version="1.10.4"
next_underlying_unit_id=36
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Fallenstar Lake"
next_scenario=""
parent="2p - Fallenstar Lake-Auto-Save10.gz"
scenario="RBY Fallenstar Lake 12"
version="1.10.4"
[multiplayer]
	experience_modifier=70
	hash="CDdL4gozDqC8uzyMDrAH8hXnOOu-WzVeZl56hh-bgDceMh-NKDfM1sJLJ5ju0-vwq2q9m7s,PcjBmRzLA1<8qmLX<22ieu0dNc0qwtcTKuFsbtwkeP6OL<1AmuRA>G28"
	mp_countdown=yes
	mp_countdown_action_bonus=0
	mp_countdown_init_time=330
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=300
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RBY Classic 15"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=yes
	scenario="2RaggedClaws’s game"
	shuffle_sides=no
[/multiplayer]
random_seed=6
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="2RaggedClaws"
			faction2="AxlaraFlame"
			version="1.10.4"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=26
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=35
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=52
				side=1
				turn=2
				units=4
				units_cost=74
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=56
				side=2
				turn=2
				units=4
				units_cost=84
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=1
				turn=3
				units=6
				units_cost=100
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=2
				turn=3
				units=6
				units_cost=120
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=4
				units=8
				units_cost=129
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=2
				turn=4
				units=7
				units_cost=137
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=5
				units=9
				units_cost=141
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=2
				turn=5
				units=7
				units_cost=139
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=6
				units=8
				units_cost=127
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=2
				turn=6
				units=8
				units_cost=149
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=7
				units=10
				units_cost=153
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=2
				turn=7
				units=9
				units_cost=165
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=2
				turn=7
				units=9
				units_cost=165
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=8
				units=10
				units_cost=150
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=2
				turn=8
				units=9
				units_cost=169
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=9
				units=12
				units_cost=177
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=36
				side=2
				turn=9
				units=10
				units_cost=186
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=10
				units=14
				units_cost=199
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=2
				turn=10
				units=12
				units_cost=219
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=11
				units=13
				units_cost=177
				villages=10
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="gl hf"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=1
			y=9
			[from]
				x=2
				y=7
			[/from]
		[/recruit]
		[random]
			value=3635
		[/random]
		[random]
			value=26339
		[/random]
		[random]
			value=15458
		[/random]
		[random]
			value=32747
		[/random]
		[random]
			value=4110
		[/random]
		[random]
			value=457
		[/random]
		[random]
			value=27248
		[/random]
		[random]
			value=21881
		[/random]
		[random]
			value=20976
		[/random]
		[random]
			value=30302
		[/random]
		[random]
			value=4082
		[/random]
		[random]
			value=15427
		[/random]
		[random]
			value=19497
		[/random]
		[random]
			value=11580
		[/random]
		[random]
			value=11674
			[results]
				checksum="<eb<ghgaSeKPzPRJcrDrIqGqBR3G,S9oFQVmyFpzyiRQNRGrKQIIMKHwCGszOqoJ-GyHtDMttGmxArTSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=2
			y=8
			[from]
				x=2
				y=7
			[/from]
		[/recruit]
		[random]
			value=6557
		[/random]
		[random]
			value=17177
		[/random]
		[random]
			value=23311
		[/random]
		[random]
			value=9439
		[/random]
		[random]
			value=25700
		[/random]
		[random]
			value=22159
		[/random]
		[random]
			value=4795
		[/random]
		[random]
			value=23741
		[/random]
		[random]
			value=4367
		[/random]
		[random]
			value=10977
		[/random]
		[random]
			value=20044
		[/random]
		[random]
			value=30256
		[/random]
		[random]
			value=12923
		[/random]
		[random]
			value=1999
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPrarNFvuIIP4rOrErvENCNIHIJ5oEGHHrORKuxRKPEsMMUABu2yzENLGEsDQOBsPsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amaddare has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=2
			y=6
			[from]
				x=2
				y=7
			[/from]
		[/recruit]
		[random]
			value=6817
		[/random]
		[random]
			value=19566
		[/random]
		[random]
			value=23411
		[/random]
		[random]
			value=2328
		[/random]
		[random]
			value=20952
		[/random]
		[random]
			value=15591
		[/random]
		[random]
			value=3329
		[/random]
		[random]
			value=15578
		[/random]
		[random]
			value=4216
		[/random]
		[random]
			value=29437
		[/random]
		[random]
			value=15734
		[/random]
		[random]
			value=19371
		[/random]
		[random]
			value=20833
		[/random]
		[random]
			value=13187
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPramNFvuIIP4rOrErvENCNMHIJ5oEGHHrORKuxRKPEsMMUABu2yzENLGEsDQOBsLsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="2,3,4,5,6"
			y="7,8,8,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="I am a bad player of 1v1, so if I played like a noob, plz dont condemn me"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Diasporoz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="haha its ok"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="icu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="and, no mirrors, no drako vs humans. all other are fine"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="what do u like to play?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=40
			y=8
			[from]
				x=40
				y=7
			[/from]
		[/recruit]
		[random]
			value=13845
		[/random]
		[random]
			value=19030
		[/random]
		[random]
			value=24240
		[/random]
		[random]
			value=13219
		[/random]
		[random]
			value=7649
		[/random]
		[random]
			value=2857
		[/random]
		[random]
			value=9931
		[/random]
		[random]
			value=2656
		[/random]
		[random]
			value=29451
		[/random]
		[random]
			value=23612
		[/random]
		[random]
			value=25460
		[/random]
		[random]
			value=19778
		[/random]
		[random]
			value=24468
		[/random]
		[random]
			value=27451
			[results]
				checksum="KrUUzuBtqMWiQ3A46r2YkpeuWPdPdnei4h-441+J9,b8f0objW9->0ffi1g>.hT<lbbk1a96,egian,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=40
			y=6
			[from]
				x=40
				y=7
			[/from]
		[/recruit]
		[random]
			value=28134
		[/random]
		[random]
			value=4895
		[/random]
		[random]
			value=31601
		[/random]
		[random]
			value=18826
		[/random]
		[random]
			value=29763
		[/random]
		[random]
			value=11741
		[/random]
		[random]
			value=5910
		[/random]
		[random]
			value=20957
		[/random]
		[random]
			value=17656
		[/random]
		[random]
			value=12136
		[/random]
		[random]
			value=8904
		[/random]
		[random]
			value=19351
		[/random]
		[random]
			value=25839
		[/random]
		[random]
			value=17007
			[results]
				checksum="KrUUzuBtqMWiQ3A46r2YkpeuWPdPdnei4h0341+J9,b8f1objW9->0ffi1g>.hT<lbbk1a96,eghdn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="icu2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="1v1?"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=41
			y=7
			[from]
				x=40
				y=7
			[/from]
		[/recruit]
		[random]
			value=16032
		[/random]
		[random]
			value=26596
		[/random]
		[random]
			value=23672
		[/random]
		[random]
			value=21217
		[/random]
		[random]
			value=16222
		[/random]
		[random]
			value=29845
		[/random]
		[random]
			value=26357
		[/random]
		[random]
			value=16938
		[/random]
		[random]
			value=13299
		[/random]
		[random]
			value=24766
		[/random]
		[random]
			value=28999
		[/random]
		[random]
			value=9006
		[/random]
		[random]
			value=14284
		[/random]
		[random]
			value=28433
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz5tEQRQdMHJzKAO0PyvEPIaLpBmGtTRCGuNJuvDrBUUrLeDBKsJKwSJKMQOQFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="40,39,38,37,36"
			y="7,8,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="no what kinda game?  2v2?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9,10"
			y="8,8,8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,3,4,5,6,7,8"
			y="6,6,5,5,5,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,1,1,1,1,1,2,2,3"
			y="8,9,10,11,12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="joebob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="I suppose you want a ladder"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="1,1,1,1,2,3,4,4"
			y="9,10,11,12,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=11
			y=8
			[from]
				x=10
				y=7
			[/from]
		[/recruit]
		[random]
			value=17467
		[/random]
		[random]
			value=1656
		[/random]
		[random]
			value=23668
		[/random]
		[random]
			value=25591
		[/random]
		[random]
			value=13910
		[/random]
		[random]
			value=30240
		[/random]
		[random]
			value=29698
		[/random]
		[random]
			value=18816
		[/random]
		[random]
			value=32700
		[/random]
		[random]
			value=18639
		[/random]
		[random]
			value=27893
		[/random]
		[random]
			value=15270
		[/random]
		[random]
			value=17753
		[/random]
		[random]
			value=14619
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOstqpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyUpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=11
			y=7
			[from]
				x=10
				y=7
			[/from]
		[/recruit]
		[random]
			value=7617
		[/random]
		[random]
			value=18131
		[/random]
		[random]
			value=23519
		[/random]
		[random]
			value=19169
		[/random]
		[random]
			value=20488
		[/random]
		[random]
			value=31373
		[/random]
		[random]
			value=24402
		[/random]
		[random]
			value=31198
		[/random]
		[random]
			value=8464
		[/random]
		[random]
			value=24433
		[/random]
		[random]
			value=14160
		[/random]
		[random]
			value=13836
		[/random]
		[random]
			value=31973
		[/random]
		[random]
			value=20719
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvsSVEz.xumKSnxOsmrpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFVpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="it is fine if u wanna take some elos. I don't mind :)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="40,39,39,39,39,39,39,39"
			y="8,9,10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="41,40,39,38,37,36,35"
			y="7,7,8,7,7,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="36,35,34,33,32"
			y="8,8,7,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="40,39,38,37,36,35,34"
			y="6,6,5,5,4,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=31
			y=7
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=4860
		[/random]
		[random]
			value=14850
		[/random]
		[random]
			value=7648
		[/random]
		[random]
			value=12793
		[/random]
		[random]
			value=28213
		[/random]
		[random]
			value=15213
		[/random]
		[random]
			value=16504
		[/random]
		[random]
			value=11638
		[/random]
		[random]
			value=8793
		[/random]
		[random]
			value=2081
		[/random]
		[random]
			value=449
		[/random]
		[random]
			value=15035
		[/random]
		[random]
			value=15739
		[/random]
		[random]
			value=24505
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz5qKQRQdMHJzKAO0PyuEPIaLpBmGsTRCGuNJuvDrBUUrLeDBKsJKwSJKMQORFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=31
			y=8
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=18707
		[/random]
		[random]
			value=2441
		[/random]
		[random]
			value=22667
		[/random]
		[random]
			value=18290
		[/random]
		[random]
			value=2303
		[/random]
		[random]
			value=23369
		[/random]
		[random]
			value=19008
		[/random]
		[random]
			value=8361
		[/random]
		[random]
			value=6683
		[/random]
		[random]
			value=21484
		[/random]
		[random]
			value=7361
		[/random]
		[random]
			value=11032
		[/random]
		[random]
			value=30349
		[/random]
		[random]
			value=31875
			[results]
				checksum="vzwMqesp>zA8MDAA67t+PqCJg.d>I554W7NjH-if9<+h,86XC9219-<c56YXe6k5fi1g>.hT<lbbk1a96,eghan,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jormundgandr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="russian_bear has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Treviras has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,5,6,6,6,5,5"
			y="14,15,16,16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="russian_bear has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,4,5,6,7,8,9,10"
			y="15,15,16,16,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="7,7,8,8,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15"
			y="8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9,10,11,12,13,14,15"
			y="4,5,5,5,4,5,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,11,11,11"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=11
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=5153
		[/random]
		[random]
			value=18882
		[/random]
		[random]
			value=8269
		[/random]
		[random]
			value=14023
		[/random]
		[random]
			value=12419
		[/random]
		[random]
			value=1418
		[/random]
		[random]
			value=19824
		[/random]
		[random]
			value=23111
		[/random]
		[random]
			value=25650
		[/random]
		[random]
			value=19905
		[/random]
		[random]
			value=8004
		[/random]
		[random]
			value=21313
		[/random]
		[random]
			value=21305
		[/random]
		[random]
			value=26097
			[results]
				checksum="KOU0E,y9H.a6d5u0Gk5bokPo.CypF5D8j5EIMqafOEUgi35PBAeZ,v--sblpzr.IZhcgM2>G8Bb<xf5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="I suppose fallen star lake is the only balanced map, in which place u don't need to sacrifise too many villas in one rush"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=12
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=10170
		[/random]
		[random]
			value=18638
		[/random]
		[random]
			value=17915
		[/random]
		[random]
			value=5615
		[/random]
		[random]
			value=17578
		[/random]
		[random]
			value=454
		[/random]
		[random]
			value=30208
		[/random]
		[random]
			value=1203
		[/random]
		[random]
			value=22399
		[/random]
		[random]
			value=250
		[/random]
		[random]
			value=23425
		[/random]
		[random]
			value=25850
		[/random]
		[random]
			value=19362
		[/random]
		[random]
			value=10552
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJztPyHEivpzBHQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message=yes
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="34,33,32,31,30,29,28"
			y="4,4,3,4,3,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="35,34,33,32,31,30,29"
			y="6,6,6,5,5,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30,29,29,29,29,29,28"
