version="1.8.5"
next_underlying_unit_id="33"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration="0"
history=""
label="2p - Howling Ghost Badlands"
next_scenario=""
parent="2p - Howling Ghost Badlands-Auto-Save11.gz"
scenario="RMP_Howling_Ghost_Badlands_21"
version="1.8.5"
[multiplayer]
	experience_modifier="70"
	hash=""
	mp_countdown="no"
	mp_countdown_action_bonus="13"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="330"
	mp_countdown_turn_bonus="60"
	mp_era="era_default"
	mp_fog="yes"
	mp_scenario="RMP_All_v35"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	observer="yes"
	savegame="no"
	scenario="ladder for Cremember - no timer"
[/multiplayer]
random_seed="1669666306"
random_calls="0"
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="Cremember"
			faction2="nelson"
			version="1.8.5"
			[turn_info]
				event="TURN_START"
				gold="100"
				side="1"
				turn="1"
				units="1"
				units_cost="26"
				villages="0"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="100"
				side="2"
				turn="1"
				units="1"
				units_cost="40"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="60"
				side="1"
				turn="2"
				units="4"
				units_cost="69"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="66"
				side="2"
				turn="2"
				units="3"
				units_cost="74"
				villages="2"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="27"
				side="1"
				turn="3"
				units="7"
				units_cost="111"
				villages="4"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="42"
				side="2"
				turn="3"
				units="5"
				units_cost="104"
				villages="4"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="19"
				side="1"
				turn="4"
				units="9"
				units_cost="135"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="16"
				side="2"
				turn="4"
				units="7"
				units_cost="140"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="23"
				side="1"
				turn="5"
				units="10"
				units_cost="149"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="3"
				side="2"
				turn="5"
				units="9"
				units_cost="171"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="38"
				side="1"
				turn="6"
				units="10"
				units_cost="149"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="4"
				side="2"
				turn="6"
				units="10"
				units_cost="188"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="53"
				side="1"
				turn="7"
				units="10"
				units_cost="149"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="4"
				side="2"
				turn="7"
				units="10"
				units_cost="191"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="48"
				side="1"
				turn="8"
				units="11"
				units_cost="162"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="18"
				side="2"
				turn="8"
				units="10"
				units_cost="191"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="18"
				side="1"
				turn="9"
				units="15"
				units_cost="209"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="32"
				side="2"
				turn="9"
				units="10"
				units_cost="191"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="17"
				side="1"
				turn="10"
				units="16"
				units_cost="226"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="1"
				side="2"
				turn="10"
				units="12"
				units_cost="222"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="22"
				side="1"
				turn="11"
				units="15"
				units_cost="208"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="10"
				side="2"
				turn="11"
				units="9"
				units_cost="177"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="44"
				side="1"
				turn="12"
				units="13"
				units_cost="177"
				villages="10"
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="gl hf"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="6"
			x="28"
			y="28"
		[/recruit]
		[random]
			value="17975"
		[/random]
		[random]
			value="25895"
		[/random]
		[random]
			value="22540"
		[/random]
		[random]
			value="11931"
		[/random]
		[random]
			value="29316"
		[/random]
		[random]
			value="27668"
		[/random]
		[random]
			value="25465"
		[/random]
		[random]
			value="4520"
		[/random]
		[random]
			value="21283"
		[/random]
		[random]
			value="26159"
		[/random]
		[random]
			value="24692"
		[/random]
		[random]
			value="641"
		[/random]
		[random]
			value="20903"
		[/random]
		[random]
			value="13702"
			[results]
				checksum="y,JCDyrr>wQ3JPGQb<RsUqQS.zFGTs2KupGMNxCpymKCUVB<R4syzMUqFuKoobCLJxuszNsIEuPRFuHPByzrJNqpBPHFuJ,1h6>+kBl40pY98bpo1G5am8h-3a987>l<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="6"
			x="26"
			y="29"
		[/recruit]
		[random]
			value="23631"
		[/random]
		[random]
			value="8335"
		[/random]
		[random]
			value="27712"
		[/random]
		[random]
			value="17764"
		[/random]
		[random]
			value="9257"
		[/random]
		[random]
			value="31509"
		[/random]
		[random]
			value="17094"
		[/random]
		[random]
			value="16494"
		[/random]
		[random]
			value="22232"
		[/random]
		[random]
			value="6818"
		[/random]
		[random]
			value="26756"
		[/random]
		[random]
			value="3200"
		[/random]
		[random]
			value="10641"
		[/random]
		[random]
			value="9811"
			[results]
				checksum="y,JCDyrr>wQ3HPGQb<RsUqRS.zFGTs2KupGMNxCpymKCUVB<R4syzMUqFuKoobCLJxuszNsIEuPRFuHPByzrJNqpBPHDuJ,1h6>+kBl40pY98bpo1G5am8h-3a988.l<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="27"
			y="30"
		[/recruit]
		[random]
			value="1737"
		[/random]
		[random]
			value="10308"
		[/random]
		[random]
			value="19293"
		[/random]
		[random]
			value="8396"
		[/random]
		[random]
			value="7214"
		[/random]
		[random]
			value="18072"
		[/random]
		[random]
			value="4925"
		[/random]
		[random]
			value="30965"
		[/random]
		[random]
			value="25767"
		[/random]
		[random]
			value="17309"
		[/random]
		[random]
			value="25878"
		[/random]
		[random]
			value="27253"
		[/random]
		[random]
			value="13902"
			[results]
				checksum=",f812-X7qcjEjlP<bygc2c5o9rb467.Fb1,AeDcl,1Y,ZJlOm.a8ef+ae1DX6rf7f75Y9kXec<<5+gk6.o90d7h07h7>SmrMLSscGKIEvMUMwNPgNGAMCOPuxLuHpQx1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27,26,25,24"
			y="29,29,29,29,28"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="7"
			y="7"
		[/recruit]
		[random]
			value="31683"
		[/random]
		[random]
			value="10403"
		[/random]
		[random]
			value="20373"
		[/random]
		[random]
			value="5479"
		[/random]
		[random]
			value="10190"
		[/random]
		[random]
			value="7892"
		[/random]
		[random]
			value="9874"
		[/random]
		[random]
			value="2156"
		[/random]
		[random]
			value="9372"
		[/random]
		[random]
			value="22494"
		[/random]
		[random]
			value="136"
		[/random]
		[random]
			value="15582"
		[/random]
		[random]
			value="8200"
		[/random]
		[random]
			value="18293"
			[results]
				checksum="rzLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuQHGnqbY063jAfhdZ-0>j5mmwppp6h33987<1,>jm8<8aZ<h<1hi10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="5"
			y="8"
		[/recruit]
		[random]
			value="7122"
		[/random]
		[random]
			value="25379"
		[/random]
		[random]
			value="18848"
		[/random]
		[random]
			value="4326"
		[/random]
		[random]
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		[/random]
		[random]
			value="25599"
		[/random]
		[random]
			value="6925"
		[/random]
		[random]
			value="17683"
		[/random]
		[random]
			value="23849"
		[/random]
		[random]
			value="25844"
		[/random]
		[random]
			value="15177"
		[/random]
		[random]
			value="1079"
		[/random]
		[random]
			value="19182"
		[/random]
		[random]
			value="13922"
			[results]
				checksum="rzLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuQHGnqbY063jAfhdZ-0>j5mmwppp6h33987<1,>jm8<8aZ<h<1hi10YPa9f-"
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		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="5,6,7,8,9"
			y="7,7,7,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28,27,27,26,25,25"
			y="28,27,26,26,25,24,24,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,23,22,21,20,19"
			y="29,29,28,28,27,26,26,25,26"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,29,30"
			y="30,30,31,31"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,23,23,22,21"
			y="28,27,27,26,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="razfaz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="3"
			x="20"
			y="23"
		[/recruit]
		[random]
			value="20384"
		[/random]
		[random]
			value="31079"
		[/random]
		[random]
			value="27119"
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		[random]
			value="24294"
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		[random]
			value="27560"
		[/random]
		[random]
			value="29606"
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		[random]
			value="6400"
		[/random]
		[random]
			value="20027"
		[/random]
		[random]
			value="5091"
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		[random]
			value="29560"
		[/random]
		[random]
			value="32245"
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		[random]
			value="6421"
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		[random]
			value="13233"
		[/random]
		[random]
			value="3224"
			[results]
				checksum="-NP,L6w-p5hF-OgNdaJ5utK+cLbUkE.2zlHen0a4.W>6phb+76kk5k4S2D4LFoJgPCdP>maLttHrDaJlDnuDBZL.4oot64SoFQG4dyxVgLJirwr7<P2tFCPpSIkS7-+,"
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		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="aoe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Connas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="4"
			x="21"
			y="24"
		[/recruit]
		[random]
			value="31562"
		[/random]
		[random]
			value="8475"
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		[random]
			value="16269"
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		[random]
			value="20870"
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		[random]
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		[random]
			value="27983"
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		[random]
			value="4256"
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		[random]
			value="23786"
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		[random]
			value="16689"
		[/random]
		[random]
			value="32611"
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		[random]
			value="24099"
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		[random]
			value="1487"
		[/random]
		[random]
			value="15241"
		[/random]
		[random]
			value="12731"
			[results]
				checksum="rn3oFNLU.<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<.h317l+4>6m3eW53i9ap315ids918haj-8heoLZXl95Y-+fe89l.jUW05e74.f,X0t"
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	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="I've been on this awful losing streak, it would be really nice to turn it around by stomping on your head ;-)"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="E-T-L has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="5"
			x="20"
			y="24"
		[/recruit]
		[random]
			value="28792"
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		[random]
			value="10881"
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		[random]
			value="7945"
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		[random]
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		[random]
			value="27144"
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		[random]
			value="15937"
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		[random]
			value="15014"
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		[random]
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		[random]
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		[random]
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		[random]
			value="24871"
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		[random]
			value="24928"
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		[random]
			value="19449"
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		[random]
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			[results]
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	[/command]
	[command]
		sent=""
		[end_turn]
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	[command]
		sent="yes"
		[init_side]
		[/init_side]
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="kiki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Humungous has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="7,8,8,9,10,11,12,13"
			y="7,7,8,9,9,10,10,11"
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Brioche_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cromowel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,14"
			y="11,10"
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	[/command]
	[command]
		sent="yes"
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		[move]
			x="5,6,6,6,7,7,8,8"
			y="8,8,9,10,11,12,12,13"
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	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,10,10,11,11,12"
			y="8,8,9,10,11,11"
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	[command]
		sent="yes"
		[recruit]
			value="2"
			x="12"
			y="12"
		[/recruit]
		[random]
			value="26748"
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		[random]
			value="32604"
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		[random]
			value="6222"
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		[random]
			value="1883"
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		[random]
			value="5304"
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		[random]
			value="5523"
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		[random]
			value="21293"
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		[random]
			value="31556"
		[/random]
		[random]
			value="8541"
		[/random]
		[random]
			value="2298"
		[/random]
		[random]
			value="4159"
		[/random]
		[random]
			value="32046"
		[/random]
		[random]
			value="25921"
		[/random]
		[random]
			value="1904"
			[results]
				checksum="+l.eMhBlP5-Tgi>ld7k7+<<24l,2do3b>6eki,5e64<,j.fe+72rIzAzTYKyyPRSQqtLyxCcvIJMnmKv8weJymIrCRtt6uzmRrOrvBJoRupN<GHVwzKvEnwKwt1<zIrE"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ThatOneGuy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="locust has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="13"
			y="13"
		[/recruit]
		[random]
			value="27405"
		[/random]
		[random]
			value="27893"
		[/random]
		[random]
			value="27047"
		[/random]
		[random]
			value="789"
		[/random]
		[random]
			value="31435"
		[/random]
		[random]
			value="540"
		[/random]
		[random]
			value="2529"
		[/random]
		[random]
			value="5762"
		[/random]
		[random]
			value="18389"
		[/random]
		[random]
			value="102"
		[/random]
		[random]
			value="25021"
		[/random]
		[random]
			value="28879"
		[/random]
		[random]
			value="3594"
		[/random]
		[random]
			value="6708"
			[results]
				checksum="9AXicjj3P6.zokjFCi9d,y9Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eebc1pfA<>ph+2-a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqmRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="carneos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="Cremember"
			message="nah its not so bad ;D"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Wiedzmin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="Cremember"
			message="could get worse,"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15,14"
			y="26,26,27,27,27,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="what do you mean it is not so bad? I'm down to 29th from my highest point at 9th place, and dropped out of the 2000's in ELO"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="26,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="piotr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27,26,25"
			y="31,31,30,30,29,29"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,25,25,25"
			y="23,22,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,28"
			y="18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16,15"
			y="24,24,23,23,22,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,21,21"
			y="23,23,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="well, it could always be worse I suppose, I could never win :P"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17,17"
			y="24,23,23,22,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="UltraBerserker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="mistzone has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,20,19,18,17"
			y="25,24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,14"
			y="26,27,28,28"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="4"
			x="16"
			y="22"
		[/recruit]
		[random]
			value="12008"
		[/random]
		[random]
			value="16643"
		[/random]
		[random]
			value="27523"
		[/random]
		[random]
			value="10930"
		[/random]
		[random]
			value="28503"
		[/random]
		[random]
			value="24564"
		[/random]
		[random]
			value="19087"
		[/random]
		[random]
			value="1709"
		[/random]
		[random]
			value="24109"
		[/random]
		[random]
			value="13803"
		[/random]
		[random]
			value="13256"
		[/random]
		[random]
			value="4919"
		[/random]
		[random]
			value="16486"
		[/random]
		[random]
			value="2733"
			[results]
				checksum="rn3oFNLU.<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<.h317l+4>6m3eW<<i9ap315ids918haj-8heoLZXl95Y-+fe8,l.jUW05e74.f,,5t"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="4"
			x="17"
			y="23"
		[/recruit]
		[random]
			value="27074"
		[/random]
		[random]
			value="8796"
		[/random]
		[random]
			value="4362"
		[/random]
		[random]
			value="18970"
		[/random]
		[random]
			value="6174"
		[/random]
		[random]
			value="14289"
		[/random]
		[random]
			value="15772"
		[/random]
		[random]
			value="3316"
		[/random]
		[random]
			value="14945"
		[/random]
		[random]
			value="23707"
		[/random]
		[random]
			value="11866"
		[/random]
		[random]
			value="25202"
		[/random]
		[random]
			value="5269"
		[/random]
		[random]
			value="387"
			[results]
				checksum="rn3oFNLU.<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<.h317l+4>6m3eW53i9ap315ids918haj-8heoLZXl95Y-+fe89l.jUW05e74.f,X0t"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,8,8,8,8,8"
			y="13,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kalyra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12,12,12,12,12"
			y="12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ixmil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,15,16,17,18,19"
			y="10,10,9,9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="waldfee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ogreslayingknife has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Luks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zulu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,19,19"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,7,6,5"
			y="18,19,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11,10"
			y="17,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,13,13,12"
			y="13,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="13"
			y="13"
		[/recruit]
		[random]
			value="14012"
		[/random]
		[random]
			value="1341"
		[/random]
		[random]
			value="22481"
		[/random]
		[random]
			value="7330"
		[/random]
		[random]
			value="18413"
		[/random]
		[random]
			value="31431"
		[/random]
		[random]
			value="15845"
		[/random]
		[random]
			value="16737"
		[/random]
		[random]
			value="12458"
		[/random]
		[random]
			value="5964"
		[/random]
		[random]
			value="22494"
		[/random]
		[random]
			value="16980"
		[/random]
		[random]
			value="18931"
		[/random]
		[random]
			value="8857"
			[results]
				checksum="KL3d1ee5Em6ckgd+thd,2kNl5b52b<830n6+e<,935b991jpb4a89dgltQEOHuGBJLFOqAtqtLBEqoFPQPOVN.LKLuLHvIyIw<NEDqImHsCNVOGRx<Nts2GEKyFvooaw"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,13,14,15,16,16"
			y="11,12,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="17"
			y="14"
		[/recruit]
		[random]
			value="10633"
		[/random]
		[random]
			value="2792"
		[/random]
		[random]
			value="13994"
		[/random]
		[random]
			value="32024"
		[/random]
		[random]
			value="6373"
		[/random]
		[random]
			value="9019"
		[/random]
		[random]
			value="1651"
		[/random]
		[random]
			value="26201"
		[/random]
		[random]
			value="14582"
		[/random]
		[random]
			value="12523"
		[/random]
		[random]
			value="7015"
		[/random]
		[random]
			value="12102"
		[/random]
		[random]
			value="30037"
		[/random]
		[random]
			value="10683"
			[results]
				checksum="ryLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuQJGnqbY063jAfhdZ-0>j5mmwppp6h33987<7,>jm8<8aZ<h<1hk10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26"
