version="1.8.6"
next_underlying_unit_id="43"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration="0"
history=""
label="2p - Sulla's Ruins"
next_scenario=""
parent="2p - Sulla's Ruins-自動保存17.gz"
scenario="RMP_Sullas_Ruins_12"
version="1.8.6"
[multiplayer]
	experience_modifier="70"
	hash=""
	mp_countdown="yes"
	mp_countdown_action_bonus="0"
	mp_countdown_init_time="300"
	mp_countdown_reservoir_time="300"
	mp_countdown_turn_bonus="300"
	mp_era="era_default"
	mp_fog="yes"
	mp_scenario="RMP_Conservative_v35"
	mp_shroud="no"
	mp_use_map_settings="no"
	mp_village_gold="2"
	observer="yes"
	savegame="no"
	scenario="Ladder-My 1st ladder"
[/multiplayer]
random_seed="464944677"
random_calls="0"
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			ai_id3="testing_ai_default"
			faction1="Scarecrow_Aus_"
			faction2="coori"
			faction3=""
			version="1.8.6"
			[turn_info]
				event="TURN_START"
				gold="100"
				side="1"
				turn="1"
				units="1"
				units_cost="26"
				villages="0"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="100"
				side="2"
				turn="1"
				units="1"
				units_cost="40"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="49"
				side="1"
				turn="2"
				units="4"
				units_cost="77"
				villages="0"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="22"
				side="2"
				turn="2"
				units="6"
				units_cost="118"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="31"
				side="1"
				turn="3"
				units="5"
				units_cost="94"
				villages="2"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="19"
				side="2"
				turn="3"
				units="7"
				units_cost="135"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="35"
				side="1"
				turn="4"
				units="5"
				units_cost="94"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="20"
				side="2"
				turn="4"
				units="8"
				units_cost="152"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="2"
				side="1"
				turn="5"
				units="8"
				units_cost="141"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="21"
				side="2"
				turn="5"
				units="9"
				units_cost="169"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="6"
				side="1"
				turn="6"
				units="9"
				units_cost="155"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="21"
				side="2"
				turn="6"
				units="10"
				units_cost="189"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="7"
				side="1"
				turn="7"
				units="10"
				units_cost="169"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="43"
				side="2"
				turn="7"
				units="10"
				units_cost="189"
				villages="10"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="4"
				side="1"
				turn="8"
				units="11"
				units_cost="183"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="27"
				side="2"
				turn="8"
				units="12"
				units_cost="223"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="14"
				side="1"
				turn="9"
				units="11"
				units_cost="183"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="26"
				side="2"
				turn="9"
				units="13"
				units_cost="238"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="27"
				side="1"
				turn="10"
				units="11"
				units_cost="183"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="24"
				side="2"
				turn="10"
				units="12"
				units_cost="221"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="1"
				side="1"
				turn="11"
				units="14"
				units_cost="225"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="43"
				side="2"
				turn="11"
				units="11"
				units_cost="204"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="11"
				side="1"
				turn="12"
				units="13"
				units_cost="211"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="65"
				side="2"
				turn="12"
				units="11"
				units_cost="204"
				villages="10"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="16"
				side="1"
				turn="13"
				units="13"
				units_cost="211"
				villages="4"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="87"
				side="2"
				turn="13"
				units="10"
				units_cost="189"
				villages="10"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="18"
				side="1"
				turn="14"
				units="13"
				units_cost="228"
				villages="3"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="62"
				side="2"
				turn="14"
				units="12"
				units_cost="223"
				villages="12"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="2"
				side="1"
				turn="15"
				units="12"
				units_cost="209"
				villages="3"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="31"
				side="2"
				turn="15"
				units="13"
				units_cost="252"
				villages="12"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="1"
				side="1"
				turn="16"
				units="11"
				units_cost="195"
				villages="3"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="27"
				side="2"
				turn="16"
				units="14"
				units_cost="267"
				villages="12"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="1"
				side="1"
				turn="17"
				units="5"
				units_cost="105"
				villages="4"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="34"
				side="2"
				turn="17"
				units="15"
				units_cost="284"
				villages="12"
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="coori"
			message="gl & hf"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="20"
			y="28"
		[/recruit]
		[random]
			value="19116"
		[/random]
		[random]
			value="29566"
		[/random]
		[random]
			value="19346"
		[/random]
		[random]
			value="17241"
		[/random]
		[random]
			value="13397"
		[/random]
		[random]
			value="15337"
		[/random]
		[random]
			value="32229"
		[/random]
		[random]
			value="22474"
		[/random]
		[random]
			value="31174"
		[/random]
		[random]
			value="17533"
		[/random]
		[random]
			value="25380"
		[/random]
		[random]
			value="22865"
		[/random]
		[random]
			value="24551"
		[/random]
		[random]
			value="10620"
			[results]
				checksum="rzLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuTRGnqbY063jvfhdZ-0>j5mmwppp6h33987<1,>jm8<8aZ<h<1ic10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="18"
			y="28"
		[/recruit]
		[random]
			value="16642"
		[/random]
		[random]
			value="31846"
		[/random]
		[random]
			value="12278"
		[/random]
		[random]
			value="20121"
		[/random]
		[random]
			value="21572"
		[/random]
		[random]
			value="31700"
		[/random]
		[random]
			value="1591"
		[/random]
		[random]
			value="17971"
		[/random]
		[random]
			value="3410"
		[/random]
		[random]
			value="2139"
		[/random]
		[random]
			value="24406"
		[/random]
		[random]
			value="28749"
		[/random]
		[random]
			value="2434"
		[/random]
		[random]
			value="5641"
			[results]
				checksum="ryLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuTKGnqbY063jAfhdZ-0>j5mmwppp6h33987<1,>jm8<8aZ<h<1if10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,18,17,16,15"
			y="28,27,27,26,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="15"
			y="28"
		[/recruit]
		[random]
			value="4259"
		[/random]
		[random]
			value="3413"
		[/random]
		[random]
			value="21789"
		[/random]
		[random]
			value="9042"
		[/random]
		[random]
			value="5868"
		[/random]
		[random]
			value="16529"
		[/random]
		[random]
			value="16954"
		[/random]
		[random]
			value="22001"
		[/random]
		[random]
			value="26679"
		[/random]
		[random]
			value="15975"
		[/random]
		[random]
			value="24633"
		[/random]
		[random]
			value="2438"
		[/random]
		[random]
			value="13354"
		[/random]
		[random]
			value="8789"
			[results]
				checksum="rzLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuQHGnqbY063jAfhdZ-0>j5mmwppp6h33987<1,>jm8<8aZ<h<1hi10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wodan3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="papapa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15"
			y="27,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="6184"
		[/random]
		[random]
			value="29251"
		[/random]
		[random]
			value="21757"
		[/random]
		[random]
			value="1452"
		[/random]
		[random]
			value="30712"
		[/random]
		[random]
			value="8280"
		[/random]
		[random]
			value="8126"
		[/random]
		[random]
			value="15616"
		[/random]
		[random]
			value="30511"
		[/random]
		[random]
			value="27713"
		[/random]
		[random]
			value="8440"
		[/random]
		[random]
			value="16762"
		[/random]
		[random]
			value="15023"
		[/random]
		[random]
			value="19708"
		[/random]
		[random]
			value="25329"
			[results]
				checksum="cC>dfebbLdjF1k,5pzi3kk07o8,05.K9.d3qL3j7Wd,9>Clyp<hW9cghj1r5s72cjkiagjl+h>di2c>09h+8d6m8i>e+wmRFKyADz9pJwpFNNmoEG9tLvHtKGvVvsPRq"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Scarecrow_Aus_"
			message="u 2 this is my 1st ladder match... I will need it"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="19"
			y="4"
		[/recruit]
		[random]
			value="10225"
		[/random]
		[random]
			value="14716"
		[/random]
		[random]
			value="5956"
		[/random]
		[random]
			value="8736"
		[/random]
		[random]
			value="6530"
		[/random]
		[random]
			value="6972"
		[/random]
		[random]
			value="87"
		[/random]
		[random]
			value="9720"
		[/random]
		[random]
			value="12605"
		[/random]
		[random]
			value="623"
		[/random]
		[random]
			value="386"
		[/random]
		[random]
			value="19349"
		[/random]
		[random]
			value="2197"
		[/random]
		[random]
			value="15984"
			[results]
				checksum="3-6k40ohChsF1t<ioPY>w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSODrGmtxRImJDVNSrUDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmzHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="3"
			x="20"
			y="3"
		[/recruit]
		[random]
			value="26737"
		[/random]
		[random]
			value="7694"
		[/random]
		[random]
			value="7807"
		[/random]
		[random]
			value="8492"
		[/random]
		[random]
			value="8247"
		[/random]
		[random]
			value="6291"
		[/random]
		[random]
			value="1393"
		[/random]
		[random]
			value="29853"
		[/random]
		[random]
			value="32543"
		[/random]
		[random]
			value="28238"
		[/random]
		[random]
			value="1018"
		[/random]
		[random]
			value="19470"
		[/random]
		[random]
			value="9523"
		[/random]
		[random]
			value="29683"
			[results]
				checksum="zJI6MBA<jK2.Ihm.<Z,dSNg4haUXVnGICsDqCzJQAnNuyRvFOUuuSsLntrRHnvJDRqQmnPKHJKRJvfYuzKyI4OR7SINEC9K2LiCoMuBeEULCmm9jBrLIDGR6p+5G5Ffd"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14"
			y="3,3,3,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="13"
			y="4"
		[/recruit]
		[random]
			value="5185"
		[/random]
		[random]
			value="11533"
		[/random]
		[random]
			value="14213"
		[/random]
		[random]
			value="1837"
		[/random]
		[random]
			value="28191"
		[/random]
		[random]
			value="19503"
		[/random]
		[random]
			value="1096"
		[/random]
		[random]
			value="4009"
		[/random]
		[random]
			value="2075"
		[/random]
		[random]
			value="22919"
		[/random]
		[random]
			value="23438"
		[/random]
		[random]
			value="30205"
		[/random]
		[random]
			value="15114"
		[/random]
		[random]
			value="6371"
			[results]
				checksum="3-6k40ohCbsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSODrGmtxRImJDVNSrODqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmtHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="2"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="10461"
		[/random]
		[random]
			value="11330"
		[/random]
		[random]
			value="29827"
		[/random]
		[random]
			value="16845"
		[/random]
		[random]
			value="6517"
		[/random]
		[random]
			value="9326"
		[/random]
		[random]
			value="9221"
		[/random]
		[random]
			value="25403"
		[/random]
		[random]
			value="23394"
		[/random]
		[random]
			value="20591"
		[/random]
		[random]
			value="20197"
		[/random]
		[random]
			value="18205"
		[/random]
		[random]
			value="16703"
		[/random]
		[random]
			value="2056"
			[results]
				checksum="K33-f-25sk0rial64Jchf>o7,8go67-tmCd<5d65n0g.CRohj>02.f2iW0deX0ld-,.5jf47-dlZ0jSmrNLSPdGKIoHvpzzGJaIGNqxTARMoAUPzwopQtxCAHRRqGRIT"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,14,14,14,14"
			y="28,27,26,25,24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,19,19,18"
			y="28,28,27,26,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,24,24,25,26"
			y="28,28,27,27,26,25,24,24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="XandR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,16,17,18,19"
			y="26,26,27,27,28"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="20"
			y="28"
		[/recruit]
		[random]
			value="24600"
		[/random]
		[random]
			value="11242"
		[/random]
		[random]
			value="16176"
		[/random]
		[random]
			value="10412"
		[/random]
		[random]
			value="29056"
		[/random]
		[random]
			value="851"
		[/random]
		[random]
			value="17518"
		[/random]
		[random]
			value="18443"
		[/random]
		[random]
			value="25742"
		[/random]
		[random]
			value="14894"
		[/random]
		[random]
			value="2670"
		[/random]
		[random]
			value="26272"
		[/random]
		[random]
			value="7266"
		[/random]
		[random]
			value="19637"
			[results]
				checksum="rzLLCsL7.SLWrRPnn-T2IqNGzruyw+snGsxBsIBSu5CqCKAIzUuvmCwtvqKGozCnuPpLuTRGnqbY063jvfhdZ-0>j5mmwppp6h33987<1,>jm8<8aZ<h<1ic10YPa9f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,20"
			y="28,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,21,22,23,24,25,26"
			y="4,5,6,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,19,18"
			y="3,4,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,20,21,21,22"
			y="4,4,5,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,18,18,18,18,18"
			y="4,4,5,5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,10,10"
			y="4,4,5,5,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,13,13,13"
			y="4,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="30465"
		[/random]
		[random]
			value="4486"
		[/random]
		[random]
			value="22223"
		[/random]
		[random]
			value="28787"
		[/random]
		[random]
			value="16414"
		[/random]
		[random]
			value="6068"
		[/random]
		[random]
			value="12860"
		[/random]
		[random]
			value="16818"
		[/random]
		[random]
			value="32"
		[/random]
		[random]
			value="10955"
		[/random]
		[random]
			value="3629"
		[/random]
		[random]
			value="1460"
		[/random]
		[random]
			value="9713"
		[/random]
		[random]
			value="21064"
		[/random]
		[random]
			value="30860"
			[results]
				checksum="o+>z7b8<Bg>skm,h.Aw7g,99Pb75Z1D4.>,fltL5b0.j36eC4J8.,k7b06h2H+N24o8fol3l43g8Xlpc>09h+8d6m8i>e+wmRFKyxDz9pJwpFNNmoEG9tLvHtKGvVvtT"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,26,25,25,25"
			y="23,22,21,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21"
			y="28,28"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="toruneko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24"
			y="27,27,26,26,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,18,18,18,18"
			y="25,24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wodan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11,11,11"
			y="23,24,23,23,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,11,12,12,12"
			y="7,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,14,13,13,13"
			y="8,9,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,23,23"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,28,28,28,28,28"
			y="8,8,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DonPepino has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mutti has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="11564"
		[/random]
		[random]
			value="9007"
		[/random]
		[random]
			value="12878"
		[/random]
		[random]
			value="8720"
		[/random]
		[random]
			value="5680"
		[/random]
		[random]
			value="17557"
		[/random]
		[random]
			value="6541"
		[/random]
		[random]
			value="6805"
		[/random]
		[random]
			value="24726"
		[/random]
		[random]
			value="9510"
		[/random]
		[random]
			value="29456"
		[/random]
		[random]
			value="1559"
		[/random]
		[random]
			value="11270"
		[/random]
		[random]
			value="10275"
		[/random]
		[random]
			value="6063"
			[results]
				checksum="cC>dfebbLdjE5k,5pzi3kk17o8,05.K9.d3qL3j7Wd,9>Clyp<hW9cghj1r5s72cjkiagjl+h>di2c>09h+8d6m8i>f<wmRFKyADz9pJwpFNNmoEG9tLvHtKGvVvsPRq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15"
			y="11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11,10"
			y="13,13,14,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="darkraider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11"
			y="12,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Gogolettino-ITALIA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,18,19"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,24,25,26,26,27"
			y="28,27,27,26,26,25,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9"
			y="21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,7,6"
			y="21,20,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="24,24,24"
			y="25,24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,16,15,14,13,12,11"
			y="20,20,20,21,21,21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,24,23,22"
			y="18,17,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mack2rr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21,20,19,18"
			y="17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="22"
			y="23"
		[/recruit]
		[random]
			value="5764"
		[/random]
		[random]
			value="10013"
		[/random]
		[random]
			value="7778"
		[/random]
		[random]
			value="13395"
		[/random]
		[random]
			value="11009"
		[/random]
		[random]
			value="2428"
		[/random]
		[random]
			value="19028"
		[/random]
		[random]
			value="27835"
		[/random]
		[random]
			value="31777"
		[/random]
		[random]
			value="23410"
		[/random]
		[random]
			value="1822"
		[/random]
		[random]
			value="11978"
		[/random]
		[random]
			value="18345"
		[/random]
		[random]
			value="13491"
			[results]
				checksum="KL3d1ee5Em6ckgd+thd,2kNl5b52b<830n6+e<,935b991jpb4a89dgltQEOHuGBJLFOqAtqtLBEqoFPQPOVN.LKLuLHvIyIw<NEDqImHsCNVIGRx<Nts2GEKyFvooaw"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="23"
			y="24"
		[/recruit]
		[random]
			value="28761"
		[/random]
		[random]
			value="32025"
		[/random]
		[random]
			value="15207"
		[/random]
		[random]
			value="31467"
		[/random]
		[random]
			value="20636"
		[/random]
		[random]
			value="24162"
		[/random]
		[random]
			value="22092"
		[/random]
		[random]
			value="10617"
		[/random]
		[random]
			value="29827"
		[/random]
		[random]
			value="24983"
		[/random]
		[random]
			value="12389"
		[/random]
		[random]
			value="22762"
		[/random]
		[random]
			value="8835"
		[/random]
		[random]
			value="18373"
			[results]
				checksum="9AXicjj3P6.zckjFCi9d,y9Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eRbc1pfA<>ph+27a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqmRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="24"
			y="24"
		[/recruit]
		[random]
			value="21888"
		[/random]
		[random]
			value="16952"
		[/random]
		[random]
			value="17260"
		[/random]
		[random]
			value="28577"
		[/random]
		[random]
			value="7832"
		[/random]
		[random]
			value="14790"
		[/random]
		[random]
			value="1985"
		[/random]
		[random]
			value="24311"
		[/random]
		[random]
			value="13827"
		[/random]
		[random]
			value="24091"
		[/random]
		[random]
			value="5562"
		[/random]
		[random]
			value="1464"
		[/random]
		[random]
			value="12897"
		[/random]
		[random]
			value="30299"
			[results]
				checksum="9AXicjj3P6.wfkjFCi9d,y6Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eRbc1pfA<>ph+14a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqmRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28,28,28"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,26,27,28"
			y="11,11,12,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,24"
			y="10,10,11,11,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="silly_sad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,9,9,9,8,7"
			y="13,13,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7,6,5,5"
			y="15,16,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Scout"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="1700764018"
			tod="dusk"
			turn="4"
			weapon="1"
			[source]
				x="5"
				y="19"
			[/source]
			[destination]
				x="6"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="27298"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26756"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,11,10"
			y="11,12,13,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="vandal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,13,12,11,10"
			y="8,8,9,10,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="29941"
		[/random]
		[random]
			value="5002"
		[/random]
		[random]
			value="16204"
		[/random]
		[random]
			value="11578"
		[/random]
		[random]
			value="741"
		[/random]
		[random]
			value="19077"
		[/random]
		[random]
			value="30344"
		[/random]
		[random]
			value="12756"
		[/random]
		[random]
			value="9632"
		[/random]
		[random]
			value="24436"
		[/random]
		[random]
			value="183"
		[/random]
		[random]
			value="698"
		[/random]
		[random]
			value="30022"
		[/random]
		[random]
			value="1006"
		[/random]
		[random]
			value="1222"
			[results]
				checksum="o+>z7b8<Bg>skn4h.Aw7g,99Ob75Z1D4.>,fltL5b0.j36eC4J8.,k7b06h2H+N24o8fol3l43g8Xlpc>09h+8d6m8i>f2wmRFKyxDz9pJwpFNNmoEG9tLvHtKGvVvsP"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Shurato_Lion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,25,26,26,26"
			y="24,23,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,26,26"
			y="24,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,25,25,25"
			y="22,21,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="vvy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="23,23,23,23,23,23,23"
			y="24,23,22,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,22,23,23,23,23"
			y="23,22,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="22"
			y="23"
		[/recruit]
		[random]
			value="3095"
		[/random]
		[random]
			value="5852"
		[/random]
		[random]
			value="29762"
		[/random]
		[random]
			value="15493"
		[/random]
		[random]
			value="26019"
		[/random]
		[random]
			value="4859"
		[/random]
		[random]
			value="12951"
		[/random]
		[random]
			value="3958"
		[/random]
		[random]
			value="2444"
		[/random]
		[random]
			value="24753"
		[/random]
		[random]
			value="25047"
		[/random]
		[random]
			value="18585"
		[/random]
		[random]
			value="5220"
		[/random]
		[random]
			value="3754"
			[results]
				checksum="9AXicjj3P6.wgkjFCi9d,y6Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eebc1pfA<>ph+13a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqzRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,25,25,25"