			y="7,7,8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,31,30,29,28,27"
			y="8,7,6,6,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="39,38,37,36,35,34,33,32"
			y="15,15,15,14,15,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wesy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=31
			y=7
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=12822
		[/random]
		[random]
			value=28368
		[/random]
		[random]
			value=8792
		[/random]
		[random]
			value=21405
		[/random]
		[random]
			value=17234
		[/random]
		[random]
			value=18934
		[/random]
		[random]
			value=19561
		[/random]
		[random]
			value=1892
		[/random]
		[random]
			value=9852
		[/random]
		[random]
			value=7741
		[/random]
		[random]
			value=29792
		[/random]
		[random]
			value=13687
		[/random]
		[random]
			value=1858
		[/random]
		[random]
			value=23079
			[results]
				checksum="KrUUzuBtqMWiQ3A16r2YkpeuWPdPdnei4h0>41+J9,b8f1objW9->0ffi1g>.hT<lbbk1a96,eghhn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="32,31,31,31,31"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jormundgandr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16,17"
			y="12,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15,16,17,18"
			y="12,11,11,10,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=12
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=18354
		[/random]
		[random]
			value=20381
		[/random]
		[random]
			value=6055
		[/random]
		[random]
			value=9468
		[/random]
		[random]
			value=22482
		[/random]
		[random]
			value=26543
		[/random]
		[random]
			value=9530
		[/random]
		[random]
			value=3574
		[/random]
		[random]
			value=3315
		[/random]
		[random]
			value=9306
		[/random]
		[random]
			value=19400
		[/random]
		[random]
			value=4160
		[/random]
		[random]
			value=5257
		[/random]
		[random]
			value=23671
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJztPyHEivpzBHQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,5"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14"
			y="11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,10,10,11,12"
			y="15,16,17,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="octalot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18,19,20"
			y="10,9,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17"
			y="5,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18"
			y="4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19"
			y="3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20"
			y="4,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="U know, all 9 months around, I have been investigaing and researching how to balance wesnoth "
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="any thoughts?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="in a way, which simply use maths"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,18,19,20"
			y="8,8,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Numerito has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message=";)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="32,32,32,31,30,30,30"
			y="15,16,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,27,27,27"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30,29,28,27"
			y="7,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28,27,26,25"
			y="5,5,5,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23"
			y="6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=8480
		[/random]
		[random]
			value=19589
		[/random]
		[random]
			value=32348
		[/random]
		[random]
			value=23035
		[/random]
		[random]
			value=29717
		[/random]
		[random]
			value=27565
		[/random]
		[random]
			value=13249
		[/random]
		[random]
			value=23685
		[/random]
		[random]
			value=9544
		[/random]
		[random]
			value=23448
		[/random]
		[random]
			value=30605
		[/random]
		[random]
			value=1936
		[/random]
		[random]
			value=13348
		[/random]
		[random]
			value=32084
			[results]
				checksum="KrUUzuBtqMWiQ3A16r2Y9peuWPdPdnei4h0241+J9,b8f1objW9->0ffi1g>.hT<lbbk1a96,eghcn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,31,31,32"
			y="11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="joebob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25,24"
			y="3,3,2,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,26,25,24,24"
			y="5,4,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="bad at this match-up :("
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="some hints?"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="i dont like it either"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ComingDownYeah has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="grunts too cheap"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="drakes too expensive"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21,22"
			y="8,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			seed=1767056065
			tod="dusk"
			turn=5
			weapon=1
			[source]
				x=22
				y=6
			[/source]
			[destination]
				x=23
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="I am bad at drakes"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,18,19,19,20,21"
			y="10,9,9,8,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,21,22,23"
			y="7,6,6,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=780943786
			tod="dusk"
			turn=5
			weapon=0
			[source]
				x=23
				y=6
			[/source]
			[destination]
				x=23
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="they are intricating"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,24,24"
			y="4,5,5,5,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=1314798589
			tod="dusk"
			turn=5
			weapon=0
			[source]
				x=24
				y=6
			[/source]
			[destination]
				x=23
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23"
			y="5,5,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			seed=76749911
			tod="dusk"
			turn=5
			weapon=1
			[source]
				x=23
				y=4
			[/source]
			[destination]
				x=24
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="yea"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16,17"
			y="12,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,6,7,8,9,10,11,12"
			y="21,20,21,21,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,15,15,15"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16,17,18,19"
			y="20,21,20,20,19,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,25,24"
			y="8,7,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=185689199
			tod="dusk"
			turn=5
			weapon=0
			[source]
				x=24
				y=4
			[/source]
			[destination]
				x=23
				y=4
			[/destination]
		[/attack]
		[random]
			value=24539
			[results]
				chance=50
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=167
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19012
			[results]
				chance=50
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16377
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9181
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zikis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=966178725
			tod="dusk"
			turn=5
			weapon=0
			[source]
				x=24
				y=3
			[/source]
			[destination]
				x=23
				y=4
			[/destination]
		[/attack]
		[random]
			value=24510
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23952
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14594
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8800
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8191
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23"
			y="2,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=1
			seed=831528127
			tod="dusk"
			turn=5
			weapon=1
			[source]
				x=23
				y=3
			[/source]
			[destination]
				x=23
				y=4
			[/destination]
		[/attack]
		[random]
			value=15832
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18464
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4167
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23987
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20022
			[results]
				chance=50
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=31
			y=8
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=4659
		[/random]
		[random]
			value=2138
		[/random]
		[random]
			value=31646
		[/random]
		[random]
			value=26849
		[/random]
		[random]
			value=1899
		[/random]
		[random]
			value=27565
		[/random]
		[random]
			value=23987
		[/random]
		[random]
			value=1777
		[/random]
		[random]
			value=25001
		[/random]
		[random]
			value=21458
		[/random]
		[random]
			value=4303
		[/random]
		[random]
			value=22921
		[/random]
		[random]
			value=32226
		[/random]
		[random]
			value=20037
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KPin>0kg-dT<3p82Nsz<jcngdg604,Uw<<030wsNAwVUQ65xOoGNqBCHLSEaCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=31
			y=7
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=26221
		[/random]
		[random]
			value=8128
		[/random]
		[random]
			value=22937
		[/random]
		[random]
			value=4664
		[/random]
		[random]
			value=1148
		[/random]
		[random]
			value=28500
		[/random]
		[random]
			value=27679
		[/random]
		[random]
			value=18204
		[/random]
		[random]
			value=5883
		[/random]
		[random]
			value=23565
		[/random]
		[random]
			value=22413
		[/random]
		[random]
			value=10223
		[/random]
		[random]
			value=32602
		[/random]
		[random]
			value=10738
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz2tEQRQdMHJzKAO0PyxEPIaLpBmGsTRCGuNJuvDrBUUrLeDBKsJKwSJKMQOOFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="32,31,30,29,28,27"
			y="7,7,6,6,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,30,29,28,27,26"
			y="12,11,10,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,30,29,29,28"
			y="20,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24,24,24"
			y="16,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="artemis_entreri has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="i lost"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="as I could see, i would"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BuBu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="as a seasoned ladderer"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="u must have noticed"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="there are some IMBA match-up"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Often has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="demetan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="yea"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Conscience has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="drakes loyals is worse"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mmmax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="elves vs UD, due to having trees"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,15,16,17,18"
			y="19,19,18,18,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18"
			y="20,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="drakos vs orcs, humans, elves"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,21,21,21,22"
			y="6,5,5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=450240366
			tod="first_watch"
			turn=6
			weapon=0
			[source]
				x=22
				y=2
			[/source]
			[destination]
				x=23
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cupcake has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,22,22,22"
			y="7,6,5,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=1661007435
			tod="first_watch"
			turn=6
			weapon=0
			[source]
				x=22
				y=3
			[/source]
			[destination]
				x=23
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,18,19,20,20"
			y="10,9,8,8,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,22,23"
			y="6,6,5,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=347851608
			tod="first_watch"
			turn=6
			weapon=0
			[source]
				x=23
				y=4
			[/source]
			[destination]
				x=23
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zikis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,22,21,21,21,22,23"
			y="6,5,4,4,3,2,1,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=1
			seed=1852265483
			tod="first_watch"
			turn=6
			weapon=1
			[source]
				x=23
				y=2
			[/source]
			[destination]
				x=23
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CaveswallowMan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="and sometimes vs knalgans"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,13,13,12"
			y="16,15,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=11
			y=12
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=3235
		[/random]
		[random]
			value=30264
		[/random]
		[random]
			value=32036
		[/random]
		[random]
			value=4164
		[/random]
		[random]
			value=7478
		[/random]
		[random]
			value=20692
		[/random]
		[random]
			value=16742
		[/random]
		[random]
			value=31708
		[/random]
		[random]
			value=12154
		[/random]
		[random]
			value=10278
		[/random]
		[random]
			value=4089
		[/random]
		[random]
			value=126
		[/random]
		[random]
			value=32175
		[/random]
		[random]
			value=2305
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvsSVEz.xumKSnxOsmupQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFIpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=11
			y=11
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=30077
		[/random]
		[random]
			value=30749
		[/random]
		[random]
			value=19600
		[/random]
		[random]
			value=11107
		[/random]
		[random]
			value=15574
		[/random]
		[random]
			value=18219
		[/random]
		[random]
			value=30543
		[/random]
		[random]
			value=21706
		[/random]
		[random]
			value=29062
		[/random]
		[random]
			value=26052
		[/random]
		[random]
			value=16212
		[/random]
		[random]
			value=4925
		[/random]
		[random]
			value=11207
		[/random]
		[random]
			value=20379
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVpzPDkMxEDGxDJztRyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kira1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,25,25,25,26,26"
			y="3,4,5,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,25,26"
			y="4,5,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,24"
			y="9,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27"
			y="8,7,8,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30,29,28,27,26,25,24"
			y="7,7,8,7,7,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="first advice for drakes v orcs -- dont fight at night ;)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,29,30,31,32"
			y="5,5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=31
			y=7
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=11646
		[/random]
		[random]
			value=3912
		[/random]
		[random]
			value=7569
		[/random]
		[random]
			value=30255
		[/random]
		[random]
			value=17293
		[/random]
		[random]
			value=14372