			y="16,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sabber_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Luks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,12"
			y="28,28,27,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="summercampgames has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11,10,10,10"
			y="26,26,25,24,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BlueBeard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,12,11"
			y="23,22,22,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="invite has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17,16,15"
			y="21,21,22,21,21,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="lkro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,15,14,13"
			y="22,21,21,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,18"
			y="23,22,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,23"
			y="14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sup1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="eternauta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="2"
			x="16"
			y="22"
		[/recruit]
		[random]
			value="5690"
		[/random]
		[random]
			value="9861"
		[/random]
		[random]
			value="6556"
		[/random]
		[random]
			value="7223"
		[/random]
		[random]
			value="18088"
		[/random]
		[random]
			value="28903"
		[/random]
		[random]
			value="23384"
		[/random]
		[random]
			value="27454"
		[/random]
		[random]
			value="766"
		[/random]
		[random]
			value="26853"
		[/random]
		[random]
			value="24701"
		[/random]
		[random]
			value="3232"
		[/random]
		[random]
			value="4035"
		[/random]
		[random]
			value="2545"
			[results]
				checksum="LnKxxH+t6POkwCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNri17<<68f,rl>b6o6ic78>Bbcgphl.92i.2hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mysticspiral has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="claper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14"
			y="22,21,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Honor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="you look pretty determined there"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="moewe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pako has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,19,19,19"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,20"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="20,20"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="20,20"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="aaaaaaa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="20,21"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="21,22"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Psychic_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="5,6,7"
			y="20,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="7,8"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="daffodil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="fraquar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="hm"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="this is a tough situation"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="holding that line will be challenging, and possibly not worth the cost"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Albae1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="fenix112 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="armando has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="J-Ape has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Blarumyrran has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="billyboy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Crazy_Ivan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,16,15"
			y="14,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="16"
			y="13"
		[/recruit]
		[random]
			value="16000"
		[/random]
		[random]
			value="21535"
		[/random]
		[random]
			value="27253"
		[/random]
		[random]
			value="5097"
		[/random]
		[random]
			value="3774"
		[/random]
		[random]
			value="14902"
		[/random]
		[random]
			value="30387"
		[/random]
		[random]
			value="28752"
		[/random]
		[random]
			value="14105"
		[/random]
		[random]
			value="3444"
		[/random]
		[random]
			value="20508"
		[/random]
		[random]
			value="10810"
		[/random]
		[random]
			value="5933"
		[/random]
		[random]
			value="31112"
			[results]
				checksum="H9CqQLJtpNp5tIMpKjDCAyLz-cQNpJOmEqz0I.oEotJxUKLqvIQwKvOnBMvByqJBwDLpCGQAMLQyPAPEJipg+aU1+8hjZab0bQDN084c2edY>4<9-oJm>3k4.1<lh9jl"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="17"
			y="14"
		[/recruit]
		[random]
			value="11012"
		[/random]
		[random]
			value="10509"
		[/random]
		[random]
			value="19112"
		[/random]
		[random]
			value="15079"
		[/random]
		[random]
			value="15690"
		[/random]
		[random]
			value="24470"
		[/random]
		[random]
			value="15211"
		[/random]
		[random]
			value="17296"
		[/random]
		[random]
			value="10853"
		[/random]
		[random]
			value="29997"
		[/random]
		[random]
			value="10882"
		[/random]
		[random]
			value="28543"
		[/random]
		[random]
			value="9264"
		[/random]
		[random]
			value="25742"
			[results]
				checksum="ryLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuTLGnqbY063jvfhdZ-0>j5mmwppp6h33987<7,>jm8<8aZ<h<1ie10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,13,13,13,13"
			y="13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14,13,12,12,11"
			y="15,15,16,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,8,8,9"
			y="21,20,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,9,8,7,6"
			y="18,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12,12,11,10"
			y="15,16,17,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,15,14,13,12"
			y="14,15,15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hogar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,24,24,23,23"
			y="29,28,27,26,26,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lunamatic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10,9"
			y="20,21,20,21,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Orcish Crossbowman"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="293293888"
			tod="first_watch"
			turn="5"
			weapon="1"
			[source]
				x="9"
				y="20"
			[/source]
			[destination]
				x="9"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="3879"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21405"
			[results]
				chance="60"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17318"
			[results]
				chance="60"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="rexim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Thumblord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zollee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10"
			y="18,19,19,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="106452872"
			tod="first_watch"
			turn="5"
			weapon="0"
			[source]
				x="10"
				y="19"
			[/source]
			[destination]
				x="9"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="22905"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1743"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16682"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4832"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19933"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Albae1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Blind_Wanderer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,8"
			y="21,20,21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Troll Whelp"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="1218788986"
			tod="first_watch"
			turn="5"
			weapon="0"
			[source]
				x="8"
				y="19"
			[/source]
			[destination]
				x="9"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="5057"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1132"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24397"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1593"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8022"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="20,19,19,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="1731947609"
			tod="first_watch"
			turn="5"
			weapon="1"
			[source]
				x="11"
				y="19"
			[/source]
			[destination]
				x="11"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="29990"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27836"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12047"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="I love cavalry"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,12"
			y="20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="1164435160"
			tod="first_watch"
			turn="5"
			weapon="0"
			[source]
				x="12"
				y="18"
			[/source]
			[destination]
				x="11"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="26159"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31796"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20628"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="744"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15343"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ichigo27 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Blakerz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Eruadan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="I probably should have put the other cav next to my leader too"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21,22,23"
			y="20,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,15"
			y="22,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Bobbylorimer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="shrek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="but I wanted to make sure it would be physically impossible for you to take the village this turn :P"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Albae1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="shrek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,27,28"
			y="16,16,17,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Albae1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7"
			y="22,22,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wolf Rider"
			defender_lvl="1"
			defender_type="Fencer"
			defender_weapon="0"
			seed="1820604188"
			tod="first_watch"
			turn="5"
			weapon="0"
			[source]
				x="7"
				y="21"
			[/source]
			[destination]
				x="6"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="14526"
			[results]
				chance="30"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30454"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24995"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29996"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30023"
			[results]
				chance="30"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11652"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6125"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sup has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vincenzi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bustacakes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lucifer626 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lemon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pSycho_Shah has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Garion30 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,9"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,10"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,8"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,8"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,9"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,10"
			y="17,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="1818686174"
			tod="first_watch"
			turn="5"
			weapon="0"
			[source]
				x="10"
				y="18"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,16,15,14,13,12,11,11"
			y="14,14,15,15,16,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="1633995119"
			tod="first_watch"
			turn="5"
			weapon="0"
			[source]
				x="11"
				y="18"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="whoops, misclick"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bobbylorimer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,16,15,14,13,13"
			y="13,14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,9"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,22,21,21,21,21,21,21"
			y="14,15,16,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="argh"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="oh well"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1766849794"
			tod="first_watch"
			turn="5"
			weapon="1"
			[source]
				x="9"
				y="19"
			[/source]
			[destination]
				x="10"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="clmates has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Khungar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lkro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tototo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lestat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11,10,9,8"
			y="16,17,17,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,10,11,12"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,8,8,8"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="8"
			y="18"
		[/recruit]
		[random]
			value="17187"
		[/random]
		[random]
			value="25689"
		[/random]
		[random]
			value="19780"
		[/random]
		[random]
			value="6437"
		[/random]
		[random]
			value="29599"
		[/random]
		[random]
			value="21423"
		[/random]
		[random]
			value="5772"
		[/random]
		[random]
			value="27186"
		[/random]
		[random]
			value="26055"
		[/random]
		[random]
			value="13610"
		[/random]
		[random]
			value="2259"
		[/random]
		[random]
			value="6547"
		[/random]
		[random]
			value="26161"
		[/random]
		[random]
			value="25543"
			[results]
				checksum="rzLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuQMGnqbY063jvfhdZ-0>j5mmwppp6h33987<7,>jm8<8aZ<h<1hh10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="waldfee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="6,6,7,7"
			y="20,19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20"
			y="21,20,20,20,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="2026946592"
			tod="second_watch"
			turn="6"
			weapon="1"
			[source]
				x="20"
				y="21"
			[/source]
			[destination]
				x="21"
				y="21"
			[/destination]
		[/attack]
		[random]
			value="17452"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18767"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12115"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dabog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="eoa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,22"
			y="18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="951080747"
			tod="second_watch"
			turn="6"
			weapon="0"
			[source]
				x="22"
				y="20"
			[/source]
			[destination]
				x="21"
				y="21"
			[/destination]
		[/attack]
		[random]
			value="13286"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26582"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19380"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6747"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29502"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jair has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,21,21"
			y="25,24,24,23,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Goblin Spearman"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="1179205796"
			tod="second_watch"
			turn="6"
			weapon="0"
			[source]
				x="21"
				y="22"
			[/source]
			[destination]
				x="21"
				y="21"
			[/destination]
		[/attack]
		[random]
			value="25019"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26771"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13404"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21548"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6770"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15687"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Danniel_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="saw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="vezara has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="crt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hongeo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="aoe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kilgor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,9,10,11,12"
			y="19,20,21,21,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Spec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Henion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Astral has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,9,10,11,12"
			y="21,21,22,23,23,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,11,11,12,13"
			y="20,20,21,22,22,23"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,13,14"
			y="19,20,20,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,14,15"
			y="18,19,19,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="crownly has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="GoM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,12,13,14,15"
			y="19,19,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="sigma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Bobbylorimer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="fred_pooshka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="948045390"
			tod="second_watch"
			turn="6"
			weapon="0"
			[source]
				x="21"
				y="21"
			[/source]
			[destination]
				x="20"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Blackwind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,8"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="8"
			y="18"
		[/recruit]
		[random]
			value="7620"
		[/random]
		[random]
			value="2408"
		[/random]
		[random]
			value="23733"
		[/random]
		[random]
			value="26240"
		[/random]
		[random]
			value="8009"
		[/random]
		[random]
			value="11476"
		[/random]
		[random]
			value="19785"
		[/random]
		[random]
			value="6250"
		[/random]
		[random]
			value="22973"
		[/random]
		[random]
			value="10273"
		[/random]
		[random]
			value="4771"
		[/random]
		[random]
			value="29219"
		[/random]
		[random]
			value="25841"
		[/random]
		[random]
			value="25287"
		[/random]
		[random]
			value="7685"
			[results]
				checksum="66d2RS35x1-K4aw<lbj,mJh-K5hW,7ieecc.ka5Yb3.6<,+j7<6cek-l><i7aYa9a2eebc1p-c7cac2Z8,jWfU43mZS+cll-93NQc1I--QSwLDEHAMRzxx4NVVMyQOBz"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Blackwind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,12,12"
			y="18,19,19,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="0"
			seed="313410460"
			tod="second_watch"
			turn="6"
			weapon="0"
			[source]
				x="12"
				y="21"
			[/source]
			[destination]
				x="12"
				y="22"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Balin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="yeye has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,9,10,11,12,12"
			y="17,18,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,13,14,14"
			y="17,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Fighter"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="978185794"
			tod="second_watch"
			turn="6"
			weapon="0"
			[source]
				x="14"
				y="20"
			[/source]
			[destination]
				x="14"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,10,11,12,13"
			y="19,20,20,21,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="217479203"
			tod="second_watch"
			turn="6"
			weapon="0"
			[source]
				x="13"
				y="21"
			[/source]
			[destination]
				x="14"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jony has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Akbar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jods has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Grumph has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="JohnVanvisbrook has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,8,9,10,11,12,13,14"
			y="13,12,12,11,11,10,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="JohnVanvisbrook has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lucci has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="UltraBerserker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,9,9,9,10"
			y="19,20,21,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="7,7,8,9,10,11"
			y="18,19,19,20,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,12,13,14,15,16"
			y="18,17,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,17,18"
			y="15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jui has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gottloser has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="18,19"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tekelili has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,17"
