version="1.10.1"
next_underlying_unit_id=37
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Den of Onis"
next_scenario=""
parent="2p - Den of Onis-自動保存20.gz"
scenario="RMP_Den_of_Onis_21"
version="1.10.1"
[multiplayer]
	experience_modifier=70
	hash=""
	mp_countdown=yes
	mp_countdown_action_bonus=20
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=300
	mp_countdown_turn_bonus=200
	mp_era="RBY No Mirror"
	mp_fog=yes
	mp_scenario="RMP_Classic"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="Ladder"
	shuffle_sides=no
[/multiplayer]
random_seed=2062561805
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="sillenia"
			faction2="orphen"
			version="1.10.1"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=32
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=35
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=40
				side=1
				turn=2
				units=5
				units_cost=92
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=43
				side=2
				turn=2
				units=5
				units_cost=96
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=41
				side=1
				turn=3
				units=5
				units_cost=92
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=41
				side=2
				turn=3
				units=6
				units_cost=110
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=51
				side=1
				turn=4
				units=5
				units_cost=92
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=35
				side=2
				turn=4
				units=7
				units_cost=130
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=5
				units=9
				units_cost=155
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=32
				side=2
				turn=5
				units=8
				units_cost=146
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=6
				units=9
				units_cost=155
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=45
				side=2
				turn=6
				units=8
				units_cost=146
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=7
				units=9
				units_cost=155
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=2
				turn=7
				units=10
				units_cost=183
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=8
				units=11
				units_cost=189
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=2
				turn=8
				units=10
				units_cost=183
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=9
				units=12
				units_cost=203
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=44
				side=2
				turn=9
				units=10
				units_cost=183
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=10
				units=12
				units_cost=203
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=58
				side=2
				turn=10
				units=10
				units_cost=183
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=1
				turn=11
				units=12
				units_cost=203
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=39
				side=2
				turn=11
				units=12
				units_cost=211
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=12
				units=13
				units_cost=220
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=12
				units=13
				units_cost=231
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=1
				turn=13
				units=13
				units_cost=220
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=13
				units=13
				units_cost=231
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=1
				turn=14
				units=12
				units_cost=206
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=2
				turn=14
				units=12
				units_cost=215
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=15
				units=13
				units_cost=226
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=42
				side=2
				turn=15
				units=12
				units_cost=215
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=16
				units=10
				units_cost=172
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=2
				turn=16
				units=14
				units_cost=243
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=1
				turn=17
				units=7
				units_cost=123
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=17
				units=12
				units_cost=206
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=18
				units=7
				units_cost=116
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=18
				units=12
				units_cost=229
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=19
				units=6
				units_cost=102
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=2
				turn=19
				units=11
				units_cost=215
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=20
				units=5
				units_cost=94
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=42
				side=2
				turn=20
				units=9
				units_cost=181
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=1
				turn=21
				units=4
				units_cost=74
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=58
				side=2
				turn=21
				units=9
				units_cost=192
				villages=8
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sillenia advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=15
			y=23
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=17779
		[/random]
		[random]
			value=26495
		[/random]
		[random]
			value=14177
		[/random]
		[random]
			value=1620
		[/random]
		[random]
			value=3337
		[/random]
		[random]
			value=30082
		[/random]
		[random]
			value=3236
		[/random]
		[random]
			value=4331
		[/random]
		[random]
			value=31067
		[/random]
		[random]
			value=32126
		[/random]
		[random]
			value=5123
		[/random]
		[random]
			value=17323
		[/random]
		[random]
			value=13060
		[/random]
		[random]
			value=13318
			[results]
				checksum="MqQtVoEnOhcKZije0cRfbgb3B-lf8j5jl9c<8bdm8<8,4d,<2a.l5llg.9,558m.W7-ekb5f2Y6fcce8a7<K8emdkjc7J0po<g.+njk0H9j0Jh6-b2<>X-elghomL55n"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="orphen"
			message="hf"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=15
			y=22
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=31731
		[/random]
		[random]
			value=26832
		[/random]
		[random]
			value=1847
		[/random]
		[random]
			value=495
		[/random]
		[random]
			value=2521
		[/random]
		[random]
			value=24948
		[/random]
		[random]
			value=31572
		[/random]
		[random]
			value=26046
		[/random]
		[random]
			value=31996
		[/random]
		[random]
			value=4832
		[/random]
		[random]
			value=32333
		[/random]
		[random]
			value=32722
		[/random]
		[random]
			value=9548
		[/random]
		[random]
			value=23701
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7nW.6sn387d-B86efE+h4gl8n,kc07XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xc7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=21436
		[/random]
		[random]
			value=13648
		[/random]
		[random]
			value=10709
		[/random]
		[random]
			value=25368
		[/random]
		[random]
			value=5312
		[/random]
		[random]
			value=5587
		[/random]
		[random]
			value=15104
		[/random]
		[random]
			value=15233
		[/random]
		[random]
			value=25243
		[/random]
		[random]
			value=28625
		[/random]
		[random]
			value=11408
		[/random]
		[random]
			value=17346
		[/random]
		[random]
			value=9996
		[/random]
		[random]
			value=16331
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7nW.6sn387d-B86efE+h4gl8n,kc07XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xc7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=13144
		[/random]
		[random]
			value=13240
		[/random]
		[random]
			value=32365
		[/random]
		[random]
			value=26172
		[/random]
		[random]
			value=17085
		[/random]
		[random]
			value=13043
		[/random]
		[random]
			value=10125
		[/random]
		[random]
			value=20543
		[/random]
		[random]
			value=17904
		[/random]
		[random]
			value=32582
		[/random]
		[random]
			value=5451
		[/random]
		[random]
			value=32510
		[/random]
		[random]
			value=12519
		[/random]
		[random]
			value=28685
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7RW.6sn387d-B86efE+h4gl8n,kc27XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18,19"
			y="24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=15
			y=3
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=25163
		[/random]
		[random]
			value=9962
		[/random]
		[random]
			value=6277
		[/random]
		[random]
			value=18563
		[/random]
		[random]
			value=6817
		[/random]
		[random]
			value=7032
		[/random]
		[random]
			value=21139
		[/random]
		[random]
			value=5741
		[/random]
		[random]
			value=21960
		[/random]
		[random]
			value=28627
		[/random]
		[random]
			value=7717
		[/random]
		[random]
			value=19118
		[/random]
		[random]
			value=32083
		[/random]
		[random]
			value=3911
			[results]
				checksum="8oH+<tEMdLmgpGIqyN<CsAMNItBINwtKD8nHPCqOxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPvwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=5832
		[/random]
		[random]
			value=3822
		[/random]
		[random]
			value=28112
		[/random]
		[random]
			value=9099
		[/random]
		[random]
			value=9099
		[/random]
		[random]
			value=17335
		[/random]
		[random]
			value=3472
		[/random]
		[random]
			value=29082
		[/random]
		[random]
			value=2230
		[/random]
		[random]
			value=28335
		[/random]
		[random]
			value=1079
		[/random]
		[random]
			value=10322
		[/random]
		[random]
			value=26666
		[/random]
		[random]
			value=20627
			[results]
				checksum="3hEaL13Xsk3Efkel1+W2+-28-bj4ep2jhr6-ago-a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eBb2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=16
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=24322
		[/random]
		[random]
			value=31949
		[/random]
		[random]
			value=23702
		[/random]
		[random]
			value=24307
		[/random]
		[random]
			value=11739
		[/random]
		[random]
			value=12419
		[/random]
		[random]
			value=7007
		[/random]
		[random]
			value=7600
		[/random]
		[random]
			value=25886
		[/random]
		[random]
			value=23836
		[/random]
		[random]
			value=18764
		[/random]
		[random]
			value=5173
		[/random]
		[random]
			value=4137
		[/random]
		[random]
			value=8726
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOzJSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iLZa2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=15
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=28149
		[/random]
		[random]
			value=23160
		[/random]
		[random]
			value=8358
		[/random]
		[random]
			value=4123
		[/random]
		[random]
			value=12777
		[/random]
		[random]
			value=31151
		[/random]
		[random]
			value=26264
		[/random]
		[random]
			value=28191
		[/random]
		[random]
			value=21410
		[/random]
		[random]
			value=7379
		[/random]
		[random]
			value=32038
		[/random]
		[random]
			value=13373
		[/random]
		[random]
			value=32553
		[/random]
		[random]
			value=19670
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOENSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI.a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="2,2,3,3,4"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
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	[command]
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			id="server"
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
		sent=yes
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		[random]
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		[random]
			value=29833
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		[random]
			value=13475
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		[random]
			value=24185
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		[random]
			value=18511
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		[random]
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		[random]
			value=10457
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		[random]
			value=15600
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		[random]
			value=11889
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		[random]
			value=20152
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		[random]
			value=28487
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		[random]
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			x="17,16,15,14"
			y="10,10,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,20,19"
			y="10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,17,17,17"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Rhinosaur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="privjet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,11,11,12,13"
			y="16,15,15,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,15,16"
			y="16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Anthrok_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ChaosRider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="darky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Los has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,13,13,13,13"
			y="21,20,19,18,17,16"
		[/move]
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	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,13,13,13,13"
			y="21,21,20,19,18,17"
		[/move]
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	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,16,16,16,16"
			y="22,21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,15,15,15,15"
			y="23,22,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,15,14,14,14"
			y="17,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,15,15,15"
			y="19,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
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	[command]
		sent=yes
		[end_turn]
		[/end_turn]
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	[command]
		sent=""
		[init_side]
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	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="universe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jogadoro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,12,11,10,9"
			y="4,4,5,5,5,5,6"
		[/move]
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	[command]
		sent=""
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		[move]
			x="3,3,3,4,5,6,6,6,7"
			y="12,11,10,9,9,8,7,6,6"
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	[command]
		sent=""
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		[move]
			x="14,14,14"
			y="10,9,8"
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	[command]
		sent=""
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		[move]
			x="17,17,17,17"
			y="10,9,8,7"
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	[command]
		sent=""
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		[move]
			x="23,24"
			y="12,12"
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	[command]
		sent=yes
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			id="server"
			message="baba-reza has logged into the lobby"
		[/speak]
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	[command]
		sent=""
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		[move]
			x="19,20,21,21,21"
			y="12,11,11,10,9"
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	[command]
		sent=""
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		[move]
			x="16,17,18,18,19"
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	[command]
		sent=yes
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			id="server"
			message="Queen_of_Wesnoth has logged into the lobby"
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	[command]
		sent=yes
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			id="server"
			message="manwar has logged into the lobby"
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		sent=""
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			x="24,24,24"
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	[command]
		sent=""
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			team=2
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		sent=""
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	[command]
		sent=yes
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	[command]
		sent=yes
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			x="17,17,17"
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	[command]
		sent=yes
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			x="17,16,15,14,13,12,11"
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		sent=yes
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			x="13,13,12,11,11"
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	[command]
		sent=yes
		[move]
			x="15,14,13,12,11"
			y="17,17,18,17,17"
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	[command]
		sent=yes
		[move]
			x="15,15,15,16,16,16"
			y="15,16,17,17,18,19"
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	[command]
		sent=yes
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			id="server"
			message="mist44 has logged into the lobby"
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	[command]
		sent=yes
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			x="14,14,14,15,15,16"
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	[command]
		sent=yes
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		[move]
			x="13,14"
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	[command]
		sent=yes
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		[move]
			x="13,13,14"
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	[command]
		sent=yes
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		[move]
			x="16,15"
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	[command]
		sent=yes
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			team=1
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		sent=yes
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		sent=""
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	[command]
		sent=""
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		[move]
			x="9,8,7,6,6,6,5"
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	[command]
		sent=yes
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			id="server"
			message="KLASHINKOOV has logged into the lobby"
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	[command]
		sent=yes
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			id="server"