		[/random]
		[random]
			value=3837
		[/random]
		[random]
			value=705
		[/random]
		[random]
			value=21394
		[/random]
		[random]
			value=16238
		[/random]
		[random]
			value=32509
		[/random]
		[random]
			value=4327
		[/random]
		[random]
			value=25499
		[/random]
		[random]
			value=12880
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KQin>0kg-dT<3p82Nsv<jcngdg604,Uw<<030wsNAwVUQ65xOoGNqBCHLSEeCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,28"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27,27,26,26,25"
			y="14,14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="zloystrelok has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="alpenmann has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15,16"
			y="12,11,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15,16,17"
			y="11,11,11,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,11"
			y="12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=12
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=23478
		[/random]
		[random]
			value=7445
		[/random]
		[random]
			value=619
		[/random]
		[random]
			value=1701
		[/random]
		[random]
			value=1141
		[/random]
		[random]
			value=24976
		[/random]
		[random]
			value=15988
		[/random]
		[random]
			value=5255
		[/random]
		[random]
			value=30078
		[/random]
		[random]
			value=5652
		[/random]
		[random]
			value=11379
		[/random]
		[random]
			value=14016
		[/random]
		[random]
			value=9564
		[/random]
		[random]
			value=19523
			[results]
				checksum="KOU0E,y9HYa6d5u0Gk5bn9Po.CypF5D8j5EJHqafOEUgi34PBAeZ,v--sblpzr.IZhcgM2>G8Bb<wk5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xkorporation has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=11
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=10145
		[/random]
		[random]
			value=8598
		[/random]
		[random]
			value=11197
		[/random]
		[random]
			value=23746
		[/random]
		[random]
			value=15039
		[/random]
		[random]
			value=1474
		[/random]
		[random]
			value=5036
		[/random]
		[random]
			value=13001
		[/random]
		[random]
			value=29357
		[/random]
		[random]
			value=17627
		[/random]
		[random]
			value=5512
		[/random]
		[random]
			value=17514
		[/random]
		[random]
			value=16076
			[results]
				checksum="IytqEKuLaGztwOEJqHfVumKhJoI.gj7l8s8Y78dF.13l1k6gZh2kdjqd,50f+o1p3750XW2ee6+-0s,.Wfhkm29am5bbejmgL.djo4545EJ4Heih8ia+b>nseprGa,k-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ryanSTARrr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="understood, but I cannot help to do a little bit "
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,22,23"
			y="3,4,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=171428751
			tod="second_watch"
			turn=7
			weapon=0
			[source]
				x=23
				y=6
			[/source]
			[destination]
				x=24
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="heheh"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23"
			y="6,7,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=405976877
			tod="second_watch"
			turn=7
			weapon=0
			[source]
				x=23
				y=7
			[/source]
			[destination]
				x=24
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="bad habit"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ElderFalcon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,25,25,25"
			y="2,3,3,4,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=2067756366
			tod="second_watch"
			turn=7
			weapon=0
			[source]
				x=25
				y=6
			[/source]
			[destination]
				x=24
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TimGreene has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="eep"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,24,24,24"
			y="2,3,3,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			seed=1766052565
			tod="second_watch"
			turn=7
			weapon=1
			[source]
				x=24
				y=5
			[/source]
			[destination]
				x=24
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,25,26,27"
			y="4,3,4,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="firelord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="I am taking luck during the time i need, geek"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,19,19,20,20,21"
			y="15,16,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=115469432
			tod="second_watch"
			turn=7
			weapon=0
			[source]
				x=21
				y=20
			[/source]
			[destination]
				x=21
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,19,20"
			y="19,20,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=401802506
			tod="second_watch"
			turn=7
			weapon=0
			[source]
				x=20
				y=21
			[/source]
			[destination]
				x=21
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DariusHoward has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,25,25"
			y="21,20,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=31
			y=8
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=7486
		[/random]
		[random]
			value=32745
		[/random]
		[random]
			value=6597
		[/random]
		[random]
			value=24528
		[/random]
		[random]
			value=16877
		[/random]
		[random]
			value=28421
		[/random]
		[random]
			value=28311
		[/random]
		[random]
			value=24993
		[/random]
		[random]
			value=5343
		[/random]
		[random]
			value=30489
		[/random]
		[random]
			value=8294
		[/random]
		[random]
			value=19149
		[/random]
		[random]
			value=24880
		[/random]
		[random]
			value=17448
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNtK2nQM,vpoIPwMLFlQENImyJaKzGWlSbtMTnPi363cdlc96r1lle+Xf+g+n<41eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="32,31,30,29,28"
			y="7,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=423761958
			tod="second_watch"
			turn=7
			weapon=1
			[source]
				x=28
				y=5
			[/source]
			[destination]
				x=27
				y=5
			[/destination]
		[/attack]
		[random]
			value=14308
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1674
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22281
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12967
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15131
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,30,29,28"
			y="7,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=1568892533
			tod="second_watch"
			turn=7
			weapon=1
			[source]
				x=28
				y=4
			[/source]
			[destination]
				x=27
				y=5
			[/destination]
		[/attack]
		[random]
			value=19880
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14957
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19274
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28,27"
			y="8,7,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=333624679
			tod="second_watch"
			turn=7
			weapon=1
			[source]
				x=27
				y=6
			[/source]
			[destination]
				x=27
				y=5
			[/destination]
		[/attack]
		[random]
			value=32630
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13862
			[results]
				chance=70
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,26,27"
			y="6,7,6,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,26"
			y="8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1624344545
			tod="second_watch"
			turn=7
			weapon=1
			[source]
				x=26
				y=5
			[/source]
			[destination]
				x=25
				y=6
			[/destination]
		[/attack]
		[random]
			value=18851
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5100
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21455
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="see?  it changes luck"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="thats why theres no reloads normally"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="longers66 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SuicideGirl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="i see..."
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="sorry"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="its ok"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="but wait a sec...should u be the unlucky side before that?"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="2RaggedClaws"
			message="and your saur is dead anway ;)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,25,25,26,26,26"
			y="11,10,10,9,8,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1148799
			tod="second_watch"
			turn=7
			weapon=0
			[source]
				x=26
				y=6
			[/source]
			[destination]
				x=25
				y=6
			[/destination]
		[/attack]
		[random]
			value=27129
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nicopp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,26,27,27,27,27"
			y="11,11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Often has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,15,15,16"
			y="12,13,13,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,12,12,13,13"
			y="12,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,23,24"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=1192480455
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=24
				y=17
			[/source]
			[destination]
				x=25
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="and the luck management sucks..."
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,19,18,18,18,17,16,15"
			y="21,20,20,19,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,21,20,19,18"
			y="6,6,6,5,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,21,20,19"
			y="7,6,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,20,19"
			y="5,5,4,4,3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Unsinkable has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,18,19"
			y="9,8,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Flint_Fireforge has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Majoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=12
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=15604
		[/random]
		[random]
			value=18353
		[/random]
		[random]
			value=22444
		[/random]
		[random]
			value=23117
		[/random]
		[random]
			value=8853
		[/random]
		[random]
			value=3023
		[/random]
		[random]
			value=22309
		[/random]
		[random]
			value=4035
		[/random]
		[random]
			value=25825
		[/random]
		[random]
			value=27113
		[/random]
		[random]
			value=17556
		[/random]
		[random]
			value=9600
		[/random]
		[random]
			value=2887
		[/random]
		[random]
			value=18856
		[/random]
		[random]
			value=12082
			[results]
				checksum="Y3Yfn+0d<.paRGmuaIzLBEDJ,N2N6FFBuDxJPBB2qKRBORzOMnHIQHErByJMnm-GyHtDMttGmxArKSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9PzS"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=11
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=28459
		[/random]
		[random]
			value=14938
		[/random]
		[random]
			value=17043
		[/random]
		[random]
			value=26258
		[/random]
		[random]
			value=25160
		[/random]
		[random]
			value=17448
		[/random]
		[random]
			value=6971
		[/random]
		[random]
			value=2135
		[/random]
		[random]
			value=14147
		[/random]
		[random]
			value=25178
		[/random]
		[random]
			value=3884
		[/random]
		[random]
			value=11702
		[/random]
		[random]
			value=3899
		[/random]
		[random]
			value=30224
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcBip9eeg-at60g.Rck7>a2.l+OMo1kZ,Zp35--l3bl>839h6UZ,33Zej+f+lgna7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11,12,12,12,13"
			y="11,12,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,30,31,32"
			y="5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,26,26,27,27"
			y="8,9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27,26"
			y="8,8,9,8,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=31
			y=8
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=25325
		[/random]
		[random]
			value=15341
		[/random]
		[random]
			value=18625
		[/random]
		[random]
			value=19410
		[/random]
		[random]
			value=26204
		[/random]
		[random]
			value=24638
		[/random]
		[random]
			value=15882
		[/random]
		[random]
			value=31284
		[/random]
		[random]
			value=31968
		[/random]
		[random]
			value=3024
		[/random]
		[random]
			value=27836
		[/random]
		[random]
			value=13876
		[/random]
		[random]
			value=20135
		[/random]
		[random]
			value=30354
			[results]
				checksum="KrUUzuBtqMWiQ3A46r2Y9peuWPdPdnei4h0141+J9,b8f0objW9->0ffi1g>.hT<lbbk1a96,eghfn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kagukuks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="YUGI-OH has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24"
			y="7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,22"
			y="8,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,23"
			y="5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,26,25,24,23"
			y="6,5,6,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24,23,22,21"
			y="5,4,5,5,5,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27,26,25,24"
			y="4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22"
			y="7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,23"
			y="6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,26,25"
			y="16,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=1314166069
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=25
				y=18
			[/source]
			[destination]
				x=24
				y=17
			[/destination]
		[/attack]
		[random]
			value=31607
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27609
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=325
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17734
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32542
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6565
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11693
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BaneBlader has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15,16,17,18"
			y="16,16,16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,18,18"
			y="16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,20,19,18,17"
			y="17,18,18,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nicooo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15,15,15,15"
			y="15,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=17
			y=19
			[from]
				x=15
				y=19
			[/from]
		[/recruit]
		[random]
			value=1934
		[/random]
		[random]
			value=29871
		[/random]
		[random]
			value=10900
		[/random]
		[random]
			value=27001
		[/random]
		[random]
			value=12959
		[/random]
		[random]
			value=24842
		[/random]
		[random]
			value=31803
		[/random]
		[random]
			value=3894
		[/random]
		[random]
			value=9681
		[/random]
		[random]
			value=20756
		[/random]
		[random]
			value=9656
		[/random]
		[random]
			value=7020
		[/random]
		[random]
			value=30402
		[/random]
		[random]
			value=535
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcEip9eeg-at60g.Rck7>a+.l+OMo1kZ.Zp35--l3bl>839h6UZ,33Zej+f+lgni7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=16
			y=20
			[from]
				x=15
				y=19
			[/from]