			y="23,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="4"
			x="16"
			y="22"
		[/recruit]
		[random]
			value="3076"
		[/random]
		[random]
			value="5490"
		[/random]
		[random]
			value="18436"
		[/random]
		[random]
			value="20923"
		[/random]
		[random]
			value="9751"
		[/random]
		[random]
			value="6781"
		[/random]
		[random]
			value="29601"
		[/random]
		[random]
			value="933"
		[/random]
		[random]
			value="102"
		[/random]
		[random]
			value="5841"
		[/random]
		[random]
			value="12992"
		[/random]
		[random]
			value="387"
		[/random]
		[random]
			value="13662"
		[/random]
		[random]
			value="20607"
			[results]
				checksum="rn3oFNLU+<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<.h317l+4>6m3eW51i9ap315ids918haj-8heoLZXl95Y-+fe8,l.jUW05e74.f,X2t"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="5"
			x="17"
			y="23"
		[/recruit]
		[random]
			value="32"
		[/random]
		[random]
			value="30168"
		[/random]
		[random]
			value="4949"
		[/random]
		[random]
			value="6739"
		[/random]
		[random]
			value="10374"
		[/random]
		[random]
			value="6978"
		[/random]
		[random]
			value="19880"
		[/random]
		[random]
			value="17605"
		[/random]
		[random]
			value="18229"
		[/random]
		[random]
			value="1353"
		[/random]
		[random]
			value="9120"
		[/random]
		[random]
			value="12697"
		[/random]
		[random]
			value="3628"
		[/random]
		[random]
			value="10717"
			[results]
				checksum="5<.5Wd6aC,mJb5o.nQkY.aK+0Y25n>w1M-2b7fbeq2B1a.>99d.ZeC59xjX177d7kehgf2,W>lebX0jhj2Z<f6.rAytwT>r5OONJDwxmrrsAKKwNFURPSn0NuFN7UvAy"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="andres-CR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Apocalypstic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sShreKs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nightshade has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,21,22,22"
			y="21,22,23,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="1068771397"
			tod="dawn"
			turn="7"
			weapon="1"
			[source]
				x="22"
				y="21"
			[/source]
			[destination]
				x="21"
				y="21"
			[/destination]
		[/attack]
		[random]
			value="11865"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6820"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10408"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bear_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dandymaiden has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20"
			y="20,20,20,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="33110810"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="20"
				y="20"
			[/source]
			[destination]
				x="21"
				y="21"
			[/destination]
		[/attack]
		[random]
			value="5948"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11031"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28501"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="n0n0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sigma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jaag has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,23,23"
			y="20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24"
			y="11,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20,20,19"
			y="11,10,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Timthomas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21"
			y="22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Sanqell has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,16,17"
			y="22,21,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Dandymaiden has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,15,16,17,18"
			y="21,22,23,22,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,16"
			y="22,23,23,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,13,13,14"
			y="24,25,26,27,28,28"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cogitator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="samthewoman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sashimi_Party has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16"
			y="20,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Merman Fighter"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="1515414982"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="16"
				y="20"
			[/source]
			[destination]
				x="17"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mac27f has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13,14,15"
			y="20,21,21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="White Mage"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="769086368"
			tod="dawn"
			turn="7"
			weapon="1"
			[source]
				x="15"
				y="22"
			[/source]
			[destination]
				x="16"
				y="22"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13,14,15"
			y="21,22,22,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="45306069"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="15"
				y="23"
			[/source]
			[destination]
				x="16"
				y="22"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14,15,16"
			y="21,20,21,21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Fencer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="191975430"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="16"
				y="21"
			[/source]
			[destination]
				x="16"
				y="22"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16"
			y="21,21,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="2"
			defender_type="Orcish Crossbowman"
			defender_weapon="0"
			seed="1410839261"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="16"
				y="22"
			[/source]
			[destination]
				x="17"
				y="22"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="moewe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,11,12,13,14"
			y="22,23,22,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,9,10,11,12,13,14"
			y="18,19,18,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19,19,19,19,19,19,19"
			y="16,15,14,13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="0"
			seed="71753745"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="19"
				y="9"
			[/source]
			[destination]
				x="19"
				y="8"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Okay has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Danceman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,15,16,16,17"
			y="10,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12,12,12,13,13,14"
			y="15,14,13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,18"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Haldrik_CZ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Marckraft has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="generatorglukoff has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="giocatore1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="murdocki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="giocatore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="meganoob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Thrand has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Coldest has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,20,21"
			y="22,22,23,23,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,12,11,10,9,8,7,6"
			y="28,27,27,26,26,25,25,24,24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="murdocki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="andres-CR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mago has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="4"
			x="20"
			y="23"
		[/recruit]
		[random]
			value="10975"
		[/random]
		[random]
			value="10247"
		[/random]
		[random]
			value="6392"
		[/random]
		[random]
			value="4374"
		[/random]
		[random]
			value="13356"
		[/random]
		[random]
			value="8414"
		[/random]
		[random]
			value="28614"
		[/random]
		[random]
			value="26399"
		[/random]
		[random]
			value="7076"
		[/random]
		[random]
			value="16982"
		[/random]
		[random]
			value="10129"
		[/random]
		[random]
			value="6770"
		[/random]
		[random]
			value="25383"
		[/random]
		[random]
			value="5648"
			[results]
				checksum="rn3oFNLU.<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<ejlch+<bfclb.egh-8l7+5-ciz9b-m45i4,g2LZXl95Y-+fe89l.jUW05e74.f,,6t"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ganasha has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sergxxl2010 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="2"
			x="20"
			y="24"
		[/recruit]
		[random]
			value="18957"
		[/random]
		[random]
			value="9872"
		[/random]
		[random]
			value="6520"
		[/random]
		[random]
			value="21905"
		[/random]
		[random]
			value="17983"
		[/random]
		[random]
			value="25019"
		[/random]
		[random]
			value="9164"
		[/random]
		[random]
			value="25314"
		[/random]
		[random]
			value="21228"
		[/random]
		[random]
			value="19691"
		[/random]
		[random]
			value="5142"
		[/random]
		[random]
			value="12009"
		[/random]
		[random]
			value="3014"
		[/random]
		[random]
			value="26502"
			[results]
				checksum="LnQxxH+t6POkvCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNxi17<<6af,rl>b6o6ic78>Bbcgphl.92i+8hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="22"
			y="24"
		[/recruit]
		[random]
			value="6157"
		[/random]
		[random]
			value="10626"
		[/random]
		[random]
			value="13650"
		[/random]
		[random]
			value="748"
		[/random]
		[random]
			value="19712"
		[/random]
		[random]
			value="5989"
		[/random]
		[random]
			value="21403"
		[/random]
		[random]
			value="20894"
		[/random]
		[random]
			value="1123"
		[/random]
		[random]
			value="27064"
		[/random]
		[random]
			value="32665"
		[/random]
		[random]
			value="11854"
		[/random]
		[random]
			value="17677"
			[results]
				checksum=",f812-X7qc9EjlP<bygc3c5o9rb467.Fb1,AeDcl,1Y,ZJlOm.a8ef+ae1DX6rf7f75Y9kXec<<5+gk6.o90d7h07b7>SmrMLSxcGKIEvMUMwNPgNGAMCOPuxLuHpQx1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="4"
			x="21"
			y="24"
		[/recruit]
		[random]
			value="29550"
		[/random]
		[random]
			value="10080"
		[/random]
		[random]
			value="22156"
		[/random]
		[random]
			value="5461"
		[/random]
		[random]
			value="6245"
		[/random]
		[random]
			value="9481"
		[/random]
		[random]
			value="5451"
		[/random]
		[random]
			value="22997"
		[/random]
		[random]
			value="21059"
		[/random]
		[random]
			value="22625"
		[/random]
		[random]
			value="6421"
		[/random]
		[random]
			value="21753"
		[/random]
		[random]
			value="9996"
		[/random]
		[random]
			value="12114"
			[results]
				checksum="rn3oFNLU.<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<.h317l+4>6m3eW53i9ap315ids918haj-8heoLZXl95Y-+fe89l.jUW05e74.f,X0t"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="palank has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mistzone has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Merman Fighter"
			defender_weapon="-1"
			seed="165611995"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="17"
				y="20"
			[/source]
			[destination]
				x="16"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="25434"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16090"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15586"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="WOLF has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Indajobbe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Blackwind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18,19,19"
			y="22,23,24,25,26"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16"
			y="23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="bastek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Hanuman-SVK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19,18,17"
			y="21,21,21,22,22,23"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="25944364"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="17"
				y="23"
			[/source]
			[destination]
				x="16"
				y="22"
			[/destination]
		[/attack]
		[random]
			value="6963"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29063"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27330"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dreadnough has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Maloulo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="murdocki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="einsiedlerkrebs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20,19,18"
			y="18,18,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17"
			y="21,20,20,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Goblin Spearman"
			defender_lvl="1"
			defender_type="Merman Fighter"
			defender_weapon="-1"
			seed="1250546360"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="17"
				y="21"
			[/source]
			[destination]
				x="16"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="27954"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18,17"
			y="20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="KaiAverel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Endrez has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kilgor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mistzone has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pgampe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16,17,18,19,20,20"
			y="10,10,9,9,9,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="0"
			seed="1556330432"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="20"
				y="8"
			[/source]
			[destination]
				x="19"
				y="8"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="18,17"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="0"
			seed="1671972400"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="18"
				y="8"
			[/source]
			[destination]
				x="19"
				y="8"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="moewe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="neo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="LanE has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pikachu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Asag has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,16,15,14"
			y="9,9,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,15,14,13,13"
			y="20,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14,14,13,13,13"
			y="23,22,21,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,15,14,13,13,12"
			y="22,22,21,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14,13,13,13,12"
			y="22,21,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13,12,11,10,9,8"
			y="20,20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,14,13,12,12,11,10"
			y="22,21,21,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,15,14,13,12,11"
			y="21,21,20,20,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Henion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lord_Cody has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="keefkeef has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19,19"
			y="24,24,23,23,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,16,15,14"
			y="23,22,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="142265524"
			tod="afternoon"
			turn="9"
			weapon="2"
			[source]
				x="14"
				y="19"
			[/source]
			[destination]
				x="13"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="3552"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8006"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13"
			y="20,20,20,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="2062125191"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="13"
				y="20"
			[/source]
			[destination]
				x="13"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="23666"
			[results]
				chance="70"
				damage="1"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27956"
			[results]
				chance="70"
				damage="1"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14415"
			[results]
				chance="70"
				damage="1"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,12,12,11"
			y="25,24,24,23,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14,14,13,12"
			y="23,23,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14,13"
			y="21,20,21,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21"
			y="22,21,21,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17,17"
			y="25,24,24,23,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="mmmax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="3"
			x="16"
			y="22"
		[/recruit]
		[random]
			value="4045"
		[/random]
		[random]
			value="20382"
		[/random]
		[random]
			value="17838"
		[/random]
		[random]
			value="23923"
		[/random]
		[random]
			value="6321"
		[/random]
		[random]
			value="22797"
		[/random]
		[random]
			value="8123"
		[/random]
		[random]
			value="21574"
		[/random]
		[random]
			value="25822"
		[/random]
		[random]
			value="15906"
		[/random]
		[random]
			value="25584"
		[/random]
		[random]
			value="20969"
		[/random]
		[random]
			value="10207"
		[/random]
		[random]
			value="13940"
			[results]
				checksum="-NP,L6w+p5hF-OgNdaJ5utK+cLbUkE.2zlHen0a4.W>6phb+76kk5k4S2D4LFoJgPCdP>maLttHqHaJlDnuDBZL.4oot64SoFQG4dyxVgLJirwr7<P2tFCPpSIkS6X+,"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="that assassin has been working really well for you"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="moewe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="iwantsoup has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17,17"
			y="24,23,23,22,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,20,20,20,20"
			y="24,23,22,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,20,19,19"
			y="20,20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Lord_Cody has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18,17,17,16"
			y="23,23,22,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="992nd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10"
			y="23,23,22,23,22"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16,17,18,19"
			y="10,10,9,9,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="0"
			seed="1712311132"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="19"
				y="9"
			[/source]
			[destination]
				x="19"
				y="8"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="18,17"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20,19,18,18"
			y="8,9,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="0"
			seed="53993801"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="18"
				y="8"
			[/source]
			[destination]
				x="19"
				y="8"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17,18"
			y="9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="0"
			seed="1105902718"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="18"
				y="7"
			[/source]
			[destination]
				x="19"
				y="8"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Maestro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Franconian-Squire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="fucker won't die"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Horus2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="LeXander has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lanceleau has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mraider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dan500 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kique has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wj-ml2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jemen2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Odineye has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12,12,12,12,12,12,12,13"
			y="19,18,17,16,15,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,13,13,13,12,12"
			y="19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,13,13,12"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,10,9,8,7,6,5"
			y="19,18,19,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,7"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11,10,9,8"
			y="18,18,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="7"
			y="19"
		[/recruit]
		[random]
			value="29558"
		[/random]
		[random]
			value="24919"
		[/random]
		[random]
			value="15965"
		[/random]
		[random]
			value="22648"
		[/random]
		[random]
			value="5036"
		[/random]
		[random]
			value="2060"
		[/random]
		[random]
			value="6896"
		[/random]
		[random]
			value="25781"
		[/random]
		[random]
			value="1782"
		[/random]
		[random]
			value="126"
		[/random]
		[random]
			value="30405"
		[/random]
		[random]
			value="31630"
		[/random]
		[random]
			value="20199"
		[/random]
		[random]
			value="19745"
			[results]