			y="23,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,16,15"
			y="19,20,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13"
			y="21,21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7,8,9,10,10,10,10"
			y="19,20,20,21,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="player3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11"
			y="22,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="XandR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9,9,9,9,9,9"
			y="11,12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,9,9,9,9"
			y="15,16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="predricted has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,8,9,9,9,10"
			y="17,18,18,19,20,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="1037696310"
			tod="first_watch"
			turn="5"
			weapon="1"
			[source]
				x="10"
				y="21"
			[/source]
			[destination]
				x="11"
				y="21"
			[/destination]
		[/attack]
		[random]
			value="20155"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31939"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7029"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14784"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,14,13,13,13"
			y="8,9,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25,24,23"
			y="16,16,15,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="TIGR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="6"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="27338"
		[/random]
		[random]
			value="7323"
		[/random]
		[random]
			value="16181"
		[/random]
		[random]
			value="27496"
		[/random]
		[random]
			value="2558"
		[/random]
		[random]
			value="24932"
		[/random]
		[random]
			value="9947"
		[/random]
		[random]
			value="16803"
		[/random]
		[random]
			value="16462"
		[/random]
		[random]
			value="26448"
		[/random]
		[random]
			value="17189"
		[/random]
		[random]
			value="4731"
			[results]
				checksum="3aad9l7+g5audcAMPdce673PnDo20t8lxKk6+KkH7<ASO4p1FpnhhjGF3fphPSh484.all+6DOquPwUWQHbkpkJKRRTztP<wEoAsJMJBnwARVv8mLPFxWmCEozBJz-Uq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18"
			y="8,7,8,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="KonradWAlenrod has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="vvy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="26,26,27,27"
			y="20,19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="25,24"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="23,24,25"
			y="19,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="23,24"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21,20,19,18,18"
			y="23,23,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lov4iy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,25,25,24"
			y="20,21,22,23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Naoki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="22"
			y="23"
		[/recruit]
		[random]
			value="25079"
		[/random]
		[random]
			value="12651"
		[/random]
		[random]
			value="9718"
		[/random]
		[random]
			value="7054"
		[/random]
		[random]
			value="7943"
		[/random]
		[random]
			value="21682"
		[/random]
		[random]
			value="16330"
		[/random]
		[random]
			value="24472"
		[/random]
		[random]
			value="4266"
		[/random]
		[random]
			value="10114"
		[/random]
		[random]
			value="118"
		[/random]
		[random]
			value="29677"
		[/random]
		[random]
			value="17469"
		[/random]
		[random]
			value="17898"
			[results]
				checksum="9AXicjj3P6.wfkjFCi9d,y6Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eRbc1pfA<>ph+14a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqmRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14,15,16,16,17,18"
			y="21,21,21,20,21,21,22,23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,11,12,13,14,15,15"
			y="24,24,23,24,24,25,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,16,17,18,19"
			y="20,20,20,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,16"
			y="26,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,26"
			y="19,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,18,19"
			y="8,8,8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23"
			y="8,8,7,8,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9,9,9,10,11"
			y="17,18,19,20,21,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8"
			y="19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,13,13,13,13"
			y="21,21,21,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="MH50 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,9"
			y="20,21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rooter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,14,14,14"
			y="12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,26"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26"
			y="14,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MakG has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="18,17,16,15,14"
			y="24,25,24,24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,18,18"
			y="23,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,16"
			y="21,20,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Girl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,21,20,19,18,17"
			y="23,23,22,23,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="22"
			y="23"
		[/recruit]
		[random]
			value="18347"
		[/random]
		[random]
			value="13244"
		[/random]
		[random]
			value="24007"
		[/random]
		[random]
			value="16258"
		[/random]
		[random]
			value="3835"
		[/random]
		[random]
			value="13086"
		[/random]
		[random]
			value="15260"
		[/random]
		[random]
			value="12182"
		[/random]
		[random]
			value="875"
		[/random]
		[random]
			value="18342"
		[/random]
		[random]
			value="10449"
		[/random]
		[random]
			value="7470"
		[/random]
		[random]
			value="11197"
		[/random]
		[random]
			value="32460"
			[results]
				checksum="9AXicjj3P6.wgkjFCi9d,y6Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eebc1pfA<>ph+13a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqzRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="24,23,22,21,20,19"
			y="23,24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,15,15"
			y="26,26,25,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="25,25,26,26"
			y="19,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,27,28"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,25"
			y="18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,26"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,27,28,29,30"
			y="17,17,17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,31"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ThePastafarian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,22"
			y="9,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,27,28"
			y="7,7,8,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="4"
			x="28"
			y="9"
		[/recruit]
		[random]
			value="9628"
		[/random]
		[random]
			value="23216"
		[/random]
		[random]
			value="31255"
		[/random]
		[random]
			value="14777"
		[/random]
		[random]
			value="32610"
		[/random]
		[random]
			value="14184"
		[/random]
		[random]
			value="4102"
		[/random]
		[random]
			value="5172"
		[/random]
		[random]
			value="26633"
		[/random]
		[random]
			value="4884"
		[/random]
		[random]
			value="9281"
		[/random]
		[random]
			value="25561"
		[/random]
		[random]
			value="4093"
		[/random]
		[random]
			value="24058"
		[/random]
		[random]
			value="15776"
			[results]
				checksum="67d2RS35x1-N4aw<lbj,mJh-K5hW,7ieecc.ka5Yb3.6<,+j7<6cek-l><i7aYa9a2eebc1p-c7cac2Z9,jWfU43mZS+cll-93NQc1I--QSwLDEHAHTzxx4NVVMyQOBz"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jugador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="28"
			y="10"
		[/recruit]
		[random]
			value="26752"
		[/random]
		[random]
			value="29847"
		[/random]
		[random]
			value="18094"
		[/random]
		[random]
			value="8879"
		[/random]
		[random]
			value="14699"
		[/random]
		[random]
			value="10413"
		[/random]
		[random]
			value="11400"
		[/random]
		[random]
			value="31160"
		[/random]
		[random]
			value="11162"
		[/random]
		[random]
			value="2805"
		[/random]
		[random]
			value="19656"
		[/random]
		[random]
			value="27762"
		[/random]
		[random]
			value="20697"
		[/random]
		[random]
			value="1566"
			[results]
				checksum="3-6k40ohCgsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSOErGmtxRImJDVNSrVDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmtHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vecnu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,23"
			y="13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,25,24"
			y="13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,24,24"
			y="13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,12"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,13,13,13,13"
			y="21,21,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9,9,10,11,12"
			y="22,21,20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9,9,9"
			y="21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="wodan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="DarkSchneider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11,11,11"
			y="24,24,24,23,23,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,16,16,15"
			y="22,21,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,14,13"
			y="20,21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="XandR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kolbur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,14,14,14"
			y="23,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,21,20,19,19,19"
			y="23,23,22,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gaby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wodan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,18,17,16"
			y="22,21,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="31,30"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,30"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,24"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mack2rr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="26,25,25"
			y="16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,29"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="28,27,26"
			y="16,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,28,27,27"
			y="16,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Elric has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="25,25"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="24,24,25"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,15"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="18,17,16,15,14"
			y="19,20,20,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,13"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="KussMar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,12,11,10,9"
			y="17,16,15,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,11,10,10,10"
			y="17,16,15,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11,10,9,8"
			y="15,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,16"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9,9,9"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,21,20,19"
			y="10,11,10,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21,20,19,18"
			y="11,11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27,26,25,24,23"
			y="10,11,11,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,27,26,25,24"
			y="9,8,8,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="3"
			x="28"
			y="10"
		[/recruit]
		[random]
			value="5762"
		[/random]
		[random]
			value="19339"
		[/random]
		[random]
			value="23431"
		[/random]
		[random]
			value="13996"
		[/random]
		[random]
			value="20820"
		[/random]
		[random]
			value="28118"
		[/random]
		[random]
			value="29474"
		[/random]
		[random]
			value="4760"
		[/random]
		[random]
			value="707"
		[/random]
		[random]
			value="18259"
		[/random]
		[random]
			value="17817"
		[/random]
		[random]
			value="28323"
		[/random]
		[random]
			value="15986"
		[/random]
		[random]
			value="29667"
			[results]
				checksum="zJI6MBA<jK2.Igt.<Z,dSNg4haUXVnGICsDqCzJQAnNuyRvFOUuuSsLntrRHnvJDRqQmnPKHJKRJvfZuzKyI4OR7SINEDaK2LiCoMuBeEULCmm9jBrLIDGR6p+5G5Ffd"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Justice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Anthrok_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13,12,11,10,9,8,7,6"
			y="20,21,21,22,21,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,13"
			y="21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Anthrok_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mortiferax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,13,12,11,11"
			y="20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,18,17,16,15,14"
			y="20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,14,13,13"
			y="19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,12,13,13,13,13"
			y="21,21,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,11"
			y="19,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14,13,12,11,10"
			y="20,20,21,21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,27"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,27"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,24"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="26,26,25"
			y="16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,27"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="porter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,25,26,26,27"
			y="11,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,18,18,17"
			y="10,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14"
			y="13,14,14,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28,27,26"
			y="10,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,23,23"
			y="11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24,24"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Alrofl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="28"
			y="10"
		[/recruit]
		[random]
			value="24909"
		[/random]
		[random]
			value="32127"
		[/random]
		[random]
			value="19726"
		[/random]
		[random]
			value="12744"
		[/random]
		[random]
			value="9195"
		[/random]
		[random]
			value="9372"
		[/random]
		[random]
			value="22001"
		[/random]
		[random]
			value="2016"
		[/random]
		[random]
			value="18924"
		[/random]
		[random]
			value="17106"
		[/random]
		[random]
			value="30615"
		[/random]
		[random]
			value="5023"
		[/random]
		[random]
			value="27368"
		[/random]
		[random]
			value="17586"
		[/random]
		[random]
			value="31432"
			[results]
				checksum="o+>z7b8<Bg>skn8h.Aw7g,99Ob75Z1D4.>,fltL5b0.j36eC4J8.,k7b06h2H+N24o8fol3l43g8Xlpc>09h+8d6m8i>f<wmRFKyADz9pJwpFNNmoEG9tLvHtKGvVvsP"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28,28,28"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,7,6,5,5"
			y="13,14,15,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="1473247936"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="5"
				y="19"
			[/source]
			[destination]
				x="6"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="29300"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8833"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26870"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14618"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Viper350 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9,9,9"
			y="13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,8,8,7"
			y="14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,12,13,14,15,16,17,18"
			y="12,13,13,14,15,15,16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14,13,12,11,10"
			y="14,15,15,15,15,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nani has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Terror has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24"
			y="15,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="25,25,25,25,25"
			y="15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="25,24,24,24,24"
			y="16,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,27,26,26,26,25,25"
			y="16,17,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,9"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13,12,12,11"
			y="17,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,11"
			y="17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="8"
			y="19"
		[/recruit]
		[random]
			value="19048"
		[/random]
		[random]
			value="24262"
		[/random]
		[random]
			value="10105"
		[/random]
		[random]
			value="7680"
		[/random]
		[random]
			value="13111"
		[/random]
		[random]
			value="32198"
		[/random]
		[random]
			value="21185"
		[/random]
		[random]
			value="2181"
		[/random]
		[random]
			value="19096"
		[/random]
		[random]
			value="21959"
		[/random]
		[random]
			value="23249"
		[/random]
		[random]
			value="10004"
		[/random]
		[random]
			value="29139"
		[/random]
		[random]
			value="27524"
			[results]
				checksum="9AXicjj3P6.zakjFCi9d,y6Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eRbc1pfA<>ph+29a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqzRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="9"
			y="20"
		[/recruit]
		[random]
			value="3929"
		[/random]
		[random]
			value="11566"
		[/random]
		[random]
			value="5194"
		[/random]
		[random]
			value="14241"
		[/random]
		[random]
			value="31867"
		[/random]
		[random]
			value="22596"
		[/random]
		[random]
			value="3690"
		[/random]
		[random]
			value="24863"
		[/random]
		[random]
			value="6563"
		[/random]
		[random]
			value="1159"
		[/random]
		[random]
			value="5965"
		[/random]
		[random]
			value="9115"
		[/random]
		[random]
			value="6409"
		[/random]
		[random]
			value="13201"
			[results]
				checksum="9AXicjj3P6.zdkjFCi9d,y9Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eebc1pfA<>ph+26a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqzRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="6447"
		[/random]
		[random]
			value="23883"
		[/random]
		[random]
			value="9223"
		[/random]
		[random]
			value="24753"
		[/random]
		[random]
			value="9368"
		[/random]
		[random]
			value="181"
		[/random]
		[random]
			value="4125"
		[/random]
		[random]
			value="16149"
		[/random]
		[random]
			value="27201"
		[/random]
		[random]
			value="26164"
		[/random]
		[random]
			value="22716"
		[/random]
		[random]
			value="15778"
		[/random]
		[random]
			value="26574"
		[/random]
		[random]
			value="14636"
			[results]
				checksum="gWX.Zn5pOn5Bk786g99uQ0e24k-hYw.p7hgk7a06h5H+N24o5fol3l43g8Xald-,.5jf47-dl50jSmrNLSEcznwImpoLuwI9PywVzAnCrHqJzGT-JzEOqmzAAUBLxTbz"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="thefish has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,7,6,5"
			y="21,20,20,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Longbowman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="1"
			seed="1297278306"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="5"
				y="20"
			[/source]
			[destination]
				x="5"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,5,4,4"
			y="19,20,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="1578209975"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="4"
				y="19"
			[/source]
			[destination]
				x="5"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ShadowVeil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,9,8,7,6"
			y="18,18,18,18,19,18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="1110682021"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="6"
				y="19"
			[/source]
			[destination]
				x="5"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="484219032"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="11"
				y="15"
			[/source]
			[destination]
				x="10"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="1911706390"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="11"
				y="16"
			[/source]
			[destination]
				x="10"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,10,9,8,8"
			y="17,16,15,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="1501635569"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="8"
				y="16"
			[/source]
			[destination]
				x="7"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9,8,7,6,6"
			y="18,18,19,18,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="1502887604"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="6"
				y="17"
			[/source]
			[destination]
				x="7"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Viper350 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,18,18,18,18,18"
			y="17,18,19,20,21,22,23,24,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Waldorf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Justice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="elsh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="2146518163"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="7"
				y="17"
			[/source]
			[destination]
				x="6"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="22865"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15383"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18108"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19425"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,11,12,13,13"
			y="17,17,18,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14,13,12"
			y="13,12,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12"
			y="15,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="1941814650"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="12"
				y="15"
			[/source]
			[destination]
				x="11"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="7650"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19423"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22498"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="987"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,25,24,24,24"
			y="13,14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Shaman"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="898272598"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="24"
				y="17"
			[/source]
			[destination]
				x="24"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="10642"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16162"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17603"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Creep has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,22,22,23,23"
