version="1.10.3"
next_underlying_unit_id=52
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Arcanclave Citadel"
next_scenario=""
parent="2p - Arcanclave Citadel Tura 12.gz"
scenario="RMP_Arcanclave_Citadel_21"
version="1.10.3"
[multiplayer]
	experience_modifier=70
	hash=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RMP_Conservative"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="Battaglia di Drakesang ladder"
	shuffle_sides=no
[/multiplayer]
random_seed=1328233350
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			end_gold1=46
			end_gold2=0
			end_turn=12
			end_units1=23
			end_units2=4
			faction1="Przebudzony"
			faction2="Drakesang"
			version="1.10.3"
			[turn_info]
				event="TURN_START"
				gold=175
				side=1
				turn=1
				units=1
				units_cost=32
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=175
				side=2
				turn=1
				units=1
				units_cost=35
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=2
				units=12
				units_cost=198
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=2
				units=11
				units_cost=208
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=1
				turn=3
				units=12
				units_cost=198
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=3
				units=11
				units_cost=208
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=1
				turn=4
				units=13
				units_cost=222
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=4
				units=12
				units_cost=227
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=1
				turn=5
				units=15
				units_cost=252
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=5
				units=14
				units_cost=257
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=1
				turn=6
				units=17
				units_cost=278
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=6
				units=12
				units_cost=216
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=7
				units=18
				units_cost=285
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=2
				turn=7
				units=10
				units_cost=191
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=50
				side=1
				turn=8
				units=17
				units_cost=272
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=2
				turn=8
				units=10
				units_cost=192
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=79
				side=1
				turn=9
				units=17
				units_cost=294
				villages=15
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=2
				turn=9
				units=9
				units_cost=177
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=39
				side=1
				turn=10
				units=18
				units_cost=311
				villages=16
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=10
				units=10
				units_cost=193
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=37
				side=1
				turn=11
				units=21
				units_cost=350
				villages=19
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=2
				turn=11
				units=7
				units_cost=141
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=46
				side=1
				turn=12
				units=23
				units_cost=379
				villages=20
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ciasnakiszka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="unluck has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Przebudzony"
			message="hf"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Drakesang"
			message="yt"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=32
			y=38
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[random]
			value=2790
		[/random]
		[random]
			value=2814
		[/random]
		[random]
			value=19383
		[/random]
		[random]
			value=3033
		[/random]
		[random]
			value=26248
		[/random]
		[random]
			value=29538
		[/random]
		[random]
			value=22636
		[/random]
		[random]
			value=30472
		[/random]
		[random]
			value=32595
		[/random]
		[random]
			value=24685
		[/random]
		[random]
			value=21319
		[/random]
		[random]
			value=6533
		[/random]
		[random]
			value=30209
		[/random]
		[random]
			value=2633
		[/random]
		[random]
			value=11996
			[results]
				checksum=".Lkwoo46J.7s7Zh2fOelNjjhWiiblhgXlQ29ob3pxFOxmV0JpGMLnFP2NUCIsFzENHMw9ACRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwyOm"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=34
			y=37
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[random]
			value=75
		[/random]
		[random]
			value=21262
		[/random]
		[random]
			value=24351
		[/random]
		[random]
			value=31157
		[/random]
		[random]
			value=7500
		[/random]
		[random]
			value=8467
		[/random]
		[random]
			value=17475
		[/random]
		[random]
			value=1553
		[/random]
		[random]
			value=31369
		[/random]
		[random]
			value=20707
		[/random]
		[random]
			value=15904
		[/random]
		[random]
			value=20831
		[/random]
		[random]
			value=4563
		[/random]
		[random]
			value=17255
			[results]
				checksum="3<+sccekO.WrbXmYbW.vaf5<kj7>g-fjh<S1i20XeWi10+e48,l-87ad4Tk9eeb-o38W>ZP2l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Miltarion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=42
			y=39
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[random]
			value=10981
		[/random]
		[random]
			value=26488
		[/random]
		[random]
			value=21854
		[/random]
		[random]
			value=5433
		[/random]
		[random]
			value=31724
		[/random]
		[random]
			value=15776
		[/random]
		[random]
			value=13579
		[/random]
		[random]
			value=2051
		[/random]
		[random]
			value=6639
		[/random]
		[random]
			value=16699
		[/random]
		[random]
			value=11377
		[/random]
		[random]
			value=9622
		[/random]
		[random]
			value=24553
		[/random]
		[random]
			value=5711
			[results]
				checksum="3<+sccekO.WrbXp+bW.vaf5<kj7>g-ijh<S1i20XeWi10+e48,l-87ad4Tk9eeb-o38W>ZP>l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=26
			y=9
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[random]
			value=9649
		[/random]
		[random]
			value=30922
		[/random]
		[random]
			value=22733
		[/random]
		[random]
			value=16829
		[/random]
		[random]
			value=15606
		[/random]
		[random]
			value=30744
		[/random]
		[random]
			value=11242
		[/random]
		[random]
			value=15167
		[/random]
		[random]
			value=12494
		[/random]
		[random]
			value=32248
		[/random]
		[random]
			value=25625
		[/random]
		[random]
			value=8992
		[/random]
		[random]
			value=2860
		[/random]
		[random]
			value=27387
			[results]
				checksum="iKi9gn+oSW5M+xCocV0F,nFISTSR1lVRLsI+B6pKUxR92oRssqAzHqLrMSETrF5+yMO0M>1oQldyzIDP69xqj+6eZcAX.M,U0>ctv<HHKRuAx4B>L1DnSPK5QMxOKGEN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="redwolf83 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=30
			y=9
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[random]
			value=32172
		[/random]
		[random]
			value=6078
		[/random]
		[random]
			value=20281
		[/random]
		[random]
			value=19881
		[/random]
		[random]
			value=26390
		[/random]
		[random]
			value=26305
		[/random]
		[random]
			value=14303
		[/random]
		[random]
			value=11288
		[/random]
		[random]
			value=24666
		[/random]
		[random]
			value=5657
		[/random]
		[random]
			value=21267
		[/random]
		[random]
			value=19281
		[/random]
		[random]
			value=25909
		[/random]
		[random]
			value=185
		[/random]
		[random]
			value=1508
			[results]
				checksum=".Lkvoo46J.7s7Zh2fOelNjjhWiibnhgXlQ29ob2pxFOxmV0JpGMLnFP2NUCIsFzENHMw9CCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwyOm"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=29
			y=10
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[random]
			value=4194
		[/random]
		[random]
			value=3594
		[/random]
		[random]
			value=789
		[/random]
		[random]
			value=17736
		[/random]
		[random]
			value=22339
		[/random]
		[random]
			value=5009
		[/random]
		[random]
			value=29532
		[/random]
		[random]
			value=4001
		[/random]
		[random]
			value=23401
		[/random]
		[random]
			value=24896
		[/random]
		[random]
			value=24949
		[/random]
		[random]
			value=29458
		[/random]
		[random]
			value=3628
		[/random]
		[random]
			value=25205
			[results]
				checksum="3<+sc<ekO.WrbXp+bW.vaf5<kj7>g-ljh<S1i20XhWi10+e48,l-87ad4Tk9eeb-o38W>ZP0l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Crectrach has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dahonk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pan1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=37
			y=10
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[random]
			value=23228
		[/random]
		[random]
			value=11397
		[/random]
		[random]
			value=30425
		[/random]
		[random]
			value=30312
		[/random]
		[random]
			value=11641
		[/random]
		[random]
			value=11128
		[/random]
		[random]
			value=30871
		[/random]
		[random]
			value=14035
		[/random]
		[random]
			value=26660
		[/random]
		[random]
			value=1674
		[/random]
		[random]
			value=6650
		[/random]
		[random]
			value=32094
		[/random]
		[random]
			value=4187
		[/random]
		[random]
			value=11465
			[results]
				checksum="3<+sc<ekO.WrbXmYbW.vaf5<kj7>g-jjh<S1i20XeWi10+e48,l-87ad4Tk9eeb-o38W>ZP<l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SexMachine has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SoNe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=31
			y=24
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[random]
			value=10857
		[/random]
		[random]
			value=21452
		[/random]
		[random]
			value=19871
		[/random]
		[random]
			value=24505
		[/random]
		[random]
			value=24880
		[/random]
		[random]
			value=15080
		[/random]
		[random]
			value=978
		[/random]
		[random]
			value=16931
		[/random]
		[random]
			value=21092
		[/random]
		[random]
			value=29741
		[/random]
		[random]
			value=6513
		[/random]
		[random]
			value=1956
		[/random]
		[random]
			value=21882
		[/random]
		[random]
			value=14904
			[results]
				checksum="iKi9gn+oSW5M+xCocV0F1nFISTSR1lVRLsI+B6pKPxR92oRssqAzHqLrMSETrF5+yMO0M>1oQldyzIDP62xqj+6eZcAX.M,U0>ctv<HHKRuAx4B>L1DnSPK5QMxOKGEN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=32
			y=23
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[random]
			value=26001
		[/random]
		[random]
			value=4337
		[/random]
		[random]
			value=14758
		[/random]
		[random]
			value=5102
		[/random]
		[random]
			value=411
		[/random]
		[random]
			value=235
		[/random]
		[random]
			value=25589
		[/random]
		[random]
			value=11885
		[/random]
		[random]
			value=31431
		[/random]
		[random]
			value=5734
		[/random]
		[random]
			value=13097
		[/random]
		[random]
			value=27060
		[/random]
		[random]
			value=8025
		[/random]
		[random]
			value=22201
		[/random]
		[random]
			value=17752
			[results]
				checksum="f<eG,xf8Gd.n7hhX5-7JlbSk2kikhWl+m35r8<0gn,vRxysKjHMPNUJCE2NUCIsFzENHMw9CCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwy"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=33
			y=23
			[from]
				x=46
				y=23
			[/from]
		[/recruit]
		[random]
			value=1041
		[/random]
		[random]
			value=25502
		[/random]
		[random]
			value=21765
		[/random]
		[random]
			value=31555
		[/random]
		[random]
			value=4174
		[/random]
		[random]
			value=6821
		[/random]
		[random]
			value=8774
		[/random]
		[random]
			value=21879
		[/random]
		[random]
			value=8858
		[/random]
		[random]
			value=32446
		[/random]
		[random]
			value=12827
		[/random]
		[random]
			value=1830
		[/random]
		[random]
			value=24633
		[/random]
		[random]
			value=17844
			[results]
				checksum="iKi9gn+oSW5M+xCocV0F,nFITPSR1lVRLsI+B6pKVxR92oRssqBzHqLrMSETrF5+yMO0M>1oQldyzIDP68xqj+6eZcAX.M,U0>ctv<HHKRuAx4B>L1DnSPK5QMxOKGEN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=33
			y=24
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		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="unluck has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Helkurion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Shihab has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,8,9,10,11,12"
			y="25,24,25,24,24,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="38,37,36,35,34"
			y="23,23,23,23,23"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=30
			y=39
			[from]
				x=34
				y=23
			[/from]
		[/recruit]
		[random]
			value=31568
		[/random]
		[random]
			value=31768
		[/random]
		[random]
			value=18883
		[/random]
		[random]
			value=12457
		[/random]
		[random]
			value=4490
		[/random]
		[random]
			value=17178
		[/random]
		[random]
			value=10912
		[/random]
		[random]
			value=28632
		[/random]
		[random]
			value=29009
		[/random]
		[random]
			value=5763
		[/random]
		[random]
			value=16869
		[/random]
		[random]
			value=18096
		[/random]
		[random]
			value=27961
		[/random]
		[random]
			value=22033
			[results]
				checksum="-<n09mYcF4yF15h.Mb6<bKGLDHayrrE3odEKELtnw9qySTCGTsCvUHVtPBRMJTtA>RFwyFHLSnCuHKAuHxQzB3bsHGMIdDOzr4VBPNNnv+qKa8DEyAqHmQxqMorLPI,O"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="icaros has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="35,34,33,32,31"
			y="42,42,43,42,43"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="el_isra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="43,42,41,40,39,38,37"
			y="44,44,44,44,44,43,43"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,29"
			y="6,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fidelio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="41,40,39,38,37,36,35"
			y="7,7,8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="35,34,33,32,31,30,30"
			y="12,12,12,11,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ellyk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="33,32,32,31,30,30,29"
			y="36,35,34,34,33,32,32"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SOMMERHOFF has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AxalaraFlame has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mr_orange has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="35,34,33,32,31,30,29"
			y="28,28,29,29,30,30,30"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="clap has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="35,34,33,33,32,32,32,31"
			y="20,19,19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27"
			y="25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26"
			y="25,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,28"
			y="24,25,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Alex1221 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,27,26"
			y="14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ninereeds has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,20,20,19"
			y="38,39,40,41,42,43"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,18,18"
			y="36,36,36,36,36,36,37"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,23,24"
			y="33,33,32,32,31,30"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DarkOcean has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6,7,8,9,10,11,12"
			y="23,23,24,23,23,22,23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DarkOcean has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14"
			y="24,25,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,15,16,17,18"
			y="28,28,29,30,30,30,30"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,20,19,18"
			y="22,23,24,25,26,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Semparu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,18,19,19"
			y="20,19,19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19,20,21"
			y="12,12,12,11,11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CasioStar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,18"
			y="6,5,5,5,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="yeahbaby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,16,17,18,19"
			y="15,14,13,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=17
			y=25
			[from]
				x=14
				y=24
			[/from]
		[/recruit]
		[random]
			value=10621
		[/random]
		[random]
			value=16890
		[/random]
		[random]
			value=5398
		[/random]
		[random]
			value=9686
		[/random]
		[random]
			value=31846
		[/random]
		[random]
			value=32048
		[/random]
		[random]
			value=12018
		[/random]
		[random]
			value=30133
		[/random]
		[random]
			value=17989
		[/random]
		[random]
			value=2630
		[/random]
		[random]
			value=8014
		[/random]
		[random]
			value=3177
		[/random]
		[random]
			value=28400
		[/random]
		[random]
			value=31121
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNtK2nRH,vpoIPwMLFlQENCmyJaKzGWlVbtMTnPi363cdlc96r1lle+Xf+g+n<43eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,16,17"
			y="24,25,25,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Riddick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,29"
			y="39,40,41"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28"
			y="41,41"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30,29,28,27,26"
			y="43,42,43,43,44,43"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27"
			y="41,42"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="peaceful has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25"
			y="42,42,43"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="37,36,35,34,33,32,31"
			y="43,42,42,42,43,42,42"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28,27,26,25"
			y="32,32,32,32,33"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dgxfgnzdrfh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28,27,26,25,25"
			y="30,29,29,28,29,30"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1996114872
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=25
				y=30
			[/source]
			[destination]
				x=24
				y=30
			[/destination]
		[/attack]
		[random]
			value=13300
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3201
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3694
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16100
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="panicmanic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="NinjaSlayer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kirito has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25,24"
			y="25,26,26,27,27"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Laela has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,29,29,29,28"
			y="21,22,23,24,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27,26,25"
			y="10,10,9,9,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="35,34,33,32,31,30"
			y="10,9,10,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,27,28"
			y="12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30,29,28,27,26,26"
			y="15,15,15,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=29
			y=39
			[from]
				x=34
				y=23
			[/from]
		[/recruit]
		[random]
			value=21330
		[/random]
		[random]
			value=17774
		[/random]
		[random]
			value=19765
		[/random]
		[random]
			value=20782
		[/random]
		[random]
			value=7728
		[/random]
		[random]
			value=17594
		[/random]
		[random]
			value=20392
		[/random]
		[random]
			value=29551
		[/random]
		[random]
			value=32486
		[/random]
		[random]
			value=17270
		[/random]
		[random]
			value=3398
		[/random]
		[random]
			value=19572
		[/random]
		[random]
			value=29342
		[/random]
		[random]
			value=18855
		[/random]
		[random]
			value=11839
			[results]
				checksum=".Lkvoo46J.7s7Zh2fOelNjjhWiibnhgXlQ29ob2pxFOxmV0JpGMLnFP2NUCIsFzENHMw9CCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwyOm"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Apellius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=31
			y=24
			[from]
				x=34
				y=23
			[/from]
		[/recruit]
		[random]
			value=8427
		[/random]
		[random]
			value=18060
		[/random]
		[random]
			value=2258
		[/random]
		[random]
			value=16666
		[/random]
		[random]
			value=11988
		[/random]
		[random]
			value=27883
		[/random]
		[random]
			value=21321
		[/random]
		[random]
			value=11785
		[/random]
		[random]
			value=21415
		[/random]
		[random]
			value=9659
		[/random]
		[random]
			value=15416
		[/random]
		[random]
			value=1032
		[/random]
		[random]
			value=26950
		[/random]
		[random]
			value=30524
			[results]
				checksum="zSnREcAKYBB2DGFnN6.jv.lg<j149<l-+Ap4ppj,.i+8Z3giPXb+1Wc61h9d53bl82e5>f8A.W7-ek95em-6c<9fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lucas_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="34,33,32,31,30"
			y="23,23,22,22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Shagal1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="m has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bahams1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21,22,23"
			y="4,5,5,5,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23"
			y="12,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,25,26"
			y="12,12,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Hellrider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22,23,24"
			y="16,15,16,15,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,19,19,20"
			y="13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Time-to-Die has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21,22"
			y="30,30,29,29,29"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,23"
			y="29,29,28"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=1857362186
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=23
				y=28
			[/source]
			[destination]
				x=24
				y=27
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Thwomp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Esquire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="yeste has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16,17,18,19"
			y="22,22,21,21,21,21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Stigma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20,21,22"
			y="25,25,26,25,25,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21,22,23,24"
			y="26,26,25,25,25,26,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=1620426786
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=24
				y=30
			[/source]
			[destination]
				x=25
				y=30
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wojomaster95Pl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17"
			y="26,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=20
			y=38
			[from]
				x=17
				y=25
			[/from]
		[/recruit]
		[random]
			value=3055
		[/random]
		[random]
			value=3619
		[/random]
		[random]
			value=31851
		[/random]
		[random]
			value=3906
		[/random]
		[random]
			value=9933
		[/random]
		[random]
			value=20770
		[/random]
		[random]
			value=28081
		[/random]
		[random]
			value=2818
		[/random]
		[random]
			value=2729
		[/random]
		[random]
			value=9234
		[/random]
		[random]
			value=28206
		[/random]
		[random]
			value=27954
		[/random]
		[random]
			value=15905
		[/random]
		[random]
			value=25342
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz2qKQRQdMHJzKAO0PytEPIaLpBmGsTRCGuNJuvDrBUUrLeDBKsJKwSJKMQOKFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=19
			y=9
			[from]
				x=17
				y=25
			[/from]
		[/recruit]
		[random]
			value=13893
		[/random]
		[random]
			value=29846
		[/random]
		[random]
			value=31158
		[/random]
		[random]
			value=3178
		[/random]
		[random]
			value=30277
		[/random]
		[random]
			value=9974
		[/random]
		[random]
			value=16970
		[/random]
		[random]
			value=20514
		[/random]
		[random]
			value=19266
		[/random]
		[random]
			value=6865
		[/random]
		[random]
			value=12122
		[/random]
		[random]
			value=16063
		[/random]
		[random]
			value=9650
		[/random]
		[random]
			value=12224
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz2qKQRQdMHJzKAO0PzAEPIaLpBmGsTRCGuNJuvDrBUUrLeDBKsJKwSJKMQPTFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27,26"
			y="10,10,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=187357055
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=26
				y=11
			[/source]
			[destination]
				x=26
				y=12
			[/destination]
		[/attack]
		[random]
			value=14880
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19054
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15250
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29727
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,28,29,30"
			y="8,8,9,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,27"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=492707485
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=27
				y=13
			[/source]
			[destination]
				x=26
				y=12
			[/destination]
		[/attack]
		[random]
			value=14549
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22331
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31668
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10371
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,23"
			y="33,32,32,31"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=2058275795
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=23
				y=31
			[/source]
			[destination]
				x=24
				y=30
			[/destination]
		[/attack]
		[random]
			value=14009
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11696
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18512
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9232
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=991029485
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=25
				y=30
			[/source]
			[destination]
				x=24
				y=30
			[/destination]
		[/attack]
		[random]
			value=28646
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21581
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19828
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28849
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sodipa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Drakesang"
			message="fine luck"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BEN-10 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25"
			y="27,27"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25,24"
			y="25,26,26,27,27"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=1063423305
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=24
				y=27
			[/source]
			[destination]
				x=23
				y=28
			[/destination]
		[/attack]
		[random]
			value=21368
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22135
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21528
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7613
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15819
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,24"
			y="27,28,28"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=817756840
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=24
				y=28
			[/source]
			[destination]
				x=23
				y=28
			[/destination]
		[/attack]
		[random]
			value=10547
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2272
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1393
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25164
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29974
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30,29,28"
			y="24,24,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,30,31"
			y="21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=32
			y=23
			[from]
				x=31
				y=24
			[/from]
		[/recruit]
		[random]
			value=7031
		[/random]
		[random]
			value=26479
		[/random]
		[random]
			value=19963
		[/random]
		[random]
			value=27328
		[/random]
		[random]
			value=15087
		[/random]
		[random]
			value=28868
		[/random]
		[random]
			value=3201
		[/random]
		[random]
			value=19131
		[/random]
		[random]
			value=24080
		[/random]
		[random]
			value=8662
		[/random]
		[random]
			value=10937
		[/random]
		[random]
			value=6292
		[/random]
		[random]
			value=28423
		[/random]
		[random]
			value=20342
		[/random]
		[random]
			value=9554
			[results]
				checksum="f<eG,xf8Gd.n7he+5-7JlbSk2kikhWa+m35r8<0gn,vRxysKjHMPNUJCE2NUCIsFzENHMw9xCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwy"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sordan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,28"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=33
			y=23
			[from]
				x=31
				y=24
			[/from]
		[/recruit]
		[random]
			value=11026
		[/random]
		[random]
			value=31983
		[/random]
		[random]
			value=25457
		[/random]
		[random]
			value=29498
		[/random]
		[random]
			value=1076
		[/random]
		[random]
			value=31266
		[/random]
		[random]
			value=2805
		[/random]
		[random]
			value=19144
		[/random]
		[random]
			value=11499
		[/random]
		[random]
			value=4931
		[/random]
		[random]
			value=28330
		[/random]
		[random]
			value=3499
		[/random]
		[random]
			value=4252
		[/random]
		[random]
			value=27399
		[/random]
		[random]
			value=20620
			[results]
				checksum=".Lkvoo46J.7s7Zh2fOelNjjhWiibhhgXlQ29ob3pxFOxmV0JpGMLnFP2NUCIsFzENHMw9wCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwyOm"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,29,29,28,27,27,26"
			y="39,38,37,36,35,35,34,33"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,27,27,28,29,29"
			y="43,43,42,41,40,40,39"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,31,30,29,29,29"
			y="42,41,40,39,39,38,37"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23"
			y="43,42,42"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,27,28"
			y="42,42,43,42,42,41"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29"
			y="41,42"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tui has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dudezilla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,25,26,26,27,28"
			y="6,6,7,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,19,20,21,22,23,24"
			y="9,10,11,11,12,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Przebudzony"
			message="well"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=286925793
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=26
				y=12
			[/source]
			[destination]
				x=26
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bahams2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,23,24,25,25"
			y="15,15,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=1
			seed=1338246894
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=25
				y=12
			[/source]
			[destination]
				x=26
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Drakesang"
			message="....................."