		[/recruit]
		[random]
			value=10229
		[/random]
		[random]
			value=4779
		[/random]
		[random]
			value=30432
		[/random]
		[random]
			value=24730
		[/random]
		[random]
			value=21712
		[/random]
		[random]
			value=19074
		[/random]
		[random]
			value=32216
		[/random]
		[random]
			value=8285
		[/random]
		[random]
			value=19810
		[/random]
		[random]
			value=22494
		[/random]
		[random]
			value=28355
		[/random]
		[random]
			value=22547
		[/random]
		[random]
			value=6413
		[/random]
		[random]
			value=1831
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOsmtpQC4CRKzxPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=16
			y=19
			[from]
				x=15
				y=19
			[/from]
		[/recruit]
		[random]
			value=25615
		[/random]
		[random]
			value=7389
		[/random]
		[random]
			value=8520
		[/random]
		[random]
			value=14873
		[/random]
		[random]
			value=11823
		[/random]
		[random]
			value=22923
		[/random]
		[random]
			value=7722
		[/random]
		[random]
			value=18274
		[/random]
		[random]
			value=4354
		[/random]
		[random]
			value=23953
		[/random]
		[random]
			value=16311
		[/random]
		[random]
			value=14336
		[/random]
		[random]
			value=27652
			[results]
				checksum="IytqEKuLaGztwOEJqHfVumKhJoI.gj7l8s8+78dF.13l1k6gZh3kdjqd,50f-o1p3750XW2ee6+-0s,.Wfhkm29am5baejmgL.djo4545EJ4Heih8ia+b>nseprGa,k-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16,16,17,18"
			y="12,12,11,11,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15,16"
			y="12,12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16"
			y="7,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15"
			y="5,5,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,17,16"
			y="6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15,14"
			y="4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15"
			y="4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16"
			y="4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,15,14"
			y="16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="32,31,31,31,31"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19,18,17"
			y="6,6,5,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1695136219
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=17
				y=4
			[/source]
			[destination]
				x=16
				y=4
			[/destination]
		[/attack]
		[random]
			value=22055
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12605
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31568
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21600
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18684
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wyrecrux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,21,20,19,18,17"
			y="8,7,7,6,6,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1234088492
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=17
				y=5
			[/source]
			[destination]
				x=16
				y=4
			[/destination]
		[/attack]
		[random]
			value=17939
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28265
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29500
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6218
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10355
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21,20,19,18"
			y="6,6,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21,20"
			y="8,7,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,20,19"
			y="5,5,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,23,22,21"
			y="8,8,8,8,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30,29,28,27,26,25,24"
			y="8,8,9,8,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=11847
		[/random]
		[random]
			value=31063
		[/random]
		[random]
			value=31155
		[/random]
		[random]
			value=23298
		[/random]
		[random]
			value=29811
		[/random]
		[random]
			value=19458
		[/random]
		[random]
			value=7721
		[/random]
		[random]
			value=11811
		[/random]
		[random]
			value=3036
		[/random]
		[random]
			value=26478
		[/random]
		[random]
			value=6328
		[/random]
		[random]
			value=31596
		[/random]
		[random]
			value=28407
		[/random]
		[random]
			value=12167
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KPli>0kg-dT<3p82Nsy<jcngdg605,Uw<<030wsNAwVUQ65xOoGNqBCHLSEbCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sikutki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=31
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=16133
		[/random]
		[random]
			value=25893
		[/random]
		[random]
			value=6031
		[/random]
		[random]
			value=4558
		[/random]
		[random]
			value=7156
		[/random]
		[random]
			value=4478
		[/random]
		[random]
			value=32592
		[/random]
		[random]
			value=26868
		[/random]
		[random]
			value=24858
		[/random]
		[random]
			value=23956
		[/random]
		[random]
			value=7441
		[/random]
		[random]
			value=32316
		[/random]
		[random]
			value=742
		[/random]
		[random]
			value=17442
			[results]
				checksum="KrUUzuBtqMWiQ3A16r2Y9peuWPdPdnei4h-X41+J9,b8f0objW9->0ffi1g>.hT<lbbk1a96,egipn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21,20,19,18"
			y="18,18,19,18,19,18,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=0
			defender_type="Goblin Spearman"
			defender_weapon=0
			seed=594799879
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=18
				y=18
			[/source]
			[destination]
				x=18
				y=17
			[/destination]
		[/attack]
		[random]
			value=1278
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26476
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5750
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17368
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6491
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6770
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="ooooops"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,26,26,26,25,24"
			y="14,14,15,16,17,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="what a wrong click"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message=":D"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			seed=761546097
			tod="afternoon"
			turn=10
			weapon=1
			[source]
				x=18
				y=19
			[/source]
			[destination]
				x=18
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,15,14,13,13,12"
			y="16,16,17,18,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16,15"
			y="17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,15,15,16,17,18"
			y="20,19,19,18,17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=16
			y=19
			[from]
				x=15
				y=19
			[/from]
		[/recruit]
		[random]
			value=28555
		[/random]
		[random]
			value=20757
		[/random]
		[random]
			value=19677
		[/random]
		[random]
			value=21599
		[/random]
		[random]
			value=19197
		[/random]
		[random]
			value=1126
		[/random]
		[random]
			value=13303
		[/random]
		[random]
			value=19416
		[/random]
		[random]
			value=20014
		[/random]
		[random]
			value=15616
		[/random]
		[random]
			value=29025
		[/random]
		[random]
			value=746
		[/random]
		[random]
			value=16931
		[/random]
		[random]
			value=21685
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOstqpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyUpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=16
			y=20
			[from]
				x=15
				y=19
			[/from]
		[/recruit]
		[random]
			value=14820
		[/random]
		[random]
			value=16613
		[/random]
		[random]
			value=22673
		[/random]
		[random]
			value=30272
		[/random]
		[random]
			value=20859
		[/random]
		[random]
			value=26027
		[/random]
		[random]
			value=26631
		[/random]
		[random]
			value=9214
		[/random]
		[random]
			value=12629
		[/random]
		[random]
			value=17605
		[/random]
		[random]
			value=16091
		[/random]
		[random]
			value=28269
		[/random]
		[random]
			value=682
			[results]
				checksum="IytqEKuLaGztwOEJqHfVumKhJoI.gj7g8s8+78dF.13l1k6gZh1kdjqd,50f+o1p3750XW2ee6+-0s,.Wfhkm29am5boejmgL.djo4545EJ4Heih8ia+b>nseprGa,k-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,15,14,13"
			y="19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,15,15,16"
			y="6,5,5,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			seed=1237897102
			tod="afternoon"
			turn=10
			weapon=1
			[source]
				x=16
				y=3
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,15,15,15,16,17"
			y="6,6,5,4,3,2,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,16,15,15,16"
			y="8,7,6,6,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			seed=152984353
			tod="afternoon"
			turn=10
			weapon=1
			[source]
				x=16
				y=4
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,16,16,16"
			y="10,9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,14,15,15,16"
			y="12,11,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="come on"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=2009004374
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=19
				y=8
			[/source]
			[destination]
				x=19
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="alex55 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="dont play in this way which all of us know but none of us like"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=1028707802
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=19
				y=19
			[/source]
			[destination]
				x=18
				y=19
			[/destination]
		[/attack]
		[random]
			value=32047
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8860
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18857
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12790
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,27"
			y="18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,31,31,31,31,31,30"
			y="12,13,14,15,16,17,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,30,31,31,31,31,31"
			y="12,13,14,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=556
		[/random]
		[random]
			value=21444
		[/random]
		[random]
			value=27321
		[/random]
		[random]
			value=516
		[/random]
		[random]
			value=9697
		[/random]
		[random]
			value=2426
		[/random]
		[random]
			value=32256
		[/random]
		[random]
			value=14508
		[/random]
		[random]
			value=18399
		[/random]
		[random]
			value=13594
		[/random]
		[random]
			value=31198
		[/random]
		[random]
			value=20474
		[/random]
		[random]
			value=1155
		[/random]
		[random]
			value=8802
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KQli>0kg-dT<3p82Nsu<jcngdg605,Uw<<030wsNAwVUQ65xOoGNqBCHLSEfCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,31,31,32"
			y="11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,19,18"
			y="5,4,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1179967106
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=18
				y=2
			[/source]
			[destination]
				x=17
				y=3
			[/destination]
		[/attack]
		[random]
			value=26746
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3273
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23014
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12150
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29754
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20,19,18"
			y="6,6,5,5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1724593434
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=18
				y=3
			[/source]
			[destination]
				x=17
				y=3
			[/destination]
		[/attack]
		[random]
			value=23247
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2458
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32097
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25559
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30303
			[results]
				chance=60
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17"
			y="7,6,6,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=805167819
			tod="afternoon"
			turn=10
			weapon=1
			[source]
				x=17
				y=5
			[/source]
			[destination]
				x=16
				y=4
			[/destination]
		[/attack]
		[random]
			value=15925
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6114
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17713
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1157
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24477
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28567
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=806187559
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=17
				y=4
			[/source]
			[destination]
				x=16
				y=4
			[/destination]
		[/attack]
		[random]
			value=16299
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27321
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15717
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,17,16,15,15"
			y="7,6,6,5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=882391061
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=15
				y=3
			[/source]
			[destination]
				x=16
				y=3
			[/destination]
		[/attack]
		[random]
			value=31524
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24401
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=532
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11985
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29162
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,17"
			y="4,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=1
			seed=1687537161
			tod="afternoon"
			turn=10
			weapon=1
			[source]
				x=17
				y=3
			[/source]
			[destination]
				x=16
				y=3
			[/destination]
		[/attack]
		[random]
			value=27154
			[results]
				chance=70
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=1
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,21,20"
			y="6,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=641272468
			tod="afternoon"
			turn=10
			weapon=1
			[source]
				x=20
				y=8
			[/source]
			[destination]
				x=19
				y=8
			[/destination]
		[/attack]
		[random]
			value=27130
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11078
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15201
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aj has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="u are a genius"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Landswellsong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Saka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="rage?"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="rage, are u there??"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="rage?"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="come on"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="4 free units to kill"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ghulhunter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="rage?"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="AxlaraFlame"
			message="afker, damn"
			side=2
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game=yes
	description="Long ago, a great star fell from the heavens, leaving its mark on this coniferous region."
