version="1.8.5"
next_underlying_unit_id="45"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration="0"
history=""
label="2p - Hamlets"
next_scenario=""
parent="2p - Hamlets-Auto-Save21.gz"
scenario="RBY_Hamlets_21"
version="1.8.5"
[multiplayer]
	experience_modifier="70"
	hash=""
	mp_countdown="yes"
	mp_countdown_action_bonus="20"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="270"
	mp_countdown_turn_bonus="200"
	mp_era="RBY_No_Mirror"
	mp_fog="yes"
	mp_scenario="RBY_Classic_54"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	observer="yes"
	savegame="no"
	scenario="Ladder"
[/multiplayer]
random_seed="-1630618045"
random_calls="0"
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="Shagal"
			faction2="Olushik"
			version="1.8.5"
			[turn_info]
				event="TURN_START"
				gold="100"
				side="1"
				turn="1"
				units="1"
				units_cost="26"
				villages="0"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="100"
				side="2"
				turn="1"
				units="1"
				units_cost="30"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="12"
				side="1"
				turn="2"
				units="7"
				units_cost="115"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="12"
				side="2"
				turn="2"
				units="6"
				units_cost="118"
				villages="2"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="24"
				side="1"
				turn="3"
				units="7"
				units_cost="115"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="15"
				side="2"
				turn="3"
				units="6"
				units_cost="118"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="24"
				side="1"
				turn="4"
				units="8"
				units_cost="131"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="6"
				side="2"
				turn="4"
				units="7"
				units_cost="139"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="26"
				side="1"
				turn="5"
				units="9"
				units_cost="145"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="5"
				side="2"
				turn="5"
				units="7"
				units_cost="137"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="30"
				side="1"
				turn="6"
				units="10"
				units_cost="159"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="2"
				side="2"
				turn="6"
				units="8"
				units_cost="154"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="19"
				side="1"
				turn="7"
				units="12"
				units_cost="187"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="15"
				side="2"
				turn="7"
				units="8"
				units_cost="154"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="21"
				side="1"
				turn="8"
				units="13"
				units_cost="201"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="28"
				side="2"
				turn="8"
				units="8"
				units_cost="154"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="20"
				side="1"
				turn="9"
				units="14"
				units_cost="217"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="41"
				side="2"
				turn="9"
				units="8"
				units_cost="154"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="16"
				side="1"
				turn="10"
				units="14"
				units_cost="218"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="54"
				side="2"
				turn="10"
				units="8"
				units_cost="154"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="11"
				side="1"
				turn="11"
				units="15"
				units_cost="234"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="12"
				side="2"
				turn="11"
				units="11"
				units_cost="212"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="28"
				side="1"
				turn="12"
				units="15"
				units_cost="234"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="0"
				side="2"
				turn="12"
				units="12"
				units_cost="231"
				villages="4"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="31"
				side="1"
				turn="13"
				units="16"
				units_cost="250"
				villages="10"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="3"
				side="2"
				turn="13"
				units="10"
				units_cost="195"
				villages="4"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="22"
				side="1"
				turn="14"
				units="16"
				units_cost="248"
				villages="10"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="8"
				side="2"
				turn="14"
				units="9"
				units_cost="176"
				villages="4"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="28"
				side="1"
				turn="15"
				units="11"
				units_cost="175"
				villages="10"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="14"
				side="2"
				turn="15"
				units="8"
				units_cost="159"
				villages="2"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="34"
				side="1"
				turn="16"
				units="10"
				units_cost="159"
				villages="10"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="15"
				side="2"
				turn="16"
				units="8"
				units_cost="170"
				villages="3"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="26"
				side="1"
				turn="17"
				units="11"
				units_cost="177"
				villages="11"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="18"
				side="2"
				turn="17"
				units="7"
				units_cost="149"
				villages="2"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="32"
				side="1"
				turn="18"
				units="12"
				units_cost="193"
				villages="10"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="2"
				side="2"
				turn="18"
				units="7"
				units_cost="149"
				villages="3"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="34"
				side="1"
				turn="19"
				units="12"
				units_cost="197"
				villages="10"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="6"
				side="2"
				turn="19"
				units="7"
				units_cost="149"
				villages="2"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="26"
				side="1"
				turn="20"
				units="14"
				units_cost="231"
				villages="12"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="7"
				side="2"
				turn="20"
				units="6"
				units_cost="133"
				villages="2"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="32"
				side="1"
				turn="21"
				units="13"
				units_cost="219"
				villages="12"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="9"
				side="2"
				turn="21"
				units="5"
				units_cost="125"
				villages="2"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="38"
				side="1"
				turn="22"
				units="14"
				units_cost="239"
				villages="12"
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="Shagal"
			message="hf and gl"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="5"
			x="13"
			y="5"
		[/recruit]
		[random]
			value="14904"
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		[random]
			value="25181"
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		[random]
			value="13427"
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		[random]
			value="9002"
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		[random]
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		[random]
			value="24508"
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		[random]
			value="31539"
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		[random]
			value="14017"
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		[random]
			value="20591"
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		[random]
			value="25917"
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		[random]
			value="11735"
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		[random]
			value="19478"
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		[random]
			value="30325"
		[/random]
		[random]
			value="4880"
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		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="elipachoncita14 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="2"
			x="13"
			y="6"
		[/recruit]
		[random]
			value="6509"
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		[random]
			value="13456"
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		[random]
			value="18671"
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		[random]
			value="31765"
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		[random]
			value="4443"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="25962"
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		[random]
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		[random]
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		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Olushik"
			message="u too"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="14"
			y="5"
		[/recruit]
		[random]
			value="27241"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="28790"
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		[random]
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		[random]
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="zmylch has logged into the lobby"
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	[command]
		sent=""
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			value="5"
			x="17"
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		[random]
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		[random]
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	[command]
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	[command]
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	[command]
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	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
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	[command]
		sent=""
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	[command]
		sent="yes"
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			id="server"
			message="misamisa has logged into the lobby"
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	[command]
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	[command]
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			id="server"
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	[command]
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			value="27119"
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		[random]
			value="11453"
		[/random]
		[random]
			value="21221"
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		[random]
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		[random]
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		[random]
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		[random]
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		[/random]
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	[command]
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		[recruit]
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		[/recruit]
		[random]
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		[random]
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		[random]
			value="13246"
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		[random]
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		[random]
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		[random]
			value="1740"
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		[random]
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		[random]
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		[random]
			value="16376"
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		[random]
			value="29200"
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		[random]
			value="4071"
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		[random]
			value="1215"
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		[random]
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		[random]
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			[results]
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			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="12"
			y="25"
		[/recruit]
		[random]
			value="4328"
		[/random]
		[random]
			value="6711"
		[/random]
		[random]
			value="18951"
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		[random]
			value="23569"
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		[random]
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		[/random]
		[random]
			value="7492"
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		[random]
			value="5930"
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		[random]
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		[random]
			value="1652"
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		[random]
			value="9904"
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		[random]
			value="15684"
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		[random]
			value="13088"
		[/random]
		[random]
			value="14340"
		[/random]
		[random]
			value="26271"
			[results]
				checksum="Mag0>e4+m69rg-84CfhZX6B<42lXblYrl8jlZjclk+zB.kM+of>kao>tYgh-0mlg-47g2>0Y,fma2Yr7>B-AQ8zIyMLRogJkL>umRDBpJRHGSrDtJemAKQAAVywzpwOO"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="14"
			y="24"
		[/recruit]
		[random]
			value="12970"
		[/random]
		[random]
			value="9166"
		[/random]
		[random]
			value="7687"
		[/random]
		[random]
			value="8302"
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		[random]
			value="31764"
		[/random]
		[random]
			value="12602"
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		[random]
			value="32071"
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		[random]
			value="2121"
		[/random]
		[random]
			value="4103"
		[/random]
		[random]
			value="20357"
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		[random]
			value="10208"
		[/random]
		[random]
			value="24201"
		[/random]
		[random]
			value="1285"
		[/random]
		[random]
			value="30487"
			[results]
				checksum="e2ni4f<3ragO8aL<p9xdd.Yg<j,O9597k>79Z,DJh1yc-d->ci8y>n64Xaa74-0n.YX>3ohd.FgJQ3Du4Hho6ml9dH9NfSd5c79oAl3Z6kc0.wd.0tm15+.1ISmJ-x5G"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="golden-sun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,15,16,17"
			y="25,25,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Paul_3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,18,19,19,20,20,21"
			y="5,6,6,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dachzar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21"
			y="4,5,5,5,4,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,13,13,13,13,12"
			y="5,6,7,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
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		[move]
			x="15,16,17,18,18,18"
			y="5,5,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,8,7,6"
			y="5,4,4,3,3,2,2,2"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,10,9"
			y="6,6,7,7,8,9"
		[/move]
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	[command]
		sent=""
		[move]
			x="11,12,13,14"
			y="5,4,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
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	[command]
		sent="yes"
		[init_side]
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	[command]
		sent="yes"
		[move]
			x="14,14,15,16,17,18,19,20,20"
			y="24,23,23,22,22,21,21,20,19"
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	[command]
		sent="yes"
		[move]
			x="20,21"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gallifax has logged into the lobby"
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	[command]
		sent="yes"
		[move]
			x="15,15,15,15,16,16,16"
			y="25,24,23,22,21,20,19"
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	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15,15,16,17"
			y="24,23,22,21,21"
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	[command]
		sent="yes"
		[move]
			x="11,10,9,8,7"
			y="25,24,25,25,25"
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	[command]
		sent="yes"
		[move]
			x="12,11,11,11,10,9,9,8"
			y="25,25,24,23,22,22,21,20"
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	[command]
		sent="yes"
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			id="server"
			message="Rodo_Love_Nastulka has logged into the lobby"
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	[command]
		sent="yes"
		[move]
			x="17,16,15,14"
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	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
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	[command]
		sent="yes"
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	[command]
		sent=""
		[init_side]
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	[command]
		sent=""
		[move]
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	[command]
		sent=""
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		[move]
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	[command]
		sent="yes"
		undo=""
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			id="server"
			message="Isel has logged into the lobby"
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	[command]
		sent="yes"
		undo=""
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			id="server"
			message="genesis has logged into the lobby"
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	[command]
		sent="yes"
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			id="server"
			message="Tondo has logged into the lobby"
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	[command]
		sent=""
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		[move]
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	[command]
		sent=""
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		[move]
			x="12,13,14,15,16,17,18"
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	[command]
		sent="yes"
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			message="Myrnodyn has logged into the lobby"
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	[command]
		sent=""
		[move]
			x="9,8,8,7"
			y="9,9,10,11"
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	[command]
		sent=""
		[move]
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	[command]
		sent=""
		[recruit]
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			x="13"
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		[random]
			value="6116"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="376"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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			id="server"
			message="fundinn has logged into the lobby"
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	[command]
		sent=""
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			team="1"
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	[command]
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	[command]
		sent="yes"
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			message="Wolf_98 has logged into the lobby"
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	[command]
		sent="yes"
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			x="7,7,7,7,7,7"
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	[command]
		sent="yes"
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			x="17,18,19,20,21,22,23"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="terre has logged into the lobby"
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	[command]
		sent="yes"
		[recruit]
			value="0"
			x="15"
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		[random]
			value="25926"
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		[random]
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		[random]
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		[random]
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		[random]
			value="20239"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="20974"
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		[random]
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		[random]
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				checksum="8o6503j92+9z,>2N3-d+<uh82btj>3S<42lXblYrl8jlZjclk+Av.kM+of>kao>tYgh-0mlg-47g2>0Y,fll2Yr7>B-IQ8zIxsMMM<uaAaQJxoANQCLRMCOIz,xRBArB"
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		[move]
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	[command]
		sent="yes"
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			message="Swirft has logged into the lobby"
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	[command]
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			y="19,18,19,19,19,18,19"
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	[command]
		sent="yes"
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			x="16,17,18,19,20,21"
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	[command]
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		[move]
			x="15,16"
			y="19,19"
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	[command]
		sent="yes"
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			team="2"
			value="270000"
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	[command]
		sent="yes"
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	[command]
		sent=""
		[init_side]
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	[command]
		sent="yes"
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			message="xKINGx has logged into the lobby"
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	[command]
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			x="21,21,21,21,21,21"
			y="10,11,12,13,14,15"
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	[command]
		sent=""
		[move]
			x="18,18,18,18,19"
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	[command]
		sent=""
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		[move]
			x="22,22,22,22,21,20"
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	[command]
		sent=""
		[move]
			x="21,21,21"
			y="12,13,14"
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	[command]
		sent=""
		[move]
			x="21,22,22"
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	[command]
		sent=""
		[move]
			x="13,13,13,14,15,15,16"
			y="6,7,8,8,9,10,10"
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	[command]
		sent=""
		[move]
			x="5,6,7,8,9,10,11,11,12"
			y="6,6,7,7,8,8,9,10,10"
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	[command]
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			value="4"
			x="13"
			y="6"
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			value="12995"
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		[random]
			value="20262"
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		[random]
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		[random]
			value="9633"
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		[random]
			value="19274"
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		[random]
