version="1.10.0"
next_underlying_unit_id=48
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Weldyn Channel"
next_scenario=""
parent="2p - Weldyn Channel-Auto-Save23.gz"
scenario="RMP_Weldyn_Channel_12"
version="1.10.0"
[multiplayer]
	experience_modifier=70
	hash=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RMP_Conservative Adventurous"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="(LADDER GAME) Tactical Vs ?"
	shuffle_sides=no
[/multiplayer]
random_seed=680679497
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="Tactical"
			faction2="razfaz"
			version="1.10.0"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=35
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=33
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=2
				units=7
				units_cost=134
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=2
				turn=2
				units=7
				units_cost=115
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=3
				units=7
				units_cost=134
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=3
				units=8
				units_cost=129
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=1
				turn=4
				units=7
				units_cost=134
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=4
				units=10
				units_cost=150
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=1
				turn=5
				units=9
				units_cost=164
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=5
				units=10
				units_cost=147
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=6
				units=10
				units_cost=179
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=6
				units=11
				units_cost=160
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=1
				turn=7
				units=10
				units_cost=179
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=7
				units=12
				units_cost=174
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=42
				side=1
				turn=8
				units=10
				units_cost=179
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=8
				units=13
				units_cost=191
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=1
				turn=9
				units=12
				units_cost=217
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=9
				units=14
				units_cost=203
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=10
				units=13
				units_cost=233
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=10
				units=15
				units_cost=212
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=11
				units=13
				units_cost=233
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=11
				units=15
				units_cost=212
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=1
				turn=12
				units=12
				units_cost=218
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=12
				units=16
				units_cost=221
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=41
				side=1
				turn=13
				units=11
				units_cost=199
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=13
				units=14
				units_cost=195
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=14
				units=10
				units_cost=190
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=14
				units=12
				units_cost=171
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=1
				turn=15
				units=10
				units_cost=205
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=15
				units=13
				units_cost=188
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=1
				turn=16
				units=10
				units_cost=205
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=16
				units=11
				units_cost=165
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=17
				units=10
				units_cost=228
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=17
				units=11
				units_cost=155
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=18
				units=11
				units_cost=244
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=2
				turn=18
				units=11
				units_cost=155
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=19
				units=11
				units_cost=244
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=36
				side=2
				turn=19
				units=11
				units_cost=155
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=20
				units=12
				units_cost=260
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=20
				units=14
				units_cost=197
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=21
				units=12
				units_cost=260
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=21
				units=15
				units_cost=209
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=1
				turn=22
				units=13
				units_cost=281
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=22
				units=16
				units_cost=221
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=1
				turn=23
				units=13
				units_cost=296
				villages=7
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="razfaz advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Tactical"
			message="hf :)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="razfaz"
			message="thx u2 & gl"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=13
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=20234
		[/random]
		[random]
			value=2512
		[/random]
		[random]
			value=26339
		[/random]
		[random]
			value=26120
		[/random]
		[random]
			value=31066
		[/random]
		[random]
			value=9144
		[/random]
		[random]
			value=32276
		[/random]
		[random]
			value=10772
		[/random]
		[random]
			value=20658
		[/random]
		[random]
			value=11203
		[/random]
		[random]
			value=29992
		[/random]
		[random]
			value=2704
		[/random]
		[random]
			value=16018
		[/random]
		[random]
			value=27098
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KPin>0kg-dT<3p82Nsx<jcngdg605,Uw<<030wsNAwVUQ65xOoGNqBCHLSEgCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rowen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="naturesherb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=14
			y=3
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=28371
		[/random]
		[random]
			value=17176
		[/random]
		[random]
			value=26905
		[/random]
		[random]
			value=26810
		[/random]
		[random]
			value=6953
		[/random]
		[random]
			value=2663
		[/random]
		[random]
			value=16634
		[/random]
		[random]
			value=12856
		[/random]
		[random]
			value=3072
		[/random]
		[random]
			value=1411
		[/random]
		[random]
			value=29504
		[/random]
		[random]
			value=1109
		[/random]
		[random]
			value=29443
		[/random]
		[random]
			value=16810
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz2qKQRQdMHJzKAO0PytEPIaLpBmGsTRCGuNJuvDrBUUrLeDBKsJKwSJKMQOKFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=15
			y=2
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=15041
		[/random]
		[random]
			value=19206
		[/random]
		[random]
			value=9622
		[/random]
		[random]
			value=24826
		[/random]
		[random]
			value=19812
		[/random]
		[random]
			value=27328
		[/random]
		[random]
			value=622
		[/random]
		[random]
			value=26084
		[/random]
		[random]
			value=24850
		[/random]
		[random]
			value=10181
		[/random]
		[random]
			value=5355
		[/random]
		[random]
			value=18767
		[/random]
		[random]
			value=1149
		[/random]
		[random]
			value=13873
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNtK2nRH,vpoIPwMLFlQENCmyJaKzGWlVbtMTnPi363cdlc96r1lle+Xf+g+n<43eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=15
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=4668
		[/random]
		[random]
			value=18315
		[/random]
		[random]
			value=18323
		[/random]
		[random]
			value=16067
		[/random]
		[random]
			value=3121
		[/random]
		[random]
			value=4092
		[/random]
		[random]
			value=28609
		[/random]
		[random]
			value=25708
		[/random]
		[random]
			value=30175
		[/random]
		[random]
			value=17283
		[/random]
		[random]
			value=13288
		[/random]
		[random]
			value=5786
		[/random]
		[random]
			value=22006
		[/random]
		[random]
			value=28075
			[results]
				checksum="vqJQk2HbyM,OJGJmVDML+eBXCrCMwwAuPmB1NKCstEyETH+ZqQDQCk6j27st+Z4aX9-7nYc6clh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=17
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=15392
		[/random]
		[random]
			value=15425
		[/random]
		[random]
			value=17121
		[/random]
		[random]
			value=25752
		[/random]
		[random]
			value=24879
		[/random]
		[random]
			value=942
		[/random]
		[random]
			value=1186
		[/random]
		[random]
			value=15280
		[/random]
		[random]
			value=26567
		[/random]
		[random]
			value=25355
		[/random]
		[random]
			value=30828
		[/random]
		[random]
			value=13574
		[/random]
		[random]
			value=13187
		[/random]
		[random]
			value=5553
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KQli>0kg-dT<3p82Nso<jcngdg604,Uw<<030wsNAwVUQ65xOoGNqBCHLSEpCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=16
			y=3
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=4605
		[/random]
		[random]
			value=23947
		[/random]
		[random]
			value=11680
		[/random]
		[random]
			value=8752
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		[random]
			value=5826
		[/random]
		[random]
			value=16371
		[/random]
		[random]
			value=23419
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		[random]
			value=13600
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		[random]
			value=28328
		[/random]
		[random]
			value=23144
		[/random]
		[random]
			value=24783
		[/random]
		[random]
			value=23718
		[/random]
		[random]
			value=9923
		[/random]
		[random]
			value=17137
			[results]
				checksum="KrUUzuBtqMWiQ3A46r2YkpeuWPdPdnei4h-441+J9,b8f0objW9->0ffi1g>.hT<lbbk1a96,egian,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="butz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,13,13"
			y="3,3,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=17
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=4859
		[/random]
		[random]
			value=20089
		[/random]
		[random]
			value=12345
		[/random]
		[random]
			value=5088
		[/random]
		[random]
			value=31008
		[/random]
		[random]
			value=8995
		[/random]
		[random]
			value=11579
		[/random]
		[random]
			value=4517
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		[random]
			value=1619
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		[random]
			value=30668
		[/random]
		[random]
			value=14217
		[/random]
		[random]
			value=20570
		[/random]
		[random]
			value=10451
		[/random]
		[random]
			value=25866
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPrarNFvuIIP4rOrErvENCNIHIJ5oEGHHrORKuxRKPEsMMUABu2yzENLGEsDQOBsPsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="miila_cz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=16
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=16911
		[/random]
		[random]
			value=31143
		[/random]
		[random]
			value=19047
		[/random]
		[random]
			value=5528
		[/random]
		[random]
			value=18616
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value=11781
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		[random]
			value=4035
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		[random]
			value=15844
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		[random]
			value=561
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		[random]
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			[from]
				x=15
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		[random]
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		[random]
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		[random]
			value=23011
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		[random]
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		[random]
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		[random]
			value=30886
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		[random]
			value=29929
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		[random]
			value=14462
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		[random]
			value=13743
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		[random]
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		[random]
			value=31631
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		[random]
			value=12406
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		[random]
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		[random]
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	[command]
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			id="server"
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	[command]
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		[random]
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		[random]
			value=27256
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		[random]
			value=22040
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		[random]
			value=24475
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		[random]
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		[random]
			value=15427
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		[random]
			value=31953
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		[random]
			value=18961
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		[random]
			value=15196
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		[random]
			value=14156
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		[random]
			value=18357
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		[random]
			value=24891
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		[random]
			value=23808
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		[random]
			value=3434
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		[/random]
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	[command]
		sent=yes
		[recruit]
			value=4
			x=13
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			[from]
				x=15
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			[/from]
		[/recruit]
		[random]
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		[random]
			value=11269
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		[random]
			value=25706
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		[random]
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		[random]
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		[random]
			value=16554
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		[random]
			value=21397
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		[random]
			value=4988
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		[random]
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		[random]
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		[random]
			value=10180
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		[random]
			value=18841
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		[random]
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		[random]
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			y="20,19,19,19,20,20,20"
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	[command]
		sent=yes
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	[command]
		sent=""
		[init_side]
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	[command]
		sent=yes
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			id="server"
			message="silversurfer has logged into the lobby"
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	[command]
		sent=""
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			x="15,16,17,18,19,20,21,22,23,24"
			y="4,4,5,4,4,3,3,2,2,2"
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	[command]
		sent=yes
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			id="server"
			message="Windows has logged into the lobby"
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			y="4,5,5,6,7"
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	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="CL has logged into the lobby"
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	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21,22"
			y="3,4,4,5,4,5,5"
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	[command]
		sent=""
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			x="13,12,11,10,9,8,7,6"
			y="4,4,5,5,6,6,7,7"
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	[command]
		sent=""
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			x="14,13,12,11,10,9,8,7"
			y="3,4,3,3,2,2,2,2"
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	[command]
		sent=yes
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			id="server"
			message="robsmith has logged into the lobby"
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	[command]
		sent=yes
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			id="server"
			message="Boxer has logged into the lobby"
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	[command]
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	[command]
		sent=yes
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			id="server"
			message="Windows has logged into the lobby"
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			y="21,20,19,19,18,17"
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	[command]
		sent=yes
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			x="14,13,12,11,10,9,8"
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	[command]
		sent=yes
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	[command]
		sent=yes
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			message="olo has logged into the lobby"
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		sent=yes
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			y="20,19,20,19,19,19,20"
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	[command]
		sent=yes
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				x=15
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		[random]
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		[random]
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	[command]
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	[command]
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			message="fishb00n has logged into the lobby"
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	[command]
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			y="17,16,15,14,13,12,12"
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	[command]
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			message="Slippy has logged into the lobby"
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			y="15,14,13,12,12,11,10"
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	[command]
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	[command]
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		[random]
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		[random]
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		[random]
			value=5892
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		[random]
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		[random]
			value=572
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		[random]
			value=26067
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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			message="Michl has logged into the lobby"
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			message="gamelle has logged into the lobby"
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			y="8,8,7,7,7,8,8,9"
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			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="butz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=14
			y=3
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=10069
		[/random]
		[random]
			value=7303
		[/random]
		[random]
			value=24549
		[/random]
		[random]
			value=22610
		[/random]
		[random]
			value=17218
		[/random]
		[random]
			value=10592
		[/random]
		[random]
			value=30419
		[/random]
		[random]
			value=12313
		[/random]
		[random]
			value=14385
		[/random]
		[random]
			value=18400
		[/random]
		[random]
			value=6274
		[/random]
		[random]
			value=15049
		[/random]
		[random]
			value=11056
		[/random]
		[random]
			value=8180
			[results]
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			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="csim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,13,13,12"
			y="3,3,4,5,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="csim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="COoLKiD38 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,6,5,4"
			y="7,6,6,5,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wleggs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,18,19,19"
			y="19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19,18,17"
			y="18,18,19,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=13
			y=19
			[from]
				x=17
				y=19
			[/from]
		[/recruit]
		[random]
			value=3688
		[/random]
		[random]
			value=27383
		[/random]
		[random]
			value=6458
		[/random]
		[random]
			value=9746
		[/random]
		[random]
			value=32545
		[/random]
		[random]
			value=10716
		[/random]
		[random]
			value=20022
		[/random]
		[random]
			value=13010
		[/random]
		[random]
			value=9248
		[/random]
		[random]
			value=22633
		[/random]
		[random]
			value=8018
		[/random]
		[random]
			value=16847
		[/random]
		[random]
			value=5464
		[/random]
		[random]
			value=3518
		[/random]
		[random]
			value=3059
			[results]
				checksum="Y3Yfn+0d<.paRGmuaIzLBEDJ,N2N6FFBuDxQPBB2qKRBOCzOMnHIQHErByJMnm-GyHtDMttGmxArTSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9PzS"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,24,25,26"
			y="15,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,27,27"
			y="11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18,19,20,21"
			y="17,16,15,15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,19,20,21"
			y="19,19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,22,23,23,23,23"
			y="16,15,14,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="NanRoig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,7,7,6,6,6"
			y="14,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,6,6,5"
			y="12,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,8,9"
			y="13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,3,3,3,3,3"
			y="10,10,9,8,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=1334089744
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=3
				y=6
			[/source]
			[destination]
				x=4
				y=5
			[/destination]
