version="1.8.5"
next_underlying_unit_id="68"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration="0"
history=""
label="2p - Caves Of The Basilisk"
next_scenario=""
parent="2p - Caves Of The Basilisk-Autozapis18.gz"
scenario="RBY_Caves_Of_The_Basilisk_12"
version="1.8.5"
[multiplayer]
	experience_modifier="70"
	hash=""
	mp_countdown="yes"
	mp_countdown_action_bonus="15"
	mp_countdown_init_time="300"
	mp_countdown_reservoir_time="300"
	mp_countdown_turn_bonus="300"
	mp_era="RBY_No_Mirror"
	mp_fog="yes"
	mp_scenario="RBY_Conservative_54"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	observer="yes"
	savegame="no"
	scenario="Madlok's ladder 1400-1600 or whatever just comm and pay"
[/multiplayer]
random_seed="-526050325"
random_calls="84"
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			ai_id3="testing_ai_default"
			faction1="Madlok"
			faction2="Przebudzony"
			faction3=""
			version="1.8.5"
			[turn_info]
				event="TURN_START"
				gold="100"
				side="1"
				turn="1"
				units="1"
				units_cost="29"
				villages="0"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="100"
				side="2"
				turn="1"
				units="1"
				units_cost="32"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="6"
				side="1"
				turn="2"
				units="8"
				units_cost="123"
				villages="1"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="3"
				side="2"
				turn="2"
				units="7"
				units_cost="132"
				villages="2"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="4"
				side="1"
				turn="3"
				units="8"
				units_cost="123"
				villages="5"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="21"
				side="2"
				turn="3"
				units="7"
				units_cost="132"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="0"
				side="1"
				turn="4"
				units="9"
				units_cost="137"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="24"
				side="2"
				turn="4"
				units="8"
				units_cost="147"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="4"
				side="1"
				turn="5"
				units="10"
				units_cost="151"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="26"
				side="2"
				turn="5"
				units="9"
				units_cost="163"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="7"
				side="1"
				turn="6"
				units="11"
				units_cost="165"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="21"
				side="2"
				turn="6"
				units="11"
				units_cost="186"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="9"
				side="1"
				turn="7"
				units="11"
				units_cost="162"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="22"
				side="2"
				turn="7"
				units="12"
				units_cost="202"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="11"
				side="1"
				turn="8"
				units="11"
				units_cost="159"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="16"
				side="2"
				turn="8"
				units="14"
				units_cost="224"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="4"
				side="1"
				turn="9"
				units="13"
				units_cost="182"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="15"
				side="2"
				turn="9"
				units="15"
				units_cost="240"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="10"
				side="1"
				turn="10"
				units="14"
				units_cost="191"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="12"
				side="2"
				turn="10"
				units="16"
				units_cost="254"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="8"
				side="1"
				turn="11"
				units="15"
				units_cost="208"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="16"
				side="2"
				turn="11"
				units="15"
				units_cost="238"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="0"
				side="1"
				turn="12"
				units="14"
				units_cost="193"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="29"
				side="2"
				turn="12"
				units="14"
				units_cost="222"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="5"
				side="1"
				turn="13"
				units="11"
				units_cost="154"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="42"
				side="2"
				turn="13"
				units="14"
				units_cost="222"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="2"
				side="1"
				turn="14"
				units="10"
				units_cost="137"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="11"
				side="2"
				turn="14"
				units="16"
				units_cost="280"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="8"
				side="1"
				turn="15"
				units="10"
				units_cost="139"
				villages="10"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="17"
				side="2"
				turn="15"
				units="16"
				units_cost="293"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="2"
				side="1"
				turn="16"
				units="10"
				units_cost="141"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="9"
				side="2"
				turn="16"
				units="17"
				units_cost="309"
				villages="7"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="8"
				side="1"
				turn="17"
				units="8"
				units_cost="121"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="19"
				side="2"
				turn="17"
				units="17"
				units_cost="317"
				villages="8"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="26"
				side="1"
				turn="18"
				units="7"
				units_cost="107"
				villages="6"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="16"
				side="2"
				turn="18"
				units="17"
				units_cost="317"
				villages="9"
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold="40"
				side="1"
				turn="19"
				units="3"
				units_cost="52"
				villages="5"
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="Przebudzony"
			message="hf"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="18"
			y="5"
		[/recruit]
		[random]
			value="3144"
		[/random]
		[random]
			value="29852"
		[/random]
		[random]
			value="18810"
		[/random]
		[random]
			value="16126"
		[/random]
		[random]
			value="1531"
		[/random]
		[random]
			value="17575"
		[/random]
		[random]
			value="11914"
		[/random]
		[random]
			value="14624"
		[/random]
		[random]
			value="12456"
		[/random]
		[random]
			value="20038"
		[/random]
		[random]
			value="7857"
		[/random]
		[random]
			value="29630"
		[/random]
		[random]
			value="24957"
		[/random]
		[random]
			value="7009"
			[results]
				checksum="-NP,L6w-p5hF-OgNdaJ5utK+cLbUkE.2zlHen0a4.W>6phb+76kk5k4S2D4LFoJgPCdP>maLttHrDaJlDnuDBZL.4oot64SoFQG4dyxVgLJirwr7<P2tFCPpSIkS7-+,"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Unsungwolf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="miskatonian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="18"
			y="4"
		[/recruit]
		[random]
			value="15529"
		[/random]
		[random]
			value="28741"
		[/random]
		[random]
			value="7960"
		[/random]
		[random]
			value="25517"
		[/random]
		[random]
			value="23621"
		[/random]
		[random]
			value="16135"
		[/random]
		[random]
			value="11148"
		[/random]
		[random]
			value="31686"
		[/random]
		[random]
			value="22880"
		[/random]
		[random]
			value="27059"
		[/random]
		[random]
			value="9012"
		[/random]
		[random]
			value="6671"
		[/random]
		[random]
			value="29061"
		[/random]
		[random]
			value="2456"
			[results]
				checksum="y,JCDyrr>wQ3KPGQb<RsUqRS.zFGTs2KupGMNxCpymKCUVB<R4syzMUqFuKoobCLJxuszNsIEuPRFuHPByzrJNqpBPHyuJ,1h6>+kBl40pY98bpo1G5am8h-3a987>l<"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="15418"
		[/random]
		[random]
			value="3408"
		[/random]
		[random]
			value="3168"
		[/random]
		[random]
			value="1437"
		[/random]
		[random]
			value="29416"
		[/random]
		[random]
			value="16653"
		[/random]
		[random]
			value="7912"
		[/random]
		[random]
			value="13303"
		[/random]
		[random]
			value="11945"
		[/random]
		[random]
			value="11169"
		[/random]
		[random]
			value="5451"
		[/random]
		[random]
			value="23473"
		[/random]
		[random]
			value="11239"
		[/random]
		[random]
			value="544"
			[results]
				checksum="rn3oFNLU.<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<.h317l+4>6m3eW53i9ap315ids918haj-8heoLZXl95Y-+fe89l.jUW05e74.f,X0t"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="24"
			y="4"
		[/recruit]
		[random]
			value="28565"
		[/random]
		[random]
			value="20959"
		[/random]
		[random]
			value="13957"
		[/random]
		[random]
			value="19950"
		[/random]
		[random]
			value="32039"
		[/random]
		[random]
			value="11930"
		[/random]
		[random]
			value="309"
		[/random]
		[random]
			value="16414"
		[/random]
		[random]
			value="25307"
		[/random]
		[random]
			value="21959"
		[/random]
		[random]
			value="9602"
		[/random]
		[random]
			value="24202"
		[/random]
		[random]
			value="22511"
		[/random]
		[random]
			value="20353"
			[results]
				checksum="rn3oFNLU+<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<ejlch+<bfclb.ejk-8l7+5-ciz9b-m45i4,g2LZXl95Y-+fe89l.jUW05e74.f,X3t"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="24"
			y="5"
		[/recruit]
		[random]
			value="6301"
		[/random]
		[random]
			value="26296"
		[/random]
		[random]
			value="17844"
		[/random]
		[random]
			value="11366"
		[/random]
		[random]
			value="8421"
		[/random]
		[random]
			value="615"
		[/random]
		[random]
			value="13825"
		[/random]
		[random]
			value="29063"
		[/random]
		[random]
			value="6201"
		[/random]
		[random]
			value="10749"
		[/random]
		[random]
			value="15437"
		[/random]
		[random]
			value="18477"
		[/random]
		[random]
			value="1790"
		[/random]
		[random]
			value="20625"
			[results]
				checksum="rn3oFNLU+<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<ejlch+<bfclb.ejk-8l7+5-ciz9b-m45i4,g2LZXl95Y-+fe89l.jUW05e74.f,X3t"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ChaosYJ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="23"
			y="5"
		[/recruit]
		[random]
			value="17837"
		[/random]
		[random]
			value="27980"
		[/random]
		[random]
			value="25583"
		[/random]
		[random]
			value="13782"
		[/random]
		[random]
			value="31607"
		[/random]
		[random]
			value="7368"
		[/random]
		[random]
			value="1190"
		[/random]
		[random]
			value="31149"
		[/random]
		[random]
			value="9390"
		[/random]
		[random]
			value="29802"
		[/random]
		[random]
			value="2799"
		[/random]
		[random]
			value="19848"
		[/random]
		[random]
			value="12850"
		[/random]
		[random]
			value="2719"
			[results]
				checksum="rn3oFNLU+<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<ejlch+<bfclb.egf-8l7+5-ciz9b-m45i4,g2LZXl95Y-+fe8,l.jUW05e74.f,,8t"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="22"
			y="4"
		[/recruit]
		[random]
			value="23240"
		[/random]
		[random]
			value="24449"
		[/random]
		[random]
			value="25002"
		[/random]
		[random]
			value="13559"
		[/random]
		[random]
			value="25912"
		[/random]
		[random]
			value="23352"
		[/random]
		[random]
			value="9005"
		[/random]
		[random]
			value="14937"
		[/random]
		[random]
			value="21461"
		[/random]
		[random]
			value="7277"
		[/random]
		[random]
			value="11699"
		[/random]
		[random]
			value="27911"
		[/random]
		[random]
			value="24852"
		[/random]
		[random]
			value="28514"
			[results]
				checksum="rn3oFNLU.<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<.h317l+4>6m3eW<<i9ap315ids918haj-8heoLZXl95Y-+fe8,l.jUW05e74.f,,5t"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Vasquez has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,24,25,26"
			y="4,4,4,3,3,3"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value="1"
			x="18"
			y="19"
		[/recruit]
		[random]
			value="2904"
		[/random]
		[random]
			value="29931"
		[/random]
		[random]
			value="16881"
		[/random]
		[random]
			value="2335"
		[/random]
		[random]
			value="18130"
		[/random]
		[random]
			value="30473"
		[/random]
		[random]
			value="1331"
		[/random]
		[random]
			value="319"
		[/random]
		[random]
			value="14049"
		[/random]
		[random]
			value="12013"
		[/random]
		[random]
			value="6954"
		[/random]
		[random]
			value="23391"
			[results]
				checksum="9Yr66Zh5Ia4xlOgkegq66km3V>bi7eaiic8n3r<67>06Z74bp6-+3>g7e+4u<JmbqTjYpoe4>3,RpEllhC+57epD>3jepsJjm<dG>1uMDmtzuSuLIoFfvpKwOpVQIGsF"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Madlok"
			message="have fun too"
			side="1"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="5"
			x="18"
			y="20"
		[/recruit]
		[random]
			value="25440"
		[/random]
		[random]
			value="29445"
		[/random]
		[random]
			value="27180"
		[/random]
		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
		sent="yes"
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	[command]
		sent=""
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
		sent=""
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
		sent=""
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
		sent=""
		[recruit]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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				checksum=",3JmFuPJ1G35evU6urBIPTOILQmpvyBBNoPuHpUoMGIyrMUqwyJzNMApsidliLfHLbZactpajip0tO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BxlCs3Ag07d.1bllbh95"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="will has logged into the lobby"
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	[command]
		sent=""
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			x="21,20,19,18,17,16"
			y="21,20,20,20,21,21"
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	[command]
		sent="yes"
		undo=""
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			id="server"
			message="Conscience2 has logged into the lobby"
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	[command]
		sent=""
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			team="2"
			value="300000"
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	[command]
		sent=""
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	[command]
		sent="yes"
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	[command]
		sent="yes"
		[move]
			x="18,19,20,21,21,22,22"
			y="5,6,6,7,8,8,9"
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	[command]
		sent="yes"
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		[move]
			x="19,18,17,17"
			y="5,4,4,3"
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	[command]
		sent="yes"
		[move]
			x="18,18,18,17,17"
			y="4,5,6,7,8"
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	[command]
		sent="yes"
		[move]
			x="23,24,24,25,25,25,25"
			y="5,5,6,7,8,9,10"
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	[command]
		sent="yes"
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		[move]
			x="22,23,24,25,25,25"
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	[command]
		sent="yes"
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			x="24,25,26,27,28,29,30"
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	[command]
		sent="yes"
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			id="server"
			message="toberal68 has logged into the lobby"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="Biszkopt has logged into the lobby"
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	[command]
		sent="yes"
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			x="24,25,26,26,26,27,28"
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	[command]
		sent="yes"
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			x="26,25,24,23,22,21"
			y="3,4,4,5,4,4"
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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	[command]
		sent=""
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	[command]
		sent="yes"
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			id="server"
			message="Sibzin has logged into the lobby"
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	[command]
		sent=""
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			y="20,20,19,19,18,18,17,18,17"
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	[command]
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			y="20,19,18,17,16,15"
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	[command]
		sent=""
		[move]
			x="18,18,18,18,17,17"
			y="19,18,17,16,16,15"
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	[command]
		sent=""
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	[command]
		sent=""
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	[command]
		sent="yes"
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			id="server"
			message="Kalyra has logged into the lobby"
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	[command]
		sent=""
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		sent=""
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		sent=""
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	[command]
		sent=""
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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	[command]
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	[command]
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	[command]
		sent="yes"
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			message="Folkman has logged into the lobby"
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	[command]
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	[command]
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	[command]
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		[random]
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	[command]
		sent="yes"
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	[command]
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	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
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	[command]
		sent="yes"
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	[command]
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	[command]
		sent=""
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			x="21,22,23,24"
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			value="3"
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		[random]
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		[random]
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				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
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			id="server"
			message="shortcat has logged into the lobby"
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	[command]
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	[command]
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			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="908707576"
			tod="afternoon"
			turn="3"
			weapon="0"
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				x="21"
				y="13"
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				x="21"
				y="12"
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				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
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			[results]
				chance="50"
				damage="3"
				dies="no"
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				unit_hit="defender"
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		[random]
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			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
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				chance="30"
				damage="0"
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	[command]
		sent="yes"
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			id="server"
			message="ixaq has logged into the lobby"
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	[command]
		sent=""
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			x="32,33"
			y="18,19"
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	[command]
		sent=""
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		[move]
			x="24,25,26"
			y="19,19,18"
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	[command]
		sent=""
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			team="2"
			value="300000"
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	[command]
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	[command]
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	[command]
		sent="yes"
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			x="30,30"
			y="12,13"
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	[command]
		sent="yes"
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			id="server"
			message="blarblar has logged into the lobby"
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	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Ghost"
			defender_weapon="1"
			seed="1873777410"
			tod="dusk"
			turn="4"
			weapon="1"
			[source]
				x="21"
				y="12"
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			[destination]
				x="21"
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	[command]
		sent="yes"
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			id="server"
			message="Ava has logged into the lobby"
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	[/command]
	[command]
		sent="yes"
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			id="server"
			message="sixes has logged into the lobby"
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Druss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="32,32,32,31,31,30,30"
			y="7,8,9,10,11,11,12"
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	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tairo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11,12"
			y="9,10,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="saxsurfer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sfsdfds has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,12,11,10"
			y="11,12,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="TairoGaspar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Cervia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="13,14,15,16,17,17"
			y="5,5,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="24,23,22,21,20,20,20"
			y="5,6,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="19"
			y="5"
		[/recruit]
		[random]
			value="32559"
		[/random]
		[random]
			value="10889"
		[/random]
		[random]
			value="21206"
		[/random]
		[random]
			value="20482"
		[/random]
		[random]
			value="9146"
		[/random]
		[random]
			value="3903"
		[/random]
		[random]
			value="27364"
		[/random]
		[random]
			value="32730"
		[/random]
		[random]
			value="26008"
		[/random]
		[random]
			value="17462"
		[/random]
		[random]
			value="30131"
		[/random]
		[random]
			value="4833"
		[/random]
		[random]
			value="11815"
		[/random]
		[random]
			value="1997"
			[results]
				checksum="LnOxxH+t6POkwCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNvi17<<6af,rl>b6o6ic78>Bbcgphl.92i.2hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,17,17,17,18"
			y="5,6,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,31,32,33,34"
			y="13,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="28,27"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,30,31"
			y="17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="YKK_MONDI78 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,25,26,27,28"
			y="20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Runoist has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,23,24,25,25"
			y="13,13,14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24"
			y="18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,11"
			y="17,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="whisler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Eris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="essakhi24 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,10"
			y="15,16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="18"
			y="19"
		[/recruit]
		[random]
			value="32652"
		[/random]
		[random]
			value="2175"
		[/random]
		[random]
			value="12888"
		[/random]
		[random]
			value="30954"
		[/random]
		[random]
			value="14419"
		[/random]
		[random]
			value="16230"
		[/random]
		[random]
			value="26998"
		[/random]
		[random]
			value="98"
		[/random]
		[random]
			value="10182"
		[/random]
		[random]
			value="14452"
		[/random]
		[random]
			value="13854"
		[/random]
		[random]
			value="3353"
		[/random]
		[random]
			value="8759"
		[/random]
		[random]
			value="3588"
		[/random]
		[random]
			value="9798"
			[results]
				checksum=",3JmFuPJ1G35evU6urBIPTOILQmpvyBBNoPuHpUoMGIyrMUqwyJzNMApsidliLfHLbZactpajip1wO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BwiCs3Ag07d.1bllak95"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DarthMaul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26"
			y="19,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,31,32,33"
			y="17,18,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="33,32"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kinghaldric has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="JAW has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,21"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sigve has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20,21,22,23,24,25"
			y="9,8,8,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="qejss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="17,17,18,19,20,21"
			y="8,7,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,17,17,18,18"
			y="9,9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,17,16,15,14"
			y="5,5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="24"
			y="5"
		[/recruit]
		[random]
			value="19162"
		[/random]
		[random]
			value="1493"
		[/random]
		[random]
			value="32531"
		[/random]
		[random]
			value="4530"
		[/random]
		[random]
			value="30529"
		[/random]
		[random]
			value="32353"
		[/random]
		[random]
			value="4801"
		[/random]
		[random]
			value="12223"
		[/random]
		[random]
			value="10223"
		[/random]
		[random]
			value="21183"
		[/random]
		[random]
			value="2199"
		[/random]
		[random]
			value="25469"
		[/random]
		[random]
			value="26290"
		[/random]
		[random]
			value="24615"
			[results]
				checksum="LnOxxH+t6POkwCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNvi17<<6af,rl>b6o6ic78>Bbcgphl.92i.2hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pfeifn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="-stf- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="30,30"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="31,32"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="34,33,32,31"
			y="12,12,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="matemma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="32,31,30,29,28"
			y="11,11,11,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="b has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="33,33,33,32"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="32,32"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="32,32,33"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="dalron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27,26,25,24"
			y="17,18,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,24,23"
			y="17,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bibal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="104076385"
			tod="first_watch"
			turn="5"
			weapon="0"
			[source]
				x="21"
				y="14"
			[/source]
			[destination]
				x="21"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="26217"
			[results]
				chance="30"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6876"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15403"
			[results]
				chance="30"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15933"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="icu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Hydralisk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14,13,12"
			y="19,19,18,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="ZWQRUT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14,13,12"
			y="15,14,15,14,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24"
			y="18,18,19,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="icu2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="3"
			x="18"
			y="19"
		[/recruit]
		[random]
			value="2511"
		[/random]
		[random]
			value="29712"
		[/random]
		[random]
			value="13154"
		[/random]
		[random]
			value="32338"
		[/random]
		[random]
			value="8940"
		[/random]
		[random]
			value="23504"
		[/random]
		[random]
			value="8928"
		[/random]
		[random]
			value="13513"
		[/random]
		[random]
			value="13188"
		[/random]
		[random]
			value="7778"
		[/random]
		[random]
			value="20304"
		[/random]
		[random]
			value="9626"
			[results]
				checksum="FGz-f.zGr8wa+sllwFCviq607ah,ifyi6>2-442<he2O037817->-j<l<4ea7hel18-bl5FQJkc-C2Jlbv3nkR>8hkhlfyb9Dqq0ZfVp6Fpg,29Od5aZoO5d8,uF2cbY"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Shutruk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="slicer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="6"
			x="24"
			y="20"
		[/recruit]
		[random]
			value="24296"
		[/random]
		[random]
			value="16395"
		[/random]
		[random]
			value="6229"
		[/random]
		[random]
			value="1172"
		[/random]
		[random]
			value="23926"
		[/random]
		[random]
			value="22455"
		[/random]
		[random]
			value="5357"
		[/random]
		[random]
			value="30558"
		[/random]
		[random]
			value="7401"
		[/random]
		[random]
			value="30538"
		[/random]
		[random]
			value="2722"
		[/random]
		[random]
			value="15161"
			[results]
				checksum="ffch6<uhP-7nmdffaFyI7-g-cj7.eWF+<58.6h05jWXf77aa2,g6d94315759kfb7i7.LaI,Y5Olfckbkmcg1buS>oeB3ymRnwqIMJSVLunKUkqJuGPuQtqwzosI>KVP"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22"
			y="19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Dhill has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="32,31,30,29,28,27,26"
			y="18,19,19,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="neotor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,8,8"
			y="17,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tenebra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Assassin"
			defender_lvl="1"
			defender_type="Ghost"
			defender_weapon="1"
			seed="2041289528"
			tod="second_watch"
			turn="6"
			weapon="1"
			[source]
				x="21"
				y="13"
			[/source]
			[destination]
				x="21"
				y="14"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fewmet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="25,25,24,23"