			y="14,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="319714772"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="23"
				y="18"
			[/source]
			[destination]
				x="24"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="31494"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4052"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18249"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8647"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24468"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,27,26,25"
			y="14,15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="2038049257"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="25"
				y="18"
			[/source]
			[destination]
				x="24"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="1280"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15263"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14319"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7106"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6682"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32108"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31204"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28,28,28,28,28"
			y="10,11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19,18"
			y="9,10,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27,26,25,24,23"
			y="12,12,11,11,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Gingerbread-Man has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="163261201"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="8"
				y="16"
			[/source]
			[destination]
				x="7"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="1167547849"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="8"
				y="17"
			[/source]
			[destination]
				x="7"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7,7"
			y="19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="2078340952"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="7"
				y="18"
			[/source]
			[destination]
				x="7"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,12,13"
			y="19,18,18,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Bowman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="1182014500"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="13"
				y="18"
			[/source]
			[destination]
				x="13"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,10,11,12"
			y="20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="1514563574"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="12"
				y="17"
			[/source]
			[destination]
				x="13"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="1418753794"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="11"
				y="15"
			[/source]
			[destination]
				x="12"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Anthrok_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="4,5,6,7,8,9,10,11"
			y="19,20,20,21,21,22,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="5,6"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Loupsolitaire1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="WASD has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="6,6,7,7,8,9,10"
			y="17,18,19,20,20,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,10"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,26,26,26,26"
			y="21,21,22,23,24,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rumber has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="24,24,24,24,24"
			y="19,20,21,22,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="25,25,25,26,26,26"
			y="19,20,21,21,22,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="24,25"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lostplanet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Alrofl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,23,23,24,25"
			y="17,18,19,20,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Shaman"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="2007858126"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="25"
				y="20"
			[/source]
			[destination]
				x="25"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="24555"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15066"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7981"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,23,24"
			y="18,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1763994530"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="24"
				y="19"
			[/source]
			[destination]
				x="25"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="16025"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15632"
			[results]
				chance="40"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,25,25"
			y="15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28,28,28,29"
			y="16,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,24,24,24,25,26"
			y="18,18,19,20,21,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="266164927"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="26"
				y="22"
			[/source]
			[destination]
				x="26"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="24993"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10524"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15468"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26262"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32269"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="godlike has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="black_white has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,19,20,21"
			y="25,26,27,27,28"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21,20,19,18"
			y="11,10,10,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,17,17"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="edwarent has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,14,15,16"
			y="17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,13,13,13,12"
			y="15,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Linuxbarat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,9,9,9,9,9,9,10"
			y="21,21,20,19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6,6,7,8"
			y="19,18,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Androgeos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9,9,9,9"
			y="18,17,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Justice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,9,10,11,11"
			y="16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,13,12,12"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12,12,13,14,14,14"
			y="17,16,15,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="1772950622"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="14"
				y="12"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Justice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,13"
			y="15,14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="220784589"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="13"
				y="13"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,12,12"
			y="15,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="2146722659"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="12"
				y="12"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Justice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Aragorn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,9,9,10,11"
			y="17,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,25,24,24,24,23"
			y="23,24,24,25,26,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,23,22"
			y="23,24,25,26,27,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Elvish Scout"
			defender_weapon="0"
			seed="1787876583"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="22"
				y="27"
			[/source]
			[destination]
				x="21"
				y="28"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,26,25,24,23,22"
			y="25,26,27,27,28,28"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Scout"
			defender_weapon="0"
			seed="1531140475"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="22"
				y="28"
			[/source]
			[destination]
				x="21"
				y="28"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mikel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11,12,13,14,15,16,17"
			y="21,22,23,23,24,24,25,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,18"
			y="25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,26,26,26,27"
			y="20,21,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Leevi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,28,27,26,26,25,24"
			y="21,20,21,21,22,23,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,24,24,23"
			y="22,23,23,24,25,26"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="1779473114"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="23"
				y="26"
			[/source]
			[destination]
				x="23"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="22236"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="967"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29419"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27501"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="71"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17,16,15,15,14,14"
			y="28,28,28,27,27,26,26,25,24,23"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24,23,22"
			y="19,20,21,22,23,23"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,25,25,25"
			y="19,20,21,22,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15"
			y="13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1463276243"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="15"
				y="12"
			[/source]
			[destination]
				x="14"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="18228"
			[results]
				chance="80"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32282"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16727"
			[results]
				chance="80"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28066"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20727"
			[results]
				chance="80"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,17"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,12,11,10"
			y="11,10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,18"
			y="9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gutzh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Winterkrieg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="khiM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tartiflette74 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dokasi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11,12,13"
			y="14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="880092006"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="13"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,12,12,12,12"
			y="15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="2038256309"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="12"
				y="10"
			[/source]
			[destination]
				x="13"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,11,11,11,11,11,12,13"
			y="14,13,13,12,11,10,9,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="938458506"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="13"
				y="9"
			[/source]
			[destination]
				x="13"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,9,10,11,12"
			y="14,13,12,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="517684423"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="12"
				y="9"
			[/source]
			[destination]
				x="13"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="War-of-the-Winter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Maximusz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,9,10,10,11,11"
			y="15,15,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12,12,12"
			y="14,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,12,12,12,12,13"
			y="12,11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13,13,13"
			y="12,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,13"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="23,22,21"
			y="27,27,28"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,21,20"
			y="28,28,28"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="18,19,19,20,20,21"
			y="25,26,27,27,28,29"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,22"
			y="27,28"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18"
			y="5,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,18"
			y="13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,18,19"
			y="12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,13,14,14,15"
			y="7,7,6,6,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="6"
			x="19"
			y="4"
		[/recruit]
		[random]
			value="9829"
		[/random]
		[random]
			value="29389"
		[/random]
		[random]
			value="18716"
		[/random]
		[random]
			value="8601"
		[/random]
		[random]
			value="22839"
		[/random]
		[random]
			value="17872"
		[/random]
		[random]
			value="27372"
		[/random]
		[random]
			value="846"
		[/random]
		[random]
			value="29947"
		[/random]
		[random]
			value="5895"
		[/random]
		[random]
			value="14316"
		[/random]
		[random]
			value="3546"
			[results]
				checksum="3aad9l7+g5audcAMPdce673PnDo20t8lxKk6+KkH7<ASO4p1FpnhhjGF3fphPSh484.all+6DOquPwUWQHbkpkJKRRTztP<wEoAsJMJBnwARVv8mLPFxWmCEozBJz-Uq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="23648"
		[/random]
		[random]
			value="29226"
		[/random]
		[random]
			value="32734"
		[/random]
		[random]
			value="20664"
		[/random]
		[random]
			value="21273"
		[/random]
		[random]
			value="22022"
		[/random]
		[random]
			value="7831"
		[/random]
		[random]
			value="29710"
		[/random]
		[random]
			value="27225"
		[/random]
		[random]
			value="11599"
		[/random]
		[random]
			value="4810"
		[/random]
		[random]
			value="31826"
		[/random]
		[random]
			value="14609"
		[/random]
		[random]
			value="2089"
			[results]
				checksum="3-6k40ohCnsF1t<ioPY0w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSOyrGmtxRImJDVNSrKDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmtHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="20"
			y="3"
		[/recruit]
		[random]
			value="9903"
		[/random]
		[random]
			value="7352"
		[/random]
		[random]
			value="23527"
		[/random]
		[random]
			value="25209"
		[/random]
		[random]
			value="1628"
		[/random]
		[random]
			value="17503"
		[/random]
		[random]
			value="30966"
		[/random]
		[random]
			value="741"
		[/random]
		[random]
			value="24544"
		[/random]
		[random]
			value="21059"
		[/random]
		[random]
			value="17224"
		[/random]
		[random]
			value="16044"
		[/random]
		[random]
			value="26912"
		[/random]
		[random]
			value="7129"
		[/random]
		[random]
			value="14869"
			[results]
				checksum="o+>z7b8<Bg>skm.h.Aw7g,99Ob75Z1D4.>,fltL5b0.j36eC4J8.,k7b06h2H+N24o8fol3l43g8Xlpc>09h+8d6m8i>e-wmRFKyxDz9pJwpFNNmoEG9tLvHtKGvVvsP"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Focus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21,20,19,18"
			y="26,26,26,26,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,26,25,24,24,23"
			y="24,24,24,24,25,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="tron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,21,20"
			y="23,24,23,23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="wodan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19,18,18"
			y="23,23,22,22,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,23"
			y="23,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,13,12,11"
			y="23,22,22,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,23"
			y="28,28,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Heavy Infantryman"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="842458919"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="23"
				y="27"
			[/source]
			[destination]
				x="23"
				y="26"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,20,20,20,19"
			y="28,27,26,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="480310370"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="19"
				y="25"
			[/source]
			[destination]
				x="18"
				y="25"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,20,19,18,17,16,16,17"
			y="29,28,28,27,27,26,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="1352371790"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="17"
				y="25"
			[/source]
			[destination]
				x="18"
				y="25"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,18,18"
			y="28,28,27,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="93346339"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="18"
				y="26"
			[/source]
			[destination]
				x="18"
				y="25"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ge has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Focus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16,17,18"
			y="12,12,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="1984296890"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="18"
				y="11"
			[/source]
			[destination]
				x="18"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16,17,18,18"
			y="10,9,9,8,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="1383125345"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="18"
				y="9"
			[/source]
			[destination]
				x="18"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13,13,14,14"
			y="8,7,6,5,4"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="220004041"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="14"
				y="4"
			[/source]
			[destination]
				x="15"
				y="4"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16,17"
			y="9,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="119465947"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="17"
				y="11"
			[/source]
			[destination]
				x="18"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ahuramazda has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13,14,15,16,17"
			y="9,9,9,10,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Dragoon"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="1337728185"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="17"
				y="10"
			[/source]
			[destination]
				x="18"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Scarecrow_Aus_"
			message="why am i missing so much"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,12,12,12,12,13"
			y="12,11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11,11,11,10"
			y="10,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,14,15,15,16,17"
			y="11,10,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,13,14,14,15,16"
			y="11,11,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="7"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="9537"
		[/random]
		[random]
			value="14926"
		[/random]
		[random]
			value="30522"
		[/random]
		[random]
			value="13035"
		[/random]
		[random]
			value="23211"
		[/random]
		[random]
			value="17920"
		[/random]
		[random]
			value="10530"
		[/random]
		[random]
			value="21825"
		[/random]
		[random]
			value="27613"
		[/random]
		[random]
			value="26438"
		[/random]
		[random]
			value="2501"
		[/random]
		[random]
			value="5396"
		[/random]
		[random]
			value="12182"
		[/random]
		[random]
			value="15541"
			[results]
				checksum="9AXicjj3P6.zdkjFCi9d,y9Y2v>OiK0,W86h9fd,7ieecc.ka5Yb3.6<,+kb<6cek-l><i7aYa9a2eebc1pfA<>ph+26a1sf5pe+lSn-ZeML+Bl2gM4QJmPJIFKTqzRB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="2109389645"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="19"
				y="10"
			[/source]
			[destination]
				x="18"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="22562"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6874"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8753"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19589"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="579"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="566914401"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="18"
				y="10"
			[/source]
			[destination]
				x="18"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="19082"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12049"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7123"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16223"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17"
			y="4,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17,16"
			y="4,4,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,21,21,22"
			y="4,5,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,19,18"
			y="3,4,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="6"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="24235"
		[/random]
		[random]
			value="23947"
		[/random]
		[random]
			value="26925"
		[/random]
		[random]
			value="22842"
		[/random]
		[random]
			value="17093"
		[/random]
		[random]
			value="4084"
		[/random]
		[random]
			value="14105"
		[/random]
		[random]
			value="26688"
		[/random]
		[random]
			value="22513"
		[/random]
		[random]
			value="1951"
		[/random]
		[random]
			value="533"
		[/random]
		[random]
			value="21496"
			[results]
				checksum="3aad9l7+g5audcAMPdce673PnDo20t8lxKk6+KkH7<ASO4p1FpnhhjGF3fphPSh484.all+6DOquPwUWQHbkpkJKRRTztP<wEoAsJMJBnwARVv8mLPFxWmCEozBJz-Uq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="4"
			x="19"
			y="4"
		[/recruit]
		[random]
			value="17870"
		[/random]
		[random]
			value="32482"
		[/random]
		[random]
			value="3730"
		[/random]
		[random]
			value="7363"
		[/random]
		[random]
			value="15882"
		[/random]
		[random]
			value="5047"
		[/random]
		[random]
			value="21856"
		[/random]
		[random]
			value="28119"
		[/random]
		[random]
			value="27823"
		[/random]
		[random]
			value="16408"
		[/random]
		[random]
			value="19161"
		[/random]
		[random]
			value="21253"
		[/random]
		[random]
			value="8498"
		[/random]
		[random]
			value="31762"
		[/random]
		[random]
			value="27853"
			[results]
				checksum="6dd2RS35x1-K4aw<lbj,mJh-K5hW,7ieecc.ka5Yb3.6<,+j7<6cek-l><i7aYa9a2ebbc1p-c7cac2Zb,jWfU43mZS+cll-93NQc1I--QSwLDEHAHTzxx4NVVMyQOBz"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="20"
			y="3"
		[/recruit]
		[random]
			value="3623"
		[/random]
		[random]
			value="31805"
		[/random]
		[random]
			value="26031"
		[/random]
		[random]
			value="17201"
		[/random]
		[random]
			value="18533"
		[/random]
		[random]
			value="11832"
		[/random]
		[random]
			value="2694"
		[/random]
		[random]
			value="16263"
		[/random]
		[random]
			value="6960"
