version="1.8.6"
next_underlying_unit_id="47"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration="0"
history=""
label="2p - Sullas Ruins"
next_scenario=""
parent="2p - Sullas Ruins-Automatické uložení14.gz"
scenario="RBY_Sullas_Ruins_21"
version="1.8.6"
[multiplayer]
	experience_modifier="70"
	hash=""
	mp_countdown="yes"
	mp_countdown_action_bonus="0"
	mp_countdown_init_time="300"
	mp_countdown_reservoir_time="300"
	mp_countdown_turn_bonus="300"
	mp_era="era_default"
	mp_fog="yes"
	mp_scenario="RBY_All_54"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	observer="yes"
	savegame="yes"
	scenario="(ladder) only registered ladder players, Adv + Con package"
[/multiplayer]
random_seed="-1967091959"
random_calls="0"
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			ai_id3="testing_ai_default"
			faction1="Madlok"
			faction2="hugho"
			faction3=""
			version="1.8.6"
			[turn_info]
				event="TURN_START"
				gold="100"
				side="1"
				turn="1"
				units="1"
				units_cost="29"
				villages="0"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="100"
				side="2"
				turn="1"
				units="1"
				units_cost="32"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="32"
				side="1"
				turn="2"
				units="5"
				units_cost="97"
				villages="0"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="33"
				side="2"
				turn="2"
				units="6"
				units_cost="101"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="4"
				side="1"
				turn="3"
				units="7"
				units_cost="123"
				villages="4"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="16"
				side="2"
				turn="3"
				units="8"
				units_cost="132"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="12"
				side="1"
				turn="4"
				units="7"
				units_cost="123"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="18"
				side="2"
				turn="4"
				units="9"
				units_cost="148"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="28"
				side="1"
				turn="5"
				units="7"
				units_cost="123"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="20"
				side="2"
				turn="5"
				units="10"
				units_cost="164"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="5"
				side="1"
				turn="6"
				units="10"
				units_cost="164"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="18"
				side="2"
				turn="6"
				units="10"
				units_cost="171"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="5"
				side="1"
				turn="7"
				units="11"
				units_cost="181"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="20"
				side="2"
				turn="7"
				units="11"
				units_cost="186"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="7"
				side="1"
				turn="8"
				units="12"
				units_cost="195"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="18"
				side="2"
				turn="8"
				units="12"
				units_cost="201"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="3"
				side="2"
				turn="8"
				units="13"
				units_cost="216"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="1"
				side="1"
				turn="9"
				units="14"
				units_cost="216"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="15"
				side="2"
				turn="9"
				units="13"
				units_cost="216"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="5"
				side="1"
				turn="10"
				units="14"
				units_cost="212"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="16"
				side="2"
				turn="10"
				units="12"
				units_cost="201"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="19"
				side="1"
				turn="11"
				units="10"
				units_cost="144"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="13"
				side="2"
				turn="11"
				units="12"
				units_cost="202"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="34"
				side="1"
				turn="12"
				units="6"
				units_cost="97"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="19"
				side="2"
				turn="12"
				units="12"
				units_cost="196"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="50"
				side="1"
				turn="13"
				units="4"
				units_cost="70"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="19"
				side="2"
				turn="13"
				units="14"
				units_cost="220"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="64"
				side="1"
				turn="14"
				units="4"
				units_cost="70"
				villages="4"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="43"
				side="2"
				turn="14"
				units="14"
				units_cost="220"
				villages="11"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="29"
				side="1"
				turn="15"
				units="7"
				units_cost="115"
				villages="3"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="41"
				side="2"
				turn="15"
				units="16"
				units_cost="248"
				villages="12"
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Madlok advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="the-nisse has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="hugho"
			message="have fun"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Scrat33 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Toox has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Madlok"
			message="hf too"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="osap has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fanux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="paso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bengrf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="18"
			y="28"
		[/recruit]
		[random]
			value="482"
		[/random]
		[random]
			value="19624"
		[/random]
		[random]
			value="2760"
		[/random]
		[random]
			value="30941"
		[/random]
		[random]
			value="1095"
		[/random]
		[random]
			value="21695"
		[/random]
		[random]
			value="11560"
		[/random]
		[random]
			value="1055"
		[/random]
		[random]
			value="25995"
		[/random]
		[random]
			value="5698"
		[/random]
		[random]
			value="13458"
		[/random]
		[random]
			value="3097"
		[/random]
		[random]
			value="11337"
		[/random]
		[random]
			value="15842"
			[results]
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		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="20"
			y="28"
		[/recruit]
		[random]
			value="2087"
		[/random]
		[random]
			value="16809"
		[/random]
		[random]
			value="22051"
		[/random]
		[random]
			value="15578"
		[/random]
		[random]
			value="29787"
		[/random]
		[random]
			value="25085"
		[/random]
		[random]
			value="7365"
		[/random]
		[random]
			value="28711"
		[/random]
		[random]
			value="3668"
		[/random]
		[random]
			value="3263"
		[/random]
		[random]
			value="3744"
		[/random]
		[random]
			value="28840"
		[/random]
		[random]
			value="28921"
		[/random]
		[random]
			value="20733"
			[results]
				checksum="y,JCDyrr>wQ3SPGQb<RsUqQS.zFGTs2KupGMNxCpymKCUVB<R4syzMUqFuKoobCLJxuszNsIEuPRFuHPByzrJNqpBPHquJ,1h6>+pBl40pY98bpo1G5am8h-3a988.l<"
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		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="GhostRIDE has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,20,21,22,23"
			y="28,28,28,27,27"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="23"
			y="28"
		[/recruit]
		[random]
			value="30562"
		[/random]
		[random]
			value="22491"
		[/random]
		[random]
			value="12256"
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		[random]
			value="7389"
		[/random]
		[random]
			value="21560"
		[/random]
		[random]
			value="1394"
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		[random]
			value="7132"
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		[random]
			value="31743"
		[/random]
		[random]
			value="20418"
		[/random]
		[random]
			value="12695"
		[/random]
		[random]
			value="13660"
		[/random]
		[random]
			value="20653"
		[/random]
		[random]
			value="473"
		[/random]
		[random]
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		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="24"
			y="28"
		[/recruit]
		[random]
			value="26766"
		[/random]
		[random]
			value="29645"
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		[random]
			value="28420"
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		[random]
			value="18368"
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		[random]
			value="28464"
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		[random]
			value="26499"
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		[random]
			value="948"
		[/random]
		[random]
			value="25530"
		[/random]
		[random]
			value="29752"
		[/random]
		[random]
			value="2212"
		[/random]
		[random]
			value="1860"
		[/random]
		[random]
			value="24585"
		[/random]
		[random]
			value="21794"
		[/random]
		[random]
			value="27361"
			[results]
				checksum="-NP,L6w-p5hF-OgNdaJ5utK+cLbUkE.2zlHen0a4.W>6phb+76kk5k4S2D4LFlJgPCdP>maLttHrEaJlDnuDBZL.4oot64SoFQG4dyxVgLJirvu7<P2tFCPpSIkS7,+,"
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		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24"
			y="27,26"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kalyan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="5"
			x="20"
			y="3"
		[/recruit]
		[random]
			value="22005"
		[/random]
		[random]
			value="11892"
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		[random]
			value="17275"
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		[random]
			value="17983"
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		[random]
			value="17043"
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		[random]
			value="2521"
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		[random]
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		[random]
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="soopk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="3"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="1818"
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		[random]
			value="337"
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		[random]
			value="25999"
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			value="20152"
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		[random]
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		[random]
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		[random]
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	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="4"
			x="19"
			y="4"
		[/recruit]
		[random]
			value="9624"
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		[random]
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		[random]
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		[random]
			value="24355"
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		[random]
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		[random]
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	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Creeps has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14"
			y="3,3,3,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="5"
			x="15"
			y="4"
		[/recruit]
		[random]
			value="28091"
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		[random]
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		[random]
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	[command]
		sent=""
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		[recruit]
			value="4"
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		[/recruit]
		[random]
			value="12263"
		[/random]
		[random]
			value="11418"
		[/random]
		[random]
			value="27701"
		[/random]
		[random]
			value="13431"
		[/random]
		[random]
			value="5954"
		[/random]
		[random]
			value="3198"
		[/random]
		[random]
			value="12340"
		[/random]
		[random]
			value="29593"
		[/random]
		[random]
			value="22188"
		[/random]
		[random]
			value="17826"
		[/random]
		[random]
			value="671"
		[/random]
		[random]
			value="15910"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13"
			y="4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="shortcat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Phnogg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,25,26,26,27,27"
			y="28,28,27,26,25,25,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,18,18,18,18,18,18,18"
			y="28,27,26,25,24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="meganoob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="RedMould has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="23,22,21,20,19,18"
			y="28,27,27,26,26,25"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="20,21"
			y="28,28"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="24,24,24,24"
			y="26,25,24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="22"
			y="23"
		[/recruit]
		[random]
			value="17073"
		[/random]
		[random]
			value="2045"
		[/random]
		[random]
			value="7453"
		[/random]
		[random]
			value="19372"
		[/random]
		[random]
			value="22296"
		[/random]
		[random]
			value="22766"
		[/random]
		[random]
			value="5589"
		[/random]
		[random]
			value="18415"
		[/random]
		[random]
			value="32755"
		[/random]
		[random]
			value="32192"
		[/random]
		[random]
			value="2590"
		[/random]
		[random]
			value="16499"
		[/random]
		[random]
			value="15634"
		[/random]
		[random]
			value="30521"
			[results]
				checksum="5<.5Wd7aC,mJb5o.nQkY.aK+0Y25n>w1M-2b7fbeq2B1a.>99d.ZeC59xjX177d7kehgf2,W>lebX0jhj2Z<f7.rAytwT2r5OONJDwxmrrsAKKwNFURPSn0NuFN7UvAy"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="23"
			y="24"
		[/recruit]
		[random]
			value="5702"
		[/random]
		[random]
			value="6409"
		[/random]
		[random]
			value="8283"
		[/random]
		[random]
			value="32003"
		[/random]
		[random]
			value="8759"
		[/random]
		[random]
			value="15995"
		[/random]
		[random]
			value="15172"
		[/random]
		[random]
			value="25471"
		[/random]
		[random]
			value="24911"
		[/random]
		[random]
			value="7986"
		[/random]
		[random]
			value="26632"
		[/random]
		[random]
			value="4686"
		[/random]
		[random]
			value="29694"
		[/random]
		[random]
			value="685"
			[results]
				checksum="5<.5Wd2aC,mJb5o.nQkY.aK+0Y25n>w1M-2b7fbeq2B1a.>99d.ZeC59xjX177d7kehgf2,W>lebX0jhj2Z<f2.rAytwT2r5OONJDwxmrrsAKKwNFURPSn0NuFN7UvAy"
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		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="24,23,22"
			y="23,23,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Runoist has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,21,21,21,21,21,22,22,23"
			y="3,4,5,6,7,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,15,14,14,13,13,12"
			y="4,5,6,7,8,8,9,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,20,21,22"
			y="4,5,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,18"
			y="4,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,10,10"
			y="4,4,5,5,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13"
			y="5,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="jeuta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="3"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="28733"
		[/random]
		[random]
			value="30627"
		[/random]
		[random]
			value="27650"
		[/random]
		[random]
			value="15684"
		[/random]
		[random]
			value="1216"
		[/random]
		[random]
			value="31824"
		[/random]
		[random]
			value="31052"
		[/random]
		[random]
			value="5828"
		[/random]
		[random]
			value="27918"
		[/random]
		[random]
			value="15308"
		[/random]
		[random]
			value="31383"
		[/random]
		[random]
			value="27434"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="14"
			y="7"
		[/recruit]
		[random]
			value="3366"
		[/random]
		[random]
			value="6025"
		[/random]
		[random]
			value="29077"
		[/random]
		[random]
			value="10377"
		[/random]
		[random]
			value="15635"
		[/random]
		[random]
			value="6119"
		[/random]
		[random]
			value="27608"
		[/random]
		[random]
			value="15871"
		[/random]
		[random]
			value="25470"
		[/random]
		[random]
			value="18596"
		[/random]
		[random]
			value="17609"
		[/random]
		[random]
			value="31748"
		[/random]
		[random]
			value="7693"
		[/random]
		[random]
			value="28683"
		[/random]
		[random]
			value="2916"
			[results]
				checksum=",3JmFuPG1G35evU6urBIPTOILQmpvyBBNoPuHpUoMGIyrMUqwyJzNMApsidliLfHLbZactpajip0sO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BwiCs3Ag07d.1bllbg95"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,17"
			y="20,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Phnogg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,23,23,24"
			y="24,23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,25,25,25"
			y="23,23,22,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,26,26,26,26,26,25"
			y="24,23,22,21,20,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,20,19,19,18,17,16,15,14"
			y="28,27,27,26,25,25,24,24,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Phnogg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17,16,15,14,13,12,11"
			y="19,20,20,20,20,21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,18,18,18,18"
			y="25,24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ras has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ethneldryt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,21,20,19,18,17"
			y="22,23,22,22,21,22"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26"
			y="11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="BannanaPants has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,21,21,21,22"
			y="7,8,9,10,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="player223 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="fatur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Phnogg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,14,14,14"
			y="8,9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,18,18"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,13,12,12,12"
			y="7,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,9,9,9,9"
			y="7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="11648"
		[/random]
		[random]
			value="4994"
		[/random]
		[random]
			value="3293"
		[/random]
		[random]
			value="1976"
		[/random]
		[random]
			value="13705"
		[/random]
		[random]
			value="19349"
		[/random]
		[random]
			value="18172"
		[/random]
		[random]
			value="7197"
		[/random]
		[random]
			value="15864"
		[/random]
		[random]
			value="10381"
		[/random]
		[random]
			value="16092"
		[/random]
		[random]
			value="32304"
		[/random]
		[random]
			value="17079"
		[/random]
		[random]
			value="24224"
		[/random]
		[random]
			value="26539"
			[results]
				checksum=",3JmFuPG1G35evU6urBIPTOILQmpvyBBNoPuHpUoMGIyrMUqwyJzNMApsidliLfHLbZactpajip0sO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BwiCs3Ag07d.1bllbg95"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="killbotandroid has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dravniy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,26,26"
			y="13,12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jexo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18"
			y="8,7,8,8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Phnogg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sigmar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SOPA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,27"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,28"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,28"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,23,23"
			y="19,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dravniy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="the_rabbit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pkj has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="25,25,25,25"
			y="20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,19,20,21,22"
			y="20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="23,23,22"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,25"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Permaculture4ever has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9"
			y="21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="NagyMan11 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Amaril_Deathkin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,7,6"
			y="17,18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="17,16,15,14,13,12"
			y="22,21,21,21,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,15,15,15"