	experience_modifier=70
	id="RBY Fallenstar Lake 12"
	map_data="border_size=1
usage=map

Mm^Xm       , Mm^Xm       , Mm          , Hh          , Mm          , Hh          , Hh          , Gg          , Re          , Re          , Gg          , Wwf         , Wwf         , Gg          , Mm          , Hh          , Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Hh          , Ce          , Hh          , Wwf         , Gg          , Gs^Fp       , Mm          , Hh          , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Re          , Re          , Gg          , Hh          , Hh          , Mm          , Hh          , Mm          , Mm          , Mm^Xm       
Mm          , Mm^Xm       , Mm          , Mm          , Hh          , Hh          , Re          , Re^Uf       , Mm          , Gs^Fp       , Hh          , Gg          , Wwf         , Gg          , Gg          , Hh          , Gg^Efm      , Hh          , Gg^Uf       , Wwf         , Wwf         , Ce          , Wwf         , Wwf         , Gg^Uf       , Hh          , Gg          , Hh          , Gg          , Gg          , Wwf         , Gg          , Hh          , Gs^Fp       , Mm          , Re^Uf       , Re          , Hh          , Hh          , Mm          , Mm          , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm          , Mm          , Hh          , Gg          , Re          , Gs          , Gs          , Hh          , Gs          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Hh          , Gs          , Gs          , Re          , Gg          , Hh          , Mm          , Mm          , Mm^Xm       , Mm          
Mm          , Mm          , Mm          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Re          , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Gg^Uf       , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Ce          , Gg          , Gg          , Wwf         , Gg          , Gg          , Ce          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg^Uf       , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Re          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Mm          , Mm^Xm       , Mm          
Hh          , Gs^Fp       , Gs^Fp       , Hh          , Re          , Re          , Gs^Fp       , Hh          , Gs^Vh       , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gs^Fp       , Gs^Fp       , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gs^Vh       , Hh          , Gs^Fp       , Re          , Re          , Hh          , Gs^Fp       , Gs^Fp       , Hh          
Gs^Fp       , Gs^Fp       , Re          , Re          , Gs^Fp       , Re          , Re          , Re          , Re          , Gg          , Gg          , Gg          , Re          , Hh          , Gg          , Ss^Vhs      , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Wwf         , Wwf         , Gg^Efm      , Ss^Vhs      , Gg          , Hh          , Re          , Gg          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gs^Fp       , Re          , Re          , Gs^Fp       , Gs^Fp       
Gs^Fp       , Gs^Fp       , Ce          , Gs          , Hh^Fp       , Mm          , Gs          , Gs          , Hh          , Re          , Re          , Re          , Gs^Fp       , Hh^Fp       , Gs          , Gs          , Gg          , Gg          , Hh          , Mm          , Ce          , Wwf         , Ce          , Mm          , Hh          , Gg          , Gg          , Gs          , Gs          , Hh^Fp       , Gs^Fp       , Re          , Re          , Re          , Hh          , Gs          , Gs          , Mm          , Hh^Fp       , Gs          , Ce          , Gs^Fp       , Gs^Fp       
Ce          , Ce          , 1 Ke        , Gs          , Gs          , Hh          , Gs          , Hh^Fp       , Mm          , Gs^Fp       , Ke          , Ce          , Gg          , Gs          , Re^Uf       , Gg          , Gg          , Gg          , Gg^Efm      , Hh^Uf       , Wwf         , Wwf         , Wwf         , Hh^Uf       , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gs          , Gg          , Ce          , Ke          , Gs^Fp       , Mm          , Gs^Fp       , Gs          , Hh          , Gs          , Gs          , 2 Ke        , Ce          , Ce          
Ce          , Ce          , Ce          , Rr          , Rr          , Gs^Fp       , Mm^Vhh      , Gs          , Gs          , Hh          , Gg          , Ce          , Gg          , Hh          , Mm          , Re          , Gg^Ve       , Gg          , Wwf         , Wwf         , Gs^Fp       , Ww          , Gs^Fp       , Wwf         , Wwf         , Gg          , Gg^Ve       , Re          , Mm          , Hh          , Gg          , Ce          , Gg          , Hh          , Gs          , Gs          , Mm^Vhh      , Gs^Fp       , Rr          , Rr          , Ce          , Ce          , Ce          
Ce          , Ce          , Ww          , Gs^Fp       , Rr          , Gs          , Hh^Fp       , Re^Uf       , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Wwf         , Gs          , Gs          , Gg          , Wwf         , Wwf         , Gg          , Gs^Fp       , Hh          , Gg          , Gg          , Gg          , Gs          , Gs          , Re^Uf       , Hh^Fp       , Gs          , Rr          , Gs^Fp       , Ww          , Ce          , Ce          
Wwf         , Wwf         , Ww          , Gs          , Gs^Fp       , Rr          , Rr          , Gs          , Gs^Fp       , Hh          , Gs          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gs          , Wwf         , Gs          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gs          , Gs^Fp       , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Rr          , Rr          , Gs^Fp       , Gs          , Ww          , Wwf         , Wwf         
Gg          , Wwf         , Wwf         , Ww          , Gs          , Hh          , Gs          , Rr          , Rr          , Gs^Fp       , Rr          , Ke          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Mm          , Gs          , Hh          , Wwf         , Hh          , Gs          , Mm          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Ke          , Rr          , Gs^Fp       , Rr          , Rr          , Gs^Efm      , Hh          , Gs          , Ww          , Wwf         , Wwf         , Wwf         
Wwf         , Wwf         , Ww          , Wwf         , Gs          , Gs^Fp       , Mm          , Hh          , Gs^Fp       , Rr          , Gs^Fp       , Ce          , Ke          , Re          , Gg^Vh       , Gg          , Hh          , Hh^Uf       , Mm^Xm       , Mm^Xm       , Wwf         , Wwf         , Wwf         , Mm^Xm       , Mm^Xm       , Hh^Uf       , Hh          , Gg          , Gg^Vh       , Re          , Ke          , Ce          , Gs^Fp       , Rr          , Gs^Fp       , Hh          , Mm          , Gs^Fp       , Gs          , Wwf         , Ww          , Gs^Fp       , Gs^Fp       
Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gg^Efm      , Gs          , Gg          , Gg          , Re          , Re          , Gg          , Gg          , Mm^Xm       , Mm^Xm       , Gs^Fp       , Wwf         , Ww          , Ww          , Ww          , Wwf         , Gs^Fp       , Mm^Xm       , Mm^Xm       , Gg          , Gg          , Re          , Re          , Gg          , Gg          , Gs          , Gg          , Gg^Efm      , Gg          , Gs          , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          
Gs^Fp       , Gs^Fp       , Gg          , Gg^Fp       , Wwf         , Wwf         , Hh^Fp       , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Gg          , Gg          , Gs^Fp       , Gg          , Mm          , Mm^Xm       , Wwf         , Wwf         , Ww          , Ww          , Ww          , Wwf         , Wwf         , Mm^Xm       , Mm          , Gg          , Gs^Fp       , Gg          , Gg          , Gs^Fp       , Hh          , Gg          , Gg          , Gg          , Hh^Fp       , Wwf         , Wwf         , Gs^Fp       , Gg^Efm      , Wwf         , Wwf         
Re          , Re          , Gg          , Gg^Ve       , Wwf         , Hh          , Mm          , Gs^Fp       , Gg^Uf       , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Gg^Uf       , Gs^Fp       , Mm          , Hh          , Wwf         , Gg^Ve       , Gg          , Gg          , Re          
Hh          , Gs          , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Re          , Re          , Re          , Re          , Wwf         , Wwf         , Gg          , Hh          , Ss^Vhs      , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Ss^Vhs      , Hh          , Gg          , Wwf         , Wwf         , Re          , Re          , Re          , Re          , Wwf         , Wwf         , Gs^Fp       , Gg          , Gs^Fp       , Re          , Gg          
Re^Uf       , Re          , Mm          , Gs^Fp       , Gg          , Gg          , Ww          , Hh          , Gs          , Gs^Fp       , Re          , Re          , Wwf         , Mm          , Mm^Xm       , Wwf         , Rr          , Wwf         , Wwf         , Ww          , Wo          , Mm^Xm       , Wo          , Ww          , Wwf         , Wwf         , Rr          , Wwf         , Mm^Xm       , Mm          , Wwf         , Re          , Re          , Gs^Fp       , Gs          , Hh          , Ww          , Gg          , Gg          , Hh          , Mm          , Re          , Hh          
Re^Uf       , Re          , Re          , Hh          , Gg          , Gg          , Ww          , Gs^Fp       , Gg          , Gg          , Re          , Hh          , Mm          , Wwf         , Wwf         , Wwf         , Mm^Xm       , Gs^Fp       , Wwf         , Ww          , Ww          , Wo          , Ww          , Ww          , Wwf         , Gs^Fp       , Mm^Xm       , Wwf         , Wwf         , Wwf         , Mm          , Hh          , Re          , Gg          , Gg          , Gs^Fp       , Ww          , Gg          , Gg          , Gs^Fp       , Re          , Re          , Re          
Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs          , Gg          , Ww          , Gg          , Hh          , Gg          , Re          , Re          , Hh^Uf       , Wwf         , Wwf         , Gs^Uf       , Ke          , Ce          , Ce          , Hh          , Wwf         , Ww          , Ww          , Ww          , Wwf         , Hh          , Ce          , Ce          , Ke          , Gs^Uf       , Wwf         , Wwf         , Hh^Uf       , Re          , Re          , Gg          , Hh          , Gg          , Ww          , Gg          , Re          , Gs^Fp       , Gs^Fp       , Gs^Fp       
Mm          , Hh          , Re^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Ss^Vhs      , Wwf         , Gs^Fp       , Hh          , Ce          , Mm^Xm       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Mm^Xm       , Ce          , Hh          , Gs^Fp       , Wwf         , Ss^Vhs      , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Re^Uf       , Hh          , Hh          
Gs^Fp       , Gs^Fp       , Re          , Re          , Re          , Gg^Ve       , Gg          , Ww          , Ww          , Ww          , Ww          , Gg          , Ss          , Gg^Efm      , Ss          , Ce          , Ss          , Wwf         , Mm^Xm       , Gs^Fp       , Hh          , Hh          , Hh          , Gs^Fp       , Mm^Xm       , Wwf         , Ss          , Ce          , Ss          , Gg^Efm      , Ss          , Gg          , Ww          , Ww          , Ww          , Ww          , Gg          , Gg^Ve       , Re          , Re          , Re          , Gs^Fp       , Gs^Fp       
Mm          , Hh          , Gs^Fp       , Mm          , Hh          , Re          , Gs^Fp       , Gg          , Gs^Fp       , Gs^Fp       , Ww          , Gs^Fp       , Mm          , Ss          , Gs^Fp       , Ss          , Mm^Xm       , Hh          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Mm^Xm       , Ss          , Gs^Fp       , Ss          , Mm          , Gg^Fp       , Ww          , Gg^Fp       , Hh          , Gg          , Gs^Fp       , Re          , Hh          , Mm          , Hh          , Mm          , Mm          
Mm          , Mm          , Hh          , Hh          , Gs^Fp       , Re^Uf       , Hh          , Gg          , Hh          , Ww          , Hh          , Hh          , Hh          , Gs^Fp       , Hh          , Mm          , Mm^Xm       , Mm          , Mm          , Mm          , Mm^Xm       , Mm          , Mm          , Mm          , Mm^Xm       , Mm          , Mm^Xm       , Hh          , Gs^Fp       , Gs^Fp       , Hh          , Hh          , Hh          , Ww          , Gs^Fp       , Gs^Fp       , Hh          , Re^Uf       , Gs^Fp       , Mm          , Hh          , Mm          , Mm          
"
	name="2p - Fallenstar Lake"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name="female^quick"
									id="quick"
									male_name="quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-45
	[/time]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name="Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name="Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
					message="/me new ladder at http://ladder8.herokuapp.com/"
					speaker="Check out"
				[/chat]
				[chat]
					message="/me can be created at http://rushedbyyetis.heroku.com/"
					speaker="RBY Custom"
				[/chat]
				[chat]
					message="$rby_set_info[1].val"
					speaker="RBY $rby_set_info[0].val 15"
				[/chat]
				[chat]
					message="/me ctrl-x to clear"
					speaker="Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description="Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=1
		colour="west"
		controller="human"
		current_player="2RaggedClaws"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="2RaggedClaws"
		persistent=yes
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		side=1
		team_name="west"
		user_team_name="teamname^West"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Orcish Slurbow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
			description="Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="RBY_Side1"
			image="units/orcs/xbowman.png"
			image_icon=""
			language_name="Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=43
			max_moves=5
			moves=5
			name="2RaggedClaws"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description="short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description="crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description="crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=2
		colour="east"
		controller="network"
		current_player="AxlaraFlame"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="AxlaraFlame"
		persistent=yes
		previous_recruits="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RBY_Side2"
		side=2
		team_name="east"
		user_team_name="teamname^East"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=37
			y=21
		[/village]
		[unit]
			advances_to="Inferno Drake"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
			description="Not yet permitted to wear the red-gold reserved for the highest ranks of the Burners, the Fire Drakes trim their armor with silver. Though they have only begun to dedicate their lives to the flame that burns within them, its vitality emanates through their skin, scorching their scales to a reddish-gray."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=63
			id="RBY_Side2"
			image="units/drakes/fire.png"
			image_icon=""