			y="9,10,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="21,20,20,19,19,19"
			y="8,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,11"
			y="7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,8,8,8"
			y="13,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="11,10,10"
			y="9,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,25,26,26,26"
			y="5,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="24"
			y="5"
		[/recruit]
		[random]
			value="19698"
		[/random]
		[random]
			value="16330"
		[/random]
		[random]
			value="18394"
		[/random]
		[random]
			value="720"
		[/random]
		[random]
			value="26089"
		[/random]
		[random]
			value="3272"
		[/random]
		[random]
			value="5983"
		[/random]
		[random]
			value="22792"
		[/random]
		[random]
			value="23271"
		[/random]
		[random]
			value="3033"
		[/random]
		[random]
			value="13248"
		[/random]
		[random]
			value="7505"
		[/random]
		[random]
			value="17528"
		[/random]
		[random]
			value="10020"
			[results]
				checksum="LnNxxH+t6POkvCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNsi17<<6af,rl>b6o6ic78>Bbcgphl.92i.2hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="18,18,19,19,20,20"
			y="5,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,10"
			y="10,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="TheMONSTER has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Amphaeon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18,19,20"
			y="19,18,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Orcish Assassin"
			defender_weapon="0"
			seed="2126994106"
			tod="second_watch"
			turn="6"
			weapon="0"
			[source]
				x="21"
				y="14"
			[/source]
			[destination]
				x="21"
				y="13"
			[/destination]
		[/attack]
		[random]
			value="7778"
			[results]
				chance="30"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7656"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32106"
			[results]
				chance="30"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dhill has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Erlend has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,27,28"
			y="20,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16,17,18"
			y="17,18,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,16,17"
			y="15,15,15,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,9,10"
			y="14,15,16,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="gedalias has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23,24"
			y="18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,27,28"
			y="17,18,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,28,29,30,31"
			y="18,19,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="internet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="2"
			x="24"
			y="20"
		[/recruit]
		[random]
			value="13312"
		[/random]
		[random]
			value="8617"
		[/random]
		[random]
			value="6067"
		[/random]
		[random]
			value="16767"
		[/random]
		[random]
			value="1387"
		[/random]
		[random]
			value="19823"
		[/random]
		[random]
			value="16179"
		[/random]
		[random]
			value="10832"
		[/random]
		[random]
			value="29158"
		[/random]
		[random]
			value="18011"
		[/random]
		[random]
			value="9244"
		[/random]
		[random]
			value="16454"
			[results]
				checksum="6d-9cj.>GIlg<ffbbd<o9j>40h8pe.8YfXXgh6ii>-f<j<1.-7a2,30cif5gaZud.,ebke12>jede,Pb-Y9iA2kk>jEmgjdXPcCDKyVPRGTxHquE2PPzTrNBFHRNTIsG"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,23,23"
			y="19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="KPa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Sarokan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="10,9,9,9"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,11"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11,11"
			y="15,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Wolf Rider"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="0"
			seed="1834477707"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="11"
				y="18"
			[/source]
			[destination]
				x="10"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,23"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="23,22"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20,19,19,18,18"
			y="9,8,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,25,26,26,27,27"
			y="5,6,7,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="leonard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="24"
			y="5"
		[/recruit]
		[random]
			value="25883"
		[/random]
		[random]
			value="12176"
		[/random]
		[random]
			value="7683"
		[/random]
		[random]
			value="8240"
		[/random]
		[random]
			value="8316"
		[/random]
		[random]
			value="24972"
		[/random]
		[random]
			value="16076"
		[/random]
		[random]
			value="25518"
		[/random]
		[random]
			value="12273"
		[/random]
		[random]
			value="2645"
		[/random]
		[random]
			value="16505"
		[/random]
		[random]
			value="23665"
		[/random]
		[random]
			value="21309"
		[/random]
		[random]
			value="421"
			[results]
				checksum="LnOxxH+t6POkwCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNvi17<<6af,rl>b6o6ic78>Bbcgphl.92i.2hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="31,32"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="26,27,28,29,30,31"
			y="9,10,10,11,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,13,12"
			y="16,17,17,18,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="-1"
			seed="813455966"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="12"
				y="17"
			[/source]
			[destination]
				x="11"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="19247"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28854"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="NagyMan11 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Herooftime has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,11,12,13,13,12"
			y="17,16,16,16,17,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Vampire Bat"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="0"
			seed="521430920"
			tod="dawn"
			turn="7"
			weapon="0"
			[source]
				x="12"
				y="18"
			[/source]
			[destination]
				x="11"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="3691"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28050"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10721"
			[results]
				chance="40"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Herooftime has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="whisler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Predator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ChaosYJ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18,17,16,15"
			y="15,16,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,13"
			y="15,14,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="RedMould has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="fanchess has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="maximiliano22 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fanjo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,27,28,29"
			y="20,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,29,30,31"
			y="18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,29,30,30"
			y="17,17,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Sibzin1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,25,25"
			y="14,14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="firas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,24,24"
			y="17,18,18,19"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Strico has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="MiffMaster has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Therion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value="4"
			x="24"
			y="20"
		[/recruit]
		[random]
			value="25421"
		[/random]
		[random]
			value="10029"
		[/random]
		[random]
			value="32008"
		[/random]
		[random]
			value="16076"
		[/random]
		[random]
			value="27991"
		[/random]
		[random]
			value="2117"
		[/random]
		[random]
			value="2986"
		[/random]
		[random]
			value="924"
		[/random]
		[random]
			value="4118"
		[/random]
		[random]
			value="15315"
		[/random]
		[random]
			value="6431"
		[/random]
		[random]
			value="25408"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Monika has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="6"
			x="18"
			y="19"
		[/recruit]
		[random]
			value="1908"
		[/random]
		[random]
			value="4699"
		[/random]
		[random]
			value="18515"
		[/random]
		[random]
			value="16233"
		[/random]
		[random]
			value="25104"
		[/random]
		[random]
			value="2296"
		[/random]
		[random]
			value="12030"
		[/random]
		[random]
			value="30511"
		[/random]
		[random]
			value="22945"
		[/random]
		[random]
			value="22370"
		[/random]
		[random]
			value="4598"
		[/random]
		[random]
			value="15204"
			[results]
				checksum="ffch6<uhP-7nmdffaFyI7-g-cj7.eWF+<58.6h05jWXf77aa2,g6d94315759kfb7i7.LaI,Y5Olfckbkmcg1buS>oeB3ymRnwqIMJSVLunKUkqJuGPuQtqwzosI>KVP"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26"
			y="19,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="nani1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
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		[init_side]
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	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="giocatore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,30,30,30"
			y="11,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,30,31"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Swiss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,29,29"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="33,33"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="34,34"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="PoisonClaw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="35,35,35,35,35,35"
			y="12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="30,30,30,30,31,32"
			y="12,13,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="33,33,33,33"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="34,34,34,34"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="31,30,30,30,30"
			y="12,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,30,30"
			y="13,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,28,29,30,31,32,32"
			y="12,12,13,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,27,28,28,28"
			y="10,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="negi-ramen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,25,25,26,27"
			y="8,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,22,23,24,25"
			y="8,8,8,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ladyfighter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,16,15,14"
			y="4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9,10,11"
			y="10,10,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="6"
			x="24"
			y="5"
		[/recruit]
		[random]
			value="13478"
		[/random]
		[random]
			value="26401"
		[/random]
		[random]
			value="7865"
		[/random]
		[random]
			value="9882"
		[/random]
		[random]
			value="9967"
		[/random]
		[random]
			value="6912"
		[/random]
		[random]
			value="2251"
		[/random]
		[random]
			value="16940"
		[/random]
		[random]
			value="5517"
		[/random]
		[random]
			value="3973"
		[/random]
		[random]
			value="26471"
		[/random]
		[random]
			value="19774"
		[/random]
		[random]
			value="17991"
		[/random]
		[random]
			value="17058"
			[results]
				checksum="y,JCDyrr>wQ3KPGQb<RsUqRS.zFGTs2KupGMNxCpymKCUVB<R4syzMUqFuKoobCLJxuszNsIEuPRFuHPByzrJNqpBPHyuJ,1h6>+kBl40pY98bpo1G5am8h-3a987>l<"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,16,15,14,13"
			y="5,6,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,14,15,16,17"
			y="12,13,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,9,8,7"
			y="17,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,12,11,10"
			y="15,16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="33,33"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="69249830"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="33"
				y="17"
			[/source]
			[destination]
				x="34"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="15219"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17987"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8539"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10333"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15997"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mint has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="32,33,34,35,36,36"
			y="19,20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1623487700"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="36"
				y="17"
			[/source]
			[destination]
				x="35"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="16182"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18655"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Keneux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="31,32,33,34"
			y="18,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1720849531"
			tod="dusk"
			turn="10"
			weapon="1"
			[source]
				x="34"
				y="17"
			[/source]
			[destination]
				x="35"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="16530"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29167"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29542"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="33,34,35"
			y="19,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="2009733315"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="35"
				y="18"
			[/source]
			[destination]
				x="35"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="15978"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31244"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23117"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27564"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="876"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="napolion1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="yabo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,27,28,29"
			y="18,19,19,19,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Danniel_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,30,31,32,33,34,35"
			y="17,17,18,18,19,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,25,26,27,28"
			y="20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,27,28"
			y="18,18,19,18,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="6"
			x="24"
			y="20"
		[/recruit]
		[random]
			value="29872"
		[/random]
		[random]
			value="19718"
		[/random]
		[random]
			value="22291"
		[/random]
		[random]
			value="14207"
		[/random]
		[random]
			value="13165"
		[/random]
		[random]
			value="21589"
		[/random]
		[random]
			value="730"
		[/random]
		[random]
			value="11962"
		[/random]
		[random]
			value="29781"
		[/random]
		[random]
			value="26882"
		[/random]
		[random]
			value="1362"
		[/random]
		[random]
			value="17906"
			[results]
				checksum="ffch6<uhP-7nmdffaFyI7-g-cj7.eWF+<58.6h05jWXf77aa2,g6d94315759kfb7i7.LaI,Y5Olfckbkmcg1buS>oeB3ymRnwqIMJSVLunKUkqJuGPuQtqwzosI>KVP"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pol3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27"
			y="19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,30"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="907056031"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="30"
				y="16"
			[/source]
			[destination]
				x="30"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="7684"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25109"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8649"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28277"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25889"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="32,32"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="193765109"
			tod="dusk"
			turn="10"
			weapon="0"
			[source]
				x="32"
				y="17"
			[/source]
			[destination]
				x="32"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="27085"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26930"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13261"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23894"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14838"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Garbled has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="31,32"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,30,31"
			y="18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,29"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,28"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Subi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rigor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="0"
			defender_type="Walking Corpse"
			defender_weapon="-1"
			seed="1869753526"
			tod="first_watch"
			turn="11"
			weapon="2"
			[source]
				x="31"
				y="16"
			[/source]
			[destination]
				x="31"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="thrashing_mad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="35,35,36,37,38,38,37"
			y="17,16,15,16,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="1463729277"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="37"
				y="18"
			[/source]
			[destination]
				x="36"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cwh122 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="32,33,34,35,35"
			y="15,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="1976794812"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="35"
				y="17"
			[/source]
			[destination]
				x="36"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="_NiCo_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="lain has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="32,32"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="33,32"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="689709997"
			tod="first_watch"
			turn="11"
			weapon="2"
			[source]
				x="32"
				y="16"
			[/source]
			[destination]
				x="32"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="34,35,36,36"
			y="16,16,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="2038032127"
			tod="first_watch"
			turn="11"
			weapon="2"
			[source]
				x="36"
				y="17"
			[/source]
			[destination]
				x="35"
				y="18"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,29,30,31,32,33"
			y="13,14,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="-1"
			seed="1108956259"
			tod="first_watch"
			turn="11"
			weapon="2"
			[source]
				x="33"
				y="16"
			[/source]
			[destination]
				x="33"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Haldiel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="27,28,28,29,29"
			y="11,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,29"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,30"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="-1"
			seed="141202973"
			tod="first_watch"
			turn="11"
			weapon="2"
			[source]
				x="30"
				y="15"
			[/source]
			[destination]
				x="30"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="0"
			seed="1788000622"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="29"
				y="16"
			[/source]
			[destination]
				x="30"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,26,27,28,28"
			y="9,10,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,25,25,26,27,28,29"
			y="5,6,7,8,9,10,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,10"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="10,9,8"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="14,13,12,12,11"
			y="6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16,17,18"
			y="8,7,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Subi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="24"
			y="5"
		[/recruit]
		[random]
			value="19553"
		[/random]
		[random]
			value="25456"
		[/random]
		[random]
			value="24452"
		[/random]
		[random]
			value="14615"
		[/random]
		[random]
			value="894"
		[/random]
		[random]
			value="3577"
		[/random]
		[random]
			value="13168"
		[/random]
		[random]
			value="3224"
		[/random]
		[random]
			value="640"
		[/random]
		[random]
			value="11505"
		[/random]
		[random]
			value="20055"
		[/random]
		[random]
			value="31597"
		[/random]
		[random]
			value="10873"
		[/random]
		[random]
			value="29926"
			[results]
				checksum="5<.5Wd2aC,mJb5o.nQkY.aK+0Y25n>w1M-2b7fbeq2B1a.>99d.ZeC59xjX177d7kehgf2,W>lebX0jhj2Z<f2.rAytwT2r5OONJDwxmrrsAKKwNFURPSn0NuFN7UvAy"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="23"
			y="5"
		[/recruit]
		[random]
			value="24969"
		[/random]
		[random]
			value="14453"
		[/random]
		[random]
			value="30853"
		[/random]
		[random]
			value="6090"
		[/random]
		[random]
			value="11430"
		[/random]
		[random]
			value="31826"
		[/random]
		[random]
			value="8047"
		[/random]
		[random]
			value="6956"
		[/random]
		[random]
			value="32019"
		[/random]
		[random]
			value="31752"
		[/random]
		[random]
			value="4133"
		[/random]
		[random]
			value="22065"
		[/random]
		[random]
			value="6748"
		[/random]
		[random]
			value="11615"
			[results]
				checksum="rn3oFNLU+<wJJMKBy6nAPGFGrSJKDRzrzyONIQVzJQLCLtoyPuvttItJ+>o96<ejlch+<bfclb.egf-8l7+5-ciz9b-m45i4,g2LZXl95Y-+fe8,l.jUW05e74.f,,8t"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="33,34"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="343678842"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="34"
				y="16"
			[/source]
			[destination]
				x="33"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="23757"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17640"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10359"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28445"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8659"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="luinsyx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="34,34,35,36"
			y="17,18,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1389100211"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="36"
				y="18"
			[/source]
			[destination]
				x="37"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="19787"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3792"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25145"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Haibane has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1362044527"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="35"
				y="18"
			[/source]
			[destination]
				x="36"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="22436"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28048"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29127"
			[results]
				chance="60"
				damage="9"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="luinsyx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,29"
			y="18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Dark Sorcerer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="851885460"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="29"
				y="17"
			[/source]
			[destination]
				x="29"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="24794"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21778"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="32,33"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1745029881"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="33"
				y="17"
			[/source]
			[destination]
				x="32"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="27706"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30024"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18638"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="224"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11027"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="29,30,31,32,32"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1978511212"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="32"
				y="17"
			[/source]
			[destination]
				x="32"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="15151"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2104"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15520"
			[results]
				chance="60"
				damage="9"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="32,31,30,29,28,28"
			y="18,18,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="279616711"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="28"
				y="16"
			[/source]
			[destination]
				x="29"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="23892"
			[results]
				chance="80"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20500"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18419"
			[results]
				chance="80"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17450"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18576"
			[results]
				chance="80"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,30,31,32,32"
			y="17,17,17,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1899638253"
			tod="first_watch"
			turn="11"
			weapon="1"
			[source]
				x="32"
				y="16"
			[/source]
			[destination]
				x="32"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="8722"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28244"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23449"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,27,28"
			y="20,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,30,31,32,33,34"
			y="18,18,18,17,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1340607582"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="34"
				y="17"
			[/source]
			[destination]
				x="35"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="10310"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16629"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="134004932"
			tod="first_watch"
			turn="11"
			weapon="0"
			[source]
				x="30"
				y="16"
			[/source]
			[destination]
				x="30"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="17649"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10886"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2556"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32359"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12895"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,13"
			y="17,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Will has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,15"
			y="15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,10"
			y="15,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="marie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="35,34,33"
			y="19,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,7"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="7,7,8"
			y="13,14,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="demonhanz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="863232521"
			tod="second_watch"
			turn="12"
			weapon="2"
			[source]
				x="33"
				y="16"
			[/source]
			[destination]
				x="33"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,31,32,33,34,35,35"
			y="15,15,14,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="-1"
			seed="874248928"
			tod="second_watch"
			turn="12"
			weapon="2"
			[source]
				x="35"
				y="16"
			[/source]
			[destination]
				x="34"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="31,31,32,33,34"
			y="16,15,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="-1"
			seed="893977933"
			tod="second_watch"
			turn="12"
			weapon="2"
			[source]
				x="34"
				y="15"
			[/source]
			[destination]
				x="34"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Amphaeon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,29,30,31,31,31"
			y="12,13,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="0"
			seed="121404186"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="31"
				y="16"
			[/source]
			[destination]
				x="30"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="32,31,30"
			y="15,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="0"
			seed="450253826"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="30"
				y="15"
			[/source]
			[destination]
				x="30"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="IMANOOB has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,29,29,29,29"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Wolf Rider"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="0"
			seed="525006860"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="29"
				y="16"
			[/source]
			[destination]
				x="30"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="expiredninja has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,30,30,30"
			y="14,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="0"
			attacker_type="Goblin Spearman"
			defender_lvl="2"
			defender_type="Dark Sorcerer"
			defender_weapon="0"
			seed="828841000"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="30"
				y="16"
			[/source]
			[destination]
				x="29"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Knightmare- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="35,36,36,35,34"
			y="17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Diasporoz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="37,38,38,37"
			y="18,17,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="37,37,37,37"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,25,25"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24,24,25,26,26,26"
			y="5,5,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="24"
			y="5"
		[/recruit]
		[random]
			value="12314"
		[/random]
		[random]
			value="9080"
		[/random]
		[random]
			value="4941"
		[/random]
		[random]
			value="22976"
		[/random]
		[random]
			value="6825"
		[/random]
		[random]
			value="4008"
		[/random]
		[random]
			value="15785"
		[/random]
		[random]
			value="8626"
		[/random]
		[random]
			value="20911"
		[/random]
		[random]
			value="26286"
		[/random]
		[random]
			value="18469"
		[/random]
		[random]
			value="3895"
		[/random]
		[random]
			value="32239"
		[/random]
		[random]
			value="30157"
			[results]
				checksum="5<.5Wd4aC,mJb5o.mQkY.aK+0Y25n>w1M-2b7fbeq2B1a.>99d.ZeC59xjX177d7kehgf2,W>lebX0jhj2Z<f4.rAytwT2r5OONJDwxmrrsAKKwNFURPSn0NuFN7UvAy"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,16,15,14,13"