			y="23,23,22,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="picklecake has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="JLipp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Karkatarot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="picklecake has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Drke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Razaica has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,19,20,21,22"
			y="7,6,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="26"
			y="5"
		[/recruit]
		[random]
			value="918"
		[/random]
		[random]
			value="1474"
		[/random]
		[random]
			value="1295"
		[/random]
		[random]
			value="22586"
		[/random]
		[random]
			value="32371"
		[/random]
		[random]
			value="14333"
		[/random]
		[random]
			value="7426"
		[/random]
		[random]
			value="16050"
		[/random]
		[random]
			value="26024"
		[/random]
		[random]
			value="25277"
		[/random]
		[random]
			value="10780"
		[/random]
		[random]
			value="25338"
		[/random]
		[random]
			value="17608"
		[/random]
		[random]
			value="24084"
		[/random]
		[random]
			value="14567"
			[results]
				checksum=",3JmFuPG1G35evU6urBIPTOILQmpvyBBNoPuHpUoMGIyrMUqwyJzNMApsidliLfHLbZactpajip0sO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BwiCs3Ag07d.1bllbg95"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="UT_MWKICH has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,26"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="D has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="paris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,18,18"
			y="8,8,8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,16"
			y="11,12,12,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21"
			y="10,10,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="vladka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,26"
			y="13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mattedawg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="CACAMAN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14,15,16"
			y="12,13,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="avonphoenix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="vladka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14"
			y="15,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,10,10,11,12"
			y="12,13,13,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Gragorak_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,28"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,29,29"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22,22"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,28"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="aL78 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cheeese has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Guilty has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="25,25,25"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,22,23,24"
			y="15,14,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,23,24,25"
			y="14,14,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11,10,9"
			y="21,21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="27316"
		[/random]
		[random]
			value="22433"
		[/random]
		[random]
			value="1830"
		[/random]
		[random]
			value="27548"
		[/random]
		[random]
			value="9682"
		[/random]
		[random]
			value="9276"
		[/random]
		[random]
			value="3371"
		[/random]
		[random]
			value="28893"
		[/random]
		[random]
			value="24302"
		[/random]
		[random]
			value="31822"
		[/random]
		[random]
			value="27867"
		[/random]
		[random]
			value="14625"
		[/random]
		[random]
			value="20172"
		[/random]
		[random]
			value="10479"
			[results]
				checksum="5<.5Wd8aC,mJb5o.mQkY.aK+0Y25n>w1M-2b7fbeq2B1a.>99d.ZeC59xjX177d7kehgf2,W>lebX0jhj2Z<f8.rAytwT>r5OONJDwxmrrsAKKwNFURPSn0NuFN7UvAy"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="9"
			y="20"
		[/recruit]
		[random]
			value="16905"
		[/random]
		[random]
			value="1363"
		[/random]
		[random]
			value="31089"
		[/random]
		[random]
			value="30332"
		[/random]
		[random]
			value="3039"
		[/random]
		[random]
			value="30155"
		[/random]
		[random]
			value="2506"
		[/random]
		[random]
			value="2967"
		[/random]
		[random]
			value="25861"
		[/random]
		[random]
			value="30265"
		[/random]
		[random]
			value="11580"
		[/random]
		[random]
			value="9460"
		[/random]
		[random]
			value="8569"
		[/random]
		[random]
			value="31822"
			[results]
				checksum="LnNxxH+t6POkvCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNsi17<<6af,rl>b6o6ic78>Bbcgphl.92i.2hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="8"
			y="19"
		[/recruit]
		[random]
			value="10967"
		[/random]
		[random]
			value="16878"
		[/random]
		[random]
			value="28201"
		[/random]
		[random]
			value="1321"
		[/random]
		[random]
			value="12878"
		[/random]
		[random]
			value="3527"
		[/random]
		[random]
			value="20050"
		[/random]
		[random]
			value="32137"
		[/random]
		[random]
			value="7867"
		[/random]
		[random]
			value="4540"
		[/random]
		[random]
			value="4760"
		[/random]
		[random]
			value="174"
		[/random]
		[random]
			value="10522"
		[/random]
		[random]
			value="31697"
			[results]
				checksum="LnFxxH+t6POkwCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNAi17<<68f,rl>b6o6ic78>Bbcgphl.92i+8hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tbal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,10,11"
			y="21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,6"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,6,7"
			y="17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="join has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,6,5"
			y="16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="5,5,5,4"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="terror has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="szisz1987 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,16,17,18"
			y="19,20,20,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tsq has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lolek3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26"
			y="9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="khuiL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,23"
			y="9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,24,23"
			y="5,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="raner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,26"
			y="11,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Webba has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Grail has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="suiren has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="23"
			y="5"
		[/recruit]
		[random]
			value="25566"
		[/random]
		[random]
			value="12257"
		[/random]
		[random]
			value="24539"
		[/random]
		[random]
			value="28381"
		[/random]
		[random]
			value="6919"
		[/random]
		[random]
			value="14060"
		[/random]
		[random]
			value="28547"
		[/random]
		[random]
			value="89"
		[/random]
		[random]
			value="21408"
		[/random]
		[random]
			value="5392"
		[/random]
		[random]
			value="19096"
		[/random]
		[random]
			value="10269"
			[results]
				checksum="9Yr66Zh5Ia4xlOgkegq66km3V>bi7eaiic8n3r<67>06Z74bp6-+3>g7e+4u<JmbqTjYpoe4>3,RpEllhC+57epD>3jepsJjm<dG>1uMDmtzuSuLIoFfvpKwOpVQIGsF"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Japan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19,18,18"
			y="4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,12"
			y="15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dusancic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vasquez has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kubik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="-stf- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,15,16,17,18,19,20,21,22"
			y="15,16,17,17,18,18,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="loko2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="maoi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,15"
			y="16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Melan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="kjh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,17,16,15"
			y="9,8,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hunterofemotion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,17,18,18"
			y="12,11,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pegassss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dr_Zoidberg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="CrazyBulgarian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ellyk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,20,21,22"
			y="20,20,20,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Wolf Rider"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="0"
			seed="1262902978"
			tod="second_watch"
			turn="6"
			weapon="0"
			[source]
				x="22"
				y="21"
			[/source]
			[destination]
				x="22"
				y="20"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Madlok"
			message="wow"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="hugho"
			message="that hurt"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="4,5,6"
			y="12,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="6,5,5"
			y="11,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,12"
			y="19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,9,10,10,11"
			y="20,19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nobby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="8,9,9,9,9,10"
			y="19,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,9"
			y="21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Nobby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kuulam has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="14461"
		[/random]
		[random]
			value="7153"
		[/random]
		[random]
			value="31029"
		[/random]
		[random]
			value="2287"
		[/random]
		[random]
			value="15239"
		[/random]
		[random]
			value="18741"
		[/random]
		[random]
			value="29839"
		[/random]
		[random]
			value="19149"
		[/random]
		[random]
			value="8045"
		[/random]
		[random]
			value="25708"
		[/random]
		[random]
			value="11255"
		[/random]
		[random]
			value="31149"
		[/random]
		[random]
			value="11923"
		[/random]
		[random]
			value="7783"
			[results]
				checksum="-NP,L6w+p5hF-OgNdaJ5utK+cLbUkE.2zlHen0a4.W>6phb+76kk5k4S2D4LFlJgPCdP>maLttHqIaJlDnuDBZL.4oot64SoFQG4dyxVgLJirvu7<P2tFCPpSIkS6Y+,"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="antonio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,12"
			y="21,21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="KeijoK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,26,27,28,29"
			y="13,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nagafono has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dolit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,27,27"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dr_Zoidberg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,26"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,25,26,26,27,28,28"
			y="5,5,6,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="920437497"
			tod="second_watch"
			turn="6"
			weapon="1"
			[source]
				x="28"
				y="9"
			[/source]
			[destination]
				x="29"
				y="10"
			[/destination]
		[/attack]
		[random]
			value="9470"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13635"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17373"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fanjo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jason1985 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="RunningWildG has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Erlend has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,25,26"
			y="8,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,13"
			y="7,8,8,8,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26"
			y="12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27,28"
			y="9,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,25"
			y="9,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="3"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="3997"
		[/random]
		[random]
			value="26804"
		[/random]
		[random]
			value="28184"
		[/random]
		[random]
			value="1216"
		[/random]
		[random]
			value="21855"
		[/random]
		[random]
			value="26151"
		[/random]
		[random]
			value="22226"
		[/random]
		[random]
			value="14787"
		[/random]
		[random]
			value="11800"
		[/random]
		[random]
			value="995"
		[/random]
		[random]
			value="13301"
		[/random]
		[random]
			value="5829"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Drkel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Ishido has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="9,8,8,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gffuhzagfaj has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hd_dn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18"
			y="17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Eldirian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,18"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="SEL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="UNKNOWN1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wtf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="steel_goose has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13,14,14"
			y="17,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="CleverFool has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Darkguymorre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tbal1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="picklecake has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22,22"
			y="13,14,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Karkatarot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21,20,19,18,18,18"
			y="21,21,20,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Wolf Rider"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="1332464589"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="18"
				y="17"
			[/source]
			[destination]
				x="18"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ZVER has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="UT_nate has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="robi-z has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sjoerd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pewl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,10,11,12"
			y="19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,12,12,13"
			y="15,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,10,9"
			y="21,21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cloister has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="k2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="3916"
		[/random]
		[random]
			value="9092"
		[/random]
		[random]
			value="4599"
		[/random]
		[random]
			value="25548"
		[/random]
		[random]
			value="15888"
		[/random]
		[random]
			value="5469"
		[/random]
		[random]
			value="31947"
		[/random]
		[random]
			value="8295"
		[/random]
		[random]
			value="21784"
		[/random]
		[random]
			value="14549"
		[/random]
		[random]
			value="5820"
		[/random]
		[random]
			value="30557"
		[/random]
		[random]
			value="3460"
		[/random]
		[random]
			value="11464"
		[/random]
		[random]
			value="29244"
			[results]
				checksum="aBAIMCNN7xthBKO-qxzyP<zIRGGrrmSwlPJCOKCFCoq.84AVPtqCUJUSgTHnuGLuvGKSIvMvMPHAuJ,1h6>+gBl403->Y1x2vwb>4,lp1-i7acag1Pa4n0ghagb32-75"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Knightmare- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="5,4"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="4,4"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,11,11"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,29,29,29"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,26,25,24,24,24,23"
			y="14,14,15,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="25,25,24,23,22,22,22"
			y="14,15,15,16,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		undo=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lain has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="eragono has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ivan69 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20"
			y="16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="maximiliano22 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mendani has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ardath has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21,22,22"
			y="13,13,13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="1680340874"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="22"
				y="14"
			[/source]
			[destination]
				x="22"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="20780"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11389"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SlowThinker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="thrashing_mad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Webba has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,23,23"
			y="11,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="kane2505 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="skyte has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28,28"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="940691189"
			tod="dawn"
			turn="7"
			weapon="1"
			[source]
				x="28"
				y="12"
			[/source]
			[destination]
				x="29"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="4898"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10931"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27961"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,24,24,25"
			y="8,8,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,23,23,23"
			y="8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="clmates has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Irmao-Verdade has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,30,31,31,31"
			y="11,11,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Arathos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Allexan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mlo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,17,18"
			y="8,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,13"
			y="11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="3"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="1277"
		[/random]
		[random]
			value="31538"
		[/random]
		[random]
			value="8786"
		[/random]
		[random]
			value="19672"
		[/random]
		[random]
			value="20273"
		[/random]
		[random]
			value="2468"
		[/random]
		[random]
			value="2604"
		[/random]
		[random]
			value="27370"
		[/random]
		[random]
			value="7858"
		[/random]
		[random]
			value="30852"
		[/random]
		[random]
			value="28433"
		[/random]
		[random]
			value="11926"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kerrigan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vasquez has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="WereDictionary has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12,12,12"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12,12"
			y="13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Berserkjaguar1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dolit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Webba has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="blaw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Eldirian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Grzaniecy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="peter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Food has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,14,14,14"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,12,13,14,15"
			y="19,19,19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="CleverFool has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tururum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fanux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Haldiel2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Delethell has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="15,15"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,12,12,13,13"