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,19,20,21,22"
			y="9,10,11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,23,23,23,23"
			y="25,26,27,28,29,30"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=1707770485
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=23
				y=30
			[/source]
			[destination]
				x=23
				y=31
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Drakesang"
			message="too annoying luck"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=186760376
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=24
				y=30
			[/source]
			[destination]
				x=23
				y=31
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sisifos-SG has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22,23"
			y="22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,23,23"
			y="24,25,26,27"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=1883451679
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=23
				y=27
			[/source]
			[destination]
				x=24
				y=27
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=1737814436
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=23
				y=28
			[/source]
			[destination]
				x=24
				y=27
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,25"
			y="24,25,25,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25"
			y="26,27"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Przebudzony"
			message="this is BfW"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			seed=2013741714
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=25
				y=27
			[/source]
			[destination]
				x=24
				y=27
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Black_Adder has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Time-to-Die has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="KapteeniSelleri has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,19,19,20,20"
			y="37,36,36,35,34,33"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bahams2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Drakesang"
			message="not your fault but no fun"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,20,20,20,21,22"
			y="38,37,36,35,34,33,33,32"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20"
			y="43,42"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21"
			y="42,42"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22"
			y="42,41"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,20,19"
			y="41,42,42,43"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Saladin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=16
			y=24
			[from]
				x=17
				y=25
			[/from]
		[/recruit]
		[random]
			value=7956
		[/random]
		[random]
			value=17715
		[/random]
		[random]
			value=7462
		[/random]
		[random]
			value=31481
		[/random]
		[random]
			value=4769
		[/random]
		[random]
			value=20677
		[/random]
		[random]
			value=15823
		[/random]
		[random]
			value=26837
		[/random]
		[random]
			value=26337
		[/random]
		[random]
			value=11382
		[/random]
		[random]
			value=15368
		[/random]
		[random]
			value=14853
		[/random]
		[random]
			value=6550
		[/random]
		[random]
			value=11671
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KQli>0kg-dT<3p82Nsu<jcngdg605,Uw<<030wsNAwVUQ65xOoGNqBCHLSEfCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nickycr1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Apellius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28"
			y="42,42"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25,25"
			y="42,43,42,43,44"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LesovicLP has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22"
			y="44,44,44,44"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=494692043
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=25
				y=30
			[/source]
			[destination]
				x=24
				y=30
			[/destination]
		[/attack]
		[random]
			value=331
			[results]
				chance=60
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1676464158
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=27
				y=13
			[/source]
			[destination]
				x=26
				y=12
			[/destination]
		[/attack]
		[random]
			value=18545
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13355
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21743
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14609
			[results]
				chance=60
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Drakesang"
			message="......"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27,26"
			y="10,11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=569436172
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=26
				y=12
			[/source]
			[destination]
				x=25
				y=12
			[/destination]
		[/attack]
		[random]
			value=24462
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6874
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24221
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13002
			[results]
				chance=30
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22753
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,28,29,30"
			y="11,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28,27,26"
			y="14,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=435871968
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=26
				y=11
			[/source]
			[destination]
				x=25
				y=12
			[/destination]
		[/attack]
		[random]
			value=19862
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29897
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4073
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2781
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23185
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sign has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="XMarks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="incontinentia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="32,31,30,29,28,27,26"
			y="23,24,24,25,25,26,26"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			seed=1896880957
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=26
				y=26
			[/source]
			[destination]
				x=25
				y=27
			[/destination]
		[/attack]
		[random]
			value=6742
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23155
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14385
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12136
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9863
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25463
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16243
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25"
			y="25,26,25,26"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1197049067
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=25
				y=26
			[/source]
			[destination]
				x=25
				y=27
			[/destination]
		[/attack]
		[random]
			value=8287
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25"
			y="27,28"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=2098282121
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=25
				y=28
			[/source]
			[destination]
				x=25
				y=27
			[/destination]
		[/attack]
		[random]
			value=10331
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24"
			y="28,27"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			seed=1894429362
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=24
				y=27
			[/source]
			[destination]
				x=25
				y=27
			[/destination]
		[/attack]
		[random]
			value=32268
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19522
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6425
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28877
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16331
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8217
			[results]
				chance=70
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mirage2012 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24"
			y="31,30"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			seed=832218033
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=24
				y=30
			[/source]
			[destination]
				x=23
				y=30
			[/destination]
		[/attack]
		[random]
			value=18589
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27331
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14076
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15620
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19166
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7749
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sodipa2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,25,25"
			y="33,32,31,30,30,29"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="33,32,31,30,29,28,27"
			y="23,23,24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,29,29,29,28,28"
			y="39,38,37,36,35,34,33"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,29,28,28,28,27"
			y="37,36,35,34,33,32,32"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=30
			y=9
			[from]
				x=31
				y=24
			[/from]
		[/recruit]
		[random]
			value=26729
		[/random]
		[random]
			value=21873
		[/random]
		[random]
			value=32166
		[/random]
		[random]
			value=6931
		[/random]
		[random]
			value=19022
		[/random]
		[random]
			value=19258
		[/random]
		[random]
			value=9439
		[/random]
		[random]
			value=25467
		[/random]
		[random]
			value=6880
		[/random]
		[random]
			value=24490
		[/random]
		[random]
			value=9993
		[/random]
		[random]
			value=1443
		[/random]
		[random]
			value=17114
		[/random]
		[random]
			value=17465
		[/random]
		[random]
			value=451
			[results]
				checksum="f<eG,uf8Gd.n7he+5-7JlbSk2kikhWm+m35r8<0gn,vRxysKjHMPNUJCE2NUCIsFzENHMw9BCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwy"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=29
			y=10
			[from]
				x=31
				y=24
			[/from]
		[/recruit]
		[random]
			value=25378
		[/random]
		[random]
			value=23268
		[/random]
		[random]
			value=20866
		[/random]
		[random]
			value=31512
		[/random]
		[random]
			value=22107
		[/random]
		[random]
			value=7105
		[/random]
		[random]
			value=12809
		[/random]
		[random]
			value=7055
		[/random]
		[random]
			value=20894
		[/random]
		[random]
			value=9532
		[/random]
		[random]
			value=31919
		[/random]
		[random]
			value=15601
		[/random]
		[random]
			value=21501
		[/random]
		[random]
			value=18384
		[/random]
		[random]
			value=31473
			[results]
				checksum=".Lkwoo46J.7s7Zh2fOelNjjhWiiblhgXlQ29ob3pxFOxmV0JpGMLnFP2NUCIsFzENHMw9ACRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwyOm"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="The_l has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28"
			y="24,24,25,25"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="SideEffect46 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Tahartagl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Ashilles has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=1079427892
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=23
				y=30
			[/source]
			[destination]
				x=24
				y=30
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,23"
			y="32,31,31"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=137568119
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=23
				y=31
			[/source]
			[destination]
				x=24
				y=30
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kill has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Drakesang"
			message="impossible to win in this way"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21,22,23,24"
			y="33,33,32,32,32"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24"
			y="28,28"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=1910715825
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=24
				y=28
			[/source]
			[destination]
				x=24
				y=27
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23"
			y="27,28"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=979661984
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=23
				y=28
			[/source]
			[destination]
				x=24
				y=27
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20,21,22,23"
			y="24,25,25,25,25,26,26,27"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=1010528782
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=23
				y=27
			[/source]
			[destination]
				x=24
				y=27
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=16
			y=24
			[from]
				x=17
				y=25
			[/from]
		[/recruit]
		[random]
			value=5046
		[/random]
		[random]
			value=5540
		[/random]
		[random]
			value=1088
		[/random]
		[random]
			value=13494
		[/random]
		[random]
			value=6587
		[/random]
		[random]
			value=18615
		[/random]
		[random]
			value=8503
		[/random]
		[random]
			value=28090
		[/random]
		[random]
			value=15379
		[/random]
		[random]
			value=24717
		[/random]
		[random]
			value=16186
		[/random]
		[random]
			value=2423
		[/random]
		[random]
			value=1904
		[/random]
		[random]
			value=10760
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nQM,vpoIPwMLFlQENMmyJaKzGWlSbtMTnPi363cdlc96r1lle+Xf+g+n<4.eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=15
			y=25
			[from]
				x=17
				y=25
			[/from]
		[/recruit]
		[random]
			value=16494
		[/random]
		[random]
			value=17764
		[/random]
		[random]
			value=24382
		[/random]
		[random]
			value=17930
		[/random]
		[random]
			value=28947
		[/random]
		[random]
			value=5633
		[/random]
		[random]
			value=3731
		[/random]
		[random]
			value=17911
		[/random]
		[random]
			value=28749
		[/random]
		[random]
			value=28084
		[/random]
		[random]
			value=31699
		[/random]
		[random]
			value=5102
		[/random]
		[random]
			value=22959
		[/random]
		[random]
			value=5476
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nQM,vpoIPwMLFlQENFmyJaKzGWlVbtMTnPi363cdlc96r1lle+Xf+g+n<44eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ulizez89 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BRD has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23"
			y="32,32"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			seed=69311411
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=25
				y=13
			[/source]
			[destination]
				x=26
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			seed=1962051229
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=25
				y=12
			[/source]
			[destination]
				x=26
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,22,23"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,28,28,28"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=1658485187
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=28
				y=13
			[/source]
			[destination]
				x=27
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="seek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dragun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="McOMG1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,24"
			y="26,27,27"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=1361457423
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=24
				y=27
			[/source]
			[destination]
				x=24
				y=28
			[/destination]
		[/attack]
		[random]
			value=28879
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32647
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1886
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17566
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="McOMG1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="seek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="crusher1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,29,29"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=837606217
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=29
				y=13
			[/source]
			[destination]
				x=28
				y=13
			[/destination]
		[/attack]
		[random]
			value=4127
			[results]
				chance=60
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24605
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30505
			[results]
				chance=60
				damage=11
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bahams1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AceAffliction has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,28,28"
			y="12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=1985012674
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=26
				y=12
			[/source]
			[destination]
				x=25
				y=13
			[/destination]
		[/attack]
		[random]
			value=28642
			[results]
				chance=60
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Drakesang"
			message="ok fun  cannot win luck"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Drakesang has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Przebudzony has been chosen as the new host."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Przebudzony takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bahams2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Przebudzony droids side 2."