			value="579"
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		[random]
			value="1837"
		[/random]
		[random]
			value="31809"
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		[random]
			value="19120"
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		[random]
			value="15024"
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		[random]
			value="24214"
		[/random]
		[random]
			value="24618"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
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	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
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	[command]
		sent="yes"
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		[move]
			x="21,22,23,24"
			y="19,19,20,20"
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	[command]
		sent="yes"
		undo=""
		[move]
			x="23,22,21,21,21,21,21"
			y="24,23,23,22,21,20,19"
		[/move]
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	[command]
		sent="yes"
		[move]
			x="16,15"
			y="19,19"
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	[command]
		sent="yes"
		[move]
			x="15,14,13"
			y="19,18,18"
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bolik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15,15,16,16,16"
			y="24,23,22,21,20,19"
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	[command]
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		[move]
			x="12,13,14,15,16,17"
			y="18,19,19,20,20,21"
		[/move]
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	[command]
		sent="yes"
		[recruit]
			value="2"
			x="15"
			y="24"
		[/recruit]
		[random]
			value="17774"
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		[random]
			value="29612"
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		[random]
			value="14481"
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		[random]
			value="7535"
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		[random]
			value="21256"
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		[random]
			value="28899"
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		[random]
			value="26780"
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		[random]
			value="17352"
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		[random]
			value="7268"
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		[random]
			value="5378"
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		[random]
			value="6538"
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		[random]
			value="6577"
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		[random]
			value="17328"
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		[random]
			value="32214"
			[results]
				checksum="Mag0>e5+m69rg-84CfhZX6B<42lXblYrl8jlZjclk+zB.kM+of>kao>tYgh-0mlg-47g2>0Y,fle2Yr7>B-FQ8zIyMLRogJkL>umRDBpJRHGSCDtJemAKQAAVywwBwOO"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="n0n0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,15,16"
			y="25,25,24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,17,17,17,18"
			y="10,11,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Smargoos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="kickass has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="anyang has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,22,22,22"
			y="15,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Clasher"
			defender_weapon="-1"
			seed="2079654309"
			tod="first_watch"
			turn="5"
			weapon="0"
			[source]
				x="22"
				y="18"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="6257"
			[results]
				chance="70"
				damage="19"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8897"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,21,21,21"
			y="14,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Clasher"
			defender_weapon="-1"
			seed="256525261"
			tod="first_watch"
			turn="5"
			weapon="0"
			[source]
				x="21"
				y="18"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="8406"
			[results]
				chance="70"
				damage="19"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2005"
			[results]
				chance="70"
				damage="19"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16,17,18,19,19"
			y="10,11,11,12,12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,14,15,16"
			y="6,7,8,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="4"
			x="13"
			y="6"
		[/recruit]
		[random]
			value="7018"
		[/random]
		[random]
			value="24261"
		[/random]
		[random]
			value="26715"
		[/random]
		[random]
			value="6545"
		[/random]
		[random]
			value="18318"
		[/random]
		[random]
			value="16826"
		[/random]
		[random]
			value="2379"
		[/random]
		[random]
			value="25066"
		[/random]
		[random]
			value="30206"
		[/random]
		[random]
			value="28018"
		[/random]
		[random]
			value="12617"
		[/random]
		[random]
			value="20017"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sersss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,21,21,21,21"
			y="14,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24"
			y="17,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gallifax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sham has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="-stf- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gatsu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="LordShin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,15,14"
			y="23,24,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="14"
			y="24"
		[/recruit]
		[random]
			value="24721"
		[/random]
		[random]
			value="9186"
		[/random]
		[random]
			value="8051"
		[/random]
		[random]
			value="14933"
		[/random]
		[random]
			value="25493"
		[/random]
		[random]
			value="20540"
		[/random]
		[random]
			value="1405"
		[/random]
		[random]
			value="6424"
		[/random]
		[random]
			value="3079"
		[/random]
		[random]
			value="16041"
		[/random]
		[random]
			value="22670"
		[/random]
		[random]
			value="25230"
		[/random]
		[random]
			value="6758"
		[/random]
		[random]
			value="15281"
			[results]
				checksum="Mag0>e4+m69rg-84CfhZX6B<42lXblYrl8jlZjclk+zB.kM+of>kao>tYgh-0mlg-47g2>0Y,fma2Yr7>B-AQ8zIyMLRogJkL>umRDBpJRHGSrDtJemAKQAAVywzpwOO"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kira1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25"
			y="21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25"
			y="22,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Limabean has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="csarmi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sakatukitukasa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,16,15"
			y="21,21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15,15,15"
			y="24,23,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,15,14,13"
			y="19,19,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,14"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,15,15,16"
			y="25,25,24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,12,11,10,9"
			y="18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="serge has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="7,8,9,10,11,12"
			y="20,19,19,18,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Winterwind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,18,18,18"
			y="9,10,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,14,14,15"
			y="6,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="4"
			x="13"
			y="6"
		[/recruit]
		[random]
			value="6668"
		[/random]
		[random]
			value="18753"
		[/random]
		[random]
			value="29053"
		[/random]
		[random]
			value="25611"
		[/random]
		[random]
			value="27222"
		[/random]
		[random]
			value="25475"
		[/random]
		[random]
			value="21973"
		[/random]
		[random]
			value="21707"
		[/random]
		[random]
			value="9972"
		[/random]
		[random]
			value="14937"
		[/random]
		[random]
			value="9503"
		[/random]
		[random]
			value="27277"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="4"
			x="14"
			y="5"
		[/recruit]
		[random]
			value="5735"
		[/random]
		[random]
			value="21539"
		[/random]
		[random]
			value="5580"
		[/random]
		[random]
			value="11026"
		[/random]
		[random]
			value="25920"
		[/random]
		[random]
			value="25529"
		[/random]
		[random]
			value="890"
		[/random]
		[random]
			value="19550"
		[/random]
		[random]
			value="21651"
		[/random]
		[random]
			value="29809"
		[/random]
		[random]
			value="28998"
		[/random]
		[random]
			value="22291"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="PalPalich has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="anyang has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21,22"
			y="14,15,14,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,22"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,21"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,23"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Inhumayne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,15,15,15,15"
			y="24,24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tomasso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Novelli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Halal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="golden-sun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="McJohnson has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mast_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11,10,9,9,9"
			y="18,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13,12,11,11,10"
			y="19,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,9"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lustbringerz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="EdvarD has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,13,12,12,11"
			y="21,20,20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,24,23"
			y="23,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,16,16"
			y="22,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,15,14"
			y="23,24,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Blackwind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Blackwind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,11,10"
			y="5,6,6,7,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Oscarin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="timolein has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="alex_monkey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,8"
			y="6,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,12"
			y="10,9,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Bako has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15"
			y="13,13,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Deathbat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21,21,21"
			y="15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,21,20,19,18"
			y="14,13,12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,21,21,21,21"
			y="15,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,16,15,14,14,13"
			y="14,13,13,12,11,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="4"
			x="13"
			y="6"
		[/recruit]
		[random]
			value="25371"
		[/random]
		[random]
			value="22992"
		[/random]
		[random]
			value="25816"
		[/random]
		[random]
			value="4747"
		[/random]
		[random]
			value="23851"
		[/random]
		[random]
			value="24335"
		[/random]
		[random]
			value="26154"
		[/random]
		[random]
			value="5816"
		[/random]
		[random]
			value="32598"
		[/random]
		[random]
			value="29260"
		[/random]
		[random]
			value="12312"
		[/random]
		[random]
			value="8125"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Prchi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="yxcyxc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,13,13,13"
			y="4,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11"
			y="14,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16"
			y="16,16,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="arrow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bunny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BanelingAspect has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,12,13,14,15,16,17"
			y="17,17,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,9,9,10,11,12"
			y="15,16,17,17,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,11,12,13,14,15"
			y="16,17,17,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19,20,21"
			y="19,19,19,18,18,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="1324130233"
			tod="dawn"
			turn="7"
			weapon="1"
			[source]
				x="21"
				y="18"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mentat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,23,23,22"
			y="24,23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="1663029226"
			tod="dawn"
			turn="7"
			weapon="1"
			[source]
				x="22"
				y="19"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19,20,21"
			y="19,20,20,20,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="537960505"
			tod="dawn"
			turn="7"
			weapon="1"
			[source]
				x="21"
				y="20"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dragonguard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,14,15,15,15,16,17"
			y="25,24,24,23,22,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,14,15,16"
			y="6,7,8,8,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Novelli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,13,14,15"
			y="8,8,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12,13"
			y="8,9,9,10,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10"
			y="9,9,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="szdik570 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7,6,5"
			y="10,11,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Naniog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,19,20"
			y="10,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mirion-fr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Amtech has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13,14"
			y="8,7,6,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="6117"
		[/random]
		[random]
			value="18325"
		[/random]
		[random]
			value="23978"
		[/random]
		[random]
			value="32585"
		[/random]
		[random]
			value="21237"
		[/random]
		[random]
			value="12181"
		[/random]
		[random]
			value="8224"
		[/random]
		[random]
			value="18357"
		[/random]
		[random]
			value="7531"
		[/random]
		[random]
			value="7707"
		[/random]
		[random]
			value="18882"
		[/random]
		[random]
			value="3300"
		[/random]
		[random]
			value="19107"
		[/random]
		[random]
			value="7247"
		[/random]
		[random]
			value="14692"
			[results]
				checksum="IB76BoKK.KN+ZL8<QDyEQIPPoQETwuwPoNLruAovIEDECOBttsAVKFSryMBji>lsfHLbZactpajip1wO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BwiCs3Ag07d.1bllak"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,17"
			y="11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,23"
			y="13,12,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12,11,10,9,8"
			y="16,16,16,16,17,17,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zorich has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jens_der_Grosse has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ellyk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fonzie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11,10,9,8,7"
			y="18,18,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,16,17"
			y="17,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="711489905"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="22"
				y="18"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20,21"
			y="16,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="77420515"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="21"
				y="18"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="726657583"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="22"
				y="19"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="1527122812"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="21"
				y="20"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gilgamesh91 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18,19,20"
			y="21,20,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Drake Warrior"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="1826914660"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="20"
				y="19"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DrakenRevenge has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Olushik"
			message="omg"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Master_Tatics has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Olushik"
			message="wth"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,18,18,18,18,19"
			y="5,6,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,18,18"
			y="9,9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,17"
			y="10,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15"
			y="10,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,18,18,18"
			y="9,10,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Ariu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,19,20"
			y="10,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="LaD_KA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18,18,18"
			y="8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,21,20,19,19"
			y="9,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,22,21,21,20"
			y="10,10,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,20,20,19"
			y="9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Ohio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,7,8,9,10,11,12"
			y="13,12,12,11,11,10,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="22230"
		[/random]
		[random]
			value="26832"
		[/random]
		[random]
			value="8883"
		[/random]
		[random]
			value="29372"
		[/random]
		[random]
			value="8714"
		[/random]
		[random]
			value="28727"
		[/random]
		[random]
			value="5852"
		[/random]
		[random]
			value="28515"
		[/random]
		[random]
			value="2459"
		[/random]
		[random]
			value="14607"
		[/random]
		[random]
			value="26863"
		[/random]
		[random]
			value="29869"
		[/random]
		[random]
			value="30484"
		[/random]
		[random]
			value="25653"
		[/random]
		[random]
			value="3290"
			[results]
				checksum=",3JmFuPJ1G35evU6urBIPTOILQmpvyBBNoPuHpUoMGIyrMUqwyJzNMApsidliLfHLbZactpajip0tO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BxlCs3Ag07d.1bllbh95"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nosmos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ras has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="1611995973"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="22"
				y="19"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21,21,22,23"
			y="20,21,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,23,23,22,21"
			y="18,17,18,19,20,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="1287674547"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="21"
				y="20"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="1317263959"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="22"
				y="18"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,18,19,20,21"
			y="17,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,18,17,16,16,16"
			y="19,20,20,21,21,22,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="7,8,9,10,11,12"
			y="20,19,19,18,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8,7"
			y="17,18,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Urist has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BloodyBoar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
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	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,20,20,20"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,20,21,22"
			y="13,14,14,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18,18,18,19"
			y="12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,17"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,16,16,17"
			y="11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,18,18,18"
			y="11,12,13,13,14,15"
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	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Rex_Romanorum has logged into the lobby"
		[/speak]
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	[command]
		sent=""
		undo=""
		[move]
			x="19,18,18,18,18,18,19"
			y="10,10,11,12,13,14,15"
		[/move]
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	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,18,19"
			y="11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23"
			y="13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,22,22,22"
			y="12,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,18,18,19,19,20"
			y="5,6,6,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="17"
			y="5"
		[/recruit]
		[random]
			value="31273"
		[/random]
		[random]
			value="29721"
		[/random]
		[random]
			value="8852"
		[/random]
		[random]
			value="19286"
		[/random]
		[random]
			value="27894"
		[/random]
		[random]
			value="31161"
		[/random]
		[random]
			value="1872"
		[/random]
		[random]
			value="9887"
		[/random]
		[random]
			value="23499"
		[/random]
		[random]
			value="22920"
		[/random]
		[random]
			value="20663"
		[/random]
		[random]
			value="20208"
		[/random]
		[random]
			value="22469"
		[/random]
		[random]
			value="7303"
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		[random]
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="sersss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="trapink has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16,17,18,19,20"
			y="10,11,11,12,12,13,13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
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	[command]
		sent=""
		[end_turn]
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	[command]
		sent="yes"
		[init_side]
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dauntless has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,22,21,20,19,18,17"
			y="24,24,25,25,25,24,25"
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	[command]
		sent="yes"
		[move]
			x="22,22,22,23,23,23"
			y="19,20,21,22,23,24"
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="fuldord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,21,20,19,18,17,16,15"
			y="18,19,19,20,20,21,21,22"