			language_name="Fire Drake"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=63
			max_moves=5
			moves=5
			name="AxlaraFlame"
			overlays=""
			profile="portraits/drakes/transparent/inferno.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/inferno.png"
			type="Fire Drake"
			undead_variation="drake"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=40
				impact=80
				pierce=110
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description="battle claws"
				icon="attacks/claws-drake.png"
				name="battle claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=7
				description="fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=5
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RBY Fallenstar Lake 12"
		random=4
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
			val="Classic"
		[/rby_set_info]
		[rby_set_info]
			val="Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=yes
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=4
	description="Long ago, a great star fell from the heavens, leaving its mark on this coniferous region."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Fallenstar Lake 12"
	label="2p - Fallenstar Lake"
	map_data="border_size=1
usage=map

Mm^Xm       , Mm^Xm       , Mm          , Hh          , Mm          , Hh          , Hh          , Gg          , Re          , Re          , Gg          , Wwf         , Wwf         , Gg          , Mm          , Hh          , Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Hh          , Ce          , Hh          , Wwf         , Gg          , Gs^Fp       , Mm          , Hh          , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Re          , Re          , Gg          , Hh          , Hh          , Mm          , Hh          , Mm          , Mm          , Mm^Xm       
Mm          , Mm^Xm       , Mm          , Mm          , Hh          , Hh          , Re          , Re^Uf       , Mm          , Gs^Fp       , Hh          , Gg          , Wwf         , Gg          , Gg          , Hh          , Gg^Efm      , Hh          , Gg^Uf       , Wwf         , Wwf         , Ce          , Wwf         , Wwf         , Gg^Uf       , Hh          , Gg          , Hh          , Gg          , Gg          , Wwf         , Gg          , Hh          , Gs^Fp       , Mm          , Re^Uf       , Re          , Hh          , Hh          , Mm          , Mm          , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm          , Mm          , Hh          , Gg          , Re          , Gs          , Gs          , Hh          , Gs          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Hh          , Gs          , Gs          , Re          , Gg          , Hh          , Mm          , Mm          , Mm^Xm       , Mm          
Mm          , Mm          , Mm          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Re          , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Gg^Uf       , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Ce          , Gg          , Gg          , Wwf         , Gg          , Gg          , Ce          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg^Uf       , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Re          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Mm          , Mm^Xm       , Mm          
Hh          , Gs^Fp       , Gs^Fp       , Hh          , Re          , Re          , Gs^Fp       , Hh          , Gs^Vh       , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gs^Fp       , Gs^Fp       , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gs^Vh       , Hh          , Gs^Fp       , Re          , Re          , Hh          , Gs^Fp       , Gs^Fp       , Hh          
Gs^Fp       , Gs^Fp       , Re          , Re          , Gs^Fp       , Re          , Re          , Re          , Re          , Gg          , Gg          , Gg          , Re          , Hh          , Gg          , Ss^Vhs      , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Wwf         , Wwf         , Gg^Efm      , Ss^Vhs      , Gg          , Hh          , Re          , Gg          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gs^Fp       , Re          , Re          , Gs^Fp       , Gs^Fp       
Gs^Fp       , Gs^Fp       , Ce          , Gs          , Hh^Fp       , Mm          , Gs          , Gs          , Hh          , Re          , Re          , Re          , Gs^Fp       , Hh^Fp       , Gs          , Gs          , Gg          , Gg          , Hh          , Mm          , Ce          , Wwf         , Ce          , Mm          , Hh          , Gg          , Gg          , Gs          , Gs          , Hh^Fp       , Gs^Fp       , Re          , Re          , Re          , Hh          , Gs          , Gs          , Mm          , Hh^Fp       , Gs          , Ce          , Gs^Fp       , Gs^Fp       
Ce          , Ce          , 1 Ke        , Gs          , Gs          , Hh          , Gs          , Hh^Fp       , Mm          , Gs^Fp       , Ke          , Ce          , Gg          , Gs          , Re^Uf       , Gg          , Gg          , Gg          , Gg^Efm      , Hh^Uf       , Wwf         , Wwf         , Wwf         , Hh^Uf       , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gs          , Gg          , Ce          , Ke          , Gs^Fp       , Mm          , Gs^Fp       , Gs          , Hh          , Gs          , Gs          , 2 Ke        , Ce          , Ce          
Ce          , Ce          , Ce          , Rr          , Rr          , Gs^Fp       , Mm^Vhh      , Gs          , Gs          , Hh          , Gg          , Ce          , Gg          , Hh          , Mm          , Re          , Gg^Ve       , Gg          , Wwf         , Wwf         , Gs^Fp       , Ww          , Gs^Fp       , Wwf         , Wwf         , Gg          , Gg^Ve       , Re          , Mm          , Hh          , Gg          , Ce          , Gg          , Hh          , Gs          , Gs          , Mm^Vhh      , Gs^Fp       , Rr          , Rr          , Ce          , Ce          , Ce          
Ce          , Ce          , Ww          , Gs^Fp       , Rr          , Gs          , Hh^Fp       , Re^Uf       , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Wwf         , Gs          , Gs          , Gg          , Wwf         , Wwf         , Gg          , Gs^Fp       , Hh          , Gg          , Gg          , Gg          , Gs          , Gs          , Re^Uf       , Hh^Fp       , Gs          , Rr          , Gs^Fp       , Ww          , Ce          , Ce          
Wwf         , Wwf         , Ww          , Gs          , Gs^Fp       , Rr          , Rr          , Gs          , Gs^Fp       , Hh          , Gs          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gs          , Wwf         , Gs          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gs          , Gs^Fp       , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Rr          , Rr          , Gs^Fp       , Gs          , Ww          , Wwf         , Wwf         
Gg          , Wwf         , Wwf         , Ww          , Gs          , Hh          , Gs          , Rr          , Rr          , Gs^Fp       , Rr          , Ke          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Mm          , Gs          , Hh          , Wwf         , Hh          , Gs          , Mm          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Ke          , Rr          , Gs^Fp       , Rr          , Rr          , Gs^Efm      , Hh          , Gs          , Ww          , Wwf         , Wwf         , Wwf         
Wwf         , Wwf         , Ww          , Wwf         , Gs          , Gs^Fp       , Mm          , Hh          , Gs^Fp       , Rr          , Gs^Fp       , Ce          , Ke          , Re          , Gg^Vh       , Gg          , Hh          , Hh^Uf       , Mm^Xm       , Mm^Xm       , Wwf         , Wwf         , Wwf         , Mm^Xm       , Mm^Xm       , Hh^Uf       , Hh          , Gg          , Gg^Vh       , Re          , Ke          , Ce          , Gs^Fp       , Rr          , Gs^Fp       , Hh          , Mm          , Gs^Fp       , Gs          , Wwf         , Ww          , Gs^Fp       , Gs^Fp       
Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gg^Efm      , Gs          , Gg          , Gg          , Re          , Re          , Gg          , Gg          , Mm^Xm       , Mm^Xm       , Gs^Fp       , Wwf         , Ww          , Ww          , Ww          , Wwf         , Gs^Fp       , Mm^Xm       , Mm^Xm       , Gg          , Gg          , Re          , Re          , Gg          , Gg          , Gs          , Gg          , Gg^Efm      , Gg          , Gs          , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          
Gs^Fp       , Gs^Fp       , Gg          , Gg^Fp       , Wwf         , Wwf         , Hh^Fp       , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Gg          , Gg          , Gs^Fp       , Gg          , Mm          , Mm^Xm       , Wwf         , Wwf         , Ww          , Ww          , Ww          , Wwf         , Wwf         , Mm^Xm       , Mm          , Gg          , Gs^Fp       , Gg          , Gg          , Gs^Fp       , Hh          , Gg          , Gg          , Gg          , Hh^Fp       , Wwf         , Wwf         , Gs^Fp       , Gg^Efm      , Wwf         , Wwf         
Re          , Re          , Gg          , Gg^Ve       , Wwf         , Hh          , Mm          , Gs^Fp       , Gg^Uf       , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Gg^Uf       , Gs^Fp       , Mm          , Hh          , Wwf         , Gg^Ve       , Gg          , Gg          , Re          
Hh          , Gs          , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Re          , Re          , Re          , Re          , Wwf         , Wwf         , Gg          , Hh          , Ss^Vhs      , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Ss^Vhs      , Hh          , Gg          , Wwf         , Wwf         , Re          , Re          , Re          , Re          , Wwf         , Wwf         , Gs^Fp       , Gg          , Gs^Fp       , Re          , Gg          
Re^Uf       , Re          , Mm          , Gs^Fp       , Gg          , Gg          , Ww          , Hh          , Gs          , Gs^Fp       , Re          , Re          , Wwf         , Mm          , Mm^Xm       , Wwf         , Rr          , Wwf         , Wwf         , Ww          , Wo          , Mm^Xm       , Wo          , Ww          , Wwf         , Wwf         , Rr          , Wwf         , Mm^Xm       , Mm          , Wwf         , Re          , Re          , Gs^Fp       , Gs          , Hh          , Ww          , Gg          , Gg          , Hh          , Mm          , Re          , Hh          
Re^Uf       , Re          , Re          , Hh          , Gg          , Gg          , Ww          , Gs^Fp       , Gg          , Gg          , Re          , Hh          , Mm          , Wwf         , Wwf         , Wwf         , Mm^Xm       , Gs^Fp       , Wwf         , Ww          , Ww          , Wo          , Ww          , Ww          , Wwf         , Gs^Fp       , Mm^Xm       , Wwf         , Wwf         , Wwf         , Mm          , Hh          , Re          , Gg          , Gg          , Gs^Fp       , Ww          , Gg          , Gg          , Gs^Fp       , Re          , Re          , Re          
Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs          , Gg          , Ww          , Gg          , Hh          , Gg          , Re          , Re          , Hh^Uf       , Wwf         , Wwf         , Gs^Uf       , Ke          , Ce          , Ce          , Hh          , Wwf         , Ww          , Ww          , Ww          , Wwf         , Hh          , Ce          , Ce          , Ke          , Gs^Uf       , Wwf         , Wwf         , Hh^Uf       , Re          , Re          , Gg          , Hh          , Gg          , Ww          , Gg          , Re          , Gs^Fp       , Gs^Fp       , Gs^Fp       
Mm          , Hh          , Re^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Ss^Vhs      , Wwf         , Gs^Fp       , Hh          , Ce          , Mm^Xm       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Mm^Xm       , Ce          , Hh          , Gs^Fp       , Wwf         , Ss^Vhs      , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Re^Uf       , Hh          , Hh          
Gs^Fp       , Gs^Fp       , Re          , Re          , Re          , Gg^Ve       , Gg          , Ww          , Ww          , Ww          , Ww          , Gg          , Ss          , Gg^Efm      , Ss          , Ce          , Ss          , Wwf         , Mm^Xm       , Gs^Fp       , Hh          , Hh          , Hh          , Gs^Fp       , Mm^Xm       , Wwf         , Ss          , Ce          , Ss          , Gg^Efm      , Ss          , Gg          , Ww          , Ww          , Ww          , Ww          , Gg          , Gg^Ve       , Re          , Re          , Re          , Gs^Fp       , Gs^Fp       
Mm          , Hh          , Gs^Fp       , Mm          , Hh          , Re          , Gs^Fp       , Gg          , Gs^Fp       , Gs^Fp       , Ww          , Gs^Fp       , Mm          , Ss          , Gs^Fp       , Ss          , Mm^Xm       , Hh          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Mm^Xm       , Ss          , Gs^Fp       , Ss          , Mm          , Gg^Fp       , Ww          , Gg^Fp       , Hh          , Gg          , Gs^Fp       , Re          , Hh          , Mm          , Hh          , Mm          , Mm          
Mm          , Mm          , Hh          , Hh          , Gs^Fp       , Re^Uf       , Hh          , Gg          , Hh          , Ww          , Hh          , Hh          , Hh          , Gs^Fp       , Hh          , Mm          , Mm^Xm       , Mm          , Mm          , Mm          , Mm^Xm       , Mm          , Mm          , Mm          , Mm^Xm       , Mm          , Mm^Xm       , Hh          , Gs^Fp       , Gs^Fp       , Hh          , Hh          , Hh          , Ww          , Gs^Fp       , Gs^Fp       , Hh          , Re^Uf       , Gs^Fp       , Mm          , Hh          , Mm          , Mm          
"
	name="2p - Fallenstar Lake"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=36
	playing_team=0
	random_calls=0
	random_seed=6
	random_start_time=no
	scenario="RBY Fallenstar Lake 12"
	snapshot=yes
	turn_at=11
	turns=-1
	unit_wml_ids="Drake Burner,Drake Clasher,Drake Fighter,Fire Drake,Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Crossbowman,Orcish Grunt,Saurian Augur,Saurian Oracle,Saurian Skirmisher,Saurian Soothsayer,Troll Whelp,Wolf Rider"
	used_items=""
	version="1.10.4"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=11
		allow_player=yes
		color=1
		controller="network"
		countdown_time=330000
		current_player="2RaggedClaws"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=23
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="2RaggedClaws"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="west"
		user_team_name="teamname^West"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=3
			y=15
		[/village]
		[village]
			x=5
			y=21
		[/village]
		[village]
			x=6
			y=8
		[/village]
		[village]
			x=8
			y=4
		[/village]
		[village]
			x=10
			y=15
		[/village]
		[village]
			x=12
			y=20
		[/village]
		[village]
			x=14
			y=12
		[/village]
		[village]
			x=15
			y=5
		[/village]
		[village]
			x=15
			y=16
		[/village]
		[village]
			x=16
			y=8
		[/village]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=9
#textdomain wesnoth-units
			description=_"In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called ‘Goblins’ and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a soak-off force to give the Warlords time to prepare the real assault.

Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive."
			ellipse="misc/ellipse-nozoc"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Goblin Spearman-35"
			image="units/goblins/spearman.png"
			image_icon=""
			language_name=_"Goblin Spearman"
			level=0
			max_attacks=1
			max_experience=13
			max_hitpoints=17
			max_moves=5
			moves=5
			name="Vrurang"
			overlays=""
			profile="portraits/goblins/transparent/spearman.png"
			race="goblin"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/goblins/spearman.png"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=16
			y=20
			zoc=no
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-se1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-se1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-s1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-s1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-ne1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-ne1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-n1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-n1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-se2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-se2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-s2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-s2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-n2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-n2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/spearman.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/spearman-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/spearman.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/spearman-ne.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/spearman-ne-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/spearman-ne-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/spearman-ne-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/spearman-ne.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-3.png"
				[/frame]
				[frame]
					duration=300
					image="units/goblins/spearman-idle-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-8.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-12.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=67
						image="units/goblins/spearman-se-run1.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run2.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run3.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run4.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run5.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run6.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run7.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run8.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run9.png"
					[/frame]
				[/if]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=150
						image="units/goblins/spearman.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=150
						image="units/goblins/spearman-ne.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=3
				description=_"spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^weak"
					id="weak"
					male_name=_"weak"
					[effect]
						apply_to="attack"
						increase_damage=-1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=-1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Orcish Grunt-34"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=44
			max_moves=5
			moves=5
			name="Erish"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=16
			y=19
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=21
			id="Naga Fighter-3"
			image="units/nagas/fighter.png"
			image_icon=""
			language_name=_"Nagini Fighter"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=38
			max_moves=7
			moves=7
			name="Skepz"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=12
			y=20
			zoc=yes
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slurbow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
			description="Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="RBY_Side1"
			image="units/orcs/xbowman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=43
			max_moves=5
			moves=5
			name="2RaggedClaws"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=13
			y=15
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description="short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description="crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description="crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Orcish Grunt-30"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=37
			max_moves=6
			moves=6
			name="Ginak"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=18
			y=17
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=9
#textdomain wesnoth-units
			description=_"In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called ‘Goblins’ and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a soak-off force to give the Warlords time to prepare the real assault.

Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive."
			ellipse="misc/ellipse-nozoc"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=19
			id="Goblin Spearman-31"
			image="units/goblins/spearman.png"
			image_icon=""
			language_name=_"Goblin Spearman"
			level=0
			max_attacks=1
			max_experience=13
			max_hitpoints=19
			max_moves=4
			moves=4
			name="Vrunk"
			overlays=""
			profile="portraits/goblins/transparent/spearman.png"
			race="goblin"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/goblins/spearman.png"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=17
			y=19
			zoc=no
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-se1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-se1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-s1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-s1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-ne1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-ne1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-n1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-n1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-se2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-se2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-s2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-s2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-n2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-n2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/spearman.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/spearman-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/spearman.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/spearman-ne.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/spearman-ne-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/spearman-ne-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/spearman-ne-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/spearman-ne.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-3.png"
				[/frame]
				[frame]
					duration=300
					image="units/goblins/spearman-idle-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-8.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-12.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=67
						image="units/goblins/spearman-se-run1.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run2.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run3.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run4.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run5.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run6.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run7.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run8.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run9.png"
					[/frame]
				[/if]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=150
						image="units/goblins/spearman.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=150
						image="units/goblins/spearman-ne.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=3
				description=_"spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^slow"
					id="slow"
					male_name=_"slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.

Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Wolf Rider-4"
			image="units/goblins/wolf-rider.png"
			image_icon=""
			language_name=_"Wolf Rider"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=35
			max_moves=9
			moves=9
			name="Bart"
			overlays=""
			profile="portraits/goblins/transparent/wolf-rider.png"
			race="wolf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/goblins/wolf-rider.png"
			type="Wolf Rider"
			undead_variation="mounted"
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=16
			y=8
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="Troll Whelp-29"
			image="units/trolls/whelp.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=48
			max_moves=4
			moves=4
			name="Urk"
			overlays=""
			profile="portraits/trolls/transparent/whelp.png"
			race="troll"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/trolls/whelp.png"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=17
			y=18
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time=-250
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration=75
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=175
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=9
#textdomain wesnoth-units
			description=_"In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called ‘Goblins’ and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a soak-off force to give the Warlords time to prepare the real assault.

Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive."
			ellipse="misc/ellipse-nozoc"
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Goblin Spearman-24"
			image="units/goblins/spearman.png"
			image_icon=""
			language_name=_"Goblin Spearman"
			level=0
			max_attacks=1
			max_experience=15
			max_hitpoints=18
			max_moves=5
			moves=5
			name="Grourg"
			overlays=""
			profile="portraits/goblins/transparent/spearman.png"
			race="goblin"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/goblins/spearman.png"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=15
			y=16
			zoc=no
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=3
				description=_"spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^dim"
					id="dim"
					male_name=_"dim"
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slayer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically frail by orcish standards, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Orcish Assassin-23"
			image="units/orcs/assassin.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Assassin"
			level=1
			max_attacks=1
			max_experience=19
			max_hitpoints=31
			max_moves=6
			moves=6
			name="Prigort"
			overlays=""
			profile="portraits/orcs/transparent/assassin.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/assassin.png~SCALE(205,205)"
			type="Orcish Assassin"
			undead_variation=""
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=18
			y=19
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=1
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Naga Fighter-26"
			image="units/nagas/fighter.png"
			image_icon=""
			language_name=_"Naga Fighter"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=31
			max_moves=8
			moves=8
			name="Sor"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=19
			y=8
			zoc=yes
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=130
					image="units/nagas/fighter-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/nagas/fighter-melee-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/nagas/fighter-melee-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/nagas/fighter-melee-5.png"
				[/frame]
				[frame]
					duration=70
					image="units/nagas/fighter-melee-6.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
						sound="naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=450
					image="units/nagas/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/nagas/fighter-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Troll Whelp-27"
			image="units/trolls/whelp.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=40
			max_moves=5
			moves=5
			name="Tuh"
			overlays=""
			profile="portraits/trolls/transparent/whelp.png"
			race="troll"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/trolls/whelp.png"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=16
			y=5
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time=-250
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration=75
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=175
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Orcish Grunt-14"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Hogdish"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=15
			y=5
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		color=2
		controller="human"
		countdown_time=330000
		current_player="AxlaraFlame"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=8
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="AxlaraFlame"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="east"
		user_team_name="teamname^East"
		village_gold=2
		[ai]
#textdomain wesnoth
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=26
			y=8
		[/village]
		[village]
			x=27
			y=5
		[/village]
		[village]
			x=27
			y=16
		[/village]
		[village]
			x=28
			y=12
		[/village]
		[village]
			x=30
			y=20
		[/village]
		[village]
			x=32
			y=15
		[/village]
		[village]
			x=34
			y=4
		[/village]
		[village]
			x=36
			y=8
		[/village]
		[village]
			x=37
			y=21
		[/village]
		[village]
			x=39
			y=15
		[/village]
		[unit]
			advances_to="Drake Warrior"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Drake Fighter-28"
			image="units/drakes/fighter.png"
			image_icon=""
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=42
			max_moves=7
			moves=0
			name="Gillan"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=18
			y=3
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/fighter-melee-4.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/fighter-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/fighter-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/fighter-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/fighter-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/fighter.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/fighter-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=19
#textdomain wesnoth-units
			description=_"The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.

