , Rd          , Rp          , Rp          , Rp          , Rp          , Rr          , Rr          , Rr          , Ggf         
Rr          , Rr          , Rr          , Xos         , Mm          , Ggf         , Gg          , Ggf         , Rp          , Ggf         , Ggf         , Hh          , Ggf         , Ggf         , Rd          , Ss          , Wwf         , Gg          , Hh          , Gs^Fms      , Gs^Fmf      , Ggf         , Ggf         , Wwf         , Wwf         , Ggf         , Ggf         , Gg          , Re          , Rd^Uf       , Rr^Vd       , Rp^Dr       , Xos         , Rp          , Rr          , Rr          , Xos         , Xos         
Rr          , Rr          , Rr          , Xos         , Hh          , Ggf         , Gs^Fmf      , Hh          , Rp          , Ggf         , Ggf         , Ce          , Ke          , Ggf         , Gg          , Gg          , Wwf         , Gg          , Ggf         , Gg          , Hh          , Mm          , Gg          , Re          , Ggf         , Ggf         , Gs^Fmf      , Ggf         , Rp          , Rp          , Gs^Fdw      , Rd          , Xos         , Rr          , Xos         , Xos         , Gg          , Gg          
Rr          , Rr          , Rr          , Xos         , Gg          , Ggf         , Gs^Fmf      , Hh^Fms      , Rp          , Ggf         , Ggf         , Ggf         , Gg          , Ce          , Ww          , Wwf         , Ww^Vm       , Ggf         , Ggf         , Gg          , Ggf         , Gg          , Ggf         , Re          , Ggf         , Hh          , Uh          , Xu          , Rp          , Rp          , Rr          , Rd          , Xos         , Xos         , Gg          , Gg          , Gg          , Gg          
Rr          , Rr          , Rr          , Xos         , Gg          , Ggf         , Ggf         , Hh          , Rp          , Ggf         , Ggf         , Ggf         , Ggf         , Gg          , Gg          , Ww          , Ww          , Wwf         , Ggf         , Gg          , Cv          , Cv          , Cv          , Re          , Ggf         , Gs^Fms      , Ur          , Ur          , Rd          , Rp          , Rr          , Rp          , Xos         , Gg          , Gg          , Gg          , Re^Gvs      , Re^Gvs      
Rr          , Rr          , Rr          , Xos         , Gg          , Ggf         , Ggf         , Gg          , Gg          , Rp          , Re          , Rr^Vd       , Ggf         , Ggf         , Ggf         , Gg          , Gg          , Wwf         , Gg          , Cv          , Gg          , 1 Kv        , Gg          , Cv          , Ggf         , Ggf         , Gg          , Xu          , Rd          , Rp          , Rd          , Rp^Dr       , Xos         , Gg          , Re^Gvs      , Re^Gvs      , Gg^Wm       , Re^Gvs      
Xv          , Rr          , Xos         , Xos         , Gg          , Gg          , Gs^Fmf      , Ggf         , Gs^Fmf      , Gg          , Ggf         , Rp          , Rp          , Ggf         , Gg          , Gs^Fms      , Hh          , Hh          , Ggf         , Ggf         , Rp          , Cv          , Gg          , Gg          , Ggf         , Ggf         , Ggf         , Rd^Dr       , Hh^Vhh      , Rp          , Rp          , Gs^Fdw      , Xos         , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      
Xv          , Xv          , Xv          , Ggf         , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gs^Fms      , Gs^Fmf      , Gs^Fds      , Ggf         , Ggf         , Gg          , Re          , Re          , Gg          , Rr^Vd       , Ggf         , Re          , Re          , Ggf         , Ggf         , Gg          , Ggf         , Gs^Fms      , Gg          , Gg          , Gg          , Rp          , Rp          , Rr          , Rd          , Xos         , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      
Xv          , Xv          , Xv          , Xv          , Xv          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Ggf         , Gs^Fms      , Ggf         , Gg          , Gg          , Gg          , Gg          , Re          , Rp          , Rp          , Ggf         , Ggf         , Cv^Xo       , Ggf         , Ggf         , Gs^Fds      , Gs^Fmf      , Gg          , Rr          , Xos         , Rr          , Rr          , Ggf         , Gg          , Xos         , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Gg^Wm       , Xv          , Re^Gvs      , Re^Gvs      , Ggf         , Gs^Fmf      , Gs^Fms      , Rr          , Ggf         , Rr          , Ggf         , Ggf         , Xos         , Xos         , Xos         , Gg          , Hh^Fds      , Xos         , Rp          , Rp          , Rp          , Rp          , Rr          , Rp          , Rp          , Xos         , Gg          , Re^Gvs      , Gg^Wm       , Re^Gvs      , Re^Gvs      
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Ggf         , Rr          , Rr          , Rr          , Rr          , Rr          , Rr          , Rr          , Ggf         , Ggf         , Gg          , Xos         , Xos         , Rp          , Rr          , Rr          , Rr          , Rr          , Rp          , Xos         , Xos         , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      
"
	name=_ "2p - Elensefar Courtyard"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	random_start_time="no"
	turns="-1"
	[event]
		name="prestart"
		[store_unit]
			kill="yes"
			variable="leaders_to_make_quick"
			[filter]
				canrecruit="yes"
				[filter_wml]
					max_moves="4"
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value="0"
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals="yes"
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_ "female^quick"
									id="quick"
									male_name=_ "quick"
									[effect]
										apply_to="movement"
										increase="1"
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add="1"
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_ "Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_ "Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="casualties_of_war.ogg"
		[/music]
	[/event]
	[side]
		colour="1"
		controller="human"
		current_player="wisefighter"
		fog="yes"
		gold="125"
		gold_add="no"
		id="RMPSide1"
		name="wisefighter"
		persistent="1"
		previous_recruits="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RMPSide1"
		side="1"
		team_name="north"
		user_team_name=_ "teamname^North"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[unit]
			advances_to="Halberdier"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="25"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="55"
			id="RMPSide1"
			image="units/human-loyalists/pikeman.png"
#textdomain wesnoth-units
			language_name=_ "Pikeman"
			level="2"
			max_attacks="1"
			max_experience="46"
			max_hitpoints="55"
			max_moves="5"
			moves="5"
			name="wisefighter"
			overlays=""
			profile="portraits/humans/pikeman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Pikeman"
			undead_variation=""
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="60"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
				description=_ "pike"
				name="pike"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		colour="2"
		controller="network"
		current_player="arnaldo_br"
		fog="yes"
		gold="125"
		gold_add="no"
		id="RMPSide2"
		name="arnaldo_br"
		persistent="1"
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RMPSide2"
		side="2"
		team_name="south"
		user_team_name=_ "teamname^South"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="28"
			y="4"
		[/village]
		[unit]
			advances_to="Orcish Warlord"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="26"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="58"
			id="RMPSide2"
			image="units/orcs/warrior.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Warrior"
			level="2"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="58"
			max_moves="5"
			moves="5"
			name="arnaldo_br"
			overlays=""
			profile="portraits/orcs/warrior.png"
			race="orc"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Orcish Warrior"
			undead_variation=""
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
				description=_ "greatsword"
				icon="attacks/greatsword-orcish.png"
				name="greatsword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[item]
		image="units/elves-wood/lord-magic-1.png~GS()"
		x="16"
		y="14"
	[/item]
	[item]
		image="units/elves-wood/champion-attack-5.png~GS()"
		x="19"
		y="2"
	[/item]
	[item]
		image="units/elves-wood/sharpshooter+female-bow-attack3.png~GS()"
		x="20"
		y="25"
	[/item]
	[item]
		image="scenery/village-human-burned1.png"
		x="35"
		y="3"
	[/item]