		[/attack]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="diebeidenhuebschen has logged into the lobby"
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	[/command]
	[command]
		sent=yes
		[end_turn]
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	[command]
		sent=""
		[init_side]
		[/init_side]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Crackdriver has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Laurentius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3"
			y="5,5"
		[/move]
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	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=975271309
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=3
				y=5
			[/source]
			[destination]
				x=3
				y=6
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		[/attack]
		[random]
			value=10782
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2438
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14552
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="paso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Windows has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="k has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,5,4"
			y="7,7,6,5"
		[/move]
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	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=648473873
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=4
				y=5
			[/source]
			[destination]
				x=3
				y=6
			[/destination]
		[/attack]
		[random]
			value=32116
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32689
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
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		[/random]
		[random]
			value=21103
			[results]
				chance=50
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				hits=yes
				unit_hit="defender"
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		[/random]
		[random]
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			[results]
				chance=40
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		[/random]
		[random]
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			[results]
				chance=50
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				unit_hit="defender"
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	[command]
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			id="server"
			message="Theillu_CZ has logged into the lobby"
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	[command]
		sent=""
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			x="14,13,12,12,11,10,10"
			y="3,4,4,5,6,6,7"
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	[command]
		sent=""
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			x="13,12,11,11,10,9"
			y="4,4,5,6,6,7"
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	[command]
		sent=""
		[move]
			x="16,17,18"
			y="8,8,7"
		[/move]
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	[command]
		sent=""
		[move]
			x="18,19,20,21,22"
			y="7,7,6,6,5"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Windows has logged into the lobby"
		[/speak]
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	[command]
		sent=""
		[move]
			x="13,12,12,11"
			y="9,8,7,7"
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	[command]
		sent=""
		undo=""
		[move]
			x="12,13,13,13"
			y="6,6,5,4"
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	[command]
		sent=""
		[recruit]
			value=5
			x=17
			y=4
			[from]
				x=13
				y=4
			[/from]
		[/recruit]
		[random]
			value=21160
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		[random]
			value=6097
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		[random]
			value=26647
		[/random]
		[random]
			value=14287
		[/random]
		[random]
			value=7798
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		[random]
			value=3367
		[/random]
		[random]
			value=6323
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		[random]
			value=6798
		[/random]
		[random]
			value=13452
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		[random]
			value=9963
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		[random]
			value=18792
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		[random]
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	[command]
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			id="server"
			message="Kaique has logged into the lobby"
		[/speak]
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	[command]
		sent=""
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		sent=yes
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	[command]
		sent=yes
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			message="Thunder917 has logged into the lobby"
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	[command]
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		[move]
			x="13,13,12,12,11"
			y="19,18,17,16,16"
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	[command]
		sent=yes
		[move]
			x="9,9,9,8,8,8,8"
			y="10,11,12,12,13,14,15"
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	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,6,6,6"
			y="10,11,12,13,14,15"
		[/move]
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	[command]
		sent=yes
		[move]
			x="5,5,5,5,5,5"
			y="10,11,12,13,14,15"
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	[command]
		sent=yes
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			id="server"
			message="Windows has logged into the lobby"
		[/speak]
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	[command]
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		[move]
			x="21,22,23,24"
			y="14,13,13,12"
		[/move]
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	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,22,22,22"
			y="17,16,15,14,13"
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	[command]
		sent=yes
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		[move]
			x="23,23"
			y="11,12"
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	[command]
		sent=yes
		[move]
			x="27,27,27,27,26"
			y="9,10,11,12,12"
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	[command]
		sent=yes
		undo=""
		[move]
			x="23,24"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,20,21"
			y="17,16,15,15"
		[/move]
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	[command]
		sent=yes
		[recruit]
			value=5
			x=13
			y=19
			[from]
				x=17
				y=19
			[/from]
		[/recruit]
		[random]
			value=1924
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		[random]
			value=29921
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		[random]
			value=17275
		[/random]
		[random]
			value=28063
		[/random]
		[random]
			value=28773
		[/random]
		[random]
			value=31547
		[/random]
		[random]
			value=18880
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		[random]
			value=7498
		[/random]
		[random]
			value=26309
		[/random]
		[random]
			value=15174
		[/random]
		[random]
			value=16950
		[/random]
		[random]
			value=16359
		[/random]
		[random]
			value=8441
		[/random]
		[random]
			value=27367
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcEip9eeg-at60g.Rck7>a5.l+OMo1kZ.Zp35--l3bl>839h6UZ,33Zej+f+lgnd7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
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	[command]
		sent=yes
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	[command]
		sent=""
		[init_side]
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	[command]
		sent=yes
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			id="server"
			message="cleptotheifman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="patriot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8"
			y="7,8,8"
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	[command]
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			id="server"
			message="Boxer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,12,13"
			y="7,7,8,9"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="CleverFool has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,17,18"
			y="4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="gamelle_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="3,3,4,5,6"
			y="5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,4,4,4"
			y="5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DrakeKing has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8,7,6,5"
			y="7,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
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		[speak]
			id="server"
			message="Thunder917 has logged into the lobby"
		[/speak]
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	[command]
		sent=""
		[move]
			x="17,18,19,20,21,21"
			y="4,4,5,5,6,7"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Limabean has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,25,26"
			y="7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17"
			y="9,8,8,7,8"
		[/move]
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	[command]
		sent=""
		[end_turn]
		[/end_turn]
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	[command]
		sent=yes
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	[command]
		sent=yes
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		[move]
			x="22,21,20,20,19"
			y="13,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,24,24,24"
			y="11,12,13,14,15"
		[/move]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Thunder917 has logged into the lobby"
		[/speak]
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	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,19,19"
			y="15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,23,22,21,20"
			y="12,13,14,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25,26"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,10,9"
			y="19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,11"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,4,3,2"
			y="15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hotaru has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,5,4,3"
			y="15,15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,6"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,5,4"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=13
			y=19
			[from]
				x=17
				y=19
			[/from]
		[/recruit]
		[random]
			value=30712
		[/random]
		[random]
			value=15435
		[/random]
		[random]
			value=21106
		[/random]
		[random]
			value=3599
		[/random]
		[random]
			value=26827
		[/random]
		[random]
			value=22729
		[/random]
		[random]
			value=17537
		[/random]
		[random]
			value=11669
		[/random]
		[random]
			value=10437
		[/random]
		[random]
			value=4976
		[/random]
		[random]
			value=12269
		[/random]
		[random]
			value=8142
		[/random]
		[random]
			value=21693
		[/random]
		[random]
			value=16903
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvsSVEz.xumKSnxOsmnpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Clock has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,24"
			y="7,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,22,23,24,25,26,26"
			y="7,7,8,9,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=16407098
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=26
				y=11
			[/source]
			[destination]
				x=26
				y=12
			[/destination]
		[/attack]
		[random]
			value=13554
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24965
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,23,23,24,24,25"
			y="5,6,7,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Sooker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,27,27,27,27,27"
			y="5,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,19"
			y="6,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="kevin5555555 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="digitsman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Windows has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,4"
			y="9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5"
			y="9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,5,5,4"
			y="7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Windows has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,3,3,3,4,4"
			y="13,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="4,5,5,6"
			y="13,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="3,4,5,6,7,8"
			y="14,14,15,15,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,11"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zula has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bordel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=16
			y=19
			[from]
				x=17
				y=19
			[/from]
		[/recruit]
		[random]
			value=9015
		[/random]
		[random]
			value=16114
		[/random]
		[random]
			value=16241
		[/random]
		[random]
			value=13769
		[/random]
		[random]
			value=424
		[/random]
		[random]
			value=10542
		[/random]
		[random]
			value=17786
		[/random]
		[random]
			value=24289
		[/random]
		[random]
			value=26399
		[/random]
		[random]
			value=26248
		[/random]
		[random]
			value=29680
		[/random]
		[random]
			value=11172
		[/random]
		[random]
			value=31900
		[/random]
		[random]
			value=4215
			[results]
				checksum="KOU0E,y9HYa6d5u0Gk5bokPo.CypF5D8j5EIPqafOEUgi35PBAeZ,v--sblpzr.IZhcgM2>G8Bb<xc5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24,24,24,24,24,24,25"
			y="12,13,13,14,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Windows has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,20,20,21"
			y="17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,17"
			y="16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,22,21,20,19"
			y="15,16,16,17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15,16,17,18,19"
			y="19,19,19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,18,17,17"
			y="8,7,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Windows has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MytheOceana has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17"
			y="11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="octalot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MonkeyPoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=16
			y=3
			[from]
				x=17
				y=4
			[/from]
		[/recruit]
		[random]
			value=16538
		[/random]
		[random]
			value=8995
		[/random]
		[random]
			value=12076
		[/random]
		[random]
			value=8738
		[/random]
		[random]
			value=15059
		[/random]
		[random]
			value=19469
		[/random]
		[random]
			value=27134
		[/random]
		[random]
			value=6222
		[/random]
		[random]
			value=4928
		[/random]
		[random]
			value=21520
		[/random]
		[random]
			value=12841
		[/random]
		[random]
			value=13815
		[/random]
		[random]
			value=13342
		[/random]
		[random]
			value=11965
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nQM,vpoIPwMLFlQENFmyJaKzGWlVbtMTnPi363cdlc96r1lle+Xf+g+n<44eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=15
			y=4
			[from]
				x=17
				y=4
			[/from]
		[/recruit]
		[random]
			value=13846
		[/random]
		[random]
			value=15061
		[/random]
		[random]
			value=13258
		[/random]
		[random]
			value=17834
		[/random]
		[random]
			value=22198
		[/random]
		[random]
			value=10767
		[/random]
		[random]
			value=22271
		[/random]
		[random]
			value=13309
		[/random]
		[random]
			value=10778
		[/random]
		[random]
			value=28333
		[/random]
		[random]
			value=31436
		[/random]
		[random]
			value=11961
		[/random]
		[random]
			value=3025
		[/random]
		[random]
			value=23233
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nQM,vpoIPwMLFlQENFmyJaKzGWlVbtMTnPi363cdlc96r1lle+Xf+g+n<44eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,26,25,25"
			y="11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24,24,25,26"
			y="8,9,10,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,25"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,26,26,26"
			y="11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,18"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Asttaroth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yogg-Sothoth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="16,16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ankth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Philosoraptor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24,23,23,22"
			y="19,19,20,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,18"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,17,18"
			y="19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=16
			y=19
			[from]
				x=17
				y=19
			[/from]
		[/recruit]
		[random]
			value=28125
		[/random]
		[random]
			value=8080
		[/random]
		[random]
			value=2443
		[/random]
		[random]
			value=22334
		[/random]
		[random]
			value=15458
		[/random]
		[random]
			value=24072
		[/random]
		[random]
			value=19921
		[/random]
		[random]
			value=268
		[/random]
		[random]
			value=30123
		[/random]
		[random]
			value=9421
		[/random]
		[random]
			value=28824
		[/random]
		[random]
			value=16085
		[/random]
		[random]
			value=26260
		[/random]
		[random]
			value=29244
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJzmSyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFSpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Zauron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nipponized_6th_St_EL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="UshakTaal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,16,15"
			y="12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=999210342
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=15
				y=14
			[/source]
			[destination]
				x=15
				y=15
			[/destination]
		[/attack]
		[random]
			value=15455
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17891
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4308
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Slann has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,13,12,11,11"
			y="4,4,5,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21,21"
			y="3,4,4,5,5,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=16
			y=3
			[from]
				x=17
				y=4
			[/from]
		[/recruit]
		[random]
			value=24377
		[/random]
		[random]
			value=8984
		[/random]
		[random]
			value=2042
		[/random]
		[random]
			value=10237
		[/random]
		[random]
			value=19598
		[/random]
		[random]
			value=591
		[/random]
		[random]
			value=23281
		[/random]
		[random]
			value=735
		[/random]
		[random]
			value=32468
		[/random]
		[random]
			value=17644
		[/random]
		[random]
			value=9249
		[/random]
		[random]
			value=21382
		[/random]
		[random]
			value=11447
		[/random]
		[random]
			value=21054
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KPli>0kg-dT<3p82Nsy<jcngdg605,Uw<<030wsNAwVUQ65xOoGNqBCHLSEbCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,18,18,18,18"
			y="4,5,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Limabean has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Drakhaon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,24,23,22,21"
			y="14,13,12,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,23,22,22"
			y="13,13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,25,24,23,22"
			y="14,13,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,24,23,22,21"
			y="13,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,25,26,27,28,28,28"
			y="21,21,20,20,19,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22,23,24"
			y="16,15,15,15,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,17,17,18,19"
			y="19,19,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,18,19,20"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20,21,21"
			y="17,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,20"
			y="17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,20,20,19"
			y="20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,20,21,22,23"
			y="16,17,17,17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=13
			y=19
			[from]
				x=17
				y=19
			[/from]
		[/recruit]
		[random]
			value=4059
		[/random]
		[random]
			value=29422
		[/random]
		[random]
			value=11032
		[/random]
		[random]
			value=21322
		[/random]
		[random]
			value=15536
		[/random]
		[random]
			value=17771
		[/random]
		[random]
			value=24958
		[/random]
		[random]
			value=5439
		[/random]
		[random]
			value=28760
		[/random]
		[random]
			value=8760
		[/random]
		[random]
			value=25666
		[/random]
		[random]
			value=22325
		[/random]
		[random]
			value=17928
			[results]
				checksum="IytqEKuLaGztwOEJqHfVumKhJoI.gj7g8s8+78dF.13l1k6gZh1kdjqd,50f+o1p3750XW2ee6+-0s,.Wfhkm29am5boejmgL.djo4545EJ4Heih8ia+b>nseprGa,k-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=1308765851
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=15
				y=15
			[/source]
			[destination]
				x=15
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17,17"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Zauron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Zauron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,16,16,17,17"
			y="14,13,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,23,24,24,25"
			y="10,10,9,8,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,20,19"
			y="10,9,8,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,22"
			y="11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,23,24,24"
			y="11,10,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,10,9"
			y="8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12,11,10,10"
			y="3,4,4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,12,11,11"
			y="19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,20,20"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23,24,24,24,24"
			y="17,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,24,25"
			y="16,15,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,28,27,27,26"
			y="16,15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,24,24,25"
			y="15,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21,22,23,23,24"
			y="16,16,15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21,22,23,23,23"
			y="15,15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20,21,22,22"
			y="17,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,18,18,18"
			y="15,14,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=335112644
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=18