				checksum="9AXicjj3P6.zdkjFCi9d,y9Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eebc1pfA<>ph+26a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqzRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="8"
			y="18"
		[/recruit]
		[random]
			value="7622"
		[/random]
		[random]
			value="15010"
		[/random]
		[random]
			value="13768"
		[/random]
		[random]
			value="28609"
		[/random]
		[random]
			value="25973"
		[/random]
		[random]
			value="29914"
		[/random]
		[random]
			value="2506"
		[/random]
		[random]
			value="27144"
		[/random]
		[random]
			value="4227"
		[/random]
		[random]
			value="9159"
		[/random]
		[random]
			value="20487"
		[/random]
		[random]
			value="15058"
		[/random]
		[random]
			value="20531"
		[/random]
		[random]
			value="988"
			[results]
				checksum="ryLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuTKGnqbY063jAfhdZ-0>j5mmwppp6h33987<1,>jm8<8aZ<h<1if10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Crazy_Ivan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ju has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lord_Cody has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="7"
			y="18"
		[/recruit]
		[random]
			value="11070"
		[/random]
		[random]
			value="25645"
		[/random]
		[random]
			value="32620"
		[/random]
		[random]
			value="18252"
		[/random]
		[random]
			value="29258"
		[/random]
		[random]
			value="17969"
		[/random]
		[random]
			value="29601"
		[/random]
		[random]
			value="3007"
		[/random]
		[random]
			value="12903"
		[/random]
		[random]
			value="23171"
		[/random]
		[random]
			value="32610"
		[/random]
		[random]
			value="32449"
		[/random]
		[random]
			value="6437"
		[/random]
		[random]
			value="7333"
			[results]
				checksum="9AXicjj3P6.zdkjFCi9d,y9Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eebc1pfA<>ph+26a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqzRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Astral has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kanapka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,19,18,17,16,16"
			y="18,18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Endrez has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dindio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,19,19,18,18"
			y="17,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,14,13,12,11"
			y="22,22,21,20,20,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="376055630"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="11"
				y="19"
			[/source]
			[destination]
				x="10"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="6016"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23656"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9734"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27845"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nomad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,20,19,19"
			y="21,20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Grimgor_Ironhide has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="playe0000 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="player8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14,13,12"
			y="21,20,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Kr4is has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="4"
			x="16"
			y="22"
		[/recruit]
		[random]
			value="4626"
		[/random]
		[random]
			value="13251"
		[/random]
		[random]
			value="30372"
		[/random]
		[random]
			value="10591"
		[/random]
		[random]
			value="32569"
		[/random]
		[random]
			value="14496"
		[/random]
		[random]
			value="25254"
		[/random]
		[random]
			value="24550"
		[/random]
		[random]
			value="26753"
		[/random]
		[random]
			value="31589"
		[/random]
		[random]
			value="8845"
		[/random]
		[random]
			value="16213"
		[/random]
		[random]
			value="22949"
		[/random]
		[random]
			value="27252"
			[results]
				checksum="rn3oFNLU.<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<.h317l+4>6m3eW53i9ap315ids918haj-8heoLZXl95Y-+fe89l.jUW05e74.f,X0t"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kolbur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="FwSchulzi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="fraquar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="paso1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,12,11"
			y="20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,13,13"
			y="19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Merman Fighter"
			defender_weapon="-1"
			seed="784131545"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="13"
				y="16"
			[/source]
			[destination]
				x="12"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="21324"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1773"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9811"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="amitay has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13,12,12"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Goblin Spearman"
			defender_lvl="1"
			defender_type="Merman Fighter"
			defender_weapon="0"
			seed="1586970347"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="12"
				y="16"
			[/source]
			[destination]
				x="12"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="12372"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="629"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21224"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6696"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27697"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27794"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,11,12,12,12,12,11,11"
			y="22,21,21,20,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wolf Rider"
			defender_lvl="1"
			defender_type="Merman Fighter"
			defender_weapon="0"
			seed="1296161323"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="11"
				y="16"
			[/source]
			[destination]
				x="12"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="7622"
			[results]
				chance="40"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13,12,12"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="1433142238"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="12"
				y="15"
			[/source]
			[destination]
				x="12"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="9184"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1530"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17055"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="aw shizzle"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14,13,12,11"
			y="20,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="looks like you've got me"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17,16,15"
			y="22,21,21,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,16,15,14,14"
			y="22,21,20,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1540799193"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="11"
				y="18"
			[/source]
			[destination]
				x="10"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="9265"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23207"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="770"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5488"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2523"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11"
			y="22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="voroshilov has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="GiraffeRider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Johan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="Cremember"
			message="sorry for luck though"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,19"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,14,15,16,17,18,19"
			y="12,11,10,10,9,9,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="0"
			seed="930708464"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="19"
				y="9"
			[/source]
			[destination]
				x="19"
				y="8"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Erthor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="18,19"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="18,17,16,15,14,13,12,11,10,9"
			y="7,8,8,8,7,8,7,8,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,20,21,22"
			y="10,10,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,23,24"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="24,25,26"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Spec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jfast has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="KaiAverel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jair has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sunelis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="deor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,9,9,10"
			y="17,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="White Mage"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="1962689236"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="10"
				y="20"
			[/source]
			[destination]
				x="11"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,8,9,10"
			y="17,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="467935936"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="10"
				y="19"
			[/source]
			[destination]
				x="11"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9,9,10,11"
			y="19,19,20,21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="0"
			seed="1618710260"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="11"
				y="21"
			[/source]
			[destination]
				x="11"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,9,9,10,11,12,12"
			y="18,19,20,21,21,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="0"
			seed="191988827"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="12"
				y="20"
			[/source]
			[destination]
				x="11"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,9,10,11"
			y="18,19,20,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="37187831"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="11"
				y="20"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9,10"
			y="18,18,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="1208059404"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="10"
				y="18"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="deor1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Codazzo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="n0n0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Juan- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11,10,9,8"
			y="14,14,14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="5,6,7,7,8"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gottloser has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9"
			y="16,15,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="2000268460"
			tod="first_watch"
			turn="11"
			weapon="2"
			[source]
				x="9"
				y="14"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="3892"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2363"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="-XViii- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nome has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Practice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,9,8"
			y="17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Troll Whelp"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="0"
			seed="1781685480"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="8"
				y="14"
			[/source]
			[destination]
				x="8"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="21296"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18743"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5666"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15685"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jdnnseal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,13"
			y="18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Orcish Crossbowman"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="739288287"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="13"
				y="21"
			[/source]
			[destination]
				x="12"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="30925"
			[results]
				chance="60"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15611"
			[results]
				chance="60"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2239"
			[results]
				chance="60"
				damage="12"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="holy fuck"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tonymelena has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="claper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Wrykolakas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,18,17,16,15"
			y="26,25,24,24,23,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12,11"
			y="22,23,22,23,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="490710090"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="11"
				y="22"
			[/source]
			[destination]
				x="11"
				y="21"
			[/destination]
		[/attack]
		[random]
			value="13156"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9886"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18891"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32732"
			[results]
				chance="50"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11411"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12"
			y="20,20,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Goblin Spearman"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="2015548069"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="12"
				y="21"
			[/source]
			[destination]
				x="11"
				y="21"
			[/destination]
		[/attack]
		[random]
			value="5025"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25413"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1254"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27922"
			[results]
				chance="50"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,14"
			y="12,13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="recson1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="de_dusan3838 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="huzar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,13,12"
			y="18,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="121346280"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="12"
				y="20"
			[/source]
			[destination]
				x="11"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="26726"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14361"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12729"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10149"
			[results]
				chance="50"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11208"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="814625437"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="12"
				y="19"
			[/source]
			[destination]
				x="11"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="613"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jdnnseal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message=":("
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,12,12,12,12,12,11,10"
			y="16,16,17,18,19,20,21,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wolf Rider"
			defender_lvl="2"
			defender_type="White Mage"
			defender_weapon="0"
			seed="228971771"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="10"
				y="21"
			[/source]
			[destination]
				x="10"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="19363"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11221"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5180"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23282"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19695"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="razfaz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,11"
			y="18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="2"
			defender_type="White Mage"
			defender_weapon="0"
			seed="698863205"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="11"
				y="20"
			[/source]
			[destination]
				x="10"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="9331"
			[results]
				chance="60"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="450"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7565"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5708"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,12,11"
			y="16,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Goblin Spearman"
			defender_lvl="2"
			defender_type="White Mage"
			defender_weapon="0"
			seed="717502472"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="11"
				y="21"
			[/source]
			[destination]
				x="10"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="23758"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27932"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22733"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17769"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="822"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9"
			y="15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Fencer"
			defender_weapon="-1"
			seed="705065557"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="9"
				y="17"
			[/source]
			[destination]
				x="8"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="24147"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13587"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27914"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fanshawe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="billyboy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,17,18,19,20,21"
			y="14,15,16,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sup1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="nelson"
			message="yeah, this is bad"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,7"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1798617366"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="8"
				y="13"
			[/source]
			[destination]
				x="9"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,9,9,10,11,11,10"
			y="8,9,10,11,12,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="276011803"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="10"
				y="14"
			[/source]
			[destination]
				x="9"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="death_queen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Droll88 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jogador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,19,19,19,18,17,16,15,14"
			y="9,10,11,12,12,13,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="26,25,24,23,22,21,20,19"
			y="13,13,12,12,11,11,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,9,9,8,8"
			y="20,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="5437031"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="9"
				y="18"
			[/source]
			[destination]
				x="9"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,8,7,7,8"
			y="19,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="1"
			seed="2037027495"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="8"
				y="16"
			[/source]
			[destination]
				x="9"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cern has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9,10"
			y="17,16,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Fencer"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="2042867290"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="10"
				y="16"
			[/source]
			[destination]
				x="9"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Crazy_Ivan2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,19,19,19,19,18,17,16,15,14"
			y="8,9,10,11,12,12,13,13,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="7"
			y="19"
		[/recruit]
		[random]
			value="13581"
		[/random]
		[random]
			value="10153"
		[/random]
		[random]
			value="15849"
		[/random]
		[random]
			value="24422"
		[/random]
		[random]
			value="15471"
		[/random]
		[random]
			value="22129"
		[/random]
		[random]
			value="29888"
		[/random]
		[random]
			value="19310"
		[/random]
		[random]
			value="15296"
		[/random]
		[random]
			value="10427"
		[/random]
		[random]
			value="5396"
		[/random]
		[random]
			value="3401"
		[/random]
		[random]
			value="23174"
		[/random]
		[random]
			value="25934"
			[results]
				checksum="KL3d1ee5Em6ckgd+thd,2kNl5b52b<830n6+e<,935b991jpb4a89dgltQEOHuGBJLFOqAtqtLBEqoFPQPOVN.LKLuLHvIyIw<NEDqImHsCNVOGRx<Nts2GEKyFvooaw"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game="no"
	description="Little remains of this once wealthy mining colony, now a haven for raiders and thieves."