	[item]
		image="scenery/rubble.png"
		x="27"
		y="6"
	[/item]
	[item]
		image="scenery/tent-fancy-red.png"
		x="15"
		y="27"
	[/item]
	[item]
		image="scenery/leanto.png"
		x="14"
		y="27"
	[/item]
	[item]
		image="units/transport/boat.png"
		x="2"
		y="5"
	[/item]
	[item]
		image="items/scarecrow.png"
		x="5"
		y="25"
	[/item]
	[item]
		image="items/straw-bale2.png"
		x="37"
		y="25"
	[/item]
	[item]
		image="items/straw-bale1.png"
		x="35"
		y="24"
	[/item]
	[item]
		image="items/box.png"
		x="2"
		y="21"
	[/item]
	[item]
		image="items/ornate1.png"
		x="2"
		y="22"
	[/item]
	[item]
		image="items/barrel.png"
		x="1"
		y="13"
	[/item]
	[item]
		image="items/brazier.png"
		x="1"
		y="16"
	[/item]
	[item]
		image="items/barrel.png"
		x="2"
		y="18"
	[/item]
	[item]
		image="scenery/monolith2.png"
		x="19"
		y="11"
	[/item]
	[item]
		image="scenery/monolith3.png"
		x="22"
		y="12"
	[/item]
	[item]
		image="scenery/monolith1.png"
		x="22"
		y="15"
	[/item]
	[item]
		image="scenery/monolith3.png"
		x="19"
		y="17"
	[/item]
	[item]
		image="scenery/monolith2.png"
		x="13"
		y="17"
	[/item]
	[item]
		image="scenery/monolith3.png"
		x="10"
		y="15"
	[/item]
	[item]
		image="scenery/monolith1.png"
		x="10"
		y="12"
	[/item]
	[item]
		image="scenery/monolith3.png"
		x="13"
		y="11"
	[/item]
	[item]
		image="scenery/whirlpool.png"
		x="15"
		y="14"
	[/item]
	[item]
		image="scenery/whirlpool.png"
		x="17"
		y="14"
	[/item]
	[item]
		image="scenery/well.png"
		x="15"
		y="26"
	[/item]
	[event]
		name="prestart"
		[store_locations]
			variable="ToD_change_to_litcave"
			x="28-31"
			[or]
				x="25-27"
				y="1"
			[/or]
			[or]
				x="27"
				y="2"
			[/or]
			[or]
				x="26-27"
				y="26"
			[/or]
			[or]
				terrain="R*,Ggf,Rp^Uf,Rp^Dr,Rd^Uf"
				x="32-36"
				y="9-19"
			[/or]
			[or]
				terrain="Rr,Xos"
				x="1-3"
			[/or]
			[or]
				terrain="Xos"
				x="22-37"
			[/or]
		[/store_locations]
		[time_area]
			find_in="ToD_change_to_litcave"
			[time]
				id="underground_illum"
				image="misc/schedule-underground-illum.png"
#textdomain wesnoth
				name=_ "Underground"
			[/time]
		[/time_area]
		[clear_variable]
			name="ToD_change_to_litcave"
		[/clear_variable]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[variables]
		next_scenario="RMP_Elensefar_Courtyard_12"
		random="4"
		x1=""
		x2=""
		y1=""
		y2=""
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game="no"
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	completion="running"
	current_tod="2"
	description=_ "Fight through corridors and gardens, and dominate the eastern courtyard of what used to be the glorious city of Elensefar."
	difficulty="NORMAL"
	end_text=""
	end_text_duration="0"
	experience_modifier="70"
	history=""
	id="RMP_Elensefar_Courtyard_12"
	label="2p - Elensefar Courtyard"
	map_data="border_size=1
usage=map

Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Gg          , Gg          , Gs^Fms      , Ggf         , Ggf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Xos         , Xos         , Rp          , Rr          , Rr          , Rr          , Rr          , Rr          , Xos         , Xos         , Gs^Fmw      , Gs^Fmf      , Gs^Fdw      , Gs^Fmf      , Gs^Fmw      , Ss          , Ss          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Hh          , Gg          , Ggf         , Ggf         , Gs^Fmf      , Gs^Fmf      , Gs^Fds      , Gs^Fms      , Gg          , Gg          , Xos         , Xos         , Xos         , Gg          , Gg          , Xos         , Xos         , Rp          , Rp          , Rr          , Rp          , Rr          , Rr          , Xos         , Xos         , Gs^Fmw      , Gs^Fdw      , Ss          , Gs^Fdf      , Ss          
Xv          , Xv          , Xv          , Xv          , Ww          , Xv          , Hh^Fms      , Ww          , Ww          , Hh          , Ggf         , Ggf         , Gs^Fms      , Gs^Fms      , Gg          , Gg          , Rr^Vd       , Gg          , Ggf         , Cv^Xo       , Ggf         , Gg          , Ggf         , Gg          , Gg          , Rp          , Hh^Fmw      , Rp          , Rr          , Rr          , Rp          , Ggf         , Xos         , Gs^Fms      , Gs^Fmw      , Ss          , Gs^Fdw      , Ss          
Xv          , Xv          , Xv          , Wo          , Ww^Bw\      , Ww          , Gs^Fmf      , Hh          , Hh          , Ww          , Wwf         , Wwf         , Gg          , Gg          , Re          , Re          , Re          , Re          , Re          , Gg          , Gg          , Ggf         , Cv          , Gg          , Gg          , Gg          , Gg          , Xos         , Rp          , Rr          , Rr          , Rp          , Xos         , Gg          , Rd          , Gg          , Gg          , Gs^Fdw      
Xv          , Xv          , Xv          , Ww          , Ww          , Ggf         , Ggf         , Gs^Fms      , Ggf         , Ggf         , Ggf         , Wwf         , Ww^Bw/      , Re          , Ggf         , Ggf         , Ggf         , Ggf         , Gg          , Cv          , 2 Kv        , Cv          , Wwf         , Cv          , Ggf         , Ggf         , Ggf         , Hh          , Hh^Vhh      , Rp          , Rd          , Rp          , Xos^Dr      , Ss          , Gs^Fmw      , Gg          , Rd          , Gs^Fmw      
Xv          , Xv          , Ww^Xo       , Ww          , Chw         , Gs^Fds      , Gg          , Gg          , Rp          , Ggf         , Re          , Re          , Rr^Vd       , Wwf         , Wwf         , Ggf         , Gs^Fds      , Gs^Fmf      , Ww          , Gg          , Cv          , Ww          , Ggf         , Ggf         , Ggf         , Gg          , Ggf         , Gg          , Rp          , Rp          , Rd          , Gs^Fdw      , Xos         , Gg          , Gs^Fmw      , Gg^Bw|      , Ss          , Gs^Fmw      
Xv          , Xv          , Hh          , Ww          , Ww          , Ggf         , Rp          , Rp          , Gs^Fds      , Rp          , Ggf         , Ggf         , Ggf         , Gg          , Ggf         , Ww          , Ww          , Ww          , Ggf         , Gg          , Ggf         , Cv          , Rp          , Ggf         , Ggf         , Gs^Fms      , Gs^Fdf      , Rd          , Rp          , Rd          , Rd          , Rd^Dr       , Xos         , Rd          , Gs^Fmf      , Gs^Bw\      , Rd^Bw\      , Ss          
Xv          , Xv          , Gg          , Ww          , Ww^Bw/      , Ww^Bw/      , Gg          , Mm          , Hh          , Rp          , Ggf         , Ggf         , Ce          , Ggf         , Ggf         , Ww          , Ww^Vm       , Wwf         , Ggf         , Ggf         , Gg          , Gg          , Ggf         , Rp          , Gg          , Hh          , Hh^Fds      , Xos         , Rp          , Gs^Fdw      , Rd          , Rd          , Xos         , Rd          , Gs^Fmw      , Gs^Fdw      , Gs^Fdw      , Ss^Bw\      
Xv          , Gg          , Rp          , Rp          , Ww          , Wwf         , Gg          , Hh          , Rr^Vd       , Rp          , Ggf         , Hh          , Ggf         , Ke          , Ce          , Ww          , Wwf         , Wwf         , Gg          , Hh          , Hh          , Hh^Fmf      , Ggf         , Rp          , Rr^Vd       , Gg          , Gg          , Xos         , Rr^Dr       , Rr^Vd       , Rd^Uf       , Rd          , Xos         , Xos         , Xos         , Ss          , Gs^Fdw      , Ss          
Gg          , Rp          , Gg          , Hh          , Ww          , Wwf         , Ggf         , Gg          , Re          , Re          , Gs^Fmf      , Gg          , Ggf         , Gs^Fms      , Ggf         , Ggf         , Wwf         , Ggf         , Ggf         , Ggf         , Gg          , Gs^Fmw      , Gg          , Re          , Wwf         , Ggf         , Ggf         , Gg          , Rp          , Rr          , Rr          , Rd          , Xos         , Rd^Uf       , Rr          , Xos         , Xos         , Gs^Fdw      
Xos         , Gg          , Gg          , Ggf         , Ww          , Wwf         , Ggf         , Ggf         , Rp          , Re          , Chr         , Hh          , Hh          , Gg          , Ggf         , Gg          , Ww          , Ggf         , Hh^Vhh      , Gg          , Gg          , Ss          , Wwf         , Wwf         , Gg          , Ggf         , Gs^Fmf      , Re          , Rp          , Rr          , Rp          , Rp          , Rp          , Rp^Dr       , Rp          , Rr          , Rr          , Xos         