			message="ReNoM has logged into the lobby"
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	[command]
		sent=""
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		[move]
			x="24,24,24"
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	[command]
		sent=""
		[recruit]
			value=4
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			[from]
				x=15
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		[random]
			value=28034
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		[random]
			value=7656
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		[random]
			value=3089
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		[random]
			value=32233
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		[random]
			value=23547
		[/random]
		[random]
			value=15669
		[/random]
		[random]
			value=18382
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		[random]
			value=1119
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		[random]
			value=7119
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		[random]
			value=670
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		[random]
			value=15306
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		[random]
			value=26537
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		[random]
			value=4690
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		[random]
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	[command]
		sent=yes
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			message="Queen_of_Wesnoth has logged into the lobby"
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	[command]
		sent=""
		[recruit]
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			x=17
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		[random]
			value=20085
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		[random]
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		[random]
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		[random]
			value=7527
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		[random]
			value=4900
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		[random]
			value=7200
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		[random]
			value=30316
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		[random]
			value=1503
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		[random]
			value=4784
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		[random]
			value=5944
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		[random]
			value=15577
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		[random]
			value=31357
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		[random]
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		[random]
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	[command]
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		[move]
			x="10,10,10"
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	[command]
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			id="server"
			message="Bigll has logged into the lobby"
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	[command]
		sent=yes
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			id="server"
			message="Black_Adder has logged into the lobby"
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	[command]
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			id="server"
			message="koh has logged into the lobby"
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		[move]
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	[command]
		sent=""
		undo=no
		[label]
			color="107,140,255,0"
			immutable=no
			team_name="south"
			text="horse"
			visible_in_fog=yes
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	[command]
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	[command]
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		[recruit]
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		[random]
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		[random]
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		[random]
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		[random]
			value=24578
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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			message="manwar has logged into the lobby"
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	[command]
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		[move]
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			y="7,8,9,10,11,12,13"
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	[command]
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			id="server"
			message="Molibden has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,17,17,17"
			y="10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,13,14"
			y="12,13,12,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,20,20"
			y="13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kavalji has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="creepylich has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21,20,20"
			y="12,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,17,17,17,17,17,17,17"
			y="4,5,6,7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Benni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="107,140,255,0"
			immutable=no
			team_name="south"
			text=2
			visible_in_fog=yes
			visible_in_shroud=no
			x=17
			y=13
		[/label]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="107,140,255,0"
			immutable=no
			team_name="south"
			text=1
			visible_in_fog=yes
			visible_in_shroud=no
			x=17
			y=7
		[/label]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,27"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="107,140,255,0"
			immutable=no
			team_name="south"
			text="e"
			visible_in_fog=yes
			visible_in_shroud=no
			x=26
			y=13
		[/label]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aljuma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="specing has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,26"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,16"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sid has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15"
			y="22,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,14,14"
			y="16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,13,13,14"
			y="17,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12,12,11,11"
			y="17,17,18,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=13288
		[/random]
		[random]
			value=24613
		[/random]
		[random]
			value=23773
		[/random]
		[random]
			value=911
		[/random]
		[random]
			value=24377
		[/random]
		[random]
			value=24215
		[/random]
		[random]
			value=27249
		[/random]
		[random]
			value=3294
		[/random]
		[random]
			value=2533
		[/random]
		[random]
			value=3688
		[/random]
		[random]
			value=5376
		[/random]
		[random]
			value=10954
		[/random]
		[random]
			value=27219
		[/random]
		[random]
			value=3601
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7qW.6sn387d-B86efE+h4gl8n,kc47XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X87<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TheSacrificer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ouih has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="_KoT_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sirsjaakie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,17,17,17,17"
			y="13,12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="mist88 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Castoridae has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lord_Shen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,4,3"
			y="9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[clear_labels]
			force=no
			team_name="south"
		[/clear_labels]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="107,140,255,0"
			immutable=no
			team_name="south"
			text="h9"
			visible_in_fog=yes
			visible_in_shroud=no
			x=5
			y=14
		[/label]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="joueur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,4,5"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,20,20,20,21"
			y="15,16,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,15,15,16,16"
			y="13,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,16,15,15,15,15"
			y="11,11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,15,15"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,20,20"
			y="15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Dom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,16,16"
			y="14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="sidzej has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Pultak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,16,15,15"
			y="12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="_KoT_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=286000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TheSacrificer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Copycat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="osofar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19"
			y="20,19,20,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=2036136110
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=19
				y=19
			[/source]
			[destination]
				x=20
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27,27,26,25"
			y="14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="erik_foobar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Command has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="107,140,255,0"
			immutable=no
			team_name="south"
			text=1
			visible_in_fog=yes
			visible_in_shroud=no
			x=17
			y=7
		[/label]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20,21"
			y="19,20,20,21,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=1565971649
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=21
				y=20
			[/source]
			[destination]
				x=21
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,16,17,18,19"
			y="21,22,22,23,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11,10"
			y="19,20,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,15"
			y="21,22,23"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15"
			y="21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,10,10"
			y="18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dkkrg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,16,15,15,15"
			y="7,6,5,4,4,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Copycat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,19"
			y="18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Anni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		async=""
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Direwolf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Napp0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,20,20,20"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,4,3"
			y="9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,4,5"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Jogadoro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="luna has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Orgasm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,16"
			y="16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15"
			y="17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Slippy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="_KoT_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,27,26,26"
			y="17,16,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,11"
			y="16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,20"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=774926758
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=20
				y=17
			[/source]
			[destination]
				x=19
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Grigor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,10,10,10,10,11"
			y="21,20,19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Frayer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="JohnGrey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gnizla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lollo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SlowThinker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="luna has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
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		[move]
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			x="5,6,7"
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		[move]
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			x="19,19,19,20,20,20"
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			x="15,15,15,15,16,17,18"
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		[random]
			value=17560
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		[random]
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		[random]
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		[random]
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		[random]
			value=13363
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		[random]
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		[label]
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		[random]
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	[command]
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	[command]
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	[command]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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			x="15,15,15,16,17,17,17"
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		[move]
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		[move]
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	[command]
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	[command]
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	[command]
		sent=""
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			y=14
		[/label]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,24"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Brennendenessel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kavalji1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="erik_foobar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="f has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kelenz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Shagal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,20,21"
			y="15,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1898581659
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=21
				y=12
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20,21"
			y="14,13,13,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=591705099
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,18,19"
			y="12,12,11,11,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zangdar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cisco has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Daken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,13"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14,15,16,17"
			y="14,14,13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17,17,18,19"
			y="16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,14,15,16"
			y="17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18,19,19,20"
			y="17,17,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,17,18,19"
			y="19,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15,16,16,16,17"
			y="21,20,20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23"
			y="8,8,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=1889671730
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=23
				y=9
			[/source]
			[destination]
				x=24
				y=9
			[/destination]
		[/attack]
		[random]
			value=19884
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=446
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8007
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21843
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23322
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8105
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Geiserich has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Diw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Destorum2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,4,5"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zuo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Castoridae has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,5,5"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Trooper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aca has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,20,20"
			y="9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="torgull has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="rui has logged into the lobby"
		[/speak]
	[/command]
	[command]
		async=""
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Tanku666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21"
			y="8,8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,16,16,16"
			y="5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Umboione2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,17,17,17,17"
			y="4,5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17"
			y="7,8"
		[/move]
	[/command]
	[command]
		async=""
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Ryshad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20,20"
			y="5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,26"
			y="13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=237000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,27"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=1831598235
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=27
				y=15
			[/source]
			[destination]
				x=26
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,24,25"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,21,21,21"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,20,20,21,21,21,21"