			y="5,6,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,30"
			y="18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Walking Corpse"
			defender_lvl="0"
			defender_type="Goblin Spearman"
			defender_weapon="0"
			seed="72468114"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="30"
				y="17"
			[/source]
			[destination]
				x="30"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="26686"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5950"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14323"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5313"
		[/random]
		[random]
			value="31954"
		[/random]
		[random]
			value="15261"
		[/random]
		[random]
			value="23009"
		[/random]
		[random]
			value="4523"
		[/random]
		[random]
			value="10936"
		[/random]
		[random]
			value="32127"
		[/random]
		[random]
			value="23214"
		[/random]
		[random]
			value="12709"
		[/random]
		[random]
			value="7138"
		[/random]
		[random]
			value="29967"
		[/random]
		[random]
			value="28693"
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Dark Sorcerer"
			defender_lvl="1"
			defender_type="Wolf Rider"
			defender_weapon="-1"
			seed="1515533310"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="29"
				y="17"
			[/source]
			[destination]
				x="29"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="8338"
			[results]
				chance="70"
				damage="16"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1234"
			[results]
				chance="70"
				damage="16"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="32,32"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1837890383"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="32"
				y="15"
			[/source]
			[destination]
				x="31"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="14663"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23922"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7453"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Marcus123 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="34,35,36,36"
			y="17,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="2"
			seed="2029504616"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="36"
				y="16"
			[/source]
			[destination]
				x="35"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="26880"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8667"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="41"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11701"
			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="33,34,34,35"
			y="19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="139356096"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="35"
				y="17"
			[/source]
			[destination]
				x="35"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="27518"
			[results]
				chance="50"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="36,36,36,36,35"
			y="18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="795782497"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="35"
				y="15"
			[/source]
			[destination]
				x="34"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="9466"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5615"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8181"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pclinuxos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="34,35"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1353176210"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="35"
				y="16"
			[/source]
			[destination]
				x="34"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="29991"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1782"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14611"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11114"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12099"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Tenebra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="373039377"
			tod="second_watch"
			turn="12"
			weapon="1"
			[source]
				x="29"
				y="16"
			[/source]
			[destination]
				x="30"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="11732"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27948"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="35,35,34"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="2073199253"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="34"
				y="16"
			[/source]
			[destination]
				x="33"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="5481"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12747"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24641"
			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20325"
			[results]
				chance="40"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6915"
			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="32,32"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="105049519"
			tod="second_watch"
			turn="12"
			weapon="0"
			[source]
				x="32"
				y="16"
			[/source]
			[destination]
				x="33"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="21316"
			[results]
				chance="50"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12041"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18774"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14555"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32389"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="33,32,31,31,30,29"
			y="17,17,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,16,17,18"
			y="13,14,14,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13"
			y="15,15,16,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Bonobo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="nipnop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Kira1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="8,9"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="9,10,10,11,11"
			y="15,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="0"
			defender_type="Walking Corpse"
			defender_weapon="-1"
			seed="392746683"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="11"
				y="18"
			[/source]
			[destination]
				x="10"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="other has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="34,34,35,36,37,37,37"
			y="14,13,13,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="951705004"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="37"
				y="16"
			[/source]
			[destination]
				x="36"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="37,37,37,36"
			y="13,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="200643175"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="36"
				y="15"
			[/source]
			[destination]
				x="36"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="79764813"
			tod="dawn"
			turn="13"
			weapon="2"
			[source]
				x="33"
				y="16"
			[/source]
			[destination]
				x="34"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Skeleton"
			defender_weapon="-1"
			seed="159044916"
			tod="dawn"
			turn="13"
			weapon="2"
			[source]
				x="34"
				y="15"
			[/source]
			[destination]
				x="34"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="0"
			defender_type="Walking Corpse"
			defender_weapon="0"
			seed="1017668720"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="31"
				y="16"
			[/source]
			[destination]
				x="30"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,27,28,29,30,30"
			y="9,10,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,26,27,27,28,28"
			y="10,10,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,24,25"
			y="5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16,17,18"
			y="8,7,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="24"
			y="5"
		[/recruit]
		[random]
			value="25096"
		[/random]
		[random]
			value="22651"
		[/random]
		[random]
			value="7243"
		[/random]
		[random]
			value="8632"
		[/random]
		[random]
			value="4865"
		[/random]
		[random]
			value="18218"
		[/random]
		[random]
			value="30746"
		[/random]
		[random]
			value="8582"
		[/random]
		[random]
			value="6924"
		[/random]
		[random]
			value="18996"
		[/random]
		[random]
			value="515"
		[/random]
		[random]
			value="28998"
		[/random]
		[random]
			value="24981"
		[/random]
		[random]
			value="16886"
			[results]
				checksum="LnKxxH+t6POkwCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNri17<<68f,rl>b6o6ic78>Bbcgphl.92i.2hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="23"
			y="5"
		[/recruit]
		[random]
			value="19671"
		[/random]
		[random]
			value="6429"
		[/random]
		[random]
			value="6685"
		[/random]
		[random]
			value="7344"
		[/random]
		[random]
			value="14806"
		[/random]
		[random]
			value="21785"
		[/random]
		[random]
			value="19247"
		[/random]
		[random]
			value="12551"
		[/random]
		[random]
			value="18317"
		[/random]
		[random]
			value="18957"
		[/random]
		[random]
			value="22534"
		[/random]
		[random]
			value="17459"
		[/random]
		[random]
			value="340"
			[results]
				checksum=",f812-X7qcjEjlP<bygc2c5o9rb467.Fb1,AeDcl,1Y,ZJlOm.a8ef+ae1DX6rf7f75Y9kXec<<5+gk6.o90d7h07h7>SmrMLSscGKIEvMUMwNPgNGAMCOPuxLuHpQx1"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,10"
			y="16,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1512678144"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="10"
				y="17"
			[/source]
			[destination]
				x="11"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="9572"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="253"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4393"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19717"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17007"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,13"
			y="16,16,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="powwow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Seremela has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="35,36,37,38,39,39,38"
			y="17,17,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="642369087"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="38"
				y="15"
			[/source]
			[destination]
				x="37"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="7050"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6974"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13190"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="octalot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="502478957"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="34"
				y="16"
			[/source]
			[destination]
				x="33"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="11534"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15242"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32420"
			[results]
				chance="50"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Danielle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="32,33"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1126797069"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="33"
				y="16"
			[/source]
			[destination]
				x="34"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="13142"
			[results]
				chance="50"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16432"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="460"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23149"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9467"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="338614537"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="36"
				y="16"
			[/source]
			[destination]
				x="37"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="1033"
			[results]
				chance="70"
				damage="10"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="756370371"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="35"
				y="15"
			[/source]
			[destination]
				x="36"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="19193"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22674"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10477"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="join has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="91925603"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="35"
				y="16"
			[/source]
			[destination]
				x="34"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="11603"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31623"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18863"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9057"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10148"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="looserking has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MonkeyPoo2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="seras-victoria has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="32,33"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="2"
			seed="1756626797"
			tod="dawn"
			turn="13"
			weapon="1"
			[source]
				x="33"
				y="15"
			[/source]
			[destination]
				x="34"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="10182"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19025"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5652"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26782"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21234"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,30,31,32,33,34"
			y="16,15,14,14,14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghost"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="219775059"
			tod="dawn"
			turn="13"
			weapon="0"
			[source]
				x="34"
				y="14"
			[/source]
			[destination]
				x="34"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="11304"
			[results]
				chance="50"
				damage="4"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28,27,26,25,24"
			y="17,17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="18"
			y="19"
		[/recruit]
		[random]
			value="9482"
		[/random]
		[random]
			value="19664"
		[/random]
		[random]
			value="1970"
		[/random]
		[random]
			value="15880"
		[/random]
		[random]
			value="23262"
		[/random]
		[random]
			value="5879"
		[/random]
		[random]
			value="6359"
		[/random]
		[random]
			value="1593"
		[/random]
		[random]
			value="1714"
		[/random]
		[random]
			value="19044"
		[/random]
		[random]
			value="7206"
		[/random]
		[random]
			value="5732"
		[/random]
		[random]
			value="1290"
		[/random]
		[random]
			value="17401"
		[/random]
		[random]
			value="7764"
			[results]
				checksum=",3JmFuPJ1G35evU6urBIPTOILQmpvyBBNoPuHpUoMGIyrMUqwyJzNMApsidliLfHLbZactpajip0qO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BxlCs3Ag07d.1bllbe95"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="4"
			x="24"
			y="20"
		[/recruit]
		[random]
			value="19782"
		[/random]
		[random]
			value="45"
		[/random]
		[random]
			value="23333"
		[/random]
		[random]
			value="15482"
		[/random]
		[random]
			value="30928"
		[/random]
		[random]
			value="25828"
		[/random]
		[random]
			value="24045"
		[/random]
		[random]
			value="7490"
		[/random]
		[random]
			value="28450"
		[/random]
		[random]
			value="26366"
		[/random]
		[random]
			value="16832"
		[/random]
		[random]
			value="24509"
			[results]
				checksum="LC73rfHCI1>vj-Q.pNMLJq,IoxsBqqswLMscutVmvVBwBJwHwqMQVLMHvyApGR5>4HuT+C5PyWV0wlSMStxHKkAB>70IzEaRtXBKysncPrQD6crPSy0nsORCOQH8a8sv"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value="6"
			x="23"
			y="20"
		[/recruit]
		[random]
			value="18984"
		[/random]
		[random]
			value="20863"
		[/random]
		[random]
			value="5368"
		[/random]
		[random]
			value="7157"
		[/random]
		[random]
			value="12817"
		[/random]
		[random]
			value="7850"
		[/random]
		[random]
			value="32045"
		[/random]
		[random]
			value="20829"
		[/random]
		[random]
			value="25205"
		[/random]
		[random]
			value="5038"
		[/random]
		[random]
			value="20037"
		[/random]
		[random]
			value="24279"
			[results]
				checksum="ffch6<uhP-7nmdffaFyI7-g-cj7.eWF+<58.6h05jWXf77aa2,g6d94315759kfb7i7.LaI,Y5Olfckbkmcg1buS>oeB3ymRnwqIMJSVLunKUkqJuGPuQtqwzosI>KVP"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,31,32,33"
			y="17,18,17,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="masterchief3242 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,30,31,32"
			y="20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="36,37"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="574745381"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="37"
				y="16"
			[/source]
			[destination]
				x="36"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="31,30"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,30"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="30,29"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="29,29,29"
			y="18,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="28,28,27,26"
			y="13,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="30,30,30,30,31"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,25,26,27,27"
			y="9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,24,25,25,25"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,24,24,24,25,25"
			y="5,5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="12,11,10"
			y="18,19,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="-1"
			seed="819282026"
			tod="morning"
			turn="14"
			weapon="2"
			[source]
				x="10"
				y="18"
			[/source]
			[destination]
				x="10"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="24"
			y="5"
		[/recruit]
		[random]
			value="15578"
		[/random]
		[random]
			value="28159"
		[/random]
		[random]
			value="31554"
		[/random]
		[random]
			value="29574"
		[/random]
		[random]
			value="23213"
		[/random]
		[random]
			value="11577"
		[/random]
		[random]
			value="18042"
		[/random]
		[random]
			value="4665"
		[/random]
		[random]
			value="22947"
		[/random]
		[random]
			value="25519"
		[/random]
		[random]
			value="16035"
		[/random]
		[random]
			value="18872"
		[/random]
		[random]
			value="31020"
		[/random]
		[random]
			value="7159"
			[results]
				checksum="LnNxxH+t6POkvCqRM<UByFPLx4htJpEPyTxoH9OQoyLMKLJv5s2VsOJGIQKJHALxPIsOxunLAmPoEmIxNsi17<<6af,rl>b6o6ic78>Bbcgphl.92i.2hhmvY82l3.<3"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,17,16,15,14,13"
			y="5,6,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,13,12"
			y="19,19,18,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Qahtan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Walker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="392699774"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="10"
				y="17"
			[/source]
			[destination]
				x="10"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="2657"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31294"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2888"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27875"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25235"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,12,11,11"
			y="15,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Walking Corpse"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="383125659"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="11"
				y="18"
			[/source]
			[destination]
				x="10"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="29348"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23273"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11866"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22147"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="34,35,36"
			y="16,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="1457471997"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="36"
				y="16"
			[/source]
			[destination]
				x="37"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="18904"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,28"
			y="19,20,20,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Dark Sorcerer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1386638361"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="28"
				y="20"
			[/source]
			[destination]
				x="29"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="23074"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12535"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Drakhaon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="JustMe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,28"
			y="20,20,19,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="2024249065"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="28"
				y="19"
			[/source]
			[destination]
				x="29"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="20620"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="13011"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14361"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="38,37,36,35,34,33,32,31"
			y="15,16,16,17,17,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Wraith"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="1958318746"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="31"
				y="17"
			[/source]
			[destination]
				x="31"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="15051"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20382"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2835"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16910"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="8184"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17865"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="34,33,32,31"
			y="14,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Wraith"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="152176554"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="31"
				y="15"
			[/source]
			[destination]
				x="31"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="29311"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4721"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3174"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7265"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10504"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26971"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="33,33,32"
			y="15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1711826594"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="32"
				y="16"
			[/source]
			[destination]
				x="31"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="1062"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29071"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4973"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Caphriel2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="35,34,33,32"
			y="15,15,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1270213286"
			tod="morning"
			turn="14"
			weapon="1"
			[source]
				x="32"
				y="15"
			[/source]
			[destination]
				x="31"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="19543"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6574"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23042"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Caphriel1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Caphriel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Edward3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="33,33,32,31,30,29"
			y="16,17,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="712959241"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="29"
				y="19"
			[/source]
			[destination]
				x="29"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="12230"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22881"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14419"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22695"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11258"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="32,31,30"
			y="18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="219300770"
			tod="morning"
			turn="14"
			weapon="0"
			[source]
				x="30"
				y="19"
			[/source]
			[destination]
				x="29"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="4783"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15758"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21682"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30197"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3309"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pierdono has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="33,32,31,30,29"
			y="17,17,18,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="35,35,34,33"
			y="16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,24,25,25"
			y="20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="0"
			seed="1498732027"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="10"
				y="18"
			[/source]
			[destination]
				x="10"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="26,25,24,23"
			y="15,15,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,22"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="13,14,15,16,17,18"
			y="8,7,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="loramer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="22"
			y="4"
		[/recruit]
		[random]
			value="12011"
		[/random]
		[random]
			value="16143"
		[/random]
		[random]
			value="17581"
		[/random]
		[random]
			value="26147"
		[/random]
		[random]
			value="23890"
		[/random]
		[random]
			value="21064"
		[/random]
		[random]
			value="31020"
		[/random]
		[random]
			value="9225"
		[/random]
		[random]
			value="30915"
		[/random]
		[random]
			value="4676"
		[/random]
		[random]
			value="23606"
		[/random]
		[random]
			value="17155"
		[/random]
		[random]
			value="21744"
		[/random]
		[random]
			value="11805"
		[/random]
		[random]
			value="15399"
			[results]
				checksum="GBZwIGTm7GnnDUB<OmJSCJNkrPSQRsGmDT4UwIQNmKAsG5.hyJEmoNzHxLhMpoJGLuvGKSIvMvMPHEuJ,1h6>+fBl403->Y1x2vwb>4,lp1-i7acag1Pa4n0ghagb36-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="4576"
		[/random]
		[random]
			value="19411"
		[/random]
		[random]
			value="21973"
		[/random]
		[random]
			value="8250"
		[/random]
		[random]
			value="4512"
		[/random]
		[random]
			value="16142"
		[/random]
		[random]
			value="15701"
		[/random]
		[random]
			value="21973"
		[/random]
		[random]
			value="18135"
		[/random]
		[random]
			value="17439"
		[/random]
		[random]
			value="21292"
		[/random]
		[random]
			value="1693"
		[/random]
		[random]
			value="17597"
		[/random]
		[random]
			value="26445"
		[/random]
		[random]
			value="9990"
			[results]
				checksum="aBAIMCNN7xthBKO-qxzyP<zIRGGrrmSwlPJCOKCFCoq.84AVPtqCUJUSgTHnuGLuvGKSIvMvMPHEuJ,1h6>+fBl403->Y1x2vwb>4,lp1-i7acag1Pa4n0ghagb36-75"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Edward2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="joueur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="suiren has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="24,24,24,24,23,22"
			y="5,6,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="25,24,24"
			y="10,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="27,28,29,30,31"
			y="12,11,11,11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="25,24,23,22,21,20"
			y="9,8,8,7,8,8"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,20,20,20"
			y="12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25,24"
			y="20,20,19,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="18"
			y="19"
		[/recruit]
		[random]
			value="21270"
		[/random]
		[random]
			value="641"
		[/random]
		[random]
			value="17981"
		[/random]
		[random]
			value="30067"
		[/random]
		[random]
			value="30766"
		[/random]
		[random]
			value="26399"
		[/random]
		[random]
			value="24608"
		[/random]
		[random]
			value="6079"
		[/random]
		[random]
			value="1028"
		[/random]
		[random]
			value="19739"
		[/random]
		[random]
			value="16503"
		[/random]
		[random]
			value="4157"
		[/random]
		[random]
			value="27963"
		[/random]
		[random]
			value="8110"
		[/random]
		[random]
			value="26630"
			[results]
				checksum=",3JmFuPG1G35evU6urBIPTOILQmpvyBBNoPuHpUoMGIyrMUqwyJzNMApsidliLfHLbZactpajip0sO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BwiCs3Ag07d.1bllbg95"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15"
			y="17,18,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14"
			y="17,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="IAIRAIRARARIARA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dummy991 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Broski1984 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,30"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="32,32,31,31,30"
			y="16,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="1216510477"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="30"
				y="19"
			[/source]
			[destination]
				x="29"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="21452"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9477"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21823"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="blaw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="668286156"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="28"
				y="20"
			[/source]
			[destination]
				x="29"
				y="20"
			[/destination]
		[/attack]
		[random]
			value="16410"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="509"
			[results]
				chance="40"
				damage="5"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,29"
			y="18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="36,35,34,33,32"
			y="16,17,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Revenant"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="786180910"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="32"
				y="16"
			[/source]
			[destination]
				x="31"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="7290"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11584"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3547"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29572"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1588"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11897"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="plk2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="tyler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="GHJ2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="51145419"