Rr          , Xos         , Hh          , Ggf         , Wwf         , Wwf         , Wwf         , Ggf         , Rp          , Hh          , Hh^Fmf      , Gg          , Mm          , Hh          , Ggf         , Ggf         , Wwf         , Ggf         , Ggf         , Hh          , Wwf         , Wwf         , Gg          , Rp          , Ggf         , Mm          , Hh          , Xos         , Rp          , Rp          , Rr          , Rp          , Rp          , Rp          , Rp          , Rr          , Ggf         , Ggf         
Rr          , Xos         , Xos         , Gg          , Wwf         , Gs^Fms      , Hh          , Wwf         , Ww^Bw|      , Ggf         , Ggf         , Gs^Fms      , Ggf         , Ggf         , Wwf         , Wwf         , Xos         , Wo          , Ww          , Wwf         , Ggf         , Gg          , Ggf         , Re          , Rd          , Ggf         , Gg          , Rp          , Rp          , Rp          , Rr          , Ch          , Xos         , Rr          , Rr          , Rp          , Rp          , Gg          
Rr          , Rr          , Xos         , Gg          , Ggf         , Chr         , Mm          , Gg          , Re          , Wwf         , Wwf         , Ggf         , Ggf         , Ggf         , Wo          , Xos         , Gg^Fet      , Xos         , Wo          , Wwf         , Gs^Fdw      , Hh          , Gs^Fmw      , Chr         , Rd          , Ggf         , Ch          , Ggf         , Rp          , Rp          , Rr          , Chr         , Rr          , Rr          , Rp          , Rp          , Rp          , Gg          
Rr          , Rr          , Xos         , Gg          , Gg          , Gg          , Ggf         , Gg^Fet      , Rp          , Gg          , Gg          , Wwf         , Wwf         , Ww          , Wo          , Ww^Xo       , Cv          , Ww^Xo       , Wo          , Wwf         , Gs^Fdw      , Ss          , Mm          , Hh^Fms      , Rd          , Gg^Fet      , Ch          , Xos         , Rp          , Rp          , Rp          , Rp          , Rr          , Rr          , Rp          , Rp          , Ggf         , Gg          
Rr          , Rr          , Xos         , Ggf         , Ggf         , Ggf         , Ggf         , Ggf         , Re          , Gg          , Ggf         , Ggf         , Hh^Vhh      , Wwr         , Wwf         , Xos         , Xos         , Xos         , Ww          , Wwf         , Hh          , Gs          , Ggf         , Re          , Ggf         , Ggf         , Gg          , Rp          , Rp          , Rp          , Rr          , Chr         , Xos         , Rp^Uf       , Rp          , Rp          , Rp          , Ggf         
Rr          , Rr          , Xos         , Hh          , Ggf         , Ggf         , Gg          , Gg          , Re          , Hh          , Gs^Fmf      , Ggf         , Gg          , Hh          , Hh^Fdw      , Wwf         , Wwf         , Wo          , Gg          , Wwf         , Wwf         , Gg          , Ggf         , Rp          , Ggf         , Ggf         , Hh          , Rp          , Rr          , Rr          , Rr          , Ch          , Rp          , Rp          , Rp          , Rp          , Ggf         , Ggf         
Rr          , Rr          , Xos         , Hh          , Ggf         , Ggf         , Gg          , Rr^Vd       , Re          , Gs^Fms      , Hh^Fms      , Mm          , Ggf         , Ggf         , Rd          , Wwf         , Wwf         , Ggf         , Gg          , Ggf         , Gg          , Wwf         , Wwf         , Wwf         , Rr^Vd       , Gs^Fms      , Hh          , Xos         , Rd          , Rd          , Rp          , Rp          , Rp          , Rp          , Rr          , Rr          , Rr          , Ggf         
Rr          , Rr          , Rr          , Xos         , Mm          , Ggf         , Gg          , Ggf         , Rp          , Ggf         , Ggf         , Hh          , Ggf         , Ggf         , Rd          , Ss          , Wwf         , Gg          , Hh          , Gs^Fms      , Gs^Fmf      , Ggf         , Ggf         , Wwf         , Wwf         , Ggf         , Ggf         , Gg          , Re          , Rd^Uf       , Rr^Vd       , Rp^Dr       , Xos         , Rp          , Rr          , Rr          , Xos         , Xos         
Rr          , Rr          , Rr          , Xos         , Hh          , Ggf         , Gs^Fmf      , Hh          , Rp          , Ggf         , Ggf         , Ce          , Ke          , Ggf         , Gg          , Gg          , Wwf         , Gg          , Ggf         , Gg          , Hh          , Mm          , Gg          , Re          , Ggf         , Ggf         , Gs^Fmf      , Ggf         , Rp          , Rp          , Gs^Fdw      , Rd          , Xos         , Rr          , Xos         , Xos         , Gg          , Gg          
Rr          , Rr          , Rr          , Xos         , Gg          , Ggf         , Gs^Fmf      , Hh^Fms      , Rp          , Ggf         , Ggf         , Ggf         , Gg          , Ce          , Ww          , Wwf         , Ww^Vm       , Ggf         , Ggf         , Gg          , Ggf         , Gg          , Ggf         , Re          , Ggf         , Hh          , Uh          , Xu          , Rp          , Rp          , Rr          , Rd          , Xos         , Xos         , Gg          , Gg          , Gg          , Gg          
Rr          , Rr          , Rr          , Xos         , Gg          , Ggf         , Ggf         , Hh          , Rp          , Ggf         , Ggf         , Ggf         , Ggf         , Gg          , Gg          , Ww          , Ww          , Wwf         , Ggf         , Gg          , Cv          , Cv          , Cv          , Re          , Ggf         , Gs^Fms      , Ur          , Ur          , Rd          , Rp          , Rr          , Rp          , Xos         , Gg          , Gg          , Gg          , Re^Gvs      , Re^Gvs      
Rr          , Rr          , Rr          , Xos         , Gg          , Ggf         , Ggf         , Gg          , Gg          , Rp          , Re          , Rr^Vd       , Ggf         , Ggf         , Ggf         , Gg          , Gg          , Wwf         , Gg          , Cv          , Gg          , 1 Kv        , Gg          , Cv          , Ggf         , Ggf         , Gg          , Xu          , Rd          , Rp          , Rd          , Rp^Dr       , Xos         , Gg          , Re^Gvs      , Re^Gvs      , Gg^Wm       , Re^Gvs      
Xv          , Rr          , Xos         , Xos         , Gg          , Gg          , Gs^Fmf      , Ggf         , Gs^Fmf      , Gg          , Ggf         , Rp          , Rp          , Ggf         , Gg          , Gs^Fms      , Hh          , Hh          , Ggf         , Ggf         , Rp          , Cv          , Gg          , Gg          , Ggf         , Ggf         , Ggf         , Rd^Dr       , Hh^Vhh      , Rp          , Rp          , Gs^Fdw      , Xos         , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      
Xv          , Xv          , Xv          , Ggf         , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gs^Fms      , Gs^Fmf      , Gs^Fds      , Ggf         , Ggf         , Gg          , Re          , Re          , Gg          , Rr^Vd       , Ggf         , Re          , Re          , Ggf         , Ggf         , Gg          , Ggf         , Gs^Fms      , Gg          , Gg          , Gg          , Rp          , Rp          , Rr          , Rd          , Xos         , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      
Xv          , Xv          , Xv          , Xv          , Xv          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Ggf         , Gs^Fms      , Ggf         , Gg          , Gg          , Gg          , Gg          , Re          , Rp          , Rp          , Ggf         , Ggf         , Cv^Xo       , Ggf         , Ggf         , Gs^Fds      , Gs^Fmf      , Gg          , Rr          , Xos         , Rr          , Rr          , Ggf         , Gg          , Xos         , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Gg^Wm       , Xv          , Re^Gvs      , Re^Gvs      , Ggf         , Gs^Fmf      , Gs^Fms      , Rr          , Ggf         , Rr          , Ggf         , Ggf         , Xos         , Xos         , Xos         , Gg          , Hh^Fds      , Xos         , Rp          , Rp          , Rp          , Rp          , Rr          , Rp          , Rp          , Xos         , Gg          , Re^Gvs      , Gg^Wm       , Re^Gvs      , Re^Gvs      
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Ggf         , Rr          , Rr          , Rr          , Rr          , Rr          , Rr          , Rr          , Ggf         , Ggf         , Gg          , Xos         , Xos         , Rp          , Rr          , Rr          , Rr          , Rr          , Rp          , Xos         , Xos         , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      
"
	name=_ "2p - Elensefar Courtyard"