			y="17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="24195"
		[/random]
		[random]
			value="20973"
		[/random]
		[random]
			value="2006"
		[/random]
		[random]
			value="17558"
		[/random]
		[random]
			value="11376"
		[/random]
		[random]
			value="15187"
		[/random]
		[random]
			value="28895"
		[/random]
		[random]
			value="6840"
		[/random]
		[random]
			value="15210"
		[/random]
		[random]
			value="28872"
		[/random]
		[random]
			value="17216"
		[/random]
		[random]
			value="3780"
		[/random]
		[random]
			value="24050"
		[/random]
		[random]
			value="21980"
			[results]
				checksum="rn3oFNLU.<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<.h317l+4>6m3eW<<i9ap315ids918haj-8heoLZXl95Y-+fe8,l.jUW05e74.f,,5t"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="9"
			y="20"
		[/recruit]
		[random]
			value="15047"
		[/random]
		[random]
			value="19031"
		[/random]
		[random]
			value="300"
		[/random]
		[random]
			value="13262"
		[/random]
		[random]
			value="25471"
		[/random]
		[random]
			value="24985"
		[/random]
		[random]
			value="6385"
		[/random]
		[random]
			value="18800"
		[/random]
		[random]
			value="18717"
		[/random]
		[random]
			value="21249"
		[/random]
		[random]
			value="12723"
		[/random]
		[random]
			value="28119"
		[/random]
		[random]
			value="8771"
			[results]
				checksum=",f812-X7qc8EjlP<bygc2c5o9rb467.Fb1,AeDcl,1Y,ZJlOm.a8ef+ae1DX6rf7f75Y9kXec<<5+gk6.o90d7h07a7>SmrMLSxcGKIEvMUMwNPgNGAMCOPuxLuNpQx1"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Drkel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23,23,22"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="0"
			seed="1664419435"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="22"
				y="15"
			[/source]
			[destination]
				x="22"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="robi-z has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,30,30,31"
			y="13,13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Troll Whelp"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="0"
			seed="1531990167"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="31"
				y="15"
			[/source]
			[destination]
				x="31"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,24,25"
			y="18,19,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,27"
			y="19,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,19,20,21,22,23,24,25"
			y="17,18,18,18,18,19,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Troll Whelp"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="1811571506"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="21"
				y="15"
			[/source]
			[destination]
				x="22"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Madlok has disconnected."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hugho takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hugho droids side 1."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="G-mog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Aleluia2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pegassss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Madlok has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="niki16 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ZVER has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Food has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Folkman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,24,23"
			y="14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="1068788202"
			tod="morning"
			turn="8"
			weapon="0"
			[source]
				x="23"
				y="16"
			[/source]
			[destination]
				x="22"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="27922"
			[results]
				chance="30"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22183"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26269"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6504"
			[results]
				chance="30"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Removing illegal command 'init_side' from: Madlok. Current player is: hugho (23/3)."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="chasenyc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Madlok is not in this game"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,22,23"
			y="14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Eldirian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="bito has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Diasporoz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25,24,23,22"
			y="12,13,13,14,14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="1"
			seed="2130237718"
			tod="morning"
			turn="8"
			weapon="1"
			[source]
				x="22"
				y="14"
			[/source]
			[destination]
				x="22"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="24349"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9841"
			[results]
				chance="50"
				damage="1"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11295"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17185"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1242"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1241"
			[results]
				chance="50"
				damage="1"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Removing illegal command 'init_side' from: Madlok. Current player is: hugho (23/3)."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Madlok takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="UNKNOWN1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30,30,29,28,28,27,27,26"
			y="14,13,12,12,11,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Madlok has left the game."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hugho takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hugho droids side 1."
		[/speak]
	[/command]
	[command]
		undo=""
		[move]
			x="23,24"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Caphriel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=""
		[move]
			x="25,25,24,23,22"
			y="11,12,12,13,13"
		[/move]
	[/command]
	[command]
		async=""
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Haldiel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		async=""
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Removing illegal command 'init_side' from: Madlok. Current player is: hugho (23/3)."
		[/speak]
	[/command]
	[command]
		async=""
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Madlok takes control of side 1."
		[/speak]
	[/command]
	[command]
		async=""
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Madlok has left the game."
		[/speak]
	[/command]
	[command]
		async=""
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="hugho takes control of side 1."
		[/speak]
	[/command]
	[command]
		async=""
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="hugho droids side 1."
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="mateus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="gaaradla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=""
		[move]
			x="15,14,13,12"
			y="8,7,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="masterchief324 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=""
		[recruit]
			value="3"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="11130"
		[/random]
		[random]
			value="8777"
		[/random]
		[random]
			value="49"
		[/random]
		[random]
			value="15397"
		[/random]
		[random]
			value="19812"
		[/random]
		[random]
			value="20325"
		[/random]
		[random]
			value="2523"
		[/random]
		[random]
			value="25812"
		[/random]
		[random]
			value="13263"
		[/random]
		[random]
			value="2168"
		[/random]
		[random]
			value="25827"
		[/random]
		[random]
			value="7782"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		undo=""
		[move]
			x="12,11"
			y="8,8"
		[/move]
	[/command]
	[command]
		undo=""
		[move]
			x="13,13,12"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="k2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="yohel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Caphriel2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Cannabis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Azure has logged into the lobby"
		[/speak]
	[/command]
	[command]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="amberj has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kinghaldric has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="hugho"
			message="it is the end of my turn after your DC"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="baruk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Madlok"
			message="i tried attack when zero on timer"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="hyosama has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="D has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kev has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="hugho"
			message="yes, seen that happen"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Zorgy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="hugho"
			message="now should be ok"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="RunningWildG has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wandjina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Gondragdaldogal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tsq has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ksk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="vladseye has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="31,30,29,28"
			y="15,14,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="22,22"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Troll Whelp"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="844421436"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="22"
				y="15"
			[/source]
			[destination]
				x="23"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,26,25,25,25,24"
			y="19,18,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="1105539396"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="23"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,27"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,25,25,25"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,27,28,29"
			y="15,14,14,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="CleverFool has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,9,9,10,10,10"
			y="19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,9,9,9,9,9"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="18854"
		[/random]
		[random]
			value="7911"
		[/random]
		[random]
			value="8250"
		[/random]
		[random]
			value="13876"
		[/random]
		[random]
			value="30023"
		[/random]
		[random]
			value="3658"
		[/random]
		[random]
			value="27656"
		[/random]
		[random]
			value="16380"
		[/random]
		[random]
			value="28756"
		[/random]
		[random]
			value="30311"
		[/random]
		[random]
			value="6374"
		[/random]
		[random]
			value="17490"
		[/random]
		[random]
			value="4633"
		[/random]
		[random]
			value="13755"
			[results]
				checksum="5<.5Wd>aC,mJb5o.mQkY.aK+0Y25n>w1M-2b7fbeq2B1a.>99d.ZeC59xjX177d7kehgf2,W>lebX0jhj2Z<f>.rAytwT>r5OONJDwxmrrsAKKwNFURPSn0NuFN7UvAy"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,9,9,9,9,9"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11,10"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13,12"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,10"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,9"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		undo=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="1322660498"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="23"
				y="17"
			[/source]
			[destination]
				x="22"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="904"
			[results]
				chance="40"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Draham has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="franz_mp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Draham has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="will has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pahxora2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,25"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="1"
			seed="1315131196"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="25"
				y="15"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="9941"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21561"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12728"
			[results]
				chance="30"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29365"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4698"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19508"
			[results]
				chance="40"
				damage="1"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sakatukit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rzas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Melan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="zuo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25,26"
			y="14,14,13,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="1637551435"
			tod="afternoon"
			turn="9"
			weapon="1"
			[source]
				x="26"
				y="13"
			[/source]
			[destination]
				x="27"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="8211"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25065"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1287"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="CleverFool has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,20,21"
			y="13,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="956682998"
			tod="afternoon"
			turn="9"
			weapon="0"
			[source]
				x="21"
				y="15"
			[/source]
			[destination]
				x="22"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="11782"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9172"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="franz_mp"
			message="hi Madlok"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Madlok"
			message="hi"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="franz_mp"
			message="pw"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MC_Crafty_B has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,21,22"
			y="15,16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rzas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Maldrik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,26"
			y="12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,16,15"
			y="11,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="mixx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,14,14,14"
			y="8,9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Glitch has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,13"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="prasmal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,11,12"
			y="8,9,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="3"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="16684"
		[/random]
		[random]
			value="10548"
		[/random]
		[random]
			value="17946"
		[/random]
		[random]
			value="16610"
		[/random]
		[random]
			value="24095"
		[/random]
		[random]
			value="16896"
		[/random]
		[random]
			value="23102"
		[/random]
		[random]
			value="1367"
		[/random]
		[random]
			value="3774"
		[/random]
		[random]
			value="8795"
		[/random]
		[random]
			value="596"
		[/random]
		[random]
			value="8411"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Made-in-Germany has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ultimate has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,27,27,26,25,24"
			y="14,15,16,16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Troll Whelp"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="1109987279"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="24"
				y="17"
			[/source]
			[destination]
				x="23"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,22"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Troll Whelp"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="1240763019"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="22"
				y="16"
			[/source]
			[destination]
				x="23"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,28,28,27,27,26,25,24"
			y="13,13,14,15,16,16,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Wolf Rider"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="528641790"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="24"
				y="16"
			[/source]
			[destination]
				x="23"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="CaYn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,23,22"
			y="15,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="0"
			seed="643697689"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="22"
				y="15"
			[/source]
			[destination]
				x="21"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Murilo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Leolarp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Berchtung has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SakajiwaTheHutt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sixes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="WalkingTank has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dauntless has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="jeuta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16,16"
			y="14,14,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="279452863"
			tod="dusk"
			turn="10"
			weapon="2"
			[source]
				x="16"
				y="13"
			[/source]
			[destination]
				x="15"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12,13,14,15"
			y="14,14,14,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="116470931"
			tod="dusk"
			turn="10"
			weapon="2"
			[source]
				x="15"
				y="14"
			[/source]
			[destination]
				x="15"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="numerek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13,14"
			y="13,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Troll Whelp"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="1192858064"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="14"
				y="13"
			[/source]
			[destination]
				x="15"
				y="13"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mongio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,15"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,12,13"
			y="14,14,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="395012517"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="13"
				y="13"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SirEbrum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kev has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="werner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="4,4,4,5,6,7,8,8,9,10"
			y="11,10,9,9,8,8,7,6,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Wolf Rider"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="1495783070"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="10"
				y="6"
			[/source]
			[destination]
				x="10"
				y="7"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ali has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9,9,9,10,10"
			y="14,13,12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="0"
			seed="1461328163"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="10"
				y="8"
			[/source]
			[destination]
				x="10"
				y="7"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="bako has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="The_Joker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,9,9,9,9"
			y="15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,9,9,9,9"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,11,11,12"
			y="16,15,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Troll"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="1784652771"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="12"
				y="12"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="1"
			seed="1176311318"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="22"
				y="14"
			[/source]
			[destination]
				x="22"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="25121"