			tod="afternoon"
			turn="15"
			weapon="1"
			[source]
				x="32"
				y="15"
			[/source]
			[destination]
				x="31"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="14549"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30377"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4696"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="fritz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Wraith"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="1901113935"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="31"
				y="15"
			[/source]
			[destination]
				x="31"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="19915"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3383"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6296"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1296"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26810"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16154"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Enantiodromia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30,29,29,30"
			y="17,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Wraith"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="654110989"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="30"
				y="15"
			[/source]
			[destination]
				x="31"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="26674"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24278"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11321"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9493"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1000"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="573"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="33,32,31"
			y="18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="1413719785"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="31"
				y="17"
			[/source]
			[destination]
				x="31"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="16096"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18293"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26930"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1575"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="1091"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="sword1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="29,30,30,30"
			y="19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="604199366"
			tod="afternoon"
			turn="15"
			weapon="0"
			[source]
				x="30"
				y="16"
			[/source]
			[destination]
				x="31"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="4075"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30857"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="26878"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4811"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19261"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,28,27,26,25"
			y="18,18,18,18,18"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="joueur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="Lich_Lord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,12,13"
			y="18,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ziro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ava has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Fatally has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="C-L-A-N has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21,20"
			y="16,17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Troll Whelp"
			defender_lvl="0"
			defender_type="Vampire Bat"
			defender_weapon="0"
			seed="891319600"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="20"
				y="16"
			[/source]
			[destination]
				x="20"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="DaneNelvin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="24,24,23,23,23,22"
			y="11,12,13,14,15,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21,20,19,19"
			y="9,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Grisli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="20,20,19,19,19,18"
			y="8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21,21,21,21,21,21,20,20"
			y="4,5,6,7,8,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,21,21,21,21,21,21"
			y="4,5,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="1"
			x="20"
			y="4"
		[/recruit]
		[random]
			value="6797"
		[/random]
		[random]
			value="15301"
		[/random]
		[random]
			value="8510"
		[/random]
		[random]
			value="26322"
		[/random]
		[random]
			value="2495"
		[/random]
		[random]
			value="7040"
		[/random]
		[random]
			value="21314"
		[/random]
		[random]
			value="877"
		[/random]
		[random]
			value="18768"
		[/random]
		[random]
			value="30796"
		[/random]
		[random]
			value="26900"
		[/random]
		[random]
			value="18323"
		[/random]
		[random]
			value="21564"
		[/random]
		[random]
			value="16733"
		[/random]
		[random]
			value="11475"
			[results]
				checksum="GBZwIGTm7GnnDUB<OmJSCJNkrPSQRsGmDT4UwIQNmKAsG5.hyJEmoNzHxLhMpoJGLuvGKSIvMvMPHEuJ,1h6>+fBl403->Y1x2vwb>4,lp1-i7acag1Pa4n0ghagb36-"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,19,19,20,20"
			y="5,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="31,32"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Ozduh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Grunt"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="0"
			seed="1118740528"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="31"
				y="16"
			[/source]
			[destination]
				x="31"
				y="17"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ApoptosiX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,11,11,11"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="11,12"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="cor22 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20"
			y="19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Dark Sorcerer"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="28648110"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="20"
				y="17"
			[/source]
			[destination]
				x="20"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="27461"
			[results]
				chance="70"
				damage="13"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19487"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,21"
			y="19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="42676089"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="21"
				y="17"
			[/source]
			[destination]
				x="20"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="28241"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22035"
			[results]
				chance="70"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Vampire Bat"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="0"
			seed="901524229"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="20"
				y="15"
			[/source]
			[destination]
				x="20"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="16665"
			[results]
				chance="70"
				damage="4"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pablo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="0"
			seed="363308401"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="30"
				y="16"
			[/source]
			[destination]
				x="31"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="29489"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25255"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23608"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24640"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9269"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Orcish Grunt"
			defender_weapon="-1"
			seed="4840600"
			tod="dusk"
			turn="16"
			weapon="1"
			[source]
				x="32"
				y="15"
			[/source]
			[destination]
				x="31"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="22074"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10507"
			[results]
				chance="40"
				damage="6"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,31"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="clovis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		undo=""
		[speak]
			id="server"
			message="fra_dolcino has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,30,30,30,31"
			y="15,14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Wraith"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="0"
			seed="1872740502"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="31"
				y="11"
			[/source]
			[destination]
				x="32"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="15798"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16680"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="28068"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="30735"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25915"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16861"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,32,33,33"
			y="15,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Wraith"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="0"
			seed="490415288"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="33"
				y="12"
			[/source]
			[destination]
				x="32"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="5551"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4516"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="11941"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2777"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9935"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="65"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mortarion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="CatFace has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Flex has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="32,31,31,30,30"
			y="16,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,14,13,12"
			y="15,14,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="0"
			defender_type="Goblin Spearman"
			defender_weapon="0"
			seed="772046445"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="12"
				y="11"
			[/source]
			[destination]
				x="12"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="27581"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="699"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14403"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27639"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23001"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2082"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,12,12"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Walking Corpse"
			defender_lvl="0"
			defender_type="Goblin Spearman"
			defender_weapon="0"
			seed="108368370"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="12"
				y="13"
			[/source]
			[destination]
				x="12"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="26036"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29445"
			[results]
				chance="50"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21117"
			[results]
				chance="50"
				damage="6"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32583"
		[/random]
		[random]
			value="6125"
		[/random]
		[random]
			value="24844"
		[/random]
		[random]
			value="14948"
		[/random]
		[random]
			value="14418"
		[/random]
		[random]
			value="6965"
		[/random]
		[random]
			value="9685"
		[/random]
		[random]
			value="8698"
		[/random]
		[random]
			value="21698"
		[/random]
		[random]
			value="2393"
		[/random]
		[random]
			value="7951"
		[/random]
		[random]
			value="11526"
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ShadowVeil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Krulor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,18,19,20"
			y="18,17,17,16,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,24,23"
			y="17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Walking Corpse"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="69757993"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="23"
				y="15"
			[/source]
			[destination]
				x="22"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="9952"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23923"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5900"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20915"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="MikeisAmazing05 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22"
			y="18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="0"
			attacker_type="Walking Corpse"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1539577041"
			tod="dusk"
			turn="16"
			weapon="0"
			[source]
				x="22"
				y="16"
			[/source]
			[destination]
				x="22"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="31611"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31249"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12797"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32677"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27,26,25,24,23"
			y="20,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,28,27,26,25"
			y="19,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[move]
			x="21,22,23,23,23"
			y="11,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Naga Fighter"
			defender_lvl="0"
			defender_type="Walking Corpse"
			defender_weapon="0"
			seed="1749067492"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="23"
				y="14"
			[/source]
			[destination]
				x="23"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="EvilSoldier has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,21,22,22"
			y="11,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Naga Fighter"
			defender_lvl="0"
			defender_type="Walking Corpse"
			defender_weapon="0"
			seed="1760414632"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="22"
				y="14"
			[/source]
			[destination]
				x="23"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Orcish Archer"
			defender_lvl="0"
			defender_type="Walking Corpse"
			defender_weapon="-1"
			seed="801316132"
			tod="first_watch"
			turn="17"
			weapon="2"
			[source]
				x="22"
				y="15"
			[/source]
			[destination]
				x="22"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Jocendy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="18,18,19"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		undo=""
		[move]
			x="19,19,19,20"
			y="11,12,13,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,19,19,19"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,21,21,21,21,21,21,20,20"
			y="4,5,6,7,8,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30,29,28,27,26,25"
			y="11,10,10,9,10,9,10"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Han2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rzas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,30,31"
			y="13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="33,33"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Wraith"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="0"
			seed="1487285839"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="33"
				y="11"
			[/source]
			[destination]
				x="32"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="16631"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="21470"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31511"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="12866"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="3833"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24163"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rzas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Revenant"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="0"
			seed="297609637"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="31"
				y="12"
			[/source]
			[destination]
				x="32"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="19161"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18921"
			[results]
				chance="50"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29161"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15227"
			[results]
				chance="50"
				damage="10"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="9016"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5391"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rzas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="32,32,32,33,33"
			y="15,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="1439948832"
			tod="first_watch"
			turn="17"
			weapon="1"
			[source]
				x="33"
				y="12"
			[/source]
			[destination]
				x="32"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="4673"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4311"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="24073"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,31,31,32"
			y="16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Ghoul"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="0"
			seed="441016446"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="32"
				y="12"
			[/source]
			[destination]
				x="32"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="11288"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19388"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15687"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="25367"
			[results]
				chance="70"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="19848"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Rzas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Squeaks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,31"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,21,22,23,23"
			y="15,16,17,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Blood Bat"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="477763908"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="23"
				y="16"
			[/source]
			[destination]
				x="22"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="8775"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31275"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18970"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7329"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32161"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="RedMould has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="SEL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,28,27,26,25,25"
			y="20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="2"
			seed="1497157028"
			tod="first_watch"
			turn="17"
			weapon="0"
			[source]
				x="22"
				y="16"
			[/source]
			[destination]
				x="22"
				y="15"
			[/destination]
		[/attack]
		[random]
			value="13923"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27465"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20250"
			[results]
				chance="70"
				damage="12"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="kernigh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,22"
			y="18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Naga Fighter"
			defender_weapon="-1"
			seed="445843660"
			tod="first_watch"
			turn="17"
			weapon="1"
			[source]
				x="22"
				y="15"
			[/source]
			[destination]
				x="22"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="14098"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22157"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="14092"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,23"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Naga Fighter"
			defender_weapon="-1"
			seed="765565671"
			tod="first_watch"
			turn="17"
			weapon="1"
			[source]
				x="23"
				y="15"
			[/source]
			[destination]
				x="22"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="8363"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="22146"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="15060"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11,11,11"
			y="12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,13,14"
			y="11,10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,17"
			y="16,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24"
			y="17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="18"
			y="19"
		[/recruit]
		[random]
			value="28002"
		[/random]
		[random]
			value="22789"
		[/random]
		[random]
			value="4984"
		[/random]
		[random]
			value="30433"
		[/random]
		[random]
			value="30541"
		[/random]
		[random]
			value="18233"
		[/random]
		[random]
			value="32123"
		[/random]
		[random]
			value="31807"
		[/random]
		[random]
			value="18092"
		[/random]
		[random]
			value="17209"
		[/random]
		[random]
			value="10140"
		[/random]
		[random]
			value="2126"
		[/random]
		[random]
			value="30066"
		[/random]
		[random]
			value="12808"
		[/random]
		[random]
			value="27752"
			[results]
				checksum=",3JmFuPJ1G35evU6urBIPTOILQmpvyBBNoPuHpUoMGIyrMUqwyJzNMApsidliLfHLbZactpajip1wO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BwiCs3Ag07d.1bllak95"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Troll Whelp"
			defender_lvl="1"
			defender_type="Ghoul"
			defender_weapon="0"
			seed="1898418944"
			tod="second_watch"
			turn="18"
			weapon="0"
			[source]
				x="32"
				y="11"
			[/source]
			[destination]
				x="32"
				y="12"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,18,18"
			y="13,13,14"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="2"
			attacker_type="Troll Rocklobber"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="675775864"
			tod="second_watch"
			turn="18"
			weapon="0"
			[source]
				x="18"
				y="14"
			[/source]
			[destination]
				x="17"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="22,21,20,20,19,18,17"
			y="14,14,14,15,16,16,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Naga Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="483690662"
			tod="second_watch"
			turn="18"
			weapon="0"
			[source]
				x="17"
				y="16"
			[/source]
			[destination]
				x="17"
				y="15"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Mai has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			x="19,20,20"
			y="14,14,15"
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,19,19,20,20,20,21"
			y="11,12,13,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Naga Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="2048398391"
			tod="second_watch"
			turn="18"
			weapon="0"
			[source]
				x="21"
				y="16"
			[/source]
			[destination]
				x="22"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="23,22,21,20,20,20,21"
			y="14,13,14,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			attacker_lvl="1"
			attacker_type="Naga Fighter"
			defender_lvl="1"
			defender_type="Dark Adept"
			defender_weapon="-1"
			seed="747565593"
			tod="second_watch"
			turn="18"
			weapon="0"
			[source]
				x="21"
				y="17"
			[/source]
			[destination]
				x="22"
				y="16"
			[/destination]
		[/attack]
	[/command]
	[command]
		sent="yes"
		[move]
			x="20,20,20,20"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="pfeifn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="-1"
			seed="1778644446"
			tod="second_watch"
			turn="18"
			weapon="1"
			[source]
				x="33"
				y="12"
			[/source]
			[destination]
				x="32"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="24654"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="992"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="4551"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Predator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="33,33,32,31,31"
			y="11,10,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Wraith"
			defender_lvl="1"
			defender_type="Troll Whelp"
			defender_weapon="0"
			seed="1010840642"
			tod="second_watch"
			turn="18"
			weapon="0"
			[source]
				x="31"
				y="11"
			[/source]
			[destination]
				x="32"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="25678"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16229"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27396"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="17953"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="27436"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32012"
			[results]
				chance="40"
				damage="8"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Samuelmagno has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Overmanson has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,17"
			y="7,7,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,14"
			y="9,8,8,7,6"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dohedo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Naga Fighter"
			defender_weapon="-1"
			seed="228058358"
			tod="second_watch"
			turn="18"
			weapon="0"
			[source]
				x="17"
				y="15"
			[/source]
			[destination]
				x="17"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="7604"
			[results]
				chance="70"
				damage="12"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="5776"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18,17"
			y="19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Dark Adept"
			defender_lvl="1"
			defender_type="Naga Fighter"
			defender_weapon="-1"
			seed="1475675205"
			tod="second_watch"
			turn="18"
			weapon="0"
			[source]
				x="17"
				y="17"
			[/source]
			[destination]
				x="17"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="27903"
			[results]
				chance="70"
				damage="12"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Eris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value="0"
			x="18"
			y="19"
		[/recruit]
		[random]
			value="18838"
		[/random]
		[random]
			value="23571"
		[/random]
		[random]
			value="31334"
		[/random]
		[random]
			value="29350"
		[/random]
		[random]
			value="7727"
		[/random]
		[random]
			value="4129"
		[/random]
		[random]
			value="3324"
		[/random]
		[random]
			value="14446"
		[/random]
		[random]
			value="3351"
		[/random]
		[random]
			value="22128"
		[/random]
		[random]
			value="29215"
		[/random]
		[random]
			value="15207"
		[/random]
		[random]
			value="30859"
		[/random]
		[random]
			value="11152"
		[/random]
		[random]
			value="12473"
			[results]
				checksum=",3JmFuPJ1G35evU6urBIPTOILQmpvyBBNoPuHpUoMGIyrMUqwyJzNMApsidliLfHLbZactpajip1wO6cCVH<PAQG,Y+Ip2zLv8MAiKOnwOG,BwiCs3Ag07d.1bllak95"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Koyoushi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23,22"
			y="19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="2"
			attacker_type="Dark Sorcerer"
			defender_lvl="1"
			defender_type="Naga Fighter"
			defender_weapon="-1"
			seed="1139826639"
			tod="second_watch"
			turn="18"
			weapon="1"
			[source]
				x="22"
				y="17"
			[/source]
			[destination]
				x="21"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="21413"
			[results]
				chance="70"
				damage="16"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18964"
			[results]
				chance="70"
				damage="16"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="Dr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21"
			y="17,17,17,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="676127400"
			tod="second_watch"
			turn="18"
			weapon="0"
			[source]
				x="21"
				y="17"
			[/source]
			[destination]
				x="20"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="3004"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="23054"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="18395"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="10209"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2915"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22,21,20,19,19"
			y="16,17,17,18,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Blood Bat"
			defender_lvl="1"
			defender_type="Orcish Archer"
			defender_weapon="0"
			seed="1838696138"
			tod="second_watch"
			turn="18"
			weapon="0"
			[source]
				x="19"
				y="17"
			[/source]
			[destination]
				x="20"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="6563"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="16826"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="2125"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="7516"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="29159"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="ApoptosiX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23,24,25"
			y="16,17,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Naga Fighter"
			defender_weapon="-1"
			seed="514681362"
			tod="second_watch"
			turn="18"
			weapon="1"
			[source]
				x="21"
				y="15"
			[/source]
			[destination]
				x="21"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="532"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="32303"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="31823"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22"
			y="15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl="1"
			attacker_type="Skeleton Archer"
			defender_lvl="1"
			defender_type="Naga Fighter"
			defender_weapon="-1"
			seed="216501205"
			tod="second_watch"
			turn="18"
			weapon="1"
			[source]
				x="22"
				y="16"
			[/source]
			[destination]
				x="21"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="18159"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="20412"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value="6252"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="effelzi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,31,31,30,29"
			y="16,17,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			id="server"
			message="wenx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,31,31,31"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,24,23,22"
			y="10,9,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team="2"
			value="300000"
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			id="Madlok"
			message="ok gg"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="Przebudzony"
			message="gg"
			side="2"
		[/speak]
	[/command]
	[command]
		sent=""
		undo="no"
		[speak]
			id="Przebudzony"
			message="thx for the game "
			side="2"
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game="no"
	description="These caves were once the lair of Chak'kso Ney'yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power."