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	[command]
		sent="yes"
		undo=""
		[move]
			x="21,20,19,18,17,17"
			y="19,19,20,20,21,22"
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	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="21,20,19,18,17,16,15"
			y="20,20,21,21,22,22,23"
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	[command]
		sent="yes"
		undo=""
		[move]
			x="16,15,15,14"
			y="23,24,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="15"
			y="24"
		[/recruit]
		[random]
			value="30337"
		[/random]
		[random]
			value="1589"
		[/random]
		[random]
			value="18262"
		[/random]
		[random]
			value="26637"
		[/random]
		[random]
			value="7530"
		[/random]
		[random]
			value="14286"
		[/random]
		[random]
			value="10779"
		[/random]
		[random]
			value="2401"
		[/random]
		[random]
			value="8495"
		[/random]
		[random]
			value="24778"
		[/random]
		[random]
			value="6707"
		[/random]
		[random]
			value="8314"
		[/random]
		[random]
			value="475"
		[/random]
		[random]
			value="24566"
			[results]
				checksum=".h9ebrkR8h+C0apoTz5K5IT7AsynTOJq>GOlJVkQQ>KN9tPjoNfs7aA7IwNnPyIFGEjiDBxQTAttJvrFJwOpDLpCGQAMLQzOAPEJQxINFC4SvyIukHK,DiPyB>.iKRwO"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="fuldord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jakhtur2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="juanma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ishido has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="15"
			y="25"
		[/recruit]
		[random]
			value="10136"
		[/random]
		[random]
			value="8495"
		[/random]
		[random]
			value="19750"
		[/random]
		[random]
			value="4433"
		[/random]
		[random]
			value="28078"
		[/random]
		[random]
			value="30463"
		[/random]
		[random]
			value="10202"
		[/random]
		[random]
			value="21040"
		[/random]
		[random]
			value="16889"
		[/random]
		[random]
			value="13091"
		[/random]
		[random]
			value="4330"
		[/random]
		[random]
			value="7218"
		[/random]
		[random]
			value="4767"
		[/random]
		[random]
			value="3930"
			[results]
				checksum="8o6573j92+9z,>2N3-d+<uh82btj>3S<42lXblYrl8jlZjclk+Av.kM+of>kao>tYgh-0mlg-47g2>0Y,fla2Yr7>B-IQ8zIxsMMM<uaAaQJxoANQCLRNyOIz,xRBArB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="14"
			y="24"
		[/recruit]
		[random]
			value="14926"
		[/random]
		[random]
			value="25319"
		[/random]
		[random]
			value="12449"
		[/random]
		[random]
			value="20850"
		[/random]
		[random]
			value="5021"
		[/random]
		[random]
			value="8253"
		[/random]
		[random]
			value="473"
		[/random]
		[random]
			value="23445"
		[/random]
		[random]
			value="25201"
		[/random]
		[random]
			value="15280"
		[/random]
		[random]
			value="22194"
		[/random]
		[random]
			value="30041"
		[/random]
		[random]
			value="1145"
		[/random]
		[random]
			value="14386"
			[results]
				checksum="8o65,3j92+9z,>2N3-d+<uh82btj>3S<42lXblYrl8jlZjclk+Av.kM+of>kao>tYgh-0mlg-47g2>0Y,flh2Yr7>B-FQ8zIxsMMM<uaAaQJxoANQCLRMCOIz,xRBArB"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
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	[/command]
	[command]
		sent=""
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		[move]
			x="20,19,18,18,18,18,18"
			y="9,10,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="an has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,20,21"
			y="17,17,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="0piste0kuus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Maestro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="chriss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,20,19"
			y="16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,16"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,18,18,18,18"
			y="14,15,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,22"
			y="15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,21,21,20"
			y="14,15,16,17,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Oscarin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,19,19,19"
			y="15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Cass has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Maestro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,19,20"
			y="16,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bahnHof has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Goethin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,23,22,22,21"
			y="15,16,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,21,21,22,23,23"
			y="14,15,16,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Podry has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,18,18,18,18,18"
			y="5,6,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="maher has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ohio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ohio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kiwi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="niiiko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="webcoder has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13,12,11,10,9"
			y="24,24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14,13,12"
			y="23,22,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,16,15,14,13"
			y="25,24,25,24,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14,13,12,11"
			y="22,21,22,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,16,15,14,13,12"
			y="22,21,22,22,23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14,13,12,11"
			y="25,24,24,23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,14"
			y="24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="15"
			y="24"
		[/recruit]
		[random]
			value="24491"
		[/random]
		[random]
			value="6533"
		[/random]
		[random]
			value="14173"
		[/random]
		[random]
			value="21717"
		[/random]
		[random]
			value="32394"
		[/random]
		[random]
			value="21667"
		[/random]
		[random]
			value="598"
		[/random]
		[random]
			value="3132"
		[/random]
		[random]
			value="28511"
		[/random]
		[random]
			value="75"
		[/random]
		[random]
			value="7561"
		[/random]
		[random]
			value="7876"
		[/random]
		[random]
			value="1344"
		[/random]
		[random]
			value="26411"
			[results]
				checksum=",QLzPF0lMgaQ54yky6jed-6hZJe26pUZ61G9LefZ>0-Zs1Fha3-i85lp<wd9N-nh7757,<h059dmf.<3ng-1-ape>flY28j9e+4HhooU8WolpjmK>Ne6ggXW3-84aQzv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="arrow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pedrobear has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Meota has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="23,22,22,22,22"
			y="24,24,25,26,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,14,15"
			y="25,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jonijnm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,22,23"
			y="19,20,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,21,21"
			y="19,20,21,22,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Alchoki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,17"
			y="18,19,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Halal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="WogelWeid has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="o_O1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18"
			y="20,19,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21,20,19"
			y="20,19,20,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,18"
			y="14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,19"
			y="20,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,20"
			y="19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,19"
			y="19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18"
			y="18,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="schruste has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Arrow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Haldrik_CZ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,17,17,16"
			y="19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,18,18,18"
			y="10,11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="2"
			x="13"
			y="6"
		[/recruit]
		[random]
			value="25282"
		[/random]
		[random]
			value="5615"
		[/random]
		[random]
			value="29621"
		[/random]
		[random]
			value="30519"
		[/random]
		[random]
			value="30403"
		[/random]
		[random]
			value="7571"
		[/random]
		[random]
			value="5744"
		[/random]
		[random]
			value="26487"
		[/random]
		[random]
			value="8596"
		[/random]
		[random]
			value="3907"
		[/random]
		[random]
			value="10895"
		[/random]
		[random]
			value="29636"
			[results]
				checksum="6d-9cj.>GIlg<ffbbd<o9j>40h8pe.8YfXXgh6ii>-f<j<1.-7a2,30cif5gaZud.,ebke12>jede,Pb-Y9iA2kk>jEmgjdXPcCDKyVPRGTxHquE2PPzTrNBFHRNTIsG"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jLantxa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21"
			y="19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Oblio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hapiel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jelle_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="alfonso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13,14,15,16"
			y="23,23,22,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="2066607265"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="16"
				y="21"
			[/source]
			[destination]
				x="17"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Terror has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12,13,14,15,16"
			y="18,19,20,20,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Clasher"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="1725463983"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="16"
				y="20"
			[/source]
			[destination]
				x="17"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,16,17"
			y="24,23,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Clasher"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="1867916948"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="17"
				y="22"
			[/source]
			[destination]
				x="17"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="stixx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,9,10,10,10,11,12,13"
			y="20,20,21,21,22,23,24,24,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sheitan666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Seddrik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22,22,21,20,20"
			y="27,26,25,25,24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="912507871"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="20"
				y="23"
			[/source]
			[destination]
				x="21"
				y="23"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="timmy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19"
			y="25,24,24,23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="1943169186"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="19"
				y="23"
			[/source]
			[destination]
				x="19"
				y="22"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16,17,18"
			y="24,24,23,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Augur"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="164927420"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="18"
				y="22"
			[/source]
			[destination]
				x="19"
				y="22"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="artutrc20 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11,12,13,14,15"
			y="21,20,19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="0"
			seed="409375150"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="15"
				y="17"
			[/source]
			[destination]
				x="16"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,10,10,11,12"
			y="22,21,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jogador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,14,15,15,15"
			y="25,24,24,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13,13,14,14,15"
			y="22,22,21,20,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="818656699"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="15"
				y="19"
			[/source]
			[destination]
				x="16"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14,14,15"
			y="23,22,22,21,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="320910390"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="15"
				y="20"
			[/source]
			[destination]
				x="16"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,14"
			y="25,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="serge has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16"
			y="16,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="1"
			seed="279933018"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="16"
				y="16"
			[/source]
			[destination]
				x="15"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="20106"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="604"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9602"
			[results]
				chance="70"
				damage="15"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22"
			y="23,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21"
			y="24,23,23"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="1"
			seed="2136545060"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="21"
				y="23"
			[/source]
			[destination]
				x="20"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="26580"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5147"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27283"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="163"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3595"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17"
			y="21,20,20,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Clasher"
			defender_weapon="-1"
			seed="725740712"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="17"
				y="20"
			[/source]
			[destination]
				x="16"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="13085"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19603"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20"
			y="21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="1"
			seed="711148941"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="20"
				y="22"
			[/source]
			[destination]
				x="20"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="25476"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19365"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31777"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7628"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16270"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ljubisha has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kothvir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Drake Clasher"
			defender_weapon="-1"
			seed="1968544771"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="16"
				y="19"
			[/source]
			[destination]
				x="16"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="30798"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29624"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10388"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="WickedSick2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19"
			y="21,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Clasher"
			defender_weapon="-1"
			seed="647306019"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="17"
				y="21"
			[/source]
			[destination]
				x="16"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="15316"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2941"
			[results]
				chance="70"
				damage="15"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,22,21"
			y="22,21,22,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="1"
			seed="1298945123"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="21"
				y="24"
			[/source]
			[destination]
				x="20"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="24680"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11444"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9964"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15558"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27514"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32575"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="slamino has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23"
			y="23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,18"
			y="20,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Clasher"
			defender_weapon="-1"
			seed="900790453"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="18"
				y="21"
			[/source]
			[destination]
				x="17"
				y="22"
			[/destination]
		[/attack]
		[random]
			value="6431"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23449"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Killerschwein has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="chriss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="GHJ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19"
			y="21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="1"
			seed="1842119167"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="19"
				y="22"
			[/source]
			[destination]
				x="19"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="23017"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25678"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29078"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13170"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4693"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29276"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="atros has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16"
			y="20,20,20,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,16,16"
			y="15,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="chrisss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="weasel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,14,15,16"
			y="6,7,8,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="4"
			x="13"
			y="6"
		[/recruit]
		[random]
			value="156"
		[/random]
		[random]
			value="987"
		[/random]
		[random]
			value="8801"
		[/random]
		[random]
			value="17387"
		[/random]
		[random]
			value="24817"
		[/random]
		[random]
			value="25599"
		[/random]
		[random]
			value="9260"
		[/random]
		[random]
			value="22934"
		[/random]
		[random]
			value="7880"
		[/random]
		[random]
			value="10384"
		[/random]
		[random]
			value="30233"
		[/random]
		[random]
			value="3648"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="4"
			x="14"
			y="5"
		[/recruit]
		[random]
			value="16519"
		[/random]
		[random]
			value="5148"
		[/random]
		[random]
			value="5320"
		[/random]
		[random]
			value="18598"
		[/random]
		[random]
			value="8317"
		[/random]
		[random]
			value="15078"
		[/random]
		[random]
			value="10165"
		[/random]
		[random]
			value="18570"
		[/random]
		[random]
			value="6019"
		[/random]
		[random]
			value="18563"
		[/random]
		[random]
			value="11442"
		[/random]
		[random]
			value="3001"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="aaa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Paul_3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,16,17,18,19,20,21"
			y="24,25,25,25,25,25,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Glider"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="545794319"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="21"
				y="25"
			[/source]
			[destination]
				x="21"
				y="24"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mr-dryy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,19,20"
			y="22,23,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Augur"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="1"
			seed="585046542"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="20"
				y="24"
			[/source]
			[destination]
				x="21"
				y="24"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,18"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Clasher"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="176405471"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="18"
				y="22"
			[/source]
			[destination]
				x="18"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,14,15,15,16,17"
			y="19,19,20,21,22,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="2001988709"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="17"
				y="22"
			[/source]
			[destination]
				x="18"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="zen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="KomandantMirko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18"
			y="23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19"
			y="22,22,23,23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Drake Warrior"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="475889334"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="19"
				y="23"
			[/source]
			[destination]
				x="20"
				y="22"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="killbot14 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="948931691"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="20"
				y="23"
			[/source]
			[destination]
				x="20"
				y="22"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lanceleau has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13,14,15"
			y="18,19,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="-1"
			seed="1551682470"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="15"
				y="19"
			[/source]
			[destination]
				x="16"
				y="18"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="-1"
			seed="1418608300"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="16"
				y="21"
			[/source]
			[destination]
				x="16"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="-1"
			seed="795047916"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="15"
				y="21"
			[/source]
			[destination]
				x="16"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="EdvarD has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,20,21"
			y="23,24,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="136859165"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="21"
				y="24"
			[/source]
			[destination]
				x="21"
				y="23"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Clasher"
			defender_weapon="-1"
			seed="1623881413"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="18"
				y="21"
			[/source]
			[destination]
				x="18"
				y="22"
			[/destination]
		[/attack]