			y="11,12,12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,12,11,11"
			y="12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,16,16"
			y="16,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aca has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BoobFondler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16,15,15,15"
			y="14,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,16"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,14,13,12,11"
			y="17,17,17,17,18,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gucio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,15,15"
			y="15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20,20,19,19,18,17"
			y="13,13,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19,19,18,17,16,16"
			y="14,15,16,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,21,20,20"
			y="13,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,24,24"
			y="9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=1928042236
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=24
				y=11
			[/source]
			[destination]
				x=25
				y=12
			[/destination]
		[/attack]
		[random]
			value=31032
			[results]
				chance=70
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,21,21,21"
			y="5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,16,16,16"
			y="8,9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rambam has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,6"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="ElRetardo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18,18,17,17"
			y="7,8,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,15,15,15,14"
			y="8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="eforever1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,16,15,15,15"
			y="9,10,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="FatToni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="NHuntershy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,22"
			y="10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19,18,17,17"
			y="9,10,10,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Speeder has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Umabel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,15,14,13"
			y="9,10,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,16,15,14,14"
			y="9,10,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,17,17,16,15,15"
			y="7,8,9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24"
			y="14,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bernd78 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=236000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,26,25,24,23"
			y="15,16,16,17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=638739545
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=23
				y=17
			[/source]
			[destination]
				x=23
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="teppeki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8,7,6"
			y="18,17,17,16,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=717988419
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=6
				y=16
			[/source]
			[destination]
				x=6
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gautepaute has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FoxInSocks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,10,9"
			y="15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bobbay has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="darkkolega has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="michi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Krulor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12,11,10"
			y="17,17,18,17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,15,15,15,15"
			y="19,20,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Hagbart has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Panczer1996 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tobe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16,16,16"
			y="17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,15"
			y="17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,16,16"
			y="18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,15,14,13,12,11"
			y="18,19,20,20,21,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20,19,18,17"
			y="17,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,20,20"
			y="16,16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=4854
		[/random]
		[random]
			value=16616
		[/random]
		[random]
			value=17186
		[/random]
		[random]
			value=29837
		[/random]
		[random]
			value=11425
		[/random]
		[random]
			value=6588
		[/random]
		[random]
			value=17605
		[/random]
		[random]
			value=29804
		[/random]
		[random]
			value=30280
		[/random]
		[random]
			value=15303
		[/random]
		[random]
			value=12676
		[/random]
		[random]
			value=3721
		[/random]
		[random]
			value=1655
		[/random]
		[random]
			value=24616
		[/random]
		[random]
			value=13400
			[results]
				checksum="ozXuqOpzbCL+UqfLD<NMMSkOUzdJJNeSMp2PuPROJrqAIeKcbmSTLsn46i<5gad3.5i9zZkp8<12eklbkKY3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Opat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nezam has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,20,19,18,17,16,15"
			y="17,17,18,19,19,20,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14,13,13"
			y="11,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="max345 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Shagal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="pfgtre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="rrrrrrr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,16,15"
			y="12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,15,16,16"
			y="13,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23,24,25"
			y="12,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fokus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,16,17,17,17,17"
			y="12,11,10,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,14,15,15,15"
			y="13,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,14,14,14"
			y="13,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,12"
			y="12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13"
			y="14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Pron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,14"
			y="12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,21,20,19"
			y="9,10,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=2104764711
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=6
				y=15
			[/source]
			[destination]
				x=6
				y=16
			[/destination]
		[/attack]
		[random]
			value=2601
			[results]
				chance=30
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16880
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16488
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1136
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19570
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17563
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=277000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,25"
			y="17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LongSky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="razfaz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hayy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Deedlit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,26"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25,25"
			y="16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,9,9,10,11,12"
			y="17,16,15,14,13,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=764145735
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Akina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,15,14,14"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1492293925
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=14
				y=17
			[/source]
			[destination]
				x=14
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=1712890897
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=6
				y=16
			[/source]
			[destination]
				x=6
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LongSky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fokus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,16"
			y="20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1020469305
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=16
				y=18
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,14,15"
			y="21,20,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=191552025
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="boo0oman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="_KoT_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,14,13,13"
			y="20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=771297472
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=13
				y=17
			[/source]
			[destination]
				x=14
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zaikos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mariooo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,12,12,12,11,11"
			y="21,20,20,19,18,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=831869138
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=11
				y=15
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,12,13"
			y="18,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=1447865299
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=13
				y=16
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,12,12,12,12,12"
			y="21,20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=832039512
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=12
				y=15
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20,21,22"
			y="19,20,19,19,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="itt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,15,15,16"
			y="24,23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,26,27,27,27"
			y="13,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,27,27"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,16,15,15,15"
			y="7,6,5,4,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=32092
		[/random]
		[random]
			value=14491
		[/random]
		[random]
			value=21952
		[/random]
		[random]
			value=21604
		[/random]
		[random]
			value=24076
		[/random]
		[random]
			value=24420
		[/random]
		[random]
			value=1878
		[/random]
		[random]
			value=5408
		[/random]
		[random]
			value=31563
		[/random]
		[random]
			value=23331
		[/random]
		[random]
			value=4300
		[/random]
		[random]
			value=14940
		[/random]
		[random]
			value=21855
		[/random]
		[random]
			value=29614
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAHNNI0sapLCHnxOELSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iI-a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=16
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=25207
		[/random]
		[random]
			value=10081
		[/random]
		[random]
			value=14920
		[/random]
		[random]
			value=3259
		[/random]
		[random]
			value=23191
		[/random]
		[random]
			value=4840
		[/random]
		[random]
			value=17616
		[/random]
		[random]
			value=26105
		[/random]
		[random]
			value=6467
		[/random]
		[random]
			value=10909
		[/random]
		[random]
			value=16471
		[/random]
		[random]
			value=16621
		[/random]
		[random]
			value=10005
		[/random]
		[random]
			value=29270
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAKNNI0sapLCHnxOERSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI1a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=15
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=32091
		[/random]
		[random]
			value=2189
		[/random]
		[random]
			value=23189
		[/random]
		[random]
			value=23312
		[/random]
		[random]
			value=25290
		[/random]
		[random]
			value=22174
		[/random]
		[random]
			value=10342
		[/random]
		[random]
			value=19886
		[/random]
		[random]
			value=18439
		[/random]
		[random]
			value=29389
		[/random]
		[random]
			value=18995
		[/random]
		[random]
			value=9584
		[/random]
		[random]
			value=25534
		[/random]
		[random]
			value=10127
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOzJSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iLZa2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mrzinzin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,15,15"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=859721293
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=15
				y=17
			[/source]
			[destination]
				x=15
				y=18
			[/destination]
		[/attack]
		[random]
			value=27120
			[results]
				chance=60
				damage=25
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,16"
			y="16,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=1310659541
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=16
				y=17
			[/source]
			[destination]
				x=16
				y=18
			[/destination]
		[/attack]
		[random]
			value=9988
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1875
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25742
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28234
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26779
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=1585046846
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=16
				y=18
			[/destination]
		[/attack]
		[random]
			value=27059
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29950
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26322
			[results]
				chance=60
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=1403737825
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[random]
			value=10098
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13256
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3794
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7205
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23662
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31401
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DestroyerX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=667097847
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=12
				y=14
			[/source]
			[destination]
				x=12
				y=15
			[/destination]
		[/attack]
		[random]
			value=29267
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16232
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13918
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2180
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6420
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=756158927
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=13
				y=15
			[/source]
			[destination]
				x=12
				y=15
			[/destination]
		[/attack]
		[random]
			value=1848
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20985
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31729
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Molibden has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="chatman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17,16,15,14"
			y="13,13,13,13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Shaman"
			defender_weapon=0
			seed=1242328780
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=14
				y=16
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
		[random]
			value=20181
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25268
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15560
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11511
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9238
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MABP has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,6,5,5,4,3"
			y="15,14,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Shpongleyes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xytis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=332967452
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=12
				y=12
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sheshe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Shpongleyes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wrykolakas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,10,11,12"
			y="15,14,13,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=984571178
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Darktanatos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17"
			y="16,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=839573435
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=17
				y=17
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,24,25,25,26"
			y="19,20,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1589873347
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=26
				y=16
			[/source]
			[destination]
				x=27
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sheshe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Hero"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1551054429
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=15
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=2081674759
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=14
				y=17
			[/source]
			[destination]
				x=15
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9,10,11"
			y="16,17,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=2017438285
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=11
				y=15
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xytis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,14"
			y="17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1514326685
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=14
				y=18
			[/source]
			[destination]
				x=15
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=33717976
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=13
				y=16
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,17,17,17"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="sillenia"
			message="grr ..."