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,29,28,28,28,27"
			y="10,11,12,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27,26"
			y="9,10,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=217867185
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=26
				y=11
			[/source]
			[destination]
				x=25
				y=12
			[/destination]
		[/attack]
		[random]
			value=31164
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13147
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23577
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19650
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20265
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14489
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8850
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Johnny_five has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25,24"
			y="25,26,25,26,26"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Dwarvish Steelclad"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=1159434372
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=24
				y=26
			[/source]
			[destination]
				x=23
				y=27
			[/destination]
		[/attack]
		[random]
			value=7388
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15521
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21014
			[results]
				chance=60
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13571
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21733
			[results]
				chance=60
				damage=12
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,26,27,27,28"
			y="28,27,27,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24,23"
			y="22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pytpat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19,18,17,16,15,14"
			y="44,45,44,45,45,45,44,44,43"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lollipop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Stenen_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,27,28,29"
			y="30,30,30,31,32,32,32"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="clmates has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,25"
			y="26,27,28"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=2142477777
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=25
				y=28
			[/source]
			[destination]
				x=24
				y=28
			[/destination]
		[/attack]
		[random]
			value=14902
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=441
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26613
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28035
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6986
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=832673934
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=25
				y=29
			[/source]
			[destination]
				x=24
				y=28
			[/destination]
		[/attack]
		[random]
			value=27165
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2757
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26531
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25634
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8033
			[results]
				chance=40
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wheat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sign has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,26,25,24"
			y="32,31,30,30,30"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			seed=329349048
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=24
				y=30
			[/source]
			[destination]
				x=23
				y=30
			[/destination]
		[/attack]
		[random]
			value=24202
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13706
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4336
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7378
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22407
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17404
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="catasr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,26,26,25"
			y="30,30,31,32,33"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28,29,29,29,29"
			y="33,34,35,36,37,38,39"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=15
			y=24
			[from]
				x=-999
				y=-999
			[/from]
		[/recruit]
		[random]
			value=11197
		[/random]
		[random]
			value=7695
		[/random]
		[random]
			value=22081
		[/random]
		[random]
			value=19545
		[/random]
		[random]
			value=9426
		[/random]
		[random]
			value=2991
		[/random]
		[random]
			value=11471
		[/random]
		[random]
			value=13425
		[/random]
		[random]
			value=365
		[/random]
		[random]
			value=26430
		[/random]
		[random]
			value=31771
		[/random]
		[random]
			value=15627
		[/random]
		[random]
			value=4993
		[/random]
		[random]
			value=15404
			[results]
				checksum="vqJQk2HbyM,OJGJmVDML+eBXCrCMwwAuPmB1NKCstEyETH+ZqQDQCk6j27st+Z4aX9-7nYc6clh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=14
			y=24
			[from]
				x=-999
				y=-999
			[/from]
		[/recruit]
		[random]
			value=12568
		[/random]
		[random]
			value=7275
		[/random]
		[random]
			value=28497
		[/random]
		[random]
			value=15160
		[/random]
		[random]
			value=6595
		[/random]
		[random]
			value=13731
		[/random]
		[random]
			value=7890
		[/random]
		[random]
			value=8346
		[/random]
		[random]
			value=19931
		[/random]
		[random]
			value=30879
		[/random]
		[random]
			value=11966
		[/random]
		[random]
			value=20723
		[/random]
		[random]
			value=26463
		[/random]
		[random]
			value=14062
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz5qKQRQdMHJzKAO0PyuEPIaLpBmGsTRCGuNJuvDrBUUrLeDBKsJKwSJKMQORFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22"
			y="25,24,25,24,24,23"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			seed=1062266167
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=22
				y=23
			[/source]
			[destination]
				x=23
				y=24
			[/destination]
		[/attack]
		[random]
			value=23250
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12475
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16229
			[results]
				chance=30
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11716
			[results]
				chance=30
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2303
			[results]
				chance=30
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,22,22,22"
			y="28,27,26,25,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			seed=330147721
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=22
				y=24
			[/source]
			[destination]
				x=23
				y=24
			[/destination]
		[/attack]
		[random]
			value=9970
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13200
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26041
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23"
			y="30,29,28"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=1
			seed=690920993
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=23
				y=28
			[/source]
			[destination]
				x=24
				y=27
			[/destination]
		[/attack]
		[random]
			value=27533
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22012
			[results]
				chance=40
				damage=14
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14135
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26"
			y="15,15,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=1
			seed=1573432426
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=26
				y=15
			[/source]
			[destination]
				x=27
				y=15
			[/destination]
		[/attack]
		[random]
			value=22261
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29174
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1093
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13501
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5027
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13822
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=881
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16302
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,23,23,23,24"
			y="31,30,29,28,27,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=2
			defender_type="Dwarvish Steelclad"
			defender_weapon=-1
			seed=2012109684
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=24
				y=25
			[/source]
			[destination]
				x=24
				y=26
			[/destination]
		[/attack]
		[random]
			value=24594
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12043
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15,14"
			y="43,42,42,41,42,42"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=-1
			seed=1528749602
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=14
				y=42
			[/source]
			[destination]
				x=14
				y=43
			[/destination]
		[/attack]
		[random]
			value=9247
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6825
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			seed=1768715322
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=25
				y=12
			[/source]
			[destination]
				x=26
				y=11
			[/destination]
		[/attack]
		[random]
			value=3443
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20470
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24"
			y="32,32"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=1
			seed=834808502
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=24
				y=32
			[/source]
			[destination]
				x=25
				y=33
			[/destination]
		[/attack]
		[random]
			value=6003
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32093
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18312
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11198
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29543
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23270
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13567
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25463
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21"
			y="24,25,25,26,25,26"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20,21"
			y="25,24,25,25,25,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,29,29,29,30"
			y="25,24,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,28"
			y="26,27,26,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,28,27,26,25"
			y="39,40,40,41,41,42"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10,9,8,7"
			y="43,44,43,43,42,42,41,41"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28,27,26,25"
			y="5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,27,26,25,24,23"
			y="11,11,10,9,9,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,28,29,30,30"
			y="14,13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=747048437
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=25
				y=13
			[/source]
			[destination]
				x=25
				y=12
			[/destination]
		[/attack]
		[random]
			value=7231
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21680
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8545
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25863
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21466
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25797
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8592
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,27,26"
			y="14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=556868225
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=26
				y=12
			[/source]
			[destination]
				x=25
				y=12
			[/destination]
		[/attack]
		[random]
			value=2869
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5990
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3349
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10188
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26165
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14207
			[results]
				chance=30
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4743
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28,27,26"
			y="13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=98673118
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=26
				y=11
			[/source]
			[destination]
				x=25
				y=12
			[/destination]
		[/attack]
		[random]
			value=20503
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9027
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3024
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22753
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=146
			[results]
				chance=60
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,30,30,31,32,33,33"
			y="32,32,33,34,34,35,36"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24"
			y="29,28"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=1708931313
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=24
				y=28
			[/source]
			[destination]
				x=23
				y=28
			[/destination]
		[/attack]
		[random]
			value=13187
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16370
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13110
			[results]
				chance=40
				damage=3
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,24,23,23"
			y="28,29,30,30,31,32"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=145628396
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=23
				y=32
			[/source]
			[destination]
				x=24
				y=32
			[/destination]
		[/attack]
		[random]
			value=2426
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17923
			[results]
				chance=40
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18071
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24534
			[results]
				chance=40
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27573
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,22,21,20"
			y="30,31,31,32,33,33"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="yamsgalor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,29"
			y="25,25"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,27,28"
			y="27,27,26,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19,18,17"
			y="23,24,24,25,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=16
			y=24
			[from]
				x=-999
				y=-999
			[/from]
		[/recruit]
		[random]
			value=15901
		[/random]
		[random]
			value=15952
		[/random]
		[random]
			value=25213
		[/random]
		[random]
			value=26203
		[/random]
		[random]
			value=12918
		[/random]
		[random]
			value=5274
		[/random]
		[random]
			value=23408
		[/random]
		[random]
			value=29131
		[/random]
		[random]
			value=15432
		[/random]
		[random]
			value=17412
		[/random]
		[random]
			value=13032
		[/random]
		[random]
			value=4951
		[/random]
		[random]
			value=15637
		[/random]
		[random]
			value=14484
			[results]
				checksum="vzwMqesp>zA8MDAA67t+PqCJg.d>I554W7NjH-if9<+hX86XC9219-1c56YXe6k5fi1g>.hT<lbbk1a96,eghhn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mrzinzin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20,21,22,23"
			y="24,24,25,25,26,26,27,27,28"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=1
			seed=2018606482
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=23
				y=28
			[/source]
			[destination]
				x=24
				y=28
			[/destination]
		[/attack]
		[random]
			value=16353
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19766
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24867
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28293
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9016
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14982
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24"
			y="26,26,27,27"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=0
			seed=1976073929
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=24
				y=27
			[/source]
			[destination]
				x=24
				y=28
			[/destination]
		[/attack]
		[random]
			value=21877
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19599
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4870
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30289
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16770
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5364
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32592
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,25,25"
			y="25,25,26,26,27,28"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=0
			seed=355194458
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=25
				y=28
			[/source]
			[destination]
				x=24
				y=28
			[/destination]
		[/attack]
		[random]
			value=661
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15037
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31326
			[results]
				chance=30
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12224
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23039
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8947
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15785
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="darkest_pleasure has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			seed=347867778
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=24
				y=32
			[/source]
			[destination]
				x=23
				y=32
			[/destination]
		[/attack]
		[random]
			value=16848
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7570
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2345
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6948
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ace12321 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25,26,26,26,25"
			y="24,25,25,26,26,27,28,29"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="icu2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=1
			seed=380771916
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=25
				y=29
			[/source]
			[destination]
				x=24
				y=28
			[/destination]
		[/attack]
		[random]
			value=10714
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3388
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19535
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4872
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24685
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2810
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,23,23,23,23"
			y="25,26,27,28,29,30,31"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			seed=1703136316
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=23
				y=31
			[/source]
			[destination]
				x=23
				y=32
			[/destination]
		[/attack]
		[random]
			value=5056
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30142
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28795
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2015
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21823
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16713
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4579
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="icu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=1
			seed=1537772043
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=27
				y=15
			[/source]
			[destination]
				x=28
				y=14
			[/destination]
		[/attack]
		[random]
			value=28756
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32765
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8684
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32595
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13713
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25195
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27392
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32406
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19,20,21"
			y="24,25,24,25,24,25,25,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Edicka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,15,15,15,16,17,18"
			y="42,42,41,40,39,38,38,37"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fito has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21,20,19"
			y="42,41,42,42,43,43,43"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,6,6,6,6,6,6"
			y="41,40,39,38,37,36,35,34"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kadmi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20,19,18,17,16"
			y="8,7,7,6,6,5,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,27,27,26,26"
			y="11,12,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=1234095300
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=26
				y=15
			[/source]
			[destination]
				x=27
				y=15
			[/destination]
		[/attack]
		[random]
			value=30665
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=675
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=782
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5389
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29068
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,28,28"
			y="13,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=17233387
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=28
				y=14
			[/source]
			[destination]
				x=27
				y=15
			[/destination]
		[/attack]
		[random]
			value=28070
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9308
			[results]
				chance=30
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4423
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6493
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9032
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Drakesang has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="29,30,31"
			y="25,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22,21,20"
			y="12,12,11,12,11,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,28,27,26,25"
			y="10,11,11,12,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,29,30,30"
			y="13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,23,22,21"
			y="7,7,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=32
			y=23
			[from]
				x=31
				y=24
			[/from]
		[/recruit]
		[random]
			value=9835
		[/random]
		[random]
			value=14386
		[/random]
		[random]
			value=20506
		[/random]
		[random]
			value=4507
		[/random]
		[random]
			value=1684
		[/random]
		[random]
			value=5521
		[/random]
		[random]
			value=32750
		[/random]
		[random]
			value=14784
		[/random]
		[random]
			value=18053
		[/random]
		[random]
			value=14244
		[/random]
		[random]
			value=21557
		[/random]
		[random]
			value=11676
		[/random]
		[random]
			value=6924
		[/random]
		[random]
			value=7602
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4tY,4m5iW2gIhi.i.a<f36Yl7WJZhh59>6mcecd0n7,a4-558A.W7-ek95em-6f>9fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pfeifn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=33
			y=23
			[from]
				x=31
				y=24
			[/from]
		[/recruit]
		[random]
			value=2508
		[/random]
		[random]
			value=13703
		[/random]
		[random]
			value=24146
		[/random]
		[random]
			value=9106
		[/random]
		[random]
			value=25015
		[/random]
		[random]
			value=9401
		[/random]
		[random]
			value=27095
		[/random]
		[random]
			value=6646
		[/random]
		[random]
			value=8564
		[/random]
		[random]
			value=2165
		[/random]
		[random]
			value=5169
		[/random]
		[random]
			value=6011
		[/random]
		[random]
			value=15645
		[/random]
		[random]
			value=7667
			[results]
				checksum="3<+sc<ekO.WrbXmYbW.vaf5<kj7>g-ajh<S1i20XhWi10+e48,l-87ad4Tk9eeb-o38W>ZPXl.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Opal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=33
			y=24
			[from]
				x=31
				y=24
			[/from]
		[/recruit]
		[random]
			value=20100
		[/random]
		[random]
			value=20081
		[/random]
		[random]
			value=1856
		[/random]
		[random]
			value=15118
		[/random]
		[random]
			value=7616
		[/random]
		[random]
			value=29546
		[/random]
		[random]
			value=639
		[/random]
		[random]
			value=5554
		[/random]
		[random]
			value=27549
		[/random]
		[random]
			value=132
		[/random]
		[random]
			value=12518
		[/random]
		[random]
			value=5635
		[/random]
		[random]
			value=27480
		[/random]
		[random]
			value=24950
			[results]
				checksum="3<+sc<ekO.WrbXmYbW.vaf5<kj7>g-ajh<S1i20XhWi10+e48,l-87ad4Tk9eeb-o38W>ZPXl.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="arnaldo_br has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LostBr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sioovax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="squeoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,23"
			y="28,29,30"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=833461330
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=23
				y=30
			[/source]
			[destination]
				x=23
				y=31
			[/destination]
		[/attack]
		[random]
			value=17912
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13310
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6553
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pasta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="armanp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fernando_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21"
			y="32,32,33"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23"
			y="33,33,32,32"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20"
			y="33,33"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="midnytemyst has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6"
			y="34,33"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=34
			y=23
			[from]
				x=31
				y=24
			[/from]
		[/recruit]
		[random]
			value=10597
		[/random]
		[random]
			value=19857
		[/random]
		[random]
			value=148
		[/random]
		[random]
			value=954
		[/random]
		[random]
			value=12404
		[/random]
		[random]
			value=22376
		[/random]
		[random]
			value=7457
		[/random]
		[random]
			value=3201
		[/random]
		[random]
			value=11661
		[/random]
		[random]
			value=4440
		[/random]
		[random]
			value=13642
		[/random]
		[random]
			value=32117
		[/random]
		[random]
			value=28337
		[/random]
		[random]
			value=16670
		[/random]
		[random]
			value=26708
			[results]
				checksum="f<eG,xf8Gd.n7hhX5-7JlbSk2kikhWl+m35r8<0gn,vRxysKjHMPNUJCE2NUCIsFzENHMw9CCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwy"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ravandor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=35
			y=24
			[from]
				x=31
				y=24
			[/from]
		[/recruit]
		[random]
			value=14642
		[/random]
		[random]
			value=11649
		[/random]
		[random]
			value=16567
		[/random]
		[random]
			value=17483
		[/random]
		[random]
			value=5418
		[/random]
		[random]
			value=3141
		[/random]
		[random]
			value=25719
		[/random]
		[random]
			value=18421
		[/random]
		[random]
			value=4893
		[/random]
		[random]
			value=22456
		[/random]
		[random]
			value=9961
		[/random]
		[random]
			value=6010
		[/random]
		[random]
			value=13910
		[/random]
		[random]
			value=6553
			[results]
				checksum="3<+sc<ekO.WrbXp+bW.vaf5<kj7>g-ljh<S1i20XhWi10+e48,l-87ad4Tk9eeb-o38W>ZP0l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="midnytemyst has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Knight_of_Flowers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bagu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="edwarent has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="danpe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=15
			y=24
			[from]
				x=-999
				y=-999
			[/from]
		[/recruit]
		[random]
			value=13930
		[/random]
		[random]
			value=20432
		[/random]
		[random]
			value=28843
		[/random]
		[random]
			value=18418
		[/random]
		[random]
			value=16516
		[/random]
		[random]
			value=9448
		[/random]
		[random]
			value=25394
		[/random]
		[random]
			value=7462
		[/random]
		[random]
			value=5899
		[/random]
		[random]
			value=13978
		[/random]
		[random]
			value=28355
		[/random]
		[random]
			value=25790
		[/random]
		[random]
			value=2810
		[/random]
		[random]
			value=18513
			[results]
				checksum="vqJQk2HbyM,VJGJmQDML+eBXCrCMwwAsPmB1NKCstFyETH+ZqQDQCk6j27st+Z4aX9-7nYc6elh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23"
			y="27,28,29"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=0
			seed=2029671368
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=23
				y=29
			[/source]
			[destination]
				x=23
				y=30
			[/destination]
		[/attack]
		[random]
			value=23756
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7550
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28208
			[results]
				chance=40
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20,20,20,20"
			y="28,28,29,29,30,31,32"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bahams2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			seed=2071765095