		[random]
			value="18371"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17668"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="adix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="1"
			seed="1817992956"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="17"
				y="21"
			[/source]
			[destination]
				x="17"
				y="22"
			[/destination]
		[/attack]
		[random]
			value="15150"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27227"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31520"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23950"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27361"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="vladka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Goethin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bublik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21"
			y="23,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,21"
			y="20,20,21,21,22,23"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="1"
			seed="1570722322"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="21"
				y="23"
			[/source]
			[destination]
				x="20"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="29635"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9464"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27577"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16413"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20232"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="joueur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,20"
			y="19,20,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="1"
			seed="134099906"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="20"
				y="22"
			[/source]
			[destination]
				x="20"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="9485"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19207"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16763"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3199"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5837"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19630"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Drake Clasher"
			defender_weapon="-1"
			seed="1376836028"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="19"
				y="22"
			[/source]
			[destination]
				x="18"
				y="22"
			[/destination]
		[/attack]
		[random]
			value="14060"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="IronKnight has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jonijnm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,17,16"
			y="17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,18,18,18"
			y="9,10,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,14,15,16"
			y="6,7,8,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14,14,15"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="13"
			y="6"
		[/recruit]
		[random]
			value="24761"
		[/random]
		[random]
			value="23968"
		[/random]
		[random]
			value="2032"
		[/random]
		[random]
			value="23592"
		[/random]
		[random]
			value="24593"
		[/random]
		[random]
			value="14213"
		[/random]
		[random]
			value="2624"
		[/random]
		[random]
			value="31887"
		[/random]
		[random]
			value="4195"
		[/random]
		[random]
			value="7275"
		[/random]
		[random]
			value="2094"
		[/random]
		[random]
			value="8733"
		[/random]
		[random]
			value="9991"
		[/random]
		[random]
			value="18587"
		[/random]
		[random]
			value="14108"
			[results]
				checksum="IB76BoKK.KN+ZL8<QDyEQIPPoQETwuwPoNLruAovIEDECOBttsAVKFSryMBji>lsfHLbZactpajip1wO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BwiCs3Ag07d.1bllak"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,7,7,7"
			y="11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21"
			y="22,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Masterly has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Shmoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,18"
			y="23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,16,17,18,19"
			y="21,22,23,23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="1"
			seed="2009608818"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="19"
				y="23"
			[/source]
			[destination]
				x="20"
				y="22"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sakatukitukasa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,16,17,18"
			y="21,22,22,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="1"
			seed="2042354043"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="18"
				y="22"
			[/source]
			[destination]
				x="19"
				y="22"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="1777766537"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="20"
				y="23"
			[/source]
			[destination]
				x="20"
				y="22"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="0piste0kuus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17,18,19,19"
			y="22,23,23,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="1469089485"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="19"
				y="22"
			[/source]
			[destination]
				x="18"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,14,13,12"
			y="19,19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,10"
			y="18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="slamino has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nixy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="stixx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Keradix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="monthy_python has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,19,20,21"
			y="23,23,22,21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Drake Warrior"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="629119163"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="21"
				y="22"
			[/source]
			[destination]
				x="21"
				y="23"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,19,20"
			y="24,24,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Augur"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="0"
			seed="1157568215"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="20"
				y="22"
			[/source]
			[destination]
				x="21"
				y="23"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,20,19,18,17,16,16"
			y="25,24,24,23,23,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Glider"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="0"
			seed="1534742280"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="16"
				y="21"
			[/source]
			[destination]
				x="16"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,22,22,22,22"
			y="24,23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="306577941"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="22"
				y="19"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="TheKasper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7,7,7,7"
			y="16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="unai has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,18,18"
			y="9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,17"
			y="13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,17,17"
			y="10,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,14,15,15,16"
			y="6,7,8,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="13"
			y="6"
		[/recruit]
		[random]
			value="25675"
		[/random]
		[random]
			value="16122"
		[/random]
		[random]
			value="17652"
		[/random]
		[random]
			value="23448"
		[/random]
		[random]
			value="7318"
		[/random]
		[random]
			value="31123"
		[/random]
		[random]
			value="1453"
		[/random]
		[random]
			value="29951"
		[/random]
		[random]
			value="26294"
		[/random]
		[random]
			value="24610"
		[/random]
		[random]
			value="6923"
		[/random]
		[random]
			value="30706"
		[/random]
		[random]
			value="26774"
		[/random]
		[random]
			value="21037"
		[/random]
		[random]
			value="20393"
			[results]
				checksum="IB76BoKK.KN+ZL8<QDyEQIPPoQETwuwPoNLruAovIEDECOBttsAVKFSryMBji>lsfHLbZactpajip1wO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BwiCs3Ag07d.1bllak"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="FREDOUILLE has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ZeZa16 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19"
			y="21,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="1"
			seed="1000732675"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="19"
				y="21"
			[/source]
			[destination]
				x="19"
				y="22"
			[/destination]
		[/attack]
		[random]
			value="3214"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23046"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20213"
			[results]
				chance="70"
				damage="11"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="faryshta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="golden-sun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,23,23,22"
			y="24,25,26,27,27"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21"
			y="16,17,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="1"
			seed="1770125433"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="21"
				y="19"
			[/source]
			[destination]
				x="22"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="27809"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14389"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1399"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8993"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5789"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Trag-oul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="snorik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jonijnm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,18"
			y="18,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Name has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="richsebcol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,14,13,12,11,10,9,8,7"
			y="21,22,22,23,23,24,24,25,24,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cyanide has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zelda has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,19"
			y="23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="1655095156"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="19"
				y="22"
			[/source]
			[destination]
				x="19"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20,20"
			y="23,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="123284836"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="20"
				y="21"
			[/source]
			[destination]
				x="19"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Borbur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bito has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,21,20"
			y="22,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Saurian Augur"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="0"
			seed="1641213993"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="20"
				y="20"
			[/source]
			[destination]
				x="19"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[choose]
			value="1"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="olopolopolo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ohio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cyanide has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21"
			y="22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Drake Warrior"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="1706166355"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="21"
				y="20"
			[/source]
			[destination]
				x="21"
				y="19"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,20,21,22,23"
			y="22,23,23,23,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ovendile has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zelda has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,8,7,6,6"
			y="19,19,18,18,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="-1"
			seed="1242101063"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="6"
				y="19"
			[/source]
			[destination]
				x="7"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		async=""
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="ShadowBane has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dusk0000 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,18,18,19"
			y="13,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21"
			y="13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,17,17,17,18"
			y="10,11,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="FREDOUILLE has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,14,15,16,17"
			y="6,7,8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="13"
			y="6"
		[/recruit]
		[random]
			value="20471"
		[/random]
		[random]
			value="9683"
		[/random]
		[random]
			value="30150"
		[/random]
		[random]
			value="26029"
		[/random]
		[random]
			value="29920"
		[/random]
		[random]
			value="25652"
		[/random]
		[random]
			value="575"
		[/random]
		[random]
			value="24149"
		[/random]
		[random]
			value="15884"
		[/random]
		[random]
			value="28461"
		[/random]
		[random]
			value="11541"
		[/random]
		[random]
			value="22230"
		[/random]
		[random]
			value="4715"
		[/random]
		[random]
			value="1855"
		[/random]
		[random]
			value="577"
			[results]
				checksum="IB76BoKK.KN+ZL8<QDyEQIPPoQETwuwPoNLruAovIEDECOBttsAVKFSryMBji>lsfHLbZactpajip0qO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BxlCs3Ag07d.1bllbe"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="14"
			y="5"
		[/recruit]
		[random]
			value="13882"
		[/random]
		[random]
			value="10480"
		[/random]
		[random]
			value="4802"
		[/random]
		[random]
			value="6320"
		[/random]
		[random]
			value="6178"
		[/random]
		[random]
			value="28255"
		[/random]
		[random]
			value="1165"
		[/random]
		[random]
			value="12662"
		[/random]
		[random]
			value="24906"
		[/random]
		[random]
			value="27887"
		[/random]
		[random]
			value="363"
		[/random]
		[random]
			value="3793"
		[/random]
		[random]
			value="4321"
		[/random]
		[random]
			value="4514"
		[/random]
		[random]
			value="28735"
			[results]
				checksum=",3JmFuPJ1G35evU6urBIPTOILQmpvyBBNoPuHpUoMGIyrMUqwyJzNMApsidliLfHLbZactpajip1wO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BwiCs3Ag07d.1bllak95"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19,18,17"
			y="27,27,26,26,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Drake Burner"
			defender_weapon="0"
			seed="1890263706"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="7"
				y="20"
			[/source]
			[destination]
				x="6"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="31365"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5714"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25247"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13192"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10503"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20"
			y="16,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lui has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="artutrc20 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,22,21,20,19,18"
			y="24,24,25,25,26,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="1"
			seed="1679058770"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="18"
				y="25"
			[/source]
			[destination]
				x="17"
				y="25"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="alfonso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="YAHG has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21,21,20,19,18"
			y="20,21,22,23,23,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Drake Warrior"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="1844790815"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="18"
				y="24"
			[/source]
			[destination]
				x="17"
				y="25"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="FlorianAllende has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,18,17"
			y="22,22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="1"
			seed="1378169163"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="17"
				y="24"
			[/source]
			[destination]
				x="17"
				y="25"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Myrnodyn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21,21,21,21,21,21,21"
			y="19,20,21,22,23,24,25,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,18,17,16,15,15,16"
			y="21,22,22,23,23,24,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="291579329"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="16"
				y="25"
			[/source]
			[destination]
				x="17"
				y="25"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="JonSnow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,18,18,17,16,16"
			y="20,21,21,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Saurian Soothsayer"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="608594615"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="16"
				y="24"
			[/source]
			[destination]
				x="17"
				y="25"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="-1"
			seed="1291252784"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="6"
				y="19"
			[/source]
			[destination]
				x="7"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,7,7,6,6"
			y="25,24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Glider"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="-1"
			seed="532126605"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="6"
				y="20"
			[/source]
			[destination]
				x="7"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16,17"
			y="19,20,21,22,23"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Drake Burner"
			defender_weapon="1"
			seed="1749522703"
			tod="first_watch"
			turn="17"
			weapon="1"
			[source]
				x="17"
				y="23"
			[/source]
			[destination]
				x="17"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="26552"
			[results]
				chance="70"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25803"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12893"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20591"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4405"
			[results]
				chance="70"
				damage="8"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wof has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,17,17,16"
			y="14,15,16,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,16,16,15"
			y="17,18,19,19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,19,18,18,17"
			y="16,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,20,20,19"
			y="15,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,20,21"
			y="16,17,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="napolion1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,18,18,18,18,18"
			y="10,10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,14,15,15,16"
			y="6,7,8,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14,15,16,17"
			y="5,6,7,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="13"
			y="6"
		[/recruit]
		[random]
			value="27307"
		[/random]
		[random]
			value="17358"
		[/random]
		[random]
			value="24480"
		[/random]
		[random]
			value="1692"
		[/random]
		[random]
			value="30723"
		[/random]
		[random]
			value="11040"
		[/random]
		[random]
			value="528"
		[/random]
		[random]
			value="9907"
		[/random]
		[random]
			value="273"
		[/random]
		[random]
			value="12674"
		[/random]
		[random]
			value="9926"
		[/random]
		[random]
			value="12896"
		[/random]
		[random]
			value="26102"
		[/random]
		[random]
			value="29846"
		[/random]
		[random]
			value="32431"
			[results]
				checksum="IB76BoKK.KN+ZL8<QDyEQIPPoQETwuwPoNLruAovIEDECOBttsAVKFSryMBji>lsfHLbZactpajip1wO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BwiCs3Ag07d.1bllak"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="AtoM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,20,19,18,17"
			y="26,25,25,24,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,20,21,22"
			y="25,26,26,27,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lord_Z has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="macilaci has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="18,17,16,15,14"
			y="24,25,25,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="16,15,14,13,12,11,10,9"
			y="24,24,24,24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,17,18,19,20,21,22,23"
			y="25,25,24,24,23,23,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Chaotic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kidogo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="-1"
			seed="2097917558"
			tod="first_watch"
			turn="17"
			weapon="1"
			[source]
				x="6"
				y="19"
			[/source]
			[destination]
				x="7"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Glider"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="0"
			seed="1398465208"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="6"
				y="20"
			[/source]
			[destination]
				x="7"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="12"
			y="25"
		[/recruit]
		[random]
			value="14002"
		[/random]
		[random]
			value="12046"
		[/random]
		[random]
			value="14379"
		[/random]
		[random]
			value="28144"
		[/random]
		[random]
			value="12254"
		[/random]
		[random]
			value="8846"
		[/random]
		[random]
			value="21308"
		[/random]
		[random]
			value="24967"
		[/random]
		[random]
			value="32632"
		[/random]
		[random]
			value="3529"
		[/random]
		[random]
			value="14761"
		[/random]
		[random]
			value="11881"
		[/random]
		[random]
			value="7797"
		[/random]
		[random]
			value="20261"
			[results]
				checksum="Mag0>e4+m69rg-84CfhZX6B<42lXblYrl8jlZjclk+zB.kM+of>kao>tYgh-0mlg-47g2>0Y,fmh2Yr7>B-FQ8zIyMLRogJkL>umRDBpJRHGSCDtJemAKQAAVywzywOO"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13,12"
			y="25,26,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Paul_3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,18,18,18"
			y="15,16,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,18,18,18,18,18"
			y="10,10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,17,17,17,17"
			y="10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Paul_3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,14,15,15,16"
			y="6,7,8,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="ThT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="1"
			x="13"
			y="6"
		[/recruit]
		[random]
			value="13198"