				y=10
			[/source]
			[destination]
				x=17
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HalconReal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Drake Flare"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=532444370
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=18
				y=9
			[/source]
			[destination]
				x=18
				y=10
			[/destination]
		[/attack]
		[random]
			value=6977
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18258
			[results]
				chance=80
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1942
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26825
			[results]
				chance=80
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23679
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9880
			[results]
				chance=80
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19637
			[results]
				chance=80
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Windows has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,23,22"
			y="7,7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19"
			y="7,7,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,20"
			y="7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Windows has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="RedAdder has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,23,22,21"
			y="7,6,6,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,5,5,5,5,5"
			y="10,11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1389556722
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=5
				y=16
			[/source]
			[destination]
				x=6
				y=15
			[/destination]
		[/attack]
		[random]
			value=10577
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30277
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,7,7,7,7"
			y="10,11,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1986462491
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=7
				y=15
			[/source]
			[destination]
				x=6
				y=15
			[/destination]
		[/attack]
		[random]
			value=3760
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18704
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ColD has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="3,3,3,3,3,4,5"
			y="10,11,12,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=235739452
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=5
				y=15
			[/source]
			[destination]
				x=6
				y=15
			[/destination]
		[/attack]
		[random]
			value=14764
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26721
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,6,6,6,6"
			y="9,10,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1301668053
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=6
				y=14
			[/source]
			[destination]
				x=6
				y=15
			[/destination]
		[/attack]
		[random]
			value=11535
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=95
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23321
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,8"
			y="10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=1647679798
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=17
				y=10
			[/source]
			[destination]
				x=18
				y=10
			[/destination]
		[/attack]
		[random]
			value=23364
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14894
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17099
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,24,24,24,24,24"
			y="13,12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,22,22,22,22"
			y="12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23,23,23,23,23"
			y="12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25,25,25,25,24,24"
			y="12,11,10,9,8,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,26,26,26,26,26,26"
			y="12,11,10,9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fanjo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kikon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25,25,25,25,25,26"
			y="13,12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,24,24,24,25"
			y="12,11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=304655319
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=18
				y=10
			[/source]
			[destination]
				x=17
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=13
			y=19
			[from]
				x=17
				y=19
			[/from]
		[/recruit]
		[random]
			value=16615
		[/random]
		[random]
			value=8152
		[/random]
		[random]
			value=2482
		[/random]
		[random]
			value=17319
		[/random]
		[random]
			value=26227
		[/random]
		[random]
			value=19515
		[/random]
		[random]
			value=31094
		[/random]
		[random]
			value=14210
		[/random]
		[random]
			value=15197
		[/random]
		[random]
			value=32007
		[/random]
		[random]
			value=8233
		[/random]
		[random]
			value=20246
		[/random]
		[random]
			value=25260
		[/random]
		[random]
			value=24079
		[/random]
		[random]
			value=7319
			[results]
				checksum="<eb<ghgaSeKPzPRJcrErIqGqBR3G,S9oFQVmytpzyiRQNRGrKQIIMKHwCGszOqoJ-GyHtDMttGmxArHSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=14
			y=19
			[from]
				x=17
				y=19
			[/from]
		[/recruit]
		[random]
			value=29619
		[/random]
		[random]
			value=2069
		[/random]
		[random]
			value=3083
		[/random]
		[random]
			value=15544
		[/random]
		[random]
			value=18235
		[/random]
		[random]
			value=7205
		[/random]
		[random]
			value=7003
		[/random]
		[random]
			value=9148
		[/random]
		[random]
			value=32567
		[/random]
		[random]
			value=10035
		[/random]
		[random]
			value=20092
		[/random]
		[random]
			value=17626
		[/random]
		[random]
			value=21944
			[results]
				checksum="IytqEKuLaGztwOEJqHfVumKhJoI.gj7g8s8+78dF.13l1k6gZh1kdjqd,50f+o1p3750XW2ee6+-0s,.Wfhkm29am5boejmgL.djo4545EJ4Heih8ia+b>nseprGa,k-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Teleki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16,15,14,13"
			y="19,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,23,23,23"
			y="15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=1975622194
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=6
				y=15
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="PedrauMaximo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,9"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,8"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=929096449
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=8
				y=15
			[/source]
			[destination]
				x=7
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Isokrates has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8,7"
			y="16,16,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=1673584505
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=7
				y=16
			[/source]
			[destination]
				x=7
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Thunder917 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,7,7"
			y="16,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=462645025
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=7
				y=15
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Zauron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,3,3,4"
			y="17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=1124855513
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=4
				y=15
			[/source]
			[destination]
				x=5
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="miila_cz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,5,5,5,5,5,5"
			y="16,15,14,13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,5,5,5,5,5,5"
			y="15,14,13,12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AlaskanAvenger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6,6,6,6,6"
			y="14,13,12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,9,9,9"
			y="14,13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7,6,5,4"
			y="7,8,8,9,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Crackdriver has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22"
			y="5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lord_Drake has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cleptotheifman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,22,22"
			y="5,4,3,2,1"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ArchAle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="suiren has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,19,19,19"
			y="9,8,7,7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,19"
			y="5,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Norio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,16,15,14,13"
			y="10,9,8,7,7,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,25,24,23,23,22"
			y="7,6,6,5,5,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1540765338
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=22
				y=3
			[/source]
			[destination]
				x=22
				y=2
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Delta1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,22,22,21,21"
			y="7,6,5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=0
			seed=159278818
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=21
				y=3
			[/source]
			[destination]
				x=22
				y=2
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Edward1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,22,22,23,23"
			y="7,6,5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			seed=1797415719
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=23
				y=3
			[/source]
			[destination]
				x=22
				y=2
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,26,25,24,23"
			y="5,4,3,3,2,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			seed=117271432
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=23
				y=2
			[/source]
			[destination]
				x=22
				y=2
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21,20"
			y="8,7,7,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			seed=1636193294
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=20
				y=6
			[/source]
			[destination]
				x=19
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,22,21,20"
			y="7,7,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=2
			defender_type="Drake Flare"
			defender_weapon=1
			seed=619891859
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=20
				y=4
			[/source]
			[destination]
				x=19
				y=5
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,20"
			y="6,6,5,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=2
			defender_type="Drake Flare"
			defender_weapon=0
			seed=1940601394
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=20
				y=5
			[/source]
			[destination]
				x=19
				y=5
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,23,23,22"
			y="12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,14,15,16,16,16,16"
			y="19,18,17,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=17
			y=19
			[from]
				x=13
				y=19
			[/from]
		[/recruit]
		[random]
			value=11625
		[/random]
		[random]
			value=22333
		[/random]
		[random]
			value=2315
		[/random]
		[random]
			value=23113
		[/random]
		[random]
			value=29266
		[/random]
		[random]
			value=28539
		[/random]
		[random]
			value=20562
		[/random]
		[random]
			value=3479
		[/random]
		[random]
			value=14219
		[/random]
		[random]
			value=12366
		[/random]
		[random]
			value=9154
		[/random]
		[random]
			value=17844
		[/random]
		[random]
			value=25764
		[/random]
		[random]
			value=2442
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJzmSyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFSpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,5,5,5,5,5"
			y="15,14,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=104235990
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=5
				y=10
			[/source]
			[destination]
				x=5
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,6,6,6,6"
			y="15,14,13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=1726391348
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=6
				y=9
			[/source]
			[destination]
				x=5
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7,8,8,9"
			y="15,14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			seed=1593718203
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=9
				y=11
			[/source]
			[destination]
				x=9
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11,10,9"
			y="19,19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8,8,8,8"
			y="15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="WC_red has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SASAKI has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Krimzon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17"
			y="5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=16
			y=3
			[from]
				x=17
				y=4
			[/from]
		[/recruit]
		[random]
			value=15930
		[/random]
		[random]
			value=29821
		[/random]
		[random]
			value=11194
		[/random]
		[random]
			value=29843
		[/random]
		[random]
			value=5146
		[/random]
		[random]
			value=6345
		[/random]
		[random]
			value=2483
		[/random]
		[random]
			value=8718
		[/random]
		[random]
			value=30827
		[/random]
		[random]
			value=28378
		[/random]
		[random]
			value=27657
		[/random]
		[random]
			value=27831
		[/random]
		[random]
			value=756
		[/random]
		[random]
			value=3416
			[results]
				checksum="vzwMqesp>zA8MDAA67t+PqCJg.d>I554W7NjH-if9<+hX86XC9219-1c56YXe6k5fi1g>.hT<lbbk1a96,eghhn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=15
			y=4
			[from]
				x=17
				y=4
			[/from]
		[/recruit]
		[random]
			value=30417
		[/random]
		[random]
			value=14167
		[/random]
		[random]
			value=11584
		[/random]
		[random]
			value=25722
		[/random]
		[random]
			value=22957
		[/random]
		[random]
			value=20222
		[/random]
		[random]
			value=3557
		[/random]
		[random]
			value=9574
		[/random]
		[random]
			value=23033
		[/random]
		[random]
			value=10175
		[/random]
		[random]
			value=31889
		[/random]
		[random]
			value=17230
		[/random]
		[random]
			value=21434
		[/random]
		[random]
			value=10542
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nQM,vpoIPwMLFlQENFmyJaKzGWlVbtMTnPi363cdlc96r1lle+Xf+g+n<44eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ankth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cremember has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Evil_Soldier has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tahartagl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1060008925
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=19
				y=7
			[/source]
			[destination]
				x=20
				y=6
			[/destination]
		[/attack]
		[random]
			value=18434
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31606
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=731
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16675
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26959
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14489
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22"
			y="1,2"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=2025298767
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=22
				y=2
			[/source]
			[destination]
				x=21
				y=3
			[/destination]
		[/attack]
		[random]
			value=1433
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28822
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11381
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20"
			y="4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1946509332
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=20
				y=3
			[/source]
			[destination]
				x=21
				y=3
			[/destination]
		[/attack]
		[random]
			value=27912
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6788
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2851
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3554
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32396
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31792
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="WhatIs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,8,7"
			y="7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=258039566
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=7
				y=10
			[/source]
			[destination]
				x=6
				y=9
			[/destination]
		[/attack]
		[random]
			value=19007
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30934
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29312
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3,3,4"
			y="8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=981025431
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=4
				y=10
			[/source]
			[destination]
				x=5
				y=10
			[/destination]
		[/attack]
		[random]
			value=12213
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21301
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3938
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,4"
			y="8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1086754816
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=4
				y=9
			[/source]
			[destination]
				x=5
				y=10
			[/destination]
		[/attack]
		[random]
			value=29803
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30701
			[results]
				chance=50
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,6"
			y="9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18,19,20"
			y="6,6,6,6,7,7,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1321621464
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=20
				y=7
			[/source]
			[destination]
				x=20
				y=6
			[/destination]
		[/attack]
		[random]
			value=16967
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15038
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26170
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22069
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=597492647
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=19
				y=6
			[/source]
			[destination]
				x=20
				y=6
			[/destination]
		[/attack]
		[random]
			value=15137
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16675
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27713
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Krimzon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15"
			y="4,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,6,6"
			y="11,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=813383989
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=6
				y=10
			[/source]
			[destination]
				x=7
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=236127365
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=8
				y=10
			[/source]
			[destination]
				x=7
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="thefish has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="eYe2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,14,13,12,11"
			y="19,19,19,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15"
			y="19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=13
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=12426
		[/random]
		[random]
			value=18105
		[/random]
		[random]
			value=30212
		[/random]
		[random]
			value=12317
		[/random]
		[random]
			value=27251
		[/random]
		[random]
			value=9740
		[/random]
		[random]
			value=8274
		[/random]
		[random]
			value=14455
		[/random]
		[random]
			value=20028
		[/random]
		[random]
			value=18532
		[/random]
		[random]
			value=31400
		[/random]
		[random]
			value=10089
		[/random]
		[random]
			value=17672
		[/random]
		[random]
			value=4458
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopTHBz.xumKSnxOsmvpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFJpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tipin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,21,20"
			y="3,4,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			seed=1828411397
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=20
				y=5
			[/source]
			[destination]
				x=19
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,20"
			y="5,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			seed=1215129711
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=20
				y=6
			[/source]
			[destination]
				x=19
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,21"
			y="8,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=747749521
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=21
				y=7
			[/source]
			[destination]
				x=20
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,22,22,21"
			y="4,5,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=909209615
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=21
				y=8
			[/source]
			[destination]
				x=20
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24"
			y="2,2"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23,23,22"
			y="3,4,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22"
			y="3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=940247515
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=22
				y=3
			[/source]
			[destination]
				x=22
				y=2
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,19,19,19,19"
			y="13,13,12,12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=1145240211
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=19
				y=8
			[/source]
			[destination]
				x=19
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1688892726
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=9
				y=11
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
		[random]
			value=10766
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16500
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15610
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2336
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17461
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22056
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,5,6,7,8"
			y="10,9,9,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=79989591
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=8
				y=9
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
		[random]
			value=18030
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8025
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26057
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,7,8,9"
			y="9,10,9,10,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=976409326
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=9
				y=10
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