			[results]
				chance="70"
				damage="10"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,22,22,22"
			y="11,12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="54254939"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="22"
				y="15"
			[/source]
			[destination]
				x="22"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="27986"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13352"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="-1"
			seed="1043009713"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="24"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="29010"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28051"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25126"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rattikal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="UT_nate has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Marxi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="0"
			seed="716187292"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="23"
				y="17"
			[/source]
			[destination]
				x="24"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="20844"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sumo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,26,26,25"
			y="13,14,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,26,26,26,26,26,25"
			y="8,9,10,11,12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="2"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="29710"
		[/random]
		[random]
			value="3094"
		[/random]
		[random]
			value="32488"
		[/random]
		[random]
			value="16539"
		[/random]
		[random]
			value="26276"
		[/random]
		[random]
			value="8943"
		[/random]
		[random]
			value="14368"
		[/random]
		[random]
			value="1255"
		[/random]
		[random]
			value="1117"
		[/random]
		[random]
			value="26549"
		[/random]
		[random]
			value="11701"
		[/random]
		[random]
			value="18398"
			[results]
				checksum="6d-9cj.>GIlg<ffbbd<o9j>40h8pe.8YfXXgh6ii>-f<j<1.-7a2,30cif5gaZud.,ebke12>jede,Pb-Y9iA2kk>jEmgjdXPcCDKyVPRGTxHquE2PPzTrNBFHRNTIsG"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11"
			y="8,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Dark Sorcerer"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="-1"
			seed="1712246190"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="11"
				y="7"
			[/source]
			[destination]
				x="10"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="14732"
			[results]
				chance="70"
				damage="13"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7110"
			[results]
				chance="70"
				damage="13"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="-1"
			seed="1612757851"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="10"
				y="7"
			[/source]
			[destination]
				x="10"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="27240"
			[results]
				chance="70"
				damage="10"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="CrazyMan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11"
			y="8,8,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="378002523"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="11"
				y="8"
			[/source]
			[destination]
				x="10"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="1631"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13242"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29524"
			[results]
				chance="30"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32733"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Leolarp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Maktasian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,12,12,11"
			y="12,11,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="148424837"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="11"
				y="9"
			[/source]
			[destination]
				x="10"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="11589"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2961"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1149"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20834"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="joueur1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11,10"
			y="11,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="6400323"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="10"
				y="9"
			[/source]
			[destination]
				x="10"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="22522"
			[results]
				chance="30"
				damage="9"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13,13"
			y="12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kpp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ZWQRUT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Redcar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kpp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Troll Whelp"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="1427122621"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="22"
				y="16"
			[/source]
			[destination]
				x="22"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rattikal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ZWQRUT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Troll Whelp"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="352037978"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="24"
				y="17"
			[/source]
			[destination]
				x="23"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="16,15,14,14,13,12,12"
			y="13,13,12,11,11,10,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="348831302"
			tod="first_watch"
			turn="11"
			weapon="2"
			[source]
				x="12"
				y="9"
			[/source]
			[destination]
				x="11"
				y="9"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,8,8,8,9"
			y="11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="0"
			attacker_type="Goblin Spearman"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="2024326812"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="9"
				y="8"
			[/source]
			[destination]
				x="10"
				y="7"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,14,14,14,13"
			y="13,12,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="0"
			seed="1141894072"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="13"
				y="9"
			[/source]
			[destination]
				x="13"
				y="8"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rattikal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,16,17,18,19,20,21,22"
			y="13,12,12,12,13,13,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Naga Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="425107911"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="22"
				y="13"
			[/source]
			[destination]
				x="22"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="15,15,16,16,17,18"
			y="14,13,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Azure has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="14,13,12,12"
			y="13,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,10,10,10"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12,11,11"
			y="12,11,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Troll"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="0"
			seed="1445830474"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="11"
				y="10"
			[/source]
			[destination]
				x="11"
				y="9"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="2087854725"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="22"
				y="15"
			[/source]
			[destination]
				x="22"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="15099"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10650"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pahxora has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="0"
			seed="1073570000"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="23"
				y="17"
			[/source]
			[destination]
				x="22"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="9025"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25253"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15826"
			[results]
				chance="70"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sp3c has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,23"
			y="14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="895176823"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="23"
				y="18"
			[/source]
			[destination]
				x="24"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="32112"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15878"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="2076558755"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="24"
				y="16"
			[/source]
			[destination]
				x="24"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="13439"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10244"
			[results]
				chance="70"
				damage="6"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21,20,19,18"
			y="17,17,18,18,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,25,26,26,27"
			y="19,20,21,22,22,23,24"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ceporro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="teamleader has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Eris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tenebra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="2100819497"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="14"
				y="8"
			[/source]
			[destination]
				x="13"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="10890"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12759"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31329"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13"
			y="7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Dark Sorcerer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1072016030"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="13"
				y="8"
			[/source]
			[destination]
				x="13"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="17145"
			[results]
				chance="70"
				damage="16"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26031"
			[results]
				chance="70"
				damage="16"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="whales has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,14,13"
			y="8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1406175812"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="13"
				y="10"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="28291"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11930"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4660"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20846"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3586"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="KingScandu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="0"
			defender_type="Goblin Spearman"
			defender_weapon="1"
			seed="841262180"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="10"
				y="7"
			[/source]
			[destination]
				x="9"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="3336"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16143"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18553"
			[results]
				chance="70"
				damage="12"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="6"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="10937"
		[/random]
		[random]
			value="32133"
		[/random]
		[random]
			value="11665"
		[/random]
		[random]
			value="12134"
		[/random]
		[random]
			value="30047"
		[/random]
		[random]
			value="18049"
		[/random]
		[random]
			value="16836"
		[/random]
		[random]
			value="26920"
		[/random]
		[random]
			value="16751"
		[/random]
		[random]
			value="27251"
		[/random]
		[random]
			value="9914"
		[/random]
		[random]
			value="27587"
			[results]
				checksum="ffch6<uhP-7nmdffaFyI7-g-cj7.eWF+<58.6h05jWXf77aa2,g6d94315759kfb7i7.LaI,Y5Olfckbkmcg1buS>oeB3ymRnwqIMJSVLunKUkqJuGPuQtqwzosI>KVP"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Morgannwg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1580071794"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="12"
				y="8"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="2141"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8223"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18649"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18397"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13833"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1116555955"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="11"
				y="9"
			[/source]
			[destination]
				x="12"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="7262"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2565"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28972"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1032"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29163"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Conscience has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Strico has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,13"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Skeleton Archer"
			defender_weapon="1"
			seed="1332458722"
			tod="second_watch"
			turn="12"
			weapon="2"
			[source]
				x="13"
				y="9"
			[/source]
			[destination]
				x="14"
				y="8"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Pengedalnok has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Aca has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,23,23,23"
			y="13,13,12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tenebra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="octalot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,18,18,18,18"
			y="10,9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11,11,11,11"
			y="10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,11"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="12,11,10"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,12"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24,23,22,22,21"
			y="24,24,25,25,26,26,27,28"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,13,12,11"
			y="20,21,20,21,20,21,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SAW has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,22"
			y="15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Naga Fighter"
			defender_weapon="-1"
			seed="1574090365"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="22"
				y="11"
			[/source]
			[destination]
				x="23"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="2047"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17962"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,22,22,22,21"
			y="17,16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25"
			y="18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,22,22,22"
			y="16,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Super_Nick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,14"
			y="8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Walking Corpse"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1113406475"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="14"
				y="9"
			[/source]
			[destination]
				x="13"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="25985"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30510"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23655"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8609"
		[/random]
		[random]
			value="29360"
		[/random]
		[random]
			value="10411"
		[/random]
		[random]
			value="23615"
		[/random]
		[random]
			value="19695"
		[/random]
		[random]
			value="19546"
		[/random]
		[random]
			value="14080"
		[/random]
		[random]
			value="1451"
		[/random]
		[random]
			value="9976"
		[/random]
		[random]
			value="30838"
		[/random]
		[random]
			value="8367"
		[/random]
		[random]
			value="2134"
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="zc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="15"
			y="8"
		[/recruit]
		[random]
			value="24890"
		[/random]
		[random]
			value="356"
		[/random]
		[random]
			value="4725"
		[/random]
		[random]
			value="12689"
		[/random]
		[random]
			value="32468"
		[/random]
		[random]
			value="13719"
		[/random]
		[random]
			value="27536"
		[/random]
		[random]
			value="474"
		[/random]
		[random]
			value="10539"
		[/random]
		[random]
			value="13827"
		[/random]
		[random]
			value="18867"
		[/random]
		[random]
			value="3891"
		[/random]
		[random]
			value="12866"
		[/random]
		[random]
			value="32576"
		[/random]
		[random]
			value="22723"
			[results]
				checksum=",3JmFuPG1G35evU6urBIPTOILQmpvyBBNoPuHpUoMGIyrMUqwyJzNMApsidliLfHLbZactpajip0sO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BwiCs3Ag07d.1bllbg95"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="_NiCo_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Dark Sorcerer"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="1970077618"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="13"
				y="11"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="11005"
			[results]
				chance="70"
				damage="16"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16902"
			[results]
				chance="70"
				damage="16"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="JasonVoorhees has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,11,11,12"
			y="7,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="1511488602"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="12"
				y="10"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="2944"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19777"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11"
			y="9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="0"
			seed="228023757"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="11"
				y="11"
			[/source]
			[destination]
				x="12"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="406"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,12"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Herooftime has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24,25,25,26"
			y="11,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,18,17"
			y="5,4,3,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10,10,9"
			y="15,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,10,10,10,10"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,19,18"
			y="28,27,27,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,23,24,24,25"
			y="11,11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Naga Fighter"
			defender_weapon="-1"
			seed="1440661607"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="25"
				y="8"
			[/source]
			[destination]
				x="26"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="25889"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23333"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22,23"
			y="13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25,26,27"
			y="12,12,12,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17"
			y="8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,18,18"
			y="8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,11,11,10"
			y="10,9,9,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="matteo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="abrahamII has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,13,14"
			y="21,21,22,23,23"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,15,16,17"
			y="11,10,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Blop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Satyratron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="stormx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,12,13,13"
			y="11,10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="GOSPROCK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="khorne-flakes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,14,14"
			y="9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="saxsurfer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Izzyx19 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="khorne-flakes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="player7gt78t8t has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="GBeckerNH has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,27,28,29,29,29,30,31"