		[/random]
		[random]
			value="11570"
		[/random]
		[random]
			value="5446"
		[/random]
		[random]
			value="4479"
		[/random]
		[random]
			value="26327"
		[/random]
		[random]
			value="27111"
		[/random]
		[random]
			value="1870"
		[/random]
		[random]
			value="17484"
		[/random]
		[random]
			value="5111"
		[/random]
		[random]
			value="18885"
		[/random]
		[random]
			value="19847"
		[/random]
		[random]
			value="11750"
			[results]
				checksum="9Yr66Zh5Ia4xlOgkegq66km3V>bi7eaiic8n3r<67>06Z74bp6-+3>g7e+4u<JmbqTjYpoe4>3,RpEllhC+57epD>3jepsJjm<dG>1uMDmtzuSuLIoFfvpKwOpVQIGsF"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16,16,17"
			y="19,20,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="1"
			seed="842734354"
			tod="second_watch"
			turn="18"
			weapon="0"
			[source]
				x="17"
				y="24"
			[/source]
			[destination]
				x="17"
				y="25"
			[/destination]
		[/attack]
		[random]
			value="26455"
			[results]
				chance="70"
				damage="19"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16840"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19066"
			[results]
				chance="70"
				damage="19"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,15,15,15"
			y="20,20,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,15,16,17"
			y="21,22,23,24,24,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="death72 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,19,19,19,19"
			y="19,20,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13"
			y="23,23,24,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="1"
			seed="224800206"
			tod="second_watch"
			turn="18"
			weapon="1"
			[source]
				x="13"
				y="25"
			[/source]
			[destination]
				x="12"
				y="25"
			[/destination]
		[/attack]
		[random]
			value="4555"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25263"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1916"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="443"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25716"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11035"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mopli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Drake Glider"
			defender_weapon="0"
			seed="1718319924"
			tod="second_watch"
			turn="18"
			weapon="0"
			[source]
				x="7"
				y="20"
			[/source]
			[destination]
				x="6"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="22918"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23799"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10208"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12511"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26530"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="AtoM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17,16"
			y="19,19,19,19,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Oscarin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Halal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Marcin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,24,24"
			y="24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="6-_-9 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="24,25,26,27"
			y="20,21,21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="-1"
			seed="1512602912"
			tod="second_watch"
			turn="18"
			weapon="1"
			[source]
				x="6"
				y="19"
			[/source]
			[destination]
				x="7"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,7"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,23,24,25,26,27"
			y="27,27,26,26,25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,10,9,8,7"
			y="25,25,24,24,24,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="soucolline has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,11"
			y="26,26,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,8,7,6"
			y="22,21,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,10,9,9,8"
			y="25,24,24,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17,16,15,14"
			y="24,24,25,25,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20,21,22"
			y="25,25,26,26,27,27"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20,21,22,22,23"
			y="19,20,20,21,21,22,22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Andruin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15"
			y="25,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14"
			y="24,24"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,17"
			y="21,22,23,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,16"
			y="24,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,18,18,17,17,16"
			y="15,15,16,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,18,18,18"
			y="15,16,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,17,17,17,17"
			y="10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13,14,15,15,15"
			y="6,7,8,9,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="elderbryce has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="1"
			x="13"
			y="6"
		[/recruit]
		[random]
			value="9273"
		[/random]
		[random]
			value="5500"
		[/random]
		[random]
			value="2350"
		[/random]
		[random]
			value="3024"
		[/random]
		[random]
			value="27980"
		[/random]
		[random]
			value="5758"
		[/random]
		[random]
			value="22197"
		[/random]
		[random]
			value="13635"
		[/random]
		[random]
			value="3084"
		[/random]
		[random]
			value="715"
		[/random]
		[random]
			value="6782"
		[/random]
		[random]
			value="15046"
			[results]
				checksum="9Yr66Zh5Ia4xlOgkegq66km3V>bi7eaiic8n3r<67>06Z74bp6-+3>g7e+4u<JmbqTjYpoe4>3,RpEllhC+57epD>3jepsJjm<dG>1uMDmtzuSuLIoFfvpKwOpVQIGsF"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="4"
			x="14"
			y="5"
		[/recruit]
		[random]
			value="26146"
		[/random]
		[random]
			value="25253"
		[/random]
		[random]
			value="14262"
		[/random]
		[random]
			value="6335"
		[/random]
		[random]
			value="8023"
		[/random]
		[random]
			value="29459"
		[/random]
		[random]
			value="22226"
		[/random]
		[random]
			value="4838"
		[/random]
		[random]
			value="16025"
		[/random]
		[random]
			value="5104"
		[/random]
		[random]
			value="20350"
		[/random]
		[random]
			value="13766"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kwashiorkor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,26,25,24"
			y="25,24,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="-1"
			seed="92227476"
			tod="dawn"
			turn="19"
			weapon="1"
			[source]
				x="24"
				y="24"
			[/source]
			[destination]
				x="23"
				y="24"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="joueur4444 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,26,25,24"
			y="22,22,23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="0"
			seed="1565026943"
			tod="dawn"
			turn="19"
			weapon="0"
			[source]
				x="24"
				y="23"
			[/source]
			[destination]
				x="23"
				y="24"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="chriss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lazygun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Javydays has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Amtechx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nepumuk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Lester has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ThE_JuDgE__2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bob_zmr001 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="7,7,7"
			y="18,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="6,7,8,9"
			y="19,20,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="6,7,8"
			y="20,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,8,8,9"
			y="20,20,21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cyanide has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="7,8,8,8,8,8"
			y="25,24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12,11,10"
			y="19,20,20,21,21,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Glider"
			defender_weapon="1"
			seed="960381108"
			tod="morning"
			turn="20"
			weapon="0"
			[source]
				x="10"
				y="21"
			[/source]
			[destination]
				x="9"
				y="22"
			[/destination]
		[/attack]
		[random]
			value="5744"
			[results]
				chance="70"
				damage="11"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13,13,13,13,13"
			y="6,7,8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,12"
			y="12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,13,13,13,13"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="1"
			x="13"
			y="6"
		[/recruit]
		[random]
			value="6968"
		[/random]
		[random]
			value="28528"
		[/random]
		[random]
			value="25048"
		[/random]
		[random]
			value="8422"
		[/random]
		[random]
			value="3674"
		[/random]
		[random]
			value="27940"
		[/random]
		[random]
			value="20453"
		[/random]
		[random]
			value="30999"
		[/random]
		[random]
			value="16030"
		[/random]
		[random]
			value="5359"
		[/random]
		[random]
			value="3733"
		[/random]
		[random]
			value="8489"
			[results]
				checksum="9Yr66Zh5Ia4xlOgkegq66km3V>bi7eaiic8n3r<67>06Z74bp6-+3>g7e+4u<JmbqTjYpoe4>3,RpEllhC+57epD>3jepsJjm<dG>1uMDmtzuSuLIoFfvpKwOpVQIGsF"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22"
			y="24,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23"
			y="21,22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Burner"
			defender_weapon="1"
			seed="553854967"
			tod="morning"
			turn="20"
			weapon="0"
			[source]
				x="23"
				y="24"
			[/source]
			[destination]
				x="24"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="9360"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15489"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21299"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10808"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11776"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24074"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22,23"
			y="25,25,25,25,26,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Drake Burner"
			defender_weapon="1"
			seed="881785800"
			tod="morning"
			turn="20"
			weapon="0"
			[source]
				x="23"
				y="25"
			[/source]
			[destination]
				x="24"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="30280"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19079"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16812"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6524"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15189"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12451"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,24"
			y="27,27,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Drake Burner"
			defender_weapon="0"
			seed="748173434"
			tod="morning"
			turn="20"
			weapon="0"
			[source]
				x="24"
				y="25"
			[/source]
			[destination]
				x="24"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="1633"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24953"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2992"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3937"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="140"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,23,24,25,25"
			y="23,24,25,26,26,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Vampire Bat"
			defender_lvl="1"
			defender_type="Drake Burner"
			defender_weapon="0"
			seed="1166288204"
			tod="morning"
			turn="20"
			weapon="0"
			[source]
				x="25"
				y="25"
			[/source]
			[destination]
				x="24"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="361"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1943"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3826"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2677"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="NYC- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17"
			y="25,24,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Amtech2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15"
			y="25,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="bana has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,18,18,18,18,18"
			y="15,15,16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cvibifir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="doh4 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jogador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,10"
			y="20,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="1180745105"
			tod="morning"
			turn="20"
			weapon="0"
			[source]
				x="10"
				y="20"
			[/source]
			[destination]
				x="10"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9"
			y="21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Saurian Soothsayer"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="172907574"
			tod="morning"
			turn="20"
			weapon="0"
			[source]
				x="9"
				y="22"
			[/source]
			[destination]
				x="10"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="1487592560"
			tod="morning"
			turn="20"
			weapon="0"
			[source]
				x="9"
				y="21"
			[/source]
			[destination]
				x="10"
				y="21"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="richsebcol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="870575592"
			tod="morning"
			turn="20"
			weapon="0"
			[source]
				x="24"
				y="24"
			[/source]
			[destination]
				x="23"
				y="25"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,23,22,21,21,22"
			y="23,22,22,22,23,24,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="1956967730"
			tod="morning"
			turn="20"
			weapon="0"
			[source]
				x="22"
				y="24"
			[/source]
			[destination]
				x="23"
				y="24"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="chrissss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,9,10,11,12,13"
			y="22,23,24,24,25,25,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Drake Warrior"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="1850099768"
			tod="morning"
			turn="20"
			weapon="0"
			[source]
				x="13"
				y="26"
			[/source]
			[destination]
				x="14"
				y="25"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Alchoki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Arbalest has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sakatukitukasa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Black_Jack has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Amtech3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13,12,12,12,12"
			y="6,7,8,9,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="death72 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,11,10,10"
			y="10,10,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,12,11,11,10"
			y="13,14,15,16,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Drake Fighter"
			defender_weapon="0"
			seed="1285118671"
			tod="afternoon"
			turn="21"
			weapon="0"
			[source]
				x="10"
				y="19"
			[/source]
			[destination]
				x="10"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="8720"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21601"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17716"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4987"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4335"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2056"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13,12,12,12,11"
			y="13,14,15,16,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Vampire Bat"
			defender_lvl="1"
			defender_type="Drake Burner"
			defender_weapon="0"
			seed="228607130"
			tod="afternoon"
			turn="21"
			weapon="0"
			[source]
				x="25"
				y="25"
			[/source]
			[destination]
				x="24"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="19265"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29009"
			[results]
				chance="40"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31463"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1966"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="NYC- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Drake Burner"
			defender_weapon="0"
			seed="198392920"
			tod="afternoon"
			turn="21"
			weapon="0"
			[source]
				x="24"
				y="25"
			[/source]
			[destination]
				x="24"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="26979"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8061"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6823"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="LeAr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="doh4 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13"
			y="25,24,24,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="2"
			defender_type="Drake Warrior"
			defender_weapon="1"
			seed="1721309228"
			tod="afternoon"
			turn="21"
			weapon="1"
			[source]
				x="13"
				y="25"
			[/source]
			[destination]
				x="13"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="12948"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9482"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27774"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4757"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9885"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7695"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dink has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,15,14,13"
			y="25,26,27,27,27"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14"
			y="25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="2"
			defender_type="Drake Warrior"
			defender_weapon="1"
			seed="766707118"
			tod="afternoon"
			turn="21"
			weapon="0"
			[source]
				x="14"
				y="25"
			[/source]
			[destination]
				x="13"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="5001"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14289"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13496"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5422"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5978"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Belerofonte has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,19,20,20,21"
			y="20,21,22,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="2"
			defender_type="Drake Warrior"
			defender_weapon="1"
			seed="143662447"
			tod="afternoon"
			turn="21"
			weapon="0"
			[source]
				x="21"
				y="24"
			[/source]
			[destination]
				x="22"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="303"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18155"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27065"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18732"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2071"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Libeth3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="1"
			x="13"
			y="6"
		[/recruit]
		[random]
			value="22705"
		[/random]
		[random]
			value="28675"
		[/random]
		[random]
			value="6953"
		[/random]
		[random]
			value="20428"
		[/random]
		[random]
			value="31212"
		[/random]
		[random]
			value="17196"
		[/random]
		[random]
			value="10213"
		[/random]
		[random]
			value="21568"
		[/random]
		[random]
			value="3956"
		[/random]
		[random]
			value="20540"
		[/random]
		[random]
			value="18409"
		[/random]
		[random]
			value="6248"
			[results]
				checksum="9Yr66Zh5Ia4xlOgkegq66km3V>bi7eaiic8n3r<67>06Z74bp6-+3>g7e+4u<JmbqTjYpoe4>3,RpEllhC+57epD>3jepsJjm<dG>1uMDmtzuSuLIoFfvpKwOpVQIGsF"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,12"
			y="24,24,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="2"
			defender_type="Drake Warrior"
			defender_weapon="1"
			seed="868497750"
			tod="afternoon"
			turn="21"
			weapon="1"
			[source]
				x="12"
				y="25"
			[/source]
			[destination]
				x="13"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="648"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3650"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23001"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27363"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5283"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29536"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="timmy_the_traitor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Amtech5 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="chriss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Drake Warrior"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="410912466"
			tod="afternoon"
			turn="21"
			weapon="0"
			[source]
				x="13"
				y="26"
			[/source]
			[destination]
				x="14"
				y="25"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,12,13,14,14"
			y="20,21,21,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="139341662"
			tod="afternoon"
			turn="21"
			weapon="0"
			[source]
				x="14"
				y="24"
			[/source]
			[destination]
				x="14"
				y="25"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cyanide has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,10,11,11,11"
			y="21,21,22,23,24,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Drake Burner"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="1"
			seed="1503851605"
			tod="afternoon"
			turn="21"
			weapon="1"
			[source]
				x="11"
				y="25"
			[/source]
			[destination]
				x="12"
				y="25"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="daddybryce has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="soldepaz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,10,10,10,10,11,12"
			y="22,23,23,24,25,26,27,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Saurian Soothsayer"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="1289599085"
			tod="afternoon"
			turn="21"
			weapon="0"
			[source]
				x="12"
				y="26"
			[/source]
			[destination]
				x="13"
				y="27"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21"
			y="24,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Drake Warrior"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="227252833"
			tod="afternoon"
			turn="21"
			weapon="0"
			[source]
				x="21"
				y="25"
			[/source]
			[destination]
				x="21"
				y="24"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game="no"
	description="Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield."
	experience_modifier="70"
	id="RBY_Hamlets_21"
	map_data="border_size=1
usage=map

Mm          , Wwf         , Wwf         , Gs^Fp       , Hh^Fp       , Hh          , Mm          , Hh          , Gs^Fp       , Hh          , Gs^Fp       , Gs^Fp       , Hh          , Hh          , Wwf         , Wwf         , Hh          , Hh          , Mm          , Gs^Fp       , Wwf         , Hh          , Gs^Fp       , Mm          , Mm          , Mm          , Mm          , Mm          , Mm          