		[random]
			value=22012
			[results]
				chance=60
				damage=3
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ojul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lukai has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,18,19"
			y="3,4,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=133507242
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=19
				y=6
			[/source]
			[destination]
				x=20
				y=6
			[/destination]
		[/attack]
		[random]
			value=13122
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8564
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11320
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31957
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=345734416
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=19
				y=7
			[/source]
			[destination]
				x=20
				y=6
			[/destination]
		[/attack]
		[random]
			value=28847
			[results]
				chance=60
				damage=3
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=2091838332
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=22
				y=2
			[/source]
			[destination]
				x=22
				y=3
			[/destination]
		[/attack]
		[random]
			value=34
			[results]
				chance=70
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SASAKI has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23"
			y="3,3,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=308899141
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=23
				y=3
			[/source]
			[destination]
				x=24
				y=2
			[/destination]
		[/attack]
		[random]
			value=32396
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15487
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29310
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4664
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9962
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17688
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12146
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20"
			y="4,3,4,4,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1792878406
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=20
				y=4
			[/source]
			[destination]
				x=20
				y=5
			[/destination]
		[/attack]
		[random]
			value=2117
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6269
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19302
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9524
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11374
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19899
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11,10"
			y="3,3,3,2,2,1"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6,6,6,6"
			y="10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,5,4"
			y="15,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8"
			y="18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,6"
			y="16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8,9"
			y="17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10,9,8"
			y="19,18,18,17,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=17
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=25598
		[/random]
		[random]
			value=26056
		[/random]
		[random]
			value=28213
		[/random]
		[random]
			value=19651
		[/random]
		[random]
			value=17827
		[/random]
		[random]
			value=16178
		[/random]
		[random]
			value=27364
		[/random]
		[random]
			value=21743
		[/random]
		[random]
			value=28043
		[/random]
		[random]
			value=3595
		[/random]
		[random]
			value=28313
		[/random]
		[random]
			value=17140
		[/random]
		[random]
			value=13631
		[/random]
		[random]
			value=17698
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJzmSyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFSpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=13
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=3855
		[/random]
		[random]
			value=7454
		[/random]
		[random]
			value=9134
		[/random]
		[random]
			value=31366
		[/random]
		[random]
			value=20645
		[/random]
		[random]
			value=14430
		[/random]
		[random]
			value=15579
		[/random]
		[random]
			value=15300
		[/random]
		[random]
			value=19435
		[/random]
		[random]
			value=23785
		[/random]
		[random]
			value=8264
		[/random]
		[random]
			value=27101
		[/random]
		[random]
			value=8176
		[/random]
		[random]
			value=6287
			[results]
				checksum="KOU0E,y9HYa6d5u0Gk5bn9Po.CypF5D8j5EJHqafOEUgi34PBAeZ,v--sblpzr.IZhcgM2>G8Bb<wk5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,24"
			y="5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="beowulftom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dauntless has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27,28,28,28,28,28"
			y="2,3,3,4,4,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Saverio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MacFluffers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jojose has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shirtshirt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="martincosta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Adderall has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gofuckyourself has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24"
			y="7,7,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24,25"
			y="8,8,8,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20,21,22"
			y="8,8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,22"
			y="5,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,22"
			y="7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,21"
			y="9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21"
			y="6,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=258355740
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=21
				y=5
			[/source]
			[destination]
				x=22
				y=5
			[/destination]
		[/attack]
		[random]
			value=3952
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3235
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3774
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17330
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22"
			y="4,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1292746269
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=22
				y=4
			[/source]
			[destination]
				x=22
				y=5
			[/destination]
		[/attack]
		[random]
			value=26164
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31542
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3457
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12365
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30374
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10244
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="silversurfer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,21,20,20,21"
			y="2,3,4,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=32871509
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=21
				y=6
			[/source]
			[destination]
				x=22
				y=5
			[/destination]
		[/attack]
		[random]
			value=30592
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9371
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20501
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23"
			y="3,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1874055244
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=23
				y=5
			[/source]
			[destination]
				x=22
				y=5
			[/destination]
		[/attack]
		[random]
			value=16335
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14338
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25402
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32627
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=484
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10526
			[results]
				chance=40
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7"
			y="1,2,1,2"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10,11,12,13"
			y="7,7,6,6,6,6,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,8,7,6"
			y="11,10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,11,11,12,13"
			y="10,9,9,8,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12,12,13,14"
			y="9,9,8,8,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,24,24,24"
			y="7,6,6,5,5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,4,4,5,5"
			y="17,16,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,6,6"
			y="14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,6,6,6,5"
			y="15,14,13,12,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,8,8,8,8"
			y="16,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10,9,8,7"
			y="19,18,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8,8,8,8,8"
			y="17,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20,21,22,22"
			y="19,18,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=17
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=8737
		[/random]
		[random]
			value=22793
		[/random]
		[random]
			value=15689
		[/random]
		[random]
			value=23260
		[/random]
		[random]
			value=19241
		[/random]
		[random]
			value=12335
		[/random]
		[random]
			value=21986
		[/random]
		[random]
			value=14064
		[/random]
		[random]
			value=27493
		[/random]
		[random]
			value=17439
		[/random]
		[random]
			value=32132
		[/random]
		[random]
			value=26398
		[/random]
		[random]
			value=11146
		[/random]
		[random]
			value=27285
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvsSVEz.xumKSnxOsmrpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFVpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hertzz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,23,22"
			y="5,6,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=1809323660
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=22
				y=6
			[/source]
			[destination]
				x=21
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,25,24,23,22,21"
			y="8,9,8,8,7,7,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=972644365
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=21
				y=7
			[/source]
			[destination]
				x=21
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,24"
			y="7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=800619286
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=24
				y=5
			[/source]
			[destination]
				x=23
				y=5
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,25,24"
			y="7,6,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=311585737
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=24
				y=4
			[/source]
			[destination]
				x=23
				y=5
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19,19,20"
			y="8,7,7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=1488193484
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=20
				y=5
			[/source]
			[destination]
				x=21
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,15,16,17,18,19"
			y="5,4,4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=1474708371
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=19
				y=6
			[/source]
			[destination]
				x=20
				y=5
			[/destination]
		[/attack]
		[random]
			value=11347
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3834
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25912
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,14,15,16,17,18,19"
			y="6,5,4,4,3,4,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=2118409252
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=19
				y=5
			[/source]
			[destination]
				x=20
				y=5
			[/destination]
		[/attack]
		[random]
			value=32518
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21531
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rhjason has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=1767172706
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=21
				y=6
			[/source]
			[destination]
				x=20
				y=5
			[/destination]
		[/attack]
		[random]
			value=25181
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12979
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28167
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=1
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Isokrates has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,25,25"
			y="2,3,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1993105466
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=25
				y=5
			[/source]
			[destination]
				x=24
				y=5
			[/destination]
		[/attack]
		[random]
			value=306
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22598
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14464
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19216
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6631
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17268
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Szunti has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=0
			defender_type="Goblin Spearman"
			defender_weapon=0
			seed=605404244
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=22
				y=5
			[/source]
			[destination]
				x=22
				y=6
			[/destination]
		[/attack]
		[random]
			value=31130
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2360
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5555
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23"
			y="4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=629342439
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=23
				y=5
			[/source]
			[destination]
				x=24
				y=5
			[/destination]
		[/attack]
		[random]
			value=15543
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9552
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21016
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6388
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29801
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,22"
			y="5,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=1980609146
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=22
				y=6
			[/source]
			[destination]
				x=21
				y=7
			[/destination]
		[/attack]
		[random]
			value=29842
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25099
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21334
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5044
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,9,10"
			y="2,1,2,1"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6,6,7,7"
			y="7,6,5,4,3,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11"
			y="7,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20,21,21"
			y="19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6,6"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6"
			y="8,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,7"
			y="6,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,7,6,6,6,6"
			y="11,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8,8,8,8"
			y="12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,5,5,5,6,6"
			y="13,12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6,6,6,7"
			y="10,9,8,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7,7,7,7,7"
			y="16,15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=17
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=31220
		[/random]
		[random]
			value=15929
		[/random]
		[random]
			value=20012
		[/random]
		[random]
			value=607
		[/random]
		[random]
			value=1980
		[/random]
		[random]
			value=4924
		[/random]
		[random]
			value=7551
		[/random]
		[random]
			value=1534
		[/random]
		[random]
			value=4205
		[/random]
		[random]
			value=4910
		[/random]
		[random]
			value=23728
		[/random]
		[random]
			value=25391
		[/random]
		[random]
			value=16981
		[/random]
		[random]
			value=7021
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOstqpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyUpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=13
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=9271
		[/random]
		[random]
			value=8964
		[/random]
		[random]
			value=6519
		[/random]
		[random]
			value=56
		[/random]
		[random]
			value=16793
		[/random]
		[random]
			value=30997
		[/random]
		[random]
			value=25894
		[/random]
		[random]
			value=30750
		[/random]
		[random]
			value=23649
		[/random]
		[random]
			value=19140
		[/random]
		[random]
			value=2919
		[/random]
		[random]
			value=21031
		[/random]
		[random]
			value=28383
		[/random]
		[random]
			value=24395
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOstqpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyUpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="eYe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nipponized_6th_St_EL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bordel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,23,22,22"
			y="4,3,3,3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=742650884
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=22
				y=4
			[/source]
			[destination]
				x=22
				y=5
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,22,23,24,24,23"
			y="7,8,8,8,7,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			seed=128093809
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=23
				y=6
			[/source]
			[destination]
				x=22
				y=5
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=1
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Krimzon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="razfaz"
			message="ouch"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="washington has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Tactical"
			message="didnt see, but I see a level 2.."
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="makoto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22"
			y="5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=2131509998
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=22
				y=3
			[/source]
			[destination]
				x=22
				y=4
			[/destination]
		[/attack]
		[random]
			value=1713
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1730
			[results]
				chance=40
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10764
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12541
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22551
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="martincosta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,20,21"
			y="6,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Soothsayer"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=1
			seed=1341551982
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=21
				y=4
			[/source]
			[destination]
				x=22
				y=4
			[/destination]
		[/attack]
		[random]
			value=25803
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3634
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1335
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28312
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16537
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24391
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22,21,21"
			y="5,6,6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=1449648986
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=21
				y=5
			[/source]
			[destination]
				x=22
				y=4
			[/destination]
		[/attack]
		[random]
			value=8989
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22064
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3167
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7472
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30199
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MeSSiaH has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,24,24,23"
			y="6,5,6,6,6,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=1
			seed=1304082852
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=23
				y=4
			[/source]
			[destination]
				x=22
				y=4
			[/destination]
		[/attack]
		[random]
			value=13801
			[results]
				chance=70
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24"
			y="6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19,18,17"
			y="5,5,4,4,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,9,10,11,12,13"
			y="2,2,2,1,2,2,2"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,15"
			y="1,2,2,3,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17,16,15,14,13"
			y="5,4,4,3,4,3,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13"
			y="7,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Zauron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="siralan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=14
			y=3
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=19174
		[/random]
		[random]
			value=24945
		[/random]
		[random]
			value=29627
		[/random]
		[random]
			value=25474
		[/random]
		[random]
			value=1732
		[/random]
		[random]
			value=2167
		[/random]
		[random]
			value=22649
		[/random]
		[random]
			value=30942
		[/random]
		[random]
			value=13282
		[/random]
		[random]
			value=21457
		[/random]
		[random]
			value=26853
		[/random]
		[random]
			value=18552
		[/random]
		[random]
			value=18184
		[/random]
		[random]
			value=29479
			[results]
				checksum="vqJQk2HbyM,OJGJmQDML+eBXCrCMwwAwPmB1NKCstFyETH+ZqQDQCk6j27st+Z4aX9-7nYc6alh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16"
			y="4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,16,17"
			y="19,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24"
			y="15,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19"
			y="16,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="siralan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,18,18,19"
			y="19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,5,4"
			y="7,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,7,6,6"
			y="5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6,5"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,6,6"
			y="7,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,9"
			y="10,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="acidtrix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,8,7"
			y="2,1,2,1,2,2,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="julie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sakatukitukasa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17,16,15"
			y="4,4,4,4,4,3,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21,20,19,18,17,16"
			y="4,3,4,4,5,4,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13"
			y="3,3"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14"