	experience_modifier="70"
	id="RMP_Howling_Ghost_Badlands_21"
	map_data="border_size=1
usage=map

_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Dd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Dd          , Dd          , Rd          , Dd          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Hd          , Md          , Dd          , Md          , Dd          , Rd          , Rd          , Rd          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Dd          , Dd          , Rd          , Dd          , Rd          , Rd          , Rd          , Rd          , Gs          , Rd          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Rd          , Dd^Vdt      , Rd          , Rd          , Rd^Ft       , Hh          , Gs          , Gs          , Wwf         , Gs          , Wwf         , Mm          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Rd          , Rd          , Rd          , Rd          , Chr         , Gs          , Wwf         , Wwf         , Gs^Ft       , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Gs^Ft       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs          , Rd          , Chr         , 2 Kh        , Chr         , Chr         , Wwf         , Gs          , Hh          , Mm          , Rd          , Gs          , Gs          , Gs          , Gs^Ft       , Hh          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Wwf         , Gs          , Chr         , Chr         , Wwf         , Wwf         , Gs          , Gs^Vht      , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Ss^Vhs      , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs          , Wwf         , Wwf         , Hh          , Wwf         , Gs          , Rd          , Rd          , Rd          , Rd          , Rd^Ft       , Md          , Dd          , Rd^Uf       , Rd          , Rd          , Rd          , Gs          , Gs          , Wwf         , Gs^Ft       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Rp          , Gs^Ft       , Gs^Ft       , Wwf         , Wwf         , Gs          , Gs          , Rd          , Rd          , Rd          , Rd          , Hd          , Dd^Vdt      , Rd          , Hd          , Md          , Rd^Ft       , Rd          , Gs          , Chw         , Chw         , Gs          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Rd          , Rp          , Rp          , Gs          , Gs^Ft       , Wwf         , Gs          , Rd          , Rd          , Rd          , Kh          , Rd          , Rd          , Dd          , Dd          , Hd          , Rd^Uf       , Rd          , Rd          , Gs          , Wwf         , Gs          , Gs          , Gs^Ft       , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Rd          , Rd          , Rp          , Gs          , Wwf         , Wwf         , Gs          , Rd          , Rd          , Chr         , Chr         , Chr         , Rd          , Rd          , Rd          , Rd^Ft       , Rd          , Rd          , Rd          , Gs          , Hh          , Wwf         , Wwf         , Gs          , Wwf         , Gs          , Rp          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Hh          , Rd          , Rp          , Hh          , Wwf         , Gs^Ft       , Gs^Vht      , Gs^Ft       , Gs^Ft       , Rd          , Rd          , Chr         , Rd          , Rd          , Ce          , Rd          , Rd          , Rd          , Gs          , Mm          , Wwf         , Wwf         , Mm          , Wwf         , Gs          , Gs          , Rp          , Mm          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs^Ft       , Rd          , Rp          , Mm          , Gs^Ft       , Wwf         , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Rd          , Gs          , Rd          , Ke          , Ce          , Gs^Uf       , Gs          , Wwf         , Wwf         , Gs          , Hh          , Hh          , Gs^Ft       , Rp          , Rp          , Rd          , Rd          , Dd          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs^Ft       , Rd          , Rd          , Rp          , Rp          , Gs          , Gs          , Hh          , Gs^Ft       , Wwf         , Ss^Vhs      , Gs          , Wwf         , Gs          , Wwf         , Gs^Ft       , Hh          , Chw         , Wwf         , Gs^Ft       , Hh          , Gs          , Rp          , Rp          , Rd          , Rd          , Gs^Ft       , Hh          , Gs^Ft       , Dd^Uf       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Md          , Hh          , Rd          , Rd          , Rd          , Rp          , Rp          , Gs          , Hh          , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Hh          , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs^Ft       , Rp          , Rd          , Rd          , Rd          , Hh          , Dd^Vdt      , Hh          , Hd          , Gs^Ft       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs^Ft       , Hd          , Rd^Uf       , Rd          , Rp          , Rp          , Ke          , Mm          , Gs          , Gs^Ft       , Gs          , Wwf         , Mm^Xm       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Wwf         , Wwf         , Gs          , Gs          , Rp          , Rp          , Rd          , Ce          , Rd          , Rd          , Hd          , Hh          , Md          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Hd^Uf       , Dd          , Gs^Ft       , Rd          , Rd          , Ce          , Ce          , Rp          , Gs^Vht      , Gs          , Gs          , Wwf         , Hh          , Mm^Xm       , Mm          , Mm          , Mm^Xm       , Hh          , Wwf         , Gs          , Gs          , Gs^Vht      , Rp          , Ce          , Ce          , Rd          , Rd          , Rd^Uf       , Gs^Ft       , Gs^Ft       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Md          , Hh          , Hh          , Rd          , Rd          , Ce          , Rd          , Rp          , Rp          , Gs          , Gs          , Wwf         , Wwf         , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Wwf         , Gs          , Hh          , Gs          , Mm          , Ke          , Rp          , Rd          , Rd          , Rd          , Dd          , Md          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs^Ft       , Hd^Uf       , Hd          , Dd^Vdt      , Hh          , Rd          , Rd          , Rd          , Rp          , Gs^Ft       , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Hh          , Wwf         , Wwf         , Wwf         , Gs^Ft       , Hh          , Rp          , Gs          , Rp          , Rp          , Rd          , Gs^Ft       , Hd^Uf       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Rd          , Gs^Ft       , Dd          , Gs^Ft       , Rd          , Rd          , Rd          , Rd          , Rp          , Hh          , Gs^Ft       , Wwf         , Chw         , Hh          , Gs^Ft       , Wwf         , Gs          , Wwf         , Gs          , Ss^Vhs      , Wwf         , Gs^Ft       , Gs          , Gs          , Hh          , Gs          , Rp          , Rd          , Rd          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Rd          , Rd          , Rd          , Rd          , Rp          , Rp          , Rp          , Rp          , Mm          , Gs          , Wwf         , Wwf         , Gs          , Gs^Uf       , Ce          , Ke          , Rd          , Gs          , Rd          , Gs          , Gs^Ft       , Wwf         , Wwf         , Wwf         , Wwf         , Mm          , Gs^Ft       , Rp          , Rd          , Gs^Ft       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Rp          , Rp          , Gs          , Gs          , Gs^Ft       , Hh          , Hh          , Wwf         , Hh          , Gs          , Rd          , Rd          , Rd          , Ce          , Rd          , Rd          , Chr         , Rd          , Rd          , Hh          , Gs^Ft       , Gs^Vht      , Gs^Ft       , Wwf         , Gs          , Rp          , Rd          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Mm          , Rd          , Rd          , Rd          , Rd^Ft       , Rd          , Rd          , Rd          , Chr         , Chr         , Chr         , Rd          , Rd          , Gs          , Wwf         , Wwf         , Gs          , Rp          , Rd          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Ft       , Gs          , Gs          , Gs          , Wwf         , Gs          , Rd          , Rd          , Rd^Uf       , Hd          , Dd          , Dd          , Rd          , Rd          , Kh          , Rd          , Rd          , Rd          , Gs          , Wwf         , Hh          , Gs          , Rp          , Rp          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Rd          , Gs          , Chw         , Chw         , Gs          , Rd          , Rd^Ft       , Md          , Hd          , Rd          , Dd^Vdt      , Hd          , Rd          , Rd          , Rd          , Rd          , Gs          , Gs          , Wwf         , Wwf         , Gs^Ft       , Gs^Ft       , Rp          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Ft       , Wwf         , Gs          , Gs          , Rd          , Rd          , Rd          , Rd^Uf       , Dd          , Md          , Rd^Ft       , Rd          , Rd          , Rd          , Rd          , Gs          , Wwf         , Hh          , Wwf         , Wwf         , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Ss^Vhs      , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Gs^Vht      , Gs          , Wwf         , Wwf         , Chr         , Chr         , Gs          , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Rd          , Hh          , Gs^Ft       , Gs          , Gs          , Gs          , Rd          , Mm          , Hh          , Gs          , Wwf         , Chr         , Chr         , 1 Kh        , Chr         , Rd          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Ft       , Wwf         , Wwf         , Wwf         , Gs          , Wwf         , Gs^Ft       , Wwf         , Wwf         , Gs          , Chr         , Rd          , Rd          , Rd          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs          , Gs          , Wwf         , Gs          , Wwf         , Gs^Ft       , Wwf         , Gs          , Rd          , Rd          , Rd          , Dd^Vdt      , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Mm          , Gs          , Rd          , Gs          , Rd          , Rd          , Dd          , Rd          , Dd          , Dd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Rd          , Rd          , Rd          , Dd          , Md          , Dd          , Hd          , Hd          , Md          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Rd          , Dd          , Dd          , Dd          , Dd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Dd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name="2p - Howling Ghost Badlands"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	random_start_time="no"
	turns="-1"
	[event]
		name="prestart"
		[store_unit]
			kill="yes"
			variable="leaders_to_make_quick"
			[filter]
				canrecruit="yes"
				[filter_wml]
					max_moves="4"
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value="0"
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals="yes"
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name="female^quick"
									id="quick"
									male_name="quick"
									[effect]
										apply_to="movement"
										increase="1"
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add="1"
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		name="Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name="Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name="Afternoon"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		name="Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name="First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name="Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="casualties_of_war.ogg"
		[/music]
	[/event]
	[side]
		colour="9"
		controller="network"
		current_player="Cremember"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RMPSide2"
		name="Cremember"
		persistent="1"
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RMPSide2"
		side="1"
		team_name="north"
		user_team_name="teamname^North"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[unit]
			advances_to="Orcish Slurbow"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="26"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="43"
			id="RMPSide2"
			image="units/orcs/xbowman.png"
			language_name="Orcish Crossbowman"
			level="2"
			max_attacks="1"
			max_experience="56"
			max_hitpoints="43"
			max_moves="5"
			moves="5"
			name="Cremember"
			overlays=""
			profile=""
			race="orc"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Orcish Crossbowman"
			undead_variation="archer"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description="short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="8"
				description="crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage="10"
				description="crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number="2"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		colour="1"
		controller="human"
		current_player="nelson"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RMPSide1"
		name="nelson"
		persistent="1"
		previous_recruits="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RMPSide1"
		side="2"
		team_name="south"
		user_team_name="teamname^South"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="3"
			y="5"
		[/village]
		[unit]
			advances_to="Mage of Light"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="40"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="RMPSide1"
			image="units/human-magi/white-mage+female.png"
			language_name="female^White Mage"
			level="2"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="35"
			max_moves="5"
			moves="5"
			name="nelson"
			overlays=""
			profile="portraits/humans/mage-white+female.png~RIGHT()"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="White Mage"
			undead_variation=""
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="healer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="60"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
				[heals]
					affect_allies="yes"
					affect_self="no"
					description="Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name="female^cures"
					id="curing"
					name="cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies="yes"
					affect_self="no"
					description="Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name="female^heals +8"
					id="healing"
					name="heals +8"
					poison="slowed"
					value="8"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[portrait]
				image="portraits/humans/transparent/mage-white+female.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[portrait]
				image=" "
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description="staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="9"
				description="lightbeam"
				name="lightbeam"
				number="3"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
						description="Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[item]
		image="scenery/village-human-burned3.png"
		x="6"
		y="1"
	[/item]
	[item]
		image="scenery/village-human-burned3.png"
		x="12"
		y="8"
	[/item]
	[item]
		image="scenery/village-human-burned3.png"
		x="28"
		y="34"
	[/item]
	[item]
		image="scenery/village-human-burned4.png"
		x="27"
		y="35"
	[/item]
	[item]
		image="scenery/village-human-burned1.png"
		x="24"
		y="33"
	[/item]
	[item]
		image="scenery/tent-ruin-1.png"
		x="26"
		y="34"
	[/item]
	[item]
		image="scenery/tent-ruin-1.png"
		x="3"
		y="22"
	[/item]
	[item]
		image="scenery/village-human-burned4.png"
		x="8"
		y="2"
	[/item]
	[item]
		image="scenery/tent-ruin-1.png"
		x="6"
		y="2"
	[/item]
	[item]
		image="scenery/tent-ruin-1.png"
		x="24"
		y="10"
	[/item]
	[item]
		image="scenery/tent-ruin-1.png"
		x="18"
		y="29"
	[/item]
	[item]
		image="scenery/tent-ruin-1.png"
		x="2"
		y="11"
	[/item]
	[item]
		image="scenery/tent-ruin-1.png"
		x="31"
		y="24"
	[/item]
	[item]
		image="scenery/mine-abandoned.png"
		x="24"
		y="13"
	[/item]
	[item]
		image="scenery/mine-abandoned.png"
		x="10"
		y="22"
	[/item]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[variables]
		next_scenario="RMP_Howling_Ghost_Badlands_21"
		random="25"
		x1=""
		x2=""
		y1=""
		y2=""
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game="no"
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	completion="running"
	current_tod="5"
	description="Little remains of this once wealthy mining colony, now a haven for raiders and thieves."