Hh^Fp       , Hh^Fp       , Wwf         , Mm          , Hh^Uf       , Hh^Fms      , Gg^Fms      , Hh^Fms      , Gs^Fp       , Hh          , Hh          , Gg          , Gs^Fms      , Gs^Fp       , Wwf         , Wwf         , Mm          , Gs^Fms      , Gs^Fms      , Wwf         , Wwf         , Hh          , Hh          , Hh^Fp       , Gs^Fms      , Mm          , Mm          , Mm^Xm       , Mm          
Wwf         , Gg^Uf       , Gg          , Wwf         , Wwf         , Hh          , Gg^Vh       , Gg          , Gg          , Mm          , Hh          , Gg          , Gg          , Ggf         , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Gg          , Gs^Fp       , Mm          , Hh          , Mm          , Hh          , Gg          , Mm          , Wwf         
Mm          , Wwf         , Wwf         , Gg          , Hh          , Wwf         , Ggf         , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Hh          , Wwf         , Gg          , Wwf         , Gg          , Gg          , Gg^Uf       , Hh          , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Wwf         
Mm          , Mm^Xm       , Wwf         , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Gg          , Wwf         , 1 Kh        , Gg^Fp       , Ch          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg^Fp       , Gg^Fms      , Hh          , Wwf         , Gg          , Hh^Fms      , Mm          
Mm          , Mm          , Wwf         , Wwf         , Hh          , Gg          , Gg^Fp       , Gg^Fms      , Wwf         , Wwf         , Gg          , Gg^Vh       , Gg          , Ch          , Ch          , Ch          , Wwf         , Ch          , Wwf         , Wwf         , Gs^Fp       , Gg^Vh       , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Uf       , Gg          , Hh          , Mm          
Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gg^Vh       , Wwf         , Wwf         , Gg^Fms      , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Ch          , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Mm          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg^Wm       , Re^Gvs      , Re^Gvs      , Hh^Fp       , Hh          
Wwf         , Wwf         , Gs^Fp       , Mm          , Hh          , Wwf         , Gg          , Hh          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gs^Fms      , Mm          , Hh          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Hh          , Gg^Fms      , Gg          , Gs^Fp       , Gg          , Gg          , Gg          
Hh^Fms      , Gg          , Gg          , Hh^Uf       , Hh^Fp       , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Hh          , Kh          , Wwf         , Gs^Fp       , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Gg          , Ggf         , Gg          , Gg          , Gs^Fp       , Gg          , Gg          
Mm          , Hh^Fms      , Gg          , Hh          , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Mm          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Re^Gvs      , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Hh^Fms      , Mm          , Hh^Uf       , Hh          
Hh^Fms      , Gg^Uf       , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fms      , Ggf         , Gg          , Gg          , Gg          , Gg          , Ss^Vhs      , Wwf         , Ww          , Gg          , Gg          , Gg          , Ch          , Gg          , Wwf         , Gg^Vh       , Hh          , Gg^Uf       , Wwf         , Ggf         , Hh^Fp       , Gg^Uf       , Gg          
Wwf         , Wwf         , Ggf         , Gg          , Hh          , Hh          , Hh^Fds      , Gg^Vh       , Gg          , Gg          , Gg          , Gg          , Ss          , Hh          , Ww          , Gs^Fms      , Mm          , Gs^Fp       , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Wwf         
Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Wm       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Hh^Uf       , Wwf         , Ww          , Hh          , Wwf         , Wwf         , Gg          , Gg          , Hh^Fds      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Hh^Fms      
Hh          , Hh          , Ch          , Hh^Fds      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg^Uf       , Mm          , Gs^Fp       , Ww          , Wo          , Wwf         , Gg          , Gg          , Hh          , Gg^Uf       , Gg^Fms      , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Hh^Fms      , Hh^Fds      
Hh          , Gg^Uf       , Gg          , Re^Gvs      , Gg          , Re^Gvs      , Ch          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gg          , Hh          , Wwf         , Wwf         , Gg          , Gg          , Gg^Fms      , Wwf         , Gg          , Hh          , Gg          , Gg          , Hh^Fms      , Ggf         , Gg          , Gg^Uf       , Gg          , Gs^Fms      , Mm          
Mm          , Gg          , Gg          , Gg          , Gg          , Mm          , Hh^Fms      , Ch          , Gg          , Gg          , Gg          , Wwf         , Gg^Fp       , Gg^Uf       , Gg          , Gg^Uf       , Wwf         , Wwf         , Gg          , Gg          , Re^Gvs      , Ch          , Ch          , Mm          , Gg          , Gg          , Gg          , Hh^Fms      , Hh          
Hh^Fds      , Gg^Fms      , Gg          , Gg^Uf       , Gs^Fp       , Ggf         , Gg          , Ggf         , Gg^Uf       , Hh          , Gg          , Wwf         , Wwf         , Gg          , Ww          , Wwf         , Mm          , Hh          , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Ch          , Gg^Uf       , Hh          
Hh^Fms      , Hh^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Fp       , Hh^Fds      , Hh          , Gg          , Gg          , Wwf         , Wo          , Ww          , Gs^Fp       , Hh^Uf       , Gg^Uf       , Gg          , Re^Gvs      , Gg          , Gg          , Gg          , Re^Gvs      , Gg          , Hh^Fds      , Gg          , Hh          , Gg          
Wwf         , Mm          , Wwf         , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Mm          , Hh          , Ww          , Wwf         , Ss          , Gg          , Gg          , Gg          , Gg          , Gg          , Hh^Fds      , Gg^Wm       , Hh          , Gg          , Ggf         , Ggf         , Wwf         
Gg          , Wwf         , Hh^Fp       , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Wwf         , Ch          , Gs^Fms      , Gg          , Gs^Fp       , Ww          , Hh          , Ss^Vhs      , Gg          , Gg          , Gg          , Gg          , Gg^Vh       , Gs^Fms      , Hh          , Wwf         , Gg          , Wwf         , Wwf         , Hh^Fms      
Hh          , Gg^Uf       , Mm          , Ggf         , Gg          , Gg^Uf       , Gs^Fp       , Gg^Vh       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Wwf         , Ggf         , Wwf         , Wwf         , Mm          , Wwf         , Gg          , Gg^Uf       , Mm          
Gg          , Hh^Uf       , Gs^Fp       , Hh^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Gg          , Wwf         , Wwf         , Hh          , Mm          , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Gg          , Hh^Fp       , Hh          , Gg          , Hh^Fds      , Hh^Fds      
Gg          , Gg          , Gg          , Gg          , Gg          , Ggf         , Hh          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Mm          , Gs^Fms      , Wwf         , Kh          , Wwf         , Wwf         , Gg          , Gg          , Re^Gvs      , Gg          , Gg          , Gs^Fp       , Hh          , Hh^Uf       , Gs^Fp       , Gg          , Wwf         
Hh          , Gg          , Re^Gvs      , Gs^Fp       , Gg^Wm       , Gg^Fms      , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Gg          , Hh          , Gg          , Gg^Fms      , Wwf         , Wwf         , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg^Fp       , Hh          , Wwf         , Wwf         , Wwf         , Mm          , Wwf         , Wwf         , Wwf         
Mm          , Hh^Fms      , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gg          , Gs^Fp       , Mm          , Wwf         , Wwf         , Wwf         , Wwf         , Ch          , Ch          , Gg          , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Gg^Fp       , Gg^Vh       , Hh          , Wwf         , Wwf         , Wwf         , Mm          
Mm          , Hh          , Gg          , Re^Uf       , Hh          , Re^Gvs      , Gg^Fp       , Gg^Vh       , Wwf         , Wwf         , Gg          , Ch          , Ch          , Ch          , 2 Kh        , Ch          , Gg          , Gg^Vh       , Wwf         , Wwf         , Wwf         , Gg^Fms      , Wwf         , Gg          , Gg          , Gg          , Wwf         , Mm          , Mm          
Wwf         , Hh^Fms      , Wwf         , Wwf         , Wwf         , Gg^Fms      , Wwf         , Wwf         , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Gg^Fp       , Hh          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         , Hh^Fms      , Hh          , Wwf         , Mm^Xm       , Mm          
Wwf         , Wwf         , Gg          , Hh          , Mm          , Wwf         , Mm          , Hh          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fms      , Gg          , Hh          , Ggf         , Gg          , Gg          , Gg^Vh       , Wwf         , Wwf         , Mm          , Gg^Uf       , Wwf         , Wwf         
Mm          , Mm          , Mm          , Hh          , Gs^Fms      , Hh^Fp       , Hh          , Gs^Fp       , Wwf         , Wwf         , Gs^Fms      , Hh          , Mm          , Wwf         , Wwf         , Wwf         , Hh^Fms      , Mm          , Gg^Uf       , Gg          , Gs^Fp       , Gg          , Gs^Fp       , Hh          , Hh^Fp       , Wwf         , Wwf         , Gg          , Hh^Fms      
Mm          , Mm          , Mm          , Mm^Xo       , Mm          , Hh^Fp       , Gs^Fp       , Hh          , Wwf         , Wwf         , Mm          , Gs^Fms      , Hh          , Gg          , Wwf         , Wwf         , Hh          , Hh          , Mm          , Hh^Fp       , Gs^Fp       , Hh          , Gs^Fp       , Hh^Fp       , Mm          , Mm          , Wwf         , Hh          , Mm          
"
	name="2p - Hamlets"
	random_start_time="no"
	turns="-1"
	[event]
		name="prestart"
		[store_unit]
			kill="yes"
			variable="leaders_to_make_quick"
			[filter]
				canrecruit="yes"
				[filter_wml]
					max_moves="4"
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value="0"
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals="yes"
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name="female^quick"
									id="quick"
									male_name="quick"
									[effect]
										apply_to="movement"
										increase="1"
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add="1"
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		name="Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name="Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name="Afternoon"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		name="Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name="First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name="Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="casualties_of_war.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[objectives]
			defeat_string="Notes:"
			[objective]
				condition="win"
				description="Defeat enemy leader"
			[/objective]
			[objective]
				condition="lose"
				description="<span color='#00ff00'>Map selected from $rby_info[0].val maps:</span>
<span color='#e76a09' size='xx-small'>$rby_info[1].val.</span>"
				[show_if]
					[variable]
						equals="on"
						name="display_info"
					[/variable]
				[/show_if]
			[/objective]
			[objective]
				condition="lose"
				description="<span color='#00ff00'>Create custom map set at:</span>
<span color='#e76a09' size='xx-small'>http://rushedbyyetis.heroku.com/</span>"
				[show_if]
					[variable]
						equals="on"
						name="display_info"
					[/variable]
				[/show_if]
			[/objective]
			[objective]
				condition="lose"
				description="<span color='#00ff00'>RBY Release:</span> <span color='#4ea49a'>54
</span>"
			[/objective]
		[/objectives]
	[/event]
	[side]
		colour="2"
		controller="network"
		current_player="Shagal"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RBY_Side2"
		name="Shagal"
		persistent="1"
		previous_recruits="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side2"
		side="1"
		team_name="north"
		user_team_name="teamname^North"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[unit]
			advances_to="Banebow"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="26"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="40"
			id="RBY_Side2"
			image="units/undead-skeletal/bone-shooter.png"
			language_name="Bone Shooter"
			level="2"
			max_attacks="1"
			max_experience="56"
			max_hitpoints="40"
			max_moves="5"
			moves="5"
			name="Shagal"
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Bone Shooter"
			undead_variation=""
			underlying_id="4"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
					description="Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive="Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name="female^submerge"
					female_name_inactive="female^submerge"
					id="submerge"
					name="submerge"
					name_inactive="submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="6"
				description="dagger"
				icon="attacks/dagger-undead.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="10"
				description="bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description="Immune to drain, poison and plague"
					female_name="female^undead"
					id="undead"
					male_name="undead"
					name="undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		colour="8"
		controller="human"
		current_player="Olushik"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RBY_Side1"
		name="Olushik"
		persistent="1"
		previous_recruits="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RBY_Side1"
		side="2"
		team_name="south"
		user_team_name="teamname^South"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="22"
			y="27"
		[/village]
		[unit]
			advances_to="Drake Blademaster"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="30"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="60"
			id="RBY_Side1"
			image="units/drakes/warrior.png"
			language_name="Drake Warrior"
			level="2"
			max_attacks="1"
			max_experience="49"
			max_hitpoints="60"
			max_moves="6"
			moves="6"
			name="Olushik"
			overlays=""
			profile="portraits/drakes/fighter.png"
			race="drake"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Drake Warrior"
			undead_variation="drake"
			underlying_id="3"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="60"
				cave="70"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="70"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				unwalkable="60"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="11"
				description="war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description="fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="3"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[variables]
		continue="no"
		display_info="on"
		drakes_are_picked="yes"
		drakes_are_proposed="no"
		knalgans_are_picked="no"
		knalgans_are_proposed="no"
		loyalists_are_picked="no"
		loyalists_are_proposed="no"
		next_scenario="RBY_Hamlets_21"
		northeners_are_picked="no"
		northeners_are_proposed="no"
		proposals="1"
		proposed_faction="U"
		random="5"
		rebels_are_picked="no"
		rebels_are_proposed="no"
		undead_are_picked="yes"
		undead_are_proposed="yes"
		x1=""
		x2=""
		y1=""
		y2=""
		[rby_info]
			val="Classic"
		[/rby_info]
		[rby_info]
			val="Caves Of The Basilisk, Den Of Onis, Hamlets, The Freelands, Weldyn Channel"
		[/rby_info]
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side1"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Olushik"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Yeti"
			undead_variation="troll"
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="24"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side2"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Shagal"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Yeti"
			undead_variation="troll"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="25"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side1"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Olushik"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Yeti"
			undead_variation="troll"
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="24"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side2"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Shagal"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Yeti"
			undead_variation="troll"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="25"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[current_side]
			colour="2"
			controller="network"
			fog="yes"
			gold="100"
			hidden="no"
			income="2"
			name="Shagal"
			recruit=""
			shroud="no"
			team_name="blue"
			user_team_name="teamname^Blue"
			village_gold="2"
		[/current_side]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game="no"
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	completion="running"
	current_tod="3"
	description="Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield."
	difficulty="NORMAL"
	end_text=""
	end_text_duration="0"
	experience_modifier="70"
	history=""
	id="RBY_Hamlets_21"
	label="2p - Hamlets"
	map_data="border_size=1
usage=map

Mm          , Wwf         , Wwf         , Gs^Fp       , Hh^Fp       , Hh          , Mm          , Hh          , Gs^Fp       , Hh          , Gs^Fp       , Gs^Fp       , Hh          , Hh          , Wwf         , Wwf         , Hh          , Hh          , Mm          , Gs^Fp       , Wwf         , Hh          , Gs^Fp       , Mm          , Mm          , Mm          , Mm          , Mm          , Mm          
Hh^Fp       , Hh^Fp       , Wwf         , Mm          , Hh^Uf       , Hh^Fms      , Gg^Fms      , Hh^Fms      , Gs^Fp       , Hh          , Hh          , Gg          , Gs^Fms      , Gs^Fp       , Wwf         , Wwf         , Mm          , Gs^Fms      , Gs^Fms      , Wwf         , Wwf         , Hh          , Hh          , Hh^Fp       , Gs^Fms      , Mm          , Mm          , Mm^Xm       , Mm          
Wwf         , Gg^Uf       , Gg          , Wwf         , Wwf         , Hh          , Gg^Vh       , Gg          , Gg          , Mm          , Hh          , Gg          , Gg          , Ggf         , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Gg          , Gs^Fp       , Mm          , Hh          , Mm          , Hh          , Gg          , Mm          , Wwf         
Mm          , Wwf         , Wwf         , Gg          , Hh          , Wwf         , Ggf         , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Hh          , Wwf         , Gg          , Wwf         , Gg          , Gg          , Gg^Uf       , Hh          , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Wwf         
Mm          , Mm^Xm       , Wwf         , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Gg          , Wwf         , 1 Kh        , Gg^Fp       , Ch          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg^Fp       , Gg^Fms      , Hh          , Wwf         , Gg          , Hh^Fms      , Mm          
Mm          , Mm          , Wwf         , Wwf         , Hh          , Gg          , Gg^Fp       , Gg^Fms      , Wwf         , Wwf         , Gg          , Gg^Vh       , Gg          , Ch          , Ch          , Ch          , Wwf         , Ch          , Wwf         , Wwf         , Gs^Fp       , Gg^Vh       , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Uf       , Gg          , Hh          , Mm          
Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gg^Vh       , Wwf         , Wwf         , Gg^Fms      , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Ch          , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Mm          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg^Wm       , Re^Gvs      , Re^Gvs      , Hh^Fp       , Hh          
Wwf         , Wwf         , Gs^Fp       , Mm          , Hh          , Wwf         , Gg          , Hh          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gs^Fms      , Mm          , Hh          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Hh          , Gg^Fms      , Gg          , Gs^Fp       , Gg          , Gg          , Gg          
Hh^Fms      , Gg          , Gg          , Hh^Uf       , Hh^Fp       , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Hh          , Kh          , Wwf         , Gs^Fp       , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Gg          , Ggf         , Gg          , Gg          , Gs^Fp       , Gg          , Gg          
Mm          , Hh^Fms      , Gg          , Hh          , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Mm          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Re^Gvs      , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Hh^Fms      , Mm          , Hh^Uf       , Hh          
Hh^Fms      , Gg^Uf       , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fms      , Ggf         , Gg          , Gg          , Gg          , Gg          , Ss^Vhs      , Wwf         , Ww          , Gg          , Gg          , Gg          , Ch          , Gg          , Wwf         , Gg^Vh       , Hh          , Gg^Uf       , Wwf         , Ggf         , Hh^Fp       , Gg^Uf       , Gg          
Wwf         , Wwf         , Ggf         , Gg          , Hh          , Hh          , Hh^Fds      , Gg^Vh       , Gg          , Gg          , Gg          , Gg          , Ss          , Hh          , Ww          , Gs^Fms      , Mm          , Gs^Fp       , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Wwf         
Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Wm       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Hh^Uf       , Wwf         , Ww          , Hh          , Wwf         , Wwf         , Gg          , Gg          , Hh^Fds      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Hh^Fms      