			y="3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="lummigos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12"
			y="6,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,12,11"
			y="4,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19,18,17,16,15"
			y="3,4,4,5,4,4,3,3"
		[/move]
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	[command]
		sent=""
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		[move]
			x="16,15,14,13,13"
			y="3,4,4,5,6"
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	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17,16"
			y="5,4,5,4,4,3"
		[/move]
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	[command]
		sent=""
		[move]
			x="24,24"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Niltsiar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21"
			y="8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Trav_is_good has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
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	[command]
		sent=yes
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	[command]
		sent=yes
		[move]
			x="7,7,7,7,7"
			y="8,9,10,11,12"
		[/move]
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	[command]
		sent=yes
		[move]
			x="8,8,8,8,8"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,4,5,5,5"
			y="10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,6,6,6,6,6"
			y="10,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6,6,6,6,6"
			y="7,8,9,10,11,12"
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	[command]
		sent=yes
		[move]
			x="9,8,8,8,7"
			y="10,10,11,12,13"
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	[command]
		sent=yes
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	[command]
		sent=""
		[init_side]
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	[command]
		sent=""
		[move]
			x="7,7,7,7,7,6,6"
			y="2,3,4,5,6,6,7"
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	[command]
		sent=yes
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			id="server"
			message="paso has logged into the lobby"
		[/speak]
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	[command]
		sent=""
		[move]
			x="13,13,13,12,12,12"
			y="3,4,5,5,6,7"
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	[command]
		sent=""
		[move]
			x="12,12,12"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18"
			y="8,8,9,9"
		[/move]
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	[command]
		sent=""
		[move]
			x="18,18"
			y="9,8"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="miila_cz has logged into the lobby"
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	[command]
		sent=""
		[move]
			x="11,10,9,8,7,6,5"
			y="6,6,7,7,8,8,9"
		[/move]
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	[command]
		sent=""
		[move]
			x="12,12,11,10,9,8"
			y="6,7,8,8,9,9"
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	[command]
		sent=""
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		[move]
			x="13,12,11,10,10,9,9"
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	[command]
		sent=""
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			x="15,14,14,13"
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	[command]
		sent=yes
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			id="server"
			message="nobota has logged into the lobby"
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	[command]
		sent=""
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		[move]
			x="14,13"
			y="3,4"
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	[command]
		sent=""
		[recruit]
			value=3
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				x=13
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		[random]
			value=30233
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		[random]
			value=26305
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		[random]
			value=32690
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		[random]
			value=3234
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		[random]
			value=8145
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		[random]
			value=9891
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		[random]
			value=25496
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		[random]
			value=20211
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		[random]
			value=6835
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		[random]
			value=11100
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		[random]
			value=23304
		[/random]
		[random]
			value=9738
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		[random]
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	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20,21,22"
			y="3,3,4,4,5,5,6,5"
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	[command]
		sent=""
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		[move]
			x="13,13,12"
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	[command]
		sent=""
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		[move]
			x="16,15,14,13,13,12"
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	[command]
		sent=""
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		[move]
			x="16,15,14,13,13,13"
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	[command]
		sent=""
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	[command]
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	[command]
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	[command]
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			id="server"
			message="NanRoig has logged into the lobby"
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	[command]
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			x="6,6,6,7,8,8"
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	[command]
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		[move]
			x="8,8,7,7,6"
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	[command]
		sent=yes
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		[move]
			x="7,8,8,8,8"
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	[command]
		sent=yes
		[move]
			x="7,8,9,9,10,11"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Trav_is_good has logged into the lobby"
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	[command]
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		[move]
			x="6,6,6,6,7,7,8"
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	[command]
		sent=yes
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		[move]
			x="17,16,16,15,14,13"
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	[command]
		sent=yes
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		[move]
			x="19,18,17,16,15,14"
			y="17,17,18,18,19,18"
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	[command]
		sent=yes
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		[move]
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	[command]
		sent=yes
		[recruit]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value=23833
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		[random]
			value=770
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		[random]
			value=14398
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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			[from]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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		[recruit]
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			[from]
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		[/recruit]
		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value=19772
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[/command]
	[command]
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	[command]
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		[init_side]
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	[command]
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			y="9,10,11"
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	[command]
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			id="server"
			message="Hyer has logged into the lobby"
		[/speak]
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	[command]
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		[move]
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			y="11,12"
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	[command]
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			id="server"
			message="sklite has logged into the lobby"
		[/speak]
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	[command]
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		[move]
			x="14,15,16,17,18,19,19,19"
			y="3,4,4,5,5,6,7,8"
		[/move]
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	[command]
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		[move]
			x="19,20"
			y="8,8"
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	[command]
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		[move]
			x="20,20"
			y="8,9"
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	[command]
		sent=""
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		[move]
			x="18,19,20,21"
			y="8,9,9,10"
		[/move]
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	[command]
		sent=""
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		[move]
			x="22,22,22,23,24"
			y="5,6,7,8,8"
		[/move]
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	[command]
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		[move]
			x="12,11,10,10,10,10,9"
			y="6,7,7,8,9,10,11"
		[/move]
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	[command]
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		[move]
			x="13,12,11,10,10,10"
			y="7,7,8,8,9,10"
		[/move]
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	[command]
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		[move]
			x="13,12,12,11,10,10"
			y="6,6,7,8,8,9"
		[/move]
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		sent=""
		[move]
			x="8,8,9,9"
			y="9,10,11,12"
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	[command]
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		[move]
			x="9,9"
			y="12,13"
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	[command]
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		[move]
			x="9,9,9,8"
			y="10,11,12,12"
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	[command]
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		[move]
			x="6,6,6,6,6,7"
			y="7,8,9,10,11,12"
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	[command]
		sent=""
		[move]
			x="5,5,5,5,4,3,2"
			y="9,10,11,12,12,13,13"
		[/move]
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	[command]
		sent=""
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		[move]
			x="12,13"
			y="5,6"
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	[command]
		sent=""
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	[command]
		sent=yes
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	[command]
		sent=yes
		[move]
			x="11,10,10,10,10"
			y="16,16,17,18,19"
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	[command]
		sent=yes
		[move]
			x="13,12,11,11"
			y="18,17,17,16"
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	[command]
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			id="server"
			message="fujimon has logged into the lobby"
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	[command]
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		[move]
			x="6,6,5,4"
			y="15,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,5,6"
			y="18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,9"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11,10"
			y="18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,10"
			y="19,18,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11,10"
			y="19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12,11"
			y="19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=13
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=17964
		[/random]
		[random]
			value=31542
		[/random]
		[random]
			value=22036
		[/random]
		[random]
			value=16826
		[/random]
		[random]
			value=4431
		[/random]
		[random]
			value=2233
		[/random]
		[random]
			value=9538
		[/random]
		[random]
			value=3369
		[/random]
		[random]
			value=21302
		[/random]
		[random]
			value=7600
		[/random]
		[random]
			value=5726
		[/random]
		[random]
			value=24506
		[/random]
		[random]
			value=7519
		[/random]
		[random]
			value=18196
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOsmtpQC4CRKzxPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fujimon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ramza has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21,22,22,23"
			y="10,11,12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=491411313
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[random]
			value=29105
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1909
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9975
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17499
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,20,20,20,21,22,23"
			y="9,10,11,12,13,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=222910117
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[random]
			value=26942
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17273
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13840
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24,25,25,25"
			y="8,9,10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1926181230
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=25
				y=15
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[random]
			value=11355
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12847
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gr1mr34p3r has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,9,9"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,6"
			y="11,10,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9,8"
			y="10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13"
			y="6,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=4
			[from]
				x=13
				y=4
			[/from]
		[/recruit]
		[random]
			value=7812
		[/random]
		[random]
			value=11328
		[/random]
		[random]
			value=16158
		[/random]
		[random]
			value=31738
		[/random]
		[random]
			value=32646
		[/random]
		[random]
			value=13272
		[/random]
		[random]
			value=24369
		[/random]
		[random]
			value=16362
		[/random]
		[random]
			value=4381
		[/random]
		[random]
			value=1411
		[/random]
		[random]
			value=5692
		[/random]
		[random]
			value=1399
		[/random]
		[random]
			value=14970
		[/random]
		[random]
			value=31392
			[results]
				checksum="vzwMqesp>zA8MDAA67t+PqCJd.d>J954W7NjH-if9<+hW86XC9219-1c56YXe6k5fi1g>.hT<lbbk1a96,eghgn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13"
			y="4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=17
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=15423
		[/random]
		[random]
			value=16376
		[/random]
		[random]
			value=25412
		[/random]
		[random]
			value=14400
		[/random]
		[random]
			value=13604
		[/random]
		[random]
			value=3905
		[/random]
		[random]
			value=31389
		[/random]
		[random]
			value=11392
		[/random]
		[random]
			value=23371
		[/random]
		[random]
			value=17461
		[/random]
		[random]
			value=25432
		[/random]
		[random]
			value=21855
		[/random]
		[random]
			value=25427
		[/random]
		[random]
			value=24538
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJztPyHEivpzBHQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sklite has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19,20,21"
			y="20,19,19,19,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ramza has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20,21,22"
			y="17,16,17,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=879308281
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=22
				y=16
			[/source]
			[destination]
				x=23
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,4"
			y="18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,6"
			y="17,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,5,4,4"
			y="17,17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10,9,8"
			y="16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,12,11,11"
			y="19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="COoLKiD7 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kaido has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=576249787
			tod="dusk"
			turn=22
			weapon=1
			[source]
				x=24
				y=14
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[random]
			value=14756
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11068
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29302
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19883
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AvocadoAvenger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=67463008
			tod="dusk"
			turn=22
			weapon=1
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[random]
			value=12300
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25859
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28832
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=186234173
			tod="dusk"
			turn=22
			weapon=0
			[source]
				x=25
				y=16
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[random]
			value=14680
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17160
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24595
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18801
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26656
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21028
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mattsdelf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,19,20,21,21"
			y="4,4,5,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AWSUM1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xSwifty has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9,8"
			y="6,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Allbaby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,22,23,23,24"
			y="20,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Slayer"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			seed=690379154
			tod="dusk"
			turn=22
			weapon=1
			[source]
				x=24
				y=16
			[/source]
			[destination]
				x=25
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="patriot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,21,22"
			y="16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=2136064254
			tod="dusk"
			turn=22
			weapon=1
			[source]
				x=22
				y=14
			[/source]
			[destination]
				x=23
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=1206969988
			tod="dusk"
			turn=22
			weapon=0
			[source]
				x=24
				y=15
			[/source]
			[destination]
				x=25
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="razfaz"
			message="ok gg"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Tactical"
			message="that evened out :)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="razfaz"
			message="that too much cu "
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Tactical"
			message="aww :("
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Tactical"
			message="you sure ?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="razfaz has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tactical takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,8,8,8"
			y="17,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=2
			defender_type="Drake Arbiter"
			defender_weapon=-1
			seed=1764046588
			tod="dusk"
			turn=22
			weapon=1
			[source]
				x=8
				y=13
			[/source]
			[destination]
				x=8
				y=12
			[/destination]
		[/attack]
		[random]
			value=7809
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6827
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11201
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="feedpl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tactical droids side 2."
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,4,3,2,2"
			y="18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=1215202053
			tod="dusk"
			turn=22
			weapon=0
			[source]
				x=2
				y=14
			[/source]
			[destination]
				x=2
				y=13
			[/destination]
		[/attack]
		[random]
			value=7639
			[results]
				chance=40
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14122
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32463
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12505
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25086
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31599
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,8,7,7"
			y="16,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,7,6,6,6"
			y="17,16,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7,6"
			y="16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AngelAngelux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ferraz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7,6,5"
			y="16,16,17,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,4,4,4"
			y="20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,18,18,19"
			y="19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16"
			y="17,17,18,18,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,7,8,8"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,8,8,8"
			y="18,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,15,16"
			y="19,19,18,19,19,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11,12,13"
			y="19,19,18,19,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=2
			defender_type="Drake Arbiter"
			defender_weapon=1
			seed=27692216
			tod="dusk"
			turn=22
			weapon=0
			[source]
				x=7
				y=13
			[/source]
			[destination]
				x=8
				y=12
			[/destination]
		[/attack]
		[random]
			value=282
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11842
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22260
			[results]
				chance=70
				damage=14
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28307
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game=no
	description=_"This vital supply route has played a key role in many of Wesnoth's greatest battles."