		[/random]
		[random]
			value="4760"
		[/random]
		[random]
			value="12062"
		[/random]
		[random]
			value="9994"
		[/random]
		[random]
			value="11515"
		[/random]
		[random]
			value="13296"
		[/random]
		[random]
			value="12296"
			[results]
				checksum="o+>z7b8<Bg>skn4h.Aw7g,99Ob75Z1D4.>,fltL5b0.j36eC4J8.,k7b06h2H+N24o8fol3l43g8Xlpc>09h+8d6m8i>f2wmRFKyADz9pJwpFNNmoEG9tLvHtKGvVvtT"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Justice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="PinkHaze has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21,22"
			y="3,4,4,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,24,24"
			y="24,24,25,26"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="1046501253"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="24"
				y="26"
			[/source]
			[destination]
				x="23"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="24461"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2608"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15705"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,25,24"
			y="26,25,26,27,27"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Shaman"
			defender_lvl="1"
			defender_type="Heavy Infantryman"
			defender_weapon="-1"
			seed="433287668"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="24"
				y="27"
			[/source]
			[destination]
				x="23"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="633"
			[results]
				chance="50"
				damage="4"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24,24,23"
			y="23,23,23,24,24,25,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Electram has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,9,8,7,6"
			y="21,21,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,17,16,15,14"
			y="20,21,22,22,23,23"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,16,15"
			y="25,25,25,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="1938088111"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="15"
				y="24"
			[/source]
			[destination]
				x="14"
				y="23"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,16,16,15"
			y="25,24,23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="1175166427"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="15"
				y="23"
			[/source]
			[destination]
				x="14"
				y="23"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,16,15,14,13,13"
			y="26,26,25,26,25,25,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="1892601391"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="13"
				y="24"
			[/source]
			[destination]
				x="14"
				y="23"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="2139222662"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="17"
				y="11"
			[/source]
			[destination]
				x="18"
				y="10"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17,17"
			y="8,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="347149280"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="17"
				y="6"
			[/source]
			[destination]
				x="18"
				y="5"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,11,12,13,14,15"
			y="7,7,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19,20,21"
			y="8,8,8,8,8,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="971136247"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="21"
				y="7"
			[/source]
			[destination]
				x="22"
				y="7"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,14,15,16,17,18"
			y="8,7,8,8,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19,20,21"
			y="8,8,7,8,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Bowman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="1162366446"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="21"
				y="8"
			[/source]
			[destination]
				x="22"
				y="7"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jewcat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,19,20,21,22"
			y="9,8,8,8,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="1932994556"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="22"
				y="8"
			[/source]
			[destination]
				x="22"
				y="7"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lkpl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,17,18,19,20,21,22"
			y="10,9,8,8,7,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16"
			y="4,4,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="969425590"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="16"
				y="3"
			[/source]
			[destination]
				x="17"
				y="3"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19,18"
			y="4,4,3,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,21"
			y="4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="57764263"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="21"
				y="6"
			[/source]
			[destination]
				x="21"
				y="7"
			[/destination]
		[/attack]
		[random]
			value="9125"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24733"
			[results]
				chance="60"
				damage="16"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30293"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4160"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1135"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="misiek10000 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,18"
			y="3,3,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17"
			y="4,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="1231545118"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="17"
				y="3"
			[/source]
			[destination]
				x="16"
				y="3"
			[/destination]
		[/attack]
		[random]
			value="12195"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25365"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15848"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30379"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,17"
			y="5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="2094293578"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="17"
				y="4"
			[/source]
			[destination]
				x="16"
				y="3"
			[/destination]
		[/attack]
		[random]
			value="11165"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4332"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24446"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5887"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18036"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18"
			y="4,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16"
			y="5,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18,17,16,16"
			y="3,3,3,4,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1865605093"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="16"
				y="6"
			[/source]
			[destination]
				x="17"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="10495"
			[results]
				chance="80"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17235"
			[results]
				chance="50"
				damage="16"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30009"
			[results]
				chance="80"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6967"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25032"
			[results]
				chance="80"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="1797901324"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="16"
				y="5"
			[/source]
			[destination]
				x="17"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="14911"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9303"
			[results]
				chance="30"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16199"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8366"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12176"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Limabean has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1234710880"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="18"
				y="5"
			[/source]
			[destination]
				x="17"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="17688"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4029"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4034"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8768"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4658"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7791"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24456"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="7326"
		[/random]
		[random]
			value="11961"
		[/random]
		[random]
			value="27630"
		[/random]
		[random]
			value="22538"
		[/random]
		[random]
			value="24369"
		[/random]
		[random]
			value="18555"
		[/random]
		[random]
			value="12080"
		[/random]
		[random]
			value="18154"
		[/random]
		[random]
			value="23882"
		[/random]
		[random]
			value="9878"
		[/random]
		[random]
			value="9737"
		[/random]
		[random]
			value="10311"
		[/random]
		[random]
			value="9808"
		[/random]
		[random]
			value="18240"
			[results]
				checksum="3-6k40ohCesF1t<ioPY>w4N>7ulejnkz8iZ58jgpb.5.1h3.gf6jahoh16,d0133i3jMoyuSOyrGmtxRImJDVNSrTDqBHtqOsu9LKsquOuAEsxaDFHTrCBANNmtHzJ6E"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="3"
			x="19"
			y="4"
		[/recruit]
		[random]
			value="1589"
		[/random]
		[random]
			value="28887"
		[/random]
		[random]
			value="31642"
		[/random]
		[random]
			value="7485"
		[/random]
		[random]
			value="29476"
		[/random]
		[random]
			value="24013"
		[/random]
		[random]
			value="22819"
		[/random]
		[random]
			value="10524"
		[/random]
		[random]
			value="1161"
		[/random]
		[random]
			value="26216"
		[/random]
		[random]
			value="23799"
		[/random]
		[random]
			value="27191"
		[/random]
		[random]
			value="10656"
		[/random]
		[random]
			value="11095"
			[results]
				checksum="zJI6MBA<jK2.Ihm.<Z,dSNg4haUXVnGICsDqCzJQAnNuyRvFOUuuSsLntrRHnvJDRqQmnPKHJKRJvfZuzKyI4OR7SINEC9K2LiCoMuBeEULCmm9jBrLIDGR6p+5G5Fgj"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="434364372"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="18"
				y="10"
			[/source]
			[destination]
				x="17"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="26161"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21281"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6150"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29066"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12351"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10,11,12,13,14"
			y="19,20,20,21,21,21,21,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Scout"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="220979868"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="14"
				y="22"
			[/source]
			[destination]
				x="15"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="23396"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16357"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,24,23,22,21,20"
			y="26,25,24,24,23,23,23"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,21"
			y="27,28,27,28"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,21"
			y="26,27,26,26"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="699338169"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="14"
				y="23"
			[/source]
			[destination]
				x="15"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="11214"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7164"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24882"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="1553632949"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="15"
				y="23"
			[/source]
			[destination]
				x="14"
				y="23"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14"
			y="24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Scout"
			defender_weapon="0"
			seed="877817685"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="14"
				y="23"
			[/source]
			[destination]
				x="14"
				y="22"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,13"
			y="24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Cavalryman"
			defender_lvl="1"
			defender_type="Elvish Scout"
			defender_weapon="0"
			seed="1576049184"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="13"
				y="23"
			[/source]
			[destination]
				x="14"
				y="22"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,18"
			y="9,8,8,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="1396845875"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="18"
				y="6"
			[/source]
			[destination]
				x="18"
				y="5"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,19,19"
			y="8,8,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Longbowman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="1"
			seed="702778304"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="19"
				y="6"
			[/source]
			[destination]
				x="18"
				y="5"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Elvish Fighter"
			defender_weapon="0"
			seed="461780369"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="17"
				y="6"
			[/source]
			[destination]
				x="18"
				y="5"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ras has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,23,22"
			y="8,7,7,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Bowman"
			defender_lvl="1"
			defender_type="Wose"
			defender_weapon="-1"
			seed="669165617"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="22"
				y="5"
			[/source]
			[destination]
				x="21"
				y="6"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,23,23,22,22,21,20"
			y="7,7,6,5,4,3,3,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Dragoon"
			defender_lvl="1"
			defender_type="Elvish Shaman"
			defender_weapon="0"
			seed="528497008"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="20"
				y="3"
			[/source]
			[destination]
				x="19"
				y="4"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,23,23,22,21"
			y="7,7,7,6,5,4,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Wose"
			defender_weapon="-1"
			seed="1600535283"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="21"
				y="5"
			[/source]
			[destination]
				x="21"
				y="6"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21,20,20"
			y="8,8,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Spearman"
			defender_lvl="1"
			defender_type="Wose"
			defender_weapon="-1"
			seed="1361639184"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="20"
				y="6"
			[/source]
			[destination]
				x="21"
				y="6"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="0"
			seed="290129226"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="18"
				y="10"
			[/source]
			[destination]
				x="17"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="6601"
			[results]
				chance="60"
				damage="8"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="688044866"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="21"
				y="6"
			[/source]
			[destination]
				x="20"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="25157"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20069"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5809"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10758"
			[results]
				chance="60"
				damage="13"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1798375382"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="20"
				y="4"
			[/source]
			[destination]
				x="21"
				y="5"
			[/destination]
		[/attack]
		[random]
			value="31176"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27419"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17901"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27277"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16932"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19554"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14"
			y="3,3,3,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="28026"
		[/random]
		[random]
			value="8705"
		[/random]
		[random]
			value="12617"
		[/random]
		[random]
			value="9312"
		[/random]
		[random]
			value="15790"
		[/random]
		[random]
			value="24362"
		[/random]
		[random]
			value="17197"
		[/random]
		[random]
			value="29731"
		[/random]
		[random]
			value="1042"
		[/random]
		[random]
			value="31097"
		[/random]
		[random]
			value="30166"
		[/random]
		[random]
			value="16502"
		[/random]
		[random]
			value="32422"
		[/random]
		[random]
			value="31428"
		[/random]
		[random]
			value="13568"
			[results]
				checksum="cC>dfebbLdjE9k,5pzi3kk17o8,05.K9.d3qL3j7Wd,9>Clyp<hW9cghj1r5s72cjkiagjl+h>di2c>09h+8d6m8i>f2wmRFKyxDz9pJwpFNNmoEG9tLvHtKGvVvsPRq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19"
			y="4,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="2"
			defender_type="Dragoon"
			defender_weapon="1"
			seed="1808922411"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="19"
				y="3"
			[/source]
			[destination]
				x="20"
				y="3"
			[/destination]
		[/attack]
		[random]
			value="30712"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23264"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17402"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28151"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14146"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sir_JK2K2G has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Terror has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19"
			y="4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Shaman"
			defender_lvl="2"
			defender_type="Longbowman"
			defender_weapon="1"
			seed="50732415"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="19"
				y="5"
			[/source]
			[destination]
				x="19"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="13777"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10107"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12035"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21866"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8267"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19"
			y="5,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="2"
			defender_type="Dragoon"
			defender_weapon="1"
			seed="704110722"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="19"
				y="4"
			[/source]
			[destination]
				x="20"
				y="3"
			[/destination]
		[/attack]
		[random]
			value="2942"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15834"
			[results]
				chance="40"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31648"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14152"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19617"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17"
			y="3,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Mage"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="408010975"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="17"
				y="6"
			[/source]
			[destination]
				x="18"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="3853"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1672"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3929"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22972"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jvrlpz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Fighter"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="1"
			seed="131522854"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="18"
				y="5"
			[/source]
			[destination]
				x="18"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="6268"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5244"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28376"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4160"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,17,18"
			y="6,7,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Wose"
			defender_lvl="1"
			defender_type="Spearman"
			defender_weapon="0"
			seed="1459672370"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="18"
				y="7"
			[/source]
			[destination]
				x="18"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="25341"
			[results]
				chance="80"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20760"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24726"
			[results]
				chance="80"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="612"
			[results]
				chance="60"
				damage="13"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pater has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,15,16,17,18"
			y="22,21,21,20,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16"
			y="23,23,23,24,23"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Elvish Archer"
			defender_lvl="1"
			defender_type="Cavalryman"
			defender_weapon="-1"
			seed="307618278"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="16"
				y="23"
			[/source]
			[destination]
				x="15"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="5961"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17030"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Forest has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="FwSchulzi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18"
			y="28,27,27,26"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18"
			y="26,25,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Dragoon"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="0"
			seed="1250080912"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="20"
				y="3"
			[/source]
			[destination]
				x="19"
				y="4"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Longbowman"
			defender_lvl="1"
			defender_type="Wose"
			defender_weapon="0"
			seed="1560971595"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="20"
				y="5"
			[/source]
			[destination]
				x="21"
				y="6"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22,22,21,20"
			y="5,4,3,3,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Bowman"
			defender_lvl="1"
			defender_type="Elvish Archer"
			defender_weapon="1"
			seed="1286314125"
			tod="first_watch"
			turn="17"
			weapon="1"
			[source]
				x="20"
				y="3"
			[/source]
			[destination]
				x="19"
				y="4"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,11,10,9,8,7,6,5"
			y="23,23,23,22,22,21,21,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13,12,11,10,9"
			y="23,24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Scarecrow_Aus_"
			message="gg"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Scarecrow_Aus_"
			message="well played"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="coori"
			message="gg"
			side="2"
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game="no"
	description="Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire."