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14,14,14,14"
			y="4,5,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,17,17,17"
			y="4,4,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="sillenia"
			message="one - two more kills would have been nice ..."
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,15,15,16"
			y="13,13,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=-1
			seed=1083192018
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=16
				y=16
			[/source]
			[destination]
				x=17
				y=17
			[/destination]
		[/attack]
		[random]
			value=3405
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23159
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=724
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27,26,25,24"
			y="15,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27,27,26,25"
			y="16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Yubtzock has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17"
			y="15,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=0
			seed=1750609864
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=17
				y=16
			[/source]
			[destination]
				x=17
				y=17
			[/destination]
		[/attack]
		[random]
			value=2251
			[results]
				chance=80
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31061
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1308
			[results]
				chance=80
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4772
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23782
			[results]
				chance=80
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=0
			seed=919081595
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=16
				y=17
			[/source]
			[destination]
				x=17
				y=17
			[/destination]
		[/attack]
		[random]
			value=20211
			[results]
				chance=80
				damage=3
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Elvish Shaman"
			defender_weapon=0
			seed=766133228
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
		[random]
			value=18105
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sakilas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,13"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1391661624
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=13
				y=12
			[/source]
			[destination]
				x=12
				y=12
			[/destination]
		[/attack]
		[random]
			value=12380
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2548
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13209
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27619
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3053
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23516
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23020
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,15,15,14,13"
			y="16,16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1325385200
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=12
				y=12
			[/destination]
		[/attack]
		[random]
			value=6358
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,3,3,4,5"
			y="12,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Wagner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=1966152058
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[random]
			value=2567
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=390
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=514
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32551
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19777
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24929
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Marko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16"
			y="16,15,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=575580929
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=17
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1823253676
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=12
				y=14
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27,27,26,26"
			y="16,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1535281482
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=26
				y=13
			[/source]
			[destination]
				x=25
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,27,26,25"
			y="17,16,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=708282121
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=25
				y=14
			[/source]
			[destination]
				x=25
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15"
			y="15,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=1
			seed=2044397379
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=15
				y=17
			[/source]
			[destination]
				x=16
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11,10,9"
			y="18,18,17,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,15,15,15"
			y="19,20,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=28534
		[/random]
		[random]
			value=13292
		[/random]
		[random]
			value=3100
		[/random]
		[random]
			value=17161
		[/random]
		[random]
			value=11828
		[/random]
		[random]
			value=13614
		[/random]
		[random]
			value=16260
		[/random]
		[random]
			value=14676
		[/random]
		[random]
			value=7183
		[/random]
		[random]
			value=7704
		[/random]
		[random]
			value=6222
		[/random]
		[random]
			value=29068
		[/random]
		[random]
			value=25790
		[/random]
		[random]
			value=18422
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7RW.6sn387d-B86efE+h4gl8n,kc27XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=15
			y=22
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=14012
		[/random]
		[random]
			value=12366
		[/random]
		[random]
			value=15919
		[/random]
		[random]
			value=25170
		[/random]
		[random]
			value=30058
		[/random]
		[random]
			value=9376
		[/random]
		[random]
			value=13382
		[/random]
		[random]
			value=31231
		[/random]
		[random]
			value=4463
		[/random]
		[random]
			value=996
		[/random]
		[random]
			value=29781
		[/random]
		[random]
			value=25826
		[/random]
		[random]
			value=14392
		[/random]
		[random]
			value=30841
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7qW.6sn387d-Be6efE+h4gl8n,kcW7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,4,3,3,3,4"
			y="9,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Anni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,13,13,13"
			y="18,18,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=881024099
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=13
				y=15
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
		[random]
			value=31142
			[results]
				chance=50
				damage=18
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="2short has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=24566
		[/random]
		[random]
			value=23572
		[/random]
		[random]
			value=12869
		[/random]
		[random]
			value=32310
		[/random]
		[random]
			value=30813
		[/random]
		[random]
			value=28081
		[/random]
		[random]
			value=19965
		[/random]
		[random]
			value=4638
		[/random]
		[random]
			value=32487
		[/random]
		[random]
			value=23122
		[/random]
		[random]
			value=22493
		[/random]
		[random]
			value=5830
		[/random]
		[random]
			value=22924
		[/random]
		[random]
			value=25949
		[/random]
		[random]
			value=2356
			[results]
				checksum="ozXuqOpzbCL+UqfLD<NMMSkOUzdJJNeSMp2PuPROJrqAIeKcbmSTLsn46i<5gad3.5i9zZkp8<12eklbkKY3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bobbay has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,16,17,17,17"
			y="2,3,4,4,5,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="infusiastic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,16,15,15,15"
			y="10,11,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,18,19,20"
			y="8,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,15,15,15,14,14"
			y="8,9,10,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Dark33rus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Anthrok_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,21"
			y="12,12,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,23,22"
			y="13,12,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,14,14,14,15"
			y="12,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,14,14,14"
			y="13,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="yunkel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=1833072488
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=16
				y=17
			[/source]
			[destination]
				x=15
				y=17
			[/destination]
		[/attack]
		[random]
			value=2078
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32707
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1146
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3451
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22654
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=179694321
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=14
				y=16
			[/source]
			[destination]
				x=15
				y=17
			[/destination]
		[/attack]
		[random]
			value=25712
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30288
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2521
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23469
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16808
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Linux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=1214823373
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=15
				y=16
			[/source]
			[destination]
				x=15
				y=17
			[/destination]
		[/attack]
		[random]
			value=2910
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14724
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30228
			[results]
				chance=30
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="_KoT_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11"
			y="17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1285998498
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=11
				y=17
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ouih has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,24,23"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=910491195
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Joueur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,25,25"
			y="13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1310560514
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=15
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10,10"
			y="21,20,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12,11,10"
			y="22,21,21,21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19"
			y="24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,4,5,6,6"
			y="12,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Segrain has logged into the lobby"
		[/speak]
	[/command]
	[command]
		async=""
		sent=yes
		undo=""
		[speak]
			id="server"
			message="thibaut has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,17,17,17"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24"
			y="10,10,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,21,21,21"
			y="12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=656663454
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=22
				y=12
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
		[random]
			value=17366
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15997
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21170
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30566
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10650
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23594
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="warlordalf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,17,17,17,18"
			y="7,8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="gucio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="zh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15"
			y="15,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Knight"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1571782069
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=15
				y=16
			[/source]
			[destination]
				x=16
				y=15
			[/destination]
		[/attack]
		[random]
			value=2819
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2303
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9673
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22183
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29099
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15380
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5717
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8062
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1941946617