Hh          , Hh          , Ch          , Hh^Fds      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg^Uf       , Mm          , Gs^Fp       , Ww          , Wo          , Wwf         , Gg          , Gg          , Hh          , Gg^Uf       , Gg^Fms      , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Hh^Fms      , Hh^Fds      
Hh          , Gg^Uf       , Gg          , Re^Gvs      , Gg          , Re^Gvs      , Ch          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gg          , Hh          , Wwf         , Wwf         , Gg          , Gg          , Gg^Fms      , Wwf         , Gg          , Hh          , Gg          , Gg          , Hh^Fms      , Ggf         , Gg          , Gg^Uf       , Gg          , Gs^Fms      , Mm          
Mm          , Gg          , Gg          , Gg          , Gg          , Mm          , Hh^Fms      , Ch          , Gg          , Gg          , Gg          , Wwf         , Gg^Fp       , Gg^Uf       , Gg          , Gg^Uf       , Wwf         , Wwf         , Gg          , Gg          , Re^Gvs      , Ch          , Ch          , Mm          , Gg          , Gg          , Gg          , Hh^Fms      , Hh          
Hh^Fds      , Gg^Fms      , Gg          , Gg^Uf       , Gs^Fp       , Ggf         , Gg          , Ggf         , Gg^Uf       , Hh          , Gg          , Wwf         , Wwf         , Gg          , Ww          , Wwf         , Mm          , Hh          , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Ch          , Gg^Uf       , Hh          
Hh^Fms      , Hh^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Fp       , Hh^Fds      , Hh          , Gg          , Gg          , Wwf         , Wo          , Ww          , Gs^Fp       , Hh^Uf       , Gg^Uf       , Gg          , Re^Gvs      , Gg          , Gg          , Gg          , Re^Gvs      , Gg          , Hh^Fds      , Gg          , Hh          , Gg          
Wwf         , Mm          , Wwf         , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Mm          , Hh          , Ww          , Wwf         , Ss          , Gg          , Gg          , Gg          , Gg          , Gg          , Hh^Fds      , Gg^Wm       , Hh          , Gg          , Ggf         , Ggf         , Wwf         
Gg          , Wwf         , Hh^Fp       , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Wwf         , Ch          , Gs^Fms      , Gg          , Gs^Fp       , Ww          , Hh          , Ss^Vhs      , Gg          , Gg          , Gg          , Gg          , Gg^Vh       , Gs^Fms      , Hh          , Wwf         , Gg          , Wwf         , Wwf         , Hh^Fms      
Hh          , Gg^Uf       , Mm          , Ggf         , Gg          , Gg^Uf       , Gs^Fp       , Gg^Vh       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Wwf         , Ggf         , Wwf         , Wwf         , Mm          , Wwf         , Gg          , Gg^Uf       , Mm          
Gg          , Hh^Uf       , Gs^Fp       , Hh^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Gg          , Wwf         , Wwf         , Hh          , Mm          , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Gg          , Hh^Fp       , Hh          , Gg          , Hh^Fds      , Hh^Fds      
Gg          , Gg          , Gg          , Gg          , Gg          , Ggf         , Hh          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Mm          , Gs^Fms      , Wwf         , Kh          , Wwf         , Wwf         , Gg          , Gg          , Re^Gvs      , Gg          , Gg          , Gs^Fp       , Hh          , Hh^Uf       , Gs^Fp       , Gg          , Wwf         
Hh          , Gg          , Re^Gvs      , Gs^Fp       , Gg^Wm       , Gg^Fms      , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Gg          , Hh          , Gg          , Gg^Fms      , Wwf         , Wwf         , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg^Fp       , Hh          , Wwf         , Wwf         , Wwf         , Mm          , Wwf         , Wwf         , Wwf         
Mm          , Hh^Fms      , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gg          , Gs^Fp       , Mm          , Wwf         , Wwf         , Wwf         , Wwf         , Ch          , Ch          , Gg          , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Gg^Fp       , Gg^Vh       , Hh          , Wwf         , Wwf         , Wwf         , Mm          
Mm          , Hh          , Gg          , Re^Uf       , Hh          , Re^Gvs      , Gg^Fp       , Gg^Vh       , Wwf         , Wwf         , Gg          , Ch          , Ch          , Ch          , 2 Kh        , Ch          , Gg          , Gg^Vh       , Wwf         , Wwf         , Wwf         , Gg^Fms      , Wwf         , Gg          , Gg          , Gg          , Wwf         , Mm          , Mm          
Wwf         , Hh^Fms      , Wwf         , Wwf         , Wwf         , Gg^Fms      , Wwf         , Wwf         , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Gg^Fp       , Hh          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         , Hh^Fms      , Hh          , Wwf         , Mm^Xm       , Mm          
Wwf         , Wwf         , Gg          , Hh          , Mm          , Wwf         , Mm          , Hh          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fms      , Gg          , Hh          , Ggf         , Gg          , Gg          , Gg^Vh       , Wwf         , Wwf         , Mm          , Gg^Uf       , Wwf         , Wwf         
Mm          , Mm          , Mm          , Hh          , Gs^Fms      , Hh^Fp       , Hh          , Gs^Fp       , Wwf         , Wwf         , Gs^Fms      , Hh          , Mm          , Wwf         , Wwf         , Wwf         , Hh^Fms      , Mm          , Gg^Uf       , Gg          , Gs^Fp       , Gg          , Gs^Fp       , Hh          , Hh^Fp       , Wwf         , Wwf         , Gg          , Hh^Fms      
Mm          , Mm          , Mm          , Mm^Xo       , Mm          , Hh^Fp       , Gs^Fp       , Hh          , Wwf         , Wwf         , Mm          , Gs^Fms      , Hh          , Gg          , Wwf         , Wwf         , Hh          , Hh          , Mm          , Hh^Fp       , Gs^Fp       , Hh          , Gs^Fp       , Hh^Fp       , Mm          , Mm          , Wwf         , Hh          , Mm          
"
	name="2p - Hamlets"
	next_scenario=""
	next_underlying_unit_id="45"
	playing_team="0"
	random_calls="0"
	random_seed="-1630618045"
	random_start_time="no"
	scenario="RBY_Hamlets_21"
	snapshot="yes"
	turn_at="22"
	turns="-1"
	unit_wml_ids="Bone Shooter,Dark Adept,Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Drake Warrior,Ghost,Ghoul,Saurian Augur,Saurian Soothsayer,Skeleton,Skeleton Archer,Vampire Bat"
	used_items=""
	version="1.8.5"
	[side]
		action_bonus_count="0"
		allow_player="yes"
		colour="2"
		controller="human"
		countdown_time="270000"
		current_player="Shagal"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="38"
		gold_add="no"
		hidden="no"
		id="RBY_Side2"
		income="0"
		name="Shagal"
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">Defeat enemy leader</span>
<big>Notes:</big>
<span foreground=""#ff0000""><span color='#00ff00'>Map selected from Classic maps:</span></span>
<span color='#e76a09' size='xx-small'>Caves Of The Basilisk, Den Of Onis, Hamlets, The Freelands, Weldyn Channel.</span>
<span foreground=""#ff0000""><span color='#00ff00'>Create custom map set at:</span></span>
<span color='#e76a09' size='xx-small'>http://rushedbyyetis.heroku.com/</span>
<span foreground=""#ff0000""><span color='#00ff00'>RBY Release:</span> <span color='#4ea49a'>54</span>
</span>"
		objectives_changed="no"
		persistent="yes"
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side2"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="1"
		start_gold="100"
		team_name="north"
		user_team_name="teamname^North"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="5"
			y="6"
		[/village]
		[village]
			x="6"
			y="2"
		[/village]
		[village]
			x="7"
			y="11"
		[/village]
		[village]
			x="11"
			y="5"
		[/village]
		[village]
			x="12"
			y="10"
		[/village]
		[village]
			x="16"
			y="19"
		[/village]
		[village]
			x="17"
			y="25"
		[/village]
		[village]
			x="21"
			y="5"
		[/village]
		[village]
			x="21"
			y="10"
		[/village]
		[village]
			x="21"
			y="19"
		[/village]
		[village]
			x="22"
			y="27"
		[/village]
		[village]
			x="23"
			y="24"
		[/village]
		[unit]
			advances_to="Banebow"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="26"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="40"
			id="RBY_Side2"
			image="units/undead-skeletal/bone-shooter.png"
#textdomain wesnoth-units
			language_name=_ "Bone Shooter"
			level="2"
			max_attacks="1"
			max_experience="56"
			max_hitpoints="40"
			max_moves="5"
			moves="5"
			name="Shagal"
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Bone Shooter"
			undead_variation=""
			underlying_id="4"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="14"
			y="4"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
					description="Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive="Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name="female^submerge"
					female_name_inactive="female^submerge"
					id="submerge"
					name="submerge"
					name_inactive="submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="6"
				description="dagger"
				icon="attacks/dagger-undead.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="10"
				description="bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description="Immune to drain, poison and plague"
					female_name="female^undead"
					id="undead"
					male_name="undead"
					name="undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="13"
			ellipse="misc/ellipse-nozoc"
			experience="6"
			facing="nw"
			flag_rgb="magenta"
			flying="yes"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="7"
			id="Vampire Bat-8"
			image="units/undead/bat-se-3.png"
			language_name=_ "Vampire Bat"
			level="0"
			max_attacks="1"
			max_experience="13"
			max_hitpoints="20"
			max_moves="8"
			moves="8"
			name=""
			overlays=""
			profile="portraits/monsters/bat.png"
			race="bats"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id="8"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="25"
			y="25"
			zoc="no"
			[defense]
				castle="40"
				cave="40"
				deep_water="40"
				flat="40"
				forest="40"
				frozen="40"
				fungus="40"
				hills="40"
				mountains="40"
				reef="40"
				sand="40"
				shallow_water="40"
				swamp_water="40"
				unwalkable="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="1"
				flat="1"
				forest="1"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="70"
				fire="100"
				impact="120"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration="30"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bat-se-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration="30"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bat-ne-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bat-se-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bat-ne-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer="60"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-se-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-se-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer="60"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-ne-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-ne-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-4.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="2"
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="11"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Skeleton Archer-24"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="31"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id="24"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="13"
			y="25"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/undead-skeletal/archer-bow-attack-2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/undead-skeletal/archer-bow-attack-3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/undead-skeletal/archer-bow-attack-4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="9"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="15"
			id="Ghoul-32"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="33"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile="portraits/undead/ghoul.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Ghoul"
			undead_variation=""
			underlying_id="32"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="24"
			y="25"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="4"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="10"
			id="Skeleton Archer-33"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="31"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id="33"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="13"
			y="27"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/undead-skeletal/archer-bow-attack-2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/undead-skeletal/archer-bow-attack-3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/undead-skeletal/archer-bow-attack-4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="3"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="15"
			id="Skeleton Archer-34"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="31"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id="34"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="12"
			y="25"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/undead-skeletal/archer-bow-attack-2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/undead-skeletal/archer-bow-attack-3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/undead-skeletal/archer-bow-attack-4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="13"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="1"
			id="Dark Adept-35"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="27"
			max_moves="6"
			moves="6"
			name="Alarka"
			overlays=""
			profile="portraits/humans/dark-adept+female.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Dark Adept"
			undead_variation=""
			underlying_id="35"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="14"
			y="25"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					halo="halo/undead/dark-magic-6.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="2"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="5"
			id="Dark Adept-36"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="27"
			max_moves="6"
			moves="6"
			name="Maen"
			overlays=""
			profile="portraits/humans/dark-adept+female.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Dark Adept"
			undead_variation=""
			underlying_id="36"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="23"
			y="25"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					halo="halo/undead/dark-magic-6.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="4"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="15"
			id="Dark Adept-39"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="27"
			max_moves="6"
			moves="6"
			name="Nuclalona"
			overlays=""
			profile="portraits/humans/dark-adept+female.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Dark Adept"
			undead_variation=""
			underlying_id="39"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="21"
			y="24"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					halo="halo/undead/dark-magic-6.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="1"
			facing="s"
			flag_rgb="magenta"
			flying="yes"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost-41"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="18"
			max_moves="7"
			moves="7"
			name=""
			overlays=""
			profile="portraits/undead/ghost.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Ghost"
			undead_variation=""
			underlying_id="41"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="10"
			y="19"
			zoc="yes"
			[defense]
				castle="50"
				cave="50"
				deep_water="50"
				flat="50"
				forest="50"
				frozen="50"
				fungus="50"
				hills="50"
				mountains="50"
				reef="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				unwalkable="50"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="1"
				fungus="1"
				hills="1"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[attack_anim]
				start_time="-200"
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="yes"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost-42"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="18"
			max_moves="7"
			moves="7"
			name=""
			overlays=""
			profile="portraits/undead/ghost.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Ghost"
			undead_variation=""
			underlying_id="42"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="11"
			y="19"
			zoc="yes"
			[defense]
				castle="50"
				cave="50"
				deep_water="50"
				flat="50"
				forest="50"
				frozen="50"
				fungus="50"
				hills="50"
				mountains="50"
				reef="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				unwalkable="50"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="1"
				fungus="1"
				hills="1"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[attack_anim]
				start_time="-200"
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Skeleton Archer-43"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="31"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id="43"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="10"
			y="13"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/undead-skeletal/archer-bow-attack-2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/undead-skeletal/archer-bow-attack-3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/undead-skeletal/archer-bow-attack-4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="yes"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost-44"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="18"
			max_moves="7"
			moves="7"
			name=""
			overlays=""
			profile="portraits/undead/ghost.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Ghost"
			undead_variation=""
			underlying_id="44"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="12"
			y="12"
			zoc="yes"
			[defense]
				castle="50"
				cave="50"
				deep_water="50"
				flat="50"
				forest="50"
				frozen="50"
				fungus="50"
				hills="50"
				mountains="50"
				reef="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				unwalkable="50"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="1"
				fungus="1"
				hills="1"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[attack_anim]
				start_time="-200"
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="yes"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost-45"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="18"
			max_moves="7"
			moves="7"
			name=""
			overlays=""
			profile="portraits/undead/ghost.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Ghost"
			undead_variation=""
			underlying_id="45"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="13"
			y="6"
			zoc="yes"
			[defense]
				castle="50"
				cave="50"
				deep_water="50"
				flat="50"
				forest="50"
				frozen="50"
				fungus="50"
				hills="50"
				mountains="50"
				reef="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				unwalkable="50"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="1"
				fungus="1"
				hills="1"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[attack_anim]
				start_time="-200"
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="12"
		allow_player="yes"
		colour="8"
		controller="network"
		countdown_time="270000"
		current_player="Olushik"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="11"
		gold_add="no"
		hidden="no"
		id="RBY_Side1"
		income="0"
		name="Olushik"
		no_leader="yes"
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">Defeat enemy leader</span>
<big>Notes:</big>
<span foreground=""#ff0000""><span color='#00ff00'>Map selected from Classic maps:</span></span>
<span color='#e76a09' size='xx-small'>Caves Of The Basilisk, Den Of Onis, Hamlets, The Freelands, Weldyn Channel.</span>
<span foreground=""#ff0000""><span color='#00ff00'>Create custom map set at:</span></span>
<span color='#e76a09' size='xx-small'>http://rushedbyyetis.heroku.com/</span>
<span foreground=""#ff0000""><span color='#00ff00'>RBY Release:</span> <span color='#4ea49a'>54</span>
</span>"
		objectives_changed="yes"
		persistent="yes"
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RBY_Side1"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="2"
		start_gold="100"
		team_name="south"
		user_team_name="teamname^South"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="7"
			y="20"
		[/village]
		[village]
			x="7"
			y="25"
		[/village]
		[unit]
			advances_to="Drake Blademaster"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			canrecruit="yes"
			cost="30"
			experience="17"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="32"
			id="RBY_Side1"
			image="units/drakes/warrior.png"
#textdomain wesnoth-units
			language_name=_ "Drake Warrior"
			level="2"
			max_attacks="1"
			max_experience="49"
			max_hitpoints="60"
			max_moves="6"
			moves="0"
			name="Olushik"
			overlays=""
			profile="portraits/drakes/fighter.png"
			race="drake"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Drake Warrior"
			undead_variation="drake"
			underlying_id="3"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="13"
			y="26"
			zoc="yes"
			[defense]
				castle="60"
				cave="70"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="70"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				unwalkable="60"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="11"
				description="war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description="fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="3"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Blademaster"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="30"
			ellipse="misc/ellipse"
			experience="8"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="36"
			id="Drake Fighter-12"
			image="units/drakes/warrior.png"
			language_name=_ "Drake Warrior"
			level="2"
			max_attacks="1"
			max_experience="49"
			max_hitpoints="58"
			max_moves="7"
			moves="0"
			name="Gren"
			overlays=""
			profile="portraits/drakes/fighter.png"
			race="drake"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Drake Warrior"
			undead_variation="drake"
			underlying_id="12"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="21"