	experience_modifier="70"
	id="RMP_Sullas_Ruins_12"
	map_data="border_size=1
usage=map

_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fet      , Hh          , Hh          , Gs          , Gs          , Rd          , Mm^Vhh      , 2 Ke        , Gs^Fp       , Ce          , Gs^Fp       , Wwf         , Mm          , Gs^Fet      , Gs^Fp       , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Mm          , Gs          , Gs          , Rd          , Ce          , Ke          , Ce          , Rd          , Gs          , Gs          , Ce          , Ce          , Wwf         , Ke          , Hh          , Ce          , Hh          , Rd          , Rd          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs          , Wwf         , Gs^Fet      , Gs          , Rd          , Hh          , Rd          , Gs^Fp       , Mm          , Gs^Fp       , Rd          , Gs^Vht      , Gs          , Wwf         , Wwf         , Wwf         , Ce          , Wwf         , Ce          , Ce          , Gs          , Wwf         , Wwf         , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Hh          , Gs          , Wwf         , Chw         , Wwf         , Wwf         , Mm          , Gs          , Gs          , Ww          , Ww          , Ww          , Hh          , Wwf         , Wwf         , Rd          , Gs^Fp       , Gs          , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Mm          , Gs^Fp       , Gs          , Gs^Fet      , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs          , Gs          , Gs          , Rr          , Gs          , Gs          , Gs^Vht      , Wwf         , Wwf         , Chw         , Chr         , Wo          , Ww          , Mm          , Wwf         , Hh          , Gs          , Rd          , Ss^Vhs      , Gs          , Rd          , Gs          , Gs          , Gs          , Gs          , Hh          , Gs          , Gs          , Wwf         , Mm          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Rd          , Gs          , Gs          , Gs          , Gs          , Rd          , Hh          , Rr          , Wwf         , Khr         , Rr          , Chw         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Rd          , Gs^Fp       , Hh          , Rd          , Gs          , Ss^Vhs      , Gs          , Khr         , Gs          , Gs          , Wwf         , Gs^Fp       , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Chw         , Rd          , Gs          , Gs          , Mm          , Rd          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Hh          , Mm          , Gs          , Ww          , Wo          , Ww          , Chw         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs          , Gs          , Wwf         , Rr          , Wwf         , Gs          , Wwf         , Rr          , Gs          , Gs^Fp       , Gs          , Gs          , Ww          , Gs          , Ss^Vhs      , Gs^Fp       , Chw         , Gs          , Gs          , Gs          , Wwf         , Ww          , Ww          , Ww          , Chw         , Chw         , Gs          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Gs          , Gs          , Rr          , Wo          , Wo          , Chw         , Chw         , Wwf         , Gs^Vht      , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , Hh          , Gs          , Chw         , Gs          , Gs^Vht      , Gs^Fp       , Wwf         , Gs          , Wwf         , Wwf         , Rr          , Gs          , Gs          , Mm          , Wo          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Gs          , Gs          , Wwf         , Gs          , Rr          , Mm          , Gs          , Gs          , Gs^Fp       , Gs          , Ww          , Wwf         , Wwf         , Wwf         , Gs          , Rr          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Gs^Fet      , Wwf         , Wwf         , Gs          , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs^Fp       , Gs          , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Rd          , Rd          , Gs          , Wwf         , Wwf         , Ai          , Aa^Fpa      , Chw         , Wwf         , Wwf         , Rr          , Wwf         , Wwf         , Mm          , Hh          , Gs^Fp       , Rd          , Rd          , Hh          , Gs          , Wwf         , Gs^Fp       , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wo          , Chw         , Gs          , Gs          , Gs          , Gs          , Gs^Fet      , Gs          , Hh          , Rd          , Hh          , Wwf         , Aa          , Aa^Fpa      , Ha          , Aa^Fpa      , Ai          , Wwf         , Wo          , Gs          , Gs^Fp       , Rd          , Gs          , Rd          , Chw         , Chw         , Rd          , Gs          , Gs          , Rr          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Rr          , Gs          , Gs          , Gs          , Rr          , Gs          , Chw         , Chw         , Chw         , Gs          , Chw         , Wwf         , Ha          , Ms          , Khr         , Ha          , Ha          , Wwf         , Chw         , Gs          , Chw         , Chw         , Rd          , Rd          , Gs          , Rd          , Gs          , Gs          , Hh          , Mm          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs^Fet      , Gs          , Gs          , Gs          , Rr          , Chw         , Rd          , Rd          , Rd          , Rd          , Gs          , Gs          , Wwf         , Wwf         , Ha          , Aa^Fpa      , Ms          , Aa^Fpa      , Wwf         , Wwf         , Gs          , Rd          , Rd          , Hh          , Gs          , Gs^Fp       , Gs          , Gs          , Gs          , Gs^Fet      , Wo          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          , Chw         , Gs          , Hh          , Mm          , Gs^Fp       , Wwf         , Wo          , Wwf         , Ai          , Chw         , Ha          , Ai          , Aa          , Wwf         , Hh          , Rd          , Hh          , Wwf         , Rd          , Hh          , Gs          , Gs          , Gs          , Rd          , Chw         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Gs          , Rr          , Rr          , Wwf         , Wwf         , Aa^Fpa      , Wwf         , Wwf         , Gs          , Rd          , Gs^Fp       , Gs          , Wwf         , Mm          , Wwf         , Gs          , Wwf         , Rr          , Gs          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wo          , Rd          , Gs^Fp       , Gs^Vht      , Gs          , Chw         , Chw         , Ww          , Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Wwf         , Gs          , Ww          , Gs          , Rd          , Rd          , Gs^Vht      , Gs          , Chw         , Chw         , Wo          , Wo          , Wwf         , Rr          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Hh          , Rd          , Gs          , Gs          , Rr          , Chw         , Ww          , Wo          , Ww          , Wwf         , Gs          , Chw         , Chw         , Hh          , Ss^Vhs      , Gs          , Ww          , Ww          , Gs          , Gs          , Rd          , Rd          , Gs          , Rr          , Gs^Fet      , Gs          , Gs          , Rr          , Chw         , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , Khr         , Wwf         , Ss^Vhs      , Gs          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Ww          , Gs          , Gs^Fp       , Gs          , Gs^Fp       , Rd          , Rd          , Gs          , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Rr          , Gs          , Mm          , Hh          , Gs^Fp       , Mm          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Ww          , Wwf         , Wwf         , Wwf         , Hh          , Gs          , Rd          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Rr          , Wwf         , Gs          , Gs          , Gs          , Rr          , Gs          , Gs          , Gs          , Hh          , Ss^Vhs      , Rd          , Rd          , Gs          , Wwf         , Wwf         , Gs^Fp       , Wwf         , Chw         , Rr          , Khr         , Wwf         , Wwf         , Hh          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs^Fet      , Rr          , Gs          , Gs          , Gs          , Rr          , Chw         , Gs          , Gs^Fp       , Gs          , Rd          , Rd          , Hh          , Mm          , Wwf         , Hh          , Ww          , Ww          , Wo          , Chr         , Chw         , Rr          , Wwf         , Gs^Vht      , Gs          , Gs          , Wwf         , Gs          , Hh          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Wwf         , Gs          , Wwf         , Ww          , Wwf         , Hh          , Wwf         , Gs          , Gs          , Wwf         , Gs^Vht      , Hh          , Gs          , Ww          , Ww          , Ww          , Gs          , Mm          , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Mm          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs          , Wwf         , Wwf         , Hh          , Wwf         , Gs^Fp       , Gs          , Gs          , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gs          , Rd          , Mm          , Gs          , Gs^Fp       , Gs          , Hh          , Gs          , Gs          , Hh          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Rd          , Rd          , Gs          , Rd          , Mm          , Hh          , Ke          , Wwf         , Gs          , Gs          , Gs          , Gs          , Rd          , Gs          , Ke          , Gs          , Gs          , Hh          , Rd          , Mm          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Rd          , Ce          , Ce          , Ce          , Ce          , Wwf         , Mm          , Ce          , 1 Ke        , Ce          , Mm^Vhh      , Hh          , Ce          , Ce          , Rd          , Gs^Fp       , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Wwf         , _off^_usr   , Hh          , _off^_usr   , Gs^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Mm          , _off^_usr   , Rd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name="2p - Sulla's Ruins"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	random_start_time="no"
	turns="-1"
	[event]
		name="prestart"
		[store_unit]
			kill="yes"
			variable="leaders_to_make_quick"
			[filter]
				canrecruit="yes"
				[filter_wml]
					max_moves="4"
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value="0"
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals="yes"
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name="female^quick"
									id="quick"
									male_name="quick"
									[effect]
										apply_to="movement"
										increase="1"
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add="1"
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		name="Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name="Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name="Afternoon"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		name="Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name="First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name="Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="casualties_of_war.ogg"
		[/music]
	[/event]
	[side]
		colour="1"
		controller="human"
		current_player="Scarecrow_Aus_"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RMPSide1"
		name="Scarecrow_Aus_"
		persistent="1"
		previous_recruits="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RMPSide1"
		side="1"
		team_name="north"
		user_team_name="teamname^North"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[unit]
			advances_to="Master Bowman"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="26"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="51"
			id="RMPSide1"
			image="units/human-loyalists/longbowman.png"
			language_name="Longbowman"
			level="2"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="51"
			max_moves="5"
			moves="5"
			name="Scarecrow_Aus_"
			overlays=""
			profile="portraits/humans/longbowman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Longbowman"
			undead_variation="archer"
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/longbowman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/longbowman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="8"
				description="sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="10"
				description="longbow"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		colour="2"
		controller="network"
		current_player="coori"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RMPSide2"
		name="coori"
		persistent="1"
		previous_recruits="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RMPSide2"
		side="2"
		team_name="south"
		user_team_name="teamname^South"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="17"
			y="3"
		[/village]
		[unit]
			advances_to="Arch Mage,Silver Mage"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="40"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="RMPSide2"
			image="units/human-magi/red-mage+female.png"
			language_name="female^Red Mage"
			level="2"
			max_attacks="1"
			max_experience="70"
			max_hitpoints="42"
			max_moves="5"
			moves="5"
			name="coori"
			overlays=""
			profile="portraits/humans/mage-red+female.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Red Mage"
			undead_variation=""
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="90"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/mage-red+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage-red+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description="staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="8"
				description="fireball"
				name="fireball"
				number="4"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
						description="Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		allow_player="no"
		canrecruit="no"
		colour="black"
		controller="null"
		hidden="yes"
		id=""
		no_leader="yes"
		save_id=""
		side="3"
		team_name="statues"
		[unit]
			description="A stone-carved likeness of Sulla the Great, also known as Sulla the Just, Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
			facing="se"
			gender="female"
			name="Statue of Sulla"
			random_traits="no"
			type="Great Mage"
			unrenamable="yes"
			x="18"
			y="15"
			[status]
				petrified="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="A stone-carved likeness of Lhun-dup, Servant of Sulla."