			y="8,9,9,10,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Danniel_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Karkatarot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11,11,12,13"
			y="16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,9"
			y="19,20,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="glyphgryph has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="9"
			y="20"
		[/recruit]
		[random]
			value="27870"
		[/random]
		[random]
			value="14683"
		[/random]
		[random]
			value="25749"
		[/random]
		[random]
			value="32086"
		[/random]
		[random]
			value="21650"
		[/random]
		[random]
			value="55"
		[/random]
		[random]
			value="16811"
		[/random]
		[random]
			value="27169"
		[/random]
		[random]
			value="29858"
		[/random]
		[random]
			value="18926"
		[/random]
		[random]
			value="26682"
		[/random]
		[random]
			value="27491"
		[/random]
		[random]
			value="1455"
		[/random]
		[random]
			value="14195"
			[results]
				checksum="y,JCDyrr>wQ3KPGQb<RsUqRS.zFGTs2KupGMNxCpymKCUVB<R4syzMUqFuKoobCLJxuszNsIEuPRFuHPByzrJNqpBPHyuJ,1h6>+kBl40pY98bpo1G5am8h-3a987>l<"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ogf-Faust has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="5551"
		[/random]
		[random]
			value="13458"
		[/random]
		[random]
			value="782"
		[/random]
		[random]
			value="3232"
		[/random]
		[random]
			value="161"
		[/random]
		[random]
			value="13230"
		[/random]
		[random]
			value="1776"
		[/random]
		[random]
			value="22256"
		[/random]
		[random]
			value="7903"
		[/random]
		[random]
			value="3170"
		[/random]
		[random]
			value="15689"
		[/random]
		[random]
			value="17411"
		[/random]
		[random]
			value="16451"
		[/random]
		[random]
			value="10459"
		[/random]
		[random]
			value="6532"
			[results]
				checksum="GBZwIGTm,GnnDUB<OmJSCJNkrPSQRsGmDT4UwIQNmKAsG5.hyJEmoNzHxLhMpoJGLuvGKSIvMvMPHquJ,1h6>+fBl403->Y1x2vwb>4,lp1-i7diag1Pa4n0ghagb3,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="8"
			y="19"
		[/recruit]
		[random]
			value="25556"
		[/random]
		[random]
			value="2607"
		[/random]
		[random]
			value="31851"
		[/random]
		[random]
			value="15079"
		[/random]
		[random]
			value="21168"
		[/random]
		[random]
			value="8169"
		[/random]
		[random]
			value="21476"
		[/random]
		[random]
			value="11203"
		[/random]
		[random]
			value="1790"
		[/random]
		[random]
			value="927"
		[/random]
		[random]
			value="20397"
		[/random]
		[random]
			value="26467"
		[/random]
		[random]
			value="16049"
		[/random]
		[random]
			value="31789"
			[results]
				checksum="LnMxxH+t6POkvCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNti17<<68f,rl>b6o6ic78>Bbcgphl.92i+8hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="demonhanz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,10,11"
			y="21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,29,30"
			y="11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Naga Fighter"
			defender_weapon="-1"
			seed="463593704"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="30"
				y="12"
			[/source]
			[destination]
				x="31"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="29156"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11613"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25323"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="UT_JSKICH has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,25,26,27"
			y="11,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,18,18,18,18"
			y="8,7,6,5,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Dark Sorcerer"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="1"
			seed="789274489"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="18"
				y="3"
			[/source]
			[destination]
				x="17"
				y="3"
			[/destination]
		[/attack]
		[random]
			value="3972"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4999"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25152"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21849"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5204"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,14,15,16"
			y="7,6,5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1563392914"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="16"
				y="3"
			[/source]
			[destination]
				x="17"
				y="3"
			[/destination]
		[/attack]
		[random]
			value="18891"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29455"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16032"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13893"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22926"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,17"
			y="5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="1"
			seed="342871949"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="17"
				y="4"
			[/source]
			[destination]
				x="17"
				y="3"
			[/destination]
		[/attack]
		[random]
			value="6374"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10702"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3670"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7447"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21851"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,13,14"
			y="7,7,6,6,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19,20,21,22,23"
			y="23,23,22,22,21,21,20,20,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="UNKNOWN1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,19,20,21,22,23,24"
			y="25,25,24,23,23,22,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18"
			y="12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="13972"
		[/random]
		[random]
			value="15448"
		[/random]
		[random]
			value="1292"
		[/random]
		[random]
			value="14563"
		[/random]
		[random]
			value="30034"
		[/random]
		[random]
			value="19038"
		[/random]
		[random]
			value="19221"
		[/random]
		[random]
			value="751"
		[/random]
		[random]
			value="3892"
		[/random]
		[random]
			value="12388"
		[/random]
		[random]
			value="15297"
		[/random]
		[random]
			value="10031"
			[results]
				checksum="9Yr66Zh5Ia4xlOgkegq66km3V>bi7eaiic8n3r<67>06Z74bp6-+3>g7e+4u<JmbqTjYpoe4>3,RpEllhC+57epD>3jepsJjm<dG>1uMDmtzuSuLIoFfvpKwOpVQIGsF"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Danniel_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Strico has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="6"
			x="19"
			y="4"
		[/recruit]
		[random]
			value="10107"
		[/random]
		[random]
			value="18547"
		[/random]
		[random]
			value="25191"
		[/random]
		[random]
			value="12515"
		[/random]
		[random]
			value="19158"
		[/random]
		[random]
			value="16594"
		[/random]
		[random]
			value="3558"
		[/random]
		[random]
			value="3807"
		[/random]
		[random]
			value="30842"
		[/random]
		[random]
			value="1261"
		[/random]
		[random]
			value="25878"
		[/random]
		[random]
			value="5219"
			[results]
				checksum="ffch6<uhP-7nmdffaFyI7-g-cj7.eWF+<58.6h05jWXf77aa2,g6d94315759kfb7i7.LaI,Y5Olfckbkmcg1buS>oeB3ymRnwqIMJSVLunKUkqJuGPuQtqwzosI>KVP"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Aldacro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Glitch has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,9,10,11,12,13,14"
			y="20,21,21,22,22,23,23"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,10,9"
			y="21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,8,8,8"
			y="19,18,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,11,12,13,14,15,16"
			y="19,19,19,18,18,17,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="9"
			y="19"
		[/recruit]
		[random]
			value="25509"
		[/random]
		[random]
			value="21169"
		[/random]
		[random]
			value="18570"
		[/random]
		[random]
			value="2999"
		[/random]
		[random]
			value="30910"
		[/random]
		[random]
			value="5032"
		[/random]
		[random]
			value="9492"
		[/random]
		[random]
			value="17132"
		[/random]
		[random]
			value="3157"
		[/random]
		[random]
			value="29567"
		[/random]
		[random]
			value="15190"
		[/random]
		[random]
			value="32018"
		[/random]
		[random]
			value="26962"
			[results]
				checksum=",f812-X7qcjEjlP<bygc2c5o9rb467.Fb1,AeDcl,1Y,ZJlOm.a8ef+ae1DX6rf7f75Y9kXec<<5+gk6.o90d7h07h7>SmrMLSscGKIEvMUMwNPgNGAMCOPuxLuHpQx1"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="8"
			y="19"
		[/recruit]
		[random]
			value="14224"
		[/random]
		[random]
			value="7517"
		[/random]
		[random]
			value="20694"
		[/random]
		[random]
			value="22276"
		[/random]
		[random]
			value="7434"
		[/random]
		[random]
			value="6257"
		[/random]
		[random]
			value="16851"
		[/random]
		[random]
			value="22970"
		[/random]
		[random]
			value="25434"
		[/random]
		[random]
			value="3346"
		[/random]
		[random]
			value="32482"
		[/random]
		[random]
			value="24864"
		[/random]
		[random]
			value="4440"
			[results]
				checksum=",f812-X7qc9EjlP<bygc3c5o9rb467.Fb1,AeDcl,1Y,ZJlOm.a8ef+ae1DX6rf7f75Y9kXec<<5+gk6.o90d7h07b7>SmrMLSxcGKIEvMUMwNPgNGAMCOPuxLuHpQx1"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="9"
			y="20"
		[/recruit]
		[random]
			value="19119"
		[/random]
		[random]
			value="14631"
		[/random]
		[random]
			value="97"
		[/random]
		[random]
			value="24884"
		[/random]
		[random]
			value="27439"
		[/random]
		[random]
			value="24534"
		[/random]
		[random]
			value="3060"
		[/random]
		[random]
			value="32543"
		[/random]
		[random]
			value="27165"
		[/random]
		[random]
			value="19658"
		[/random]
		[random]
			value="14669"
		[/random]
		[random]
			value="1723"
		[/random]
		[random]
			value="29616"
			[results]
				checksum=",f812-X7qcjEjlP<bygc2c5o9rb467.Fb1,AeDcl,1Y,ZJlOm.a8ef+ae1DX6rf7f75Y9kXec<<5+gk6.o90d7h07h7>SmrMLSscGKIEvMUMwNPgNGAMCOPuxLuHpQx1"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="haddock has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="740139687"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="17"
				y="3"
			[/source]
			[destination]
				x="17"
				y="4"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="31,31,31,32,33"
			y="13,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="WIF_Gadenz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,14,15,16"
			y="19,19,20,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="9,10,11,12"
			y="21,21,21,21"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game="no"
	description=_ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire."
	experience_modifier="70"
	id="RBY_Sullas_Ruins_21"
	map_data="border_size=1
usage=map

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_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fet      , Hh          , Hh          , Gs          , Gs          , Rd          , Mm^Vhh      , 2 Ke        , Gs^Fp       , Ce          , Gs^Fp       , Wwf         , Mm          , Gs^Fet      , Gs^Fp       , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
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_off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          , Chw         , Gs          , Hh          , Mm          , Gs^Fp       , Wwf         , Wo          , Wwf         , Ai          , Chw         , Ha          , Ai          , Aa          , Wwf         , Hh          , Rd          , Hh          , Wwf         , Rd          , Hh          , Gs          , Gs          , Gs          , Rd          , Chw         , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Gs          , Rr          , Rr          , Wwf         , Wwf         , Aa^Fpa      , Wwf         , Wwf         , Gs          , Rd          , Gs^Fp       , Gs          , Wwf         , Mm          , Wwf         , Gs          , Wwf         , Rr          , Gs          , Rd          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wo          , Rd          , Gs^Fp       , Gs^Vht      , Gs          , Chw         , Chw         , Ww          , Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Wwf         , Gs          , Ww          , Gs          , Rd          , Rd          , Gs^Vht      , Gs          , Chw         , Chw         , Wo          , Wo          , Wwf         , Rr          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Hh          , Rd          , Gs          , Gs          , Rr          , Chw         , Ww          , Wo          , Ww          , Wwf         , Gs          , Chw         , Chw         , Hh          , Ss^Vhs      , Gs          , Ww          , Ww          , Gs          , Gs          , Rd          , Rd          , Gs          , Rr          , Gs^Fet      , Gs          , Gs          , Rr          , Chw         , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , Khr         , Wwf         , Ss^Vhs      , Gs          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Ww          , Gs          , Gs^Fp       , Gs          , Gs^Fp       , Rd          , Rd          , Gs          , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Rr          , Gs          , Mm          , Hh          , Gs^Fp       , Mm          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Ww          , Wwf         , Wwf         , Wwf         , Hh          , Gs          , Rd          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Rr          , Wwf         , Gs          , Gs          , Gs          , Rr          , Gs          , Gs          , Gs          , Hh          , Ss^Vhs      , Rd          , Rd          , Gs          , Wwf         , Wwf         , Gs^Fp       , Wwf         , Chw         , Rr          , Khr         , Wwf         , Wwf         , Hh          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs^Fet      , Rr          , Gs          , Gs          , Gs          , Rr          , Chw         , Gs          , Gs^Fp       , Gs          , Rd          , Rd          , Hh          , Mm          , Wwf         , Hh          , Ww          , Ww          , Wo          , Chr         , Chw         , Rr          , Wwf         , Gs^Vht      , Gs          , Gs          , Wwf         , Gs          , Hh          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Wwf         , Gs          , Wwf         , Ww          , Wwf         , Hh          , Wwf         , Gs          , Gs          , Wwf         , Gs^Vht      , Hh          , Gs          , Ww          , Ww          , Ww          , Gs          , Mm          , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Mm          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs          , Wwf         , Wwf         , Hh          , Wwf         , Gs^Fp       , Gs          , Gs          , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gs          , Rd          , Mm          , Gs          , Gs^Fp       , Gs          , Hh          , Gs          , Gs          , Hh          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Rd          , Rd          , Gs          , Rd          , Mm          , Hh          , Ke          , Wwf         , Gs          , Gs          , Gs          , Gs          , Rd          , Gs          , Ke          , Gs          , Gs          , Hh          , Rd          , Mm          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Rd          , Ce          , Ce          , Ce          , Ce          , Wwf         , Mm          , Ce          , 1 Ke        , Ce          , Mm^Vhh      , Hh          , Ce          , Ce          , Rd          , Gs^Fp       , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Wwf         , _off^_usr   , Hh          , _off^_usr   , Gs^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Mm          , _off^_usr   , Rd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name=_ "2p - Sullas Ruins"
	random_start_time="no"
	turns="-1"
	[event]
		name="prestart"
		[store_unit]
			kill="yes"
			variable="leaders_to_make_quick"
			[filter]
				canrecruit="yes"
				[filter_wml]
					max_moves="4"
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value="0"
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals="yes"
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_ "female^quick"
									id="quick"
									male_name=_ "quick"
									[effect]
										apply_to="movement"
										increase="1"
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add="1"
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_ "Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_ "Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="casualties_of_war.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[objectives]
			defeat_string=_ "Notes:"
			[objective]
				condition="win"
				description=_ "Defeat enemy leader"
			[/objective]
			[objective]
				condition="lose"
				description=_ "<span color='#00ff00'>Map selected from $rby_info[0].val maps:</span>
<span color='#e76a09' size='xx-small'>$rby_info[1].val.</span>"
				[show_if]
					[variable]
						equals="on"
						name="display_info"
					[/variable]
				[/show_if]
			[/objective]
			[objective]
				condition="lose"
				description=_ "<span color='#00ff00'>Create custom map set at:</span>
<span color='#e76a09' size='xx-small'>http://rushedbyyetis.heroku.com/</span>"
				[show_if]
					[variable]
						equals="on"
						name="display_info"
					[/variable]
				[/show_if]
			[/objective]
			[objective]
				condition="lose"
				description=_ "<span color='#00ff00'>RBY Release:</span> <span color='#4ea49a'>54
</span>"
			[/objective]
		[/objectives]
	[/event]
	[side]
		colour="1"
		controller="network"
		current_player="Madlok"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RBY_Side2"
		name="Madlok"
		persistent="1"
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side2"
		side="1"
		team_name="south"
		user_team_name=_ "teamname^South"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[unit]
			advances_to="Troll Warrior"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="29"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="55"
			id="RBY_Side2"
			image="units/trolls/grunt.png"
#textdomain wesnoth-units
			language_name=_ "Troll"
			level="2"
			max_attacks="1"
			max_experience="46"
			max_hitpoints="55"
			max_moves="5"
			moves="5"
			name="Madlok"
			overlays=""
			profile="portraits/trolls/troll.png"
			race="troll"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Troll"
			undead_variation="troll"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[abilities]
				[regenerate]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[portrait]
				image="portraits/trolls/transparent/troll.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/troll.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="14"
#textdomain wesnoth-units
				description=_ "club"
				name="club"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		colour="4"
		controller="human"
		current_player="hugho"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RBY_Side1"
		name="hugho"
		persistent="1"
		previous_recruits="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side1"
		side="2"
		team_name="north"
#textdomain wesnoth
		user_team_name=_ "teamname^North"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="17"
			y="3"
		[/village]
		[unit]
			advances_to="Lich,Necromancer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="32"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="48"
			id="RBY_Side1"
			image="units/undead-necromancers/dark-sorcerer.png"
#textdomain wesnoth-units
			language_name=_ "Dark Sorcerer"
			level="2"
			max_attacks="1"
			max_experience="63"
			max_hitpoints="48"
			max_moves="5"
			moves="5"
			name="hugho"
			overlays=""
			profile="portraits/humans/necromancer.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number="3"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="13"
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="9"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		allow_player="no"
		canrecruit="no"
		colour="black"
		controller="null"
		hidden="yes"
		id=""
		no_leader="yes"
		save_id=""
		side="3"
		team_name="statues"
		[unit]
			description=_ "A stone-carved likeness of Sulla the Great, also known as Sulla the Just, Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
			facing="se"
			gender="female"
			name=_ "Statue of Sulla"
			random_traits="no"
			type="Great Mage"
			unrenamable="yes"
			x="18"
			y="15"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description=_ "A stone-carved likeness of Lhun-dup, Servant of Sulla."