	next_scenario=""
	next_underlying_unit_id="31"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	playing_team="1"
	random_calls="0"
	random_seed="-153653043"
	random_start_time="no"
	scenario="RMP_Elensefar_Courtyard_12"
	snapshot="yes"
	turn_at="9"
	turns="-1"
	unit_wml_ids="Bowman,Cavalryman,Fencer,Merman Fighter,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Orcish Warrior,Pikeman,Spearman,Troll Whelp,Wolf Rider"
	used_items=""
	version="1.8.5"
	[side]
		action_bonus_count="43"
		allow_player="yes"
		colour="1"
		controller="human"
		countdown_time="0"
		current_player="wisefighter"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="17"
		gold_add="no"
		hidden="no"
		id="RMPSide1"
		income="0"
		name="wisefighter"
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed="no"
		persistent="yes"
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RMPSide1"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="1"
		start_gold="125"
		team_name="north"
		user_team_name=_ "teamname^North"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="7"
			y="17"
		[/village]
		[village]
			x="11"
			y="22"
		[/village]
		[village]
			x="12"
			y="15"
		[/village]
		[village]
			x="16"
			y="20"
		[/village]
		[village]
			x="16"
			y="24"
		[/village]
		[village]
			x="24"
			y="17"
		[/village]
		[village]
			x="28"
			y="23"
		[/village]
		[village]
			x="30"
			y="18"
		[/village]
		[unit]
			advances_to="Halberdier"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			canrecruit="yes"
			cost="25"
			experience="1"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="55"
			id="RMPSide1"
			image="units/human-loyalists/pikeman.png"
#textdomain wesnoth-units
			language_name=_ "Pikeman"
			level="2"
			max_attacks="1"
			max_experience="46"
			max_hitpoints="55"
			max_moves="5"
			moves="0"
			name="wisefighter"
			overlays=""
			profile="portraits/humans/pikeman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Pikeman"
			undead_variation=""
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="26"
			y="14"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="60"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="10"
				description=_ "pike"
				name="pike"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Longbowman"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="8"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="7"
			id="Bowman-4"
			image="units/human-loyalists/bowman.png"
#textdomain wesnoth-units
			language_name=_ "Bowman"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="36"
			max_moves="6"
			moves="2"
			name="Cyr"
			overlays=""
			profile="portraits/humans/bowman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Bowman"
			undead_variation="archer"
			underlying_id="4"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="24"
			y="17"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration="65"
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-loyalists/bowman-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/human-loyalists/bowman-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time="-275"
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration="50"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-melee-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-melee-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "short sword"
				icon="attacks/sword-human-short.png"
				name="short sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Merman Fighter-6"
			image="units/merfolk/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Merman Fighter"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="35"
			max_moves="7"
			moves="0"
			name="Popoa"
			overlays=""
			profile="portraits/merfolk/fighter.png"
			race="merman"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Merman Fighter"
			undead_variation="swimmer"
			underlying_id="6"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="21"
			y="14"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				deep_water="50"
				flat="70"
				forest="70"
				frozen="70"
				fungus="80"
				hills="70"
				reef="30"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="1"
				flat="2"
				forest="5"
				frozen="2"
				fungus="3"
				hills="5"
				reef="2"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="100"
						image="units/merfolk/fighter.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/merfolk/fighter.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/merfolk/fighter.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/merfolk/fighter.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
				description=_ "trident"
				name="trident"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="17"
			ellipse="misc/ellipse"
			experience="9"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Cavalryman-7"
			image="units/human-loyalists/cavalryman.png"
#textdomain wesnoth-units
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="41"
			max_moves="9"
			moves="0"
			name="Carraebryn"
			overlays=""
			profile="portraits/humans/cavalryman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id="7"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="24"
			y="11"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="70"
				cold="80"
				fire="100"
				impact="60"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-225"
					end="-200"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="200"
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin="200"
					end="400"
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="41"
			id="Spearman-16"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="41"
			max_moves="5"
			moves="5"
			name="Rhaent"
			overlays=""
			profile="portraits/humans/spearman.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Spearman"
			undead_variation=""
			underlying_id="16"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="12"
			y="15"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Longbowman"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="14"
			ellipse="misc/ellipse"
			experience="2"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Bowman-17"
			image="units/human-loyalists/bowman.png"
#textdomain wesnoth-units
			language_name=_ "Bowman"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="31"
			max_moves="6"
			moves="0"
			name="Carranvan"
			overlays=""
			profile="portraits/humans/bowman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Bowman"
			undead_variation="archer"
			underlying_id="17"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="25"
			y="14"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration="65"
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-loyalists/bowman-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/human-loyalists/bowman-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time="-275"
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration="50"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-melee-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-melee-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "short sword"
				icon="attacks/sword-human-short.png"
				name="short sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Spearman-19"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="37"
			max_moves="5"
			moves="2"
			name="Dydry"
			overlays=""
			profile="portraits/humans/spearman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Spearman"
			undead_variation=""
			underlying_id="19"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="7"
			y="17"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="8"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="14"
			ellipse="misc/ellipse"
			experience="11"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="15"
			id="Spearman-20"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="34"
			max_moves="6"
			moves="0"
			name="Rhellyn"
			overlays=""
			profile="portraits/humans/spearman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Spearman"
			undead_variation=""
			underlying_id="20"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="26"
			y="11"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="17"
			ellipse="misc/ellipse"
			experience="4"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="32"
			id="Cavalryman-22"
			image="units/human-loyalists/cavalryman.png"
#textdomain wesnoth-units
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="44"
			max_moves="8"
			moves="0"
			name="Teddry"
			overlays=""
			profile="portraits/humans/cavalryman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id="22"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="26"