			facing="sw"
			name="Statue of Lhun-dup"
			random_traits="no"
			type="Yeti"
			unrenamable="yes"
			x="20"
			y="11"
			[status]
				petrified="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="A stone-carved likeness of Ri-nzen, Servant of Sulla."
			facing="sw"
			name="Statue of Ri-nzen"
			random_traits="no"
			type="Yeti"
			unrenamable="yes"
			x="23"
			y="15"
			[status]
				petrified="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="A stone-carved likeness of Ten-zin, Servant of Sulla."
			facing="se"
			name="Statue of Ten-zin"
			random_traits="no"
			type="Yeti"
			unrenamable="yes"
			x="13"
			y="16"
			[status]
				petrified="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="A stone-carved likeness of Lo-bsang, Servant of Sulla."
			facing="se"
			name="Statue of Lo-bsang"
			random_traits="no"
			type="Yeti"
			unrenamable="yes"
			x="16"
			y="19"
			[status]
				petrified="on"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[variables]
		next_scenario="RMP_Sullas_Ruins_12"
		random="14"
		x1=""
		x2=""
		y1=""
		y2=""
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game="no"
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	completion="running"
	current_tod="4"
	description="Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire."
	difficulty="NORMAL"
	end_text=""
	end_text_duration="0"
	experience_modifier="70"
	history=""
	id="RMP_Sullas_Ruins_12"
	label="2p - Sulla's Ruins"
	map_data="border_size=1
usage=map

_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fet      , Hh          , Hh          , Gs          , Gs          , Rd          , Mm^Vhh      , 2 Ke        , Gs^Fp       , Ce          , Gs^Fp       , Wwf         , Mm          , Gs^Fet      , Gs^Fp       , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Mm          , Gs          , Gs          , Rd          , Ce          , Ke          , Ce          , Rd          , Gs          , Gs          , Ce          , Ce          , Wwf         , Ke          , Hh          , Ce          , Hh          , Rd          , Rd          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs          , Wwf         , Gs^Fet      , Gs          , Rd          , Hh          , Rd          , Gs^Fp       , Mm          , Gs^Fp       , Rd          , Gs^Vht      , Gs          , Wwf         , Wwf         , Wwf         , Ce          , Wwf         , Ce          , Ce          , Gs          , Wwf         , Wwf         , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Hh          , Gs          , Wwf         , Chw         , Wwf         , Wwf         , Mm          , Gs          , Gs          , Ww          , Ww          , Ww          , Hh          , Wwf         , Wwf         , Rd          , Gs^Fp       , Gs          , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Mm          , Gs^Fp       , Gs          , Gs^Fet      , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs          , Gs          , Gs          , Rr          , Gs          , Gs          , Gs^Vht      , Wwf         , Wwf         , Chw         , Chr         , Wo          , Ww          , Mm          , Wwf         , Hh          , Gs          , Rd          , Ss^Vhs      , Gs          , Rd          , Gs          , Gs          , Gs          , Gs          , Hh          , Gs          , Gs          , Wwf         , Mm          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Rd          , Gs          , Gs          , Gs          , Gs          , Rd          , Hh          , Rr          , Wwf         , Khr         , Rr          , Chw         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Rd          , Gs^Fp       , Hh          , Rd          , Gs          , Ss^Vhs      , Gs          , Khr         , Gs          , Gs          , Wwf         , Gs^Fp       , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Chw         , Rd          , Gs          , Gs          , Mm          , Rd          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Hh          , Mm          , Gs          , Ww          , Wo          , Ww          , Chw         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs          , Gs          , Wwf         , Rr          , Wwf         , Gs          , Wwf         , Rr          , Gs          , Gs^Fp       , Gs          , Gs          , Ww          , Gs          , Ss^Vhs      , Gs^Fp       , Chw         , Gs          , Gs          , Gs          , Wwf         , Ww          , Ww          , Ww          , Chw         , Chw         , Gs          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Gs          , Gs          , Rr          , Wo          , Wo          , Chw         , Chw         , Wwf         , Gs^Vht      , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , Hh          , Gs          , Chw         , Gs          , Gs^Vht      , Gs^Fp       , Wwf         , Gs          , Wwf         , Wwf         , Rr          , Gs          , Gs          , Mm          , Wo          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Gs          , Gs          , Wwf         , Gs          , Rr          , Mm          , Gs          , Gs          , Gs^Fp       , Gs          , Ww          , Wwf         , Wwf         , Wwf         , Gs          , Rr          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Gs^Fet      , Wwf         , Wwf         , Gs          , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs^Fp       , Gs          , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Rd          , Rd          , Gs          , Wwf         , Wwf         , Ai          , Aa^Fpa      , Chw         , Wwf         , Wwf         , Rr          , Wwf         , Wwf         , Mm          , Hh          , Gs^Fp       , Rd          , Rd          , Hh          , Gs          , Wwf         , Gs^Fp       , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wo          , Chw         , Gs          , Gs          , Gs          , Gs          , Gs^Fet      , Gs          , Hh          , Rd          , Hh          , Wwf         , Aa          , Aa^Fpa      , Ha          , Aa^Fpa      , Ai          , Wwf         , Wo          , Gs          , Gs^Fp       , Rd          , Gs          , Rd          , Chw         , Chw         , Rd          , Gs          , Gs          , Rr          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Rr          , Gs          , Gs          , Gs          , Rr          , Gs          , Chw         , Chw         , Chw         , Gs          , Chw         , Wwf         , Ha          , Ms          , Khr         , Ha          , Ha          , Wwf         , Chw         , Gs          , Chw         , Chw         , Rd          , Rd          , Gs          , Rd          , Gs          , Gs          , Hh          , Mm          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs^Fet      , Gs          , Gs          , Gs          , Rr          , Chw         , Rd          , Rd          , Rd          , Rd          , Gs          , Gs          , Wwf         , Wwf         , Ha          , Aa^Fpa      , Ms          , Aa^Fpa      , Wwf         , Wwf         , Gs          , Rd          , Rd          , Hh          , Gs          , Gs^Fp       , Gs          , Gs          , Gs          , Gs^Fet      , Wo          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          , Chw         , Gs          , Hh          , Mm          , Gs^Fp       , Wwf         , Wo          , Wwf         , Ai          , Chw         , Ha          , Ai          , Aa          , Wwf         , Hh          , Rd          , Hh          , Wwf         , Rd          , Hh          , Gs          , Gs          , Gs          , Rd          , Chw         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Gs          , Rr          , Rr          , Wwf         , Wwf         , Aa^Fpa      , Wwf         , Wwf         , Gs          , Rd          , Gs^Fp       , Gs          , Wwf         , Mm          , Wwf         , Gs          , Wwf         , Rr          , Gs          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wo          , Rd          , Gs^Fp       , Gs^Vht      , Gs          , Chw         , Chw         , Ww          , Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Wwf         , Gs          , Ww          , Gs          , Rd          , Rd          , Gs^Vht      , Gs          , Chw         , Chw         , Wo          , Wo          , Wwf         , Rr          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Hh          , Rd          , Gs          , Gs          , Rr          , Chw         , Ww          , Wo          , Ww          , Wwf         , Gs          , Chw         , Chw         , Hh          , Ss^Vhs      , Gs          , Ww          , Ww          , Gs          , Gs          , Rd          , Rd          , Gs          , Rr          , Gs^Fet      , Gs          , Gs          , Rr          , Chw         , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , Khr         , Wwf         , Ss^Vhs      , Gs          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Ww          , Gs          , Gs^Fp       , Gs          , Gs^Fp       , Rd          , Rd          , Gs          , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Rr          , Gs          , Mm          , Hh          , Gs^Fp       , Mm          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Ww          , Wwf         , Wwf         , Wwf         , Hh          , Gs          , Rd          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Rr          , Wwf         , Gs          , Gs          , Gs          , Rr          , Gs          , Gs          , Gs          , Hh          , Ss^Vhs      , Rd          , Rd          , Gs          , Wwf         , Wwf         , Gs^Fp       , Wwf         , Chw         , Rr          , Khr         , Wwf         , Wwf         , Hh          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs^Fet      , Rr          , Gs          , Gs          , Gs          , Rr          , Chw         , Gs          , Gs^Fp       , Gs          , Rd          , Rd          , Hh          , Mm          , Wwf         , Hh          , Ww          , Ww          , Wo          , Chr         , Chw         , Rr          , Wwf         , Gs^Vht      , Gs          , Gs          , Wwf         , Gs          , Hh          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Wwf         , Gs          , Wwf         , Ww          , Wwf         , Hh          , Wwf         , Gs          , Gs          , Wwf         , Gs^Vht      , Hh          , Gs          , Ww          , Ww          , Ww          , Gs          , Mm          , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Mm          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs          , Wwf         , Wwf         , Hh          , Wwf         , Gs^Fp       , Gs          , Gs          , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gs          , Rd          , Mm          , Gs          , Gs^Fp       , Gs          , Hh          , Gs          , Gs          , Hh          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Rd          , Rd          , Gs          , Rd          , Mm          , Hh          , Ke          , Wwf         , Gs          , Gs          , Gs          , Gs          , Rd          , Gs          , Ke          , Gs          , Gs          , Hh          , Rd          , Mm          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Rd          , Ce          , Ce          , Ce          , Ce          , Wwf         , Mm          , Ce          , 1 Ke        , Ce          , Mm^Vhh      , Hh          , Ce          , Ce          , Rd          , Gs^Fp       , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Wwf         , _off^_usr   , Hh          , _off^_usr   , Gs^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Mm          , _off^_usr   , Rd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name="2p - Sulla's Ruins"
	next_scenario=""
	next_underlying_unit_id="43"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	playing_team="1"
	random_calls="0"
	random_seed="464944677"
	random_start_time="no"
	scenario="RMP_Sullas_Ruins_12"
	snapshot="yes"
	turn_at="17"
	turns="-1"
	unit_wml_ids="Bowman,Cavalryman,Dragoon,Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Great Mage,Heavy Infantryman,Longbowman,Mage,Red Mage,Spearman,Wose,Yeti"
	used_items=""
	version="1.8.6"
	[side]
		action_bonus_count="16"
		allow_player="yes"
		colour="1"
		controller="network"
		countdown_time="300000"
		current_player="Scarecrow_Aus_"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="10"
		gold_add="no"
		hidden="no"
		id="RMPSide1"
		income="0"
		name="Scarecrow_Aus_"
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed="yes"
		persistent="yes"
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RMPSide1"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="1"
		start_gold="100"
		team_name="north"
		user_team_name="teamname^North"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="10"
			y="7"
		[/village]
		[village]
			x="12"
			y="11"
		[/village]
		[village]
			x="14"
			y="23"
		[/village]
		[village]
			x="22"
			y="7"
		[/village]
		[unit]
			advances_to="Master Bowman"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			canrecruit="yes"
			cost="26"
			experience="4"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="RMPSide1"
			image="units/human-loyalists/longbowman.png"
#textdomain wesnoth-units
			language_name=_ "Longbowman"
			level="2"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="51"
			max_moves="5"
			moves="0"
			name="Scarecrow_Aus_"
			overlays=""
			profile="portraits/humans/longbowman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Longbowman"
			undead_variation="archer"
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="20"
			y="5"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/longbowman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/longbowman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="8"
				description="sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="10"
				description="longbow"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="11"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="23"
			id="Cavalryman-16"
			image="units/human-loyalists/cavalryman.png"
			language_name=_ "Cavalryman"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="39"
			max_moves="8"
			moves="0"
			name="Taent"
			overlays=""
			profile="portraits/humans/cavalryman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id="16"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="5"
			y="20"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="70"
				cold="80"
				fire="100"
				impact="60"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-225"
					end="-200"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-150"
						end="150"
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="150"
					end="200"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="225"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="200"
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin="200"
					end="400"
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="7"
				description=_ "sword"
				icon="attacks/sword-human.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="5"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Spearman-21"
			image="units/human-loyalists/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Spearman"
			level="1"
			max_attacks="1"
			max_experience="29"
			max_hitpoints="42"
			max_moves="5"
			moves="0"
			name="Cary"
			overlays=""
			profile="portraits/humans/spearman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Spearman"
			undead_variation=""
			underlying_id="21"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="9"
			y="22"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-250"
					end="-150"
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="-50"
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin="-50"
					end="50"
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-150"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					begin="-150"
					end="-50"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-50"
						end="100"
						image="units/human-loyalists/spearman-attack-s-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-loyalists/spearman-attack.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="125"
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin="125"
					end="250"
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin="250"
					end="375"
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin="375"
					end="500"
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="8"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth
						description=_ "First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_ "firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Longbowman"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="14"
			ellipse="misc/ellipse"
			experience="4"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="17"
			id="Bowman-33"
			image="units/human-loyalists/bowman.png"
#textdomain wesnoth-units
			language_name=_ "Bowman"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="39"
			max_moves="5"
			moves="0"
			name="Teocyn"
			overlays=""
			profile="portraits/humans/bowman.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Bowman"
			undead_variation="archer"
			underlying_id="33"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="20"
			y="3"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration="65"
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/human-loyalists/bowman-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/human-loyalists/bowman-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time="-275"
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration="50"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-melee-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-melee-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-melee-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-loyalists/bowman-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-loyalists/bowman-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="5"
				description=_ "short sword"
				icon="attacks/sword-human-short.png"
				name="short sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="0"
		allow_player="yes"
		colour="2"
		controller="human"
		countdown_time="291885"
		current_player="coori"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="34"
		gold_add="no"
		hidden="no"
		id="RMPSide2"
		income="0"
		name="coori"
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed="no"
		persistent="yes"
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RMPSide2"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="2"
		start_gold="100"
		team_name="south"
		user_team_name="teamname^South"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="6"
			y="19"
		[/village]
		[village]
			x="11"
			y="21"
		[/village]
		[village]
			x="17"
			y="3"
		[/village]
		[village]
			x="18"
			y="5"
		[/village]
		[village]
			x="18"
			y="10"
		[/village]
		[village]
			x="18"
			y="20"
		[/village]
		[village]
			x="18"
			y="25"
		[/village]
		[village]
			x="21"
			y="28"
		[/village]
		[village]
			x="23"
			y="11"
		[/village]
		[village]
			x="25"
			y="19"
		[/village]
		[village]
			x="26"
			y="8"
		[/village]
		[village]
			x="27"
			y="24"
		[/village]
		[unit]
			advances_to="Arch Mage,Silver Mage"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="40"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="RMPSide2"
			image="units/human-magi/red-mage+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Red Mage"
			level="2"
			max_attacks="1"
			max_experience="70"
			max_hitpoints="42"
			max_moves="5"
			moves="5"
			name="coori"
			overlays=""
			profile="portraits/humans/mage-red+female.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Red Mage"
			undead_variation=""
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x="14"
			y="4"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="90"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/mage-red+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage-red+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description="staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="8"
				description="fireball"
				name="fireball"
				number="4"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
						description="Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="17"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="20"
			id="Elvish Fighter-12"
			image="units/elves-wood/fighter.png"
			language_name=_ "Elvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="32"
			max_moves="6"
			moves="6"
			name="Calul"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id="12"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="18"
			y="5"
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="250"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Rider"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="18"
			ellipse="misc/ellipse"
			experience="6"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="19"
			id="Elvish Scout-15"
			image="units/elves-wood/scout.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Scout"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="35"