	difficulty="NORMAL"
	end_text=""
	end_text_duration="0"
	experience_modifier="70"
	history=""
	id="RMP_Howling_Ghost_Badlands_21"
	label="2p - Howling Ghost Badlands"
	map_data="border_size=1
usage=map

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_off^_usr   , _off^_usr   , Dd          , Dd          , Rd          , Dd          , Rd          , Rd          , Rd          , Rd          , Gs          , Rd          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Rd          , Dd^Vdt      , Rd          , Rd          , Rd^Ft       , Hh          , Gs          , Gs          , Wwf         , Gs          , Wwf         , Mm          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Rd          , Rd          , Rd          , Rd          , Chr         , Gs          , Wwf         , Wwf         , Gs^Ft       , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Gs^Ft       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs          , Rd          , Chr         , 2 Kh        , Chr         , Chr         , Wwf         , Gs          , Hh          , Mm          , Rd          , Gs          , Gs          , Gs          , Gs^Ft       , Hh          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Wwf         , Gs          , Chr         , Chr         , Wwf         , Wwf         , Gs          , Gs^Vht      , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Ss^Vhs      , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs          , Wwf         , Wwf         , Hh          , Wwf         , Gs          , Rd          , Rd          , Rd          , Rd          , Rd^Ft       , Md          , Dd          , Rd^Uf       , Rd          , Rd          , Rd          , Gs          , Gs          , Wwf         , Gs^Ft       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Rp          , Gs^Ft       , Gs^Ft       , Wwf         , Wwf         , Gs          , Gs          , Rd          , Rd          , Rd          , Rd          , Hd          , Dd^Vdt      , Rd          , Hd          , Md          , Rd^Ft       , Rd          , Gs          , Chw         , Chw         , Gs          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Rd          , Rp          , Rp          , Gs          , Gs^Ft       , Wwf         , Gs          , Rd          , Rd          , Rd          , Kh          , Rd          , Rd          , Dd          , Dd          , Hd          , Rd^Uf       , Rd          , Rd          , Gs          , Wwf         , Gs          , Gs          , Gs^Ft       , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Rd          , Rd          , Rp          , Gs          , Wwf         , Wwf         , Gs          , Rd          , Rd          , Chr         , Chr         , Chr         , Rd          , Rd          , Rd          , Rd^Ft       , Rd          , Rd          , Rd          , Gs          , Hh          , Wwf         , Wwf         , Gs          , Wwf         , Gs          , Rp          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Hh          , Rd          , Rp          , Hh          , Wwf         , Gs^Ft       , Gs^Vht      , Gs^Ft       , Gs^Ft       , Rd          , Rd          , Chr         , Rd          , Rd          , Ce          , Rd          , Rd          , Rd          , Gs          , Mm          , Wwf         , Wwf         , Mm          , Wwf         , Gs          , Gs          , Rp          , Mm          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs^Ft       , Rd          , Rp          , Mm          , Gs^Ft       , Wwf         , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Rd          , Gs          , Rd          , Ke          , Ce          , Gs^Uf       , Gs          , Wwf         , Wwf         , Gs          , Hh          , Hh          , Gs^Ft       , Rp          , Rp          , Rd          , Rd          , Dd          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs^Ft       , Rd          , Rd          , Rp          , Rp          , Gs          , Gs          , Hh          , Gs^Ft       , Wwf         , Ss^Vhs      , Gs          , Wwf         , Gs          , Wwf         , Gs^Ft       , Hh          , Chw         , Wwf         , Gs^Ft       , Hh          , Gs          , Rp          , Rp          , Rd          , Rd          , Gs^Ft       , Hh          , Gs^Ft       , Dd^Uf       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Md          , Hh          , Rd          , Rd          , Rd          , Rp          , Rp          , Gs          , Hh          , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Hh          , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs^Ft       , Rp          , Rd          , Rd          , Rd          , Hh          , Dd^Vdt      , Hh          , Hd          , Gs^Ft       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs^Ft       , Hd          , Rd^Uf       , Rd          , Rp          , Rp          , Ke          , Mm          , Gs          , Gs^Ft       , Gs          , Wwf         , Mm^Xm       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Wwf         , Wwf         , Gs          , Gs          , Rp          , Rp          , Rd          , Ce          , Rd          , Rd          , Hd          , Hh          , Md          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Hd^Uf       , Dd          , Gs^Ft       , Rd          , Rd          , Ce          , Ce          , Rp          , Gs^Vht      , Gs          , Gs          , Wwf         , Hh          , Mm^Xm       , Mm          , Mm          , Mm^Xm       , Hh          , Wwf         , Gs          , Gs          , Gs^Vht      , Rp          , Ce          , Ce          , Rd          , Rd          , Rd^Uf       , Gs^Ft       , Gs^Ft       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Md          , Hh          , Hh          , Rd          , Rd          , Ce          , Rd          , Rp          , Rp          , Gs          , Gs          , Wwf         , Wwf         , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Wwf         , Gs          , Hh          , Gs          , Mm          , Ke          , Rp          , Rd          , Rd          , Rd          , Dd          , Md          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs^Ft       , Hd^Uf       , Hd          , Dd^Vdt      , Hh          , Rd          , Rd          , Rd          , Rp          , Gs^Ft       , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Hh          , Wwf         , Wwf         , Wwf         , Gs^Ft       , Hh          , Rp          , Gs          , Rp          , Rp          , Rd          , Gs^Ft       , Hd^Uf       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Rd          , Gs^Ft       , Dd          , Gs^Ft       , Rd          , Rd          , Rd          , Rd          , Rp          , Hh          , Gs^Ft       , Wwf         , Chw         , Hh          , Gs^Ft       , Wwf         , Gs          , Wwf         , Gs          , Ss^Vhs      , Wwf         , Gs^Ft       , Gs          , Gs          , Hh          , Gs          , Rp          , Rd          , Rd          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Rd          , Rd          , Rd          , Rd          , Rp          , Rp          , Rp          , Rp          , Mm          , Gs          , Wwf         , Wwf         , Gs          , Gs^Uf       , Ce          , Ke          , Rd          , Gs          , Rd          , Gs          , Gs^Ft       , Wwf         , Wwf         , Wwf         , Wwf         , Mm          , Gs^Ft       , Rp          , Rd          , Gs^Ft       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Rp          , Rp          , Gs          , Gs          , Gs^Ft       , Hh          , Hh          , Wwf         , Hh          , Gs          , Rd          , Rd          , Rd          , Ce          , Rd          , Rd          , Chr         , Rd          , Rd          , Hh          , Gs^Ft       , Gs^Vht      , Gs^Ft       , Wwf         , Gs          , Rp          , Rd          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Mm          , Rd          , Rd          , Rd          , Rd^Ft       , Rd          , Rd          , Rd          , Chr         , Chr         , Chr         , Rd          , Rd          , Gs          , Wwf         , Wwf         , Gs          , Rp          , Rd          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Ft       , Gs          , Gs          , Gs          , Wwf         , Gs          , Rd          , Rd          , Rd^Uf       , Hd          , Dd          , Dd          , Rd          , Rd          , Kh          , Rd          , Rd          , Rd          , Gs          , Wwf         , Hh          , Gs          , Rp          , Rp          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Rd          , Gs          , Chw         , Chw         , Gs          , Rd          , Rd^Ft       , Md          , Hd          , Rd          , Dd^Vdt      , Hd          , Rd          , Rd          , Rd          , Rd          , Gs          , Gs          , Wwf         , Wwf         , Gs^Ft       , Gs^Ft       , Rp          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Ft       , Wwf         , Gs          , Gs          , Rd          , Rd          , Rd          , Rd^Uf       , Dd          , Md          , Rd^Ft       , Rd          , Rd          , Rd          , Rd          , Gs          , Wwf         , Hh          , Wwf         , Wwf         , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Ss^Vhs      , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Gs^Vht      , Gs          , Wwf         , Wwf         , Chr         , Chr         , Gs          , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Rd          , Hh          , Gs^Ft       , Gs          , Gs          , Gs          , Rd          , Mm          , Hh          , Gs          , Wwf         , Chr         , Chr         , 1 Kh        , Chr         , Rd          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Ft       , Wwf         , Wwf         , Wwf         , Gs          , Wwf         , Gs^Ft       , Wwf         , Wwf         , Gs          , Chr         , Rd          , Rd          , Rd          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs          , Gs          , Wwf         , Gs          , Wwf         , Gs^Ft       , Wwf         , Gs          , Rd          , Rd          , Rd          , Dd^Vdt      , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Mm          , Gs          , Rd          , Gs          , Rd          , Rd          , Dd          , Rd          , Dd          , Dd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Rd          , Rd          , Rd          , Dd          , Md          , Dd          , Hd          , Hd          , Md          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Rd          , Dd          , Dd          , Dd          , Dd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Dd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name="2p - Howling Ghost Badlands"
	next_scenario=""
	next_underlying_unit_id="33"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	playing_team="0"
	random_calls="0"
	random_seed="1669666306"
	random_start_time="no"
	scenario="RMP_Howling_Ghost_Badlands_21"
	snapshot="yes"
	turn_at="12"
	turns="-1"
	unit_wml_ids="Cavalryman,Fencer,Goblin Spearman,Heavy Infantryman,Mage,Merman Fighter,Orcish Archer,Orcish Assassin,Orcish Crossbowman,Orcish Grunt,Spearman,Troll Whelp,White Mage,Wolf Rider"
	used_items=""
	version="1.8.5"
	[side]
		action_bonus_count="62"
		allow_player="yes"
		colour="9"
		controller="human"
		countdown_time="0"
		current_player="Cremember"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="44"
		gold_add="no"
		hidden="no"
		id="RMPSide2"
		income="0"
		name="Cremember"
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed="no"
		persistent="yes"
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RMPSide2"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="1"
		start_gold="100"
		team_name="north"
		user_team_name="teamname^North"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="12"
			y="15"
		[/village]
		[village]
			x="14"
			y="10"
		[/village]
		[village]
			x="14"
			y="28"
		[/village]
		[village]
			x="19"
			y="26"
		[/village]
		[village]
			x="21"
			y="21"
		[/village]
		[village]
			x="23"
			y="18"
		[/village]
		[village]
			x="24"
			y="28"
		[/village]
		[village]
			x="25"
			y="23"
		[/village]
		[village]
			x="28"
			y="16"
		[/village]
		[village]
			x="30"
			y="31"
		[/village]
		[unit]
			advances_to="Orcish Slurbow"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="26"
			experience="10"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="43"
			id="RMPSide2"
			image="units/orcs/xbowman.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Crossbowman"
			level="2"
			max_attacks="1"
			max_experience="56"
			max_hitpoints="43"
			max_moves="5"
			moves="5"
			name="Cremember"
			overlays=""
			profile=""
			race="orc"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Orcish Crossbowman"
			undead_variation="archer"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="13"
			y="21"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description="short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="8"
				description="crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage="10"
				description="crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number="2"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="11"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="26"
			id="Wolf Rider-4"
			image="units/goblins/wolf-rider.png"
			language_name=_ "Wolf Rider"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="35"
			max_moves="9"
			moves="9"
			name="Vriurk"
			overlays=""
			profile="portraits/goblins/wolf-rider.png"
			race="wolf"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Wolf Rider"
			undead_variation="mounted"
			underlying_id="4"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="10"
			y="21"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[if]
					hits="no"
					[frame]
						begin="-250"
						end="-200"
						image="units/goblins/wolf-rider.png"
						sound="wolf-bite-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-250"
						end="-200"
						image="units/goblins/wolf-rider.png"
						sound="wolf-bite.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
				[frame]
					begin="-100"
					end="50"
					image="units/goblins/wolf-rider-attack.png"
				[/frame]
				[frame]
					begin="50"
					end="100"
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/wolf-rider-defend-2.png"
						sound="wolf-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/wolf-rider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				start_time="-50"
				[frame]
					duration="50"
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time="-50"
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss"
				[frame]
					duration="50"
					image="units/goblins/wolf-rider-water.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="9"
			ellipse="misc/ellipse-nozoc"
			experience="5"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="5"
			id="Goblin Spearman-5"
			image="units/goblins/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Goblin Spearman"
			level="0"
			max_attacks="1"
			max_experience="13"
			max_hitpoints="17"
			max_moves="5"
			moves="5"
			name="Vrulo"
			overlays=""
			profile="portraits/goblins/spearman.png"
			race="goblin"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id="5"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="11"
			y="21"
			zoc="no"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-se1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-se1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-s1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-s1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-ne1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-ne1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-n1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-n1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-se2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-se2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-s2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-s2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-n2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-n2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/spearman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/spearman-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/spearman.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/spearman-ne.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/spearman-ne-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/spearman-ne.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-3.png"
				[/frame]
				[frame]
					duration="300"
					image="units/goblins/spearman-idle-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				[if]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="150"
						image="units/goblins/spearman.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="3"
				description=_ "spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^weak"
					id="weak"
					male_name=_ "weak"
					name=_ "weak"
					[effect]
						apply_to="attack"
						increase_damage="-1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="12"
			ellipse="misc/ellipse"
			experience="4"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="32"
			id="Orcish Grunt-9"