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=16
				y=14
			[/source]
			[destination]
				x=16
				y=15
			[/destination]
		[/attack]
		[random]
			value=12039
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30506
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2275
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10930
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=58
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4914
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25481
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,15"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1264398174
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=15
				y=15
			[/source]
			[destination]
				x=16
				y=15
			[/destination]
		[/attack]
		[random]
			value=31695
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=271
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32661
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4680
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19535
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27043
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9808
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17"
			y="17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=725270741
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=17
				y=16
			[/source]
			[destination]
				x=16
				y=15
			[/destination]
		[/attack]
		[random]
			value=2179
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22463
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1323
			[results]
				chance=50
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,9,9"
			y="16,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,16"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,25,25"
			y="12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23"
			y="11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=298513848
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,9"
			y="20,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1496558896
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=9
				y=18
			[/source]
			[destination]
				x=9
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,10,9"
			y="17,16,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1892890987
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=9
				y=16
			[/source]
			[destination]
				x=9
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="WillOfFear has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,9"
			y="18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15"
			y="22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=5061
		[/random]
		[random]
			value=28778
		[/random]
		[random]
			value=11632
		[/random]
		[random]
			value=20745
		[/random]
		[random]
			value=6802
		[/random]
		[random]
			value=28091
		[/random]
		[random]
			value=8687
		[/random]
		[random]
			value=15789
		[/random]
		[random]
			value=4060
		[/random]
		[random]
			value=9519
		[/random]
		[random]
			value=805
		[/random]
		[random]
			value=8913
			[results]
				checksum="tQur3C-fNhc-8Z6y>-e-3I2+7lf.cce<pe>iOg0a3oinZk<+z8d324,76bbP5W+9a<ieyb5c0+oB+ddeIg6HzPhP0T8>LQp2-qesUlJFOp,aOvCa6jyE+cphD0oh8l9c"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21"
			y="12,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=499023211
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=22
				y=12
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
		[random]
			value=24596
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4645
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20492
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15045
			[results]
				chance=50
				damage=3
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="galant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Lieutenant"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=674096024
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=22
				y=12
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
		[random]
			value=13938
			[results]
				chance=40
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8135
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25553
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27369
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13108
			[results]
				chance=40
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,6,6,6,6"
			y="15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11,10"
			y="16,15,15,15,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Knight"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1274378038
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=9
				y=16
			[/destination]
		[/attack]
		[random]
			value=2970
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=364
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21627
			[results]
				chance=60
				damage=30
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Enti has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14,13,12,11,10"
			y="17,18,18,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="anye7up has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,12,11"
			y="15,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,16,16"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,16,15,15,15"
			y="10,11,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Antifongix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="FoxInSocks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="zaidejas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="_Pi_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,23,24"
			y="9,9,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Mint has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Voli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15"
			y="16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,27,26,25"
			y="14,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11"
			y="21,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1041277996
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=11
				y=20
			[/source]
			[destination]
				x=10
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,14,13,12,11"
			y="24,23,22,22,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Hero"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1099544522
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=11
				y=21
			[/source]
			[destination]
				x=10
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hkjhk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="eforever has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,10,10"
			y="18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="plk2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Destorum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,27,27"
			y="12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="pomlaf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Halfbrood has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,21,21,21"
			y="12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Enti has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,12,12,11"
			y="15,16,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Knight"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=0
			seed=1086511114
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=11
				y=19
			[/source]
			[destination]
				x=11
				y=20
			[/destination]
		[/attack]
		[random]
			value=4741
			[results]
				chance=80
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25616
			[results]
				chance=60
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1104
			[results]
				chance=80
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10430
			[results]
				chance=60
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21796
			[results]
				chance=80
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23974
			[results]
				chance=80
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Backspace has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,14,13,13,12"
			y="17,17,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=0
			seed=1569240559
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=12
				y=20
			[/source]
			[destination]
				x=11
				y=20
			[/destination]
		[/attack]
		[random]
			value=24702
			[results]
				chance=80
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11678
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1019
			[results]
				chance=80
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wagner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,16,17,18"
			y="17,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,14,13,13,13"
			y="14,15,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,9,10"
			y="21,20,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Hero"
			defender_lvl=2
			defender_type="Knight"
			defender_weapon=-1
			seed=518710997
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=10
				y=18
			[/source]
			[destination]
				x=11
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,9,10"
			y="17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=2
			defender_type="Knight"
			defender_weapon=-1
			seed=2059803061
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=10
				y=19
			[/source]
			[destination]
				x=11
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=2
			defender_type="Knight"
			defender_weapon=-1
			seed=997249674
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=11
				y=20
			[/source]
			[destination]
				x=11
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game=no
	description=_"This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
	experience_modifier=70
	id="RMP_Den_of_Onis_21"
	map_data="border_size=1
usage=map

Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , 2 Kud       , Uu          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uh^Emf      , Wwf         , Wwf         , Rd          , Rd          , Cud         , Ur          , Uu^Uf       , Ur^Emf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Uu^Vu       , Wwf         , Wwf         , Rd          , Cud         , Cud         , Ur          , Ur          , Hh          , Ss          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Xu          , Wwf         , Rd          , Rd          , Ur          , Ur          , Wwf         , Wwf         , Rd          , Rd          , Cud         , Rp          , Gs^Fp       , Ss^Vhs      , Ss          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Ur          , Ur          , Ur          , Rd          , Rd          , Wwf         , Rd          , Mm          , Ur          , Ur          , Ur^Fp       , Ur^Fp       , Uh          , Rd          , Rd          , Rp          , Wwf         , Rp          , Hh          , Rp          , Uu^Vu       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Xu          , Ur          , Xu          , Xu          , Wwf         , Wwf         , Rd          , Ql          , Ql          , Ur          , Uu^Uf       , Ur          , Rd          , Rd          , Hh          , Gs^Fp       , Rp          , Xu          , Rp          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rd          , Gs^Fp       , Rd          , Ur          , Xu          , Ww          , Ww          , Xu          , Xu          , Xu          , Uu^Vu       , Ur          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Xu          , Xu          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Ql          , Xu          , Rd          , Uu^Vu       , Xu          , Rd          , Xu          , Ww          , Wwf         , Uh          , Rd          , Rd          , Rd          , Ur^Fp       , Uh          , Rd          , Rp          , Mm          , Wwf         , Ss^Vhs      , Rp          , Rp          , Gs^Fp       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Rp          , Xu          , Xu          , Uh          , Gs^Fp       , Xu          , Wwf         , Mm          , Wwf         , Rd^Uf       , Hh^Fp       , Hh          , Rd          , Rd          , Rd          , Rp          , Hh          , Wwf         , Rp          , Xu          , Xu          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rd          , Rd          , Uu^Uf       , Xu          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Hh          , Rp          , Rd          , Rd          , Rr^Uf       , Gs^Fp       , Hh          , Wwf         , Xu          , Rp          , Rd          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Rp          , Wwf         , Rp          , Rp          , Rd          , Xu          , Ur          , Xu          , Wwf         , Rr          , Ww          , Rp          , Gs^Fp       , Rp          , Rp          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Uh          , Gs^Fp       , Rd          , Rd          , Uh          , Xu          , Wo          , Xu          , Xu          