			y="13"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="70"
				cold="80"
				fire="100"
				impact="60"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-225"
					end="-200"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="200"
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin="200"
					end="400"
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Duelist"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="16"
			ellipse="misc/ellipse"
			experience="16"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="27"
			id="Fencer-23"
			image="units/human-loyalists/fencer.png"
#textdomain wesnoth-units
			language_name=_ "Fencer"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="27"
			max_moves="7"
			moves="0"
			name="Oweor"
			overlays=""
			profile="portraits/humans/fencer.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Fencer"
			undead_variation=""
			underlying_id="23"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="26"
			y="12"
			zoc="yes"
			[defense]
				castle="30"
				cave="50"
				flat="40"
				forest="30"
				frozen="60"
				fungus="30"
				hills="30"
				mountains="30"
				reef="50"
				sand="60"
				shallow_water="60"
				swamp_water="60"
				village="30"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="130"
				cold="90"
				fire="100"
				impact="120"
				pierce="120"
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_ "female^skirmisher"
					id="skirmisher"
					name=_ "skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="saber"
				[/filter_attack]
				[frame]
					begin="-300"
					end="-250"
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.0~-0.07"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-loyalists/fencer-attack-2.png"
					offset="-0.07~-0.15"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-200"
						end="-150"
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-200"
						end="-150"
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/fencer-attack-4.png"
					offset="-0.25~-0.2"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					image="units/human-loyalists/fencer-attack-5.png"
					offset="-0.2~-0.1"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					image="units/human-loyalists/fencer-attack-6.png"
					offset="-0.1~0.25"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/human-loyalists/fencer-attack-7.png"
					offset="0.25~0.55"
				[/frame]
				[frame]
					begin="50"
					end="100"
					image="units/human-loyalists/fencer-attack-8.png"
					offset="0.55~0.25"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/fencer-attack-9.png"
					offset="0.25~0.1"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.1~0.0"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/human-loyalists/fencer-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/fencer-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/human-loyalists/fencer-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/human-loyalists/fencer-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/human-loyalists/fencer-die5.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="-42"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin="-42"
					end="41"
					image="units/human-loyalists/fencer-defend-1-2.png"
				[/frame]
				[frame]
					begin="41"
					end="125"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="-25"
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin="-25"
					end="125"
					image="units/human-loyalists/fencer-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="125"
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "saber"
				icon="attacks/saber-human.png"
				name="saber"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Longbowman"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="14"
			ellipse="misc/ellipse"
			experience="1"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="36"
			id="Bowman-25"
			image="units/human-loyalists/bowman.png"
#textdomain wesnoth-units
			language_name=_ "Bowman"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="36"
			max_moves="6"
			moves="0"
			name="Blun"
			overlays=""
			profile="portraits/humans/bowman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Bowman"
			undead_variation="archer"
			underlying_id="25"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="23"
			y="15"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration="65"
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-loyalists/bowman-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/human-loyalists/bowman-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time="-275"
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration="50"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-melee-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-melee-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "short sword"
				icon="attacks/sword-human-short.png"
				name="short sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="17"
			ellipse="misc/ellipse"
			experience="2"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="25"
			id="Cavalryman-28"
			image="units/human-loyalists/cavalryman.png"
#textdomain wesnoth-units
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="44"
			max_moves="8"
			moves="0"
			name="Gegwyn"
			overlays=""
			profile="portraits/humans/cavalryman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id="28"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="24"
			y="14"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="70"
				cold="80"
				fire="100"
				impact="60"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-225"
					end="-200"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="200"
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin="200"
					end="400"
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="36"
			id="Cavalryman-29"
			image="units/human-loyalists/cavalryman.png"
#textdomain wesnoth-units
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="36"
			max_moves="9"
			moves="0"
			name="Tinyn"
			overlays=""
			profile="portraits/humans/cavalryman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id="29"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="27"
			y="15"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="70"
				cold="80"
				fire="100"
				impact="60"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-225"
					end="-200"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="200"
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin="200"
					end="400"
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="7"
		allow_player="yes"
		colour="2"
		controller="network"
		countdown_time="0"
		current_player="arnaldo_br"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="0"
		gold_add="no"
		hidden="no"
		id="RMPSide2"
		income="0"
		name="arnaldo_br"
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed="yes"
		persistent="yes"
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RMPSide2"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="2"
		start_gold="125"
		team_name="south"
		user_team_name=_ "teamname^South"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="8"
			y="8"
		[/village]
		[village]
			x="12"
			y="5"
		[/village]
		[village]
			x="16"
			y="2"
		[/village]
		[village]
			x="16"
			y="7"
		[/village]
		[village]
			x="18"
			y="10"
		[/village]
		[village]
			x="24"
			y="8"
		[/village]
		[village]
			x="28"
			y="4"
		[/village]
		[village]
			x="29"
			y="8"
		[/village]
		[unit]
			advances_to="Orcish Warlord"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="26"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="58"
			id="RMPSide2"
			image="units/orcs/warrior.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Warrior"
			level="2"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="58"
			max_moves="5"
			moves="0"
			name="arnaldo_br"
			overlays=""
			profile="portraits/orcs/warrior.png"
			race="orc"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Orcish Warrior"
			undead_variation=""
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="18"
			y="7"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
				description=_ "greatsword"
				icon="attacks/greatsword-orcish.png"
				name="greatsword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slayer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="9"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Orcish Assassin-9"
			image="units/orcs/assassin.png"
			language_name=_ "Orcish Assassin"
			level="1"
			max_attacks="1"
			max_experience="19"
			max_hitpoints="31"
			max_moves="6"