			max_moves="10"
			moves="10"
			name="Tinulad"
			overlays=""
			profile="portraits/elves/scout.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Scout"
			undead_variation="mounted"
			underlying_id="15"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="18"
			y="20"
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="120"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-300"
						image="units/elves-wood/scout-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-300"
						image="units/elves-wood/scout-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-300"
					end="-50"
					image="units/elves-wood/scout-attack2.png"
				[/frame]
				[frame]
					begin="-50"
					end="50"
					image="units/elves-wood/scout-moving.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/elves-wood/scout.png"
					sound="horse-elf-canter.wav"
				[/frame]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/scout-moving.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/scout-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/scout-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/elves-wood/scout-moving.png"
				[/frame]
				[frame]
					begin="200"
					end="250"
					image="units/elves-wood/scout.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/elves-wood/scout.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/scout-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/scout-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/scout-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/scout.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-1.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-3.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-4.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-5.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-6.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-9.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-10.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-11.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-12.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-13.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-14.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-15.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/scout-idle-16.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/elves-wood/scout-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="2"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elder Wose"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="11"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="50"
			id="Wose-24"
			image="units/woses/wose.png"
#textdomain wesnoth-units
			language_name=_ "Wose"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="52"
			max_moves="4"
			moves="4"
			name="Dumdumabelad"
			overlays=""
			profile="portraits/woses/ancient-wose.png"
			race="wose"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Wose"
			undead_variation="wose"
			underlying_id="24"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="18"
			y="10"
			zoc="yes"
			[defense]
				castle="80"
				cave="80"
				flat="80"
				forest="60"
				frozen="80"
				fungus="70"
				hills="70"
				mountains="70"
				reef="80"
				sand="80"
				shallow_water="80"
				swamp_water="70"
				village="80"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="100"
				cold="90"
				fire="150"
				impact="60"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^ambush"
					female_name_inactive=_ "female^ambush"
					id="ambush"
					name=_ "ambush"
					name_inactive=_ "ambush"
					[filter_self]
						[filter_location]
							terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
						[/filter_location]
					[/filter_self]
				[/hides]
				[regenerate]
					affect_self="yes"
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time="-500"
				[filter_attack]
					name="crush"
				[/filter_attack]
				[if]
					hits="yes"
					[frame]
						duration="400"
						image="units/woses/wose-attack-1.png"
						sound="wose-attack.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="400"
						image="units/woses/wose-attack-1.png"
						sound="wose-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration="150"
					image="units/woses/wose-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/woses/wose-attack-1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[filter_attack]
					type="blade,impact,pierce"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-9.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-10.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-11.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-12.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-13.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-14.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-15.png"
				[/frame]
			[/death]
			[death]
				start_time="0"
				[filter_attack]
					type="arcane,fire,cold"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-9.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/woses/wose.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/woses/wose-defend.png"
						sound="wose-hit.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/woses/wose-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/woses/wose.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="13"
#textdomain wesnoth-units
				description=_ "crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="1"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="25"
			id="Mage-27"
			image="units/human-magi/mage.png"
			language_name=_ "Mage"
			level="1"
			max_attacks="1"
			max_experience="34"
			max_hitpoints="25"
			max_moves="5"
			moves="5"
			name="Ten"
			overlays=""
			profile="portraits/humans/mage.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Mage"
			undead_variation=""
			underlying_id="27"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x="18"
			y="25"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				magic_missile_flare_start_time="-750"
				magic_missile_start_time="-750"
				magic_missile_trail_1_start_time="-350"
				magic_missile_trail_2_start_time="-350"
				magic_missile_trail_3_start_time="-350"
				offset="0"
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration="400"
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration="350"
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration="350"
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration="350"
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration="350"
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration="600"
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_x="11"
					halo_y="-20"
					offset="0"
				[/magic_missile_flare_frame]
				[frame]
					begin="-800"
					end="-700"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin="-700"
					end="-350"
					image="units/human-magi/mage-attack-magic2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-350"
						end="-100"
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-350"
						end="-100"
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-100"
					end="100"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-magi/mage-attack-staff1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage-attack-staff2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-magi/mage.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-magi/mage-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-magi/mage-defend.png"
						sound="human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-magi/mage-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-magi/mage.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="1"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="7"
				description=_ "missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Druid,Elvish Sorceress"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="11"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="26"
			id="Elvish Shaman-29"
			image="units/elves-wood/shaman.png"
#textdomain wesnoth-units
			language_name=_ "female^Elvish Shaman"
			level="1"
			max_attacks="1"
			max_experience="18"
			max_hitpoints="26"
			max_moves="5"
			moves="5"
			name="Urania"
			overlays=""
			profile="portraits/elves/shaman.png~RIGHT()"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Shaman"
			undead_variation=""
			underlying_id="29"
			unrenamable="no"
			upkeep="full"
			usage="healer"
			variation=""
			x="18"
			y="26"
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
				[heals]
					affect_allies="yes"
					affect_self="no"
#textdomain wesnoth
					description=_ "Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_ "female^heals +4"
					id="healing"
					name=_ "heals +4"
					poison="slowed"
					value="4"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="entangle"
				[/filter_attack]
				[missile_frame]
					begin="-200"
					end="50"
					image="projectiles/entangle.png"
					image_diagonal="projectiles/entangle.png"
					offset="1.0"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-375"
					halo="halo/elven/nature-halo1.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="-375"
					end="-300"
					halo="halo/elven/nature-halo2.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="-300"
					end="-225"
					halo="halo/elven/nature-halo3.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="-225"
					end="-150"
					halo="halo/elven/nature-halo4.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman-attack2.png"
				[/frame]
				[frame]
					begin="-150"
					end="-75"
					halo="halo/elven/nature-halo5.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman-attack2.png"
				[/frame]
				[if]
					hits="hit"
					slowed_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									slowed="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[slowed_sound_frame]
						duration="100"
						sound="slowed.wav"
					[/slowed_sound_frame]
				[/if]
				[frame]
					begin="-75"
					end="0"
					halo="halo/elven/nature-halo6.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman-attack2.png"
					sound="entangle.wav"
				[/frame]
				[frame]
					begin="-0"
					end="50"
					halo="halo/elven/nature-halo7.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="50"
					end="100"
					halo="halo/elven/nature-halo8.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/shaman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/shaman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/shaman-attack.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/shaman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/elves-wood/shaman.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/shaman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/shaman-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/shaman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/shaman.png"
				[/frame]
			[/defend]
			[healing_anim]
				start_time="-200"
				[frame]
					duration="55"
					image="units/elves-wood/shaman-heal1.png"
				[/frame]
				[frame]
					duration="55"
					image="units/elves-wood/shaman-heal2.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-1.png"
					image="units/elves-wood/shaman-heal3.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-2.png"
					image="units/elves-wood/shaman-heal4.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-3.png"
					image="units/elves-wood/shaman-heal5.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-4.png"
					image="units/elves-wood/shaman-heal6.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-5.png"
					image="units/elves-wood/shaman-heal7.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-6.png"
					image="units/elves-wood/shaman-heal8.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-7.png"
					image="units/elves-wood/shaman-heal9.png"
				[/frame]
				[frame]
					duration="30"
					image="units/elves-wood/shaman-heal9.png"
				[/frame]
			[/healing_anim]
			[portrait]
				image="portraits/elves/transparent/shaman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/shaman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="4"
				description=_ "entangle"
				name="entangle"
				number="2"
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth
						description=_ "Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_ "slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^dextrous"
					id="dextrous"
					male_name=_ "dextrous"
					name=_ "female^dextrous"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="8"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Elvish Archer-30"
			image="units/elves-wood/archer+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Elvish Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="34"
			max_moves="6"
			moves="6"
			name="Anythra"
			overlays=""
			profile="portraits/elves/archer+female.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Archer"
			undead_variation="archer"
			underlying_id="30"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="16"
			y="23"
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer+female-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer+female-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/archer+female-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/archer+female-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/archer+female-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/elves-wood/archer+female-sword-1.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer+female-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer+female-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="125"
					image="units/elves-wood/archer+female-sword-3.png"
				[/frame]
				[frame]
					begin="125"
					end="175"
					image="units/elves-wood/archer+female-sword-4.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer+female-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer+female-sword-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer+female-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer+female-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer+female-bow-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer+female-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elder Wose"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="9"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="52"
			id="Wose-34"
			image="units/woses/wose.png"
#textdomain wesnoth-units
			language_name=_ "Wose"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="52"
			max_moves="4"
			moves="4"
			name="Lassemista"
			overlays=""
			profile="portraits/woses/ancient-wose.png"
			race="wose"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Wose"
			undead_variation="wose"
			underlying_id="34"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="18"
			y="7"
			zoc="yes"
			[defense]
				castle="80"
				cave="80"
				flat="80"
				forest="60"
				frozen="80"
				fungus="70"
				hills="70"
				mountains="70"
				reef="80"
				sand="80"
				shallow_water="80"
				swamp_water="70"
				village="80"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="100"
				cold="90"
				fire="150"
				impact="60"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^ambush"
					female_name_inactive=_ "female^ambush"
					id="ambush"
					name=_ "ambush"
					name_inactive=_ "ambush"
					[filter_self]
						[filter_location]
							terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
						[/filter_location]
					[/filter_self]
				[/hides]
				[regenerate]
					affect_self="yes"
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time="-500"
				[filter_attack]
					name="crush"
				[/filter_attack]
				[if]
					hits="yes"
					[frame]
						duration="400"
						image="units/woses/wose-attack-1.png"
						sound="wose-attack.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="400"
						image="units/woses/wose-attack-1.png"
						sound="wose-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration="150"
					image="units/woses/wose-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/woses/wose-attack-1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[filter_attack]
					type="blade,impact,pierce"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-9.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-10.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-11.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-12.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-13.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-14.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-15.png"
				[/frame]
			[/death]
			[death]
				start_time="0"
				[filter_attack]
					type="arcane,fire,cold"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-9.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/woses/wose.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/woses/wose-defend.png"
						sound="wose-hit.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/woses/wose-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/woses/wose.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="13"
#textdomain wesnoth-units
				description=_ "crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="11"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="21"
			id="Elvish Archer-36"
			image="units/elves-wood/archer+female.png"
			language_name=_ "female^Elvish Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="29"
			max_moves="6"
			moves="6"
			name="Isen"
			overlays=""
			profile="portraits/elves/archer+female.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Archer"
			undead_variation="archer"
			underlying_id="36"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="19"
			y="3"
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer+female-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer+female-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/archer+female-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/archer+female-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/archer+female-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/elves-wood/archer+female-sword-1.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer+female-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer+female-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="125"
					image="units/elves-wood/archer+female-sword-3.png"
				[/frame]
				[frame]
					begin="125"
					end="175"
					image="units/elves-wood/archer+female-sword-4.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer+female-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer+female-sword-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer+female-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer+female-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer+female-bow-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer+female-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^dextrous"
					id="dextrous"
					male_name=_ "dextrous"
					name=_ "female^dextrous"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elder Wose"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="14"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="43"
			id="Wose-38"
			image="units/woses/wose.png"
#textdomain wesnoth-units
			language_name=_ "Wose"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="52"
			max_moves="4"
			moves="4"
			name="Orofarnië"
			overlays=""
			profile="portraits/woses/ancient-wose.png"
			race="wose"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Wose"
			undead_variation="wose"
			underlying_id="38"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="21"
			y="6"
			zoc="yes"
			[defense]
				castle="80"
				cave="80"
				flat="80"
				forest="60"
				frozen="80"
				fungus="70"
				hills="70"
				mountains="70"
				reef="80"
				sand="80"
				shallow_water="80"
				swamp_water="70"
				village="80"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="100"
				cold="90"
				fire="150"
				impact="60"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^ambush"
					female_name_inactive=_ "female^ambush"
					id="ambush"
					name=_ "ambush"
					name_inactive=_ "ambush"
					[filter_self]
						[filter_location]
							terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
						[/filter_location]
					[/filter_self]
				[/hides]
				[regenerate]
					affect_self="yes"
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time="-500"
				[filter_attack]
					name="crush"
				[/filter_attack]
				[if]
					hits="yes"
					[frame]
						duration="400"
						image="units/woses/wose-attack-1.png"
						sound="wose-attack.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="400"
						image="units/woses/wose-attack-1.png"
						sound="wose-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration="150"
					image="units/woses/wose-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/woses/wose-attack-1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[filter_attack]