Xu          , Xu          , Wo          , Ww          , Uh          , Uh          , Rd          , Xu          , Uh          , Wwf         , Rp          , Rp          , Rd          , Rp          , Rd          , Rd          , Rp          , Rp          , Rp          , Rp          , Rr          , Wwf         , Xu          , Xu          , Xu          , Uh          , Rp          , Ww          , Wwf         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Gs^Fp       , Xu          , Wwf         , Hh          , Gs^Fp       , Rr^Uf       , Rd          , Rd          , Rp          , Hh          , Gs^Fp       , Ww          , Ww          , Wwf         , Wwf         , Xu          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Rp          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Uf       , Uh          , Rp          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rp          , Rd          , Rd          , Rp          , Hh          , Ww          , Rd^Uf       , Wwf         , Mm          , Wwf         , Xu          , Uu^Uf       , Uh          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Xu          , Rp          , Rp          , Wwf         , Hh          , Rp          , Rd          , Uh          , Rd          , Rd          , Hh^Fp       , Rd          , Wwf         , Wwf         , Wwf         , Xu          , Gs^Fp       , Xu          , Xu          , Rd          , Rd          , Ql          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Xu          , Ss^Vhs      , Rd          , Mm          , Rd          , Rd          , Rd          , Ur^Fp       , Uu^Vu       , Rd          , Xu          , Uh          , Ww          , Ww          , Xu          , Rd          , Rd          , Uu^Vu       , Rd          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rd          , Rd^Fp       , Rd          , Rd          , Rd          , Ur          , Ur          , Ur          , Xu          , Ql          , Xu          , Wwf         , Ww          , Xu          , Ur          , Ur          , Gs^Fp       , Uu^Uf       , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Vu       , Rp          , Hh          , Rp          , Wwf         , Hh          , Rd          , Rd          , Uh          , Uu^Uf       , Ur^Fp       , Ql          , Ur          , Rd          , Rd          , Wwf         , Rd          , Xu          , Ur          , Xu          , Ur          , Ql          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Rp          , Ss^Vhs      , Rp          , Rp          , Rd          , Rd          , Ur^Fp       , Wwf         , Ur          , Ur          , Mm          , Rd          , Wwf         , Wwf         , Rd          , Rd          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs^Fp       , Ur          , Cud         , Cud         , Rd          , Rd          , Wwf         , Wwf         , Ur          , Ur          , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Ur^Emf      , Ur          , Ur          , Cud         , Rd          , Wwf         , Wwf         , Uu^Vu       , Uh^Emf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Uu          , Cud         , Ur          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , 1 Kud       , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	name=_"2p - Den of Onis"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[side]
		color=2
		controller="network"
		current_player="sillenia"
		fog=yes
		gold=100
		gold_add=no
		id="RMPSide2"
		name="sillenia"
		persistent=1
		previous_recruits="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RMPSide2"
		side=1
		team_name="north"
#textdomain wesnoth
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Elvish Champion"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
#textdomain wesnoth-units
			description=_"Elves, though not warlike by nature, are swift to learn; a relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, and their skill once acquired does not fade for lack of practice."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=51
			id="RMPSide2"
			image="units/elves-wood/hero.png"
			image_icon=""
			language_name=_"Elvish Hero"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=51
			max_moves=5
			moves=5
			name="sillenia"
			overlays=""
			profile="portraits/elves/transparent/hero.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/hero.png"
			type="Elvish Hero"
			undead_variation=""
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/elves/transparent/hero.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/hero.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=1
		controller="human"
		current_player="orphen"
		fog=yes
		gold=100
		gold_add=no
		id="RMPSide1"
		name="orphen"
		persistent=1
		previous_recruits="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RMPSide1"
		side=2
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=24
			y=6
		[/village]
		[unit]
			advances_to="General"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
#textdomain wesnoth-units
			description=_"Trained at swords and crossbows, Lieutenants lead small groups of human soldiers, coordinating their attacks." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="RMPSide1"
			image="units/human-loyalists/lieutenant.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Lieutenant"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=40
			max_moves=6
			moves=6
			name="orphen"
			overlays=""
			profile="portraits/humans/transparent/lieutenant.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/transparent/lieutenant.png~SCALE(205,205)"
			type="Lieutenant"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"Leadership:
This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[portrait]
				image="portraits/humans/transparent/lieutenant.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/lieutenant.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"crossbow"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[item]
		image="items/burial.png"
		x=15
		y=13
	[/item]
	[item]
		image="items/burial.png"
		x=26
		y=16
	[/item]
	[item]
		image="items/burial.png"
		x=4
		y=9
	[/item]
	[variables]
		continue=no
		drakes_are_picked=no
		drakes_are_proposed=no
		knalgans_are_picked=no
		knalgans_are_proposed=no
		loyalists_are_picked=yes
		loyalists_are_proposed=yes
		next_scenario="RMP_Den_of_Onis_21"
		northeners_are_picked=no
		northeners_are_proposed=no
		proposals=1
		proposed_faction="L"
		random=3
		rebels_are_picked=yes
		rebels_are_proposed=no
		undead_are_picked=no
		undead_are_proposed=no
		x1=0
		x2=0
		y1=0
		y2=0
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description=_"Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RMPSide2"
			image="units/monsters/yeti.png"
			language_name=_"Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="sillenia"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=4
			y=40
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description=_"Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RMPSide1"
			image="units/monsters/yeti.png"
			language_name=_"Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="orphen"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=3
			y=40
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description=_"Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RMPSide2"
			image="units/monsters/yeti.png"
			language_name=_"Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="sillenia"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=4
			y=40
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description=_"Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RMPSide1"
			image="units/monsters/yeti.png"
			language_name=_"Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="orphen"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=3
			y=40
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[current_side]
			color=1
			colour=1
			controller="human"
			fog=yes
			gold=100
			hidden=no
			income=2
			name="orphen"
			recruit=""
			shroud=no
			side=1
			team_name="red"
#textdomain wesnoth
			user_team_name=_"teamname^Red"
			village_gold=2
		[/current_side]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=2
	description=_"This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RMP_Den_of_Onis_21"
	label="2p - Den of Onis"
	map_data="border_size=1
usage=map

Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
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Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , 2 Kud       , Uu          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uh^Emf      , Wwf         , Wwf         , Rd          , Rd          , Cud         , Ur          , Uu^Uf       , Ur^Emf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Uu^Vu       , Wwf         , Wwf         , Rd          , Cud         , Cud         , Ur          , Ur          , Hh          , Ss          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Xu          , Wwf         , Rd          , Rd          , Ur          , Ur          , Wwf         , Wwf         , Rd          , Rd          , Cud         , Rp          , Gs^Fp       , Ss^Vhs      , Ss          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Ur          , Ur          , Ur          , Rd          , Rd          , Wwf         , Rd          , Mm          , Ur          , Ur          , Ur^Fp       , Ur^Fp       , Uh          , Rd          , Rd          , Rp          , Wwf         , Rp          , Hh          , Rp          , Uu^Vu       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Xu          , Ur          , Xu          , Xu          , Wwf         , Wwf         , Rd          , Ql          , Ql          , Ur          , Uu^Uf       , Ur          , Rd          , Rd          , Hh          , Gs^Fp       , Rp          , Xu          , Rp          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rd          , Gs^Fp       , Rd          , Ur          , Xu          , Ww          , Ww          , Xu          , Xu          , Xu          , Uu^Vu       , Ur          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Xu          , Xu          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Ql          , Xu          , Rd          , Uu^Vu       , Xu          , Rd          , Xu          , Ww          , Wwf         , Uh          , Rd          , Rd          , Rd          , Ur^Fp       , Uh          , Rd          , Rp          , Mm          , Wwf         , Ss^Vhs      , Rp          , Rp          , Gs^Fp       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Rp          , Xu          , Xu          , Uh          , Gs^Fp       , Xu          , Wwf         , Mm          , Wwf         , Rd^Uf       , Hh^Fp       , Hh          , Rd          , Rd          , Rd          , Rp          , Hh          , Wwf         , Rp          , Xu          , Xu          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rd          , Rd          , Uu^Uf       , Xu          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Hh          , Rp          , Rd          , Rd          , Rr^Uf       , Gs^Fp       , Hh          , Wwf         , Xu          , Rp          , Rd          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Rp          , Wwf         , Rp          , Rp          , Rd          , Xu          , Ur          , Xu          , Wwf         , Rr          , Ww          , Rp          , Gs^Fp       , Rp          , Rp          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Uh          , Gs^Fp       , Rd          , Rd          , Uh          , Xu          , Wo          , Xu          , Xu          