	experience_modifier="70"
	id="RBY_Caves_Of_The_Basilisk_12"
	map_data="border_size=1
usage=map

_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Mm^Xm       , Mm^Xm       , Gs^Fp       , Mm^Xm       , Gs^Fp       , Hh          , Gs^Fms      , Ww          , Ww          , Ww          , Gs^Fp       , Gs^Fms      , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Mm          , Hh^Fms      , Mm          , Gs^Fp       , Mm^Xm       , Gs^Fms      , Gg^Ve       , Gg          , Hh          , Mm          , Ww          , Gs^Fp       , Hh          , Gg          , Hh          , Rr^Vd       , Hh^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Ggf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Ggf         , Gg          , Hh          , Ggf         , Hh          , Hh^Fds      , Mm          , Gg          , Gg          , Ch          , Gg          , Ch          , 1 Kh        , Ch          , Gg          , Ch          , Gg          , Gg          , Hh^Uf       , Gg          , Gg          , Gg          , Gg          , Mm          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Kh          , Ch          , Gg          , Wwf         , Gg          , Ch          , Kh          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Hh^Fms      , Gs^Fds      , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Gg          , Ss          , Hh^Fms      , Hh          , Gg          , Gg          , Gg          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Uf       , Gg          , Rr          , Gg          , Gg          , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Xu          , Re          , Re^Uf       , Gg          , Re          , Wwf         , Gg          , Gs^Fms      , Gg          , Re          , Re          , Re          , Xu          , Gg          , Gg          , Chr         , Rr^Vd       , Rr          , Re          , Wwf         , Wwf         , Xu          , Uh          , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Gg          , Gg          , Gs^Fp       , Mm          , Gg          , Gg          , Gg          , Re          , Re          , Ww          , Xu          , Uh          , Uu^Vud      , Xu          , Re          , Wwf         , Wwf         , Re          , Gg          , Re          , Re          , Wwf         , Xu          , Xu          , Uh          , Gg          , Rr          , Rr          , Hh^Fds      , Ggf         , Re          , Wwf         , Xu          , Wwf         , Uu          , Uu^Uf       , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Gs^Fp       , Hh          , Gg          , Hh          , Gs^Fp       , Hh          , Gg          , Ss^Vhs      , Re          , Ww          , Wo          , Ww          , Wwf         , Wwf         , Uh          , Uu^Uf       , Wwf         , Ww          , Ss^Vhs      , Re          , Xu          , Wwf         , Ur          , Ur          , Re          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Wwf         , Wwf         , Uu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Wwf         , Wwf         , Ggf         , Ggf         , Gg          , Re^Uf       , Gg          , Gg          , Gg          , Re          , Re          , Ww          , Ww          , Ww          , Xu          , Uh          , Xu          , Ur          , Ww          , Ww          , Ww          , Xu          , Ww          , Uu^Vu       , Ur          , Re          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gg          , Gs^Fp       , Gg          , Re          , Gs^Fp       , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs^Fms      , Gs^Fp       , Re^Uf       , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Wwf         , Uh          , Xu          , Ur          , Xu          , Wwf         , Ww          , Wo          , Uu          , Uh          , Uh          , Xu          , Xu          , Re          , Re          , Gg          , Hh          , Hh          , Mm          , Hh^Uf       , Hh          , Gg          , Gg          , Re          , Re          , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Mm          , Hh          , Re          , Re          , Gg          , Gg          , Hh          , Ggf         , Ss          , Gg          , Hh          , Re          , Wwf         , Xu          , Xu          , Ur          , Wwf         , Wwf         , Ww          , Uu^Uf       , Ww          , Ww          , Wwf         , Uu^Uf       , Xu          , Uh          , Wwf         , Re          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Hh          , Gs^Fms      , Gg          , Re          , Re          , Wwf         , Wwf         , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Wwf         , Re^Uf       , Re          , Gg          , Gg          , Gs^Fp       , Hh          , Gs^Fms      , Mm          , Gs^Fp       , Hh          , Re          , Re          , Uh          , Xu          , Uu^Uf       , Uh          , Ww          , Uu          , Uu^Uf       , Ww          , Wwf         , Xu          , Ur          , Xu          , Xu          , Wwf         , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Mm          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Re          , Gg          , Gg          , Gg          , Gs^Fp       , Hh^Uf       , Re^Uf       , Hh          , Gg          , Gg          , Gg          , Re          , Ur          , Xu          , Ww          , Uh          , Ww          , Wo          , Ww          , Wwf         , Xu          , Ur          , Xu          , Uh          , Ww          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ggf         , Hh          , Hh          , Gs^Fp       , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Wwf         , Gs^Fms      , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Ur          , Uu^Vu       , Xu          , Xu          , Ss^Vhs      , Ww          , Wwf         , Ur          , Uh          , Uh          , Wwf         , Ww          , Wo          , Ww          , Re          , Re          , Gg          , Gg          , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Wwf         , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Re          , Re          , Gg          , Ggf         , Gg          , Rr          , Gg          , Gg          , Gs^Fp       , Xu          , Ur          , Wwf         , Wwf         , Re          , Re          , Re          , Ww          , Wwf         , Uu^Uf       , Xu          , Wwf         , Uh          , Ww          , Ww          , Ww          , Re          , Ss^Vhs      , Gg          , Hh          , Mm          , Hh          , Re^Uf       , Gg          , Gg          , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Uu^Uf       , Uu          , Wwf         , Wwf         , Wwf         , Re          , Gg          , Hh^Fds      , Rr^Vd       , Rr          , Gg          , Uh          , Xu          , Xu          , Re          , Re          , Gg          , Gg          , Gg          , Wwf         , Re          , Re          , Re^Uf       , Uu^Vud      , Xu          , Xu          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Ggf         , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Uh          , Xu          , Wwf         , Re          , Re          , Rr          , Rr          , Chr         , Gg^Uf       , Gg          , Gg          , Re          , Gg          , Re          , Gg          , Gs^Fp       , Gg          , Wwf         , Gg          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Ss          , Gg          , Wwf         , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Xu          , Xu          , Wwf         , Gg          , Gg          , Hh^Fms      , Gg          , Ggf         , Gg          , Gg          , Gg          , Ggf         , Gg          , Kh          , Gg          , Gg          , Wwf         , Gg          , Gg          , Kh          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Hh^Fms      , Gg          , Gg          , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Wwf         , Gs^Fds      , Mm          , Hh          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ch          , Ch          , Ch          , Wwf         , Ch          , Ch          , Ch          , Gg          , Gg          , Gg          , Hh^Fds      , Gg^Ve       , Ggf         , Gg          , Gg          , Gg          , Gg          , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Wwf         , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Hh          , Hh^Uf       , Rr^Vd       , Gg          , Gg          , Hh          , Mm          , 2 Kh        , Gs^Fp       , Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Hh          , Hh          , Hh^Fms      , Hh          , Gs^Fms      , Gg          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gg          , Gg          , Ggf         , Gs^Fp       , Mm          , Hh^Fms      , Mm^Xm       , Hh          , Gs^Fms      , Gg^Fet      , Hh          , Ww          , Hh          , Hh          , Gs^Fms      , Gg^Ve       , Hh          , Hh          , Mm^Xm       , Mm          , Mm          , Hh          , Hh^Fms      , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Ww          , Ww          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Mm          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , _off^_usr   , Mm          , _off^_usr   , Gs^Fp       , _off^_usr   , Mm^Xm       , _off^_usr   , Ww          , _off^_usr   , Gs^Fp       , _off^_usr   , Hh          , _off^_usr   , Gs^Fp       , _off^_usr   , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name="2p - Caves Of The Basilisk"
	random_start_time="no"
	turns="-1"
	[event]
		name="prestart"
		[store_unit]
			kill="yes"
			variable="leaders_to_make_quick"
			[filter]
				canrecruit="yes"
				[filter_wml]
					max_moves="4"
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value="0"
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals="yes"
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name="female^quick"
									id="quick"
									male_name="quick"
									[effect]
										apply_to="movement"
										increase="1"
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add="1"
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		name="Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name="Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name="Afternoon"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		name="Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name="First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name="Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="transience.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="heroes_rite.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="suspense.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_deep_path.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="casualties_of_war.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[objectives]
			defeat_string="Notes:"
			[objective]
				condition="win"
				description="Defeat enemy leader"
			[/objective]
			[objective]
				condition="lose"
				description="<span color='#00ff00'>Map selected from $rby_info[0].val maps:</span>
<span color='#e76a09' size='xx-small'>$rby_info[1].val.</span>"
				[show_if]
					[variable]
						equals="on"
						name="display_info"
					[/variable]
				[/show_if]
			[/objective]
			[objective]
				condition="lose"
				description="<span color='#00ff00'>Create custom map set at:</span>
<span color='#e76a09' size='xx-small'>http://rushedbyyetis.heroku.com/</span>"
				[show_if]
					[variable]
						equals="on"
						name="display_info"
					[/variable]
				[/show_if]
			[/objective]
			[objective]
				condition="lose"
				description="<span color='#00ff00'>RBY Release:</span> <span color='#4ea49a'>54
</span>"
			[/objective]
		[/objectives]
	[/event]
	[side]
		colour="1"
		controller="human"
		current_player="Madlok"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RBY_Side1"
		name="Madlok"
		persistent="1"
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		side="1"
		team_name="north"
		user_team_name="teamname^North"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="29"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="49"
			id="RBY_Side1"
			image="units/trolls/lobber.png"
			language_name="Troll Rocklobber"
			level="2"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="49"
			max_moves="5"
			moves="5"
			name="Madlok"
			overlays=""
			profile="portraits/trolls/troll.png"
			race="troll"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Troll Rocklobber"
			undead_variation="troll"
			underlying_id="3"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[abilities]
				[regenerate]
					affect_self="yes"
					description="Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name="female^regenerates"
					id="regenerates"
					name="regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
				description="fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="17"
				description="sling"
				name="sling"
				number="1"
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		colour="9"
		controller="network"
		current_player="Przebudzony"
		fog="yes"
		gold="100"
		gold_add="no"
		id="RBY_Side2"
		name="Przebudzony"
		persistent="1"
		previous_recruits="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side2"
		side="2"
		team_name="south"
		user_team_name="teamname^South"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[village]
			x="25"
			y="22"
		[/village]
		[unit]
			advances_to="Lich,Necromancer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="32"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="48"
			id="RBY_Side2"
			image="units/undead-necromancers/dark-sorcerer.png"
			language_name="Dark Sorcerer"
			level="2"
			max_attacks="1"
			max_experience="63"
			max_hitpoints="48"
			max_moves="5"
			moves="5"
			name="Przebudzony"
			overlays=""
			profile="portraits/humans/necromancer.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id="4"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description="staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number="3"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="13"
				description="chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
						description="Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="9"
				description="shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
						description="Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		allow_player="no"
		canrecruit="no"
		colour="black"
		controller="null"
		hidden="yes"
		id=""
		no_leader="yes"
		save_id=""
		side="3"
		team_name="statues"
		[unit]
			description="The winds of the dark sky blew so cold,
The moon was high, the night was old,
Brave was the drake that dared forsake
His home to steal the Basilisk's gold.

On that dark night, the skies so churned,
He disregarded what he had learned,
Foolish but brave, to the Basilisk's cave,
He flew, and the fire within him burned.

Alas, that fire burns no more,
For the Basilisk, with one mighty roar,
Chilled him to the bone, and he turned to stone,
And so he stays forevermore.

The winds of the sky blow so cold,
The years pass by, the days are old,
Here stands that drake, who dared forsake
His home to steal the Basilisk's gold.
(inscribed by Flametrooper)"
			name=""
			random_traits="no"
			type="Sky Drake"
			unrenamable="yes"
			x="27"
			y="14"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: ''The Hunts-Foes-In-Boiling-Rivers Clan''). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: ''After he was bound and cast from the Upper World, Chak'kso's enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ''pathways of stone'' that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak'kso's hatred.'' Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar."
			facing="sw"
			name="Xikkrisx"
			random_traits="no"
			type="Saurian Flanker"
			unrenamable="yes"
			x="40"
			y="8"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled ''Ney'yks of the Granite Gaze,'' and told of a creature known as the ''Chak'kso Ney'yks,'' a name which, in an ancient saurian tongue, meant ''Eldest Child of Chak'kso.'' Chak'kso was believed to have been a powerful demigod of the Under Reaches, described as a ''great demon of the earth'' in the Elvish Histories. According to these histories, Chak'kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as ''The Ney'yks,'' or ''The Eldest Child,'' in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey..."
			facing="sw"
			name="Oxsrrsk"
			random_traits="no"
			type="Saurian Oracle"
			unrenamable="yes"
			x="39"
			y="8"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Slim of Stature, dexterous Hands
- - Seven Stones and Eleven
Left his Foes so slim a Chance
- - Seven Stones and Eleven
Marksman known as Dragonbane
'mongst the Statues here was slain
- - Seven Stones - and the Elven
(inscribed by Gauteamus)"
			name=""
			random_traits="no"
			type="Elvish Marksman"
			unrenamable="yes"
			x="2"
			y="11"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area's goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn't move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!?
(inscribed by Elvish Pillager)"
			name="Blum Duk"
			random_traits="no"
			type="Direwolf Rider"
			unrenamable="yes"
			x="8"
			y="18"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ''The Dragonbane.'' It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ''counterattack'' in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt....."
			name="Rah Ihn Mar"
			random_traits="no"
			type="Armageddon Drake"
			unrenamable="yes"
			x="8"
			y="13"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other's, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent's eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
(inscribed by Turin)"
			facing="sw"
			name=""
			random_traits="no"
			type="Sea Serpent"
			unrenamable="yes"
			x="22"
			y="12"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="It would seem that no one knows the tale of this brave spider.
(inscribed by WinnerA)"
			facing="sw"
			name=""
			random_traits="no"
			type="Giant Spider"
			unrenamable="yes"
			x="37"
			y="17"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="The tale of this unlucky highwayman is yet to be told.
(inscribed by WinnerB)"
			facing="sw"
			name=""
			random_traits="no"
			type="Highwayman"
			unrenamable="yes"
			x="5"
			y="8"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="A brave hero of Wesnoth's Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
(inscribed by Fynmiir)"
			facing="sw"
			name=""
			random_traits="no"
			type="Grand Knight"
			unrenamable="yes"
			x="25"
			y="14"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun's glory.
However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind - in their haste, no one had remembered to find him and tell him of the danger.
He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun's rays, under an open sky. His greatest wish has been granted.
(inscribed by Elvish Pillager)"
			name="Bramwythl"
			random_traits="no"
			type="Elder Wose"
			unrenamable="yes"
			x="34"
			y="6"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another. "
			facing="sw"
			name="Talael Ryndoc"
			random_traits="no"
			type="Iron Mauler"
			unrenamable="yes"
			x="34"
			y="11"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="The last words spoken by Grand Marshal Aethec Corryn: ''Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric's Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I'd have given you!''

Perhaps he should not have shouted quite so loudly.... "
			facing="sw"
			name="Aethec Corryn"
			random_traits="no"
			type="Grand Marshal"
			unrenamable="yes"
			x="15"
			y="11"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves- a spear whose head was said to have been fashioned from the tooth of Chak'kso Ney'yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak'kso Ney'yks, who was, oddly enough, in possession of all of his teeth.
(inscribed by Paterson)"
			name="Rilhon"
			random_traits="no"
			type="Naga Myrmidon"
			unrenamable="yes"
			x="20"
			y="12"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Through waves and rocky channels
blue and white
she pulled and pushed the tides
and taught the fishes how to speak to planets
silver green
with magic
running from her spirit into skins of kelp and shells of snails
a twisting of her tail and hands
she sent her songs to run on pin-tipped legs about the sands
and now
and now the strangest pause
for years and years
she hasn't moved her eyes

(inscribed by MJQ)"
			facing="sw"
			name=""
			random_traits="no"
			type="Mermaid Siren"
			unrenamable="yes"
			x="17"
			y="11"
			[status]
				petrified="yes"
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[variables]
		continue="no"
		display_info="on"
		drakes_are_picked="no"
		drakes_are_proposed="no"
		knalgans_are_picked="no"
		knalgans_are_proposed="no"
		loyalists_are_picked="no"
		loyalists_are_proposed="no"
		next_scenario="RBY_Caves_Of_The_Basilisk_12"
		northeners_are_picked="yes"
		northeners_are_proposed="no"
		proposals="1"
		proposed_faction="U"
		random="0"
		rebels_are_picked="no"
		rebels_are_proposed="no"
		undead_are_picked="yes"
		undead_are_proposed="yes"
		x1=""
		x2=""
		y1=""
		y2=""
		[rby_info]
			val="Conservative"
		[/rby_info]
		[rby_info]
			val="Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_info]
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side1"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Madlok"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Yeti"
			undead_variation="troll"
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="24"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side2"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Przebudzony"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Yeti"
			undead_variation="troll"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="25"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side1"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Madlok"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Yeti"
			undead_variation="troll"
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="24"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side2"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Przebudzony"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Yeti"
			undead_variation="troll"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="25"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[current_side]
			colour="9"
			controller="network"
			fog="yes"
			gold="100"
			hidden="no"
			income="2"
			name="Przebudzony"
			recruit=""
			shroud="no"
			team_name="blue"
			user_team_name="teamname^Blue"
			village_gold="2"
		[/current_side]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game="no"
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	completion="running"
	current_tod="0"
	description="These caves were once the lair of Chak'kso Ney'yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power."