	experience_modifier=70
	id="RMP_Weldyn_Channel_12"
	map_data="border_size=1
usage=map

Ss          , Hh          , Rp          , Ss          , Gs^Fp       , Hh          , Rp          , Rp          , Hh          , Ss          , Ss          , Gg          , Hh          , Hh          , Gs^Fms      , Ss          , Gg          , Hh          , Ww          , Ww          , Wo          , Wo          , Ww          , Wwf         , Hh          , Hh          , Hh          , Hh          , Ss          , Hh          , Hh          
Gg^Efm      , Gg^Fet      , Rp          , Mm          , Gs^Fp       , Ss          , Rp          , Gs^Fp       , Gs^Fet      , Gs^Fms      , Mm          , Gs^Fp       , Gg          , Gs^Fds      , Hh          , Gs^Fp       , Hh          , Gg          , Ww          , Wo          , Wo          , Ww          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Ss          , Mm          , Hh          , Gs^Fp       , Ss          
Gs          , Gg          , Gg          , Rp          , Rp          , Rp          , Gg          , Gs^Ve       , Gg          , Hh          , Gg          , Gg          , Re          , Gg          , Re          , Ch          , Mm          , Ww          , Wo          , Wo          , Ww          , Ww          , Mm          , Ss          , Ss^Vhs      , Hh          , Gs^Fp       , Hh          , Gs^Fms      , Gg^Fet      , Gg^Efm      
Gs^Fms      , Gs          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Re          , Mm          , Re          , Re          , Re          , Re          , Ch          , 1 Kh        , Ch          , Ww          , Ww          , Ww          , Gs^Fp       , Hh          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Gs          , Gg          , Hh          , Gg^Efm      
Hh          , Gs^Fp       , Rp          , Rp          , Re^Uf       , Gs^Fds      , Re          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Kh          , Gg          , Ch          , Wwf         , Kh          , Ww^Bw\      , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Mm          , Gs          , Gs          , Gg          , Gg          
Hh          , Hh          , Rp          , Mm          , Gs^Fp       , Re          , Re          , Gg          , Gg          , Gg          , Gs          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Re          , Ss          , Hh          , Gs^Fp       , Re          , Gg          , Gg          
Gs^Fp       , Rp          , Mm          , Hh          , Re          , Re          , Gg          , Gg          , Gs          , Gs          , Gs^Uf       , Hh          , Hh          , Gg^Ve       , Ww          , Ww          , Ww          , Gg          , Ss          , Gs^Fp       , Gs          , Gg          , Gg          , Gg          , Gs          , Re          , Re          , Re^Uf       , Re          , Gg          , Gg          
Rp          , Rp          , Re          , Re          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fds      , Hh          , Mm          , Gs          , Gs^Fp       , Ww          , Wo          , Ww          , Gg          , Gs^Fp       , Ss^Vhs      , Ww          , Mm          , Hh          , Gg          , Gg^Ve       , Gs^Fms      , Gs          , Re          , Gs          , Gg          , Gg          
Re          , Re          , Gs          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gs          , Gs          , Gs          , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Wwf         , Rp          , Gg          , Gg          , Gg          , Gs          , Gs          , Mm          , Gs^Uf       , Hh          
Gg^Fp       , Re          , Gs          , Hh          , Ss          , Gg^Uf       , Gg          , Gg          , Gs^Fms      , Gg^Efm      , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Rp          , Rp          , Gg          , Gs^Fp       , Hh          , Gs^Fet      , Hh          , Gg          
Wwf         , Gg          , Gg          , Gs^Fms      , Mm          , Hh          , Hh          , Gg          , Gg          , Mm          , Hh          , Ww          , Ww          , Wo          , Wo          , Hh          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Gs^Fp       , Rp          , Wwf         , Wwf         , Gg          , Rp          , Rp          , Rp          , Gs          , Gg          
Rp          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Rp          , Gg          , Hh          , Ww          , Ww          , Wo          , Ww          , Wwr         , Mm^Xm       , Wwr         , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Rp          , Wwf         , Rp          , Wwf         , Wwf         , Wwf         , Rp          , Rp          
Gg          , Rp          , Rp          , Wwf         , Rp          , Rp          , Wwf         , Rp          , Rp          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Mm^Xm       , Wo          , Ww          , Ww          , Ww          , Hh          , Hh          , Gg          , Rp          , Hh          , Wwf         , Mm          , Gs          , Gs          , Wwf         , Wwf         
Gs^Fds      , Gg^Efm      , Gg^Fet      , Rp          , Gs^Fms      , Gg          , Rp          , Wwf         , Wwf         , Gs^Fp       , Ww          , Wo          , Wo          , Wo          , Mm^Xm       , Hh          , Wo          , Wo          , Ww          , Ww          , Gg          , Mm          , Gs^Fms      , Gg          , Gs          , Hh          , Ss          , Gs^Fp       , Gs          , Gg          , Gg^Fp       
Hh          , Hh          , Mm          , Hh          , Gs          , Gg          , Gg          , Rp          , Rp          , Wwf         , Ww          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Gs^Uf       , Gg^Fet      , Hh          , Gs          , Re          , Re          
Gs^Fds      , Gs^Uf       , Gs          , Gs          , Gs          , Gg          , Gg^Ve       , Gg          , Hh          , Wwf         , Ww          , Ww          , Gs^Fp       , Ww          , Ww          , Wo          , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Re          , Re          , Rp          
Gg          , Gs          , Re          , Re          , Re          , Gs^Fms      , Gg          , Gg          , Gg          , Mm          , Gs          , Ss^Vhs      , Ss          , Gg          , Ww          , Wo          , Ww          , Gs^Fp       , Hh          , Mm          , Gs^Uf       , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Mm          , Rp          , Gs^Fp       
Gg          , Gg          , Re          , Re^Uf       , Hh          , Re          , Re          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Ww          , Ww          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Re          , Gs^Fds      , Hh          , Rp          , Rp          , Hh          
Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Ss          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww^Bw\      , Wwf         , Wwf         , Ww          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Mm          , Rp          , Hh          , Hh          
Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gs          , Gg          , Hh          , Gs          , Gs^Fp       , Gg          , Ww          , Kh          , Ch          , Ch          , Ch          , Kh          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gs^Fp       , Rp          , Rp          , Gg          , Gs^Fms      , Gg          
Gs^Fds      , Gs          , Gs^Fp       , Gs          , Gs^Fp       , Gs          , Ss^Vhs      , Gs^Fp       , Mm          , Hh          , Ww          , Ww          , Wo          , Ww          , Mm          , 2 Kh        , Re          , Re          , Re          , Re          , Gs          , Gs^Ve       , Gs          , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gs          , Gg          
Ss          , Gg^Fet      , Ss          , Hh          , Mm          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Ch          , Gs^Fds      , Gs          , Gs^Fms      , Mm          , Gs^Fet      , Hh          , Mm          , Hh          , Rp          , Rp          , Gs^Fp       , Rp          , Rp          , Gg          , Gg          
Hh          , Hh          , Gs^Fms      , Gs^Fp       , Hh          , Ss          , Mm          , Gg^Fet      , Ww          , Ww          , Wo          , Wo          , Ww          , Hh          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Ss          , Hh          , Gs^Fp       , Rp          , Ss          , Ss          , Hh          , Mm          , Rp          , Gg          
Hh          , Gs^Fms      , Hh          , Ss          , Hh          , Hh          , Wwf         , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Gg          , Hh          , Hh          , Ss          , Hh          , Hh          , Gs^Fms      , Ss          , Hh          , Rp          , Rp          , Gg          , Hh          , Hh          , Gs^Fp       , Ss          , Rp          , Hh          
"
	name=_"2p - Weldyn Channel"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[side]
		color=1
		controller="human"
		current_player="Tactical"
		fog=yes
		gold=100
		gold_add=no
		id="RMPSide1"
		name="Tactical"
		persistent=1
		previous_recruits="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RMPSide1"
		side=1
		team_name="north"
#textdomain wesnoth
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Drake Flameheart"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
#textdomain wesnoth-units
			description=_"Respected for the heat of their flame and revered for their charisma, Flares aspire to become great leaders of their people, both in war and peace. Though a small isolated tribe will sometimes accept a Flare as a leader, they are more often seen leading small war parties or mediating disputes with a subtle hand." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=55
			id="RMPSide1"
			image="units/drakes/flare.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Flare"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Tactical"
			overlays=""
			profile="portraits/drakes/transparent/flameheart.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/flameheart.png"
			type="Drake Flare"
			undead_variation="drake"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"Leadership:
This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"war blade"
				icon="attacks/warblade-red.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=2
		controller="network"
		current_player="razfaz"
		fog=yes
		gold=100
		gold_add=no
		id="RMPSide2"
		name="razfaz"
		persistent=1
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RMPSide2"
		side=2
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=6
			y=20
		[/village]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=33
#textdomain wesnoth-units
			description=_"The larger or more skilled orcish assassins are called ‘Slayers’ by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="RMPSide2"
			image="units/orcs/slayer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Slayer"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=36
			max_moves=6
			moves=6
			name="razfaz"
			overlays=""
			profile="portraits/orcs/transparent/slayer.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/slayer.png"
			type="Orcish Slayer"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RMP_Weldyn_Channel_12"
		random=18
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=4
	description=_"This vital supply route has played a key role in many of Wesnoth's greatest battles."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RMP_Weldyn_Channel_12"
	label="2p - Weldyn Channel"
	map_data="border_size=1
usage=map

Ss          , Hh          , Rp          , Ss          , Gs^Fp       , Hh          , Rp          , Rp          , Hh          , Ss          , Ss          , Gg          , Hh          , Hh          , Gs^Fms      , Ss          , Gg          , Hh          , Ww          , Ww          , Wo          , Wo          , Ww          , Wwf         , Hh          , Hh          , Hh          , Hh          , Ss          , Hh          , Hh          
Gg^Efm      , Gg^Fet      , Rp          , Mm          , Gs^Fp       , Ss          , Rp          , Gs^Fp       , Gs^Fet      , Gs^Fms      , Mm          , Gs^Fp       , Gg          , Gs^Fds      , Hh          , Gs^Fp       , Hh          , Gg          , Ww          , Wo          , Wo          , Ww          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Ss          , Mm          , Hh          , Gs^Fp       , Ss          
Gs          , Gg          , Gg          , Rp          , Rp          , Rp          , Gg          , Gs^Ve       , Gg          , Hh          , Gg          , Gg          , Re          , Gg          , Re          , Ch          , Mm          , Ww          , Wo          , Wo          , Ww          , Ww          , Mm          , Ss          , Ss^Vhs      , Hh          , Gs^Fp       , Hh          , Gs^Fms      , Gg^Fet      , Gg^Efm      
Gs^Fms      , Gs          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Re          , Mm          , Re          , Re          , Re          , Re          , Ch          , 1 Kh        , Ch          , Ww          , Ww          , Ww          , Gs^Fp       , Hh          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Gs          , Gg          , Hh          , Gg^Efm      
Hh          , Gs^Fp       , Rp          , Rp          , Re^Uf       , Gs^Fds      , Re          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Kh          , Gg          , Ch          , Wwf         , Kh          , Ww^Bw\      , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Mm          , Gs          , Gs          , Gg          , Gg          
Hh          , Hh          , Rp          , Mm          , Gs^Fp       , Re          , Re          , Gg          , Gg          , Gg          , Gs          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Re          , Ss          , Hh          , Gs^Fp       , Re          , Gg          , Gg          
Gs^Fp       , Rp          , Mm          , Hh          , Re          , Re          , Gg          , Gg          , Gs          , Gs          , Gs^Uf       , Hh          , Hh          , Gg^Ve       , Ww          , Ww          , Ww          , Gg          , Ss          , Gs^Fp       , Gs          , Gg          , Gg          , Gg          , Gs          , Re          , Re          , Re^Uf       , Re          , Gg          , Gg          
Rp          , Rp          , Re          , Re          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fds      , Hh          , Mm          , Gs          , Gs^Fp       , Ww          , Wo          , Ww          , Gg          , Gs^Fp       , Ss^Vhs      , Ww          , Mm          , Hh          , Gg          , Gg^Ve       , Gs^Fms      , Gs          , Re          , Gs          , Gg          , Gg          
Re          , Re          , Gs          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gs          , Gs          , Gs          , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Wwf         , Rp          , Gg          , Gg          , Gg          , Gs          , Gs          , Mm          , Gs^Uf       , Hh          
Gg^Fp       , Re          , Gs          , Hh          , Ss          , Gg^Uf       , Gg          , Gg          , Gs^Fms      , Gg^Efm      , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Rp          , Rp          , Gg          , Gs^Fp       , Hh          , Gs^Fet      , Hh          , Gg          
Wwf         , Gg          , Gg          , Gs^Fms      , Mm          , Hh          , Hh          , Gg          , Gg          , Mm          , Hh          , Ww          , Ww          , Wo          , Wo          , Hh          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Gs^Fp       , Rp          , Wwf         , Wwf         , Gg          , Rp          , Rp          , Rp          , Gs          , Gg          
Rp          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Rp          , Gg          , Hh          , Ww          , Ww          , Wo          , Ww          , Wwr         , Mm^Xm       , Wwr         , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Rp          , Wwf         , Rp          , Wwf         , Wwf         , Wwf         , Rp          , Rp          
Gg          , Rp          , Rp          , Wwf         , Rp          , Rp          , Wwf         , Rp          , Rp          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Mm^Xm       , Wo          , Ww          , Ww          , Ww          , Hh          , Hh          , Gg          , Rp          , Hh          , Wwf         , Mm          , Gs          , Gs          , Wwf         , Wwf         
Gs^Fds      , Gg^Efm      , Gg^Fet      , Rp          , Gs^Fms      , Gg          , Rp          , Wwf         , Wwf         , Gs^Fp       , Ww          , Wo          , Wo          , Wo          , Mm^Xm       , Hh          , Wo          , Wo          , Ww          , Ww          , Gg          , Mm          , Gs^Fms      , Gg          , Gs          , Hh          , Ss          , Gs^Fp       , Gs          , Gg          , Gg^Fp       
Hh          , Hh          , Mm          , Hh          , Gs          , Gg          , Gg          , Rp          , Rp          , Wwf         , Ww          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Gs^Uf       , Gg^Fet      , Hh          , Gs          , Re          , Re          
Gs^Fds      , Gs^Uf       , Gs          , Gs          , Gs          , Gg          , Gg^Ve       , Gg          , Hh          , Wwf         , Ww          , Ww          , Gs^Fp       , Ww          , Ww          , Wo          , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Re          , Re          , Rp          
Gg          , Gs          , Re          , Re          , Re          , Gs^Fms      , Gg          , Gg          , Gg          , Mm          , Gs          , Ss^Vhs      , Ss          , Gg          , Ww          , Wo          , Ww          , Gs^Fp       , Hh          , Mm          , Gs^Uf       , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Mm          , Rp          , Gs^Fp       
Gg          , Gg          , Re          , Re^Uf       , Hh          , Re          , Re          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Ww          , Ww          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Re          , Gs^Fds      , Hh          , Rp          , Rp          , Hh          
Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Ss          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww^Bw\      , Wwf         , Wwf         , Ww          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Mm          , Rp          , Hh          , Hh          
Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gs          , Gg          , Hh          , Gs          , Gs^Fp       , Gg          , Ww          , Kh          , Ch          , Ch          , Ch          , Kh          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gs^Fp       , Rp          , Rp          , Gg          , Gs^Fms      , Gg          
Gs^Fds      , Gs          , Gs^Fp       , Gs          , Gs^Fp       , Gs          , Ss^Vhs      , Gs^Fp       , Mm          , Hh          , Ww          , Ww          , Wo          , Ww          , Mm          , 2 Kh        , Re          , Re          , Re          , Re          , Gs          , Gs^Ve       , Gs          , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gs          , Gg          
Ss          , Gg^Fet      , Ss          , Hh          , Mm          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Ch          , Gs^Fds      , Gs          , Gs^Fms      , Mm          , Gs^Fet      , Hh          , Mm          , Hh          , Rp          , Rp          , Gs^Fp       , Rp          , Rp          , Gg          , Gg          
Hh          , Hh          , Gs^Fms      , Gs^Fp       , Hh          , Ss          , Mm          , Gg^Fet      , Ww          , Ww          , Wo          , Wo          , Ww          , Hh          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Ss          , Hh          , Gs^Fp       , Rp          , Ss          , Ss          , Hh          , Mm          , Rp          , Gg          
Hh          , Gs^Fms      , Hh          , Ss          , Hh          , Hh          , Wwf         , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Gg          , Hh          , Hh          , Ss          , Hh          , Hh          , Gs^Fms      , Ss          , Hh          , Rp          , Rp          , Gg          , Hh          , Hh          , Gs^Fp       , Ss          , Rp          , Hh          
"
	name=_"2p - Weldyn Channel"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=48
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	playing_team=0
	random_calls=0
	random_seed=680679497
	random_start_time=no
	scenario="RMP_Weldyn_Channel_12"
	snapshot=yes
	turn_at=23
	turns=-1
	unit_wml_ids="Drake Arbiter,Drake Burner,Drake Clasher,Drake Fighter,Drake Flare,Drake Glider,Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Orcish Slayer,Saurian Ambusher,Saurian Augur,Saurian Oracle,Saurian Skirmisher,Saurian Soothsayer,Troll Whelp,Wolf Rider"
	used_items=""
	version="1.10.0"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=75
		allow_player=yes
		color=1
		controller="human"
		countdown_time=0
		current_player="Tactical"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=16
		gold_add=no
		hidden=no
		id="RMPSide1"
		income=0
		name="Tactical"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RMPSide1"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=6
			y=7
		[/village]
		[village]
			x=7
			y=2
		[/village]
		[village]
			x=13
			y=6
		[/village]
		[village]
			x=19
			y=7
		[/village]
		[village]
			x=22
			y=5
		[/village]
		[village]
			x=24
			y=2
		[/village]
		[village]
			x=24
			y=7
		[/village]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=21
#textdomain wesnoth-units
			description=_"Drake Burners are the proud few in whom the blood and strength of their remote ancestors runs truest, giving them the ability to breathe fire. This, coupled with their sheer size and fearsome claws, makes them deadly foes in combat."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Drake Burner-47"
			image="units/drakes/burner.png"
			image_icon=""
			language_name=_"Drake Burner"
			level=1
			max_attacks=1
			max_experience=30
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Grelnitos"
			overlays=""
			profile="portraits/drakes/transparent/burner.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/burner.png"
			type="Drake Burner"
			undead_variation="drake"
			underlying_id=47
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=21
			y=8
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-melee-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/burner.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Many drakes enjoy the flow of air over scales, leading them to don the light robes of the Glider caste. The long forays to the far reaches of the tribal territory are their passion, though other drakes often wonder what could lead someone to take on the drudgery of hunting when more glory could be found on the battlefield.

Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes’ ancestral ability to aim fire, hampered in other castes by armor, is invaluable for flushing and herding the quarry without harming it. If a Glider is called to the battlefield, he prefers to harass the enemy from a distance – and if all else fails, he will fight with his feet, keeping his precious wings as far from the enemy as possible." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Drake Glider-41"
			image="units/drakes/glider.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Glider"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=33
			max_moves=8
			moves=8
			name="Graag"
			overlays=""
			profile="portraits/drakes/transparent/glider.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/glider.png"
			type="Drake Glider"
			undead_variation="drake"
			underlying_id=41
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=11
			y=12
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=60
				flat=60
				forest=60
				frozen=60
				fungus=60
				hills=60
				mountains=60
				reef=60
				sand=60
				shallow_water=60
				swamp_water=60
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="slam"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/glider-kick-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-kick-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/glider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Flameheart"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
#textdomain wesnoth-units
			description=_"Respected for the heat of their flame and revered for their charisma, Flares aspire to become great leaders of their people, both in war and peace. Though a small isolated tribe will sometimes accept a Flare as a leader, they are more often seen leading small war parties or mediating disputes with a subtle hand." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."
			experience=3
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="RMPSide1"
			image="units/drakes/flare.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Flare"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Tactical"
			overlays=""
			profile="portraits/drakes/transparent/flameheart.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/flameheart.png"
			type="Drake Flare"
			undead_variation="drake"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=8
			y=8
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"Leadership:
This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"war blade"
				icon="attacks/warblade-red.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=19
			description=_"The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.

This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at ""resolving"" territorial disputes with other drakes and enforcing the laws of their tribe." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Drake Clasher-34"
			image="units/drakes/clasher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Clasher"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Græt Ihn"
			overlays=""
			profile="portraits/drakes/transparent/clasher.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/clasher.png"
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=6
			y=10
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				offset="0.0~0.1:200,0.1~0.4:150,0.4~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0.0~0.0:200,0.0~0.2:150,0.2~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,n,nw"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="war talon"
				[/filter_attack]
				[frame]
					duration=25
					image="units/drakes/clasher-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="pierce"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="blade"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Oracle,Saurian Soothsayer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Saurians have some knowledge of what men call sorcery, but their practice of it reeks of augury and black magic. It is little understood, but rightly regarded with fear by those against whom it is used." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is capable of basic healing."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=26
			id="Saurian Augur-28"
			image="units/saurians/augur/augur.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=26
			max_moves=7
			moves=7
			name="Irizz’Kzaz"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/saurians/augur.png"
			type="Saurian Augur"
			undead_variation="saurian"
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			x=8
			y=11
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				halo_auto_vflip=no
				[filter_attack]
					name="curse"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=50
						halo="projectiles/whitemissile-impact-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=50
						end=100
						halo="projectiles/whitemissile-impact-2.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=100
						end=150
						halo="projectiles/whitemissile-impact-3.png"
						offset=0.94
					[/missile_frame]
					[missile_frame]
						begin=150
						end=200
						halo="projectiles/whitemissile-impact-4.png"
						offset=0.96
					[/missile_frame]
					[missile_frame]
						begin=200
						end=250
						halo="projectiles/whitemissile-impact-5.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=250
						end=300
						halo="projectiles/whitemissile-impact-6.png"
						offset=1
					[/missile_frame]
					[missile_frame]
						begin=300
						end=350
						halo="projectiles/whitemissile-impact-7.png"
						offset=1.02
					[/missile_frame]
					[missile_frame]
						begin=350
						end=400
						halo="projectiles/whitemissile-impact-8.png"
						offset=1.04
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha=".8~0.0:200"
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
				[/else]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
			[/attack_anim]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/augur/augur-se-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/augur/augur-se-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/augur/augur-se-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/augur/augur-se-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/augur/augur-ne-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/augur/augur-ne-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/augur/augur-ne-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/augur/augur-ne-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/augur/augur-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/augur/augur-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/augur/augur-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/augur/augur-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/augur/augur-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/augur/augur-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
			[/defend]
			[healing_anim]
				halo_auto_vflip=no
				start_time=-300
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
				[/else]
			[/healing_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=27
#textdomain wesnoth-units
			description=_"Saurians are known to have some strange skills, arts bordering on the magical and mysterious. It is clear that some of them are particularly skilled at a sort of medicine, which is of great benefit whenever battle is brought against them." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is capable of healing those around it, and curing them of poison."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Saurian Augur-7"
			image="units/saurians/soothsayer/soothsayer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Soothsayer"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=36
			max_moves=6
			moves=6
			name="Pekzs"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/saurians/augur.png"
			type="Saurian Soothsayer"
			undead_variation="saurian"
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			x=9
			y=12
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name=_"female^cures"
					id="curing"
					name=_"cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies=yes
					affect_self=no
					description=_"Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +8"
					id="healing"
					name=_"heals +8"
					poison="slowed"
					value=8
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				halo_auto_vflip=no
				[filter_attack]
					name="curse"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=50
						halo="projectiles/whitemissile-impact-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=50
						end=100
						halo="projectiles/whitemissile-impact-2.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=100
						end=150
						halo="projectiles/whitemissile-impact-3.png"
						offset=0.94
					[/missile_frame]
					[missile_frame]
						begin=150
						end=200
						halo="projectiles/whitemissile-impact-4.png"
						offset=0.96
					[/missile_frame]
					[missile_frame]
						begin=200
						end=250
						halo="projectiles/whitemissile-impact-5.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=250
						end=300
						halo="projectiles/whitemissile-impact-6.png"
						offset=1
					[/missile_frame]
					[missile_frame]
						begin=300
						end=350
						halo="projectiles/whitemissile-impact-7.png"
						offset=1.02
					[/missile_frame]
					[missile_frame]
						begin=350
						end=400
						halo="projectiles/whitemissile-impact-8.png"
						offset=1.04
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha=".8~0.0:200"
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-magic1.png"
					[/frame]
				[/else]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
			[/attack_anim]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/soothsayer/soothsayer-se-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/soothsayer/soothsayer-se-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/soothsayer/soothsayer-se-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/soothsayer/soothsayer-se-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/soothsayer/soothsayer-se-defend1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/soothsayer/soothsayer-ne-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/soothsayer/soothsayer-ne-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/soothsayer/soothsayer-ne-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/soothsayer/soothsayer-ne-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/soothsayer/soothsayer-ne-defend1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/soothsayer/soothsayer-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/soothsayer/soothsayer-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/soothsayer/soothsayer-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/soothsayer/soothsayer-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/soothsayer/soothsayer-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/soothsayer/soothsayer-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/soothsayer/soothsayer-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/soothsayer/soothsayer-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/soothsayer/soothsayer-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/soothsayer/soothsayer-ne-defend1.png"
				[/frame]
			[/defend]
			[healing_anim]
				halo_auto_vflip=no
				start_time=-300
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-magic1.png"
					[/frame]
				[/else]
			[/healing_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Many drakes enjoy the flow of air over scales, leading them to don the light robes of the Glider caste. The long forays to the far reaches of the tribal territory are their passion, though other drakes often wonder what could lead someone to take on the drudgery of hunting when more glory could be found on the battlefield.

Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes’ ancestral ability to aim fire, hampered in other castes by armor, is invaluable for flushing and herding the quarry without harming it. If a Glider is called to the battlefield, he prefers to harass the enemy from a distance – and if all else fails, he will fight with his feet, keeping his precious wings as far from the enemy as possible." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=13
			id="Drake Glider-42"
			image="units/drakes/glider.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Glider"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=35
			max_moves=9
			moves=9
			name="Mar Ohn"
			overlays=""
			profile="portraits/drakes/transparent/glider.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/glider.png"
			type="Drake Glider"
			undead_variation="drake"
			underlying_id=42
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=23
			y=15
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=60
				flat=60
				forest=60
				frozen=60
				fungus=60
				hills=60
				mountains=60
				reef=60
				sand=60
				shallow_water=60
				swamp_water=60
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="slam"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/glider-kick-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-kick-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/glider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Flanker"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=30
#textdomain wesnoth-units
			description=_"Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this natural mobility is combined with experience, strength, and proper equipment, their warriors can become particularly threatening in battle — if only because they are so much more difficult to confine than other foes. Even in armor, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Saurian Skirmisher-21"
			image="units/saurians/ambusher/ambusher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Ambusher"
			level=2
			max_attacks=1
			max_experience=39
			max_hitpoints=35
			max_moves=8
			moves=8
			name="Krezzix"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Ambusher"
			undead_variation="saurian"
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=25
			y=16
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				sound_start_time=-100
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-100
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/ambusher/ambusher-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/ambusher/ambusher-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-ne-defend1.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warden"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=31
#textdomain wesnoth-units
			description=_"Arbiters take their caste duty of enforcing order very seriously. In order to better execute their duties, they have abandoned the drakes’ traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of maneuverability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Drake Clasher-25"
			image="units/drakes/arbiter.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Arbiter"
			level=2
			max_attacks=1
			max_experience=59
			max_hitpoints=59
			max_moves=6
			moves=6
			name="Gron"
			overlays=""
			profile="portraits/drakes/transparent/warden.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/warden.png"
			type="Drake Arbiter"
			undead_variation="drake"
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=8
			y=12
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=90
			[/resistance]
			[attack_anim]
				direction="s"
				offset="0.0~0.1,0.1~0.0"
				start_time=-300
				[filter_attack]
					name="halberd"
					type="pierce"
				[/filter_attack]
				[frame]
					duration=50
					image="units/drakes/arbiter.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-pierce-se-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/arbiter-pierce-se-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/arbiter-pierce-se-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/arbiter-pierce-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-pierce-s-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-pierce-s-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-pierce-s-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-pierce-s-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0.0~0.1,0.1~0.0"
				start_time=-300
				[filter_attack]
					name="halberd"
					type="pierce"
				[/filter_attack]
				[frame]
					duration=50
					image="units/drakes/arbiter.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-pierce-se-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/arbiter-pierce-se-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/arbiter-pierce-se-2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/arbiter-pierce-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-pierce-se-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-pierce-se-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-pierce-se-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-pierce-se-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,n,nw"
				[filter_attack]
					name="halberd"
					type="pierce"
				[/filter_attack]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/arbiter.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/arbiter.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0.0~0.1,0.1~0.0"
				start_time=-300
				[filter_attack]
					name="halberd"
					type="blade"
				[/filter_attack]
				[frame]
					duration=50
					image="units/drakes/arbiter.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-blade-se-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/arbiter-blade-se-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/arbiter-blade-se-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/arbiter-blade-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-blade-s-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-blade-s-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-blade-s-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0.0~0.1,0.1~0.0"
				start_time=-300
				[filter_attack]
					name="halberd"
					type="blade"
				[/filter_attack]
				[frame]
					duration=50
					image="units/drakes/arbiter.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-blade-se-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/arbiter-blade-se-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/arbiter-blade-se-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/arbiter-blade-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-blade-se-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-blade-se-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-blade-se-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,n,nw"
				[filter_attack]
					name="halberd"
					type="blade"
				[/filter_attack]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/arbiter.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/arbiter.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/arbiter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/arbiter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/arbiter-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/arbiter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/arbiter-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/warden.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/warden.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=11
				description=_"halberd"
				icon="attacks/halberd.png"
				name="halberd"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=17
				description=_"halberd"
				icon="attacks/halberd.png"
				name="halberd"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=21
#textdomain wesnoth-units
			description=_"Drake Burners are the proud few in whom the blood and strength of their remote ancestors runs truest, giving them the ability to breathe fire. This, coupled with their sheer size and fearsome claws, makes them deadly foes in combat."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Drake Burner-33"
			image="units/drakes/burner.png"
			image_icon=""
			language_name=_"Drake Burner"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=40
			max_moves=6
			moves=6
			name="Krag"
			overlays=""
			profile="portraits/drakes/transparent/burner.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/burner.png"
			type="Drake Burner"
			undead_variation="drake"
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=24
			y=14
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-melee-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/burner.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.

Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=15
			id="Saurian Skirmisher-19"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=25
			max_moves=7
			moves=7
			name="Cler"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=2
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				sound_start_time=-100
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-100
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[filter]
					[filter_location]
						[not]
							terrain="C*,K*,*^V*"
						[/not]
					[/filter_location]
				[/filter]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-1.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-2.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-8.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-9.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-10.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-11.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=4
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Flanker"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=30
#textdomain wesnoth-units
			description=_"Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this natural mobility is combined with experience, strength, and proper equipment, their warriors can become particularly threatening in battle — if only because they are so much more difficult to confine than other foes. Even in armor, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Saurian Skirmisher-4"
			image="units/saurians/ambusher/ambusher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Ambusher"
			level=2
			max_attacks=1
			max_experience=39
			max_hitpoints=40
			max_moves=8
			moves=8
			name="Ker"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Ambusher"
			undead_variation="saurian"
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=9
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				sound_start_time=-100
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-100
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/ambusher/ambusher-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/ambusher/ambusher-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-ne-defend1.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.

This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at ""resolving"" territorial disputes with other drakes and enforcing the laws of their tribe." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Drake Clasher-26"
			image="units/drakes/clasher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Clasher"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Mor"
			overlays=""
			profile="portraits/drakes/transparent/clasher.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/clasher.png"
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=7
			y=12
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				offset="0.0~0.1:200,0.1~0.4:150,0.4~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0.0~0.0:200,0.0~0.2:150,0.2~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,n,nw"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="war talon"
				[/filter_attack]
				[frame]
					duration=25
					image="units/drakes/clasher-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="pierce"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="blade"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=10
		allow_player=yes
		color=2
		controller="human_ai"
		countdown_time=0
		current_player="Tactical"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=18
		gold_add=no
		hidden=no
		id="RMPSide2"
		income=0
		name="razfaz"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RMPSide2"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			version=10703
			[stage]
				engine=""
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=no
					engine="cpp"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=no
					engine="cpp"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
					type=""
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=yes
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=""
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[facet]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=4
				[/default]
			[/aspect]
			[engine]
				engine="cpp"
				name="cpp"
			[/engine]
			[engine]
				engine="cpp"
				name="fai"
				[formula_ai]
				[/formula_ai]
			[/engine]
		[/ai]
		[village]
			x=6
			y=15
		[/village]
		[village]
			x=6
			y=20
		[/village]
		[village]
			x=8
			y=17
		[/village]
		[village]
			x=11
			y=16
		[/village]
		[village]
			x=17
			y=17
		[/village]
		[village]
			x=21
			y=20
		[/village]
		[village]
			x=24
			y=15
		[/village]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="Orcish Grunt-35"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=39
			max_moves=5
			moves=0
			name="Pulo"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=4
			y=16
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="Orcish Grunt-48"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=43
			max_moves=5
			moves=0
			name="Pol"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=48
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=19
			y=15
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			canrecruit=yes
			cost=33
#textdomain wesnoth-units
			description=_"The larger or more skilled orcish assassins are called ‘Slayers’ by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=1
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="RMPSide2"
			image="units/orcs/slayer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Slayer"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=36
			max_moves=6
			moves=0
			name="Tactical"
			overlays=""
			profile="portraits/orcs/transparent/slayer.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/slayer.png"
			type="Orcish Slayer"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=24
			y=16
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Orcish Grunt-46"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=37
			max_moves=6
			moves=0
			name="Pulo"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=46
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=5
			y=15
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Orcish Archer-44"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=33
			max_moves=5
			moves=0
			name="Posh"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=44
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=8
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Orcish Archer-45"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=38
			max_moves=5
			moves=0
			name="Vong"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=45
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=16
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=9
#textdomain wesnoth-units
			description=_"In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called ‘Goblins’ and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a soak-off force to give the Warlords time to prepare the real assault.

Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive."
			ellipse="misc/ellipse-nozoc"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Goblin Spearman-31"
			image="units/goblins/spearman.png"
			image_icon=""
			language_name=_"Goblin Spearman"
			level=0
			max_attacks=1
			max_experience=13
			max_hitpoints=17
			max_moves=5
			moves=0
			name="Paolg"
			overlays=""
			profile="portraits/goblins/transparent/spearman.png"
			race="goblin"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/goblins/spearman.png"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=8
			y=17
			zoc=no
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-se1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-se1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-s1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-s1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-ne1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-ne1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-n1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-n1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-se2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-se2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-s2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-s2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-n2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-n2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/spearman.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/spearman-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/spearman.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/spearman-ne.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/spearman-ne-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/spearman-ne-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/spearman-ne-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/spearman-ne.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-3.png"
				[/frame]
				[frame]
					duration=300
					image="units/goblins/spearman-idle-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-8.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-12.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=67
						image="units/goblins/spearman-se-run1.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run2.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run3.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run4.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run5.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run6.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run7.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run8.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run9.png"
					[/frame]
				[/if]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=150
						image="units/goblins/spearman.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=150
						image="units/goblins/spearman-ne.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=3
				description=_"spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^weak"
					id="weak"
					male_name=_"weak"
					[effect]
						apply_to="attack"
						increase_damage=-1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=-1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=14
			id="Orcish Archer-38"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=35
			max_moves=6
			moves=0
			name="Hudish"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=38
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=22
			y=14
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Orcish Archer-43"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=38
			max_moves=5
			moves=0
			name="Vrash"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=43
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=8
			y=14
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Orcish Grunt-39"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=44
			max_moves=5
			moves=0
			name="Bidushnak"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=39
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=6
			y=14
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Orcish Grunt-40"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=44
			max_moves=5
			moves=0
			name="Prart"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=40
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=6
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=9
#textdomain wesnoth-units
			description=_"In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called ‘Goblins’ and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a soak-off force to give the Warlords time to prepare the real assault.

Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive."
			ellipse="misc/ellipse-nozoc"
			experience=8
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Goblin Spearman-29"
			image="units/goblins/spearman.png"
			image_icon=""
			language_name=_"Goblin Spearman"
			level=0
			max_attacks=1
			max_experience=13
			max_hitpoints=17
			max_moves=5
			moves=0
			name="Prulg"
			overlays=""
			profile="portraits/goblins/transparent/spearman.png"
			race="goblin"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/goblins/spearman.png"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=13
			y=18
			zoc=no
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-se1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-se1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-s1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-s1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-ne1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-ne1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-n1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-n1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-se2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-se2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-s2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-s2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-n2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-n2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/spearman.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/spearman-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/spearman.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/spearman-ne.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/spearman-ne-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/spearman-ne-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/spearman-ne-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/spearman-ne.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-3.png"
				[/frame]
				[frame]
					duration=300
					image="units/goblins/spearman-idle-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-8.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-12.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=67
						image="units/goblins/spearman-se-run1.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run2.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run3.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run4.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run5.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run6.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run7.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run8.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run9.png"
					[/frame]
				[/if]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=150
						image="units/goblins/spearman.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=150
						image="units/goblins/spearman-ne.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=3
				description=_"spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^weak"
					id="weak"
					male_name=_"weak"
					[effect]
						apply_to="attack"
						increase_damage=-1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=-1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slayer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically frail by orcish standards, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Orcish Assassin-37"
			image="units/orcs/assassin.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Assassin"
			level=1
			max_attacks=1
			max_experience=19
			max_hitpoints=31
			max_moves=6
			moves=0
			name="Palo"
			overlays=""
			profile="portraits/orcs/transparent/assassin.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/assassin.png~SCALE(205,205)"
			type="Orcish Assassin"
			undead_variation=""
			underlying_id=37
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=16
			y=19
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="throwing knives"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/dagger-n.png"
					image_diagonal="projectiles/dagger-ne.png"
				[/missile_frame]
				[if]
					attack_sound_start_time=-200
					hits=yes
					[attack_sound_frame]
						sound="throwing-knife.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time=-200
					hits=no
					[attack_sound_frame]
						sound="throwing-knife-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					begin=-200
					end=-100
					image="units/orcs/assassin-ranged1.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/orcs/assassin-ranged2.png"
				[/frame]
				[if]
					hits="hit"
					poisoned_sound_start_time=-100
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration=100
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				start_time=-320
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-1.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-2.png"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time=-100
					hits=no
					[attack_sound_frame]
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-3.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-attack-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-attack-6.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/assassin-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-5.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-die-6.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-die-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/assassin-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/assassin-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/assassin-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/assassin-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/assassin.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/assassin-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/assassin-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/assassin.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-9.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=1
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Orcish Grunt-32"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=36
			max_moves=6
			moves=0
			name="Grirbag"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=2
			y=14
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=13
#textdomain wesnoth-units
			description=_"Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="Troll Whelp-22"
			image="units/trolls/whelp.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=43
			max_moves=4
			moves=0
			name="Thog Goh"
			overlays=""
			profile="portraits/trolls/transparent/whelp.png"
			race="troll"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/trolls/whelp.png"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=7
			y=13
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time=-250
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration=75
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=175
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=6
		next_scenario="RMP_Weldyn_Channel_12"
		random=18
		side_number=1
		turn_number=23
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RMP Conservative+Adventurous"
	[/scenario]
	[scenario]
		scenario="2p - Weldyn Channel"
		[team]
			[recruits]
				Drake Burner=2
				Drake Clasher=4
				Drake Fighter=1
				Drake Glider=3
				Saurian Augur=3
				Saurian Skirmisher=4
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Drake Arbiter=1
				Saurian Ambusher=2
				Saurian Soothsayer=1
			[/advances]
			[deaths]
				Drake Clasher=1
				Drake Fighter=1
				Drake Glider=1
				Saurian Augur=1
				Saurian Skirmisher=1
			[/deaths]
			[killed]
				Goblin Spearman=1
				Naga Fighter=2
				Orcish Archer=2
				Orcish Assassin=1
				Orcish Grunt=7
				Wolf Rider=2
			[/killed]
			[attacks]
				[sequence]
					s00=3
					s0000=2
					s0001=1
					s0010=2
					s01=2
					s0101=1
					s1000=1
					s1100=1
					s1101=1
					_num=40
				[/sequence]
				[sequence]
					s010=1
					s0101=1
					s1000=1
					s11=1
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s000=1
					s0101=1
					s1=2
					s101=2
					s1010=1
					s1011=1
					s11=2
					s1100=1
					s111=2
					s1110=1
					_num=60
				[/sequence]
				[sequence]
					s001=2
					s011=1
					s1=2
					s101=1
					s11=1
					s110=1
					s111=5
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=5
					_num=0
				[/sequence]
				[sequence]
					s0=1
					s00=3
					s0000=2
					s01=1
					s101=1
					s1100=1
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s01=1
					s0100=1
					s10=1
					s1000=1
					s1010=1
					s11=3
					s1110=1
					s1111=1
					_num=50
				[/sequence]
				[sequence]
					s=2
					s000=1
					s01=1
					s011=1
					s0111=1
					s1=1
					s1001=1
					s11=1
					s111=4
					_num=60
				[/sequence]
				[sequence]
					s01=1
					s11=2
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=291
			recall_cost=0
			damage_inflicted=648
			damage_taken=490
			expected_damage_inflicted=638231
			expected_damage_taken=482736
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RMPSide1"
		[/team]
		[team]
			[recruits]
				Goblin Spearman=3
				Naga Fighter=2
				Orcish Archer=6
				Orcish Assassin=2
				Orcish Grunt=13
				Troll Whelp=1
				Wolf Rider=2
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Goblin Spearman=1
				Naga Fighter=2
				Orcish Archer=2
				Orcish Assassin=1
				Orcish Grunt=7
				Wolf Rider=2
			[/deaths]
			[killed]
				Drake Clasher=1
				Drake Fighter=1
				Drake Glider=1
				Saurian Augur=1
				Saurian Skirmisher=1
			[/killed]
			[attacks]
				[sequence]
					s01=1
					s0101=1
					s10=3
					s100=1
					_num=40
				[/sequence]
				[sequence]
					s00=2
					s000=1
					s01=1
					s010=1
					s0100=1
					s011=3
					s1=2
					s10=5
					s100=2
					s1001=1
					s11=6
					s110=1
					s111=2
					s1110=1
					_num=60
				[/sequence]
				[sequence]
					s001=1
					s01=1
					s100=1
					s101=1
					s11=1
					s111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=27
					_num=0
				[/sequence]
				[sequence]
					s=1
					s00=1
					s01=1
					s1=1
					s10=1
					_num=40
				[/sequence]
				[sequence]
					s=1
					s0=2
					s000=1
					s01=2
					s10=1
					s11=1
					s110=1
					_num=60
				[/sequence]
				[sequence]
					s1=1
					s10=1
					s11=3
					_num=70
				[/sequence]
				[sequence]
					s1101=1
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=376
			recall_cost=0
			damage_inflicted=490
			damage_taken=648
			expected_damage_inflicted=482736
			expected_damage_taken=638231
			turn_damage_inflicted=37
			turn_damage_taken=22
			turn_expected_damage_inflicted=26900
			turn_expected_damage_taken=26000
			save_id="RMPSide2"
		[/team]
	[/scenario]
[/statistics]