Xu          , Xu          , Wo          , Ww          , Uh          , Uh          , Rd          , Xu          , Uh          , Wwf         , Rp          , Rp          , Rd          , Rp          , Rd          , Rd          , Rp          , Rp          , Rp          , Rp          , Rr          , Wwf         , Xu          , Xu          , Xu          , Uh          , Rp          , Ww          , Wwf         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Gs^Fp       , Xu          , Wwf         , Hh          , Gs^Fp       , Rr^Uf       , Rd          , Rd          , Rp          , Hh          , Gs^Fp       , Ww          , Ww          , Wwf         , Wwf         , Xu          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Rp          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Uf       , Uh          , Rp          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rp          , Rd          , Rd          , Rp          , Hh          , Ww          , Rd^Uf       , Wwf         , Mm          , Wwf         , Xu          , Uu^Uf       , Uh          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Xu          , Rp          , Rp          , Wwf         , Hh          , Rp          , Rd          , Uh          , Rd          , Rd          , Hh^Fp       , Rd          , Wwf         , Wwf         , Wwf         , Xu          , Gs^Fp       , Xu          , Xu          , Rd          , Rd          , Ql          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Xu          , Ss^Vhs      , Rd          , Mm          , Rd          , Rd          , Rd          , Ur^Fp       , Uu^Vu       , Rd          , Xu          , Uh          , Ww          , Ww          , Xu          , Rd          , Rd          , Uu^Vu       , Rd          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rd          , Rd^Fp       , Rd          , Rd          , Rd          , Ur          , Ur          , Ur          , Xu          , Ql          , Xu          , Wwf         , Ww          , Xu          , Ur          , Ur          , Gs^Fp       , Uu^Uf       , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Vu       , Rp          , Hh          , Rp          , Wwf         , Hh          , Rd          , Rd          , Uh          , Uu^Uf       , Ur^Fp       , Ql          , Ur          , Rd          , Rd          , Wwf         , Rd          , Xu          , Ur          , Xu          , Ur          , Ql          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Rp          , Ss^Vhs      , Rp          , Rp          , Rd          , Rd          , Ur^Fp       , Wwf         , Ur          , Ur          , Mm          , Rd          , Wwf         , Wwf         , Rd          , Rd          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs^Fp       , Ur          , Cud         , Cud         , Rd          , Rd          , Wwf         , Wwf         , Ur          , Ur          , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Ur^Emf      , Ur          , Ur          , Cud         , Rd          , Wwf         , Wwf         , Uu^Vu       , Uh^Emf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Uu          , Cud         , Ur          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , 1 Kud       , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	name=_"2p - Den of Onis"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=37
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	playing_team=1
	random_calls=0
	random_seed=2062561805
	random_start_time=no
	scenario="RMP_Den_of_Onis_21"
	snapshot=yes
	turn_at=21
	turns=-1
	unit_wml_ids="Cavalryman,Elvish Archer,Elvish Fighter,Elvish Hero,Elvish Scout,Elvish Shaman,Fencer,Horseman,Javelineer,Knight,Lancer,Lieutenant,Mage,Pikeman,Spearman,Swordsman,Wose"
	used_items=""
	version="1.10.1"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=9
		allow_player=yes
		color=2
		controller="network"
		countdown_time=300000
		current_player="sillenia"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=19
		gold_add=no
		hidden=no
		id="RMPSide2"
		income=0
		name="sillenia"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RMPSide2"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=9
			y=17
		[/village]
		[village]
			x=10
			y=20
		[/village]
		[village]
			x=19
			y=22
		[/village]
		[village]
			x=25
			y=17
		[/village]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=13
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=10
			id="Elvish Fighter-8"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=34
			max_moves=5
			moves=5
			name="Anon"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=8
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=17
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Champion"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			canrecruit=yes
			cost=32
#textdomain wesnoth-units
			description=_"Elves, though not warlike by nature, are swift to learn; a relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, and their skill once acquired does not fade for lack of practice."
			experience=11
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="RMPSide2"
			image="units/elves-wood/hero.png"
			image_icon=""
			language_name=_"Elvish Hero"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=51
			max_moves=5
			moves=0
			name="sillenia"
			overlays=""
			profile="portraits/elves/transparent/hero.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/hero.png"
			type="Elvish Hero"
			undead_variation=""
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=10
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/elves/transparent/hero.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/hero.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=8
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=14
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="Elvish Fighter-35"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=38
			max_moves=5
			moves=0
			name="Gandur"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=11
			y=20
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Elvish Fighter-34"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=34
			max_moves=5
			moves=0
			name="Elvón"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=10
			y=19
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		color=1
		controller="human"
		countdown_time=300000
		current_player="orphen"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=58
		gold_add=no
		hidden=no
		id="RMPSide1"
		income=0
		name="orphen"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RMPSide1"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=9
		[/village]
		[village]
			x=6
			y=19
		[/village]
		[village]
			x=11
			y=4
		[/village]
		[village]
			x=14
			y=8
		[/village]
		[village]
			x=16
			y=17
		[/village]
		[village]
			x=20
			y=5
		[/village]
		[village]
			x=21
			y=9
		[/village]
		[village]
			x=24
			y=6
		[/village]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Spearman-13"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=41
			max_moves=5
			moves=5
			name="Deryn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=13
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=24
			y=12
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Spearman-31"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Dinvan"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=18
			y=20
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.

It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Mage-36"
			image="units/human-magi/mage.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Mage"
			level=1
			max_attacks=1
			max_experience=38
			max_hitpoints=30
			max_moves=5
			moves=5
			name="Owainvan"
			overlays=""
			profile="portraits/humans/transparent/mage.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/mage.png"
			type="Mage"
			undead_variation=""
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=13
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				magic_missile_flare_start_time=-750
				magic_missile_start_time=-750
				magic_missile_trail_1_start_time=-350
				magic_missile_trail_2_start_time=-350
				magic_missile_trail_3_start_time=-350
				offset=0
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration=400
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration=350
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration=350
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration=350
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration=350
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration=600
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_x=11
					halo_y=-20
					offset=0
				[/magic_missile_flare_frame]
				[frame]
					begin=-800
					end=-700
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin=-700
					end=-350
					image="units/human-magi/mage-attack-magic2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=100
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-magi/mage-attack-staff1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage-attack-staff2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-magi/mage.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-magi/mage-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-magi/mage-defend.png"
						sound="human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-magi/mage-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-magi/mage.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=7
				description=_"missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="General"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
#textdomain wesnoth-units
			description=_"Trained at swords and crossbows, Lieutenants lead small groups of human soldiers, coordinating their attacks." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."
			experience=8
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="RMPSide1"
			image="units/human-loyalists/lieutenant.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Lieutenant"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=40
			max_moves=6
			moves=6
			name="orphen"
			overlays=""
			profile="portraits/humans/transparent/lieutenant.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/transparent/lieutenant.png~SCALE(205,205)"
			type="Lieutenant"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=21
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/lieutenant.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/lieutenant.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"Leadership:
This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"crossbow"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="Spearman-32"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=39
			max_moves=6
			moves=6
			name="Blyc"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=11
			y=17
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Spearman-33"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=41
			max_moves=5
			moves=5
			name="Yregwyn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=27
			y=15
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Paladin,Grand Knight"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=40
#textdomain wesnoth-units
			description=_"Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."
			ellipse="misc/ellipse"
			experience=14
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=8
			id="Horseman-20"
			image="units/human-loyalists/knight.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Knight"
			level=2
			max_attacks=1
			max_experience=67
			max_hitpoints=59
			max_moves=8
			moves=8
			name="Owudoc"
			overlays=""
			profile="portraits/humans/transparent/knight.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/knight.png"
			type="Knight"
			undead_variation="mounted"
			underlying_id=20
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=11
			y=19
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="lance"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-loyalists/knight.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-200
						end=150
						image="units/human-loyalists/knight-moving.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-200
						end=150
						image="units/human-loyalists/knight-moving.png"
						sound="spear.ogg"
					[/frame]
				[/else]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/knight.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-200
					end=-150
					image="units/human-loyalists/knight.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/knight-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/knight-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/knight.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/knight.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/knight-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/knight-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/knight-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/knight.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/human-loyalists/knight-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/knight.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/knight.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=15
				description=_"lance"
				name="lance"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Royal Guard"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=25