			moves="1"
			name="Vrigarbag"
			overlays=""
			profile="portraits/orcs/assassin.png"
			race="orc"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Orcish Assassin"
			undead_variation=""
			underlying_id="9"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x="29"
			y="8"
			zoc="yes"
			[defense]
				castle="30"
				cave="50"
				flat="40"
				forest="30"
				frozen="60"
				fungus="30"
				hills="30"
				mountains="30"
				reef="50"
				sand="60"
				shallow_water="60"
				swamp_water="60"
				village="30"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="130"
				cold="100"
				fire="100"
				impact="120"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="throwing knives"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/dagger-n.png"
					image_diagonal="projectiles/dagger-ne.png"
				[/missile_frame]
				[if]
					attack_sound_start_time="-200"
					hits="yes"
					[attack_sound_frame]
						sound="throwing-knife.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time="-200"
					hits="no"
					[attack_sound_frame]
						sound="throwing-knife-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					begin="-200"
					end="-100"
					image="units/orcs/assassin-ranged1.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/orcs/assassin-ranged2.png"
				[/frame]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				start_time="-320"
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration="80"
					image="units/orcs/assassin-attack-1.png"
				[/frame]
				[frame]
					duration="80"
					image="units/orcs/assassin-attack-2.png"
				[/frame]
				[if]
					attack_sound_start_time="-100"
					hits="yes"
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time="-100"
					hits="no"
					[attack_sound_frame]
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					duration="80"
					image="units/orcs/assassin-attack-3.png"
				[/frame]
				[frame]
					duration="80"
					image="units/orcs/assassin-attack-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-attack-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-attack-6.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="120"
					image="units/orcs/assassin-die-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-5.png"
				[/frame]
				[frame]
					duration="80"
					image="units/orcs/assassin-die-6.png"
				[/frame]
				[frame]
					duration="80"
					image="units/orcs/assassin-die-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-9.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/assassin-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/assassin-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/assassin-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/assassin-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/assassin.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/assassin-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/assassin-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/assassin.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-9.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
				description=_ "dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number="1"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number="3"
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative="yes"
#textdomain wesnoth
						description=_ "Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_ "marksman"
						value="60"
					[/chance_to_hit]
					[poison]
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="12"
			ellipse="misc/ellipse"
			experience="6"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="8"
			id="Orcish Grunt-10"
			image="units/orcs/grunt.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Grunt"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="39"
			max_moves="5"
			moves="0"
			name="Pranak"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id="10"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="25"
			y="13"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time="-300"
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration="20"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="30"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="120"
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="10"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="13"
			ellipse="misc/ellipse"
			experience="2"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="24"
			id="Troll Whelp-13"
			image="units/trolls/whelp.png"
#textdomain wesnoth-units
			language_name=_ "Troll Whelp"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="40"
			max_moves="5"
			moves="5"
			name="Thrumph"
			overlays=""
			profile="portraits/trolls/whelp.png"
			race="troll"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id="13"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="23"
			y="14"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[abilities]
				[regenerate]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time="-250"
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration="75"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="175"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="12"
			ellipse="misc/ellipse"
			experience="3"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="12"
			id="Orcish Grunt-14"
			image="units/orcs/grunt.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Grunt"
			level="1"
			max_attacks="1"
			max_experience="29"
			max_hitpoints="37"
			max_moves="6"
			moves="1"
			name="Prong"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id="14"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="24"
			y="8"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time="-300"
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration="20"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="30"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="120"
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="13"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="41"
			id="Troll Whelp-15"
			image="units/trolls/whelp.png"
#textdomain wesnoth-units
			language_name=_ "Troll Whelp"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="41"
			max_moves="5"
			moves="2"
			name="Brok"
			overlays=""
			profile="portraits/trolls/whelp.png"
			race="troll"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id="15"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="12"
			y="11"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[abilities]
				[regenerate]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time="-250"
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration="75"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="175"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="8"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="3"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="24"
			id="Orcish Archer-18"
			image="units/orcs/archer.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Archer"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="38"
			max_moves="5"
			moves="0"
			name="Burart"
			overlays=""
			profile=""
			race="orc"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Orcish Archer"
			undead_variation="archer"
			underlying_id="18"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="28"
			y="6"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration="65"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="75"
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset="0.8"
					[/missile_frame]
					[missile_frame]
						begin="75"
						end="150"
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset="0.83"
					[/missile_frame]
					[missile_frame]
						begin="150"
						end="225"
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset="0.86"
					[/missile_frame]
					[missile_frame]
						begin="225"
						end="300"
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset="0.89"
					[/missile_frame]
					[missile_frame]
						begin="300"
						end="375"
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset="0.92"
					[/missile_frame]
					[missile_frame]
						begin="375"
						end="450"
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset="0.95"
					[/missile_frame]
					[missile_frame]
						begin="450"
						end="525"
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset="0.98"
					[/missile_frame]
					[missile_frame]
						begin="525"
						end="600"
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset="1.0"
					[/missile_frame]
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-300"
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="500"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="700"