					type="blade,impact,pierce"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-7.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-8.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-9.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-10.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-11.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-12.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-13.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-14.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-die-fall-15.png"
				[/frame]
			[/death]
			[death]
				start_time="0"
				[filter_attack]
					type="arcane,fire,cold"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/woses/wose-die-decay-9.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/woses/wose.png"
				[/frame]
				[frame]
					duration="100"
					image="units/woses/wose-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/woses/wose-defend.png"
						sound="wose-hit.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/woses/wose-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/woses/wose.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="13"
#textdomain wesnoth-units
				description=_ "crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="2"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="23"
			id="Mage-39"
			image="units/human-magi/mage.png"
			language_name=_ "Mage"
			level="1"
			max_attacks="1"
			max_experience="34"
			max_hitpoints="23"
			max_moves="6"
			moves="6"
			name="Tin"
			overlays=""
			profile="portraits/humans/mage.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Mage"
			undead_variation=""
			underlying_id="39"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x="17"
			y="6"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				magic_missile_flare_start_time="-750"
				magic_missile_start_time="-750"
				magic_missile_trail_1_start_time="-350"
				magic_missile_trail_2_start_time="-350"
				magic_missile_trail_3_start_time="-350"
				offset="0"
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration="400"
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration="350"
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration="350"
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration="350"
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration="350"
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration="600"
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_x="11"
					halo_y="-20"
					offset="0"
				[/magic_missile_flare_frame]
				[frame]
					begin="-800"
					end="-700"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin="-700"
					end="-350"
					image="units/human-magi/mage-attack-magic2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-350"
						end="-100"
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-350"
						end="-100"
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-100"
					end="100"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/human-magi/mage-attack-staff1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/human-magi/mage-attack-staff2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/human-magi/mage.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					duration="100"
					image="units/human-magi/mage-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/human-magi/mage-defend.png"
						sound="human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/human-magi/mage-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/human-magi/mage.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="1"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="7"
				description=_ "missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="20"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="5"
			id="Elvish Archer-40"
			image="units/elves-wood/archer+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Elvish Archer"
			level="1"
			max_attacks="1"
			max_experience="31"
			max_hitpoints="30"
			max_moves="6"
			moves="6"
			name="Calódia"
			overlays=""
			profile="portraits/elves/archer+female.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Archer"
			undead_variation="archer"
			underlying_id="40"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="19"
			y="4"
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer+female-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer+female-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/archer+female-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/archer+female-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/archer+female-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/elves-wood/archer+female-sword-1.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer+female-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer+female-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="125"
					image="units/elves-wood/archer+female-sword-3.png"
				[/frame]
				[frame]
					begin="125"
					end="175"
					image="units/elves-wood/archer+female-sword-4.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer+female-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer+female-sword-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer+female-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer+female-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer+female-bow-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer+female-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "female^strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^dextrous"
					id="dextrous"
					male_name=_ "dextrous"
					name=_ "female^dextrous"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="8"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="21"
			id="Elvish Fighter-41"
			image="units/elves-wood/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Fighter"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="31"
			max_moves="6"
			moves="6"
			name="Eowilas"
			overlays=""
			profile="portraits/elves/fighter.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id="41"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="20"
			y="4"
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="40"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="125"
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="175"
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="250"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="400"
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Druid,Elvish Sorceress"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="4"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="15"
			id="Elvish Shaman-42"
			image="units/elves-wood/shaman.png"
#textdomain wesnoth-units
			language_name=_ "female^Elvish Shaman"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="31"
			max_moves="5"
			moves="5"
			name="Nithien"
			overlays=""
			profile="portraits/elves/shaman.png~RIGHT()"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Shaman"
			undead_variation=""
			underlying_id="42"
			unrenamable="no"
			upkeep="full"
			usage="healer"
			variation=""
			x="19"
			y="5"
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
				[heals]
					affect_allies="yes"
					affect_self="no"
#textdomain wesnoth
					description=_ "Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_ "female^heals +4"
					id="healing"
					name=_ "heals +4"
					poison="slowed"
					value="4"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="entangle"
				[/filter_attack]
				[missile_frame]
					begin="-200"
					end="50"
					image="projectiles/entangle.png"
					image_diagonal="projectiles/entangle.png"
					offset="1.0"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-375"
					halo="halo/elven/nature-halo1.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="-375"
					end="-300"
					halo="halo/elven/nature-halo2.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="-300"
					end="-225"
					halo="halo/elven/nature-halo3.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="-225"
					end="-150"
					halo="halo/elven/nature-halo4.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman-attack2.png"
				[/frame]
				[frame]
					begin="-150"
					end="-75"
					halo="halo/elven/nature-halo5.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman-attack2.png"
				[/frame]
				[if]
					hits="hit"
					slowed_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									slowed="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[slowed_sound_frame]
						duration="100"
						sound="slowed.wav"
					[/slowed_sound_frame]
				[/if]
				[frame]
					begin="-75"
					end="0"
					halo="halo/elven/nature-halo6.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman-attack2.png"
					sound="entangle.wav"
				[/frame]
				[frame]
					begin="-0"
					end="50"
					halo="halo/elven/nature-halo7.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="50"
					end="100"
					halo="halo/elven/nature-halo8.png"
					halo_x="0"
					halo_y="-12"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/elves-wood/shaman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin="-175"
					end="-100"
					image="units/elves-wood/shaman.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/shaman-attack.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/elves-wood/shaman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/elves-wood/shaman.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/shaman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/shaman-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/shaman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/shaman.png"
				[/frame]
			[/defend]
			[healing_anim]
				start_time="-200"
				[frame]
					duration="55"
					image="units/elves-wood/shaman-heal1.png"
				[/frame]
				[frame]
					duration="55"
					image="units/elves-wood/shaman-heal2.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-1.png"
					image="units/elves-wood/shaman-heal3.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-2.png"
					image="units/elves-wood/shaman-heal4.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-3.png"
					image="units/elves-wood/shaman-heal5.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-4.png"
					image="units/elves-wood/shaman-heal6.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-5.png"
					image="units/elves-wood/shaman-heal7.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-6.png"
					image="units/elves-wood/shaman-heal8.png"
				[/frame]
				[frame]
					duration="55"
					halo="halo/elven/shaman-heal-halo-7.png"
					image="units/elves-wood/shaman-heal9.png"
				[/frame]
				[frame]
					duration="30"
					image="units/elves-wood/shaman-heal9.png"
				[/frame]
			[/healing_anim]
			[portrait]
				image="portraits/elves/transparent/shaman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/shaman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="4"
				description=_ "entangle"
				name="entangle"
				number="2"
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth
						description=_ "Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_ "slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^dextrous"
					id="dextrous"
					male_name=_ "dextrous"
					name=_ "female^dextrous"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="30"
			id="Elvish Archer-43"
			image="units/elves-wood/archer.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="30"
			max_moves="6"
			moves="6"
			name="Amelil"
			overlays=""
			profile="portraits/elves/archer.png"
			race="elf"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Elvish Archer"
			undead_variation="archer"
			underlying_id="43"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="15"
			y="4"
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/elves-wood/archer-bow-attack2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/elves-wood/archer-bow-attack3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/elves-wood/archer-bow-attack4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-175"
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					begin="-175"
					end="-75"
					image="units/elves-wood/archer-sword-1.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-75"
						end="75"
						image="units/elves-wood/archer-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="125"
					image="units/elves-wood/archer-sword-3.png"
				[/frame]
				[frame]
					begin="125"
					end="175"
					image="units/elves-wood/archer-sword-4.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer-sword-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/elves-wood/archer-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/elves-wood/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number="4"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="0"
		allow_player="no"
		colour="black"
		controller="null"
		countdown_time="300000"
		current_player=""
		disallow_observers="yes"
		flag=""
		flag_icon=""
		fog="no"
		gold="100"
		gold_add="no"
		hidden="yes"
		id=""
		income="0"
		name=""
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed="yes"
		persistent="no"
		recruit=""
		save_id=""
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="3"
		start_gold="100"
		team_name="statues"
		user_team_name=""
		village_gold="1"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="72"
			description="A stone-carved likeness of Sulla the Great, also known as Sulla the Just, Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Great Mage-3"
			image="units/human-magi/great-mage+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Great Mage"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Statue of Sulla"
			overlays=""
			profile="portraits/humans/mage-arch+female.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Great Mage"
			undead_variation=""
			underlying_id="3"
			unrenamable="yes"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x="18"
			y="15"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="70"
				impact="100"
				pierce="100"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/mage-arch+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage-arch+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="9"
#textdomain wesnoth-units
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="16"
				description=_ "fireball"
				name="fireball"
				number="4"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=""
					id="remove_hp"
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="80"
			description="A stone-carved likeness of Lhun-dup, Servant of Sulla."
			experience="0"
			facing="sw"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Yeti-4"
			image="units/monsters/yeti.png"
#textdomain wesnoth-units
			language_name=_ "Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Statue of Lhun-dup"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Yeti"
			undead_variation="troll"
			underlying_id="4"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="20"
			y="11"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="32"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="80"
			description="A stone-carved likeness of Ri-nzen, Servant of Sulla."
			experience="0"
			facing="sw"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Yeti-5"
			image="units/monsters/yeti.png"
			language_name=_ "Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Statue of Ri-nzen"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Yeti"
			undead_variation="troll"
			underlying_id="5"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="23"
			y="15"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="32"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="80"
			description="A stone-carved likeness of Ten-zin, Servant of Sulla."
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Yeti-6"
			image="units/monsters/yeti.png"
			language_name=_ "Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Statue of Ten-zin"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Yeti"
			undead_variation="troll"
			underlying_id="6"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="13"
			y="16"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="32"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="80"
			description="A stone-carved likeness of Lo-bsang, Servant of Sulla."
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Yeti-7"
			image="units/monsters/yeti.png"
			language_name=_ "Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Statue of Lo-bsang"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Yeti"
			undead_variation="troll"
			underlying_id="7"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="16"
			y="19"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="32"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
		mask=""
		name="Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		mask=""
		name="Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		mask=""
		name="Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		mask=""
		name="Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		mask=""
		name="First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		mask=""
		name="Second Watch"
		red="-40"
	[/time]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[music]
		ms_after="0"
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[variables]
		damage_inflicted="6"
		next_scenario="RMP_Sullas_Ruins_12"
		random="14"
		side_number="2"
		turn_number="17"
		x1=""
		x2=""
		y1=""
		y2=""
	[/variables]
[/snapshot]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="RMP Conservative v36"
	[/scenario]
	[scenario]
		scenario="2p - Sulla's Ruins"
		[team]
			[recruits]
				Bowman="1"
				Cavalryman="4"
				Heavy Infantryman="1"
				Spearman="8"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Dragoon="1"
			[/advances]
			[deaths]
				Cavalryman="2"
				Dragoon="1"
				Heavy Infantryman="1"
				Spearman="7"
			[/deaths]
			[killed]
				Elvish Archer="4"
				Elvish Fighter="3"
				Elvish Shaman="1"
			[/killed]
			[attacks]
				[sequence]
					s00="1"
					s000="5"
					s001="2"
					s1="1"
					s100="2"
					s101="3"
					s11="1"
					s111="1"
					_num="30"
				[/sequence]
				[sequence]
					s000="8"
					s0001="1"
					s001="2"
					s01="4"
					s010="5"
					s0100="1"
					s011="4"
					s1="1"
					s100="2"
					s101="3"
					s11="2"
					_num="40"
				[/sequence]
				[sequence]
					s01="1"
					s1="2"
					s110="1"
					_num="60"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="9"
					_num="0"
				[/sequence]
				[sequence]
					s0="2"
					s1="1"
					_num="30"
				[/sequence]
				[sequence]
					s0="2"
					s01="1"
					s010="1"
					s011="1"
					s1="2"
					_num="40"
				[/sequence]
				[sequence]
					s0="1"
					_num="50"
				[/sequence]
				[sequence]
					s0="2"
					s010="2"
					s1="4"
					s100="1"
					s101="1"
					s11="1"
					_num="60"
				[/sequence]
				[sequence]
					s="1"
					s011="1"
					_num="70"
				[/sequence]
				[sequence]
					s011="1"
					s11="1"
					s111="1"
					_num="80"
				[/sequence]
			[/defends]
			recruit_cost="213"
			recall_cost="0"
			damage_inflicted="509"
			damage_taken="595"
			expected_damage_inflicted="516587"
			expected_damage_taken="654233"
			turn_damage_inflicted="13"
			turn_damage_taken="15"
			turn_expected_damage_inflicted="11177"
			turn_expected_damage_taken="22046"
			save_id="RMPSide1"
		[/team]
		[team]
			[recruits]
				Elvish Archer="8"
				Elvish Fighter="5"
				Elvish Scout="1"
				Elvish Shaman="3"
				Mage="2"
				Wose="3"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Elvish Archer="4"
				Elvish Fighter="3"
				Elvish Shaman="1"
			[/deaths]
			[killed]
				Cavalryman="2"
				Dragoon="1"
				Heavy Infantryman="1"
				Spearman="7"
			[/killed]
			[attacks]
				[sequence]
					s00="1"
					s000="1"
					s1="1"
					s1110="1"
					_num="40"
				[/sequence]
				[sequence]
					s0110="1"
					s0111="1"
					s1="1"
					s10="1"
					s1000="2"
					s11="1"
					_num="50"
				[/sequence]
				[sequence]
					s00="2"
					s000="1"
					s0000="1"
					s0011="1"
					s01="7"
					s0101="1"
					s1="1"
					s10="1"
					s100="1"
					s101="1"
					s11="1"
					s1101="1"
					s1110="1"
					s1111="2"
					_num="60"
				[/sequence]
				[sequence]
					s010="1"
					s110="1"
					s111="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="3"
					_num="0"
				[/sequence]
				[sequence]
					s00="3"
					s000="1"
					s0001="1"
					s0100="1"
					s1001="1"
					s1010="1"
					_num="40"
				[/sequence]
				[sequence]
					s01="4"
					s1="1"
					s10="1"
					_num="50"
				[/sequence]
				[sequence]
					s="2"
					s0="2"
					s00="3"
					s0000="1"
					s0011="1"
					s01="3"
					s0100="2"
					s0101="1"
					s0110="1"
					s10="4"
					s100="1"
					s1001="2"
					s1011="1"
					s11="4"
					s110="2"
					s1101="1"
					s111="2"
					s1111="1"
					_num="60"
				[/sequence]
				[sequence]
					s1="1"
					s100="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="369"
			recall_cost="0"
			damage_inflicted="595"
			damage_taken="509"
			expected_damage_inflicted="654233"
			expected_damage_taken="516587"
			turn_damage_inflicted="0"
			turn_damage_taken="0"
			turn_expected_damage_inflicted="0"
			turn_expected_damage_taken="0"
			save_id="RMPSide2"
		[/team]
	[/scenario]
[/statistics]