			image="units/orcs/grunt.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Grunt"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="39"
			max_moves="5"
			moves="5"
			name="Vrong"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id="9"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="15"
			y="23"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time="-300"
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration="20"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="30"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="120"
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="12"
			ellipse="misc/ellipse"
			experience="9"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="44"
			id="Orcish Grunt-13"
			image="units/orcs/grunt.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Grunt"
			level="1"
			max_attacks="1"
			max_experience="29"
			max_hitpoints="44"
			max_moves="5"
			moves="5"
			name="Gridush"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id="13"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="23"
			y="18"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time="-300"
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration="20"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="30"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="120"
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="12"
			ellipse="misc/ellipse"
			experience="1"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="39"
			id="Orcish Grunt-14"
			image="units/orcs/grunt.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Grunt"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="39"
			max_moves="5"
			moves="5"
			name="Rurg"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id="14"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="14"
			y="10"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time="-300"
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration="20"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="30"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="120"
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="13"
			ellipse="misc/ellipse"
			experience="1"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="41"
			id="Troll Whelp-23"
			image="units/trolls/whelp.png"
#textdomain wesnoth-units
			language_name=_ "Troll Whelp"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="41"
			max_moves="5"
			moves="5"
			name="Hug Bah"
			overlays=""
			profile="portraits/trolls/whelp.png"
			race="troll"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id="23"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="8"
			y="14"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[abilities]
				[regenerate]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time="-250"
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="125"
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration="75"
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="175"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="8"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="12"
			ellipse="misc/ellipse"
			experience="2"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="21"
			id="Orcish Grunt-24"
			image="units/orcs/grunt.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Grunt"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="43"
			max_moves="5"
			moves="5"
			name="Gang"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id="24"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="12"
			y="20"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time="-300"
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration="20"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="30"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="120"
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="9"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Orcish Archer-25"
			image="units/orcs/archer.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Archer"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="35"
			max_moves="6"
			moves="6"
			name="Pogort"
			overlays=""
			profile=""
			race="orc"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Orcish Archer"
			undead_variation="archer"
			underlying_id="25"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="21"
			y="18"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration="65"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="75"
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset="0.8"
					[/missile_frame]
					[missile_frame]
						begin="75"
						end="150"
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset="0.83"
					[/missile_frame]
					[missile_frame]
						begin="150"
						end="225"
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset="0.86"
					[/missile_frame]
					[missile_frame]
						begin="225"
						end="300"
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset="0.89"
					[/missile_frame]
					[missile_frame]
						begin="300"
						end="375"
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset="0.92"
					[/missile_frame]
					[missile_frame]
						begin="375"
						end="450"
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset="0.95"
					[/missile_frame]
					[missile_frame]
						begin="450"
						end="525"
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset="0.98"
					[/missile_frame]
					[missile_frame]
						begin="525"
						end="600"
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset="1.0"
					[/missile_frame]
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-300"
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="500"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="700"
					end="900"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin="1100"
					end="1300"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="1300"
					end="1400"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="3"
				description=_ "dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage="7"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="2"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="9"
			ellipse="misc/ellipse-nozoc"
			experience="8"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="14"
			id="Goblin Spearman-26"
			image="units/goblins/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Goblin Spearman"
			level="0"
			max_attacks="1"
			max_experience="13"
			max_hitpoints="19"
			max_moves="4"
			moves="4"
			name="Prodush"
			overlays=""
			profile="portraits/goblins/spearman.png"
			race="goblin"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id="26"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="12"
			y="21"
			zoc="no"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-se1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-se1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-s1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-s1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-ne1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-ne1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-n1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-n1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-se2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-se2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-s2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-s2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-n2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-n2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/spearman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/spearman-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/spearman.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/spearman-ne.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/spearman-ne-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/spearman-ne.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-3.png"
				[/frame]
				[frame]
					duration="300"
					image="units/goblins/spearman-idle-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				[if]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="150"
						image="units/goblins/spearman.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="3"
				description=_ "spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^slow"
					id="slow"
					male_name=_ "slow"
					name=_ "slow"
					[effect]
						apply_to="movement"
						increase="-1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="12"
			ellipse="misc/ellipse"
			experience="2"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Orcish Grunt-27"
			image="units/orcs/grunt.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Grunt"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="39"
			max_moves="5"
			moves="5"
			name="Vishnak"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id="27"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="11"
			y="20"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time="-300"
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration="20"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="30"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="120"
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slayer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="11"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="2"
			id="Orcish Assassin-28"
			image="units/orcs/assassin.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Assassin"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="26"
			max_moves="7"
			moves="7"
			name="Grok"
			overlays=""
			profile="portraits/orcs/assassin.png"
			race="orc"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Orcish Assassin"
			undead_variation=""
			underlying_id="28"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x="12"
			y="19"
			zoc="yes"
			[defense]
				castle="30"
				cave="50"
				flat="40"
				forest="30"
				frozen="60"
				fungus="30"
				hills="30"
				mountains="30"
				reef="50"
				sand="60"
				shallow_water="60"
				swamp_water="60"
				village="30"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="130"
				cold="100"
				fire="100"
				impact="120"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="throwing knives"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/dagger-n.png"
					image_diagonal="projectiles/dagger-ne.png"
				[/missile_frame]
				[if]
					attack_sound_start_time="-200"
					hits="yes"
					[attack_sound_frame]
						sound="throwing-knife.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time="-200"
					hits="no"
					[attack_sound_frame]
						sound="throwing-knife-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					begin="-200"
					end="-100"
					image="units/orcs/assassin-ranged1.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/orcs/assassin-ranged2.png"
				[/frame]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				start_time="-320"
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration="80"
					image="units/orcs/assassin-attack-1.png"
				[/frame]
				[frame]
					duration="80"
					image="units/orcs/assassin-attack-2.png"
				[/frame]
				[if]
					attack_sound_start_time="-100"
					hits="yes"
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time="-100"
					hits="no"
					[attack_sound_frame]
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					duration="80"
					image="units/orcs/assassin-attack-3.png"
				[/frame]
				[frame]
					duration="80"
					image="units/orcs/assassin-attack-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-attack-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-attack-6.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="120"
					image="units/orcs/assassin-die-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-5.png"
				[/frame]
				[frame]
					duration="80"
					image="units/orcs/assassin-die-6.png"
				[/frame]
				[frame]
					duration="80"
					image="units/orcs/assassin-die-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-9.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/assassin-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/assassin-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/assassin-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/assassin-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/assassin.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/assassin-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/assassin-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/assassin.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/assassin-idle-9.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="8"
				description=_ "dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number="1"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number="3"
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative="yes"
#textdomain wesnoth
						description=_ "Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_ "marksman"
						value="60"
					[/chance_to_hit]
					[poison]
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="12"
			ellipse="misc/ellipse"
			experience="1"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="29"
			id="Orcish Grunt-32"
			image="units/orcs/grunt.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Grunt"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="39"
			max_moves="5"
			moves="5"
			name="Biol"
			overlays=""
			profile="portraits/orcs/grunt.png"
			race="orc"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id="32"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="11"
			y="22"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time="-300"
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration="20"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="30"
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="120"
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration="120"
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="9"
		allow_player="yes"
		colour="1"
		controller="network"
		countdown_time="0"
		current_player="nelson"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="3"
		gold_add="no"
		hidden="no"
		id="RMPSide1"
		income="0"
		name="nelson"
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed="yes"
		persistent="yes"
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RMPSide1"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="2"
		start_gold="100"
		team_name="south"
		user_team_name="teamname^South"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="3"
			y="5"
		[/village]
		[village]
			x="5"
			y="20"
		[/village]
		[village]
			x="8"
			y="13"
		[/village]
		[village]
			x="9"
			y="8"
		[/village]
		[village]
			x="10"
			y="18"
		[/village]
		[village]
			x="19"
			y="8"
		[/village]
		[unit]
			advances_to="Mage of Light"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="40"
			experience="4"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="5"
			id="RMPSide1"
			image="units/human-magi/white-mage+female.png"
#textdomain wesnoth-units
			language_name=_ "female^White Mage"
			level="2"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="35"
			max_moves="5"
			moves="0"
			name="nelson"
			overlays=""
			profile="portraits/humans/mage-white+female.png~RIGHT()"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="White Mage"
			undead_variation=""
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="healer"
			variation=""
			x="8"
			y="17"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="60"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/mage-white+female.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[portrait]
				image=" "
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[abilities]
				[heals]
					affect_allies="yes"
					affect_self="no"
					description="Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name="female^cures"
					id="curing"
					name="cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies="yes"
					affect_self="no"
					description="Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name="female^heals +8"
					id="healing"
					name="heals +8"
					poison="slowed"
					value="8"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description="staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="9"
				description="lightbeam"
				name="lightbeam"
				number="3"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
						description="Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="5"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="22"
			id="Cavalryman-7"
			image="units/human-loyalists/cavalryman.png"
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="43"
			max_moves="8"
			moves="1"
			name="Owur"
			overlays=""
			profile="portraits/humans/cavalryman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id="7"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="19"
			y="11"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="70"
				cold="80"
				fire="100"
				impact="60"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-225"
					end="-200"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="200"
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin="200"
					end="400"
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Duelist"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="16"
			ellipse="misc/ellipse"
			experience="18"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="10"