			facing="sw"
			name=_ "Statue of Lhun-dup"
			random_traits="no"
			type="Yeti"
			unrenamable="yes"
			x="20"
			y="11"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description=_ "A stone-carved likeness of Ri-nzen, Servant of Sulla."
			facing="sw"
			name=_ "Statue of Ri-nzen"
			random_traits="no"
			type="Yeti"
			unrenamable="yes"
			x="23"
			y="15"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description=_ "A stone-carved likeness of Ten-zin, Servant of Sulla."
			facing="se"
			name=_ "Statue of Ten-zin"
			random_traits="no"
			type="Yeti"
			unrenamable="yes"
			x="13"
			y="16"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description=_ "A stone-carved likeness of Lo-bsang, Servant of Sulla."
			facing="se"
			name=_ "Statue of Lo-bsang"
			random_traits="no"
			type="Yeti"
			unrenamable="yes"
			x="16"
			y="19"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[variables]
		display_info="on"
		next_scenario="RBY_Sullas_Ruins_21"
		random="23"
		x1=""
		x2=""
		y1=""
		y2=""
		[rby_info]
#textdomain wesnoth-multiplayer
			val=_ "Adv + Con"
		[/rby_info]
		[rby_info]
			val=_ "Aethermaw, Arcanclave Citadel, Caves Of The Basilisk, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Thousand Stings Garrison, Weldyn Channel"
		[/rby_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game="no"
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	completion="running"
	current_tod="2"
#textdomain wesnoth-multiplayer
	description=_ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire."
	difficulty="NORMAL"
	end_text=""
	end_text_duration="0"
	experience_modifier="70"
	history=""
	id="RBY_Sullas_Ruins_21"
	label="2p - Sullas Ruins"
	map_data="border_size=1
usage=map

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_off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Rr          , Gs          , Mm          , Hh          , Gs^Fp       , Mm          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Ww          , Wwf         , Wwf         , Wwf         , Hh          , Gs          , Rd          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Gs          , Rr          , Wwf         , Gs          , Gs          , Gs          , Rr          , Gs          , Gs          , Gs          , Hh          , Ss^Vhs      , Rd          , Rd          , Gs          , Wwf         , Wwf         , Gs^Fp       , Wwf         , Chw         , Rr          , Khr         , Wwf         , Wwf         , Hh          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gs^Fet      , Rr          , Gs          , Gs          , Gs          , Rr          , Chw         , Gs          , Gs^Fp       , Gs          , Rd          , Rd          , Hh          , Mm          , Wwf         , Hh          , Ww          , Ww          , Wo          , Chr         , Chw         , Rr          , Wwf         , Gs^Vht      , Gs          , Gs          , Wwf         , Gs          , Hh          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Gs          , Gs          , Gs          , Wwf         , Gs          , Wwf         , Ww          , Wwf         , Hh          , Wwf         , Gs          , Gs          , Wwf         , Gs^Vht      , Hh          , Gs          , Ww          , Ww          , Ww          , Gs          , Mm          , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Mm          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs          , Wwf         , Wwf         , Hh          , Wwf         , Gs^Fp       , Gs          , Gs          , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gs          , Rd          , Mm          , Gs          , Gs^Fp       , Gs          , Hh          , Gs          , Gs          , Hh          , Gs          , Gs          , Gs          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Rd          , Rd          , Gs          , Rd          , Mm          , Hh          , Ke          , Wwf         , Gs          , Gs          , Gs          , Gs          , Rd          , Gs          , Ke          , Gs          , Gs          , Hh          , Rd          , Mm          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Gs^Fp       , Rd          , Ce          , Ce          , Ce          , Ce          , Wwf         , Mm          , Ce          , 1 Ke        , Ce          , Mm^Vhh      , Hh          , Ce          , Ce          , Rd          , Gs^Fp       , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Wwf         , _off^_usr   , Hh          , _off^_usr   , Gs^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Mm          , _off^_usr   , Rd          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name=_ "2p - Sullas Ruins"
	next_scenario=""
	next_underlying_unit_id="47"
	playing_team="1"
	random_calls="0"
	random_seed="-1967091959"
	random_start_time="no"
	scenario="RBY_Sullas_Ruins_21"
	snapshot="yes"
	turn_at="15"
	turns="-1"
	unit_wml_ids="Dark Adept,Dark Sorcerer,Ghost,Ghoul,Goblin Spearman,Great Mage,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Skeleton,Skeleton Archer,Troll,Troll Whelp,Vampire Bat,Walking Corpse,Wolf Rider,Yeti"
	used_items=""
	version="1.8.6"
	[side]
		action_bonus_count="17"
		allow_player="yes"
		colour="1"
		controller="network"
		countdown_time="300000"
		current_player="Madlok"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="7"
		gold_add="no"
		hidden="no"
		id="RBY_Side2"
		income="0"
		name="Madlok"
		no_leader="yes"
		objectives="<big>Vítězství:</big>
<span foreground=""#00ff00"">Defeat enemy leader</span>
<big>Notes:</big>
<span foreground=""#ff0000""><span color='#00ff00'>Map selected from Adv + Con maps:</span></span>
<span color='#e76a09' size='xx-small'>Aethermaw, Arcanclave Citadel, Caves Of The Basilisk, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Thousand Stings Garrison, Weldyn Channel.</span>
<span foreground=""#ff0000""><span color='#00ff00'>Create custom map set at:</span></span>
<span color='#e76a09' size='xx-small'>http://rushedbyyetis.heroku.com/</span>
<span foreground=""#ff0000""><span color='#00ff00'>RBY Release:</span> <span color='#4ea49a'>54</span>
</span>"
		objectives_changed="yes"
		persistent="yes"
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side2"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="1"
		start_gold="100"
		team_name="south"
		user_team_name=_ "teamname^South"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="6"
			y="19"
		[/village]
		[village]
			x="11"
			y="21"
		[/village]
		[village]
			x="14"
			y="23"
		[/village]
		[village]
			x="17"
			y="3"
		[/village]
		[unit]
			advances_to="Troll Warrior"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="29"
			experience="9"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="55"
			id="RBY_Side2"
			image="units/trolls/grunt.png"
#textdomain wesnoth-units
			language_name=_ "Troll"
			level="2"
			max_attacks="1"
			max_experience="46"
			max_hitpoints="55"
			max_moves="5"
			moves="0"
			name="hugho"
			overlays=""
			profile="portraits/trolls/troll.png"
			race="troll"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Troll"
			undead_variation="troll"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="12"
			y="21"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[portrait]
				image="portraits/trolls/transparent/troll.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/troll.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[abilities]
				[regenerate]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="14"
#textdomain wesnoth-units
				description=_ "club"
				name="club"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="13"
			ellipse="misc/ellipse"
			experience="8"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="43"
			id="Troll Whelp-23"
			image="units/trolls/whelp.png"
			language_name=_ "Troll Whelp"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="43"
			max_moves="4"
			moves="1"
			name="Pag"
			overlays=""
			profile="portraits/trolls/whelp.png"
			race="troll"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id="23"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="16"
			y="20"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[abilities]
				[regenerate]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="8"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="14"
			ellipse="misc/ellipse"
			experience="6"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="26"
			id="Orcish Archer-25"
			image="units/orcs/archer.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Archer"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="38"
			max_moves="5"
			moves="0"
			name="Gradish"
			overlays=""
			profile=""
			race="orc"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Orcish Archer"
			undead_variation="archer"
			underlying_id="25"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="17"
			y="3"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage="7"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="2"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="4"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="4"
			id="Naga Fighter-29"
			image="units/nagas/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Naga Fighter"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="32"
			max_moves="8"
			moves="0"
			name="Abraxas"
			overlays=""
			profile="portraits/nagas/fighter.png"
			race="naga"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id="29"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="33"
			y="16"
			zoc="yes"
			[defense]
				castle="50"
				cave="60"
				deep_water="50"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="30"
				sand="60"
				shallow_water="40"
				swamp_water="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="2"
				cave="2"
				deep_water="1"
				flat="2"
				forest="3"
				frozen="2"
				fungus="2"
				hills="3"
				mountains="5"
				reef="2"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="17"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="30"
			id="Wolf Rider-40"
			image="units/goblins/wolf-rider.png"
#textdomain wesnoth-units
			language_name=_ "Wolf Rider"
			level="1"
			max_attacks="1"
			max_experience="17"
			max_hitpoints="30"
			max_moves="9"
			moves="0"
			name="Pirg"
			overlays=""
			profile="portraits/goblins/wolf-rider.png"
			race="wolf"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Wolf Rider"
			undead_variation="mounted"
			underlying_id="40"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="14"
			y="23"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[if]
					hits="no"
					[frame]
						begin="-250"
						end="-200"
						image="units/goblins/wolf-rider.png"
						sound="wolf-bite-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-250"
						end="-200"
						image="units/goblins/wolf-rider.png"
						sound="wolf-bite.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
				[frame]
					begin="-100"
					end="50"
					image="units/goblins/wolf-rider-attack.png"
				[/frame]
				[frame]
					begin="50"
					end="100"
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/wolf-rider-defend-2.png"
						sound="wolf-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/wolf-rider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				start_time="-50"
				[frame]
					duration="50"
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time="-50"
				terrain_type="Wo,Ww,Ww^Vm,Chs,Chw,Ss"
				[frame]
					duration="50"
					image="units/goblins/wolf-rider-water.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="38"
			id="Naga Fighter-41"
			image="units/nagas/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Nagini Fighter"
			level="1"
			max_attacks="1"
			max_experience="18"
			max_hitpoints="38"
			max_moves="7"
			moves="0"
			name="Hailai"
			overlays=""
			profile="portraits/nagas/fighter.png"
			race="naga"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id="41"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="16"
			y="17"
			zoc="yes"
			[defense]
				castle="50"
				cave="60"
				deep_water="50"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="30"
				sand="60"
				shallow_water="40"
				swamp_water="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="2"
				cave="2"
				deep_water="1"
				flat="2"
				forest="3"
				frozen="2"
				fungus="2"
				hills="3"
				mountains="5"
				reef="2"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration="130"
					image="units/nagas/fighter-melee-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/nagas/fighter-melee-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/nagas/fighter-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/nagas/fighter-melee-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/nagas/fighter-melee-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/nagas/fighter-melee-5.png"
				[/frame]
				[frame]
					duration="70"
					image="units/nagas/fighter-melee-6.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/nagas/fighter-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/nagas/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/nagas/fighter-defend-2.png"
						sound="naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/nagas/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/nagas/fighter-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/nagas/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/nagas/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="350"
					image="units/nagas/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="450"
					image="units/nagas/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="250"
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="250"
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="350"
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="350"
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/nagas/fighter-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Orcish Archer-42"
			image="units/orcs/archer.png"
#textdomain wesnoth-units
			language_name=_ "Orcish Archer"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="31"
			max_moves="6"
			moves="3"
			name="Bok"
			overlays=""
			profile=""
			race="orc"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Orcish Archer"
			undead_variation="archer"
			underlying_id="42"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="8"
			y="16"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration="65"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[missile_frame]
						begin="-150"
						end="0"
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="75"
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset="0.8"
					[/missile_frame]
					[missile_frame]
						begin="75"
						end="150"
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset="0.83"
					[/missile_frame]
					[missile_frame]
						begin="150"
						end="225"
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset="0.86"
					[/missile_frame]
					[missile_frame]
						begin="225"
						end="300"
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset="0.89"
					[/missile_frame]
					[missile_frame]
						begin="300"
						end="375"
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset="0.92"
					[/missile_frame]
					[missile_frame]
						begin="375"
						end="450"
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset="0.95"
					[/missile_frame]
					[missile_frame]
						begin="450"
						end="525"
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset="0.98"
					[/missile_frame]
					[missile_frame]
						begin="525"
						end="600"
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset="1.0"
					[/missile_frame]
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time="-445"
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						duration="100"
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration="130"
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration="65"
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-300"
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="75"
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="75"
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration="75"
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration="50"
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="500"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin="700"
					end="900"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin="1100"
					end="1300"
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin="1300"
					end="1400"
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="5"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage="7"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="2"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="9"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="17"
			id="Goblin Spearman-45"
			image="units/goblins/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Goblin Spearman"
			level="0"
			max_attacks="1"
			max_experience="13"
			max_hitpoints="17"
			max_moves="5"
			moves="0"
			name="Gushnak"
			overlays=""
			profile="portraits/goblins/spearman.png"
			race="goblin"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id="45"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="9"
			y="19"