#textdomain wesnoth-units
			description=_"An experienced soldier will often save enough to equip himself with a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords can be a jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is more versatile than a spear, and much better in close quarters."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=56
			id="Spearman-29"
			image="units/human-loyalists/swordsman.png"
			image_icon=""
			language_name=_"Swordsman"
			level=2
			max_attacks=1
			max_experience=34
			max_hitpoints=56
			max_moves=5
			moves=5
			name="Gyllyn"
			overlays=""
			profile="portraits/humans/transparent/swordsman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/transparent/swordsman.png~SCALE(205,205)"
			type="Swordsman"
			undead_variation=""
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=12
			y=20
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=80
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-200
					end=-175
					image="units/human-loyalists/swordsman.png"
				[/frame]
				[frame]
					begin=-175
					end=-75
					image="units/human-loyalists/swordsman-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-75
						end=75
						image="units/human-loyalists/swordsman-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-75
						end=75
						image="units/human-loyalists/swordsman-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=75
					end=200
					image="units/human-loyalists/swordsman-attack-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/swordsman.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/swordsman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/swordsman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/swordsman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/swordsman.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/human-loyalists/swordsman-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/human-loyalists/swordsman-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-loyalists/swordsman-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/human-loyalists/swordsman-idle-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/human-loyalists/swordsman-idle-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/human-loyalists/swordsman-idle-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/human-loyalists/swordsman-idle-7.png"
				[/frame]
				[frame]
					begin=700
					end=800
					image="units/human-loyalists/swordsman-idle-8.png"
				[/frame]
				[frame]
					begin=800
					end=900
					image="units/human-loyalists/swordsman-idle-9.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/human-loyalists/swordsman-idle-10.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/human-loyalists/swordsman-idle-11.png"
				[/frame]
				[frame]
					begin=1100
					end=1200
					image="units/human-loyalists/swordsman-idle-12.png"
				[/frame]
				[frame]
					begin=1200
					end=1600
					image="units/human-loyalists/swordsman-idle-4.png"
				[/frame]
				[frame]
					begin=1600
					end=1700
					image="units/human-loyalists/swordsman-idle-12.png"
				[/frame]
				[frame]
					begin=1700
					end=1800
					image="units/human-loyalists/swordsman-idle-3.png"
				[/frame]
				[frame]
					begin=1800
					end=1900
					image="units/human-loyalists/swordsman-idle-2.png"
				[/frame]
				[frame]
					begin=1900
					end=2000
					image="units/human-loyalists/swordsman-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/swordsman.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/swordsman.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Duelist"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="Fencer-19"
			image="units/human-loyalists/fencer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Fencer"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=29
			max_moves=6
			moves=6
			name="Dacyn"
			overlays=""
			profile="portraits/humans/transparent/fencer.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/fencer.png"
			type="Fencer"
			undead_variation=""
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=6
			y=19
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=90
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="saber"
				[/filter_attack]
				[frame]
					begin=-300
					end=-250
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.0~-0.07"
				[/frame]
				[frame]
					begin=-250
					end=-200
					image="units/human-loyalists/fencer-attack-2.png"
					offset="-0.07~-0.15"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/fencer-attack-4.png"
					offset="-0.25~-0.2"
				[/frame]
				[frame]
					begin=-100
					end=-50
					image="units/human-loyalists/fencer-attack-5.png"
					offset="-0.2~-0.1"
				[/frame]
				[frame]
					begin=-50
					end=0
					image="units/human-loyalists/fencer-attack-6.png"
					offset="-0.1~0.25"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/human-loyalists/fencer-attack-7.png"
					offset="0.25~0.55"
				[/frame]
				[frame]
					begin=50
					end=100
					image="units/human-loyalists/fencer-attack-8.png"
					offset="0.55~0.25"
				[/frame]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/fencer-attack-9.png"
					offset="0.25~0.1"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.1~0.0"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/human-loyalists/fencer-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/human-loyalists/fencer-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-loyalists/fencer-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/human-loyalists/fencer-die4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/human-loyalists/fencer-die5.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-loyalists/fencer-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-25
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=-25
					end=125
					image="units/human-loyalists/fencer-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-1.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-3.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-5.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-6.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-7.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-8.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"saber"
				icon="attacks/saber-human.png"
				name="saber"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[item]
		image="items/burial.png"
		x=15
		y=13
	[/item]
	[item]
		image="items/burial.png"
		x=26
		y=16
	[/item]
	[item]
		image="items/burial.png"
		x=4
		y=9
	[/item]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		continue=no
		damage_inflicted=5
		drakes_are_picked=no
		drakes_are_proposed=no
		knalgans_are_picked=no
		knalgans_are_proposed=no
		loyalists_are_picked=yes
		loyalists_are_proposed=yes
		next_scenario="RMP_Den_of_Onis_21"
		northeners_are_picked=no
		northeners_are_proposed=no
		proposals=1
		proposed_faction="L"
		random=3
		rebels_are_picked=yes
		rebels_are_proposed=no
		side_number=2
		turn_number=21
		undead_are_picked=no
		undead_are_proposed=no
		x1=0
		x2=0
		y1=0
		y2=0
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
#textdomain wesnoth-units
			description=_"Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RMPSide2"
			image="units/monsters/yeti.png"
			language_name=_"Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="sillenia"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=4
			y=40
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description=_"Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RMPSide1"
			image="units/monsters/yeti.png"
			language_name=_"Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="orphen"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=3
			y=40
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description=_"Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RMPSide2"
			image="units/monsters/yeti.png"
			language_name=_"Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="sillenia"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=4
			y=40
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description=_"Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RMPSide1"
			image="units/monsters/yeti.png"
			language_name=_"Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="orphen"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=3
			y=40
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[current_side]
			color=1
			colour=1
			controller="human"
			fog=yes
			gold=100
			hidden=no
			income=2
			name="orphen"
			recruit=""
			shroud=no
			side=1
			team_name="red"
#textdomain wesnoth
			user_team_name=_"teamname^Red"
			village_gold=2
		[/current_side]
	[/variables]
	[label]
		color="107,140,255,0"
		immutable=no
		team_name="south"
		text=1
		visible_in_fog=yes
		visible_in_shroud=no
		x=17
		y=7
	[/label]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RMP Classic"
	[/scenario]
	[scenario]
		scenario="2p - Den of Onis"
		[team]
			[recruits]
				Cavalryman=1
				Fencer=2
				Horseman=1
				Mage=3
				Spearman=10
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Knight=1
				Swordsman=1
			[/advances]
			[deaths]
				Cavalryman=1
				Fencer=1
				Mage=2
				Spearman=5
			[/deaths]
			[killed]
				Elvish Archer=3
				Elvish Fighter=5
				Elvish Scout=1
				Elvish Shaman=1
				Mage=1
				Wose=2
			[/killed]
			[attacks]
				[sequence]
					s000=1
					s1000=1
					s11=1
					s111=1
					_num=30
				[/sequence]
				[sequence]
					s101=1
					_num=40
				[/sequence]
				[sequence]
					s001=1
					s01=1
					s1=1
					s100=1
					s1001=1
					_num=50
				[/sequence]
				[sequence]
					s001=1
					s01=1
					s010=2
					s011=2
					s1=3
					s11=2
					_num=60
				[/sequence]
				[sequence]
					s00=1
					s001=1
					s011=1
					s1=1
					s101=1
					s111=1
					_num=70
				[/sequence]
				[sequence]
					s1=1
					s11=1
					s110=1
					s1101=1
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=12
					_num=0
				[/sequence]
				[sequence]
					s0=1
					_num=30
				[/sequence]
				[sequence]
					s1=2
					s100=2
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s1=1
					s11=1
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s0=4
					s01=1
					s010=1
					s011=1
					s1=6
					s1011=1
					s111=1
					s1111=1
					_num=60
				[/sequence]
				[sequence]
					s=1
					_num=70
				[/sequence]
				[sequence]
					s011=1
					s101=1
					s111=3
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=272
			recall_cost=0
			damage_inflicted=574
			damage_taken=504
			expected_damage_inflicted=526126
			expected_damage_taken=543835
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RMPSide1"
		[/team]
		[team]
			[recruits]
				Elvish Archer=3
				Elvish Fighter=8
				Elvish Scout=1
				Elvish Shaman=1
				Mage=1
				Wose=2
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Elvish Archer=3
				Elvish Fighter=5
				Elvish Scout=1
				Elvish Shaman=1
				Mage=1
				Wose=2
			[/deaths]
			[killed]
				Cavalryman=1
				Fencer=1
				Mage=2
				Spearman=5
			[/killed]
			[attacks]
				[sequence]
					s0000=2
					s0101=1
					s011=1
					s1000=1
					_num=30
				[/sequence]
				[sequence]
					s00=1
					s0001=1
					s01=1
					s0100=1
					s011=1
					s1=1
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s00=2
					s0000=1
					s0010=1
					s01=1
					s0101=1
					s10=1
					s1000=1
					s1010=1
					s11=1
					s110=1
					s111=1
					s1110=1
					_num=50
				[/sequence]
				[sequence]
					s000=2
					s0010=1
					s01=3
					s010=1
					s011=1
					s1=1
					s101=1
					s110=1
					s1100=2
					s111=1
					s1110=1
					_num=60
				[/sequence]
				[sequence]
					s01=1
					s101=1
					s11=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=1
					_num=0
				[/sequence]
				[sequence]
					s00=1
					_num=30
				[/sequence]
				[sequence]
					s=1
					s01=1
					s10=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s00=1
					s000=1
					s001=1
					s01=1
					s10=2
					s11=1
					s1110=1
					s1111=1
					_num=50
				[/sequence]
				[sequence]
					s=4
					s0=3
					s0011=1
					s1=2
					s1000=1
					s11=1
					s111=2
					_num=60
				[/sequence]
				[sequence]
					s=1
					s10=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=256
			recall_cost=0
			damage_inflicted=504
			damage_taken=574
			expected_damage_inflicted=543835
			expected_damage_taken=526126
			turn_damage_inflicted=24
			turn_damage_taken=0
			turn_expected_damage_inflicted=27936
			turn_expected_damage_taken=0
			save_id="RMPSide2"
		[/team]
	[/scenario]
[/statistics]