			id="Fencer-11"
			image="units/human-loyalists/fencer.png"
#textdomain wesnoth-units
			language_name=_ "Fencer"
			level="1"
			max_attacks="1"
			max_experience="29"
			max_hitpoints="28"
			max_moves="7"
			moves="0"
			name="Gwan"
			overlays=""
			profile="portraits/humans/fencer.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Fencer"
			undead_variation=""
			underlying_id="11"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="10"
			y="16"
			zoc="yes"
			[defense]
				castle="30"
				cave="50"
				flat="40"
				forest="30"
				frozen="60"
				fungus="30"
				hills="30"
				mountains="30"
				reef="50"
				sand="60"
				shallow_water="60"
				swamp_water="60"
				village="30"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="130"
				cold="90"
				fire="100"
				impact="120"
				pierce="120"
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_ "female^skirmisher"
					id="skirmisher"
					name=_ "skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="saber"
				[/filter_attack]
				[frame]
					begin="-300"
					end="-250"
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.0~-0.07"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-loyalists/fencer-attack-2.png"
					offset="-0.07~-0.15"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-200"
						end="-150"
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-200"
						end="-150"
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/fencer-attack-4.png"
					offset="-0.25~-0.2"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					image="units/human-loyalists/fencer-attack-5.png"
					offset="-0.2~-0.1"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					image="units/human-loyalists/fencer-attack-6.png"
					offset="-0.1~0.25"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/human-loyalists/fencer-attack-7.png"
					offset="0.25~0.55"
				[/frame]
				[frame]
					begin="50"
					end="100"
					image="units/human-loyalists/fencer-attack-8.png"
					offset="0.55~0.25"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/fencer-attack-9.png"
					offset="0.25~0.1"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.1~0.0"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/human-loyalists/fencer-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/fencer-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/human-loyalists/fencer-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/human-loyalists/fencer-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/human-loyalists/fencer-die5.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="-42"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin="-42"
					end="41"
					image="units/human-loyalists/fencer-defend-1-2.png"
				[/frame]
				[frame]
					begin="41"
					end="125"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="-25"
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin="-25"
					end="125"
					image="units/human-loyalists/fencer-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin="-126"
					end="-125"
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin="-125"
					end="125"
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin="125"
					end="126"
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				poisoned="yes"
				uncovered="yes"
			[/status]
			[attack]
				damage="5"
#textdomain wesnoth-units
				description=_ "saber"
				icon="attacks/saber-human.png"
				name="saber"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="19"
			ellipse="misc/ellipse"
			experience="9"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="3"
			id="Heavy Infantryman-15"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="36"
			max_moves="5"
			moves="0"
			name="Gwymyran"
			overlays=""
			profile="portraits/humans/heavy-infantry.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Heavy Infantryman"
			undead_variation=""
			underlying_id="15"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="8"
			y="13"
			zoc="yes"
			[defense]
				castle="50"
				cave="60"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				reef="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="4"
				fungus="2"
				hills="3"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="mace"
				[/filter_attack]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="300"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-9.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="11"
#textdomain wesnoth-units
				description=_ "mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="4"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="20"
			id="Cavalryman-16"
			image="units/human-loyalists/cavalryman.png"
#textdomain wesnoth-units
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="41"
			max_moves="9"
			moves="0"
			name="Blam"
			overlays=""
			profile="portraits/humans/cavalryman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id="16"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="14"
			y="13"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="70"
				cold="80"
				fire="100"
				impact="60"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-225"
					end="-200"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="200"
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin="200"
					end="400"
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="17"
			ellipse="misc/ellipse"
			experience="12"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="21"
			id="Cavalryman-19"
			image="units/human-loyalists/cavalryman.png"
#textdomain wesnoth-units
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="37"
			max_moves="9"
			moves="0"
			name="Carcyn"
			overlays=""
			profile="portraits/humans/cavalryman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id="19"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="10"
			y="14"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="70"
				cold="80"
				fire="100"
				impact="60"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-225"
					end="-200"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="200"
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin="200"
					end="400"
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="12"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="44"
			id="Cavalryman-20"
			image="units/human-loyalists/cavalryman.png"
#textdomain wesnoth-units
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="44"
			max_moves="8"
			moves="0"
			name="Owogwyn"
			overlays=""
			profile="portraits/humans/cavalryman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id="20"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="14"
			y="14"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="70"
				cold="80"
				fire="100"
				impact="60"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-225"
					end="-200"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="200"
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin="200"
					end="400"
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="20"
			ellipse="misc/ellipse"
			experience="2"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="24"
			id="Mage-21"
			image="units/human-magi/mage.png"
#textdomain wesnoth-units
			language_name=_ "Mage"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="24"
			max_moves="6"
			moves="0"
			name="Man"
			overlays=""
			profile="portraits/humans/mage.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Mage"
			undead_variation=""
			underlying_id="21"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x="8"
			y="16"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				magic_missile_flare_start_time="-750"
				magic_missile_start_time="-750"
				magic_missile_trail_1_start_time="-350"
				magic_missile_trail_2_start_time="-350"
				magic_missile_trail_3_start_time="-350"
				offset="0"
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration="400"
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration="350"
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration="350"
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration="350"
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration="350"
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration="600"
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_x="11"
					halo_y="-20"
					offset="0"
				[/magic_missile_flare_frame]
				[frame]
					begin="-800"
					end="-700"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin="-700"
					end="-350"
					image="units/human-magi/mage-attack-magic2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-350"
						end="-100"
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-350"
						end="-100"
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-100"
					end="100"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-magi/mage-attack-staff1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage-attack-staff2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-magi/mage.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-magi/mage-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-magi/mage-defend.png"
						sound="human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-magi/mage-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-magi/mage.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="1"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="7"
				description=_ "missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="14"
			ellipse="misc/ellipse"
			experience="2"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Spearman-31"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="34"
			max_moves="6"
			moves="0"
			name="Deollyn"
			overlays=""
			profile="portraits/humans/spearman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Spearman"
			undead_variation=""
			underlying_id="31"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="9"
			y="18"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="19"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="36"
			id="Heavy Infantryman-33"
			image="units/human-loyalists/heavyinfantry.png"
#textdomain wesnoth-units
			language_name=_ "Heavy Infantryman"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="36"
			max_moves="5"
			moves="0"
			name="Blam"
			overlays=""
			profile="portraits/humans/heavy-infantry.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Heavy Infantryman"
			undead_variation=""
			underlying_id="33"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="7"
			y="19"
			zoc="yes"
			[defense]
				castle="50"
				cave="60"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				reef="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="4"
				fungus="2"
				hills="3"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="mace"
				[/filter_attack]
				[frame]
					begin="-230"
					end="-100"
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="300"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-9.png"
				[/frame]
				[frame]
					duration="1000"
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="11"
#textdomain wesnoth-units
				description=_ "mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
		mask=""
		name="Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		mask=""
		name="Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		mask=""
		name="Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		mask=""
		name="Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		mask=""
		name="First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		mask=""
		name="Second Watch"
		red="-40"
	[/time]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[item]
		halo=""
		image="scenery/tent-ruin-1.png"
		team_name=""
		visible_in_fog="yes"
		x="2"
		y="11"
	[/item]
	[item]
		halo=""
		image="scenery/tent-ruin-1.png"
		team_name=""
		visible_in_fog="yes"
		x="3"
		y="22"
	[/item]
	[item]
		halo=""
		image="scenery/village-human-burned3.png"
		team_name=""
		visible_in_fog="yes"
		x="6"
		y="1"
	[/item]
	[item]
		halo=""
		image="scenery/tent-ruin-1.png"
		team_name=""
		visible_in_fog="yes"
		x="6"
		y="2"
	[/item]
	[item]
		halo=""
		image="scenery/village-human-burned4.png"
		team_name=""
		visible_in_fog="yes"
		x="8"
		y="2"
	[/item]
	[item]
		halo=""
		image="scenery/mine-abandoned.png"
		team_name=""
		visible_in_fog="yes"
		x="10"
		y="22"
	[/item]
	[item]
		halo=""
		image="scenery/village-human-burned3.png"
		team_name=""
		visible_in_fog="yes"
		x="12"
		y="8"
	[/item]
	[item]
		halo=""
		image="scenery/tent-ruin-1.png"
		team_name=""
		visible_in_fog="yes"
		x="18"
		y="29"
	[/item]
	[item]
		halo=""
		image="scenery/tent-ruin-1.png"
		team_name=""
		visible_in_fog="yes"
		x="24"
		y="10"
	[/item]
	[item]
		halo=""
		image="scenery/mine-abandoned.png"
		team_name=""
		visible_in_fog="yes"
		x="24"
		y="13"
	[/item]
	[item]
		halo=""
		image="scenery/village-human-burned1.png"
		team_name=""
		visible_in_fog="yes"
		x="24"
		y="33"
	[/item]
	[item]
		halo=""
		image="scenery/tent-ruin-1.png"
		team_name=""
		visible_in_fog="yes"
		x="26"
		y="34"
	[/item]
	[item]
		halo=""
		image="scenery/village-human-burned4.png"
		team_name=""
		visible_in_fog="yes"
		x="27"
		y="35"
	[/item]
	[item]
		halo=""
		image="scenery/village-human-burned3.png"
		team_name=""
		visible_in_fog="yes"
		x="28"
		y="34"
	[/item]
	[item]
		halo=""
		image="scenery/tent-ruin-1.png"
		team_name=""
		visible_in_fog="yes"
		x="31"
		y="24"
	[/item]
	[music]
		ms_after="0"
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[variables]
		damage_inflicted="5"
		next_scenario="RMP_Howling_Ghost_Badlands_21"
		random="25"
		side_number="1"
		turn_number="12"
		x1=""
		x2=""
		y1=""
		y2=""
	[/variables]
[/snapshot]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="RMP All v36"
	[/scenario]
	[scenario]
		scenario="2p - Howling Ghost Badlands"
		[team]
			[recruits]
				Cavalryman="6"
				Fencer="1"
				Heavy Infantryman="2"
				Mage="1"
				Merman Fighter="1"
				Spearman="3"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Cavalryman="2"
				Merman Fighter="1"
				Spearman="2"
			[/deaths]
			[killed]
				Orcish Archer="1"
				Orcish Assassin="1"
				Orcish Grunt="1"
				Troll Whelp="1"
				Wolf Rider="1"
			[/killed]
			[attacks]
				[sequence]
					s000="1"
					s011="1"
					s1101="1"
					_num="30"
				[/sequence]
				[sequence]
					s00="1"
					s000="3"
					s001="1"
					s01="1"
					s011="2"
					s111="1"
					_num="40"
				[/sequence]
				[sequence]
					s001="1"
					s010="2"
					s011="1"
					s100="3"
					_num="50"
				[/sequence]
				[sequence]
					s010="1"
					s011="1"
					s1="2"
					s101="1"
					s11="1"
					_num="60"
				[/sequence]
				[sequence]
					s010="1"
					s10="1"
					s101="2"
					s110="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="14"
					_num="0"
				[/sequence]
				[sequence]
					s="1"
					s0="1"
					_num="40"
				[/sequence]
				[sequence]
					s01="1"
					s10="2"
					_num="50"
				[/sequence]
				[sequence]
					s="1"
					s001="1"
					s010="1"
					s011="2"
					s1="1"
					s10="1"
					s100="1"
					s101="1"
					s1011="1"
					s111="2"
					_num="60"
				[/sequence]
				[sequence]
					s10="1"
					s101="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="232"
			recall_cost="0"
			damage_inflicted="388"
			damage_taken="412"
			expected_damage_inflicted="407874"
			expected_damage_taken="426340"
			turn_damage_inflicted="55"
			turn_damage_taken="6"
			turn_expected_damage_inflicted="36098"
			turn_expected_damage_taken="23736"
			save_id="RMPSide1"
		[/team]
		[team]
			[recruits]
				Goblin Spearman="2"
				Orcish Archer="2"
				Orcish Assassin="2"
				Orcish Grunt="7"
				Troll Whelp="2"
				Wolf Rider="2"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Orcish Archer="1"
				Orcish Assassin="1"
				Orcish Grunt="1"
				Troll Whelp="1"
				Wolf Rider="1"
			[/deaths]
			[killed]
				Cavalryman="2"
				Merman Fighter="1"
				Spearman="2"
			[/killed]
			[attacks]
				[sequence]
					s101="1"
					_num="30"
				[/sequence]
				[sequence]
					s0="1"
					s010="1"
					s1="1"
					s10="1"
					s101="1"
					_num="40"
				[/sequence]
				[sequence]
					s01="2"
					s11="1"
					_num="50"
				[/sequence]
				[sequence]
					s00="3"
					s000="1"
					s001="1"
					s011="3"
					s1="1"
					s10="3"
					s100="1"
					s101="2"
					s11="2"
					s110="1"
					s111="3"
					_num="60"
				[/sequence]
				[sequence]
					s011="1"
					s11="1"
					s111="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="4"
					_num="0"
				[/sequence]
				[sequence]
					s0="1"
					s00="1"
					_num="30"
				[/sequence]
				[sequence]
					s0="1"
					s00="1"
					s1="1"
					_num="40"
				[/sequence]
				[sequence]
					s01="1"
					s1="1"
					_num="50"
				[/sequence]
				[sequence]
					s="1"
					s0="2"
					s00="3"
					s000="1"
					s01="1"
					s010="1"
					s011="1"
					s1="1"
					s10="1"
					s101="1"
					s11="1"
					s110="3"
					s111="1"
					_num="60"
				[/sequence]
				[sequence]
					s01="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="224"
			recall_cost="0"
			damage_inflicted="412"
			damage_taken="388"
			expected_damage_inflicted="426340"
			expected_damage_taken="407874"
			turn_damage_inflicted="0"
			turn_damage_taken="0"
			turn_expected_damage_inflicted="0"
			turn_expected_damage_taken="0"
			save_id="RMPSide2"
		[/team]
	[/scenario]
[/statistics]