This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at ""resolving"" territorial disputes with other drakes and enforcing the laws of their tribe." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Drake Clasher-25"
			image="units/drakes/clasher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Clasher"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=44
			max_moves=5
			moves=0
			name="Kun"
			overlays=""
			profile="portraits/drakes/transparent/clasher.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/clasher.png"
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=17
			y=5
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				offset="0.0~0.1:200,0.1~0.4:150,0.4~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0.0~0.0:200,0.0~0.2:150,0.2~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,n,nw"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="war talon"
				[/filter_attack]
				[frame]
					duration=25
					image="units/drakes/clasher-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="pierce"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="blade"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=6
				description=_"war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Oracle,Saurian Soothsayer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=16
#textdomain wesnoth-units
			description=_"Saurians have some knowledge of what men call sorcery, but their practice of it reeks of augury and black magic. It is little understood, but rightly regarded with fear by those against whom it is used." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is capable of basic healing."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Saurian Augur-22"
			image="units/saurians/augur/augur.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			level=1
			max_attacks=1
			max_experience=15
			max_hitpoints=23
			max_moves=6
			moves=0
			name="Zedrinex"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/saurians/augur.png"
			type="Saurian Augur"
			undead_variation="saurian"
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			x=20
			y=8
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=27
#textdomain wesnoth-units
			description=_"Saurians are known to have some strange skills, arts bordering on the magical and mysterious. It is clear that some of them are particularly skilled at a sort of medicine, which is of great benefit whenever battle is brought against them." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is capable of healing those around it, and curing them of poison."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Saurian Augur-18"
			image="units/saurians/soothsayer/soothsayer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Soothsayer"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=35
			max_moves=6
			moves=0
			name="Krix"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/saurians/augur.png"
			type="Saurian Soothsayer"
			undead_variation="saurian"
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			x=17
			y=3
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name=_"female^cures"
					id="curing"
					name=_"cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies=yes
					affect_self=no
					description=_"Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +8"
					id="healing"
					name=_"heals +8"
					poison="slowed"
					value=8
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				halo_auto_vflip=no
				[filter_attack]
					name="curse"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=50
						halo="projectiles/whitemissile-impact-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=50
						end=100
						halo="projectiles/whitemissile-impact-2.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=100
						end=150
						halo="projectiles/whitemissile-impact-3.png"
						offset=0.94
					[/missile_frame]
					[missile_frame]
						begin=150
						end=200
						halo="projectiles/whitemissile-impact-4.png"
						offset=0.96
					[/missile_frame]
					[missile_frame]
						begin=200
						end=250
						halo="projectiles/whitemissile-impact-5.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=250
						end=300
						halo="projectiles/whitemissile-impact-6.png"
						offset=1
					[/missile_frame]
					[missile_frame]
						begin=300
						end=350
						halo="projectiles/whitemissile-impact-7.png"
						offset=1.02
					[/missile_frame]
					[missile_frame]
						begin=350
						end=400
						halo="projectiles/whitemissile-impact-8.png"
						offset=1.04
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha=".8~0.0:200"
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-magic1.png"
					[/frame]
				[/else]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
			[/attack_anim]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/soothsayer/soothsayer-se-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/soothsayer/soothsayer-se-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/soothsayer/soothsayer-se-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/soothsayer/soothsayer-se-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/soothsayer/soothsayer-se-defend1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/soothsayer/soothsayer-ne-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/soothsayer/soothsayer-ne-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/soothsayer/soothsayer-ne-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/soothsayer/soothsayer-ne-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/soothsayer/soothsayer-ne-defend1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/soothsayer/soothsayer-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/soothsayer/soothsayer-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/soothsayer/soothsayer-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/soothsayer/soothsayer-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/soothsayer/soothsayer-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/soothsayer/soothsayer-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/soothsayer/soothsayer-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/soothsayer/soothsayer-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/soothsayer/soothsayer-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/soothsayer/soothsayer-ne-defend1.png"
				[/frame]
			[/defend]
			[healing_anim]
				halo_auto_vflip=no
				start_time=-300
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/soothsayer/soothsayer-ne-magic1.png"
					[/frame]
				[/else]
			[/healing_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/soothsayer/soothsayer-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/soothsayer/soothsayer-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Oracle,Saurian Soothsayer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=16
#textdomain wesnoth-units
			description=_"Saurians have some knowledge of what men call sorcery, but their practice of it reeks of augury and black magic. It is little understood, but rightly regarded with fear by those against whom it is used." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is capable of basic healing."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=22
			id="Saurian Augur-36"
			image="units/saurians/augur/augur.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=22
			max_moves=7
			moves=0
			name="Pekzs"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/saurians/augur.png"
			type="Saurian Augur"
			undead_variation="saurian"
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			x=30
			y=12
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				halo_auto_vflip=no
				[filter_attack]
					name="curse"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=50
						halo="projectiles/whitemissile-impact-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=50
						end=100
						halo="projectiles/whitemissile-impact-2.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=100
						end=150
						halo="projectiles/whitemissile-impact-3.png"
						offset=0.94
					[/missile_frame]
					[missile_frame]
						begin=150
						end=200
						halo="projectiles/whitemissile-impact-4.png"
						offset=0.96
					[/missile_frame]
					[missile_frame]
						begin=200
						end=250
						halo="projectiles/whitemissile-impact-5.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=250
						end=300
						halo="projectiles/whitemissile-impact-6.png"
						offset=1
					[/missile_frame]
					[missile_frame]
						begin=300
						end=350
						halo="projectiles/whitemissile-impact-7.png"
						offset=1.02
					[/missile_frame]
					[missile_frame]
						begin=350
						end=400
						halo="projectiles/whitemissile-impact-8.png"
						offset=1.04
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha=".8~0.0:200"
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
				[/else]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
			[/attack_anim]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/augur/augur-se-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/augur/augur-se-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/augur/augur-se-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/augur/augur-se-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/augur/augur-ne-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/augur/augur-ne-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/augur/augur-ne-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/augur/augur-ne-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/augur/augur-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/augur/augur-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/augur/augur-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/augur/augur-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/augur/augur-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/augur/augur-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
			[/defend]
			[healing_anim]
				halo_auto_vflip=no
				start_time=-300
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
				[/else]
			[/healing_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Drake Fighter-33"
			image="units/drakes/fighter.png"
			image_icon=""
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=38
			max_moves=7
			moves=0
			name="Krashin Ohn"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=30
			y=18
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/fighter-melee-4.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/fighter-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/fighter-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/fighter-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/fighter-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/fighter.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*"
				[frame]
					duration=100
					image="units/drakes/fighter-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Oracle,Saurian Soothsayer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Saurians have some knowledge of what men call sorcery, but their practice of it reeks of augury and black magic. It is little understood, but rightly regarded with fear by those against whom it is used." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is capable of basic healing."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=26
			id="Saurian Augur-32"
			image="units/saurians/augur/augur.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=26
			max_moves=7
			moves=0
			name="Nax"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/saurians/augur.png"
			type="Saurian Augur"
			undead_variation="saurian"
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			x=31
			y=19
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				halo_auto_vflip=no
				[filter_attack]
					name="curse"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=50
						halo="projectiles/whitemissile-impact-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=50
						end=100
						halo="projectiles/whitemissile-impact-2.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=100
						end=150
						halo="projectiles/whitemissile-impact-3.png"
						offset=0.94
					[/missile_frame]
					[missile_frame]
						begin=150
						end=200
						halo="projectiles/whitemissile-impact-4.png"
						offset=0.96
					[/missile_frame]
					[missile_frame]
						begin=200
						end=250
						halo="projectiles/whitemissile-impact-5.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=250
						end=300
						halo="projectiles/whitemissile-impact-6.png"
						offset=1
					[/missile_frame]
					[missile_frame]
						begin=300
						end=350
						halo="projectiles/whitemissile-impact-7.png"
						offset=1.02
					[/missile_frame]
					[missile_frame]
						begin=350
						end=400
						halo="projectiles/whitemissile-impact-8.png"
						offset=1.04
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha=".8~0.0:200"
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
				[/else]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
			[/attack_anim]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/augur/augur-se-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/augur/augur-se-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/augur/augur-se-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/augur/augur-se-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/augur/augur-ne-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/augur/augur-ne-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/augur/augur-ne-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/augur/augur-ne-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/augur/augur-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/augur/augur-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/augur/augur-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/augur/augur-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/augur/augur-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/augur/augur-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
			[/defend]
			[healing_anim]
				halo_auto_vflip=no
				start_time=-300
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
				[/else]
			[/healing_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=42
			id="Drake Fighter-7"
			image="units/drakes/fighter.png"
			image_icon=""
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=44
			max_moves=6
			moves=2
			name="Grashi"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=27
			y=16
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Inferno Drake"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
			description="Not yet permitted to wear the red-gold reserved for the highest ranks of the Burners, the Fire Drakes trim their armor with silver. Though they have only begun to dedicate their lives to the flame that burns within them, its vitality emanates through their skin, scorching their scales to a reddish-gray."
			experience=1
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=63
			id="RBY_Side2"
			image="units/drakes/fire.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Fire Drake"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=63
			max_moves=5
			moves=1
			name="AxlaraFlame"
			overlays=""
			profile="portraits/drakes/transparent/inferno.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/inferno.png"
			type="Fire Drake"
			undead_variation="drake"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=32
			y=7
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=40
				impact=80
				pierce=110
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description="battle claws"
				icon="attacks/claws-drake.png"
				name="battle claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=7
				description="fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=5
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=17
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=5
			id="Drake Fighter-6"
			image="units/drakes/fighter.png"
			image_icon=""
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=37
			max_moves=7
			moves=0
			name="Kren"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=6
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=19
			y=19
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				poisoned=yes
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			ellipse="misc/ellipse"
			experience=19
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Drake Fighter-17"
			image="units/drakes/fighter.png"
			image_icon=""
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=45
			max_moves=6
			moves=0
			name="Kerath"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=17
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=17
			y=4
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				poisoned=yes
				uncovered=yes
			[/status]
			[attack]
				damage=8
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=15
#textdomain wesnoth-units
			description=_"Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.

Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=6
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=6
			id="Saurian Skirmisher-19"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=25
			max_moves=7
			moves=0
			name="Flik"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=15
			y=3
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=4
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=26
			id="Drake Fighter-15"
			image="units/drakes/fighter.png"
			image_icon=""
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=40
			max_moves=6
			moves=0
			name="Gill Ohn"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=18
			y=2
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=8
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name="Second Watch"
		red=-45
	[/time]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name="Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name="Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name="First Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
			description="Defeat enemy leader"
		[/objective]
	[/objectives]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=4
		next_scenario="RBY Fallenstar Lake 12"
		random=4
		rby_set_message=yes
		side_number=1
		turn_number=11
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
			val="Classic"
		[/rby_set_info]
		[rby_set_info]
			val="Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Classic 15"
	[/scenario]
	[scenario]
		scenario="2p - Fallenstar Lake"
		[team]
			[recruits]
				Goblin Spearman=3
				Naga Fighter=2
				Orcish Archer=2
				Orcish Assassin=2
				Orcish Grunt=6
				Troll Whelp=2
				Wolf Rider=2
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Orcish Archer=2
				Orcish Assassin=1
				Orcish Grunt=3
				Wolf Rider=1
			[/deaths]
			[killed]
				Drake Burner=1
				Saurian Skirmisher=2
			[/killed]
			[attacks]
				[sequence]
					s00=3
					s0010=2
					s1=1
					s10=1
					s101=1
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s010=1
					s101=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s00=1
					s001=1
					s101=3
					s11=1
					s111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=5
					_num=0
				[/sequence]
				[sequence]
					s=1
					s00=1
					s1=1
					s11=2
					s1100=1
					_num=60
				[/sequence]
				[sequence]
					s=1
					s01=1
					s010=1
					s1=2
					s10=1
					s11=3
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=249
			recall_cost=0
			damage_inflicted=220
			damage_taken=348
			expected_damage_inflicted=245789
			expected_damage_taken=329779
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Drake Burner=1
				Drake Clasher=1
				Drake Fighter=6
				Saurian Augur=4
				Saurian Skirmisher=3
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Saurian Soothsayer=1
			[/advances]
			[deaths]
				Drake Burner=1
				Saurian Skirmisher=2
			[/deaths]
			[killed]
				Orcish Archer=2
				Orcish Assassin=1
				Orcish Grunt=3
				Wolf Rider=1
			[/killed]
			[attacks]
				[sequence]
					s000=1
					_num=30
				[/sequence]
				[sequence]
					s110=1
					s1100=1
					_num=40
				[/sequence]
				[sequence]
					s100=1
					s10001=1
					s101=1
					s110=1
					_num=50
				[/sequence]
				[sequence]
					s01=1
					s010=1
					s1=1
					s100=1
					s101=1
					s1100=1
					s111=3
					_num=60
				[/sequence]
				[sequence]
					s010=1
					s1=1
					s101=1
					s11=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s01=1
					s010=1
					_num=30
				[/sequence]
				[sequence]
					s00=2
					s0010=1
					s0101=1
					s1=1
					s1001=1
					s1010=1
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s=1
					s001=1
					s01=1
					s1110=1
					_num=50
				[/sequence]
				[sequence]
					s0010=1
					s1011=1
					s11=2
					s111=1
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=251
			recall_cost=0
			damage_inflicted=348
			damage_taken=220
			expected_damage_inflicted=329779
			expected_damage_taken=245789
			turn_damage_inflicted=84
			turn_damage_taken=37
			turn_expected_damage_inflicted=80037
			turn_expected_damage_taken=26480
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