	difficulty="NORMAL"
	end_text=""
	end_text_duration="0"
	experience_modifier="70"
	history=""
	id="RBY_Caves_Of_The_Basilisk_12"
	label="2p - Caves Of The Basilisk"
	map_data="border_size=1
usage=map

_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Mm^Xm       , Mm^Xm       , Gs^Fp       , Mm^Xm       , Gs^Fp       , Hh          , Gs^Fms      , Ww          , Ww          , Ww          , Gs^Fp       , Gs^Fms      , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Mm          , Hh^Fms      , Mm          , Gs^Fp       , Mm^Xm       , Gs^Fms      , Gg^Ve       , Gg          , Hh          , Mm          , Ww          , Gs^Fp       , Hh          , Gg          , Hh          , Rr^Vd       , Hh^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Ggf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Ggf         , Gg          , Hh          , Ggf         , Hh          , Hh^Fds      , Mm          , Gg          , Gg          , Ch          , Gg          , Ch          , 1 Kh        , Ch          , Gg          , Ch          , Gg          , Gg          , Hh^Uf       , Gg          , Gg          , Gg          , Gg          , Mm          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Kh          , Ch          , Gg          , Wwf         , Gg          , Ch          , Kh          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Hh^Fms      , Gs^Fds      , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Gg          , Ss          , Hh^Fms      , Hh          , Gg          , Gg          , Gg          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Uf       , Gg          , Rr          , Gg          , Gg          , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Xu          , Re          , Re^Uf       , Gg          , Re          , Wwf         , Gg          , Gs^Fms      , Gg          , Re          , Re          , Re          , Xu          , Gg          , Gg          , Chr         , Rr^Vd       , Rr          , Re          , Wwf         , Wwf         , Xu          , Uh          , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Gg          , Gg          , Gs^Fp       , Mm          , Gg          , Gg          , Gg          , Re          , Re          , Ww          , Xu          , Uh          , Uu^Vud      , Xu          , Re          , Wwf         , Wwf         , Re          , Gg          , Re          , Re          , Wwf         , Xu          , Xu          , Uh          , Gg          , Rr          , Rr          , Hh^Fds      , Ggf         , Re          , Wwf         , Xu          , Wwf         , Uu          , Uu^Uf       , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Gs^Fp       , Hh          , Gg          , Hh          , Gs^Fp       , Hh          , Gg          , Ss^Vhs      , Re          , Ww          , Wo          , Ww          , Wwf         , Wwf         , Uh          , Uu^Uf       , Wwf         , Ww          , Ss^Vhs      , Re          , Xu          , Wwf         , Ur          , Ur          , Re          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Wwf         , Wwf         , Uu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Wwf         , Wwf         , Ggf         , Ggf         , Gg          , Re^Uf       , Gg          , Gg          , Gg          , Re          , Re          , Ww          , Ww          , Ww          , Xu          , Uh          , Xu          , Ur          , Ww          , Ww          , Ww          , Xu          , Ww          , Uu^Vu       , Ur          , Re          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gg          , Gs^Fp       , Gg          , Re          , Gs^Fp       , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs^Fms      , Gs^Fp       , Re^Uf       , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Wwf         , Uh          , Xu          , Ur          , Xu          , Wwf         , Ww          , Wo          , Uu          , Uh          , Uh          , Xu          , Xu          , Re          , Re          , Gg          , Hh          , Hh          , Mm          , Hh^Uf       , Hh          , Gg          , Gg          , Re          , Re          , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Mm          , Hh          , Re          , Re          , Gg          , Gg          , Hh          , Ggf         , Ss          , Gg          , Hh          , Re          , Wwf         , Xu          , Xu          , Ur          , Wwf         , Wwf         , Ww          , Uu^Uf       , Ww          , Ww          , Wwf         , Uu^Uf       , Xu          , Uh          , Wwf         , Re          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Hh          , Gs^Fms      , Gg          , Re          , Re          , Wwf         , Wwf         , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Wwf         , Re^Uf       , Re          , Gg          , Gg          , Gs^Fp       , Hh          , Gs^Fms      , Mm          , Gs^Fp       , Hh          , Re          , Re          , Uh          , Xu          , Uu^Uf       , Uh          , Ww          , Uu          , Uu^Uf       , Ww          , Wwf         , Xu          , Ur          , Xu          , Xu          , Wwf         , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Mm          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Re          , Gg          , Gg          , Gg          , Gs^Fp       , Hh^Uf       , Re^Uf       , Hh          , Gg          , Gg          , Gg          , Re          , Ur          , Xu          , Ww          , Uh          , Ww          , Wo          , Ww          , Wwf         , Xu          , Ur          , Xu          , Uh          , Ww          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ggf         , Hh          , Hh          , Gs^Fp       , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Wwf         , Gs^Fms      , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Ur          , Uu^Vu       , Xu          , Xu          , Ss^Vhs      , Ww          , Wwf         , Ur          , Uh          , Uh          , Wwf         , Ww          , Wo          , Ww          , Re          , Re          , Gg          , Gg          , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Wwf         , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Re          , Re          , Gg          , Ggf         , Gg          , Rr          , Gg          , Gg          , Gs^Fp       , Xu          , Ur          , Wwf         , Wwf         , Re          , Re          , Re          , Ww          , Wwf         , Uu^Uf       , Xu          , Wwf         , Uh          , Ww          , Ww          , Ww          , Re          , Ss^Vhs      , Gg          , Hh          , Mm          , Hh          , Re^Uf       , Gg          , Gg          , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Uu^Uf       , Uu          , Wwf         , Wwf         , Wwf         , Re          , Gg          , Hh^Fds      , Rr^Vd       , Rr          , Gg          , Uh          , Xu          , Xu          , Re          , Re          , Gg          , Gg          , Gg          , Wwf         , Re          , Re          , Re^Uf       , Uu^Vud      , Xu          , Xu          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Ggf         , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Uh          , Xu          , Wwf         , Re          , Re          , Rr          , Rr          , Chr         , Gg^Uf       , Gg          , Gg          , Re          , Gg          , Re          , Gg          , Gs^Fp       , Gg          , Wwf         , Gg          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Ss          , Gg          , Wwf         , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Xu          , Xu          , Wwf         , Gg          , Gg          , Hh^Fms      , Gg          , Ggf         , Gg          , Gg          , Gg          , Ggf         , Gg          , Kh          , Gg          , Gg          , Wwf         , Gg          , Gg          , Kh          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Hh^Fms      , Gg          , Gg          , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Wwf         , Gs^Fds      , Mm          , Hh          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ch          , Ch          , Ch          , Wwf         , Ch          , Ch          , Ch          , Gg          , Gg          , Gg          , Hh^Fds      , Gg^Ve       , Ggf         , Gg          , Gg          , Gg          , Gg          , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Wwf         , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Hh          , Hh^Uf       , Rr^Vd       , Gg          , Gg          , Hh          , Mm          , 2 Kh        , Gs^Fp       , Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Hh          , Hh          , Hh^Fms      , Hh          , Gs^Fms      , Gg          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gg          , Gg          , Ggf         , Gs^Fp       , Mm          , Hh^Fms      , Mm^Xm       , Hh          , Gs^Fms      , Gg^Fet      , Hh          , Ww          , Hh          , Hh          , Gs^Fms      , Gg^Ve       , Hh          , Hh          , Mm^Xm       , Mm          , Mm          , Hh          , Hh^Fms      , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Ww          , Ww          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Mm          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , _off^_usr   , Mm          , _off^_usr   , Gs^Fp       , _off^_usr   , Mm^Xm       , _off^_usr   , Ww          , _off^_usr   , Gs^Fp       , _off^_usr   , Hh          , _off^_usr   , Gs^Fp       , _off^_usr   , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name="2p - Caves Of The Basilisk"
	next_scenario=""
	next_underlying_unit_id="68"
	playing_team="0"
	random_calls="84"
	random_seed="-526050325"
	random_start_time="no"
	scenario="RBY_Caves_Of_The_Basilisk_12"
	snapshot="yes"
	turn_at="19"
	turns="-1"
	unit_wml_ids="Armageddon Drake,Blood Bat,Dark Adept,Dark Sorcerer,Deathblade,Direwolf Rider,Elder Wose,Elvish Marksman,Ghost,Ghoul,Giant Spider,Goblin Spearman,Grand Knight,Grand Marshal,Highwayman,Iron Mauler,Mermaid Siren,Naga Fighter,Naga Myrmidon,Orcish Archer,Orcish Assassin,Orcish Grunt,Revenant,Saurian Flanker,Saurian Oracle,Sea Serpent,Shadow,Skeleton,Skeleton Archer,Sky Drake,Troll Rocklobber,Troll Whelp,Vampire Bat,Walking Corpse,Wolf Rider,Wraith"
	used_items=""
	version="1.8.5"
	[side]
		action_bonus_count="11"
		allow_player="yes"
		colour="1"
		controller="network"
		countdown_time="300000"
		current_player="Madlok"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="52"
		gold_add="no"
		hidden="no"
		id="RBY_Side1"
		income="0"
		name="Madlok"
		no_leader="yes"
		objectives="<big>Zwycięstwo:</big>
<span foreground=""#00ff00"">Defeat enemy leader</span>
<big>Notes:</big>
<span foreground=""#ff0000""><span color='#00ff00'>Map selected from Conservative maps:</span></span>
<span color='#e76a09' size='xx-small'>Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel.</span>
<span foreground=""#ff0000""><span color='#00ff00'>Create custom map set at:</span></span>
<span color='#e76a09' size='xx-small'>http://rushedbyyetis.heroku.com/</span>
<span foreground=""#ff0000""><span color='#00ff00'>RBY Release:</span> <span color='#4ea49a'>54</span>
</span>"
		objectives_changed="yes"
		persistent="yes"
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="1"
		start_gold="100"
		team_name="north"
		user_team_name="teamname^North"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="13"
			y="5"
		[/village]
		[village]
			x="17"
			y="3"
		[/village]
		[village]
			x="20"
			y="15"
		[/village]
		[village]
			x="26"
			y="3"
		[/village]
		[village]
			x="32"
			y="7"
		[/village]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="29"
			experience="1"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="49"
			id="RBY_Side1"
			image="units/trolls/lobber.png"
#textdomain wesnoth-units
			language_name=_ "Troll Rocklobber"
			level="2"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="49"
			max_moves="5"
			moves="5"
			name="Madlok"
			overlays=""
			profile="portraits/trolls/troll.png"
			race="troll"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Troll Rocklobber"
			undead_variation="troll"
			underlying_id="3"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x="18"
			y="14"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="80"
				cold="100"
				fire="100"
				impact="100"
				pierce="80"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[abilities]
				[regenerate]
					affect_self="yes"
					description="Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name="female^regenerates"
					id="regenerates"
					name="regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
				description="fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="17"
				description="sling"
				name="sling"
				number="1"
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="9"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="17"
			id="Goblin Spearman-57"
			image="units/goblins/spearman.png"
#textdomain wesnoth-units
			language_name=_ "Goblin Spearman"
			level="0"
			max_attacks="1"
			max_experience="13"
			max_hitpoints="17"
			max_moves="5"
			moves="5"
			name="Grigdish"
			overlays=""
			profile="portraits/goblins/spearman.png"
			race="goblin"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id="57"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="20"
			y="15"
			zoc="no"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-se1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-se1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-s1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-s1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-ne1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-ne1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-n1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/goblins/spearman-attack-n1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-se2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-se2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-s2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-s2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-n2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/goblins/spearman-attack-n2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/spearman.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/spearman-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/spearman.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time="-126"
				[frame]
					duration="1"
					image="units/goblins/spearman-ne.png"
				[/frame]
				[frame]
					duration="100"
					image="units/goblins/spearman-ne-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/goblins/spearman-ne.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-3.png"
				[/frame]
				[frame]
					duration="300"
					image="units/goblins/spearman-idle-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-10.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-11.png"
				[/frame]
				[frame]
					duration="150"
					image="units/goblins/spearman-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				[if]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="150"
						image="units/goblins/spearman.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="150"
						image="units/goblins/spearman-ne.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
				description=_ "spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number="3"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="3"
				description=_ "spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number="1"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^weak"
					id="weak"
					male_name=_ "weak"
					name=_ "weak"
					[effect]
						apply_to="attack"
						increase_damage="-1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="14"
			ellipse="misc/ellipse"
			experience="3"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="8"
			id="Naga Fighter-65"
			image="units/nagas/fighter.png"
#textdomain wesnoth-units
			language_name=_ "Nagini Fighter"
			level="1"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="36"
			max_moves="8"
			moves="8"
			name="Xopknel"
			overlays=""
			profile="portraits/nagas/fighter.png"
			race="naga"
			random_traits="no"
			resting="yes"
			role=""
			side="1"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id="65"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="21"
			y="16"
			zoc="yes"
			[defense]
				castle="50"
				cave="60"
				deep_water="50"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="30"
				sand="60"
				shallow_water="40"
				swamp_water="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="2"
				cave="2"
				deep_water="1"
				flat="2"
				forest="3"
				frozen="2"
				fungus="2"
				hills="3"
				mountains="5"
				reef="2"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration="130"
					image="units/nagas/fighter-melee-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/nagas/fighter-melee-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/nagas/fighter-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/nagas/fighter-melee-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/nagas/fighter-melee-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/nagas/fighter-melee-5.png"
				[/frame]
				[frame]
					duration="70"
					image="units/nagas/fighter-melee-6.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/nagas/fighter-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/nagas/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/nagas/fighter-defend-2.png"
						sound="naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/nagas/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/nagas/fighter-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/nagas/fighter-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/nagas/fighter-idle-2.png"
				[/frame]
				[frame]
					duration="350"
					image="units/nagas/fighter-idle-3.png"
				[/frame]
				[frame]
					duration="450"
					image="units/nagas/fighter-idle-4.png"
				[/frame]
				[frame]
					duration="250"
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="250"
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration="60"
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration="350"
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration="350"
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/nagas/fighter-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="0"
		allow_player="yes"
		colour="9"
		controller="human"
		countdown_time="300000"
		current_player="Przebudzony"
		disallow_observers="no"
		flag=""
		flag_icon=""
		fog="yes"
		gold="0"
		gold_add="no"
		hidden="no"
		id="RBY_Side2"
		income="0"
		name="Przebudzony"
		no_leader="yes"
		objectives="<big>Zwycięstwo:</big>
<span foreground=""#00ff00"">Defeat enemy leader</span>
<big>Notes:</big>
<span foreground=""#ff0000""><span color='#00ff00'>Map selected from Conservative maps:</span></span>
<span color='#e76a09' size='xx-small'>Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel.</span>
<span foreground=""#ff0000""><span color='#00ff00'>Create custom map set at:</span></span>
<span color='#e76a09' size='xx-small'>http://rushedbyyetis.heroku.com/</span>
<span foreground=""#ff0000""><span color='#00ff00'>RBY Release:</span> <span color='#4ea49a'>54</span>
</span>"
		objectives_changed="no"
		persistent="yes"
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side2"
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="2"
		start_gold="100"
		team_name="south"
		user_team_name="teamname^South"
		village_gold="2"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="8"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[village]
			x="10"
			y="17"
		[/village]
		[village]
			x="11"
			y="9"
		[/village]
		[village]
			x="16"
			y="21"
		[/village]
		[village]
			x="17"
			y="8"
		[/village]
		[village]
			x="17"
			y="15"
		[/village]
		[village]
			x="22"
			y="9"
		[/village]
		[village]
			x="25"
			y="10"
		[/village]
		[village]
			x="25"
			y="17"
		[/village]
		[village]
			x="25"
			y="22"
		[/village]
		[village]
			x="29"
			y="20"
		[/village]
		[village]
			x="31"
			y="16"
		[/village]
		[unit]
			advances_to="Lich,Necromancer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			canrecruit="yes"
			cost="32"
			experience="19"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="48"
			id="RBY_Side2"
			image="units/undead-necromancers/dark-sorcerer.png"
#textdomain wesnoth-units
			language_name=_ "Dark Sorcerer"
			level="2"
			max_attacks="1"
			max_experience="63"
			max_hitpoints="48"
			max_moves="5"
			moves="0"
			name="Przebudzony"
			overlays=""
			profile="portraits/humans/necromancer.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id="4"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x="22"
			y="17"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="4"
				description="staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number="3"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="13"
				description="chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
						description="Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="9"
				description="shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
						description="Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Spectre"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="38"
			ellipse="misc/ellipse"
			experience="3"
			facing="sw"
			flag_rgb="magenta"
			flying="yes"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="25"
			id="Ghost-27"
			image="units/undead/wraith-s.png"
			language_name=_ "Wraith"
			level="2"
			max_attacks="1"
			max_experience="70"
			max_hitpoints="25"
			max_moves="7"
			moves="0"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Wraith"
			undead_variation=""
			underlying_id="27"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="22"
			y="9"
			zoc="yes"
			[defense]
				castle="50"
				cave="50"
				deep_water="50"
				flat="50"
				forest="50"
				frozen="50"
				fungus="50"
				hills="50"
				mountains="50"
				reef="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				unwalkable="50"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="1"
				fungus="1"
				hills="1"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/wraith-s.png"
				[/frame]
				[frame]
					begin="-200"
					end="50"
					image="units/undead/wraith-s-defend-1.png"
					sound="wail-sml.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.5:126,0.5~0.8:126"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="baneblade"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/undead/wraith-s-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/undead/wraith-s-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/undead/wraith-s-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/undead/wraith-s-attack-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/undead/wraith-s-attack-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/wraith-s-attack-5.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/wraith-s-defend-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/wraith-s-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/wraith-s-defend-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/wraith-s-defend-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/wraith-s-defend-1.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/wraith-s-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/wraith-s-defend-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/wraith-s-defend-2.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/wraith-s-defend-1.png"
					[/frame]
				[/else]
			[/defend]
			[standing_anim]
				alpha="0.8~0.4:1100,0.4~0.6:450,0.6~0.4:450,0.4~0.8:1100"
				start_time="0"
				[frame]
					duration="200"
					image="units/undead/wraith-s-1.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-2.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-3.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-4.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-1.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-2.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-3.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-4.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-1.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-2.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-3.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-4.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-1.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-2.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-3.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-4.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "baneblade"
				name="baneblade"
				number="4"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dread Bat"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="21"
			ellipse="misc/ellipse"
			experience="12"
			facing="ne"
			flag_rgb="magenta"
			flying="yes"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="19"
			id="Vampire Bat-28"
			image="units/undead/bloodbat-se-3.png"
#textdomain wesnoth-units
			language_name=_ "Blood Bat"
			level="1"
			max_attacks="1"
			max_experience="49"
			max_hitpoints="27"
			max_moves="10"
			moves="0"
			name=""
			overlays=""
			profile="portraits/monsters/bat.png"
			race="bats"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Blood Bat"
			undead_variation="bat"
			underlying_id="28"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="19"
			y="17"
			zoc="yes"
			[defense]
				castle="40"
				cave="40"
				deep_water="40"
				flat="40"
				forest="40"
				frozen="40"
				fungus="40"
				hills="40"
				mountains="40"
				reef="40"
				sand="40"
				shallow_water="40"
				swamp_water="40"
				unwalkable="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="1"
				flat="1"
				forest="1"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="70"
				fire="100"
				impact="120"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bloodbat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bloodbat-se-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bloodbat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bloodbat-ne-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bloodbat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bloodbat-se-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bloodbat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bloodbat-ne-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bloodbat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer="60"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-se-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-se-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer="60"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-ne-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-ne-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="11"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="29"
			id="Ghoul-29"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="33"
			max_moves="5"
			moves="0"
			name=""
			overlays=""
			profile="portraits/undead/ghoul.png"
			race="undead"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Ghoul"
			undead_variation=""
			underlying_id="29"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="17"
			y="8"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned="yes"
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Spectre"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="38"
			ellipse="misc/ellipse"
			experience="15"
			facing="se"
			flag_rgb="magenta"
			flying="yes"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="25"
			id="Ghost-30"
			image="units/undead/wraith-s.png"
#textdomain wesnoth-units
			language_name=_ "Wraith"
			level="2"
			max_attacks="1"
			max_experience="70"
			max_hitpoints="25"
			max_moves="7"
			moves="0"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Wraith"
			undead_variation=""
			underlying_id="30"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			variation=""
			x="31"
			y="11"
			zoc="yes"
			[defense]
				castle="50"
				cave="50"
				deep_water="50"
				flat="50"
				forest="50"
				frozen="50"
				fungus="50"
				hills="50"
				mountains="50"
				reef="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				unwalkable="50"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="1"
				fungus="1"
				hills="1"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/wraith-s.png"
				[/frame]
				[frame]
					begin="-200"
					end="50"
					image="units/undead/wraith-s-defend-1.png"
					sound="wail-sml.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.5:126,0.5~0.8:126"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="baneblade"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/undead/wraith-s-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/undead/wraith-s-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/undead/wraith-s-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/undead/wraith-s-attack-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/undead/wraith-s-attack-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/wraith-s-attack-5.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/wraith-s-defend-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/wraith-s-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/wraith-s-defend-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/wraith-s-defend-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/wraith-s-defend-1.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/wraith-s-defend-1.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/wraith-s-defend-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/wraith-s-defend-2.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/wraith-s-defend-1.png"
					[/frame]
				[/else]
			[/defend]
			[standing_anim]
				alpha="0.8~0.4:1100,0.4~0.6:450,0.6~0.4:450,0.4~0.8:1100"
				start_time="0"
				[frame]
					duration="200"
					image="units/undead/wraith-s-1.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-2.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-3.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-4.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-1.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-2.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-3.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-4.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-1.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-2.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-3.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-4.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-1.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-2.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-3.png"
				[/frame]
				[frame]
					duration="200"
					image="units/undead/wraith-s-4.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
				uncovered="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "baneblade"
				name="baneblade"
				number="4"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Draug"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="28"
			ellipse="misc/ellipse"
			experience="6"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="27"
			id="Skeleton-31"
			image="units/undead-skeletal/revenant.png"
#textdomain wesnoth-units
			language_name=_ "Revenant"
			level="2"
			max_attacks="1"
			max_experience="60"
			max_hitpoints="47"
			max_moves="5"
			moves="1"
			name=""
			overlays=""
			profile="portraits/undead/revenant.png"
			race="undead"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Revenant"
			undead_variation=""
			underlying_id="31"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="31"
			y="16"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.35,0.35~0.55,0.55~0.35,0.35~0.0"
				start_time="-300"
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration="50"
					image="units/undead-skeletal/revenant-attack-1.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead-skeletal/revenant-attack-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead-skeletal/revenant-attack-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead-skeletal/revenant-attack-4.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="50"