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=20
				y=32
			[/source]
			[destination]
				x=20
				y=33
			[/destination]
		[/attack]
		[random]
			value=17305
			[results]
				chance=60
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ravandor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="squeoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,19,19,20,20,21,22"
			y="37,36,36,35,34,33,33,32"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=1862894132
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=22
				y=32
			[/source]
			[destination]
				x=23
				y=32
			[/destination]
		[/attack]
		[random]
			value=5360
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25597
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14271
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21206
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20033
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15950
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=1
			seed=1141157756
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=24
				y=32
			[/source]
			[destination]
				x=23
				y=32
			[/destination]
		[/attack]
		[random]
			value=6494
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4048
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24255
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4779
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17695
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1248
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=86
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26785
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,26,26,26"
			y="28,29,30,30,31,32"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=1836722173
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=26
				y=32
			[/source]
			[destination]
				x=25
				y=33
			[/destination]
		[/attack]
		[random]
			value=32736
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16158
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19017
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23366
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25634
			[results]
				chance=50
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,24,23"
			y="29,30,30,31"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=1
			seed=2006540397
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=23
				y=31
			[/source]
			[destination]
				x=23
				y=32
			[/destination]
		[/attack]
		[random]
			value=26877
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17600
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28286
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30456
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25570
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27326
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17536
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,23,23,23,23,22"
			y="26,26,27,28,29,30,31,31"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="O-void has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=1392834524
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=22
				y=31
			[/source]
			[destination]
				x=23
				y=32
			[/destination]
		[/attack]
		[random]
			value=27850
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28472
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1528
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10199
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4331
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1855
			[results]
				chance=60
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21,22"
			y="24,25,24,24,23,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16,15"
			y="11,12,11,12,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GuillaumeKotarba has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17"
			y="8,8,9,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13"
			y="5,6,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,19,18,18"
			y="43,42,41,40,39,38"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18"
			y="38,37"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10,11,12,13"
			y="33,33,33,34,34,35,35,36"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25,25,24,23"
			y="14,15,15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,25,25,25,25"
			y="15,16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GuillaumeKotarba has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jogador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27"
			y="25,26"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,26,26"
			y="26,25,24,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="33,32,31,30,29,28"
			y="23,23,24,24,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="33,32,31,30,29,29"
			y="24,23,24,24,25,26"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="34,33,32,31,30,29,28,27"
			y="23,23,23,24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ravandor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="35,34,33,32,31,30"
			y="24,23,23,23,24,24"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="R37RY has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="32,31,30,29,28"
			y="23,24,23,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=32
			y=23
			[from]
				x=31
				y=24
			[/from]
		[/recruit]
		[random]
			value=32430
		[/random]
		[random]
			value=12694
		[/random]
		[random]
			value=8697
		[/random]
		[random]
			value=24981
		[/random]
		[random]
			value=12347
		[/random]
		[random]
			value=31981
		[/random]
		[random]
			value=5701
		[/random]
		[random]
			value=16874
		[/random]
		[random]
			value=27608
		[/random]
		[random]
			value=29412
		[/random]
		[random]
			value=23878
		[/random]
		[random]
			value=25765
		[/random]
		[random]
			value=13288
		[/random]
		[random]
			value=9160
		[/random]
		[random]
			value=11793
			[results]
				checksum=".Lkwoo46J.7s7Zh2fOelNjjhWiiblhgXlQ29ob3pxFOxmV0JpGMLnFP2NUCIsFzENHMw9ACRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwyOm"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=33
			y=24
			[from]
				x=31
				y=24
			[/from]
		[/recruit]
		[random]
			value=12726
		[/random]
		[random]
			value=1233
		[/random]
		[random]
			value=21722
		[/random]
		[random]
			value=16792
		[/random]
		[random]
			value=20507
		[/random]
		[random]
			value=20382
		[/random]
		[random]
			value=15546
		[/random]
		[random]
			value=29858
		[/random]
		[random]
			value=26159
		[/random]
		[random]
			value=598
		[/random]
		[random]
			value=6801
		[/random]
		[random]
			value=3470
		[/random]
		[random]
			value=4789
		[/random]
		[random]
			value=14874
		[/random]
		[random]
			value=5121
			[results]
				checksum=".Lkvoo46J.7s8,h2fOelNjjhWiibghgXlQ29ob2pxFOxmV0JpGMLnFP2NUCIsFzENHMw9xCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwyOm"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=33
			y=23
			[from]
				x=31
				y=24
			[/from]
		[/recruit]
		[random]
			value=8647
		[/random]
		[random]
			value=27304
		[/random]
		[random]
			value=31488
		[/random]
		[random]
			value=1486
		[/random]
		[random]
			value=22278
		[/random]
		[random]
			value=1984
		[/random]
		[random]
			value=2482
		[/random]
		[random]
			value=13129
		[/random]
		[random]
			value=31819
		[/random]
		[random]
			value=29636
		[/random]
		[random]
			value=17095
		[/random]
		[random]
			value=128
		[/random]
		[random]
			value=13977
		[/random]
		[random]
			value=31891
		[/random]
		[random]
			value=3037
			[results]
				checksum="f<eG,uf8Gd.n7he+5-7JlbSk2kikhWm+m35r8<0gn,vRxysKjHMPNUJCE2NUCIsFzENHMw9BCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwy"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ravandor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,24,23,22,22"
			y="12,12,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,29,28,28,28"
			y="10,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kiska has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27,26,26"
			y="21,22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noseek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mr-Polak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,31,31,30"
			y="24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="jred has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=16
			y=24
			[from]
				x=-999
				y=-999
			[/from]
		[/recruit]
		[random]
			value=8999
		[/random]
		[random]
			value=15732
		[/random]
		[random]
			value=15600
		[/random]
		[random]
			value=14970
		[/random]
		[random]
			value=30276
		[/random]
		[random]
			value=25371
		[/random]
		[random]
			value=26128
		[/random]
		[random]
			value=3240
		[/random]
		[random]
			value=23710
		[/random]
		[random]
			value=25734
		[/random]
		[random]
			value=5605
		[/random]
		[random]
			value=3914
		[/random]
		[random]
			value=24035
		[/random]
		[random]
			value=15646
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNtK2nRH,vpoIPwMLFlQENNmyJaKzGWlSbtMTnPi363cdlc96r1lle+Xf+g+n<4,eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25"
			y="24,25,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=353714339
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=25
				y=25
			[/source]
			[destination]
				x=26
				y=24
			[/destination]
		[/attack]
		[random]
			value=21712
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12187
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14873
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21937
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21867
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,25,26,26,26,26"
			y="31,30,30,29,28,27,26,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bahams2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=979569613
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=26
				y=25
			[/source]
			[destination]
				x=26
				y=24
			[/destination]
		[/attack]
		[random]
			value=14162
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11599
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28367
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13985
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19,19,19,19,19"
			y="32,33,33,34,35,36,37,38"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			seed=42517091
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=19
				y=38
			[/source]
			[destination]
				x=18
				y=37
			[/destination]
		[/attack]
		[random]
			value=15111
			[results]
				chance=30
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11145
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19149
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29243
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16431
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22855
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20958
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,21,20,19,19,19,19"
			y="31,32,33,33,34,35,36,37"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			seed=1735128877
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=19
				y=37
			[/source]
			[destination]
				x=18
				y=37
			[/destination]
		[/attack]
		[random]
			value=2070
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13903
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,20,20,20,20,19,18"
			y="32,33,34,35,36,37,38,39,38"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			seed=453643981
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=18
				y=38
			[/source]
			[destination]
				x=18
				y=37
			[/destination]
		[/attack]
		[random]
			value=4952
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12189
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25112
			[results]
				chance=30
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3637
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20774
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20"
			y="32,32,32,33,33"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,24,25,26"
			y="29,28,27,27,26"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,25,25,26"
			y="32,31,30,30,29,28"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20,21,22,23"
			y="24,24,24,23,24,24,25,25,26"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,27"
			y="25,26,27"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1380460212
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=27
				y=27
			[/source]
			[destination]
				x=26
				y=26
			[/destination]
		[/attack]
		[random]
			value=10171
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24740
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13911
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22682
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27,28,28"
			y="24,24,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26"
			y="23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=1772048763
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=26
				y=24
			[/source]
			[destination]
				x=26
				y=25
			[/destination]
		[/attack]
		[random]
			value=17355
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25"
			y="24,24,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=2122149146
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=25
				y=24
			[/source]
			[destination]
				x=25
				y=25
			[/destination]
		[/attack]
		[random]
			value=3777
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26467
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30595
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12405
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29590
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28,27,26"
			y="26,25,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1507453548
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=26
				y=25
			[/source]
			[destination]
				x=26
				y=26
			[/destination]
		[/attack]
		[random]
			value=25277
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30106
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11514
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20401
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27"
			y="24,25,25,26"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=194571336
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=27
				y=26
			[/source]
			[destination]
				x=26
				y=26
			[/destination]
		[/attack]
		[random]
			value=4042
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10568
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1744
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29300
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="odin13 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="oyuncu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,25,24,24"
			y="20,21,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=1074087016
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=24
				y=24
			[/source]
			[destination]
				x=25
				y=25
			[/destination]
		[/attack]
		[random]
			value=11654
			[results]
				chance=60
				damage=16
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23291
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12225
			[results]
				chance=60
				damage=16
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32286
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18321
			[results]
				chance=60
				damage=16
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22,22"
			y="18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,20"
			y="20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="32,31,30,29,28,27,26"
			y="23,24,24,25,25,26,26"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24,23"
			y="22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,23"
			y="15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Bare-havoc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27,26,25,25,25,25"
			y="14,15,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,15,15,15"
			y="12,13,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,16,15,14"
			y="8,9,9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="catasr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,8,7"
			y="6,5,5,5,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kyrak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="33,32,31,30,29,28,27,26"
			y="24,23,24,23,23,22,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="33,32,31,30,29,28,27,26"
			y="23,23,24,23,23,22,22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="HIIMANOOB has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18"
			y="36,36,36,36,36,36"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=342524588
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=18
				y=36
			[/source]
			[destination]
				x=19
				y=37
			[/destination]
		[/attack]
		[random]
			value=25138
			[results]
				chance=60
				damage=14
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20223
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7236
			[results]
				chance=60
				damage=14
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="33,32,31,30,29,28,27"
			y="36,35,36,36,36,35,36"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,30,31"
			y="21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=29
			y=39
			[from]
				x=31
				y=24
			[/from]
		[/recruit]
		[random]
			value=83
		[/random]
		[random]
			value=29176
		[/random]
		[random]
			value=24560
		[/random]
		[random]
			value=24251
		[/random]
		[random]
			value=6440
		[/random]
		[random]
			value=9827
		[/random]
		[random]
			value=2213
		[/random]
		[random]
			value=23389
		[/random]
		[random]
			value=13012
		[/random]
		[random]
			value=24767
		[/random]
		[random]
			value=30419
		[/random]
		[random]
			value=3458
		[/random]
		[random]
			value=13417
		[/random]
		[random]
			value=12809
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4tY,4m5iW2gIhi.i.a<f36Yl7WJZhh59>6mcecd0n7,a4-558A.W7-ek95em-6f>9fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=30
			y=39
			[from]
				x=31
				y=24
			[/from]
		[/recruit]
		[random]
			value=27703
		[/random]
		[random]
			value=8895
		[/random]
		[random]
			value=21
		[/random]
		[random]
			value=626
		[/random]
		[random]
			value=22117
		[/random]
		[random]
			value=17596
		[/random]
		[random]
			value=28099
		[/random]
		[random]
			value=13458
		[/random]
		[random]
			value=5968
		[/random]
		[random]
			value=9427
		[/random]
		[random]
			value=17552
		[/random]
		[random]
			value=16492
		[/random]
		[random]
			value=19096
		[/random]
		[random]
			value=9582
		[/random]
		[random]
			value=24308
			[results]
				checksum="f<eG,uf8Gd.n7he+5-7JlbSk2kikhXi+m35r8<0gm,vRxysKjHMPNUJCE2NUCIsFzENHMw8FCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwy"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=2018852682
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=18
				y=37
			[/source]
			[destination]
				x=18
				y=38
			[/destination]
		[/attack]
		[random]
			value=29392
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6073
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15590
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26160
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28497
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=15
			y=24
			[from]
				x=-999
				y=-999
			[/from]
		[/recruit]
		[random]
			value=10019
		[/random]
		[random]
			value=9262
		[/random]
		[random]
			value=2846
		[/random]
		[random]
			value=28328
		[/random]
		[random]
			value=21966
		[/random]
		[random]
			value=25636
		[/random]
		[random]
			value=22937
		[/random]
		[random]
			value=27554
		[/random]
		[random]
			value=10033
		[/random]
		[random]
			value=7259
		[/random]
		[random]
			value=24676
		[/random]
		[random]
			value=5766
		[/random]
		[random]
			value=31772
		[/random]
		[random]
			value=6356
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz2qKQRQdMHJzKAO0PytEPIaLpBmGsTRCGuNJuvDrBUUrLeDBKsJKwSJKMQOKFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22"
			y="25,24,25,24,24,23"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			seed=1395406422
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=22
				y=23
			[/source]
			[destination]
				x=23
				y=24
			[/destination]
		[/attack]
		[random]
			value=16101
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6170
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29995
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1357
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27793
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			seed=561432919
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=19
				y=38
			[/source]
			[destination]
				x=18
				y=37
			[/destination]
		[/attack]
		[random]
			value=16694
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22977
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23383
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5940
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27728
			[results]
				chance=30
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26841
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17737
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,20,19"
			y="33,34,35,36,37"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			seed=736437678
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=19
				y=37
			[/source]
			[destination]
				x=18
				y=37
			[/destination]
		[/attack]
		[random]
			value=21664
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24991
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23977
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5217
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25163
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mr-Polak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,23,23"
			y="28,28,27,27,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			seed=972276575
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=23
				y=25
			[/source]
			[destination]
				x=23
				y=24
			[/destination]
		[/attack]
		[random]
			value=11467
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23676
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2362
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=955
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32625
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10817
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24691
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,22"
			y="26,25,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			seed=479525850
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=22
				y=24
			[/source]
			[destination]
				x=23
				y=24
			[/destination]
		[/attack]
		[random]
			value=13511
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16492
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16064
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="38,38"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			seed=436198748
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=17
				y=38
			[/source]
			[destination]
				x=18
				y=37
			[/destination]
		[/attack]
		[random]
			value=6283
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13615
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1383
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14171
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24768
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20"
			y="24,25,24,24,23"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ravandor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,19,20,20"
			y="36,35,35,35,36"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=81787161
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=20
				y=36
			[/source]
			[destination]
				x=19
				y=37
			[/destination]
		[/attack]
		[random]
			value=21400
			[results]
				chance=70
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9060
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13698
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23150
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=1146042704
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=18
				y=37
			[/source]
			[destination]
				x=19
				y=37
			[/destination]
		[/attack]
		[random]
			value=23825
			[results]
				chance=70
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25972
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7470
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25846
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6137
			[results]
				chance=70
				damage=11
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rafa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28,27,26,25"
			y="39,39,40,40,41"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27,26,25,24"
			y="39,40,40,40,39,39,38"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,26,25,24,23,22,21"
			y="36,35,36,36,36,36,36"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="universe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="kilkor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,14,13"
			y="18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zulu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5,5"
			y="6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,14,14"
			y="10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24,23"
			y="27,27,27,26,26"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1776151275
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=23
				y=26
			[/source]
			[destination]
				x=23
				y=25
			[/destination]
		[/attack]
		[random]
			value=3538
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32232
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11822
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28974
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24"
			y="26,25,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=123436482
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=24
				y=25
			[/source]
			[destination]
				x=23
				y=25
			[/destination]
		[/attack]
		[random]
			value=2129
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31437
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,21"
			y="22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23"
			y="24,23,23"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=2
			defender_type="Fire Drake"
			defender_weapon=0
			seed=1609857022
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=23
				y=23
			[/source]
			[destination]
				x=22
				y=23
			[/destination]
		[/attack]
		[random]
			value=9242
			[results]
				chance=60
				damage=16
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10764
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7681
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28956
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19816
			[results]
				chance=60
				damage=16
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="goblinlord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,27,28,29,30"
			y="24,23,23,22,22,21,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,24,23"
			y="22,23,23,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=1020527695
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=23
				y=25
			[/source]
			[destination]
				x=22
				y=24
			[/destination]
		[/attack]
		[random]
			value=25520
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26983
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30376
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6774
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26644
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,23"
			y="24,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22"
			y="25,26,26,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=387479666
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=22
				y=25
			[/source]
			[destination]
				x=22
				y=24
			[/destination]
		[/attack]
		[random]
			value=25674
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8574
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17263
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20849
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22033
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=467
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5838