					end="900"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin="1100"
					end="1300"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="1300"
					end="1400"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage="7"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="2"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="0"
			cost="14"
			ellipse="misc/ellipse"
			experience="2"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="17"
			id="Naga Fighter-21"
			image="units/nagas/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Naga Fighter"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="36"
			max_moves="8"
			moves="0"
			name="Lam"
			overlays=""
			profile="portraits/nagas/fighter.png"
			race="naga"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id="21"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="24"
			y="13"
			zoc="yes"
			[defense]
				castle="50"
				cave="60"
				deep_water="50"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="30"
				sand="60"
				shallow_water="40"
				swamp_water="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="2"
				cave="2"
				deep_water="1"
				flat="2"
				forest="3"
				frozen="2"
				fungus="2"
				hills="3"
				mountains="5"
				reef="2"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration="130"
					image="units/nagas/fighter-melee-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/nagas/fighter-melee-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/nagas/fighter-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/nagas/fighter-melee-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/nagas/fighter-melee-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/nagas/fighter-melee-5.png"
				[/frame]
				[frame]
					duration="70"
					image="units/nagas/fighter-melee-6.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/nagas/fighter-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/nagas/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/nagas/fighter-defend-2.png"
						sound="naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/nagas/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/nagas/fighter-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/nagas/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/nagas/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="350"
					image="units/nagas/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="450"
					image="units/nagas/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="250"
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="250"
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="350"
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="350"
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/nagas/fighter-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="12"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="39"
			id="Orcish Grunt-24"
			image="units/orcs/grunt.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Grunt"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="39"
			max_moves="5"
			moves="1"
			name="Priragaraol"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id="24"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="8"
			y="8"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time="-300"
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration="20"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="30"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="120"
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Orcish Archer-27"
			image="units/orcs/archer.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Archer"
			level="1"
			max_attacks="1"
			max_experience="17"
			max_hitpoints="33"
			max_moves="5"
			moves="0"
			name="Erolo"
			overlays=""
			profile=""
			race="orc"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Orcish Archer"
			undead_variation="archer"
			underlying_id="27"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="22"
			y="6"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration="65"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="75"
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset="0.8"
					[/missile_frame]
					[missile_frame]
						begin="75"
						end="150"
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset="0.83"
					[/missile_frame]
					[missile_frame]
						begin="150"
						end="225"
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset="0.86"
					[/missile_frame]
					[missile_frame]
						begin="225"
						end="300"
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset="0.89"
					[/missile_frame]
					[missile_frame]
						begin="300"
						end="375"
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset="0.92"
					[/missile_frame]
					[missile_frame]
						begin="375"
						end="450"
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset="0.95"
					[/missile_frame]
					[missile_frame]
						begin="450"
						end="525"
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset="0.98"
					[/missile_frame]
					[missile_frame]
						begin="525"
						end="600"
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset="1.0"
					[/missile_frame]
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-300"
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="500"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="700"
					end="900"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin="1100"
					end="1300"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="1300"
					end="1400"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage="7"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="2"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="14"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Orcish Archer-30"
			image="units/orcs/archer.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Archer"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="31"
			max_moves="6"
			moves="0"
			name="Huol"
			overlays=""
			profile=""
			race="orc"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Orcish Archer"
			undead_variation="archer"
			underlying_id="30"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="14"
			y="8"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration="65"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="75"
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset="0.8"
					[/missile_frame]
					[missile_frame]
						begin="75"
						end="150"
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset="0.83"
					[/missile_frame]
					[missile_frame]
						begin="150"
						end="225"
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset="0.86"
					[/missile_frame]
					[missile_frame]
						begin="225"
						end="300"
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset="0.89"
					[/missile_frame]
					[missile_frame]
						begin="300"
						end="375"
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset="0.92"
					[/missile_frame]
					[missile_frame]
						begin="375"
						end="450"
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset="0.95"
					[/missile_frame]
					[missile_frame]
						begin="450"
						end="525"
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset="0.98"
					[/missile_frame]
					[missile_frame]
						begin="525"
						end="600"
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset="1.0"
					[/missile_frame]
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-300"
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="500"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="700"
					end="900"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin="1100"
					end="1300"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="1300"
					end="1400"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage="7"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="2"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="14"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Orcish Archer-31"
			image="units/orcs/archer.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Archer"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="35"
			max_moves="6"
			moves="0"
			name="Rudash"
			overlays=""
			profile=""
			race="orc"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Orcish Archer"
			undead_variation="archer"
			underlying_id="31"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="12"
			y="7"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration="65"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="75"
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset="0.8"
					[/missile_frame]
					[missile_frame]