						image="units/undead-skeletal/revenant-attack-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="50"
						image="units/undead-skeletal/revenant-attack-5.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="75"
					image="units/undead-skeletal/revenant-attack-6.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead-skeletal/revenant-attack-7.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead-skeletal/revenant-attack-8.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead-skeletal/revenant-attack-9.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead-skeletal/revenant-attack-10.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/revenant-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/revenant-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/revenant-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/revenant-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/revenant-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/revenant-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/revenant-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/revenant-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/revenant-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/revenant-defend-2.png"
						sound="skeleton-big-hit-1.ogg,skeleton-big-hit-2.ogg,skeleton-big-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/revenant-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/revenant-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/revenant.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/revenant.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/revenant-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/revenant-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/revenant-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/revenant-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/revenant-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/revenant-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/revenant-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="8"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="15"
			ellipse="misc/ellipse"
			experience="6"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="29"
			id="Skeleton-34"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="34"
			max_moves="5"
			moves="0"
			name=""
			overlays=""
			profile="portraits/undead/skeleton.png"
			race="undead"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Skeleton"
			undead_variation=""
			underlying_id="34"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="21"
			y="17"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
				uncovered="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="15"
			ellipse="misc/ellipse"
			experience="13"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="14"
			id="Skeleton-38"
			image="units/undead-skeletal/skeleton.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="34"
			max_moves="5"
			moves="0"
			name=""
			overlays=""
			profile="portraits/undead/skeleton.png"
			race="undead"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Skeleton"
			undead_variation=""
			underlying_id="38"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="29"
			y="20"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time="-250"
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration="150"
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="100"
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration="90"
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="14"
			ellipse="misc/ellipse"
			experience="16"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Skeleton Archer-43"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="31"
			max_moves="5"
			moves="0"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id="43"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="33"
			y="12"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/undead-skeletal/archer-bow-attack-2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/undead-skeletal/archer-bow-attack-3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/undead-skeletal/archer-bow-attack-4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
				uncovered="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="8"
			ellipse="misc/ellipse-nozoc"
			experience="6"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="14"
			id="Walking Corpse-44"
			image="units/undead/zombie.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="17"
			max_hitpoints="18"
			max_moves="4"
			moves="4"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Walking Corpse"
			undead_variation=""
			underlying_id="44"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="12"
			y="13"
			zoc="no"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="4"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="23"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="4"
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="drake"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				level="0"
				movement="3"
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="dwarf"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="13"
				id="Walking Corpse"
				image="units/undead/zombie-goblin.png"
				level="0"
				movement="4"
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="goblin"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-goblin.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-goblin-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-goblin-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-goblin-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-goblin.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="gryphon"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains="40"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				level="0"
				movement="5"
				movement_type="mounted"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="mounted"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="16"
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				level="0"
				movement="4"
				movement_type="lizard"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="saurian"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="18"
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				level="0"
				movement="4"
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="swimmer"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest="4"
					hills="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				level="0"
				movement="4"
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="troll"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="26"
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				level="0"
				movement="3"
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="wose"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="15"
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				inherit="no"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="bat"
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave="1"
					fungus="1"
				[/movement_costs]
				[defense]
					cave="50"
					fungus="50"
				[/defense]
				[resistance]
					cold="70"
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="14"
			ellipse="misc/ellipse"
			experience="7"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="23"
			id="Skeleton Archer-49"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="31"
			max_moves="5"
			moves="0"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id="49"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="21"
			y="15"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/undead-skeletal/archer-bow-attack-2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/undead-skeletal/archer-bow-attack-3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/undead-skeletal/archer-bow-attack-4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
				uncovered="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			ellipse="misc/ellipse"
			experience="4"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Dark Adept-58"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="34"
			max_hitpoints="31"
			max_moves="6"
			moves="0"
			name="Curran"
			overlays=""
			profile="portraits/humans/dark-adept.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Dark Adept"
			undead_variation=""
			underlying_id="58"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="17"
			y="15"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					halo="halo/undead/dark-magic-6.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="14"
			ellipse="misc/ellipse"
			experience="11"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Skeleton Archer-59"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="25"
			max_hitpoints="31"
			max_moves="5"
			moves="0"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id="59"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="22"
			y="16"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="70"
				fungus="40"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="3"
				flat="1"
				forest="2"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^submerge"
					female_name_inactive=_ "female^submerge"
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin="-445"
					end="-380"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-380"
						end="-305"
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-305"
					end="-230"
					image="units/undead-skeletal/archer-bow-attack-2.png"
				[/frame]
				[frame]
					begin="-230"
					end="-130"
					image="units/undead-skeletal/archer-bow-attack-3.png"
				[/frame]
				[frame]
					begin="-130"
					end="0"
					image="units/undead-skeletal/archer-bow-attack-4.png"
				[/frame]
				[frame]
					begin="0"
					end="65"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[defend]
				start_time="-126"
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned="yes"
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[status]
				not_living="yes"
				uncovered="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="8"
			ellipse="misc/ellipse-nozoc"
			experience="3"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="2"
			id="Walking Corpse-60"
			image="units/undead/zombie.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="17"
			max_hitpoints="18"
			max_moves="4"
			moves="4"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="yes"
			role=""
			side="2"
			type="Walking Corpse"
			undead_variation=""
			underlying_id="60"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="24"
			y="15"
			zoc="no"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="4"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="23"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="4"
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="drake"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				level="0"
				movement="3"
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="dwarf"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="13"
				id="Walking Corpse"
				image="units/undead/zombie-goblin.png"
				level="0"
				movement="4"
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="goblin"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-goblin.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-goblin-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-goblin-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-goblin-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-goblin.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-goblin-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="gryphon"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains="40"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				level="0"
				movement="5"
				movement_type="mounted"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="mounted"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="16"
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				level="0"
				movement="4"
				movement_type="lizard"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="saurian"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="18"
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				level="0"
				movement="4"
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="swimmer"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest="4"
					hills="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				level="0"
				movement="4"
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="troll"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="26"
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				level="0"
				movement="3"
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="wose"
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
				[defense]
					deep_water="90"
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost="8"
#textdomain wesnoth-units
				description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="15"
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				inherit="no"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				usage="fighter"
				variation_name="bat"
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave="1"
					fungus="1"
				[/movement_costs]
				[defense]
					cave="50"
					fungus="50"
				[/defense]
				[resistance]
					cold="70"
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			ellipse="misc/ellipse"
			experience="11"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="9"
			id="Dark Adept-64"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="33"
			max_moves="5"
			moves="1"
			name="Sur"
			overlays=""
			profile="portraits/humans/dark-adept.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Dark Adept"
			undead_variation=""
			underlying_id="64"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="25"
			y="17"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					halo="halo/undead/dark-magic-6.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="8"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="13"
			id="Walking Corpse-66"
			image="units/undead/zombie-goblin.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="17"
			max_hitpoints="13"
			max_moves="4"
			moves="0"
			name=""
			overlays=""
			profile=""
			race="undead"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Walking Corpse"
			undead_variation=""
			underlying_id="66"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation="goblin"
			x="14"
			y="6"
			zoc="no"
			[defense]
				castle="40"
				cave="60"
				deep_water="90"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				deep_water="4"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-goblin-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-goblin-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-goblin-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-goblin-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-goblin-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-goblin-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-goblin-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie-goblin.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-goblin-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-goblin-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie-goblin.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name="goblin"
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			ellipse="misc/ellipse"
			experience="8"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="27"
			id="Dark Adept-67"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="27"
			max_moves="6"
			moves="0"
			name="Muddraenvan"
			overlays=""
			profile="portraits/humans/dark-adept.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Dark Adept"
			undead_variation=""
			underlying_id="67"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="17"
			y="17"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					halo="halo/undead/dark-magic-6.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[status]
				uncovered="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="-999"
			goto_y="-999"
			hitpoints="27"
			id="Dark Adept-68"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="27"
			max_hitpoints="27"
			max_moves="6"
			moves="0"
			name="Carcyn"
			overlays=""
			profile="portraits/humans/dark-adept.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Dark Adept"
			undead_variation=""
			underlying_id="68"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			variation=""
			x="18"
			y="19"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-50"
					end="0"
					halo="halo/undead/dark-magic-6.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="0"
		allow_player="no"
		colour="black"
		controller="null"
		countdown_time="300000"
		current_player=""
		disallow_observers="yes"
		flag=""
		flag_icon=""
		fog="no"
		gold="100"
		gold_add="no"
		hidden="yes"
		id=""
		income="0"
		name=""
		no_leader="yes"
		objectives="<big>Zwycięstwo:</big>
<span foreground=""#00ff00"">Defeat enemy leader</span>
<big>Notes:</big>
<span foreground=""#ff0000""><span color='#00ff00'>Map selected from Conservative maps:</span></span>
<span color='#e76a09' size='xx-small'>Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel.</span>
<span foreground=""#ff0000""><span color='#00ff00'>Create custom map set at:</span></span>
<span color='#e76a09' size='xx-small'>http://rushedbyyetis.heroku.com/</span>
<span foreground=""#ff0000""><span color='#00ff00'>RBY Release:</span> <span color='#4ea49a'>54</span>
</span>"
		objectives_changed="yes"
		persistent="no"
		recruit=""
		save_id=""
		share_maps="yes"
		share_view="no"
		shroud="no"
		shroud_data=""
		side="3"
		start_gold="100"
		team_name="statues"
		user_team_name=""
		village_gold="1"
		[ai]
			description=_ "Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version="10710"
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score="    200000"
					name="testing_ai_default::goto_phase"
					score="    200000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score="    180000"
					name="testing_ai_default::aspect_recruitment_phase"
					score="    180000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score="    140000"
					name="testing_ai_default::move_leader_to_goals_phase"
					score="    140000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score="    120000"
					name="testing_ai_default::move_leader_to_keep_phase"
					score="    120000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score="    100000"
					name="testing_ai_default::combat_phase"
					score="    100000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score="    80000"
					name="testing_ai_default::get_healing_phase"
					score="    80000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score="    60000"
					name="testing_ai_default::get_villages_phase"
					score="    60000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score="    40000"
					name="testing_ai_default::retreat_phase"
					score="    40000"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score="    20000"
					name="testing_ai_default::testing_move_to_targets_phase"
					score="    20000"
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.4"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="5"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change="yes"
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change="yes"
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="0.25"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.1"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="no"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="4"
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Hurricane Drake"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="30"
			description="The winds of the dark sky blew so cold,
The moon was high, the night was old,
Brave was the drake that dared forsake
His home to steal the Basilisk's gold.

On that dark night, the skies so churned,
He disregarded what he had learned,
Foolish but brave, to the Basilisk's cave,
He flew, and the fire within him burned.

Alas, that fire burns no more,
For the Basilisk, with one mighty roar,
Chilled him to the bone, and he turned to stone,
And so he stays forevermore.

The winds of the sky blow so cold,
The years pass by, the days are old,
Here stands that drake, who dared forsake
His home to steal the Basilisk's gold.
(inscribed by Flametrooper)"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Sky Drake-5"
			image="units/drakes/sky.png"
#textdomain wesnoth-units
			language_name=_ "Sky Drake"
			level="2"
			max_attacks="1"
			max_experience="56"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Kerath"
			overlays=""
			profile="portraits/drakes/glider.png"
			race="drake"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Sky Drake"
			undead_variation="drake"
			underlying_id="5"
			unrenamable="yes"
			upkeep="full"
			usage="scout"
			variation=""
			x="27"
			y="14"
			zoc="yes"
			[defense]
				castle="50"
				cave="70"
				deep_water="50"
				flat="50"
				forest="50"
				frozen="50"
				fungus="60"
				hills="50"
				mountains="50"
				reef="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				unwalkable="50"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="1"
				flat="1"
				forest="1"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number="3"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="5"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative="yes"
#textdomain wesnoth
						description=_ "Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_ "marksman"
						value="60"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="46"
			description="Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: ''The Hunts-Foes-In-Boiling-Rivers Clan''). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: ''After he was bound and cast from the Upper World, Chak'kso's enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ''pathways of stone'' that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak'kso's hatred.'' Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar."
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Saurian Flanker-6"
			image="units/saurians/flanker.png"
#textdomain wesnoth-units
			language_name=_ "Saurian Flanker"
			level="3"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Xikkrisx"
			overlays=""
			profile="portraits/saurians/skirmisher.png"
			race="lizard"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Saurian Flanker"
			undead_variation="saurian"
			underlying_id="6"
			unrenamable="yes"
			upkeep="full"
			usage="scout"
			variation=""
			x="40"
			y="8"
			zoc="yes"
			[defense]
				castle="40"
				cave="40"
				flat="60"
				forest="40"
				frozen="70"
				fungus="40"
				hills="40"
				mountains="40"
				reef="60"
				sand="40"
				shallow_water="60"
				swamp_water="40"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="4"
				fungus="1"
				hills="1"
				mountains="2"
				reef="2"
				sand="1"
				shallow_water="3"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="110"
				cold="120"
				fire="120"
				impact="110"
				pierce="80"
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_ "female^skirmisher"
					id="skirmisher"
					name=_ "skirmisher"
				[/skirmisher]
			[/abilities]
			[advancement]
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="8"
#textdomain wesnoth-units
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="4"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="7"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="2"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="27"
			description="Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled ''Ney'yks of the Granite Gaze,'' and told of a creature known as the ''Chak'kso Ney'yks,'' a name which, in an ancient saurian tongue, meant ''Eldest Child of Chak'kso.'' Chak'kso was believed to have been a powerful demigod of the Under Reaches, described as a ''great demon of the earth'' in the Elvish Histories. According to these histories, Chak'kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as ''The Ney'yks,'' or ''The Eldest Child,'' in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey..."
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Saurian Oracle-7"
			image="units/saurians/oracle.png"
			language_name=_ "Saurian Oracle"
			level="2"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Oxsrrsk"
			overlays=""
			profile="portraits/saurians/augur.png"
			race="lizard"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Saurian Oracle"
			undead_variation="saurian"
			underlying_id="7"
			unrenamable="yes"
			upkeep="full"
			usage="archer"
			variation=""
			x="39"
			y="8"
			zoc="yes"
			[defense]
				castle="40"
				cave="40"
				flat="60"
				forest="40"
				frozen="70"
				fungus="40"
				hills="40"
				mountains="40"
				reef="60"
				sand="40"
				shallow_water="60"
				swamp_water="40"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="4"
				fungus="1"
				hills="1"
				mountains="2"
				reef="2"
				sand="1"
				shallow_water="3"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="110"
				cold="120"
				fire="120"
				impact="110"
				pierce="80"
			[/resistance]
			[abilities]
				[heals]
					affect_allies="yes"
					affect_self="no"
#textdomain wesnoth
					description=_ "Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_ "female^heals +4"
					id="healing"
					name=_ "heals +4"
					poison="slowed"
					value="4"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[advancement]
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="3"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="8"
				description=_ "curse"
				icon="attacks/curse.png"
				name="curse"
				number="3"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Sharpshooter"
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="41"
			description="Slim of Stature, dexterous Hands
- - Seven Stones and Eleven
Left his Foes so slim a Chance
- - Seven Stones and Eleven
Marksman known as Dragonbane
'mongst the Statues here was slain
- - Seven Stones - and the Elven
(inscribed by Gauteamus)"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Elvish Marksman-8"
			image="units/elves-wood/marksman.png"
#textdomain wesnoth-units
			language_name=_ "Elvish Marksman"
			level="2"
			max_attacks="1"
			max_experience="56"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Mon"
			overlays=""
			profile="portraits/elves/marksman.png"
			race="elf"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Elvish Marksman"
			undead_variation="archer"
			underlying_id="8"
			unrenamable="yes"
			upkeep="full"
			usage="archer"
			variation=""
			x="2"
			y="11"
			zoc="yes"
			[defense]
				castle="40"
				cave="70"
				flat="60"
				forest="30"
				frozen="70"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="110"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[portrait]
				image="portraits/elves/transparent/marksman.png"
				mirror="true"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/marksman.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="9"
				description=_ "longbow"
				icon="attacks/bow-elven-magic.png"
				name="longbow"
				number="4"
				range="ranged"
				type="pierce"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative="yes"
#textdomain wesnoth
						description=_ "Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_ "marksman"
						value="60"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="41"
			description="Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area's goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn't move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!?
(inscribed by Elvish Pillager)"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Direwolf Rider-9"
			image="units/goblins/direwolver.png"
#textdomain wesnoth-units
			language_name=_ "Direwolf Rider"
			level="3"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Blum Duk"
			overlays=""
			profile="portraits/goblins/direwolver.png"
			race="wolf"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Direwolf Rider"
			undead_variation="mounted"
			underlying_id="9"
			unrenamable="yes"
			upkeep="full"
			usage="scout"
			variation=""
			x="8"
			y="18"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="60"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="2"
				fungus="3"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/goblins/transparent/direwolver.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/direwolver.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="9"
#textdomain wesnoth-units
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="4"
				description=_ "claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number="4"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="100"
			description="Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ''The Dragonbane.'' It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ''counterattack'' in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt....."
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Armageddon Drake-10"
			image="units/drakes/armageddon.png"
#textdomain wesnoth-units
			language_name=_ "Armageddon Drake"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Rah Ihn Mar"
			overlays=""
			profile="portraits/drakes/burner.png"
			race="drake"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Armageddon Drake"
			undead_variation="drake"
			underlying_id="10"
			unrenamable="yes"
			upkeep="full"
			usage="archer"
			variation=""
			x="8"
			y="13"
			zoc="yes"
			[defense]
				castle="60"
				cave="70"
				deep_water="80"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="70"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				unwalkable="60"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="2"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="1"
				reef="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				unwalkable="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="0"
				impact="80"
				pierce="110"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="15"
#textdomain wesnoth-units
				description=_ "battle claws"
				icon="attacks/claws-drake.png"
				name="battle claws"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="12"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="6"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="40"
			description="He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other's, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent's eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
(inscribed by Turin)"
			experience="0"
			facing="sw"
			flag_rgb=""
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Sea Serpent-11"
			image="units/monsters/seaserpent.png"
			language_name=_ "Sea Serpent"
			level="3"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name=""
			overlays=""
			profile="portraits/monsters/sea-serpent.png"
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Sea Serpent"
			undead_variation="swimmer"
			underlying_id="11"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="22"
			y="12"
			zoc="yes"
			[defense]
				castle="70"
				cave="80"
				deep_water="40"
				flat="70"
				forest="70"
				frozen="70"
				fungus="80"
				hills="70"
				reef="50"
				sand="70"
				shallow_water="50"
				swamp_water="40"
				village="70"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="1"
				flat="4"
				forest="5"
				frozen="2"
				fungus="3"
				hills="5"
				reef="2"
				sand="4"
				shallow_water="2"
				swamp_water="2"
				village="2"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="40"
				fire="100"
				impact="70"
				pierce="100"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="18"
#textdomain wesnoth-units
				description=_ "fangs"
				icon="attacks/fangs-snake.png"
				name="fangs"
				number="2"
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="55"
			description="It would seem that no one knows the tale of this brave spider.