			zoc="no"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-se1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-se1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-s1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-s1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-ne1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-ne1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-n1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-n1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-se2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-se2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-s2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-s2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-n2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-n2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/spearman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/spearman-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/spearman.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/spearman-ne.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/spearman-ne-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/spearman-ne.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-3.png"
				[/frame]
				[frame]
					duration="300"
					image="units/goblins/spearman-idle-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				[if]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="150"
						image="units/goblins/spearman.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="3"
				description=_ "spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^weak"
					id="weak"
					male_name=_ "weak"
					name=_ "weak"
					[effect]
						apply_to="attack"
						increase_damage="-1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="9"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="19"
			id="Goblin Spearman-46"
			image="units/goblins/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Goblin Spearman"
			level="0"
			max_attacks="1"
			max_experience="13"
			max_hitpoints="19"
			max_moves="4"
			moves="0"
			name="Grag"
			overlays=""
			profile="portraits/goblins/spearman.png"
			race="goblin"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id="46"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="8"
			y="19"
			zoc="no"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-se1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-se1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-s1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-s1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-ne1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-ne1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-n1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-n1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-se2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-se2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-s2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-s2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-n2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-n2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/spearman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/spearman-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/spearman.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/spearman-ne.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/spearman-ne-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/spearman-ne.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-3.png"
				[/frame]
				[frame]
					duration="300"
					image="units/goblins/spearman-idle-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				[if]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="150"
						image="units/goblins/spearman.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="3"
				description=_ "spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^slow"
					id="slow"
					male_name=_ "slow"
					name=_ "slow"
					[effect]
						apply_to="movement"
						increase="-1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="9"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="17"
			id="Goblin Spearman-47"
			image="units/goblins/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Goblin Spearman"
			level="0"
			max_attacks="1"
			max_experience="13"
			max_hitpoints="17"
			max_moves="5"
			moves="0"
			name="Pol"
			overlays=""
			profile="portraits/goblins/spearman.png"
			race="goblin"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id="47"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="9"
			y="20"
			zoc="no"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-se1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-se1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-s1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-s1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-ne1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-ne1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-n1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-n1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-se2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-se2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-s2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-s2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-n2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-n2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/spearman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/spearman-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/spearman.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/spearman-ne.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/spearman-ne-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/spearman-ne.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-3.png"
				[/frame]
				[frame]
					duration="300"
					image="units/goblins/spearman-idle-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				[if]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="150"
						image="units/goblins/spearman.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="3"
				description=_ "spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^weak"
					id="weak"
					male_name=_ "weak"
					name=_ "weak"
					[effect]
						apply_to="attack"
						increase_damage="-1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="0"
		allow_player="yes"
		colour="4"
		controller="human"
		countdown_time="300000"
		current_player="hugho"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="41"
		gold_add="no"
		hidden="no"
		id="RBY_Side1"
		income="0"
		name="hugho"
		no_leader="yes"
		objectives="<big>Vítězství:</big>
<span foreground=""#00ff00"">Defeat enemy leader</span>
<big>Notes:</big>
<span foreground=""#ff0000""><span color='#00ff00'>Map selected from Adv + Con maps:</span></span>
<span color='#e76a09' size='xx-small'>Aethermaw, Arcanclave Citadel, Caves Of The Basilisk, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Thousand Stings Garrison, Weldyn Channel.</span>
<span foreground=""#ff0000""><span color='#00ff00'>Create custom map set at:</span></span>
<span color='#e76a09' size='xx-small'>http://rushedbyyetis.heroku.com/</span>
<span foreground=""#ff0000""><span color='#00ff00'>RBY Release:</span> <span color='#4ea49a'>54</span>
</span>"
		objectives_changed="no"
		persistent="yes"
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side1"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="2"
		start_gold="100"
		team_name="north"
		user_team_name=_ "teamname^North"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="10"
			y="7"
		[/village]
		[village]
			x="12"
			y="11"
		[/village]
		[village]
			x="18"
			y="5"
		[/village]
		[village]
			x="18"
			y="10"
		[/village]
		[village]
			x="18"
			y="20"
		[/village]
		[village]
			x="18"
			y="25"
		[/village]
		[village]
			x="21"
			y="28"
		[/village]
		[village]
			x="22"
			y="7"
		[/village]
		[village]
			x="23"
			y="11"
		[/village]
		[village]
			x="25"
			y="19"
		[/village]
		[village]
			x="26"
			y="8"
		[/village]
		[village]
			x="27"
			y="24"
		[/village]
		[unit]
			advances_to="Lich,Necromancer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="32"
			experience="11"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="44"
			id="RBY_Side1"
			image="units/undead-necromancers/dark-sorcerer.png"
#textdomain wesnoth-units
			language_name=_ "Dark Sorcerer"
			level="2"
			max_attacks="1"
			max_experience="63"
			max_hitpoints="48"
			max_moves="5"
			moves="5"
			name="hugho"
			overlays=""
			profile="portraits/humans/necromancer.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x="18"
			y="3"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number="3"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="13"
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="9"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="13"
			ellipse="misc/ellipse-nozoc"
			experience="1"
			facing="ne"
			flag_rgb="magenta"
			flying="yes"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="16"
			id="Vampire Bat-12"
			image="units/undead/bat-se-3.png"
#textdomain wesnoth-units
			language_name=_ "Vampire Bat"
			level="0"
			max_attacks="1"
			max_experience="15"
			max_hitpoints="16"
			max_moves="9"
			moves="9"
			name=""
			overlays=""
			profile="portraits/monsters/bat.png"
			race="bats"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id="12"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="23"
			y="19"
			zoc="no"
			[defense]
				castle="40"
				cave="40"
				deep_water="40"
				flat="40"
				forest="40"
				frozen="40"
				fungus="40"
				hills="40"
				mountains="40"
				reef="40"
				sand="40"
				shallow_water="40"
				swamp_water="40"
				unwalkable="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="1"
				flat="1"
				forest="1"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="70"
				fire="100"
				impact="120"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="2"
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="11"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="30"
			id="Skeleton Archer-14"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="31"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id="14"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="30"
			y="12"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="18"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="32"
			id="Skeleton-19"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="34"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile="portraits/undead/skeleton.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Skeleton"
			undead_variation=""
			underlying_id="19"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="27"
			y="13"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="8"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Dark Adept-20"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="33"
			max_moves="5"
			moves="5"
			name="Gweoddyn"
			overlays=""
			profile="portraits/humans/dark-adept.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Dark Adept"
			undead_variation=""
			underlying_id="20"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="26"
			y="8"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="15"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Dark Adept-21"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="33"
			max_moves="5"
			moves="5"
			name="Caebry"
			overlays=""
			profile="portraits/humans/dark-adept.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Dark Adept"
			undead_variation=""
			underlying_id="21"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="14"
			y="4"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="12"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="21"
			id="Dark Adept-22"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="33"
			max_moves="5"
			moves="5"
			name="Rhudoc"
			overlays=""
			profile="portraits/humans/dark-adept.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Dark Adept"
			undead_variation=""
			underlying_id="22"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="25"
			y="19"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="4"
			facing="ne"
			flag_rgb="magenta"
			flying="yes"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost-26"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="18"
			max_moves="7"
			moves="7"
			name=""
			overlays=""
			profile="portraits/undead/ghost.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Ghost"
			undead_variation=""
			underlying_id="26"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="24"
			y="21"
			zoc="yes"
			[defense]
				castle="50"
				cave="50"
				deep_water="50"
				flat="50"
				forest="50"
				frozen="50"
				fungus="50"
				hills="50"
				mountains="50"
				reef="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				unwalkable="50"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="1"
				fungus="1"
				hills="1"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="18"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="30"
			id="Skeleton-30"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="34"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile="portraits/undead/skeleton.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Skeleton"
			undead_variation=""
			underlying_id="30"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="16"
			y="3"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="2"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Skeleton-35"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="34"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile="portraits/undead/skeleton.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Skeleton"
			undead_variation=""
			underlying_id="35"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="18"
			y="10"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="1"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Ghoul-36"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="33"
			max_moves="5"
			moves="5"
			name=""
			overlays=""
			profile="portraits/undead/ghoul.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Ghoul"
			undead_variation=""
			underlying_id="36"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="12"
			y="11"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="8"
			ellipse="misc/ellipse-nozoc"
			experience="8"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Walking Corpse-37"
			image="units/undead/zombie.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="17"
			max_hitpoints="18"
			max_moves="4"
			moves="4"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Walking Corpse"
			undead_variation=""
			underlying_id="37"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="14"
			y="9"
			zoc="no"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="4"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="23"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="4"
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="drake"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				level="0"
				movement="3"
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="dwarf"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="13"
				id="Walking Corpse"
				image="units/undead/zombie-goblin.png"
				level="0"
				movement="4"
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="goblin"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-goblin.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-goblin-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-goblin-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-goblin-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-goblin.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="gryphon"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains="40"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				level="0"
				movement="5"
				movement_type="mounted"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="mounted"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="16"
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				level="0"
				movement="4"
				movement_type="lizard"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="saurian"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="18"
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				level="0"
				movement="4"
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="swimmer"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest="4"
					hills="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				level="0"
				movement="4"
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="troll"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="26"
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				level="0"
				movement="3"
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="wose"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="15"
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				inherit="no"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="bat"
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave="1"
					fungus="1"
				[/movement_costs]
				[defense]
					cave="50"
					fungus="50"
				[/defense]
				[resistance]
					cold="70"
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="8"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Walking Corpse-38"
			image="units/undead/zombie.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="17"
			max_hitpoints="18"
			max_moves="4"
			moves="4"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Walking Corpse"
			undead_variation=""
			underlying_id="38"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation="archer"
			x="13"
			y="12"