			y="25"
			zoc="yes"
			[defense]
				castle="60"
				cave="70"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="70"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				unwalkable="60"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x="35"
					halo_y="40"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/warrior.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/warrior.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-se-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x="35"
					halo_y="-20"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/warrior.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/warrior.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-se-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x="8"
					halo_y="50"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/warrior.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/warrior.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-s-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-s-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x="8"
					halo_y="-50"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/warrior.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/warrior.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-s-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-s-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time="-400"
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					duration="100"
					image="units/drakes/warrior-melee-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-melee-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-melee-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/drakes/warrior-melee-4.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/drakes/warrior-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/warrior-melee-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-melee-6.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/warrior-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/warrior-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/warrior-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/warrior-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/warrior-takeoff-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time="0"
				submerge="0.01"
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time="0"
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[post_movement_anim]
				start_time="0"
				terrain_type="!,Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/warrior-takeoff-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time="0"
				terrain_type="!,Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="50"
					image="units/drakes/warrior-takeoff-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/warrior-takeoff-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/warrior-takeoff-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/warrior-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/warrior-takeoff-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration="50"
					image="units/drakes/warrior.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time="0"
				submerge="0.01"
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/warrior-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="12"
				description=_ "war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="3"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="27"
			ellipse="misc/ellipse"
			experience="15"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="29"
			id="Saurian Augur-28"
			image="units/saurians/soothsayer.png"
#textdomain wesnoth-units
			language_name=_ "Saurian Soothsayer"
			level="2"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="34"
			max_moves="7"
			moves="0"
			name="Vrises"
			overlays=""
			profile="portraits/saurians/augur.png"
			race="lizard"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Saurian Soothsayer"
			undead_variation="saurian"
			underlying_id="28"
			unrenamable="no"
			upkeep="full"
			usage="healer"
			variation=""
			x="12"
			y="26"
			zoc="yes"
			[defense]
				castle="40"
				cave="40"
				flat="60"
				forest="40"
				frozen="70"
				fungus="40"
				hills="40"
				mountains="40"
				reef="60"
				sand="40"
				shallow_water="60"
				swamp_water="40"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="4"
				fungus="1"
				hills="1"
				mountains="2"
				reef="2"
				sand="1"
				shallow_water="3"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="110"
				cold="120"
				fire="120"
				impact="110"
				pierce="80"
			[/resistance]
			[abilities]
				[heals]
					affect_allies="yes"
					affect_self="no"
#textdomain wesnoth
					description=_ "Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name=_ "female^cures"
					id="curing"
					name=_ "cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies="yes"
					affect_self="no"
					description=_ "Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_ "female^heals +8"
					id="healing"
					name=_ "heals +8"
					poison="slowed"
					value="8"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[advancement]
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				start_time="-300"
				[filter_attack]
					name="curse"
				[/filter_attack]
				[if]
					hits="yes"
					[missile_frame]
						begin="-200"
						end="0"
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="50"
						halo="projectiles/whitemissile-impact-1.png"
						offset="0.8"
					[/missile_frame]
					[missile_frame]
						begin="50"
						end="100"
						halo="projectiles/whitemissile-impact-2.png"
						offset="0.92"
					[/missile_frame]
					[missile_frame]
						begin="100"
						end="150"
						halo="projectiles/whitemissile-impact-3.png"
						offset="0.94"
					[/missile_frame]
					[missile_frame]
						begin="150"
						end="200"
						halo="projectiles/whitemissile-impact-4.png"
						offset="0.96"
					[/missile_frame]
					[missile_frame]
						begin="200"
						end="250"
						halo="projectiles/whitemissile-impact-5.png"
						offset="0.98"
					[/missile_frame]
					[missile_frame]
						begin="250"
						end="300"
						halo="projectiles/whitemissile-impact-6.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						begin="300"
						end="350"
						halo="projectiles/whitemissile-impact-7.png"
						offset="1.02"
					[/missile_frame]
					[missile_frame]
						begin="350"
						end="400"
						halo="projectiles/whitemissile-impact-8.png"
						offset="1.04"
					[/missile_frame]
				[/if]
				[else]
					hits="no"
					[missile_frame]
						alpha=".8~0.0:200"
						begin="-200"
						end="0"
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
					[/missile_frame]
				[/else]
				[frame]
					duration="50"
					halo="halo/saurian-magic-halo-1.png"
					image="units/saurians/soothsayer-magic-1.png"
				[/frame]
				[frame]
					duration="60"
					halo="halo/saurian-magic-halo-2.png"
					image="units/saurians/soothsayer-magic-1.png"
					sound="magicmissile.wav"
				[/frame]
				[frame]
					duration="70"
					halo="halo/saurian-magic-halo-3.png"
					image="units/saurians/soothsayer-magic-2.png"
				[/frame]
				[frame]
					duration="80"
					halo="halo/saurian-magic-halo-4.png"
					image="units/saurians/soothsayer-magic-2.png"
				[/frame]
				[frame]
					duration="90"
					halo="halo/saurian-magic-halo-5.png"
					image="units/saurians/soothsayer-magic-1.png"
				[/frame]
				[frame]
					duration="100"
					halo="halo/saurian-magic-halo-6.png"
					image="units/saurians/soothsayer-magic-1.png"
				[/frame]
				[frame]
					duration="100"
					halo="halo/saurian-magic-halo-7.png"
					image="units/saurians/soothsayer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/saurians/soothsayer-melee-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/saurians/soothsayer-melee-2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/saurians/soothsayer-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/saurians/soothsayer-melee-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/saurians/soothsayer-melee-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/saurians/soothsayer-melee-5.png"
				[/frame]
				[frame]
					duration="50"
					image="units/saurians/soothsayer-defend-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/saurians/soothsayer-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/saurians/soothsayer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/saurians/soothsayer-defend-2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/saurians/soothsayer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/saurians/soothsayer-defend-1.png"
				[/frame]
			[/defend]
			[healing_anim]
				start_time="-300"
				[frame]
					duration="50"
					halo="halo/saurian-magic-halo-1.png"
					image="units/saurians/soothsayer-magic-1.png"
				[/frame]
				[frame]
					duration="60"
					halo="halo/saurian-magic-halo-2.png"
					image="units/saurians/soothsayer-magic-1.png"
				[/frame]
				[frame]
					duration="70"
					halo="halo/saurian-magic-halo-3.png"
					image="units/saurians/soothsayer-magic-2.png"
				[/frame]
				[frame]
					duration="80"
					halo="halo/saurian-magic-halo-4.png"
					image="units/saurians/soothsayer-magic-2.png"
				[/frame]
				[frame]
					duration="90"
					halo="halo/saurian-magic-halo-5.png"
					image="units/saurians/soothsayer-magic-1.png"
				[/frame]
				[frame]
					duration="100"
					halo="halo/saurian-magic-halo-6.png"
					image="units/saurians/soothsayer-magic-1.png"
				[/frame]
				[frame]
					duration="100"
					halo="halo/saurian-magic-halo-7.png"
					image="units/saurians/soothsayer.png"
				[/frame]
			[/healing_anim]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="5"
#textdomain wesnoth-units
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "curse"
				icon="attacks/curse.png"
				name="curse"
				number="3"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="21"
			ellipse="misc/ellipse"
			experience="21"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="16"
			id="Drake Burner-30"
			image="units/drakes/burner.png"
#textdomain wesnoth-units
			language_name=_ "Drake Burner"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="47"
			max_moves="5"
			moves="0"
			name="Mor"
			overlays=""
			profile="portraits/drakes/burner.png"
			race="drake"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Drake Burner"
			undead_variation="drake"
			underlying_id="30"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="11"
			y="25"
			zoc="yes"
			[defense]
				castle="60"
				cave="70"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="70"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				unwalkable="60"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x="35"
					halo_y="40"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x="35"
					halo_y="-20"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x="8"
					halo_y="50"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x="8"
					halo_y="-50"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time="-300"
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-melee-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-melee-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-melee-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/drakes/burner-melee-4.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/drakes/burner-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/burner-melee-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/burner-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/burner-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/burner-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/burner-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time="0"
				submerge="0.01"
				[frame]
					duration="100"
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time="0"
				[frame]
					duration="100"
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[post_movement_anim]
				start_time="0"
				terrain_type="!,Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time="0"
				terrain_type="!,Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="50"
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration="50"
					image="units/drakes/burner.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time="0"
				submerge="0.01"
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="4"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="17"
			ellipse="misc/ellipse"
			experience="4"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="17"
			id="Drake Fighter-40"
			image="units/drakes/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Drake Fighter"
			level="1"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="37"
			max_moves="7"
			moves="0"
			name="Garritt"
			overlays=""
			profile="portraits/drakes/fighter.png"
			race="drake"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id="40"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="14"
			y="24"
			zoc="yes"
			[defense]
				castle="60"
				cave="70"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="70"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				unwalkable="60"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x="35"
					halo_y="40"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x="35"
					halo_y="-20"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x="8"
					halo_y="50"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time="-900"
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin="-400"
					end="100"
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x="8"
					halo_y="-50"
				[/missile_frame]
				[if]
					hits="no"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="20"
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time="-400"
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-melee-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-melee-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-melee-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/drakes/fighter-melee-4.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/drakes/fighter-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/drakes/fighter-melee-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/fighter-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/fighter-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/fighter-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time="0"
				submerge="0.01"
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[post_movement_anim]
				start_time="0"
				terrain_type="!,Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time="0"
				terrain_type="!,Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="50"
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration="50"
					image="units/drakes/fighter.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time="0"
				submerge="0.01"
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss,Qxu,Ql,Qlf"
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="3"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
		mask=""
		name="Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		mask=""
		name="Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		mask=""
		name="Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		mask=""
		name="Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		mask=""
		name="First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		mask=""
		name="Second Watch"
		red="-40"
	[/time]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[event]
		name="victory"
		[clear_variable]
			name="__scenario_objectives_gc,__scenario_objectives_0,__scenario_objectives_1,__scenario_objectives_2"
		[/clear_variable]
	[/event]
	[music]
		ms_after="0"
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[variables]
		__scenario_objectives_gc="yes"
		continue="no"
		damage_inflicted="2"
		display_info="on"
		drakes_are_picked="yes"
		drakes_are_proposed="no"
		knalgans_are_picked="no"
		knalgans_are_proposed="no"
		loyalists_are_picked="no"
		loyalists_are_proposed="no"
		next_scenario="RBY_Hamlets_21"
		northeners_are_picked="no"
		northeners_are_proposed="no"
		proposals="1"
		proposed_faction="U"
		random="5"
		rebels_are_picked="no"
		rebels_are_proposed="no"
		side_number="1"
		turn_number="22"
		undead_are_picked="yes"
		undead_are_proposed="yes"
		x1=""
		x2=""
		y1=""
		y2=""
		[rby_info]
			val="Classic"
		[/rby_info]
		[rby_info]
			val="Caves Of The Basilisk, Den Of Onis, Hamlets, The Freelands, Weldyn Channel"
		[/rby_info]
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side1"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Olushik"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Yeti"
			undead_variation="troll"
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="24"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side2"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Shagal"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Yeti"
			undead_variation="troll"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="25"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side1"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Olushik"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Yeti"
			undead_variation="troll"
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="24"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side2"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Shagal"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Yeti"
			undead_variation="troll"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="25"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[current_side]
			colour="2"
			controller="network"
			fog="yes"
			gold="100"
			hidden="no"
			income="2"
			name="Shagal"
			recruit=""
			shroud="no"
			team_name="blue"
			user_team_name="teamname^Blue"
			village_gold="2"
		[/current_side]
		[__scenario_objectives_0]
			defeat_string="Notes:"
			[objective]
				condition="win"
				description="Defeat enemy leader"
			[/objective]
			[objective]
				condition="lose"
				description="<span color='#00ff00'>Map selected from Classic maps:</span>
<span color='#e76a09' size='xx-small'>Caves Of The Basilisk, Den Of Onis, Hamlets, The Freelands, Weldyn Channel.</span>"
				[show_if]
					[variable]
						equals="on"
						name="display_info"
					[/variable]
				[/show_if]
			[/objective]
			[objective]
				condition="lose"
				description="<span color='#00ff00'>Create custom map set at:</span>
<span color='#e76a09' size='xx-small'>http://rushedbyyetis.heroku.com/</span>"
				[show_if]
					[variable]
						equals="on"
						name="display_info"
					[/variable]
				[/show_if]
			[/objective]
			[objective]
				condition="lose"
				description="<span color='#00ff00'>RBY Release:</span> <span color='#4ea49a'>54
</span>"
			[/objective]
		[/__scenario_objectives_0]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="RBY Classic 54"
	[/scenario]
	[scenario]
		scenario="2p - Hamlets"
		[team]
			[recruits]
				Drake Burner="3"
				Drake Clasher="3"
				Drake Fighter="5"
				Drake Glider="1"
				Saurian Augur="1"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Drake Warrior="1"
				Saurian Soothsayer="1"
			[/advances]
			[deaths]
				Drake Burner="2"
				Drake Clasher="3"
				Drake Fighter="3"
				Drake Glider="1"
			[/deaths]
			[killed]
				Dark Adept="8"
				Ghoul="1"
				Skeleton="1"
				Skeleton Archer="4"
				Vampire Bat="1"
			[/killed]
			[attacks]
				[sequence]
					s000="3"
					s0000="1"
					s0001="1"
					s001="4"
					s0010="4"
					s01="3"
					s010="2"
					s0100="1"
					s0101="1"
					s011="2"
					s1="2"
					s10="1"
					s100="6"
					s1000="1"
					s1001="1"
					s101="2"
					s11="1"
					s1100="1"
					s1110="1"
					_num="40"
				[/sequence]
				[sequence]
					s001="1"
					s011="1"
					s111="1"
					_num="50"
				[/sequence]
				[sequence]
					s000="1"
					s0001="1"
					s001="3"
					s01="4"
					s0101="1"
					s011="1"
					s1="3"
					s10="1"
					s101="2"
					s1011="1"
					s11="1"
					s110="1"
					s1100="1"
					s111="1"
					_num="60"
				[/sequence]
				[sequence]
					s01="2"
					s11="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="8"
					_num="0"
				[/sequence]
				[sequence]
					s00="1"
					s000="2"
					s001="2"
					s01="1"
					s010="1"
					s0100="1"
					s1="1"
					s10="2"
					s100="1"
					_num="40"
				[/sequence]
				[sequence]
					s011="1"
					s100="2"
					_num="50"
				[/sequence]
				[sequence]
					s="1"
					s0="1"
					s000="1"
					s010="1"
					s0101="1"
					s1="2"
					s10="1"
					s101="1"
					s11="1"
					s110="2"
					_num="60"
				[/sequence]
			[/defends]
			recruit_cost="237"
			recall_cost="0"
			damage_inflicted="651"
			damage_taken="616"
			expected_damage_inflicted="684644"
			expected_damage_taken="628456"
			turn_damage_inflicted="32"
			turn_damage_taken="17"
			turn_expected_damage_inflicted="56696"
			turn_expected_damage_taken="11208"
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Dark Adept="11"
				Ghost="4"
				Ghoul="2"
				Skeleton="1"
				Skeleton Archer="8"
				Vampire Bat="2"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Dark Adept="8"
				Ghoul="1"
				Skeleton="1"
				Skeleton Archer="4"
				Vampire Bat="1"
			[/deaths]
			[killed]
				Drake Burner="2"
				Drake Clasher="3"
				Drake Fighter="3"
				Drake Glider="1"
			[/killed]
			[attacks]
				[sequence]
					s00="1"
					s001="2"
					s01="2"
					s011="1"
					s100="1"
					s101="1"
					s110="1"
					s111="2"
					_num="60"
				[/sequence]
				[sequence]
					s00="2"
					s01="3"
					s010="1"
					s1="2"
					s10="5"
					s100="1"
					s101="1"
					s11="8"
					s111="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="36"
					_num="0"
				[/sequence]
				[sequence]
					s="2"
					s000="1"
					s01="1"
					s010="1"
					s011="1"
					s1="2"
					s10="3"
					s11="4"
					s111="1"
					_num="60"
				[/sequence]
				[sequence]
					s0="1"
					s01="2"
					s010="1"
					s011="1"
					s1="1"
					s10="2"
					s11="3"
					s111="3"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="441"
			recall_cost="0"
			damage_inflicted="616"
			damage_taken="651"
			expected_damage_inflicted="628456"
			expected_damage_taken="684644"
			turn_damage_inflicted="0"
			turn_damage_taken="0"
			turn_expected_damage_inflicted="0"
			turn_expected_damage_taken="0"
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