(inscribed by WinnerA)"
			experience="0"
			facing="sw"
			flag_rgb=""
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Giant Spider-12"
			image="units/monsters/spider.png"
			language_name=_ "Giant Spider"
			level="3"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name=""
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Giant Spider"
			undead_variation=""
			underlying_id="12"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="37"
			y="17"
			zoc="yes"
			[defense]
				castle="40"
				cave="50"
				flat="70"
				forest="70"
				frozen="70"
				fungus="60"
				hills="40"
				mountains="30"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="50"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="1"
				mountains="1"
				reef="2"
				sand="1"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="18"
#textdomain wesnoth-units
				description=_ "fangs"
				icon="attacks/fangs-spider.png"
				name="fangs"
				number="2"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage="8"
#textdomain wesnoth-units
				description=_ "web"
				name="web"
				number="3"
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth
						description=_ "Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_ "slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="46"
			description="The tale of this unlucky highwayman is yet to be told.
(inscribed by WinnerB)"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Highwayman-13"
			image="units/human-outlaws/highwayman.png"
#textdomain wesnoth-units
			language_name=_ "Highwayman"
			level="3"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Marraran"
			overlays=""
			profile="portraits/humans/bandit.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Highwayman"
			undead_variation=""
			underlying_id="13"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="5"
			y="8"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/bandit.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bandit.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="11"
#textdomain wesnoth-units
				description=_ "mace"
				icon="attacks/mace.png"
				name="mace"
				number="4"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="58"
			description="A brave hero of Wesnoth's Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
(inscribed by Fynmiir)"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			generate_name="no"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Grand Knight-14"
			image="units/human-loyalists/grand-knight.png"
			language_name=_ "Grand Knight"
			level="3"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Taecyn"
			overlays=""
			profile="portraits/humans/grand-knight.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Grand Knight"
			undead_variation="mounted"
			underlying_id="14"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="25"
			y="14"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				flat="60"
				forest="70"
				frozen="70"
				fungus="80"
				hills="60"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="4"
				flat="1"
				forest="3"
				frozen="2"
				fungus="4"
				hills="2"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="80"
				cold="100"
				fire="100"
				impact="70"
				pierce="120"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/grand-knight.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/grand-knight.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="12"
#textdomain wesnoth-units
				description=_ "longsword"
				icon="attacks/greatsword-human.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="17"
				description=_ "lance"
				name="lance"
				number="2"
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth
						description=_ "Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target's counterattack."
						id="charge"
						multiply="2"
						name=_ "charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Ancient Wose"
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="31"
			description="Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun's glory.
However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind - in their haste, no one had remembered to find him and tell him of the danger.
He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun's rays, under an open sky. His greatest wish has been granted.
(inscribed by Elvish Pillager)"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Elder Wose-15"
			image="units/woses/wose-elder.png"
#textdomain wesnoth-units
			language_name=_ "Elder Wose"
			level="2"
			max_attacks="1"
			max_experience="70"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Bramwythl"
			overlays=""
			profile="portraits/woses/ancient-wose.png"
			race="wose"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Elder Wose"
			undead_variation="wose"
			underlying_id="15"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="34"
			y="6"
			zoc="yes"
			[defense]
				castle="80"
				cave="80"
				flat="80"
				forest="60"
				frozen="80"
				fungus="70"
				hills="70"
				mountains="70"
				reef="80"
				sand="80"
				shallow_water="80"
				swamp_water="70"
				village="80"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				flat="1"
				forest="1"
				frozen="2"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="130"
				blade="100"
				cold="90"
				fire="150"
				impact="60"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_ "female^ambush"
					female_name_inactive=_ "female^ambush"
					id="ambush"
					name=_ "ambush"
					name_inactive=_ "ambush"
					[filter_self]
						[filter_location]
							terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
						[/filter_location]
					[/filter_self]
				[/hides]
				[regenerate]
					affect_self="yes"
					description=_ "Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_ "female^regenerates"
					id="regenerates"
					name=_ "regenerates"
					poison="cured"
					value="8"
				[/regenerate]
			[/abilities]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="19"
#textdomain wesnoth-units
				description=_ "crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="50"
			description="General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another. "
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Iron Mauler-16"
			image="units/human-loyalists/siegetrooper.png"
			language_name=_ "Iron Mauler"
			level="3"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Talael Ryndoc"
			overlays=""
			profile="portraits/humans/iron-mauler.png~RIGHT()"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Iron Mauler"
			undead_variation=""
			underlying_id="16"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="34"
			y="11"
			zoc="yes"
			[defense]
				castle="50"
				cave="60"
				flat="70"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				reef="80"
				sand="80"
				shallow_water="90"
				swamp_water="90"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="4"
				fungus="2"
				hills="3"
				reef="3"
				sand="2"
				shallow_water="4"
				swamp_water="4"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="50"
				cold="110"
				fire="110"
				impact="90"
				pierce="60"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/iron-mauler.png"
				mirror="false"
				side="right"
				size="400"
			[/portrait]
			[trait]
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="25"
#textdomain wesnoth-units
				description=_ "mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="66"
			description="The last words spoken by Grand Marshal Aethec Corryn: ''Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric's Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I'd have given you!''

Perhaps he should not have shouted quite so loudly.... "
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Grand Marshal-17"
			image="units/human-loyalists/marshal.png"
			language_name=_ "Grand Marshal"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Aethec Corryn"
			overlays=""
			profile="portraits/humans/marshal.png"
			race="human"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Grand Marshal"
			undead_variation=""
			underlying_id="17"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="15"
			y="11"
			zoc="yes"
			[defense]
				castle="40"
				cave="60"
				flat="60"
				forest="50"
				frozen="80"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="40"
			[/defense]
			[movement_costs]
				castle="1"
				cave="2"
				flat="1"
				forest="2"
				frozen="3"
				fungus="2"
				hills="2"
				mountains="3"
				reef="2"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="80"
				blade="80"
				cold="100"
				fire="100"
				impact="80"
				pierce="80"
			[/resistance]
			[abilities]
				[leadership]
					affect_self="no"
					cumulative="no"
#textdomain wesnoth
					description=_ "Leadership:
This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_ "female^leadership"
					id="leadership"
					name=_ "leadership"
					value="100"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level="0"
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self="no"
					cumulative="no"
					id="leadership"
					value="75"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level="1"
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self="no"
					cumulative="no"
					id="leadership"
					value="50"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level="2"
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self="no"
					cumulative="no"
					id="leadership"
					value="25"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level="3"
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[advancement]
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/marshal.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/marshal.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "longsword"
				icon="attacks/greatsword-human.png"
				name="sword"
				number="4"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="8"
				description=_ "crossbow"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			cost="48"
			description="This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves- a spear whose head was said to have been fashioned from the tooth of Chak'kso Ney'yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak'kso Ney'yks, who was, oddly enough, in possession of all of his teeth.
(inscribed by Paterson)"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Naga Myrmidon-18"
			image="units/nagas/myrmidon.png"
			language_name=_ "Naga Myrmidon"
			level="3"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Rilhon"
			overlays=""
			profile="portraits/nagas/myrmidon.png"
			race="naga"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Naga Myrmidon"
			undead_variation="swimmer"
			underlying_id="18"
			unrenamable="yes"
			upkeep="full"
			usage="fighter"
			variation=""
			x="20"
			y="12"
			zoc="yes"
			[defense]
				castle="50"
				cave="60"
				deep_water="50"
				flat="50"
				forest="60"
				frozen="80"
				fungus="60"
				hills="60"
				mountains="60"
				reef="30"
				sand="40"
				shallow_water="40"
				swamp_water="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="2"
				cave="2"
				deep_water="1"
				flat="2"
				forest="3"
				frozen="2"
				fungus="2"
				hills="3"
				mountains="5"
				reef="2"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="9"
#textdomain wesnoth-units
				description=_ "sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number="5"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					male_name=""
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="52"
			description="Through waves and rocky channels
blue and white
she pulled and pushed the tides
and taught the fishes how to speak to planets
silver green
with magic
running from her spirit into skins of kelp and shells of snails
a twisting of her tail and hands
she sent her songs to run on pin-tipped legs about the sands
and now
and now the strangest pause
for years and years
she hasn't moved her eyes

(inscribed by MJQ)"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			generate_name="no"
			goto_x="0"
			goto_y="0"
			hitpoints="1"
			id="Mermaid Siren-19"
			image="units/merfolk/siren.png"
			language_name=_ "Mermaid Siren"
			level="3"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="1"
			max_moves="0"
			moves="0"
			name="Stea"
			overlays=""
			profile="portraits/merfolk/enchantress.png"
			race="merman"
			random_traits="no"
			resting="no"
			role=""
			side="3"
			type="Mermaid Siren"
			undead_variation="swimmer"
			underlying_id="19"
			unrenamable="yes"
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x="17"
			y="11"
			zoc="yes"
			[defense]
				castle="60"
				cave="80"
				deep_water="50"
				flat="70"
				forest="70"
				frozen="70"
				fungus="80"
				hills="70"
				reef="30"
				sand="70"
				shallow_water="40"
				swamp_water="40"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="3"
				deep_water="1"
				flat="2"
				forest="5"
				frozen="2"
				fungus="3"
				hills="5"
				reef="2"
				sand="2"
				shallow_water="1"
				swamp_water="1"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="100"
				cold="80"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/merfolk/transparent/enchantress.png"
				mirror="false"
				side="left"
				size="400"
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/enchantress.png"
				mirror="true"
				side="right"
				size="400"
			[/portrait]
			[variables]
			[/variables]
			[status]
				petrified="yes"
			[/status]
			[attack]
				damage="12"
#textdomain wesnoth-units
				description=_ "naia touch"
				icon="attacks/touch-faerie.png"
				name="naia touch"
				number="1"
				range="melee"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="15"
#textdomain wesnoth-units
				description=_ "water spray"
				icon="attacks/waterspray.png"
				name="water spray"
				number="3"
				range="ranged"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=""
					id="remove_hp"
					name=""
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set="0"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
		mask=""
		name="Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		mask=""
		name="Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		mask=""
		name="Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		mask=""
		name="Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		mask=""
		name="First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		mask=""
		name="Second Watch"
		red="-40"
	[/time]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code=" wesnoth.dofile(""lua/wml-tags.lua"") "
		[/lua]
	[/event]
	[event]
		first_time_only="no"
		name="preload"
		[lua]
			code="wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
		[/lua]
	[/event]
	[event]
		name="victory"
		[clear_variable]
			name="__scenario_objectives_gc,__scenario_objectives_0,__scenario_objectives_1,__scenario_objectives_2,__scenario_objectives_3"
		[/clear_variable]
	[/event]
	[music]
		ms_after="0"
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="transience.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="heroes_rite.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="suspense.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_deep_path.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="casualties_of_war.ogg"
	[/music]
	[variables]
		__scenario_objectives_gc="yes"
		continue="no"
		damage_inflicted="7"
		display_info="on"
		drakes_are_picked="no"
		drakes_are_proposed="no"
		knalgans_are_picked="no"
		knalgans_are_proposed="no"
		loyalists_are_picked="no"
		loyalists_are_proposed="no"
		next_scenario="RBY_Caves_Of_The_Basilisk_12"
		northeners_are_picked="yes"
		northeners_are_proposed="no"
		proposals="1"
		proposed_faction="U"
		random="0"
		rebels_are_picked="no"
		rebels_are_proposed="no"
		side_number="1"
		turn_number="19"
		undead_are_picked="yes"
		undead_are_proposed="yes"
		x1=""
		x2=""
		y1=""
		y2=""
		[rby_info]
			val="Conservative"
		[/rby_info]
		[rby_info]
			val="Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_info]
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side1"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Madlok"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Yeti"
			undead_variation="troll"
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="24"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side2"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Przebudzony"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Yeti"
			undead_variation="troll"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="25"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side1"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Madlok"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="1"
			type="Yeti"
			undead_variation="troll"
			underlying_id="1"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="24"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha="256"
			attacks_left="1"
			canrecruit="yes"
			cost="80"
			experience="0"
			facing="se"
			flag_rgb=""
			flying="no"
			gender="male"
			goto_x="0"
			goto_y="0"
			hitpoints="142"
			id="RBY_Side2"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level="4"
			max_attacks="1"
			max_experience="105"
			max_hitpoints="142"
			max_moves="5"
			moves="5"
			name="Przebudzony"
			overlays=""
			profile=""
			race="monster"
			random_traits="no"
			resting="no"
			role=""
			side="2"
			type="Yeti"
			undead_variation="troll"
			underlying_id="2"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			variation=""
			x="25"
			y="18"
			zoc="yes"
			[defense]
				castle="60"
				cave="60"
				flat="70"
				forest="60"
				frozen="40"
				fungus="50"
				hills="50"
				mountains="40"
				reef="70"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				village="60"
			[/defense]
			[movement_costs]
				castle="1"
				cave="1"
				flat="1"
				forest="2"
				frozen="1"
				fungus="2"
				hills="1"
				mountains="2"
				reef="2"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				village="1"
			[/movement_costs]
			[resistance]
				arcane="100"
				blade="80"
				cold="50"
				fire="80"
				impact="90"
				pierce="80"
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="32"
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[current_side]
			colour="9"
			controller="network"
			fog="yes"
			gold="100"
			hidden="no"
			income="2"
			name="Przebudzony"
			recruit=""
			shroud="no"
			team_name="blue"
			user_team_name="teamname^Blue"
			village_gold="2"
		[/current_side]
		[__scenario_objectives_0]
			defeat_string="Notes:"
			[objective]
				condition="win"
				description="Defeat enemy leader"
			[/objective]
			[objective]
				condition="lose"
				description="<span color='#00ff00'>Map selected from Conservative maps:</span>
<span color='#e76a09' size='xx-small'>Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel.</span>"
				[show_if]
					[variable]
						equals="on"
						name="display_info"
					[/variable]
				[/show_if]
			[/objective]
			[objective]
				condition="lose"
				description="<span color='#00ff00'>Create custom map set at:</span>
<span color='#e76a09' size='xx-small'>http://rushedbyyetis.heroku.com/</span>"
				[show_if]
					[variable]
						equals="on"
						name="display_info"
					[/variable]
				[/show_if]
			[/objective]
			[objective]
				condition="lose"
				description="<span color='#00ff00'>RBY Release:</span> <span color='#4ea49a'>54
</span>"
			[/objective]
		[/__scenario_objectives_0]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario="yes"
	[scenario]
		scenario="RBY Conservative 54"
	[/scenario]
	[scenario]
		scenario="2p - Caves Of The Basilisk"
		[team]
			[recruits]
				Goblin Spearman="3"
				Naga Fighter="3"
				Orcish Archer="8"
				Orcish Assassin="1"
				Orcish Grunt="6"
				Troll Whelp="2"
				Wolf Rider="2"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Goblin Spearman="2"
				Naga Fighter="2"
				Orcish Archer="8"
				Orcish Assassin="1"
				Orcish Grunt="6"
				Troll Whelp="2"
				Wolf Rider="2"
			[/deaths]
			[killed]
				Dark Adept="2"
				Ghoul="2"
				Walking Corpse="3"
			[/killed]
			[attacks]
				[sequence]
					s00="4"
					s000="1"
					s0000="1"
					s10="3"
					s11="1"
					_num="40"
				[/sequence]
				[sequence]
					s00="1"
					s01="1"
					s11="1"
					_num="50"
				[/sequence]
				[sequence]
					s00="2"
					s000="1"
					s0001="1"
					s0010="1"
					s01="3"
					s1="3"
					s10="4"
					s100="1"
					s11="3"
					s1100="1"
					s111="2"
					s1111="1"
					_num="60"
				[/sequence]
				[sequence]
					s1="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="33"
					_num="0"
				[/sequence]
				[sequence]
					s="2"
					s0="2"
					s00="3"
					s01="3"
					s11="1"
					_num="40"
				[/sequence]
				[sequence]
					s="2"
					s0="2"
					s00="3"
					s01="4"
					s1="2"
					s10="5"
					s11="2"
					_num="50"
				[/sequence]
				[sequence]
					s0="1"
					s00="3"
					s01="2"
					s010="1"
					s1="3"
					s10="6"
					s11="6"
					_num="60"
				[/sequence]
				[sequence]
					s01="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="330"
			recall_cost="0"
			damage_inflicted="399"
			damage_taken="832"
			expected_damage_inflicted="471808"
			expected_damage_taken="808598"
			turn_damage_inflicted="0"
			turn_damage_taken="0"
			turn_expected_damage_inflicted="0"
			turn_expected_damage_taken="0"
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Dark Adept="6"
				Ghost="2"
				Ghoul="3"
				Skeleton="3"
				Skeleton Archer="3"
				Vampire Bat="1"
				Walking Corpse="4"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Blood Bat="1"
				Revenant="1"
				Wraith="2"
			[/advances]
			[deaths]
				Dark Adept="2"
				Ghoul="2"
				Walking Corpse="3"
			[/deaths]
			[killed]
				Goblin Spearman="2"
				Naga Fighter="2"
				Orcish Archer="8"
				Orcish Assassin="1"
				Orcish Grunt="6"
				Troll Whelp="2"
				Wolf Rider="2"
			[/killed]
			[attacks]
				[sequence]
					s000="1"
					s01="1"
					s110="1"
					_num="30"
				[/sequence]
				[sequence]
					s000="8"
					s0000="1"
					s001="3"
					s0010="3"
					s0011="1"
					s01="2"
					s010="5"
					s0100="1"
					s0110="1"
					s1010="2"
					s11="1"
					s110="3"
					s111="1"
					s1110="1"
					_num="40"
				[/sequence]
				[sequence]
					s000="1"
					s001="1"
					s010="2"
					s011="2"
					s1="2"
					s100="2"
					s101="2"
					s11="2"
					_num="50"
				[/sequence]
				[sequence]
					s000="2"
					s001="2"
					s01="1"
					s010="2"
					s011="1"
					s1="1"
					s10="2"
					s100="1"
					s101="2"
					s11="4"
					s110="1"
					s111="2"
					_num="60"
				[/sequence]
				[sequence]
					s00="1"
					s01="3"
					s1="3"
					s10="2"
					s11="6"
					_num="70"
				[/sequence]
				[sequence]
					s011="1"
					_num="80"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="22"
					_num="0"
				[/sequence]
				[sequence]
					s110="1"
					s111="1"
					_num="30"
				[/sequence]
				[sequence]
					s="1"
					s000="2"
					s01="1"
					s1="1"
					s11="2"
					_num="40"
				[/sequence]
				[sequence]
					s01="1"
					s011="1"
					s111="1"
					_num="60"
				[/sequence]
				[sequence]
					s11="1"
					_num="70"
				[/sequence]
				[sequence]
					s="1"
					s111="1"
					_num="80"
				[/sequence]
			[/defends]
			recruit_cost="316"
			recall_cost="0"
			damage_inflicted="832"
			damage_taken="399"
			expected_damage_inflicted="808598"
			expected_damage_taken="471808"
			turn_damage_inflicted="113"
			turn_damage_taken="7"
			turn_expected_damage_inflicted="99830"
			turn_expected_damage_taken="3142"
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