			zoc="no"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="4"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="23"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="4"
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="drake"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				level="0"
				movement="3"
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="dwarf"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="13"
				id="Walking Corpse"
				image="units/undead/zombie-goblin.png"
				level="0"
				movement="4"
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="goblin"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-goblin.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-goblin-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-goblin-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-goblin-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-goblin.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="gryphon"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains="40"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				level="0"
				movement="5"
				movement_type="mounted"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="mounted"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="16"
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				level="0"
				movement="4"
				movement_type="lizard"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="saurian"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="18"
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				level="0"
				movement="4"
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="swimmer"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest="4"
					hills="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				level="0"
				movement="4"
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="troll"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="26"
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				level="0"
				movement="3"
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="wose"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="15"
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				inherit="no"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="bat"
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave="1"
					fungus="1"
				[/movement_costs]
				[defense]
					cave="50"
					fungus="50"
				[/defense]
				[resistance]
					cold="70"
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name="archer"
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="2"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="15"
			id="Dark Adept-39"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="33"
			max_moves="5"
			moves="5"
			name="Gydoc"
			overlays=""
			profile="portraits/humans/dark-adept.png"
			race="human"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Dark Adept"
			undead_variation=""
			underlying_id="39"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="17"
			y="4"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					halo="halo/undead/dark-magic-6.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="yes"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost-43"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="21"
			max_hitpoints="18"
			max_moves="7"
			moves="7"
			name=""
			overlays=""
			profile="portraits/undead/ghost.png"
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Ghost"
			undead_variation=""
			underlying_id="43"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="20"
			y="4"
			zoc="yes"
			[defense]
				castle="50"
				cave="50"
				deep_water="50"
				flat="50"
				forest="50"
				frozen="50"
				fungus="50"
				hills="50"
				mountains="50"
				reef="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				unwalkable="50"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="1"
				fungus="1"
				hills="1"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[attack_anim]
				start_time="-200"
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="8"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Walking Corpse-44"
			image="units/undead/zombie.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="17"
			max_hitpoints="18"
			max_moves="4"
			moves="4"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Walking Corpse"
			undead_variation=""
			underlying_id="44"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="19"
			y="4"
			zoc="no"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="4"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="23"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="4"
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="drake"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				level="0"
				movement="3"
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="dwarf"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="13"
				id="Walking Corpse"
				image="units/undead/zombie-goblin.png"
				level="0"
				movement="4"
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="goblin"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-goblin.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-goblin-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-goblin-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-goblin-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-goblin.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="gryphon"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains="40"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				level="0"
				movement="5"
				movement_type="mounted"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="mounted"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="16"
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				level="0"
				movement="4"
				movement_type="lizard"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="saurian"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="18"
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				level="0"
				movement="4"
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="swimmer"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest="4"
					hills="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				level="0"
				movement="4"
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="troll"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="26"
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				level="0"
				movement="3"
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="wose"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="15"
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				inherit="no"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="bat"
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave="1"
					fungus="1"
				[/movement_costs]
				[defense]
					cave="50"
					fungus="50"
				[/defense]
				[resistance]
					cold="70"
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="0"
		allow_player="no"
		colour="black"
		controller="null"
		countdown_time="300000"
		current_player=""
		disallow_observers="yes"
		flag=""
		flag_icon=""
		fog="no"
		gold="100"
		gold_add="no"
		hidden="yes"
		id=""
		income="0"
		name=""
		no_leader="yes"
		objectives="<big>Vítězství:</big>
<span foreground=""#00ff00"">Defeat enemy leader</span>
<big>Notes:</big>
<span foreground=""#ff0000""><span color='#00ff00'>Map selected from Adv + Con maps:</span></span>
<span color='#e76a09' size='xx-small'>Aethermaw, Arcanclave Citadel, Caves Of The Basilisk, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Thousand Stings Garrison, Weldyn Channel.</span>
<span foreground=""#ff0000""><span color='#00ff00'>Create custom map set at:</span></span>
<span color='#e76a09' size='xx-small'>http://rushedbyyetis.heroku.com/</span>
<span foreground=""#ff0000""><span color='#00ff00'>RBY Release:</span> <span color='#4ea49a'>54</span>
</span>"
		objectives_changed="yes"
		persistent="no"
		recruit=""
		save_id=""
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="3"
		start_gold="100"
		team_name="statues"
		user_team_name="statues"
		village_gold="1"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="72"
			description=_ "A stone-carved likeness of Sulla the Great, also known as Sulla the Just, Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Great Mage-3"
			image="units/human-magi/great-mage+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Great Mage"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
#textdomain wesnoth
			name=_ "Statue of Sulla"
			overlays=""
			profile="portraits/humans/mage-arch+female.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Great Mage"
			undead_variation=""
			underlying_id="3"
			unrenamable="yes"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x="18"
			y="15"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="70"
				impact="100"
				pierce="100"
			[/resistance]
			[advancement]
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/mage-arch+female.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage-arch+female.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="9"
#textdomain wesnoth-units
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="16"
				description=_ "fireball"
				name="fireball"
				number="4"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=""
					id="remove_hp"
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="80"
			description=_ "A stone-carved likeness of Lhun-dup, Servant of Sulla."
			experience="0"
			facing="sw"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Yeti-4"
			image="units/monsters/yeti.png"
#textdomain wesnoth-units
			language_name=_ "Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
#textdomain wesnoth
			name=_ "Statue of Lhun-dup"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Yeti"
			undead_variation="troll"
			underlying_id="4"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="20"
			y="11"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="32"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="80"
#textdomain wesnoth
			description=_ "A stone-carved likeness of Ri-nzen, Servant of Sulla."
			experience="0"
			facing="sw"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Yeti-5"
			image="units/monsters/yeti.png"
#textdomain wesnoth-units
			language_name=_ "Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
#textdomain wesnoth
			name=_ "Statue of Ri-nzen"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Yeti"
			undead_variation="troll"
			underlying_id="5"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="23"
			y="15"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="32"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="80"
#textdomain wesnoth
			description=_ "A stone-carved likeness of Ten-zin, Servant of Sulla."
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Yeti-6"
			image="units/monsters/yeti.png"
#textdomain wesnoth-units
			language_name=_ "Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
#textdomain wesnoth
			name=_ "Statue of Ten-zin"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Yeti"
			undead_variation="troll"
			underlying_id="6"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="13"
			y="16"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="32"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="80"
#textdomain wesnoth
			description=_ "A stone-carved likeness of Lo-bsang, Servant of Sulla."
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Yeti-7"
			image="units/monsters/yeti.png"
#textdomain wesnoth-units
			language_name=_ "Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
#textdomain wesnoth
			name=_ "Statue of Lo-bsang"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Yeti"
			undead_variation="troll"
			underlying_id="7"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="16"
			y="19"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="32"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
		mask=""
#textdomain wesnoth
		name=_ "Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		mask=""
		name=_ "Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		mask=""
		name=_ "Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		mask=""
		name=_ "Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		mask=""
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		mask=""
		name=_ "Second Watch"
		red="-40"
	[/time]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[event]
		name="victory"
		[clear_variable]
			name="__scenario_objectives_gc,__scenario_objectives_0,__scenario_objectives_1,__scenario_objectives_2,__scenario_objectives_3"
		[/clear_variable]
	[/event]
	[music]
		ms_after="0"
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[variables]
		__scenario_objectives_gc="yes"
		damage_inflicted="3"
		display_info="on"
		next_scenario="RBY_Sullas_Ruins_21"
		random="23"
		side_number="2"
		turn_number="15"
		x1=""
		x2=""
		y1=""
		y2=""
		[rby_info]
#textdomain wesnoth-multiplayer
			val=_ "Adv + Con"
		[/rby_info]
		[rby_info]
			val=_ "Aethermaw, Arcanclave Citadel, Caves Of The Basilisk, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Thousand Stings Garrison, Weldyn Channel"
		[/rby_info]
		[__scenario_objectives_0]
#textdomain wesnoth
			defeat_string=_ "Notes:"
			[objective]
				condition="win"
				description=_ "Defeat enemy leader"
			[/objective]
			[objective]
				condition="lose"
				description="<span color='#00ff00'>Map selected from Adv + Con maps:</span>
<span color='#e76a09' size='xx-small'>Aethermaw, Arcanclave Citadel, Caves Of The Basilisk, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Thousand Stings Garrison, Weldyn Channel.</span>"
				[show_if]
					[variable]
						equals="on"
						name="display_info"
					[/variable]
				[/show_if]
			[/objective]
			[objective]
				condition="lose"
				description=_ "<span color='#00ff00'>Create custom map set at:</span>
<span color='#e76a09' size='xx-small'>http://rushedbyyetis.heroku.com/</span>"
				[show_if]
					[variable]
						equals="on"
						name="display_info"
					[/variable]
				[/show_if]
			[/objective]
			[objective]
				condition="lose"
				description=_ "<span color='#00ff00'>RBY Release:</span> <span color='#4ea49a'>54
</span>"
			[/objective]
		[/__scenario_objectives_0]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="RBY Adv + Con 54"
	[/scenario]
	[scenario]
		scenario="2p - Sullas Ruins"
		[team]
			[recruits]
				Dark Adept="4"
				Ghost="2"
				Ghoul="1"
				Skeleton="6"
				Skeleton Archer="2"
				Vampire Bat="2"
				Walking Corpse="2"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Skeleton="3"
				Skeleton Archer="1"
				Vampire Bat="1"
			[/deaths]
			[killed]
				Goblin Spearman="1"
				Orcish Archer="1"
				Orcish Assassin="3"
				Orcish Grunt="1"
				Troll Whelp="3"
				Wolf Rider="2"
			[/killed]
			[attacks]
				[sequence]
					s000="2"
					s010="2"
					s1="1"
					s101="1"
					_num="30"
				[/sequence]
				[sequence]
					s011="2"
					s1="1"
					_num="40"
				[/sequence]
				[sequence]
					s010="1"
					_num="50"
				[/sequence]
				[sequence]
					s000="2"
					s01="1"
					s010="1"
					s011="1"
					s1="2"
					s100="1"
					s111="2"
					_num="60"
				[/sequence]
				[sequence]
					s00="3"
					s01="4"
					s1="2"
					s10="2"
					s11="7"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="10"
					_num="0"
				[/sequence]
				[sequence]
					s001="1"
					_num="40"
				[/sequence]
				[sequence]
					s01="1"
					_num="50"
				[/sequence]
				[sequence]
					s="1"
					s01="1"
					s11="2"
					s110="1"
					_num="60"
				[/sequence]
				[sequence]
					s="1"
					s00="1"
					s001="1"
					s01="2"
					s1="1"
					s11="2"
					s111="2"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="280"
			recall_cost="0"
			damage_inflicted="491"
			damage_taken="274"
			expected_damage_inflicted="482535"
			expected_damage_taken="250101"
			turn_damage_inflicted="0"
			turn_damage_taken="0"
			turn_expected_damage_inflicted="0"
			turn_expected_damage_taken="0"
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Goblin Spearman="4"
				Naga Fighter="2"
				Orcish Archer="3"
				Orcish Assassin="3"
				Orcish Grunt="1"
				Troll Whelp="4"
				Wolf Rider="3"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Goblin Spearman="1"
				Orcish Archer="1"
				Orcish Assassin="3"
				Orcish Grunt="1"
				Troll Whelp="3"
				Wolf Rider="2"
			[/deaths]
			[killed]
				Skeleton="3"
				Skeleton Archer="1"
				Vampire Bat="1"
			[/killed]
			[attacks]
				[sequence]
					s00="2"
					s010="1"
					s10="1"
					s101="1"
					s111="1"
					_num="40"
				[/sequence]
				[sequence]
					s000="1"
					s001="1"
					s01="2"
					s10="2"
					s11="1"
					_num="50"
				[/sequence]
				[sequence]
					s001="1"
					s1="2"
					s10="3"
					s11="4"
					s110="2"
					s111="1"
					s1110="1"
					_num="60"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="19"
					_num="0"
				[/sequence]
				[sequence]
					s0="1"
					s001="2"
					_num="40"
				[/sequence]
				[sequence]
					s="2"
					s0="1"
					s101="1"
					s11="1"
					_num="50"
				[/sequence]
				[sequence]
					s="3"
					s0="2"
					s01="1"
					s1="2"
					s10="2"
					s111="1"
					_num="60"
				[/sequence]
			[/defends]
			recruit_cost="272"
			recall_cost="0"
			damage_inflicted="274"
			damage_taken="491"
			expected_damage_inflicted="250101"
			expected_damage_taken="482535"
			turn_damage_inflicted="6"
			turn_damage_taken="0"
			turn_expected_damage_inflicted="3600"
			turn_expected_damage_taken="0"
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