						begin="75"
						end="150"
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset="0.83"
					[/missile_frame]
					[missile_frame]
						begin="150"
						end="225"
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset="0.86"
					[/missile_frame]
					[missile_frame]
						begin="225"
						end="300"
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset="0.89"
					[/missile_frame]
					[missile_frame]
						begin="300"
						end="375"
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset="0.92"
					[/missile_frame]
					[missile_frame]
						begin="375"
						end="450"
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset="0.95"
					[/missile_frame]
					[missile_frame]
						begin="450"
						end="525"
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset="0.98"
					[/missile_frame]
					[missile_frame]
						begin="525"
						end="600"
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset="1.0"
					[/missile_frame]
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-300"
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="500"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="700"
					end="900"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin="1100"
					end="1300"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="1300"
					end="1400"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="3"
				description=_ "dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage="7"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="2"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
		mask=""
		name=_ "Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		mask=""
		name=_ "Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		mask=""
		name=_ "Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		mask=""
		name=_ "Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		mask=""
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		mask=""
		name=_ "Second Watch"
		red="-40"
	[/time]
	[time_area]
		x="1,2,3,23,24,24,25,26,26,27,27,27,27,27,27,28,29,30,31,32,32,33,34,35,36"
		y="11-23,12-23,18-23,1,1,26,1,1,26,1-3,7-8,11,14,17,25-26,1-26,1-26,1-26,1-26,1-3,5-26,8-20,8-19,9-19,9-18"
		[time]
			blue="0"
			green="0"
			id="underground_illum"
			image="misc/schedule-underground-illum.png"
			lawful_bonus="0"
			mask=""
			name=_ "Underground"
			red="0"
		[/time]
	[/time_area]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[item]
		halo=""
		image="items/barrel.png"
		team_name=""
		visible_in_fog="yes"
		x="1"
		y="13"
	[/item]
	[item]
		halo=""
		image="items/brazier.png"
		team_name=""
		visible_in_fog="yes"
		x="1"
		y="16"
	[/item]
	[item]
		halo=""
		image="units/transport/boat.png"
		team_name=""
		visible_in_fog="yes"
		x="2"
		y="5"
	[/item]
	[item]
		halo=""
		image="items/barrel.png"
		team_name=""
		visible_in_fog="yes"
		x="2"
		y="18"
	[/item]
	[item]
		halo=""
		image="items/box.png"
		team_name=""
		visible_in_fog="yes"
		x="2"
		y="21"
	[/item]
	[item]
		halo=""
		image="items/ornate1.png"
		team_name=""
		visible_in_fog="yes"
		x="2"
		y="22"
	[/item]
	[item]
		halo=""
		image="items/scarecrow.png"
		team_name=""
		visible_in_fog="yes"
		x="5"
		y="25"
	[/item]
	[item]
		halo=""
		image="scenery/monolith1.png"
		team_name=""
		visible_in_fog="yes"
		x="10"
		y="12"
	[/item]
	[item]
		halo=""
		image="scenery/monolith3.png"
		team_name=""
		visible_in_fog="yes"
		x="10"
		y="15"
	[/item]
	[item]
		halo=""
		image="scenery/monolith3.png"
		team_name=""
		visible_in_fog="yes"
		x="13"
		y="11"
	[/item]
	[item]
		halo=""
		image="scenery/monolith2.png"
		team_name=""
		visible_in_fog="yes"
		x="13"
		y="17"
	[/item]
	[item]
		halo=""
		image="scenery/leanto.png"
		team_name=""
		visible_in_fog="yes"
		x="14"
		y="27"
	[/item]
	[item]
		halo=""
		image="scenery/whirlpool.png"
		team_name=""
		visible_in_fog="yes"
		x="15"
		y="14"
	[/item]
	[item]
		halo=""
		image="scenery/well.png"
		team_name=""
		visible_in_fog="yes"
		x="15"
		y="26"
	[/item]
	[item]
		halo=""
		image="scenery/tent-fancy-red.png"
		team_name=""
		visible_in_fog="yes"
		x="15"
		y="27"
	[/item]
	[item]
		halo=""
		image="units/elves-wood/lord-magic-1.png~GS()"
		team_name=""
		visible_in_fog="yes"
		x="16"
		y="14"
	[/item]
	[item]
		halo=""
		image="scenery/whirlpool.png"
		team_name=""
		visible_in_fog="yes"
		x="17"
		y="14"
	[/item]
	[item]
		halo=""
		image="units/elves-wood/champion-attack-5.png~GS()"
		team_name=""
		visible_in_fog="yes"
		x="19"
		y="2"
	[/item]
	[item]
		halo=""
		image="scenery/monolith2.png"
		team_name=""
		visible_in_fog="yes"
		x="19"
		y="11"
	[/item]
	[item]
		halo=""
		image="scenery/monolith3.png"
		team_name=""
		visible_in_fog="yes"
		x="19"
		y="17"
	[/item]
	[item]
		halo=""
		image="units/elves-wood/sharpshooter+female-bow-attack3.png~GS()"
		team_name=""
		visible_in_fog="yes"
		x="20"
		y="25"
	[/item]
	[item]
		halo=""
		image="scenery/monolith3.png"
		team_name=""
		visible_in_fog="yes"
		x="22"
		y="12"
	[/item]
	[item]
		halo=""
		image="scenery/monolith1.png"
		team_name=""
		visible_in_fog="yes"
		x="22"
		y="15"
	[/item]
	[item]
		halo=""
		image="scenery/rubble.png"
		team_name=""
		visible_in_fog="yes"
		x="27"
		y="6"
	[/item]
	[item]
		halo=""
		image="scenery/village-human-burned1.png"
		team_name=""
		visible_in_fog="yes"
		x="35"
		y="3"
	[/item]
	[item]
		halo=""
		image="items/straw-bale1.png"
		team_name=""
		visible_in_fog="yes"
		x="35"
		y="24"
	[/item]
	[item]
		halo=""
		image="items/straw-bale2.png"
		team_name=""
		visible_in_fog="yes"
		x="37"
		y="25"
	[/item]
	[music]
		ms_after="0"
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[variables]
		damage_inflicted="3"
		next_scenario="RMP_Elensefar_Courtyard_12"
		random="4"
		side_number="2"
		turn_number="9"
		x1=""
		x2=""
		y1=""
		y2=""
	[/variables]
[/snapshot]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="RMP Conservative v36"
	[/scenario]
	[scenario]
		scenario="2p - Elensefar Courtyard"
		[team]
			[recruits]
				Bowman="3"
				Cavalryman="5"
				Fencer="1"
				Merman Fighter="1"
				Spearman="4"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Cavalryman="1"
				Spearman="1"
			[/deaths]
			[killed]
				Orcish Archer="1"
				Orcish Assassin="1"
				Orcish Grunt="1"
				Wolf Rider="1"
			[/killed]
			[attacks]
				[sequence]
					s0001="1"
					s001="1"
					s010="2"
					s11="1"
					_num="40"
				[/sequence]
				[sequence]
					s1="1"
					s110="2"
					_num="50"
				[/sequence]
				[sequence]
					s00="1"
					s000="1"
					s001="1"
					s011="2"
					s1="2"
					s100="3"
					s101="1"
					s110="1"
					_num="60"
				[/sequence]
				[sequence]
					s100="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="3"
					_num="0"
				[/sequence]
				[sequence]
					s0="1"
					s01="2"
					_num="40"
				[/sequence]
				[sequence]
					s011="1"
					s110="1"
					_num="50"
				[/sequence]
				[sequence]
					s00="1"
					s10="1"
					s11="1"
					s111="1"
					_num="60"
				[/sequence]
				[sequence]
					s11="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="213"
			recall_cost="0"
			damage_inflicted="257"
			damage_taken="172"
			expected_damage_inflicted="261731"
			expected_damage_taken="155298"
			turn_damage_inflicted="73"
			turn_damage_taken="24"
			turn_expected_damage_inflicted="90117"
			turn_expected_damage_taken="24893"
			save_id="RMPSide1"
		[/team]
		[team]
			[recruits]
				Naga Fighter="1"
				Orcish Archer="5"
				Orcish Assassin="2"
				Orcish Grunt="4"
				Troll Whelp="2"
				Wolf Rider="1"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Orcish Archer="1"
				Orcish Assassin="1"
				Orcish Grunt="1"
				Wolf Rider="1"
			[/deaths]
			[killed]
				Cavalryman="1"
				Spearman="1"
			[/killed]
			[attacks]
				[sequence]
					s00="2"
					s0000="1"
					s10="1"
					s11="2"
					_num="50"
				[/sequence]
				[sequence]
					s00="1"
					s000="1"
					s11="2"
					s111="3"
					_num="60"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="6"
					_num="0"
				[/sequence]
				[sequence]
					s="1"
					s00="2"
					_num="40"
				[/sequence]
				[sequence]
					s1="1"
					s10="1"
					_num="50"
				[/sequence]
				[sequence]
					s="1"
					s1="1"
					s10="3"
					s1011="1"
					s11="3"
					s110="1"
					_num="60"
				[/sequence]
			[/defends]
			recruit_cost="209"
			recall_cost="0"
			damage_inflicted="172"
			damage_taken="257"
			expected_damage_inflicted="155298"
			expected_damage_taken="261731"
			turn_damage_inflicted="0"
			turn_damage_taken="0"
			turn_expected_damage_inflicted="0"
			turn_expected_damage_taken="0"
			save_id="RMPSide2"
		[/team]
	[/scenario]
[/statistics]