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="m has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="romy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Titou has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="loverboy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=559214781
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=23
				y=24
			[/source]
			[destination]
				x=22
				y=24
			[/destination]
		[/attack]
		[random]
			value=16818
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10782
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9510
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22"
			y="24,24,24,25,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=2
			defender_type="Fire Drake"
			defender_weapon=1
			seed=531123791
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=22
				y=24
			[/source]
			[destination]
				x=22
				y=23
			[/destination]
		[/attack]
		[random]
			value=25247
			[results]
				chance=60
				damage=20
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31485
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24344
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14149
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13178
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10324
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22"
			y="21,22,21,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=2
			defender_type="Fire Drake"
			defender_weapon=0
			seed=1212825835
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=22
				y=22
			[/source]
			[destination]
				x=22
				y=23
			[/destination]
		[/attack]
		[random]
			value=18471
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20500
			[results]
				chance=40
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32239
			[results]
				chance=60
				damage=11
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
[/replay]
[replay_start]
	allow_new_game=no
	description="Long ago, countless centuries before the time of Haldric, and far beyond the easternmost reaches of Lintanir Forest, great and terrible wars were fought. The records tell of a powerful battle-mage, a brilliant tactician and practitioner of the arcane arts, who had been given the title of Dauntless by his followers. At the battle of Arcanclave, Dauntless and his armies did battle with a savage race of sorcerer-demons known as the Kah Ruuk. Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to summon a powerful earth elemental (who, for unknown reasons, owed Dauntless a debt of gratitude). The elemental raised great stones from deep within the earth, forming them, in mere moments, into the walls and battlements of a massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun Arcanclave Citadel, and Dauntless and his men were victorious that day. More than one thousand years later, the Warrior-Queen Cynsaun the First drove a clan of necromancers from the ruins of Arcanclave Citadel, and, in the years that followed, converted the region into a military stronghold. It is rumored that several powerful artifacts, remnants from the reign of the Great Mage Dauntless, may yet remain hidden, lost somewhere within the granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson."
	experience_modifier=70
	id="RMP_Arcanclave_Citadel_21"
	map_data="border_size=1
usage=map

Rr          , Gg          , Gg          , Hh          , Hh          , Hh^Fds      , Hh^Fms      , Rr          , Rr          , Wwf         , Wwf         , Ww          , Wwf         , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Wwf         , Gg          , Gg          , Gs^Fms      , Gs^Fp       , Hh^Fds      , Hh^Fms      , Mm          , Hh^Fms      , Gg^Fp       , Gg          , Rr          , Rr          , Hh^Fp       , Hh          , Wwf         , Wwf         , Ww          , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Gg          , Hh          , Mm          , Hh          , Gg          , Gg          
Hh          , Rr          , Rr          , Gg          , Gs^Fds      , Mm          , Mm          , Mm          , Gg^Fms      , Rr          , Rr          , Wwf         , Gg          , Wwf         , Wwf         , Ww          , Wwf         , Ww          , Wwf         , Wwf         , Gs^Fms      , Gg^Fp       , Hh          , Mm          , Hh          , Gs^Fds      , Gg          , Gg          , Rr          , Rr          , Gg          , Hh          , Gg          , Mm          , Wwf         , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Wwf         , Gg          , Gs^Fms      , Gs          , Hh^Fp       , Gs          , Gs^Fds      , Gs^Fds      
Gg^Fet      , Gg          , Rr          , Gg          , Gg          , Hh          , Gs          , Hh^Fp       , Gg          , Gg          , Rr          , Gg          , Hh^Fms      , Gg          , Gg          , Wwf         , Mm          , Wwf         , Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Hh^Fms      , Rr          , Gg          , Rr          , Rr          , Hh^Uf       , Gs          , Gs^Fms      , Gg          , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Hh^Fms      , Gg^Efm      , Gg^Efm      , Gs          , Gg          , Gg          , Gg          
Mm          , Gg^Fp       , Hh^Fds      , Rr          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Rr          , Gg^Fms      , Hh          , Gg^Efm      , Gg          , Gs^Uf       , Gs^Fp       , Hh          , Hh          , Gg^Fet      , Gg          , Gg^Uf       , Rr          , Rr          , Gg          , Rr          , Gg^Fet      , Mm          , Hh          , Hh          , Hh^Uf       , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Mm          , Mm          , Mm          , Gs^Fp       , Hh          , Hh          , Gg^Fet      , Gg          , Gg          
Mm          , Hh          , Mm          , Gg^Efm      , Rr          , Gg^Vc       , Gs^Fp       , Gg^Efm      , Gg^Uf       , Gg          , Gg          , Rr          , Rr          , Gg          , Gg          , Gg^Efm      , Gs^Fds      , Mm          , Gs^Fp       , Gg          , Rr          , Rr          , Gg^Uf       , Gg          , Gs^Fds      , Gg          , Gs          , Gs^Fp       , Gg          , Gg^Efm      , Gg          , Wwf         , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Wwf         , Hh          , Gs^Fp       , Mm          , Gs^Fms      , Gs^Uf       , Gs          , Gs^Fp       , Gg          , Gg          , Rr          
Gs          , Gs^Fp       , Gg^Fet      , Gg^Uf       , Rr          , Gg          , Hh          , Mm          , Gs^Fp       , Gg          , Gg          , Gg          , Rr          , Gg          , Gg          , Gg          , Gg          , Hh          , Gg          , Gg          , Rr          , Gg          , Hh          , Mm          , Hh          , Gs          , Gg          , Gg          , Gg          , Gg^Vc       , Wwf         , Wwf         , Wwf         , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Hh          , Gg^Uf       , Gs^Efm      , Hh          , Gs^Fds      , Hh          , Rr          , Gg          , Rr          , Rr          , Gg          
Gg          , Gs^Fds      , Gg          , Rr          , Gg          , Gg          , Gg          , Hh          , Gs          , Gs          , Gg          , Gg^Uf       , Gg          , Rp^Vhc      , Rr          , Rr          , Rr          , Gg          , Rr          , Rr          , Gg          , Gg          , Gg          , Gs^Fp       , Gs          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Wwf         , Mm          , Hh          , Gg          , Gg^Fet      , Gg          , Gs^Fp       , Gg          , Gg          , Rr          , Rr          , Gg          , Rr          , Gg^Fet      , Gg          , Wwf         
Gg          , Gs          , Gg          , Rr          , Rr          , Gg          , Gg          , Gg          , Gs          , Gs          , Hh          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Hh          , Hh          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Rr          , Gg          , Rr          , Rp^Vhc      , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          
Gs          , Gs^Fp       , Hh          , Gg          , Rr          , Gg          , Kud         , Gg          , Gg          , Gs          , Gs^Fp       , Mm          , Gs^Fms      , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Cud         , Gg          , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gs          , Gs          , Gs          , Gg          , Gs^Fds      , Rr          , Rr          , Gg          , Rr          , Gg          , Gg          , Mm          , Hh          , Gg^Fms      , Wwf         , Gg^Uf       , Gg          , Gg          
Gg^Fet      , Hh          , Mm          , Gs^Fp       , Rr          , Cud         , Cud         , Gg          , Gg          , Gg          , Gg          , Gs^Fds      , Gs          , Gg          , Gg          , Gg          , Kud         , Cud         , Xos         , Cud         , Kud         , Xos         , Xos         , Gg          , Cud         , Gg          , Cud         , Wwf         , Cud         , Wwf         , Cud         , Gg          , Kud         , Gg          , Cud         , Rr          , Kud         , Gg          , Gg          , Gg          , Gg          , Hh          , Gg^Efm      , Gs^Fp       , Wwf         , Wwf         , Gg          , Gg          , Gg          
Gg          , Gg^Fet      , Gg^Uf       , Gg          , Rr          , Cud         , Gg          , Cud         , Cud         , Gg          , Gg          , Gg          , Gg          , Gg          , Cud         , Cud         , Xos         , Xos         , Ur          , Ur          , Xos         , Cud         , Xos         , Cud         , Xos         , Cud         , Xos         , Cud         , Wwf         , Cud         , Uu^Vud      , Cud         , Xos         , Cud         , Xos         , Cud         , Xos         , Cud         , Cud         , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gs          , Gg          , Gg          
Rr          , Rr          , Rr          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Cud         , Cud         , Gg          , Cud         , Cud         , Rr          , Xos         , Ur^Uf       , Ur          , Ur          , Ur          , Ur^Dr       , Xos         , Ur          , Xos         , Ur          , Xos         , Wwf         , Gs^Fp       , Wwf         , Rr          , Ur          , Xos         , Ur          , Xos         , Ur^Dr       , Xos         , Ur^Uf       , Ur          , Cud         , Cud         , Cud         , Gg          , Wwf         , Wwf         , Gg          , Gg^Efm      , Gs^Fds      , Gs          , Gg          
Gg^Uf       , Gg          , Gg          , Rr          , Rr          , Gg^Uf       , Gs^Fds      , Gg          , Gg          , Gg          , Gg          , Kud         , Xos         , Rr          , Ur          , Uu^Vud      , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Gs^Fp       , Wwf         , Rr          , Rr          , Ur          , Ur          , Ur          , Ur          , Ur          , Uu^Vud      , Ur          , Ur          , Cud         , Cud         , Kud         , Wwf         , Cud         , Gg          , Gg          , Gs^Fp       , Mm          , Mm          , Gg          
Gs          , Gs          , Mm          , Gg          , Rr          , Gg          , Gg^Efm      , Gg^Efm      , Gg          , Gg          , Gg          , Cud         , Xos         , Xos         , Ur          , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Ur          , Ur          , Xos         , Ur          , Ur          , Xos         , Wwf         , Rr          , Ur          , Xos         , Ur^Dr       , Xos         , Ur          , Ur          , Ur          , Xos         , Ur          , Wwf         , Wwf         , Cud         , Cud         , Cud         , Gg          , Gg          , Gs          , Hh          , Hh          , Gg          
Gg          , Gs^Fp       , Hh          , Hh          , Gg          , Rr          , Gg          , Gs^Fp       , Hh          , Gg          , Gg          , Cud         , Xos         , Ur^Dr       , Ur          , Ur          , Xos         , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Ur          , Xos         , Xos         , Ur          , Wwf         , Rp^Vhc      , Ur          , Ur          , Xos         , Ur^Dr       , Xos         , Ur          , Xos         , Wwf         , Wwf         , Cud         , Cud         , Mm          , Hh^Uf       , Gs^Fds      , Gs^Fp       , Gg          , Gs          , Gg^Efm      , Gs^Fp       , Gg          
Gg          , Gg^Fet      , Gs          , Gs^Fp       , Gg          , Rr          , Gg^Uf       , Hh          , Mm          , Gg          , Gg          , Cud         , Ur          , Ur          , Xos         , Ur          , Xos         , Xos         , Ur          , Xos         , Ur          , Xos         , Ur          , Uh          , Ur^Dr       , Xos         , Ur          , Wwf         , Wwf         , Rr          , Rr          , Ur          , Ur          , Xos         , Wwf         , Wwf         , Ur          , Wwf         , Wwf         , Cud         , Cud         , Hh          , Cud         , Hh          , Gg          , Gg          , Gg          , Gg^Fet      , Gg          
Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Rr          , Rr          , Gs^Fp       , Gs          , Gs          , Gg          , Cud         , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Xos         , Ur          , Xos         , Ur          , Ur^Dr       , Xos         , Xos         , Ur          , Ur          , Xos         , Wwf         , Xos         , Rr          , Xos         , Wwf         , Wwf         , Xos         , Gs^Fp       , Ur          , Xos         , Xos         , Wwf         , Wwf         , Kud         , Cud         , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         
Gg          , Gg          , Gg^Uf       , Mm          , Hh          , Gg          , Rr          , Gg          , Gg          , Gg          , Cud         , Kud         , Xos         , Xos         , Ur          , Ur          , Xos         , Xos         , Ur          , Ur          , Xos         , Kud         , Cud         , Xos         , Cud         , Ur          , Xos         , Xos         , Wwf         , Xos         , Wwf         , Xos         , Wwf         , Gs^Fms      , Ur          , Ur          , Xos         , Ur          , Ur          , Xos         , Rr          , Cud         , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Gg          
Gg          , Gg          , Gs          , Gs^Fp       , Rr          , Rr          , Gg          , Gg          , Cud         , Cud         , Xos         , Xos         , Ur          , Ur          , Xos         , Uh          , Ur          , Ur          , Xos         , Ur          , Ur          , Xos         , Xos         , Cud         , Xos         , Wwf         , Wwf         , Xos         , Wwf         , Wwf         , Gs^Fp       , Wwf         , Xos         , Ur          , Xos         , Ur^Dr       , Xos         , Ur          , Ur          , Xos         , Rr          , Cud         , Gg          , Gg          , Gg          , Gg          , Gg^Uf       , Gg          , Gg          
Gg          , Gs          , Gs^Fds      , Gg          , Rr          , Gg          , Gg          , Gg          , Cud         , Rr          , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Xos         , Xos         , Ur^Uf       , Xos         , Xos         , Ur          , Rr          , Uh          , Gs^Fms      , Wwf         , Wo          , Wwf         , Xos         , Xos         , Ur          , Ur          , Xos         , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Ur          , Rr          , Kud         , Gg          , Mm          , Hh          , Gg          , Gs^Fp       , Gs          , Gg          
Gg          , Gg^Efm      , Rr          , Rr          , Gs^Fp       , Gg          , Gg          , Kud         , Xos         , Ur          , Xos         , Xos         , Ur          , Uu^Vud      , Ur          , Xos         , Ur          , Xos         , Xos         , Ur          , Rr          , Xos         , Gg          , Hh^Fp       , Hh          , Gg^Uf       , Ww          , Xos         , Xos         , Rr          , Rr          , Xos         , Xos         , Xos         , Ur^Uf       , Uu^Vud      , Xos         , Ur          , Xos         , Xos         , Rr          , Cud         , Gg          , Gs^Fp       , Gg          , Gg^Efm      , Mm          , Gs^Fp       , Gg^Fet      
Mm          , Hh          , Rr          , Gs^Fp       , Mm          , Hh          , Gg          , Cud         , Xos         , Ur          , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Ur^Dr       , Ur          , Rr          , Xos         , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gs^Fds      , Gg          , Gg          , Gg^Vc       , Rr          , Xos         , Ur          , Ur          , Ur          , Xos         , Ur          , Ur          , Rr          , Rr          , Cud         , Gg          , Gg          , Gg          , Hh          , Hh          , Hh          , Gs          
Gg^Fet      , Mm          , Rr          , Gg^Uf       , Gs          , Gs          , Gg          , Cud         , Rr          , Xos         , Ur          , Xos         , Ur          , Ur          , Ur          , Xos         , Xos         , Xos         , Hh          , Gg          , Gg^Vc       , Gg          , Gg          , Gg          , Gg^Uf       , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Rr          , Ur          , Ur          , Ur          , Xos         , Xos         , Xos         , Rr          , Rr          , Cud         , Gg          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gg          
Rr          , Rr          , Gg          , Gg          , Gg          , Gg^Vc       , Gg          , Cud         , Rr          , Ur          , Xos         , Ur          , Xos         , Ur          , Ur          , Ur          , Wo          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Wwf         , Wwf         , Mm          , Hh          , Gg          , Gg          , Gg          , Rr          , Cud         , Cud         , Kud         , Cud         , Cud         , Cud         , Kud         , Cud         , Cud         , Cud         , Kud         , Cud         , Cud         , Cud         , 1 Kud       , Gg          , Gg          
Gg^Fet      , Gg          , 2 Kud       , Gg          , Cud         , Gg          , Kud         , Cud         , Cud         , Cud         , Kud         , Cud         , Cud         , Cud         , Kud         , Cud         , Cud         , Ww          , Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Hh^Uf       , Wwf         , Hh^Uf       , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Kud         , Wo          , Cud         , Ur          , Cud         , Xos         , Cud         , Xos         , Cud         , Rr          , Cud         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Rr          
Gg^Uf       , Gg          , Gg          , Cud         , Gg          , Cud         , Gg          , Cud         , Rr          , Cud         , Xos         , Cud         , Xos         , Cud         , Ur          , Cud         , Rr          , Kud         , Gg          , Gg          , Gg          , Hh          , Wwf         , Wwf         , Gg^Uf       , Gs^Fp       , Gg          , Gg          , Gg^Vc       , Gg          , Hh          , Gs^Fp       , Xos         , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Rr          , Cud         , Gg          , Gg^Vc       , Gg          , Gg          , Rr          , Rr          , Gg          
Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Cud         , Rr          , Rr          , Ur          , Xos         , Xos         , Ur          , Ur          , Ur          , Xos         , Gs^Fp       , Gg^Vc       , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Rr          , Xos         , Ur^Dr       , Xos         , Ur          , Ur          , Xos         , Xos         , Ur          , Xos         , Xos         , Cud         , Gg          , Gg^Efm      , Mm          , Gg          , Rr          , Gg^Uf       , Gg          
Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Cud         , Rr          , Rr          , Xos         , Ur          , Xos         , Ur          , Ur^Uf       , Ur          , Xos         , Rr          , Rr          , Gg          , Xos         , Gs^Fds      , Ww          , Wwf         , Hh          , Gg          , Gg          , Gg          , Rr          , Xos         , Xos         , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Xos         , Ur          , Xos         , Cud         , Gg          , Hh          , Gs^Fms      , Gg^Fp       , Rr          , Gg          , Gg          
Mm          , Mm          , Hh          , Gg^Efm      , Gs^Fp       , Hh          , Gg          , Cud         , Rr          , Xos         , Ur          , Ur          , Ur          , Uu^Vud      , Ur          , Xos         , Xos         , Xos         , Ur          , Rr          , Xos         , Xos         , Wo          , Gg^Uf       , Gs^Fms      , Hh^Fp       , Rr          , Xos         , Xos         , Ur          , Ur^Uf       , Xos         , Xos         , Xos         , Ur          , Uu^Vud      , Xos         , Xos         , Ur          , Ur          , Cud         , Kud         , Gg          , Gs          , Gg          , Rr          , Gg^Fet      , Gg          , Mm          
Gg^Fet      , Hh          , Gs^Fp       , Gs          , Gs          , Mm          , Gg          , Kud         , Rr          , Ur          , Ur          , Ur          , Xos         , Xos         , Xos         , Ur          , Xos         , Ur          , Gs^Fp       , Xos         , Wwf         , Wwf         , Wwf         , Wwf         , Xos         , Uh          , Xos         , Ur          , Ur          , Xos         , Xos         , Xos         , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Xos         , Ur          , Cud         , Gg          , Gg          , Gg          , Gg          , Rr          , Gg          , Gg          , Hh^Fms      
Gg^Efm      , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Wwf         , Cud         , Rr          , Xos         , Ur          , Ur          , Xos         , Ur^Dr       , Ur          , Ur          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Xos         , Xos         , Wwf         , Cud         , Cud         , Cud         , Xos         , Xos         , Ur          , Ur          , Ur          , Xos         , Uh          , Ur          , Ur          , Xos         , Xos         , Cud         , Cud         , Gg          , Gg          , Rr          , Rr          , Rr          , Rr          , Gg          , Gg          , Gg          
Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Cud         , Cud         , Wwf         , Xos         , Xos         , Ur          , Ur          , Ur          , Xos         , Gs^Fp       , Wwf         , Xos         , Rr          , Xos         , Wwf         , Xos         , Ur          , Ur          , Xos         , Xos         , Ur^Dr       , Kud         , Xos         , Ur          , Xos         , Xos         , Ur          , Ur          , Xos         , Xos         , Ur          , Kud         , Gg          , Gg          , Gg          , Rr          , Mm          , Hh          , Gg^Fp       , Gg          , Gs^Fds      , Gg          , Gg          
Gg          , Wwf         , Gg^Fet      , Gg          , Gg          , Gg          , Cud         , Kud         , Cud         , Wwf         , Wwf         , Xos         , Ur          , Gs^Fp       , Wwf         , Wwf         , Ur          , Xos         , Rr          , Xos         , Wwf         , Xos         , Ur          , Ur          , Ur^Dr       , Xos         , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Xos         , Ur          , Xos         , Ur          , Ur          , Cud         , Gg          , Gg          , Gg^Uf       , Rr          , Gg^Fms      , Hh          , Gg          , Gg          , Gg          , Gg^Efm      , Gg          
Gg          , Gg          , Mm          , Gs^Fp       , Gg          , Hh          , Gs^Fds      , Hh          , Mm          , Cud         , Cud         , Wwf         , Wwf         , Wwf         , Ur          , Xos         , Ur^Dr       , Ur          , Ur          , Rr          , Rp^Vhc      , Wwf         , Ur          , Xos         , Xos         , Uh          , Ur          , Xos         , Ur          , Xos         , Ur          , Xos         , Xos         , Ur          , Ur          , Ur          , Xos         , Cud         , Gg          , Gg          , Gg          , Rr          , Rr          , Gg          , Gg          , Gg          , Gg^Efm      , Gg^Fp       , Gg^Fet      
Gg          , Gs          , Gg^Efm      , Hh          , Gg          , Gs^Fp       , Cud         , Hh^Uf       , Cud         , Cud         , Wwf         , Wwf         , Xos         , Xos         , Ur          , Xos         , Xos         , Xos         , Xos         , Ur          , Rr          , Wwf         , Xos         , Xos         , Ur          , Ur          , Ur          , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Ur          , Ur          , Ur^Dr       , Xos         , Cud         , Gg          , Gg          , Gg          , Gg          , Hh          , Rr          , Gg          , Gs^Fp       , Mm          , Gg^Fp       , Gg^Uf       
Hh          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Cud         , Cud         , Kud         , Wwf         , Cud         , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Ur^Dr       , Ur          , Ur          , Rr          , Wwf         , Gs^Fp       , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Ur          , Xos         , Xos         , Ur          , Ur          , Ur          , Xos         , Xos         , Cud         , Gg          , Gg          , Gg^Uf       , Mm          , Gg^Fp       , Rr          , Gg          , Hh          , Hh          , Hh          , Gg          
Gs^Fp       , Mm          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Cud         , Cud         , Cud         , Ur          , Ur^Uf       , Uu^Vud      , Ur^Dr       , Ur          , Ur          , Ur          , Ur          , Rr          , Wwf         , Wwf         , Wwf         , Ur          , Ur          , Ur          , Ur          , Ur          , Ur^Dr       , Ur          , Ur          , Ur          , Ur^Uf       , Uu^Vud      , Rr          , Rr          , Cud         , Kud         , Cud         , Gg          , Gg          , Gs^Fds      , Gg          , Rr          , Rr          , Gs^Fp       , Gg          , Gg^Efm      , Gg^Fms      
Gs          , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Cud         , Cud         , Ur          , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Uu^Vud      , Rr          , Wwf         , Gs^Fp       , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Ur          , Ur          , Ur          , Xos         , Xos         , Cud         , Cud         , Gg          , Gg          , Gg          , Cud         , Cud         , Gg          , Gg          , Gg          , Gg          , Rr          , Gg^Uf       , Gg^Fp       , Gs^Fms      
Gs          , Gs          , Gg          , Gg^Uf       , Wwf         , Gg^Efm      , Gg^Fms      , Gs          , Gg          , Gg          , Gg          , Cud         , Kud         , Cud         , Cud         , Cud         , Kud         , Cud         , Cud         , Cud         , Cud         , Cud         , Cud         , Cud         , Cud         , Cud         , Xos         , Cud         , Kud         , Ur          , Xos         , Xos         , Kud         , Cud         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Cud         , Cud         , Cud         , Rr          , Rr          , Mm          , Gs^Fms      , Hh^Fp       
Gg^Fet      , Gg          , Gg          , Wwf         , Gg          , Gs^Fp       , Mm          , Hh          , Gg          , Gg          , Rr          , Gg          , Rr          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Xos         , Gg^Uf       , Cud         , Cud         , Cud         , Gg          , Gg          , Gg          , Gg          , Gg^Fms      , Gg^Fp       , Gg^Fms      , Gg          , Gg          , Gg          , Kud         , Cud         , Rr          , Gg^Fds      , Hh          , Hh          , Mm          
Gg          , Gg          , Wwf         , Wwf         , Gg          , Hh          , Gg          , Gg          , Rr          , Rr          , Gg          , Rr          , Gg          , Gs^Fds      , Gs          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Hh          , Gs^Fp       , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Uf       , Gg^Efm      , Mm          , Hh          , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Rr          , Rr          , Gg^Fms      , Mm          
Wwf         , Wwf         , Gg          , Gg^Fds      , Gg          , Gg          , Rr          , Rp^Vhc      , Gg          , Gg          , Gs          , Gg          , Gg          , Gs          , Mm          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Hh          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gs          , Gs          , Gs          , Gg          , Gg          , Gg          , Gg^Efm      , Rr          , Rr          
Gg          , Gg          , Rr          , Gg          , Rr          , Rr          , Gg^Fms      , Gg          , Gg^Efm      , Gg^Fp       , Hh          , Gg^Fms      , Wwf         , Hh          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gs          , Hh          , Gg^Fms      , Hh          , Gg          , Rr          , Rr          , Rr          , Rr          , Rr          , Gg          , Rr          , Rp^Vhc      , Rr          , Gg^Uf       , Rr          , Gg          , Gg^Fms      , Hh          , Hh          , Gs          , Gg          , Gg          , Gg^Fms      , Gg^Fds      , Rr          
Rr          , Rr          , Gg          , Rr          , Gg^Efm      , Hh          , Gs^Fp       , Hh          , Gs^Fds      , Gg^Uf       , Wwf         , Wwf         , Ww          , Wwf         , Ww          , Ww          , Ww          , Wwf         , Gg          , Gg^Vc       , Gs          , Gg          , Gg          , Gs          , Gg^Fp       , Mm          , Gg^Uf       , Rr          , Gg          , Gg          , Gg^Fms      , Hh          , Gg^Fp       , Rr          , Gg          , Gg          , Gg          , Rr          , Gg          , Rr          , Gg^Uf       , Mm          , Gg^Fp       , Gs          , Gg          , Gg^Uf       , Mm          , Gg^Fet      , Mm          
Gg          , Gg          , Gs^Fp       , Gg^Fms      , Hh          , Gg^Uf       , Mm          , Mm          , Mm          , Hh          , Wwf         , Ww          , Wo          , Ww          , Wo          , Ww          , Ww          , Wwf         , Hh^Uf       , Gs          , Hh          , Gg^Fms      , Gg^Fp       , Gg          , Gg          , Gg^Efm      , Rr          , Rr          , Gg          , Gg^Efm      , Hh          , Mm          , Gg^Fet      , Gg^Efm      , Gg          , Gg          , Hh          , Gg          , Gg          , Rr          , Rr          , Gg^Efm      , Rr          , Gg^Vc       , Gg          , Gg^Efm      , Hh^Fp       , Hh          , Hh          
Gg          , Gs          , Gs          , Hh          , Gg^Efm      , Gs^Fms      , Hh^Fms      , Mm          , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Gg^Fp       , Hh          , Hh^Uf       , Mm          , Rr          , Gg          , Rr          , Rr          , Gg          , Gg^Uf       , Gg          , Gg^Fms      , Wwf         , Hh          , Mm          , Gg^Uf       , Gg          , Gg          , Hh^Fms      , Gg^Fms      , Gs          , Gg          , Gg          , Rr          , Gg          , Rr          , Rr          , Gg          , Gg          , Gs^Fms      , Gs          
Hh          , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Rr          , Rr          , Gg          , Rr          , Hh          , Hh^Fms      , Hh          , Gg          , Gg^Fp       , Wwf         , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gs          , Gg          , Gs          , Gg^Fp       , Hh^Fms      , Mm          , Hh          , Gg^Fms      , Rr          , Gg          , Gs          , Gg          
Gs^Fp       , Hh          , Mm          , Hh^Fds      , Gs^Fp       , Hh          , Wwf         , Wwf         , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Wwf         , Mm          , Hh^Fms      , Hh          , Rr          , Rr          , Hh^Fds      , Mm          , Hh^Fds      , Gg^Fms      , Gg^Fet      , Mm          , Gg^Uf       , Gg^Fms      , Wwf         , Wwf         , Ww          , Ww          , Ww          , Ww          , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg^Fms      , Mm          , Mm          , Mm          , Gg^Uf       , Rr          , Uu^Uf       , Gg^Efm      , Gg^Fet      
"
	name="2p - Arcanclave Citadel"
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name="female^quick"
									id="quick"
									male_name="quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name="Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name="Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[side]
		color=2
		controller="network"
		current_player="Przebudzony"
		fog=yes
		gold=175
		gold_add=no
		id="RMPSide2"
		name="Przebudzony"
		persistent=1
		previous_recruits="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="RMPSide2"
		side=1
		team_name="east"
		user_team_name="teamname^East"
		village_gold=2
		[ai]
			villages_per_scout=12
		[/ai]
		[unit]
			advances_to="Dwarvish Lord"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
			description="The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=56
			id="RMPSide2"
			image="units/dwarves/steelclad.png"
			image_icon=""
			language_name="Dwarvish Steelclad"
			level=2
			max_attacks=1
			max_experience=52
			max_hitpoints=56
			max_moves=5
			moves=5
			name="Przebudzony"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Steelclad"
			undead_variation="dwarf"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=70
				cold=90
				fire=90
				impact=70
				pierce=70
			[/resistance]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=11
				description="battle axe"
				icon="attacks/battleaxe.png"
				name="battle axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=14
				description="hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					female_name="female^quick"
					id="quick"
					male_name="quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=1
		controller="human"
		current_player="Drakesang"
		fog=yes
		gold=175
		gold_add=no
		id="RMPSide1"
		name="Drakesang"
		persistent=1
		previous_recruits="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RMPSide1"
		side=2
		team_name="west"
		user_team_name="teamname^West"
		village_gold=2
		[ai]
			villages_per_scout=12
		[/ai]
		[village]
			x=7
			y=41
		[/village]
		[village]
			x=5
			y=4
		[/village]
		[unit]
			advances_to="Inferno Drake"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
			description="Not yet permitted to wear the red-gold reserved for the highest ranks of the Burners, the Fire Drakes trim their armor with silver. Though they have only begun to dedicate their lives to the flame that burns within them, its vitality emanates through their skin, scorching their scales to a reddish-gray."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=63
			id="RMPSide1"
			image="units/drakes/fire.png"
			image_icon=""
			language_name="Fire Drake"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=63
			max_moves=5
			moves=5
			name="Drakesang"
			overlays=""
			profile="portraits/drakes/transparent/inferno.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/inferno.png"
			type="Fire Drake"
			undead_variation="drake"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=40
				impact=80
				pierce=110
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description="battle claws"
				icon="attacks/claws-drake.png"
				name="battle claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=7
				description="fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=5
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RMP_Arcanclave_Citadel_21"
		random=5
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=5
	description="Long ago, countless centuries before the time of Haldric, and far beyond the easternmost reaches of Lintanir Forest, great and terrible wars were fought. The records tell of a powerful battle-mage, a brilliant tactician and practitioner of the arcane arts, who had been given the title of Dauntless by his followers. At the battle of Arcanclave, Dauntless and his armies did battle with a savage race of sorcerer-demons known as the Kah Ruuk. Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to summon a powerful earth elemental (who, for unknown reasons, owed Dauntless a debt of gratitude). The elemental raised great stones from deep within the earth, forming them, in mere moments, into the walls and battlements of a massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun Arcanclave Citadel, and Dauntless and his men were victorious that day. More than one thousand years later, the Warrior-Queen Cynsaun the First drove a clan of necromancers from the ruins of Arcanclave Citadel, and, in the years that followed, converted the region into a military stronghold. It is rumored that several powerful artifacts, remnants from the reign of the Great Mage Dauntless, may yet remain hidden, lost somewhere within the granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RMP_Arcanclave_Citadel_21"
	label="2p - Arcanclave Citadel"
	map_data="border_size=1
usage=map

Rr          , Gg          , Gg          , Hh          , Hh          , Hh^Fds      , Hh^Fms      , Rr          , Rr          , Wwf         , Wwf         , Ww          , Wwf         , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Wwf         , Gg          , Gg          , Gs^Fms      , Gs^Fp       , Hh^Fds      , Hh^Fms      , Mm          , Hh^Fms      , Gg^Fp       , Gg          , Rr          , Rr          , Hh^Fp       , Hh          , Wwf         , Wwf         , Ww          , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Gg          , Hh          , Mm          , Hh          , Gg          , Gg          
Hh          , Rr          , Rr          , Gg          , Gs^Fds      , Mm          , Mm          , Mm          , Gg^Fms      , Rr          , Rr          , Wwf         , Gg          , Wwf         , Wwf         , Ww          , Wwf         , Ww          , Wwf         , Wwf         , Gs^Fms      , Gg^Fp       , Hh          , Mm          , Hh          , Gs^Fds      , Gg          , Gg          , Rr          , Rr          , Gg          , Hh          , Gg          , Mm          , Wwf         , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Wwf         , Gg          , Gs^Fms      , Gs          , Hh^Fp       , Gs          , Gs^Fds      , Gs^Fds      
Gg^Fet      , Gg          , Rr          , Gg          , Gg          , Hh          , Gs          , Hh^Fp       , Gg          , Gg          , Rr          , Gg          , Hh^Fms      , Gg          , Gg          , Wwf         , Mm          , Wwf         , Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Hh^Fms      , Rr          , Gg          , Rr          , Rr          , Hh^Uf       , Gs          , Gs^Fms      , Gg          , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Hh^Fms      , Gg^Efm      , Gg^Efm      , Gs          , Gg          , Gg          , Gg          
Mm          , Gg^Fp       , Hh^Fds      , Rr          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Rr          , Gg^Fms      , Hh          , Gg^Efm      , Gg          , Gs^Uf       , Gs^Fp       , Hh          , Hh          , Gg^Fet      , Gg          , Gg^Uf       , Rr          , Rr          , Gg          , Rr          , Gg^Fet      , Mm          , Hh          , Hh          , Hh^Uf       , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Mm          , Mm          , Mm          , Gs^Fp       , Hh          , Hh          , Gg^Fet      , Gg          , Gg          
Mm          , Hh          , Mm          , Gg^Efm      , Rr          , Gg^Vc       , Gs^Fp       , Gg^Efm      , Gg^Uf       , Gg          , Gg          , Rr          , Rr          , Gg          , Gg          , Gg^Efm      , Gs^Fds      , Mm          , Gs^Fp       , Gg          , Rr          , Rr          , Gg^Uf       , Gg          , Gs^Fds      , Gg          , Gs          , Gs^Fp       , Gg          , Gg^Efm      , Gg          , Wwf         , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Wwf         , Hh          , Gs^Fp       , Mm          , Gs^Fms      , Gs^Uf       , Gs          , Gs^Fp       , Gg          , Gg          , Rr          
Gs          , Gs^Fp       , Gg^Fet      , Gg^Uf       , Rr          , Gg          , Hh          , Mm          , Gs^Fp       , Gg          , Gg          , Gg          , Rr          , Gg          , Gg          , Gg          , Gg          , Hh          , Gg          , Gg          , Rr          , Gg          , Hh          , Mm          , Hh          , Gs          , Gg          , Gg          , Gg          , Gg^Vc       , Wwf         , Wwf         , Wwf         , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Hh          , Gg^Uf       , Gs^Efm      , Hh          , Gs^Fds      , Hh          , Rr          , Gg          , Rr          , Rr          , Gg          
Gg          , Gs^Fds      , Gg          , Rr          , Gg          , Gg          , Gg          , Hh          , Gs          , Gs          , Gg          , Gg^Uf       , Gg          , Rp^Vhc      , Rr          , Rr          , Rr          , Gg          , Rr          , Rr          , Gg          , Gg          , Gg          , Gs^Fp       , Gs          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Wwf         , Mm          , Hh          , Gg          , Gg^Fet      , Gg          , Gs^Fp       , Gg          , Gg          , Rr          , Rr          , Gg          , Rr          , Gg^Fet      , Gg          , Wwf         
Gg          , Gs          , Gg          , Rr          , Rr          , Gg          , Gg          , Gg          , Gs          , Gs          , Hh          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Hh          , Hh          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Rr          , Gg          , Rr          , Rp^Vhc      , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          
Gs          , Gs^Fp       , Hh          , Gg          , Rr          , Gg          , Kud         , Gg          , Gg          , Gs          , Gs^Fp       , Mm          , Gs^Fms      , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Cud         , Gg          , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gs          , Gs          , Gs          , Gg          , Gs^Fds      , Rr          , Rr          , Gg          , Rr          , Gg          , Gg          , Mm          , Hh          , Gg^Fms      , Wwf         , Gg^Uf       , Gg          , Gg          
Gg^Fet      , Hh          , Mm          , Gs^Fp       , Rr          , Cud         , Cud         , Gg          , Gg          , Gg          , Gg          , Gs^Fds      , Gs          , Gg          , Gg          , Gg          , Kud         , Cud         , Xos         , Cud         , Kud         , Xos         , Xos         , Gg          , Cud         , Gg          , Cud         , Wwf         , Cud         , Wwf         , Cud         , Gg          , Kud         , Gg          , Cud         , Rr          , Kud         , Gg          , Gg          , Gg          , Gg          , Hh          , Gg^Efm      , Gs^Fp       , Wwf         , Wwf         , Gg          , Gg          , Gg          
Gg          , Gg^Fet      , Gg^Uf       , Gg          , Rr          , Cud         , Gg          , Cud         , Cud         , Gg          , Gg          , Gg          , Gg          , Gg          , Cud         , Cud         , Xos         , Xos         , Ur          , Ur          , Xos         , Cud         , Xos         , Cud         , Xos         , Cud         , Xos         , Cud         , Wwf         , Cud         , Uu^Vud      , Cud         , Xos         , Cud         , Xos         , Cud         , Xos         , Cud         , Cud         , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gs          , Gg          , Gg          
Rr          , Rr          , Rr          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Cud         , Cud         , Gg          , Cud         , Cud         , Rr          , Xos         , Ur^Uf       , Ur          , Ur          , Ur          , Ur^Dr       , Xos         , Ur          , Xos         , Ur          , Xos         , Wwf         , Gs^Fp       , Wwf         , Rr          , Ur          , Xos         , Ur          , Xos         , Ur^Dr       , Xos         , Ur^Uf       , Ur          , Cud         , Cud         , Cud         , Gg          , Wwf         , Wwf         , Gg          , Gg^Efm      , Gs^Fds      , Gs          , Gg          
Gg^Uf       , Gg          , Gg          , Rr          , Rr          , Gg^Uf       , Gs^Fds      , Gg          , Gg          , Gg          , Gg          , Kud         , Xos         , Rr          , Ur          , Uu^Vud      , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Gs^Fp       , Wwf         , Rr          , Rr          , Ur          , Ur          , Ur          , Ur          , Ur          , Uu^Vud      , Ur          , Ur          , Cud         , Cud         , Kud         , Wwf         , Cud         , Gg          , Gg          , Gs^Fp       , Mm          , Mm          , Gg          
Gs          , Gs          , Mm          , Gg          , Rr          , Gg          , Gg^Efm      , Gg^Efm      , Gg          , Gg          , Gg          , Cud         , Xos         , Xos         , Ur          , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Ur          , Ur          , Xos         , Ur          , Ur          , Xos         , Wwf         , Rr          , Ur          , Xos         , Ur^Dr       , Xos         , Ur          , Ur          , Ur          , Xos         , Ur          , Wwf         , Wwf         , Cud         , Cud         , Cud         , Gg          , Gg          , Gs          , Hh          , Hh          , Gg          
Gg          , Gs^Fp       , Hh          , Hh          , Gg          , Rr          , Gg          , Gs^Fp       , Hh          , Gg          , Gg          , Cud         , Xos         , Ur^Dr       , Ur          , Ur          , Xos         , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Ur          , Xos         , Xos         , Ur          , Wwf         , Rp^Vhc      , Ur          , Ur          , Xos         , Ur^Dr       , Xos         , Ur          , Xos         , Wwf         , Wwf         , Cud         , Cud         , Mm          , Hh^Uf       , Gs^Fds      , Gs^Fp       , Gg          , Gs          , Gg^Efm      , Gs^Fp       , Gg          
Gg          , Gg^Fet      , Gs          , Gs^Fp       , Gg          , Rr          , Gg^Uf       , Hh          , Mm          , Gg          , Gg          , Cud         , Ur          , Ur          , Xos         , Ur          , Xos         , Xos         , Ur          , Xos         , Ur          , Xos         , Ur          , Uh          , Ur^Dr       , Xos         , Ur          , Wwf         , Wwf         , Rr          , Rr          , Ur          , Ur          , Xos         , Wwf         , Wwf         , Ur          , Wwf         , Wwf         , Cud         , Cud         , Hh          , Cud         , Hh          , Gg          , Gg          , Gg          , Gg^Fet      , Gg          
Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Rr          , Rr          , Gs^Fp       , Gs          , Gs          , Gg          , Cud         , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Xos         , Ur          , Xos         , Ur          , Ur^Dr       , Xos         , Xos         , Ur          , Ur          , Xos         , Wwf         , Xos         , Rr          , Xos         , Wwf         , Wwf         , Xos         , Gs^Fp       , Ur          , Xos         , Xos         , Wwf         , Wwf         , Kud         , Cud         , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         
Gg          , Gg          , Gg^Uf       , Mm          , Hh          , Gg          , Rr          , Gg          , Gg          , Gg          , Cud         , Kud         , Xos         , Xos         , Ur          , Ur          , Xos         , Xos         , Ur          , Ur          , Xos         , Kud         , Cud         , Xos         , Cud         , Ur          , Xos         , Xos         , Wwf         , Xos         , Wwf         , Xos         , Wwf         , Gs^Fms      , Ur          , Ur          , Xos         , Ur          , Ur          , Xos         , Rr          , Cud         , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Gg          
Gg          , Gg          , Gs          , Gs^Fp       , Rr          , Rr          , Gg          , Gg          , Cud         , Cud         , Xos         , Xos         , Ur          , Ur          , Xos         , Uh          , Ur          , Ur          , Xos         , Ur          , Ur          , Xos         , Xos         , Cud         , Xos         , Wwf         , Wwf         , Xos         , Wwf         , Wwf         , Gs^Fp       , Wwf         , Xos         , Ur          , Xos         , Ur^Dr       , Xos         , Ur          , Ur          , Xos         , Rr          , Cud         , Gg          , Gg          , Gg          , Gg          , Gg^Uf       , Gg          , Gg          
Gg          , Gs          , Gs^Fds      , Gg          , Rr          , Gg          , Gg          , Gg          , Cud         , Rr          , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Xos         , Xos         , Ur^Uf       , Xos         , Xos         , Ur          , Rr          , Uh          , Gs^Fms      , Wwf         , Wo          , Wwf         , Xos         , Xos         , Ur          , Ur          , Xos         , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Ur          , Rr          , Kud         , Gg          , Mm          , Hh          , Gg          , Gs^Fp       , Gs          , Gg          
Gg          , Gg^Efm      , Rr          , Rr          , Gs^Fp       , Gg          , Gg          , Kud         , Xos         , Ur          , Xos         , Xos         , Ur          , Uu^Vud      , Ur          , Xos         , Ur          , Xos         , Xos         , Ur          , Rr          , Xos         , Gg          , Hh^Fp       , Hh          , Gg^Uf       , Ww          , Xos         , Xos         , Rr          , Rr          , Xos         , Xos         , Xos         , Ur^Uf       , Uu^Vud      , Xos         , Ur          , Xos         , Xos         , Rr          , Cud         , Gg          , Gs^Fp       , Gg          , Gg^Efm      , Mm          , Gs^Fp       , Gg^Fet      
Mm          , Hh          , Rr          , Gs^Fp       , Mm          , Hh          , Gg          , Cud         , Xos         , Ur          , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Ur^Dr       , Ur          , Rr          , Xos         , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gs^Fds      , Gg          , Gg          , Gg^Vc       , Rr          , Xos         , Ur          , Ur          , Ur          , Xos         , Ur          , Ur          , Rr          , Rr          , Cud         , Gg          , Gg          , Gg          , Hh          , Hh          , Hh          , Gs          
Gg^Fet      , Mm          , Rr          , Gg^Uf       , Gs          , Gs          , Gg          , Cud         , Rr          , Xos         , Ur          , Xos         , Ur          , Ur          , Ur          , Xos         , Xos         , Xos         , Hh          , Gg          , Gg^Vc       , Gg          , Gg          , Gg          , Gg^Uf       , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Rr          , Ur          , Ur          , Ur          , Xos         , Xos         , Xos         , Rr          , Rr          , Cud         , Gg          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gg          
Rr          , Rr          , Gg          , Gg          , Gg          , Gg^Vc       , Gg          , Cud         , Rr          , Ur          , Xos         , Ur          , Xos         , Ur          , Ur          , Ur          , Wo          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Wwf         , Wwf         , Mm          , Hh          , Gg          , Gg          , Gg          , Rr          , Cud         , Cud         , Kud         , Cud         , Cud         , Cud         , Kud         , Cud         , Cud         , Cud         , Kud         , Cud         , Cud         , Cud         , 1 Kud       , Gg          , Gg          
Gg^Fet      , Gg          , 2 Kud       , Gg          , Cud         , Gg          , Kud         , Cud         , Cud         , Cud         , Kud         , Cud         , Cud         , Cud         , Kud         , Cud         , Cud         , Ww          , Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Hh^Uf       , Wwf         , Hh^Uf       , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Kud         , Wo          , Cud         , Ur          , Cud         , Xos         , Cud         , Xos         , Cud         , Rr          , Cud         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Rr          
Gg^Uf       , Gg          , Gg          , Cud         , Gg          , Cud         , Gg          , Cud         , Rr          , Cud         , Xos         , Cud         , Xos         , Cud         , Ur          , Cud         , Rr          , Kud         , Gg          , Gg          , Gg          , Hh          , Wwf         , Wwf         , Gg^Uf       , Gs^Fp       , Gg          , Gg          , Gg^Vc       , Gg          , Hh          , Gs^Fp       , Xos         , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Rr          , Cud         , Gg          , Gg^Vc       , Gg          , Gg          , Rr          , Rr          , Gg          
Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Cud         , Rr          , Rr          , Ur          , Xos         , Xos         , Ur          , Ur          , Ur          , Xos         , Gs^Fp       , Gg^Vc       , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Rr          , Xos         , Ur^Dr       , Xos         , Ur          , Ur          , Xos         , Xos         , Ur          , Xos         , Xos         , Cud         , Gg          , Gg^Efm      , Mm          , Gg          , Rr          , Gg^Uf       , Gg          
Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Cud         , Rr          , Rr          , Xos         , Ur          , Xos         , Ur          , Ur^Uf       , Ur          , Xos         , Rr          , Rr          , Gg          , Xos         , Gs^Fds      , Ww          , Wwf         , Hh          , Gg          , Gg          , Gg          , Rr          , Xos         , Xos         , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Xos         , Ur          , Xos         , Cud         , Gg          , Hh          , Gs^Fms      , Gg^Fp       , Rr          , Gg          , Gg          
Mm          , Mm          , Hh          , Gg^Efm      , Gs^Fp       , Hh          , Gg          , Cud         , Rr          , Xos         , Ur          , Ur          , Ur          , Uu^Vud      , Ur          , Xos         , Xos         , Xos         , Ur          , Rr          , Xos         , Xos         , Wo          , Gg^Uf       , Gs^Fms      , Hh^Fp       , Rr          , Xos         , Xos         , Ur          , Ur^Uf       , Xos         , Xos         , Xos         , Ur          , Uu^Vud      , Xos         , Xos         , Ur          , Ur          , Cud         , Kud         , Gg          , Gs          , Gg          , Rr          , Gg^Fet      , Gg          , Mm          
Gg^Fet      , Hh          , Gs^Fp       , Gs          , Gs          , Mm          , Gg          , Kud         , Rr          , Ur          , Ur          , Ur          , Xos         , Xos         , Xos         , Ur          , Xos         , Ur          , Gs^Fp       , Xos         , Wwf         , Wwf         , Wwf         , Wwf         , Xos         , Uh          , Xos         , Ur          , Ur          , Xos         , Xos         , Xos         , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Xos         , Ur          , Cud         , Gg          , Gg          , Gg          , Gg          , Rr          , Gg          , Gg          , Hh^Fms      
Gg^Efm      , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Wwf         , Cud         , Rr          , Xos         , Ur          , Ur          , Xos         , Ur^Dr       , Ur          , Ur          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Xos         , Xos         , Wwf         , Cud         , Cud         , Cud         , Xos         , Xos         , Ur          , Ur          , Ur          , Xos         , Uh          , Ur          , Ur          , Xos         , Xos         , Cud         , Cud         , Gg          , Gg          , Rr          , Rr          , Rr          , Rr          , Gg          , Gg          , Gg          
Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Cud         , Cud         , Wwf         , Xos         , Xos         , Ur          , Ur          , Ur          , Xos         , Gs^Fp       , Wwf         , Xos         , Rr          , Xos         , Wwf         , Xos         , Ur          , Ur          , Xos         , Xos         , Ur^Dr       , Kud         , Xos         , Ur          , Xos         , Xos         , Ur          , Ur          , Xos         , Xos         , Ur          , Kud         , Gg          , Gg          , Gg          , Rr          , Mm          , Hh          , Gg^Fp       , Gg          , Gs^Fds      , Gg          , Gg          
Gg          , Wwf         , Gg^Fet      , Gg          , Gg          , Gg          , Cud         , Kud         , Cud         , Wwf         , Wwf         , Xos         , Ur          , Gs^Fp       , Wwf         , Wwf         , Ur          , Xos         , Rr          , Xos         , Wwf         , Xos         , Ur          , Ur          , Ur^Dr       , Xos         , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Xos         , Ur          , Xos         , Ur          , Ur          , Cud         , Gg          , Gg          , Gg^Uf       , Rr          , Gg^Fms      , Hh          , Gg          , Gg          , Gg          , Gg^Efm      , Gg          
Gg          , Gg          , Mm          , Gs^Fp       , Gg          , Hh          , Gs^Fds      , Hh          , Mm          , Cud         , Cud         , Wwf         , Wwf         , Wwf         , Ur          , Xos         , Ur^Dr       , Ur          , Ur          , Rr          , Rp^Vhc      , Wwf         , Ur          , Xos         , Xos         , Uh          , Ur          , Xos         , Ur          , Xos         , Ur          , Xos         , Xos         , Ur          , Ur          , Ur          , Xos         , Cud         , Gg          , Gg          , Gg          , Rr          , Rr          , Gg          , Gg          , Gg          , Gg^Efm      , Gg^Fp       , Gg^Fet      
Gg          , Gs          , Gg^Efm      , Hh          , Gg          , Gs^Fp       , Cud         , Hh^Uf       , Cud         , Cud         , Wwf         , Wwf         , Xos         , Xos         , Ur          , Xos         , Xos         , Xos         , Xos         , Ur          , Rr          , Wwf         , Xos         , Xos         , Ur          , Ur          , Ur          , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Ur          , Ur          , Ur^Dr       , Xos         , Cud         , Gg          , Gg          , Gg          , Gg          , Hh          , Rr          , Gg          , Gs^Fp       , Mm          , Gg^Fp       , Gg^Uf       
Hh          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Cud         , Cud         , Kud         , Wwf         , Cud         , Ur          , Ur          , Ur          , Ur          , Ur          , Ur          , Ur^Dr       , Ur          , Ur          , Rr          , Wwf         , Gs^Fp       , Ur          , Ur          , Xos         , Ur          , Ur          , Ur          , Ur          , Xos         , Xos         , Ur          , Ur          , Ur          , Xos         , Xos         , Cud         , Gg          , Gg          , Gg^Uf       , Mm          , Gg^Fp       , Rr          , Gg          , Hh          , Hh          , Hh          , Gg          
Gs^Fp       , Mm          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Cud         , Cud         , Cud         , Ur          , Ur^Uf       , Uu^Vud      , Ur^Dr       , Ur          , Ur          , Ur          , Ur          , Rr          , Wwf         , Wwf         , Wwf         , Ur          , Ur          , Ur          , Ur          , Ur          , Ur^Dr       , Ur          , Ur          , Ur          , Ur^Uf       , Uu^Vud      , Rr          , Rr          , Cud         , Kud         , Cud         , Gg          , Gg          , Gs^Fds      , Gg          , Rr          , Rr          , Gs^Fp       , Gg          , Gg^Efm      , Gg^Fms      
Gs          , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Cud         , Cud         , Ur          , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Uu^Vud      , Rr          , Wwf         , Gs^Fp       , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Ur          , Ur          , Ur          , Xos         , Xos         , Cud         , Cud         , Gg          , Gg          , Gg          , Cud         , Cud         , Gg          , Gg          , Gg          , Gg          , Rr          , Gg^Uf       , Gg^Fp       , Gs^Fms      
Gs          , Gs          , Gg          , Gg^Uf       , Wwf         , Gg^Efm      , Gg^Fms      , Gs          , Gg          , Gg          , Gg          , Cud         , Kud         , Cud         , Cud         , Cud         , Kud         , Cud         , Cud         , Cud         , Cud         , Cud         , Cud         , Cud         , Cud         , Cud         , Xos         , Cud         , Kud         , Ur          , Xos         , Xos         , Kud         , Cud         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Cud         , Cud         , Cud         , Rr          , Rr          , Mm          , Gs^Fms      , Hh^Fp       
Gg^Fet      , Gg          , Gg          , Wwf         , Gg          , Gs^Fp       , Mm          , Hh          , Gg          , Gg          , Rr          , Gg          , Rr          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Xos         , Gg^Uf       , Cud         , Cud         , Cud         , Gg          , Gg          , Gg          , Gg          , Gg^Fms      , Gg^Fp       , Gg^Fms      , Gg          , Gg          , Gg          , Kud         , Cud         , Rr          , Gg^Fds      , Hh          , Hh          , Mm          
Gg          , Gg          , Wwf         , Wwf         , Gg          , Hh          , Gg          , Gg          , Rr          , Rr          , Gg          , Rr          , Gg          , Gs^Fds      , Gs          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Hh          , Gs^Fp       , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Uf       , Gg^Efm      , Mm          , Hh          , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Rr          , Rr          , Gg^Fms      , Mm          
Wwf         , Wwf         , Gg          , Gg^Fds      , Gg          , Gg          , Rr          , Rp^Vhc      , Gg          , Gg          , Gs          , Gg          , Gg          , Gs          , Mm          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Hh          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gs          , Gs          , Gs          , Gg          , Gg          , Gg          , Gg^Efm      , Rr          , Rr          
Gg          , Gg          , Rr          , Gg          , Rr          , Rr          , Gg^Fms      , Gg          , Gg^Efm      , Gg^Fp       , Hh          , Gg^Fms      , Wwf         , Hh          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gs          , Hh          , Gg^Fms      , Hh          , Gg          , Rr          , Rr          , Rr          , Rr          , Rr          , Gg          , Rr          , Rp^Vhc      , Rr          , Gg^Uf       , Rr          , Gg          , Gg^Fms      , Hh          , Hh          , Gs          , Gg          , Gg          , Gg^Fms      , Gg^Fds      , Rr          
Rr          , Rr          , Gg          , Rr          , Gg^Efm      , Hh          , Gs^Fp       , Hh          , Gs^Fds      , Gg^Uf       , Wwf         , Wwf         , Ww          , Wwf         , Ww          , Ww          , Ww          , Wwf         , Gg          , Gg^Vc       , Gs          , Gg          , Gg          , Gs          , Gg^Fp       , Mm          , Gg^Uf       , Rr          , Gg          , Gg          , Gg^Fms      , Hh          , Gg^Fp       , Rr          , Gg          , Gg          , Gg          , Rr          , Gg          , Rr          , Gg^Uf       , Mm          , Gg^Fp       , Gs          , Gg          , Gg^Uf       , Mm          , Gg^Fet      , Mm          
Gg          , Gg          , Gs^Fp       , Gg^Fms      , Hh          , Gg^Uf       , Mm          , Mm          , Mm          , Hh          , Wwf         , Ww          , Wo          , Ww          , Wo          , Ww          , Ww          , Wwf         , Hh^Uf       , Gs          , Hh          , Gg^Fms      , Gg^Fp       , Gg          , Gg          , Gg^Efm      , Rr          , Rr          , Gg          , Gg^Efm      , Hh          , Mm          , Gg^Fet      , Gg^Efm      , Gg          , Gg          , Hh          , Gg          , Gg          , Rr          , Rr          , Gg^Efm      , Rr          , Gg^Vc       , Gg          , Gg^Efm      , Hh^Fp       , Hh          , Hh          
Gg          , Gs          , Gs          , Hh          , Gg^Efm      , Gs^Fms      , Hh^Fms      , Mm          , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Gg^Fp       , Hh          , Hh^Uf       , Mm          , Rr          , Gg          , Rr          , Rr          , Gg          , Gg^Uf       , Gg          , Gg^Fms      , Wwf         , Hh          , Mm          , Gg^Uf       , Gg          , Gg          , Hh^Fms      , Gg^Fms      , Gs          , Gg          , Gg          , Rr          , Gg          , Rr          , Rr          , Gg          , Gg          , Gs^Fms      , Gs          
Hh          , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Rr          , Rr          , Gg          , Rr          , Hh          , Hh^Fms      , Hh          , Gg          , Gg^Fp       , Wwf         , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gs          , Gg          , Gs          , Gg^Fp       , Hh^Fms      , Mm          , Hh          , Gg^Fms      , Rr          , Gg          , Gs          , Gg          
Gs^Fp       , Hh          , Mm          , Hh^Fds      , Gs^Fp       , Hh          , Wwf         , Wwf         , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Wwf         , Mm          , Hh^Fms      , Hh          , Rr          , Rr          , Hh^Fds      , Mm          , Hh^Fds      , Gg^Fms      , Gg^Fet      , Mm          , Gg^Uf       , Gg^Fms      , Wwf         , Wwf         , Ww          , Ww          , Ww          , Ww          , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg^Fms      , Mm          , Mm          , Mm          , Gg^Uf       , Rr          , Uu^Uf       , Gg^Efm      , Gg^Fet      
"
	name="2p - Arcanclave Citadel"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=52
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	playing_team=0
	random_calls=0
	random_seed=1328233350
	random_start_time=no
	scenario="RMP_Arcanclave_Citadel_21"
	snapshot=yes
	turn_at=12
	turns=-1
	unit_wml_ids="Drake Burner,Drake Clasher,Drake Glider,Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Steelclad,Dwarvish Thunderer,Fire Drake,Gryphon Rider,Poacher,Rogue,Saurian Augur,Saurian Skirmisher,Thief,Trapper"
	used_items=""
	version="1.10.3"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[endlevel]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/endlevel]
	[side]
		action_bonus_count=101
		allow_player=yes
		color=2
		controller="human"
		countdown_time=0
		current_player="Przebudzony"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=46
		gold_add=no
		hidden=no
		id="RMPSide2"
		income=0
		name="Przebudzony"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="RMPSide2"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=175
		team_name="east"
		user_team_name="teamname^East"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=12
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=4
		[/village]
		[village]
			x=7
			y=41
		[/village]
		[village]
			x=13
			y=6
		[/village]
		[village]
			x=13
			y=20
		[/village]
		[village]
			x=13
			y=36
		[/village]
		[village]
			x=15
			y=12
		[/village]
		[village]
			x=18
			y=37
		[/village]
		[village]
			x=19
			y=43
		[/village]
		[village]
			x=20
			y=22
		[/village]
		[village]
			x=28
			y=14
		[/village]
		[village]
			x=28
			y=25
		[/village]
		[village]
			x=29
			y=5
		[/village]
		[village]
			x=30
			y=10
		[/village]
		[village]
			x=30
			y=21
		[/village]
		[village]
			x=33
			y=36
		[/village]
		[village]
			x=35
			y=12
		[/village]
		[village]
			x=35
			y=20
		[/village]
		[village]
			x=35
			y=28
		[/village]
		[village]
			x=35
			y=42
		[/village]
		[village]
			x=41
			y=7
		[/village]
		[village]
			x=43
			y=25
		[/village]
		[village]
			x=43
			y=44
		[/village]
		[unit]
			advances_to="Rogue"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Thief-47"
			image="units/human-outlaws/thief.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Thief"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=28
			max_moves=7
			moves=7
			name="Coc"
			overlays=""
			profile="portraits/humans/transparent/thief.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/thief.png"
			type="Thief"
			undead_variation=""
			underlying_id=47
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-150
					end=-100
					image="units/human-outlaws/thief.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/thief.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-7.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief-defend-2-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief-defend-2-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief-defend-2-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief-defend-3-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief-defend-3-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief-defend-3-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.

Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Poacher-41"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			language_name=_"Poacher"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=38
			max_moves=5
			moves=5
			name="Addyn"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/trapper.png"
			type="Poacher"
			undead_variation=""
			underlying_id=41
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-250
					end=-100
					image="units/human-outlaws/poacher-attack2.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/human-outlaws/poacher-attack3.png"
				[/frame]
				[frame]
					begin=0
					end=100
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-250
					end=-150
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=50
						image="units/human-outlaws/poacher-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=50
						image="units/human-outlaws/poacher-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=50
					end=150
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/poacher-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/poacher.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/poacher-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.

Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Poacher-42"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			language_name=_"Poacher"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=38
			max_moves=5
			moves=5
			name="Aetheoddry"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/trapper.png"
			type="Poacher"
			undead_variation=""
			underlying_id=42
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-250
					end=-100
					image="units/human-outlaws/poacher-attack2.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/human-outlaws/poacher-attack3.png"
				[/frame]
				[frame]
					begin=0
					end=100
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-250
					end=-150
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=50
						image="units/human-outlaws/poacher-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=50
						image="units/human-outlaws/poacher-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=50
					end=150
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/poacher-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/poacher.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/poacher-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Rogue"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Thief-51"
			image="units/human-outlaws/thief+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Thief"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=30
			max_moves=6
			moves=6
			name="Gwydda"
			overlays=""
			profile="portraits/humans/transparent/thief+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/thief+female.png"
			type="Thief"
			undead_variation=""
			underlying_id=51
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-150
					end=-100
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief+female-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief+female-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-7.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-2-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-2-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-2-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-3-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-3-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-3-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief+female-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief+female-defend.png"
					sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief+female-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief+female-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief+female-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief+female-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close-range combat. They are excellent in mountainous terrain or underground. Their power and endurance more than compensate for their relatively poor mobility."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Dwarvish Fighter-50"
			image="units/dwarves/fighter.png"
			image_icon=""
			language_name=_"Dwarvish Fighter"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=44
			max_moves=4
			moves=4
			name="Pelcatsol"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id=50
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.6,0.6~0.3,0.3~0.0"
				start_time=-350
				[filter_attack]
					name="hammer"
				[/filter_attack]
				[frame]
					duration=40
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/dwarves/fighter-hammer-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/dwarves/fighter-hammer-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
				start_time=-350
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration=40
					image="units/dwarves/fighter-axe-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-2.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=60
						image="units/dwarves/fighter-axe-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=60
						image="units/dwarves/fighter-axe-5.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-6.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-9.png"
				[/frame]
				[frame]
					duration=20
					image="units/dwarves/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="axe"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="hammer"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/dwarves/fighter-hammer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/fighter-hammer-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/fighter-hammer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/fighter-hammer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-1.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/fighter.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"axe"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=9
				description=_"hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Stalwart"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The steadiness of this unit reduces damage from some attacks, but only while defending."
			ellipse="misc/ellipse"
			experience=7
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=45
			id="Dwarvish Guardsman-12"
			image="units/dwarves/guard.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dwarvish Guardsman"
			level=1
			max_attacks=1
			max_experience=33
			max_hitpoints=45
			max_moves=5
			moves=5
			name="Gomatsil"
			overlays=""
			profile="portraits/dwarves/transparent/guard.png"
			race="dwarf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/dwarves/guard.png"
			type="Dwarvish Guardsman"
			undead_variation="dwarf"
			underlying_id=12
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[abilities]
				[resistance]
					active_on="defense"
					affect_self=yes
#textdomain wesnoth-help
					description=_"Steadfast:
This unit’s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
					female_name=_"female^steadfast"
					id="steadfast"
					max_value=50
					multiply=2
					name=_"steadfast"
					[filter_base_value]
						greater_than=0
						less_than=50
					[/filter_base_value]
				[/resistance]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/dwarves/guard-defend-1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=-50
						image="units/dwarves/guard-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=-50
						image="units/dwarves/guard-attack.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=0
					image="units/dwarves/guard.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/dwarves/guard-attack-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=50
						image="units/dwarves/guard-attack-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=50
						image="units/dwarves/guard-attack-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/dwarves/guard-attack-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/dwarves/guard-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/guard-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/guard-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/guard-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-1.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/guard-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard-idle-5.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/guard-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-5.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close-range combat. They are excellent in mountainous terrain or underground. Their power and endurance more than compensate for their relatively poor mobility."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Dwarvish Fighter-40"
			image="units/dwarves/fighter.png"
			image_icon=""
			language_name=_"Dwarvish Fighter"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=44
			max_moves=4
			moves=4
			name="Pelaithaasol"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id=40
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.6,0.6~0.3,0.3~0.0"
				start_time=-350
				[filter_attack]
					name="hammer"
				[/filter_attack]
				[frame]
					duration=40
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/dwarves/fighter-hammer-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/dwarves/fighter-hammer-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
				start_time=-350
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration=40
					image="units/dwarves/fighter-axe-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-2.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=60
						image="units/dwarves/fighter-axe-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=60
						image="units/dwarves/fighter-axe-5.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-6.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-9.png"
				[/frame]
				[frame]
					duration=20
					image="units/dwarves/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="axe"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="hammer"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/dwarves/fighter-hammer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/fighter-hammer-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/fighter-hammer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/fighter-hammer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-1.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/fighter.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"axe"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=9
				description=_"hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Rogue"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."
			ellipse="misc/ellipse"
			experience=16
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=24
			id="Thief-48"
			image="units/human-outlaws/thief+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Thief"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=24
			max_moves=7
			moves=7
			name="Elearka"
			overlays=""
			profile="portraits/humans/transparent/thief+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/thief+female.png"
			type="Thief"
			undead_variation=""
			underlying_id=48
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-150
					end=-100
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief+female-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief+female-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-7.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-2-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-2-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-2-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-3-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-3-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-3-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief+female-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief+female-defend.png"
					sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief+female-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief+female-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief+female-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief+female-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Rogue"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=25
			id="Thief-46"
			image="units/human-outlaws/thief.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Thief"
			level=1
			max_attacks=1
			max_experience=15
			max_hitpoints=25
			max_moves=6
			moves=6
			name="Syran"
			overlays=""
			profile="portraits/humans/transparent/thief.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/thief.png"
			type="Thief"
			undead_variation=""
			underlying_id=46
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-150
					end=-100
					image="units/human-outlaws/thief.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/thief.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-7.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief-defend-2-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief-defend-2-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief-defend-2-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief-defend-3-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief-defend-3-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief-defend-3-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Lord"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
			description="The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
			experience=9
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=56
			id="RMPSide2"
			image="units/dwarves/steelclad.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dwarvish Steelclad"
			level=2
			max_attacks=1
			max_experience=52
			max_hitpoints=56
			max_moves=5
			moves=5
			name="Przebudzony"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Steelclad"
			undead_variation="dwarf"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=70
				cold=90
				fire=90
				impact=70
				pierce=70
			[/resistance]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=11
				description="battle axe"
				icon="attacks/battleaxe.png"
				name="battle axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=14
				description="hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					female_name="female^quick"
					id="quick"
					male_name="quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Huntsman,Ranger"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=27
			description=_"Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.

Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=46
			id="Poacher-44"
			image="units/human-outlaws/trapper.png"
			image_icon=""
			language_name=_"Trapper"
			level=2
			max_attacks=1
			max_experience=36
			max_hitpoints=46
			max_moves=5
			moves=5
			name="Rhollyn"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/trapper.png"
			type="Trapper"
			undead_variation=""
			underlying_id=44
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/trapper-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/trapper-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-250
					end=-100
					image="units/human-outlaws/trapper-attack2.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/human-outlaws/trapper-attack3.png"
				[/frame]
				[frame]
					begin=0
					end=100
					image="units/human-outlaws/trapper.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-200
					end=-150
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=100
						image="units/human-outlaws/trapper-attack-melee-2.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=100
						image="units/human-outlaws/trapper-attack-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-200
					end=-150
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=100
						image="units/human-outlaws/trapper-attack-melee.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=100
						image="units/human-outlaws/trapper-attack-melee.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/trapper-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/trapper-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/trapper.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/trapper-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/trapper-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/trapper.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Rogue"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Thief-43"
			image="units/human-outlaws/thief+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Thief"
			level=1
			max_attacks=1
			max_experience=15
			max_hitpoints=23
			max_moves=7
			moves=7
			name="Cwdda"
			overlays=""
			profile="portraits/humans/transparent/thief+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/thief+female.png"
			type="Thief"
			undead_variation=""
			underlying_id=43
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-150
					end=-100
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief+female-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief+female-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-7.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-2-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-2-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-2-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-3-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-3-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-3-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief+female-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief+female-defend.png"
					sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief+female-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief+female-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief+female-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief+female-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.

Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Poacher-9"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			language_name=_"Poacher"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=31
			max_moves=6
			moves=6
			name="Moddyn"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/trapper.png"
			type="Poacher"
			undead_variation=""
			underlying_id=9
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-250
					end=-100
					image="units/human-outlaws/poacher-attack2.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/human-outlaws/poacher-attack3.png"
				[/frame]
				[frame]
					begin=0
					end=100
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-250
					end=-150
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=50
						image="units/human-outlaws/poacher-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=50
						image="units/human-outlaws/poacher-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=50
					end=150
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/poacher-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/poacher.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/poacher-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Rogue"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Thief-7"
			image="units/human-outlaws/thief.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Thief"
			level=1
			max_attacks=1
			max_experience=15
			max_hitpoints=23
			max_moves=7
			moves=7
			name="Tan"
			overlays=""
			profile="portraits/humans/transparent/thief.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/thief.png"
			type="Thief"
			undead_variation=""
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-150
					end=-100
					image="units/human-outlaws/thief.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/thief.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-7.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief-defend-2-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief-defend-2-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief-defend-2-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief-defend-3-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief-defend-3-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief-defend-3-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Assassin"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=24
#textdomain wesnoth-units
			description=_"The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy." +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=12
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Thief-34"
			image="units/human-outlaws/rogue.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Rogue"
			level=2
			max_attacks=1
			max_experience=39
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Vadoc"
			overlays=""
			profile="portraits/humans/transparent/thief.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/thief.png"
			type="Rogue"
			undead_variation=""
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="knife"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/dagger-n.png"
					image_diagonal="projectiles/dagger-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-200
						end=-100
						image="units/human-outlaws/rogue-ranged.png"
						sound="throwing-knife.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-200
						end=-100
						image="units/human-outlaws/rogue-ranged.png"
						sound="throwing-knife-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=50
					image="units/human-outlaws/rogue-ranged.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-200
					end=-150
					image="units/human-outlaws/rogue.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=100
						image="units/human-outlaws/rogue-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=100
						image="units/human-outlaws/rogue-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-outlaws/rogue.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/rogue-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue-die-6.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-outlaws/rogue.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/rogue-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/rogue-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/rogue.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"knife"
				icon="attacks/dagger-thrown-human.png"
				name="knife"
				number=3
				range="ranged"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Rogue"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=24
			id="Thief-33"
			image="units/human-outlaws/thief+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Thief"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=24
			max_moves=7
			moves=7
			name="Lollyra"
			overlays=""
			profile="portraits/humans/transparent/thief+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/thief+female.png"
			type="Thief"
			undead_variation=""
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-150
					end=-100
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief+female-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief+female-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-7.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-2-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-2-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-2-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-3-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-3-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-3-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief+female-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief+female-defend.png"
					sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief+female-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief+female-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief+female-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief+female-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Thunderguard"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange wands they carried into battle. The deafening noise of these ‘thundersticks’ is terrifying to behold, and is made more so by the secrecy which dwarves wrap about their workings."
			ellipse="misc/ellipse"
			experience=13
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Dwarvish Thunderer-27"
			image="units/dwarves/thunderer.png"
			image_icon=""
			language_name=_"Dwarvish Thunderer"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=35
			max_moves=4
			moves=4
			name="Narcatis"
			overlays=""
			profile="portraits/dwarves/transparent/thunderer.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/thunderer.png"
			type="Dwarvish Thunderer"
			undead_variation="dwarf"
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="thunderstick"
				[/filter_attack]
				[if]
					direction="s"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="0~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-s-1.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-s-2.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-s-3.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-s.png"
						sound="thunderstick.ogg"
					[/frame]
				[/if]
				[else]
					direction="s"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-s.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="20~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-ne-1.png"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-ne-2.png"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-ne-3.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-ne.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-ne.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="n"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="20~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-n-1.png"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-n-2.png"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-n-3.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-n.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="n"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-n.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="se,sw"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="0~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-se-1.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-se-2.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-se-3.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-se.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="se,sw"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-se.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=1
					image="units/dwarves/thunderer-attack-se.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.1:200,0.1~0.6:200,0.6~0.0:250"
				start_time=-250
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/dwarves/thunderer-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/dwarves/thunderer-blade-3.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/dwarves/thunderer-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=200
					image="units/dwarves/thunderer-die1.png"
				[/frame]
				[frame]
					begin=200
					end=400
					image="units/dwarves/thunderer-die2.png"
				[/frame]
				[frame]
					begin=400
					end=600
					image="units/dwarves/thunderer-die3.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/thunderer-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/thunderer-blade-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/thunderer-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/thunderer-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/thunderer.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/thunderer-defend.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/thunderer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/thunderer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-3.png"
				[/frame]
				[frame]
					duration=800
					image="units/dwarves/thunderer-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/thunderer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/thunderer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/thunderer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=18
				description=_"thunderstick"
				name="thunderstick"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Gryphon Master"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=24
#textdomain wesnoth-units
			description=_"Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Gryphon Rider-24"
			image="units/dwarves/gryphon-rider.png"
			image_icon=""
			language_name=_"Gryphon Rider"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=35
			max_moves=8
			moves=8
			name="Kaa"
			overlays=""
			profile="portraits/dwarves/transparent/gryphon-rider.png"
			race="gryphon"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/transparent/gryphon-rider.png~SCALE(205,205)"
			type="Gryphon Rider"
			undead_variation="gryphon"
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=50
				cave=80
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=70
				hills=50
				mountains=40
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=3
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=100
				cold=100
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="claws.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="gryphon-hit-1.ogg,gryphon-hit-2.ogg,gryphon-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/gryphon-rider-flying-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				layer=60
				start_time=0
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=13
				description=_"claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Assassin"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=24
#textdomain wesnoth-units
			description=_"The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy." +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Thief-11"
			image="units/human-outlaws/rogue+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Rogue"
			level=2
			max_attacks=1
			max_experience=39
			max_hitpoints=38
			max_moves=7
			moves=7
			name="Jonna"
			overlays=""
			profile="portraits/humans/transparent/thief+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/thief+female.png"
			type="Rogue"
			undead_variation=""
			underlying_id=11
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="knife"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/dagger-n.png"
					image_diagonal="projectiles/dagger-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-200
						end=-100
						image="units/human-outlaws/rogue+female-ranged.png"
						sound="throwing-knife.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-200
						end=-100
						image="units/human-outlaws/rogue+female-ranged.png"
						sound="throwing-knife-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=50
					image="units/human-outlaws/rogue+female-ranged.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-200
					end=-150
					image="units/human-outlaws/rogue+female.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=100
						image="units/human-outlaws/rogue+female-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=100
						image="units/human-outlaws/rogue+female-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-outlaws/rogue+female.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/rogue+female-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue+female-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue+female-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue+female-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue+female-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue+female-die-6.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-outlaws/rogue+female.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue+female-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/rogue+female-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/rogue+female-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/rogue+female.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"knife"
				icon="attacks/dagger-thrown-human.png"
				name="knife"
				number=3
				range="ranged"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.

Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Poacher-8"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			language_name=_"Poacher"
			level=1
			max_attacks=1
			max_experience=16
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Reorraedreor"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/trapper.png"
			type="Poacher"
			undead_variation=""
			underlying_id=8
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-250
					end=-100
					image="units/human-outlaws/poacher-attack2.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/human-outlaws/poacher-attack3.png"
				[/frame]
				[frame]
					begin=0
					end=100
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-250
					end=-150
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=50
						image="units/human-outlaws/poacher-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=50
						image="units/human-outlaws/poacher-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=50
					end=150
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/poacher-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/poacher.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/poacher-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Stalwart"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The steadiness of this unit reduces damage from some attacks, but only while defending."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Dwarvish Guardsman-6"
			image="units/dwarves/guard.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dwarvish Guardsman"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=44
			max_moves=4
			moves=4
			name="Dulamatas"
			overlays=""
			profile="portraits/dwarves/transparent/guard.png"
			race="dwarf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/dwarves/guard.png"
			type="Dwarvish Guardsman"
			undead_variation="dwarf"
			underlying_id=6
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[abilities]
				[resistance]
					active_on="defense"
					affect_self=yes
#textdomain wesnoth-help
					description=_"Steadfast:
This unit’s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
					female_name=_"female^steadfast"
					id="steadfast"
					max_value=50
					multiply=2
					name=_"steadfast"
					[filter_base_value]
						greater_than=0
						less_than=50
					[/filter_base_value]
				[/resistance]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/dwarves/guard-defend-1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=-50
						image="units/dwarves/guard-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=-50
						image="units/dwarves/guard-attack.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=0
					image="units/dwarves/guard.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/dwarves/guard-attack-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=50
						image="units/dwarves/guard-attack-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=50
						image="units/dwarves/guard-attack-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/dwarves/guard-attack-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/dwarves/guard-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/guard-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/guard-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/guard-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-1.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/guard-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard-idle-5.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/guard-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-5.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.

Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
			ellipse="misc/ellipse"
			experience=6
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Poacher-4"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			language_name=_"Poacher"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=35
			max_moves=6
			moves=6
			name="Glaent"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/trapper.png"
			type="Poacher"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-250
					end=-100
					image="units/human-outlaws/poacher-attack2.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/human-outlaws/poacher-attack3.png"
				[/frame]
				[frame]
					begin=0
					end=100
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-250
					end=-150
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=50
						image="units/human-outlaws/poacher-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=50
						image="units/human-outlaws/poacher-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=50
					end=150
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/poacher-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/poacher.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/poacher-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Assassin"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=24
#textdomain wesnoth-units
			description=_"The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy." +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Thief-3"
			image="units/human-outlaws/rogue.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Rogue"
			level=2
			max_attacks=1
			max_experience=39
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Lunnyn"
			overlays=""
			profile="portraits/humans/transparent/thief.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/thief.png"
			type="Rogue"
			undead_variation=""
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="knife"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/dagger-n.png"
					image_diagonal="projectiles/dagger-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-200
						end=-100
						image="units/human-outlaws/rogue-ranged.png"
						sound="throwing-knife.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-200
						end=-100
						image="units/human-outlaws/rogue-ranged.png"
						sound="throwing-knife-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=50
					image="units/human-outlaws/rogue-ranged.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-200
					end=-150
					image="units/human-outlaws/rogue.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=100
						image="units/human-outlaws/rogue-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=100
						image="units/human-outlaws/rogue-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-outlaws/rogue.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/rogue-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue-die-6.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-outlaws/rogue.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/rogue-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/rogue-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/rogue-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/rogue.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"knife"
				icon="attacks/dagger-thrown-human.png"
				name="knife"
				number=3
				range="ranged"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=12
		allow_player=yes
		color=1
		controller="human_ai"
		countdown_time=0
		current_player="Przebudzony"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=0
		gold_add=no
		hidden=no
		id="RMPSide1"
		income=0
		name="Drakesang"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RMPSide1"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=175
		team_name="west"
		user_team_name="teamname^West"
		village_gold=2
		[ai]
			version=10703
			[stage]
				engine=""
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=no
					engine="cpp"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=no
					engine="cpp"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=no
					engine="cpp"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
					type=""
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=yes
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						engine="cpp"
						id=""
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=""
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[facet]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=12
				[/facet]
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=4
				[/default]
			[/aspect]
			[engine]
				engine="cpp"
				name="cpp"
			[/engine]
			[engine]
				engine="cpp"
				name="fai"
				[formula_ai]
				[/formula_ai]
			[/engine]
		[/ai]
		[unit]
			advances_to="Saurian Ambusher"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.

Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="Saurian Skirmisher-52"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=29
			max_moves=7
			moves=7
			name="Hix"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=52
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				sound_start_time=-101
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-101
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[filter]
					[filter_location]
						[not]
							terrain="C*,K*,*^V*"
						[/not]
					[/filter_location]
				[/filter]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-1.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-2.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-8.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-9.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-10.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-11.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=4
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.

This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at ""resolving"" territorial disputes with other drakes and enforcing the laws of their tribe." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=49
			id="Drake Clasher-49"
			image="units/drakes/clasher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Clasher"
			level=1
			max_attacks=1
			max_experience=32
			max_hitpoints=49
			max_moves=5
			moves=5
			name="Graslar"
			overlays=""
			profile="portraits/drakes/transparent/clasher.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/clasher.png"
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id=49
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				offset="0.0~0.1:200,0.1~0.4:150,0.4~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0.0~0.0:200,0.0~0.2:150,0.2~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,n,nw"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="war talon"
				[/filter_attack]
				[frame]
					duration=25
					image="units/drakes/clasher-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="pierce"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="blade"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.

Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=26
			id="Saurian Skirmisher-16"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=26
			max_moves=7
			moves=7
			name="Kresix"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				sound_start_time=-101
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-101
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[filter]
					[filter_location]
						[not]
							terrain="C*,K*,*^V*"
						[/not]
					[/filter_location]
				[/filter]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-1.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-2.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-8.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-9.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-10.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-11.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=4
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Many drakes enjoy the flow of air over scales, leading them to don the light robes of the Glider caste. The long forays to the far reaches of the tribal territory are their passion, though other drakes often wonder what could lead someone to take on the drudgery of hunting when more glory could be found on the battlefield.

Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes’ ancestral ability to aim fire, hampered in other castes by armor, is invaluable for flushing and herding the quarry without harming it. If a Glider is called to the battlefield, he prefers to harass the enemy from a distance – and if all else fails, he will fight with his feet, keeping his precious wings as far from the enemy as possible." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."
			ellipse="misc/ellipse"
			experience=13
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Drake Glider-37"
			image="units/drakes/glider.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Glider"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=9
			moves=9
			name="Gaké"
			overlays=""
			profile="portraits/drakes/transparent/glider.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/glider.png"
			type="Drake Glider"
			undead_variation="drake"
			underlying_id=37
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=60
				flat=60
				forest=60
				frozen=60
				fungus=60
				hills=60
				mountains=60
				reef=60
				sand=60
				shallow_water=60
				swamp_water=60
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="slam"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/glider-kick-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-kick-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/glider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name="Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name="Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name="First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name="Second Watch"
		red=-45
	[/time]
	[variables]
		damage_inflicted=11
		next_scenario="RMP_Arcanclave_Citadel_21"
		random=5
		side_number=1
		turn_number=12
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RMP Conservative"
	[/scenario]
	[scenario]
		scenario="2p - Arcanclave Citadel"
		[team]
			[recruits]
				Drake Burner=3
				Drake Clasher=6
				Drake Glider=2
				Saurian Augur=4
				Saurian Skirmisher=7
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Drake Burner=3
				Drake Clasher=5
				Drake Glider=1
				Fire Drake=1
				Saurian Augur=4
				Saurian Skirmisher=5
			[/deaths]
			[killed]
				Dwarvish Guardsman=1
				Poacher=2
				Rogue=1
				Thief=2
			[/killed]
			[attacks]
				[sequence]
					s00=2
					s0000=2
					s0010=2
					s00111=1
					s01=2
					s0100=1
					s1000=1
					s10000=1
					_num=30
				[/sequence]
				[sequence]
					s00=1
					s0000=3
					s0010=3
					s01=1
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s0110=1
					s1010=1
					s11=1
					s111=1
					s1110=1
					_num=50
				[/sequence]
				[sequence]
					s0010=1
					s0011=1
					s0100=1
					s1=1
					s100=1
					s1000=1
					s101=1
					s1010=1
					s1110=2
					s1111=1
					_num=60
				[/sequence]
				[sequence]
					s000=2
					s001=2
					s01=1
					s011=2
					s1=1
					s110=3
					s111=2
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=14
					_num=0
				[/sequence]
				[sequence]
					s=1
					s0=1
					s00=5
					s00001=1
					s0010=1
					s01=1
					s10=1
					_num=30
				[/sequence]
				[sequence]
					s=1
					s00=5
					s0000=3
					s1=3
					s10=2
					s11=2
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s011=1
					s1=1
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s0=1
					s01=1
					s010=1
					_num=60
				[/sequence]
				[sequence]
					s01=1
					s10=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=378
			recall_cost=0
			damage_inflicted=466
			damage_taken=729
			expected_damage_inflicted=581830
			expected_damage_taken=734297
			turn_damage_inflicted=35
			turn_damage_taken=177
			turn_expected_damage_inflicted=66179
			turn_expected_damage_taken=173032
			save_id="RMPSide1"
		[/team]
		[team]
			[recruits]
				Dwarvish Fighter=2
				Dwarvish Guardsman=3
				Dwarvish Thunderer=1
				Gryphon Rider=1
				Poacher=8
				Thief=13
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Rogue=4
				Trapper=1
			[/advances]
			[deaths]
				Dwarvish Guardsman=1
				Poacher=2
				Rogue=1
				Thief=2
			[/deaths]
			[killed]
				Drake Burner=3
				Drake Clasher=5
				Drake Glider=1
				Fire Drake=1
				Saurian Augur=4
				Saurian Skirmisher=5
			[/killed]
			[attacks]
				[sequence]
					s00=1
					s000=1
					s01=1
					s011=2
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s000=4
					s0001=1
					s0011=1
					s01=1
					s010=1
					s011=2
					s0111=1
					s1=4
					s100=1
					s101=2
					s1011=2
					s11=4
					s110=1
					s1100=1
					s1101=1
					s111=2
					s1111=2
					_num=60
				[/sequence]
				[sequence]
					s0=1
					s011=1
					s0110=1
					s0111=1
					s1=1
					s10=1
					s101=3
					s11=1
					s111=1
					s1110=1
					s1111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=11
					_num=0
				[/sequence]
				[sequence]
					s0=1
					s000=2
					s001=1
					s1=4
					_num=40
				[/sequence]
				[sequence]
					s=1
					s0=2
					s00=4
					s000=2
					s0000=1
					s01=1
					s010=1
					s1=1
					s10=2
					s100=1
					s101=1
					s1010=1
					s11=2
					s1100=1
					s111=2
					s1111=1
					_num=60
				[/sequence]
				[sequence]
					s011=2
					s0111=1
					s1=1
					s100=1
					s1001=1
					s11=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=411
			recall_cost=0
			damage_inflicted=729
			damage_taken=466
			expected_damage_inflicted=734297
			expected_damage_taken=581830
			turn_damage_inflicted=151
			turn_damage_taken=16
			turn_expected_damage_inflicted=139881
			turn_expected_damage_taken=34623
			save_id="RMPSide2"
		[/team]
	[/scenario]
[/statistics]
